├── .gitignore
├── CMakeLists.txt
├── LICENSE
├── README.md
├── include
├── Foundation
│ ├── Foundation.hpp
│ ├── NSArray.hpp
│ ├── NSAutoreleasePool.hpp
│ ├── NSBundle.hpp
│ ├── NSData.hpp
│ ├── NSDate.hpp
│ ├── NSDefines.hpp
│ ├── NSDictionary.hpp
│ ├── NSEnumerator.hpp
│ ├── NSError.hpp
│ ├── NSLock.hpp
│ ├── NSNotification.hpp
│ ├── NSNumber.hpp
│ ├── NSObjCRuntime.hpp
│ ├── NSObject.hpp
│ ├── NSPrivate.hpp
│ ├── NSProcessInfo.hpp
│ ├── NSRange.hpp
│ ├── NSSet.hpp
│ ├── NSSharedPtr.hpp
│ ├── NSString.hpp
│ ├── NSTypes.hpp
│ └── NSURL.hpp
├── Metal
│ ├── MTLAccelerationStructure.hpp
│ ├── MTLAccelerationStructureCommandEncoder.hpp
│ ├── MTLAccelerationStructureTypes.hpp
│ ├── MTLArgument.hpp
│ ├── MTLArgumentEncoder.hpp
│ ├── MTLBinaryArchive.hpp
│ ├── MTLBlitCommandEncoder.hpp
│ ├── MTLBlitPass.hpp
│ ├── MTLBuffer.hpp
│ ├── MTLCaptureManager.hpp
│ ├── MTLCaptureScope.hpp
│ ├── MTLCommandBuffer.hpp
│ ├── MTLCommandEncoder.hpp
│ ├── MTLCommandQueue.hpp
│ ├── MTLComputeCommandEncoder.hpp
│ ├── MTLComputePass.hpp
│ ├── MTLComputePipeline.hpp
│ ├── MTLCounters.hpp
│ ├── MTLDefines.hpp
│ ├── MTLDepthStencil.hpp
│ ├── MTLDevice.hpp
│ ├── MTLDrawable.hpp
│ ├── MTLDynamicLibrary.hpp
│ ├── MTLEvent.hpp
│ ├── MTLFence.hpp
│ ├── MTLFunctionConstantValues.hpp
│ ├── MTLFunctionDescriptor.hpp
│ ├── MTLFunctionHandle.hpp
│ ├── MTLFunctionLog.hpp
│ ├── MTLFunctionStitching.hpp
│ ├── MTLHeaderBridge.hpp
│ ├── MTLHeap.hpp
│ ├── MTLIOCommandBuffer.hpp
│ ├── MTLIOCommandQueue.hpp
│ ├── MTLIOCompressor.hpp
│ ├── MTLIndirectCommandBuffer.hpp
│ ├── MTLIndirectCommandEncoder.hpp
│ ├── MTLIntersectionFunctionTable.hpp
│ ├── MTLLibrary.hpp
│ ├── MTLLinkedFunctions.hpp
│ ├── MTLParallelRenderCommandEncoder.hpp
│ ├── MTLPipeline.hpp
│ ├── MTLPixelFormat.hpp
│ ├── MTLPrivate.hpp
│ ├── MTLRasterizationRate.hpp
│ ├── MTLRenderCommandEncoder.hpp
│ ├── MTLRenderPass.hpp
│ ├── MTLRenderPipeline.hpp
│ ├── MTLResource.hpp
│ ├── MTLResourceStateCommandEncoder.hpp
│ ├── MTLResourceStatePass.hpp
│ ├── MTLSampler.hpp
│ ├── MTLStageInputOutputDescriptor.hpp
│ ├── MTLTexture.hpp
│ ├── MTLTypes.hpp
│ ├── MTLVertexDescriptor.hpp
│ ├── MTLVisibleFunctionTable.hpp
│ └── Metal.hpp
├── QuartzCore
│ ├── CADefines.hpp
│ ├── CAMetalDrawable.hpp
│ ├── CAMetalLayer.hpp
│ ├── CAPrivate.hpp
│ └── QuartzCore.hpp
├── fast_obj
│ ├── fast_obj.c
│ └── fast_obj.h
├── glm
│ ├── CMakeLists.txt
│ ├── common.hpp
│ ├── detail
│ │ ├── _features.hpp
│ │ ├── _fixes.hpp
│ │ ├── _noise.hpp
│ │ ├── _swizzle.hpp
│ │ ├── _swizzle_func.hpp
│ │ ├── _vectorize.hpp
│ │ ├── compute_common.hpp
│ │ ├── compute_vector_relational.hpp
│ │ ├── func_common.inl
│ │ ├── func_common_simd.inl
│ │ ├── func_exponential.inl
│ │ ├── func_exponential_simd.inl
│ │ ├── func_geometric.inl
│ │ ├── func_geometric_simd.inl
│ │ ├── func_integer.inl
│ │ ├── func_integer_simd.inl
│ │ ├── func_matrix.inl
│ │ ├── func_matrix_simd.inl
│ │ ├── func_packing.inl
│ │ ├── func_packing_simd.inl
│ │ ├── func_trigonometric.inl
│ │ ├── func_trigonometric_simd.inl
│ │ ├── func_vector_relational.inl
│ │ ├── func_vector_relational_simd.inl
│ │ ├── glm.cpp
│ │ ├── qualifier.hpp
│ │ ├── setup.hpp
│ │ ├── type_float.hpp
│ │ ├── type_half.hpp
│ │ ├── type_half.inl
│ │ ├── type_mat2x2.hpp
│ │ ├── type_mat2x2.inl
│ │ ├── type_mat2x3.hpp
│ │ ├── type_mat2x3.inl
│ │ ├── type_mat2x4.hpp
│ │ ├── type_mat2x4.inl
│ │ ├── type_mat3x2.hpp
│ │ ├── type_mat3x2.inl
│ │ ├── type_mat3x3.hpp
│ │ ├── type_mat3x3.inl
│ │ ├── type_mat3x4.hpp
│ │ ├── type_mat3x4.inl
│ │ ├── type_mat4x2.hpp
│ │ ├── type_mat4x2.inl
│ │ ├── type_mat4x3.hpp
│ │ ├── type_mat4x3.inl
│ │ ├── type_mat4x4.hpp
│ │ ├── type_mat4x4.inl
│ │ ├── type_mat4x4_simd.inl
│ │ ├── type_quat.hpp
│ │ ├── type_quat.inl
│ │ ├── type_quat_simd.inl
│ │ ├── type_vec1.hpp
│ │ ├── type_vec1.inl
│ │ ├── type_vec2.hpp
│ │ ├── type_vec2.inl
│ │ ├── type_vec3.hpp
│ │ ├── type_vec3.inl
│ │ ├── type_vec4.hpp
│ │ ├── type_vec4.inl
│ │ └── type_vec4_simd.inl
│ ├── exponential.hpp
│ ├── ext.hpp
│ ├── ext
│ │ ├── matrix_clip_space.hpp
│ │ ├── matrix_clip_space.inl
│ │ ├── matrix_common.hpp
│ │ ├── matrix_common.inl
│ │ ├── matrix_double2x2.hpp
│ │ ├── matrix_double2x2_precision.hpp
│ │ ├── matrix_double2x3.hpp
│ │ ├── matrix_double2x3_precision.hpp
│ │ ├── matrix_double2x4.hpp
│ │ ├── matrix_double2x4_precision.hpp
│ │ ├── matrix_double3x2.hpp
│ │ ├── matrix_double3x2_precision.hpp
│ │ ├── matrix_double3x3.hpp
│ │ ├── matrix_double3x3_precision.hpp
│ │ ├── matrix_double3x4.hpp
│ │ ├── matrix_double3x4_precision.hpp
│ │ ├── matrix_double4x2.hpp
│ │ ├── matrix_double4x2_precision.hpp
│ │ ├── matrix_double4x3.hpp
│ │ ├── matrix_double4x3_precision.hpp
│ │ ├── matrix_double4x4.hpp
│ │ ├── matrix_double4x4_precision.hpp
│ │ ├── matrix_float2x2.hpp
│ │ ├── matrix_float2x2_precision.hpp
│ │ ├── matrix_float2x3.hpp
│ │ ├── matrix_float2x3_precision.hpp
│ │ ├── matrix_float2x4.hpp
│ │ ├── matrix_float2x4_precision.hpp
│ │ ├── matrix_float3x2.hpp
│ │ ├── matrix_float3x2_precision.hpp
│ │ ├── matrix_float3x3.hpp
│ │ ├── matrix_float3x3_precision.hpp
│ │ ├── matrix_float3x4.hpp
│ │ ├── matrix_float3x4_precision.hpp
│ │ ├── matrix_float4x2.hpp
│ │ ├── matrix_float4x2_precision.hpp
│ │ ├── matrix_float4x3.hpp
│ │ ├── matrix_float4x3_precision.hpp
│ │ ├── matrix_float4x4.hpp
│ │ ├── matrix_float4x4_precision.hpp
│ │ ├── matrix_int2x2.hpp
│ │ ├── matrix_int2x2_sized.hpp
│ │ ├── matrix_int2x3.hpp
│ │ ├── matrix_int2x3_sized.hpp
│ │ ├── matrix_int2x4.hpp
│ │ ├── matrix_int2x4_sized.hpp
│ │ ├── matrix_int3x2.hpp
│ │ ├── matrix_int3x2_sized.hpp
│ │ ├── matrix_int3x3.hpp
│ │ ├── matrix_int3x3_sized.hpp
│ │ ├── matrix_int3x4.hpp
│ │ ├── matrix_int3x4_sized.hpp
│ │ ├── matrix_int4x2.hpp
│ │ ├── matrix_int4x2_sized.hpp
│ │ ├── matrix_int4x3.hpp
│ │ ├── matrix_int4x3_sized.hpp
│ │ ├── matrix_int4x4.hpp
│ │ ├── matrix_int4x4_sized.hpp
│ │ ├── matrix_projection.hpp
│ │ ├── matrix_projection.inl
│ │ ├── matrix_relational.hpp
│ │ ├── matrix_relational.inl
│ │ ├── matrix_transform.hpp
│ │ ├── matrix_transform.inl
│ │ ├── matrix_uint2x2.hpp
│ │ ├── matrix_uint2x2_sized.hpp
│ │ ├── matrix_uint2x3.hpp
│ │ ├── matrix_uint2x3_sized.hpp
│ │ ├── matrix_uint2x4.hpp
│ │ ├── matrix_uint2x4_sized.hpp
│ │ ├── matrix_uint3x2.hpp
│ │ ├── matrix_uint3x2_sized.hpp
│ │ ├── matrix_uint3x3.hpp
│ │ ├── matrix_uint3x3_sized.hpp
│ │ ├── matrix_uint3x4.hpp
│ │ ├── matrix_uint3x4_sized.hpp
│ │ ├── matrix_uint4x2.hpp
│ │ ├── matrix_uint4x2_sized.hpp
│ │ ├── matrix_uint4x3.hpp
│ │ ├── matrix_uint4x3_sized.hpp
│ │ ├── matrix_uint4x4.hpp
│ │ ├── matrix_uint4x4_sized.hpp
│ │ ├── quaternion_common.hpp
│ │ ├── quaternion_common.inl
│ │ ├── quaternion_common_simd.inl
│ │ ├── quaternion_double.hpp
│ │ ├── quaternion_double_precision.hpp
│ │ ├── quaternion_exponential.hpp
│ │ ├── quaternion_exponential.inl
│ │ ├── quaternion_float.hpp
│ │ ├── quaternion_float_precision.hpp
│ │ ├── quaternion_geometric.hpp
│ │ ├── quaternion_geometric.inl
│ │ ├── quaternion_relational.hpp
│ │ ├── quaternion_relational.inl
│ │ ├── quaternion_transform.hpp
│ │ ├── quaternion_transform.inl
│ │ ├── quaternion_trigonometric.hpp
│ │ ├── quaternion_trigonometric.inl
│ │ ├── scalar_common.hpp
│ │ ├── scalar_common.inl
│ │ ├── scalar_constants.hpp
│ │ ├── scalar_constants.inl
│ │ ├── scalar_int_sized.hpp
│ │ ├── scalar_integer.hpp
│ │ ├── scalar_integer.inl
│ │ ├── scalar_packing.hpp
│ │ ├── scalar_packing.inl
│ │ ├── scalar_relational.hpp
│ │ ├── scalar_relational.inl
│ │ ├── scalar_uint_sized.hpp
│ │ ├── scalar_ulp.hpp
│ │ ├── scalar_ulp.inl
│ │ ├── vector_bool1.hpp
│ │ ├── vector_bool1_precision.hpp
│ │ ├── vector_bool2.hpp
│ │ ├── vector_bool2_precision.hpp
│ │ ├── vector_bool3.hpp
│ │ ├── vector_bool3_precision.hpp
│ │ ├── vector_bool4.hpp
│ │ ├── vector_bool4_precision.hpp
│ │ ├── vector_common.hpp
│ │ ├── vector_common.inl
│ │ ├── vector_double1.hpp
│ │ ├── vector_double1_precision.hpp
│ │ ├── vector_double2.hpp
│ │ ├── vector_double2_precision.hpp
│ │ ├── vector_double3.hpp
│ │ ├── vector_double3_precision.hpp
│ │ ├── vector_double4.hpp
│ │ ├── vector_double4_precision.hpp
│ │ ├── vector_float1.hpp
│ │ ├── vector_float1_precision.hpp
│ │ ├── vector_float2.hpp
│ │ ├── vector_float2_precision.hpp
│ │ ├── vector_float3.hpp
│ │ ├── vector_float3_precision.hpp
│ │ ├── vector_float4.hpp
│ │ ├── vector_float4_precision.hpp
│ │ ├── vector_int1.hpp
│ │ ├── vector_int1_sized.hpp
│ │ ├── vector_int2.hpp
│ │ ├── vector_int2_sized.hpp
│ │ ├── vector_int3.hpp
│ │ ├── vector_int3_sized.hpp
│ │ ├── vector_int4.hpp
│ │ ├── vector_int4_sized.hpp
│ │ ├── vector_integer.hpp
│ │ ├── vector_integer.inl
│ │ ├── vector_packing.hpp
│ │ ├── vector_packing.inl
│ │ ├── vector_relational.hpp
│ │ ├── vector_relational.inl
│ │ ├── vector_uint1.hpp
│ │ ├── vector_uint1_sized.hpp
│ │ ├── vector_uint2.hpp
│ │ ├── vector_uint2_sized.hpp
│ │ ├── vector_uint3.hpp
│ │ ├── vector_uint3_sized.hpp
│ │ ├── vector_uint4.hpp
│ │ ├── vector_uint4_sized.hpp
│ │ ├── vector_ulp.hpp
│ │ └── vector_ulp.inl
│ ├── fwd.hpp
│ ├── geometric.hpp
│ ├── glm.hpp
│ ├── gtc
│ │ ├── bitfield.hpp
│ │ ├── bitfield.inl
│ │ ├── color_space.hpp
│ │ ├── color_space.inl
│ │ ├── constants.hpp
│ │ ├── constants.inl
│ │ ├── epsilon.hpp
│ │ ├── epsilon.inl
│ │ ├── integer.hpp
│ │ ├── integer.inl
│ │ ├── matrix_access.hpp
│ │ ├── matrix_access.inl
│ │ ├── matrix_integer.hpp
│ │ ├── matrix_inverse.hpp
│ │ ├── matrix_inverse.inl
│ │ ├── matrix_transform.hpp
│ │ ├── matrix_transform.inl
│ │ ├── noise.hpp
│ │ ├── noise.inl
│ │ ├── packing.hpp
│ │ ├── packing.inl
│ │ ├── quaternion.hpp
│ │ ├── quaternion.inl
│ │ ├── quaternion_simd.inl
│ │ ├── random.hpp
│ │ ├── random.inl
│ │ ├── reciprocal.hpp
│ │ ├── reciprocal.inl
│ │ ├── round.hpp
│ │ ├── round.inl
│ │ ├── type_aligned.hpp
│ │ ├── type_precision.hpp
│ │ ├── type_precision.inl
│ │ ├── type_ptr.hpp
│ │ ├── type_ptr.inl
│ │ ├── ulp.hpp
│ │ ├── ulp.inl
│ │ └── vec1.hpp
│ ├── gtx
│ │ ├── associated_min_max.hpp
│ │ ├── associated_min_max.inl
│ │ ├── bit.hpp
│ │ ├── bit.inl
│ │ ├── closest_point.hpp
│ │ ├── closest_point.inl
│ │ ├── color_encoding.hpp
│ │ ├── color_encoding.inl
│ │ ├── color_space.hpp
│ │ ├── color_space.inl
│ │ ├── color_space_YCoCg.hpp
│ │ ├── color_space_YCoCg.inl
│ │ ├── common.hpp
│ │ ├── common.inl
│ │ ├── compatibility.hpp
│ │ ├── compatibility.inl
│ │ ├── component_wise.hpp
│ │ ├── component_wise.inl
│ │ ├── dual_quaternion.hpp
│ │ ├── dual_quaternion.inl
│ │ ├── easing.hpp
│ │ ├── easing.inl
│ │ ├── euler_angles.hpp
│ │ ├── euler_angles.inl
│ │ ├── extend.hpp
│ │ ├── extend.inl
│ │ ├── extended_min_max.hpp
│ │ ├── extended_min_max.inl
│ │ ├── exterior_product.hpp
│ │ ├── exterior_product.inl
│ │ ├── fast_exponential.hpp
│ │ ├── fast_exponential.inl
│ │ ├── fast_square_root.hpp
│ │ ├── fast_square_root.inl
│ │ ├── fast_trigonometry.hpp
│ │ ├── fast_trigonometry.inl
│ │ ├── float_notmalize.inl
│ │ ├── functions.hpp
│ │ ├── functions.inl
│ │ ├── gradient_paint.hpp
│ │ ├── gradient_paint.inl
│ │ ├── handed_coordinate_space.hpp
│ │ ├── handed_coordinate_space.inl
│ │ ├── hash.hpp
│ │ ├── hash.inl
│ │ ├── integer.hpp
│ │ ├── integer.inl
│ │ ├── intersect.hpp
│ │ ├── intersect.inl
│ │ ├── io.hpp
│ │ ├── io.inl
│ │ ├── log_base.hpp
│ │ ├── log_base.inl
│ │ ├── matrix_cross_product.hpp
│ │ ├── matrix_cross_product.inl
│ │ ├── matrix_decompose.hpp
│ │ ├── matrix_decompose.inl
│ │ ├── matrix_factorisation.hpp
│ │ ├── matrix_factorisation.inl
│ │ ├── matrix_interpolation.hpp
│ │ ├── matrix_interpolation.inl
│ │ ├── matrix_major_storage.hpp
│ │ ├── matrix_major_storage.inl
│ │ ├── matrix_operation.hpp
│ │ ├── matrix_operation.inl
│ │ ├── matrix_query.hpp
│ │ ├── matrix_query.inl
│ │ ├── matrix_transform_2d.hpp
│ │ ├── matrix_transform_2d.inl
│ │ ├── mixed_product.hpp
│ │ ├── mixed_product.inl
│ │ ├── norm.hpp
│ │ ├── norm.inl
│ │ ├── normal.hpp
│ │ ├── normal.inl
│ │ ├── normalize_dot.hpp
│ │ ├── normalize_dot.inl
│ │ ├── number_precision.hpp
│ │ ├── number_precision.inl
│ │ ├── optimum_pow.hpp
│ │ ├── optimum_pow.inl
│ │ ├── orthonormalize.hpp
│ │ ├── orthonormalize.inl
│ │ ├── perpendicular.hpp
│ │ ├── perpendicular.inl
│ │ ├── polar_coordinates.hpp
│ │ ├── polar_coordinates.inl
│ │ ├── projection.hpp
│ │ ├── projection.inl
│ │ ├── quaternion.hpp
│ │ ├── quaternion.inl
│ │ ├── range.hpp
│ │ ├── raw_data.hpp
│ │ ├── raw_data.inl
│ │ ├── rotate_normalized_axis.hpp
│ │ ├── rotate_normalized_axis.inl
│ │ ├── rotate_vector.hpp
│ │ ├── rotate_vector.inl
│ │ ├── scalar_multiplication.hpp
│ │ ├── scalar_relational.hpp
│ │ ├── scalar_relational.inl
│ │ ├── spline.hpp
│ │ ├── spline.inl
│ │ ├── std_based_type.hpp
│ │ ├── std_based_type.inl
│ │ ├── string_cast.hpp
│ │ ├── string_cast.inl
│ │ ├── texture.hpp
│ │ ├── texture.inl
│ │ ├── transform.hpp
│ │ ├── transform.inl
│ │ ├── transform2.hpp
│ │ ├── transform2.inl
│ │ ├── type_aligned.hpp
│ │ ├── type_aligned.inl
│ │ ├── type_trait.hpp
│ │ ├── type_trait.inl
│ │ ├── vec_swizzle.hpp
│ │ ├── vector_angle.hpp
│ │ ├── vector_angle.inl
│ │ ├── vector_query.hpp
│ │ ├── vector_query.inl
│ │ ├── wrap.hpp
│ │ └── wrap.inl
│ ├── integer.hpp
│ ├── mat2x2.hpp
│ ├── mat2x3.hpp
│ ├── mat2x4.hpp
│ ├── mat3x2.hpp
│ ├── mat3x3.hpp
│ ├── mat3x4.hpp
│ ├── mat4x2.hpp
│ ├── mat4x3.hpp
│ ├── mat4x4.hpp
│ ├── matrix.hpp
│ ├── packing.hpp
│ ├── simd
│ │ ├── common.h
│ │ ├── exponential.h
│ │ ├── geometric.h
│ │ ├── integer.h
│ │ ├── matrix.h
│ │ ├── neon.h
│ │ ├── packing.h
│ │ ├── platform.h
│ │ ├── trigonometric.h
│ │ └── vector_relational.h
│ ├── trigonometric.hpp
│ ├── vec2.hpp
│ ├── vec3.hpp
│ ├── vec4.hpp
│ └── vector_relational.hpp
└── meshoptimizer
│ ├── allocator.cpp
│ ├── clusterizer.cpp
│ ├── indexcodec.cpp
│ ├── indexgenerator.cpp
│ ├── meshoptimizer.h
│ ├── overdrawanalyzer.cpp
│ ├── overdrawoptimizer.cpp
│ ├── simplifier.cpp
│ ├── spatialorder.cpp
│ ├── stripifier.cpp
│ ├── vcacheanalyzer.cpp
│ ├── vcacheoptimizer.cpp
│ ├── vertexcodec.cpp
│ ├── vertexfilter.cpp
│ ├── vfetchanalyzer.cpp
│ └── vfetchoptimizer.cpp
├── screenshot.png
├── shaders
├── rebuild.sh
└── shaders.metal
└── src
├── camera.cpp
├── camera.hpp
├── engine.cpp
├── engine.hpp
├── main.cpp
├── mesh.cpp
├── mesh.hpp
├── metal_util.cpp
├── metal_util.hpp
├── util.cpp
└── util.hpp
/.gitignore:
--------------------------------------------------------------------------------
1 | bin/
2 | .idea/
3 | cmake-build-debug/
4 | cmake-build-release/
5 |
6 | *.DS_Store
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2022 Project KML
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # metal_3_example
2 | 🍏 Experimenting with new Metal 3 mesh shaders
3 |
4 |
5 |
--------------------------------------------------------------------------------
/include/QuartzCore/QuartzCore.hpp:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------------------------------------------------------------------------------------------
2 | //
3 | // QuartzCore/QuartzCore.hpp
4 | //
5 | // Copyright 2020-2022 Apple Inc.
6 | //
7 | // Licensed under the Apache License, Version 2.0 (the "License");
8 | // you may not use this file except in compliance with the License.
9 | // You may obtain a copy of the License at
10 | //
11 | // http://www.apache.org/licenses/LICENSE-2.0
12 | //
13 | // Unless required by applicable law or agreed to in writing, software
14 | // distributed under the License is distributed on an "AS IS" BASIS,
15 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 | // See the License for the specific language governing permissions and
17 | // limitations under the License.
18 | //
19 | //-------------------------------------------------------------------------------------------------------------------------------------------------------------
20 |
21 | #pragma once
22 |
23 | //-------------------------------------------------------------------------------------------------------------------------------------------------------------
24 |
25 | #include "CAMetalDrawable.hpp"
26 | #include "CAMetalLayer.hpp"
27 |
28 | //-------------------------------------------------------------------------------------------------------------------------------------------------------------
29 |
--------------------------------------------------------------------------------
/include/fast_obj/fast_obj.c:
--------------------------------------------------------------------------------
1 | /*
2 | *
3 | * MIT License
4 | *
5 | * Copyright (c) 2018 Richard Knight
6 | *
7 | * Permission is hereby granted, free of charge, to any person obtaining a copy
8 | * of this software and associated documentation files (the "Software"), to deal
9 | * in the Software without restriction, including without limitation the rights
10 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 | * copies of the Software, and to permit persons to whom the Software is
12 | * furnished to do so, subject to the following conditions:
13 | *
14 | * The above copyright notice and this permission notice shall be included in all
15 | * copies or substantial portions of the Software.
16 | *
17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 | * SOFTWARE.
24 | *
25 | */
26 |
27 | #define FAST_OBJ_IMPLEMENTATION
28 | #include "fast_obj.h"
29 |
--------------------------------------------------------------------------------
/include/glm/detail/_fixes.hpp:
--------------------------------------------------------------------------------
1 | #include
2 |
3 | //! Workaround for compatibility with other libraries
4 | #ifdef max
5 | #undef max
6 | #endif
7 |
8 | //! Workaround for compatibility with other libraries
9 | #ifdef min
10 | #undef min
11 | #endif
12 |
13 | //! Workaround for Android
14 | #ifdef isnan
15 | #undef isnan
16 | #endif
17 |
18 | //! Workaround for Android
19 | #ifdef isinf
20 | #undef isinf
21 | #endif
22 |
23 | //! Workaround for Chrone Native Client
24 | #ifdef log2
25 | #undef log2
26 | #endif
27 |
28 |
--------------------------------------------------------------------------------
/include/glm/detail/compute_common.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #include "setup.hpp"
4 | #include
5 |
6 | namespace glm{
7 | namespace detail
8 | {
9 | template
10 | struct compute_abs
11 | {};
12 |
13 | template
14 | struct compute_abs
15 | {
16 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
17 | {
18 | GLM_STATIC_ASSERT(
19 | std::numeric_limits::is_iec559 || std::numeric_limits::is_signed,
20 | "'abs' only accept floating-point and integer scalar or vector inputs");
21 |
22 | return x >= genFIType(0) ? x : -x;
23 | // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
24 | }
25 | };
26 |
27 | #if GLM_COMPILER & GLM_COMPILER_CUDA
28 | template<>
29 | struct compute_abs
30 | {
31 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static float call(float x)
32 | {
33 | return fabsf(x);
34 | }
35 | };
36 | #endif
37 |
38 | template
39 | struct compute_abs
40 | {
41 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
42 | {
43 | GLM_STATIC_ASSERT(
44 | (!std::numeric_limits::is_signed && std::numeric_limits::is_integer),
45 | "'abs' only accept floating-point and integer scalar or vector inputs");
46 | return x;
47 | }
48 | };
49 | }//namespace detail
50 | }//namespace glm
51 |
--------------------------------------------------------------------------------
/include/glm/detail/compute_vector_relational.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | //#include "compute_common.hpp"
4 | #include "setup.hpp"
5 | #include
6 |
7 | namespace glm{
8 | namespace detail
9 | {
10 | template
11 | struct compute_equal
12 | {
13 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
14 | {
15 | return a == b;
16 | }
17 | };
18 | /*
19 | template
20 | struct compute_equal
21 | {
22 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
23 | {
24 | return detail::compute_abs::is_signed>::call(b - a) <= static_cast(0);
25 | //return std::memcmp(&a, &b, sizeof(T)) == 0;
26 | }
27 | };
28 | */
29 | }//namespace detail
30 | }//namespace glm
31 |
--------------------------------------------------------------------------------
/include/glm/detail/func_exponential_simd.inl:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/detail/func_exponential_simd.inl
3 |
4 | #include "../simd/exponential.h"
5 |
6 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT
7 |
8 | namespace glm{
9 | namespace detail
10 | {
11 | template
12 | struct compute_sqrt<4, float, Q, true>
13 | {
14 | GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
15 | {
16 | vec<4, float, Q> Result;
17 | Result.data = _mm_sqrt_ps(v.data);
18 | return Result;
19 | }
20 | };
21 |
22 | # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
23 | template<>
24 | struct compute_sqrt<4, float, aligned_lowp, true>
25 | {
26 | GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& v)
27 | {
28 | vec<4, float, aligned_lowp> Result;
29 | Result.data = glm_vec4_sqrt_lowp(v.data);
30 | return Result;
31 | }
32 | };
33 | # endif
34 | }//namespace detail
35 | }//namespace glm
36 |
37 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
38 |
--------------------------------------------------------------------------------
/include/glm/detail/func_packing_simd.inl:
--------------------------------------------------------------------------------
1 | namespace glm{
2 | namespace detail
3 | {
4 |
5 | }//namespace detail
6 | }//namespace glm
7 |
--------------------------------------------------------------------------------
/include/glm/detail/func_trigonometric_simd.inl:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ProjectKML/metal_3_example/7910cf09c244ad9708e06ceeb7ea5f5fe591b273/include/glm/detail/func_trigonometric_simd.inl
--------------------------------------------------------------------------------
/include/glm/detail/func_vector_relational_simd.inl:
--------------------------------------------------------------------------------
1 | namespace glm{
2 | namespace detail
3 | {
4 |
5 | }//namespace detail
6 | }//namespace glm
7 |
--------------------------------------------------------------------------------
/include/glm/detail/type_half.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #include "setup.hpp"
4 |
5 | namespace glm{
6 | namespace detail
7 | {
8 | typedef short hdata;
9 |
10 | GLM_FUNC_DECL float toFloat32(hdata value);
11 | GLM_FUNC_DECL hdata toFloat16(float const& value);
12 |
13 | }//namespace detail
14 | }//namespace glm
15 |
16 | #include "type_half.inl"
17 |
--------------------------------------------------------------------------------
/include/glm/detail/type_mat4x4_simd.inl:
--------------------------------------------------------------------------------
1 | /// @ref core
2 |
3 | namespace glm
4 | {
5 |
6 | }//namespace glm
7 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_common.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_common
2 | /// @file glm/ext/matrix_common.hpp
3 | ///
4 | /// @defgroup ext_matrix_common GLM_EXT_matrix_common
5 | /// @ingroup ext
6 | ///
7 | /// Defines functions for common matrix operations.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_matrix_common
12 |
13 | #pragma once
14 |
15 | #include "../detail/qualifier.hpp"
16 | #include "../detail/_fixes.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_transform extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_common
25 | /// @{
26 |
27 | template
28 | GLM_FUNC_DECL mat mix(mat const& x, mat const& y, mat const& a);
29 |
30 | template
31 | GLM_FUNC_DECL mat mix(mat const& x, mat const& y, U a);
32 |
33 | /// @}
34 | }//namespace glm
35 |
36 | #include "matrix_common.inl"
37 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_common.inl:
--------------------------------------------------------------------------------
1 | #include "../matrix.hpp"
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER mat mix(mat const& x, mat const& y, U a)
7 | {
8 | return mat(x) * (static_cast(1) - a) + mat(y) * a;
9 | }
10 |
11 | template
12 | GLM_FUNC_QUALIFIER mat mix(mat const& x, mat const& y, mat const& a)
13 | {
14 | return matrixCompMult(mat(x), static_cast(1) - a) + matrixCompMult(mat(y), a);
15 | }
16 | }//namespace glm
17 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_double2x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double2x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 2 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 2, double, defaultp> dmat2x2;
16 |
17 | /// 2 columns of 2 components matrix of double-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<2, 2, double, defaultp> dmat2;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_double2x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double2x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 3 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 3, double, defaultp> dmat2x3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_double2x3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double2x3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 2 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<2, 3, double, lowp> lowp_dmat2x3;
17 |
18 | /// 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<2, 3, double, mediump> mediump_dmat2x3;
23 |
24 | /// 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<2, 3, double, highp> highp_dmat2x3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_double2x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double2x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 4 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 4, double, defaultp> dmat2x4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_double2x4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double2x4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 2 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<2, 4, double, lowp> lowp_dmat2x4;
17 |
18 | /// 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<2, 4, double, mediump> mediump_dmat2x4;
23 |
24 | /// 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<2, 4, double, highp> highp_dmat2x4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_double3x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double3x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 3 columns of 2 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 2, double, defaultp> dmat3x2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_double3x2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double3x2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 3 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<3, 2, double, lowp> lowp_dmat3x2;
17 |
18 | /// 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<3, 2, double, mediump> mediump_dmat3x2;
23 |
24 | /// 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<3, 2, double, highp> highp_dmat3x2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_double3x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double3x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 3 columns of 3 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 3, double, defaultp> dmat3x3;
16 |
17 | /// 3 columns of 3 components matrix of double-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<3, 3, double, defaultp> dmat3;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_double3x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double3x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 3 columns of 4 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 4, double, defaultp> dmat3x4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_double3x4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double3x4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 3 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<3, 4, double, lowp> lowp_dmat3x4;
17 |
18 | /// 3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<3, 4, double, mediump> mediump_dmat3x4;
23 |
24 | /// 3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<3, 4, double, highp> highp_dmat3x4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_double4x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double4x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 2 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 2, double, defaultp> dmat4x2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_double4x2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double4x2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 4 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<4, 2, double, lowp> lowp_dmat4x2;
17 |
18 | /// 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<4, 2, double, mediump> mediump_dmat4x2;
23 |
24 | /// 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<4, 2, double, highp> highp_dmat4x2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_double4x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double4x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 3 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 3, double, defaultp> dmat4x3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_double4x3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double4x3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<4, 3, double, lowp> lowp_dmat4x3;
17 |
18 | /// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<4, 3, double, mediump> mediump_dmat4x3;
23 |
24 | /// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<4, 3, double, highp> highp_dmat4x3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_double4x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double4x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 4 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 4, double, defaultp> dmat4x4;
16 |
17 | /// 4 columns of 4 components matrix of double-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<4, 4, double, defaultp> dmat4;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_float2x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float2x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 2 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 2, float, defaultp> mat2x2;
16 |
17 | /// 2 columns of 2 components matrix of single-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<2, 2, float, defaultp> mat2;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_float2x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float2x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 3 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 3, float, defaultp> mat2x3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_float2x3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float2x3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 2 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<2, 3, float, lowp> lowp_mat2x3;
17 |
18 | /// 2 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<2, 3, float, mediump> mediump_mat2x3;
23 |
24 | /// 2 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<2, 3, float, highp> highp_mat2x3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_float2x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float2x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 4 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 4, float, defaultp> mat2x4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_float2x4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float2x4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 2 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<2, 4, float, lowp> lowp_mat2x4;
17 |
18 | /// 2 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<2, 4, float, mediump> mediump_mat2x4;
23 |
24 | /// 2 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<2, 4, float, highp> highp_mat2x4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_float3x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float3x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core
10 | /// @{
11 |
12 | /// 3 columns of 2 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 2, float, defaultp> mat3x2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_float3x2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float3x2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 3 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<3, 2, float, lowp> lowp_mat3x2;
17 |
18 | /// 3 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<3, 2, float, mediump> mediump_mat3x2;
23 |
24 | /// 3 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<3, 2, float, highp> highp_mat3x2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_float3x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float3x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 3 columns of 3 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 3, float, defaultp> mat3x3;
16 |
17 | /// 3 columns of 3 components matrix of single-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<3, 3, float, defaultp> mat3;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_float3x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float3x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 3 columns of 4 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 4, float, defaultp> mat3x4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_float3x4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float3x4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 3 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<3, 4, float, lowp> lowp_mat3x4;
17 |
18 | /// 3 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<3, 4, float, mediump> mediump_mat3x4;
23 |
24 | /// 3 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<3, 4, float, highp> highp_mat3x4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_float4x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float4x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 2 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 2, float, defaultp> mat4x2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_float4x2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float2x2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 4 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<4, 2, float, lowp> lowp_mat4x2;
17 |
18 | /// 4 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<4, 2, float, mediump> mediump_mat4x2;
23 |
24 | /// 4 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<4, 2, float, highp> highp_mat4x2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_float4x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float4x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 3 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 3, float, defaultp> mat4x3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_float4x3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float4x3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<4, 3, float, lowp> lowp_mat4x3;
17 |
18 | /// 4 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<4, 3, float, mediump> mediump_mat4x3;
23 |
24 | /// 4 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<4, 3, float, highp> highp_mat4x3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_float4x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float4x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @ingroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 4 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 4, float, defaultp> mat4x4;
16 |
17 | /// 4 columns of 4 components matrix of single-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<4, 4, float, defaultp> mat4;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_int2x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_int2x2
2 | /// @file glm/ext/matrix_int2x2.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_int2x2 GLM_EXT_matrix_int2x2
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat2x2.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_int2x2 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_int2x2
25 | /// @{
26 |
27 | /// Signed integer 2x2 matrix.
28 | ///
29 | /// @see ext_matrix_int2x2
30 | typedef mat<2, 2, int, defaultp> imat2x2;
31 |
32 | /// Signed integer 2x2 matrix.
33 | ///
34 | /// @see ext_matrix_int2x2
35 | typedef mat<2, 2, int, defaultp> imat2;
36 |
37 | /// @}
38 | }//namespace glm
39 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_int2x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_int2x3
2 | /// @file glm/ext/matrix_int2x3.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_int2x3 GLM_EXT_matrix_int2x3
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat2x3.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_int2x3 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_int2x3
25 | /// @{
26 |
27 | /// Signed integer 2x3 matrix.
28 | ///
29 | /// @see ext_matrix_int2x3
30 | typedef mat<2, 3, int, defaultp> imat2x3;
31 |
32 | /// @}
33 | }//namespace glm
34 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_int2x3_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_int2x3_sized
2 | /// @file glm/ext/matrix_int2x3_sized.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_int2x3_sized GLM_EXT_matrix_int2x3_sized
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat2x3.hpp"
17 | #include "../ext/scalar_int_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_matrix_int2x3_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_matrix_int2x3_sized
26 | /// @{
27 |
28 | /// 8 bit signed integer 2x3 matrix.
29 | ///
30 | /// @see ext_matrix_int2x3_sized
31 | typedef mat<2, 3, int8, defaultp> i8mat2x3;
32 |
33 | /// 16 bit signed integer 2x3 matrix.
34 | ///
35 | /// @see ext_matrix_int2x3_sized
36 | typedef mat<2, 3, int16, defaultp> i16mat2x3;
37 |
38 | /// 32 bit signed integer 2x3 matrix.
39 | ///
40 | /// @see ext_matrix_int2x3_sized
41 | typedef mat<2, 3, int32, defaultp> i32mat2x3;
42 |
43 | /// 64 bit signed integer 2x3 matrix.
44 | ///
45 | /// @see ext_matrix_int2x3_sized
46 | typedef mat<2, 3, int64, defaultp> i64mat2x3;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_int2x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_int2x4
2 | /// @file glm/ext/matrix_int2x4.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_int2x4 GLM_EXT_matrix_int2x4
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat2x4.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_int2x4 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_int2x4
25 | /// @{
26 |
27 | /// Signed integer 2x4 matrix.
28 | ///
29 | /// @see ext_matrix_int2x4
30 | typedef mat<2, 4, int, defaultp> imat2x4;
31 |
32 | /// @}
33 | }//namespace glm
34 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_int2x4_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_int2x4_sized
2 | /// @file glm/ext/matrix_int2x4_sized.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_int2x4_sized GLM_EXT_matrix_int2x4_sized
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat2x4.hpp"
17 | #include "../ext/scalar_int_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_matrix_int2x4_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_matrix_int2x4_sized
26 | /// @{
27 |
28 | /// 8 bit signed integer 2x4 matrix.
29 | ///
30 | /// @see ext_matrix_int2x4_sized
31 | typedef mat<2, 4, int8, defaultp> i8mat2x4;
32 |
33 | /// 16 bit signed integer 2x4 matrix.
34 | ///
35 | /// @see ext_matrix_int2x4_sized
36 | typedef mat<2, 4, int16, defaultp> i16mat2x4;
37 |
38 | /// 32 bit signed integer 2x4 matrix.
39 | ///
40 | /// @see ext_matrix_int2x4_sized
41 | typedef mat<2, 4, int32, defaultp> i32mat2x4;
42 |
43 | /// 64 bit signed integer 2x4 matrix.
44 | ///
45 | /// @see ext_matrix_int2x4_sized
46 | typedef mat<2, 4, int64, defaultp> i64mat2x4;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_int3x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_int3x2
2 | /// @file glm/ext/matrix_int3x2.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_int3x2 GLM_EXT_matrix_int3x2
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat3x2.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_int3x2 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_int3x2
25 | /// @{
26 |
27 | /// Signed integer 3x2 matrix.
28 | ///
29 | /// @see ext_matrix_int3x2
30 | typedef mat<3, 2, int, defaultp> imat3x2;
31 |
32 | /// @}
33 | }//namespace glm
34 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_int3x2_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_int3x2_sized
2 | /// @file glm/ext/matrix_int3x2_sized.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_int3x2_sized GLM_EXT_matrix_int3x2_sized
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat3x2.hpp"
17 | #include "../ext/scalar_int_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_matrix_int3x2_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_matrix_int3x2_sized
26 | /// @{
27 |
28 | /// 8 bit signed integer 3x2 matrix.
29 | ///
30 | /// @see ext_matrix_int3x2_sized
31 | typedef mat<3, 2, int8, defaultp> i8mat3x2;
32 |
33 | /// 16 bit signed integer 3x2 matrix.
34 | ///
35 | /// @see ext_matrix_int3x2_sized
36 | typedef mat<3, 2, int16, defaultp> i16mat3x2;
37 |
38 | /// 32 bit signed integer 3x2 matrix.
39 | ///
40 | /// @see ext_matrix_int3x2_sized
41 | typedef mat<3, 2, int32, defaultp> i32mat3x2;
42 |
43 | /// 64 bit signed integer 3x2 matrix.
44 | ///
45 | /// @see ext_matrix_int3x2_sized
46 | typedef mat<3, 2, int64, defaultp> i64mat3x2;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_int3x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_int3x3
2 | /// @file glm/ext/matrix_int3x3.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_int3x3 GLM_EXT_matrix_int3x3
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat3x3.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_int3x3 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_int3x3
25 | /// @{
26 |
27 | /// Signed integer 3x3 matrix.
28 | ///
29 | /// @see ext_matrix_int3x3
30 | typedef mat<3, 3, int, defaultp> imat3x3;
31 |
32 | /// Signed integer 3x3 matrix.
33 | ///
34 | /// @see ext_matrix_int3x3
35 | typedef mat<3, 3, int, defaultp> imat3;
36 |
37 | /// @}
38 | }//namespace glm
39 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_int3x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_int3x4
2 | /// @file glm/ext/matrix_int3x4.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_int3x4 GLM_EXT_matrix_int3x4
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat3x4.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_int3x4 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_int3x4
25 | /// @{
26 |
27 | /// Signed integer 3x4 matrix.
28 | ///
29 | /// @see ext_matrix_int3x4
30 | typedef mat<3, 4, int, defaultp> imat3x4;
31 |
32 | /// @}
33 | }//namespace glm
34 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_int3x4_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_int3x4_sized
2 | /// @file glm/ext/matrix_int3x2_sized.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_int3x4_sized GLM_EXT_matrix_int3x4_sized
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat3x4.hpp"
17 | #include "../ext/scalar_int_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_matrix_int3x4_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_matrix_int3x4_sized
26 | /// @{
27 |
28 | /// 8 bit signed integer 3x4 matrix.
29 | ///
30 | /// @see ext_matrix_int3x4_sized
31 | typedef mat<3, 4, int8, defaultp> i8mat3x4;
32 |
33 | /// 16 bit signed integer 3x4 matrix.
34 | ///
35 | /// @see ext_matrix_int3x4_sized
36 | typedef mat<3, 4, int16, defaultp> i16mat3x4;
37 |
38 | /// 32 bit signed integer 3x4 matrix.
39 | ///
40 | /// @see ext_matrix_int3x4_sized
41 | typedef mat<3, 4, int32, defaultp> i32mat3x4;
42 |
43 | /// 64 bit signed integer 3x4 matrix.
44 | ///
45 | /// @see ext_matrix_int3x4_sized
46 | typedef mat<3, 4, int64, defaultp> i64mat3x4;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_int4x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_int4x2
2 | /// @file glm/ext/matrix_int4x2.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_int4x2 GLM_EXT_matrix_int4x2
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat4x2.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_int4x2 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_int4x2
25 | /// @{
26 |
27 | /// Signed integer 4x2 matrix.
28 | ///
29 | /// @see ext_matrix_int4x2
30 | typedef mat<4, 2, int, defaultp> imat4x2;
31 |
32 | /// @}
33 | }//namespace glm
34 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_int4x2_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_int4x2_sized
2 | /// @file glm/ext/matrix_int4x2_sized.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_int4x2_sized GLM_EXT_matrix_int4x2_sized
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat4x2.hpp"
17 | #include "../ext/scalar_int_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_matrix_int4x2_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_matrix_int4x2_sized
26 | /// @{
27 |
28 | /// 8 bit signed integer 4x2 matrix.
29 | ///
30 | /// @see ext_matrix_int4x2_sized
31 | typedef mat<4, 2, int8, defaultp> i8mat4x2;
32 |
33 | /// 16 bit signed integer 4x2 matrix.
34 | ///
35 | /// @see ext_matrix_int4x2_sized
36 | typedef mat<4, 2, int16, defaultp> i16mat4x2;
37 |
38 | /// 32 bit signed integer 4x2 matrix.
39 | ///
40 | /// @see ext_matrix_int4x2_sized
41 | typedef mat<4, 2, int32, defaultp> i32mat4x2;
42 |
43 | /// 64 bit signed integer 4x2 matrix.
44 | ///
45 | /// @see ext_matrix_int4x2_sized
46 | typedef mat<4, 2, int64, defaultp> i64mat4x2;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_int4x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_int4x3
2 | /// @file glm/ext/matrix_int4x3.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_int4x3 GLM_EXT_matrix_int4x3
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat4x3.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_int4x3 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_int4x3
25 | /// @{
26 |
27 | /// Signed integer 4x3 matrix.
28 | ///
29 | /// @see ext_matrix_int4x3
30 | typedef mat<4, 3, int, defaultp> imat4x3;
31 |
32 | /// @}
33 | }//namespace glm
34 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_int4x3_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_int4x3_sized
2 | /// @file glm/ext/matrix_int4x3_sized.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_int4x3_sized GLM_EXT_matrix_int4x3_sized
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat4x3.hpp"
17 | #include "../ext/scalar_int_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_matrix_int4x3_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_matrix_int4x3_sized
26 | /// @{
27 |
28 | /// 8 bit signed integer 4x3 matrix.
29 | ///
30 | /// @see ext_matrix_int4x3_sized
31 | typedef mat<4, 3, int8, defaultp> i8mat4x3;
32 |
33 | /// 16 bit signed integer 4x3 matrix.
34 | ///
35 | /// @see ext_matrix_int4x3_sized
36 | typedef mat<4, 3, int16, defaultp> i16mat4x3;
37 |
38 | /// 32 bit signed integer 4x3 matrix.
39 | ///
40 | /// @see ext_matrix_int4x3_sized
41 | typedef mat<4, 3, int32, defaultp> i32mat4x3;
42 |
43 | /// 64 bit signed integer 4x3 matrix.
44 | ///
45 | /// @see ext_matrix_int4x3_sized
46 | typedef mat<4, 3, int64, defaultp> i64mat4x3;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_int4x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_int4x4
2 | /// @file glm/ext/matrix_int4x4.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_int4x4 GLM_EXT_matrix_int4x4
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat4x4.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_int4x4 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_int4x4
25 | /// @{
26 |
27 | /// Signed integer 4x4 matrix.
28 | ///
29 | /// @see ext_matrix_int4x4
30 | typedef mat<4, 4, int, defaultp> imat4x4;
31 |
32 | /// Signed integer 4x4 matrix.
33 | ///
34 | /// @see ext_matrix_int4x4
35 | typedef mat<4, 4, int, defaultp> imat4;
36 |
37 | /// @}
38 | }//namespace glm
39 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_uint2x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_uint2x2
2 | /// @file glm/ext/matrix_uint2x2.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_uint2x2 GLM_EXT_matrix_uint2x2
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat2x2.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_uint2x2 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_uint2x2
25 | /// @{
26 |
27 | /// Unsigned integer 2x2 matrix.
28 | ///
29 | /// @see ext_matrix_uint2x2
30 | typedef mat<2, 2, uint, defaultp> umat2x2;
31 |
32 | /// Unsigned integer 2x2 matrix.
33 | ///
34 | /// @see ext_matrix_uint2x2
35 | typedef mat<2, 2, uint, defaultp> umat2;
36 |
37 | /// @}
38 | }//namespace glm
39 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_uint2x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_uint2x3
2 | /// @file glm/ext/matrix_uint2x3.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_int2x3 GLM_EXT_matrix_uint2x3
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat2x3.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_uint2x3 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_uint2x3
25 | /// @{
26 |
27 | /// Unsigned integer 2x3 matrix.
28 | ///
29 | /// @see ext_matrix_uint2x3
30 | typedef mat<2, 3, uint, defaultp> umat2x3;
31 |
32 | /// @}
33 | }//namespace glm
34 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_uint2x3_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_uint2x3_sized
2 | /// @file glm/ext/matrix_uint2x3_sized.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_uint2x3_sized GLM_EXT_matrix_uint2x3_sized
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat2x3.hpp"
17 | #include "../ext/scalar_uint_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_matrix_uint2x3_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_matrix_uint2x3_sized
26 | /// @{
27 |
28 | /// 8 bit unsigned integer 2x3 matrix.
29 | ///
30 | /// @see ext_matrix_uint2x3_sized
31 | typedef mat<2, 3, uint8, defaultp> u8mat2x3;
32 |
33 | /// 16 bit unsigned integer 2x3 matrix.
34 | ///
35 | /// @see ext_matrix_uint2x3_sized
36 | typedef mat<2, 3, uint16, defaultp> u16mat2x3;
37 |
38 | /// 32 bit unsigned integer 2x3 matrix.
39 | ///
40 | /// @see ext_matrix_uint2x3_sized
41 | typedef mat<2, 3, uint32, defaultp> u32mat2x3;
42 |
43 | /// 64 bit unsigned integer 2x3 matrix.
44 | ///
45 | /// @see ext_matrix_uint2x3_sized
46 | typedef mat<2, 3, uint64, defaultp> u64mat2x3;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_uint2x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_uint2x4
2 | /// @file glm/ext/matrix_uint2x4.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_uint2x4 GLM_EXT_matrix_int2x4
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat2x4.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_uint2x4 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_uint2x4
25 | /// @{
26 |
27 | /// Unsigned integer 2x4 matrix.
28 | ///
29 | /// @see ext_matrix_uint2x4
30 | typedef mat<2, 4, uint, defaultp> umat2x4;
31 |
32 | /// @}
33 | }//namespace glm
34 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_uint2x4_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_uint2x4_sized
2 | /// @file glm/ext/matrixu_uint2x4_sized.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_uint2x4_sized GLM_EXT_matrix_uint2x4_sized
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat2x4.hpp"
17 | #include "../ext/scalar_uint_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_matrix_uint2x4_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_matrix_uint2x4_sized
26 | /// @{
27 |
28 | /// 8 bit unsigned integer 2x4 matrix.
29 | ///
30 | /// @see ext_matrix_uint2x4_sized
31 | typedef mat<2, 4, uint8, defaultp> u8mat2x4;
32 |
33 | /// 16 bit unsigned integer 2x4 matrix.
34 | ///
35 | /// @see ext_matrix_uint2x4_sized
36 | typedef mat<2, 4, uint16, defaultp> u16mat2x4;
37 |
38 | /// 32 bit unsigned integer 2x4 matrix.
39 | ///
40 | /// @see ext_matrix_uint2x4_sized
41 | typedef mat<2, 4, uint32, defaultp> u32mat2x4;
42 |
43 | /// 64 bit unsigned integer 2x4 matrix.
44 | ///
45 | /// @see ext_matrix_uint2x4_sized
46 | typedef mat<2, 4, uint64, defaultp> u64mat2x4;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_uint3x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_uint3x2
2 | /// @file glm/ext/matrix_uint3x2.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_int3x2 GLM_EXT_matrix_uint3x2
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat3x2.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_uint3x2 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_uint3x2
25 | /// @{
26 |
27 | /// Unsigned integer 3x2 matrix.
28 | ///
29 | /// @see ext_matrix_uint3x2
30 | typedef mat<3, 2, uint, defaultp> umat3x2;
31 |
32 | /// @}
33 | }//namespace glm
34 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_uint3x2_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_uint3x2_sized
2 | /// @file glm/ext/matrix_uint3x2_sized.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_uint3x2_sized GLM_EXT_matrix_uint3x2_sized
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat3x2.hpp"
17 | #include "../ext/scalar_uint_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_matrix_uint3x2_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_matrix_uint3x2_sized
26 | /// @{
27 |
28 | /// 8 bit signed integer 3x2 matrix.
29 | ///
30 | /// @see ext_matrix_uint3x2_sized
31 | typedef mat<3, 2, uint8, defaultp> u8mat3x2;
32 |
33 | /// 16 bit signed integer 3x2 matrix.
34 | ///
35 | /// @see ext_matrix_uint3x2_sized
36 | typedef mat<3, 2, uint16, defaultp> u16mat3x2;
37 |
38 | /// 32 bit signed integer 3x2 matrix.
39 | ///
40 | /// @see ext_matrix_uint3x2_sized
41 | typedef mat<3, 2, uint32, defaultp> u32mat3x2;
42 |
43 | /// 64 bit signed integer 3x2 matrix.
44 | ///
45 | /// @see ext_matrix_uint3x2_sized
46 | typedef mat<3, 2, uint64, defaultp> u64mat3x2;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_uint3x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_uint3x3
2 | /// @file glm/ext/matrix_uint3x3.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_uint3x3 GLM_EXT_matrix_uint3x3
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat3x3.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_uint3x3 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_uint3x3
25 | /// @{
26 |
27 | /// Unsigned integer 3x3 matrix.
28 | ///
29 | /// @see ext_matrix_uint3x3
30 | typedef mat<3, 3, uint, defaultp> umat3x3;
31 |
32 | /// Unsigned integer 3x3 matrix.
33 | ///
34 | /// @see ext_matrix_uint3x3
35 | typedef mat<3, 3, uint, defaultp> umat3;
36 |
37 | /// @}
38 | }//namespace glm
39 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_uint3x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_uint3x4
2 | /// @file glm/ext/matrix_uint3x4.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_uint3x4 GLM_EXT_matrix_uint3x4
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat3x4.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_uint3x4 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_uint3x4
25 | /// @{
26 |
27 | /// Signed integer 3x4 matrix.
28 | ///
29 | /// @see ext_matrix_uint3x4
30 | typedef mat<3, 4, uint, defaultp> umat3x4;
31 |
32 | /// @}
33 | }//namespace glm
34 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_uint3x4_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_uint3x4_sized
2 | /// @file glm/ext/matrix_uint3x2_sized.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_uint3x4_sized GLM_EXT_matrix_uint3x4_sized
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat3x4.hpp"
17 | #include "../ext/scalar_uint_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_matrix_uint3x4_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_matrix_uint3x4_sized
26 | /// @{
27 |
28 | /// 8 bit unsigned integer 3x4 matrix.
29 | ///
30 | /// @see ext_matrix_uint3x4_sized
31 | typedef mat<3, 4, uint8, defaultp> u8mat3x4;
32 |
33 | /// 16 bit unsigned integer 3x4 matrix.
34 | ///
35 | /// @see ext_matrix_uint3x4_sized
36 | typedef mat<3, 4, uint16, defaultp> u16mat3x4;
37 |
38 | /// 32 bit unsigned integer 3x4 matrix.
39 | ///
40 | /// @see ext_matrix_uint3x4_sized
41 | typedef mat<3, 4, uint32, defaultp> u32mat3x4;
42 |
43 | /// 64 bit unsigned integer 3x4 matrix.
44 | ///
45 | /// @see ext_matrix_uint3x4_sized
46 | typedef mat<3, 4, uint64, defaultp> u64mat3x4;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_uint4x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_uint4x2
2 | /// @file glm/ext/matrix_uint4x2.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_uint4x2 GLM_EXT_matrix_uint4x2
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat4x2.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_uint4x2 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_uint4x2
25 | /// @{
26 |
27 | /// Unsigned integer 4x2 matrix.
28 | ///
29 | /// @see ext_matrix_uint4x2
30 | typedef mat<4, 2, uint, defaultp> umat4x2;
31 |
32 | /// @}
33 | }//namespace glm
34 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_uint4x2_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_uint4x2_sized
2 | /// @file glm/ext/matrix_uint4x2_sized.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_uint4x2_sized GLM_EXT_matrix_uint4x2_sized
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat4x2.hpp"
17 | #include "../ext/scalar_uint_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_matrix_uint4x2_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_matrix_uint4x2_sized
26 | /// @{
27 |
28 | /// 8 bit unsigned integer 4x2 matrix.
29 | ///
30 | /// @see ext_matrix_uint4x2_sized
31 | typedef mat<4, 2, uint8, defaultp> u8mat4x2;
32 |
33 | /// 16 bit unsigned integer 4x2 matrix.
34 | ///
35 | /// @see ext_matrix_uint4x2_sized
36 | typedef mat<4, 2, uint16, defaultp> u16mat4x2;
37 |
38 | /// 32 bit unsigned integer 4x2 matrix.
39 | ///
40 | /// @see ext_matrix_uint4x2_sized
41 | typedef mat<4, 2, uint32, defaultp> u32mat4x2;
42 |
43 | /// 64 bit unsigned integer 4x2 matrix.
44 | ///
45 | /// @see ext_matrix_uint4x2_sized
46 | typedef mat<4, 2, uint64, defaultp> u64mat4x2;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_uint4x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_uint4x3
2 | /// @file glm/ext/matrix_uint4x3.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_uint4x3 GLM_EXT_matrix_uint4x3
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat4x3.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_uint4x3 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_uint4x3
25 | /// @{
26 |
27 | /// Unsigned integer 4x3 matrix.
28 | ///
29 | /// @see ext_matrix_uint4x3
30 | typedef mat<4, 3, uint, defaultp> umat4x3;
31 |
32 | /// @}
33 | }//namespace glm
34 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_uint4x3_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_uint4x3_sized
2 | /// @file glm/ext/matrix_uint4x3_sized.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_uint4x3_sized GLM_EXT_matrix_uint4x3_sized
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat4x3.hpp"
17 | #include "../ext/scalar_uint_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_matrix_uint4x3_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_matrix_uint4x3_sized
26 | /// @{
27 |
28 | /// 8 bit unsigned integer 4x3 matrix.
29 | ///
30 | /// @see ext_matrix_uint4x3_sized
31 | typedef mat<4, 3, uint8, defaultp> u8mat4x3;
32 |
33 | /// 16 bit unsigned integer 4x3 matrix.
34 | ///
35 | /// @see ext_matrix_uint4x3_sized
36 | typedef mat<4, 3, uint16, defaultp> u16mat4x3;
37 |
38 | /// 32 bit unsigned integer 4x3 matrix.
39 | ///
40 | /// @see ext_matrix_uint4x3_sized
41 | typedef mat<4, 3, uint32, defaultp> u32mat4x3;
42 |
43 | /// 64 bit unsigned integer 4x3 matrix.
44 | ///
45 | /// @see ext_matrix_uint4x3_sized
46 | typedef mat<4, 3, uint64, defaultp> u64mat4x3;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/matrix_uint4x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_uint4x4
2 | /// @file glm/ext/matrix_uint4x4.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_matrix_uint4x4 GLM_EXT_matrix_uint4x4
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines a number of matrices with integer types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../mat4x4.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_uint4x4 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_uint4x4
25 | /// @{
26 |
27 | /// Unsigned integer 4x4 matrix.
28 | ///
29 | /// @see ext_matrix_uint4x4
30 | typedef mat<4, 4, uint, defaultp> umat4x4;
31 |
32 | /// Unsigned integer 4x4 matrix.
33 | ///
34 | /// @see ext_matrix_uint4x4
35 | typedef mat<4, 4, uint, defaultp> umat4;
36 |
37 | /// @}
38 | }//namespace glm
39 |
--------------------------------------------------------------------------------
/include/glm/ext/quaternion_common_simd.inl:
--------------------------------------------------------------------------------
1 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT
2 |
3 | namespace glm{
4 | namespace detail
5 | {
6 | template
7 | struct compute_dot, float, true>
8 | {
9 | static GLM_FUNC_QUALIFIER float call(qua const& x, qua const& y)
10 | {
11 | return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
12 | }
13 | };
14 | }//namespace detail
15 | }//namespace glm
16 |
17 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
18 |
19 |
--------------------------------------------------------------------------------
/include/glm/ext/quaternion_double.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_quaternion_double
2 | /// @file glm/ext/quaternion_double.hpp
3 | ///
4 | /// @defgroup ext_quaternion_double GLM_EXT_quaternion_double
5 | /// @ingroup ext
6 | ///
7 | /// Exposes double-precision floating point quaternion type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_quaternion_float
12 | /// @see ext_quaternion_double_precision
13 | /// @see ext_quaternion_common
14 | /// @see ext_quaternion_exponential
15 | /// @see ext_quaternion_geometric
16 | /// @see ext_quaternion_relational
17 | /// @see ext_quaternion_transform
18 | /// @see ext_quaternion_trigonometric
19 |
20 | #pragma once
21 |
22 | // Dependency:
23 | #include "../detail/type_quat.hpp"
24 |
25 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
26 | # pragma message("GLM: GLM_EXT_quaternion_double extension included")
27 | #endif
28 |
29 | namespace glm
30 | {
31 | /// @addtogroup ext_quaternion_double
32 | /// @{
33 |
34 | /// Quaternion of double-precision floating-point numbers.
35 | typedef qua dquat;
36 |
37 | /// @}
38 | } //namespace glm
39 |
40 |
--------------------------------------------------------------------------------
/include/glm/ext/quaternion_double_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_quaternion_double_precision
2 | /// @file glm/ext/quaternion_double_precision.hpp
3 | ///
4 | /// @defgroup ext_quaternion_double_precision GLM_EXT_quaternion_double_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes double-precision floating point quaternion type with various precision in term of ULPs.
8 | ///
9 | /// Include to use the features of this extension.
10 |
11 | #pragma once
12 |
13 | // Dependency:
14 | #include "../detail/type_quat.hpp"
15 |
16 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
17 | # pragma message("GLM: GLM_EXT_quaternion_double_precision extension included")
18 | #endif
19 |
20 | namespace glm
21 | {
22 | /// @addtogroup ext_quaternion_double_precision
23 | /// @{
24 |
25 | /// Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
26 | ///
27 | /// @see ext_quaternion_double_precision
28 | typedef qua lowp_dquat;
29 |
30 | /// Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term of ULPs.
31 | ///
32 | /// @see ext_quaternion_double_precision
33 | typedef qua mediump_dquat;
34 |
35 | /// Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of ULPs.
36 | ///
37 | /// @see ext_quaternion_double_precision
38 | typedef qua highp_dquat;
39 |
40 | /// @}
41 | } //namespace glm
42 |
43 |
--------------------------------------------------------------------------------
/include/glm/ext/quaternion_float.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_quaternion_float
2 | /// @file glm/ext/quaternion_float.hpp
3 | ///
4 | /// @defgroup ext_quaternion_float GLM_EXT_quaternion_float
5 | /// @ingroup ext
6 | ///
7 | /// Exposes single-precision floating point quaternion type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_quaternion_double
12 | /// @see ext_quaternion_float_precision
13 | /// @see ext_quaternion_common
14 | /// @see ext_quaternion_exponential
15 | /// @see ext_quaternion_geometric
16 | /// @see ext_quaternion_relational
17 | /// @see ext_quaternion_transform
18 | /// @see ext_quaternion_trigonometric
19 |
20 | #pragma once
21 |
22 | // Dependency:
23 | #include "../detail/type_quat.hpp"
24 |
25 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
26 | # pragma message("GLM: GLM_EXT_quaternion_float extension included")
27 | #endif
28 |
29 | namespace glm
30 | {
31 | /// @addtogroup ext_quaternion_float
32 | /// @{
33 |
34 | /// Quaternion of single-precision floating-point numbers.
35 | typedef qua quat;
36 |
37 | /// @}
38 | } //namespace glm
39 |
40 |
--------------------------------------------------------------------------------
/include/glm/ext/quaternion_float_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_quaternion_float_precision
2 | /// @file glm/ext/quaternion_float_precision.hpp
3 | ///
4 | /// @defgroup ext_quaternion_float_precision GLM_EXT_quaternion_float_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes single-precision floating point quaternion type with various precision in term of ULPs.
8 | ///
9 | /// Include to use the features of this extension.
10 |
11 | #pragma once
12 |
13 | // Dependency:
14 | #include "../detail/type_quat.hpp"
15 |
16 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
17 | # pragma message("GLM: GLM_EXT_quaternion_float_precision extension included")
18 | #endif
19 |
20 | namespace glm
21 | {
22 | /// @addtogroup ext_quaternion_float_precision
23 | /// @{
24 |
25 | /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
26 | typedef qua lowp_quat;
27 |
28 | /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
29 | typedef qua mediump_quat;
30 |
31 | /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
32 | typedef qua highp_quat;
33 |
34 | /// @}
35 | } //namespace glm
36 |
37 |
--------------------------------------------------------------------------------
/include/glm/ext/quaternion_geometric.inl:
--------------------------------------------------------------------------------
1 | namespace glm
2 | {
3 | template
4 | GLM_FUNC_QUALIFIER T dot(qua const& x, qua const& y)
5 | {
6 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'dot' accepts only floating-point inputs");
7 | return detail::compute_dot, T, detail::is_aligned::value>::call(x, y);
8 | }
9 |
10 | template
11 | GLM_FUNC_QUALIFIER T length(qua const& q)
12 | {
13 | return glm::sqrt(dot(q, q));
14 | }
15 |
16 | template
17 | GLM_FUNC_QUALIFIER qua normalize(qua const& q)
18 | {
19 | T len = length(q);
20 | if(len <= static_cast(0)) // Problem
21 | return qua(static_cast(1), static_cast(0), static_cast(0), static_cast(0));
22 | T oneOverLen = static_cast(1) / len;
23 | return qua(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen);
24 | }
25 |
26 | template
27 | GLM_FUNC_QUALIFIER qua cross(qua const& q1, qua const& q2)
28 | {
29 | return qua(
30 | q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z,
31 | q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y,
32 | q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z,
33 | q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x);
34 | }
35 | }//namespace glm
36 |
37 |
--------------------------------------------------------------------------------
/include/glm/ext/quaternion_relational.inl:
--------------------------------------------------------------------------------
1 | namespace glm
2 | {
3 | template
4 | GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua const& x, qua const& y)
5 | {
6 | vec<4, bool, Q> Result;
7 | for(length_t i = 0; i < x.length(); ++i)
8 | Result[i] = x[i] == y[i];
9 | return Result;
10 | }
11 |
12 | template
13 | GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua const& x, qua const& y, T epsilon)
14 | {
15 | vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
16 | return lessThan(abs(v), vec<4, T, Q>(epsilon));
17 | }
18 |
19 | template
20 | GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua const& x, qua const& y)
21 | {
22 | vec<4, bool, Q> Result;
23 | for(length_t i = 0; i < x.length(); ++i)
24 | Result[i] = x[i] != y[i];
25 | return Result;
26 | }
27 |
28 | template
29 | GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua const& x, qua const& y, T epsilon)
30 | {
31 | vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
32 | return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon));
33 | }
34 | }//namespace glm
35 |
36 |
--------------------------------------------------------------------------------
/include/glm/ext/quaternion_transform.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_quaternion_transform
2 | /// @file glm/ext/quaternion_transform.hpp
3 | ///
4 | /// @defgroup ext_quaternion_transform GLM_EXT_quaternion_transform
5 | /// @ingroup ext
6 | ///
7 | /// Provides transformation functions for quaternion types
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_quaternion_float
12 | /// @see ext_quaternion_double
13 | /// @see ext_quaternion_exponential
14 | /// @see ext_quaternion_geometric
15 | /// @see ext_quaternion_relational
16 | /// @see ext_quaternion_trigonometric
17 |
18 | #pragma once
19 |
20 | // Dependency:
21 | #include "../common.hpp"
22 | #include "../trigonometric.hpp"
23 | #include "../geometric.hpp"
24 |
25 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
26 | # pragma message("GLM: GLM_EXT_quaternion_transform extension included")
27 | #endif
28 |
29 | namespace glm
30 | {
31 | /// @addtogroup ext_quaternion_transform
32 | /// @{
33 |
34 | /// Rotates a quaternion from a vector of 3 components axis and an angle.
35 | ///
36 | /// @param q Source orientation
37 | /// @param angle Angle expressed in radians.
38 | /// @param axis Axis of the rotation
39 | ///
40 | /// @tparam T Floating-point scalar types
41 | /// @tparam Q Value from qualifier enum
42 | template
43 | GLM_FUNC_DECL qua rotate(qua const& q, T const& angle, vec<3, T, Q> const& axis);
44 | /// @}
45 | } //namespace glm
46 |
47 | #include "quaternion_transform.inl"
48 |
--------------------------------------------------------------------------------
/include/glm/ext/quaternion_transform.inl:
--------------------------------------------------------------------------------
1 | namespace glm
2 | {
3 | template
4 | GLM_FUNC_QUALIFIER qua rotate(qua const& q, T const& angle, vec<3, T, Q> const& v)
5 | {
6 | vec<3, T, Q> Tmp = v;
7 |
8 | // Axis of rotation must be normalised
9 | T len = glm::length(Tmp);
10 | if(abs(len - static_cast(1)) > static_cast(0.001))
11 | {
12 | T oneOverLen = static_cast(1) / len;
13 | Tmp.x *= oneOverLen;
14 | Tmp.y *= oneOverLen;
15 | Tmp.z *= oneOverLen;
16 | }
17 |
18 | T const AngleRad(angle);
19 | T const Sin = sin(AngleRad * static_cast(0.5));
20 |
21 | return q * qua(cos(AngleRad * static_cast(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
22 | }
23 | }//namespace glm
24 |
25 |
--------------------------------------------------------------------------------
/include/glm/ext/quaternion_trigonometric.inl:
--------------------------------------------------------------------------------
1 | #include "scalar_constants.hpp"
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER T angle(qua const& x)
7 | {
8 | if (abs(x.w) > cos_one_over_two())
9 | {
10 | return asin(sqrt(x.x * x.x + x.y * x.y + x.z * x.z)) * static_cast(2);
11 | }
12 |
13 | return acos(x.w) * static_cast(2);
14 | }
15 |
16 | template
17 | GLM_FUNC_QUALIFIER vec<3, T, Q> axis(qua const& x)
18 | {
19 | T const tmp1 = static_cast(1) - x.w * x.w;
20 | if(tmp1 <= static_cast(0))
21 | return vec<3, T, Q>(0, 0, 1);
22 | T const tmp2 = static_cast(1) / sqrt(tmp1);
23 | return vec<3, T, Q>(x.x * tmp2, x.y * tmp2, x.z * tmp2);
24 | }
25 |
26 | template
27 | GLM_FUNC_QUALIFIER qua angleAxis(T const& angle, vec<3, T, Q> const& v)
28 | {
29 | T const a(angle);
30 | T const s = glm::sin(a * static_cast(0.5));
31 |
32 | return qua(glm::cos(a * static_cast(0.5)), v * s);
33 | }
34 | }//namespace glm
35 |
--------------------------------------------------------------------------------
/include/glm/ext/scalar_constants.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_scalar_constants
2 | /// @file glm/ext/scalar_constants.hpp
3 | ///
4 | /// @defgroup ext_scalar_constants GLM_EXT_scalar_constants
5 | /// @ingroup ext
6 | ///
7 | /// Provides a list of constants and precomputed useful values.
8 | ///
9 | /// Include to use the features of this extension.
10 |
11 | #pragma once
12 |
13 | // Dependencies
14 | #include "../detail/setup.hpp"
15 |
16 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
17 | # pragma message("GLM: GLM_EXT_scalar_constants extension included")
18 | #endif
19 |
20 | namespace glm
21 | {
22 | /// @addtogroup ext_scalar_constants
23 | /// @{
24 |
25 | /// Return the epsilon constant for floating point types.
26 | template
27 | GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon();
28 |
29 | /// Return the pi constant for floating point types.
30 | template
31 | GLM_FUNC_DECL GLM_CONSTEXPR genType pi();
32 |
33 | /// Return the value of cos(1 / 2) for floating point types.
34 | template
35 | GLM_FUNC_DECL GLM_CONSTEXPR genType cos_one_over_two();
36 |
37 | /// @}
38 | } //namespace glm
39 |
40 | #include "scalar_constants.inl"
41 |
--------------------------------------------------------------------------------
/include/glm/ext/scalar_constants.inl:
--------------------------------------------------------------------------------
1 | #include
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType epsilon()
7 | {
8 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'epsilon' only accepts floating-point inputs");
9 | return std::numeric_limits::epsilon();
10 | }
11 |
12 | template
13 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType pi()
14 | {
15 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'pi' only accepts floating-point inputs");
16 | return static_cast(3.14159265358979323846264338327950288);
17 | }
18 |
19 | template
20 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType cos_one_over_two()
21 | {
22 | return genType(0.877582561890372716130286068203503191);
23 | }
24 | } //namespace glm
25 |
--------------------------------------------------------------------------------
/include/glm/ext/scalar_int_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_scalar_int_sized
2 | /// @file glm/ext/scalar_int_sized.hpp
3 | ///
4 | /// @defgroup ext_scalar_int_sized GLM_EXT_scalar_int_sized
5 | /// @ingroup ext
6 | ///
7 | /// Exposes sized signed integer scalar types.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_scalar_uint_sized
12 |
13 | #pragma once
14 |
15 | #include "../detail/setup.hpp"
16 |
17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
18 | # pragma message("GLM: GLM_EXT_scalar_int_sized extension included")
19 | #endif
20 |
21 | namespace glm{
22 | namespace detail
23 | {
24 | # if GLM_HAS_EXTENDED_INTEGER_TYPE
25 | typedef std::int8_t int8;
26 | typedef std::int16_t int16;
27 | typedef std::int32_t int32;
28 | # else
29 | typedef signed char int8;
30 | typedef signed short int16;
31 | typedef signed int int32;
32 | #endif//
33 |
34 | template<>
35 | struct is_int
36 | {
37 | enum test {value = ~0};
38 | };
39 |
40 | template<>
41 | struct is_int
42 | {
43 | enum test {value = ~0};
44 | };
45 |
46 | template<>
47 | struct is_int
48 | {
49 | enum test {value = ~0};
50 | };
51 | }//namespace detail
52 |
53 |
54 | /// @addtogroup ext_scalar_int_sized
55 | /// @{
56 |
57 | /// 8 bit signed integer type.
58 | typedef detail::int8 int8;
59 |
60 | /// 16 bit signed integer type.
61 | typedef detail::int16 int16;
62 |
63 | /// 32 bit signed integer type.
64 | typedef detail::int32 int32;
65 |
66 | /// 64 bit signed integer type.
67 | typedef detail::int64 int64;
68 |
69 | /// @}
70 | }//namespace glm
71 |
--------------------------------------------------------------------------------
/include/glm/ext/scalar_packing.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_scalar_packing
2 | /// @file glm/ext/scalar_packing.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_scalar_packing GLM_EXT_scalar_packing
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// This extension provides a set of function to convert scalar values to packed
12 | /// formats.
13 |
14 | #pragma once
15 |
16 | // Dependency:
17 | #include "../detail/qualifier.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_scalar_packing extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_scalar_packing
26 | /// @{
27 |
28 |
29 | /// @}
30 | }// namespace glm
31 |
32 | #include "scalar_packing.inl"
33 |
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/include/glm/ext/scalar_packing.inl:
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https://raw.githubusercontent.com/ProjectKML/metal_3_example/7910cf09c244ad9708e06ceeb7ea5f5fe591b273/include/glm/ext/scalar_packing.inl
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/include/glm/ext/scalar_relational.inl:
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1 | #include "../common.hpp"
2 | #include "../ext/scalar_int_sized.hpp"
3 | #include "../ext/scalar_uint_sized.hpp"
4 | #include "../detail/type_float.hpp"
5 |
6 | namespace glm
7 | {
8 | template
9 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool equal(genType const& x, genType const& y, genType const& epsilon)
10 | {
11 | return abs(x - y) <= epsilon;
12 | }
13 |
14 | template
15 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, genType const& epsilon)
16 | {
17 | return abs(x - y) > epsilon;
18 | }
19 |
20 | template
21 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool equal(genType const& x, genType const& y, int MaxULPs)
22 | {
23 | detail::float_t const a(x);
24 | detail::float_t const b(y);
25 |
26 | // Different signs means they do not match.
27 | if(a.negative() != b.negative())
28 | return false;
29 |
30 | // Find the difference in ULPs.
31 | typename detail::float_t::int_type const DiffULPs = abs(a.i - b.i);
32 | return DiffULPs <= MaxULPs;
33 | }
34 |
35 | template
36 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, int ULPs)
37 | {
38 | return !equal(x, y, ULPs);
39 | }
40 | }//namespace glm
41 |
--------------------------------------------------------------------------------
/include/glm/ext/scalar_uint_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_scalar_uint_sized
2 | /// @file glm/ext/scalar_uint_sized.hpp
3 | ///
4 | /// @defgroup ext_scalar_uint_sized GLM_EXT_scalar_uint_sized
5 | /// @ingroup ext
6 | ///
7 | /// Exposes sized unsigned integer scalar types.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_scalar_int_sized
12 |
13 | #pragma once
14 |
15 | #include "../detail/setup.hpp"
16 |
17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
18 | # pragma message("GLM: GLM_EXT_scalar_uint_sized extension included")
19 | #endif
20 |
21 | namespace glm{
22 | namespace detail
23 | {
24 | # if GLM_HAS_EXTENDED_INTEGER_TYPE
25 | typedef std::uint8_t uint8;
26 | typedef std::uint16_t uint16;
27 | typedef std::uint32_t uint32;
28 | # else
29 | typedef unsigned char uint8;
30 | typedef unsigned short uint16;
31 | typedef unsigned int uint32;
32 | #endif
33 |
34 | template<>
35 | struct is_int
36 | {
37 | enum test {value = ~0};
38 | };
39 |
40 | template<>
41 | struct is_int
42 | {
43 | enum test {value = ~0};
44 | };
45 |
46 | template<>
47 | struct is_int
48 | {
49 | enum test {value = ~0};
50 | };
51 | }//namespace detail
52 |
53 |
54 | /// @addtogroup ext_scalar_uint_sized
55 | /// @{
56 |
57 | /// 8 bit unsigned integer type.
58 | typedef detail::uint8 uint8;
59 |
60 | /// 16 bit unsigned integer type.
61 | typedef detail::uint16 uint16;
62 |
63 | /// 32 bit unsigned integer type.
64 | typedef detail::uint32 uint32;
65 |
66 | /// 64 bit unsigned integer type.
67 | typedef detail::uint64 uint64;
68 |
69 | /// @}
70 | }//namespace glm
71 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_bool1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_bool1
2 | /// @file glm/ext/vector_bool1.hpp
3 | ///
4 | /// @defgroup ext_vector_bool1 GLM_EXT_vector_bool1
5 | /// @ingroup ext
6 | ///
7 | /// Exposes bvec1 vector type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_bool1_precision extension.
12 |
13 | #pragma once
14 |
15 | #include "../detail/type_vec1.hpp"
16 |
17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
18 | # pragma message("GLM: GLM_EXT_vector_bool1 extension included")
19 | #endif
20 |
21 | namespace glm
22 | {
23 | /// @addtogroup ext_vector_bool1
24 | /// @{
25 |
26 | /// 1 components vector of boolean.
27 | typedef vec<1, bool, defaultp> bvec1;
28 |
29 | /// @}
30 | }//namespace glm
31 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_bool1_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_bool1_precision
2 | /// @file glm/ext/vector_bool1_precision.hpp
3 | ///
4 | /// @defgroup ext_vector_bool1_precision GLM_EXT_vector_bool1_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types.
8 | ///
9 | /// Include to use the features of this extension.
10 |
11 | #pragma once
12 |
13 | #include "../detail/type_vec1.hpp"
14 |
15 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
16 | # pragma message("GLM: GLM_EXT_vector_bool1_precision extension included")
17 | #endif
18 |
19 | namespace glm
20 | {
21 | /// @addtogroup ext_vector_bool1_precision
22 | /// @{
23 |
24 | /// 1 component vector of bool values.
25 | typedef vec<1, bool, highp> highp_bvec1;
26 |
27 | /// 1 component vector of bool values.
28 | typedef vec<1, bool, mediump> mediump_bvec1;
29 |
30 | /// 1 component vector of bool values.
31 | typedef vec<1, bool, lowp> lowp_bvec1;
32 |
33 | /// @}
34 | }//namespace glm
35 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_bool2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 2 components vector of boolean.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<2, bool, defaultp> bvec2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_bool2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 2 components vector of high qualifier bool numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<2, bool, highp> highp_bvec2;
17 |
18 | /// 2 components vector of medium qualifier bool numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<2, bool, mediump> mediump_bvec2;
23 |
24 | /// 2 components vector of low qualifier bool numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<2, bool, lowp> lowp_bvec2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_bool3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 3 components vector of boolean.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<3, bool, defaultp> bvec3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_bool3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 3 components vector of high qualifier bool numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<3, bool, highp> highp_bvec3;
17 |
18 | /// 3 components vector of medium qualifier bool numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<3, bool, mediump> mediump_bvec3;
23 |
24 | /// 3 components vector of low qualifier bool numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<3, bool, lowp> lowp_bvec3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_bool4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 4 components vector of boolean.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<4, bool, defaultp> bvec4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_bool4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 4 components vector of high qualifier bool numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<4, bool, highp> highp_bvec4;
17 |
18 | /// 4 components vector of medium qualifier bool numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<4, bool, mediump> mediump_bvec4;
23 |
24 | /// 4 components vector of low qualifier bool numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<4, bool, lowp> lowp_bvec4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_double1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_double1
2 | /// @file glm/ext/vector_double1.hpp
3 | ///
4 | /// @defgroup ext_vector_double1 GLM_EXT_vector_double1
5 | /// @ingroup ext
6 | ///
7 | /// Exposes double-precision floating point vector type with one component.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_double1_precision extension.
12 | /// @see ext_vector_float1 extension.
13 |
14 | #pragma once
15 |
16 | #include "../detail/type_vec1.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_vector_double1 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_vector_double1
25 | /// @{
26 |
27 | /// 1 components vector of double-precision floating-point numbers.
28 | typedef vec<1, double, defaultp> dvec1;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_double1_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_double1_precision
2 | /// @file glm/ext/vector_double1_precision.hpp
3 | ///
4 | /// @defgroup ext_vector_double1_precision GLM_EXT_vector_double1_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_double1
12 |
13 | #pragma once
14 |
15 | #include "../detail/type_vec1.hpp"
16 |
17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
18 | # pragma message("GLM: GLM_EXT_vector_double1_precision extension included")
19 | #endif
20 |
21 | namespace glm
22 | {
23 | /// @addtogroup ext_vector_double1_precision
24 | /// @{
25 |
26 | /// 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
27 | typedef vec<1, double, highp> highp_dvec1;
28 |
29 | /// 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
30 | typedef vec<1, double, mediump> mediump_dvec1;
31 |
32 | /// 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
33 | typedef vec<1, double, lowp> lowp_dvec1;
34 |
35 | /// @}
36 | }//namespace glm
37 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_double2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_double2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 2 components vector of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<2, double, defaultp> dvec2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_double2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_double2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 2 components vector of high double-qualifier floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<2, double, highp> highp_dvec2;
17 |
18 | /// 2 components vector of medium double-qualifier floating-point numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<2, double, mediump> mediump_dvec2;
23 |
24 | /// 2 components vector of low double-qualifier floating-point numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<2, double, lowp> lowp_dvec2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_double3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_double3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 3 components vector of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<3, double, defaultp> dvec3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_double3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_double3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 3 components vector of high double-qualifier floating-point numbers.
13 | /// There is no guarantee on the actual qualifier.
14 | ///
15 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
16 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
17 | typedef vec<3, double, highp> highp_dvec3;
18 |
19 | /// 3 components vector of medium double-qualifier floating-point numbers.
20 | /// There is no guarantee on the actual qualifier.
21 | ///
22 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
23 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
24 | typedef vec<3, double, mediump> mediump_dvec3;
25 |
26 | /// 3 components vector of low double-qualifier floating-point numbers.
27 | /// There is no guarantee on the actual qualifier.
28 | ///
29 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
30 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
31 | typedef vec<3, double, lowp> lowp_dvec3;
32 |
33 | /// @}
34 | }//namespace glm
35 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_double4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_double4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 4 components vector of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<4, double, defaultp> dvec4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_float1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_float1
2 | /// @file glm/ext/vector_float1.hpp
3 | ///
4 | /// @defgroup ext_vector_float1 GLM_EXT_vector_float1
5 | /// @ingroup ext
6 | ///
7 | /// Exposes single-precision floating point vector type with one component.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_float1_precision extension.
12 | /// @see ext_vector_double1 extension.
13 |
14 | #pragma once
15 |
16 | #include "../detail/type_vec1.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_vector_float1 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_vector_float1
25 | /// @{
26 |
27 | /// 1 components vector of single-precision floating-point numbers.
28 | typedef vec<1, float, defaultp> vec1;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_float1_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_float1_precision
2 | /// @file glm/ext/vector_float1_precision.hpp
3 | ///
4 | /// @defgroup ext_vector_float1_precision GLM_EXT_vector_float1_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes highp_vec1, mediump_vec1 and lowp_vec1 types.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_float1 extension.
12 |
13 | #pragma once
14 |
15 | #include "../detail/type_vec1.hpp"
16 |
17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
18 | # pragma message("GLM: GLM_EXT_vector_float1_precision extension included")
19 | #endif
20 |
21 | namespace glm
22 | {
23 | /// @addtogroup ext_vector_float1_precision
24 | /// @{
25 |
26 | /// 1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
27 | typedef vec<1, float, highp> highp_vec1;
28 |
29 | /// 1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
30 | typedef vec<1, float, mediump> mediump_vec1;
31 |
32 | /// 1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
33 | typedef vec<1, float, lowp> lowp_vec1;
34 |
35 | /// @}
36 | }//namespace glm
37 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_float2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 2 components vector of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<2, float, defaultp> vec2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_float2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 2 components vector of high single-qualifier floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<2, float, highp> highp_vec2;
17 |
18 | /// 2 components vector of medium single-qualifier floating-point numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<2, float, mediump> mediump_vec2;
23 |
24 | /// 2 components vector of low single-qualifier floating-point numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<2, float, lowp> lowp_vec2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_float3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 3 components vector of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<3, float, defaultp> vec3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_float3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 3 components vector of high single-qualifier floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<3, float, highp> highp_vec3;
17 |
18 | /// 3 components vector of medium single-qualifier floating-point numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<3, float, mediump> mediump_vec3;
23 |
24 | /// 3 components vector of low single-qualifier floating-point numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<3, float, lowp> lowp_vec3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_float4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 4 components vector of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<4, float, defaultp> vec4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_float4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 4 components vector of high single-qualifier floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<4, float, highp> highp_vec4;
17 |
18 | /// 4 components vector of medium single-qualifier floating-point numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<4, float, mediump> mediump_vec4;
23 |
24 | /// 4 components vector of low single-qualifier floating-point numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<4, float, lowp> lowp_vec4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_int1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_int1
2 | /// @file glm/ext/vector_int1.hpp
3 | ///
4 | /// @defgroup ext_vector_int1 GLM_EXT_vector_int1
5 | /// @ingroup ext
6 | ///
7 | /// Exposes ivec1 vector type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_uint1 extension.
12 | /// @see ext_vector_int1_precision extension.
13 |
14 | #pragma once
15 |
16 | #include "../detail/type_vec1.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_vector_int1 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_vector_int1
25 | /// @{
26 |
27 | /// 1 component vector of signed integer numbers.
28 | typedef vec<1, int, defaultp> ivec1;
29 |
30 | /// @}
31 | }//namespace glm
32 |
33 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_int1_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_int1_sized
2 | /// @file glm/ext/vector_int1_sized.hpp
3 | ///
4 | /// @defgroup ext_vector_int1_sized GLM_EXT_vector_int1_sized
5 | /// @ingroup ext
6 | ///
7 | /// Exposes sized signed integer vector types.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_scalar_int_sized
12 | /// @see ext_vector_uint1_sized
13 |
14 | #pragma once
15 |
16 | #include "../ext/vector_int1.hpp"
17 | #include "../ext/scalar_int_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_vector_int1_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_vector_int1_sized
26 | /// @{
27 |
28 | /// 8 bit signed integer vector of 1 component type.
29 | ///
30 | /// @see ext_vector_int1_sized
31 | typedef vec<1, int8, defaultp> i8vec1;
32 |
33 | /// 16 bit signed integer vector of 1 component type.
34 | ///
35 | /// @see ext_vector_int1_sized
36 | typedef vec<1, int16, defaultp> i16vec1;
37 |
38 | /// 32 bit signed integer vector of 1 component type.
39 | ///
40 | /// @see ext_vector_int1_sized
41 | typedef vec<1, int32, defaultp> i32vec1;
42 |
43 | /// 64 bit signed integer vector of 1 component type.
44 | ///
45 | /// @see ext_vector_int1_sized
46 | typedef vec<1, int64, defaultp> i64vec1;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_int2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_int2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 2 components vector of signed integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<2, int, defaultp> ivec2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_int2_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_int2_sized
2 | /// @file glm/ext/vector_int2_sized.hpp
3 | ///
4 | /// @defgroup ext_vector_int2_sized GLM_EXT_vector_int2_sized
5 | /// @ingroup ext
6 | ///
7 | /// Exposes sized signed integer vector of 2 components type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_scalar_int_sized
12 | /// @see ext_vector_uint2_sized
13 |
14 | #pragma once
15 |
16 | #include "../ext/vector_int2.hpp"
17 | #include "../ext/scalar_int_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_vector_int2_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_vector_int2_sized
26 | /// @{
27 |
28 | /// 8 bit signed integer vector of 2 components type.
29 | ///
30 | /// @see ext_vector_int2_sized
31 | typedef vec<2, int8, defaultp> i8vec2;
32 |
33 | /// 16 bit signed integer vector of 2 components type.
34 | ///
35 | /// @see ext_vector_int2_sized
36 | typedef vec<2, int16, defaultp> i16vec2;
37 |
38 | /// 32 bit signed integer vector of 2 components type.
39 | ///
40 | /// @see ext_vector_int2_sized
41 | typedef vec<2, int32, defaultp> i32vec2;
42 |
43 | /// 64 bit signed integer vector of 2 components type.
44 | ///
45 | /// @see ext_vector_int2_sized
46 | typedef vec<2, int64, defaultp> i64vec2;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_int3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_int3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 3 components vector of signed integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<3, int, defaultp> ivec3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_int3_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_int3_sized
2 | /// @file glm/ext/vector_int3_sized.hpp
3 | ///
4 | /// @defgroup ext_vector_int3_sized GLM_EXT_vector_int3_sized
5 | /// @ingroup ext
6 | ///
7 | /// Exposes sized signed integer vector of 3 components type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_scalar_int_sized
12 | /// @see ext_vector_uint3_sized
13 |
14 | #pragma once
15 |
16 | #include "../ext/vector_int3.hpp"
17 | #include "../ext/scalar_int_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_vector_int3_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_vector_int3_sized
26 | /// @{
27 |
28 | /// 8 bit signed integer vector of 3 components type.
29 | ///
30 | /// @see ext_vector_int3_sized
31 | typedef vec<3, int8, defaultp> i8vec3;
32 |
33 | /// 16 bit signed integer vector of 3 components type.
34 | ///
35 | /// @see ext_vector_int3_sized
36 | typedef vec<3, int16, defaultp> i16vec3;
37 |
38 | /// 32 bit signed integer vector of 3 components type.
39 | ///
40 | /// @see ext_vector_int3_sized
41 | typedef vec<3, int32, defaultp> i32vec3;
42 |
43 | /// 64 bit signed integer vector of 3 components type.
44 | ///
45 | /// @see ext_vector_int3_sized
46 | typedef vec<3, int64, defaultp> i64vec3;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_int4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_int4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 4 components vector of signed integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<4, int, defaultp> ivec4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_int4_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_int4_sized
2 | /// @file glm/ext/vector_int4_sized.hpp
3 | ///
4 | /// @defgroup ext_vector_int4_sized GLM_EXT_vector_int4_sized
5 | /// @ingroup ext
6 | ///
7 | /// Exposes sized signed integer vector of 4 components type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_scalar_int_sized
12 | /// @see ext_vector_uint4_sized
13 |
14 | #pragma once
15 |
16 | #include "../ext/vector_int4.hpp"
17 | #include "../ext/scalar_int_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_vector_int4_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_vector_int4_sized
26 | /// @{
27 |
28 | /// 8 bit signed integer vector of 4 components type.
29 | ///
30 | /// @see ext_vector_int4_sized
31 | typedef vec<4, int8, defaultp> i8vec4;
32 |
33 | /// 16 bit signed integer vector of 4 components type.
34 | ///
35 | /// @see ext_vector_int4_sized
36 | typedef vec<4, int16, defaultp> i16vec4;
37 |
38 | /// 32 bit signed integer vector of 4 components type.
39 | ///
40 | /// @see ext_vector_int4_sized
41 | typedef vec<4, int32, defaultp> i32vec4;
42 |
43 | /// 64 bit signed integer vector of 4 components type.
44 | ///
45 | /// @see ext_vector_int4_sized
46 | typedef vec<4, int64, defaultp> i64vec4;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_packing.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_packing
2 | /// @file glm/ext/vector_packing.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup ext_vector_packing GLM_EXT_vector_packing
7 | /// @ingroup ext
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// This extension provides a set of function to convert vectors to packed
12 | /// formats.
13 |
14 | #pragma once
15 |
16 | // Dependency:
17 | #include "../detail/qualifier.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_vector_packing extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_vector_packing
26 | /// @{
27 |
28 |
29 | /// @}
30 | }// namespace glm
31 |
32 | #include "vector_packing.inl"
33 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_packing.inl:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ProjectKML/metal_3_example/7910cf09c244ad9708e06ceeb7ea5f5fe591b273/include/glm/ext/vector_packing.inl
--------------------------------------------------------------------------------
/include/glm/ext/vector_uint1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_uint1
2 | /// @file glm/ext/vector_uint1.hpp
3 | ///
4 | /// @defgroup ext_vector_uint1 GLM_EXT_vector_uint1
5 | /// @ingroup ext
6 | ///
7 | /// Exposes uvec1 vector type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_int1 extension.
12 | /// @see ext_vector_uint1_precision extension.
13 |
14 | #pragma once
15 |
16 | #include "../detail/type_vec1.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_vector_uint1 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_vector_uint1
25 | /// @{
26 |
27 | /// 1 component vector of unsigned integer numbers.
28 | typedef vec<1, unsigned int, defaultp> uvec1;
29 |
30 | /// @}
31 | }//namespace glm
32 |
33 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_uint1_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_uint1_sized
2 | /// @file glm/ext/vector_uint1_sized.hpp
3 | ///
4 | /// @defgroup ext_vector_uint1_sized GLM_EXT_vector_uint1_sized
5 | /// @ingroup ext
6 | ///
7 | /// Exposes sized unsigned integer vector types.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_scalar_uint_sized
12 | /// @see ext_vector_int1_sized
13 |
14 | #pragma once
15 |
16 | #include "../ext/vector_uint1.hpp"
17 | #include "../ext/scalar_uint_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_vector_uint1_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_vector_uint1_sized
26 | /// @{
27 |
28 | /// 8 bit unsigned integer vector of 1 component type.
29 | ///
30 | /// @see ext_vector_uint1_sized
31 | typedef vec<1, uint8, defaultp> u8vec1;
32 |
33 | /// 16 bit unsigned integer vector of 1 component type.
34 | ///
35 | /// @see ext_vector_uint1_sized
36 | typedef vec<1, uint16, defaultp> u16vec1;
37 |
38 | /// 32 bit unsigned integer vector of 1 component type.
39 | ///
40 | /// @see ext_vector_uint1_sized
41 | typedef vec<1, uint32, defaultp> u32vec1;
42 |
43 | /// 64 bit unsigned integer vector of 1 component type.
44 | ///
45 | /// @see ext_vector_uint1_sized
46 | typedef vec<1, uint64, defaultp> u64vec1;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_uint2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_uint2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 2 components vector of unsigned integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<2, unsigned int, defaultp> uvec2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_uint2_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_uint2_sized
2 | /// @file glm/ext/vector_uint2_sized.hpp
3 | ///
4 | /// @defgroup ext_vector_uint2_sized GLM_EXT_vector_uint2_sized
5 | /// @ingroup ext
6 | ///
7 | /// Exposes sized unsigned integer vector of 2 components type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_scalar_uint_sized
12 | /// @see ext_vector_int2_sized
13 |
14 | #pragma once
15 |
16 | #include "../ext/vector_uint2.hpp"
17 | #include "../ext/scalar_uint_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_vector_uint2_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_vector_uint2_sized
26 | /// @{
27 |
28 | /// 8 bit unsigned integer vector of 2 components type.
29 | ///
30 | /// @see ext_vector_uint2_sized
31 | typedef vec<2, uint8, defaultp> u8vec2;
32 |
33 | /// 16 bit unsigned integer vector of 2 components type.
34 | ///
35 | /// @see ext_vector_uint2_sized
36 | typedef vec<2, uint16, defaultp> u16vec2;
37 |
38 | /// 32 bit unsigned integer vector of 2 components type.
39 | ///
40 | /// @see ext_vector_uint2_sized
41 | typedef vec<2, uint32, defaultp> u32vec2;
42 |
43 | /// 64 bit unsigned integer vector of 2 components type.
44 | ///
45 | /// @see ext_vector_uint2_sized
46 | typedef vec<2, uint64, defaultp> u64vec2;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_uint3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_uint3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 3 components vector of unsigned integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<3, unsigned int, defaultp> uvec3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_uint3_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_uint3_sized
2 | /// @file glm/ext/vector_uint3_sized.hpp
3 | ///
4 | /// @defgroup ext_vector_uint3_sized GLM_EXT_vector_uint3_sized
5 | /// @ingroup ext
6 | ///
7 | /// Exposes sized unsigned integer vector of 3 components type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_scalar_uint_sized
12 | /// @see ext_vector_int3_sized
13 |
14 | #pragma once
15 |
16 | #include "../ext/vector_uint3.hpp"
17 | #include "../ext/scalar_uint_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_vector_uint3_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_vector_uint3_sized
26 | /// @{
27 |
28 | /// 8 bit unsigned integer vector of 3 components type.
29 | ///
30 | /// @see ext_vector_uint3_sized
31 | typedef vec<3, uint8, defaultp> u8vec3;
32 |
33 | /// 16 bit unsigned integer vector of 3 components type.
34 | ///
35 | /// @see ext_vector_uint3_sized
36 | typedef vec<3, uint16, defaultp> u16vec3;
37 |
38 | /// 32 bit unsigned integer vector of 3 components type.
39 | ///
40 | /// @see ext_vector_uint3_sized
41 | typedef vec<3, uint32, defaultp> u32vec3;
42 |
43 | /// 64 bit unsigned integer vector of 3 components type.
44 | ///
45 | /// @see ext_vector_uint3_sized
46 | typedef vec<3, uint64, defaultp> u64vec3;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_uint4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_uint4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 4 components vector of unsigned integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<4, unsigned int, defaultp> uvec4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/include/glm/ext/vector_uint4_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_uint4_sized
2 | /// @file glm/ext/vector_uint4_sized.hpp
3 | ///
4 | /// @defgroup ext_vector_uint4_sized GLM_EXT_vector_uint4_sized
5 | /// @ingroup ext
6 | ///
7 | /// Exposes sized unsigned integer vector of 4 components type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_scalar_uint_sized
12 | /// @see ext_vector_int4_sized
13 |
14 | #pragma once
15 |
16 | #include "../ext/vector_uint4.hpp"
17 | #include "../ext/scalar_uint_sized.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # pragma message("GLM: GLM_EXT_vector_uint4_sized extension included")
21 | #endif
22 |
23 | namespace glm
24 | {
25 | /// @addtogroup ext_vector_uint4_sized
26 | /// @{
27 |
28 | /// 8 bit unsigned integer vector of 4 components type.
29 | ///
30 | /// @see ext_vector_uint4_sized
31 | typedef vec<4, uint8, defaultp> u8vec4;
32 |
33 | /// 16 bit unsigned integer vector of 4 components type.
34 | ///
35 | /// @see ext_vector_uint4_sized
36 | typedef vec<4, uint16, defaultp> u16vec4;
37 |
38 | /// 32 bit unsigned integer vector of 4 components type.
39 | ///
40 | /// @see ext_vector_uint4_sized
41 | typedef vec<4, uint32, defaultp> u32vec4;
42 |
43 | /// 64 bit unsigned integer vector of 4 components type.
44 | ///
45 | /// @see ext_vector_uint4_sized
46 | typedef vec<4, uint64, defaultp> u64vec4;
47 |
48 | /// @}
49 | }//namespace glm
50 |
--------------------------------------------------------------------------------
/include/glm/gtc/matrix_access.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtc_matrix_access
2 | /// @file glm/gtc/matrix_access.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtc_matrix_access GLM_GTC_matrix_access
7 | /// @ingroup gtc
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines functions to access rows or columns of a matrix easily.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../detail/setup.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_GTC_matrix_access extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup gtc_matrix_access
25 | /// @{
26 |
27 | /// Get a specific row of a matrix.
28 | /// @see gtc_matrix_access
29 | template
30 | GLM_FUNC_DECL typename genType::row_type row(
31 | genType const& m,
32 | length_t index);
33 |
34 | /// Set a specific row to a matrix.
35 | /// @see gtc_matrix_access
36 | template
37 | GLM_FUNC_DECL genType row(
38 | genType const& m,
39 | length_t index,
40 | typename genType::row_type const& x);
41 |
42 | /// Get a specific column of a matrix.
43 | /// @see gtc_matrix_access
44 | template
45 | GLM_FUNC_DECL typename genType::col_type column(
46 | genType const& m,
47 | length_t index);
48 |
49 | /// Set a specific column to a matrix.
50 | /// @see gtc_matrix_access
51 | template
52 | GLM_FUNC_DECL genType column(
53 | genType const& m,
54 | length_t index,
55 | typename genType::col_type const& x);
56 |
57 | /// @}
58 | }//namespace glm
59 |
60 | #include "matrix_access.inl"
61 |
--------------------------------------------------------------------------------
/include/glm/gtc/matrix_access.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtc_matrix_access
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER genType row
7 | (
8 | genType const& m,
9 | length_t index,
10 | typename genType::row_type const& x
11 | )
12 | {
13 | assert(index >= 0 && index < m[0].length());
14 |
15 | genType Result = m;
16 | for(length_t i = 0; i < m.length(); ++i)
17 | Result[i][index] = x[i];
18 | return Result;
19 | }
20 |
21 | template
22 | GLM_FUNC_QUALIFIER typename genType::row_type row
23 | (
24 | genType const& m,
25 | length_t index
26 | )
27 | {
28 | assert(index >= 0 && index < m[0].length());
29 |
30 | typename genType::row_type Result(0);
31 | for(length_t i = 0; i < m.length(); ++i)
32 | Result[i] = m[i][index];
33 | return Result;
34 | }
35 |
36 | template
37 | GLM_FUNC_QUALIFIER genType column
38 | (
39 | genType const& m,
40 | length_t index,
41 | typename genType::col_type const& x
42 | )
43 | {
44 | assert(index >= 0 && index < m.length());
45 |
46 | genType Result = m;
47 | Result[index] = x;
48 | return Result;
49 | }
50 |
51 | template
52 | GLM_FUNC_QUALIFIER typename genType::col_type column
53 | (
54 | genType const& m,
55 | length_t index
56 | )
57 | {
58 | assert(index >= 0 && index < m.length());
59 |
60 | return m[index];
61 | }
62 | }//namespace glm
63 |
--------------------------------------------------------------------------------
/include/glm/gtc/matrix_inverse.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtc_matrix_inverse
2 | /// @file glm/gtc/matrix_inverse.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse
7 | /// @ingroup gtc
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines additional matrix inverting functions.
12 |
13 | #pragma once
14 |
15 | // Dependencies
16 | #include "../detail/setup.hpp"
17 | #include "../matrix.hpp"
18 | #include "../mat2x2.hpp"
19 | #include "../mat3x3.hpp"
20 | #include "../mat4x4.hpp"
21 |
22 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
23 | # pragma message("GLM: GLM_GTC_matrix_inverse extension included")
24 | #endif
25 |
26 | namespace glm
27 | {
28 | /// @addtogroup gtc_matrix_inverse
29 | /// @{
30 |
31 | /// Fast matrix inverse for affine matrix.
32 | ///
33 | /// @param m Input matrix to invert.
34 | /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
35 | /// @see gtc_matrix_inverse
36 | template
37 | GLM_FUNC_DECL genType affineInverse(genType const& m);
38 |
39 | /// Compute the inverse transpose of a matrix.
40 | ///
41 | /// @param m Input matrix to invert transpose.
42 | /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
43 | /// @see gtc_matrix_inverse
44 | template
45 | GLM_FUNC_DECL genType inverseTranspose(genType const& m);
46 |
47 | /// @}
48 | }//namespace glm
49 |
50 | #include "matrix_inverse.inl"
51 |
--------------------------------------------------------------------------------
/include/glm/gtc/matrix_transform.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtc_matrix_transform
2 | /// @file glm/gtc/matrix_transform.hpp
3 | ///
4 | /// @see core (dependence)
5 | /// @see gtx_transform
6 | /// @see gtx_transform2
7 | ///
8 | /// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
9 | /// @ingroup gtc
10 | ///
11 | /// Include to use the features of this extension.
12 | ///
13 | /// Defines functions that generate common transformation matrices.
14 | ///
15 | /// The matrices generated by this extension use standard OpenGL fixed-function
16 | /// conventions. For example, the lookAt function generates a transform from world
17 | /// space into the specific eye space that the projective matrix functions
18 | /// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
19 | /// specifications defines the particular layout of this eye space.
20 |
21 | #pragma once
22 |
23 | // Dependencies
24 | #include "../mat4x4.hpp"
25 | #include "../vec2.hpp"
26 | #include "../vec3.hpp"
27 | #include "../vec4.hpp"
28 | #include "../ext/matrix_projection.hpp"
29 | #include "../ext/matrix_clip_space.hpp"
30 | #include "../ext/matrix_transform.hpp"
31 |
32 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
33 | # pragma message("GLM: GLM_GTC_matrix_transform extension included")
34 | #endif
35 |
36 | #include "matrix_transform.inl"
37 |
--------------------------------------------------------------------------------
/include/glm/gtc/matrix_transform.inl:
--------------------------------------------------------------------------------
1 | #include "../geometric.hpp"
2 | #include "../trigonometric.hpp"
3 | #include "../matrix.hpp"
4 |
--------------------------------------------------------------------------------
/include/glm/gtc/quaternion_simd.inl:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ProjectKML/metal_3_example/7910cf09c244ad9708e06ceeb7ea5f5fe591b273/include/glm/gtc/quaternion_simd.inl
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/include/glm/gtc/type_precision.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtc_precision
2 |
3 | namespace glm
4 | {
5 |
6 | }
7 |
--------------------------------------------------------------------------------
/include/glm/gtc/vec1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtc_vec1
2 | /// @file glm/gtc/vec1.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtc_vec1 GLM_GTC_vec1
7 | /// @ingroup gtc
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Add vec1, ivec1, uvec1 and bvec1 types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../ext/vector_bool1.hpp"
17 | #include "../ext/vector_bool1_precision.hpp"
18 | #include "../ext/vector_float1.hpp"
19 | #include "../ext/vector_float1_precision.hpp"
20 | #include "../ext/vector_double1.hpp"
21 | #include "../ext/vector_double1_precision.hpp"
22 | #include "../ext/vector_int1.hpp"
23 | #include "../ext/vector_int1_sized.hpp"
24 | #include "../ext/vector_uint1.hpp"
25 | #include "../ext/vector_uint1_sized.hpp"
26 |
27 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
28 | # pragma message("GLM: GLM_GTC_vec1 extension included")
29 | #endif
30 |
31 |
--------------------------------------------------------------------------------
/include/glm/gtx/closest_point.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtx_closest_point
2 | /// @file glm/gtx/closest_point.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtx_closest_point GLM_GTX_closest_point
7 | /// @ingroup gtx
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Find the point on a straight line which is the closet of a point.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../glm.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # ifndef GLM_ENABLE_EXPERIMENTAL
20 | # pragma message("GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
21 | # else
22 | # pragma message("GLM: GLM_GTX_closest_point extension included")
23 | # endif
24 | #endif
25 |
26 | namespace glm
27 | {
28 | /// @addtogroup gtx_closest_point
29 | /// @{
30 |
31 | /// Find the point on a straight line which is the closet of a point.
32 | /// @see gtx_closest_point
33 | template
34 | GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine(
35 | vec<3, T, Q> const& point,
36 | vec<3, T, Q> const& a,
37 | vec<3, T, Q> const& b);
38 |
39 | /// 2d lines work as well
40 | template
41 | GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine(
42 | vec<2, T, Q> const& point,
43 | vec<2, T, Q> const& a,
44 | vec<2, T, Q> const& b);
45 |
46 | /// @}
47 | }// namespace glm
48 |
49 | #include "closest_point.inl"
50 |
--------------------------------------------------------------------------------
/include/glm/gtx/closest_point.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_closest_point
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER vec<3, T, Q> closestPointOnLine
7 | (
8 | vec<3, T, Q> const& point,
9 | vec<3, T, Q> const& a,
10 | vec<3, T, Q> const& b
11 | )
12 | {
13 | T LineLength = distance(a, b);
14 | vec<3, T, Q> Vector = point - a;
15 | vec<3, T, Q> LineDirection = (b - a) / LineLength;
16 |
17 | // Project Vector to LineDirection to get the distance of point from a
18 | T Distance = dot(Vector, LineDirection);
19 |
20 | if(Distance <= T(0)) return a;
21 | if(Distance >= LineLength) return b;
22 | return a + LineDirection * Distance;
23 | }
24 |
25 | template
26 | GLM_FUNC_QUALIFIER vec<2, T, Q> closestPointOnLine
27 | (
28 | vec<2, T, Q> const& point,
29 | vec<2, T, Q> const& a,
30 | vec<2, T, Q> const& b
31 | )
32 | {
33 | T LineLength = distance(a, b);
34 | vec<2, T, Q> Vector = point - a;
35 | vec<2, T, Q> LineDirection = (b - a) / LineLength;
36 |
37 | // Project Vector to LineDirection to get the distance of point from a
38 | T Distance = dot(Vector, LineDirection);
39 |
40 | if(Distance <= T(0)) return a;
41 | if(Distance >= LineLength) return b;
42 | return a + LineDirection * Distance;
43 | }
44 |
45 | }//namespace glm
46 |
--------------------------------------------------------------------------------
/include/glm/gtx/extend.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtx_extend
2 | /// @file glm/gtx/extend.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtx_extend GLM_GTX_extend
7 | /// @ingroup gtx
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Extend a position from a source to a position at a defined length.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../glm.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # ifndef GLM_ENABLE_EXPERIMENTAL
20 | # pragma message("GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
21 | # else
22 | # pragma message("GLM: GLM_GTX_extend extension included")
23 | # endif
24 | #endif
25 |
26 | namespace glm
27 | {
28 | /// @addtogroup gtx_extend
29 | /// @{
30 |
31 | /// Extends of Length the Origin position using the (Source - Origin) direction.
32 | /// @see gtx_extend
33 | template
34 | GLM_FUNC_DECL genType extend(
35 | genType const& Origin,
36 | genType const& Source,
37 | typename genType::value_type const Length);
38 |
39 | /// @}
40 | }//namespace glm
41 |
42 | #include "extend.inl"
43 |
--------------------------------------------------------------------------------
/include/glm/gtx/extend.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_extend
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER genType extend
7 | (
8 | genType const& Origin,
9 | genType const& Source,
10 | genType const& Distance
11 | )
12 | {
13 | return Origin + (Source - Origin) * Distance;
14 | }
15 |
16 | template
17 | GLM_FUNC_QUALIFIER vec<2, T, Q> extend
18 | (
19 | vec<2, T, Q> const& Origin,
20 | vec<2, T, Q> const& Source,
21 | T const& Distance
22 | )
23 | {
24 | return Origin + (Source - Origin) * Distance;
25 | }
26 |
27 | template
28 | GLM_FUNC_QUALIFIER vec<3, T, Q> extend
29 | (
30 | vec<3, T, Q> const& Origin,
31 | vec<3, T, Q> const& Source,
32 | T const& Distance
33 | )
34 | {
35 | return Origin + (Source - Origin) * Distance;
36 | }
37 |
38 | template
39 | GLM_FUNC_QUALIFIER vec<4, T, Q> extend
40 | (
41 | vec<4, T, Q> const& Origin,
42 | vec<4, T, Q> const& Source,
43 | T const& Distance
44 | )
45 | {
46 | return Origin + (Source - Origin) * Distance;
47 | }
48 | }//namespace glm
49 |
--------------------------------------------------------------------------------
/include/glm/gtx/exterior_product.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtx_exterior_product
2 | /// @file glm/gtx/exterior_product.hpp
3 | ///
4 | /// @see core (dependence)
5 | /// @see gtx_exterior_product (dependence)
6 | ///
7 | /// @defgroup gtx_exterior_product GLM_GTX_exterior_product
8 | /// @ingroup gtx
9 | ///
10 | /// Include to use the features of this extension.
11 | ///
12 | /// @brief Allow to perform bit operations on integer values
13 |
14 | #pragma once
15 |
16 | // Dependencies
17 | #include "../detail/setup.hpp"
18 | #include "../detail/qualifier.hpp"
19 |
20 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
21 | # ifndef GLM_ENABLE_EXPERIMENTAL
22 | # pragma message("GLM: GLM_GTX_exterior_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
23 | # else
24 | # pragma message("GLM: GLM_GTX_exterior_product extension included")
25 | # endif
26 | #endif
27 |
28 | namespace glm
29 | {
30 | /// @addtogroup gtx_exterior_product
31 | /// @{
32 |
33 | /// Returns the cross product of x and y.
34 | ///
35 | /// @tparam T Floating-point scalar types
36 | /// @tparam Q Value from qualifier enum
37 | ///
38 | /// @see Exterior product
39 | template
40 | GLM_FUNC_DECL T cross(vec<2, T, Q> const& v, vec<2, T, Q> const& u);
41 |
42 | /// @}
43 | } //namespace glm
44 |
45 | #include "exterior_product.inl"
46 |
--------------------------------------------------------------------------------
/include/glm/gtx/exterior_product.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_exterior_product
2 |
3 | #include
4 |
5 | namespace glm {
6 | namespace detail
7 | {
8 | template
9 | struct compute_cross_vec2
10 | {
11 | GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& v, vec<2, T, Q> const& u)
12 | {
13 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cross' accepts only floating-point inputs");
14 |
15 | return v.x * u.y - u.x * v.y;
16 | }
17 | };
18 | }//namespace detail
19 |
20 | template
21 | GLM_FUNC_QUALIFIER T cross(vec<2, T, Q> const& x, vec<2, T, Q> const& y)
22 | {
23 | return detail::compute_cross_vec2::value>::call(x, y);
24 | }
25 | }//namespace glm
26 |
27 |
--------------------------------------------------------------------------------
/include/glm/gtx/float_notmalize.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_float_normalize
2 |
3 | #include
4 |
5 | namespace glm
6 | {
7 | template
8 | GLM_FUNC_QUALIFIER vec floatNormalize(vec const& v)
9 | {
10 | return vec(v) / static_cast(std::numeric_limits::max());
11 | }
12 |
13 | }//namespace glm
14 |
--------------------------------------------------------------------------------
/include/glm/gtx/functions.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtx_functions
2 | /// @file glm/gtx/functions.hpp
3 | ///
4 | /// @see core (dependence)
5 | /// @see gtc_quaternion (dependence)
6 | ///
7 | /// @defgroup gtx_functions GLM_GTX_functions
8 | /// @ingroup gtx
9 | ///
10 | /// Include to use the features of this extension.
11 | ///
12 | /// List of useful common functions.
13 |
14 | #pragma once
15 |
16 | // Dependencies
17 | #include "../detail/setup.hpp"
18 | #include "../detail/qualifier.hpp"
19 | #include "../detail/type_vec2.hpp"
20 |
21 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
22 | # ifndef GLM_ENABLE_EXPERIMENTAL
23 | # pragma message("GLM: GLM_GTX_functions is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
24 | # else
25 | # pragma message("GLM: GLM_GTX_functions extension included")
26 | # endif
27 | #endif
28 |
29 | namespace glm
30 | {
31 | /// @addtogroup gtx_functions
32 | /// @{
33 |
34 | /// 1D gauss function
35 | ///
36 | /// @see gtc_epsilon
37 | template
38 | GLM_FUNC_DECL T gauss(
39 | T x,
40 | T ExpectedValue,
41 | T StandardDeviation);
42 |
43 | /// 2D gauss function
44 | ///
45 | /// @see gtc_epsilon
46 | template
47 | GLM_FUNC_DECL T gauss(
48 | vec<2, T, Q> const& Coord,
49 | vec<2, T, Q> const& ExpectedValue,
50 | vec<2, T, Q> const& StandardDeviation);
51 |
52 | /// @}
53 | }//namespace glm
54 |
55 | #include "functions.inl"
56 |
57 |
--------------------------------------------------------------------------------
/include/glm/gtx/functions.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_functions
2 |
3 | #include "../exponential.hpp"
4 |
5 | namespace glm
6 | {
7 | template
8 | GLM_FUNC_QUALIFIER T gauss
9 | (
10 | T x,
11 | T ExpectedValue,
12 | T StandardDeviation
13 | )
14 | {
15 | return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast(6.28318530717958647692528676655900576)));
16 | }
17 |
18 | template
19 | GLM_FUNC_QUALIFIER T gauss
20 | (
21 | vec<2, T, Q> const& Coord,
22 | vec<2, T, Q> const& ExpectedValue,
23 | vec<2, T, Q> const& StandardDeviation
24 | )
25 | {
26 | vec<2, T, Q> const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation);
27 | return exp(-(Squared.x + Squared.y));
28 | }
29 | }//namespace glm
30 |
31 |
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/include/glm/gtx/gradient_paint.hpp:
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1 | /// @ref gtx_gradient_paint
2 | /// @file glm/gtx/gradient_paint.hpp
3 | ///
4 | /// @see core (dependence)
5 | /// @see gtx_optimum_pow (dependence)
6 | ///
7 | /// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint
8 | /// @ingroup gtx
9 | ///
10 | /// Include to use the features of this extension.
11 | ///
12 | /// Functions that return the color of procedural gradient for specific coordinates.
13 |
14 | #pragma once
15 |
16 | // Dependency:
17 | #include "../glm.hpp"
18 | #include "../gtx/optimum_pow.hpp"
19 |
20 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
21 | # ifndef GLM_ENABLE_EXPERIMENTAL
22 | # pragma message("GLM: GLM_GTX_gradient_paint is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
23 | # else
24 | # pragma message("GLM: GLM_GTX_gradient_paint extension included")
25 | # endif
26 | #endif
27 |
28 | namespace glm
29 | {
30 | /// @addtogroup gtx_gradient_paint
31 | /// @{
32 |
33 | /// Return a color from a radial gradient.
34 | /// @see - gtx_gradient_paint
35 | template
36 | GLM_FUNC_DECL T radialGradient(
37 | vec<2, T, Q> const& Center,
38 | T const& Radius,
39 | vec<2, T, Q> const& Focal,
40 | vec<2, T, Q> const& Position);
41 |
42 | /// Return a color from a linear gradient.
43 | /// @see - gtx_gradient_paint
44 | template
45 | GLM_FUNC_DECL T linearGradient(
46 | vec<2, T, Q> const& Point0,
47 | vec<2, T, Q> const& Point1,
48 | vec<2, T, Q> const& Position);
49 |
50 | /// @}
51 | }// namespace glm
52 |
53 | #include "gradient_paint.inl"
54 |
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/include/glm/gtx/gradient_paint.inl:
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1 | /// @ref gtx_gradient_paint
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER T radialGradient
7 | (
8 | vec<2, T, Q> const& Center,
9 | T const& Radius,
10 | vec<2, T, Q> const& Focal,
11 | vec<2, T, Q> const& Position
12 | )
13 | {
14 | vec<2, T, Q> F = Focal - Center;
15 | vec<2, T, Q> D = Position - Focal;
16 | T Radius2 = pow2(Radius);
17 | T Fx2 = pow2(F.x);
18 | T Fy2 = pow2(F.y);
19 |
20 | T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x));
21 | T Denominator = Radius2 - (Fx2 + Fy2);
22 | return Numerator / Denominator;
23 | }
24 |
25 | template
26 | GLM_FUNC_QUALIFIER T linearGradient
27 | (
28 | vec<2, T, Q> const& Point0,
29 | vec<2, T, Q> const& Point1,
30 | vec<2, T, Q> const& Position
31 | )
32 | {
33 | vec<2, T, Q> Dist = Point1 - Point0;
34 | return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
35 | }
36 | }//namespace glm
37 |
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/include/glm/gtx/handed_coordinate_space.inl:
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1 | /// @ref gtx_handed_coordinate_space
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER bool rightHanded
7 | (
8 | vec<3, T, Q> const& tangent,
9 | vec<3, T, Q> const& binormal,
10 | vec<3, T, Q> const& normal
11 | )
12 | {
13 | return dot(cross(normal, tangent), binormal) > T(0);
14 | }
15 |
16 | template
17 | GLM_FUNC_QUALIFIER bool leftHanded
18 | (
19 | vec<3, T, Q> const& tangent,
20 | vec<3, T, Q> const& binormal,
21 | vec<3, T, Q> const& normal
22 | )
23 | {
24 | return dot(cross(normal, tangent), binormal) < T(0);
25 | }
26 | }//namespace glm
27 |
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/include/glm/gtx/log_base.hpp:
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1 | /// @ref gtx_log_base
2 | /// @file glm/gtx/log_base.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtx_log_base GLM_GTX_log_base
7 | /// @ingroup gtx
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Logarithm for any base. base can be a vector or a scalar.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../glm.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # ifndef GLM_ENABLE_EXPERIMENTAL
20 | # pragma message("GLM: GLM_GTX_log_base is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
21 | # else
22 | # pragma message("GLM: GLM_GTX_log_base extension included")
23 | # endif
24 | #endif
25 |
26 | namespace glm
27 | {
28 | /// @addtogroup gtx_log_base
29 | /// @{
30 |
31 | /// Logarithm for any base.
32 | /// From GLM_GTX_log_base.
33 | template
34 | GLM_FUNC_DECL genType log(
35 | genType const& x,
36 | genType const& base);
37 |
38 | /// Logarithm for any base.
39 | /// From GLM_GTX_log_base.
40 | template