├── .github └── workflows │ └── gh-pages.yml ├── .gitignore ├── Config ├── DefaultEditor.ini ├── DefaultEditorSettings.ini ├── DefaultEngine.ini ├── DefaultGame.ini └── DefaultInput.ini ├── Content ├── Boids │ ├── Actors │ │ ├── BP_Boid.uasset │ │ └── BP_Food.uasset │ ├── BP_BoidsGameMode.uasset │ ├── DA_BoidsSystemsPipeline.uasset │ ├── Data │ │ ├── D_BoidsSettings.uasset │ │ └── D_SystemsRunCriteria.uasset │ ├── Maps │ │ ├── BoidsMap.umap │ │ └── BoidsMap_BuiltData.uasset │ ├── Materials │ │ ├── M_Boid.uasset │ │ └── M_Food.uasset │ └── UI │ │ ├── WBP_BoidsInterface.uasset │ │ ├── WBP_BoidsOptions.uasset │ │ └── WBP_BoidsRunCriteria.uasset ├── Life │ ├── Actors │ │ ├── Animals │ │ │ ├── BP_Animal_Chicken.uasset │ │ │ ├── BP_Animal_Cow.uasset │ │ │ ├── BP_Animal_Goose.uasset │ │ │ ├── BP_Animal_Sheep.uasset │ │ │ └── BP_Animal_Turtle.uasset │ │ ├── BP_Animal.uasset │ │ ├── BP_Cursor.uasset │ │ ├── BP_God.uasset │ │ ├── BP_Human.uasset │ │ ├── BP_Tree.uasset │ │ ├── Foliage │ │ │ ├── FBP_Tree_Conifer.uasset │ │ │ ├── FBP_Tree_Regular.uasset │ │ │ ├── FBP_Tree_Small.uasset │ │ │ └── FBP_Tree_Strong.uasset │ │ └── Trees │ │ │ ├── BP_Tree_COnifer.uasset │ │ │ ├── BP_Tree_Regular.uasset │ │ │ ├── BP_Tree_Small.uasset │ │ │ └── BP_Tree_Strong.uasset │ ├── BP_LifeGameMode.uasset │ ├── DA_LifeSystemsPipeline.uasset │ ├── Data │ │ ├── AI │ │ │ ├── Considerations │ │ │ │ ├── D_AttackAnimalPossibility.uasset │ │ │ │ ├── D_DistanceToAnimal.uasset │ │ │ │ ├── D_DistanceToHuman.uasset │ │ │ │ ├── D_FollowAnimalPossibility.uasset │ │ │ │ ├── D_Hunger.uasset │ │ │ │ ├── D_Idle.uasset │ │ │ │ └── D_Wander.uasset │ │ │ ├── Curves │ │ │ │ ├── C_AnimalInAttackRange.uasset │ │ │ │ ├── C_Boolean.uasset │ │ │ │ └── C_DistanceToAnimal.uasset │ │ │ ├── D_AnimalBehavior.uasset │ │ │ ├── D_HumanBehavior.uasset │ │ │ ├── Perceptions │ │ │ │ ├── D_AnimalsInRangePerception.uasset │ │ │ │ ├── D_FindNearestAnimalPerception.uasset │ │ │ │ ├── D_FindNearestHuman.uasset │ │ │ │ └── D_HumansInRangePerception.uasset │ │ │ └── Tasks │ │ │ │ ├── D_AttackAnimalTask.uasset │ │ │ │ ├── D_FollowAnimalTask.uasset │ │ │ │ ├── D_IdleTask.uasset │ │ │ │ └── D_WanderTask.uasset │ │ ├── Aging │ │ │ ├── C_AnimalSaturation.uasset │ │ │ ├── C_AnimalScale.uasset │ │ │ ├── C_HumanSaturation.uasset │ │ │ ├── C_HumanScale.uasset │ │ │ ├── C_TreeSaturation.uasset │ │ │ └── C_TreeScale.uasset │ │ ├── C_CameraZoomAngle.uasset │ │ ├── C_CameraZoomDistance.uasset │ │ ├── D_LifeDebugSystems.uasset │ │ └── D_LifeSettings.uasset │ ├── Flipbooks │ │ ├── SP_Npc_Down.uasset │ │ ├── SP_Npc_Left.uasset │ │ ├── SP_Npc_Right.uasset │ │ └── SP_Npc_Up.uasset │ ├── Maps │ │ ├── LifeMap.umap │ │ ├── LifeMap_BuiltData.uasset │ │ └── LifeMap_sharedassets │ │ │ ├── Grass_LayerInfo.uasset │ │ │ ├── Rock_LayerInfo.uasset │ │ │ └── Sand_LayerInfo.uasset │ ├── Materials │ │ ├── MF_LandscapeCoord.uasset │ │ ├── MF_LandscapeHeight.uasset │ │ ├── MF_MaxWeightValue.uasset │ │ ├── M_Cursor.uasset │ │ ├── M_Landscape.uasset │ │ ├── M_Sprite.uasset │ │ ├── M_SpriteClearVision.uasset │ │ └── M_Water.uasset │ ├── Sprites │ │ ├── SP_Animal0.uasset │ │ ├── SP_Animal1.uasset │ │ ├── SP_Animal2.uasset │ │ ├── SP_Animal3.uasset │ │ ├── SP_Animal4.uasset │ │ ├── SP_Animal5.uasset │ │ ├── SP_Npc_Down0.uasset │ │ ├── SP_Npc_Down1.uasset │ │ ├── SP_Npc_Down2.uasset │ │ ├── SP_Npc_Down3.uasset │ │ ├── SP_Npc_Left0.uasset │ │ ├── SP_Npc_Left1.uasset │ │ ├── SP_Npc_Left2.uasset │ │ ├── SP_Npc_Left3.uasset │ │ ├── SP_Npc_Right0.uasset │ │ ├── SP_Npc_Right1.uasset │ │ ├── SP_Npc_Right2.uasset │ │ ├── SP_Npc_Right3.uasset │ │ ├── SP_Npc_Up0.uasset │ │ ├── SP_Npc_Up1.uasset │ │ ├── SP_Npc_Up2.uasset │ │ ├── SP_Npc_Up3.uasset │ │ ├── SP_Tree0.uasset │ │ ├── SP_Tree1.uasset │ │ ├── SP_Tree2.uasset │ │ └── SP_Tree3.uasset │ ├── Textures │ │ ├── Grass.uasset │ │ ├── MAS-Characters-P8.uasset │ │ ├── Rock.uasset │ │ ├── Sand.uasset │ │ ├── Snow.uasset │ │ ├── Tree0.uasset │ │ ├── Tree1.uasset │ │ ├── Tree2.uasset │ │ ├── Tree3.uasset │ │ └── Water.uasset │ └── UI │ │ ├── WBP_GodsInterface.uasset │ │ ├── WBP_LifeOptions.uasset │ │ ├── WBP_LifeStats.uasset │ │ └── WBP_SpawnerIconButton.uasset ├── Multiplayer │ ├── Actors │ │ ├── BP_MultiplayerPawn.uasset │ │ └── BP_MultiplayerRocket.uasset │ ├── BP_MultiplayerGameMode.uasset │ ├── BP_MultiplayerGameState.uasset │ ├── BP_MultiplayerMenuMode.uasset │ ├── DA_MultiplayerClientSystemsPipeline.uasset │ ├── DA_MultiplayerServerSystemsPipeline.uasset │ ├── Data │ │ └── D_MultiplayerCommands.uasset │ ├── Maps │ │ ├── MultiplayerGameMap.umap │ │ ├── MultiplayerGameMap_BuiltData.uasset │ │ └── MultiplayerMenuMap.umap │ ├── Materials │ │ ├── M_MultiPlayer.uasset │ │ └── M_Rocket.uasset │ └── UI │ │ ├── WBP_MultiplayerGameInterface.uasset │ │ ├── WBP_MultiplayerLobby.uasset │ │ ├── WBP_MultiplayerMainMenu.uasset │ │ └── WBP_MultiplayerSessionButton.uasset ├── Shared │ ├── Actors │ │ └── BP_SpaceBounds.uasset │ ├── Maps │ │ └── GamesSelectionMap.umap │ └── UI │ │ ├── WBP_Checkbox.uasset │ │ ├── WBP_GameButton.uasset │ │ ├── WBP_GameSelectionMenu.uasset │ │ ├── WBP_ScalarParameter.uasset │ │ └── WBP_VariantParameter.uasset ├── SoundPropagation │ ├── BP_SoundPropagationGameMode.uasset │ ├── DA_SoundPropagationSystemsPipeline.uasset │ └── Maps │ │ ├── SoundPropagationMap.umap │ │ └── _GENERATED │ │ └── PatrykBudzynski │ │ └── CubeGridToolOutput_30B3D930.uasset └── Tutorial │ ├── Actors │ └── BP_Npc.uasset │ ├── BP_TutorialGameMode.uasset │ ├── Components │ └── BP_OffsetComponent.uasset │ ├── DA_TutorialSystemsPipeline.uasset │ ├── Data │ └── DA_SpatialPartitioningSettings.uasset │ ├── Maps │ ├── TutorialMap.umap │ └── TutorialMap_BuiltData.uasset │ ├── Materials │ └── M_Npc.uasset │ └── Systems │ ├── BP_ShakeSystem.uasset │ └── BP_ShakeSystemQuery.uasset ├── LICENSE ├── Platforms └── HoloLens │ └── Config │ └── HoloLensEngine.ini ├── Plugins ├── ReactiveSystems │ ├── .clang-format │ ├── LICENSE │ ├── ReactiveSystems.uplugin │ ├── Resources │ │ └── Icon128.png │ └── Source │ │ └── ReactiveSystems │ │ ├── Private │ │ ├── ReactiveSystems.cpp │ │ ├── Resources │ │ │ └── SystemsChangeDetection.cpp │ │ ├── Systems │ │ │ └── SystemsChangeDetectionSystem.cpp │ │ └── SystemsChangeDetectionBlueprintLibrary.cpp │ │ ├── Public │ │ ├── ReactiveSystems.h │ │ ├── Resources │ │ │ └── SystemsChangeDetection.h │ │ ├── Systems │ │ │ └── SystemsChangeDetectionSystem.h │ │ └── SystemsChangeDetectionBlueprintLibrary.h │ │ └── ReactiveSystems.Build.cs ├── Systems │ ├── .clang-format │ ├── Content │ │ └── SystemsMacros.uasset │ ├── Documentation │ │ ├── Assets │ │ │ ├── game_components_blueprint.png │ │ │ ├── game_components_cpp.png │ │ │ ├── game_level_mode.png │ │ │ ├── game_systems_blueprint.png │ │ │ ├── game_systems_cpp.png │ │ │ ├── systems_actor_components_a.png │ │ │ ├── systems_actor_components_b.png │ │ │ ├── systems_actor_components_c.png │ │ │ ├── systems_actor_create.png │ │ │ ├── systems_component_create.png │ │ │ ├── systems_component_properties.png │ │ │ ├── systems_pipeline.png │ │ │ ├── systems_pipeline_asset_resources.png │ │ │ ├── systems_pipeline_components.png │ │ │ ├── systems_pipeline_create_data_asset.png │ │ │ ├── systems_pipeline_create_query_object.png │ │ │ ├── systems_pipeline_create_scriptable_system.png │ │ │ ├── systems_pipeline_game_mode_a.png │ │ │ ├── systems_pipeline_game_mode_b.png │ │ │ ├── systems_pipeline_game_state_a.png │ │ │ ├── systems_pipeline_game_state_b.png │ │ │ ├── systems_pipeline_game_state_c.png │ │ │ ├── systems_pipeline_lambda_systems.png │ │ │ ├── systems_pipeline_query_object.png │ │ │ ├── systems_pipeline_system_query_a.png │ │ │ ├── systems_pipeline_system_query_b.png │ │ │ ├── systems_pipeline_system_query_c.png │ │ │ ├── systems_pipeline_systems.png │ │ │ ├── systems_pipeline_type_resources.png │ │ │ ├── systems_query_create.png │ │ │ ├── systems_query_properties.png │ │ │ ├── systems_system_create.png │ │ │ ├── systems_system_run_a.png │ │ │ ├── systems_system_run_b.png │ │ │ ├── systems_system_run_c.png │ │ │ └── systems_system_run_d.png │ │ ├── Book │ │ │ ├── architecture │ │ │ │ ├── channels.md │ │ │ │ ├── components.md │ │ │ │ ├── index.md │ │ │ │ ├── index.txt │ │ │ │ ├── iterators.md │ │ │ │ ├── pipelines.md │ │ │ │ ├── resources.md │ │ │ │ ├── subsystem.md │ │ │ │ ├── systems.md │ │ │ │ └── world.md │ │ │ ├── documentation.md │ │ │ ├── getting_started.md │ │ │ ├── index.md │ │ │ ├── index.txt │ │ │ ├── learning_materials │ │ │ │ ├── index.md │ │ │ │ ├── index.txt │ │ │ │ └── tutorial │ │ │ │ │ ├── index.md │ │ │ │ │ ├── index.txt │ │ │ │ │ ├── installation.md │ │ │ │ │ ├── setup_actor.md │ │ │ │ │ ├── setup_component.md │ │ │ │ │ ├── setup_game.md │ │ │ │ │ └── setup_system.md │ │ │ └── qna.md │ │ ├── Snippets.h │ │ └── UnrealDoc.toml │ ├── LICENSE │ ├── Resources │ │ └── Icon128.png │ ├── Source │ │ └── Systems │ │ │ ├── Private │ │ │ ├── ActorArchetypeLocation.cpp │ │ │ ├── ActorComponentsBucket.cpp │ │ │ ├── Archetype.cpp │ │ │ ├── ArchetypeSignature.cpp │ │ │ ├── ConsumedActorComponents.cpp │ │ │ ├── DynamicIterator.cpp │ │ │ ├── DynamicIterator │ │ │ │ ├── DynamicAllEvent.cpp │ │ │ │ ├── DynamicAnyEvent.cpp │ │ │ │ ├── DynamicChain.cpp │ │ │ │ ├── DynamicComparedByEvent.cpp │ │ │ │ ├── DynamicEnumerate.cpp │ │ │ │ ├── DynamicFIlter.cpp │ │ │ │ ├── DynamicFilterEvent.cpp │ │ │ │ ├── DynamicFilterMap.cpp │ │ │ │ ├── DynamicFilterMapEvent.cpp │ │ │ │ ├── DynamicFindEvent.cpp │ │ │ │ ├── DynamicFindMapEvent.cpp │ │ │ │ ├── DynamicForEachEvent.cpp │ │ │ │ ├── DynamicInspect.cpp │ │ │ │ ├── DynamicInspectEvent.cpp │ │ │ │ ├── DynamicMap.cpp │ │ │ │ ├── DynamicMapEvent.cpp │ │ │ │ ├── DynamicSkip.cpp │ │ │ │ ├── DynamicTake.cpp │ │ │ │ └── DynamicZip.cpp │ │ │ ├── Metronome.cpp │ │ │ ├── Query.cpp │ │ │ ├── System.cpp │ │ │ ├── Systems.cpp │ │ │ ├── SystemsActor.cpp │ │ │ ├── SystemsComponent.cpp │ │ │ ├── SystemsGameMode.cpp │ │ │ ├── SystemsGameState.cpp │ │ │ ├── SystemsPipeline.cpp │ │ │ ├── SystemsReflection.cpp │ │ │ ├── SystemsResourceLifeCycle.cpp │ │ │ ├── SystemsStatics.cpp │ │ │ ├── SystemsSubsystem.cpp │ │ │ └── SystemsWorld.cpp │ │ │ ├── Public │ │ │ ├── ActorArchetypeLocation.h │ │ │ ├── ActorComponentsBucket.h │ │ │ ├── Archetype.h │ │ │ ├── ArchetypeSignature.h │ │ │ ├── Constants.h │ │ │ ├── ConsumedActorComponents.h │ │ │ ├── DynamicIterator.h │ │ │ ├── DynamicIterator │ │ │ │ ├── DynamicAllEvent.h │ │ │ │ ├── DynamicAnyEvent.h │ │ │ │ ├── DynamicChain.h │ │ │ │ ├── DynamicComparedByEvent.h │ │ │ │ ├── DynamicEnumerate.h │ │ │ │ ├── DynamicFIlter.h │ │ │ │ ├── DynamicFIlterEvent.h │ │ │ │ ├── DynamicFilterMap.h │ │ │ │ ├── DynamicFilterMapEvent.h │ │ │ │ ├── DynamicFindEvent.h │ │ │ │ ├── DynamicFindMapEvent.h │ │ │ │ ├── DynamicForEachEvent.h │ │ │ │ ├── DynamicInspect.h │ │ │ │ ├── DynamicInspectEvent.h │ │ │ │ ├── DynamicMap.h │ │ │ │ ├── DynamicMapEvent.h │ │ │ │ ├── DynamicSkip.h │ │ │ │ ├── DynamicTake.h │ │ │ │ └── DynamicZip.h │ │ │ ├── Iterator.h │ │ │ ├── Iterator │ │ │ │ ├── Adapt.h │ │ │ │ ├── AdaptDecl.h │ │ │ │ ├── Cast.h │ │ │ │ ├── CastDecl.h │ │ │ │ ├── Chain.h │ │ │ │ ├── ChainDecl.h │ │ │ │ ├── Collectors.h │ │ │ │ ├── Consumers.h │ │ │ │ ├── Converters.h │ │ │ │ ├── ConvertersDecl.h │ │ │ │ ├── Enumerate.h │ │ │ │ ├── EnumerateDecl.h │ │ │ │ ├── Filter.h │ │ │ │ ├── FilterDecl.h │ │ │ │ ├── FilterMap.h │ │ │ │ ├── FilterMapDecl.h │ │ │ │ ├── Flatten.h │ │ │ │ ├── FlattenDecl.h │ │ │ │ ├── Generate.h │ │ │ │ ├── GenerateDecl.h │ │ │ │ ├── Inspect.h │ │ │ │ ├── InspectDecl.h │ │ │ │ ├── Macros.h │ │ │ │ ├── Map.h │ │ │ │ ├── MapDecl.h │ │ │ │ ├── Once.h │ │ │ │ ├── OnceDecl.h │ │ │ │ ├── Range.h │ │ │ │ ├── RangeDecl.h │ │ │ │ ├── Repeat.h │ │ │ │ ├── RepeatDecl.h │ │ │ │ ├── SizeHint.h │ │ │ │ ├── Skip.h │ │ │ │ ├── SkipDecl.h │ │ │ │ ├── Std.h │ │ │ │ ├── StdDecl.h │ │ │ │ ├── Take.h │ │ │ │ ├── TakeDecl.h │ │ │ │ ├── Views.h │ │ │ │ ├── ViewsDecl.h │ │ │ │ ├── Zip.h │ │ │ │ └── ZipDecl.h │ │ │ ├── Metronome.h │ │ │ ├── Query.h │ │ │ ├── Result.h │ │ │ ├── SharedChannel.h │ │ │ ├── System.h │ │ │ ├── Systems.h │ │ │ ├── SystemsActor.h │ │ │ ├── SystemsComponent.h │ │ │ ├── SystemsGameMode.h │ │ │ ├── SystemsGameState.h │ │ │ ├── SystemsPipeline.h │ │ │ ├── SystemsReflection.h │ │ │ ├── SystemsResourceLifeCycle.h │ │ │ ├── SystemsStatics.h │ │ │ ├── SystemsSubsystem.h │ │ │ └── SystemsWorld.h │ │ │ └── Systems.Build.cs │ └── Systems.uplugin ├── SystemsQueryDebugger │ ├── .clang-format │ ├── Content │ │ ├── EWBP_SystemsQueryDebugger.uasset │ │ ├── WBP_SystemsQueryActor.uasset │ │ └── WBP_SystemsQueryComponent.uasset │ ├── LICENSE │ ├── Resources │ │ ├── ButtonIcon_40x.png │ │ └── Icon128.png │ ├── Source │ │ └── SystemsQueryDebugger │ │ │ ├── Private │ │ │ ├── SystemsQueryDebugger.cpp │ │ │ ├── WidgetSystemsQueryActor.cpp │ │ │ ├── WidgetSystemsQueryComponent.cpp │ │ │ └── WidgetSystemsQueryDebugger.cpp │ │ │ ├── Public │ │ │ ├── SystemsQueryDebugger.h │ │ │ ├── WidgetSystemsQueryActor.h │ │ │ ├── WidgetSystemsQueryComponent.h │ │ │ └── WidgetSystemsQueryDebugger.h │ │ │ └── SystemsQueryDebugger.Build.cs │ └── SystemsQueryDebugger.uplugin ├── SystemsSpatialQuery │ ├── .clang-format │ ├── LICENSE │ ├── Resources │ │ └── Icon128.png │ ├── Source │ │ ├── SystemsSpatialQuery │ │ │ ├── Private │ │ │ │ ├── Actors │ │ │ │ │ └── ASceneVoxelVolume.cpp │ │ │ │ ├── Components │ │ │ │ │ ├── DebugSpatialQueryEpicenterComponent.cpp │ │ │ │ │ └── SpatialComponent.cpp │ │ │ │ ├── Resources │ │ │ │ │ ├── SpatialDiscretization.cpp │ │ │ │ │ ├── SpatialGraph.cpp │ │ │ │ │ ├── SpatialInformation.cpp │ │ │ │ │ └── SpatialPartitioning.cpp │ │ │ │ ├── SpatialPartitioningBlueprintLibrary.cpp │ │ │ │ ├── Systems │ │ │ │ │ ├── DebugSpatialDiscretizationSystem.cpp │ │ │ │ │ ├── DebugSpatialGraphSystem.cpp │ │ │ │ │ ├── DebugSpatialInformationSystem.cpp │ │ │ │ │ ├── SpatialGraphSystem.cpp │ │ │ │ │ ├── SpatialInformationSystem.cpp │ │ │ │ │ └── SpatialPartitioningSystem.cpp │ │ │ │ ├── SystemsSpatialQuery.cpp │ │ │ │ └── Utils │ │ │ │ │ └── SceneVoxelTree.cpp │ │ │ ├── Public │ │ │ │ ├── Actors │ │ │ │ │ └── ASceneVoxelVolume.h │ │ │ │ ├── Components │ │ │ │ │ ├── DebugSpatialQueryEpicenterComponent.h │ │ │ │ │ └── SpatialComponent.h │ │ │ │ ├── Resources │ │ │ │ │ ├── SpatialDiscretization.h │ │ │ │ │ ├── SpatialGraph.h │ │ │ │ │ ├── SpatialInformation.h │ │ │ │ │ └── SpatialPartitioning.h │ │ │ │ ├── SpatialPartitioningBlueprintLibrary.h │ │ │ │ ├── Systems │ │ │ │ │ ├── DebugSpatialDiscretizationSystem.h │ │ │ │ │ ├── DebugSpatialGraphSystem.h │ │ │ │ │ ├── DebugSpatialInformationSystem.h │ │ │ │ │ ├── SpatialGraphSystem.h │ │ │ │ │ ├── SpatialInformationSystem.h │ │ │ │ │ └── SpatialPartitioningSystem.h │ │ │ │ ├── SystemsSpatialQuery.h │ │ │ │ └── Utils │ │ │ │ │ └── SceneVoxelTree.h │ │ │ └── SystemsSpatialQuery.Build.cs │ │ └── SystemsSpatialQueryEditor │ │ │ ├── Private │ │ │ └── SystemsSpatialQueryEditor.cpp │ │ │ ├── Public │ │ │ └── SystemsSpatialQueryEditor.h │ │ │ └── SystemsSpatialQueryEditor.Build.cs │ └── SystemsSpatialQuery.uplugin └── SystemsUnitTests │ ├── .clang-format │ ├── LICENSE │ ├── Resources │ └── Icon128.png │ ├── Source │ └── SystemsUnitTests │ │ ├── Private │ │ ├── MockActorBuilder.cpp │ │ ├── SystemsUnitTest.cpp │ │ └── SystemsUnitTests.cpp │ │ ├── Public │ │ ├── MockActorBuilder.h │ │ ├── SystemsUnitTest.h │ │ └── SystemsUnitTests.h │ │ └── SystemsUnitTests.Build.cs │ └── SystemsUnitTests.uplugin ├── README.md ├── Scripts ├── bake-docs.ps1 ├── cleanup.ps1 ├── format.ps1 └── package-plugins.ps1 ├── Source ├── Boids │ ├── .clang-format │ ├── Boids.Build.cs │ ├── Boids.cpp │ ├── Boids.h │ ├── Components │ │ ├── BoidComponent.cpp │ │ ├── BoidComponent.h │ │ ├── ColorComponent.cpp │ │ ├── ColorComponent.h │ │ ├── ImpulseComponent.cpp │ │ ├── ImpulseComponent.h │ │ ├── ObstacleComponent.cpp │ │ ├── ObstacleComponent.h │ │ ├── RadiusComponent.cpp │ │ └── RadiusComponent.h │ ├── Resources │ │ ├── BoidsSettings.cpp │ │ ├── BoidsSettings.h │ │ ├── BoidsSystemsRunCriteria.cpp │ │ ├── BoidsSystemsRunCriteria.h │ │ ├── GameEvents.cpp │ │ └── GameEvents.h │ ├── Systems │ │ ├── OneShot │ │ │ ├── SpawnFoodSystem.cpp │ │ │ └── SpawnFoodSystem.h │ │ └── Persistent │ │ │ ├── BoidsAlignmentSystem.cpp │ │ │ ├── BoidsAlignmentSystem.h │ │ │ ├── BoidsApplyImpulseSystem.cpp │ │ │ ├── BoidsApplyImpulseSystem.h │ │ │ ├── BoidsCohesionSystem.cpp │ │ │ ├── BoidsCohesionSystem.h │ │ │ ├── BoidsDebugDrawSystem.cpp │ │ │ ├── BoidsDebugDrawSystem.h │ │ │ ├── BoidsEatSystem.cpp │ │ │ ├── BoidsEatSystem.h │ │ │ ├── BoidsFaceDirectionSystem.cpp │ │ │ ├── BoidsFaceDirectionSystem.h │ │ │ ├── BoidsHungerSystem.cpp │ │ │ ├── BoidsHungerSystem.h │ │ │ ├── BoidsHuntSystem.cpp │ │ │ ├── BoidsHuntSystem.h │ │ │ ├── BoidsKeepInSpaceBoundsSystem.cpp │ │ │ ├── BoidsKeepInSpaceBoundsSystem.h │ │ │ ├── BoidsLimitVelocitySystem.cpp │ │ │ ├── BoidsLimitVelocitySystem.h │ │ │ ├── BoidsMovementSystem.cpp │ │ │ ├── BoidsMovementSystem.h │ │ │ ├── BoidsPopulationControlSystem.cpp │ │ │ ├── BoidsPopulationControlSystem.h │ │ │ ├── BoidsProximityColorSystem.cpp │ │ │ ├── BoidsProximityColorSystem.h │ │ │ ├── BoidsSeparationSystem.cpp │ │ │ └── BoidsSeparationSystem.h │ ├── Tests │ │ └── BoidsLimitVelocityTest.cpp │ └── UI │ │ ├── WidgetBoidsInterface.cpp │ │ ├── WidgetBoidsInterface.h │ │ ├── WidgetBoidsOptions.cpp │ │ ├── WidgetBoidsOptions.h │ │ ├── WidgetRunCriteria.cpp │ │ └── WidgetRunCriteria.h ├── Life │ ├── .clang-format │ ├── AI │ │ ├── Considerations │ │ │ ├── UtilityAiConstConsideration.cpp │ │ │ ├── UtilityAiConstConsideration.h │ │ │ ├── UtilityAiDistanceToConsideration.cpp │ │ │ ├── UtilityAiDistanceToConsideration.h │ │ │ ├── UtilityAiHungerConsideration.cpp │ │ │ ├── UtilityAiHungerConsideration.h │ │ │ ├── UtilityAiMaxConsideration.cpp │ │ │ ├── UtilityAiMaxConsideration.h │ │ │ ├── UtilityAiMinConsideration.cpp │ │ │ ├── UtilityAiMinConsideration.h │ │ │ ├── UtilityAiPersonalityConsideration.cpp │ │ │ ├── UtilityAiPersonalityConsideration.h │ │ │ ├── UtilityAiProductConsideration.cpp │ │ │ ├── UtilityAiProductConsideration.h │ │ │ ├── UtilityAiSumConsideration.cpp │ │ │ └── UtilityAiSumConsideration.h │ │ ├── Perceptions │ │ │ ├── UtilityAiActorsInRangePerception.cpp │ │ │ ├── UtilityAiActorsInRangePerception.h │ │ │ ├── UtilityAiFindNearestActorPerception.cpp │ │ │ └── UtilityAiFindNearestActorPerception.h │ │ ├── Reasoner │ │ │ ├── UtilityAiBehavior.cpp │ │ │ ├── UtilityAiBehavior.h │ │ │ ├── UtilityAiConsideration.cpp │ │ │ ├── UtilityAiConsideration.h │ │ │ ├── UtilityAiMemory.cpp │ │ │ ├── UtilityAiMemory.h │ │ │ ├── UtilityAiPerception.cpp │ │ │ ├── UtilityAiPerception.h │ │ │ ├── UtilityAiReasoner.cpp │ │ │ ├── UtilityAiReasoner.h │ │ │ ├── UtilityAiTask.cpp │ │ │ └── UtilityAiTask.h │ │ └── Tasks │ │ │ ├── UtilityAiAttackTask.cpp │ │ │ ├── UtilityAiAttackTask.h │ │ │ ├── UtilityAiFollowTask.cpp │ │ │ ├── UtilityAiFollowTask.h │ │ │ ├── UtilityAiWanderTask.cpp │ │ │ └── UtilityAiWanderTask.h │ ├── Components │ │ ├── AgeComponent.cpp │ │ ├── AgeComponent.h │ │ ├── AiComponent.cpp │ │ ├── AiComponent.h │ │ ├── AnimalComponent.cpp │ │ ├── AnimalComponent.h │ │ ├── CameraRelationComponent.cpp │ │ ├── CameraRelationComponent.h │ │ ├── ClearRangeComponent.cpp │ │ ├── ClearRangeComponent.h │ │ ├── ClearRangeEmitterComponent.cpp │ │ ├── ClearRangeEmitterComponent.h │ │ ├── ClearRangeReceiverComponent.cpp │ │ ├── ClearRangeReceiverComponent.h │ │ ├── CursorComponent.cpp │ │ ├── CursorComponent.h │ │ ├── FaceCameraComponent.cpp │ │ ├── FaceCameraComponent.h │ │ ├── FlatMovementComponent.cpp │ │ ├── FlatMovementComponent.h │ │ ├── FlipbookBlendSpaceComponent.cpp │ │ ├── FlipbookBlendSpaceComponent.h │ │ ├── FlipbookProxyComponent.cpp │ │ ├── FlipbookProxyComponent.h │ │ ├── FollowPathComponent.cpp │ │ ├── FollowPathComponent.h │ │ ├── GodComponent.cpp │ │ ├── GodComponent.h │ │ ├── HealthComponent.cpp │ │ ├── HealthComponent.h │ │ ├── HouseComponent.cpp │ │ ├── HouseComponent.h │ │ ├── HumanComponent.cpp │ │ ├── HumanComponent.h │ │ ├── IronComponent.cpp │ │ ├── IronComponent.h │ │ ├── PersonalityComponent.cpp │ │ ├── PersonalityComponent.h │ │ ├── SpeciesComponent.cpp │ │ ├── SpeciesComponent.h │ │ ├── SpriteProxyComponent.cpp │ │ ├── SpriteProxyComponent.h │ │ ├── StaminaComponent.cpp │ │ ├── StaminaComponent.h │ │ ├── StrengthComponent.cpp │ │ ├── StrengthComponent.h │ │ ├── WaterComponent.cpp │ │ ├── WaterComponent.h │ │ ├── WoodComponent.cpp │ │ └── WoodComponent.h │ ├── Life.Build.cs │ ├── Life.cpp │ ├── Life.h │ ├── Resources │ │ ├── LifeDebugSystems.cpp │ │ ├── LifeDebugSystems.h │ │ ├── LifeSettings.cpp │ │ ├── LifeSettings.h │ │ ├── LifeSpawner.cpp │ │ └── LifeSpawner.h │ ├── Systems │ │ ├── OneShot │ │ │ ├── HumansClearVisionSystem.cpp │ │ │ └── HumansClearVisionSystem.h │ │ └── Persistent │ │ │ ├── AgingSystem.cpp │ │ │ ├── AgingSystem.h │ │ │ ├── AiSystem.cpp │ │ │ ├── AiSystem.h │ │ │ ├── ApplyAgeToSpriteSystem.cpp │ │ │ ├── ApplyAgeToSpriteSystem.h │ │ │ ├── ApplyBlendSpaceFlipbookSystem.cpp │ │ │ ├── ApplyBlendSpaceFlipbookSystem.h │ │ │ ├── ApplyCursorToWorldSystem.cpp │ │ │ ├── ApplyCursorToWorldSystem.h │ │ │ ├── CameraRelationSystem.cpp │ │ │ ├── CameraRelationSystem.h │ │ │ ├── ClearVisionSystem.cpp │ │ │ ├── ClearVisionSystem.h │ │ │ ├── DebugFollowPathSystem.cpp │ │ │ ├── DebugFollowPathSystem.h │ │ │ ├── FaceCameraSystem.cpp │ │ │ ├── FaceCameraSystem.h │ │ │ ├── FlatMovementSystem.cpp │ │ │ ├── FlatMovementSystem.h │ │ │ ├── FollowPathSystem.cpp │ │ │ ├── FollowPathSystem.h │ │ │ ├── HungerSystem.cpp │ │ │ ├── HungerSystem.h │ │ │ ├── MoveCameraSystem.cpp │ │ │ ├── MoveCameraSystem.h │ │ │ ├── RotateCameraSystem.cpp │ │ │ ├── RotateCameraSystem.h │ │ │ ├── SpawnSystem.cpp │ │ │ ├── SpawnSystem.h │ │ │ ├── WaterSystem.cpp │ │ │ ├── WaterSystem.h │ │ │ ├── ZoomCameraSystem.cpp │ │ │ └── ZoomCameraSystem.h │ └── UI │ │ ├── WIdgetLifeOptions.h │ │ ├── WidgetGodsInterface.cpp │ │ ├── WidgetGodsInterface.h │ │ ├── WidgetLifeOptions.cpp │ │ ├── WidgetLifeStats.cpp │ │ ├── WidgetLifeStats.h │ │ ├── WidgetSpawnerIconButton.cpp │ │ └── WidgetSpawnerIconButton.h ├── Multiplayer │ ├── .clang-format │ ├── Actors │ │ ├── MultiPlayerController.cpp │ │ └── MultiPlayerController.h │ ├── Components │ │ ├── MultiPlayerComponent.cpp │ │ ├── MultiPlayerComponent.h │ │ ├── MultiplayerCorrectTransformComponent.cpp │ │ ├── MultiplayerCorrectTransformComponent.h │ │ ├── MultiplayerHitComponent.cpp │ │ ├── MultiplayerHitComponent.h │ │ ├── MultiplayerInputComponent.cpp │ │ ├── MultiplayerInputComponent.h │ │ ├── MultiplayerLocalControlComponent.cpp │ │ ├── MultiplayerLocalControlComponent.h │ │ ├── MultiplayerRocketComponent.cpp │ │ ├── MultiplayerRocketComponent.h │ │ ├── MultiplayerSpawnRocketComponent.cpp │ │ └── MultiplayerSpawnRocketComponent.h │ ├── Constants.h │ ├── Multiplayer.Build.cs │ ├── Multiplayer.cpp │ ├── Multiplayer.h │ ├── MultiplayerGameMode.cpp │ ├── MultiplayerGameMode.h │ ├── MultiplayerGameState.cpp │ ├── MultiplayerGameState.h │ ├── Resources │ │ ├── MultiPlayerInput.cpp │ │ ├── MultiPlayerInput.h │ │ ├── MultiplayerCommands.cpp │ │ └── MultiplayerCommands.h │ ├── Systems │ │ └── Persistent │ │ │ ├── MultiplayerApplyInputSystem.cpp │ │ │ ├── MultiplayerApplyInputSystem.h │ │ │ ├── MultiplayerCorrectTransformSystem.cpp │ │ │ ├── MultiplayerCorrectTransformSystem.h │ │ │ ├── MultiplayerKillActorsSystem.cpp │ │ │ ├── MultiplayerKillActorsSystem.h │ │ │ ├── MultiplayerMovementSystem.cpp │ │ │ ├── MultiplayerMovementSystem.h │ │ │ ├── MultiplayerRocketsLifetimeSystem.cpp │ │ │ ├── MultiplayerRocketsLifetimeSystem.h │ │ │ ├── MultiplayerSpawnRocketSystem.cpp │ │ │ └── MultiplayerSpawnRocketSystem.h │ └── UI │ │ ├── WidgetMultiplayerGameInterface.cpp │ │ ├── WidgetMultiplayerGameInterface.h │ │ ├── WidgetMultiplayerLobby.cpp │ │ ├── WidgetMultiplayerLobby.h │ │ ├── WidgetMultiplayerMainMenu.cpp │ │ ├── WidgetMultiplayerMainMenu.h │ │ ├── WidgetMultiplayerSessionButton.cpp │ │ └── WidgetMultiplayerSessionButton.h ├── Shared │ ├── .clang-format │ ├── Components │ │ ├── FoodComponent.cpp │ │ ├── FoodComponent.h │ │ ├── HungerComponent.cpp │ │ ├── HungerComponent.h │ │ ├── SpaceBoundsComponent.cpp │ │ ├── SpaceBoundsComponent.h │ │ ├── SpeedComponent.cpp │ │ ├── SpeedComponent.h │ │ ├── VelocityComponent.cpp │ │ └── VelocityComponent.h │ ├── Shared.Build.cs │ ├── Shared.cpp │ ├── Shared.h │ ├── TestIterator.cpp │ ├── TestIterators.h │ ├── UI │ │ ├── WidgetCheckbox.cpp │ │ ├── WidgetCheckbox.h │ │ ├── WidgetGameButton.cpp │ │ ├── WidgetGameButton.h │ │ ├── WidgetGameSelectionMenu.cpp │ │ ├── WidgetGameSelectionMenu.h │ │ ├── WidgetScalarParameter.cpp │ │ ├── WidgetScalarParameter.h │ │ ├── WidgetVariantParameter.cpp │ │ └── WidgetVariantParameter.h │ ├── Utils.cpp │ └── Utils.h ├── Systems_Workspace.Target.cs ├── Systems_WorkspaceEditor.Target.cs └── Tutorial │ ├── .clang-format │ ├── Components │ ├── TutorialHighlightComponent.cpp │ ├── TutorialHighlightComponent.h │ ├── TutorialMovementComponent.cpp │ ├── TutorialMovementComponent.h │ ├── TutorialNpcComponent.cpp │ ├── TutorialNpcComponent.h │ ├── TutorialSelectedComponent.cpp │ ├── TutorialSelectedComponent.h │ ├── TutorialTargetComponent.cpp │ └── TutorialTargetComponent.h │ ├── Resources │ ├── TutorialPath.cpp │ └── TutorialPath.h │ ├── Systems │ ├── OneShot │ │ ├── TutorialApplyPathToHighlightSystem.cpp │ │ ├── TutorialApplyPathToHighlightSystem.h │ │ ├── TutorialApplySelectionToHighlightSystem.cpp │ │ └── TutorialApplySelectionToHighlightSystem.h │ └── Persistent │ │ ├── TutorialFindPathSystem.cpp │ │ ├── TutorialFindPathSystem.h │ │ ├── TutorialGoToSystem.cpp │ │ ├── TutorialGoToSystem.h │ │ ├── TutorialImpactSystem.cpp │ │ ├── TutorialImpactSystem.h │ │ ├── TutorialMoveTowardsTargetSystem.cpp │ │ ├── TutorialMoveTowardsTargetSystem.h │ │ ├── TutorialMovementSystem.cpp │ │ 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