├── .DS_Store ├── Snake ├── Actions.sks ├── GameScene.sks ├── Assets.xcassets │ ├── Contents.json │ └── AppIcon.appiconset │ │ └── Contents.json ├── GameViewController.swift ├── Base.lproj │ ├── Main.storyboard │ └── LaunchScreen.storyboard ├── Info.plist ├── AppDelegate.swift ├── GameManager.swift └── GameScene.swift ├── screenshots ├── game.png └── menu.png ├── Snake.xcodeproj ├── project.xcworkspace │ ├── contents.xcworkspacedata │ └── xcshareddata │ │ └── IDEWorkspaceChecks.plist └── project.pbxproj ├── README.md ├── SnakeTests ├── Info.plist └── SnakeTests.swift ├── SnakeUITests ├── Info.plist └── SnakeUITests.swift ├── LICENSE └── .gitignore /.DS_Store: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Pyozer/Swift-Snake-Game/HEAD/.DS_Store -------------------------------------------------------------------------------- /Snake/Actions.sks: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Pyozer/Swift-Snake-Game/HEAD/Snake/Actions.sks -------------------------------------------------------------------------------- /Snake/GameScene.sks: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Pyozer/Swift-Snake-Game/HEAD/Snake/GameScene.sks -------------------------------------------------------------------------------- /screenshots/game.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Pyozer/Swift-Snake-Game/HEAD/screenshots/game.png -------------------------------------------------------------------------------- /screenshots/menu.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Pyozer/Swift-Snake-Game/HEAD/screenshots/menu.png -------------------------------------------------------------------------------- /Snake/Assets.xcassets/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "version" : 1, 4 | "author" : "xcode" 5 | } 6 | } -------------------------------------------------------------------------------- /Snake.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Snake.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | IDEDidComputeMac32BitWarning 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Swift Snake Game 2 | 3 | This Snake game has been made to learn how to do a game in Swift (iOS App) 4 | I started by follow a tutorial at begining, but after I do it myself. 5 | 6 | ## Screenshots 7 | 8 | Menu View 9 | 10 | 11 | Game View -------------------------------------------------------------------------------- /SnakeTests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | 22 | 23 | -------------------------------------------------------------------------------- /SnakeUITests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | 22 | 23 | -------------------------------------------------------------------------------- /SnakeTests/SnakeTests.swift: -------------------------------------------------------------------------------- 1 | // 2 | // SnakeTests.swift 3 | // SnakeTests 4 | // 5 | // Created by Jean-Charles Moussé on 14/02/2019. 6 | // Copyright © 2019 Jean-Charles Moussé. All rights reserved. 7 | // 8 | 9 | import XCTest 10 | @testable import Snake 11 | 12 | class SnakeTests: XCTestCase { 13 | 14 | override func setUp() { 15 | // Put setup code here. This method is called before the invocation of each test method in the class. 16 | } 17 | 18 | override func tearDown() { 19 | // Put teardown code here. This method is called after the invocation of each test method in the class. 20 | } 21 | 22 | func testExample() { 23 | // This is an example of a functional test case. 24 | // Use XCTAssert and related functions to verify your tests produce the correct results. 25 | } 26 | 27 | func testPerformanceExample() { 28 | // This is an example of a performance test case. 29 | self.measure { 30 | // Put the code you want to measure the time of here. 31 | } 32 | } 33 | 34 | } 35 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 Jean-Charles Moussé 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /SnakeUITests/SnakeUITests.swift: -------------------------------------------------------------------------------- 1 | // 2 | // SnakeUITests.swift 3 | // SnakeUITests 4 | // 5 | // Created by Jean-Charles Moussé on 14/02/2019. 6 | // Copyright © 2019 Jean-Charles Moussé. All rights reserved. 7 | // 8 | 9 | import XCTest 10 | 11 | class SnakeUITests: XCTestCase { 12 | 13 | override func setUp() { 14 | // Put setup code here. This method is called before the invocation of each test method in the class. 15 | 16 | // In UI tests it is usually best to stop immediately when a failure occurs. 17 | continueAfterFailure = false 18 | 19 | // UI tests must launch the application that they test. Doing this in setup will make sure it happens for each test method. 20 | XCUIApplication().launch() 21 | 22 | // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this. 23 | } 24 | 25 | override func tearDown() { 26 | // Put teardown code here. This method is called after the invocation of each test method in the class. 27 | } 28 | 29 | func testExample() { 30 | // Use recording to get started writing UI tests. 31 | // Use XCTAssert and related functions to verify your tests produce the correct results. 32 | } 33 | 34 | } 35 | -------------------------------------------------------------------------------- /Snake/GameViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // GameViewController.swift 3 | // Snake 4 | // 5 | // Created by Jean-Charles Moussé on 14/02/2019. 6 | // Copyright © 2019 Jean-Charles Moussé. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import SpriteKit 11 | import GameplayKit 12 | 13 | class GameViewController: UIViewController { 14 | 15 | override func viewDidLoad() { 16 | super.viewDidLoad() 17 | 18 | if let view = self.view as! SKView? { 19 | // Load the SKScene from 'GameScene.sks' 20 | if let scene = SKScene(fileNamed: "GameScene") { 21 | // Set the scale mode to scale to fit the window 22 | scene.scaleMode = .aspectFill 23 | // Present the scene 24 | view.presentScene(scene) 25 | } 26 | view.ignoresSiblingOrder = true 27 | view.showsFPS = true 28 | view.showsNodeCount = true 29 | } 30 | } 31 | 32 | override var shouldAutorotate: Bool { 33 | return true 34 | } 35 | 36 | override var supportedInterfaceOrientations: UIInterfaceOrientationMask { 37 | if UIDevice.current.userInterfaceIdiom == .phone { 38 | return .allButUpsideDown 39 | } else { 40 | return .all 41 | } 42 | } 43 | 44 | override var prefersStatusBarHidden: Bool { 45 | return true 46 | } 47 | } 48 | -------------------------------------------------------------------------------- /Snake/Base.lproj/Main.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Xcode 2 | # 3 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore 4 | 5 | ## Build generated 6 | build/ 7 | DerivedData/ 8 | 9 | ## Various settings 10 | *.pbxuser 11 | !default.pbxuser 12 | *.mode1v3 13 | !default.mode1v3 14 | *.mode2v3 15 | !default.mode2v3 16 | *.perspectivev3 17 | !default.perspectivev3 18 | xcuserdata/ 19 | 20 | ## Other 21 | *.moved-aside 22 | *.xccheckout 23 | *.xcscmblueprint 24 | 25 | ## Obj-C/Swift specific 26 | *.hmap 27 | *.ipa 28 | *.dSYM.zip 29 | *.dSYM 30 | 31 | ## Playgrounds 32 | timeline.xctimeline 33 | playground.xcworkspace 34 | 35 | # Swift Package Manager 36 | # 37 | # Add this line if you want to avoid checking in source code from Swift Package Manager dependencies. 38 | # Packages/ 39 | # Package.pins 40 | # Package.resolved 41 | .build/ 42 | 43 | # CocoaPods 44 | # 45 | # We recommend against adding the Pods directory to your .gitignore. However 46 | # you should judge for yourself, the pros and cons are mentioned at: 47 | # https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control 48 | # 49 | # Pods/ 50 | 51 | # Carthage 52 | # 53 | # Add this line if you want to avoid checking in source code from Carthage dependencies. 54 | # Carthage/Checkouts 55 | 56 | Carthage/Build 57 | 58 | # fastlane 59 | # 60 | # It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the 61 | # screenshots whenever they are needed. 62 | # For more information about the recommended setup visit: 63 | # https://docs.fastlane.tools/best-practices/source-control/#source-control 64 | 65 | fastlane/report.xml 66 | fastlane/Preview.html 67 | fastlane/screenshots/**/*.png 68 | fastlane/test_output 69 | -------------------------------------------------------------------------------- /Snake/Base.lproj/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | -------------------------------------------------------------------------------- /Snake/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleDisplayName 8 | Snake 9 | CFBundleExecutable 10 | $(EXECUTABLE_NAME) 11 | CFBundleIdentifier 12 | $(PRODUCT_BUNDLE_IDENTIFIER) 13 | CFBundleInfoDictionaryVersion 14 | 6.0 15 | CFBundleName 16 | $(PRODUCT_NAME) 17 | CFBundlePackageType 18 | APPL 19 | CFBundleShortVersionString 20 | 1.0 21 | CFBundleURLTypes 22 | 23 | 24 | CFBundleURLSchemes 25 | 26 | snakegameschool 27 | 28 | CFBundleURLName 29 | com.pyozer.Snake 30 | 31 | 32 | CFBundleVersion 33 | 1 34 | LSRequiresIPhoneOS 35 | 36 | UILaunchStoryboardName 37 | LaunchScreen 38 | UIMainStoryboardFile 39 | Main 40 | UIRequiredDeviceCapabilities 41 | 42 | armv7 43 | 44 | UIStatusBarHidden 45 | 46 | UISupportedInterfaceOrientations 47 | 48 | UIInterfaceOrientationPortrait 49 | UIInterfaceOrientationLandscapeLeft 50 | UIInterfaceOrientationLandscapeRight 51 | 52 | UISupportedInterfaceOrientations~ipad 53 | 54 | UIInterfaceOrientationPortrait 55 | UIInterfaceOrientationPortraitUpsideDown 56 | UIInterfaceOrientationLandscapeLeft 57 | UIInterfaceOrientationLandscapeRight 58 | 59 | 60 | 61 | -------------------------------------------------------------------------------- /Snake/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "20x20", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "20x20", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "29x29", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "29x29", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "40x40", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "40x40", 31 | "scale" : "3x" 32 | }, 33 | { 34 | "idiom" : "iphone", 35 | "size" : "60x60", 36 | "scale" : "2x" 37 | }, 38 | { 39 | "idiom" : "iphone", 40 | "size" : "60x60", 41 | "scale" : "3x" 42 | }, 43 | { 44 | "idiom" : "ipad", 45 | "size" : "20x20", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "ipad", 50 | "size" : "20x20", 51 | "scale" : "2x" 52 | }, 53 | { 54 | "idiom" : "ipad", 55 | "size" : "29x29", 56 | "scale" : "1x" 57 | }, 58 | { 59 | "idiom" : "ipad", 60 | "size" : "29x29", 61 | "scale" : "2x" 62 | }, 63 | { 64 | "idiom" : "ipad", 65 | "size" : "40x40", 66 | "scale" : "1x" 67 | }, 68 | { 69 | "idiom" : "ipad", 70 | "size" : "40x40", 71 | "scale" : "2x" 72 | }, 73 | { 74 | "idiom" : "ipad", 75 | "size" : "76x76", 76 | "scale" : "1x" 77 | }, 78 | { 79 | "idiom" : "ipad", 80 | "size" : "76x76", 81 | "scale" : "2x" 82 | }, 83 | { 84 | "idiom" : "ipad", 85 | "size" : "83.5x83.5", 86 | "scale" : "2x" 87 | }, 88 | { 89 | "idiom" : "ios-marketing", 90 | "size" : "1024x1024", 91 | "scale" : "1x" 92 | } 93 | ], 94 | "info" : { 95 | "version" : 1, 96 | "author" : "xcode" 97 | } 98 | } -------------------------------------------------------------------------------- /Snake/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // Snake 4 | // 5 | // Created by Jean-Charles Moussé on 14/02/2019. 6 | // Copyright © 2019 Jean-Charles Moussé. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | 17 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { 18 | // Override point for customization after application launch. 19 | return true 20 | } 21 | 22 | func applicationWillResignActive(_ application: UIApplication) { 23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 24 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. 25 | } 26 | 27 | func applicationDidEnterBackground(_ application: UIApplication) { 28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 30 | } 31 | 32 | func applicationWillEnterForeground(_ application: UIApplication) { 33 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. 34 | } 35 | 36 | func applicationDidBecomeActive(_ application: UIApplication) { 37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 38 | } 39 | 40 | func applicationWillTerminate(_ application: UIApplication) { 41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 42 | } 43 | 44 | 45 | } 46 | 47 | -------------------------------------------------------------------------------- /Snake/GameManager.swift: -------------------------------------------------------------------------------- 1 | // 2 | // GameManager.swift 3 | // Snake 4 | // 5 | // Created by Jean-Charles Moussé on 14/02/2019. 6 | // Copyright © 2019 Jean-Charles Moussé. All rights reserved. 7 | // 8 | 9 | import SpriteKit 10 | 11 | enum PlayerDirection { 12 | case LEFT 13 | case RIGHT 14 | case UP 15 | case DOWN 16 | case DIED 17 | } 18 | 19 | class GameManager { 20 | 21 | private var scene: GameScene! 22 | var numRows: Int! 23 | var numCols: Int! 24 | 25 | private var nextTime: Double? 26 | private var timeExtension: Double = 0.12 27 | private var playerDirection: PlayerDirection = .LEFT 28 | private var playerPositions: [Point] = [] 29 | 30 | private var scorePos: Point? 31 | private var currentScore: Int = 0 32 | 33 | init(scene: GameScene, numRows: Int, numCols: Int) { 34 | self.scene = scene 35 | self.numRows = numRows 36 | self.numCols = numCols 37 | } 38 | 39 | func initGame() { 40 | //starting player position 41 | playerPositions.append(Point(10, 10)) 42 | playerPositions.append(Point(10, 11)) 43 | playerPositions.append(Point(10, 12)) 44 | playerDirection = .LEFT 45 | renderChange() 46 | generateNewScorePos() 47 | } 48 | 49 | func update(time: Double) { 50 | if nextTime == nil { 51 | nextTime = time + timeExtension 52 | } else if time >= nextTime! { 53 | nextTime = time + timeExtension 54 | if playerPositions.count > 0 { 55 | updatePlayerPosition() 56 | checkForScore() 57 | checkPlayerDied() 58 | } else if playerPositions.count == 0 && playerDirection == .DIED { // If no more snake and died 59 | playerPositions.removeAll() 60 | playerDirection = .LEFT // Change direction 61 | renderChange() 62 | scene.finishAnimation() 63 | } 64 | } 65 | } 66 | 67 | func changeDirection(_ direction: PlayerDirection) { 68 | if playerDirection == .DIED { return } 69 | 70 | if playerDirection == .LEFT && direction != .RIGHT { playerDirection = direction } 71 | else if playerDirection == .RIGHT && direction != .LEFT { playerDirection = direction } 72 | else if playerDirection == .UP && direction != .DOWN { playerDirection = direction } 73 | else if playerDirection == .DOWN && direction != .UP { playerDirection = direction } 74 | } 75 | 76 | private func updatePlayerPosition() { 77 | // Init changes like if user died 78 | var xChange = 0 79 | var yChange = 0 80 | if playerDirection == .LEFT { 81 | xChange = -1 82 | } else if playerDirection == .RIGHT { 83 | xChange = 1 84 | } else if playerDirection == .UP { 85 | yChange = -1 86 | } else if playerDirection == .DOWN { 87 | yChange = 1 88 | } 89 | 90 | if playerPositions.count > 0 { 91 | if playerDirection == .DIED { 92 | playerPositions.removeLast() 93 | } else { 94 | var start = playerPositions.count - 1 95 | while start > 0 { 96 | playerPositions[start] = playerPositions[start - 1] 97 | start -= 1 98 | } 99 | playerPositions[0] = Point( 100 | playerPositions[0].x + xChange, 101 | playerPositions[0].y + yChange 102 | ) 103 | } 104 | } 105 | // Avoid snake go outside screen 106 | if playerPositions.count > 0 { 107 | let x = playerPositions[0].x 108 | let y = playerPositions[0].y 109 | if y >= numRows { 110 | playerPositions[0].y = 0 111 | } else if y < 0 { 112 | playerPositions[0].y = numRows - 1 113 | } 114 | if x >= numCols { 115 | playerPositions[0].x = 0 116 | } else if x < 0 { 117 | playerPositions[0].x = numCols - 1 118 | } 119 | } 120 | renderChange() 121 | } 122 | 123 | func checkForScore() { 124 | if scorePos != nil && playerPositions.count > 0 { 125 | let playerPos: Point = playerPositions[0] 126 | if playerPos.equals(scorePos!) { // Player hit scorePos 127 | currentScore += 1 128 | scene.currentScore.text = "Score: \(currentScore)" 129 | generateNewScorePos() 130 | playerPositions.append(playerPositions.last!) 131 | playerPositions.append(playerPositions.last!) 132 | playerPositions.append(playerPositions.last!) 133 | } 134 | } 135 | } 136 | 137 | func generateNewScorePos() { 138 | var p: Point? = nil 139 | // While score point is at same of player position, generate new one 140 | while p == nil || contains(allPoint: playerPositions, point: p!) { 141 | p = Point(Int.random(in: 0 ..< numCols), Int.random(in: 0 ..< numRows)) 142 | } 143 | scorePos = p! 144 | } 145 | 146 | func checkPlayerDied() { 147 | if playerPositions.count > 0 { 148 | var positions = playerPositions.filter { _ in return true } 149 | let headSnake = positions[0] 150 | positions.remove(at: 0) 151 | if contains(allPoint: positions, point: headSnake) { 152 | changeDirection(.DIED) 153 | return 154 | } 155 | } 156 | } 157 | 158 | func renderChange() { 159 | for (node, point) in scene.gameArray { 160 | let isScorePos = scorePos != nil && point.equals(scorePos!) 161 | let isPlayerPos = contains(allPoint: playerPositions, point: point) 162 | 163 | if isPlayerPos && playerDirection != .DIED { 164 | node.fillColor = SKColor.green 165 | } else if isScorePos { 166 | node.fillColor = SKColor.red 167 | } else if isPlayerPos && playerDirection == .DIED { 168 | node.fillColor = SKColor.orange 169 | } else { 170 | node.fillColor = SKColor.clear 171 | } 172 | } 173 | } 174 | 175 | func contains(allPoint: [Point], point: Point) -> Bool { 176 | for p in allPoint { 177 | if point.x == p.x && point.y == p.y { return true } 178 | } 179 | return false 180 | } 181 | } 182 | -------------------------------------------------------------------------------- /Snake/GameScene.swift: -------------------------------------------------------------------------------- 1 | // 2 | // GameScene.swift 3 | // Snake 4 | // 5 | // Created by Jean-Charles Moussé on 14/02/2019. 6 | // Copyright © 2019 Jean-Charles Moussé. All rights reserved. 7 | // 8 | 9 | import SpriteKit 10 | import GameplayKit 11 | 12 | class Point { 13 | var x: Int 14 | var y: Int 15 | 16 | init(_ x: Int, _ y: Int) { 17 | self.x = x 18 | self.y = y 19 | } 20 | 21 | func equals(_ other: Point) -> Bool { 22 | return self.x == other.x && self.y == other.y 23 | } 24 | } 25 | 26 | class GameScene: SKScene { 27 | // Main screen 28 | private var gameLogo: SKLabelNode! 29 | private var bestScore: SKLabelNode! 30 | private var playButton: SKShapeNode! 31 | // Died screen 32 | private var youDiedText: SKLabelNode! 33 | 34 | // Game screen 35 | private var game: GameManager! 36 | var currentScore: SKLabelNode! 37 | private var gameBG: SKShapeNode! 38 | var gameArray: [(node: SKShapeNode, point: Point)] = [] 39 | 40 | private var scaleOutAction: SKAction! 41 | private var scaleInAction: SKAction! 42 | private var moveOutsideTopAction: SKAction! 43 | private var moveBackFromTopAction: SKAction! 44 | 45 | override func didMove(to view: SKView) { 46 | scaleInAction = SKAction.init(named: "ScaleIn") 47 | scaleOutAction = SKAction.init(named: "ScaleOut") 48 | moveOutsideTopAction = SKAction.init(named: "MoveOutsideTop") 49 | moveBackFromTopAction = SKAction.init(named: "MoveBackFromTop") 50 | 51 | initializeMenu() 52 | game = GameManager(scene: self, numRows: 30, numCols: 20) 53 | initializeGameView() 54 | 55 | let swipeRight: UISwipeGestureRecognizer = UISwipeGestureRecognizer(target: self, action: #selector(swipeR)) 56 | swipeRight.direction = .right 57 | view.addGestureRecognizer(swipeRight) 58 | 59 | let swipeLeft: UISwipeGestureRecognizer = UISwipeGestureRecognizer(target: self, action: #selector(swipeL)) 60 | swipeLeft.direction = .left 61 | view.addGestureRecognizer(swipeLeft) 62 | 63 | let swipeUp: UISwipeGestureRecognizer = UISwipeGestureRecognizer(target: self, action: #selector(swipeU)) 64 | swipeUp.direction = .up 65 | view.addGestureRecognizer(swipeUp) 66 | 67 | let swipeDown: UISwipeGestureRecognizer = UISwipeGestureRecognizer(target: self, action: #selector(swipeD)) 68 | swipeDown.direction = .down 69 | view.addGestureRecognizer(swipeDown) 70 | } 71 | 72 | @objc func swipeR() { game.changeDirection(.RIGHT) } 73 | @objc func swipeL() { game.changeDirection(.LEFT) } 74 | @objc func swipeU() { game.changeDirection(.UP) } 75 | @objc func swipeD() { game.changeDirection(.DOWN) } 76 | 77 | override func update(_ currentTime: TimeInterval) { 78 | game.update(time: currentTime) 79 | } 80 | 81 | override func touchesBegan(_ touches: Set, with event: UIEvent?) { 82 | for touch in touches { 83 | let location = touch.location(in: self) 84 | let touchedNode = nodes(at: location) 85 | for node in touchedNode { 86 | if node.name == "play_button" { startGame() } 87 | } 88 | } 89 | } 90 | 91 | private func startGame() { 92 | self.gameBG.setScale(0) 93 | self.currentScore.setScale(0) 94 | 95 | playButton.run(scaleOutAction) { 96 | self.playButton.isHidden = true 97 | } 98 | 99 | gameLogo.run(moveOutsideTopAction) { 100 | self.gameLogo.isHidden = true 101 | self.gameBG.isHidden = false 102 | self.currentScore.isHidden = false 103 | self.currentScore.run(self.scaleInAction) 104 | self.gameBG.run(self.scaleInAction) { 105 | // Init game 106 | self.game.initGame() 107 | } 108 | } 109 | } 110 | 111 | private func initializeMenu() { 112 | //Create game title 113 | gameLogo = SKLabelNode(fontNamed: "Avenir Next") 114 | gameLogo.zPosition = 1 115 | gameLogo.position = CGPoint(x: 0, y: (frame.size.height / 2) - 200) 116 | gameLogo.fontSize = 60 117 | gameLogo.text = "SNAKE" 118 | gameLogo.fontColor = SKColor.red 119 | self.addChild(gameLogo) 120 | //Create play button 121 | playButton = SKShapeNode() 122 | playButton.name = "play_button" 123 | playButton.zPosition = 1 124 | playButton.position = CGPoint(x: 0, y: (frame.size.height / -2) + 200) 125 | playButton.fillColor = SKColor.green 126 | let topCorner = CGPoint(x: -50, y: 50) 127 | let bottomCorner = CGPoint(x: -50, y: -50) 128 | let middle = CGPoint(x: 50, y: 0) 129 | let path = CGMutablePath() 130 | path.addLine(to: topCorner) 131 | path.addLines(between: [topCorner, bottomCorner, middle]) 132 | playButton.path = path 133 | self.addChild(playButton) 134 | } 135 | 136 | private func initializeGameView() { 137 | currentScore = SKLabelNode(fontNamed: "Avenir Next") 138 | currentScore.zPosition = 1 139 | currentScore.position = CGPoint(x: 0, y: (frame.size.height / -2) + 60) 140 | currentScore.fontSize = 40 141 | currentScore.isHidden = true 142 | currentScore.text = "Score: 0" 143 | currentScore.fontColor = SKColor.white 144 | self.addChild(currentScore) 145 | 146 | let width = frame.size.width - 200 147 | let cellSize = width / CGFloat(game.numCols) 148 | let height = cellSize * CGFloat(game.numRows) 149 | 150 | let rect = CGRect(x: -width / 2, y: -height / 2, width: width, height: height) 151 | gameBG = SKShapeNode(rect: rect, cornerRadius: 0.02) 152 | gameBG.fillColor = SKColor.darkGray 153 | gameBG.zPosition = 2 154 | gameBG.isHidden = true 155 | self.addChild(gameBG) 156 | 157 | createGameBoard(width: width, height: height, cellSize: cellSize) 158 | } 159 | 160 | //create a game board, initialize array of cells 161 | private func createGameBoard(width: CGFloat, height: CGFloat, cellSize: CGFloat) { 162 | var x = -width / 2 + cellSize / 2 163 | var y = height / 2 - cellSize / 2 164 | //loop through rows and columns, create cells 165 | for i in 0...game.numRows - 1 { 166 | for j in 0...game.numCols - 1 { 167 | let cellNode = SKShapeNode(rectOf: CGSize(width: cellSize, height: cellSize)) 168 | cellNode.strokeColor = SKColor.black 169 | cellNode.zPosition = 2 170 | cellNode.position = CGPoint(x: x, y: y) 171 | //add to array of cells -- then add to game board 172 | gameArray.append((node: cellNode, point: Point(j, i))) 173 | gameBG.addChild(cellNode) 174 | //iterate x 175 | x += cellSize 176 | } 177 | //reset x, iterate y 178 | x = CGFloat(width / -2) + (cellSize / 2) 179 | y -= cellSize 180 | } 181 | } 182 | 183 | func finishAnimation() { 184 | currentScore.run(scaleOutAction) { 185 | self.currentScore.isHidden = true 186 | } 187 | gameBG.run(scaleOutAction) { 188 | self.gameBG.isHidden = true 189 | self.gameLogo.isHidden = false 190 | self.gameLogo.run(self.moveBackFromTopAction) { 191 | self.playButton.isHidden = false 192 | self.playButton.run(self.scaleInAction) 193 | } 194 | } 195 | } 196 | 197 | } 198 | -------------------------------------------------------------------------------- /Snake.xcodeproj/project.pbxproj: -------------------------------------------------------------------------------- 1 | // !$*UTF8*$! 2 | { 3 | archiveVersion = 1; 4 | classes = { 5 | }; 6 | objectVersion = 50; 7 | objects = { 8 | 9 | /* Begin PBXBuildFile section */ 10 | 51FEEDCB2215AB720012D2A8 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 51FEEDCA2215AB720012D2A8 /* AppDelegate.swift */; }; 11 | 51FEEDCD2215AB720012D2A8 /* GameScene.sks in 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