├── .gitattributes
├── .gitignore
├── Assets
├── Behavioral Patterns.meta
├── Behavioral Patterns
│ ├── Chain of Responsibility Pattern.meta
│ ├── Chain of Responsibility Pattern
│ │ ├── Example1.meta
│ │ ├── Example1
│ │ │ ├── ChainOfResponsibilityExample1.cs
│ │ │ ├── ChainOfResponsibilityExample1.cs.meta
│ │ │ ├── TestChainOfRespExample1.unity
│ │ │ └── TestChainOfRespExample1.unity.meta
│ │ ├── Example2.meta
│ │ ├── Example2
│ │ │ ├── ChainOfResponsibilityExample2.cs
│ │ │ ├── ChainOfResponsibilityExample2.cs.meta
│ │ │ ├── ChainOfResponsibilityExample2.unity
│ │ │ └── ChainOfResponsibilityExample2.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── ChainOfResponsibilityStructure.cs
│ │ │ ├── ChainOfResponsibilityStructure.cs.meta
│ │ │ ├── TestChainOfResponsibilityStructure.unity
│ │ │ └── TestChainOfResponsibilityStructure.unity.meta
│ ├── Command Pattern.meta
│ ├── Command Pattern
│ │ ├── Example1.meta
│ │ ├── Example1
│ │ │ ├── CommandExample1.cs
│ │ │ ├── CommandExample1.cs.meta
│ │ │ ├── TestCommandExample1.unity
│ │ │ └── TestCommandExample1.unity.meta
│ │ ├── Example2.meta
│ │ ├── Example2
│ │ │ ├── DeviceButton.cs
│ │ │ ├── DeviceButton.cs.meta
│ │ │ ├── ICommand.cs
│ │ │ ├── ICommand.cs.meta
│ │ │ ├── IElectronicDevice.cs
│ │ │ ├── IElectronicDevice.cs.meta
│ │ │ ├── Radio.cs
│ │ │ ├── Radio.cs.meta
│ │ │ ├── TVRemove.cs
│ │ │ ├── TVRemove.cs.meta
│ │ │ ├── Television.cs
│ │ │ ├── Television.cs.meta
│ │ │ ├── TestCommandPattern.cs
│ │ │ ├── TestCommandPattern.cs.meta
│ │ │ ├── TurnItAllOff.cs
│ │ │ ├── TurnItAllOff.cs.meta
│ │ │ ├── TurnTVOff.cs
│ │ │ ├── TurnTVOff.cs.meta
│ │ │ ├── TurnTVOn.cs
│ │ │ ├── TurnTVOn.cs.meta
│ │ │ ├── TurnVolumeDown.cs
│ │ │ ├── TurnVolumeDown.cs.meta
│ │ │ ├── TurnVolumeUp.cs
│ │ │ ├── TurnVolumeUp.cs.meta
│ │ │ ├── command pattern example 1.unity
│ │ │ └── command pattern example 1.unity.meta
│ │ ├── Example3.meta
│ │ ├── Example3
│ │ │ ├── Command.cs
│ │ │ ├── Command.cs.meta
│ │ │ ├── InputHandler.cs
│ │ │ ├── InputHandler.cs.meta
│ │ │ ├── MoveCommand.cs
│ │ │ ├── MoveCommand.cs.meta
│ │ │ ├── MoveCommandReceiver.cs
│ │ │ ├── MoveCommandReceiver.cs.meta
│ │ │ ├── command pattern example2.unity
│ │ │ └── command pattern example2.unity.meta
│ │ ├── Example4.meta
│ │ ├── Example4
│ │ │ ├── CommandPatternExample4.cs
│ │ │ ├── CommandPatternExample4.cs.meta
│ │ │ ├── CommandPatternExample4.unity
│ │ │ └── CommandPatternExample4.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── CommandStructure.cs
│ │ │ ├── CommandStructure.cs.meta
│ │ │ ├── TestCommandStructure.unity
│ │ │ └── TestCommandStructure.unity.meta
│ ├── Interpreter Pattern.meta
│ ├── Interpreter Pattern
│ │ ├── Example1.meta
│ │ ├── Example1
│ │ │ ├── InterpreterExample1.cs
│ │ │ ├── InterpreterExample1.cs.meta
│ │ │ ├── TestInterpreterExample1.unity
│ │ │ └── TestInterpreterExample1.unity.meta
│ │ ├── Example2.meta
│ │ ├── Example2
│ │ │ ├── InterpreterExample2.cs
│ │ │ ├── InterpreterExample2.cs.meta
│ │ │ ├── InterpreterExample2.unity
│ │ │ └── InterpreterExample2.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── InterpreterStructrue.cs
│ │ │ ├── InterpreterStructrue.cs.meta
│ │ │ ├── TestInterpreterStructrue.unity
│ │ │ └── TestInterpreterStructrue.unity.meta
│ ├── Iterator Pattern.meta
│ ├── Iterator Pattern
│ │ ├── Example1.meta
│ │ ├── Example1
│ │ │ ├── IteratorExample1.cs
│ │ │ ├── IteratorExample1.cs.meta
│ │ │ ├── TestIteratorExample1.unity
│ │ │ └── TestIteratorExample1.unity.meta
│ │ ├── Example2.meta
│ │ ├── Example2
│ │ │ ├── IteratorExample2.cs
│ │ │ ├── IteratorExample2.cs.meta
│ │ │ ├── IteratorExample2.unity
│ │ │ └── IteratorExample2.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── IteratorStructure.cs
│ │ │ ├── IteratorStructure.cs.meta
│ │ │ ├── TestIteratorStructure.unity
│ │ │ └── TestIteratorStructure.unity.meta
│ ├── Mediator Pattern.meta
│ ├── Mediator Pattern
│ │ ├── Example1.meta
│ │ ├── Example1
│ │ │ ├── MediatorExample1.cs
│ │ │ ├── MediatorExample1.cs.meta
│ │ │ ├── TestMediatorExample1.unity
│ │ │ └── TestMediatorExample1.unity.meta
│ │ ├── Example2.meta
│ │ ├── Example2
│ │ │ ├── MediatorExample2.cs
│ │ │ ├── MediatorExample2.cs.meta
│ │ │ ├── MediatorExample2.unity
│ │ │ └── MediatorExample2.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── MediatorStructure.cs
│ │ │ ├── MediatorStructure.cs.meta
│ │ │ ├── TestMediatorStructure.unity
│ │ │ └── TestMediatorStructure.unity.meta
│ ├── Memento Pattern.meta
│ ├── Memento Pattern
│ │ ├── Example1.meta
│ │ ├── Example1
│ │ │ ├── MementoExample1.cs
│ │ │ ├── MementoExample1.cs.meta
│ │ │ ├── TestMementoExample1.unity
│ │ │ └── TestMementoExample1.unity.meta
│ │ ├── Example2.meta
│ │ ├── Example2
│ │ │ ├── MementoExample2.cs
│ │ │ ├── MementoExample2.cs.meta
│ │ │ ├── MementoExample2.unity
│ │ │ └── MementoExample2.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── MementoStructure.cs
│ │ │ ├── MementoStructure.cs.meta
│ │ │ ├── TestMementoStructure.unity
│ │ │ └── TestMementoStructure.unity.meta
│ ├── Observer Pattern.meta
│ ├── Observer Pattern
│ │ ├── Example1.meta
│ │ ├── Example1
│ │ │ ├── ObserverExample1.cs
│ │ │ ├── ObserverExample1.cs.meta
│ │ │ ├── TestObserverExample1.unity
│ │ │ └── TestObserverExample1.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── ObserverStructure.cs
│ │ │ ├── ObserverStructure.cs.meta
│ │ │ ├── TestObserverStructure.unity
│ │ │ └── TestObserverStructure.unity.meta
│ ├── State Pattern.meta
│ ├── State Pattern
│ │ ├── Exmaple1.meta
│ │ ├── Exmaple1
│ │ │ ├── StateExample1.cs
│ │ │ ├── StateExample1.cs.meta
│ │ │ ├── StatePatternExample1.unity
│ │ │ └── StatePatternExample1.unity.meta
│ │ ├── Exmaple2.meta
│ │ ├── Exmaple2
│ │ │ ├── StateExmaple2.cs
│ │ │ ├── StateExmaple2.cs.meta
│ │ │ ├── StatePatternExmaple2.unity
│ │ │ └── StatePatternExmaple2.unity.meta
│ │ ├── Exmaple3.meta
│ │ ├── Exmaple3
│ │ │ ├── ATMMachine.cs
│ │ │ ├── ATMMachine.cs.meta
│ │ │ ├── ATMState.cs
│ │ │ ├── ATMState.cs.meta
│ │ │ ├── HasCard.cs
│ │ │ ├── HasCard.cs.meta
│ │ │ ├── HasPin.cs
│ │ │ ├── HasPin.cs.meta
│ │ │ ├── NoCard.cs
│ │ │ ├── NoCard.cs.meta
│ │ │ ├── NoCash.cs
│ │ │ ├── NoCash.cs.meta
│ │ │ ├── StatePatternExample3.unity
│ │ │ ├── StatePatternExample3.unity.meta
│ │ │ ├── TestATMMachine.cs
│ │ │ └── TestATMMachine.cs.meta
│ │ ├── Exmaple4.meta
│ │ ├── Exmaple4
│ │ │ ├── DrivingState.cs
│ │ │ ├── DrivingState.cs.meta
│ │ │ ├── DuckingState.cs
│ │ │ ├── DuckingState.cs.meta
│ │ │ ├── Heroine.cs
│ │ │ ├── Heroine.cs.meta
│ │ │ ├── HeroineBaseState.cs
│ │ │ ├── HeroineBaseState.cs.meta
│ │ │ ├── JumpingState.cs
│ │ │ ├── JumpingState.cs.meta
│ │ │ ├── StandingState.cs
│ │ │ ├── StandingState.cs.meta
│ │ │ ├── StatePatternExample4.unity
│ │ │ ├── StatePatternExample4.unity.meta
│ │ │ ├── TestHeroine.cs
│ │ │ └── TestHeroine.cs.meta
│ │ ├── Exmaple5.meta
│ │ ├── Exmaple5
│ │ │ ├── StatePatternExample5.cs
│ │ │ ├── StatePatternExample5.cs.meta
│ │ │ ├── StatePatternExample5.unity
│ │ │ └── StatePatternExample5.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── StateStructure.cs
│ │ │ ├── StateStructure.cs.meta
│ │ │ ├── TestStateStructure.unity
│ │ │ └── TestStateStructure.unity.meta
│ ├── Strategy Pattern.meta
│ ├── Strategy Pattern
│ │ ├── Example2.meta
│ │ ├── Example2
│ │ │ ├── BadCodeExample.cs
│ │ │ ├── BadCodeExample.cs.meta
│ │ │ ├── StrategyPatternExample2.cs
│ │ │ ├── StrategyPatternExample2.cs.meta
│ │ │ ├── StrategyPatternExample2.unity
│ │ │ └── StrategyPatternExample2.unity.meta
│ │ ├── Exmaple1.meta
│ │ ├── Exmaple1
│ │ │ ├── StrategyPatternExample1.cs
│ │ │ ├── StrategyPatternExample1.cs.meta
│ │ │ ├── StrategyPatternExample1.unity
│ │ │ └── StrategyPatternExample1.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── StrategyStructure.cs
│ │ │ ├── StrategyStructure.cs.meta
│ │ │ ├── TestStrategyStructure.unity
│ │ │ └── TestStrategyStructure.unity.meta
│ ├── Template Method Pattern.meta
│ ├── Template Method Pattern
│ │ ├── Exmaple1.meta
│ │ ├── Exmaple1
│ │ │ ├── TemplateMethodPatternExample1.cs
│ │ │ ├── TemplateMethodPatternExample1.cs.meta
│ │ │ ├── TemplateMethodPatternExample1.unity
│ │ │ └── TemplateMethodPatternExample1.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── TemplateMethodStructure.cs
│ │ │ ├── TemplateMethodStructure.cs.meta
│ │ │ ├── TestTemplateMethodStructure.unity
│ │ │ └── TestTemplateMethodStructure.unity.meta
│ ├── Visitor Pattern.meta
│ └── Visitor Pattern
│ │ ├── Exmaple1.meta
│ │ ├── Exmaple1
│ │ ├── VisitorPatternExample1.cs
│ │ ├── VisitorPatternExample1.cs.meta
│ │ ├── VisitorPatternExample1.unity
│ │ └── VisitorPatternExample1.unity.meta
│ │ ├── Exmaple2.meta
│ │ ├── Exmaple2
│ │ ├── VisitorPatternExample2.cs
│ │ ├── VisitorPatternExample2.cs.meta
│ │ ├── VisitorPatternExample2.unity
│ │ └── VisitorPatternExample2.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ ├── TestVisitorStructure.unity
│ │ ├── TestVisitorStructure.unity.meta
│ │ ├── VisitorStructure.cs
│ │ └── VisitorStructure.cs.meta
├── Creational Patterns.meta
├── Creational Patterns
│ ├── Abstract Factory Pattern.meta
│ ├── Abstract Factory Pattern
│ │ ├── Example1.meta
│ │ ├── Example1
│ │ │ ├── AbstractFactoryPatternExample1.cs
│ │ │ ├── AbstractFactoryPatternExample1.cs.meta
│ │ │ ├── AbstractFactoryPatternExample1.unity
│ │ │ └── AbstractFactoryPatternExample1.unity.meta
│ │ ├── Example2.meta
│ │ ├── Example2
│ │ │ ├── AbstractFactoryPatternExample2.cs
│ │ │ ├── AbstractFactoryPatternExample2.cs.meta
│ │ │ ├── AbstractFactoryPatternExample2.unity
│ │ │ └── AbstractFactoryPatternExample2.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── AbstractFactoryStructrue.cs
│ │ │ ├── AbstractFactoryStructrue.cs.meta
│ │ │ ├── TestAbstractFactoryStructrue.unity
│ │ │ └── TestAbstractFactoryStructrue.unity.meta
│ ├── Builder Pattern.meta
│ ├── Builder Pattern
│ │ ├── Example1.meta
│ │ ├── Example1
│ │ │ ├── BuilderPatternExample1.cs
│ │ │ ├── BuilderPatternExample1.cs.meta
│ │ │ ├── BuilderPatternExample1.unity
│ │ │ └── BuilderPatternExample1.unity.meta
│ │ ├── Example2.meta
│ │ ├── Example2
│ │ │ ├── BuilderPatternExample2.cs
│ │ │ ├── BuilderPatternExample2.cs.meta
│ │ │ ├── BuilderPatternExample2.unity
│ │ │ └── BuilderPatternExample2.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── BuilderStructure.cs
│ │ │ ├── BuilderStructure.cs.meta
│ │ │ ├── TestBuilderStructure.unity
│ │ │ └── TestBuilderStructure.unity.meta
│ ├── Factory Method Pattern.meta
│ ├── Factory Method Pattern
│ │ ├── Example1.meta
│ │ ├── Example1
│ │ │ ├── FactoryMethodPatternExample1.cs
│ │ │ ├── FactoryMethodPatternExample1.cs.meta
│ │ │ ├── FactoryMethodPatternExample1.unity
│ │ │ └── FactoryMethodPatternExample1.unity.meta
│ │ ├── Example2.meta
│ │ ├── Example2
│ │ │ ├── FactoryMethodPatternExample2.cs
│ │ │ ├── FactoryMethodPatternExample2.cs.meta
│ │ │ ├── FactoryMethodPatternExample2.unity
│ │ │ └── FactoryMethodPatternExample2.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── FactoryMethodStructure.cs
│ │ │ ├── FactoryMethodStructure.cs.meta
│ │ │ ├── TestFactoryMethodStructure.unity
│ │ │ └── TestFactoryMethodStructure.unity.meta
│ ├── Prototype Pattern.meta
│ ├── Prototype Pattern
│ │ ├── Example1.meta
│ │ ├── Example1
│ │ │ ├── PrototypePatternExample1.cs
│ │ │ ├── PrototypePatternExample1.cs.meta
│ │ │ ├── PrototypePatternExample1.unity
│ │ │ └── PrototypePatternExample1.unity.meta
│ │ ├── Example2.meta
│ │ ├── Example2
│ │ │ ├── PrototypePatternExample2.cs
│ │ │ ├── PrototypePatternExample2.cs.meta
│ │ │ ├── PrototypePatternExample2.unity
│ │ │ └── PrototypePatternExample2.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── PrototypeStructure.cs
│ │ │ ├── PrototypeStructure.cs.meta
│ │ │ ├── TestPrototypeStructure.unity
│ │ │ └── TestPrototypeStructure.unity.meta
│ ├── Singleton Pattern.meta
│ └── Singleton Pattern
│ │ ├── Example1.meta
│ │ ├── Example1
│ │ ├── SingletonPatternExample1.cs
│ │ ├── SingletonPatternExample1.cs.meta
│ │ ├── SingletonPatternExample1.unity
│ │ └── SingletonPatternExample1.unity.meta
│ │ ├── Example2.meta
│ │ ├── Example2
│ │ ├── SingletonPatternExample2.cs
│ │ ├── SingletonPatternExample2.cs.meta
│ │ ├── SingletonPatternExample2.unity
│ │ └── SingletonPatternExample2.unity.meta
│ │ ├── Example3.meta
│ │ ├── Example3
│ │ ├── SingletonPatternExample3.cs
│ │ ├── SingletonPatternExample3.cs.meta
│ │ ├── SingletonPatternExample3.unity
│ │ └── SingletonPatternExample3.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ ├── SingletonStructure.cs
│ │ ├── SingletonStructure.cs.meta
│ │ ├── TestSingletonStructure.unity
│ │ └── TestSingletonStructure.unity.meta
├── Game Programming Patterns.meta
├── Game Programming Patterns
│ ├── Component Pattern.meta
│ ├── Component Pattern
│ │ ├── Example.meta
│ │ ├── Example
│ │ │ ├── ComponentPatternExample.cs
│ │ │ ├── ComponentPatternExample.cs.meta
│ │ │ ├── ComponentPatternExample.unity
│ │ │ └── ComponentPatternExample.unity.meta
│ │ ├── README.md
│ │ └── README.md.meta
│ ├── Data Locality Pattern.meta
│ ├── Data Locality Pattern
│ │ ├── Example.meta
│ │ ├── Example
│ │ │ ├── DataLocalityPatternExample.cs
│ │ │ ├── DataLocalityPatternExample.cs.meta
│ │ │ ├── DataLocalityPatternExample.unity
│ │ │ └── DataLocalityPatternExample.unity.meta
│ │ ├── README.md
│ │ └── README.md.meta
│ ├── Dirty Flag Pattern.meta
│ ├── Dirty Flag Pattern
│ │ ├── Example.meta
│ │ ├── Example
│ │ │ ├── DirtyFlagPatternExample.cs
│ │ │ ├── DirtyFlagPatternExample.cs.meta
│ │ │ ├── DirtyFlagPatternExample.unity
│ │ │ └── DirtyFlagPatternExample.unity.meta
│ │ ├── README.md
│ │ └── README.md.meta
│ ├── Event Queue Pattern.meta
│ ├── Event Queue Pattern
│ │ ├── Example.meta
│ │ ├── Example
│ │ │ ├── EventQueue.cs
│ │ │ ├── EventQueue.cs.meta
│ │ │ ├── EventQueueManager.cs
│ │ │ ├── EventQueueManager.cs.meta
│ │ │ ├── EventQueuePatternExample.cs
│ │ │ ├── EventQueuePatternExample.cs.meta
│ │ │ ├── EventQueuePatternExample.unity
│ │ │ └── EventQueuePatternExample.unity.meta
│ │ ├── Example2.meta
│ │ ├── Example2
│ │ │ ├── EventQueuePatternExample2.cs
│ │ │ ├── EventQueuePatternExample2.cs.meta
│ │ │ ├── EventQueuePatternExample2.unity
│ │ │ └── EventQueuePatternExample2.unity.meta
│ │ ├── Example3.meta
│ │ ├── Example3
│ │ │ ├── EventQueuePatternExample3.unity
│ │ │ ├── EventQueuePatternExample3.unity.meta
│ │ │ ├── Scripts.meta
│ │ │ └── Scripts
│ │ │ │ ├── EventManger.cs
│ │ │ │ ├── EventManger.cs.meta
│ │ │ │ ├── EventQueuePatternExample3.cs
│ │ │ │ ├── EventQueuePatternExample3.cs.meta
│ │ │ │ ├── EventType.cs
│ │ │ │ └── EventType.cs.meta
│ │ ├── README.md
│ │ └── README.md.meta
│ ├── Game Loop Pattern.meta
│ ├── Game Loop Pattern
│ │ ├── Example.meta
│ │ ├── Example
│ │ │ ├── GameLoopPatternExample.cs
│ │ │ ├── GameLoopPatternExample.cs.meta
│ │ │ ├── GameLoopPatternExample.unity
│ │ │ └── GameLoopPatternExample.unity.meta
│ │ ├── README.md
│ │ └── README.md.meta
│ ├── Object Pool Pattern.meta
│ ├── Object Pool Pattern
│ │ ├── Example.meta
│ │ ├── Example
│ │ │ ├── Material.meta
│ │ │ ├── Material
│ │ │ │ ├── Plane.mat
│ │ │ │ ├── Plane.mat.meta
│ │ │ │ ├── PoolObject.mat
│ │ │ │ └── PoolObject.mat.meta
│ │ │ ├── Model.meta
│ │ │ ├── Model
│ │ │ │ ├── polygonSphere.asset
│ │ │ │ └── polygonSphere.asset.meta
│ │ │ ├── ObjectPoolExample.unity
│ │ │ ├── ObjectPoolExample.unity.meta
│ │ │ ├── Prefab.meta
│ │ │ ├── Prefab
│ │ │ │ ├── PolygonSphere.prefab
│ │ │ │ └── PolygonSphere.prefab.meta
│ │ │ ├── README.md
│ │ │ ├── README.md.meta
│ │ │ ├── Script.meta
│ │ │ ├── Script
│ │ │ │ ├── Core.meta
│ │ │ │ ├── Core
│ │ │ │ │ ├── PoolManager.cs
│ │ │ │ │ ├── PoolManager.cs.meta
│ │ │ │ │ ├── PoolObject.cs
│ │ │ │ │ └── PoolObject.cs.meta
│ │ │ │ ├── Example.meta
│ │ │ │ ├── Example
│ │ │ │ │ ├── ObjectPoolExample.cs
│ │ │ │ │ ├── ObjectPoolExample.cs.meta
│ │ │ │ │ ├── PoolObjectBehaviour.cs
│ │ │ │ │ └── PoolObjectBehaviour.cs.meta
│ │ │ │ ├── README.md
│ │ │ │ └── README.md.meta
│ │ │ ├── objectPoolScreenShot.png
│ │ │ └── objectPoolScreenShot.png.meta
│ │ ├── README.md
│ │ └── README.md.meta
│ ├── Service Locator Pattern.meta
│ ├── Service Locator Pattern
│ │ ├── Example.meta
│ │ ├── Example
│ │ │ ├── ServiceLocatorPatternExample.cs
│ │ │ ├── ServiceLocatorPatternExample.cs.meta
│ │ │ ├── ServiceLocatorPatternExample.unity
│ │ │ └── ServiceLocatorPatternExample.unity.meta
│ │ ├── README.md
│ │ └── README.md.meta
│ ├── SubclassSandbox Pattern.meta
│ ├── SubclassSandbox Pattern
│ │ ├── Example.meta
│ │ ├── Example
│ │ │ ├── FlashSpeed.cs
│ │ │ ├── FlashSpeed.cs.meta
│ │ │ ├── GroundDive.cs
│ │ │ ├── GroundDive.cs.meta
│ │ │ ├── SkyLaunch.cs
│ │ │ ├── SkyLaunch.cs.meta
│ │ │ ├── SubclassSandbox.unity
│ │ │ ├── SubclassSandbox.unity.meta
│ │ │ ├── SuperPower.cs
│ │ │ ├── SuperPower.cs.meta
│ │ │ ├── TestSubclassSandbox.cs
│ │ │ └── TestSubclassSandbox.cs.meta
│ │ ├── README.md
│ │ └── README.md.meta
│ ├── Type Object Pattern.meta
│ └── Type Object Pattern
│ │ ├── Example.meta
│ │ ├── Example
│ │ ├── TypeObjectPatternExample.cs
│ │ ├── TypeObjectPatternExample.cs.meta
│ │ ├── TypeObjectPatternExample.unity
│ │ └── TypeObjectPatternExample.unity.meta
│ │ ├── README.md
│ │ └── README.md.meta
├── Structural Patterns.meta
├── Structural Patterns
│ ├── Adapter Pattern.meta
│ ├── Adapter Pattern
│ │ ├── Exmaple1.meta
│ │ ├── Exmaple1
│ │ │ ├── AdapterPatternExample1.cs
│ │ │ ├── AdapterPatternExample1.cs.meta
│ │ │ ├── AdapterPatternExample1.unity
│ │ │ └── AdapterPatternExample1.unity.meta
│ │ ├── Exmaple2.meta
│ │ ├── Exmaple2
│ │ │ ├── AdapterPatternExample2.cs
│ │ │ ├── AdapterPatternExample2.cs.meta
│ │ │ ├── AdapterPatternExample2.unity
│ │ │ └── AdapterPatternExample2.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── AdapterStructure.cs
│ │ │ ├── AdapterStructure.cs.meta
│ │ │ ├── TestAdapterStructure.unity
│ │ │ └── TestAdapterStructure.unity.meta
│ ├── Bridge Pattern.meta
│ ├── Bridge Pattern
│ │ ├── Exmaple1.meta
│ │ ├── Exmaple1
│ │ │ ├── BridgePatternExample1.cs
│ │ │ ├── BridgePatternExample1.cs.meta
│ │ │ ├── BridgePatternExample1.unity
│ │ │ └── BridgePatternExample1.unity.meta
│ │ ├── Exmaple2.meta
│ │ ├── Exmaple2
│ │ │ ├── BridgePatternExample2.cs
│ │ │ ├── BridgePatternExample2.cs.meta
│ │ │ ├── BridgePatternExample2.unity
│ │ │ └── BridgePatternExample2.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── BridgeStructure.cs
│ │ │ ├── BridgeStructure.cs.meta
│ │ │ ├── TestBridgeStructure.unity
│ │ │ └── TestBridgeStructure.unity.meta
│ ├── Composite Pattern.meta
│ ├── Composite Pattern
│ │ ├── Exmaple1.meta
│ │ ├── Exmaple1
│ │ │ ├── CompositePatternExample1.cs
│ │ │ ├── CompositePatternExample1.cs.meta
│ │ │ ├── CompositePatternExample1.unity
│ │ │ └── CompositePatternExample1.unity.meta
│ │ ├── Exmaple2.meta
│ │ ├── Exmaple2
│ │ │ ├── CompositePatternExample2.cs
│ │ │ ├── CompositePatternExample2.cs.meta
│ │ │ ├── CompositePatternExample2.unity
│ │ │ └── CompositePatternExample2.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── CompositeStructure.cs
│ │ │ ├── CompositeStructure.cs.meta
│ │ │ ├── TestCompositeStructure.unity
│ │ │ └── TestCompositeStructure.unity.meta
│ ├── Decorator Pattern.meta
│ ├── Decorator Pattern
│ │ ├── Exmaple1.meta
│ │ ├── Exmaple1
│ │ │ ├── DecoratorPatternExample1.cs
│ │ │ ├── DecoratorPatternExample1.cs.meta
│ │ │ ├── DecoratorPatternExample1.unity
│ │ │ └── DecoratorPatternExample1.unity.meta
│ │ ├── Exmaple2.meta
│ │ ├── Exmaple2
│ │ │ ├── DecoratorPatternExample2.cs
│ │ │ ├── DecoratorPatternExample2.cs.meta
│ │ │ ├── DecoratorPatternExample2.unity
│ │ │ └── DecoratorPatternExample2.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── DecoratorStructure.cs
│ │ │ ├── DecoratorStructure.cs.meta
│ │ │ ├── TestDecoratorStructure.unity
│ │ │ └── TestDecoratorStructure.unity.meta
│ ├── Facade Pattern.meta
│ ├── Facade Pattern
│ │ ├── Exmaple1.meta
│ │ ├── Exmaple1
│ │ │ ├── FacadePatternExample1.cs
│ │ │ ├── FacadePatternExample1.cs.meta
│ │ │ ├── FacadePatternExample1.unity
│ │ │ └── FacadePatternExample1.unity.meta
│ │ ├── Exmaple2.meta
│ │ ├── Exmaple2
│ │ │ ├── FacadePatternExample2.cs
│ │ │ ├── FacadePatternExample2.cs.meta
│ │ │ ├── FacadePatternExample2.unity
│ │ │ └── FacadePatternExample2.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── FacadeStructure.cs
│ │ │ ├── FacadeStructure.cs.meta
│ │ │ ├── TestFacadeStructure.unity
│ │ │ └── TestFacadeStructure.unity.meta
│ ├── Flyweight Pattern.meta
│ ├── Flyweight Pattern
│ │ ├── Exmaple1.meta
│ │ ├── Exmaple1
│ │ │ ├── FlyweightPatternExample1.cs
│ │ │ ├── FlyweightPatternExample1.cs.meta
│ │ │ ├── FlyweightPatternExample1.unity
│ │ │ └── FlyweightPatternExample1.unity.meta
│ │ ├── Exmaple2.meta
│ │ ├── Exmaple2
│ │ │ ├── FlyweightPatternExample2.unity
│ │ │ └── FlyweightPatternExample2.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ │ ├── FlyweightStructure.cs
│ │ │ ├── FlyweightStructure.cs.meta
│ │ │ ├── TestFlyweightStructure.unity
│ │ │ └── TestFlyweightStructure.unity.meta
│ ├── Proxy Pattern.meta
│ └── Proxy Pattern
│ │ ├── Exmaple1.meta
│ │ ├── Exmaple1
│ │ ├── ProxyPatternExample1.cs
│ │ ├── ProxyPatternExample1.cs.meta
│ │ ├── ProxyPatternExample1.unity
│ │ └── ProxyPatternExample1.unity.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Structure.meta
│ │ └── Structure
│ │ ├── ProxyStructure.cs
│ │ ├── ProxyStructure.cs.meta
│ │ ├── TestProxyStructure.unity
│ │ └── TestProxyStructure.unity.meta
├── Tools.meta
└── Tools
│ ├── Canvas.prefab
│ └── Canvas.prefab.meta
├── Media
└── repo-cover.jpg
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
└── UnityConnectSettings.asset
├── README.md
├── UML_Picture
├── UML_Description.png
├── abstract.gif
├── adapter.gif
├── bridge.gif
├── builder.gif
├── chain.gif
├── command.gif
├── composite.gif
├── decorator.gif
├── facade.gif
├── factory.gif
├── flyweight.gif
├── interpreter.gif
├── iterator.gif
├── mediator.gif
├── memento.gif
├── observer.gif
├── prototype.gif
├── proxy.gif
├── singleton.gif
├── state.gif
├── strategy.gif
├── template.gif
├── type-object.png
└── visitor.gif
├── Unity-Design-Pattern.CSharp.csproj
├── Unity-Design-Pattern.sln
└── UnityPackageManager
└── manifest.json
/.gitattributes:
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2 | /[Tt]emp/
3 | /[Oo]bj/
4 | /[Bb]uild/
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7 |
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9 | /.vs/
10 |
11 | # Autogenerated VS/MD/Consulo solution and project files
12 | ExportedObj/
13 | .consulo/
14 | *.csproj
15 | *.unityproj
16 | *.sln
17 | *.suo
18 | *.tmp
19 | *.user
20 | *.userprefs
21 | *.pidb
22 | *.booproj
23 | *.svd
24 | *.pdb
25 |
26 | # Unity3D generated meta files
27 | *.pidb.meta
28 |
29 | # Unity3D Generated File On Crash Reports
30 | sysinfo.txt
31 |
32 | # Builds
33 | *.apk
34 | *.unitypackage
35 | *.csproj
36 |
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/Assets/Behavioral Patterns/Command Pattern/Example2/ICommand.cs:
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1 | //-------------------------------------------------------------------------------------
2 | // ICommand.cs
3 | //-------------------------------------------------------------------------------------
4 |
5 | using UnityEngine;
6 | using System.Collections;
7 |
8 |
9 | // commands:
10 | // command interface:
11 | public interface ICommand
12 | {
13 | void Execute();
14 | void Undo();
15 | }
16 |
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1 | //-------------------------------------------------------------------------------------
2 | // IElectronicDevice.cs
3 | //-------------------------------------------------------------------------------------
4 |
5 | using UnityEngine;
6 | using System.Collections;
7 |
8 | // interface for electronic devices (or receivers)
9 | public interface IElectronicDevice
10 | {
11 | void On();
12 | void Off();
13 | void VolumeUp();
14 | void VolumeDown();
15 | }
16 |
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1 | //-------------------------------------------------------------------------------------
2 | // TVRemove.cs
3 | //-------------------------------------------------------------------------------------
4 |
5 | using UnityEngine;
6 | using System.Collections;
7 |
8 | public class TVRemove
9 | {
10 | public static IElectronicDevice GetDevice()
11 | {
12 | return new Television();
13 | }
14 | }
15 |
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/Assets/Behavioral Patterns/Command Pattern/Example2/TurnTVOff.cs:
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1 | //-------------------------------------------------------------------------------------
2 | // TurnTVOff.cs
3 | //-------------------------------------------------------------------------------------
4 |
5 | using UnityEngine;
6 | using System.Collections;
7 |
8 | public class TurnTVOff : ICommand
9 | {
10 | IElectronicDevice device;
11 |
12 | public TurnTVOff(IElectronicDevice device)
13 | {
14 | this.device = device;
15 | }
16 |
17 | public void Execute()
18 | {
19 | this.device.Off();
20 | }
21 |
22 | public void Undo()
23 | {
24 | this.device.On();
25 | }
26 | }
27 |
28 |
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/Assets/Behavioral Patterns/Command Pattern/Example2/TurnTVOn.cs:
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1 | //-------------------------------------------------------------------------------------
2 | // TurnTVOn.cs
3 | //-------------------------------------------------------------------------------------
4 |
5 | using UnityEngine;
6 | using System.Collections;
7 |
8 | public class TurnTVOn : ICommand
9 | {
10 | IElectronicDevice device;
11 |
12 | public TurnTVOn(IElectronicDevice device)
13 | {
14 | this.device = device;
15 | }
16 |
17 | public void Execute()
18 | {
19 | this.device.On();
20 | }
21 |
22 | public void Undo()
23 | {
24 | this.device.Off();
25 | }
26 | }
27 |
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1 | //-------------------------------------------------------------------------------------
2 | // TurnVolumeUp.cs
3 | //-------------------------------------------------------------------------------------
4 |
5 | using UnityEngine;
6 | using System.Collections;
7 |
8 | public class TurnVolumeUp : ICommand
9 | {
10 | IElectronicDevice device;
11 |
12 | public TurnVolumeUp(IElectronicDevice device)
13 | {
14 | this.device = device;
15 | }
16 |
17 | public void Execute()
18 | {
19 | this.device.VolumeUp();
20 | }
21 |
22 | public void Undo()
23 | {
24 | this.device.VolumeDown();
25 | }
26 | }
27 |
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2 | ///
3 | /// The 'Command' abstract class that we will inherit from
4 | ///
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1 | //-------------------------------------------------------------------------------------
2 | // ATMState.cs
3 | //-------------------------------------------------------------------------------------
4 |
5 | using UnityEngine;
6 | using System.Collections;
7 |
8 |
9 | public interface ATMState
10 | {
11 |
12 | // Different states expected
13 | // HasCard, NoCard, HasPin, NoCash
14 |
15 | void insertCard();
16 |
17 | void ejectCard();
18 |
19 | void insertPin(int pinEntered);
20 |
21 | void requestCash(int cashToWithdraw);
22 |
23 | }
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1 | //-------------------------------------------------------------------------------------
2 | // HeroineBaseState.cs
3 | //-------------------------------------------------------------------------------------
4 |
5 | using UnityEngine;
6 | using System.Collections;
7 |
8 | public interface HeroineBaseState
9 | {
10 | void Update();
11 | void HandleInput();
12 |
13 | }
14 |
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1 | //-------------------------------------------------------------------------------------
2 | // TestHeroine.cs
3 | //-------------------------------------------------------------------------------------
4 |
5 | using UnityEngine;
6 | using System.Collections;
7 |
8 | public class TestHeroine : MonoBehaviour
9 | {
10 | private Heroine _heroine;
11 |
12 | void Start ( )
13 | {
14 | _heroine = new Heroine();
15 | }
16 |
17 | void Update ( )
18 | {
19 | _heroine.Update();
20 | }
21 | }
22 |
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1 | # Singleton Pattern 单例模式
2 | ## Definition
3 |
4 | Ensure a class has only one instance and provide a global point of access to it.
5 |
确保某一个类只有一个实例,而且自行实例化并向整个系统提供这个实例。
6 |
7 | 
8 |
9 |
10 | ## Participants
11 |
12 | The classes and objects participating in this pattern are:
13 |
14 | ### Singleton (LoadBalancer)
15 | * defines an Instance operation that lets clients access its unique instance. Instance is a class operation.
16 | * responsible for creating and maintaining its own unique instance.
17 |
18 |
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1 | # Screen Shot
2 | 
3 |
4 | # Reference
5 |
6 | https://www.assetstore.unity3d.com/cn/?stay#!/content/31928
7 |
8 |
9 |
10 |
11 |
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1 | //-------------------------------------------------------------------------------------
2 | // PoolObject.cs
3 | //
4 | // Created by 浅墨
5 | //-------------------------------------------------------------------------------------
6 |
7 | using UnityEngine;
8 | using System.Collections;
9 |
10 | namespace ObjectPoolPatternExample
11 | {
12 |
13 | ///
14 | /// 对象池中对象的组件
15 | ///
16 | public class PoolObject : MonoBehaviour
17 | {
18 | //名称
19 | public string PoolName;
20 | //是否已在池中(还未使用,待使用)
21 | public bool IsPooled;
22 | }
23 | }
24 |
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1 | # Reference
2 |
3 | https://www.assetstore.unity3d.com/cn/?stay#!/content/31928
4 |
5 |
6 |
7 |
8 |
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4 | }
5 |
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