├── GPUImageFilter-04
├── GPUImageFilter.xcodeproj
│ ├── project.pbxproj
│ ├── project.xcworkspace
│ │ ├── contents.xcworkspacedata
│ │ └── xcuserdata
│ │ │ └── mac.xcuserdatad
│ │ │ └── UserInterfaceState.xcuserstate
│ └── xcuserdata
│ │ └── mac.xcuserdatad
│ │ ├── xcdebugger
│ │ └── Breakpoints_v2.xcbkptlist
│ │ └── xcschemes
│ │ ├── GPUImageFilter.xcscheme
│ │ └── xcschememanagement.plist
├── GPUImageFilter
│ ├── 1.jpg
│ ├── AppDelegate.h
│ ├── AppDelegate.m
│ ├── Assets.xcassets
│ │ └── AppIcon.appiconset
│ │ │ └── Contents.json
│ ├── Base.lproj
│ │ ├── LaunchScreen.storyboard
│ │ └── Main.storyboard
│ ├── Info.plist
│ ├── SecondViewController.h
│ ├── SecondViewController.m
│ ├── ViewController.h
│ ├── ViewController.m
│ └── main.m
├── GPUImageFilterTests
│ ├── GPUImageFilterTests.m
│ └── Info.plist
├── GPUImageFilterUITests
│ ├── GPUImageFilterUITests.m
│ └── Info.plist
└── framework
│ ├── GPUImage.xcodeproj
│ ├── project.pbxproj
│ ├── project.xcworkspace
│ │ ├── contents.xcworkspacedata
│ │ └── xcuserdata
│ │ │ └── mac.xcuserdatad
│ │ │ ├── UserInterfaceState.xcuserstate
│ │ │ └── WorkspaceSettings.xcsettings
│ ├── xcshareddata
│ │ └── xcschemes
│ │ │ ├── Documentation.xcscheme
│ │ │ ├── GPUImage.xcscheme
│ │ │ └── GPUImageFramework.xcscheme
│ └── xcuserdata
│ │ └── mac.xcuserdatad
│ │ └── xcschemes
│ │ └── xcschememanagement.plist
│ ├── GPUImageMac.xcodeproj
│ ├── project.pbxproj
│ └── xcshareddata
│ │ └── xcschemes
│ │ └── GPUImage.xcscheme
│ ├── Resources
│ ├── lookup.png
│ ├── lookup_amatorka.png
│ ├── lookup_miss_etikate.png
│ ├── lookup_soft_elegance_1.png
│ └── lookup_soft_elegance_2.png
│ └── Source
│ ├── GLProgram.h
│ ├── GLProgram.m
│ ├── GPUImage.h
│ ├── GPUImage3x3ConvolutionFilter.h
│ ├── GPUImage3x3ConvolutionFilter.m
│ ├── GPUImage3x3TextureSamplingFilter.h
│ ├── GPUImage3x3TextureSamplingFilter.m
│ ├── GPUImageAdaptiveThresholdFilter.h
│ ├── GPUImageAdaptiveThresholdFilter.m
│ ├── GPUImageAddBlendFilter.h
│ ├── GPUImageAddBlendFilter.m
│ ├── GPUImageAlphaBlendFilter.h
│ ├── GPUImageAlphaBlendFilter.m
│ ├── GPUImageAmatorkaFilter.h
│ ├── GPUImageAmatorkaFilter.m
│ ├── GPUImageAverageColor.h
│ ├── GPUImageAverageColor.m
│ ├── GPUImageAverageLuminanceThresholdFilter.h
│ ├── GPUImageAverageLuminanceThresholdFilter.m
│ ├── GPUImageBilateralFilter.h
│ ├── GPUImageBilateralFilter.m
│ ├── GPUImageBoxBlurFilter.h
│ ├── GPUImageBoxBlurFilter.m
│ ├── GPUImageBrightnessFilter.h
│ ├── GPUImageBrightnessFilter.m
│ ├── GPUImageBuffer.h
│ ├── GPUImageBuffer.m
│ ├── GPUImageBulgeDistortionFilter.h
│ ├── GPUImageBulgeDistortionFilter.m
│ ├── GPUImageCGAColorspaceFilter.h
│ ├── GPUImageCGAColorspaceFilter.m
│ ├── GPUImageCannyEdgeDetectionFilter.h
│ ├── GPUImageCannyEdgeDetectionFilter.m
│ ├── GPUImageChromaKeyBlendFilter.h
│ ├── GPUImageChromaKeyBlendFilter.m
│ ├── GPUImageChromaKeyFilter.h
│ ├── GPUImageChromaKeyFilter.m
│ ├── GPUImageClosingFilter.h
│ ├── GPUImageClosingFilter.m
│ ├── GPUImageColorBlendFilter.h
│ ├── GPUImageColorBlendFilter.m
│ ├── GPUImageColorBurnBlendFilter.h
│ ├── GPUImageColorBurnBlendFilter.m
│ ├── GPUImageColorConversion.h
│ ├── GPUImageColorConversion.m
│ ├── GPUImageColorDodgeBlendFilter.h
│ ├── GPUImageColorDodgeBlendFilter.m
│ ├── GPUImageColorInvertFilter.h
│ ├── GPUImageColorInvertFilter.m
│ ├── GPUImageColorLocalBinaryPatternFilter.h
│ ├── GPUImageColorLocalBinaryPatternFilter.m
│ ├── GPUImageColorMatrixFilter.h
│ ├── GPUImageColorMatrixFilter.m
│ ├── GPUImageColorPackingFilter.h
│ ├── GPUImageColorPackingFilter.m
│ ├── GPUImageColourFASTFeatureDetector.h
│ ├── GPUImageColourFASTFeatureDetector.m
│ ├── GPUImageColourFASTSamplingOperation.h
│ ├── GPUImageColourFASTSamplingOperation.m
│ ├── GPUImageContrastFilter.h
│ ├── GPUImageContrastFilter.m
│ ├── GPUImageCropFilter.h
│ ├── GPUImageCropFilter.m
│ ├── GPUImageCrosshairGenerator.h
│ ├── GPUImageCrosshairGenerator.m
│ ├── GPUImageCrosshatchFilter.h
│ ├── GPUImageCrosshatchFilter.m
│ ├── GPUImageDarkenBlendFilter.h
│ ├── GPUImageDarkenBlendFilter.m
│ ├── GPUImageDifferenceBlendFilter.h
│ ├── GPUImageDifferenceBlendFilter.m
│ ├── GPUImageDilationFilter.h
│ ├── GPUImageDilationFilter.m
│ ├── GPUImageDirectionalNonMaximumSuppressionFilter.h
│ ├── GPUImageDirectionalNonMaximumSuppressionFilter.m
│ ├── GPUImageDirectionalSobelEdgeDetectionFilter.h
│ ├── GPUImageDirectionalSobelEdgeDetectionFilter.m
│ ├── GPUImageDissolveBlendFilter.h
│ ├── GPUImageDissolveBlendFilter.m
│ ├── GPUImageDivideBlendFilter.h
│ ├── GPUImageDivideBlendFilter.m
│ ├── GPUImageEmbossFilter.h
│ ├── GPUImageEmbossFilter.m
│ ├── GPUImageErosionFilter.h
│ ├── GPUImageErosionFilter.m
│ ├── GPUImageExclusionBlendFilter.h
│ ├── GPUImageExclusionBlendFilter.m
│ ├── GPUImageExposureFilter.h
│ ├── GPUImageExposureFilter.m
│ ├── GPUImageFASTCornerDetectionFilter.h
│ ├── GPUImageFASTCornerDetectionFilter.m
│ ├── GPUImageFalseColorFilter.h
│ ├── GPUImageFalseColorFilter.m
│ ├── GPUImageFilter.h
│ ├── GPUImageFilter.m
│ ├── GPUImageFilterGroup.h
│ ├── GPUImageFilterGroup.m
│ ├── GPUImageFilterPipeline.h
│ ├── GPUImageFilterPipeline.m
│ ├── GPUImageFourInputFilter.h
│ ├── GPUImageFourInputFilter.m
│ ├── GPUImageFramebuffer.h
│ ├── GPUImageFramebuffer.m
│ ├── GPUImageFramebufferCache.h
│ ├── GPUImageFramebufferCache.m
│ ├── GPUImageGammaFilter.h
│ ├── GPUImageGammaFilter.m
│ ├── GPUImageGaussianBlurFilter.h
│ ├── GPUImageGaussianBlurFilter.m
│ ├── GPUImageGaussianBlurPositionFilter.h
│ ├── GPUImageGaussianBlurPositionFilter.m
│ ├── GPUImageGaussianSelectiveBlurFilter.h
│ ├── GPUImageGaussianSelectiveBlurFilter.m
│ ├── GPUImageGlassSphereFilter.h
│ ├── GPUImageGlassSphereFilter.m
│ ├── GPUImageGrayscaleFilter.h
│ ├── GPUImageGrayscaleFilter.m
│ ├── GPUImageHSBFilter.h
│ ├── GPUImageHSBFilter.m
│ ├── GPUImageHalftoneFilter.h
│ ├── GPUImageHalftoneFilter.m
│ ├── GPUImageHardLightBlendFilter.h
│ ├── GPUImageHardLightBlendFilter.m
│ ├── GPUImageHarrisCornerDetectionFilter.h
│ ├── GPUImageHarrisCornerDetectionFilter.m
│ ├── GPUImageHazeFilter.h
│ ├── GPUImageHazeFilter.m
│ ├── GPUImageHighPassFilter.h
│ ├── GPUImageHighPassFilter.m
│ ├── GPUImageHighlightShadowFilter.h
│ ├── GPUImageHighlightShadowFilter.m
│ ├── GPUImageHighlightShadowTintFilter.h
│ ├── GPUImageHighlightShadowTintFilter.m
│ ├── GPUImageHistogramEqualizationFilter.h
│ ├── GPUImageHistogramEqualizationFilter.m
│ ├── GPUImageHistogramFilter.h
│ ├── GPUImageHistogramFilter.m
│ ├── GPUImageHistogramGenerator.h
│ ├── GPUImageHistogramGenerator.m
│ ├── GPUImageHoughTransformLineDetector.h
│ ├── GPUImageHoughTransformLineDetector.m
│ ├── GPUImageHueBlendFilter.h
│ ├── GPUImageHueBlendFilter.m
│ ├── GPUImageHueFilter.h
│ ├── GPUImageHueFilter.m
│ ├── GPUImageJFAVoronoiFilter.h
│ ├── GPUImageJFAVoronoiFilter.m
│ ├── GPUImageKuwaharaFilter.h
│ ├── GPUImageKuwaharaFilter.m
│ ├── GPUImageKuwaharaRadius3Filter.h
│ ├── GPUImageKuwaharaRadius3Filter.m
│ ├── GPUImageLanczosResamplingFilter.h
│ ├── GPUImageLanczosResamplingFilter.m
│ ├── GPUImageLaplacianFilter.h
│ ├── GPUImageLaplacianFilter.m
│ ├── GPUImageLevelsFilter.h
│ ├── GPUImageLevelsFilter.m
│ ├── GPUImageLightenBlendFilter.h
│ ├── GPUImageLightenBlendFilter.m
│ ├── GPUImageLineGenerator.h
│ ├── GPUImageLineGenerator.m
│ ├── GPUImageLinearBurnBlendFilter.h
│ ├── GPUImageLinearBurnBlendFilter.m
│ ├── GPUImageLocalBinaryPatternFilter.h
│ ├── GPUImageLocalBinaryPatternFilter.m
│ ├── GPUImageLookupFilter.h
│ ├── GPUImageLookupFilter.m
│ ├── GPUImageLowPassFilter.h
│ ├── GPUImageLowPassFilter.m
│ ├── GPUImageLuminanceRangeFilter.h
│ ├── GPUImageLuminanceRangeFilter.m
│ ├── GPUImageLuminanceThresholdFilter.h
│ ├── GPUImageLuminanceThresholdFilter.m
│ ├── GPUImageLuminosity.h
│ ├── GPUImageLuminosity.m
│ ├── GPUImageLuminosityBlendFilter.h
│ ├── GPUImageLuminosityBlendFilter.m
│ ├── GPUImageMaskFilter.h
│ ├── GPUImageMaskFilter.m
│ ├── GPUImageMedianFilter.h
│ ├── GPUImageMedianFilter.m
│ ├── GPUImageMissEtikateFilter.h
│ ├── GPUImageMissEtikateFilter.m
│ ├── GPUImageMonochromeFilter.h
│ ├── GPUImageMonochromeFilter.m
│ ├── GPUImageMosaicFilter.h
│ ├── GPUImageMosaicFilter.m
│ ├── GPUImageMotionBlurFilter.h
│ ├── GPUImageMotionBlurFilter.m
│ ├── GPUImageMotionDetector.h
│ ├── GPUImageMotionDetector.m
│ ├── GPUImageMovie.h
│ ├── GPUImageMovie.m
│ ├── GPUImageMovieComposition.h
│ ├── GPUImageMovieComposition.m
│ ├── GPUImageMultiplyBlendFilter.h
│ ├── GPUImageMultiplyBlendFilter.m
│ ├── GPUImageNobleCornerDetectionFilter.h
│ ├── GPUImageNobleCornerDetectionFilter.m
│ ├── GPUImageNonMaximumSuppressionFilter.h
│ ├── GPUImageNonMaximumSuppressionFilter.m
│ ├── GPUImageNormalBlendFilter.h
│ ├── GPUImageNormalBlendFilter.m
│ ├── GPUImageOpacityFilter.h
│ ├── GPUImageOpacityFilter.m
│ ├── GPUImageOpeningFilter.h
│ ├── GPUImageOpeningFilter.m
│ ├── GPUImageOutput.h
│ ├── GPUImageOutput.m
│ ├── GPUImageOverlayBlendFilter.h
│ ├── GPUImageOverlayBlendFilter.m
│ ├── GPUImageParallelCoordinateLineTransformFilter.h
│ ├── GPUImageParallelCoordinateLineTransformFilter.m
│ ├── GPUImagePerlinNoiseFilter.h
│ ├── GPUImagePerlinNoiseFilter.m
│ ├── GPUImagePinchDistortionFilter.h
│ ├── GPUImagePinchDistortionFilter.m
│ ├── GPUImagePixellateFilter.h
│ ├── GPUImagePixellateFilter.m
│ ├── GPUImagePixellatePositionFilter.h
│ ├── GPUImagePixellatePositionFilter.m
│ ├── GPUImagePoissonBlendFilter.h
│ ├── GPUImagePoissonBlendFilter.m
│ ├── GPUImagePolarPixellateFilter.h
│ ├── GPUImagePolarPixellateFilter.m
│ ├── GPUImagePolkaDotFilter.h
│ ├── GPUImagePolkaDotFilter.m
│ ├── GPUImagePosterizeFilter.h
│ ├── GPUImagePosterizeFilter.m
│ ├── GPUImagePrewittEdgeDetectionFilter.h
│ ├── GPUImagePrewittEdgeDetectionFilter.m
│ ├── GPUImageRGBClosingFilter.h
│ ├── GPUImageRGBClosingFilter.m
│ ├── GPUImageRGBDilationFilter.h
│ ├── GPUImageRGBDilationFilter.m
│ ├── GPUImageRGBErosionFilter.h
│ ├── GPUImageRGBErosionFilter.m
│ ├── GPUImageRGBFilter.h
│ ├── GPUImageRGBFilter.m
│ ├── GPUImageRGBOpeningFilter.h
│ ├── GPUImageRGBOpeningFilter.m
│ ├── GPUImageRawDataInput.h
│ ├── GPUImageRawDataInput.m
│ ├── GPUImageRawDataOutput.h
│ ├── GPUImageRawDataOutput.m
│ ├── GPUImageSaturationBlendFilter.h
│ ├── GPUImageSaturationBlendFilter.m
│ ├── GPUImageSaturationFilter.h
│ ├── GPUImageSaturationFilter.m
│ ├── GPUImageScreenBlendFilter.h
│ ├── GPUImageScreenBlendFilter.m
│ ├── GPUImageSepiaFilter.h
│ ├── GPUImageSepiaFilter.m
│ ├── GPUImageSharpenFilter.h
│ ├── GPUImageSharpenFilter.m
│ ├── GPUImageShiTomasiFeatureDetectionFilter.h
│ ├── GPUImageShiTomasiFeatureDetectionFilter.m
│ ├── GPUImageSingleComponentGaussianBlurFilter.h
│ ├── GPUImageSingleComponentGaussianBlurFilter.m
│ ├── GPUImageSketchFilter.h
│ ├── GPUImageSketchFilter.m
│ ├── GPUImageSkinToneFilter.h
│ ├── GPUImageSkinToneFilter.m
│ ├── GPUImageSmoothToonFilter.h
│ ├── GPUImageSmoothToonFilter.m
│ ├── GPUImageSobelEdgeDetectionFilter.h
│ ├── GPUImageSobelEdgeDetectionFilter.m
│ ├── GPUImageSoftEleganceFilter.h
│ ├── GPUImageSoftEleganceFilter.m
│ ├── GPUImageSoftLightBlendFilter.h
│ ├── GPUImageSoftLightBlendFilter.m
│ ├── GPUImageSolarizeFilter.h
│ ├── GPUImageSolarizeFilter.m
│ ├── GPUImageSolidColorGenerator.h
│ ├── GPUImageSolidColorGenerator.m
│ ├── GPUImageSourceOverBlendFilter.h
│ ├── GPUImageSourceOverBlendFilter.m
│ ├── GPUImageSphereRefractionFilter.h
│ ├── GPUImageSphereRefractionFilter.m
│ ├── GPUImageStillCamera.h
│ ├── GPUImageStillCamera.m
│ ├── GPUImageStretchDistortionFilter.h
│ ├── GPUImageStretchDistortionFilter.m
│ ├── GPUImageSubtractBlendFilter.h
│ ├── GPUImageSubtractBlendFilter.m
│ ├── GPUImageSwirlFilter.h
│ ├── GPUImageSwirlFilter.m
│ ├── GPUImageTextureInput.h
│ ├── GPUImageTextureInput.m
│ ├── GPUImageTextureOutput.h
│ ├── GPUImageTextureOutput.m
│ ├── GPUImageThreeInputFilter.h
│ ├── GPUImageThreeInputFilter.m
│ ├── GPUImageThresholdEdgeDetectionFilter.h
│ ├── GPUImageThresholdEdgeDetectionFilter.m
│ ├── GPUImageThresholdSketchFilter.h
│ ├── GPUImageThresholdSketchFilter.m
│ ├── GPUImageThresholdedNonMaximumSuppressionFilter.h
│ ├── GPUImageThresholdedNonMaximumSuppressionFilter.m
│ ├── GPUImageTiltShiftFilter.h
│ ├── GPUImageTiltShiftFilter.m
│ ├── GPUImageToneCurveFilter.h
│ ├── GPUImageToneCurveFilter.m
│ ├── GPUImageToonFilter.h
│ ├── GPUImageToonFilter.m
│ ├── GPUImageTransformFilter.h
│ ├── GPUImageTransformFilter.m
│ ├── GPUImageTwoInputCrossTextureSamplingFilter.h
│ ├── GPUImageTwoInputCrossTextureSamplingFilter.m
│ ├── GPUImageTwoInputFilter.h
│ ├── GPUImageTwoInputFilter.m
│ ├── GPUImageTwoPassFilter.h
│ ├── GPUImageTwoPassFilter.m
│ ├── GPUImageTwoPassTextureSamplingFilter.h
│ ├── GPUImageTwoPassTextureSamplingFilter.m
│ ├── GPUImageUIElement.h
│ ├── GPUImageUIElement.m
│ ├── GPUImageUnsharpMaskFilter.h
│ ├── GPUImageUnsharpMaskFilter.m
│ ├── GPUImageVibranceFilter.h
│ ├── GPUImageVibranceFilter.m
│ ├── GPUImageVideoCamera.h
│ ├── GPUImageVideoCamera.m
│ ├── GPUImageVignetteFilter.h
│ ├── GPUImageVignetteFilter.m
│ ├── GPUImageVoronoiConsumerFilter.h
│ ├── GPUImageVoronoiConsumerFilter.m
│ ├── GPUImageWeakPixelInclusionFilter.h
│ ├── GPUImageWeakPixelInclusionFilter.m
│ ├── GPUImageWhiteBalanceFilter.h
│ ├── GPUImageWhiteBalanceFilter.m
│ ├── GPUImageXYDerivativeFilter.h
│ ├── GPUImageXYDerivativeFilter.m
│ ├── GPUImageZoomBlurFilter.h
│ ├── GPUImageZoomBlurFilter.m
│ ├── GPUImageiOSBlurFilter.h
│ ├── GPUImageiOSBlurFilter.m
│ ├── Mac
│ ├── GPUImage.h
│ ├── GPUImageAVCamera.h
│ ├── GPUImageAVCamera.m
│ ├── GPUImageContext.h
│ ├── GPUImageContext.m
│ ├── GPUImageMac-Info.plist
│ ├── GPUImageMac-Prefix.pch
│ ├── GPUImageMovieWriter.h
│ ├── GPUImageMovieWriter.m
│ ├── GPUImagePicture.h
│ ├── GPUImagePicture.m
│ ├── GPUImageView.h
│ ├── GPUImageView.m
│ └── en.lproj
│ │ └── InfoPlist.strings
│ └── iOS
│ ├── Framework
│ ├── GPUImageFramework.h
│ ├── Info.plist
│ └── module.modulemap
│ ├── GPUImage-Prefix.pch
│ ├── GPUImageContext.h
│ ├── GPUImageContext.m
│ ├── GPUImageMovieWriter.h
│ ├── GPUImageMovieWriter.m
│ ├── GPUImagePicture+TextureSubimage.h
│ ├── GPUImagePicture+TextureSubimage.m
│ ├── GPUImagePicture.h
│ ├── GPUImagePicture.m
│ ├── GPUImageView.h
│ └── GPUImageView.m
├── GPUImageFilter-05
├── GPUImageFilter.xcodeproj
│ ├── project.pbxproj
│ ├── project.xcworkspace
│ │ ├── contents.xcworkspacedata
│ │ └── xcuserdata
│ │ │ ├── mac.xcuserdatad
│ │ │ └── UserInterfaceState.xcuserstate
│ │ │ └── qinmin.xcuserdatad
│ │ │ └── UserInterfaceState.xcuserstate
│ └── xcuserdata
│ │ ├── mac.xcuserdatad
│ │ ├── xcdebugger
│ │ │ └── Breakpoints_v2.xcbkptlist
│ │ └── xcschemes
│ │ │ ├── GPUImageFilter.xcscheme
│ │ │ └── xcschememanagement.plist
│ │ └── qinmin.xcuserdatad
│ │ ├── xcdebugger
│ │ └── Breakpoints_v2.xcbkptlist
│ │ └── xcschemes
│ │ ├── GPUImageFilter.xcscheme
│ │ └── xcschememanagement.plist
├── GPUImageFilter
│ ├── 1.jpg
│ ├── 1.mp4
│ ├── AppDelegate.h
│ ├── AppDelegate.m
│ ├── Assets.xcassets
│ │ └── AppIcon.appiconset
│ │ │ └── Contents.json
│ ├── Base.lproj
│ │ ├── LaunchScreen.storyboard
│ │ └── Main.storyboard
│ ├── ImageShowViewController.h
│ ├── ImageShowViewController.m
│ ├── Info.plist
│ ├── SecondViewController.h
│ ├── SecondViewController.m
│ ├── ThirdViewController.h
│ ├── ThirdViewController.m
│ ├── ViewController.h
│ ├── ViewController.m
│ └── main.m
├── GPUImageFilterTests
│ ├── GPUImageFilterTests.m
│ └── Info.plist
├── GPUImageFilterUITests
│ ├── GPUImageFilterUITests.m
│ └── Info.plist
└── framework
│ ├── GPUImage.xcodeproj
│ ├── project.pbxproj
│ ├── project.xcworkspace
│ │ ├── contents.xcworkspacedata
│ │ └── xcuserdata
│ │ │ └── mac.xcuserdatad
│ │ │ ├── UserInterfaceState.xcuserstate
│ │ │ └── WorkspaceSettings.xcsettings
│ ├── xcshareddata
│ │ └── xcschemes
│ │ │ ├── Documentation.xcscheme
│ │ │ ├── GPUImage.xcscheme
│ │ │ └── GPUImageFramework.xcscheme
│ └── xcuserdata
│ │ ├── mac.xcuserdatad
│ │ └── xcschemes
│ │ │ └── xcschememanagement.plist
│ │ └── qinmin.xcuserdatad
│ │ └── xcschemes
│ │ └── xcschememanagement.plist
│ ├── GPUImageMac.xcodeproj
│ ├── project.pbxproj
│ └── xcshareddata
│ │ └── xcschemes
│ │ └── GPUImage.xcscheme
│ ├── Resources
│ ├── lookup.png
│ ├── lookup_amatorka.png
│ ├── lookup_miss_etikate.png
│ ├── lookup_soft_elegance_1.png
│ └── lookup_soft_elegance_2.png
│ └── Source
│ ├── GLProgram.h
│ ├── GLProgram.m
│ ├── GPUImage.h
│ ├── GPUImage3x3ConvolutionFilter.h
│ ├── GPUImage3x3ConvolutionFilter.m
│ ├── GPUImage3x3TextureSamplingFilter.h
│ ├── GPUImage3x3TextureSamplingFilter.m
│ ├── GPUImageAdaptiveThresholdFilter.h
│ ├── GPUImageAdaptiveThresholdFilter.m
│ ├── GPUImageAddBlendFilter.h
│ ├── GPUImageAddBlendFilter.m
│ ├── GPUImageAlphaBlendFilter.h
│ ├── GPUImageAlphaBlendFilter.m
│ ├── GPUImageAmatorkaFilter.h
│ ├── GPUImageAmatorkaFilter.m
│ ├── GPUImageAverageColor.h
│ ├── GPUImageAverageColor.m
│ ├── GPUImageAverageLuminanceThresholdFilter.h
│ ├── GPUImageAverageLuminanceThresholdFilter.m
│ ├── GPUImageBilateralFilter.h
│ ├── GPUImageBilateralFilter.m
│ ├── GPUImageBoxBlurFilter.h
│ ├── GPUImageBoxBlurFilter.m
│ ├── GPUImageBrightnessFilter.h
│ ├── GPUImageBrightnessFilter.m
│ ├── GPUImageBuffer.h
│ ├── GPUImageBuffer.m
│ ├── GPUImageBulgeDistortionFilter.h
│ ├── GPUImageBulgeDistortionFilter.m
│ ├── GPUImageCGAColorspaceFilter.h
│ ├── GPUImageCGAColorspaceFilter.m
│ ├── GPUImageCannyEdgeDetectionFilter.h
│ ├── GPUImageCannyEdgeDetectionFilter.m
│ ├── GPUImageChromaKeyBlendFilter.h
│ ├── GPUImageChromaKeyBlendFilter.m
│ ├── GPUImageChromaKeyFilter.h
│ ├── GPUImageChromaKeyFilter.m
│ ├── GPUImageClosingFilter.h
│ ├── GPUImageClosingFilter.m
│ ├── GPUImageColorBlendFilter.h
│ ├── GPUImageColorBlendFilter.m
│ ├── GPUImageColorBurnBlendFilter.h
│ ├── GPUImageColorBurnBlendFilter.m
│ ├── GPUImageColorConversion.h
│ ├── GPUImageColorConversion.m
│ ├── GPUImageColorDodgeBlendFilter.h
│ ├── GPUImageColorDodgeBlendFilter.m
│ ├── GPUImageColorInvertFilter.h
│ ├── GPUImageColorInvertFilter.m
│ ├── GPUImageColorLocalBinaryPatternFilter.h
│ ├── GPUImageColorLocalBinaryPatternFilter.m
│ ├── GPUImageColorMatrixFilter.h
│ ├── GPUImageColorMatrixFilter.m
│ ├── GPUImageColorPackingFilter.h
│ ├── GPUImageColorPackingFilter.m
│ ├── GPUImageColourFASTFeatureDetector.h
│ ├── GPUImageColourFASTFeatureDetector.m
│ ├── GPUImageColourFASTSamplingOperation.h
│ ├── GPUImageColourFASTSamplingOperation.m
│ ├── GPUImageContrastFilter.h
│ ├── GPUImageContrastFilter.m
│ ├── GPUImageCropFilter.h
│ ├── GPUImageCropFilter.m
│ ├── GPUImageCrosshairGenerator.h
│ ├── GPUImageCrosshairGenerator.m
│ ├── GPUImageCrosshatchFilter.h
│ ├── GPUImageCrosshatchFilter.m
│ ├── GPUImageDarkenBlendFilter.h
│ ├── GPUImageDarkenBlendFilter.m
│ ├── GPUImageDifferenceBlendFilter.h
│ ├── GPUImageDifferenceBlendFilter.m
│ ├── GPUImageDilationFilter.h
│ ├── GPUImageDilationFilter.m
│ ├── GPUImageDirectionalNonMaximumSuppressionFilter.h
│ ├── GPUImageDirectionalNonMaximumSuppressionFilter.m
│ ├── GPUImageDirectionalSobelEdgeDetectionFilter.h
│ ├── GPUImageDirectionalSobelEdgeDetectionFilter.m
│ ├── GPUImageDissolveBlendFilter.h
│ ├── GPUImageDissolveBlendFilter.m
│ ├── GPUImageDivideBlendFilter.h
│ ├── GPUImageDivideBlendFilter.m
│ ├── GPUImageEmbossFilter.h
│ ├── GPUImageEmbossFilter.m
│ ├── GPUImageErosionFilter.h
│ ├── GPUImageErosionFilter.m
│ ├── GPUImageExclusionBlendFilter.h
│ ├── GPUImageExclusionBlendFilter.m
│ ├── GPUImageExposureFilter.h
│ ├── GPUImageExposureFilter.m
│ ├── GPUImageFASTCornerDetectionFilter.h
│ ├── GPUImageFASTCornerDetectionFilter.m
│ ├── GPUImageFalseColorFilter.h
│ ├── GPUImageFalseColorFilter.m
│ ├── GPUImageFilter.h
│ ├── GPUImageFilter.m
│ ├── GPUImageFilterGroup.h
│ ├── GPUImageFilterGroup.m
│ ├── GPUImageFilterPipeline.h
│ ├── GPUImageFilterPipeline.m
│ ├── GPUImageFourInputFilter.h
│ ├── GPUImageFourInputFilter.m
│ ├── GPUImageFramebuffer.h
│ ├── GPUImageFramebuffer.m
│ ├── GPUImageFramebufferCache.h
│ ├── GPUImageFramebufferCache.m
│ ├── GPUImageGammaFilter.h
│ ├── GPUImageGammaFilter.m
│ ├── GPUImageGaussianBlurFilter.h
│ ├── GPUImageGaussianBlurFilter.m
│ ├── GPUImageGaussianBlurPositionFilter.h
│ ├── GPUImageGaussianBlurPositionFilter.m
│ ├── GPUImageGaussianSelectiveBlurFilter.h
│ ├── GPUImageGaussianSelectiveBlurFilter.m
│ ├── GPUImageGlassSphereFilter.h
│ ├── GPUImageGlassSphereFilter.m
│ ├── GPUImageGrayscaleFilter.h
│ ├── GPUImageGrayscaleFilter.m
│ ├── GPUImageHSBFilter.h
│ ├── GPUImageHSBFilter.m
│ ├── GPUImageHalftoneFilter.h
│ ├── GPUImageHalftoneFilter.m
│ ├── GPUImageHardLightBlendFilter.h
│ ├── GPUImageHardLightBlendFilter.m
│ ├── GPUImageHarrisCornerDetectionFilter.h
│ ├── GPUImageHarrisCornerDetectionFilter.m
│ ├── GPUImageHazeFilter.h
│ ├── GPUImageHazeFilter.m
│ ├── GPUImageHighPassFilter.h
│ ├── GPUImageHighPassFilter.m
│ ├── GPUImageHighlightShadowFilter.h
│ ├── GPUImageHighlightShadowFilter.m
│ ├── GPUImageHighlightShadowTintFilter.h
│ ├── GPUImageHighlightShadowTintFilter.m
│ ├── GPUImageHistogramEqualizationFilter.h
│ ├── GPUImageHistogramEqualizationFilter.m
│ ├── GPUImageHistogramFilter.h
│ ├── GPUImageHistogramFilter.m
│ ├── GPUImageHistogramGenerator.h
│ ├── GPUImageHistogramGenerator.m
│ ├── GPUImageHoughTransformLineDetector.h
│ ├── GPUImageHoughTransformLineDetector.m
│ ├── GPUImageHueBlendFilter.h
│ ├── GPUImageHueBlendFilter.m
│ ├── GPUImageHueFilter.h
│ ├── GPUImageHueFilter.m
│ ├── GPUImageJFAVoronoiFilter.h
│ ├── GPUImageJFAVoronoiFilter.m
│ ├── GPUImageKuwaharaFilter.h
│ ├── GPUImageKuwaharaFilter.m
│ ├── GPUImageKuwaharaRadius3Filter.h
│ ├── GPUImageKuwaharaRadius3Filter.m
│ ├── GPUImageLanczosResamplingFilter.h
│ ├── GPUImageLanczosResamplingFilter.m
│ ├── GPUImageLaplacianFilter.h
│ ├── GPUImageLaplacianFilter.m
│ ├── GPUImageLevelsFilter.h
│ ├── GPUImageLevelsFilter.m
│ ├── GPUImageLightenBlendFilter.h
│ ├── GPUImageLightenBlendFilter.m
│ ├── GPUImageLineGenerator.h
│ ├── GPUImageLineGenerator.m
│ ├── GPUImageLinearBurnBlendFilter.h
│ ├── GPUImageLinearBurnBlendFilter.m
│ ├── GPUImageLocalBinaryPatternFilter.h
│ ├── GPUImageLocalBinaryPatternFilter.m
│ ├── GPUImageLookupFilter.h
│ ├── GPUImageLookupFilter.m
│ ├── GPUImageLowPassFilter.h
│ ├── GPUImageLowPassFilter.m
│ ├── GPUImageLuminanceRangeFilter.h
│ ├── GPUImageLuminanceRangeFilter.m
│ ├── GPUImageLuminanceThresholdFilter.h
│ ├── GPUImageLuminanceThresholdFilter.m
│ ├── GPUImageLuminosity.h
│ ├── GPUImageLuminosity.m
│ ├── GPUImageLuminosityBlendFilter.h
│ ├── GPUImageLuminosityBlendFilter.m
│ ├── GPUImageMaskFilter.h
│ ├── GPUImageMaskFilter.m
│ ├── GPUImageMedianFilter.h
│ ├── GPUImageMedianFilter.m
│ ├── GPUImageMissEtikateFilter.h
│ ├── GPUImageMissEtikateFilter.m
│ ├── GPUImageMonochromeFilter.h
│ ├── GPUImageMonochromeFilter.m
│ ├── GPUImageMosaicFilter.h
│ ├── GPUImageMosaicFilter.m
│ ├── GPUImageMotionBlurFilter.h
│ ├── GPUImageMotionBlurFilter.m
│ ├── GPUImageMotionDetector.h
│ ├── GPUImageMotionDetector.m
│ ├── GPUImageMovie.h
│ ├── GPUImageMovie.m
│ ├── GPUImageMovieComposition.h
│ ├── GPUImageMovieComposition.m
│ ├── GPUImageMultiplyBlendFilter.h
│ ├── GPUImageMultiplyBlendFilter.m
│ ├── GPUImageNobleCornerDetectionFilter.h
│ ├── GPUImageNobleCornerDetectionFilter.m
│ ├── GPUImageNonMaximumSuppressionFilter.h
│ ├── GPUImageNonMaximumSuppressionFilter.m
│ ├── GPUImageNormalBlendFilter.h
│ ├── GPUImageNormalBlendFilter.m
│ ├── GPUImageOpacityFilter.h
│ ├── GPUImageOpacityFilter.m
│ ├── GPUImageOpeningFilter.h
│ ├── GPUImageOpeningFilter.m
│ ├── GPUImageOutput.h
│ ├── GPUImageOutput.m
│ ├── GPUImageOverlayBlendFilter.h
│ ├── GPUImageOverlayBlendFilter.m
│ ├── GPUImageParallelCoordinateLineTransformFilter.h
│ ├── GPUImageParallelCoordinateLineTransformFilter.m
│ ├── GPUImagePerlinNoiseFilter.h
│ ├── GPUImagePerlinNoiseFilter.m
│ ├── GPUImagePinchDistortionFilter.h
│ ├── GPUImagePinchDistortionFilter.m
│ ├── GPUImagePixellateFilter.h
│ ├── GPUImagePixellateFilter.m
│ ├── GPUImagePixellatePositionFilter.h
│ ├── GPUImagePixellatePositionFilter.m
│ ├── GPUImagePoissonBlendFilter.h
│ ├── GPUImagePoissonBlendFilter.m
│ ├── GPUImagePolarPixellateFilter.h
│ ├── GPUImagePolarPixellateFilter.m
│ ├── GPUImagePolkaDotFilter.h
│ ├── GPUImagePolkaDotFilter.m
│ ├── GPUImagePosterizeFilter.h
│ ├── GPUImagePosterizeFilter.m
│ ├── GPUImagePrewittEdgeDetectionFilter.h
│ ├── GPUImagePrewittEdgeDetectionFilter.m
│ ├── GPUImageRGBClosingFilter.h
│ ├── GPUImageRGBClosingFilter.m
│ ├── GPUImageRGBDilationFilter.h
│ ├── GPUImageRGBDilationFilter.m
│ ├── GPUImageRGBErosionFilter.h
│ ├── GPUImageRGBErosionFilter.m
│ ├── GPUImageRGBFilter.h
│ ├── GPUImageRGBFilter.m
│ ├── GPUImageRGBOpeningFilter.h
│ ├── GPUImageRGBOpeningFilter.m
│ ├── GPUImageRawDataInput.h
│ ├── GPUImageRawDataInput.m
│ ├── GPUImageRawDataOutput.h
│ ├── GPUImageRawDataOutput.m
│ ├── GPUImageSaturationBlendFilter.h
│ ├── GPUImageSaturationBlendFilter.m
│ ├── GPUImageSaturationFilter.h
│ ├── GPUImageSaturationFilter.m
│ ├── GPUImageScreenBlendFilter.h
│ ├── GPUImageScreenBlendFilter.m
│ ├── GPUImageSepiaFilter.h
│ ├── GPUImageSepiaFilter.m
│ ├── GPUImageSharpenFilter.h
│ ├── GPUImageSharpenFilter.m
│ ├── GPUImageShiTomasiFeatureDetectionFilter.h
│ ├── GPUImageShiTomasiFeatureDetectionFilter.m
│ ├── GPUImageSingleComponentGaussianBlurFilter.h
│ ├── GPUImageSingleComponentGaussianBlurFilter.m
│ ├── GPUImageSketchFilter.h
│ ├── GPUImageSketchFilter.m
│ ├── GPUImageSkinToneFilter.h
│ ├── GPUImageSkinToneFilter.m
│ ├── GPUImageSmoothToonFilter.h
│ ├── GPUImageSmoothToonFilter.m
│ ├── GPUImageSobelEdgeDetectionFilter.h
│ ├── GPUImageSobelEdgeDetectionFilter.m
│ ├── GPUImageSoftEleganceFilter.h
│ ├── GPUImageSoftEleganceFilter.m
│ ├── GPUImageSoftLightBlendFilter.h
│ ├── GPUImageSoftLightBlendFilter.m
│ ├── GPUImageSolarizeFilter.h
│ ├── GPUImageSolarizeFilter.m
│ ├── GPUImageSolidColorGenerator.h
│ ├── GPUImageSolidColorGenerator.m
│ ├── GPUImageSourceOverBlendFilter.h
│ ├── GPUImageSourceOverBlendFilter.m
│ ├── GPUImageSphereRefractionFilter.h
│ ├── GPUImageSphereRefractionFilter.m
│ ├── GPUImageStillCamera.h
│ ├── GPUImageStillCamera.m
│ ├── GPUImageStretchDistortionFilter.h
│ ├── GPUImageStretchDistortionFilter.m
│ ├── GPUImageSubtractBlendFilter.h
│ ├── GPUImageSubtractBlendFilter.m
│ ├── GPUImageSwirlFilter.h
│ ├── GPUImageSwirlFilter.m
│ ├── GPUImageTextureInput.h
│ ├── GPUImageTextureInput.m
│ ├── GPUImageTextureOutput.h
│ ├── GPUImageTextureOutput.m
│ ├── GPUImageThreeInputFilter.h
│ ├── GPUImageThreeInputFilter.m
│ ├── GPUImageThresholdEdgeDetectionFilter.h
│ ├── GPUImageThresholdEdgeDetectionFilter.m
│ ├── GPUImageThresholdSketchFilter.h
│ ├── GPUImageThresholdSketchFilter.m
│ ├── GPUImageThresholdedNonMaximumSuppressionFilter.h
│ ├── GPUImageThresholdedNonMaximumSuppressionFilter.m
│ ├── GPUImageTiltShiftFilter.h
│ ├── GPUImageTiltShiftFilter.m
│ ├── GPUImageToneCurveFilter.h
│ ├── GPUImageToneCurveFilter.m
│ ├── GPUImageToonFilter.h
│ ├── GPUImageToonFilter.m
│ ├── GPUImageTransformFilter.h
│ ├── GPUImageTransformFilter.m
│ ├── GPUImageTwoInputCrossTextureSamplingFilter.h
│ ├── GPUImageTwoInputCrossTextureSamplingFilter.m
│ ├── GPUImageTwoInputFilter.h
│ ├── GPUImageTwoInputFilter.m
│ ├── GPUImageTwoPassFilter.h
│ ├── GPUImageTwoPassFilter.m
│ ├── GPUImageTwoPassTextureSamplingFilter.h
│ ├── GPUImageTwoPassTextureSamplingFilter.m
│ ├── GPUImageUIElement.h
│ ├── GPUImageUIElement.m
│ ├── GPUImageUnsharpMaskFilter.h
│ ├── GPUImageUnsharpMaskFilter.m
│ ├── GPUImageVibranceFilter.h
│ ├── GPUImageVibranceFilter.m
│ ├── GPUImageVideoCamera.h
│ ├── GPUImageVideoCamera.m
│ ├── GPUImageVignetteFilter.h
│ ├── GPUImageVignetteFilter.m
│ ├── GPUImageVoronoiConsumerFilter.h
│ ├── GPUImageVoronoiConsumerFilter.m
│ ├── GPUImageWeakPixelInclusionFilter.h
│ ├── GPUImageWeakPixelInclusionFilter.m
│ ├── GPUImageWhiteBalanceFilter.h
│ ├── GPUImageWhiteBalanceFilter.m
│ ├── GPUImageXYDerivativeFilter.h
│ ├── GPUImageXYDerivativeFilter.m
│ ├── GPUImageZoomBlurFilter.h
│ ├── GPUImageZoomBlurFilter.m
│ ├── GPUImageiOSBlurFilter.h
│ ├── GPUImageiOSBlurFilter.m
│ ├── Mac
│ ├── GPUImage.h
│ ├── GPUImageAVCamera.h
│ ├── GPUImageAVCamera.m
│ ├── GPUImageContext.h
│ ├── GPUImageContext.m
│ ├── GPUImageMac-Info.plist
│ ├── GPUImageMac-Prefix.pch
│ ├── GPUImageMovieWriter.h
│ ├── GPUImageMovieWriter.m
│ ├── GPUImagePicture.h
│ ├── GPUImagePicture.m
│ ├── GPUImageView.h
│ ├── GPUImageView.m
│ └── en.lproj
│ │ └── InfoPlist.strings
│ └── iOS
│ ├── Framework
│ ├── GPUImageFramework.h
│ ├── Info.plist
│ └── module.modulemap
│ ├── GPUImage-Prefix.pch
│ ├── GPUImageContext.h
│ ├── GPUImageContext.m
│ ├── GPUImageMovieWriter.h
│ ├── GPUImageMovieWriter.m
│ ├── GPUImagePicture+TextureSubimage.h
│ ├── GPUImagePicture+TextureSubimage.m
│ ├── GPUImagePicture.h
│ ├── GPUImagePicture.m
│ ├── GPUImageView.h
│ └── GPUImageView.m
├── GPUImageFilter-06
├── GPUImageFilter.xcodeproj
│ ├── project.pbxproj
│ ├── project.xcworkspace
│ │ ├── contents.xcworkspacedata
│ │ └── xcuserdata
│ │ │ ├── mac.xcuserdatad
│ │ │ └── UserInterfaceState.xcuserstate
│ │ │ └── qinmin.xcuserdatad
│ │ │ └── UserInterfaceState.xcuserstate
│ └── xcuserdata
│ │ ├── mac.xcuserdatad
│ │ ├── xcdebugger
│ │ │ └── Breakpoints_v2.xcbkptlist
│ │ └── xcschemes
│ │ │ ├── GPUImageFilter.xcscheme
│ │ │ └── xcschememanagement.plist
│ │ └── qinmin.xcuserdatad
│ │ ├── xcdebugger
│ │ └── Breakpoints_v2.xcbkptlist
│ │ └── xcschemes
│ │ ├── GPUImageFilter.xcscheme
│ │ └── xcschememanagement.plist
├── GPUImageFilter
│ ├── 1.jpg
│ ├── 2.jpg
│ ├── 3.jpg
│ ├── AppDelegate.h
│ ├── AppDelegate.m
│ ├── Assets.xcassets
│ │ └── AppIcon.appiconset
│ │ │ └── Contents.json
│ ├── Base.lproj
│ │ ├── LaunchScreen.storyboard
│ │ └── Main.storyboard
│ ├── Info.plist
│ ├── SecondViewController.h
│ ├── SecondViewController.m
│ ├── Utils
│ │ ├── PngUtil.c
│ │ ├── PngUtil.h
│ │ ├── QMImageHelper.h
│ │ ├── QMImageHelper.m
│ │ └── png
│ │ │ ├── include
│ │ │ └── ios
│ │ │ │ ├── png.h
│ │ │ │ ├── pngconf.h
│ │ │ │ └── pnglibconf.h
│ │ │ └── prebuilt
│ │ │ └── ios
│ │ │ └── libpng.a
│ ├── ViewController.h
│ ├── ViewController.m
│ └── main.m
├── GPUImageFilterTests
│ ├── GPUImageFilterTests.m
│ └── Info.plist
├── GPUImageFilterUITests
│ ├── GPUImageFilterUITests.m
│ └── Info.plist
└── framework
│ ├── GPUImage.xcodeproj
│ ├── project.pbxproj
│ ├── project.xcworkspace
│ │ ├── contents.xcworkspacedata
│ │ └── xcuserdata
│ │ │ └── mac.xcuserdatad
│ │ │ ├── UserInterfaceState.xcuserstate
│ │ │ └── WorkspaceSettings.xcsettings
│ ├── xcshareddata
│ │ └── xcschemes
│ │ │ ├── Documentation.xcscheme
│ │ │ ├── GPUImage.xcscheme
│ │ │ └── GPUImageFramework.xcscheme
│ └── xcuserdata
│ │ ├── mac.xcuserdatad
│ │ └── xcschemes
│ │ │ └── xcschememanagement.plist
│ │ └── qinmin.xcuserdatad
│ │ └── xcschemes
│ │ └── xcschememanagement.plist
│ ├── GPUImageMac.xcodeproj
│ ├── project.pbxproj
│ └── xcshareddata
│ │ └── xcschemes
│ │ └── GPUImage.xcscheme
│ ├── Resources
│ ├── lookup.png
│ ├── lookup_amatorka.png
│ ├── lookup_miss_etikate.png
│ ├── lookup_soft_elegance_1.png
│ └── lookup_soft_elegance_2.png
│ └── Source
│ ├── GLProgram.h
│ ├── GLProgram.m
│ ├── GPUImage.h
│ ├── GPUImage3x3ConvolutionFilter.h
│ ├── GPUImage3x3ConvolutionFilter.m
│ ├── GPUImage3x3TextureSamplingFilter.h
│ ├── GPUImage3x3TextureSamplingFilter.m
│ ├── GPUImageAdaptiveThresholdFilter.h
│ ├── GPUImageAdaptiveThresholdFilter.m
│ ├── GPUImageAddBlendFilter.h
│ ├── GPUImageAddBlendFilter.m
│ ├── GPUImageAlphaBlendFilter.h
│ ├── GPUImageAlphaBlendFilter.m
│ ├── GPUImageAmatorkaFilter.h
│ ├── GPUImageAmatorkaFilter.m
│ ├── GPUImageAverageColor.h
│ ├── GPUImageAverageColor.m
│ ├── GPUImageAverageLuminanceThresholdFilter.h
│ ├── GPUImageAverageLuminanceThresholdFilter.m
│ ├── GPUImageBilateralFilter.h
│ ├── GPUImageBilateralFilter.m
│ ├── GPUImageBoxBlurFilter.h
│ ├── GPUImageBoxBlurFilter.m
│ ├── GPUImageBrightnessFilter.h
│ ├── GPUImageBrightnessFilter.m
│ ├── GPUImageBuffer.h
│ ├── GPUImageBuffer.m
│ ├── GPUImageBulgeDistortionFilter.h
│ ├── GPUImageBulgeDistortionFilter.m
│ ├── GPUImageCGAColorspaceFilter.h
│ ├── GPUImageCGAColorspaceFilter.m
│ ├── GPUImageCannyEdgeDetectionFilter.h
│ ├── GPUImageCannyEdgeDetectionFilter.m
│ ├── GPUImageChromaKeyBlendFilter.h
│ ├── GPUImageChromaKeyBlendFilter.m
│ ├── GPUImageChromaKeyFilter.h
│ ├── GPUImageChromaKeyFilter.m
│ ├── GPUImageClosingFilter.h
│ ├── GPUImageClosingFilter.m
│ ├── GPUImageColorBlendFilter.h
│ ├── GPUImageColorBlendFilter.m
│ ├── GPUImageColorBurnBlendFilter.h
│ ├── GPUImageColorBurnBlendFilter.m
│ ├── GPUImageColorConversion.h
│ ├── GPUImageColorConversion.m
│ ├── GPUImageColorDodgeBlendFilter.h
│ ├── GPUImageColorDodgeBlendFilter.m
│ ├── GPUImageColorInvertFilter.h
│ ├── GPUImageColorInvertFilter.m
│ ├── GPUImageColorLocalBinaryPatternFilter.h
│ ├── GPUImageColorLocalBinaryPatternFilter.m
│ ├── GPUImageColorMatrixFilter.h
│ ├── GPUImageColorMatrixFilter.m
│ ├── GPUImageColorPackingFilter.h
│ ├── GPUImageColorPackingFilter.m
│ ├── GPUImageColourFASTFeatureDetector.h
│ ├── GPUImageColourFASTFeatureDetector.m
│ ├── GPUImageColourFASTSamplingOperation.h
│ ├── GPUImageColourFASTSamplingOperation.m
│ ├── GPUImageContrastFilter.h
│ ├── GPUImageContrastFilter.m
│ ├── GPUImageCropFilter.h
│ ├── GPUImageCropFilter.m
│ ├── GPUImageCrosshairGenerator.h
│ ├── GPUImageCrosshairGenerator.m
│ ├── GPUImageCrosshatchFilter.h
│ ├── GPUImageCrosshatchFilter.m
│ ├── GPUImageDarkenBlendFilter.h
│ ├── GPUImageDarkenBlendFilter.m
│ ├── GPUImageDifferenceBlendFilter.h
│ ├── GPUImageDifferenceBlendFilter.m
│ ├── GPUImageDilationFilter.h
│ ├── GPUImageDilationFilter.m
│ ├── GPUImageDirectionalNonMaximumSuppressionFilter.h
│ ├── GPUImageDirectionalNonMaximumSuppressionFilter.m
│ ├── GPUImageDirectionalSobelEdgeDetectionFilter.h
│ ├── GPUImageDirectionalSobelEdgeDetectionFilter.m
│ ├── GPUImageDissolveBlendFilter.h
│ ├── GPUImageDissolveBlendFilter.m
│ ├── GPUImageDivideBlendFilter.h
│ ├── GPUImageDivideBlendFilter.m
│ ├── GPUImageEmbossFilter.h
│ ├── GPUImageEmbossFilter.m
│ ├── GPUImageErosionFilter.h
│ ├── GPUImageErosionFilter.m
│ ├── GPUImageExclusionBlendFilter.h
│ ├── GPUImageExclusionBlendFilter.m
│ ├── GPUImageExposureFilter.h
│ ├── GPUImageExposureFilter.m
│ ├── GPUImageFASTCornerDetectionFilter.h
│ ├── GPUImageFASTCornerDetectionFilter.m
│ ├── GPUImageFalseColorFilter.h
│ ├── GPUImageFalseColorFilter.m
│ ├── GPUImageFilter.h
│ ├── GPUImageFilter.m
│ ├── GPUImageFilterGroup.h
│ ├── GPUImageFilterGroup.m
│ ├── GPUImageFilterPipeline.h
│ ├── GPUImageFilterPipeline.m
│ ├── GPUImageFourInputFilter.h
│ ├── GPUImageFourInputFilter.m
│ ├── GPUImageFramebuffer.h
│ ├── GPUImageFramebuffer.m
│ ├── GPUImageFramebufferCache.h
│ ├── GPUImageFramebufferCache.m
│ ├── GPUImageGammaFilter.h
│ ├── GPUImageGammaFilter.m
│ ├── GPUImageGaussianBlurFilter.h
│ ├── GPUImageGaussianBlurFilter.m
│ ├── GPUImageGaussianBlurPositionFilter.h
│ ├── GPUImageGaussianBlurPositionFilter.m
│ ├── GPUImageGaussianSelectiveBlurFilter.h
│ ├── GPUImageGaussianSelectiveBlurFilter.m
│ ├── GPUImageGlassSphereFilter.h
│ ├── GPUImageGlassSphereFilter.m
│ ├── GPUImageGrayscaleFilter.h
│ ├── GPUImageGrayscaleFilter.m
│ ├── GPUImageHSBFilter.h
│ ├── GPUImageHSBFilter.m
│ ├── GPUImageHalftoneFilter.h
│ ├── GPUImageHalftoneFilter.m
│ ├── GPUImageHardLightBlendFilter.h
│ ├── GPUImageHardLightBlendFilter.m
│ ├── GPUImageHarrisCornerDetectionFilter.h
│ ├── GPUImageHarrisCornerDetectionFilter.m
│ ├── GPUImageHazeFilter.h
│ ├── GPUImageHazeFilter.m
│ ├── GPUImageHighPassFilter.h
│ ├── GPUImageHighPassFilter.m
│ ├── GPUImageHighlightShadowFilter.h
│ ├── GPUImageHighlightShadowFilter.m
│ ├── GPUImageHighlightShadowTintFilter.h
│ ├── GPUImageHighlightShadowTintFilter.m
│ ├── GPUImageHistogramEqualizationFilter.h
│ ├── GPUImageHistogramEqualizationFilter.m
│ ├── GPUImageHistogramFilter.h
│ ├── GPUImageHistogramFilter.m
│ ├── GPUImageHistogramGenerator.h
│ ├── GPUImageHistogramGenerator.m
│ ├── GPUImageHoughTransformLineDetector.h
│ ├── GPUImageHoughTransformLineDetector.m
│ ├── GPUImageHueBlendFilter.h
│ ├── GPUImageHueBlendFilter.m
│ ├── GPUImageHueFilter.h
│ ├── GPUImageHueFilter.m
│ ├── GPUImageJFAVoronoiFilter.h
│ ├── GPUImageJFAVoronoiFilter.m
│ ├── GPUImageKuwaharaFilter.h
│ ├── GPUImageKuwaharaFilter.m
│ ├── GPUImageKuwaharaRadius3Filter.h
│ ├── GPUImageKuwaharaRadius3Filter.m
│ ├── GPUImageLanczosResamplingFilter.h
│ ├── GPUImageLanczosResamplingFilter.m
│ ├── GPUImageLaplacianFilter.h
│ ├── GPUImageLaplacianFilter.m
│ ├── GPUImageLevelsFilter.h
│ ├── GPUImageLevelsFilter.m
│ ├── GPUImageLightenBlendFilter.h
│ ├── GPUImageLightenBlendFilter.m
│ ├── GPUImageLineGenerator.h
│ ├── GPUImageLineGenerator.m
│ ├── GPUImageLinearBurnBlendFilter.h
│ ├── GPUImageLinearBurnBlendFilter.m
│ ├── GPUImageLocalBinaryPatternFilter.h
│ ├── GPUImageLocalBinaryPatternFilter.m
│ ├── GPUImageLookupFilter.h
│ ├── GPUImageLookupFilter.m
│ ├── GPUImageLowPassFilter.h
│ ├── GPUImageLowPassFilter.m
│ ├── GPUImageLuminanceRangeFilter.h
│ ├── GPUImageLuminanceRangeFilter.m
│ ├── GPUImageLuminanceThresholdFilter.h
│ ├── GPUImageLuminanceThresholdFilter.m
│ ├── GPUImageLuminosity.h
│ ├── GPUImageLuminosity.m
│ ├── GPUImageLuminosityBlendFilter.h
│ ├── GPUImageLuminosityBlendFilter.m
│ ├── GPUImageMaskFilter.h
│ ├── GPUImageMaskFilter.m
│ ├── GPUImageMedianFilter.h
│ ├── GPUImageMedianFilter.m
│ ├── GPUImageMissEtikateFilter.h
│ ├── GPUImageMissEtikateFilter.m
│ ├── GPUImageMonochromeFilter.h
│ ├── GPUImageMonochromeFilter.m
│ ├── GPUImageMosaicFilter.h
│ ├── GPUImageMosaicFilter.m
│ ├── GPUImageMotionBlurFilter.h
│ ├── GPUImageMotionBlurFilter.m
│ ├── GPUImageMotionDetector.h
│ ├── GPUImageMotionDetector.m
│ ├── GPUImageMovie.h
│ ├── GPUImageMovie.m
│ ├── GPUImageMovieComposition.h
│ ├── GPUImageMovieComposition.m
│ ├── GPUImageMultiplyBlendFilter.h
│ ├── GPUImageMultiplyBlendFilter.m
│ ├── GPUImageNobleCornerDetectionFilter.h
│ ├── GPUImageNobleCornerDetectionFilter.m
│ ├── GPUImageNonMaximumSuppressionFilter.h
│ ├── GPUImageNonMaximumSuppressionFilter.m
│ ├── GPUImageNormalBlendFilter.h
│ ├── GPUImageNormalBlendFilter.m
│ ├── GPUImageOpacityFilter.h
│ ├── GPUImageOpacityFilter.m
│ ├── GPUImageOpeningFilter.h
│ ├── GPUImageOpeningFilter.m
│ ├── GPUImageOutput.h
│ ├── GPUImageOutput.m
│ ├── GPUImageOverlayBlendFilter.h
│ ├── GPUImageOverlayBlendFilter.m
│ ├── GPUImageParallelCoordinateLineTransformFilter.h
│ ├── GPUImageParallelCoordinateLineTransformFilter.m
│ ├── GPUImagePerlinNoiseFilter.h
│ ├── GPUImagePerlinNoiseFilter.m
│ ├── GPUImagePinchDistortionFilter.h
│ ├── GPUImagePinchDistortionFilter.m
│ ├── GPUImagePixellateFilter.h
│ ├── GPUImagePixellateFilter.m
│ ├── GPUImagePixellatePositionFilter.h
│ ├── GPUImagePixellatePositionFilter.m
│ ├── GPUImagePoissonBlendFilter.h
│ ├── GPUImagePoissonBlendFilter.m
│ ├── GPUImagePolarPixellateFilter.h
│ ├── GPUImagePolarPixellateFilter.m
│ ├── GPUImagePolkaDotFilter.h
│ ├── GPUImagePolkaDotFilter.m
│ ├── GPUImagePosterizeFilter.h
│ ├── GPUImagePosterizeFilter.m
│ ├── GPUImagePrewittEdgeDetectionFilter.h
│ ├── GPUImagePrewittEdgeDetectionFilter.m
│ ├── GPUImageRGBClosingFilter.h
│ ├── GPUImageRGBClosingFilter.m
│ ├── GPUImageRGBDilationFilter.h
│ ├── GPUImageRGBDilationFilter.m
│ ├── GPUImageRGBErosionFilter.h
│ ├── GPUImageRGBErosionFilter.m
│ ├── GPUImageRGBFilter.h
│ ├── GPUImageRGBFilter.m
│ ├── GPUImageRGBOpeningFilter.h
│ ├── GPUImageRGBOpeningFilter.m
│ ├── GPUImageRawDataInput.h
│ ├── GPUImageRawDataInput.m
│ ├── GPUImageRawDataOutput.h
│ ├── GPUImageRawDataOutput.m
│ ├── GPUImageSaturationBlendFilter.h
│ ├── GPUImageSaturationBlendFilter.m
│ ├── GPUImageSaturationFilter.h
│ ├── GPUImageSaturationFilter.m
│ ├── GPUImageScreenBlendFilter.h
│ ├── GPUImageScreenBlendFilter.m
│ ├── GPUImageSepiaFilter.h
│ ├── GPUImageSepiaFilter.m
│ ├── GPUImageSharpenFilter.h
│ ├── GPUImageSharpenFilter.m
│ ├── GPUImageShiTomasiFeatureDetectionFilter.h
│ ├── GPUImageShiTomasiFeatureDetectionFilter.m
│ ├── GPUImageSingleComponentGaussianBlurFilter.h
│ ├── GPUImageSingleComponentGaussianBlurFilter.m
│ ├── GPUImageSketchFilter.h
│ ├── GPUImageSketchFilter.m
│ ├── GPUImageSkinToneFilter.h
│ ├── GPUImageSkinToneFilter.m
│ ├── GPUImageSmoothToonFilter.h
│ ├── GPUImageSmoothToonFilter.m
│ ├── GPUImageSobelEdgeDetectionFilter.h
│ ├── GPUImageSobelEdgeDetectionFilter.m
│ ├── GPUImageSoftEleganceFilter.h
│ ├── GPUImageSoftEleganceFilter.m
│ ├── GPUImageSoftLightBlendFilter.h
│ ├── GPUImageSoftLightBlendFilter.m
│ ├── GPUImageSolarizeFilter.h
│ ├── GPUImageSolarizeFilter.m
│ ├── GPUImageSolidColorGenerator.h
│ ├── GPUImageSolidColorGenerator.m
│ ├── GPUImageSourceOverBlendFilter.h
│ ├── GPUImageSourceOverBlendFilter.m
│ ├── GPUImageSphereRefractionFilter.h
│ ├── GPUImageSphereRefractionFilter.m
│ ├── GPUImageStillCamera.h
│ ├── GPUImageStillCamera.m
│ ├── GPUImageStretchDistortionFilter.h
│ ├── GPUImageStretchDistortionFilter.m
│ ├── GPUImageSubtractBlendFilter.h
│ ├── GPUImageSubtractBlendFilter.m
│ ├── GPUImageSwirlFilter.h
│ ├── GPUImageSwirlFilter.m
│ ├── GPUImageTextureInput.h
│ ├── GPUImageTextureInput.m
│ ├── GPUImageTextureOutput.h
│ ├── GPUImageTextureOutput.m
│ ├── GPUImageThreeInputFilter.h
│ ├── GPUImageThreeInputFilter.m
│ ├── GPUImageThresholdEdgeDetectionFilter.h
│ ├── GPUImageThresholdEdgeDetectionFilter.m
│ ├── GPUImageThresholdSketchFilter.h
│ ├── GPUImageThresholdSketchFilter.m
│ ├── GPUImageThresholdedNonMaximumSuppressionFilter.h
│ ├── GPUImageThresholdedNonMaximumSuppressionFilter.m
│ ├── GPUImageTiltShiftFilter.h
│ ├── GPUImageTiltShiftFilter.m
│ ├── GPUImageToneCurveFilter.h
│ ├── GPUImageToneCurveFilter.m
│ ├── GPUImageToonFilter.h
│ ├── GPUImageToonFilter.m
│ ├── GPUImageTransformFilter.h
│ ├── GPUImageTransformFilter.m
│ ├── GPUImageTwoInputCrossTextureSamplingFilter.h
│ ├── GPUImageTwoInputCrossTextureSamplingFilter.m
│ ├── GPUImageTwoInputFilter.h
│ ├── GPUImageTwoInputFilter.m
│ ├── GPUImageTwoPassFilter.h
│ ├── GPUImageTwoPassFilter.m
│ ├── GPUImageTwoPassTextureSamplingFilter.h
│ ├── GPUImageTwoPassTextureSamplingFilter.m
│ ├── GPUImageUIElement.h
│ ├── GPUImageUIElement.m
│ ├── GPUImageUnsharpMaskFilter.h
│ ├── GPUImageUnsharpMaskFilter.m
│ ├── GPUImageVibranceFilter.h
│ ├── GPUImageVibranceFilter.m
│ ├── GPUImageVideoCamera.h
│ ├── GPUImageVideoCamera.m
│ ├── GPUImageVignetteFilter.h
│ ├── GPUImageVignetteFilter.m
│ ├── GPUImageVoronoiConsumerFilter.h
│ ├── GPUImageVoronoiConsumerFilter.m
│ ├── GPUImageWeakPixelInclusionFilter.h
│ ├── GPUImageWeakPixelInclusionFilter.m
│ ├── GPUImageWhiteBalanceFilter.h
│ ├── GPUImageWhiteBalanceFilter.m
│ ├── GPUImageXYDerivativeFilter.h
│ ├── GPUImageXYDerivativeFilter.m
│ ├── GPUImageZoomBlurFilter.h
│ ├── GPUImageZoomBlurFilter.m
│ ├── GPUImageiOSBlurFilter.h
│ ├── GPUImageiOSBlurFilter.m
│ ├── Mac
│ ├── GPUImage.h
│ ├── GPUImageAVCamera.h
│ ├── GPUImageAVCamera.m
│ ├── GPUImageContext.h
│ ├── GPUImageContext.m
│ ├── GPUImageMac-Info.plist
│ ├── GPUImageMac-Prefix.pch
│ ├── GPUImageMovieWriter.h
│ ├── GPUImageMovieWriter.m
│ ├── GPUImagePicture.h
│ ├── GPUImagePicture.m
│ ├── GPUImageView.h
│ ├── GPUImageView.m
│ └── en.lproj
│ │ └── InfoPlist.strings
│ └── iOS
│ ├── Framework
│ ├── GPUImageFramework.h
│ ├── Info.plist
│ └── module.modulemap
│ ├── GPUImage-Prefix.pch
│ ├── GPUImageContext.h
│ ├── GPUImageContext.m
│ ├── GPUImageMovieWriter.h
│ ├── GPUImageMovieWriter.m
│ ├── GPUImagePicture+TextureSubimage.h
│ ├── GPUImagePicture+TextureSubimage.m
│ ├── GPUImagePicture.h
│ ├── GPUImagePicture.m
│ ├── GPUImageView.h
│ └── GPUImageView.m
├── GPUImageFilter-07
├── GPUImageFilter.xcodeproj
│ ├── project.pbxproj
│ ├── project.xcworkspace
│ │ ├── contents.xcworkspacedata
│ │ └── xcuserdata
│ │ │ ├── mac.xcuserdatad
│ │ │ └── UserInterfaceState.xcuserstate
│ │ │ └── qinmin.xcuserdatad
│ │ │ └── UserInterfaceState.xcuserstate
│ └── xcuserdata
│ │ ├── mac.xcuserdatad
│ │ ├── xcdebugger
│ │ │ └── Breakpoints_v2.xcbkptlist
│ │ └── xcschemes
│ │ │ ├── GPUImageFilter.xcscheme
│ │ │ └── xcschememanagement.plist
│ │ └── qinmin.xcuserdatad
│ │ ├── xcdebugger
│ │ └── Breakpoints_v2.xcbkptlist
│ │ └── xcschemes
│ │ ├── GPUImageFilter.xcscheme
│ │ └── xcschememanagement.plist
├── GPUImageFilter
│ ├── 1.jpg
│ ├── 2.jpg
│ ├── 3.jpg
│ ├── AppDelegate.h
│ ├── AppDelegate.m
│ ├── Assets.xcassets
│ │ └── AppIcon.appiconset
│ │ │ └── Contents.json
│ ├── Base.lproj
│ │ ├── LaunchScreen.storyboard
│ │ └── Main.storyboard
│ ├── Info.plist
│ ├── QMGrayBilateralBlendFilter.h
│ ├── QMGrayBilateralBlendFilter.m
│ ├── SecondViewController.h
│ ├── SecondViewController.m
│ ├── Utils
│ │ ├── PngUtil.c
│ │ ├── PngUtil.h
│ │ ├── QMImageHelper.h
│ │ ├── QMImageHelper.m
│ │ └── png
│ │ │ ├── include
│ │ │ └── ios
│ │ │ │ ├── png.h
│ │ │ │ ├── pngconf.h
│ │ │ │ └── pnglibconf.h
│ │ │ └── prebuilt
│ │ │ └── ios
│ │ │ └── libpng.a
│ ├── ViewController.h
│ ├── ViewController.m
│ ├── filterConfig.plist
│ └── main.m
├── GPUImageFilterTests
│ ├── GPUImageFilterTests.m
│ └── Info.plist
├── GPUImageFilterUITests
│ ├── GPUImageFilterUITests.m
│ └── Info.plist
└── framework
│ ├── GPUImage.xcodeproj
│ ├── project.pbxproj
│ ├── project.xcworkspace
│ │ ├── contents.xcworkspacedata
│ │ └── xcuserdata
│ │ │ └── mac.xcuserdatad
│ │ │ ├── UserInterfaceState.xcuserstate
│ │ │ └── WorkspaceSettings.xcsettings
│ ├── xcshareddata
│ │ └── xcschemes
│ │ │ ├── Documentation.xcscheme
│ │ │ ├── GPUImage.xcscheme
│ │ │ └── GPUImageFramework.xcscheme
│ └── xcuserdata
│ │ ├── mac.xcuserdatad
│ │ └── xcschemes
│ │ │ └── xcschememanagement.plist
│ │ └── qinmin.xcuserdatad
│ │ └── xcschemes
│ │ └── xcschememanagement.plist
│ ├── GPUImageMac.xcodeproj
│ ├── project.pbxproj
│ └── xcshareddata
│ │ └── xcschemes
│ │ └── GPUImage.xcscheme
│ ├── Resources
│ ├── lookup.png
│ ├── lookup_amatorka.png
│ ├── lookup_miss_etikate.png
│ ├── lookup_soft_elegance_1.png
│ └── lookup_soft_elegance_2.png
│ └── Source
│ ├── GLProgram.h
│ ├── GLProgram.m
│ ├── GPUImage.h
│ ├── GPUImage3x3ConvolutionFilter.h
│ ├── GPUImage3x3ConvolutionFilter.m
│ ├── GPUImage3x3TextureSamplingFilter.h
│ ├── GPUImage3x3TextureSamplingFilter.m
│ ├── GPUImageAdaptiveThresholdFilter.h
│ ├── GPUImageAdaptiveThresholdFilter.m
│ ├── GPUImageAddBlendFilter.h
│ ├── GPUImageAddBlendFilter.m
│ ├── GPUImageAlphaBlendFilter.h
│ ├── GPUImageAlphaBlendFilter.m
│ ├── GPUImageAmatorkaFilter.h
│ ├── GPUImageAmatorkaFilter.m
│ ├── GPUImageAverageColor.h
│ ├── GPUImageAverageColor.m
│ ├── GPUImageAverageLuminanceThresholdFilter.h
│ ├── GPUImageAverageLuminanceThresholdFilter.m
│ ├── GPUImageBilateralFilter.h
│ ├── GPUImageBilateralFilter.m
│ ├── GPUImageBoxBlurFilter.h
│ ├── GPUImageBoxBlurFilter.m
│ ├── GPUImageBrightnessFilter.h
│ ├── GPUImageBrightnessFilter.m
│ ├── GPUImageBuffer.h
│ ├── GPUImageBuffer.m
│ ├── GPUImageBulgeDistortionFilter.h
│ ├── GPUImageBulgeDistortionFilter.m
│ ├── GPUImageCGAColorspaceFilter.h
│ ├── GPUImageCGAColorspaceFilter.m
│ ├── GPUImageCannyEdgeDetectionFilter.h
│ ├── GPUImageCannyEdgeDetectionFilter.m
│ ├── GPUImageChromaKeyBlendFilter.h
│ ├── GPUImageChromaKeyBlendFilter.m
│ ├── GPUImageChromaKeyFilter.h
│ ├── GPUImageChromaKeyFilter.m
│ ├── GPUImageClosingFilter.h
│ ├── GPUImageClosingFilter.m
│ ├── GPUImageColorBlendFilter.h
│ ├── GPUImageColorBlendFilter.m
│ ├── GPUImageColorBurnBlendFilter.h
│ ├── GPUImageColorBurnBlendFilter.m
│ ├── GPUImageColorConversion.h
│ ├── GPUImageColorConversion.m
│ ├── GPUImageColorDodgeBlendFilter.h
│ ├── GPUImageColorDodgeBlendFilter.m
│ ├── GPUImageColorInvertFilter.h
│ ├── GPUImageColorInvertFilter.m
│ ├── GPUImageColorLocalBinaryPatternFilter.h
│ ├── GPUImageColorLocalBinaryPatternFilter.m
│ ├── GPUImageColorMatrixFilter.h
│ ├── GPUImageColorMatrixFilter.m
│ ├── GPUImageColorPackingFilter.h
│ ├── GPUImageColorPackingFilter.m
│ ├── GPUImageColourFASTFeatureDetector.h
│ ├── GPUImageColourFASTFeatureDetector.m
│ ├── GPUImageColourFASTSamplingOperation.h
│ ├── GPUImageColourFASTSamplingOperation.m
│ ├── GPUImageContrastFilter.h
│ ├── GPUImageContrastFilter.m
│ ├── GPUImageCropFilter.h
│ ├── GPUImageCropFilter.m
│ ├── GPUImageCrosshairGenerator.h
│ ├── GPUImageCrosshairGenerator.m
│ ├── GPUImageCrosshatchFilter.h
│ ├── GPUImageCrosshatchFilter.m
│ ├── GPUImageDarkenBlendFilter.h
│ ├── GPUImageDarkenBlendFilter.m
│ ├── GPUImageDifferenceBlendFilter.h
│ ├── GPUImageDifferenceBlendFilter.m
│ ├── GPUImageDilationFilter.h
│ ├── GPUImageDilationFilter.m
│ ├── GPUImageDirectionalNonMaximumSuppressionFilter.h
│ ├── GPUImageDirectionalNonMaximumSuppressionFilter.m
│ ├── GPUImageDirectionalSobelEdgeDetectionFilter.h
│ ├── GPUImageDirectionalSobelEdgeDetectionFilter.m
│ ├── GPUImageDissolveBlendFilter.h
│ ├── GPUImageDissolveBlendFilter.m
│ ├── GPUImageDivideBlendFilter.h
│ ├── GPUImageDivideBlendFilter.m
│ ├── GPUImageEmbossFilter.h
│ ├── GPUImageEmbossFilter.m
│ ├── GPUImageErosionFilter.h
│ ├── GPUImageErosionFilter.m
│ ├── GPUImageExclusionBlendFilter.h
│ ├── GPUImageExclusionBlendFilter.m
│ ├── GPUImageExposureFilter.h
│ ├── GPUImageExposureFilter.m
│ ├── GPUImageFASTCornerDetectionFilter.h
│ ├── GPUImageFASTCornerDetectionFilter.m
│ ├── GPUImageFalseColorFilter.h
│ ├── GPUImageFalseColorFilter.m
│ ├── GPUImageFilter.h
│ ├── GPUImageFilter.m
│ ├── GPUImageFilterGroup.h
│ ├── GPUImageFilterGroup.m
│ ├── GPUImageFilterPipeline.h
│ ├── GPUImageFilterPipeline.m
│ ├── GPUImageFourInputFilter.h
│ ├── GPUImageFourInputFilter.m
│ ├── GPUImageFramebuffer.h
│ ├── GPUImageFramebuffer.m
│ ├── GPUImageFramebufferCache.h
│ ├── GPUImageFramebufferCache.m
│ ├── GPUImageGammaFilter.h
│ ├── GPUImageGammaFilter.m
│ ├── GPUImageGaussianBlurFilter.h
│ ├── GPUImageGaussianBlurFilter.m
│ ├── GPUImageGaussianBlurPositionFilter.h
│ ├── GPUImageGaussianBlurPositionFilter.m
│ ├── GPUImageGaussianSelectiveBlurFilter.h
│ ├── GPUImageGaussianSelectiveBlurFilter.m
│ ├── GPUImageGlassSphereFilter.h
│ ├── GPUImageGlassSphereFilter.m
│ ├── GPUImageGrayscaleFilter.h
│ ├── GPUImageGrayscaleFilter.m
│ ├── GPUImageHSBFilter.h
│ ├── GPUImageHSBFilter.m
│ ├── GPUImageHalftoneFilter.h
│ ├── GPUImageHalftoneFilter.m
│ ├── GPUImageHardLightBlendFilter.h
│ ├── GPUImageHardLightBlendFilter.m
│ ├── GPUImageHarrisCornerDetectionFilter.h
│ ├── GPUImageHarrisCornerDetectionFilter.m
│ ├── GPUImageHazeFilter.h
│ ├── GPUImageHazeFilter.m
│ ├── GPUImageHighPassFilter.h
│ ├── GPUImageHighPassFilter.m
│ ├── GPUImageHighlightShadowFilter.h
│ ├── GPUImageHighlightShadowFilter.m
│ ├── GPUImageHighlightShadowTintFilter.h
│ ├── GPUImageHighlightShadowTintFilter.m
│ ├── GPUImageHistogramEqualizationFilter.h
│ ├── GPUImageHistogramEqualizationFilter.m
│ ├── GPUImageHistogramFilter.h
│ ├── GPUImageHistogramFilter.m
│ ├── GPUImageHistogramGenerator.h
│ ├── GPUImageHistogramGenerator.m
│ ├── GPUImageHoughTransformLineDetector.h
│ ├── GPUImageHoughTransformLineDetector.m
│ ├── GPUImageHueBlendFilter.h
│ ├── GPUImageHueBlendFilter.m
│ ├── GPUImageHueFilter.h
│ ├── GPUImageHueFilter.m
│ ├── GPUImageJFAVoronoiFilter.h
│ ├── GPUImageJFAVoronoiFilter.m
│ ├── GPUImageKuwaharaFilter.h
│ ├── GPUImageKuwaharaFilter.m
│ ├── GPUImageKuwaharaRadius3Filter.h
│ ├── GPUImageKuwaharaRadius3Filter.m
│ ├── GPUImageLanczosResamplingFilter.h
│ ├── GPUImageLanczosResamplingFilter.m
│ ├── GPUImageLaplacianFilter.h
│ ├── GPUImageLaplacianFilter.m
│ ├── GPUImageLevelsFilter.h
│ ├── GPUImageLevelsFilter.m
│ ├── GPUImageLightenBlendFilter.h
│ ├── GPUImageLightenBlendFilter.m
│ ├── GPUImageLineGenerator.h
│ ├── GPUImageLineGenerator.m
│ ├── GPUImageLinearBurnBlendFilter.h
│ ├── GPUImageLinearBurnBlendFilter.m
│ ├── GPUImageLocalBinaryPatternFilter.h
│ ├── GPUImageLocalBinaryPatternFilter.m
│ ├── GPUImageLookupFilter.h
│ ├── GPUImageLookupFilter.m
│ ├── GPUImageLowPassFilter.h
│ ├── GPUImageLowPassFilter.m
│ ├── GPUImageLuminanceRangeFilter.h
│ ├── GPUImageLuminanceRangeFilter.m
│ ├── GPUImageLuminanceThresholdFilter.h
│ ├── GPUImageLuminanceThresholdFilter.m
│ ├── GPUImageLuminosity.h
│ ├── GPUImageLuminosity.m
│ ├── GPUImageLuminosityBlendFilter.h
│ ├── GPUImageLuminosityBlendFilter.m
│ ├── GPUImageMaskFilter.h
│ ├── GPUImageMaskFilter.m
│ ├── GPUImageMedianFilter.h
│ ├── GPUImageMedianFilter.m
│ ├── GPUImageMissEtikateFilter.h
│ ├── GPUImageMissEtikateFilter.m
│ ├── GPUImageMonochromeFilter.h
│ ├── GPUImageMonochromeFilter.m
│ ├── GPUImageMosaicFilter.h
│ ├── GPUImageMosaicFilter.m
│ ├── GPUImageMotionBlurFilter.h
│ ├── GPUImageMotionBlurFilter.m
│ ├── GPUImageMotionDetector.h
│ ├── GPUImageMotionDetector.m
│ ├── GPUImageMovie.h
│ ├── GPUImageMovie.m
│ ├── GPUImageMovieComposition.h
│ ├── GPUImageMovieComposition.m
│ ├── GPUImageMultiplyBlendFilter.h
│ ├── GPUImageMultiplyBlendFilter.m
│ ├── GPUImageNobleCornerDetectionFilter.h
│ ├── GPUImageNobleCornerDetectionFilter.m
│ ├── GPUImageNonMaximumSuppressionFilter.h
│ ├── GPUImageNonMaximumSuppressionFilter.m
│ ├── GPUImageNormalBlendFilter.h
│ ├── GPUImageNormalBlendFilter.m
│ ├── GPUImageOpacityFilter.h
│ ├── GPUImageOpacityFilter.m
│ ├── GPUImageOpeningFilter.h
│ ├── GPUImageOpeningFilter.m
│ ├── GPUImageOutput.h
│ ├── GPUImageOutput.m
│ ├── GPUImageOverlayBlendFilter.h
│ ├── GPUImageOverlayBlendFilter.m
│ ├── GPUImageParallelCoordinateLineTransformFilter.h
│ ├── GPUImageParallelCoordinateLineTransformFilter.m
│ ├── GPUImagePerlinNoiseFilter.h
│ ├── GPUImagePerlinNoiseFilter.m
│ ├── GPUImagePinchDistortionFilter.h
│ ├── GPUImagePinchDistortionFilter.m
│ ├── GPUImagePixellateFilter.h
│ ├── GPUImagePixellateFilter.m
│ ├── GPUImagePixellatePositionFilter.h
│ ├── GPUImagePixellatePositionFilter.m
│ ├── GPUImagePoissonBlendFilter.h
│ ├── GPUImagePoissonBlendFilter.m
│ ├── GPUImagePolarPixellateFilter.h
│ ├── GPUImagePolarPixellateFilter.m
│ ├── GPUImagePolkaDotFilter.h
│ ├── GPUImagePolkaDotFilter.m
│ ├── GPUImagePosterizeFilter.h
│ ├── GPUImagePosterizeFilter.m
│ ├── GPUImagePrewittEdgeDetectionFilter.h
│ ├── GPUImagePrewittEdgeDetectionFilter.m
│ ├── GPUImageRGBClosingFilter.h
│ ├── GPUImageRGBClosingFilter.m
│ ├── GPUImageRGBDilationFilter.h
│ ├── GPUImageRGBDilationFilter.m
│ ├── GPUImageRGBErosionFilter.h
│ ├── GPUImageRGBErosionFilter.m
│ ├── GPUImageRGBFilter.h
│ ├── GPUImageRGBFilter.m
│ ├── GPUImageRGBOpeningFilter.h
│ ├── GPUImageRGBOpeningFilter.m
│ ├── GPUImageRawDataInput.h
│ ├── GPUImageRawDataInput.m
│ ├── GPUImageRawDataOutput.h
│ ├── GPUImageRawDataOutput.m
│ ├── GPUImageSaturationBlendFilter.h
│ ├── GPUImageSaturationBlendFilter.m
│ ├── GPUImageSaturationFilter.h
│ ├── GPUImageSaturationFilter.m
│ ├── GPUImageScreenBlendFilter.h
│ ├── GPUImageScreenBlendFilter.m
│ ├── GPUImageSepiaFilter.h
│ ├── GPUImageSepiaFilter.m
│ ├── GPUImageSharpenFilter.h
│ ├── GPUImageSharpenFilter.m
│ ├── GPUImageShiTomasiFeatureDetectionFilter.h
│ ├── GPUImageShiTomasiFeatureDetectionFilter.m
│ ├── GPUImageSingleComponentGaussianBlurFilter.h
│ ├── GPUImageSingleComponentGaussianBlurFilter.m
│ ├── GPUImageSketchFilter.h
│ ├── GPUImageSketchFilter.m
│ ├── GPUImageSkinToneFilter.h
│ ├── GPUImageSkinToneFilter.m
│ ├── GPUImageSmoothToonFilter.h
│ ├── GPUImageSmoothToonFilter.m
│ ├── GPUImageSobelEdgeDetectionFilter.h
│ ├── GPUImageSobelEdgeDetectionFilter.m
│ ├── GPUImageSoftEleganceFilter.h
│ ├── GPUImageSoftEleganceFilter.m
│ ├── GPUImageSoftLightBlendFilter.h
│ ├── GPUImageSoftLightBlendFilter.m
│ ├── GPUImageSolarizeFilter.h
│ ├── GPUImageSolarizeFilter.m
│ ├── GPUImageSolidColorGenerator.h
│ ├── GPUImageSolidColorGenerator.m
│ ├── GPUImageSourceOverBlendFilter.h
│ ├── GPUImageSourceOverBlendFilter.m
│ ├── GPUImageSphereRefractionFilter.h
│ ├── GPUImageSphereRefractionFilter.m
│ ├── GPUImageStillCamera.h
│ ├── GPUImageStillCamera.m
│ ├── GPUImageStretchDistortionFilter.h
│ ├── GPUImageStretchDistortionFilter.m
│ ├── GPUImageSubtractBlendFilter.h
│ ├── GPUImageSubtractBlendFilter.m
│ ├── GPUImageSwirlFilter.h
│ ├── GPUImageSwirlFilter.m
│ ├── GPUImageTextureInput.h
│ ├── GPUImageTextureInput.m
│ ├── GPUImageTextureOutput.h
│ ├── GPUImageTextureOutput.m
│ ├── GPUImageThreeInputFilter.h
│ ├── GPUImageThreeInputFilter.m
│ ├── GPUImageThresholdEdgeDetectionFilter.h
│ ├── GPUImageThresholdEdgeDetectionFilter.m
│ ├── GPUImageThresholdSketchFilter.h
│ ├── GPUImageThresholdSketchFilter.m
│ ├── GPUImageThresholdedNonMaximumSuppressionFilter.h
│ ├── GPUImageThresholdedNonMaximumSuppressionFilter.m
│ ├── GPUImageTiltShiftFilter.h
│ ├── GPUImageTiltShiftFilter.m
│ ├── GPUImageToneCurveFilter.h
│ ├── GPUImageToneCurveFilter.m
│ ├── GPUImageToonFilter.h
│ ├── GPUImageToonFilter.m
│ ├── GPUImageTransformFilter.h
│ ├── GPUImageTransformFilter.m
│ ├── GPUImageTwoInputCrossTextureSamplingFilter.h
│ ├── GPUImageTwoInputCrossTextureSamplingFilter.m
│ ├── GPUImageTwoInputFilter.h
│ ├── GPUImageTwoInputFilter.m
│ ├── GPUImageTwoPassFilter.h
│ ├── GPUImageTwoPassFilter.m
│ ├── GPUImageTwoPassTextureSamplingFilter.h
│ ├── GPUImageTwoPassTextureSamplingFilter.m
│ ├── GPUImageUIElement.h
│ ├── GPUImageUIElement.m
│ ├── GPUImageUnsharpMaskFilter.h
│ ├── GPUImageUnsharpMaskFilter.m
│ ├── GPUImageVibranceFilter.h
│ ├── GPUImageVibranceFilter.m
│ ├── GPUImageVideoCamera.h
│ ├── GPUImageVideoCamera.m
│ ├── GPUImageVignetteFilter.h
│ ├── GPUImageVignetteFilter.m
│ ├── GPUImageVoronoiConsumerFilter.h
│ ├── GPUImageVoronoiConsumerFilter.m
│ ├── GPUImageWeakPixelInclusionFilter.h
│ ├── GPUImageWeakPixelInclusionFilter.m
│ ├── GPUImageWhiteBalanceFilter.h
│ ├── GPUImageWhiteBalanceFilter.m
│ ├── GPUImageXYDerivativeFilter.h
│ ├── GPUImageXYDerivativeFilter.m
│ ├── GPUImageZoomBlurFilter.h
│ ├── GPUImageZoomBlurFilter.m
│ ├── GPUImageiOSBlurFilter.h
│ ├── GPUImageiOSBlurFilter.m
│ ├── Mac
│ ├── GPUImage.h
│ ├── GPUImageAVCamera.h
│ ├── GPUImageAVCamera.m
│ ├── GPUImageContext.h
│ ├── GPUImageContext.m
│ ├── GPUImageMac-Info.plist
│ ├── GPUImageMac-Prefix.pch
│ ├── GPUImageMovieWriter.h
│ ├── GPUImageMovieWriter.m
│ ├── GPUImagePicture.h
│ ├── GPUImagePicture.m
│ ├── GPUImageView.h
│ ├── GPUImageView.m
│ └── en.lproj
│ │ └── InfoPlist.strings
│ └── iOS
│ ├── Framework
│ ├── GPUImageFramework.h
│ ├── Info.plist
│ └── module.modulemap
│ ├── GPUImage-Prefix.pch
│ ├── GPUImageContext.h
│ ├── GPUImageContext.m
│ ├── GPUImageMovieWriter.h
│ ├── GPUImageMovieWriter.m
│ ├── GPUImagePicture+TextureSubimage.h
│ ├── GPUImagePicture+TextureSubimage.m
│ ├── GPUImagePicture.h
│ ├── GPUImagePicture.m
│ ├── GPUImageView.h
│ └── GPUImageView.m
├── GPUImageFilter-08
├── GPUImageFilter.xcodeproj
│ ├── project.pbxproj
│ ├── project.xcworkspace
│ │ ├── contents.xcworkspacedata
│ │ └── xcuserdata
│ │ │ └── mac.xcuserdatad
│ │ │ └── UserInterfaceState.xcuserstate
│ └── xcuserdata
│ │ └── mac.xcuserdatad
│ │ ├── xcdebugger
│ │ └── Breakpoints_v2.xcbkptlist
│ │ └── xcschemes
│ │ ├── GPUImageFilter.xcscheme
│ │ └── xcschememanagement.plist
├── GPUImageFilter
│ ├── 1.jpg
│ ├── AppDelegate.h
│ ├── AppDelegate.m
│ ├── Assets.xcassets
│ │ └── AppIcon.appiconset
│ │ │ └── Contents.json
│ ├── Base.lproj
│ │ ├── LaunchScreen.storyboard
│ │ └── Main.storyboard
│ ├── Info.plist
│ ├── ViewController.h
│ ├── ViewController.m
│ └── main.m
├── GPUImageFilterTests
│ ├── GPUImageFilterTests.m
│ └── Info.plist
├── GPUImageFilterUITests
│ ├── GPUImageFilterUITests.m
│ └── Info.plist
└── framework
│ ├── GPUImage.xcodeproj
│ ├── project.pbxproj
│ ├── project.xcworkspace
│ │ ├── contents.xcworkspacedata
│ │ └── xcuserdata
│ │ │ └── mac.xcuserdatad
│ │ │ ├── UserInterfaceState.xcuserstate
│ │ │ └── WorkspaceSettings.xcsettings
│ ├── xcshareddata
│ │ └── xcschemes
│ │ │ ├── Documentation.xcscheme
│ │ │ ├── GPUImage.xcscheme
│ │ │ └── GPUImageFramework.xcscheme
│ └── xcuserdata
│ │ └── mac.xcuserdatad
│ │ └── xcschemes
│ │ └── xcschememanagement.plist
│ ├── GPUImageMac.xcodeproj
│ ├── project.pbxproj
│ └── xcshareddata
│ │ └── xcschemes
│ │ └── GPUImage.xcscheme
│ ├── Resources
│ ├── lookup.png
│ ├── lookup_amatorka.png
│ ├── lookup_miss_etikate.png
│ ├── lookup_soft_elegance_1.png
│ └── lookup_soft_elegance_2.png
│ └── Source
│ ├── GLProgram.h
│ ├── GLProgram.m
│ ├── GPUImage.h
│ ├── GPUImage3x3ConvolutionFilter.h
│ ├── GPUImage3x3ConvolutionFilter.m
│ ├── GPUImage3x3TextureSamplingFilter.h
│ ├── GPUImage3x3TextureSamplingFilter.m
│ ├── GPUImageAdaptiveThresholdFilter.h
│ ├── GPUImageAdaptiveThresholdFilter.m
│ ├── GPUImageAddBlendFilter.h
│ ├── GPUImageAddBlendFilter.m
│ ├── GPUImageAlphaBlendFilter.h
│ ├── GPUImageAlphaBlendFilter.m
│ ├── GPUImageAmatorkaFilter.h
│ ├── GPUImageAmatorkaFilter.m
│ ├── GPUImageAverageColor.h
│ ├── GPUImageAverageColor.m
│ ├── GPUImageAverageLuminanceThresholdFilter.h
│ ├── GPUImageAverageLuminanceThresholdFilter.m
│ ├── GPUImageBilateralFilter.h
│ ├── GPUImageBilateralFilter.m
│ ├── GPUImageBoxBlurFilter.h
│ ├── GPUImageBoxBlurFilter.m
│ ├── GPUImageBrightnessFilter.h
│ ├── GPUImageBrightnessFilter.m
│ ├── GPUImageBuffer.h
│ ├── GPUImageBuffer.m
│ ├── GPUImageBulgeDistortionFilter.h
│ ├── GPUImageBulgeDistortionFilter.m
│ ├── GPUImageCGAColorspaceFilter.h
│ ├── GPUImageCGAColorspaceFilter.m
│ ├── GPUImageCannyEdgeDetectionFilter.h
│ ├── GPUImageCannyEdgeDetectionFilter.m
│ ├── GPUImageChromaKeyBlendFilter.h
│ ├── GPUImageChromaKeyBlendFilter.m
│ ├── GPUImageChromaKeyFilter.h
│ ├── GPUImageChromaKeyFilter.m
│ ├── GPUImageClosingFilter.h
│ ├── GPUImageClosingFilter.m
│ ├── GPUImageColorBlendFilter.h
│ ├── GPUImageColorBlendFilter.m
│ ├── GPUImageColorBurnBlendFilter.h
│ ├── GPUImageColorBurnBlendFilter.m
│ ├── GPUImageColorConversion.h
│ ├── GPUImageColorConversion.m
│ ├── GPUImageColorDodgeBlendFilter.h
│ ├── GPUImageColorDodgeBlendFilter.m
│ ├── GPUImageColorInvertFilter.h
│ ├── GPUImageColorInvertFilter.m
│ ├── GPUImageColorLocalBinaryPatternFilter.h
│ ├── GPUImageColorLocalBinaryPatternFilter.m
│ ├── GPUImageColorMatrixFilter.h
│ ├── GPUImageColorMatrixFilter.m
│ ├── GPUImageColorPackingFilter.h
│ ├── GPUImageColorPackingFilter.m
│ ├── GPUImageColourFASTFeatureDetector.h
│ ├── GPUImageColourFASTFeatureDetector.m
│ ├── GPUImageColourFASTSamplingOperation.h
│ ├── GPUImageColourFASTSamplingOperation.m
│ ├── GPUImageContrastFilter.h
│ ├── GPUImageContrastFilter.m
│ ├── GPUImageCropFilter.h
│ ├── GPUImageCropFilter.m
│ ├── GPUImageCrosshairGenerator.h
│ ├── GPUImageCrosshairGenerator.m
│ ├── GPUImageCrosshatchFilter.h
│ ├── GPUImageCrosshatchFilter.m
│ ├── GPUImageDarkenBlendFilter.h
│ ├── GPUImageDarkenBlendFilter.m
│ ├── GPUImageDifferenceBlendFilter.h
│ ├── GPUImageDifferenceBlendFilter.m
│ ├── GPUImageDilationFilter.h
│ ├── GPUImageDilationFilter.m
│ ├── GPUImageDirectionalNonMaximumSuppressionFilter.h
│ ├── GPUImageDirectionalNonMaximumSuppressionFilter.m
│ ├── GPUImageDirectionalSobelEdgeDetectionFilter.h
│ ├── GPUImageDirectionalSobelEdgeDetectionFilter.m
│ ├── GPUImageDissolveBlendFilter.h
│ ├── GPUImageDissolveBlendFilter.m
│ ├── GPUImageDivideBlendFilter.h
│ ├── GPUImageDivideBlendFilter.m
│ ├── GPUImageEmbossFilter.h
│ ├── GPUImageEmbossFilter.m
│ ├── GPUImageErosionFilter.h
│ ├── GPUImageErosionFilter.m
│ ├── GPUImageExclusionBlendFilter.h
│ ├── GPUImageExclusionBlendFilter.m
│ ├── GPUImageExposureFilter.h
│ ├── GPUImageExposureFilter.m
│ ├── GPUImageFASTCornerDetectionFilter.h
│ ├── GPUImageFASTCornerDetectionFilter.m
│ ├── GPUImageFalseColorFilter.h
│ ├── GPUImageFalseColorFilter.m
│ ├── GPUImageFilter.h
│ ├── GPUImageFilter.m
│ ├── GPUImageFilterGroup.h
│ ├── GPUImageFilterGroup.m
│ ├── GPUImageFilterPipeline.h
│ ├── GPUImageFilterPipeline.m
│ ├── GPUImageFourInputFilter.h
│ ├── GPUImageFourInputFilter.m
│ ├── GPUImageFramebuffer.h
│ ├── GPUImageFramebuffer.m
│ ├── GPUImageFramebufferCache.h
│ ├── GPUImageFramebufferCache.m
│ ├── GPUImageGammaFilter.h
│ ├── GPUImageGammaFilter.m
│ ├── GPUImageGaussianBlurFilter.h
│ ├── GPUImageGaussianBlurFilter.m
│ ├── GPUImageGaussianBlurPositionFilter.h
│ ├── GPUImageGaussianBlurPositionFilter.m
│ ├── GPUImageGaussianSelectiveBlurFilter.h
│ ├── GPUImageGaussianSelectiveBlurFilter.m
│ ├── GPUImageGlassSphereFilter.h
│ ├── GPUImageGlassSphereFilter.m
│ ├── GPUImageGrayscaleFilter.h
│ ├── GPUImageGrayscaleFilter.m
│ ├── GPUImageHSBFilter.h
│ ├── GPUImageHSBFilter.m
│ ├── GPUImageHalftoneFilter.h
│ ├── GPUImageHalftoneFilter.m
│ ├── GPUImageHardLightBlendFilter.h
│ ├── GPUImageHardLightBlendFilter.m
│ ├── GPUImageHarrisCornerDetectionFilter.h
│ ├── GPUImageHarrisCornerDetectionFilter.m
│ ├── GPUImageHazeFilter.h
│ ├── GPUImageHazeFilter.m
│ ├── GPUImageHighPassFilter.h
│ ├── GPUImageHighPassFilter.m
│ ├── GPUImageHighlightShadowFilter.h
│ ├── GPUImageHighlightShadowFilter.m
│ ├── GPUImageHighlightShadowTintFilter.h
│ ├── GPUImageHighlightShadowTintFilter.m
│ ├── GPUImageHistogramEqualizationFilter.h
│ ├── GPUImageHistogramEqualizationFilter.m
│ ├── GPUImageHistogramFilter.h
│ ├── GPUImageHistogramFilter.m
│ ├── GPUImageHistogramGenerator.h
│ ├── GPUImageHistogramGenerator.m
│ ├── GPUImageHoughTransformLineDetector.h
│ ├── GPUImageHoughTransformLineDetector.m
│ ├── GPUImageHueBlendFilter.h
│ ├── GPUImageHueBlendFilter.m
│ ├── GPUImageHueFilter.h
│ ├── GPUImageHueFilter.m
│ ├── GPUImageJFAVoronoiFilter.h
│ ├── GPUImageJFAVoronoiFilter.m
│ ├── GPUImageKuwaharaFilter.h
│ ├── GPUImageKuwaharaFilter.m
│ ├── GPUImageKuwaharaRadius3Filter.h
│ ├── GPUImageKuwaharaRadius3Filter.m
│ ├── GPUImageLanczosResamplingFilter.h
│ ├── GPUImageLanczosResamplingFilter.m
│ ├── GPUImageLaplacianFilter.h
│ ├── GPUImageLaplacianFilter.m
│ ├── GPUImageLevelsFilter.h
│ ├── GPUImageLevelsFilter.m
│ ├── GPUImageLightenBlendFilter.h
│ ├── GPUImageLightenBlendFilter.m
│ ├── GPUImageLineGenerator.h
│ ├── GPUImageLineGenerator.m
│ ├── GPUImageLinearBurnBlendFilter.h
│ ├── GPUImageLinearBurnBlendFilter.m
│ ├── GPUImageLocalBinaryPatternFilter.h
│ ├── GPUImageLocalBinaryPatternFilter.m
│ ├── GPUImageLookupFilter.h
│ ├── GPUImageLookupFilter.m
│ ├── GPUImageLowPassFilter.h
│ ├── GPUImageLowPassFilter.m
│ ├── GPUImageLuminanceRangeFilter.h
│ ├── GPUImageLuminanceRangeFilter.m
│ ├── GPUImageLuminanceThresholdFilter.h
│ ├── GPUImageLuminanceThresholdFilter.m
│ ├── GPUImageLuminosity.h
│ ├── GPUImageLuminosity.m
│ ├── GPUImageLuminosityBlendFilter.h
│ ├── GPUImageLuminosityBlendFilter.m
│ ├── GPUImageMaskFilter.h
│ ├── GPUImageMaskFilter.m
│ ├── GPUImageMedianFilter.h
│ ├── GPUImageMedianFilter.m
│ ├── GPUImageMissEtikateFilter.h
│ ├── GPUImageMissEtikateFilter.m
│ ├── GPUImageMonochromeFilter.h
│ ├── GPUImageMonochromeFilter.m
│ ├── GPUImageMosaicFilter.h
│ ├── GPUImageMosaicFilter.m
│ ├── GPUImageMotionBlurFilter.h
│ ├── GPUImageMotionBlurFilter.m
│ ├── GPUImageMotionDetector.h
│ ├── GPUImageMotionDetector.m
│ ├── GPUImageMovie.h
│ ├── GPUImageMovie.m
│ ├── GPUImageMovieComposition.h
│ ├── GPUImageMovieComposition.m
│ ├── GPUImageMultiplyBlendFilter.h
│ ├── GPUImageMultiplyBlendFilter.m
│ ├── GPUImageNobleCornerDetectionFilter.h
│ ├── GPUImageNobleCornerDetectionFilter.m
│ ├── GPUImageNonMaximumSuppressionFilter.h
│ ├── GPUImageNonMaximumSuppressionFilter.m
│ ├── GPUImageNormalBlendFilter.h
│ ├── GPUImageNormalBlendFilter.m
│ ├── GPUImageOpacityFilter.h
│ ├── GPUImageOpacityFilter.m
│ ├── GPUImageOpeningFilter.h
│ ├── GPUImageOpeningFilter.m
│ ├── GPUImageOutput.h
│ ├── GPUImageOutput.m
│ ├── GPUImageOverlayBlendFilter.h
│ ├── GPUImageOverlayBlendFilter.m
│ ├── GPUImageParallelCoordinateLineTransformFilter.h
│ ├── GPUImageParallelCoordinateLineTransformFilter.m
│ ├── GPUImagePerlinNoiseFilter.h
│ ├── GPUImagePerlinNoiseFilter.m
│ ├── GPUImagePinchDistortionFilter.h
│ ├── GPUImagePinchDistortionFilter.m
│ ├── GPUImagePixellateFilter.h
│ ├── GPUImagePixellateFilter.m
│ ├── GPUImagePixellatePositionFilter.h
│ ├── GPUImagePixellatePositionFilter.m
│ ├── GPUImagePoissonBlendFilter.h
│ ├── GPUImagePoissonBlendFilter.m
│ ├── GPUImagePolarPixellateFilter.h
│ ├── GPUImagePolarPixellateFilter.m
│ ├── GPUImagePolkaDotFilter.h
│ ├── GPUImagePolkaDotFilter.m
│ ├── GPUImagePosterizeFilter.h
│ ├── GPUImagePosterizeFilter.m
│ ├── GPUImagePrewittEdgeDetectionFilter.h
│ ├── GPUImagePrewittEdgeDetectionFilter.m
│ ├── GPUImageRGBClosingFilter.h
│ ├── GPUImageRGBClosingFilter.m
│ ├── GPUImageRGBDilationFilter.h
│ ├── GPUImageRGBDilationFilter.m
│ ├── GPUImageRGBErosionFilter.h
│ ├── GPUImageRGBErosionFilter.m
│ ├── GPUImageRGBFilter.h
│ ├── GPUImageRGBFilter.m
│ ├── GPUImageRGBOpeningFilter.h
│ ├── GPUImageRGBOpeningFilter.m
│ ├── GPUImageRawDataInput.h
│ ├── GPUImageRawDataInput.m
│ ├── GPUImageRawDataOutput.h
│ ├── GPUImageRawDataOutput.m
│ ├── GPUImageSaturationBlendFilter.h
│ ├── GPUImageSaturationBlendFilter.m
│ ├── GPUImageSaturationFilter.h
│ ├── GPUImageSaturationFilter.m
│ ├── GPUImageScreenBlendFilter.h
│ ├── GPUImageScreenBlendFilter.m
│ ├── GPUImageSepiaFilter.h
│ ├── GPUImageSepiaFilter.m
│ ├── GPUImageSharpenFilter.h
│ ├── GPUImageSharpenFilter.m
│ ├── GPUImageShiTomasiFeatureDetectionFilter.h
│ ├── GPUImageShiTomasiFeatureDetectionFilter.m
│ ├── GPUImageSingleComponentGaussianBlurFilter.h
│ ├── GPUImageSingleComponentGaussianBlurFilter.m
│ ├── GPUImageSketchFilter.h
│ ├── GPUImageSketchFilter.m
│ ├── GPUImageSkinToneFilter.h
│ ├── GPUImageSkinToneFilter.m
│ ├── GPUImageSmoothToonFilter.h
│ ├── GPUImageSmoothToonFilter.m
│ ├── GPUImageSobelEdgeDetectionFilter.h
│ ├── GPUImageSobelEdgeDetectionFilter.m
│ ├── GPUImageSoftEleganceFilter.h
│ ├── GPUImageSoftEleganceFilter.m
│ ├── GPUImageSoftLightBlendFilter.h
│ ├── GPUImageSoftLightBlendFilter.m
│ ├── GPUImageSolarizeFilter.h
│ ├── GPUImageSolarizeFilter.m
│ ├── GPUImageSolidColorGenerator.h
│ ├── GPUImageSolidColorGenerator.m
│ ├── GPUImageSourceOverBlendFilter.h
│ ├── GPUImageSourceOverBlendFilter.m
│ ├── GPUImageSphereRefractionFilter.h
│ ├── GPUImageSphereRefractionFilter.m
│ ├── GPUImageStillCamera.h
│ ├── GPUImageStillCamera.m
│ ├── GPUImageStretchDistortionFilter.h
│ ├── GPUImageStretchDistortionFilter.m
│ ├── GPUImageSubtractBlendFilter.h
│ ├── GPUImageSubtractBlendFilter.m
│ ├── GPUImageSwirlFilter.h
│ ├── GPUImageSwirlFilter.m
│ ├── GPUImageTextureInput.h
│ ├── GPUImageTextureInput.m
│ ├── GPUImageTextureOutput.h
│ ├── GPUImageTextureOutput.m
│ ├── GPUImageThreeInputFilter.h
│ ├── GPUImageThreeInputFilter.m
│ ├── GPUImageThresholdEdgeDetectionFilter.h
│ ├── GPUImageThresholdEdgeDetectionFilter.m
│ ├── GPUImageThresholdSketchFilter.h
│ ├── GPUImageThresholdSketchFilter.m
│ ├── GPUImageThresholdedNonMaximumSuppressionFilter.h
│ ├── GPUImageThresholdedNonMaximumSuppressionFilter.m
│ ├── GPUImageTiltShiftFilter.h
│ ├── GPUImageTiltShiftFilter.m
│ ├── GPUImageToneCurveFilter.h
│ ├── GPUImageToneCurveFilter.m
│ ├── GPUImageToonFilter.h
│ ├── GPUImageToonFilter.m
│ ├── GPUImageTransformFilter.h
│ ├── GPUImageTransformFilter.m
│ ├── GPUImageTwoInputCrossTextureSamplingFilter.h
│ ├── GPUImageTwoInputCrossTextureSamplingFilter.m
│ ├── GPUImageTwoInputFilter.h
│ ├── GPUImageTwoInputFilter.m
│ ├── GPUImageTwoPassFilter.h
│ ├── GPUImageTwoPassFilter.m
│ ├── GPUImageTwoPassTextureSamplingFilter.h
│ ├── GPUImageTwoPassTextureSamplingFilter.m
│ ├── GPUImageUIElement.h
│ ├── GPUImageUIElement.m
│ ├── GPUImageUnsharpMaskFilter.h
│ ├── GPUImageUnsharpMaskFilter.m
│ ├── GPUImageVibranceFilter.h
│ ├── GPUImageVibranceFilter.m
│ ├── GPUImageVideoCamera.h
│ ├── GPUImageVideoCamera.m
│ ├── GPUImageVignetteFilter.h
│ ├── GPUImageVignetteFilter.m
│ ├── GPUImageVoronoiConsumerFilter.h
│ ├── GPUImageVoronoiConsumerFilter.m
│ ├── GPUImageWeakPixelInclusionFilter.h
│ ├── GPUImageWeakPixelInclusionFilter.m
│ ├── GPUImageWhiteBalanceFilter.h
│ ├── GPUImageWhiteBalanceFilter.m
│ ├── GPUImageXYDerivativeFilter.h
│ ├── GPUImageXYDerivativeFilter.m
│ ├── GPUImageZoomBlurFilter.h
│ ├── GPUImageZoomBlurFilter.m
│ ├── GPUImageiOSBlurFilter.h
│ ├── GPUImageiOSBlurFilter.m
│ ├── Mac
│ ├── GPUImage.h
│ ├── GPUImageAVCamera.h
│ ├── GPUImageAVCamera.m
│ ├── GPUImageContext.h
│ ├── GPUImageContext.m
│ ├── GPUImageMac-Info.plist
│ ├── GPUImageMac-Prefix.pch
│ ├── GPUImageMovieWriter.h
│ ├── GPUImageMovieWriter.m
│ ├── GPUImagePicture.h
│ ├── GPUImagePicture.m
│ ├── GPUImageView.h
│ ├── GPUImageView.m
│ └── en.lproj
│ │ └── InfoPlist.strings
│ └── iOS
│ ├── Framework
│ ├── GPUImageFramework.h
│ ├── Info.plist
│ └── module.modulemap
│ ├── GPUImage-Prefix.pch
│ ├── GPUImageContext.h
│ ├── GPUImageContext.m
│ ├── GPUImageMovieWriter.h
│ ├── GPUImageMovieWriter.m
│ ├── GPUImagePicture+TextureSubimage.h
│ ├── GPUImagePicture+TextureSubimage.m
│ ├── GPUImagePicture.h
│ ├── GPUImagePicture.m
│ ├── GPUImageView.h
│ └── GPUImageView.m
├── GPUImageFilter-09
├── GPUImageFilter.xcodeproj
│ ├── project.pbxproj
│ ├── project.xcworkspace
│ │ ├── contents.xcworkspacedata
│ │ └── xcuserdata
│ │ │ ├── mac.xcuserdatad
│ │ │ └── UserInterfaceState.xcuserstate
│ │ │ └── qinmin.xcuserdatad
│ │ │ └── UserInterfaceState.xcuserstate
│ └── xcuserdata
│ │ ├── mac.xcuserdatad
│ │ ├── xcdebugger
│ │ │ └── Breakpoints_v2.xcbkptlist
│ │ └── xcschemes
│ │ │ ├── GPUImageFilter.xcscheme
│ │ │ └── xcschememanagement.plist
│ │ └── qinmin.xcuserdatad
│ │ ├── xcdebugger
│ │ └── Breakpoints_v2.xcbkptlist
│ │ └── xcschemes
│ │ ├── GPUImageFilter.xcscheme
│ │ └── xcschememanagement.plist
├── GPUImageFilter
│ ├── 3.jpg
│ ├── AppDelegate.h
│ ├── AppDelegate.m
│ ├── Assets.xcassets
│ │ └── AppIcon.appiconset
│ │ │ └── Contents.json
│ ├── Base.lproj
│ │ ├── LaunchScreen.storyboard
│ │ └── Main.storyboard
│ ├── Info.plist
│ ├── Math
│ │ ├── GLMath.c
│ │ ├── GLMath.h
│ │ ├── GLMathBezierCurve.c
│ │ ├── GLMathBezierCurve.h
│ │ ├── GLMathMatrix.c
│ │ ├── GLMathMatrix.h
│ │ ├── GLMathMatrixStack.c
│ │ ├── GLMathMatrixStack.h
│ │ ├── GLMathQuaternion.c
│ │ ├── GLMathQuaternion.h
│ │ ├── GLMathTransforms.c
│ │ ├── GLMathTransforms.h
│ │ ├── GLMathTypes.h
│ │ ├── GLMathUtilities.c
│ │ ├── GLMathUtilities.h
│ │ ├── GLMathUtilitiesInline.c
│ │ ├── GLMathVector.c
│ │ └── GLMathVector.h
│ ├── QM3DLightFilter.h
│ ├── QM3DLightFilter.mm
│ ├── QMFishEyeFilter.h
│ ├── QMFishEyeFilter.m
│ ├── Sphere.obj
│ ├── Utils
│ │ ├── QMImageHelper.h
│ │ ├── QMImageHelper.m
│ │ ├── TinyOBJModel.h
│ │ ├── TinyOBJModel.mm
│ │ ├── tiny_obj_loader.h
│ │ └── tiny_obj_loader.mm
│ ├── ViewController.h
│ ├── ViewController.m
│ └── main.m
├── GPUImageFilterTests
│ ├── GPUImageFilterTests.m
│ └── Info.plist
├── GPUImageFilterUITests
│ ├── GPUImageFilterUITests.m
│ └── Info.plist
└── framework
│ ├── GPUImage.xcodeproj
│ ├── project.pbxproj
│ ├── project.xcworkspace
│ │ ├── contents.xcworkspacedata
│ │ └── xcuserdata
│ │ │ └── mac.xcuserdatad
│ │ │ ├── UserInterfaceState.xcuserstate
│ │ │ └── WorkspaceSettings.xcsettings
│ ├── xcshareddata
│ │ └── xcschemes
│ │ │ ├── Documentation.xcscheme
│ │ │ ├── GPUImage.xcscheme
│ │ │ └── GPUImageFramework.xcscheme
│ └── xcuserdata
│ │ ├── mac.xcuserdatad
│ │ └── xcschemes
│ │ │ └── xcschememanagement.plist
│ │ └── qinmin.xcuserdatad
│ │ └── xcschemes
│ │ └── xcschememanagement.plist
│ ├── GPUImageMac.xcodeproj
│ ├── project.pbxproj
│ └── xcshareddata
│ │ └── xcschemes
│ │ └── GPUImage.xcscheme
│ ├── Resources
│ ├── lookup.png
│ ├── lookup_amatorka.png
│ ├── lookup_miss_etikate.png
│ ├── lookup_soft_elegance_1.png
│ └── lookup_soft_elegance_2.png
│ └── Source
│ ├── GLProgram.h
│ ├── GLProgram.m
│ ├── GPUImage.h
│ ├── GPUImage3x3ConvolutionFilter.h
│ ├── GPUImage3x3ConvolutionFilter.m
│ ├── GPUImage3x3TextureSamplingFilter.h
│ ├── GPUImage3x3TextureSamplingFilter.m
│ ├── GPUImageAdaptiveThresholdFilter.h
│ ├── GPUImageAdaptiveThresholdFilter.m
│ ├── GPUImageAddBlendFilter.h
│ ├── GPUImageAddBlendFilter.m
│ ├── GPUImageAlphaBlendFilter.h
│ ├── GPUImageAlphaBlendFilter.m
│ ├── GPUImageAmatorkaFilter.h
│ ├── GPUImageAmatorkaFilter.m
│ ├── GPUImageAverageColor.h
│ ├── GPUImageAverageColor.m
│ ├── GPUImageAverageLuminanceThresholdFilter.h
│ ├── GPUImageAverageLuminanceThresholdFilter.m
│ ├── GPUImageBilateralFilter.h
│ ├── GPUImageBilateralFilter.m
│ ├── GPUImageBoxBlurFilter.h
│ ├── GPUImageBoxBlurFilter.m
│ ├── GPUImageBrightnessFilter.h
│ ├── GPUImageBrightnessFilter.m
│ ├── GPUImageBuffer.h
│ ├── GPUImageBuffer.m
│ ├── GPUImageBulgeDistortionFilter.h
│ ├── GPUImageBulgeDistortionFilter.m
│ ├── GPUImageCGAColorspaceFilter.h
│ ├── GPUImageCGAColorspaceFilter.m
│ ├── GPUImageCannyEdgeDetectionFilter.h
│ ├── GPUImageCannyEdgeDetectionFilter.m
│ ├── GPUImageChromaKeyBlendFilter.h
│ ├── GPUImageChromaKeyBlendFilter.m
│ ├── GPUImageChromaKeyFilter.h
│ ├── GPUImageChromaKeyFilter.m
│ ├── GPUImageClosingFilter.h
│ ├── GPUImageClosingFilter.m
│ ├── GPUImageColorBlendFilter.h
│ ├── GPUImageColorBlendFilter.m
│ ├── GPUImageColorBurnBlendFilter.h
│ ├── GPUImageColorBurnBlendFilter.m
│ ├── GPUImageColorConversion.h
│ ├── GPUImageColorConversion.m
│ ├── GPUImageColorDodgeBlendFilter.h
│ ├── GPUImageColorDodgeBlendFilter.m
│ ├── GPUImageColorInvertFilter.h
│ ├── GPUImageColorInvertFilter.m
│ ├── GPUImageColorLocalBinaryPatternFilter.h
│ ├── GPUImageColorLocalBinaryPatternFilter.m
│ ├── GPUImageColorMatrixFilter.h
│ ├── GPUImageColorMatrixFilter.m
│ ├── GPUImageColorPackingFilter.h
│ ├── GPUImageColorPackingFilter.m
│ ├── GPUImageColourFASTFeatureDetector.h
│ ├── GPUImageColourFASTFeatureDetector.m
│ ├── GPUImageColourFASTSamplingOperation.h
│ ├── GPUImageColourFASTSamplingOperation.m
│ ├── GPUImageContrastFilter.h
│ ├── GPUImageContrastFilter.m
│ ├── GPUImageCropFilter.h
│ ├── GPUImageCropFilter.m
│ ├── GPUImageCrosshairGenerator.h
│ ├── GPUImageCrosshairGenerator.m
│ ├── GPUImageCrosshatchFilter.h
│ ├── GPUImageCrosshatchFilter.m
│ ├── GPUImageDarkenBlendFilter.h
│ ├── GPUImageDarkenBlendFilter.m
│ ├── GPUImageDifferenceBlendFilter.h
│ ├── GPUImageDifferenceBlendFilter.m
│ ├── GPUImageDilationFilter.h
│ ├── GPUImageDilationFilter.m
│ ├── GPUImageDirectionalNonMaximumSuppressionFilter.h
│ ├── GPUImageDirectionalNonMaximumSuppressionFilter.m
│ ├── GPUImageDirectionalSobelEdgeDetectionFilter.h
│ ├── GPUImageDirectionalSobelEdgeDetectionFilter.m
│ ├── GPUImageDissolveBlendFilter.h
│ ├── GPUImageDissolveBlendFilter.m
│ ├── GPUImageDivideBlendFilter.h
│ ├── GPUImageDivideBlendFilter.m
│ ├── GPUImageEmbossFilter.h
│ ├── GPUImageEmbossFilter.m
│ ├── GPUImageErosionFilter.h
│ ├── GPUImageErosionFilter.m
│ ├── GPUImageExclusionBlendFilter.h
│ ├── GPUImageExclusionBlendFilter.m
│ ├── GPUImageExposureFilter.h
│ ├── GPUImageExposureFilter.m
│ ├── GPUImageFASTCornerDetectionFilter.h
│ ├── GPUImageFASTCornerDetectionFilter.m
│ ├── GPUImageFalseColorFilter.h
│ ├── GPUImageFalseColorFilter.m
│ ├── GPUImageFilter.h
│ ├── GPUImageFilter.m
│ ├── GPUImageFilterGroup.h
│ ├── GPUImageFilterGroup.m
│ ├── GPUImageFilterPipeline.h
│ ├── GPUImageFilterPipeline.m
│ ├── GPUImageFourInputFilter.h
│ ├── GPUImageFourInputFilter.m
│ ├── GPUImageFramebuffer.h
│ ├── GPUImageFramebuffer.m
│ ├── GPUImageFramebufferCache.h
│ ├── GPUImageFramebufferCache.m
│ ├── GPUImageGammaFilter.h
│ ├── GPUImageGammaFilter.m
│ ├── GPUImageGaussianBlurFilter.h
│ ├── GPUImageGaussianBlurFilter.m
│ ├── GPUImageGaussianBlurPositionFilter.h
│ ├── GPUImageGaussianBlurPositionFilter.m
│ ├── GPUImageGaussianSelectiveBlurFilter.h
│ ├── GPUImageGaussianSelectiveBlurFilter.m
│ ├── GPUImageGlassSphereFilter.h
│ ├── GPUImageGlassSphereFilter.m
│ ├── GPUImageGrayscaleFilter.h
│ ├── GPUImageGrayscaleFilter.m
│ ├── GPUImageHSBFilter.h
│ ├── GPUImageHSBFilter.m
│ ├── GPUImageHalftoneFilter.h
│ ├── GPUImageHalftoneFilter.m
│ ├── GPUImageHardLightBlendFilter.h
│ ├── GPUImageHardLightBlendFilter.m
│ ├── GPUImageHarrisCornerDetectionFilter.h
│ ├── GPUImageHarrisCornerDetectionFilter.m
│ ├── GPUImageHazeFilter.h
│ ├── GPUImageHazeFilter.m
│ ├── GPUImageHighPassFilter.h
│ ├── GPUImageHighPassFilter.m
│ ├── GPUImageHighlightShadowFilter.h
│ ├── GPUImageHighlightShadowFilter.m
│ ├── GPUImageHighlightShadowTintFilter.h
│ ├── GPUImageHighlightShadowTintFilter.m
│ ├── GPUImageHistogramEqualizationFilter.h
│ ├── GPUImageHistogramEqualizationFilter.m
│ ├── GPUImageHistogramFilter.h
│ ├── GPUImageHistogramFilter.m
│ ├── GPUImageHistogramGenerator.h
│ ├── GPUImageHistogramGenerator.m
│ ├── GPUImageHoughTransformLineDetector.h
│ ├── GPUImageHoughTransformLineDetector.m
│ ├── GPUImageHueBlendFilter.h
│ ├── GPUImageHueBlendFilter.m
│ ├── GPUImageHueFilter.h
│ ├── GPUImageHueFilter.m
│ ├── GPUImageJFAVoronoiFilter.h
│ ├── GPUImageJFAVoronoiFilter.m
│ ├── GPUImageKuwaharaFilter.h
│ ├── GPUImageKuwaharaFilter.m
│ ├── GPUImageKuwaharaRadius3Filter.h
│ ├── GPUImageKuwaharaRadius3Filter.m
│ ├── GPUImageLanczosResamplingFilter.h
│ ├── GPUImageLanczosResamplingFilter.m
│ ├── GPUImageLaplacianFilter.h
│ ├── GPUImageLaplacianFilter.m
│ ├── GPUImageLevelsFilter.h
│ ├── GPUImageLevelsFilter.m
│ ├── GPUImageLightenBlendFilter.h
│ ├── GPUImageLightenBlendFilter.m
│ ├── GPUImageLineGenerator.h
│ ├── GPUImageLineGenerator.m
│ ├── GPUImageLinearBurnBlendFilter.h
│ ├── GPUImageLinearBurnBlendFilter.m
│ ├── GPUImageLocalBinaryPatternFilter.h
│ ├── GPUImageLocalBinaryPatternFilter.m
│ ├── GPUImageLookupFilter.h
│ ├── GPUImageLookupFilter.m
│ ├── GPUImageLowPassFilter.h
│ ├── GPUImageLowPassFilter.m
│ ├── GPUImageLuminanceRangeFilter.h
│ ├── GPUImageLuminanceRangeFilter.m
│ ├── GPUImageLuminanceThresholdFilter.h
│ ├── GPUImageLuminanceThresholdFilter.m
│ ├── GPUImageLuminosity.h
│ ├── GPUImageLuminosity.m
│ ├── GPUImageLuminosityBlendFilter.h
│ ├── GPUImageLuminosityBlendFilter.m
│ ├── GPUImageMaskFilter.h
│ ├── GPUImageMaskFilter.m
│ ├── GPUImageMedianFilter.h
│ ├── GPUImageMedianFilter.m
│ ├── GPUImageMissEtikateFilter.h
│ ├── GPUImageMissEtikateFilter.m
│ ├── GPUImageMonochromeFilter.h
│ ├── GPUImageMonochromeFilter.m
│ ├── GPUImageMosaicFilter.h
│ ├── GPUImageMosaicFilter.m
│ ├── GPUImageMotionBlurFilter.h
│ ├── GPUImageMotionBlurFilter.m
│ ├── GPUImageMotionDetector.h
│ ├── GPUImageMotionDetector.m
│ ├── GPUImageMovie.h
│ ├── GPUImageMovie.m
│ ├── GPUImageMovieComposition.h
│ ├── GPUImageMovieComposition.m
│ ├── GPUImageMultiplyBlendFilter.h
│ ├── GPUImageMultiplyBlendFilter.m
│ ├── GPUImageNobleCornerDetectionFilter.h
│ ├── GPUImageNobleCornerDetectionFilter.m
│ ├── GPUImageNonMaximumSuppressionFilter.h
│ ├── GPUImageNonMaximumSuppressionFilter.m
│ ├── GPUImageNormalBlendFilter.h
│ ├── GPUImageNormalBlendFilter.m
│ ├── GPUImageOpacityFilter.h
│ ├── GPUImageOpacityFilter.m
│ ├── GPUImageOpeningFilter.h
│ ├── GPUImageOpeningFilter.m
│ ├── GPUImageOutput.h
│ ├── GPUImageOutput.m
│ ├── GPUImageOverlayBlendFilter.h
│ ├── GPUImageOverlayBlendFilter.m
│ ├── GPUImageParallelCoordinateLineTransformFilter.h
│ ├── GPUImageParallelCoordinateLineTransformFilter.m
│ ├── GPUImagePerlinNoiseFilter.h
│ ├── GPUImagePerlinNoiseFilter.m
│ ├── GPUImagePinchDistortionFilter.h
│ ├── GPUImagePinchDistortionFilter.m
│ ├── GPUImagePixellateFilter.h
│ ├── GPUImagePixellateFilter.m
│ ├── GPUImagePixellatePositionFilter.h
│ ├── GPUImagePixellatePositionFilter.m
│ ├── GPUImagePoissonBlendFilter.h
│ ├── GPUImagePoissonBlendFilter.m
│ ├── GPUImagePolarPixellateFilter.h
│ ├── GPUImagePolarPixellateFilter.m
│ ├── GPUImagePolkaDotFilter.h
│ ├── GPUImagePolkaDotFilter.m
│ ├── GPUImagePosterizeFilter.h
│ ├── GPUImagePosterizeFilter.m
│ ├── GPUImagePrewittEdgeDetectionFilter.h
│ ├── GPUImagePrewittEdgeDetectionFilter.m
│ ├── GPUImageRGBClosingFilter.h
│ ├── GPUImageRGBClosingFilter.m
│ ├── GPUImageRGBDilationFilter.h
│ ├── GPUImageRGBDilationFilter.m
│ ├── GPUImageRGBErosionFilter.h
│ ├── GPUImageRGBErosionFilter.m
│ ├── GPUImageRGBFilter.h
│ ├── GPUImageRGBFilter.m
│ ├── GPUImageRGBOpeningFilter.h
│ ├── GPUImageRGBOpeningFilter.m
│ ├── GPUImageRawDataInput.h
│ ├── GPUImageRawDataInput.m
│ ├── GPUImageRawDataOutput.h
│ ├── GPUImageRawDataOutput.m
│ ├── GPUImageSaturationBlendFilter.h
│ ├── GPUImageSaturationBlendFilter.m
│ ├── GPUImageSaturationFilter.h
│ ├── GPUImageSaturationFilter.m
│ ├── GPUImageScreenBlendFilter.h
│ ├── GPUImageScreenBlendFilter.m
│ ├── GPUImageSepiaFilter.h
│ ├── GPUImageSepiaFilter.m
│ ├── GPUImageSharpenFilter.h
│ ├── GPUImageSharpenFilter.m
│ ├── GPUImageShiTomasiFeatureDetectionFilter.h
│ ├── GPUImageShiTomasiFeatureDetectionFilter.m
│ ├── GPUImageSingleComponentGaussianBlurFilter.h
│ ├── GPUImageSingleComponentGaussianBlurFilter.m
│ ├── GPUImageSketchFilter.h
│ ├── GPUImageSketchFilter.m
│ ├── GPUImageSkinToneFilter.h
│ ├── GPUImageSkinToneFilter.m
│ ├── GPUImageSmoothToonFilter.h
│ ├── GPUImageSmoothToonFilter.m
│ ├── GPUImageSobelEdgeDetectionFilter.h
│ ├── GPUImageSobelEdgeDetectionFilter.m
│ ├── GPUImageSoftEleganceFilter.h
│ ├── GPUImageSoftEleganceFilter.m
│ ├── GPUImageSoftLightBlendFilter.h
│ ├── GPUImageSoftLightBlendFilter.m
│ ├── GPUImageSolarizeFilter.h
│ ├── GPUImageSolarizeFilter.m
│ ├── GPUImageSolidColorGenerator.h
│ ├── GPUImageSolidColorGenerator.m
│ ├── GPUImageSourceOverBlendFilter.h
│ ├── GPUImageSourceOverBlendFilter.m
│ ├── GPUImageSphereRefractionFilter.h
│ ├── GPUImageSphereRefractionFilter.m
│ ├── GPUImageStillCamera.h
│ ├── GPUImageStillCamera.m
│ ├── GPUImageStretchDistortionFilter.h
│ ├── GPUImageStretchDistortionFilter.m
│ ├── GPUImageSubtractBlendFilter.h
│ ├── GPUImageSubtractBlendFilter.m
│ ├── GPUImageSwirlFilter.h
│ ├── GPUImageSwirlFilter.m
│ ├── GPUImageTextureInput.h
│ ├── GPUImageTextureInput.m
│ ├── GPUImageTextureOutput.h
│ ├── GPUImageTextureOutput.m
│ ├── GPUImageThreeInputFilter.h
│ ├── GPUImageThreeInputFilter.m
│ ├── GPUImageThresholdEdgeDetectionFilter.h
│ ├── GPUImageThresholdEdgeDetectionFilter.m
│ ├── GPUImageThresholdSketchFilter.h
│ ├── GPUImageThresholdSketchFilter.m
│ ├── GPUImageThresholdedNonMaximumSuppressionFilter.h
│ ├── GPUImageThresholdedNonMaximumSuppressionFilter.m
│ ├── GPUImageTiltShiftFilter.h
│ ├── GPUImageTiltShiftFilter.m
│ ├── GPUImageToneCurveFilter.h
│ ├── GPUImageToneCurveFilter.m
│ ├── GPUImageToonFilter.h
│ ├── GPUImageToonFilter.m
│ ├── GPUImageTransformFilter.h
│ ├── GPUImageTransformFilter.m
│ ├── GPUImageTwoInputCrossTextureSamplingFilter.h
│ ├── GPUImageTwoInputCrossTextureSamplingFilter.m
│ ├── GPUImageTwoInputFilter.h
│ ├── GPUImageTwoInputFilter.m
│ ├── GPUImageTwoPassFilter.h
│ ├── GPUImageTwoPassFilter.m
│ ├── GPUImageTwoPassTextureSamplingFilter.h
│ ├── GPUImageTwoPassTextureSamplingFilter.m
│ ├── GPUImageUIElement.h
│ ├── GPUImageUIElement.m
│ ├── GPUImageUnsharpMaskFilter.h
│ ├── GPUImageUnsharpMaskFilter.m
│ ├── GPUImageVibranceFilter.h
│ ├── GPUImageVibranceFilter.m
│ ├── GPUImageVideoCamera.h
│ ├── GPUImageVideoCamera.m
│ ├── GPUImageVignetteFilter.h
│ ├── GPUImageVignetteFilter.m
│ ├── GPUImageVoronoiConsumerFilter.h
│ ├── GPUImageVoronoiConsumerFilter.m
│ ├── GPUImageWeakPixelInclusionFilter.h
│ ├── GPUImageWeakPixelInclusionFilter.m
│ ├── GPUImageWhiteBalanceFilter.h
│ ├── GPUImageWhiteBalanceFilter.m
│ ├── GPUImageXYDerivativeFilter.h
│ ├── GPUImageXYDerivativeFilter.m
│ ├── GPUImageZoomBlurFilter.h
│ ├── GPUImageZoomBlurFilter.m
│ ├── GPUImageiOSBlurFilter.h
│ ├── GPUImageiOSBlurFilter.m
│ ├── Mac
│ ├── GPUImage.h
│ ├── GPUImageAVCamera.h
│ ├── GPUImageAVCamera.m
│ ├── GPUImageContext.h
│ ├── GPUImageContext.m
│ ├── GPUImageMac-Info.plist
│ ├── GPUImageMac-Prefix.pch
│ ├── GPUImageMovieWriter.h
│ ├── GPUImageMovieWriter.m
│ ├── GPUImagePicture.h
│ ├── GPUImagePicture.m
│ ├── GPUImageView.h
│ ├── GPUImageView.m
│ └── en.lproj
│ │ └── InfoPlist.strings
│ └── iOS
│ ├── Framework
│ ├── GPUImageFramework.h
│ ├── Info.plist
│ └── module.modulemap
│ ├── GPUImage-Prefix.pch
│ ├── GPUImageContext.h
│ ├── GPUImageContext.m
│ ├── GPUImageMovieWriter.h
│ ├── GPUImageMovieWriter.m
│ ├── GPUImagePicture+TextureSubimage.h
│ ├── GPUImagePicture+TextureSubimage.m
│ ├── GPUImagePicture.h
│ ├── GPUImagePicture.m
│ ├── GPUImageView.h
│ └── GPUImageView.m
├── GPUImageFilter-10
├── GPUImageFilter.xcodeproj
│ ├── project.pbxproj
│ ├── project.xcworkspace
│ │ ├── contents.xcworkspacedata
│ │ └── xcuserdata
│ │ │ ├── mac.xcuserdatad
│ │ │ └── UserInterfaceState.xcuserstate
│ │ │ └── qinmin.xcuserdatad
│ │ │ └── UserInterfaceState.xcuserstate
│ └── xcuserdata
│ │ ├── mac.xcuserdatad
│ │ ├── xcdebugger
│ │ │ └── Breakpoints_v2.xcbkptlist
│ │ └── xcschemes
│ │ │ ├── GPUImageFilter.xcscheme
│ │ │ └── xcschememanagement.plist
│ │ └── qinmin.xcuserdatad
│ │ ├── xcdebugger
│ │ └── Breakpoints_v2.xcbkptlist
│ │ └── xcschemes
│ │ ├── GPUImageFilter.xcscheme
│ │ └── xcschememanagement.plist
├── GPUImageFilter
│ ├── 1.jpg
│ ├── 2.jpg
│ ├── 3.jpg
│ ├── AppDelegate.h
│ ├── AppDelegate.m
│ ├── Assets.xcassets
│ │ └── AppIcon.appiconset
│ │ │ └── Contents.json
│ ├── Base.lproj
│ │ ├── LaunchScreen.storyboard
│ │ └── Main.storyboard
│ ├── Info.plist
│ ├── QMImageHelper.h
│ ├── QMImageHelper.m
│ ├── ViewController.h
│ ├── ViewController.m
│ └── main.m
├── GPUImageFilterTests
│ ├── GPUImageFilterTests.m
│ └── Info.plist
├── GPUImageFilterUITests
│ ├── GPUImageFilterUITests.m
│ └── Info.plist
└── framework
│ ├── GPUImage.xcodeproj
│ ├── project.pbxproj
│ ├── project.xcworkspace
│ │ ├── contents.xcworkspacedata
│ │ └── xcuserdata
│ │ │ └── mac.xcuserdatad
│ │ │ ├── UserInterfaceState.xcuserstate
│ │ │ └── WorkspaceSettings.xcsettings
│ ├── xcshareddata
│ │ └── xcschemes
│ │ │ ├── Documentation.xcscheme
│ │ │ ├── GPUImage.xcscheme
│ │ │ └── GPUImageFramework.xcscheme
│ └── xcuserdata
│ │ ├── mac.xcuserdatad
│ │ └── xcschemes
│ │ │ └── xcschememanagement.plist
│ │ └── qinmin.xcuserdatad
│ │ └── xcschemes
│ │ └── xcschememanagement.plist
│ ├── GPUImageMac.xcodeproj
│ ├── project.pbxproj
│ └── xcshareddata
│ │ └── xcschemes
│ │ └── GPUImage.xcscheme
│ ├── Resources
│ ├── lookup.jpg
│ ├── lookup.png
│ ├── lookup1.jpg
│ ├── lookup1.png
│ ├── lookup_amatorka.png
│ ├── lookup_miss_etikate.png
│ ├── lookup_soft_elegance_1.png
│ └── lookup_soft_elegance_2.png
│ └── Source
│ ├── GLProgram.h
│ ├── GLProgram.m
│ ├── GPUImage.h
│ ├── GPUImage3x3ConvolutionFilter.h
│ ├── GPUImage3x3ConvolutionFilter.m
│ ├── GPUImage3x3TextureSamplingFilter.h
│ ├── GPUImage3x3TextureSamplingFilter.m
│ ├── GPUImageAdaptiveThresholdFilter.h
│ ├── GPUImageAdaptiveThresholdFilter.m
│ ├── GPUImageAddBlendFilter.h
│ ├── GPUImageAddBlendFilter.m
│ ├── GPUImageAlphaBlendFilter.h
│ ├── GPUImageAlphaBlendFilter.m
│ ├── GPUImageAmatorkaFilter.h
│ ├── GPUImageAmatorkaFilter.m
│ ├── GPUImageAverageColor.h
│ ├── GPUImageAverageColor.m
│ ├── GPUImageAverageLuminanceThresholdFilter.h
│ ├── GPUImageAverageLuminanceThresholdFilter.m
│ ├── GPUImageBilateralFilter.h
│ ├── GPUImageBilateralFilter.m
│ ├── GPUImageBoxBlurFilter.h
│ ├── GPUImageBoxBlurFilter.m
│ ├── GPUImageBrightnessFilter.h
│ ├── GPUImageBrightnessFilter.m
│ ├── GPUImageBuffer.h
│ ├── GPUImageBuffer.m
│ ├── GPUImageBulgeDistortionFilter.h
│ ├── GPUImageBulgeDistortionFilter.m
│ ├── GPUImageCGAColorspaceFilter.h
│ ├── GPUImageCGAColorspaceFilter.m
│ ├── GPUImageCannyEdgeDetectionFilter.h
│ ├── GPUImageCannyEdgeDetectionFilter.m
│ ├── GPUImageChromaKeyBlendFilter.h
│ ├── GPUImageChromaKeyBlendFilter.m
│ ├── GPUImageChromaKeyFilter.h
│ ├── GPUImageChromaKeyFilter.m
│ ├── GPUImageClosingFilter.h
│ ├── GPUImageClosingFilter.m
│ ├── GPUImageColorBlendFilter.h
│ ├── GPUImageColorBlendFilter.m
│ ├── GPUImageColorBurnBlendFilter.h
│ ├── GPUImageColorBurnBlendFilter.m
│ ├── GPUImageColorConversion.h
│ ├── GPUImageColorConversion.m
│ ├── GPUImageColorDodgeBlendFilter.h
│ ├── GPUImageColorDodgeBlendFilter.m
│ ├── GPUImageColorInvertFilter.h
│ ├── GPUImageColorInvertFilter.m
│ ├── GPUImageColorLocalBinaryPatternFilter.h
│ ├── GPUImageColorLocalBinaryPatternFilter.m
│ ├── GPUImageColorMatrixFilter.h
│ ├── GPUImageColorMatrixFilter.m
│ ├── GPUImageColorPackingFilter.h
│ ├── GPUImageColorPackingFilter.m
│ ├── GPUImageColourFASTFeatureDetector.h
│ ├── GPUImageColourFASTFeatureDetector.m
│ ├── GPUImageColourFASTSamplingOperation.h
│ ├── GPUImageColourFASTSamplingOperation.m
│ ├── GPUImageContrastFilter.h
│ ├── GPUImageContrastFilter.m
│ ├── GPUImageCropFilter.h
│ ├── GPUImageCropFilter.m
│ ├── GPUImageCrosshairGenerator.h
│ ├── GPUImageCrosshairGenerator.m
│ ├── GPUImageCrosshatchFilter.h
│ ├── GPUImageCrosshatchFilter.m
│ ├── GPUImageDarkenBlendFilter.h
│ ├── GPUImageDarkenBlendFilter.m
│ ├── GPUImageDifferenceBlendFilter.h
│ ├── GPUImageDifferenceBlendFilter.m
│ ├── GPUImageDilationFilter.h
│ ├── GPUImageDilationFilter.m
│ ├── GPUImageDirectionalNonMaximumSuppressionFilter.h
│ ├── GPUImageDirectionalNonMaximumSuppressionFilter.m
│ ├── GPUImageDirectionalSobelEdgeDetectionFilter.h
│ ├── GPUImageDirectionalSobelEdgeDetectionFilter.m
│ ├── GPUImageDissolveBlendFilter.h
│ ├── GPUImageDissolveBlendFilter.m
│ ├── GPUImageDivideBlendFilter.h
│ ├── GPUImageDivideBlendFilter.m
│ ├── GPUImageEmbossFilter.h
│ ├── GPUImageEmbossFilter.m
│ ├── GPUImageErosionFilter.h
│ ├── GPUImageErosionFilter.m
│ ├── GPUImageExclusionBlendFilter.h
│ ├── GPUImageExclusionBlendFilter.m
│ ├── GPUImageExposureFilter.h
│ ├── GPUImageExposureFilter.m
│ ├── GPUImageFASTCornerDetectionFilter.h
│ ├── GPUImageFASTCornerDetectionFilter.m
│ ├── GPUImageFalseColorFilter.h
│ ├── GPUImageFalseColorFilter.m
│ ├── GPUImageFilter.h
│ ├── GPUImageFilter.m
│ ├── GPUImageFilterGroup.h
│ ├── GPUImageFilterGroup.m
│ ├── GPUImageFilterPipeline.h
│ ├── GPUImageFilterPipeline.m
│ ├── GPUImageFourInputFilter.h
│ ├── GPUImageFourInputFilter.m
│ ├── GPUImageFramebuffer.h
│ ├── GPUImageFramebuffer.m
│ ├── GPUImageFramebufferCache.h
│ ├── GPUImageFramebufferCache.m
│ ├── GPUImageGammaFilter.h
│ ├── GPUImageGammaFilter.m
│ ├── GPUImageGaussianBlurFilter.h
│ ├── GPUImageGaussianBlurFilter.m
│ ├── GPUImageGaussianBlurPositionFilter.h
│ ├── GPUImageGaussianBlurPositionFilter.m
│ ├── GPUImageGaussianSelectiveBlurFilter.h
│ ├── GPUImageGaussianSelectiveBlurFilter.m
│ ├── GPUImageGlassSphereFilter.h
│ ├── GPUImageGlassSphereFilter.m
│ ├── GPUImageGrayscaleFilter.h
│ ├── GPUImageGrayscaleFilter.m
│ ├── GPUImageHSBFilter.h
│ ├── GPUImageHSBFilter.m
│ ├── GPUImageHalftoneFilter.h
│ ├── GPUImageHalftoneFilter.m
│ ├── GPUImageHardLightBlendFilter.h
│ ├── GPUImageHardLightBlendFilter.m
│ ├── GPUImageHarrisCornerDetectionFilter.h
│ ├── GPUImageHarrisCornerDetectionFilter.m
│ ├── GPUImageHazeFilter.h
│ ├── GPUImageHazeFilter.m
│ ├── GPUImageHighPassFilter.h
│ ├── GPUImageHighPassFilter.m
│ ├── GPUImageHighlightShadowFilter.h
│ ├── GPUImageHighlightShadowFilter.m
│ ├── GPUImageHighlightShadowTintFilter.h
│ ├── GPUImageHighlightShadowTintFilter.m
│ ├── GPUImageHistogramEqualizationFilter.h
│ ├── GPUImageHistogramEqualizationFilter.m
│ ├── GPUImageHistogramFilter.h
│ ├── GPUImageHistogramFilter.m
│ ├── GPUImageHistogramGenerator.h
│ ├── GPUImageHistogramGenerator.m
│ ├── GPUImageHoughTransformLineDetector.h
│ ├── GPUImageHoughTransformLineDetector.m
│ ├── GPUImageHueBlendFilter.h
│ ├── GPUImageHueBlendFilter.m
│ ├── GPUImageHueFilter.h
│ ├── GPUImageHueFilter.m
│ ├── GPUImageJFAVoronoiFilter.h
│ ├── GPUImageJFAVoronoiFilter.m
│ ├── GPUImageKuwaharaFilter.h
│ ├── GPUImageKuwaharaFilter.m
│ ├── GPUImageKuwaharaRadius3Filter.h
│ ├── GPUImageKuwaharaRadius3Filter.m
│ ├── GPUImageLanczosResamplingFilter.h
│ ├── GPUImageLanczosResamplingFilter.m
│ ├── GPUImageLaplacianFilter.h
│ ├── GPUImageLaplacianFilter.m
│ ├── GPUImageLevelsFilter.h
│ ├── GPUImageLevelsFilter.m
│ ├── GPUImageLightenBlendFilter.h
│ ├── GPUImageLightenBlendFilter.m
│ ├── GPUImageLineGenerator.h
│ ├── GPUImageLineGenerator.m
│ ├── GPUImageLinearBurnBlendFilter.h
│ ├── GPUImageLinearBurnBlendFilter.m
│ ├── GPUImageLocalBinaryPatternFilter.h
│ ├── GPUImageLocalBinaryPatternFilter.m
│ ├── GPUImageLookupFilter.h
│ ├── GPUImageLookupFilter.m
│ ├── GPUImageLowPassFilter.h
│ ├── GPUImageLowPassFilter.m
│ ├── GPUImageLuminanceRangeFilter.h
│ ├── GPUImageLuminanceRangeFilter.m
│ ├── GPUImageLuminanceThresholdFilter.h
│ ├── GPUImageLuminanceThresholdFilter.m
│ ├── GPUImageLuminosity.h
│ ├── GPUImageLuminosity.m
│ ├── GPUImageLuminosityBlendFilter.h
│ ├── GPUImageLuminosityBlendFilter.m
│ ├── GPUImageMaskFilter.h
│ ├── GPUImageMaskFilter.m
│ ├── GPUImageMedianFilter.h
│ ├── GPUImageMedianFilter.m
│ ├── GPUImageMissEtikateFilter.h
│ ├── GPUImageMissEtikateFilter.m
│ ├── GPUImageMonochromeFilter.h
│ ├── GPUImageMonochromeFilter.m
│ ├── GPUImageMosaicFilter.h
│ ├── GPUImageMosaicFilter.m
│ ├── GPUImageMotionBlurFilter.h
│ ├── GPUImageMotionBlurFilter.m
│ ├── GPUImageMotionDetector.h
│ ├── GPUImageMotionDetector.m
│ ├── GPUImageMovie.h
│ ├── GPUImageMovie.m
│ ├── GPUImageMovieComposition.h
│ ├── GPUImageMovieComposition.m
│ ├── GPUImageMultiplyBlendFilter.h
│ ├── GPUImageMultiplyBlendFilter.m
│ ├── GPUImageNobleCornerDetectionFilter.h
│ ├── GPUImageNobleCornerDetectionFilter.m
│ ├── GPUImageNonMaximumSuppressionFilter.h
│ ├── GPUImageNonMaximumSuppressionFilter.m
│ ├── GPUImageNormalBlendFilter.h
│ ├── GPUImageNormalBlendFilter.m
│ ├── GPUImageOpacityFilter.h
│ ├── GPUImageOpacityFilter.m
│ ├── GPUImageOpeningFilter.h
│ ├── GPUImageOpeningFilter.m
│ ├── GPUImageOutput.h
│ ├── GPUImageOutput.m
│ ├── GPUImageOverlayBlendFilter.h
│ ├── GPUImageOverlayBlendFilter.m
│ ├── GPUImageParallelCoordinateLineTransformFilter.h
│ ├── GPUImageParallelCoordinateLineTransformFilter.m
│ ├── GPUImagePerlinNoiseFilter.h
│ ├── GPUImagePerlinNoiseFilter.m
│ ├── GPUImagePinchDistortionFilter.h
│ ├── GPUImagePinchDistortionFilter.m
│ ├── GPUImagePixellateFilter.h
│ ├── GPUImagePixellateFilter.m
│ ├── GPUImagePixellatePositionFilter.h
│ ├── GPUImagePixellatePositionFilter.m
│ ├── GPUImagePoissonBlendFilter.h
│ ├── GPUImagePoissonBlendFilter.m
│ ├── GPUImagePolarPixellateFilter.h
│ ├── GPUImagePolarPixellateFilter.m
│ ├── GPUImagePolkaDotFilter.h
│ ├── GPUImagePolkaDotFilter.m
│ ├── GPUImagePosterizeFilter.h
│ ├── GPUImagePosterizeFilter.m
│ ├── GPUImagePrewittEdgeDetectionFilter.h
│ ├── GPUImagePrewittEdgeDetectionFilter.m
│ ├── GPUImageRGBClosingFilter.h
│ ├── GPUImageRGBClosingFilter.m
│ ├── GPUImageRGBDilationFilter.h
│ ├── GPUImageRGBDilationFilter.m
│ ├── GPUImageRGBErosionFilter.h
│ ├── GPUImageRGBErosionFilter.m
│ ├── GPUImageRGBFilter.h
│ ├── GPUImageRGBFilter.m
│ ├── GPUImageRGBOpeningFilter.h
│ ├── GPUImageRGBOpeningFilter.m
│ ├── GPUImageRawDataInput.h
│ ├── GPUImageRawDataInput.m
│ ├── GPUImageRawDataOutput.h
│ ├── GPUImageRawDataOutput.m
│ ├── GPUImageSaturationBlendFilter.h
│ ├── GPUImageSaturationBlendFilter.m
│ ├── GPUImageSaturationFilter.h
│ ├── GPUImageSaturationFilter.m
│ ├── GPUImageScreenBlendFilter.h
│ ├── GPUImageScreenBlendFilter.m
│ ├── GPUImageSepiaFilter.h
│ ├── GPUImageSepiaFilter.m
│ ├── GPUImageSharpenFilter.h
│ ├── GPUImageSharpenFilter.m
│ ├── GPUImageShiTomasiFeatureDetectionFilter.h
│ ├── GPUImageShiTomasiFeatureDetectionFilter.m
│ ├── GPUImageSingleComponentGaussianBlurFilter.h
│ ├── GPUImageSingleComponentGaussianBlurFilter.m
│ ├── GPUImageSketchFilter.h
│ ├── GPUImageSketchFilter.m
│ ├── GPUImageSkinToneFilter.h
│ ├── GPUImageSkinToneFilter.m
│ ├── GPUImageSmoothToonFilter.h
│ ├── GPUImageSmoothToonFilter.m
│ ├── GPUImageSobelEdgeDetectionFilter.h
│ ├── GPUImageSobelEdgeDetectionFilter.m
│ ├── GPUImageSoftEleganceFilter.h
│ ├── GPUImageSoftEleganceFilter.m
│ ├── GPUImageSoftLightBlendFilter.h
│ ├── GPUImageSoftLightBlendFilter.m
│ ├── GPUImageSolarizeFilter.h
│ ├── GPUImageSolarizeFilter.m
│ ├── GPUImageSolidColorGenerator.h
│ ├── GPUImageSolidColorGenerator.m
│ ├── GPUImageSourceOverBlendFilter.h
│ ├── GPUImageSourceOverBlendFilter.m
│ ├── GPUImageSphereRefractionFilter.h
│ ├── GPUImageSphereRefractionFilter.m
│ ├── GPUImageStillCamera.h
│ ├── GPUImageStillCamera.m
│ ├── GPUImageStretchDistortionFilter.h
│ ├── GPUImageStretchDistortionFilter.m
│ ├── GPUImageSubtractBlendFilter.h
│ ├── GPUImageSubtractBlendFilter.m
│ ├── GPUImageSwirlFilter.h
│ ├── GPUImageSwirlFilter.m
│ ├── GPUImageTextureInput.h
│ ├── GPUImageTextureInput.m
│ ├── GPUImageTextureOutput.h
│ ├── GPUImageTextureOutput.m
│ ├── GPUImageThreeInputFilter.h
│ ├── GPUImageThreeInputFilter.m
│ ├── GPUImageThresholdEdgeDetectionFilter.h
│ ├── GPUImageThresholdEdgeDetectionFilter.m
│ ├── GPUImageThresholdSketchFilter.h
│ ├── GPUImageThresholdSketchFilter.m
│ ├── GPUImageThresholdedNonMaximumSuppressionFilter.h
│ ├── GPUImageThresholdedNonMaximumSuppressionFilter.m
│ ├── GPUImageTiltShiftFilter.h
│ ├── GPUImageTiltShiftFilter.m
│ ├── GPUImageToneCurveFilter.h
│ ├── GPUImageToneCurveFilter.m
│ ├── GPUImageToonFilter.h
│ ├── GPUImageToonFilter.m
│ ├── GPUImageTransformFilter.h
│ ├── GPUImageTransformFilter.m
│ ├── GPUImageTwoInputCrossTextureSamplingFilter.h
│ ├── GPUImageTwoInputCrossTextureSamplingFilter.m
│ ├── GPUImageTwoInputFilter.h
│ ├── GPUImageTwoInputFilter.m
│ ├── GPUImageTwoPassFilter.h
│ ├── GPUImageTwoPassFilter.m
│ ├── GPUImageTwoPassTextureSamplingFilter.h
│ ├── GPUImageTwoPassTextureSamplingFilter.m
│ ├── GPUImageUIElement.h
│ ├── GPUImageUIElement.m
│ ├── GPUImageUnsharpMaskFilter.h
│ ├── GPUImageUnsharpMaskFilter.m
│ ├── GPUImageVibranceFilter.h
│ ├── GPUImageVibranceFilter.m
│ ├── GPUImageVideoCamera.h
│ ├── GPUImageVideoCamera.m
│ ├── GPUImageVignetteFilter.h
│ ├── GPUImageVignetteFilter.m
│ ├── GPUImageVoronoiConsumerFilter.h
│ ├── GPUImageVoronoiConsumerFilter.m
│ ├── GPUImageWeakPixelInclusionFilter.h
│ ├── GPUImageWeakPixelInclusionFilter.m
│ ├── GPUImageWhiteBalanceFilter.h
│ ├── GPUImageWhiteBalanceFilter.m
│ ├── GPUImageXYDerivativeFilter.h
│ ├── GPUImageXYDerivativeFilter.m
│ ├── GPUImageZoomBlurFilter.h
│ ├── GPUImageZoomBlurFilter.m
│ ├── GPUImageiOSBlurFilter.h
│ ├── GPUImageiOSBlurFilter.m
│ ├── Mac
│ ├── GPUImage.h
│ ├── GPUImageAVCamera.h
│ ├── GPUImageAVCamera.m
│ ├── GPUImageContext.h
│ ├── GPUImageContext.m
│ ├── GPUImageMac-Info.plist
│ ├── GPUImageMac-Prefix.pch
│ ├── GPUImageMovieWriter.h
│ ├── GPUImageMovieWriter.m
│ ├── GPUImagePicture.h
│ ├── GPUImagePicture.m
│ ├── GPUImageView.h
│ ├── GPUImageView.m
│ └── en.lproj
│ │ └── InfoPlist.strings
│ └── iOS
│ ├── Framework
│ ├── GPUImageFramework.h
│ ├── Info.plist
│ └── module.modulemap
│ ├── GPUImage-Prefix.pch
│ ├── GPUImageContext.h
│ ├── GPUImageContext.m
│ ├── GPUImageMovieWriter.h
│ ├── GPUImageMovieWriter.m
│ ├── GPUImagePicture+TextureSubimage.h
│ ├── GPUImagePicture+TextureSubimage.m
│ ├── GPUImagePicture.h
│ ├── GPUImagePicture.m
│ ├── GPUImageView.h
│ └── GPUImageView.m
├── README.md
├── UIImage+
├── UIImage+Alpha.h
├── UIImage+Alpha.m
├── UIImage+Blur.h
├── UIImage+Blur.m
├── UIImage+BoxBlur.h
├── UIImage+BoxBlur.m
├── UIImage+Clip.h
├── UIImage+Clip.m
├── UIImage+Color.h
├── UIImage+Color.m
├── UIImage+Corner.h
├── UIImage+Corner.m
├── UIImage+Mosaic.h
├── UIImage+Mosaic.m
├── UIImage+Rotate.h
├── UIImage+Rotate.m
├── UIImage+SubImage.h
└── UIImage+SubImage.m
└── copy_filter.sh
/GPUImageFilter-04/GPUImageFilter.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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/GPUImageFilter-04/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate:
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/GPUImageFilter-04/GPUImageFilter/AppDelegate.h:
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1 | //
2 | // AppDelegate.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/2/4.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 |
16 | @end
17 |
18 |
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/GPUImageFilter-04/GPUImageFilter/SecondViewController.h:
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1 | //
2 | // Second ViewController.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/5/3.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface SecondViewController : UIViewController
12 |
13 | @end
14 |
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/GPUImageFilter-04/GPUImageFilter/ViewController.h:
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1 | //
2 | // ViewController.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/2/4.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ViewController : UIViewController
12 |
13 |
14 | @end
15 |
16 |
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/GPUImageFilter-04/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/WorkspaceSettings.xcsettings:
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1 |
2 |
3 |
4 |
5 | BuildLocationStyle
6 | UseTargetSettings
7 |
8 |
9 |
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/GPUImageFilter-04/framework/Source/GPUImageAdaptiveThresholdFilter.h:
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1 | #import "GPUImageFilterGroup.h"
2 |
3 | @interface GPUImageAdaptiveThresholdFilter : GPUImageFilterGroup
4 |
5 | /** A multiplier for the background averaging blur radius in pixels, with a default of 4
6 | */
7 | @property(readwrite, nonatomic) CGFloat blurRadiusInPixels;
8 |
9 | @end
10 |
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/GPUImageFilter-04/framework/Source/GPUImageAddBlendFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageAddBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
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/GPUImageFilter-04/framework/Source/GPUImageAlphaBlendFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageAlphaBlendFilter : GPUImageTwoInputFilter
4 | {
5 | GLint mixUniform;
6 | }
7 |
8 | // Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 1.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat mix;
10 |
11 | @end
12 |
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/GPUImageFilter-04/framework/Source/GPUImageAverageLuminanceThresholdFilter.h:
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1 | #import "GPUImageFilterGroup.h"
2 |
3 | @interface GPUImageAverageLuminanceThresholdFilter : GPUImageFilterGroup
4 |
5 | // This is multiplied by the continually calculated average image luminosity to arrive at the final threshold. Default is 1.0.
6 | @property(readwrite, nonatomic) CGFloat thresholdMultiplier;
7 |
8 | @end
9 |
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/GPUImageFilter-04/framework/Source/GPUImageBoxBlurFilter.h:
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1 | #import "GPUImageGaussianBlurFilter.h"
2 |
3 | /** A hardware-accelerated box blur of an image
4 | */
5 | @interface GPUImageBoxBlurFilter : GPUImageGaussianBlurFilter
6 |
7 | @end
8 |
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/GPUImageFilter-04/framework/Source/GPUImageBrightnessFilter.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageBrightnessFilter : GPUImageFilter
4 | {
5 | GLint brightnessUniform;
6 | }
7 |
8 | // Brightness ranges from -1.0 to 1.0, with 0.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat brightness;
10 |
11 | @end
12 |
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/GPUImageFilter-04/framework/Source/GPUImageBuffer.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageBuffer : GPUImageFilter
4 | {
5 | NSMutableArray *bufferedFramebuffers;
6 | }
7 |
8 | @property(readwrite, nonatomic) NSUInteger bufferSize;
9 |
10 | @end
11 |
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/GPUImageFilter-04/framework/Source/GPUImageCGAColorspaceFilter.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageCGAColorspaceFilter : GPUImageFilter
4 |
5 | @end
6 |
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/GPUImageFilter-04/framework/Source/GPUImageColorBlendFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageColorBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
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/GPUImageFilter-04/framework/Source/GPUImageColorBurnBlendFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /** Applies a color burn blend of two images
4 | */
5 | @interface GPUImageColorBurnBlendFilter : GPUImageTwoInputFilter
6 | {
7 | }
8 |
9 | @end
10 |
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/GPUImageFilter-04/framework/Source/GPUImageColorDodgeBlendFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /** Applies a color dodge blend of two images
4 | */
5 | @interface GPUImageColorDodgeBlendFilter : GPUImageTwoInputFilter
6 | {
7 | }
8 |
9 | @end
10 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageColorInvertFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageColorInvertFilter : GPUImageFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageColorLocalBinaryPatternFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageColorLocalBinaryPatternFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageColorPackingFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageColorPackingFilter : GPUImageFilter
4 | {
5 | GLint texelWidthUniform, texelHeightUniform;
6 |
7 | CGFloat texelWidth, texelHeight;
8 | }
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageDarkenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDarkenBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageDifferenceBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDifferenceBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageDirectionalSobelEdgeDetectionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageDirectionalSobelEdgeDetectionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageDissolveBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDissolveBlendFilter : GPUImageTwoInputFilter
4 | {
5 | GLint mixUniform;
6 | }
7 |
8 | // Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 0.5 (half of either) as the normal level
9 | @property(readwrite, nonatomic) CGFloat mix;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageDivideBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDivideBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageEmbossFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3ConvolutionFilter.h"
2 |
3 | @interface GPUImageEmbossFilter : GPUImage3x3ConvolutionFilter
4 |
5 | // The strength of the embossing, from 0.0 to 4.0, with 1.0 as the normal level
6 | @property(readwrite, nonatomic) CGFloat intensity;
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageExclusionBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageExclusionBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageExposureFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageExposureFilter : GPUImageFilter
4 | {
5 | GLint exposureUniform;
6 | }
7 |
8 | // Exposure ranges from -10.0 to 10.0, with 0.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat exposure;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageGammaFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageGammaFilter : GPUImageFilter
4 | {
5 | GLint gammaUniform;
6 | }
7 |
8 | // Gamma ranges from 0.0 to 3.0, with 1.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat gamma;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageGlassSphereFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSphereRefractionFilter.h"
2 |
3 | @interface GPUImageGlassSphereFilter : GPUImageSphereRefractionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageGrayscaleFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | extern NSString *const kGPUImageLuminanceFragmentShaderString;
4 |
5 | /** Converts an image to grayscale (a slightly faster implementation of the saturation filter, without the ability to vary the color contribution)
6 | */
7 | @interface GPUImageGrayscaleFilter : GPUImageFilter
8 |
9 | @end
10 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageHalftoneFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImagePixellateFilter.h"
2 |
3 | @interface GPUImageHalftoneFilter : GPUImagePixellateFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageHardLightBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageHardLightBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageHistogramGenerator.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageHistogramGenerator : GPUImageFilter
4 | {
5 | GLint backgroundColorUniform;
6 | }
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageHueBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageHueBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageHueFilter.h:
--------------------------------------------------------------------------------
1 |
2 | #import "GPUImageFilter.h"
3 |
4 | @interface GPUImageHueFilter : GPUImageFilter
5 | {
6 | GLint hueAdjustUniform;
7 |
8 | }
9 | @property (nonatomic, readwrite) CGFloat hue;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageKuwaharaRadius3Filter.h:
--------------------------------------------------------------------------------
1 | //
2 | // GPUImageKuwaharaRadius3Filter.h
3 |
4 | #import "GPUImageFilter.h"
5 |
6 | @interface GPUImageKuwaharaRadius3Filter : GPUImageFilter
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageLanczosResamplingFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoPassTextureSamplingFilter.h"
2 |
3 | @interface GPUImageLanczosResamplingFilter : GPUImageTwoPassTextureSamplingFilter
4 |
5 | @property(readwrite, nonatomic) CGSize originalImageSize;
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageLaplacianFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3ConvolutionFilter.h"
2 |
3 | @interface GPUImageLaplacianFilter : GPUImage3x3ConvolutionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageLightenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /// Blends two images by taking the maximum value of each color component between the images
4 | @interface GPUImageLightenBlendFilter : GPUImageTwoInputFilter
5 | {
6 | }
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageLinearBurnBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageLinearBurnBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageLocalBinaryPatternFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageLocalBinaryPatternFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageLuminanceRangeFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageLuminanceRangeFilter : GPUImageFilter
4 | {
5 | GLint rangeReductionUniform;
6 | }
7 |
8 | /** The degree to reduce the luminance range, from 0.0 to 1.0. Default is 0.6.
9 | */
10 | @property(readwrite, nonatomic) CGFloat rangeReductionFactor;
11 |
12 | @end
13 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageLuminosityBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageLuminosityBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageMaskFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageMaskFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageMedianFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageMedianFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageMultiplyBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageMultiplyBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageNonMaximumSuppressionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageNonMaximumSuppressionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageNormalBlendFilter.h:
--------------------------------------------------------------------------------
1 | // Created by Jorge Garcia on 9/5/12.
2 | //
3 |
4 | #import "GPUImageTwoInputFilter.h"
5 |
6 | @interface GPUImageNormalBlendFilter : GPUImageTwoInputFilter
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageOpacityFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageOpacityFilter : GPUImageFilter
4 | {
5 | GLint opacityUniform;
6 | }
7 |
8 | // Opacity ranges from 0.0 to 1.0, with 1.0 as the normal setting
9 | @property(readwrite, nonatomic) CGFloat opacity;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageOverlayBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageOverlayBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImagePolkaDotFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImagePixellateFilter.h"
2 |
3 | @interface GPUImagePolkaDotFilter : GPUImagePixellateFilter
4 | {
5 | GLint dotScalingUniform;
6 | }
7 |
8 | @property(readwrite, nonatomic) CGFloat dotScaling;
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImagePrewittEdgeDetectionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | @interface GPUImagePrewittEdgeDetectionFilter : GPUImageSobelEdgeDetectionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageSaturationBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSaturationBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageScreenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageScreenBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageSepiaFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageColorMatrixFilter.h"
2 |
3 | /// Simple sepia tone filter
4 | @interface GPUImageSepiaFilter : GPUImageColorMatrixFilter
5 |
6 | @end
7 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageSharpenFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageSharpenFilter : GPUImageFilter
4 | {
5 | GLint sharpnessUniform;
6 | GLint imageWidthFactorUniform, imageHeightFactorUniform;
7 | }
8 |
9 | // Sharpness ranges from -4.0 to 4.0, with 0.0 as the normal level
10 | @property(readwrite, nonatomic) CGFloat sharpness;
11 |
12 | @end
13 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageSingleComponentGaussianBlurFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageGaussianBlurFilter.h"
2 |
3 | // This filter merely performs the standard Gaussian blur on the red color channel (assuming a luminance image)
4 |
5 | @interface GPUImageSingleComponentGaussianBlurFilter : GPUImageGaussianBlurFilter
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageSketchFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | /** Converts video to look like a sketch.
4 |
5 | This is just the Sobel edge detection filter with the colors inverted.
6 | */
7 | @interface GPUImageSketchFilter : GPUImageSobelEdgeDetectionFilter
8 | {
9 | }
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageSoftLightBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSoftLightBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageSourceOverBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSourceOverBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageSubtractBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSubtractBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageTextureInput.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageOutput.h"
2 |
3 | @interface GPUImageTextureInput : GPUImageOutput
4 | {
5 | CGSize textureSize;
6 | }
7 |
8 | // Initialization and teardown
9 | - (id)initWithTexture:(GLuint)newInputTexture size:(CGSize)newTextureSize;
10 |
11 | // Image rendering
12 | - (void)processTextureWithFrameTime:(CMTime)frameTime;
13 |
14 | @end
15 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageThresholdSketchFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageThresholdEdgeDetectionFilter.h"
2 |
3 | @interface GPUImageThresholdSketchFilter : GPUImageThresholdEdgeDetectionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageVoronoiConsumerFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageVoronoiConsumerFilter : GPUImageTwoInputFilter
4 | {
5 | GLint sizeUniform;
6 | }
7 |
8 | @property (nonatomic, readwrite) CGSize sizeInPixels;
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageWeakPixelInclusionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageWeakPixelInclusionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/GPUImageXYDerivativeFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | @interface GPUImageXYDerivativeFilter : GPUImageSobelEdgeDetectionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/Mac/GPUImageMac-Prefix.pch:
--------------------------------------------------------------------------------
1 | //
2 | // Prefix header for all source files of the 'GPUImageMac' target in the 'GPUImageMac' project
3 | //
4 |
5 | #ifdef __OBJC__
6 | #import
7 | #endif
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/Mac/en.lproj/InfoPlist.strings:
--------------------------------------------------------------------------------
1 | /* Localized versions of Info.plist keys */
2 |
3 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/iOS/Framework/module.modulemap:
--------------------------------------------------------------------------------
1 | framework module GPUImage {
2 | umbrella header "GPUImageFramework.h"
3 |
4 | export *
5 | module * { export * }
6 | }
7 |
--------------------------------------------------------------------------------
/GPUImageFilter-04/framework/Source/iOS/GPUImage-Prefix.pch:
--------------------------------------------------------------------------------
1 | //
2 | // Prefix header for all source files of the 'GPUImage' target in the 'GPUImage' project
3 | //
4 |
5 | #ifdef __OBJC__
6 | #import
7 | #endif
8 |
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/GPUImageFilter-05/GPUImageFilter.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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1 |
2 |
4 |
6 |
7 |
8 |
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/GPUImageFilter-05/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-05/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate
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/GPUImageFilter-05/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/qinmin.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-05/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/qinmin.xcuserdatad/UserInterfaceState.xcuserstate
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/GPUImageFilter-05/GPUImageFilter.xcodeproj/xcuserdata/qinmin.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist:
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1 |
2 |
5 |
6 |
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/GPUImageFilter-05/GPUImageFilter/1.jpg:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-05/GPUImageFilter/1.jpg
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/GPUImageFilter-05/GPUImageFilter/1.mp4:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-05/GPUImageFilter/1.mp4
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/GPUImageFilter-05/GPUImageFilter/AppDelegate.h:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/2/4.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 |
16 | @end
17 |
18 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/GPUImageFilter/ImageShowViewController.h:
--------------------------------------------------------------------------------
1 | //
2 | // ImageShowViewController.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/5/5.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ImageShowViewController : UIViewController
12 | @property (nonatomic, strong) UIImage *image;
13 | @end
14 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/GPUImageFilter/SecondViewController.h:
--------------------------------------------------------------------------------
1 | //
2 | // Second ViewController.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/5/3.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface SecondViewController : UIViewController
12 |
13 | @end
14 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/GPUImageFilter/ThirdViewController.h:
--------------------------------------------------------------------------------
1 | //
2 | // ThirdViewController.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/5/5.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ThirdViewController : UIViewController
12 |
13 | @end
14 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/GPUImageFilter/ViewController.h:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/2/4.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ViewController : UIViewController
12 |
13 |
14 | @end
15 |
16 |
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/GPUImageFilter-05/framework/GPUImage.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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1 |
2 |
4 |
6 |
7 |
8 |
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/GPUImageFilter-05/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-05/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate
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/GPUImageFilter-05/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/WorkspaceSettings.xcsettings:
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1 |
2 |
3 |
4 |
5 | BuildLocationStyle
6 | UseTargetSettings
7 |
8 |
9 |
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/GPUImageFilter-05/framework/Resources/lookup.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-05/framework/Resources/lookup.png
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/GPUImageFilter-05/framework/Resources/lookup_amatorka.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-05/framework/Resources/lookup_amatorka.png
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/GPUImageFilter-05/framework/Resources/lookup_miss_etikate.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-05/framework/Resources/lookup_miss_etikate.png
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/GPUImageFilter-05/framework/Resources/lookup_soft_elegance_1.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-05/framework/Resources/lookup_soft_elegance_1.png
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/GPUImageFilter-05/framework/Resources/lookup_soft_elegance_2.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-05/framework/Resources/lookup_soft_elegance_2.png
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/GPUImageFilter-05/framework/Source/GPUImageAdaptiveThresholdFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilterGroup.h"
2 |
3 | @interface GPUImageAdaptiveThresholdFilter : GPUImageFilterGroup
4 |
5 | /** A multiplier for the background averaging blur radius in pixels, with a default of 4
6 | */
7 | @property(readwrite, nonatomic) CGFloat blurRadiusInPixels;
8 |
9 | @end
10 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageAddBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageAddBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageAlphaBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageAlphaBlendFilter : GPUImageTwoInputFilter
4 | {
5 | GLint mixUniform;
6 | }
7 |
8 | // Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 1.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat mix;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageAverageLuminanceThresholdFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilterGroup.h"
2 |
3 | @interface GPUImageAverageLuminanceThresholdFilter : GPUImageFilterGroup
4 |
5 | // This is multiplied by the continually calculated average image luminosity to arrive at the final threshold. Default is 1.0.
6 | @property(readwrite, nonatomic) CGFloat thresholdMultiplier;
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageBoxBlurFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageGaussianBlurFilter.h"
2 |
3 | /** A hardware-accelerated box blur of an image
4 | */
5 | @interface GPUImageBoxBlurFilter : GPUImageGaussianBlurFilter
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageBrightnessFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageBrightnessFilter : GPUImageFilter
4 | {
5 | GLint brightnessUniform;
6 | }
7 |
8 | // Brightness ranges from -1.0 to 1.0, with 0.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat brightness;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageBuffer.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageBuffer : GPUImageFilter
4 | {
5 | NSMutableArray *bufferedFramebuffers;
6 | }
7 |
8 | @property(readwrite, nonatomic) NSUInteger bufferSize;
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageCGAColorspaceFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageCGAColorspaceFilter : GPUImageFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageColorBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageColorBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageColorBurnBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /** Applies a color burn blend of two images
4 | */
5 | @interface GPUImageColorBurnBlendFilter : GPUImageTwoInputFilter
6 | {
7 | }
8 |
9 | @end
10 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageColorDodgeBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /** Applies a color dodge blend of two images
4 | */
5 | @interface GPUImageColorDodgeBlendFilter : GPUImageTwoInputFilter
6 | {
7 | }
8 |
9 | @end
10 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageColorInvertFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageColorInvertFilter : GPUImageFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageColorLocalBinaryPatternFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageColorLocalBinaryPatternFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageColorPackingFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageColorPackingFilter : GPUImageFilter
4 | {
5 | GLint texelWidthUniform, texelHeightUniform;
6 |
7 | CGFloat texelWidth, texelHeight;
8 | }
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageDarkenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDarkenBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageDifferenceBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDifferenceBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageDirectionalSobelEdgeDetectionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageDirectionalSobelEdgeDetectionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageDissolveBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDissolveBlendFilter : GPUImageTwoInputFilter
4 | {
5 | GLint mixUniform;
6 | }
7 |
8 | // Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 0.5 (half of either) as the normal level
9 | @property(readwrite, nonatomic) CGFloat mix;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageDivideBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDivideBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageEmbossFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3ConvolutionFilter.h"
2 |
3 | @interface GPUImageEmbossFilter : GPUImage3x3ConvolutionFilter
4 |
5 | // The strength of the embossing, from 0.0 to 4.0, with 1.0 as the normal level
6 | @property(readwrite, nonatomic) CGFloat intensity;
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageExclusionBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageExclusionBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageExposureFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageExposureFilter : GPUImageFilter
4 | {
5 | GLint exposureUniform;
6 | }
7 |
8 | // Exposure ranges from -10.0 to 10.0, with 0.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat exposure;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageGammaFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageGammaFilter : GPUImageFilter
4 | {
5 | GLint gammaUniform;
6 | }
7 |
8 | // Gamma ranges from 0.0 to 3.0, with 1.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat gamma;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageGlassSphereFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSphereRefractionFilter.h"
2 |
3 | @interface GPUImageGlassSphereFilter : GPUImageSphereRefractionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageGrayscaleFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | extern NSString *const kGPUImageLuminanceFragmentShaderString;
4 |
5 | /** Converts an image to grayscale (a slightly faster implementation of the saturation filter, without the ability to vary the color contribution)
6 | */
7 | @interface GPUImageGrayscaleFilter : GPUImageFilter
8 |
9 | @end
10 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageHalftoneFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImagePixellateFilter.h"
2 |
3 | @interface GPUImageHalftoneFilter : GPUImagePixellateFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageHardLightBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageHardLightBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageHistogramGenerator.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageHistogramGenerator : GPUImageFilter
4 | {
5 | GLint backgroundColorUniform;
6 | }
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageHueBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageHueBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageHueFilter.h:
--------------------------------------------------------------------------------
1 |
2 | #import "GPUImageFilter.h"
3 |
4 | @interface GPUImageHueFilter : GPUImageFilter
5 | {
6 | GLint hueAdjustUniform;
7 |
8 | }
9 | @property (nonatomic, readwrite) CGFloat hue;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageKuwaharaRadius3Filter.h:
--------------------------------------------------------------------------------
1 | //
2 | // GPUImageKuwaharaRadius3Filter.h
3 |
4 | #import "GPUImageFilter.h"
5 |
6 | @interface GPUImageKuwaharaRadius3Filter : GPUImageFilter
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageLanczosResamplingFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoPassTextureSamplingFilter.h"
2 |
3 | @interface GPUImageLanczosResamplingFilter : GPUImageTwoPassTextureSamplingFilter
4 |
5 | @property(readwrite, nonatomic) CGSize originalImageSize;
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageLaplacianFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3ConvolutionFilter.h"
2 |
3 | @interface GPUImageLaplacianFilter : GPUImage3x3ConvolutionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageLightenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /// Blends two images by taking the maximum value of each color component between the images
4 | @interface GPUImageLightenBlendFilter : GPUImageTwoInputFilter
5 | {
6 | }
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageLinearBurnBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageLinearBurnBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageLocalBinaryPatternFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageLocalBinaryPatternFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageLuminanceRangeFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageLuminanceRangeFilter : GPUImageFilter
4 | {
5 | GLint rangeReductionUniform;
6 | }
7 |
8 | /** The degree to reduce the luminance range, from 0.0 to 1.0. Default is 0.6.
9 | */
10 | @property(readwrite, nonatomic) CGFloat rangeReductionFactor;
11 |
12 | @end
13 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageLuminosityBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageLuminosityBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageMaskFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageMaskFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageMedianFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageMedianFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageMultiplyBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageMultiplyBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageNonMaximumSuppressionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageNonMaximumSuppressionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageNormalBlendFilter.h:
--------------------------------------------------------------------------------
1 | // Created by Jorge Garcia on 9/5/12.
2 | //
3 |
4 | #import "GPUImageTwoInputFilter.h"
5 |
6 | @interface GPUImageNormalBlendFilter : GPUImageTwoInputFilter
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageOpacityFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageOpacityFilter : GPUImageFilter
4 | {
5 | GLint opacityUniform;
6 | }
7 |
8 | // Opacity ranges from 0.0 to 1.0, with 1.0 as the normal setting
9 | @property(readwrite, nonatomic) CGFloat opacity;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageOverlayBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageOverlayBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImagePolkaDotFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImagePixellateFilter.h"
2 |
3 | @interface GPUImagePolkaDotFilter : GPUImagePixellateFilter
4 | {
5 | GLint dotScalingUniform;
6 | }
7 |
8 | @property(readwrite, nonatomic) CGFloat dotScaling;
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImagePrewittEdgeDetectionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | @interface GPUImagePrewittEdgeDetectionFilter : GPUImageSobelEdgeDetectionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageSaturationBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSaturationBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageScreenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageScreenBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageSepiaFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageColorMatrixFilter.h"
2 |
3 | /// Simple sepia tone filter
4 | @interface GPUImageSepiaFilter : GPUImageColorMatrixFilter
5 |
6 | @end
7 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageSharpenFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageSharpenFilter : GPUImageFilter
4 | {
5 | GLint sharpnessUniform;
6 | GLint imageWidthFactorUniform, imageHeightFactorUniform;
7 | }
8 |
9 | // Sharpness ranges from -4.0 to 4.0, with 0.0 as the normal level
10 | @property(readwrite, nonatomic) CGFloat sharpness;
11 |
12 | @end
13 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageSingleComponentGaussianBlurFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageGaussianBlurFilter.h"
2 |
3 | // This filter merely performs the standard Gaussian blur on the red color channel (assuming a luminance image)
4 |
5 | @interface GPUImageSingleComponentGaussianBlurFilter : GPUImageGaussianBlurFilter
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageSketchFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | /** Converts video to look like a sketch.
4 |
5 | This is just the Sobel edge detection filter with the colors inverted.
6 | */
7 | @interface GPUImageSketchFilter : GPUImageSobelEdgeDetectionFilter
8 | {
9 | }
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageSoftLightBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSoftLightBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageSourceOverBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSourceOverBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageSubtractBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSubtractBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageTextureInput.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageOutput.h"
2 |
3 | @interface GPUImageTextureInput : GPUImageOutput
4 | {
5 | CGSize textureSize;
6 | }
7 |
8 | // Initialization and teardown
9 | - (id)initWithTexture:(GLuint)newInputTexture size:(CGSize)newTextureSize;
10 |
11 | // Image rendering
12 | - (void)processTextureWithFrameTime:(CMTime)frameTime;
13 |
14 | @end
15 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageThresholdSketchFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageThresholdEdgeDetectionFilter.h"
2 |
3 | @interface GPUImageThresholdSketchFilter : GPUImageThresholdEdgeDetectionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageVoronoiConsumerFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageVoronoiConsumerFilter : GPUImageTwoInputFilter
4 | {
5 | GLint sizeUniform;
6 | }
7 |
8 | @property (nonatomic, readwrite) CGSize sizeInPixels;
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageWeakPixelInclusionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageWeakPixelInclusionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/GPUImageXYDerivativeFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | @interface GPUImageXYDerivativeFilter : GPUImageSobelEdgeDetectionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/Mac/GPUImageMac-Prefix.pch:
--------------------------------------------------------------------------------
1 | //
2 | // Prefix header for all source files of the 'GPUImageMac' target in the 'GPUImageMac' project
3 | //
4 |
5 | #ifdef __OBJC__
6 | #import
7 | #endif
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/Mac/en.lproj/InfoPlist.strings:
--------------------------------------------------------------------------------
1 | /* Localized versions of Info.plist keys */
2 |
3 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/iOS/Framework/module.modulemap:
--------------------------------------------------------------------------------
1 | framework module GPUImage {
2 | umbrella header "GPUImageFramework.h"
3 |
4 | export *
5 | module * { export * }
6 | }
7 |
--------------------------------------------------------------------------------
/GPUImageFilter-05/framework/Source/iOS/GPUImage-Prefix.pch:
--------------------------------------------------------------------------------
1 | //
2 | // Prefix header for all source files of the 'GPUImage' target in the 'GPUImage' project
3 | //
4 |
5 | #ifdef __OBJC__
6 | #import
7 | #endif
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/GPUImageFilter.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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1 |
2 |
4 |
6 |
7 |
8 |
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/GPUImageFilter-06/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-06/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate
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/GPUImageFilter-06/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/qinmin.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-06/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/qinmin.xcuserdatad/UserInterfaceState.xcuserstate
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/GPUImageFilter-06/GPUImageFilter.xcodeproj/xcuserdata/qinmin.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist:
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1 |
2 |
5 |
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/GPUImageFilter/1.jpg:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-06/GPUImageFilter/1.jpg
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/GPUImageFilter-06/GPUImageFilter/2.jpg:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-06/GPUImageFilter/2.jpg
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/GPUImageFilter-06/GPUImageFilter/3.jpg:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-06/GPUImageFilter/3.jpg
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/GPUImageFilter-06/GPUImageFilter/AppDelegate.h:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/2/4.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 |
16 | @end
17 |
18 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/GPUImageFilter/SecondViewController.h:
--------------------------------------------------------------------------------
1 | //
2 | // Second ViewController.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/5/3.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface SecondViewController : UIViewController
12 |
13 | @end
14 |
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/GPUImageFilter-06/GPUImageFilter/Utils/png/prebuilt/ios/libpng.a:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-06/GPUImageFilter/Utils/png/prebuilt/ios/libpng.a
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/GPUImageFilter-06/GPUImageFilter/ViewController.h:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/2/4.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ViewController : UIViewController
12 |
13 |
14 | @end
15 |
16 |
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/GPUImageFilter-06/framework/GPUImage.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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1 |
2 |
4 |
6 |
7 |
8 |
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/GPUImageFilter-06/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-06/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate
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/GPUImageFilter-06/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/WorkspaceSettings.xcsettings:
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1 |
2 |
3 |
4 |
5 | BuildLocationStyle
6 | UseTargetSettings
7 |
8 |
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Resources/lookup.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-06/framework/Resources/lookup.png
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/GPUImageFilter-06/framework/Resources/lookup_amatorka.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-06/framework/Resources/lookup_amatorka.png
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/GPUImageFilter-06/framework/Resources/lookup_miss_etikate.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-06/framework/Resources/lookup_miss_etikate.png
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/GPUImageFilter-06/framework/Resources/lookup_soft_elegance_1.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-06/framework/Resources/lookup_soft_elegance_1.png
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/GPUImageFilter-06/framework/Resources/lookup_soft_elegance_2.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-06/framework/Resources/lookup_soft_elegance_2.png
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/GPUImageFilter-06/framework/Source/GPUImageAdaptiveThresholdFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilterGroup.h"
2 |
3 | @interface GPUImageAdaptiveThresholdFilter : GPUImageFilterGroup
4 |
5 | /** A multiplier for the background averaging blur radius in pixels, with a default of 4
6 | */
7 | @property(readwrite, nonatomic) CGFloat blurRadiusInPixels;
8 |
9 | @end
10 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageAddBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageAddBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageAlphaBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageAlphaBlendFilter : GPUImageTwoInputFilter
4 | {
5 | GLint mixUniform;
6 | }
7 |
8 | // Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 1.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat mix;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageAverageLuminanceThresholdFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilterGroup.h"
2 |
3 | @interface GPUImageAverageLuminanceThresholdFilter : GPUImageFilterGroup
4 |
5 | // This is multiplied by the continually calculated average image luminosity to arrive at the final threshold. Default is 1.0.
6 | @property(readwrite, nonatomic) CGFloat thresholdMultiplier;
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageBoxBlurFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageGaussianBlurFilter.h"
2 |
3 | /** A hardware-accelerated box blur of an image
4 | */
5 | @interface GPUImageBoxBlurFilter : GPUImageGaussianBlurFilter
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageBrightnessFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageBrightnessFilter : GPUImageFilter
4 | {
5 | GLint brightnessUniform;
6 | }
7 |
8 | // Brightness ranges from -1.0 to 1.0, with 0.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat brightness;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageBuffer.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageBuffer : GPUImageFilter
4 | {
5 | NSMutableArray *bufferedFramebuffers;
6 | }
7 |
8 | @property(readwrite, nonatomic) NSUInteger bufferSize;
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageCGAColorspaceFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageCGAColorspaceFilter : GPUImageFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageColorBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageColorBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageColorBurnBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /** Applies a color burn blend of two images
4 | */
5 | @interface GPUImageColorBurnBlendFilter : GPUImageTwoInputFilter
6 | {
7 | }
8 |
9 | @end
10 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageColorDodgeBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /** Applies a color dodge blend of two images
4 | */
5 | @interface GPUImageColorDodgeBlendFilter : GPUImageTwoInputFilter
6 | {
7 | }
8 |
9 | @end
10 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageColorInvertFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageColorInvertFilter : GPUImageFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageColorLocalBinaryPatternFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageColorLocalBinaryPatternFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageColorPackingFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageColorPackingFilter : GPUImageFilter
4 | {
5 | GLint texelWidthUniform, texelHeightUniform;
6 |
7 | CGFloat texelWidth, texelHeight;
8 | }
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageDarkenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDarkenBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageDifferenceBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDifferenceBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageDirectionalSobelEdgeDetectionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageDirectionalSobelEdgeDetectionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageDissolveBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDissolveBlendFilter : GPUImageTwoInputFilter
4 | {
5 | GLint mixUniform;
6 | }
7 |
8 | // Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 0.5 (half of either) as the normal level
9 | @property(readwrite, nonatomic) CGFloat mix;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageDivideBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDivideBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageEmbossFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3ConvolutionFilter.h"
2 |
3 | @interface GPUImageEmbossFilter : GPUImage3x3ConvolutionFilter
4 |
5 | // The strength of the embossing, from 0.0 to 4.0, with 1.0 as the normal level
6 | @property(readwrite, nonatomic) CGFloat intensity;
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageExclusionBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageExclusionBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageExposureFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageExposureFilter : GPUImageFilter
4 | {
5 | GLint exposureUniform;
6 | }
7 |
8 | // Exposure ranges from -10.0 to 10.0, with 0.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat exposure;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageGammaFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageGammaFilter : GPUImageFilter
4 | {
5 | GLint gammaUniform;
6 | }
7 |
8 | // Gamma ranges from 0.0 to 3.0, with 1.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat gamma;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageGlassSphereFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSphereRefractionFilter.h"
2 |
3 | @interface GPUImageGlassSphereFilter : GPUImageSphereRefractionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageGrayscaleFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | extern NSString *const kGPUImageLuminanceFragmentShaderString;
4 |
5 | /** Converts an image to grayscale (a slightly faster implementation of the saturation filter, without the ability to vary the color contribution)
6 | */
7 | @interface GPUImageGrayscaleFilter : GPUImageFilter
8 |
9 | @end
10 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageHalftoneFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImagePixellateFilter.h"
2 |
3 | @interface GPUImageHalftoneFilter : GPUImagePixellateFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageHardLightBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageHardLightBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageHistogramGenerator.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageHistogramGenerator : GPUImageFilter
4 | {
5 | GLint backgroundColorUniform;
6 | }
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageHueBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageHueBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageHueFilter.h:
--------------------------------------------------------------------------------
1 |
2 | #import "GPUImageFilter.h"
3 |
4 | @interface GPUImageHueFilter : GPUImageFilter
5 | {
6 | GLint hueAdjustUniform;
7 |
8 | }
9 | @property (nonatomic, readwrite) CGFloat hue;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageKuwaharaRadius3Filter.h:
--------------------------------------------------------------------------------
1 | //
2 | // GPUImageKuwaharaRadius3Filter.h
3 |
4 | #import "GPUImageFilter.h"
5 |
6 | @interface GPUImageKuwaharaRadius3Filter : GPUImageFilter
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageLanczosResamplingFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoPassTextureSamplingFilter.h"
2 |
3 | @interface GPUImageLanczosResamplingFilter : GPUImageTwoPassTextureSamplingFilter
4 |
5 | @property(readwrite, nonatomic) CGSize originalImageSize;
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageLaplacianFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3ConvolutionFilter.h"
2 |
3 | @interface GPUImageLaplacianFilter : GPUImage3x3ConvolutionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageLightenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /// Blends two images by taking the maximum value of each color component between the images
4 | @interface GPUImageLightenBlendFilter : GPUImageTwoInputFilter
5 | {
6 | }
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageLinearBurnBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageLinearBurnBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageLocalBinaryPatternFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageLocalBinaryPatternFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageLuminanceRangeFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageLuminanceRangeFilter : GPUImageFilter
4 | {
5 | GLint rangeReductionUniform;
6 | }
7 |
8 | /** The degree to reduce the luminance range, from 0.0 to 1.0. Default is 0.6.
9 | */
10 | @property(readwrite, nonatomic) CGFloat rangeReductionFactor;
11 |
12 | @end
13 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageLuminosityBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageLuminosityBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageMaskFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageMaskFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageMedianFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageMedianFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageMultiplyBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageMultiplyBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageNonMaximumSuppressionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageNonMaximumSuppressionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageNormalBlendFilter.h:
--------------------------------------------------------------------------------
1 | // Created by Jorge Garcia on 9/5/12.
2 | //
3 |
4 | #import "GPUImageTwoInputFilter.h"
5 |
6 | @interface GPUImageNormalBlendFilter : GPUImageTwoInputFilter
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageOpacityFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageOpacityFilter : GPUImageFilter
4 | {
5 | GLint opacityUniform;
6 | }
7 |
8 | // Opacity ranges from 0.0 to 1.0, with 1.0 as the normal setting
9 | @property(readwrite, nonatomic) CGFloat opacity;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageOverlayBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageOverlayBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImagePolkaDotFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImagePixellateFilter.h"
2 |
3 | @interface GPUImagePolkaDotFilter : GPUImagePixellateFilter
4 | {
5 | GLint dotScalingUniform;
6 | }
7 |
8 | @property(readwrite, nonatomic) CGFloat dotScaling;
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImagePrewittEdgeDetectionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | @interface GPUImagePrewittEdgeDetectionFilter : GPUImageSobelEdgeDetectionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageSaturationBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSaturationBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageScreenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageScreenBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageSepiaFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageColorMatrixFilter.h"
2 |
3 | /// Simple sepia tone filter
4 | @interface GPUImageSepiaFilter : GPUImageColorMatrixFilter
5 |
6 | @end
7 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageSharpenFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageSharpenFilter : GPUImageFilter
4 | {
5 | GLint sharpnessUniform;
6 | GLint imageWidthFactorUniform, imageHeightFactorUniform;
7 | }
8 |
9 | // Sharpness ranges from -4.0 to 4.0, with 0.0 as the normal level
10 | @property(readwrite, nonatomic) CGFloat sharpness;
11 |
12 | @end
13 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageSingleComponentGaussianBlurFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageGaussianBlurFilter.h"
2 |
3 | // This filter merely performs the standard Gaussian blur on the red color channel (assuming a luminance image)
4 |
5 | @interface GPUImageSingleComponentGaussianBlurFilter : GPUImageGaussianBlurFilter
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageSketchFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | /** Converts video to look like a sketch.
4 |
5 | This is just the Sobel edge detection filter with the colors inverted.
6 | */
7 | @interface GPUImageSketchFilter : GPUImageSobelEdgeDetectionFilter
8 | {
9 | }
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageSoftLightBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSoftLightBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageSourceOverBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSourceOverBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageSubtractBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSubtractBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageTextureInput.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageOutput.h"
2 |
3 | @interface GPUImageTextureInput : GPUImageOutput
4 | {
5 | CGSize textureSize;
6 | }
7 |
8 | // Initialization and teardown
9 | - (id)initWithTexture:(GLuint)newInputTexture size:(CGSize)newTextureSize;
10 |
11 | // Image rendering
12 | - (void)processTextureWithFrameTime:(CMTime)frameTime;
13 |
14 | @end
15 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageThresholdSketchFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageThresholdEdgeDetectionFilter.h"
2 |
3 | @interface GPUImageThresholdSketchFilter : GPUImageThresholdEdgeDetectionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageVoronoiConsumerFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageVoronoiConsumerFilter : GPUImageTwoInputFilter
4 | {
5 | GLint sizeUniform;
6 | }
7 |
8 | @property (nonatomic, readwrite) CGSize sizeInPixels;
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageWeakPixelInclusionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageWeakPixelInclusionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/GPUImageXYDerivativeFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | @interface GPUImageXYDerivativeFilter : GPUImageSobelEdgeDetectionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/Mac/GPUImageMac-Prefix.pch:
--------------------------------------------------------------------------------
1 | //
2 | // Prefix header for all source files of the 'GPUImageMac' target in the 'GPUImageMac' project
3 | //
4 |
5 | #ifdef __OBJC__
6 | #import
7 | #endif
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/Mac/en.lproj/InfoPlist.strings:
--------------------------------------------------------------------------------
1 | /* Localized versions of Info.plist keys */
2 |
3 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/iOS/Framework/module.modulemap:
--------------------------------------------------------------------------------
1 | framework module GPUImage {
2 | umbrella header "GPUImageFramework.h"
3 |
4 | export *
5 | module * { export * }
6 | }
7 |
--------------------------------------------------------------------------------
/GPUImageFilter-06/framework/Source/iOS/GPUImage-Prefix.pch:
--------------------------------------------------------------------------------
1 | //
2 | // Prefix header for all source files of the 'GPUImage' target in the 'GPUImage' project
3 | //
4 |
5 | #ifdef __OBJC__
6 | #import
7 | #endif
8 |
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/GPUImageFilter-07/GPUImageFilter.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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1 |
2 |
4 |
6 |
7 |
8 |
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/GPUImageFilter-07/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-07/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate
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/GPUImageFilter-07/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/qinmin.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-07/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/qinmin.xcuserdatad/UserInterfaceState.xcuserstate
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/GPUImageFilter-07/GPUImageFilter.xcodeproj/xcuserdata/qinmin.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist:
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1 |
2 |
5 |
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/GPUImageFilter/1.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-07/GPUImageFilter/1.jpg
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/GPUImageFilter-07/GPUImageFilter/2.jpg:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-07/GPUImageFilter/2.jpg
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/GPUImageFilter-07/GPUImageFilter/3.jpg:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-07/GPUImageFilter/3.jpg
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/GPUImageFilter-07/GPUImageFilter/AppDelegate.h:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/2/4.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 |
16 | @end
17 |
18 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/GPUImageFilter/QMGrayBilateralBlendFilter.h:
--------------------------------------------------------------------------------
1 | //
2 | // QMRGBBilateralBlendFilter.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/5/11.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface QMGrayBilateralBlendFilter : GPUImageFilterGroup
12 |
13 | @end
14 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/GPUImageFilter/SecondViewController.h:
--------------------------------------------------------------------------------
1 | //
2 | // Second ViewController.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/5/3.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface SecondViewController : UIViewController
12 |
13 | @end
14 |
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/GPUImageFilter-07/GPUImageFilter/Utils/png/prebuilt/ios/libpng.a:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-07/GPUImageFilter/Utils/png/prebuilt/ios/libpng.a
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/GPUImageFilter-07/GPUImageFilter/ViewController.h:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/2/4.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ViewController : UIViewController
12 |
13 |
14 | @end
15 |
16 |
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/GPUImageFilter-07/framework/GPUImage.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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1 |
2 |
4 |
6 |
7 |
8 |
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/GPUImageFilter-07/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-07/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate
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/GPUImageFilter-07/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/WorkspaceSettings.xcsettings:
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1 |
2 |
3 |
4 |
5 | BuildLocationStyle
6 | UseTargetSettings
7 |
8 |
9 |
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/GPUImageFilter-07/framework/Resources/lookup.png:
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/GPUImageFilter-07/framework/Resources/lookup_amatorka.png:
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/GPUImageFilter-07/framework/Resources/lookup_miss_etikate.png:
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/GPUImageFilter-07/framework/Resources/lookup_soft_elegance_1.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-07/framework/Resources/lookup_soft_elegance_1.png
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/GPUImageFilter-07/framework/Resources/lookup_soft_elegance_2.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-07/framework/Resources/lookup_soft_elegance_2.png
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/GPUImageFilter-07/framework/Source/GPUImageAdaptiveThresholdFilter.h:
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1 | #import "GPUImageFilterGroup.h"
2 |
3 | @interface GPUImageAdaptiveThresholdFilter : GPUImageFilterGroup
4 |
5 | /** A multiplier for the background averaging blur radius in pixels, with a default of 4
6 | */
7 | @property(readwrite, nonatomic) CGFloat blurRadiusInPixels;
8 |
9 | @end
10 |
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/GPUImageFilter-07/framework/Source/GPUImageAddBlendFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageAddBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
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/GPUImageFilter-07/framework/Source/GPUImageAlphaBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageAlphaBlendFilter : GPUImageTwoInputFilter
4 | {
5 | GLint mixUniform;
6 | }
7 |
8 | // Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 1.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat mix;
10 |
11 | @end
12 |
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/GPUImageFilter-07/framework/Source/GPUImageAverageLuminanceThresholdFilter.h:
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1 | #import "GPUImageFilterGroup.h"
2 |
3 | @interface GPUImageAverageLuminanceThresholdFilter : GPUImageFilterGroup
4 |
5 | // This is multiplied by the continually calculated average image luminosity to arrive at the final threshold. Default is 1.0.
6 | @property(readwrite, nonatomic) CGFloat thresholdMultiplier;
7 |
8 | @end
9 |
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/GPUImageFilter-07/framework/Source/GPUImageBoxBlurFilter.h:
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1 | #import "GPUImageGaussianBlurFilter.h"
2 |
3 | /** A hardware-accelerated box blur of an image
4 | */
5 | @interface GPUImageBoxBlurFilter : GPUImageGaussianBlurFilter
6 |
7 | @end
8 |
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/GPUImageFilter-07/framework/Source/GPUImageBrightnessFilter.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageBrightnessFilter : GPUImageFilter
4 | {
5 | GLint brightnessUniform;
6 | }
7 |
8 | // Brightness ranges from -1.0 to 1.0, with 0.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat brightness;
10 |
11 | @end
12 |
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/GPUImageFilter-07/framework/Source/GPUImageBuffer.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageBuffer : GPUImageFilter
4 | {
5 | NSMutableArray *bufferedFramebuffers;
6 | }
7 |
8 | @property(readwrite, nonatomic) NSUInteger bufferSize;
9 |
10 | @end
11 |
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/GPUImageFilter-07/framework/Source/GPUImageCGAColorspaceFilter.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageCGAColorspaceFilter : GPUImageFilter
4 |
5 | @end
6 |
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/GPUImageFilter-07/framework/Source/GPUImageColorBlendFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageColorBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
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/GPUImageFilter-07/framework/Source/GPUImageColorBurnBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /** Applies a color burn blend of two images
4 | */
5 | @interface GPUImageColorBurnBlendFilter : GPUImageTwoInputFilter
6 | {
7 | }
8 |
9 | @end
10 |
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/GPUImageFilter-07/framework/Source/GPUImageColorDodgeBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /** Applies a color dodge blend of two images
4 | */
5 | @interface GPUImageColorDodgeBlendFilter : GPUImageTwoInputFilter
6 | {
7 | }
8 |
9 | @end
10 |
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/GPUImageFilter-07/framework/Source/GPUImageColorInvertFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageColorInvertFilter : GPUImageFilter
4 | {
5 | }
6 |
7 | @end
8 |
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/GPUImageFilter-07/framework/Source/GPUImageColorLocalBinaryPatternFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageColorLocalBinaryPatternFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageColorPackingFilter.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageColorPackingFilter : GPUImageFilter
4 | {
5 | GLint texelWidthUniform, texelHeightUniform;
6 |
7 | CGFloat texelWidth, texelHeight;
8 | }
9 |
10 | @end
11 |
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/GPUImageFilter-07/framework/Source/GPUImageDarkenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDarkenBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
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/GPUImageFilter-07/framework/Source/GPUImageDifferenceBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDifferenceBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
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/GPUImageFilter-07/framework/Source/GPUImageDirectionalSobelEdgeDetectionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageDirectionalSobelEdgeDetectionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
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/GPUImageFilter-07/framework/Source/GPUImageDissolveBlendFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDissolveBlendFilter : GPUImageTwoInputFilter
4 | {
5 | GLint mixUniform;
6 | }
7 |
8 | // Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 0.5 (half of either) as the normal level
9 | @property(readwrite, nonatomic) CGFloat mix;
10 |
11 | @end
12 |
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/GPUImageFilter-07/framework/Source/GPUImageDivideBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDivideBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
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/GPUImageFilter-07/framework/Source/GPUImageEmbossFilter.h:
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1 | #import "GPUImage3x3ConvolutionFilter.h"
2 |
3 | @interface GPUImageEmbossFilter : GPUImage3x3ConvolutionFilter
4 |
5 | // The strength of the embossing, from 0.0 to 4.0, with 1.0 as the normal level
6 | @property(readwrite, nonatomic) CGFloat intensity;
7 |
8 | @end
9 |
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/GPUImageFilter-07/framework/Source/GPUImageExclusionBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageExclusionBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
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/GPUImageFilter-07/framework/Source/GPUImageExposureFilter.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageExposureFilter : GPUImageFilter
4 | {
5 | GLint exposureUniform;
6 | }
7 |
8 | // Exposure ranges from -10.0 to 10.0, with 0.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat exposure;
10 |
11 | @end
12 |
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/GPUImageFilter-07/framework/Source/GPUImageGammaFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageGammaFilter : GPUImageFilter
4 | {
5 | GLint gammaUniform;
6 | }
7 |
8 | // Gamma ranges from 0.0 to 3.0, with 1.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat gamma;
10 |
11 | @end
12 |
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/GPUImageFilter-07/framework/Source/GPUImageGlassSphereFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSphereRefractionFilter.h"
2 |
3 | @interface GPUImageGlassSphereFilter : GPUImageSphereRefractionFilter
4 |
5 | @end
6 |
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/GPUImageFilter-07/framework/Source/GPUImageGrayscaleFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | extern NSString *const kGPUImageLuminanceFragmentShaderString;
4 |
5 | /** Converts an image to grayscale (a slightly faster implementation of the saturation filter, without the ability to vary the color contribution)
6 | */
7 | @interface GPUImageGrayscaleFilter : GPUImageFilter
8 |
9 | @end
10 |
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/GPUImageFilter-07/framework/Source/GPUImageHalftoneFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImagePixellateFilter.h"
2 |
3 | @interface GPUImageHalftoneFilter : GPUImagePixellateFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageHardLightBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageHardLightBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageHistogramGenerator.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageHistogramGenerator : GPUImageFilter
4 | {
5 | GLint backgroundColorUniform;
6 | }
7 |
8 | @end
9 |
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/GPUImageFilter-07/framework/Source/GPUImageHueBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageHueBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageHueFilter.h:
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1 |
2 | #import "GPUImageFilter.h"
3 |
4 | @interface GPUImageHueFilter : GPUImageFilter
5 | {
6 | GLint hueAdjustUniform;
7 |
8 | }
9 | @property (nonatomic, readwrite) CGFloat hue;
10 |
11 | @end
12 |
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/GPUImageFilter-07/framework/Source/GPUImageKuwaharaRadius3Filter.h:
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1 | //
2 | // GPUImageKuwaharaRadius3Filter.h
3 |
4 | #import "GPUImageFilter.h"
5 |
6 | @interface GPUImageKuwaharaRadius3Filter : GPUImageFilter
7 |
8 | @end
9 |
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/GPUImageFilter-07/framework/Source/GPUImageLanczosResamplingFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoPassTextureSamplingFilter.h"
2 |
3 | @interface GPUImageLanczosResamplingFilter : GPUImageTwoPassTextureSamplingFilter
4 |
5 | @property(readwrite, nonatomic) CGSize originalImageSize;
6 |
7 | @end
8 |
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/GPUImageFilter-07/framework/Source/GPUImageLaplacianFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3ConvolutionFilter.h"
2 |
3 | @interface GPUImageLaplacianFilter : GPUImage3x3ConvolutionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageLightenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /// Blends two images by taking the maximum value of each color component between the images
4 | @interface GPUImageLightenBlendFilter : GPUImageTwoInputFilter
5 | {
6 | }
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageLinearBurnBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageLinearBurnBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageLocalBinaryPatternFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageLocalBinaryPatternFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageLuminanceRangeFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageLuminanceRangeFilter : GPUImageFilter
4 | {
5 | GLint rangeReductionUniform;
6 | }
7 |
8 | /** The degree to reduce the luminance range, from 0.0 to 1.0. Default is 0.6.
9 | */
10 | @property(readwrite, nonatomic) CGFloat rangeReductionFactor;
11 |
12 | @end
13 |
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/GPUImageFilter-07/framework/Source/GPUImageLuminosityBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageLuminosityBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageMaskFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageMaskFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageMedianFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageMedianFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageMultiplyBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageMultiplyBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageNonMaximumSuppressionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageNonMaximumSuppressionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageNormalBlendFilter.h:
--------------------------------------------------------------------------------
1 | // Created by Jorge Garcia on 9/5/12.
2 | //
3 |
4 | #import "GPUImageTwoInputFilter.h"
5 |
6 | @interface GPUImageNormalBlendFilter : GPUImageTwoInputFilter
7 |
8 | @end
9 |
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/GPUImageFilter-07/framework/Source/GPUImageOpacityFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageOpacityFilter : GPUImageFilter
4 | {
5 | GLint opacityUniform;
6 | }
7 |
8 | // Opacity ranges from 0.0 to 1.0, with 1.0 as the normal setting
9 | @property(readwrite, nonatomic) CGFloat opacity;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageOverlayBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageOverlayBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImagePolkaDotFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImagePixellateFilter.h"
2 |
3 | @interface GPUImagePolkaDotFilter : GPUImagePixellateFilter
4 | {
5 | GLint dotScalingUniform;
6 | }
7 |
8 | @property(readwrite, nonatomic) CGFloat dotScaling;
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImagePrewittEdgeDetectionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | @interface GPUImagePrewittEdgeDetectionFilter : GPUImageSobelEdgeDetectionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageSaturationBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSaturationBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageScreenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageScreenBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageSepiaFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageColorMatrixFilter.h"
2 |
3 | /// Simple sepia tone filter
4 | @interface GPUImageSepiaFilter : GPUImageColorMatrixFilter
5 |
6 | @end
7 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageSharpenFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageSharpenFilter : GPUImageFilter
4 | {
5 | GLint sharpnessUniform;
6 | GLint imageWidthFactorUniform, imageHeightFactorUniform;
7 | }
8 |
9 | // Sharpness ranges from -4.0 to 4.0, with 0.0 as the normal level
10 | @property(readwrite, nonatomic) CGFloat sharpness;
11 |
12 | @end
13 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageSingleComponentGaussianBlurFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageGaussianBlurFilter.h"
2 |
3 | // This filter merely performs the standard Gaussian blur on the red color channel (assuming a luminance image)
4 |
5 | @interface GPUImageSingleComponentGaussianBlurFilter : GPUImageGaussianBlurFilter
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageSketchFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | /** Converts video to look like a sketch.
4 |
5 | This is just the Sobel edge detection filter with the colors inverted.
6 | */
7 | @interface GPUImageSketchFilter : GPUImageSobelEdgeDetectionFilter
8 | {
9 | }
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageSoftLightBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSoftLightBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageSourceOverBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSourceOverBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageSubtractBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSubtractBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageTextureInput.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageOutput.h"
2 |
3 | @interface GPUImageTextureInput : GPUImageOutput
4 | {
5 | CGSize textureSize;
6 | }
7 |
8 | // Initialization and teardown
9 | - (id)initWithTexture:(GLuint)newInputTexture size:(CGSize)newTextureSize;
10 |
11 | // Image rendering
12 | - (void)processTextureWithFrameTime:(CMTime)frameTime;
13 |
14 | @end
15 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageThresholdSketchFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageThresholdEdgeDetectionFilter.h"
2 |
3 | @interface GPUImageThresholdSketchFilter : GPUImageThresholdEdgeDetectionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageVoronoiConsumerFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageVoronoiConsumerFilter : GPUImageTwoInputFilter
4 | {
5 | GLint sizeUniform;
6 | }
7 |
8 | @property (nonatomic, readwrite) CGSize sizeInPixels;
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageWeakPixelInclusionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageWeakPixelInclusionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/GPUImageXYDerivativeFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | @interface GPUImageXYDerivativeFilter : GPUImageSobelEdgeDetectionFilter
4 |
5 | @end
6 |
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/GPUImageFilter-07/framework/Source/Mac/GPUImageMac-Prefix.pch:
--------------------------------------------------------------------------------
1 | //
2 | // Prefix header for all source files of the 'GPUImageMac' target in the 'GPUImageMac' project
3 | //
4 |
5 | #ifdef __OBJC__
6 | #import
7 | #endif
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/Mac/en.lproj/InfoPlist.strings:
--------------------------------------------------------------------------------
1 | /* Localized versions of Info.plist keys */
2 |
3 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/iOS/Framework/module.modulemap:
--------------------------------------------------------------------------------
1 | framework module GPUImage {
2 | umbrella header "GPUImageFramework.h"
3 |
4 | export *
5 | module * { export * }
6 | }
7 |
--------------------------------------------------------------------------------
/GPUImageFilter-07/framework/Source/iOS/GPUImage-Prefix.pch:
--------------------------------------------------------------------------------
1 | //
2 | // Prefix header for all source files of the 'GPUImage' target in the 'GPUImage' project
3 | //
4 |
5 | #ifdef __OBJC__
6 | #import
7 | #endif
8 |
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/GPUImageFilter-08/GPUImageFilter.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
--------------------------------------------------------------------------------
1 |
2 |
4 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-08/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate
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/GPUImageFilter-08/GPUImageFilter/1.jpg:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-08/GPUImageFilter/1.jpg
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/GPUImageFilter-08/GPUImageFilter/AppDelegate.h:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/2/4.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 |
16 | @end
17 |
18 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/GPUImageFilter/ViewController.h:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/2/4.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ViewController : UIViewController
12 |
13 |
14 | @end
15 |
16 |
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/GPUImageFilter-08/framework/GPUImage.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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1 |
2 |
4 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-08/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate
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/GPUImageFilter-08/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/WorkspaceSettings.xcsettings:
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1 |
2 |
3 |
4 |
5 | BuildLocationStyle
6 | UseTargetSettings
7 |
8 |
9 |
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/GPUImageFilter-08/framework/Resources/lookup.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-08/framework/Resources/lookup.png
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/GPUImageFilter-08/framework/Resources/lookup_amatorka.png:
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/GPUImageFilter-08/framework/Resources/lookup_miss_etikate.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-08/framework/Resources/lookup_miss_etikate.png
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/GPUImageFilter-08/framework/Resources/lookup_soft_elegance_1.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-08/framework/Resources/lookup_soft_elegance_1.png
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/GPUImageFilter-08/framework/Resources/lookup_soft_elegance_2.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-08/framework/Resources/lookup_soft_elegance_2.png
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/GPUImageFilter-08/framework/Source/GPUImageAdaptiveThresholdFilter.h:
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1 | #import "GPUImageFilterGroup.h"
2 |
3 | @interface GPUImageAdaptiveThresholdFilter : GPUImageFilterGroup
4 |
5 | /** A multiplier for the background averaging blur radius in pixels, with a default of 4
6 | */
7 | @property(readwrite, nonatomic) CGFloat blurRadiusInPixels;
8 |
9 | @end
10 |
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/GPUImageFilter-08/framework/Source/GPUImageAddBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageAddBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
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/GPUImageFilter-08/framework/Source/GPUImageAlphaBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageAlphaBlendFilter : GPUImageTwoInputFilter
4 | {
5 | GLint mixUniform;
6 | }
7 |
8 | // Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 1.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat mix;
10 |
11 | @end
12 |
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/GPUImageFilter-08/framework/Source/GPUImageAverageLuminanceThresholdFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilterGroup.h"
2 |
3 | @interface GPUImageAverageLuminanceThresholdFilter : GPUImageFilterGroup
4 |
5 | // This is multiplied by the continually calculated average image luminosity to arrive at the final threshold. Default is 1.0.
6 | @property(readwrite, nonatomic) CGFloat thresholdMultiplier;
7 |
8 | @end
9 |
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/GPUImageFilter-08/framework/Source/GPUImageBoxBlurFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageGaussianBlurFilter.h"
2 |
3 | /** A hardware-accelerated box blur of an image
4 | */
5 | @interface GPUImageBoxBlurFilter : GPUImageGaussianBlurFilter
6 |
7 | @end
8 |
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/GPUImageFilter-08/framework/Source/GPUImageBrightnessFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageBrightnessFilter : GPUImageFilter
4 | {
5 | GLint brightnessUniform;
6 | }
7 |
8 | // Brightness ranges from -1.0 to 1.0, with 0.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat brightness;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageBuffer.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageBuffer : GPUImageFilter
4 | {
5 | NSMutableArray *bufferedFramebuffers;
6 | }
7 |
8 | @property(readwrite, nonatomic) NSUInteger bufferSize;
9 |
10 | @end
11 |
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/GPUImageFilter-08/framework/Source/GPUImageCGAColorspaceFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageCGAColorspaceFilter : GPUImageFilter
4 |
5 | @end
6 |
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/GPUImageFilter-08/framework/Source/GPUImageColorBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageColorBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageColorBurnBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /** Applies a color burn blend of two images
4 | */
5 | @interface GPUImageColorBurnBlendFilter : GPUImageTwoInputFilter
6 | {
7 | }
8 |
9 | @end
10 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageColorDodgeBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /** Applies a color dodge blend of two images
4 | */
5 | @interface GPUImageColorDodgeBlendFilter : GPUImageTwoInputFilter
6 | {
7 | }
8 |
9 | @end
10 |
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/GPUImageFilter-08/framework/Source/GPUImageColorInvertFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageColorInvertFilter : GPUImageFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageColorLocalBinaryPatternFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageColorLocalBinaryPatternFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageColorPackingFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageColorPackingFilter : GPUImageFilter
4 | {
5 | GLint texelWidthUniform, texelHeightUniform;
6 |
7 | CGFloat texelWidth, texelHeight;
8 | }
9 |
10 | @end
11 |
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/GPUImageFilter-08/framework/Source/GPUImageDarkenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDarkenBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
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/GPUImageFilter-08/framework/Source/GPUImageDifferenceBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDifferenceBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
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/GPUImageFilter-08/framework/Source/GPUImageDirectionalSobelEdgeDetectionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageDirectionalSobelEdgeDetectionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
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/GPUImageFilter-08/framework/Source/GPUImageDissolveBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDissolveBlendFilter : GPUImageTwoInputFilter
4 | {
5 | GLint mixUniform;
6 | }
7 |
8 | // Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 0.5 (half of either) as the normal level
9 | @property(readwrite, nonatomic) CGFloat mix;
10 |
11 | @end
12 |
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/GPUImageFilter-08/framework/Source/GPUImageDivideBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDivideBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageEmbossFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3ConvolutionFilter.h"
2 |
3 | @interface GPUImageEmbossFilter : GPUImage3x3ConvolutionFilter
4 |
5 | // The strength of the embossing, from 0.0 to 4.0, with 1.0 as the normal level
6 | @property(readwrite, nonatomic) CGFloat intensity;
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageExclusionBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageExclusionBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
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/GPUImageFilter-08/framework/Source/GPUImageExposureFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageExposureFilter : GPUImageFilter
4 | {
5 | GLint exposureUniform;
6 | }
7 |
8 | // Exposure ranges from -10.0 to 10.0, with 0.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat exposure;
10 |
11 | @end
12 |
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/GPUImageFilter-08/framework/Source/GPUImageGammaFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageGammaFilter : GPUImageFilter
4 | {
5 | GLint gammaUniform;
6 | }
7 |
8 | // Gamma ranges from 0.0 to 3.0, with 1.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat gamma;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageGlassSphereFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSphereRefractionFilter.h"
2 |
3 | @interface GPUImageGlassSphereFilter : GPUImageSphereRefractionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageGrayscaleFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | extern NSString *const kGPUImageLuminanceFragmentShaderString;
4 |
5 | /** Converts an image to grayscale (a slightly faster implementation of the saturation filter, without the ability to vary the color contribution)
6 | */
7 | @interface GPUImageGrayscaleFilter : GPUImageFilter
8 |
9 | @end
10 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageHalftoneFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImagePixellateFilter.h"
2 |
3 | @interface GPUImageHalftoneFilter : GPUImagePixellateFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageHardLightBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageHardLightBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageHistogramGenerator.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageHistogramGenerator : GPUImageFilter
4 | {
5 | GLint backgroundColorUniform;
6 | }
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageHueBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageHueBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageHueFilter.h:
--------------------------------------------------------------------------------
1 |
2 | #import "GPUImageFilter.h"
3 |
4 | @interface GPUImageHueFilter : GPUImageFilter
5 | {
6 | GLint hueAdjustUniform;
7 |
8 | }
9 | @property (nonatomic, readwrite) CGFloat hue;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageKuwaharaRadius3Filter.h:
--------------------------------------------------------------------------------
1 | //
2 | // GPUImageKuwaharaRadius3Filter.h
3 |
4 | #import "GPUImageFilter.h"
5 |
6 | @interface GPUImageKuwaharaRadius3Filter : GPUImageFilter
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageLanczosResamplingFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoPassTextureSamplingFilter.h"
2 |
3 | @interface GPUImageLanczosResamplingFilter : GPUImageTwoPassTextureSamplingFilter
4 |
5 | @property(readwrite, nonatomic) CGSize originalImageSize;
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageLaplacianFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3ConvolutionFilter.h"
2 |
3 | @interface GPUImageLaplacianFilter : GPUImage3x3ConvolutionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageLightenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /// Blends two images by taking the maximum value of each color component between the images
4 | @interface GPUImageLightenBlendFilter : GPUImageTwoInputFilter
5 | {
6 | }
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageLinearBurnBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageLinearBurnBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageLocalBinaryPatternFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageLocalBinaryPatternFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageLuminanceRangeFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageLuminanceRangeFilter : GPUImageFilter
4 | {
5 | GLint rangeReductionUniform;
6 | }
7 |
8 | /** The degree to reduce the luminance range, from 0.0 to 1.0. Default is 0.6.
9 | */
10 | @property(readwrite, nonatomic) CGFloat rangeReductionFactor;
11 |
12 | @end
13 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageLuminosityBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageLuminosityBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageMaskFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageMaskFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageMedianFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageMedianFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageMultiplyBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageMultiplyBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageNonMaximumSuppressionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageNonMaximumSuppressionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageNormalBlendFilter.h:
--------------------------------------------------------------------------------
1 | // Created by Jorge Garcia on 9/5/12.
2 | //
3 |
4 | #import "GPUImageTwoInputFilter.h"
5 |
6 | @interface GPUImageNormalBlendFilter : GPUImageTwoInputFilter
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageOpacityFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageOpacityFilter : GPUImageFilter
4 | {
5 | GLint opacityUniform;
6 | }
7 |
8 | // Opacity ranges from 0.0 to 1.0, with 1.0 as the normal setting
9 | @property(readwrite, nonatomic) CGFloat opacity;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageOverlayBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageOverlayBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImagePolkaDotFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImagePixellateFilter.h"
2 |
3 | @interface GPUImagePolkaDotFilter : GPUImagePixellateFilter
4 | {
5 | GLint dotScalingUniform;
6 | }
7 |
8 | @property(readwrite, nonatomic) CGFloat dotScaling;
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImagePrewittEdgeDetectionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | @interface GPUImagePrewittEdgeDetectionFilter : GPUImageSobelEdgeDetectionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageSaturationBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSaturationBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageScreenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageScreenBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageSepiaFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageColorMatrixFilter.h"
2 |
3 | /// Simple sepia tone filter
4 | @interface GPUImageSepiaFilter : GPUImageColorMatrixFilter
5 |
6 | @end
7 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageSharpenFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageSharpenFilter : GPUImageFilter
4 | {
5 | GLint sharpnessUniform;
6 | GLint imageWidthFactorUniform, imageHeightFactorUniform;
7 | }
8 |
9 | // Sharpness ranges from -4.0 to 4.0, with 0.0 as the normal level
10 | @property(readwrite, nonatomic) CGFloat sharpness;
11 |
12 | @end
13 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageSingleComponentGaussianBlurFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageGaussianBlurFilter.h"
2 |
3 | // This filter merely performs the standard Gaussian blur on the red color channel (assuming a luminance image)
4 |
5 | @interface GPUImageSingleComponentGaussianBlurFilter : GPUImageGaussianBlurFilter
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageSketchFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | /** Converts video to look like a sketch.
4 |
5 | This is just the Sobel edge detection filter with the colors inverted.
6 | */
7 | @interface GPUImageSketchFilter : GPUImageSobelEdgeDetectionFilter
8 | {
9 | }
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageSoftLightBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSoftLightBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageSourceOverBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSourceOverBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageSubtractBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSubtractBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageThresholdSketchFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageThresholdEdgeDetectionFilter.h"
2 |
3 | @interface GPUImageThresholdSketchFilter : GPUImageThresholdEdgeDetectionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageVoronoiConsumerFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageVoronoiConsumerFilter : GPUImageTwoInputFilter
4 | {
5 | GLint sizeUniform;
6 | }
7 |
8 | @property (nonatomic, readwrite) CGSize sizeInPixels;
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageWeakPixelInclusionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageWeakPixelInclusionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/GPUImageXYDerivativeFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | @interface GPUImageXYDerivativeFilter : GPUImageSobelEdgeDetectionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/Mac/GPUImageMac-Prefix.pch:
--------------------------------------------------------------------------------
1 | //
2 | // Prefix header for all source files of the 'GPUImageMac' target in the 'GPUImageMac' project
3 | //
4 |
5 | #ifdef __OBJC__
6 | #import
7 | #endif
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/Mac/en.lproj/InfoPlist.strings:
--------------------------------------------------------------------------------
1 | /* Localized versions of Info.plist keys */
2 |
3 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/iOS/Framework/module.modulemap:
--------------------------------------------------------------------------------
1 | framework module GPUImage {
2 | umbrella header "GPUImageFramework.h"
3 |
4 | export *
5 | module * { export * }
6 | }
7 |
--------------------------------------------------------------------------------
/GPUImageFilter-08/framework/Source/iOS/GPUImage-Prefix.pch:
--------------------------------------------------------------------------------
1 | //
2 | // Prefix header for all source files of the 'GPUImage' target in the 'GPUImage' project
3 | //
4 |
5 | #ifdef __OBJC__
6 | #import
7 | #endif
8 |
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/GPUImageFilter-09/GPUImageFilter.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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1 |
2 |
4 |
6 |
7 |
8 |
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/GPUImageFilter-09/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-09/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate
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/GPUImageFilter-09/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/qinmin.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-09/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/qinmin.xcuserdatad/UserInterfaceState.xcuserstate
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/GPUImageFilter-09/GPUImageFilter.xcodeproj/xcuserdata/qinmin.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist:
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1 |
2 |
5 |
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/GPUImageFilter/3.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-09/GPUImageFilter/3.jpg
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/GPUImageFilter-09/GPUImageFilter/AppDelegate.h:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/2/4.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 |
16 | @end
17 |
18 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/GPUImageFilter/QM3DLightFilter.h:
--------------------------------------------------------------------------------
1 | //
2 | // QMRotationFilter.h
3 | // GPUImageFilter
4 | //
5 | // Created by qinmin on 2017/6/8.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface QM3DLightFilter : GPUImageFilter
12 |
13 | - (instancetype)init;
14 |
15 | @end
16 |
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/GPUImageFilter-09/GPUImageFilter/QMFishEyeFilter.h:
--------------------------------------------------------------------------------
1 | //
2 | // QMRotationFilter.h
3 | // GPUImageFilter
4 | //
5 | // Created by qinmin on 2017/6/8.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface QMFishEyeFilter : GPUImageFilter
12 |
13 | @property (nonatomic, assign) GLfloat radius;
14 |
15 | - (instancetype)init;
16 |
17 | @end
18 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/GPUImageFilter/ViewController.h:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/2/4.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ViewController : UIViewController
12 |
13 |
14 | @end
15 |
16 |
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/GPUImageFilter-09/framework/GPUImage.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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1 |
2 |
4 |
6 |
7 |
8 |
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/GPUImageFilter-09/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-09/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate
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/GPUImageFilter-09/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/WorkspaceSettings.xcsettings:
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1 |
2 |
3 |
4 |
5 | BuildLocationStyle
6 | UseTargetSettings
7 |
8 |
9 |
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/GPUImageFilter-09/framework/Resources/lookup.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-09/framework/Resources/lookup.png
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/GPUImageFilter-09/framework/Resources/lookup_amatorka.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-09/framework/Resources/lookup_amatorka.png
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/GPUImageFilter-09/framework/Resources/lookup_miss_etikate.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-09/framework/Resources/lookup_miss_etikate.png
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/GPUImageFilter-09/framework/Resources/lookup_soft_elegance_1.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-09/framework/Resources/lookup_soft_elegance_1.png
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/GPUImageFilter-09/framework/Resources/lookup_soft_elegance_2.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-09/framework/Resources/lookup_soft_elegance_2.png
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/GPUImageFilter-09/framework/Source/GPUImageAdaptiveThresholdFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilterGroup.h"
2 |
3 | @interface GPUImageAdaptiveThresholdFilter : GPUImageFilterGroup
4 |
5 | /** A multiplier for the background averaging blur radius in pixels, with a default of 4
6 | */
7 | @property(readwrite, nonatomic) CGFloat blurRadiusInPixels;
8 |
9 | @end
10 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageAddBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageAddBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageAlphaBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageAlphaBlendFilter : GPUImageTwoInputFilter
4 | {
5 | GLint mixUniform;
6 | }
7 |
8 | // Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 1.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat mix;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageAverageLuminanceThresholdFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilterGroup.h"
2 |
3 | @interface GPUImageAverageLuminanceThresholdFilter : GPUImageFilterGroup
4 |
5 | // This is multiplied by the continually calculated average image luminosity to arrive at the final threshold. Default is 1.0.
6 | @property(readwrite, nonatomic) CGFloat thresholdMultiplier;
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageBoxBlurFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageGaussianBlurFilter.h"
2 |
3 | /** A hardware-accelerated box blur of an image
4 | */
5 | @interface GPUImageBoxBlurFilter : GPUImageGaussianBlurFilter
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageBrightnessFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageBrightnessFilter : GPUImageFilter
4 | {
5 | GLint brightnessUniform;
6 | }
7 |
8 | // Brightness ranges from -1.0 to 1.0, with 0.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat brightness;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageBuffer.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageBuffer : GPUImageFilter
4 | {
5 | NSMutableArray *bufferedFramebuffers;
6 | }
7 |
8 | @property(readwrite, nonatomic) NSUInteger bufferSize;
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageCGAColorspaceFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageCGAColorspaceFilter : GPUImageFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageColorBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageColorBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageColorBurnBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /** Applies a color burn blend of two images
4 | */
5 | @interface GPUImageColorBurnBlendFilter : GPUImageTwoInputFilter
6 | {
7 | }
8 |
9 | @end
10 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageColorDodgeBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /** Applies a color dodge blend of two images
4 | */
5 | @interface GPUImageColorDodgeBlendFilter : GPUImageTwoInputFilter
6 | {
7 | }
8 |
9 | @end
10 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageColorInvertFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageColorInvertFilter : GPUImageFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageColorLocalBinaryPatternFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageColorLocalBinaryPatternFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageColorPackingFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageColorPackingFilter : GPUImageFilter
4 | {
5 | GLint texelWidthUniform, texelHeightUniform;
6 |
7 | CGFloat texelWidth, texelHeight;
8 | }
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageDarkenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDarkenBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageDifferenceBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDifferenceBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageDirectionalSobelEdgeDetectionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageDirectionalSobelEdgeDetectionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageDissolveBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDissolveBlendFilter : GPUImageTwoInputFilter
4 | {
5 | GLint mixUniform;
6 | }
7 |
8 | // Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 0.5 (half of either) as the normal level
9 | @property(readwrite, nonatomic) CGFloat mix;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageDivideBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDivideBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageEmbossFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3ConvolutionFilter.h"
2 |
3 | @interface GPUImageEmbossFilter : GPUImage3x3ConvolutionFilter
4 |
5 | // The strength of the embossing, from 0.0 to 4.0, with 1.0 as the normal level
6 | @property(readwrite, nonatomic) CGFloat intensity;
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageExclusionBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageExclusionBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageExposureFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageExposureFilter : GPUImageFilter
4 | {
5 | GLint exposureUniform;
6 | }
7 |
8 | // Exposure ranges from -10.0 to 10.0, with 0.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat exposure;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageGammaFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageGammaFilter : GPUImageFilter
4 | {
5 | GLint gammaUniform;
6 | }
7 |
8 | // Gamma ranges from 0.0 to 3.0, with 1.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat gamma;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageGlassSphereFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSphereRefractionFilter.h"
2 |
3 | @interface GPUImageGlassSphereFilter : GPUImageSphereRefractionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageGrayscaleFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | extern NSString *const kGPUImageLuminanceFragmentShaderString;
4 |
5 | /** Converts an image to grayscale (a slightly faster implementation of the saturation filter, without the ability to vary the color contribution)
6 | */
7 | @interface GPUImageGrayscaleFilter : GPUImageFilter
8 |
9 | @end
10 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageHalftoneFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImagePixellateFilter.h"
2 |
3 | @interface GPUImageHalftoneFilter : GPUImagePixellateFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageHardLightBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageHardLightBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageHistogramGenerator.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageHistogramGenerator : GPUImageFilter
4 | {
5 | GLint backgroundColorUniform;
6 | }
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageHueBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageHueBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageHueFilter.h:
--------------------------------------------------------------------------------
1 |
2 | #import "GPUImageFilter.h"
3 |
4 | @interface GPUImageHueFilter : GPUImageFilter
5 | {
6 | GLint hueAdjustUniform;
7 |
8 | }
9 | @property (nonatomic, readwrite) CGFloat hue;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageKuwaharaRadius3Filter.h:
--------------------------------------------------------------------------------
1 | //
2 | // GPUImageKuwaharaRadius3Filter.h
3 |
4 | #import "GPUImageFilter.h"
5 |
6 | @interface GPUImageKuwaharaRadius3Filter : GPUImageFilter
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageLanczosResamplingFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoPassTextureSamplingFilter.h"
2 |
3 | @interface GPUImageLanczosResamplingFilter : GPUImageTwoPassTextureSamplingFilter
4 |
5 | @property(readwrite, nonatomic) CGSize originalImageSize;
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageLaplacianFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3ConvolutionFilter.h"
2 |
3 | @interface GPUImageLaplacianFilter : GPUImage3x3ConvolutionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageLightenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /// Blends two images by taking the maximum value of each color component between the images
4 | @interface GPUImageLightenBlendFilter : GPUImageTwoInputFilter
5 | {
6 | }
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageLinearBurnBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageLinearBurnBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageLocalBinaryPatternFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageLocalBinaryPatternFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageLuminanceRangeFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageLuminanceRangeFilter : GPUImageFilter
4 | {
5 | GLint rangeReductionUniform;
6 | }
7 |
8 | /** The degree to reduce the luminance range, from 0.0 to 1.0. Default is 0.6.
9 | */
10 | @property(readwrite, nonatomic) CGFloat rangeReductionFactor;
11 |
12 | @end
13 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageLuminosityBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageLuminosityBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageMaskFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageMaskFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageMedianFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageMedianFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageMultiplyBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageMultiplyBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageNonMaximumSuppressionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageNonMaximumSuppressionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageNormalBlendFilter.h:
--------------------------------------------------------------------------------
1 | // Created by Jorge Garcia on 9/5/12.
2 | //
3 |
4 | #import "GPUImageTwoInputFilter.h"
5 |
6 | @interface GPUImageNormalBlendFilter : GPUImageTwoInputFilter
7 |
8 | @end
9 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageOpacityFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageOpacityFilter : GPUImageFilter
4 | {
5 | GLint opacityUniform;
6 | }
7 |
8 | // Opacity ranges from 0.0 to 1.0, with 1.0 as the normal setting
9 | @property(readwrite, nonatomic) CGFloat opacity;
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageOverlayBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageOverlayBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImagePolkaDotFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImagePixellateFilter.h"
2 |
3 | @interface GPUImagePolkaDotFilter : GPUImagePixellateFilter
4 | {
5 | GLint dotScalingUniform;
6 | }
7 |
8 | @property(readwrite, nonatomic) CGFloat dotScaling;
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImagePrewittEdgeDetectionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | @interface GPUImagePrewittEdgeDetectionFilter : GPUImageSobelEdgeDetectionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageSaturationBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSaturationBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageScreenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageScreenBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageSepiaFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageColorMatrixFilter.h"
2 |
3 | /// Simple sepia tone filter
4 | @interface GPUImageSepiaFilter : GPUImageColorMatrixFilter
5 |
6 | @end
7 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageSharpenFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageSharpenFilter : GPUImageFilter
4 | {
5 | GLint sharpnessUniform;
6 | GLint imageWidthFactorUniform, imageHeightFactorUniform;
7 | }
8 |
9 | // Sharpness ranges from -4.0 to 4.0, with 0.0 as the normal level
10 | @property(readwrite, nonatomic) CGFloat sharpness;
11 |
12 | @end
13 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageSingleComponentGaussianBlurFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageGaussianBlurFilter.h"
2 |
3 | // This filter merely performs the standard Gaussian blur on the red color channel (assuming a luminance image)
4 |
5 | @interface GPUImageSingleComponentGaussianBlurFilter : GPUImageGaussianBlurFilter
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageSketchFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | /** Converts video to look like a sketch.
4 |
5 | This is just the Sobel edge detection filter with the colors inverted.
6 | */
7 | @interface GPUImageSketchFilter : GPUImageSobelEdgeDetectionFilter
8 | {
9 | }
10 |
11 | @end
12 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageSoftLightBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSoftLightBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageSourceOverBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSourceOverBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageSubtractBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSubtractBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageThresholdSketchFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageThresholdEdgeDetectionFilter.h"
2 |
3 | @interface GPUImageThresholdSketchFilter : GPUImageThresholdEdgeDetectionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageVoronoiConsumerFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageVoronoiConsumerFilter : GPUImageTwoInputFilter
4 | {
5 | GLint sizeUniform;
6 | }
7 |
8 | @property (nonatomic, readwrite) CGSize sizeInPixels;
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageWeakPixelInclusionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageWeakPixelInclusionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/GPUImageXYDerivativeFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | @interface GPUImageXYDerivativeFilter : GPUImageSobelEdgeDetectionFilter
4 |
5 | @end
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/Mac/GPUImageMac-Prefix.pch:
--------------------------------------------------------------------------------
1 | //
2 | // Prefix header for all source files of the 'GPUImageMac' target in the 'GPUImageMac' project
3 | //
4 |
5 | #ifdef __OBJC__
6 | #import
7 | #endif
8 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/Mac/en.lproj/InfoPlist.strings:
--------------------------------------------------------------------------------
1 | /* Localized versions of Info.plist keys */
2 |
3 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/iOS/Framework/module.modulemap:
--------------------------------------------------------------------------------
1 | framework module GPUImage {
2 | umbrella header "GPUImageFramework.h"
3 |
4 | export *
5 | module * { export * }
6 | }
7 |
--------------------------------------------------------------------------------
/GPUImageFilter-09/framework/Source/iOS/GPUImage-Prefix.pch:
--------------------------------------------------------------------------------
1 | //
2 | // Prefix header for all source files of the 'GPUImage' target in the 'GPUImage' project
3 | //
4 |
5 | #ifdef __OBJC__
6 | #import
7 | #endif
8 |
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/GPUImageFilter-10/GPUImageFilter.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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1 |
2 |
4 |
6 |
7 |
8 |
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/GPUImageFilter-10/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-10/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate
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/GPUImageFilter-10/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/qinmin.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-10/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/qinmin.xcuserdatad/UserInterfaceState.xcuserstate
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/GPUImageFilter-10/GPUImageFilter.xcodeproj/xcuserdata/qinmin.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist:
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1 |
2 |
5 |
6 |
--------------------------------------------------------------------------------
/GPUImageFilter-10/GPUImageFilter/1.jpg:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-10/GPUImageFilter/1.jpg
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/GPUImageFilter-10/GPUImageFilter/2.jpg:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-10/GPUImageFilter/2.jpg
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/GPUImageFilter-10/GPUImageFilter/3.jpg:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-10/GPUImageFilter/3.jpg
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/GPUImageFilter-10/GPUImageFilter/AppDelegate.h:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/2/4.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 |
16 | @end
17 |
18 |
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/GPUImageFilter-10/GPUImageFilter/ViewController.h:
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1 | //
2 | // ViewController.h
3 | // GPUImageFilter
4 | //
5 | // Created by mac on 17/2/4.
6 | // Copyright © 2017年 Qinmin. All rights reserved.
7 | //
8 |
9 | #import
10 | #import
11 |
12 | @interface ViewController : UIViewController
13 | @property (weak, nonatomic) IBOutlet GPUImageView *imageView;
14 | @end
15 |
16 |
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/GPUImageFilter-10/framework/GPUImage.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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1 |
2 |
4 |
6 |
7 |
8 |
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/GPUImageFilter-10/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-10/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/UserInterfaceState.xcuserstate
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/GPUImageFilter-10/framework/GPUImage.xcodeproj/project.xcworkspace/xcuserdata/mac.xcuserdatad/WorkspaceSettings.xcsettings:
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1 |
2 |
3 |
4 |
5 | BuildLocationStyle
6 | UseTargetSettings
7 |
8 |
9 |
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/GPUImageFilter-10/framework/Resources/lookup.jpg:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-10/framework/Resources/lookup.jpg
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/GPUImageFilter-10/framework/Resources/lookup.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-10/framework/Resources/lookup.png
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/GPUImageFilter-10/framework/Resources/lookup1.jpg:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-10/framework/Resources/lookup1.jpg
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/GPUImageFilter-10/framework/Resources/lookup1.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-10/framework/Resources/lookup1.png
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/GPUImageFilter-10/framework/Resources/lookup_amatorka.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-10/framework/Resources/lookup_amatorka.png
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/GPUImageFilter-10/framework/Resources/lookup_miss_etikate.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-10/framework/Resources/lookup_miss_etikate.png
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/GPUImageFilter-10/framework/Resources/lookup_soft_elegance_1.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-10/framework/Resources/lookup_soft_elegance_1.png
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/GPUImageFilter-10/framework/Resources/lookup_soft_elegance_2.png:
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https://raw.githubusercontent.com/QinminiOS/GPUImage/3a90ecf0f7edc036ecbdad9149776a5d463f5a50/GPUImageFilter-10/framework/Resources/lookup_soft_elegance_2.png
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/GPUImageFilter-10/framework/Source/GPUImageAdaptiveThresholdFilter.h:
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1 | #import "GPUImageFilterGroup.h"
2 |
3 | @interface GPUImageAdaptiveThresholdFilter : GPUImageFilterGroup
4 |
5 | /** A multiplier for the background averaging blur radius in pixels, with a default of 4
6 | */
7 | @property(readwrite, nonatomic) CGFloat blurRadiusInPixels;
8 |
9 | @end
10 |
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/GPUImageFilter-10/framework/Source/GPUImageAddBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageAddBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageAlphaBlendFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageAlphaBlendFilter : GPUImageTwoInputFilter
4 | {
5 | GLint mixUniform;
6 | }
7 |
8 | // Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 1.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat mix;
10 |
11 | @end
12 |
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/GPUImageFilter-10/framework/Source/GPUImageAverageLuminanceThresholdFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilterGroup.h"
2 |
3 | @interface GPUImageAverageLuminanceThresholdFilter : GPUImageFilterGroup
4 |
5 | // This is multiplied by the continually calculated average image luminosity to arrive at the final threshold. Default is 1.0.
6 | @property(readwrite, nonatomic) CGFloat thresholdMultiplier;
7 |
8 | @end
9 |
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/GPUImageFilter-10/framework/Source/GPUImageBoxBlurFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageGaussianBlurFilter.h"
2 |
3 | /** A hardware-accelerated box blur of an image
4 | */
5 | @interface GPUImageBoxBlurFilter : GPUImageGaussianBlurFilter
6 |
7 | @end
8 |
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/GPUImageFilter-10/framework/Source/GPUImageBrightnessFilter.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageBrightnessFilter : GPUImageFilter
4 | {
5 | GLint brightnessUniform;
6 | }
7 |
8 | // Brightness ranges from -1.0 to 1.0, with 0.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat brightness;
10 |
11 | @end
12 |
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/GPUImageFilter-10/framework/Source/GPUImageBuffer.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageBuffer : GPUImageFilter
4 | {
5 | NSMutableArray *bufferedFramebuffers;
6 | }
7 |
8 | @property(readwrite, nonatomic) NSUInteger bufferSize;
9 |
10 | @end
11 |
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/GPUImageFilter-10/framework/Source/GPUImageCGAColorspaceFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageCGAColorspaceFilter : GPUImageFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageColorBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageColorBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageColorBurnBlendFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /** Applies a color burn blend of two images
4 | */
5 | @interface GPUImageColorBurnBlendFilter : GPUImageTwoInputFilter
6 | {
7 | }
8 |
9 | @end
10 |
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/GPUImageFilter-10/framework/Source/GPUImageColorDodgeBlendFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /** Applies a color dodge blend of two images
4 | */
5 | @interface GPUImageColorDodgeBlendFilter : GPUImageTwoInputFilter
6 | {
7 | }
8 |
9 | @end
10 |
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/GPUImageFilter-10/framework/Source/GPUImageColorInvertFilter.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageColorInvertFilter : GPUImageFilter
4 | {
5 | }
6 |
7 | @end
8 |
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/GPUImageFilter-10/framework/Source/GPUImageColorLocalBinaryPatternFilter.h:
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1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageColorLocalBinaryPatternFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageColorPackingFilter.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageColorPackingFilter : GPUImageFilter
4 | {
5 | GLint texelWidthUniform, texelHeightUniform;
6 |
7 | CGFloat texelWidth, texelHeight;
8 | }
9 |
10 | @end
11 |
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/GPUImageFilter-10/framework/Source/GPUImageDarkenBlendFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDarkenBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
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/GPUImageFilter-10/framework/Source/GPUImageDifferenceBlendFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDifferenceBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
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/GPUImageFilter-10/framework/Source/GPUImageDirectionalSobelEdgeDetectionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageDirectionalSobelEdgeDetectionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageDissolveBlendFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDissolveBlendFilter : GPUImageTwoInputFilter
4 | {
5 | GLint mixUniform;
6 | }
7 |
8 | // Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 0.5 (half of either) as the normal level
9 | @property(readwrite, nonatomic) CGFloat mix;
10 |
11 | @end
12 |
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/GPUImageFilter-10/framework/Source/GPUImageDivideBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageDivideBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageEmbossFilter.h:
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1 | #import "GPUImage3x3ConvolutionFilter.h"
2 |
3 | @interface GPUImageEmbossFilter : GPUImage3x3ConvolutionFilter
4 |
5 | // The strength of the embossing, from 0.0 to 4.0, with 1.0 as the normal level
6 | @property(readwrite, nonatomic) CGFloat intensity;
7 |
8 | @end
9 |
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/GPUImageFilter-10/framework/Source/GPUImageExclusionBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageExclusionBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
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/GPUImageFilter-10/framework/Source/GPUImageExposureFilter.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageExposureFilter : GPUImageFilter
4 | {
5 | GLint exposureUniform;
6 | }
7 |
8 | // Exposure ranges from -10.0 to 10.0, with 0.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat exposure;
10 |
11 | @end
12 |
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/GPUImageFilter-10/framework/Source/GPUImageGammaFilter.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageGammaFilter : GPUImageFilter
4 | {
5 | GLint gammaUniform;
6 | }
7 |
8 | // Gamma ranges from 0.0 to 3.0, with 1.0 as the normal level
9 | @property(readwrite, nonatomic) CGFloat gamma;
10 |
11 | @end
12 |
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/GPUImageFilter-10/framework/Source/GPUImageGlassSphereFilter.h:
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1 | #import "GPUImageSphereRefractionFilter.h"
2 |
3 | @interface GPUImageGlassSphereFilter : GPUImageSphereRefractionFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageGrayscaleFilter.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | extern NSString *const kGPUImageLuminanceFragmentShaderString;
4 |
5 | /** Converts an image to grayscale (a slightly faster implementation of the saturation filter, without the ability to vary the color contribution)
6 | */
7 | @interface GPUImageGrayscaleFilter : GPUImageFilter
8 |
9 | @end
10 |
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/GPUImageFilter-10/framework/Source/GPUImageHalftoneFilter.h:
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1 | #import "GPUImagePixellateFilter.h"
2 |
3 | @interface GPUImageHalftoneFilter : GPUImagePixellateFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageHardLightBlendFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageHardLightBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
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/GPUImageFilter-10/framework/Source/GPUImageHistogramGenerator.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageHistogramGenerator : GPUImageFilter
4 | {
5 | GLint backgroundColorUniform;
6 | }
7 |
8 | @end
9 |
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/GPUImageFilter-10/framework/Source/GPUImageHueBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageHueBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageHueFilter.h:
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1 |
2 | #import "GPUImageFilter.h"
3 |
4 | @interface GPUImageHueFilter : GPUImageFilter
5 | {
6 | GLint hueAdjustUniform;
7 |
8 | }
9 | @property (nonatomic, readwrite) CGFloat hue;
10 |
11 | @end
12 |
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/GPUImageFilter-10/framework/Source/GPUImageKuwaharaRadius3Filter.h:
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1 | //
2 | // GPUImageKuwaharaRadius3Filter.h
3 |
4 | #import "GPUImageFilter.h"
5 |
6 | @interface GPUImageKuwaharaRadius3Filter : GPUImageFilter
7 |
8 | @end
9 |
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/GPUImageFilter-10/framework/Source/GPUImageLanczosResamplingFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoPassTextureSamplingFilter.h"
2 |
3 | @interface GPUImageLanczosResamplingFilter : GPUImageTwoPassTextureSamplingFilter
4 |
5 | @property(readwrite, nonatomic) CGSize originalImageSize;
6 |
7 | @end
8 |
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/GPUImageFilter-10/framework/Source/GPUImageLaplacianFilter.h:
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1 | #import "GPUImage3x3ConvolutionFilter.h"
2 |
3 | @interface GPUImageLaplacianFilter : GPUImage3x3ConvolutionFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageLightenBlendFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | /// Blends two images by taking the maximum value of each color component between the images
4 | @interface GPUImageLightenBlendFilter : GPUImageTwoInputFilter
5 | {
6 | }
7 |
8 | @end
9 |
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/GPUImageFilter-10/framework/Source/GPUImageLinearBurnBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageLinearBurnBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageLocalBinaryPatternFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageLocalBinaryPatternFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageLuminanceRangeFilter.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageLuminanceRangeFilter : GPUImageFilter
4 | {
5 | GLint rangeReductionUniform;
6 | }
7 |
8 | /** The degree to reduce the luminance range, from 0.0 to 1.0. Default is 0.6.
9 | */
10 | @property(readwrite, nonatomic) CGFloat rangeReductionFactor;
11 |
12 | @end
13 |
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/GPUImageFilter-10/framework/Source/GPUImageLuminosityBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageLuminosityBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageMaskFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageMaskFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageMedianFilter.h:
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1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageMedianFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageMultiplyBlendFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageMultiplyBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
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/GPUImageFilter-10/framework/Source/GPUImageNonMaximumSuppressionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageNonMaximumSuppressionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageNormalBlendFilter.h:
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1 | // Created by Jorge Garcia on 9/5/12.
2 | //
3 |
4 | #import "GPUImageTwoInputFilter.h"
5 |
6 | @interface GPUImageNormalBlendFilter : GPUImageTwoInputFilter
7 |
8 | @end
9 |
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/GPUImageFilter-10/framework/Source/GPUImageOpacityFilter.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageOpacityFilter : GPUImageFilter
4 | {
5 | GLint opacityUniform;
6 | }
7 |
8 | // Opacity ranges from 0.0 to 1.0, with 1.0 as the normal setting
9 | @property(readwrite, nonatomic) CGFloat opacity;
10 |
11 | @end
12 |
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/GPUImageFilter-10/framework/Source/GPUImageOverlayBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageOverlayBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImagePolkaDotFilter.h:
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1 | #import "GPUImagePixellateFilter.h"
2 |
3 | @interface GPUImagePolkaDotFilter : GPUImagePixellateFilter
4 | {
5 | GLint dotScalingUniform;
6 | }
7 |
8 | @property(readwrite, nonatomic) CGFloat dotScaling;
9 |
10 | @end
11 |
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/GPUImageFilter-10/framework/Source/GPUImagePrewittEdgeDetectionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | @interface GPUImagePrewittEdgeDetectionFilter : GPUImageSobelEdgeDetectionFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageSaturationBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSaturationBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageScreenBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageScreenBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
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/GPUImageFilter-10/framework/Source/GPUImageSepiaFilter.h:
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1 | #import "GPUImageColorMatrixFilter.h"
2 |
3 | /// Simple sepia tone filter
4 | @interface GPUImageSepiaFilter : GPUImageColorMatrixFilter
5 |
6 | @end
7 |
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/GPUImageFilter-10/framework/Source/GPUImageSharpenFilter.h:
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1 | #import "GPUImageFilter.h"
2 |
3 | @interface GPUImageSharpenFilter : GPUImageFilter
4 | {
5 | GLint sharpnessUniform;
6 | GLint imageWidthFactorUniform, imageHeightFactorUniform;
7 | }
8 |
9 | // Sharpness ranges from -4.0 to 4.0, with 0.0 as the normal level
10 | @property(readwrite, nonatomic) CGFloat sharpness;
11 |
12 | @end
13 |
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/GPUImageFilter-10/framework/Source/GPUImageSingleComponentGaussianBlurFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageGaussianBlurFilter.h"
2 |
3 | // This filter merely performs the standard Gaussian blur on the red color channel (assuming a luminance image)
4 |
5 | @interface GPUImageSingleComponentGaussianBlurFilter : GPUImageGaussianBlurFilter
6 |
7 | @end
8 |
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/GPUImageFilter-10/framework/Source/GPUImageSketchFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | /** Converts video to look like a sketch.
4 |
5 | This is just the Sobel edge detection filter with the colors inverted.
6 | */
7 | @interface GPUImageSketchFilter : GPUImageSobelEdgeDetectionFilter
8 | {
9 | }
10 |
11 | @end
12 |
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/GPUImageFilter-10/framework/Source/GPUImageSoftLightBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSoftLightBlendFilter : GPUImageTwoInputFilter
4 | {
5 | }
6 |
7 | @end
8 |
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/GPUImageFilter-10/framework/Source/GPUImageSourceOverBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSourceOverBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageSubtractBlendFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageSubtractBlendFilter : GPUImageTwoInputFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageThresholdSketchFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImageThresholdEdgeDetectionFilter.h"
2 |
3 | @interface GPUImageThresholdSketchFilter : GPUImageThresholdEdgeDetectionFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageVoronoiConsumerFilter.h:
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1 | #import "GPUImageTwoInputFilter.h"
2 |
3 | @interface GPUImageVoronoiConsumerFilter : GPUImageTwoInputFilter
4 | {
5 | GLint sizeUniform;
6 | }
7 |
8 | @property (nonatomic, readwrite) CGSize sizeInPixels;
9 |
10 | @end
11 |
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/GPUImageFilter-10/framework/Source/GPUImageWeakPixelInclusionFilter.h:
--------------------------------------------------------------------------------
1 | #import "GPUImage3x3TextureSamplingFilter.h"
2 |
3 | @interface GPUImageWeakPixelInclusionFilter : GPUImage3x3TextureSamplingFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/GPUImageXYDerivativeFilter.h:
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1 | #import "GPUImageSobelEdgeDetectionFilter.h"
2 |
3 | @interface GPUImageXYDerivativeFilter : GPUImageSobelEdgeDetectionFilter
4 |
5 | @end
6 |
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/GPUImageFilter-10/framework/Source/Mac/GPUImageMac-Prefix.pch:
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1 | //
2 | // Prefix header for all source files of the 'GPUImageMac' target in the 'GPUImageMac' project
3 | //
4 |
5 | #ifdef __OBJC__
6 | #import
7 | #endif
8 |
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/GPUImageFilter-10/framework/Source/Mac/en.lproj/InfoPlist.strings:
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1 | /* Localized versions of Info.plist keys */
2 |
3 |
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/GPUImageFilter-10/framework/Source/iOS/Framework/module.modulemap:
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1 | framework module GPUImage {
2 | umbrella header "GPUImageFramework.h"
3 |
4 | export *
5 | module * { export * }
6 | }
7 |
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/GPUImageFilter-10/framework/Source/iOS/GPUImage-Prefix.pch:
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1 | //
2 | // Prefix header for all source files of the 'GPUImage' target in the 'GPUImage' project
3 | //
4 |
5 | #ifdef __OBJC__
6 | #import
7 | #endif
8 |
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/README.md:
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1 | # GPUImage源码阅读系列
2 |
3 | GPUImage是一个著名的图像处理开源库,它让你能够在图片、视频、相机上使用GPU加速的滤镜和其它特效。与CoreImage框架相比,可以根据GPUImage提供的接口,使用自定义的滤镜。项目地址:https://github.com/BradLarson/GPUImage
4 |
5 | 阅读GPUImage源码需要一定的知识储备,在这里我列出了需要的一些基础知识:OpenGL ES 2.0、AVFoundation、CoreGraphics。如果对以上框架不熟悉,可以学习一下相关的知识。在之前我写了一些 OpenGL专题 http://www.jianshu.com/c/30e2e76bc140 相关的专题系列,大家也可以去学习下。
6 |
7 | 系列博客地址:http://www.jianshu.com/u/fff74d0ebed7
8 |
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/UIImage+/UIImage+Blur.h:
--------------------------------------------------------------------------------
1 | //
2 | // UIImage+Blur.h
3 | //
4 | // Created by qinmin on 2016/4/13.
5 | // Copyright © 2016年 qinmin. All rights reserved.
6 | //
7 |
8 | #import
9 |
10 | @interface UIImage (Blur)
11 |
12 | - (UIImage *)gaussianBlurImageWithLevel:(CGFloat)blur;
13 |
14 | @end
15 |
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/UIImage+/UIImage+BoxBlur.h:
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1 | //
2 | // UIImage+BoxBlur.h
3 | //
4 | // Created by qinmin on 2016/4/13.
5 | // Copyright © 2016年 qinmin. All rights reserved.
6 | //
7 |
8 | #import
9 |
10 | @interface UIImage (BoxBlur)
11 |
12 | // Level in 0 ~ 1.0
13 | + (UIImage *)boxBlurImage:(UIImage *)image withLevel:(CGFloat)level;
14 | @end
15 |
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/UIImage+/UIImage+Corner.h:
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1 | //
2 | // UIImage+Corner.h
3 | //
4 | // Created by qinmin on 2016/4/13.
5 | // Copyright © 2016年 qinmin. All rights reserved.
6 | //
7 |
8 | #import
9 |
10 | @interface UIImage (Corner)
11 |
12 | // 圆角绘制
13 | - (UIImage*)imageWithConrnerWithRadius:(CGFloat)radius sizeToFit:(CGSize)size;
14 |
15 | @end
16 |
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