├── .gitignore ├── LICENSE ├── README.md ├── TODO.md ├── __init__.py ├── blender_bindings ├── __init__.py ├── assets │ ├── source2_materials.blend │ └── sycreation-s-default.blend ├── attributes │ └── __init__.py ├── bindings.py ├── bridge │ └── source2_bridge.py ├── goldsrc │ └── bsp │ │ ├── entity_handlers.py │ │ └── import_bsp.py ├── icons │ ├── bsp_icon.png │ ├── crowbar_icon.png │ ├── model_doc_icon.png │ ├── sourceio_icon.png │ ├── vmat_icon.png │ ├── vmt_icon.png │ ├── vtex_icon.png │ ├── vtf_icon.png │ └── vwrld_icon.png ├── material_loader │ ├── __init__.py │ ├── material_loader.py │ ├── node_arranger.py │ ├── shader_base.py │ └── shaders │ │ ├── __init__.py │ │ ├── debug_material.py │ │ ├── goldsrc_shader_base.py │ │ ├── goldsrc_shaders │ │ ├── __init__.py │ │ ├── goldsrc_shader.py │ │ ├── goldsrc_shader_mode1.py │ │ ├── goldsrc_shader_mode2.py │ │ └── goldsrc_shader_mode5.py │ │ ├── idtech3 │ │ └── idtech3.py │ │ ├── source1_shader_base.py │ │ ├── source1_shaders │ │ ├── __init__.py │ │ ├── cable.py │ │ ├── decalmodulate.py │ │ ├── detail.py │ │ ├── eyerefract.py │ │ ├── heroes_armor.py │ │ ├── heroes_faceskin.py │ │ ├── heroes_hair.py │ │ ├── heroes_pbs.py │ │ ├── infected.py │ │ ├── lightmap_generic.py │ │ ├── lightmapped_4wayblend.py │ │ ├── modulate.py │ │ ├── refract.py │ │ ├── sky.py │ │ ├── unlit_generic.py │ │ ├── unlittwotexture.py │ │ ├── vertexlit_generic.py │ │ ├── water.py │ │ └── worldvertextransition.py │ │ ├── source2_shader_base.py │ │ └── source2_shaders │ │ ├── __init__.py │ │ ├── blend.py │ │ ├── citadel_overlay.py │ │ ├── complex.py │ │ ├── csgo_black_unlit.py │ │ ├── csgo_complex.py │ │ ├── csgo_effects.py │ │ ├── csgo_environment.py │ │ ├── csgo_environment_blend.py │ │ ├── csgo_foliage.py │ │ ├── csgo_glass.py │ │ ├── csgo_lightmappedgeneric.py │ │ ├── csgo_static_overlay.py │ │ ├── csgo_unlitgeneric.py │ │ ├── csgo_vertexlitgeneric.py │ │ ├── csgo_weapon.py │ │ ├── dummy.py │ │ ├── environment_blend.py │ │ ├── environment_layer.py │ │ ├── eyeball.py │ │ ├── generic.py │ │ ├── hero.py │ │ ├── pbr.py │ │ ├── simple.py │ │ ├── sky.py │ │ ├── static_overlay.py │ │ ├── vr_bloody_simple.py │ │ ├── vr_complex.py │ │ ├── vr_eyeball.py │ │ ├── vr_generic.py │ │ ├── vr_glass.py │ │ ├── vr_simple.py │ │ ├── vr_simple_2way_blend.py │ │ └── vr_skin.py ├── models │ ├── __init__.py │ ├── common.py │ ├── glm2_6 │ │ ├── __init__.py │ │ └── import_glm.py │ ├── md3_15 │ │ └── __init__.py │ ├── mdl10 │ │ ├── __init__.py │ │ └── import_mdl.py │ ├── mdl2531 │ │ ├── __init__.py │ │ └── import_mdl.py │ ├── mdl36 │ │ ├── __init__.py │ │ └── import_mdl.py │ ├── mdl4 │ │ ├── __init__.py │ │ └── import_mdl.py │ ├── mdl44 │ │ ├── __init__.py │ │ └── import_mdl.py │ ├── mdl49 │ │ ├── __init__.py │ │ └── import_mdl.py │ ├── mdl52 │ │ ├── __init__.py │ │ └── import_mdl.py │ ├── mdl6 │ │ ├── __init__.py │ │ └── import_mdl.py │ └── model_tags.py ├── operators │ ├── dragndrop.py │ ├── flex_operators.py │ ├── goldsrc_operators.py │ ├── import_settings_base.py │ ├── operator_helper.py │ ├── shared_operators.py │ ├── source1_operators.py │ └── source2_operators.py ├── shared │ ├── exceptions.py │ └── model_container.py ├── source1 │ ├── __init__.py │ ├── bsp │ │ ├── __init__.py │ │ ├── entities │ │ │ ├── __init__.py │ │ │ ├── abstract_entity_handlers.py │ │ │ ├── base_entity_classes.py │ │ │ ├── base_entity_handler.py │ │ │ ├── bms_entity_classes.py │ │ │ ├── bms_entity_handlers.py │ │ │ ├── csgo_entity_classes.py │ │ │ ├── csgo_entity_handlers.py │ │ │ ├── halflife2_entity_classes.py │ │ │ ├── halflife2_entity_handler.py │ │ │ ├── left4dead2_entity_classes.py │ │ │ ├── left4dead2_entity_handlers.py │ │ │ ├── portal2_entity_classes.py │ │ │ ├── portal2_entity_handlers.py │ │ │ ├── portal_entity_classes.py │ │ │ ├── portal_entity_handlers.py │ │ │ ├── quake3 │ │ │ │ ├── __init__.py │ │ │ │ ├── quake3_entity_handler.py │ │ │ │ ├── sof_entity_handler.py │ │ │ │ └── swjk2.py │ │ │ ├── r1_entity_classes.py │ │ │ ├── sfm │ │ │ │ ├── swarm_entity_classes.py │ │ │ │ └── swarm_entity_handler.py │ │ │ ├── tf2_entity_handler.py │ │ │ ├── tf_entity_classes.py │ │ │ ├── titanfall_entity_handler.py │ │ │ ├── vampire_entity_classes.py │ │ │ ├── vampire_entity_handler.py │ │ │ └── vindictus_entity_handler.py │ │ └── import_bsp.py │ ├── phy │ │ └── __init__.py │ └── vtf │ │ ├── __init__.py │ │ └── export_vtf.py ├── source2 │ ├── dmx │ │ └── camera_loader.py │ ├── vmat_loader.py │ ├── vmdl_loader.py │ ├── vphy_loader.py │ ├── vtex_loader.py │ └── vwrld │ │ ├── entities │ │ ├── abstract_entity_handlers.py │ │ ├── base_entity_classes.py │ │ ├── base_entity_handlers.py │ │ ├── cs2_entity_classes.py │ │ ├── cs2_entity_handlers.py │ │ ├── deadlock_entity_handlers.py │ │ ├── hlvr_entity_classes.py │ │ ├── hlvr_entity_handlers.py │ │ ├── sbox_entity_classes.py │ │ ├── sbox_entity_handlers.py │ │ └── steampal_entity_handlers.py │ │ └── loader.py ├── ui │ └── export_nodes │ │ ├── __init__.py │ │ ├── model_tree_nodes.py │ │ ├── nodes │ │ ├── __init__.py │ │ ├── base_node.py │ │ ├── bodygroup_node.py │ │ ├── input_material_node.py │ │ ├── input_object_node.py │ │ ├── materials │ │ │ ├── __init__.py │ │ │ └── vertex_lit_generic.py │ │ ├── output_model_node.py │ │ ├── skingroup_node.py │ │ └── textures │ │ │ ├── __init__.py │ │ │ ├── input_texture_node.py │ │ │ ├── texture_ops.py │ │ │ ├── texture_preview.py │ │ │ └── texture_to_vtf.py │ │ └── sockets │ │ ├── __init__.py │ │ ├── bodygroup_socket.py │ │ ├── material_socket.py │ │ ├── object_socket.py │ │ ├── skin_socket.py │ │ └── texture_socket.py └── utils │ ├── bpy_utils.py │ ├── fast_mesh.py │ ├── logging_impl.py │ ├── resource_utils.py │ └── texture_utils.py ├── library ├── __init__.py ├── archives │ ├── __init__.py │ ├── gma │ │ └── __init__.py │ ├── hfsv1 │ │ ├── __init__.py │ │ ├── file.py │ │ ├── index.py │ │ └── xor_key.py │ └── hfsv2 │ │ ├── Serpent.dll │ │ ├── __init__.py │ │ ├── archive.py │ │ ├── file.py │ │ ├── header.py │ │ ├── serpent.py │ │ ├── tables.py │ │ └── utils.py ├── global_config.py ├── goldsrc │ ├── bsp │ │ ├── bsp_file.py │ │ ├── lump.py │ │ ├── lumps │ │ │ ├── edge_lump.py │ │ │ ├── entity_lump.py │ │ │ ├── face_lump.py │ │ │ ├── model_lump.py │ │ │ ├── surface_edge_lump.py │ │ │ ├── texture_data.py │ │ │ ├── texture_info.py │ │ │ └── vertex_lump.py │ │ └── structs │ │ │ ├── face.py │ │ │ ├── model.py │ │ │ └── texture.py │ ├── rad.py │ └── wad.py ├── models │ ├── __init__.py │ ├── glm │ │ └── __init__.py │ ├── md3 │ │ └── __init__.py │ ├── mdl │ │ ├── __init__.py │ │ ├── structs │ │ │ ├── __init__.py │ │ │ ├── attachment.py │ │ │ ├── auto_layer.py │ │ │ ├── axis_interp_rule.py │ │ │ ├── bodygroup.py │ │ │ ├── bone.py │ │ │ ├── compressed_vectors.py │ │ │ ├── event.py │ │ │ ├── eyeball.py │ │ │ ├── flex.py │ │ │ ├── frame_anim.py │ │ │ ├── header.py │ │ │ ├── jiggle_bone.py │ │ │ ├── local_animation.py │ │ │ ├── material.py │ │ │ ├── mesh.py │ │ │ ├── model.py │ │ │ ├── quat_interp_bone.py │ │ │ └── sequence.py │ │ ├── v10 │ │ │ ├── __init__.py │ │ │ ├── mdl_file.py │ │ │ └── structs │ │ │ │ ├── __init__.py │ │ │ │ ├── bodypart.py │ │ │ │ ├── bone.py │ │ │ │ ├── mesh.py │ │ │ │ ├── model.py │ │ │ │ ├── studioheader.py │ │ │ │ └── texture.py │ │ ├── v2531 │ │ │ ├── __init__.py │ │ │ └── mdl_file.py │ │ ├── v36 │ │ │ ├── __init__.py │ │ │ └── mdl_file.py │ │ ├── v4 │ │ │ ├── __init__.py │ │ │ ├── mdl_file.py │ │ │ └── structs │ │ │ │ ├── __init__.py │ │ │ │ ├── bone.py │ │ │ │ ├── mesh.py │ │ │ │ ├── model.py │ │ │ │ ├── sequence.py │ │ │ │ ├── studioheader.py │ │ │ │ └── texture.py │ │ ├── v44 │ │ │ ├── __init__.py │ │ │ ├── mdl_file.py │ │ │ └── vertex_animation_cache.py │ │ ├── v49 │ │ │ ├── __init__.py │ │ │ ├── flex_expressions.py │ │ │ └── mdl_file.py │ │ ├── v52 │ │ │ ├── __init__.py │ │ │ └── mdl_file.py │ │ └── v6 │ │ │ ├── __init__.py │ │ │ ├── mdl_file.py │ │ │ └── structs │ │ │ ├── __init__.py │ │ │ ├── animation.py │ │ │ ├── bodypart.py │ │ │ ├── bone.py │ │ │ ├── event.py │ │ │ ├── mesh.py │ │ │ ├── model.py │ │ │ ├── pivot.py │ │ │ ├── sequence.py │ │ │ ├── studioheader.py │ │ │ └── texture.py │ ├── phy │ │ ├── __init__.py │ │ └── phy.py │ ├── vtx │ │ ├── __init__.py │ │ ├── v107 │ │ │ ├── structs │ │ │ │ ├── __init__.py │ │ │ │ ├── bodypart.py │ │ │ │ ├── header.py │ │ │ │ ├── lod.py │ │ │ │ ├── material_replacement_list.py │ │ │ │ ├── mesh.py │ │ │ │ ├── model.py │ │ │ │ ├── strip.py │ │ │ │ └── strip_group.py │ │ │ └── vtx.py │ │ ├── v6 │ │ │ ├── __init__.py │ │ │ ├── structs │ │ │ │ ├── __init__.py │ │ │ │ ├── bodypart.py │ │ │ │ ├── header.py │ │ │ │ ├── lod.py │ │ │ │ ├── material_replacement_list.py │ │ │ │ ├── mesh.py │ │ │ │ ├── model.py │ │ │ │ ├── strip.py │ │ │ │ └── strip_group.py │ │ │ └── vtx.py │ │ └── v7 │ │ │ ├── __init__.py │ │ │ ├── structs │ │ │ ├── __init__.py │ │ │ ├── bodypart.py │ │ │ ├── lod.py │ │ │ ├── material_replacement_list.py │ │ │ ├── mesh.py │ │ │ ├── model.py │ │ │ ├── strip.py │ │ │ └── strip_group.py │ │ │ └── vtx.py │ ├── vvc │ │ ├── __init__.py │ │ └── header.py │ └── vvd │ │ ├── __init__.py │ │ ├── fixup.py │ │ └── header.py ├── shared │ ├── __init__.py │ ├── app_id.py │ ├── content_manager │ │ ├── __init__.py │ │ ├── detectors │ │ │ ├── __init__.py │ │ │ ├── codmv2.py │ │ │ ├── content_detector.py │ │ │ ├── cs2.py │ │ │ ├── csgo.py │ │ │ ├── deadlock.py │ │ │ ├── gmod.py │ │ │ ├── goldsrc.py │ │ │ ├── hla.py │ │ │ ├── infra.py │ │ │ ├── left4dead.py │ │ │ ├── portal2.py │ │ │ ├── portal2_revolution.py │ │ │ ├── quake3.py │ │ │ ├── robot_repair.py │ │ │ ├── sbox.py │ │ │ ├── sfm.py │ │ │ ├── sof2.py │ │ │ ├── source1.py │ │ │ ├── source2.py │ │ │ ├── sourcemod.py │ │ │ ├── swjk2.py │ │ │ ├── titanfall1.py │ │ │ ├── vampire.py │ │ │ └── vindictus.py │ │ ├── manager.py │ │ ├── provider.py │ │ └── providers │ │ │ ├── __init__.py │ │ │ ├── gma_provider.py │ │ │ ├── goldsrc_content_provider.py │ │ │ ├── hfs_provider.py │ │ │ ├── loose_files.py │ │ │ ├── sbox_content_provider.py │ │ │ ├── source1_gameinfo_provider.py │ │ │ ├── source2_gameinfo_provider.py │ │ │ ├── vpk_provider.py │ │ │ └── zip_content_provider.py │ ├── intermidiate_data │ │ ├── __init__.py │ │ ├── attachment.py │ │ ├── bone.py │ │ └── common.py │ └── types.py ├── source1 │ ├── __init__.py │ ├── bsp │ │ ├── __init__.py │ │ ├── bsp_file.py │ │ ├── datatypes │ │ │ ├── __init__.py │ │ │ ├── brush.py │ │ │ ├── cubemap.py │ │ │ ├── detail_prop_lump.py │ │ │ ├── displacement.py │ │ │ ├── face.py │ │ │ ├── game_lump_header.py │ │ │ ├── lightmap_header.py │ │ │ ├── material_sort.py │ │ │ ├── mesh.py │ │ │ ├── model.py │ │ │ ├── node.py │ │ │ ├── overlay.py │ │ │ ├── plane.py │ │ │ ├── static_prop_lump.py │ │ │ ├── texture_data.py │ │ │ ├── texture_info.py │ │ │ └── world_light.py │ │ ├── lump.py │ │ └── lumps │ │ │ ├── __init__.py │ │ │ ├── brush_lump.py │ │ │ ├── cubemap.py │ │ │ ├── displacement_lump.py │ │ │ ├── edge_lump.py │ │ │ ├── entity_lump.py │ │ │ ├── face_indices_lump.py │ │ │ ├── face_lump.py │ │ │ ├── game_lump.py │ │ │ ├── lightmap_header_lump.py │ │ │ ├── lightmap_lump.py │ │ │ ├── material_sort_lump.py │ │ │ ├── mesh_lump.py │ │ │ ├── model_lump.py │ │ │ ├── node_lump.py │ │ │ ├── overlay_lump.py │ │ │ ├── pak_lump.py │ │ │ ├── physics.py │ │ │ ├── plane_lump.py │ │ │ ├── string_lump.py │ │ │ ├── surf_edge_lump.py │ │ │ ├── texture_lump.py │ │ │ ├── vertex_lump.py │ │ │ ├── vertex_normal_lump.py │ │ │ └── world_light_lump.py │ ├── dmx │ │ ├── sfm_utils.py │ │ └── source1_to_dmx.py │ ├── fgd │ │ └── generate_entity_classes.py │ ├── vmt │ │ └── __init__.py │ └── vtf │ │ └── __init__.py ├── source2 │ ├── __init__.py │ ├── blocks │ │ ├── __init__.py │ │ ├── agrp_block.py │ │ ├── all_blocks.py │ │ ├── aseq_block.py │ │ ├── base.py │ │ ├── binary_blob.py │ │ ├── dummy.py │ │ ├── kv3_block.py │ │ ├── manifest.py │ │ ├── morph_block.py │ │ ├── phys_block.py │ │ ├── resource_edit_info │ │ │ ├── __init__.py │ │ │ └── dependencies │ │ │ │ ├── __init__.py │ │ │ │ ├── additional_related_file.py │ │ │ │ ├── argument_dependency.py │ │ │ │ ├── child_resource.py │ │ │ │ ├── custom_dependency.py │ │ │ │ ├── dependency.py │ │ │ │ ├── extra_data.py │ │ │ │ ├── input_dependency.py │ │ │ │ └── special_dependency.py │ │ ├── resource_external_reference_list.py │ │ ├── resource_introspection_manifest │ │ │ ├── manifest.py │ │ │ └── types.py │ │ ├── texture_data │ │ │ ├── __init__.py │ │ │ └── enums.py │ │ └── vertex_index_buffer │ │ │ ├── __init__.py │ │ │ ├── enums.py │ │ │ ├── index_buffer.py │ │ │ └── vertex_buffer.py │ ├── common.py │ ├── compiled_file_header.py │ ├── compiled_resource.py │ ├── exceptions.py │ ├── keyvalues3 │ │ ├── __init__.py │ │ ├── binary_keyvalues.py │ │ ├── enums.py │ │ └── types.py │ ├── resource_types │ │ ├── __init__.py │ │ ├── compiled_manifest_resource.py │ │ ├── compiled_material_resource.py │ │ ├── compiled_mesh_resource.py │ │ ├── compiled_model_resource.py │ │ ├── compiled_physics_resource.py │ │ ├── compiled_texture_resource.py │ │ ├── compiled_vmorf_resource.py │ │ └── compiled_world_resource.py │ └── utils │ │ ├── __init__.py │ │ ├── decode_animations.py │ │ ├── entity_keyvalues.py │ │ ├── entity_keyvalues_keys.py │ │ ├── entitykeyvalues_strings.json │ │ ├── entitykeyvalues_strings.txt │ │ ├── entitykv_lists │ │ └── condence.py │ │ ├── kv3_generator.py │ │ ├── murmurhash2.py │ │ └── ntro_reader.py └── utils │ ├── __init__.py │ ├── common.py │ ├── datamodel.py │ ├── datamodel_.py │ ├── exceptions.py │ ├── extended_enum.py │ ├── fgd_parser │ ├── __init__.py │ ├── fgd_classes.py │ └── fgd_parser.py │ ├── file_utils.py │ ├── idtech3_shader_parser.py │ ├── kv_parser.py │ ├── logging_stub.py │ ├── math_utilities.py │ ├── path_utilities.py │ ├── perf_sampler.py │ ├── pylib │ ├── __init__.py │ ├── __init__.pyi │ ├── compression.pyi │ ├── image.pyi │ ├── linux │ │ └── pylib.abi3.so │ ├── macos │ │ └── pylib.abi3.so │ ├── mesh.pyi │ ├── vtf.pyi │ └── windows │ │ └── pylib.pyd │ ├── 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