├── LICENSE ├── README.md └── UnityProj ├── .vsconfig ├── Assembly-CSharp-Editor.csproj ├── Assembly-CSharp.csproj ├── Assets ├── 1 ├── Configs.meta ├── Configs │ ├── CustomRenderPassFeature.cs │ ├── CustomRenderPassFeature.cs.meta │ ├── New Universal Render Pipeline Asset.asset │ ├── New Universal Render Pipeline Asset.asset.meta │ ├── New Universal Render Pipeline Asset_Renderer.asset │ ├── New Universal Render Pipeline Asset_Renderer.asset.meta │ ├── UniversalRenderPipelineGlobalSettings.asset │ ├── UniversalRenderPipelineGlobalSettings.asset.meta │ ├── 夜间后处理.asset │ ├── 夜间后处理.asset.meta │ ├── 测试场景后处理.asset │ ├── 测试场景后处理.asset.meta │ ├── 默认光照设置.lighting │ ├── 默认光照设置.lighting.meta │ ├── 默认后处理配置文件.asset │ └── 默认后处理配置文件.asset.meta ├── IgniteCoders.meta ├── IgniteCoders │ ├── Simple Water Shader.meta │ └── Simple Water Shader │ │ ├── Demo.unity │ │ ├── Demo.unity.meta │ │ ├── Info.meta │ │ ├── Info │ │ ├── Icons.meta │ │ ├── Icons │ │ │ ├── Help_Icon.png │ │ │ ├── Help_Icon.png.meta │ │ │ ├── Water Shader icon.PNG │ │ │ └── Water Shader icon.PNG.meta │ │ ├── Readme.asset │ │ ├── Readme.asset.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ ├── ReadmeEditor.cs │ │ │ └── ReadmeEditor.cs.meta │ │ │ ├── Readme.cs │ │ │ └── Readme.cs.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ ├── WaterBlock_50m.prefab │ │ ├── WaterBlock_50m.prefab.meta │ │ ├── WaterReflectionCamera.prefab │ │ └── WaterReflectionCamera.prefab.meta │ │ ├── Resources.meta │ │ └── Resources │ │ ├── WaterBlock_50m.mesh │ │ ├── WaterBlock_50m.mesh.meta │ │ ├── WaterReflection.cs │ │ ├── WaterReflection.cs.meta │ │ ├── WaterReflection.renderTexture │ │ ├── WaterReflection.renderTexture.meta │ │ ├── WaterShader.shadergraph │ │ ├── WaterShader.shadergraph.meta │ │ ├── WaterSurface_atlas.tif │ │ ├── WaterSurface_atlas.tif.meta │ │ ├── WaterSurface_single.tif │ │ ├── WaterSurface_single.tif.meta │ │ ├── Water_mat_01.mat │ │ ├── Water_mat_01.mat.meta │ │ ├── Water_mat_02.mat │ │ ├── Water_mat_02.mat.meta │ │ ├── Water_mat_03.mat │ │ └── Water_mat_03.mat.meta ├── Materials.meta ├── Materials │ ├── bkg.mat │ ├── bkg.mat.meta │ ├── 地块.meta │ ├── 地块 │ │ ├── 不义之财.meta │ │ ├── 不义之财 │ │ │ ├── 不义之财-其他.mat │ │ │ ├── 不义之财-其他.mat.meta │ │ │ ├── 不义之财-地块.mat │ │ │ └── 不义之财-地块.mat.meta │ │ ├── 主线11.meta │ │ ├── 主线11 │ │ │ ├── 主线11-1.mat │ │ │ ├── 主线11-1.mat.meta │ │ │ ├── 主线11-2.mat │ │ │ ├── 主线11-2.mat.meta │ │ │ ├── 主线11-3.mat │ │ │ └── 主线11-3.mat.meta │ │ ├── 装置-震撼装置.mat │ │ ├── 装置-震撼装置.mat.meta │ │ ├── 训练场.meta │ │ ├── 训练场 │ │ │ ├── Default_1.mat │ │ │ └── Default_1.mat.meta │ │ ├── 训练场新.meta │ │ └── 训练场新 │ │ │ ├── 单不可放置.mat │ │ │ ├── 单不可放置.mat.meta │ │ │ ├── 单格装饰.mat │ │ │ ├── 单格装饰.mat.meta │ │ │ ├── 地面-可部署不可通过.mat │ │ │ ├── 地面-可部署不可通过.mat.meta │ │ │ ├── 地面-普通地板.mat │ │ │ ├── 地面-普通地板.mat.meta │ │ │ ├── 地面-深坑.mat │ │ │ ├── 地面-深坑.mat.meta │ │ │ ├── 地面-禁止放置1.mat │ │ │ ├── 地面-禁止放置1.mat.meta │ │ │ ├── 场景白色.mat │ │ │ ├── 场景白色.mat.meta │ │ │ ├── 楼梯.mat │ │ │ ├── 楼梯.mat.meta │ │ │ ├── 水上平台.mat │ │ │ ├── 水上平台.mat.meta │ │ │ ├── 装置-源石流发生器.mat │ │ │ ├── 装置-源石流发生器.mat.meta │ │ │ ├── 装置-障碍物.mat │ │ │ ├── 装置-障碍物.mat.meta │ │ │ ├── 装饰-水泥立柱.mat │ │ │ ├── 装饰-水泥立柱.mat.meta │ │ │ ├── 装饰-灯光.mat │ │ │ ├── 装饰-灯光.mat.meta │ │ │ ├── 装饰-电源.mat │ │ │ ├── 装饰-电源.mat.meta │ │ │ ├── 装饰-金属杂物1.mat │ │ │ ├── 装饰-金属杂物1.mat.meta │ │ │ ├── 装饰-金属杂物2.mat │ │ │ ├── 装饰-金属杂物2.mat.meta │ │ │ ├── 装饰布料.mat │ │ │ ├── 装饰布料.mat.meta │ │ │ ├── 装饰水泥墩.mat │ │ │ ├── 装饰水泥墩.mat.meta │ │ │ ├── 震撼装置.mat │ │ │ ├── 震撼装置.mat.meta │ │ │ ├── 高台-单独.mat │ │ │ ├── 高台-单独.mat.meta │ │ │ ├── 高台-端点.mat │ │ │ ├── 高台-端点.mat.meta │ │ │ ├── 高台-衔接.mat │ │ │ ├── 高台-衔接.mat.meta │ │ │ ├── 高台-衔接_1.mat │ │ │ └── 高台-衔接_1.mat.meta │ ├── 环境-装饰网格.mat │ ├── 环境-装饰网格.mat.meta │ ├── 红蓝门.meta │ ├── 红蓝门 │ │ ├── Blueside.mat │ │ ├── Blueside.mat.meta │ │ ├── Bluetop 1.mat │ │ ├── Bluetop 1.mat.meta │ │ ├── Redside.mat │ │ ├── Redside.mat.meta │ │ ├── Redtop.mat │ │ └── Redtop.mat.meta │ ├── 装置.meta │ └── 装置 │ │ ├── 无人机库.mat │ │ └── 无人机库.mat.meta ├── Models.meta ├── Models │ ├── 官方.meta │ ├── 官方 │ │ ├── 11-15.fbx │ │ ├── 11-15.fbx.meta │ │ ├── Combined Mesh #2255.fbx │ │ ├── Combined Mesh #2255.fbx.meta │ │ ├── Combined Mesh #7014.fbx │ │ ├── Combined Mesh #7014.fbx.meta │ │ ├── S_037_airsup.obj │ │ └── S_037_airsup.obj.meta │ ├── 新训练场.meta │ ├── 新训练场 │ │ ├── 半通过位.fbx │ │ ├── 半通过位.fbx.meta │ │ ├── 单格不可部署2.fbx │ │ ├── 单格不可部署2.fbx.meta │ │ ├── 单格装饰.fbx │ │ ├── 单格装饰.fbx.meta │ │ ├── 单独高台2.fbx │ │ ├── 单独高台2.fbx.meta │ │ ├── 发电机装饰2.fbx │ │ ├── 发电机装饰2.fbx.meta │ │ ├── 周边装饰.fbx │ │ ├── 周边装饰.fbx.meta │ │ ├── 折角高台.fbx │ │ ├── 折角高台.fbx.meta │ │ ├── 普通地板.fbx │ │ ├── 普通地板.fbx.meta │ │ ├── 楼梯.fbx │ │ ├── 楼梯.fbx.meta │ │ ├── 楼梯2.fbx │ │ ├── 楼梯2.fbx.meta │ │ ├── 水上平台.fbx │ │ ├── 水上平台.fbx.meta │ │ ├── 水泥立柱.fbx │ │ ├── 水泥立柱.fbx.meta │ │ ├── 深坑.fbx │ │ ├── 深坑.fbx.meta │ │ ├── 源石流发生器.fbx │ │ ├── 源石流发生器.fbx.meta │ │ ├── 环境装饰.fbx │ │ ├── 环境装饰.fbx.meta │ │ ├── 禁止部署1.fbx │ │ ├── 禁止部署1.fbx.meta │ │ ├── 装饰布料.fbx │ │ ├── 装饰布料.fbx.meta │ │ ├── 装饰水泥.fbx │ │ ├── 装饰水泥.fbx.meta │ │ ├── 金属杂物1.fbx │ │ ├── 金属杂物1.fbx.meta │ │ ├── 金属杂物2.fbx │ │ ├── 金属杂物2.fbx.meta │ │ ├── 障碍物.fbx │ │ ├── 障碍物.fbx.meta │ │ ├── 震撼装置.fbx │ │ ├── 震撼装置.fbx.meta │ │ ├── 高台3x.fbx │ │ └── 高台3x.fbx.meta │ ├── 训练场.fbx │ ├── 训练场.fbx.meta │ ├── 门.fbx │ └── 门.fbx.meta ├── New Terrain.asset ├── New Terrain.asset.meta ├── Perfabs.meta ├── Perfabs │ ├── 1 │ ├── 主控.prefab │ ├── 主控.prefab.meta │ ├── 地图外装饰.meta │ ├── 地图外装饰 │ │ ├── pillar.prefab │ │ ├── pillar.prefab.meta │ │ ├── 地图外装饰 1.prefab │ │ ├── 地图外装饰 1.prefab.meta │ │ ├── 地图外装饰.prefab │ │ ├── 地图外装饰.prefab.meta │ │ ├── 天花板网格 (2).prefab │ │ └── 天花板网格 (2).prefab.meta │ ├── 地块.prefab │ ├── 地块.prefab.meta │ ├── 地板.meta │ ├── 地板 │ │ ├── T字地板.prefab │ │ ├── T字地板.prefab.meta │ │ ├── 不可通过部署位置.prefab │ │ ├── 不可通过部署位置.prefab.meta │ │ ├── 交叉地板.prefab │ │ ├── 交叉地板.prefab.meta │ │ ├── 可通过部署位置.prefab │ │ ├── 可通过部署位置.prefab.meta │ │ ├── 折角地板.prefab │ │ ├── 折角地板.prefab.meta │ │ ├── 无边框地板.prefab │ │ ├── 无边框地板.prefab.meta │ │ ├── 无边框衔接地板.prefab │ │ ├── 无边框衔接地板.prefab.meta │ │ ├── 楼梯2.prefab │ │ ├── 楼梯2.prefab.meta │ │ ├── 深坑.prefab │ │ ├── 深坑.prefab.meta │ │ ├── 禁止部署1.prefab │ │ ├── 禁止部署1.prefab.meta │ │ ├── 端点地板.prefab │ │ ├── 端点地板.prefab.meta │ │ ├── 通道地板.prefab │ │ └── 通道地板.prefab.meta │ ├── 水.prefab │ ├── 水.prefab.meta │ ├── 禁止放置.prefab │ ├── 禁止放置.prefab.meta │ ├── 红门.prefab │ ├── 红门.prefab.meta │ ├── 蓝门.prefab │ ├── 蓝门.prefab.meta │ ├── 装置.meta │ ├── 装置 │ │ ├── 源石流发生器.prefab │ │ ├── 源石流发生器.prefab.meta │ │ ├── 震撼装置.prefab │ │ └── 震撼装置.prefab.meta │ ├── 装饰.meta │ ├── 装饰 │ │ ├── 单独灯 (非静态).prefab │ │ ├── 单独灯 (非静态).prefab.meta │ │ ├── 水泥立柱.prefab │ │ ├── 水泥立柱.prefab.meta │ │ ├── 灯.prefab │ │ ├── 灯.prefab.meta │ │ ├── 电源.prefab │ │ ├── 电源.prefab.meta │ │ ├── 装饰布料.prefab │ │ ├── 装饰布料.prefab.meta │ │ ├── 装饰水泥.prefab │ │ ├── 装饰水泥.prefab.meta │ │ ├── 金属杂物2.prefab │ │ ├── 金属杂物2.prefab.meta │ │ ├── 金属梁.prefab │ │ ├── 金属梁.prefab.meta │ │ ├── 金属钢板.prefab │ │ └── 金属钢板.prefab.meta │ ├── 装饰高台.prefab │ ├── 装饰高台.prefab.meta │ ├── 门.prefab │ ├── 门.prefab.meta │ ├── 高台.meta │ └── 高台 │ │ ├── 单格不可部署2.prefab │ │ ├── 单格不可部署2.prefab.meta │ │ ├── 单格装饰.prefab │ │ ├── 单格装饰.prefab.meta │ │ ├── 单独高台.prefab │ │ ├── 单独高台.prefab.meta │ │ ├── 折角高台.prefab │ │ ├── 折角高台.prefab.meta │ │ ├── 端点高台.prefab │ │ ├── 端点高台.prefab.meta │ │ ├── 衔接高台.prefab │ │ └── 衔接高台.prefab.meta ├── Scenes.meta ├── Scenes │ ├── 1 │ ├── NewSceneTemplatePipeline.cs │ ├── NewSceneTemplatePipeline.cs.meta │ ├── 场景模板.meta │ ├── 场景模板 │ │ ├── 默认初始场景.scenetemplate │ │ ├── 默认初始场景.scenetemplate.meta │ │ ├── 默认地图场景.unity │ │ └── 默认地图场景.unity.meta │ ├── 夜间测试.meta │ ├── 夜间测试.unity │ ├── 夜间测试.unity.meta │ ├── 夜间测试 │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── Lightmap-0_comp_dir.png │ │ ├── Lightmap-0_comp_dir.png.meta │ │ ├── Lightmap-0_comp_light.exr │ │ ├── Lightmap-0_comp_light.exr.meta │ │ ├── Lightmap-10_comp_dir.png │ │ ├── Lightmap-10_comp_dir.png.meta │ │ ├── Lightmap-10_comp_light.exr │ │ ├── Lightmap-10_comp_light.exr.meta │ │ ├── Lightmap-11_comp_dir.png │ │ ├── Lightmap-11_comp_dir.png.meta │ │ ├── Lightmap-11_comp_light.exr │ │ ├── Lightmap-11_comp_light.exr.meta │ │ ├── Lightmap-12_comp_dir.png │ │ ├── Lightmap-12_comp_dir.png.meta │ │ ├── Lightmap-12_comp_light.exr │ │ ├── Lightmap-12_comp_light.exr.meta │ │ ├── Lightmap-13_comp_dir.png │ │ ├── Lightmap-13_comp_dir.png.meta │ │ ├── Lightmap-13_comp_light.exr │ │ ├── Lightmap-13_comp_light.exr.meta │ │ ├── Lightmap-14_comp_dir.png │ │ ├── Lightmap-14_comp_dir.png.meta │ │ ├── Lightmap-14_comp_light.exr │ │ ├── Lightmap-14_comp_light.exr.meta │ │ ├── Lightmap-15_comp_dir.png │ │ ├── Lightmap-15_comp_dir.png.meta │ │ ├── Lightmap-15_comp_light.exr │ │ ├── Lightmap-15_comp_light.exr.meta │ │ ├── Lightmap-16_comp_dir.png │ │ ├── Lightmap-16_comp_dir.png.meta │ │ ├── Lightmap-16_comp_light.exr │ │ ├── Lightmap-16_comp_light.exr.meta │ │ ├── Lightmap-17_comp_dir.png │ │ ├── Lightmap-17_comp_dir.png.meta │ │ ├── Lightmap-17_comp_light.exr │ │ ├── Lightmap-17_comp_light.exr.meta │ │ ├── Lightmap-18_comp_dir.png │ │ ├── Lightmap-18_comp_dir.png.meta │ │ ├── Lightmap-18_comp_light.exr │ │ ├── Lightmap-18_comp_light.exr.meta │ │ ├── Lightmap-19_comp_dir.png │ │ ├── Lightmap-19_comp_dir.png.meta │ │ ├── Lightmap-19_comp_light.exr │ │ ├── Lightmap-19_comp_light.exr.meta │ │ ├── Lightmap-1_comp_dir.png │ │ ├── Lightmap-1_comp_dir.png.meta │ │ ├── Lightmap-1_comp_light.exr │ │ ├── Lightmap-1_comp_light.exr.meta │ │ ├── Lightmap-20_comp_dir.png │ │ ├── Lightmap-20_comp_dir.png.meta │ │ ├── Lightmap-20_comp_light.exr │ │ ├── Lightmap-20_comp_light.exr.meta │ │ ├── Lightmap-21_comp_dir.png │ │ ├── Lightmap-21_comp_dir.png.meta │ │ ├── Lightmap-21_comp_light.exr │ │ ├── Lightmap-21_comp_light.exr.meta │ │ ├── Lightmap-22_comp_dir.png │ │ ├── Lightmap-22_comp_dir.png.meta │ │ ├── Lightmap-22_comp_light.exr │ │ ├── Lightmap-22_comp_light.exr.meta │ │ ├── Lightmap-23_comp_dir.png │ │ ├── Lightmap-23_comp_dir.png.meta │ │ ├── Lightmap-23_comp_light.exr │ │ ├── Lightmap-23_comp_light.exr.meta │ │ ├── Lightmap-24_comp_dir.png │ │ ├── Lightmap-24_comp_dir.png.meta │ │ ├── Lightmap-24_comp_light.exr │ │ ├── Lightmap-24_comp_light.exr.meta │ │ ├── Lightmap-25_comp_dir.png │ │ ├── Lightmap-25_comp_dir.png.meta │ │ ├── Lightmap-25_comp_light.exr │ │ ├── Lightmap-25_comp_light.exr.meta │ │ ├── Lightmap-2_comp_dir.png │ │ ├── Lightmap-2_comp_dir.png.meta │ │ ├── Lightmap-2_comp_light.exr │ │ ├── Lightmap-2_comp_light.exr.meta │ │ ├── Lightmap-3_comp_dir.png │ │ ├── Lightmap-3_comp_dir.png.meta │ │ ├── Lightmap-3_comp_light.exr │ │ ├── Lightmap-3_comp_light.exr.meta │ │ ├── Lightmap-4_comp_dir.png │ │ ├── Lightmap-4_comp_dir.png.meta │ │ ├── Lightmap-4_comp_light.exr │ │ ├── Lightmap-4_comp_light.exr.meta │ │ ├── Lightmap-5_comp_dir.png │ │ ├── Lightmap-5_comp_dir.png.meta │ │ ├── Lightmap-5_comp_light.exr │ │ ├── Lightmap-5_comp_light.exr.meta │ │ ├── Lightmap-6_comp_dir.png │ │ ├── Lightmap-6_comp_dir.png.meta │ │ ├── Lightmap-6_comp_light.exr │ │ ├── Lightmap-6_comp_light.exr.meta │ │ ├── Lightmap-7_comp_dir.png │ │ ├── Lightmap-7_comp_dir.png.meta │ │ ├── Lightmap-7_comp_light.exr │ │ ├── Lightmap-7_comp_light.exr.meta │ │ ├── Lightmap-8_comp_dir.png │ │ ├── Lightmap-8_comp_dir.png.meta │ │ ├── Lightmap-8_comp_light.exr │ │ ├── Lightmap-8_comp_light.exr.meta │ │ ├── Lightmap-9_comp_dir.png │ │ ├── Lightmap-9_comp_dir.png.meta │ │ ├── Lightmap-9_comp_light.exr │ │ ├── Lightmap-9_comp_light.exr.meta │ │ ├── ReflectionProbe-0.exr │ │ ├── ReflectionProbe-0.exr.meta │ │ ├── ReflectionProbe-1.exr │ │ └── ReflectionProbe-1.exr.meta │ ├── 水测试.meta │ ├── 水测试.unity │ ├── 水测试.unity.meta │ ├── 水测试 │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── Lightmap-0_comp_dir.png │ │ ├── Lightmap-0_comp_dir.png.meta │ │ ├── Lightmap-0_comp_light.exr │ │ ├── Lightmap-0_comp_light.exr.meta │ │ ├── Lightmap-10_comp_dir.png │ │ ├── Lightmap-10_comp_dir.png.meta │ │ ├── Lightmap-10_comp_light.exr │ │ ├── Lightmap-10_comp_light.exr.meta │ │ ├── Lightmap-11_comp_dir.png │ │ ├── Lightmap-11_comp_dir.png.meta │ │ ├── Lightmap-11_comp_light.exr │ │ ├── Lightmap-11_comp_light.exr.meta │ │ ├── Lightmap-12_comp_dir.png │ │ ├── Lightmap-12_comp_dir.png.meta │ │ ├── Lightmap-12_comp_light.exr │ │ ├── Lightmap-12_comp_light.exr.meta │ │ ├── Lightmap-13_comp_dir.png │ │ ├── Lightmap-13_comp_dir.png.meta │ │ ├── Lightmap-13_comp_light.exr │ │ ├── Lightmap-13_comp_light.exr.meta │ │ ├── Lightmap-14_comp_dir.png │ │ ├── Lightmap-14_comp_dir.png.meta │ │ ├── Lightmap-14_comp_light.exr │ │ ├── Lightmap-14_comp_light.exr.meta │ │ ├── Lightmap-15_comp_dir.png │ │ ├── Lightmap-15_comp_dir.png.meta │ │ ├── Lightmap-15_comp_light.exr │ │ ├── Lightmap-15_comp_light.exr.meta │ │ ├── Lightmap-16_comp_dir.png │ │ ├── Lightmap-16_comp_dir.png.meta │ │ ├── Lightmap-16_comp_light.exr │ │ ├── Lightmap-16_comp_light.exr.meta │ │ ├── Lightmap-17_comp_dir.png │ │ ├── Lightmap-17_comp_dir.png.meta │ │ ├── Lightmap-17_comp_light.exr │ │ ├── Lightmap-17_comp_light.exr.meta │ │ ├── Lightmap-18_comp_dir.png │ │ ├── Lightmap-18_comp_dir.png.meta │ │ ├── Lightmap-18_comp_light.exr │ │ ├── Lightmap-18_comp_light.exr.meta │ │ ├── Lightmap-19_comp_dir.png │ │ ├── Lightmap-19_comp_dir.png.meta │ │ ├── Lightmap-19_comp_light.exr │ │ ├── Lightmap-19_comp_light.exr.meta │ │ ├── Lightmap-1_comp_dir.png │ │ ├── Lightmap-1_comp_dir.png.meta │ │ ├── Lightmap-1_comp_light.exr │ │ ├── Lightmap-1_comp_light.exr.meta │ │ ├── Lightmap-20_comp_dir.png │ │ ├── Lightmap-20_comp_dir.png.meta │ │ ├── Lightmap-20_comp_light.exr │ │ ├── Lightmap-20_comp_light.exr.meta │ │ ├── Lightmap-21_comp_dir.png │ │ ├── Lightmap-21_comp_dir.png.meta │ │ ├── Lightmap-21_comp_light.exr │ │ ├── Lightmap-21_comp_light.exr.meta │ │ ├── Lightmap-22_comp_dir.png │ │ ├── Lightmap-22_comp_dir.png.meta │ │ ├── Lightmap-22_comp_light.exr │ │ ├── Lightmap-22_comp_light.exr.meta │ │ ├── Lightmap-23_comp_dir.png │ │ ├── Lightmap-23_comp_dir.png.meta │ │ ├── Lightmap-23_comp_light.exr │ │ ├── Lightmap-23_comp_light.exr.meta │ │ ├── Lightmap-24_comp_dir.png │ │ ├── Lightmap-24_comp_dir.png.meta │ │ ├── Lightmap-24_comp_light.exr │ │ ├── Lightmap-24_comp_light.exr.meta │ │ ├── Lightmap-25_comp_dir.png │ │ ├── Lightmap-25_comp_dir.png.meta │ │ ├── Lightmap-25_comp_light.exr │ │ ├── Lightmap-25_comp_light.exr.meta │ │ ├── Lightmap-26_comp_dir.png │ │ ├── Lightmap-26_comp_dir.png.meta │ │ ├── Lightmap-26_comp_light.exr │ │ ├── Lightmap-26_comp_light.exr.meta │ │ ├── Lightmap-27_comp_dir.png │ │ ├── Lightmap-27_comp_dir.png.meta │ │ ├── Lightmap-27_comp_light.exr │ │ ├── Lightmap-27_comp_light.exr.meta │ │ ├── Lightmap-28_comp_dir.png │ │ ├── Lightmap-28_comp_dir.png.meta │ │ ├── Lightmap-28_comp_light.exr │ │ ├── Lightmap-28_comp_light.exr.meta │ │ ├── Lightmap-29_comp_dir.png │ │ ├── Lightmap-29_comp_dir.png.meta │ │ ├── Lightmap-29_comp_light.exr │ │ ├── Lightmap-29_comp_light.exr.meta │ │ ├── Lightmap-2_comp_dir.png │ │ ├── Lightmap-2_comp_dir.png.meta │ │ ├── Lightmap-2_comp_light.exr │ │ ├── Lightmap-2_comp_light.exr.meta │ │ ├── Lightmap-30_comp_dir.png │ │ ├── Lightmap-30_comp_dir.png.meta │ │ ├── Lightmap-30_comp_light.exr │ │ ├── Lightmap-30_comp_light.exr.meta │ │ ├── Lightmap-31_comp_dir.png │ │ ├── Lightmap-31_comp_dir.png.meta │ │ ├── Lightmap-31_comp_light.exr │ │ ├── Lightmap-31_comp_light.exr.meta │ │ ├── Lightmap-32_comp_dir.png │ │ ├── Lightmap-32_comp_dir.png.meta │ │ ├── Lightmap-32_comp_light.exr │ │ ├── Lightmap-32_comp_light.exr.meta │ │ ├── Lightmap-33_comp_dir.png │ │ ├── Lightmap-33_comp_dir.png.meta │ │ ├── Lightmap-33_comp_light.exr │ │ ├── Lightmap-33_comp_light.exr.meta │ │ ├── Lightmap-34_comp_dir.png │ │ ├── Lightmap-34_comp_dir.png.meta │ │ ├── Lightmap-34_comp_light.exr │ │ ├── Lightmap-34_comp_light.exr.meta │ │ ├── Lightmap-35_comp_dir.png │ │ ├── Lightmap-35_comp_dir.png.meta │ │ ├── Lightmap-35_comp_light.exr │ │ ├── Lightmap-35_comp_light.exr.meta │ │ ├── Lightmap-36_comp_dir.png │ │ ├── Lightmap-36_comp_dir.png.meta │ │ ├── Lightmap-36_comp_light.exr │ │ ├── Lightmap-36_comp_light.exr.meta │ │ ├── Lightmap-37_comp_dir.png │ │ ├── Lightmap-37_comp_dir.png.meta │ │ ├── Lightmap-37_comp_light.exr │ │ ├── Lightmap-37_comp_light.exr.meta │ │ ├── Lightmap-38_comp_dir.png │ │ ├── Lightmap-38_comp_dir.png.meta │ │ ├── Lightmap-38_comp_light.exr │ │ ├── Lightmap-38_comp_light.exr.meta │ │ ├── Lightmap-39_comp_dir.png │ │ ├── Lightmap-39_comp_dir.png.meta │ │ ├── Lightmap-39_comp_light.exr │ │ ├── Lightmap-39_comp_light.exr.meta │ │ ├── Lightmap-3_comp_dir.png │ │ ├── Lightmap-3_comp_dir.png.meta │ │ ├── Lightmap-3_comp_light.exr │ │ ├── Lightmap-3_comp_light.exr.meta │ │ ├── Lightmap-4_comp_dir.png │ │ ├── Lightmap-4_comp_dir.png.meta │ │ ├── Lightmap-4_comp_light.exr │ │ ├── Lightmap-4_comp_light.exr.meta │ │ ├── Lightmap-5_comp_dir.png │ │ ├── Lightmap-5_comp_dir.png.meta │ │ ├── Lightmap-5_comp_light.exr │ │ ├── Lightmap-5_comp_light.exr.meta │ │ ├── Lightmap-6_comp_dir.png │ │ ├── Lightmap-6_comp_dir.png.meta │ │ ├── Lightmap-6_comp_light.exr │ │ ├── Lightmap-6_comp_light.exr.meta │ │ ├── Lightmap-7_comp_dir.png │ │ ├── Lightmap-7_comp_dir.png.meta │ │ ├── Lightmap-7_comp_light.exr │ │ ├── Lightmap-7_comp_light.exr.meta │ │ ├── Lightmap-8_comp_dir.png │ │ ├── Lightmap-8_comp_dir.png.meta │ │ ├── Lightmap-8_comp_light.exr │ │ ├── Lightmap-8_comp_light.exr.meta │ │ ├── Lightmap-9_comp_dir.png │ │ ├── Lightmap-9_comp_dir.png.meta │ │ ├── Lightmap-9_comp_light.exr │ │ ├── Lightmap-9_comp_light.exr.meta │ │ ├── ReflectionProbe-0.exr │ │ ├── ReflectionProbe-0.exr.meta │ │ ├── ReflectionProbe-1.exr │ │ ├── ReflectionProbe-1.exr.meta │ │ ├── ReflectionProbe-2.exr │ │ ├── ReflectionProbe-2.exr.meta │ │ ├── ReflectionProbe-3.exr │ │ ├── ReflectionProbe-3.exr.meta │ │ ├── ReflectionProbe-4.exr │ │ ├── ReflectionProbe-4.exr.meta │ │ ├── ReflectionProbe-5.exr │ │ └── ReflectionProbe-5.exr.meta │ ├── 测试场景.meta │ └── 测试场景 │ │ ├── 渲染测试-11章.meta │ │ ├── 渲染测试-11章.unity │ │ ├── 渲染测试-11章.unity.meta │ │ ├── 渲染测试-11章 │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── Lightmap-0_comp_dir.png │ │ ├── Lightmap-0_comp_dir.png.meta │ │ ├── Lightmap-0_comp_light.exr │ │ ├── Lightmap-0_comp_light.exr.meta │ │ ├── Lightmap-1_comp_dir.png │ │ ├── Lightmap-1_comp_dir.png.meta │ │ ├── Lightmap-1_comp_light.exr │ │ ├── Lightmap-1_comp_light.exr.meta │ │ ├── ReflectionProbe-0.exr │ │ ├── ReflectionProbe-0.exr.meta │ │ ├── ReflectionProbe-1.exr │ │ └── ReflectionProbe-1.exr.meta │ │ ├── 渲染测试-新训练场.meta │ │ ├── 渲染测试-新训练场.unity │ │ ├── 渲染测试-新训练场.unity.meta │ │ ├── 渲染测试-新训练场 │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── Lightmap-0_comp_dir.png │ │ ├── Lightmap-0_comp_dir.png.meta │ │ ├── Lightmap-0_comp_light.exr │ │ ├── Lightmap-0_comp_light.exr.meta │ │ ├── ReflectionProbe-0.exr │ │ ├── ReflectionProbe-0.exr.meta │ │ ├── ReflectionProbe-1.exr │ │ └── ReflectionProbe-1.exr.meta │ │ ├── 渲染测试.meta │ │ ├── 渲染测试.unity │ │ ├── 渲染测试.unity.meta │ │ ├── 渲染测试 │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── Lightmap-0_comp_dir.png │ │ ├── Lightmap-0_comp_dir.png.meta │ │ ├── Lightmap-0_comp_light.exr │ │ ├── Lightmap-0_comp_light.exr.meta │ │ ├── Lightmap-1_comp_dir.png │ │ ├── Lightmap-1_comp_dir.png.meta │ │ ├── Lightmap-1_comp_light.exr │ │ ├── Lightmap-1_comp_light.exr.meta │ │ ├── Lightmap-2_comp_dir.png │ │ ├── Lightmap-2_comp_dir.png.meta │ │ ├── Lightmap-2_comp_light.exr │ │ ├── Lightmap-2_comp_light.exr.meta │ │ ├── Lightmap-3_comp_dir.png │ │ ├── Lightmap-3_comp_dir.png.meta │ │ ├── Lightmap-3_comp_light.exr │ │ ├── Lightmap-3_comp_light.exr.meta │ │ ├── Lightmap-4_comp_dir.png │ │ ├── Lightmap-4_comp_dir.png.meta │ │ ├── Lightmap-4_comp_light.exr │ │ ├── Lightmap-4_comp_light.exr.meta │ │ ├── ReflectionProbe-0.exr │ │ ├── ReflectionProbe-0.exr.meta │ │ ├── ReflectionProbe-1.exr │ │ └── ReflectionProbe-1.exr.meta │ │ ├── 训练场无装置地图.meta │ │ ├── 训练场无装置地图.unity │ │ ├── 训练场无装置地图.unity.meta │ │ ├── 训练场无装置地图 │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── Lightmap-0_comp_dir.png │ │ ├── Lightmap-0_comp_dir.png.meta │ │ ├── Lightmap-0_comp_light.exr │ │ ├── Lightmap-0_comp_light.exr.meta │ │ ├── Lightmap-10_comp_dir.png │ │ ├── Lightmap-10_comp_dir.png.meta │ │ ├── Lightmap-10_comp_light.exr │ │ ├── Lightmap-10_comp_light.exr.meta │ │ ├── Lightmap-1_comp_dir.png │ │ ├── Lightmap-1_comp_dir.png.meta │ │ ├── Lightmap-1_comp_light.exr │ │ ├── Lightmap-1_comp_light.exr.meta │ │ ├── Lightmap-2_comp_dir.png │ │ ├── Lightmap-2_comp_dir.png.meta │ │ ├── Lightmap-2_comp_light.exr │ │ ├── Lightmap-2_comp_light.exr.meta │ │ ├── Lightmap-3_comp_dir.png │ │ ├── Lightmap-3_comp_dir.png.meta │ │ ├── Lightmap-3_comp_light.exr │ │ ├── Lightmap-3_comp_light.exr.meta │ │ ├── Lightmap-4_comp_dir.png │ │ ├── Lightmap-4_comp_dir.png.meta │ │ ├── Lightmap-4_comp_light.exr │ │ ├── Lightmap-4_comp_light.exr.meta │ │ ├── Lightmap-5_comp_dir.png │ │ ├── Lightmap-5_comp_dir.png.meta │ │ ├── Lightmap-5_comp_light.exr │ │ ├── Lightmap-5_comp_light.exr.meta │ │ ├── Lightmap-6_comp_dir.png │ │ ├── Lightmap-6_comp_dir.png.meta │ │ ├── Lightmap-6_comp_light.exr │ │ ├── Lightmap-6_comp_light.exr.meta │ │ ├── Lightmap-7_comp_dir.png │ │ ├── Lightmap-7_comp_dir.png.meta │ │ ├── Lightmap-7_comp_light.exr │ │ ├── Lightmap-7_comp_light.exr.meta │ │ ├── Lightmap-8_comp_dir.png │ │ ├── Lightmap-8_comp_dir.png.meta │ │ ├── Lightmap-8_comp_light.exr │ │ ├── Lightmap-8_comp_light.exr.meta │ │ ├── Lightmap-9_comp_dir.png │ │ ├── Lightmap-9_comp_dir.png.meta │ │ ├── Lightmap-9_comp_light.exr │ │ ├── Lightmap-9_comp_light.exr.meta │ │ ├── ReflectionProbe-0.exr │ │ ├── ReflectionProbe-0.exr.meta │ │ ├── ReflectionProbe-1.exr │ │ ├── ReflectionProbe-1.exr.meta │ │ ├── ReflectionProbe-2.exr │ │ └── ReflectionProbe-2.exr.meta │ │ ├── 训练场模板.unity │ │ └── 训练场模板.unity.meta ├── Shader.meta ├── Shader │ ├── MapTile.shadergraph │ ├── MapTile.shadergraph.meta │ ├── TacticalPoint.shadergraph │ └── TacticalPoint.shadergraph.meta ├── Textures.meta └── Textures │ ├── blue_side[alpha2].png │ ├── blue_side[alpha2].png.meta │ ├── blue_top[alpha2].png │ ├── blue_top[alpha2].png.meta │ ├── 地块.meta │ ├── 地块 │ ├── forbid-place-roughness.png │ ├── forbid-place-roughness.png.meta │ ├── forbid-place.png │ ├── forbid-place.png.meta │ ├── 不义之财.meta │ ├── 不义之财 │ │ ├── TX_BlackSteel_D.png │ │ ├── TX_BlackSteel_D.png.meta │ │ ├── TX_BlackSteel_Emissive.png │ │ ├── TX_BlackSteel_Emissive.png.meta │ │ ├── TX_BlackSteel_M.png │ │ ├── TX_BlackSteel_M.png.meta │ │ ├── TX_BlackSteel_N.png │ │ ├── TX_BlackSteel_N.png.meta │ │ ├── TX_BlackSteel_common_D.png │ │ ├── TX_BlackSteel_common_D.png.meta │ │ ├── TX_BlackSteel_common_E.png │ │ └── TX_BlackSteel_common_E.png.meta │ ├── 主线11.meta │ ├── 主线11 │ │ ├── TX_LDNMstreet _transparent_D.png │ │ ├── TX_LDNMstreet _transparent_D.png.meta │ │ ├── TX_LDNMstreet _transparent_M.png │ │ ├── TX_LDNMstreet _transparent_M.png.meta │ │ ├── TX_LDNMstreet _transparent_N.png │ │ ├── TX_LDNMstreet _transparent_N.png.meta │ │ ├── TX_LDNMstreet_D.png │ │ ├── TX_LDNMstreet_D.png.meta │ │ ├── TX_LDNMstreet_E.png │ │ ├── TX_LDNMstreet_E.png.meta │ │ ├── TX_LDNMstreet_M.png │ │ ├── TX_LDNMstreet_M.png.meta │ │ ├── TX_LDNMstreet_N.png │ │ ├── TX_LDNMstreet_N.png.meta │ │ ├── TX_LDNMstreet_common_D.png │ │ ├── TX_LDNMstreet_common_D.png.meta │ │ ├── TX_LDNMstreet_common_E.png │ │ ├── TX_LDNMstreet_common_E.png.meta │ │ ├── TX_LDNMstreet_light.png │ │ └── TX_LDNMstreet_light.png.meta │ ├── 新训练场.meta │ ├── 新训练场 │ │ ├── DefaultMaterial_Base_color 1.png │ │ ├── DefaultMaterial_Base_color 1.png.meta │ │ ├── DefaultMaterial_Base_color.png │ │ ├── DefaultMaterial_Base_color.png.meta │ │ ├── DefaultMaterial_Metallic 1.png │ │ ├── DefaultMaterial_Metallic 1.png.meta │ │ ├── DefaultMaterial_Metallic.png │ │ ├── DefaultMaterial_Metallic.png.meta │ │ ├── DefaultMaterial_Normal_OpenGL 1.png │ │ ├── DefaultMaterial_Normal_OpenGL 1.png.meta │ │ ├── DefaultMaterial_Normal_OpenGL.png │ │ ├── DefaultMaterial_Normal_OpenGL.png.meta │ │ ├── DefaultMaterial_Roughness 1.png │ │ ├── DefaultMaterial_Roughness 1.png.meta │ │ ├── DefaultMaterial_Roughness.png │ │ ├── DefaultMaterial_Roughness.png.meta │ │ ├── 单不可部署_Base_color.png │ │ ├── 单不可部署_Base_color.png.meta │ │ ├── 单不可部署_Metallic.png │ │ ├── 单不可部署_Metallic.png.meta │ │ ├── 单不可部署_Roughness.png │ │ ├── 单不可部署_Roughness.png.meta │ │ ├── 单格装饰_Base_color.png │ │ ├── 单格装饰_Base_color.png.meta │ │ ├── 单格装饰_Metallic.png │ │ ├── 单格装饰_Metallic.png.meta │ │ ├── 单格装饰_Normal_OpenGL.png │ │ ├── 单格装饰_Normal_OpenGL.png.meta │ │ ├── 单格装饰_Roughness.png │ │ ├── 单格装饰_Roughness.png.meta │ │ ├── 地面-可部署不可通过_Base_color.png │ │ ├── 地面-可部署不可通过_Base_color.png.meta │ │ ├── 地面-可部署不可通过_Metallic.png │ │ ├── 地面-可部署不可通过_Metallic.png.meta │ │ ├── 地面-可部署不可通过_Normal_OpenGL.png │ │ ├── 地面-可部署不可通过_Normal_OpenGL.png.meta │ │ ├── 地面-可部署不可通过_Roughness.png │ │ ├── 地面-可部署不可通过_Roughness.png.meta │ │ ├── 地面-普通地板_Base_color.png │ │ ├── 地面-普通地板_Base_color.png.meta │ │ ├── 地面-普通地板_Metallic.png │ │ ├── 地面-普通地板_Metallic.png.meta │ │ ├── 地面-普通地板_Normal_OpenGL.png │ │ ├── 地面-普通地板_Normal_OpenGL.png.meta │ │ ├── 地面-普通地板_Roughness.png │ │ ├── 地面-普通地板_Roughness.png.meta │ │ ├── 地面-深坑_Base_color.png │ │ ├── 地面-深坑_Base_color.png.meta │ │ ├── 地面-深坑_Emissive.png │ │ ├── 地面-深坑_Emissive.png.meta │ │ ├── 地面-深坑_Metallic.png │ │ ├── 地面-深坑_Metallic.png.meta │ │ ├── 地面-深坑_Normal.png │ │ ├── 地面-深坑_Normal.png.meta │ │ ├── 地面-深坑_Roughness.png │ │ ├── 地面-深坑_Roughness.png.meta │ │ ├── 杂物布料_Base_color.png │ │ ├── 杂物布料_Base_color.png.meta │ │ ├── 杂物布料_Metallic.png │ │ ├── 杂物布料_Metallic.png.meta │ │ ├── 杂物布料_Roughness.png │ │ ├── 杂物布料_Roughness.png.meta │ │ ├── 环境-装饰网格_Base_color.png │ │ ├── 环境-装饰网格_Base_color.png.meta │ │ ├── 环境-装饰网格_Normal_OpenGL.png │ │ ├── 环境-装饰网格_Normal_OpenGL.png.meta │ │ ├── 环境-装饰网格_Roughness.png │ │ ├── 环境-装饰网格_Roughness.png.meta │ │ ├── 装置-水上平台_Base_color.png │ │ ├── 装置-水上平台_Base_color.png.meta │ │ ├── 装置-水上平台_Metallic.png │ │ ├── 装置-水上平台_Metallic.png.meta │ │ ├── 装置-水上平台_Normal_OpenGL.png │ │ ├── 装置-水上平台_Normal_OpenGL.png.meta │ │ ├── 装置-水上平台_Roughness.png │ │ ├── 装置-水上平台_Roughness.png.meta │ │ ├── 装置-源石流发生器_Base_color.png │ │ ├── 装置-源石流发生器_Base_color.png.meta │ │ ├── 装置-源石流发生器_Metallic.png │ │ ├── 装置-源石流发生器_Metallic.png.meta │ │ ├── 装置-源石流发生器_Normal_OpenGL.png │ │ ├── 装置-源石流发生器_Normal_OpenGL.png.meta │ │ ├── 装置-源石流发生器_Roughness.png │ │ ├── 装置-源石流发生器_Roughness.png.meta │ │ ├── 装饰-水泥立柱_Base_color.png │ │ ├── 装饰-水泥立柱_Base_color.png.meta │ │ ├── 装饰-水泥立柱_Normal_OpenGL.png │ │ ├── 装饰-水泥立柱_Normal_OpenGL.png.meta │ │ ├── 装饰-水泥立柱_Roughness.png │ │ ├── 装饰-水泥立柱_Roughness.png.meta │ │ ├── 装饰-灯光_Base_color.png │ │ ├── 装饰-灯光_Base_color.png.meta │ │ ├── 装饰-灯光_Emissive.png │ │ ├── 装饰-灯光_Emissive.png.meta │ │ ├── 装饰-灯光_Metallic.png │ │ ├── 装饰-灯光_Metallic.png.meta │ │ ├── 装饰-灯光_Normal_OpenGL.png │ │ ├── 装饰-灯光_Normal_OpenGL.png.meta │ │ ├── 装饰-灯光_Roughness.png │ │ ├── 装饰-灯光_Roughness.png.meta │ │ ├── 装饰-电源_Base_color.png │ │ ├── 装饰-电源_Base_color.png.meta │ │ ├── 装饰-电源_Metallic.png │ │ ├── 装饰-电源_Metallic.png.meta │ │ ├── 装饰-电源_Normal_OpenGL.png │ │ ├── 装饰-电源_Normal_OpenGL.png.meta │ │ ├── 装饰-电源_Roughness.png │ │ ├── 装饰-电源_Roughness.png.meta │ │ ├── 装饰-金属杂物1_Base_color.png │ │ ├── 装饰-金属杂物1_Base_color.png.meta │ │ ├── 装饰-金属杂物1_Metallic.png │ │ ├── 装饰-金属杂物1_Metallic.png.meta │ │ ├── 装饰-金属杂物1_Normal_OpenGL.png │ │ ├── 装饰-金属杂物1_Normal_OpenGL.png.meta │ │ ├── 装饰-金属杂物1_Roughness.png │ │ ├── 装饰-金属杂物1_Roughness.png.meta │ │ ├── 装饰-金属杂物2_Base_color.png │ │ ├── 装饰-金属杂物2_Base_color.png.meta │ │ ├── 装饰-金属杂物2_Metallic.png │ │ ├── 装饰-金属杂物2_Metallic.png.meta │ │ ├── 装饰-金属杂物2_Normal_OpenGL.png │ │ ├── 装饰-金属杂物2_Normal_OpenGL.png.meta │ │ ├── 装饰-金属杂物2_Roughness.png │ │ ├── 装饰-金属杂物2_Roughness.png.meta │ │ ├── 装饰水泥墩_Base_color.png │ │ ├── 装饰水泥墩_Base_color.png.meta │ │ ├── 装饰水泥墩_Metallic.png │ │ ├── 装饰水泥墩_Metallic.png.meta │ │ ├── 装饰水泥墩_Normal_OpenGL.png │ │ ├── 装饰水泥墩_Normal_OpenGL.png.meta │ │ ├── 装饰水泥墩_Roughness.png │ │ ├── 装饰水泥墩_Roughness.png.meta │ │ ├── 震撼装置_Base_color.png │ │ ├── 震撼装置_Base_color.png.meta │ │ ├── 震撼装置_Metallic.png │ │ ├── 震撼装置_Metallic.png.meta │ │ ├── 震撼装置_Normal_OpenGL.png │ │ ├── 震撼装置_Normal_OpenGL.png.meta │ │ ├── 震撼装置_Roughness.png │ │ ├── 震撼装置_Roughness.png.meta │ │ ├── 高台-单独_Base_color.png │ │ ├── 高台-单独_Base_color.png.meta │ │ ├── 高台-单独_Metallic.png │ │ ├── 高台-单独_Metallic.png.meta │ │ ├── 高台-单独_Normal_OpenGL.png │ │ ├── 高台-单独_Normal_OpenGL.png.meta │ │ ├── 高台-单独_Roughness.png │ │ ├── 高台-单独_Roughness.png.meta │ │ ├── 高台-端点_Base_color.png │ │ ├── 高台-端点_Base_color.png.meta │ │ ├── 高台-端点_Emissive.png │ │ ├── 高台-端点_Emissive.png.meta │ │ ├── 高台-端点_Metallic.png │ │ ├── 高台-端点_Metallic.png.meta │ │ ├── 高台-端点_Normal.png │ │ ├── 高台-端点_Normal.png.meta │ │ ├── 高台-端点_Roughness.png │ │ ├── 高台-端点_Roughness.png.meta │ │ ├── 高台-衔接_1_Base_color.png │ │ ├── 高台-衔接_1_Base_color.png.meta │ │ ├── 高台-衔接_1_Emissive.png │ │ ├── 高台-衔接_1_Emissive.png.meta │ │ ├── 高台-衔接_1_Metallic.png │ │ ├── 高台-衔接_1_Metallic.png.meta │ │ ├── 高台-衔接_1_Mixed_AO.png │ │ ├── 高台-衔接_1_Mixed_AO.png.meta │ │ ├── 高台-衔接_1_Normal.png │ │ ├── 高台-衔接_1_Normal.png.meta │ │ ├── 高台-衔接_1_Roughness.png │ │ ├── 高台-衔接_1_Roughness.png.meta │ │ ├── 高台-衔接_Base_color.png │ │ ├── 高台-衔接_Base_color.png.meta │ │ ├── 高台-衔接_Emissive.png │ │ ├── 高台-衔接_Emissive.png.meta │ │ ├── 高台-衔接_Metallic.png │ │ ├── 高台-衔接_Metallic.png.meta │ │ ├── 高台-衔接_Normal.png │ │ ├── 高台-衔接_Normal.png.meta │ │ ├── 高台-衔接_Roughness.png │ │ └── 高台-衔接_Roughness.png.meta │ ├── 禁止放置.mat │ ├── 禁止放置.mat.meta │ ├── 训练.meta │ └── 训练 │ │ ├── T_Map_Trainingroom_A.png │ │ ├── T_Map_Trainingroom_A.png.meta │ │ ├── T_Map_Trainingroom_E.png │ │ ├── T_Map_Trainingroom_E.png.meta │ │ ├── T_Map_Trainingroom_N.png │ │ └── T_Map_Trainingroom_N.png.meta │ ├── 装置.meta │ └── 装置 │ ├── TX_037_airsup.png │ └── TX_037_airsup.png.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── AutoStreamingSettings.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Packages │ └── com.unity.testtools.codecoverage │ │ └── Settings.json ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config ├── SimulatedConfrontation.sln ├── Unity.Burst.CodeGen.csproj ├── Unity.Burst.Editor.csproj ├── Unity.Burst.csproj ├── Unity.CollabProxy.Editor.csproj ├── Unity.EditorCoroutines.Editor.csproj ├── Unity.Mathematics.Editor.csproj ├── Unity.Mathematics.csproj ├── Unity.Performance.Profile-Analyzer.Editor.csproj ├── Unity.PlasticSCM.Editor.csproj ├── Unity.Rider.Editor.csproj ├── Unity.Searcher.Editor.csproj ├── Unity.Settings.Editor.csproj ├── Unity.Sysroot.Linux_x86_64.csproj ├── Unity.SysrootPackage.Editor.csproj ├── Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.csproj ├── Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.csproj ├── Unity.TestTools.CodeCoverage.Editor.csproj ├── Unity.TextMeshPro.Editor.csproj ├── Unity.TextMeshPro.csproj ├── Unity.Timeline.Editor.csproj ├── Unity.Timeline.csproj ├── Unity.Toolchain.Win-x86_64-Linux-x86_64.csproj ├── Unity.VSCode.Editor.csproj ├── Unity.VisualScripting.Core.Editor.csproj ├── Unity.VisualScripting.Core.csproj ├── Unity.VisualScripting.Flow.Editor.csproj ├── Unity.VisualScripting.Flow.csproj ├── Unity.VisualScripting.SettingsProvider.Editor.csproj ├── Unity.VisualScripting.Shared.Editor.csproj ├── Unity.VisualScripting.State.Editor.csproj ├── Unity.VisualScripting.State.csproj ├── Unity.VisualStudio.Editor.csproj ├── UnityEditor.TestRunner.csproj ├── UnityEngine.TestRunner.csproj ├── UserSettings ├── EditorUserSettings.asset ├── Layouts │ └── default-2021.dwlt └── Search.settings └── readme └── readme.txt /README.md: -------------------------------------------------------------------------------- 1 | # SimulatedConfrontation 2 | ——待施工—— 3 | 您只能将次模型用于 明日方舟 及其衍生作品为主体的 同人、饭制等 作品,您不能宣布此模型由您所作,您不能对此模型二次收费与倒卖, 4 | 您可以将本地图包用于方舟自制图视频制作,方舟小人动画地图模型,方舟相关视频装饰与内容方舟小人动画演示模型等方舟相关内容制作。使用本地图包无需私聊询问授权,但是您需要在视频简介@本动态发布的账号,并给出本动态链接(若有视频发布请将链接指向发布视频)。因您不正确使用本模型包而造成的冲突等问题作者团队概不负责,请您自行解决 5 | 您不可以二次倒卖,将此模型收费转卖(包含且不限于“素材搜集费”“素材教学费”“人工费”)等任何收费转发,之后若修改以上条目则对自本repository创建至修改条目时的所有使用本模型的项目起效。使用本模型即默认您同意以上内容 6 | 7 | -------------------------------------------------------------------------------- /UnityProj/.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Workload.ManagedGame" 5 | ] 6 | } 7 | -------------------------------------------------------------------------------- /UnityProj/Assets/1: -------------------------------------------------------------------------------- 1 | 1 2 | -------------------------------------------------------------------------------- /UnityProj/Assets/Configs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 56793a496280e1543ab43e16c92440de 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UnityProj/Assets/Configs/CustomRenderPassFeature.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Rendering; 3 | using UnityEngine.Rendering.Universal; 4 | 5 | public class CustomRenderPassFeature : ScriptableRendererFeature 6 | { 7 | class CustomRenderPass : ScriptableRenderPass 8 | { 9 | // This method is called before executing the render pass. 10 | // It can be used to configure render targets and their clear state. Also to create temporary render target textures. 11 | // When empty this render pass will render to the active camera render target. 12 | // You should never call CommandBuffer.SetRenderTarget. Instead call ConfigureTarget and ConfigureClear. 13 | // The render pipeline will ensure target setup and clearing happens in a performant manner. 14 | public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) 15 | { 16 | } 17 | 18 | // Here you can implement the rendering logic. 19 | // Use ScriptableRenderContext to issue drawing commands or execute command buffers 20 | // https://docs.unity3d.com/ScriptReference/Rendering.ScriptableRenderContext.html 21 | // You don't have to call ScriptableRenderContext.submit, the render pipeline will call it at specific points in the pipeline. 22 | public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) 23 | { 24 | } 25 | 26 | // Cleanup any allocated resources that were created during the execution of this render pass. 27 | public override void OnCameraCleanup(CommandBuffer cmd) 28 | { 29 | } 30 | } 31 | 32 | CustomRenderPass m_ScriptablePass; 33 | 34 | /// 35 | public override void Create() 36 | { 37 | m_ScriptablePass = new CustomRenderPass(); 38 | 39 | // Configures where the render pass should be injected. 40 | m_ScriptablePass.renderPassEvent = RenderPassEvent.AfterRenderingOpaques; 41 | } 42 | 43 | // Here you can inject one or multiple render passes in the renderer. 44 | // This method is called when setting up the renderer once per-camera. 45 | public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) 46 | { 47 | renderer.EnqueuePass(m_ScriptablePass); 48 | } 49 | } 50 | 51 | 52 | -------------------------------------------------------------------------------- /UnityProj/Assets/Configs/CustomRenderPassFeature.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cffe0f5bf3398d64781e6a2e73d88d3d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | 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-------------------------------------------------------------------------------- /UnityProj/Assets/IgniteCoders/Simple Water Shader/Info/Readme.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3} 13 | m_Name: Readme 14 | m_EditorClassIdentifier: 15 | icon: {fileID: 2800000, guid: 7801804018a7dcf42abb827444e18660, type: 3} 16 | title: Simple Water Shader 17 | sections: 18 | - heading: Simple Water Shader 19 | text: 'This asset simulates a simple water using the Universal Render Pipeline (URP) and Shader Graph.' 20 | linkText: 21 | url: 22 | - heading: 23 | text: 'You can change colors, transparency, displacement... etc.' 24 | linkText: 25 | url: 26 | - heading: 27 | text: 'There's a ReflectionCamera prefab with a script for mirroring the main camera, bus doesn't looks good in all situations.' 28 | linkText: 29 | url: 30 | - heading: 31 | text: 'The Shader is well organized for better manipulation and configuration.' 32 | linkText: 33 | url: 34 | loadedLayout: 1 35 | -------------------------------------------------------------------------------- /UnityProj/Assets/IgniteCoders/Simple Water Shader/Info/Readme.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 83c2ed844a8c74b779a4c823d16594b1 3 | timeCreated: 1484217493 4 | licenseType: Store 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UnityProj/Assets/IgniteCoders/Simple Water Shader/Info/Scripts.meta: 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