├── .gitignore ├── Assets ├── ExampleAssets.meta ├── ExampleAssets │ ├── AnimtionController.controller │ ├── AnimtionController.controller.meta │ ├── Materials.meta │ ├── Materials │ │ ├── ConstructionLight_Mat.mat │ │ ├── ConstructionLight_Mat.mat.meta │ │ ├── DryWallPainted_Mat.mat │ │ ├── DryWallPainted_Mat.mat.meta │ │ ├── DryWall_Mat.mat │ │ ├── DryWall_Mat.mat.meta │ │ ├── Ground_Mat.mat │ │ ├── Ground_Mat.mat.meta │ │ ├── Hammer_Mat.mat │ │ ├── Hammer_Mat.mat.meta │ │ ├── HardHat_Mat.mat │ │ ├── HardHat_Mat.mat.meta │ │ ├── Jigsaw_Mat.mat │ │ ├── Jigsaw_Mat.mat.meta │ │ ├── LightBulb_Mat.mat │ │ ├── LightBulb_Mat.mat.meta │ │ ├── Liquid_Mat.mat │ │ ├── Liquid_Mat.mat.meta │ │ ├── Lit.mat │ │ ├── Lit.mat.meta │ │ ├── Metal_Blue_Simple_Mat.mat │ │ ├── Metal_Blue_Simple_Mat.mat.meta │ │ ├── Metal_Simple_Mat.mat │ │ ├── Metal_Simple_Mat.mat.meta │ │ ├── OBS_Mat.mat │ │ ├── OBS_Mat.mat.meta │ │ ├── Paint1G_WAnim_Material.mat │ │ ├── Paint1G_WAnim_Material.mat.meta │ │ ├── PaintBrush_Mat.mat │ │ ├── PaintBrush_Mat.mat.meta │ │ ├── PaintLabel_Mat.mat │ │ ├── PaintLabel_Mat.mat.meta │ │ ├── Plastic_Black_Mat.mat │ │ ├── Plastic_Black_Mat.mat.meta │ │ ├── Plastic_Gray_Mat.mat │ │ ├── Plastic_Gray_Mat.mat.meta │ │ ├── Plastic_Ridges_Mat.mat │ │ ├── Plastic_Ridges_Mat.mat.meta │ │ ├── Plastic_Rough_Mat.mat │ │ ├── Plastic_Rough_Mat.mat.meta │ │ ├── Plastic_Transparent.mat │ │ ├── Plastic_Transparent.mat.meta │ │ ├── Plastic_White_Mat.mat │ │ ├── Plastic_White_Mat.mat.meta │ │ ├── Plastic_Yellow_Mat.mat │ │ ├── Plastic_Yellow_Mat.mat.meta │ │ ├── Strap_Mat.mat │ │ ├── Strap_Mat.mat.meta │ │ ├── Stud_Mat.mat │ │ └── Stud_Mat.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── Capoeira.fbx │ │ ├── Capoeira.fbx.meta │ │ ├── ConstructionLight_Low.fbx │ │ ├── ConstructionLight_Low.fbx.meta │ │ ├── Stud.fbx │ │ ├── Stud.fbx.meta │ │ ├── Workbench.fbx │ │ ├── Workbench.fbx.meta │ │ ├── Workbench_Low.fbx │ │ ├── Workbench_Low.fbx.meta │ │ ├── Workshop_Set.fbx │ │ ├── Workshop_Set.fbx.meta │ │ ├── brush_low.fbx │ │ ├── brush_low.fbx.meta │ │ ├── hammer_low.fbx │ │ ├── hammer_low.fbx.meta │ │ ├── jigsaw_low.fbx │ │ ├── jigsaw_low.fbx.meta │ │ ├── magneticlevel_low.fbx │ │ ├── magneticlevel_low.fbx.meta │ │ ├── paintbucket_low.fbx │ │ ├── paintbucket_low.fbx.meta │ │ ├── safetygoggles_low.fbx │ │ ├── safetygoggles_low.fbx.meta │ │ ├── safetyhat_low.fbx │ │ ├── safetyhat_low.fbx.meta │ │ ├── small_plane.fbx │ │ └── small_plane.fbx.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Construction Light Low.prefab │ │ ├── Construction Light Low.prefab.meta │ │ ├── Paint Supplies.prefab │ │ ├── Paint Supplies.prefab.meta │ │ ├── Props.prefab │ │ ├── Props.prefab.meta │ │ ├── Workbench.prefab │ │ ├── Workbench.prefab.meta │ │ ├── Workbench_LOD0.prefab │ │ ├── Workbench_LOD0.prefab.meta │ │ ├── Workbench_LOD1.prefab │ │ ├── Workbench_LOD1.prefab.meta │ │ ├── Workshop Set.prefab │ │ └── Workshop Set.prefab.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── Paint1G_WAnim_Shader.ShaderGraph │ │ └── Paint1G_WAnim_Shader.ShaderGraph.meta │ ├── Textures.meta │ └── Textures │ │ ├── Concrete.meta │ │ ├── Concrete │ │ ├── Ground_Albedo.tif │ │ ├── Ground_Albedo.tif.meta │ │ ├── Ground_MetallicOcculusionSmoothness.tif │ │ ├── Ground_MetallicOcculusionSmoothness.tif.meta │ │ ├── Ground_Normal.tif │ │ └── Ground_Normal.tif.meta │ │ ├── Drywall.meta │ │ ├── Drywall │ │ ├── DrywallPainted_Normal.tif │ │ ├── DrywallPainted_Normal.tif.meta │ │ ├── Drywall_Albedo.tif │ │ ├── Drywall_Albedo.tif.meta │ │ ├── Drywall_AlbedoSmoothness.tif │ │ ├── Drywall_AlbedoSmoothness.tif.meta │ │ ├── Drywall_Normal.tif │ │ └── Drywall_Normal.tif.meta │ │ ├── Metal.meta │ │ ├── Metal │ │ ├── Metal_Albedo.tif │ │ ├── Metal_Albedo.tif.meta │ │ ├── Metal_MetallicSmoothness.tif │ │ ├── Metal_MetallicSmoothness.tif.meta │ │ ├── Metal_Normal.tif │ │ └── Metal_Normal.tif.meta │ │ ├── Plastic.meta │ │ ├── Plastic │ │ ├── Elastic_MetallicOcculusionSmoothness.tif │ │ ├── Elastic_MetallicOcculusionSmoothness.tif.meta │ │ ├── Elastic_Normal.tif │ │ ├── Elastic_Normal.tif.meta │ │ ├── PlasticRidges_Albedo.tif │ │ ├── PlasticRidges_Albedo.tif.meta │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif.meta │ │ ├── PlasticRidges_Normal.tif │ │ ├── PlasticRidges_Normal.tif.meta │ │ ├── PlasticRough_Albedo.tif │ │ ├── PlasticRough_Albedo.tif.meta │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif.meta │ │ ├── Plastic_AlbedoSmoothness.tif │ │ ├── Plastic_AlbedoSmoothness.tif.meta │ │ ├── Plastic_Normal.tif │ │ └── Plastic_Normal.tif.meta │ │ ├── Props.meta │ │ ├── Props │ │ ├── Construction_Light.meta │ │ ├── Construction_Light │ │ │ ├── ConstructionLight_Albedo.tif │ │ │ ├── ConstructionLight_Albedo.tif.meta │ │ │ ├── ConstructionLight_MetallicOcculusionSmoothness.tif │ │ │ └── ConstructionLight_MetallicOcculusionSmoothness.tif.meta │ │ ├── Hammer.meta │ │ ├── Hammer │ │ │ ├── Hammer_Albedo.tif │ │ │ ├── Hammer_Albedo.tif.meta │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Hammer_Normal.tif │ │ │ └── Hammer_Normal.tif.meta │ │ ├── HardHat.meta │ │ ├── HardHat │ │ │ ├── SafetyHat_Albedo.tif │ │ │ ├── SafetyHat_Albedo.tif.meta │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── SafetyHat_Normal.tif │ │ │ └── SafetyHat_Normal.tif.meta │ │ ├── Jigsaw.meta │ │ ├── Jigsaw │ │ │ ├── Jigsaw_Albedo.tif │ │ │ ├── Jigsaw_Albedo.tif.meta │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Jigsaw_Normal.tif │ │ │ └── Jigsaw_Normal.tif.meta │ │ ├── Paint.meta │ │ └── Paint │ │ │ ├── Paint1G_Albedo.tif │ │ │ ├── Paint1G_Albedo.tif.meta │ │ │ ├── Paint1G_MetallicOcculusionRoughness.tif │ │ │ ├── Paint1G_MetallicOcculusionRoughness.tif.meta │ │ │ ├── Paint1G_Normal.tif │ │ │ ├── Paint1G_Normal.tif.meta │ │ │ ├── Paint5G_AlbedoSmoothness.tif │ │ │ ├── Paint5G_AlbedoSmoothness.tif.meta │ │ │ ├── PaintAnimMask.tif │ │ │ ├── PaintAnimMask.tif.meta │ │ │ ├── PaintLabel.tif │ │ │ ├── PaintLabel.tif.meta │ │ │ ├── Paintbrush_Albedo.tif │ │ │ ├── Paintbrush_Albedo.tif.meta │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Paintbrush_Normal.tif │ │ │ └── Paintbrush_Normal.tif.meta │ │ ├── Wood.meta │ │ └── Wood │ │ ├── OBS_Albedo.tif │ │ ├── OBS_Albedo.tif.meta │ │ ├── OBS_MetallicOcculusionSmoothness.tif │ │ ├── OBS_MetallicOcculusionSmoothness.tif.meta │ │ ├── OBS_Normal.tif │ │ ├── OBS_Normal.tif.meta │ │ ├── Plywood_Albedo.tif │ │ ├── Plywood_Albedo.tif.meta │ │ ├── Plywood_MetallicOcculusionSmoothness.tif │ │ ├── Plywood_MetallicOcculusionSmoothness.tif.meta │ │ ├── Plywood_Normal.tif │ │ └── Plywood_Normal.tif.meta ├── Materials.meta ├── Materials │ ├── Skybox_Mat.mat │ └── Skybox_Mat.mat.meta ├── Presets.meta ├── Presets │ ├── AudioCompressedInMemory.preset │ ├── AudioCompressedInMemory.preset.meta │ ├── AudioStreaming.preset │ ├── AudioStreaming.preset.meta │ ├── Defaults.meta │ ├── Defaults │ │ ├── AlbedoTexture_Default.preset │ │ ├── AlbedoTexture_Default.preset.meta │ │ ├── AudioDecompressOnLoad.preset │ │ ├── AudioDecompressOnLoad.preset.meta │ │ ├── DirectionalLight_Default.preset │ │ └── DirectionalLight_Default.preset.meta │ ├── NormalTexture.preset │ ├── NormalTexture.preset.meta │ ├── UtilityTexture.preset │ └── UtilityTexture.preset.meta ├── Readme.asset ├── Readme.asset.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Scripts.meta ├── Scripts │ ├── SimpleCameraController.cs │ └── SimpleCameraController.cs.meta ├── Settings.meta ├── Settings │ ├── ForwardRenderer.asset │ ├── ForwardRenderer.asset.meta │ ├── SampleSceneProfile.asset │ ├── SampleSceneProfile.asset.meta │ ├── UniversalRP-HighQuality.asset │ ├── UniversalRP-HighQuality.asset.meta │ ├── UniversalRP-LowQuality.asset │ ├── UniversalRP-LowQuality.asset.meta │ ├── UniversalRP-MediumQuality.asset │ └── UniversalRP-MediumQuality.asset.meta ├── TutorialInfo.meta └── TutorialInfo │ ├── Icons.meta │ ├── Icons │ ├── Help_Icon.png │ ├── Help_Icon.png.meta │ ├── UniversalIcon.png │ └── UniversalIcon.png.meta │ ├── Layout.wlt │ ├── Layout.wlt.meta │ ├── Scripts.meta │ └── Scripts │ ├── Editor.meta │ ├── Editor │ ├── ReadmeEditor.cs │ └── ReadmeEditor.cs.meta │ ├── Readme.cs │ └── Readme.cs.meta ├── Packages ├── com.unity.render-pipelines.universal@7.7.1 │ ├── CHANGELOG.md │ ├── CHANGELOG.md.meta │ ├── Documentation~ │ │ ├── 2DLightProperties.md │ │ ├── 2DRendererData_overview.md │ │ ├── 2DShadows.md │ │ ├── 2d-index.md │ │ ├── 2d-pixelperfect.md │ │ ├── Building-For-Consoles.md │ │ ├── EffectList.md │ │ ├── HDREmulationScale.md │ │ ├── Images │ │ │ ├── 2D │ │ │ │ ├── 2DLightBasics.png │ │ │ │ ├── 2D_FreeformFalloffIntersection0.png │ │ │ │ ├── 2D_FreeformFalloffIntersection1.png │ │ │ │ ├── 2D_FreeformOutlineIntersection0.png │ │ │ │ ├── 2D_FreeformOutlineIntersection1.png │ │ │ │ ├── 2D_Pix_image_0.png │ │ │ │ ├── 2D_Pix_image_1.png │ │ │ │ ├── 2D_Pix_image_2.png │ │ │ │ ├── 2D_Pix_image_3.png │ │ │ │ ├── 2D_Pix_image_4.png │ │ │ │ ├── 2D_Pix_image_5.png │ │ │ │ ├── 2D_Pix_image_6.png │ │ │ │ ├── 2D_Pix_image_7.png │ │ │ │ ├── 2D_Pix_image_8.png │ │ │ │ ├── 2D_Pix_image_9.png │ │ │ │ ├── 2dRendererData_properties.png │ │ │ │ ├── 2dRendererData_properties_updated.png │ │ │ │ ├── LightType_FreeForm.png │ │ │ │ ├── LightType_Parametric.png │ │ │ │ ├── LightType_Point.png │ │ │ │ ├── LightType_Sprite.png │ │ │ │ ├── RendSilhou_disabled_SS_false-1567347975031.png │ │ │ │ ├── RendSilhou_disabled_SS_false.png │ │ │ │ ├── RendSilhou_disabled_SS_true_-1567348054952.png │ │ │ │ ├── RendSilhou_disabled_SS_true_.png │ │ │ │ ├── RendSilhou_enabled_SS_false-1567348020330.png │ │ │ │ ├── RendSilhou_enabled_SS_false.png │ │ │ │ ├── RendSilhou_enabled_SS_true-1567348111977.png │ │ │ │ ├── RendSilhou_enabled_SS_true.png │ │ │ │ ├── ShadowIntensity0-1566813584467.png │ │ │ │ ├── ShadowIntensity0.png │ │ │ │ ├── ShadowIntensity05-1566813620123.png │ │ │ │ ├── ShadowIntensity05.png │ │ │ │ ├── ShadowIntensity100-1566813654802.png │ │ │ │ ├── ShadowIntensity100.png │ │ │ │ ├── cine_2Dpixelperfect_ex.png │ │ │ │ ├── image_0.png │ │ │ │ ├── image_1.png │ │ │ │ ├── image_10.png │ │ │ │ ├── image_11.png │ │ │ │ ├── image_12.png │ │ │ │ ├── image_13.png │ │ │ │ ├── image_14.png │ │ │ │ ├── image_15.png │ │ │ │ ├── image_16.png │ │ │ │ ├── image_17.png │ │ │ │ ├── image_18.png │ │ │ │ ├── image_19.png │ │ │ │ ├── image_2.png │ │ │ │ ├── image_20.png │ │ │ │ ├── image_21.png │ │ │ │ ├── image_22.png │ │ │ │ ├── image_23.png │ │ │ │ ├── image_24.png │ │ │ │ ├── image_25.png │ │ │ │ ├── image_26.png │ │ │ │ ├── image_27.png │ │ │ │ ├── image_28.png │ │ │ │ ├── image_29.png │ │ │ │ ├── image_3.png │ │ │ │ ├── image_30.png │ │ │ │ ├── image_31.png │ │ │ │ ├── image_32.png │ │ │ │ ├── image_33.png │ │ │ │ ├── image_34.png │ │ │ │ ├── image_35.png │ │ │ │ ├── image_36.png │ │ │ │ ├── image_37.png │ │ │ │ ├── image_38.png │ │ │ │ ├── image_39.png │ │ │ │ ├── image_4.png │ │ │ │ ├── image_40.png │ │ │ │ ├── image_41.png │ │ │ │ ├── image_42.png │ │ │ │ ├── image_43.png │ │ │ │ ├── image_44.png │ │ │ │ ├── image_45.png │ │ │ │ ├── image_46.png │ │ │ │ ├── image_47.png │ │ │ │ ├── image_48.png │ │ │ │ ├── image_49.png │ │ │ │ ├── image_5.png │ │ │ │ ├── image_50.png │ │ │ │ ├── image_51.png │ │ │ │ ├── image_52.png │ │ │ │ ├── image_53.png │ │ │ │ ├── image_54.png │ │ │ │ ├── image_6.png │ │ │ │ ├── image_7.png │ │ │ │ ├── image_8.png │ │ │ │ ├── image_9.png │ │ │ │ ├── w_composite_shadow.png │ │ │ │ ├── wo_composite_shadow-1567350239236.png │ │ │ │ └── wo_composite_shadow.png │ │ │ ├── AssetShots │ │ │ │ └── Beauty │ │ │ │ │ ├── Overview.png │ │ │ │ │ ├── SceneWithPost.png │ │ │ │ │ └── SceneWithoutPost.png │ │ │ ├── Graphics │ │ │ │ └── Rendering_Flowchart.png │ │ │ ├── Inspectors │ │ │ │ ├── Bloom.png │ │ │ │ ├── BokehDepthOfField.png │ │ │ │ ├── ChannelMixer.png │ │ │ │ ├── ChromaticAberration.png │ │ │ │ ├── ColorAdjustments.png │ │ │ │ ├── ColorCurves.png │ │ │ │ ├── ColorLookup.png │ │ │ │ ├── FilmGrain.png │ │ │ │ ├── GaussianDepthOfField.png │ │ │ │ ├── LensDistortion.png │ │ │ │ ├── LiftGammaGain.png │ │ │ │ ├── MotionBlur.png │ │ │ │ ├── PaniniProjection.png │ │ │ │ ├── Shaders │ │ │ │ │ ├── BakedLit.png │ │ │ │ │ ├── Lit.png │ │ │ │ │ ├── ParticlesExtra.png │ │ │ │ │ ├── ParticlesLit.png │ │ │ │ │ ├── ParticlesSimpleLit.png │ │ │ │ │ ├── ParticlesUnlit.png │ │ │ │ │ ├── SimpleLit.png │ │ │ │ │ └── Unlit.png │ │ │ │ ├── ShadowsMidtonesHighlights.png │ │ │ │ ├── SplitToning.png │ │ │ │ ├── Tonemapping.png │ │ │ │ ├── Vignette.png │ │ │ │ ├── Volume1.png │ │ │ │ ├── VolumeProfile.png │ │ │ │ ├── WhiteBalance.png │ │ │ │ └── light-inspector.png │ │ │ ├── TerrainLitShader1.png │ │ │ ├── TerrainPaintHoles.png │ │ │ ├── URPFeatures-TerrainShader.png │ │ │ ├── camera-icon-base.png │ │ │ ├── camera-icon-overlay.png │ │ │ ├── camera-inspector-base.png │ │ │ ├── camera-inspector-output-target.png │ │ │ ├── camera-inspector-overlay.png │ │ │ ├── camera-inspector-render-type.png │ │ │ ├── camera-split-screen-viewport.png │ │ │ ├── camera-stack-add-camera.png │ │ │ ├── camera-stack-remove-camera.png │ │ │ ├── camera-stack-reorder.png │ │ │ ├── camera-stacking-example.png │ │ │ ├── customizing-urp │ │ │ │ ├── deactivate-script-component.png │ │ │ │ └── log-message-in-console.png │ │ │ ├── post-proc │ │ │ │ ├── camera-post-proc-check.png │ │ │ │ ├── post-proc-as-volume-override.png │ │ │ │ ├── volume-add-override.png │ │ │ │ ├── volume-box-collider.png │ │ │ │ ├── volume-box-new-profile.png │ │ │ │ ├── volume-mode-prop.png │ │ │ │ ├── volume-new-profile-created.png │ │ │ │ ├── volume-new-scene-add-override.png │ │ │ │ ├── volume-new-scene-new-profile.png │ │ │ │ ├── volume-new-scene-post-proc-from-scratch.png │ │ │ │ ├── volume-override-property-list.png │ │ │ │ ├── volume-priority.png │ │ │ │ ├── volume-volume-types.png │ │ │ │ └── volume-with-post-proc.png │ │ │ ├── shader-examples │ │ │ │ ├── unlit-shader-tutorial-basic-hardcoded-color.png │ │ │ │ ├── unlit-shader-tutorial-color-field-with-scene.png │ │ │ │ ├── unlit-shader-tutorial-normals-uncompressed.png │ │ │ │ ├── unlit-shader-tutorial-normals.png │ │ │ │ ├── unlit-shader-tutorial-texture-property-in-inspector.png │ │ │ │ ├── unlit-shader-tutorial-texture-with-scene.png │ │ │ │ ├── urp-asset-depth-texture.png │ │ │ │ ├── urp-material-prop-base-color.png │ │ │ │ ├── urp-material-ui-shader-path.png │ │ │ │ ├── urp-shader-tutorial-create-place-gameobj.png │ │ │ │ ├── urp-shader-tutorial-reconstruct-world-positions-from-depth.png │ │ │ │ └── urp-template-sample-object.png │ │ │ └── urp-assets │ │ │ │ ├── find-renderer.png │ │ │ │ ├── inspector-no-rend-features.png │ │ │ │ ├── urp-added-new-renderer-feature.png │ │ │ │ ├── urp-forward-renderer-stencil-on.png │ │ │ │ ├── urp-forward-renderer.png │ │ │ │ ├── urp-renderer-feature-in-project-window.png │ │ │ │ ├── urp-renderer-feature-render-objects.png │ │ │ │ ├── urp-select-renderer-feature.png │ │ │ │ └── urp-select-renderer.png │ │ ├── InstallURPIntoAProject.md │ │ ├── InstallingAndConfiguringURP.md │ │ ├── LightBlendStyles.md │ │ ├── LightTypes.md │ │ ├── Lights-2D-intro.md │ │ ├── Post-Processing-Channel-Mixer.md │ │ ├── Post-Processing-Color-Adjustments.md │ │ ├── Post-Processing-Color-Curves.md │ │ ├── Post-Processing-Film-Grain.md │ │ ├── Post-Processing-Lens-Distortion.md │ │ ├── Post-Processing-Lift-Gamma-Gain.md │ │ ├── Post-Processing-Motion-Blur.md │ │ ├── Post-Processing-Panini-Projection.md │ │ ├── Post-Processing-Shadows-Midtones-Highlights.md │ │ ├── Post-Processing-Split-Toning.md │ │ ├── Post-Processing-White-Balance.md │ │ ├── PrepShader.md │ │ ├── SecondaryTextures.md │ │ ├── Setup.md │ │ ├── ShaderGraph.md │ │ ├── TableOfContents.md │ │ ├── Terrain-Lit-Shader.md │ │ ├── VolumeOverrides.md │ │ ├── VolumeProfile.md │ │ ├── Volumes.md │ │ ├── baked-lit-shader.md │ │ ├── camera-component-reference.md │ │ ├── camera-stacking.md │ │ ├── camera-types-and-render-type.md │ │ ├── cameras-advanced.md │ │ ├── cameras-multiple.md │ │ ├── cameras.md │ │ ├── configuring-universalrp-for-use.md │ │ ├── creating-a-new-project-with-urp.md │ │ ├── customizing-urp.md │ │ ├── faq.md │ │ ├── filter.yml │ │ ├── index.md │ │ ├── inside-universalrp.md │ │ ├── integration-with-post-processing.md │ │ ├── light-component.md │ │ ├── lighting.md │ │ ├── lit-shader.md │ │ ├── particles-lit-shader.md │ │ ├── particles-simple-lit-shader.md │ │ ├── particles-unlit-shader.md │ │ ├── pixel-cinemachine.md │ │ ├── post-processing-bloom.md │ │ ├── post-processing-chromatic-aberration.md │ │ ├── post-processing-depth-of-field.md │ │ ├── post-processing-tonemapping.md │ │ ├── post-processing-vignette.md │ │ ├── realtime-lighting-in-universalrp.md │ │ ├── rendering-in-universalrp.md │ │ ├── rendering-to-a-render-texture.md │ │ ├── rendering-to-the-same-render-target.md │ │ ├── requirements.md │ │ ├── shader-stripping.md │ │ ├── shaders-in-universalrp.md │ │ ├── shading-model.md │ │ ├── simple-lit-shader.md │ │ ├── speedtree.md │ │ ├── universal-additional-camera-data.md │ │ ├── universal-additional-light-data.md │ │ ├── universalrp-asset.md │ │ ├── universalrp-builtin-feature-comparison.md │ │ ├── unlit-shader.md │ │ ├── upgrade-guide-7-2-0.md │ │ ├── upgrade-guide-7-3-0.md │ │ ├── upgrade-guide-7-4-0.md │ │ ├── upgrade-guide-7-5-x.md │ │ ├── upgrade-guide-7-7-x.md │ │ ├── upgrade-guide-8-0-0.md │ │ ├── upgrade-guide-8-1-0.md │ │ ├── upgrade-guide-9-0-x.md │ │ ├── upgrade-guides.md │ │ ├── upgrade-lwrp-to-urp.md │ │ ├── upgrading-your-shaders.md │ │ ├── urp-concepts.md │ │ ├── urp-forward-renderer.md │ │ ├── urp-lighting-mode.md │ │ ├── urp-renderer-feature-how-to-add.md │ │ ├── urp-renderer-feature.md │ │ ├── urp-shaders │ │ │ └── urp-shaderlab-pass-tags.md │ │ ├── using-begincamerarendering.md │ │ ├── writing-custom-shaders-urp.md │ │ ├── writing-shaders-urp-basic-prerequisites.md │ │ ├── writing-shaders-urp-basic-unlit-structure.md │ │ ├── writing-shaders-urp-reconstruct-world-position.md │ │ ├── writing-shaders-urp-unlit-color.md │ │ ├── writing-shaders-urp-unlit-normals.md │ │ └── writing-shaders-urp-unlit-texture.md │ ├── Editor.meta │ ├── Editor │ │ ├── 2D.meta │ │ ├── 2D │ │ │ ├── CinemachineUniversalPixelPerfectEditor.cs │ │ │ ├── CinemachineUniversalPixelPerfectEditor.cs.meta │ │ │ ├── CompositeShadowCaster2DEditor.cs │ │ │ ├── CompositeShadowCaster2DEditor.cs.meta │ │ │ ├── Light2DEditor.cs │ │ │ ├── Light2DEditor.cs.meta │ │ │ ├── Light2DEditorUtility.cs │ │ │ ├── Light2DEditorUtility.cs.meta │ │ │ ├── PixelPerfectCameraEditor.cs │ │ │ ├── PixelPerfectCameraEditor.cs.meta │ │ │ ├── Renderer2DAnalytics.cs │ │ │ ├── Renderer2DAnalytics.cs.meta │ │ │ ├── Renderer2DDataEditor.cs │ │ │ ├── Renderer2DDataEditor.cs.meta │ │ │ ├── Renderer2DMenus.cs │ │ │ ├── Renderer2DMenus.cs.meta │ │ │ ├── Renderer2DUpgrader.cs │ │ │ ├── Renderer2DUpgrader.cs.meta │ │ │ ├── Resources.meta │ │ │ ├── Resources │ │ │ │ ├── Cinemachine.png │ │ │ │ ├── Cinemachine.png.meta │ │ │ │ ├── InspectorIcons.meta │ │ │ │ ├── InspectorIcons │ │ │ │ │ ├── FreeformLight.png │ │ │ │ │ ├── FreeformLight.png.meta │ │ │ │ │ ├── GlobalLight.png │ │ │ │ │ ├── GlobalLight.png.meta │ │ │ │ │ ├── ParametricLight.png │ │ │ │ │ ├── ParametricLight.png.meta │ │ │ │ │ ├── PointLight.png │ │ │ │ │ ├── PointLight.png.meta │ │ │ │ │ ├── SpriteLight.png │ │ │ │ │ └── SpriteLight.png.meta │ │ │ │ ├── LightCapBottomLeft.png │ │ │ │ ├── LightCapBottomLeft.png.meta │ │ │ │ ├── LightCapBottomRight.png │ │ │ │ ├── LightCapBottomRight.png.meta │ │ │ │ ├── LightCapDown.png │ │ │ │ ├── LightCapDown.png.meta │ │ │ │ ├── LightCapTopLeft.png │ │ │ │ ├── LightCapTopLeft.png.meta │ │ │ │ ├── LightCapTopRight.png │ │ │ │ ├── LightCapTopRight.png.meta │ │ │ │ ├── LightCapUp.png │ │ │ │ ├── LightCapUp.png.meta │ │ │ │ ├── PixelPerfectCamera.png │ │ │ │ ├── PixelPerfectCamera.png.meta │ │ │ │ ├── SceneViewIcons.meta │ │ │ │ └── SceneViewIcons │ │ │ │ │ ├── FreeformLight.png │ │ │ │ │ ├── FreeformLight.png.meta │ │ │ │ │ ├── GlobalLight.png │ │ │ │ │ ├── GlobalLight.png.meta │ │ │ │ │ ├── ParametricLight.png │ │ │ │ │ ├── ParametricLight.png.meta │ │ │ │ │ ├── PointLight.png │ │ │ │ │ ├── PointLight.png.meta │ │ │ │ │ ├── SpriteLight.png │ │ │ │ │ └── SpriteLight.png.meta │ │ │ ├── ShadowCaster2DEditor.cs │ │ │ ├── ShadowCaster2DEditor.cs.meta │ │ │ ├── ShadowCaster2DShapeTool.cs │ │ │ ├── ShadowCaster2DShapeTool.cs.meta │ │ │ ├── ShapeEditor.meta │ │ │ ├── ShapeEditor │ │ │ │ ├── EditablePath.meta │ │ │ │ ├── EditablePath │ │ │ │ │ ├── BezierUtility.cs │ │ │ │ │ ├── BezierUtility.cs.meta │ │ │ │ │ ├── ControlPoint.cs │ │ │ │ │ ├── ControlPoint.cs.meta │ │ │ │ │ ├── EditablePath.cs │ │ │ │ │ ├── EditablePath.cs.meta │ │ │ │ │ ├── EditablePathController.cs │ │ │ │ │ ├── EditablePathController.cs.meta │ │ │ │ │ ├── EditablePathExtensions.cs │ │ │ │ │ ├── EditablePathExtensions.cs.meta │ │ │ │ │ ├── EditablePathUtility.cs │ │ │ │ │ ├── EditablePathUtility.cs.meta │ │ │ │ │ ├── IEditablePath.cs │ │ │ │ │ ├── IEditablePath.cs.meta │ │ │ │ │ ├── IEditablePathController.cs │ │ │ │ │ ├── IEditablePathController.cs.meta │ │ │ │ │ ├── ISnapping.cs │ │ │ │ │ ├── ISnapping.cs.meta │ │ │ │ │ ├── IUndoObject.cs │ │ │ │ │ ├── IUndoObject.cs.meta │ │ │ │ │ ├── MultipleEditablePathController.cs │ │ │ │ │ ├── MultipleEditablePathController.cs.meta │ │ │ │ │ ├── Snapping.cs │ │ │ │ │ └── Snapping.cs.meta │ │ │ │ ├── EditorTool.meta │ │ │ │ ├── EditorTool │ │ │ │ │ ├── GenericScriptablePath.cs │ │ │ │ │ ├── GenericScriptablePath.cs.meta │ │ │ │ │ ├── GenericScriptablePathInspector.cs │ │ │ │ │ ├── GenericScriptablePathInspector.cs.meta │ │ │ │ │ ├── PathComponentEditor.cs │ │ │ │ │ ├── PathComponentEditor.cs.meta │ │ │ │ │ ├── PathEditorTool.cs │ │ │ │ │ ├── PathEditorTool.cs.meta │ │ │ │ │ ├── PathEditorToolExtensions.cs │ │ │ │ │ ├── PathEditorToolExtensions.cs.meta │ │ │ │ │ ├── ScriptableData.cs │ │ │ │ │ ├── ScriptableData.cs.meta │ │ │ │ │ ├── ScriptablePath.cs │ │ │ │ │ ├── ScriptablePath.cs.meta │ │ │ │ │ ├── ScriptablePathInspector.cs │ │ │ │ │ └── ScriptablePathInspector.cs.meta │ │ │ │ ├── GUIFramework.meta │ │ │ │ ├── GUIFramework │ │ │ │ │ ├── ClickAction.cs │ │ │ │ │ ├── ClickAction.cs.meta │ │ │ │ │ ├── CommandAction.cs │ │ │ │ │ ├── CommandAction.cs.meta │ │ │ │ │ ├── Control.cs │ │ │ │ │ ├── Control.cs.meta │ │ │ │ │ ├── DefaultControl.cs │ │ │ │ │ ├── DefaultControl.cs.meta │ │ │ │ │ ├── GUIAction.cs │ │ │ │ │ ├── GUIAction.cs.meta │ │ │ │ │ ├── GUIState.cs │ │ │ │ │ ├── GUIState.cs.meta │ │ │ │ │ ├── GUISystem.cs │ │ │ │ │ ├── GUISystem.cs.meta │ │ │ │ │ ├── GenericControl.cs │ │ │ │ │ ├── GenericControl.cs.meta │ │ │ │ │ ├── GenericDefaultControl.cs │ │ │ │ │ ├── GenericDefaultControl.cs.meta │ │ │ │ │ ├── HoveredControlAction.cs │ │ │ │ │ ├── HoveredControlAction.cs.meta │ │ │ │ │ ├── IGUIState.cs │ │ │ │ │ ├── IGUIState.cs.meta │ │ │ │ │ ├── LayoutData.cs │ │ │ │ │ ├── LayoutData.cs.meta │ │ │ │ │ ├── SliderAction.cs │ │ │ │ │ └── SliderAction.cs.meta │ │ │ │ ├── Resources.meta │ │ │ │ ├── Resources │ │ │ │ │ ├── Path.meta │ │ │ │ │ ├── Path │ │ │ │ │ │ ├── pointHovered.png │ │ │ │ │ │ ├── pointHovered.png.meta │ │ │ │ │ │ ├── pointNormal.png │ │ │ │ │ │ ├── pointNormal.png.meta │ │ │ │ │ │ ├── pointPreview.png │ │ │ │ │ │ ├── pointPreview.png.meta │ │ │ │ │ │ ├── pointRemovePreview.png │ │ │ │ │ │ ├── pointRemovePreview.png.meta │ │ │ │ │ │ ├── pointSelected.png │ │ │ │ │ │ ├── pointSelected.png.meta │ │ │ │ │ │ ├── tangentNormal.png │ │ │ │ │ │ └── tangentNormal.png.meta │ │ │ │ │ ├── ShapeTool.png │ │ │ │ │ ├── ShapeTool.png.meta │ │ │ │ │ ├── ShapeToolPro.png │ │ │ │ │ ├── ShapeToolPro.png.meta │ │ │ │ │ ├── TangentBroken.png │ │ │ │ │ ├── TangentBroken.png.meta │ │ │ │ │ ├── TangentBrokenPro.png │ │ │ │ │ ├── TangentBrokenPro.png.meta │ │ │ │ │ ├── TangentContinuous.png │ │ │ │ │ ├── TangentContinuous.png.meta │ │ │ │ │ ├── TangentContinuousPro.png │ │ │ │ │ ├── TangentContinuousPro.png.meta │ │ │ │ │ ├── TangentLinear.png │ │ │ │ │ ├── TangentLinear.png.meta │ │ │ │ │ ├── TangentLinearPro.png │ │ │ │ │ └── TangentLinearPro.png.meta │ │ │ │ ├── Selection.meta │ │ │ │ ├── Selection │ │ │ │ │ ├── ISelectable.cs │ │ │ │ │ ├── ISelectable.cs.meta │ │ │ │ │ ├── ISelection.cs │ │ │ │ │ ├── ISelection.cs.meta │ │ │ │ │ ├── ISelector.cs │ │ │ │ │ ├── ISelector.cs.meta │ │ │ │ │ ├── IndexedSelection.cs │ │ │ │ │ ├── IndexedSelection.cs.meta │ │ │ │ │ ├── PointRectSelector.cs │ │ │ │ │ ├── PointRectSelector.cs.meta │ │ │ │ │ ├── RectSelector.cs │ │ │ │ │ ├── RectSelector.cs.meta │ │ │ │ │ ├── SerializableSelection.cs │ │ │ │ │ └── SerializableSelection.cs.meta │ │ │ │ ├── Shapes.meta │ │ │ │ ├── Shapes │ │ │ │ │ ├── IShape.cs │ │ │ │ │ ├── IShape.cs.meta │ │ │ │ │ ├── Polygon.cs │ │ │ │ │ ├── Polygon.cs.meta │ │ │ │ │ ├── ShapeExtensions.cs │ │ │ │ │ ├── ShapeExtensions.cs.meta │ │ │ │ │ ├── Spline.cs │ │ │ │ │ └── Spline.cs.meta │ │ │ │ ├── View.meta │ │ │ │ └── View │ │ │ │ │ ├── CreatePointAction.cs │ │ │ │ │ ├── CreatePointAction.cs.meta │ │ │ │ │ ├── Drawer.cs │ │ │ │ │ ├── Drawer.cs.meta │ │ │ │ │ ├── EditablePathView.cs │ │ │ │ │ ├── EditablePathView.cs.meta │ │ │ │ │ ├── IDrawer.cs │ │ │ │ │ ├── IDrawer.cs.meta │ │ │ │ │ ├── IEditablePathView.cs │ │ │ │ │ └── IEditablePathView.cs.meta │ │ │ ├── SortingLayerDropDown.cs │ │ │ └── SortingLayerDropDown.cs.meta │ │ ├── AssetPostProcessors.meta │ │ ├── AssetPostProcessors │ │ │ ├── AutodeskInteractiveMaterialImport.cs │ │ │ ├── AutodeskInteractiveMaterialImport.cs.meta │ │ │ ├── FBXArnoldSurfaceMaterialDescriptionPreprocessor.cs │ │ │ ├── FBXArnoldSurfaceMaterialDescriptionPreprocessor.cs.meta │ │ │ ├── FBXMaterialDescriptionPreprocessor.cs │ │ │ ├── FBXMaterialDescriptionPreprocessor.cs.meta │ │ │ ├── MaterialPostprocessor.cs │ │ │ ├── MaterialPostprocessor.cs.meta │ │ │ ├── PhysicalMaterial3DsMaxPreprocessor.cs │ │ │ ├── PhysicalMaterial3DsMaxPreprocessor.cs.meta │ │ │ ├── SketchupMaterialDescriptionPostprocessor.cs │ │ │ ├── SketchupMaterialDescriptionPostprocessor.cs.meta │ │ │ ├── ThreeDSMaterialDescriptionPostprocessor.cs │ │ │ └── ThreeDSMaterialDescriptionPostprocessor.cs.meta │ │ ├── AssetVersion.cs │ │ ├── AssetVersion.cs.meta │ │ ├── DefaultScene.meta │ │ ├── DefaultScene │ │ │ ├── UniversalProjectSettings.cs │ │ │ └── UniversalProjectSettings.cs.meta │ │ ├── Deprecated.cs │ │ ├── Deprecated.cs.meta │ │ ├── EditorUtils.cs │ │ ├── EditorUtils.cs.meta │ │ ├── ForwardRendererDataEditor.cs │ │ ├── ForwardRendererDataEditor.cs.meta │ │ ├── Gizmos.meta │ │ ├── Gizmos │ │ │ ├── Camera_Base.png │ │ │ ├── Camera_Base.png.meta │ │ │ ├── Camera_Offscreen.png │ │ │ ├── Camera_Offscreen.png.meta │ │ │ ├── Camera_Overlay.png │ │ │ ├── Camera_Overlay.png.meta │ │ │ ├── Camera_PostProcessing.png │ │ │ ├── Camera_PostProcessing.png.meta │ │ │ ├── Camera_UI.png │ │ │ └── Camera_UI.png.meta │ │ ├── LightExplorer.cs │ │ ├── LightExplorer.cs.meta │ │ ├── Overrides.meta │ │ ├── Overrides │ │ │ ├── BloomEditor.cs │ │ │ ├── BloomEditor.cs.meta │ │ │ ├── ChannelMixerEditor.cs │ │ │ ├── ChannelMixerEditor.cs.meta │ │ │ ├── ChromaticAberrationEditor.cs │ │ │ ├── ChromaticAberrationEditor.cs.meta │ │ │ ├── ColorAdjustmentsEditor.cs │ │ │ ├── ColorAdjustmentsEditor.cs.meta │ │ │ ├── ColorCurvesEditor.cs │ │ │ ├── ColorCurvesEditor.cs.meta │ │ │ ├── ColorLookupEditor.cs │ │ │ ├── ColorLookupEditor.cs.meta │ │ │ ├── DepthOfFieldEditor.cs │ │ │ ├── DepthOfFieldEditor.cs.meta │ │ │ ├── FilmGrainEditor.cs │ │ │ ├── FilmGrainEditor.cs.meta │ │ │ ├── LensDistortionEditor.cs │ │ │ ├── LensDistortionEditor.cs.meta │ │ │ ├── LiftGammaGainEditor.cs │ │ │ ├── LiftGammaGainEditor.cs.meta │ │ │ ├── MotionBlurEditor.cs │ │ │ ├── MotionBlurEditor.cs.meta │ │ │ ├── PaniniProjectionEditor.cs │ │ │ ├── PaniniProjectionEditor.cs.meta │ │ │ ├── Shaders.meta │ │ │ ├── Shaders │ │ │ │ ├── CurveBackground.shader │ │ │ │ ├── CurveBackground.shader.meta │ │ │ │ ├── ShadowsMidtonesHighlightsCurves.shader │ │ │ │ ├── ShadowsMidtonesHighlightsCurves.shader.meta │ │ │ │ ├── TrackballEditor.shader │ │ │ │ └── TrackballEditor.shader.meta │ │ │ ├── ShadowsMidtonesHighlightsEditor.cs │ │ │ ├── ShadowsMidtonesHighlightsEditor.cs.meta │ │ │ ├── SplitToningEditor.cs │ │ │ ├── SplitToningEditor.cs.meta │ │ │ ├── TonemappingEditor.cs │ │ │ ├── TonemappingEditor.cs.meta │ │ │ ├── VignetteEditor.cs │ │ │ ├── VignetteEditor.cs.meta │ │ │ ├── WhiteBalanceEditor.cs │ │ │ └── WhiteBalanceEditor.cs.meta │ │ ├── PostProcessDataEditor.cs │ │ ├── PostProcessDataEditor.cs.meta │ │ ├── RenderStateDataEditor.cs │ │ ├── RenderStateDataEditor.cs.meta │ │ ├── RendererFeatures.meta │ │ ├── RendererFeatures │ │ │ ├── NewRendererFeature.cs.txt │ │ │ ├── NewRendererFeature.cs.txt.meta │ │ │ ├── NewRendererFeatureDropdownItem.cs │ │ │ ├── NewRendererFeatureDropdownItem.cs.meta │ │ │ ├── RenderObjectsPassFeatureEditor.cs │ │ │ └── RenderObjectsPassFeatureEditor.cs.meta │ │ ├── SavedParameter.cs │ │ ├── SavedParameter.cs.meta │ │ ├── ScriptableRendererDataEditor.cs │ │ ├── ScriptableRendererDataEditor.cs.meta │ │ ├── ScriptableRendererFeatureEditor.cs │ │ ├── ScriptableRendererFeatureEditor.cs.meta │ │ ├── ShaderGUI.meta │ │ ├── ShaderGUI │ │ │ ├── BaseShaderGUI.cs │ │ │ ├── BaseShaderGUI.cs.meta │ │ │ ├── ParticleGUI.cs │ │ │ ├── ParticleGUI.cs.meta │ │ │ ├── Shaders.meta │ │ │ ├── Shaders │ │ │ │ ├── BakedLitShader.cs │ │ │ │ ├── BakedLitShader.cs.meta │ │ │ │ ├── LitShader.cs │ │ │ │ ├── LitShader.cs.meta │ │ │ │ ├── ParticlesLitShader.cs │ │ │ │ ├── ParticlesLitShader.cs.meta │ │ │ │ ├── ParticlesSimpleLitShader.cs │ │ │ │ ├── ParticlesSimpleLitShader.cs.meta │ │ │ │ ├── ParticlesUnlitShader.cs │ │ │ │ ├── ParticlesUnlitShader.cs.meta │ │ │ │ ├── SimpleLitShader.cs │ │ │ │ ├── SimpleLitShader.cs.meta │ │ │ │ ├── UnlitShader.cs │ │ │ │ └── UnlitShader.cs.meta │ │ │ ├── ShadingModels.meta │ │ │ ├── ShadingModels │ │ │ │ ├── BakedLitGUI.cs │ │ │ │ ├── BakedLitGUI.cs.meta │ │ │ │ ├── LitGUI.cs │ │ │ │ ├── LitGUI.cs.meta │ │ │ │ ├── SimpleLitGUI.cs │ │ │ │ └── SimpleLitGUI.cs.meta │ │ │ ├── TerrainLitShaderGUI.cs │ │ │ └── TerrainLitShaderGUI.cs.meta │ │ ├── ShaderGraph.meta │ │ ├── ShaderGraph │ │ │ ├── AssetCallbacks.meta │ │ │ ├── AssetCallbacks │ │ │ │ ├── CreateSpriteLitShaderGraph.cs │ │ │ │ ├── CreateSpriteLitShaderGraph.cs.meta │ │ │ │ ├── CreateSpriteUnlitShaderGraph.cs │ │ │ │ └── CreateSpriteUnlitShaderGraph.cs.meta │ │ │ ├── Includes.meta │ │ │ ├── Includes │ │ │ │ ├── DepthOnlyPass.hlsl │ │ │ │ ├── DepthOnlyPass.hlsl.meta │ │ │ │ ├── LightingMetaPass.hlsl │ │ │ │ ├── LightingMetaPass.hlsl.meta │ │ │ │ ├── PBR2DPass.hlsl │ │ │ │ ├── PBR2DPass.hlsl.meta │ │ │ │ ├── PBRForwardPass.hlsl │ │ │ │ ├── PBRForwardPass.hlsl.meta │ │ │ │ ├── ShadowCasterPass.hlsl │ │ │ │ ├── ShadowCasterPass.hlsl.meta │ │ │ │ ├── SpriteForwardPass.hlsl │ │ │ │ ├── SpriteForwardPass.hlsl.meta │ │ │ │ ├── SpriteLitPass.hlsl │ │ │ │ ├── SpriteLitPass.hlsl.meta │ │ │ │ ├── SpriteNormalPass.hlsl │ │ │ │ ├── SpriteNormalPass.hlsl.meta │ │ │ │ ├── SpriteUnlitPass.hlsl │ │ │ │ ├── SpriteUnlitPass.hlsl.meta │ │ │ │ ├── UnlitPass.hlsl │ │ │ │ ├── UnlitPass.hlsl.meta │ │ │ │ ├── Varyings.hlsl │ │ │ │ └── Varyings.hlsl.meta │ │ │ ├── Interfaces.meta │ │ │ ├── Interfaces │ │ │ │ ├── ISpriteLitSubShader.cs │ │ │ │ ├── ISpriteLitSubShader.cs.meta │ │ │ │ ├── ISpriteUnlitSubShader.cs │ │ │ │ └── ISpriteUnlitSubShader.cs.meta │ │ │ ├── MasterNodes.meta │ │ │ ├── MasterNodes │ │ │ │ ├── SpriteLitMasterNode.cs │ │ │ │ ├── SpriteLitMasterNode.cs.meta │ │ │ │ ├── SpriteSettingsView.cs │ │ │ │ ├── SpriteSettingsView.cs.meta │ │ │ │ ├── SpriteUnlitMasterNode.cs │ │ │ │ └── SpriteUnlitMasterNode.cs.meta │ │ │ ├── SubShaders.meta │ │ │ ├── SubShaders │ │ │ │ ├── UniversalPBRSubShader.cs │ │ │ │ ├── UniversalPBRSubShader.cs.meta │ │ │ │ ├── UniversalSpriteLitSubShader.cs │ │ │ │ ├── UniversalSpriteLitSubShader.cs.meta │ │ │ │ ├── UniversalSpriteUnlitSubShader.cs │ │ │ │ ├── UniversalSpriteUnlitSubShader.cs.meta │ │ │ │ ├── UniversalUnlitSubShader.cs │ │ │ │ └── UniversalUnlitSubShader.cs.meta │ │ │ ├── Templates.meta │ │ │ ├── Templates │ │ │ │ ├── BuildSurfaceDescriptionInputs.template.hlsl │ │ │ │ ├── BuildSurfaceDescriptionInputs.template.hlsl.meta │ │ │ │ ├── BuildVertexDescriptionInputs.template.hlsl │ │ │ │ └── BuildVertexDescriptionInputs.template.hlsl.meta │ │ │ ├── UniversalShaderGraphResources.cs │ │ │ ├── UniversalShaderGraphResources.cs.meta │ │ │ ├── UniversalShaderGraphUtils.cs │ │ │ └── UniversalShaderGraphUtils.cs.meta │ │ ├── ShaderPreprocessor.cs │ │ ├── ShaderPreprocessor.cs.meta │ │ ├── Shadow.meta │ │ ├── Shadow │ │ │ ├── ShadowCascadeSplitGUI.cs │ │ │ └── ShadowCascadeSplitGUI.cs.meta │ │ ├── TrackballUIDrawer.cs │ │ ├── TrackballUIDrawer.cs.meta │ │ ├── Unity.RenderPipelines.Universal.Editor.asmdef │ │ ├── Unity.RenderPipelines.Universal.Editor.asmdef.meta │ │ ├── UniversalAdditionalCameraDataEditor.cs │ │ ├── UniversalAdditionalCameraDataEditor.cs.meta │ │ ├── UniversalAdditionalLightDataEditor.cs │ │ ├── UniversalAdditionalLightDataEditor.cs.meta │ │ ├── UniversalAnalytics.cs │ │ ├── UniversalAnalytics.cs.meta │ │ ├── UniversalRenderPipelineAssetEditor.cs │ │ ├── UniversalRenderPipelineAssetEditor.cs.meta │ │ ├── UniversalRenderPipelineCameraEditor.cs │ │ ├── UniversalRenderPipelineCameraEditor.cs.meta │ │ ├── UniversalRenderPipelineLightEditor.cs │ │ ├── UniversalRenderPipelineLightEditor.cs.meta │ │ ├── UniversalRenderPipelineMaterialUpgrader.cs │ │ ├── UniversalRenderPipelineMaterialUpgrader.cs.meta │ │ ├── UpgradeCommon.cs │ │ └── UpgradeCommon.cs.meta │ ├── LICENSE.md │ ├── LICENSE.md.meta │ ├── Runtime.meta │ ├── Runtime │ │ ├── 2D.meta │ │ ├── 2D │ │ │ ├── CinemachineUniversalPixelPerfect.cs │ │ │ ├── CinemachineUniversalPixelPerfect.cs.meta │ │ │ ├── CompositeShadowCaster2D.cs │ │ │ ├── CompositeShadowCaster2D.cs.meta │ │ │ ├── Light2D.cs │ │ │ ├── Light2D.cs.meta │ │ │ ├── Light2DBlendStyle.cs │ │ │ ├── Light2DBlendStyle.cs.meta │ │ │ ├── Light2DPoint.cs │ │ │ ├── Light2DPoint.cs.meta │ │ │ ├── Light2DShape.cs │ │ │ ├── Light2DShape.cs.meta │ │ │ ├── Light2DStub.cs │ │ │ ├── Light2DStub.cs.meta │ │ │ ├── LightUtility.cs │ │ │ ├── LightUtility.cs.meta │ │ │ ├── Passes.meta │ │ │ ├── Passes │ │ │ │ ├── Render2DLightingPass.cs │ │ │ │ ├── Render2DLightingPass.cs.meta │ │ │ │ ├── Utility.meta │ │ │ │ └── Utility │ │ │ │ │ ├── Light2DLookupTexture.cs │ │ │ │ │ ├── Light2DLookupTexture.cs.meta │ │ │ │ │ ├── RendererLighting.cs │ │ │ │ │ └── RendererLighting.cs.meta │ │ │ ├── PixelPerfectCamera.cs │ │ │ ├── PixelPerfectCamera.cs.meta │ │ │ ├── PixelPerfectCameraInternal.cs │ │ │ ├── PixelPerfectCameraInternal.cs.meta │ │ │ ├── Renderer2D.cs │ │ │ ├── Renderer2D.cs.meta │ │ │ ├── Renderer2DData.cs │ │ │ ├── Renderer2DData.cs.meta │ │ │ ├── ShadowCaster2D.cs │ │ │ ├── ShadowCaster2D.cs.meta │ │ │ ├── Shadows.meta │ │ │ └── Shadows │ │ │ │ ├── ShadowCasterGroup2D.cs │ │ │ │ ├── ShadowCasterGroup2D.cs.meta │ │ │ │ ├── ShadowCasterGroup2DManager.cs │ │ │ │ ├── ShadowCasterGroup2DManager.cs.meta │ │ │ │ ├── ShadowUtility.cs │ │ │ │ └── ShadowUtility.cs.meta │ │ ├── AssemblyInfo.cs │ │ ├── AssemblyInfo.cs.meta │ │ ├── Data.meta │ │ ├── Data │ │ │ ├── ForwardRendererData.asset │ │ │ ├── ForwardRendererData.asset.meta │ │ │ ├── PostProcessData.asset │ │ │ ├── PostProcessData.asset.meta │ │ │ ├── PostProcessData.cs │ │ │ ├── PostProcessData.cs.meta │ │ │ ├── RenderStateData.cs │ │ │ ├── RenderStateData.cs.meta │ │ │ ├── UniversalRenderPipelineAsset.cs │ │ │ ├── UniversalRenderPipelineAsset.cs.meta │ │ │ ├── UniversalRenderPipelineEditorResources.asset │ │ │ ├── UniversalRenderPipelineEditorResources.asset.meta │ │ │ ├── UniversalRenderPipelineEditorResources.cs │ │ │ └── UniversalRenderPipelineEditorResources.cs.meta │ │ ├── External.meta │ │ ├── External │ │ │ ├── LibTessDotNet.meta │ │ │ └── LibTessDotNet │ │ │ │ ├── Dict.cs │ │ │ │ ├── Dict.cs.meta │ │ │ │ ├── Geom.cs │ │ │ │ ├── Geom.cs.meta │ │ │ │ ├── LICENSE.txt │ │ │ │ ├── LICENSE.txt.meta │ │ │ │ ├── Mesh.cs │ │ │ │ ├── Mesh.cs.meta │ │ │ │ ├── MeshUtils.cs │ │ │ │ ├── MeshUtils.cs.meta │ │ │ │ ├── PriorityHeap.cs │ │ │ │ ├── PriorityHeap.cs.meta │ │ │ │ ├── PriorityQueue.cs │ │ │ │ ├── PriorityQueue.cs.meta │ │ │ │ ├── Sweep.cs │ │ │ │ ├── Sweep.cs.meta │ │ │ │ ├── Tess.cs │ │ │ │ └── Tess.cs.meta │ │ ├── ForwardLights.cs │ │ ├── ForwardLights.cs.meta │ │ ├── ForwardRenderer.cs │ │ ├── ForwardRenderer.cs.meta │ │ ├── ForwardRendererData.cs │ │ ├── ForwardRendererData.cs.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── ArnoldStandardSurface.meta │ │ │ ├── ArnoldStandardSurface │ │ │ │ ├── ArnoldStandardSurface.shadergraph │ │ │ │ ├── ArnoldStandardSurface.shadergraph.meta │ │ │ │ ├── ArnoldStandardSurfaceTransparent.shadergraph │ │ │ │ └── ArnoldStandardSurfaceTransparent.shadergraph.meta │ │ │ ├── Lit.mat │ │ │ ├── Lit.mat.meta │ │ │ ├── ParticlesUnlit.mat │ │ │ ├── ParticlesUnlit.mat.meta │ │ │ ├── PhysicalMaterial3DsMax.meta │ │ │ ├── PhysicalMaterial3DsMax │ │ │ │ ├── PhysicalMaterial3DsMax.shadergraph │ │ │ │ ├── PhysicalMaterial3DsMax.shadergraph.meta │ │ │ │ ├── PhysicalMaterial3DsMaxTransparent.shadergraph │ │ │ │ └── PhysicalMaterial3DsMaxTransparent.shadergraph.meta │ │ │ ├── SimpleLit.mat │ │ │ ├── SimpleLit.mat.meta │ │ │ ├── Sprite-Lit-Default.mat │ │ │ ├── Sprite-Lit-Default.mat.meta │ │ │ ├── Sprite-Unlit-Default.mat │ │ │ ├── Sprite-Unlit-Default.mat.meta │ │ │ ├── TerrainLit.mat │ │ │ └── TerrainLit.mat.meta │ │ ├── Overrides.meta │ │ ├── Overrides │ │ │ ├── Bloom.cs │ │ │ ├── Bloom.cs.meta │ │ │ ├── ChannelMixer.cs │ │ │ ├── ChannelMixer.cs.meta │ │ │ ├── ChromaticAberration.cs │ │ │ ├── ChromaticAberration.cs.meta │ │ │ ├── ColorAdjustments.cs │ │ │ ├── ColorAdjustments.cs.meta │ │ │ ├── ColorCurves.cs │ │ │ ├── ColorCurves.cs.meta │ │ │ ├── ColorLookup.cs │ │ │ ├── ColorLookup.cs.meta │ │ │ ├── DepthOfField.cs │ │ │ ├── DepthOfField.cs.meta │ │ │ ├── FilmGrain.cs │ │ │ ├── FilmGrain.cs.meta │ │ │ ├── LensDistortion.cs │ │ │ ├── LensDistortion.cs.meta │ │ │ ├── LiftGammaGain.cs │ │ │ ├── LiftGammaGain.cs.meta │ │ │ ├── MotionBlur.cs │ │ │ ├── MotionBlur.cs.meta │ │ │ ├── PaniniProjection.cs │ │ │ ├── PaniniProjection.cs.meta │ │ │ ├── ShadowsMidtonesHighlights.cs │ │ │ ├── ShadowsMidtonesHighlights.cs.meta │ │ │ ├── SplitToning.cs │ │ │ ├── SplitToning.cs.meta │ │ │ ├── Tonemapping.cs │ │ │ ├── Tonemapping.cs.meta │ │ │ ├── Vignette.cs │ │ │ ├── Vignette.cs.meta │ │ │ ├── WhiteBalance.cs │ │ │ └── WhiteBalance.cs.meta │ │ ├── Passes.meta │ │ ├── Passes │ │ │ ├── AdditionalLightsShadowCasterPass.cs │ │ │ ├── AdditionalLightsShadowCasterPass.cs.meta │ │ │ ├── CapturePass.cs │ │ │ ├── CapturePass.cs.meta │ │ │ ├── ColorGradingLutPass.cs │ │ │ ├── ColorGradingLutPass.cs.meta │ │ │ ├── CopyColorPass.cs │ │ │ ├── CopyColorPass.cs.meta │ │ │ ├── CopyDepthPass.cs │ │ │ ├── CopyDepthPass.cs.meta │ │ │ ├── DepthOnlyPass.cs │ │ │ ├── DepthOnlyPass.cs.meta │ │ │ ├── DrawObjectsPass.cs │ │ │ ├── DrawObjectsPass.cs.meta │ │ │ ├── DrawSkyboxPass.cs │ │ │ ├── DrawSkyboxPass.cs.meta │ │ │ ├── FinalBlitPass.cs │ │ │ ├── FinalBlitPass.cs.meta │ │ │ ├── InvokeOnRenderObjectCallbackPass.cs │ │ │ ├── InvokeOnRenderObjectCallbackPass.cs.meta │ │ │ ├── MainLightShadowCasterPass.cs │ │ │ ├── MainLightShadowCasterPass.cs.meta │ │ │ ├── MotionVectorPass.cs │ │ │ ├── MotionVectorPass.cs.meta │ │ │ ├── PostProcessPass.cs │ │ │ ├── PostProcessPass.cs.meta │ │ │ ├── PostProcessPassCompat.cs │ │ │ ├── PostProcessPassCompat.cs.meta │ │ │ ├── RenderObjectsPass.cs │ │ │ ├── RenderObjectsPass.cs.meta │ │ │ ├── SceneViewDepthCopy.cs │ │ │ ├── SceneViewDepthCopy.cs.meta │ │ │ ├── ScreenSpaceShadowResolvePass.cs │ │ │ ├── ScreenSpaceShadowResolvePass.cs.meta │ │ │ ├── ScriptableRenderPass.cs │ │ │ ├── ScriptableRenderPass.cs.meta │ │ │ ├── TransparentSettingsPass.cs │ │ │ └── TransparentSettingsPass.cs.meta │ │ ├── PostProcessUtils.cs │ │ ├── PostProcessUtils.cs.meta │ │ ├── RenderTargetHandle.cs │ │ ├── RenderTargetHandle.cs.meta │ │ ├── RendererFeatures.meta │ │ ├── RendererFeatures │ │ │ ├── RenderObjects.cs │ │ │ └── RenderObjects.cs.meta │ │ ├── RenderingUtils.cs │ │ ├── RenderingUtils.cs.meta │ │ ├── SampleCount.cs │ │ ├── SampleCount.cs.meta │ │ ├── SceneViewDrawMode.cs │ │ ├── SceneViewDrawMode.cs.meta │ │ ├── ScriptableRenderer.cs │ │ ├── ScriptableRenderer.cs.meta │ │ ├── ScriptableRendererData.cs │ │ ├── ScriptableRendererData.cs.meta │ │ ├── ScriptableRendererFeature.cs │ │ ├── ScriptableRendererFeature.cs.meta │ │ ├── ShaderData.cs │ │ ├── ShaderData.cs.meta │ │ ├── ShaderUtils.cs │ │ ├── ShaderUtils.cs.meta │ │ ├── ShadowUtils.cs │ │ ├── ShadowUtils.cs.meta │ │ ├── TAAUtils.cs │ │ ├── TAAUtils.cs.meta │ │ ├── Unity.RenderPipelines.Universal.Runtime.asmdef │ │ ├── Unity.RenderPipelines.Universal.Runtime.asmdef.meta │ │ ├── UniversalAdditionalCameraData.cs │ │ ├── UniversalAdditionalCameraData.cs.meta │ │ ├── UniversalAdditionalLightData.cs │ │ ├── UniversalAdditionalLightData.cs.meta │ │ ├── UniversalRenderPipeline.cs │ │ ├── UniversalRenderPipeline.cs.meta │ │ ├── UniversalRenderPipelineCore.cs │ │ └── UniversalRenderPipelineCore.cs.meta │ ├── ShaderLibrary.meta │ ├── ShaderLibrary │ │ ├── Core.hlsl │ │ ├── Core.hlsl.meta │ │ ├── DeclareDepthTexture.hlsl │ │ ├── DeclareDepthTexture.hlsl.meta │ │ ├── DeclareOpaqueTexture.hlsl │ │ ├── DeclareOpaqueTexture.hlsl.meta │ │ ├── Deprecated.hlsl │ │ ├── Deprecated.hlsl.meta │ │ ├── Input.hlsl │ │ ├── Input.hlsl.meta │ │ ├── Lighting.hlsl │ │ ├── Lighting.hlsl.meta │ │ ├── MetaInput.hlsl │ │ ├── MetaInput.hlsl.meta │ │ ├── Particles.hlsl │ │ ├── Particles.hlsl.meta │ │ ├── ShaderGraphFunctions.hlsl │ │ ├── ShaderGraphFunctions.hlsl.meta │ │ ├── ShaderTypes.cs │ │ ├── ShaderTypes.cs.hlsl │ │ ├── ShaderTypes.cs.hlsl.meta │ │ ├── ShaderTypes.cs.meta │ │ ├── Shadows.hlsl │ │ ├── Shadows.hlsl.meta │ │ ├── SurfaceInput.hlsl │ │ ├── SurfaceInput.hlsl.meta │ │ ├── Unity.RenderPipelines.Universal.ShaderLibrary.asmdef │ │ ├── Unity.RenderPipelines.Universal.ShaderLibrary.asmdef.meta │ │ ├── UnityInput.hlsl │ │ └── UnityInput.hlsl.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── 2D.meta │ │ ├── 2D │ │ │ ├── Include.meta │ │ │ ├── Include │ │ │ │ ├── CombinedShapeLightShared.hlsl │ │ │ │ ├── CombinedShapeLightShared.hlsl.meta │ │ │ │ ├── LightingUtility.hlsl │ │ │ │ ├── LightingUtility.hlsl.meta │ │ │ │ ├── NormalsRenderingShared.hlsl │ │ │ │ └── NormalsRenderingShared.hlsl.meta │ │ │ ├── Light2D-Point-Volumetric.shader │ │ │ ├── Light2D-Point-Volumetric.shader.meta │ │ │ ├── Light2D-Point.shader │ │ │ ├── Light2D-Point.shader.meta │ │ │ ├── Light2D-Shape-Volumetric.shader │ │ │ ├── Light2D-Shape-Volumetric.shader.meta │ │ │ ├── Light2D-Shape.shader │ │ │ ├── Light2D-Shape.shader.meta │ │ │ ├── Shadow2DRemoveSelf.shader │ │ │ ├── Shadow2DRemoveSelf.shader.meta │ │ │ ├── ShadowGroup2D.shader │ │ │ ├── ShadowGroup2D.shader.meta │ │ │ ├── Sprite-Lit-Default.shader │ │ │ └── Sprite-Lit-Default.shader.meta │ │ ├── Autodesk Interactive.meta │ │ ├── Autodesk Interactive │ │ │ ├── Autodesk Interactive Masked.shadergraph │ │ │ ├── Autodesk Interactive Masked.shadergraph.meta │ │ │ ├── Autodesk Interactive Transparent.shadergraph │ │ │ ├── Autodesk Interactive Transparent.shadergraph.meta │ │ │ ├── Autodesk Interactive.shadergraph │ │ │ └── Autodesk Interactive.shadergraph.meta │ │ ├── BakedLit.shader │ │ ├── BakedLit.shader.meta │ │ ├── BakedLitInput.hlsl │ │ ├── BakedLitInput.hlsl.meta │ │ ├── BakedLitMetaPass.hlsl │ │ ├── BakedLitMetaPass.hlsl.meta │ │ ├── DepthOnlyPass.hlsl │ │ ├── DepthOnlyPass.hlsl.meta │ │ ├── Lit.shader │ │ ├── Lit.shader.meta │ │ ├── LitForwardPass.hlsl │ │ ├── LitForwardPass.hlsl.meta │ │ ├── LitInput.hlsl │ │ ├── LitInput.hlsl.meta │ │ ├── LitMetaPass.hlsl │ │ ├── LitMetaPass.hlsl.meta │ │ ├── MotionVectorPass.hlsl │ │ ├── MotionVectorPass.hlsl.meta │ │ ├── Nature.meta │ │ ├── Nature │ │ │ ├── SpeedTree7.shader │ │ │ ├── SpeedTree7.shader.meta │ │ │ ├── SpeedTree7Billboard.shader │ │ │ ├── SpeedTree7Billboard.shader.meta │ │ │ ├── SpeedTree7BillboardInput.hlsl │ │ │ ├── SpeedTree7BillboardInput.hlsl.meta │ │ │ ├── SpeedTree7BillboardPasses.hlsl │ │ │ ├── SpeedTree7BillboardPasses.hlsl.meta │ │ │ ├── SpeedTree7CommonInput.hlsl │ │ │ ├── SpeedTree7CommonInput.hlsl.meta │ │ │ ├── SpeedTree7CommonPasses.hlsl │ │ │ ├── SpeedTree7CommonPasses.hlsl.meta │ │ │ ├── SpeedTree7Input.hlsl │ │ │ ├── SpeedTree7Input.hlsl.meta │ │ │ ├── SpeedTree7Passes.hlsl │ │ │ ├── SpeedTree7Passes.hlsl.meta │ │ │ ├── SpeedTree8.shader │ │ │ ├── SpeedTree8.shader.meta │ │ │ ├── SpeedTree8Input.hlsl │ │ │ ├── SpeedTree8Input.hlsl.meta │ │ │ ├── SpeedTree8Passes.hlsl │ │ │ └── SpeedTree8Passes.hlsl.meta │ │ ├── Particles.meta │ │ ├── Particles │ │ │ ├── ParticlesLit.shader │ │ │ ├── ParticlesLit.shader.meta │ │ │ ├── ParticlesLitForwardPass.hlsl │ │ │ ├── ParticlesLitForwardPass.hlsl.meta │ │ │ ├── ParticlesLitInput.hlsl │ │ │ ├── ParticlesLitInput.hlsl.meta │ │ │ ├── ParticlesSimpleLit.shader │ │ │ ├── ParticlesSimpleLit.shader.meta │ │ │ ├── ParticlesSimpleLitForwardPass.hlsl │ │ │ ├── ParticlesSimpleLitForwardPass.hlsl.meta │ │ │ ├── ParticlesSimpleLitInput.hlsl │ │ │ ├── ParticlesSimpleLitInput.hlsl.meta │ │ │ ├── ParticlesUnlit.shader │ │ │ ├── ParticlesUnlit.shader.meta │ │ │ ├── ParticlesUnlitForwardPass.hlsl │ │ │ ├── ParticlesUnlitForwardPass.hlsl.meta │ │ │ ├── ParticlesUnlitInput.hlsl │ │ │ └── ParticlesUnlitInput.hlsl.meta │ │ ├── PostProcessing.meta │ │ ├── PostProcessing │ │ │ ├── Bloom.shader │ │ │ ├── Bloom.shader.meta │ │ │ ├── BokehDepthOfField.shader │ │ │ ├── BokehDepthOfField.shader.meta │ │ │ ├── CameraMotionBlur.shader │ │ │ ├── CameraMotionBlur.shader.meta │ │ │ ├── Common.hlsl │ │ │ ├── Common.hlsl.meta │ │ │ ├── FinalPost.shader │ │ │ ├── FinalPost.shader.meta │ │ │ ├── GaussianDepthOfField.shader │ │ │ ├── GaussianDepthOfField.shader.meta │ │ │ ├── LutBuilderHdr.shader │ │ │ ├── LutBuilderHdr.shader.meta │ │ │ ├── LutBuilderLdr.shader │ │ │ ├── LutBuilderLdr.shader.meta │ │ │ ├── PaniniProjection.shader │ │ │ ├── PaniniProjection.shader.meta │ │ │ ├── StopNaN.shader │ │ │ ├── StopNaN.shader.meta │ │ │ ├── SubpixelMorphologicalAntialiasing.hlsl │ │ │ ├── SubpixelMorphologicalAntialiasing.hlsl.meta │ │ │ ├── SubpixelMorphologicalAntialiasing.shader │ │ │ ├── SubpixelMorphologicalAntialiasing.shader.meta │ │ │ ├── SubpixelMorphologicalAntialiasingBridge.hlsl │ │ │ ├── SubpixelMorphologicalAntialiasingBridge.hlsl.meta │ │ │ ├── TAA.compute │ │ │ ├── TAA.compute.meta │ │ │ ├── TAA.hlsl │ │ │ ├── TAA.hlsl.meta │ │ │ ├── TAA.shader │ │ │ ├── TAA.shader.meta │ │ │ ├── UberPost.shader │ │ │ └── UberPost.shader.meta │ │ ├── Shaders.cs │ │ ├── Shaders.cs.meta │ │ ├── ShadowCasterPass.hlsl │ │ ├── ShadowCasterPass.hlsl.meta │ │ ├── SimpleLit.shader │ │ ├── SimpleLit.shader.meta │ │ ├── SimpleLitForwardPass.hlsl │ │ ├── SimpleLitForwardPass.hlsl.meta │ │ ├── SimpleLitInput.hlsl │ │ ├── SimpleLitInput.hlsl.meta │ │ ├── SimpleLitMetaPass.hlsl │ │ ├── SimpleLitMetaPass.hlsl.meta │ │ ├── Terrain.meta │ │ ├── Terrain │ │ │ ├── TerrainDetailLit.shader │ │ │ ├── TerrainDetailLit.shader.meta │ │ │ ├── TerrainLit.shader │ │ │ ├── TerrainLit.shader.meta │ │ │ ├── TerrainLitAdd.shader │ │ │ ├── TerrainLitAdd.shader.meta │ │ │ ├── TerrainLitBase.shader │ │ │ ├── TerrainLitBase.shader.meta │ │ │ ├── TerrainLitBasemapGen.shader │ │ │ ├── TerrainLitBasemapGen.shader.meta │ │ │ ├── TerrainLitInput.hlsl │ │ │ ├── TerrainLitInput.hlsl.meta │ │ │ ├── TerrainLitMetaPass.hlsl │ │ │ ├── TerrainLitMetaPass.hlsl.meta │ │ │ ├── TerrainLitPasses.hlsl │ │ │ ├── TerrainLitPasses.hlsl.meta │ │ │ ├── WavingGrass.shader │ │ │ ├── WavingGrass.shader.meta │ │ │ ├── WavingGrassBillboard.shader │ │ │ ├── WavingGrassBillboard.shader.meta │ │ │ ├── WavingGrassInput.hlsl │ │ │ ├── WavingGrassInput.hlsl.meta │ │ │ ├── WavingGrassPasses.hlsl │ │ │ └── WavingGrassPasses.hlsl.meta │ │ ├── Unity.RenderPipelines.Universal.Shaders.asmdef │ │ ├── Unity.RenderPipelines.Universal.Shaders.asmdef.meta │ │ ├── Unlit.shader │ │ ├── Unlit.shader.meta │ │ ├── UnlitInput.hlsl │ │ ├── UnlitInput.hlsl.meta │ │ ├── UnlitMetaPass.hlsl │ │ ├── UnlitMetaPass.hlsl.meta │ │ ├── Utils.meta │ │ └── Utils │ │ │ ├── Blit.shader │ │ │ ├── Blit.shader.meta │ │ │ ├── CopyDepth.shader │ │ │ ├── CopyDepth.shader.meta │ │ │ ├── CopyDepthPass.hlsl │ │ │ ├── CopyDepthPass.hlsl.meta │ │ │ ├── FallbackError.shader │ │ │ ├── FallbackError.shader.meta │ │ │ ├── Sampling.shader │ │ │ ├── Sampling.shader.meta │ │ │ ├── ScreenSpaceShadows.shader │ │ │ ├── ScreenSpaceShadows.shader.meta │ │ │ ├── Universal2D.hlsl │ │ │ └── Universal2D.hlsl.meta │ ├── Tests.meta │ ├── Tests │ │ ├── .tests.json │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── EditorTests.cs │ │ │ ├── EditorTests.cs.meta │ │ │ ├── Unity.RenderPipelines.Universal.Editor.Tests.asmdef │ │ │ └── Unity.RenderPipelines.Universal.Editor.Tests.asmdef.meta │ │ ├── Runtime.meta │ │ └── Runtime │ │ │ ├── Light2DTests.cs │ │ │ ├── Light2DTests.cs.meta │ │ │ ├── PixelPerfectCameraTests.cs │ │ │ ├── PixelPerfectCameraTests.cs.meta │ │ │ ├── RuntimeTests.cs │ │ │ ├── RuntimeTests.cs.meta │ │ │ ├── Unity.RenderPipelines.Universal.Runtime.Tests.asmdef │ │ │ └── Unity.RenderPipelines.Universal.Runtime.Tests.asmdef.meta │ ├── Textures.meta │ ├── Textures │ │ ├── BlueNoise16.meta │ │ ├── BlueNoise16 │ │ │ ├── L.meta │ │ │ └── L │ │ │ │ ├── LDR_LLL1_0.png │ │ │ │ ├── LDR_LLL1_0.png.meta │ │ │ │ ├── LDR_LLL1_1.png │ │ │ │ ├── LDR_LLL1_1.png.meta │ │ │ │ ├── LDR_LLL1_10.png │ │ │ │ ├── LDR_LLL1_10.png.meta │ │ │ │ ├── LDR_LLL1_11.png │ │ │ │ ├── LDR_LLL1_11.png.meta │ │ │ │ ├── LDR_LLL1_12.png │ │ │ │ ├── LDR_LLL1_12.png.meta │ │ │ │ ├── LDR_LLL1_13.png │ │ │ │ ├── LDR_LLL1_13.png.meta │ │ │ │ ├── LDR_LLL1_14.png │ │ │ │ ├── LDR_LLL1_14.png.meta │ │ │ │ ├── LDR_LLL1_15.png │ │ │ │ ├── LDR_LLL1_15.png.meta │ │ │ │ ├── LDR_LLL1_16.png │ │ │ │ ├── LDR_LLL1_16.png.meta │ │ │ │ ├── LDR_LLL1_17.png │ │ │ │ ├── LDR_LLL1_17.png.meta │ │ │ │ ├── LDR_LLL1_18.png │ │ │ │ ├── LDR_LLL1_18.png.meta │ │ │ │ ├── LDR_LLL1_19.png │ │ │ │ ├── LDR_LLL1_19.png.meta │ │ │ │ ├── LDR_LLL1_2.png │ │ │ │ ├── LDR_LLL1_2.png.meta │ │ │ │ ├── LDR_LLL1_20.png │ │ │ │ ├── LDR_LLL1_20.png.meta │ │ │ │ ├── LDR_LLL1_21.png │ │ │ │ ├── LDR_LLL1_21.png.meta │ │ │ │ ├── LDR_LLL1_22.png │ │ │ │ ├── LDR_LLL1_22.png.meta │ │ │ │ ├── LDR_LLL1_23.png │ │ │ │ ├── LDR_LLL1_23.png.meta │ │ │ │ ├── LDR_LLL1_24.png │ │ │ │ ├── LDR_LLL1_24.png.meta │ │ │ │ ├── LDR_LLL1_25.png │ │ │ │ ├── LDR_LLL1_25.png.meta │ │ │ │ ├── LDR_LLL1_26.png │ │ │ │ ├── LDR_LLL1_26.png.meta │ │ │ │ ├── LDR_LLL1_27.png │ │ │ │ ├── LDR_LLL1_27.png.meta │ │ │ │ ├── LDR_LLL1_28.png │ │ │ │ ├── LDR_LLL1_28.png.meta │ │ │ │ ├── LDR_LLL1_29.png │ │ │ │ ├── LDR_LLL1_29.png.meta │ │ │ │ ├── LDR_LLL1_3.png │ │ │ │ ├── LDR_LLL1_3.png.meta │ │ │ │ ├── LDR_LLL1_30.png │ │ │ │ ├── LDR_LLL1_30.png.meta │ │ │ │ ├── LDR_LLL1_31.png │ │ │ │ ├── LDR_LLL1_31.png.meta │ │ │ │ ├── LDR_LLL1_4.png │ │ │ │ ├── LDR_LLL1_4.png.meta │ │ │ │ ├── LDR_LLL1_5.png │ │ │ │ ├── LDR_LLL1_5.png.meta │ │ │ │ ├── LDR_LLL1_6.png │ │ │ │ ├── LDR_LLL1_6.png.meta │ │ │ │ ├── LDR_LLL1_7.png │ │ │ │ ├── LDR_LLL1_7.png.meta │ │ │ │ ├── LDR_LLL1_8.png │ │ │ │ ├── LDR_LLL1_8.png.meta │ │ │ │ ├── LDR_LLL1_9.png │ │ │ │ └── LDR_LLL1_9.png.meta │ │ ├── FilmGrain.meta │ │ ├── FilmGrain │ │ │ ├── Large01.png │ │ │ ├── Large01.png.meta │ │ │ ├── Large02.png │ │ │ ├── Large02.png.meta │ │ │ ├── Medium01.png │ │ │ ├── Medium01.png.meta │ │ │ ├── Medium02.png │ │ │ ├── Medium02.png.meta │ │ │ ├── Medium03.png │ │ │ ├── Medium03.png.meta │ │ │ ├── Medium04.png │ │ │ ├── Medium04.png.meta │ │ │ ├── Medium05.png │ │ │ ├── Medium05.png.meta │ │ │ ├── Medium06.png │ │ │ ├── Medium06.png.meta │ │ │ ├── Thin01.png │ │ │ ├── Thin01.png.meta │ │ │ ├── Thin02.png │ │ │ └── Thin02.png.meta │ │ ├── SMAA.meta │ │ └── SMAA │ │ │ ├── AreaTex.tga │ │ │ ├── AreaTex.tga.meta │ │ │ ├── SearchTex.tga │ │ │ └── SearchTex.tga.meta │ ├── ValidationConfig.json │ ├── ValidationConfig.json.meta │ ├── ValidationExceptions.json │ ├── ValidationExceptions.json.meta │ ├── package.json │ └── package.json.meta ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── URPTAA.sln └── URPTAA.sln.DotSettings.user /.gitignore: -------------------------------------------------------------------------------- 1 | .vscode 2 | Logs 3 | Library 4 | obj 5 | Temp 6 | .vs 7 | .idea 8 | *.apk 9 | *.csproj -------------------------------------------------------------------------------- /Assets/ExampleAssets.meta: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Raphael2048/URPTAA/HEAD/Assets/ExampleAssets.meta -------------------------------------------------------------------------------- /Assets/ExampleAssets/AnimtionController.controller: -------------------------------------------------------------------------------- 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