├── .gitattributes ├── .github └── workflows │ └── build.yml ├── .gitignore ├── AssetStudio.PInvoke ├── AssetStudio.PInvoke.csproj ├── DllLoader.cs └── Utf8StringHandle.cs ├── AssetStudio.sln ├── AssetStudio ├── 7zip │ ├── Common │ │ ├── CRC.cs │ │ ├── CommandLineParser.cs │ │ ├── InBuffer.cs │ │ └── OutBuffer.cs │ ├── Compress │ │ ├── LZ │ │ │ ├── IMatchFinder.cs │ │ │ ├── LzBinTree.cs │ │ │ ├── LzInWindow.cs │ │ │ └── LzOutWindow.cs │ │ ├── LZMA │ │ │ ├── LzmaBase.cs │ │ │ ├── LzmaDecoder.cs │ │ │ └── LzmaEncoder.cs │ │ └── RangeCoder │ │ │ ├── RangeCoder.cs │ │ │ ├── RangeCoderBit.cs │ │ │ └── RangeCoderBitTree.cs │ └── ICoder.cs ├── AssetEntry.cs ├── AssetStudio.csproj ├── AssetsHelper.cs ├── AssetsManager.cs ├── BigArrayPool.cs ├── Brotli │ ├── BitReader.cs │ ├── BrotliInputStream.cs │ ├── BrotliRuntimeException.cs │ ├── Context.cs │ ├── Decode.cs │ ├── Dictionary.cs │ ├── Huffman.cs │ ├── HuffmanTreeGroup.cs │ ├── IntReader.cs │ ├── Prefix.cs │ ├── RunningState.cs │ ├── State.cs │ ├── Transform.cs │ ├── Utils.cs │ └── WordTransformType.cs ├── BuildTarget.cs ├── BuildType.cs ├── BundleFile.cs ├── ClassIDType.cs ├── Classes │ ├── Animation.cs │ ├── AnimationClip.cs │ ├── Animator.cs │ ├── AnimatorController.cs │ ├── AnimatorOverrideController.cs │ ├── AssetBundle.cs │ ├── AudioClip.cs │ ├── Avatar.cs │ ├── Behaviour.cs │ ├── BuildSettings.cs │ ├── Component.cs │ ├── EditorExtension.cs │ ├── Font.cs │ ├── GameObject.cs │ ├── Material.cs │ ├── Mesh.cs │ ├── MeshFilter.cs │ ├── MeshRenderer.cs │ ├── MonoBehaviour.cs │ ├── MonoScript.cs │ ├── MovieTexture.cs │ ├── NamedObject.cs │ ├── Object.cs │ ├── PPtr.cs │ ├── PlayerSettings.cs │ ├── RectTransform.cs │ ├── Renderer.cs │ ├── ResourceManager.cs │ ├── RuntimeAnimatorController.cs │ ├── Shader.cs │ ├── SkinnedMeshRenderer.cs │ ├── Sprite.cs │ ├── SpriteAtlas.cs │ ├── TextAsset.cs │ ├── Texture.cs │ ├── Texture2D.cs │ ├── Transform.cs │ └── VideoClip.cs ├── CommonString.cs ├── EndianBinaryReader.cs ├── EndianType.cs ├── ExportTypeList.cs ├── Extensions │ ├── BinaryReaderExtensions.cs │ ├── BinaryWriterExtensions.cs │ ├── ByteArrayExtensions.cs │ └── StreamExtensions.cs ├── FileIdentifier.cs ├── FileReader.cs ├── FileType.cs ├── IImported.cs ├── ILogger.cs ├── ImportHelper.cs ├── Keys.json ├── LocalSerializedObjectIdentifier.cs ├── Logger.cs ├── Math │ ├── Color.cs │ ├── Half.cs │ ├── HalfHelper.cs │ ├── Matrix4x4.cs │ ├── Quaternion.cs │ ├── Vector2.cs │ ├── Vector3.cs │ └── Vector4.cs ├── ObjectInfo.cs ├── ObjectReader.cs ├── Progress.cs ├── ResourceReader.cs ├── SerializedFile.cs ├── SerializedFileFormatVersion.cs ├── SerializedFileHeader.cs ├── SerializedType.cs ├── SevenZipHelper.cs ├── StreamFile.cs ├── TypeTree.cs ├── TypeTreeHelper.cs ├── TypeTreeNode.cs ├── UnityCN.cs ├── UnityCNKeyManager.cs └── WebFile.cs ├── AssetStudioCLI ├── AssetStudioCLI.csproj ├── Components │ ├── AssetItem.cs │ └── CommandLine.cs ├── Exporter.cs ├── Program.cs ├── Resources │ └── as.ico └── Studio.cs ├── AssetStudioFBXNative ├── AssetStudioFBXNative.rc ├── AssetStudioFBXNative.vcxproj ├── AssetStudioFBXNative.vcxproj.filters ├── api.cpp ├── api.h ├── asfbx_anim_context.cpp ├── asfbx_anim_context.h ├── asfbx_context.cpp ├── asfbx_context.h ├── asfbx_morph_context.cpp ├── asfbx_morph_context.h ├── asfbx_skin_context.cpp ├── asfbx_skin_context.h ├── bool32_t.h ├── cpp.hint ├── dllexport.h ├── resource.h ├── utils.cpp └── utils.h ├── AssetStudioFBXWrapper ├── AssetStudioFBXWrapper.csproj ├── Fbx.PInvoke.cs ├── Fbx.cs ├── FbxDll.cs ├── FbxExporter.cs ├── FbxExporterContext.PInvoke.cs └── FbxExporterContext.cs ├── AssetStudioGUI ├── AssetStudioGUI.csproj ├── AssetStudioGUIForm.Designer.cs ├── AssetStudioGUIForm.cs ├── AssetStudioGUIForm.resx ├── Components │ ├── AssetEntry.cs │ ├── AssetItem.cs │ ├── GOHierarchy.cs │ ├── GameObjectTreeNode.cs │ ├── OpenFolderDialog.cs │ └── TypeTreeItem.cs ├── DirectBitmap.cs ├── ExportOptions.Designer.cs ├── ExportOptions.cs ├── ExportOptions.resx ├── Exporter.cs ├── GUILogger.cs ├── Libraries │ ├── OpenTK.WinForms.dll │ ├── x64 │ │ └── fmod.dll │ └── x86 │ │ └── fmod.dll ├── Program.cs ├── Properties │ ├── Resources.Designer.cs │ ├── Resources.resx │ ├── Settings.Designer.cs │ └── Settings.settings ├── Resources │ ├── as.ico │ └── preview.png ├── Studio.cs ├── UnityCNForm.Designer.cs ├── UnityCNForm.cs └── UnityCNForm.resx ├── AssetStudioUtility ├── AssemblyLoader.cs ├── AssetStudioUtility.csproj ├── AudioClipConverter.cs ├── CSspv │ ├── Disassembler.cs │ ├── EnumValuesExtensions.cs │ ├── Instruction.cs │ ├── LICENSE │ ├── Module.cs │ ├── OperandType.cs │ ├── ParsedInstruction.cs │ ├── Reader.cs │ ├── SpirV.Core.Grammar.cs │ ├── SpirV.Meta.cs │ └── Types.cs ├── ConsoleHelper.cs ├── FMOD Studio API │ ├── fmod.cs │ ├── fmod_dsp.cs │ └── fmod_errors.cs ├── ImageExtensions.cs ├── ImageFormat.cs ├── ModelConverter.cs ├── ModelExporter.cs ├── MonoBehaviourConverter.cs ├── MyAssemblyResolver.cs ├── SerializedTypeHelper.cs ├── ShaderConverter.cs ├── Smolv │ ├── OpData.cs │ ├── SmolvDecoder.cs │ └── SpvOp.cs ├── SpirVShaderConverter.cs ├── SpriteHelper.cs ├── Texture2DConverter.cs ├── Texture2DExtensions.cs ├── TypeDefinitionConverter.cs ├── Unity.CecilTools │ ├── CecilUtils.cs │ ├── ElementType.cs │ └── Extensions │ │ ├── MethodDefinitionExtensions.cs │ │ ├── ResolutionExtensions.cs │ │ ├── TypeDefinitionExtensions.cs │ │ └── TypeReferenceExtensions.cs └── Unity.SerializationLogic │ ├── UnityEngineTypePredicates.cs │ └── UnitySerializationLogic.cs ├── LICENSE ├── README.md ├── Texture2DDecoderNative ├── Texture2DDecoderNative.rc ├── Texture2DDecoderNative.vcxproj ├── Texture2DDecoderNative.vcxproj.filters ├── astc.cpp ├── astc.h ├── atc.cpp ├── atc.h ├── bcn.cpp ├── bcn.h ├── bool32_t.h ├── color.h ├── cpp.hint ├── crunch.cpp ├── crunch.h ├── crunch │ ├── crn_decomp.h │ └── crnlib.h ├── dllexport.h ├── dllmain.cpp ├── endianness.h ├── etc.cpp ├── etc.h ├── fp16.h ├── fp16 │ ├── bitcasts.h │ └── fp16.h ├── pvrtc.cpp ├── pvrtc.h ├── resource.h ├── unitycrunch.cpp ├── unitycrunch.h └── unitycrunch │ ├── crn_decomp.h │ ├── crn_defs.h │ └── crnlib.h └── Texture2DDecoderWrapper ├── T2DDll.cs ├── Texture2DDecoderWrapper.csproj ├── TextureDecoder.PInvoke.cs └── TextureDecoder.cs /.gitattributes: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Razmoth/CNStudio/HEAD/.gitattributes -------------------------------------------------------------------------------- /.github/workflows/build.yml: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Razmoth/CNStudio/HEAD/.github/workflows/build.yml -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Razmoth/CNStudio/HEAD/.gitignore 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