├── UnityProject ├── ProjectSettings │ ├── ProjectVersion.txt │ ├── NetworkManager.asset │ ├── TimeManager.asset │ ├── EditorBuildSettings.asset │ ├── UnityAnalyticsManager.asset │ ├── UnityAdsSettings.asset │ ├── AudioManager.asset │ ├── EditorSettings.asset │ ├── TagManager.asset │ ├── DynamicsManager.asset │ ├── Physics2DSettings.asset │ ├── NavMeshAreas.asset │ ├── GraphicsSettings.asset │ ├── QualitySettings.asset │ ├── InputManager.asset │ └── ProjectSettings.asset └── Assets │ ├── FontAwesome.otf │ ├── AndroidPlugin.jar │ ├── Main.unity.meta │ ├── BatteryMonitor.cs.meta │ ├── BatteryLevelPlugin.cs.meta │ ├── AndroidPlugin.jar.meta │ ├── FontAwesome.otf.meta │ ├── BatteryLevelPlugin.cs │ ├── BatteryMonitor.cs │ └── Main.unity ├── .gitignore ├── AndroidPlugin ├── local.properties ├── AndroidManifest.xml ├── project.properties ├── ant.properties ├── proguard-project.txt ├── src │ └── com │ │ └── RSG │ │ └── AndroidPlugin │ │ └── AndroidPlugin.java └── build.xml ├── LICENSE └── README.md /UnityProject/ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.2.0f3 2 | m_StandardAssetsVersion: 0 3 | -------------------------------------------------------------------------------- /UnityProject/Assets/FontAwesome.otf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Real-Serious-Games/Unity-Android-Plugin-Example/HEAD/UnityProject/Assets/FontAwesome.otf -------------------------------------------------------------------------------- /UnityProject/Assets/AndroidPlugin.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Real-Serious-Games/Unity-Android-Plugin-Example/HEAD/UnityProject/Assets/AndroidPlugin.jar -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /UnityProject/Assets/Main.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 789d03261e2f1c14fb5105e90d3442e5 3 | timeCreated: 1441606719 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: .0199999996 7 | Maximum Allowed Timestep: .333333343 8 | m_TimeScale: 1 9 | -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Main.unity 10 | -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/UnityAnalyticsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!303 &1 4 | UnityAnalyticsManager: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_InitializeOnStartup: 1 8 | m_TestMode: 0 9 | m_TestEventUrl: 10 | m_TestConfigUrl: 11 | -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/UnityAdsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!292 &1 4 | UnityAdsSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_InitializeOnStartup: 1 8 | m_TestMode: 0 9 | m_EnabledPlatforms: 4294967295 10 | m_IosGameId: 11 | m_AndroidGameId: 12 | -------------------------------------------------------------------------------- /UnityProject/Assets/BatteryMonitor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e6d9620e8092074099aa92c3575bc04 3 | timeCreated: 1441604425 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /UnityProject/Assets/BatteryLevelPlugin.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dc26a525e6cc077498831d85180c09c4 3 | timeCreated: 1441933195 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 0 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_DisableAudio: 0 16 | -------------------------------------------------------------------------------- /UnityProject/Assets/AndroidPlugin.jar.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 64f6075c89d35ec4094c7bfb62d61677 3 | timeCreated: 1442544132 4 | licenseType: Pro 5 | PluginImporter: 6 | serializedVersion: 1 7 | iconMap: {} 8 | executionOrder: {} 9 | isPreloaded: 0 10 | platformData: 11 | Any: 12 | enabled: 1 13 | settings: {} 14 | userData: 15 | assetBundleName: 16 | assetBundleVariant: 17 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | 6 | # Autogenerated VS/MD solution and project files 7 | *.csproj 8 | *.unityproj 9 | *.sln 10 | *.suo 11 | *.tmp 12 | *.user 13 | *.userprefs 14 | *.pidb 15 | *.booproj 16 | 17 | # Unity3D generated meta files 18 | *.pidb.meta 19 | 20 | # Unity3D Generated File On Crash Reports 21 | sysinfo.txt 22 | .DS_Store 23 | AndroidPlugin/bin/ 24 | AndroidPlugin/gen/ 25 | -------------------------------------------------------------------------------- /AndroidPlugin/local.properties: -------------------------------------------------------------------------------- 1 | # This file is automatically generated by Android Tools. 2 | # Do not modify this file -- YOUR CHANGES WILL BE ERASED! 3 | # 4 | # This file must *NOT* be checked into Version Control Systems, 5 | # as it contains information specific to your local configuration. 6 | 7 | # location of the SDK. This is only used by Ant 8 | # For customization when using a Version Control System, please read the 9 | # header note. 10 | sdk.dir=C:\\dev\\android-sdk-windows 11 | -------------------------------------------------------------------------------- /UnityProject/Assets/FontAwesome.otf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dc9513c44ff88ed4a84d128248f2eafa 3 | timeCreated: 1441605282 4 | licenseType: Pro 5 | TrueTypeFontImporter: 6 | serializedVersion: 2 7 | fontSize: 16 8 | forceTextureCase: -2 9 | characterSpacing: 1 10 | characterPadding: 0 11 | includeFontData: 1 12 | use2xBehaviour: 0 13 | fontNames: [] 14 | customCharacters: 15 | fontRenderingMode: 0 16 | userData: 17 | assetBundleName: 18 | assetBundleVariant: 19 | -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_WebSecurityEmulationEnabled: 0 10 | m_WebSecurityEmulationHostUrl: http://www.mydomain.com/mygame.unity3d 11 | m_DefaultBehaviorMode: 0 12 | m_SpritePackerMode: 2 13 | m_SpritePackerPaddingPower: 1 14 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 15 | m_ProjectGenerationRootNamespace: 16 | -------------------------------------------------------------------------------- /AndroidPlugin/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /AndroidPlugin/project.properties: -------------------------------------------------------------------------------- 1 | # This file is automatically generated by Android Tools. 2 | # Do not modify this file -- YOUR CHANGES WILL BE ERASED! 3 | # 4 | # This file must be checked in Version Control Systems. 5 | # 6 | # To customize properties used by the Ant build system edit 7 | # "ant.properties", and override values to adapt the script to your 8 | # project structure. 9 | # 10 | # To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home): 11 | #proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt 12 | 13 | android.library=true 14 | # Project target. 15 | target=android-21 16 | -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Gravity: {x: 0, y: -9.81000042, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: .00499999989 11 | m_DefaultContactOffset: .00999999978 12 | m_SolverIterationCount: 6 13 | m_QueriesHitTriggers: 1 14 | m_EnableAdaptiveForce: 0 15 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 16 | -------------------------------------------------------------------------------- /AndroidPlugin/ant.properties: -------------------------------------------------------------------------------- 1 | # This file is used to override default values used by the Ant build system. 2 | # 3 | # This file must be checked into Version Control Systems, as it is 4 | # integral to the build system of your project. 5 | 6 | # This file is only used by the Ant script. 7 | 8 | # You can use this to override default values such as 9 | # 'source.dir' for the location of your java source folder and 10 | # 'out.dir' for the location of your output folder. 11 | 12 | # You can also use it define how the release builds are signed by declaring 13 | # the following properties: 14 | # 'key.store' for the location of your keystore and 15 | # 'key.alias' for the name of the key to use. 16 | # The password will be asked during the build when you use the 'release' target. 17 | 18 | -------------------------------------------------------------------------------- /AndroidPlugin/proguard-project.txt: -------------------------------------------------------------------------------- 1 | # To enable ProGuard in your project, edit project.properties 2 | # to define the proguard.config property as described in that file. 3 | # 4 | # Add project specific ProGuard rules here. 5 | # By default, the flags in this file are appended to flags specified 6 | # in ${sdk.dir}/tools/proguard/proguard-android.txt 7 | # You can edit the include path and order by changing the ProGuard 8 | # include property in project.properties. 9 | # 10 | # For more details, see 11 | # http://developer.android.com/guide/developing/tools/proguard.html 12 | 13 | # Add any project specific keep options here: 14 | 15 | # If your project uses WebView with JS, uncomment the following 16 | # and specify the fully qualified class name to the JavaScript interface 17 | # class: 18 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview { 19 | # public *; 20 | #} 21 | -------------------------------------------------------------------------------- /UnityProject/Assets/BatteryLevelPlugin.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System; 3 | using System.Collections; 4 | 5 | public class BatteryLevelPlugin 6 | { 7 | public BatteryLevelPlugin() 8 | { 9 | 10 | } 11 | 12 | public static float GetBatteryLevel() 13 | { 14 | if (Application.platform == RuntimePlatform.Android) 15 | { 16 | using (var javaUnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) 17 | { 18 | using (var currentActivity = javaUnityPlayer.GetStatic("currentActivity")) 19 | { 20 | using (var androidPlugin = new AndroidJavaObject("com.RSG.AndroidPlugin.AndroidPlugin", currentActivity)) 21 | { 22 | return androidPlugin.Call("GetBatteryPct"); 23 | } 24 | } 25 | } 26 | } 27 | 28 | return 1f; 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Gravity: {x: 0, y: -9.81000042} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: .200000003 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_MinPenetrationForPenalty: .00999999978 17 | m_BaumgarteScale: .200000003 18 | m_BaumgarteTimeOfImpactScale: .75 19 | m_TimeToSleep: .5 20 | m_LinearSleepTolerance: .00999999978 21 | m_AngularSleepTolerance: 2 22 | m_QueriesHitTriggers: 1 23 | m_QueriesStartInColliders: 1 24 | m_ChangeStopsCallbacks: 0 25 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 26 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2015 Real Serious Games 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | 23 | -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshAreas: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_LegacyDeferred: 14 | m_Mode: 1 15 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 16 | m_AlwaysIncludedShaders: 17 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 18 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 19 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 20 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 21 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 22 | - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0} 23 | m_PreloadedShaders: [] 24 | m_LightmapStripping: 0 25 | m_LightmapKeepPlain: 1 26 | m_LightmapKeepDirCombined: 1 27 | m_LightmapKeepDirSeparate: 1 28 | m_LightmapKeepDynamicPlain: 1 29 | m_LightmapKeepDynamicDirCombined: 1 30 | m_LightmapKeepDynamicDirSeparate: 1 31 | m_FogStripping: 0 32 | m_FogKeepLinear: 1 33 | m_FogKeepExp: 1 34 | m_FogKeepExp2: 1 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity-Android-Plugin-Example 2 | 3 | A simple example showing how to call native Android Java code from Unity. 4 | http://www.what-could-possibly-go-wrong.com/creating-a-native-android-plugin-for-unity3d/ 5 | 6 | The UnityProject directory contains the Unity project (set up with Unity 5.2), with everything you need to build 7 | it for Android. 8 | 9 | The AndroidPlugin directory contains the source to the native Android plugin used in the 10 | Unity project (AndroidPlugin.jar), which has been tested against Android 5.0 (API level 21). 11 | 12 | ## Building 13 | 14 | To build the Unity project, just open it in Unity, connect an Android device and go to *Build 15 | and Run* in the menu. There is already a compiled version of the Android plugin (AndroidPlugin.jar) 16 | in the Unity project `Assets` folder so there is no need to compile it first just to run the 17 | program. 18 | 19 | To build the Android plugin, first make sure you have installed the 20 | [Android SDK](https://developer.android.com/sdk/index.html) and [Ant](http://ant.apache.org/). 21 | First, either make sure your `ANDROID_HOME` environment variable is set to your installation 22 | of the Android SDK, or edit the `sdk.dir=...` line in the `local.properties` file inside 23 | the AndroidPlugin folder. 24 | 25 | Once that is all configured, navigate to AndroidPlugin and run 26 | ``` 27 | ant jar 28 | ``` 29 | Then copy the compiled `AndroidPlugin.jar` from `AndroidPlugin/bin` to `UnityProject/Assets`. 30 | 31 | -------------------------------------------------------------------------------- /AndroidPlugin/src/com/RSG/AndroidPlugin/AndroidPlugin.java: -------------------------------------------------------------------------------- 1 | package com.RSG.AndroidPlugin; 2 | 3 | import android.os.Environment; 4 | import android.os.BatteryManager; 5 | import android.content.Intent; 6 | import android.content.IntentFilter; 7 | import android.content.Context; 8 | 9 | public class AndroidPlugin 10 | { 11 | // Needed to get the battery level. 12 | private Context context; 13 | 14 | public AndroidPlugin(Context context) 15 | { 16 | this.context = context; 17 | } 18 | 19 | // Return the battery level as a float between 0 and 1 (1 being fully charged, 0 fulled discharged) 20 | public float GetBatteryPct() 21 | { 22 | Intent batteryStatus = GetBatteryStatusIntent(); 23 | 24 | int level = batteryStatus.getIntExtra(BatteryManager.EXTRA_LEVEL, -1); 25 | int scale = batteryStatus.getIntExtra(BatteryManager.EXTRA_SCALE, -1); 26 | 27 | float batteryPct = level / (float)scale; 28 | return batteryPct; 29 | } 30 | 31 | // Return whether or not we're currently on charge 32 | public boolean IsBatteryCharging() 33 | { 34 | Intent batteryStatus = GetBatteryStatusIntent(); 35 | 36 | int status = batteryStatus.getIntExtra(BatteryManager.EXTRA_STATUS, -1); 37 | return status == BatteryManager.BATTERY_STATUS_CHARGING || 38 | status == BatteryManager.BATTERY_STATUS_FULL; 39 | } 40 | 41 | private Intent GetBatteryStatusIntent() 42 | { 43 | IntentFilter ifilter = new IntentFilter(Intent.ACTION_BATTERY_CHANGED); 44 | return context.registerReceiver(null, ifilter); 45 | } 46 | } -------------------------------------------------------------------------------- /UnityProject/Assets/BatteryMonitor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | using System; 4 | using System.Collections; 5 | 6 | public class BatteryMonitor : MonoBehaviour 7 | { 8 | public Text batteryLevelText; 9 | public Text batteryLevelIcon; // We're using fonticons so even though this looks like a picture, it's actually a text widget. 10 | 11 | // Character codes to use for the Font Awesome icons to use. 12 | static readonly string BATTERY_LEVEL_100 = Char.ConvertFromUtf32(0xf240); 13 | static readonly string BATTERY_LEVEL_75 = Char.ConvertFromUtf32(0xf241); 14 | static readonly string BATTERY_LEVEL_50 = Char.ConvertFromUtf32(0xf242); 15 | static readonly string BATTERY_LEVEL_25 = Char.ConvertFromUtf32(0xf243); 16 | static readonly string BATTERY_LEVEL_0 = Char.ConvertFromUtf32(0xf244); 17 | 18 | // Update is called once per frame 19 | void Update () 20 | { 21 | UpdateStatusIndicators(); 22 | } 23 | 24 | /// 25 | /// Find the current device battery level and update indicators in the 26 | /// UI accordingly. 27 | /// 28 | void UpdateStatusIndicators() 29 | { 30 | var currentBatteryLevel = BatteryLevelPlugin.GetBatteryLevel() * 100f; 31 | batteryLevelText.text = String.Format("{0}%", currentBatteryLevel); 32 | 33 | // Show the icon that matches the current level most closely. 34 | if (currentBatteryLevel >= 88) 35 | { 36 | batteryLevelIcon.text = BATTERY_LEVEL_100; 37 | } 38 | else if (currentBatteryLevel >= 63) 39 | { 40 | batteryLevelIcon.text = BATTERY_LEVEL_75; 41 | } 42 | else if (currentBatteryLevel >= 38) 43 | { 44 | batteryLevelIcon.text = BATTERY_LEVEL_50; 45 | } 46 | else if (currentBatteryLevel >= 13) 47 | { 48 | batteryLevelIcon.text = BATTERY_LEVEL_25; 49 | } 50 | else 51 | { 52 | batteryLevelIcon.text = BATTERY_LEVEL_0; 53 | } 54 | } 55 | } 56 | -------------------------------------------------------------------------------- /AndroidPlugin/build.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 7 | 8 | 9 | 29 | 30 | 31 | 35 | 36 | 37 | 38 | 39 | 40 | 49 | 50 | 51 | 52 | 56 | 57 | 69 | 70 | 71 | 89 | 90 | 91 | 92 | 93 | 96 | 97 | 98 | 99 | -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 5 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: Fastest 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 15 17 | shadowNearPlaneOffset: 2 18 | shadowCascade2Split: .333333343 19 | shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669} 20 | blendWeights: 1 21 | textureQuality: 1 22 | anisotropicTextures: 0 23 | antiAliasing: 0 24 | softParticles: 0 25 | softVegetation: 0 26 | realtimeReflectionProbes: 0 27 | billboardsFaceCameraPosition: 0 28 | vSyncCount: 0 29 | lodBias: .300000012 30 | maximumLODLevel: 0 31 | particleRaycastBudget: 4 32 | excludedTargetPlatforms: [] 33 | - serializedVersion: 2 34 | name: Fast 35 | pixelLightCount: 0 36 | shadows: 0 37 | shadowResolution: 0 38 | shadowProjection: 1 39 | shadowCascades: 1 40 | shadowDistance: 20 41 | shadowNearPlaneOffset: 2 42 | shadowCascade2Split: .333333343 43 | shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669} 44 | blendWeights: 2 45 | textureQuality: 0 46 | anisotropicTextures: 0 47 | antiAliasing: 0 48 | softParticles: 0 49 | softVegetation: 0 50 | realtimeReflectionProbes: 0 51 | billboardsFaceCameraPosition: 0 52 | vSyncCount: 0 53 | lodBias: .400000006 54 | maximumLODLevel: 0 55 | particleRaycastBudget: 16 56 | excludedTargetPlatforms: [] 57 | - serializedVersion: 2 58 | name: Simple 59 | pixelLightCount: 1 60 | shadows: 1 61 | shadowResolution: 0 62 | shadowProjection: 1 63 | shadowCascades: 1 64 | shadowDistance: 20 65 | shadowNearPlaneOffset: 2 66 | shadowCascade2Split: .333333343 67 | shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669} 68 | blendWeights: 2 69 | textureQuality: 0 70 | anisotropicTextures: 1 71 | antiAliasing: 0 72 | softParticles: 0 73 | softVegetation: 0 74 | realtimeReflectionProbes: 0 75 | billboardsFaceCameraPosition: 0 76 | vSyncCount: 0 77 | lodBias: .699999988 78 | maximumLODLevel: 0 79 | particleRaycastBudget: 64 80 | excludedTargetPlatforms: [] 81 | - serializedVersion: 2 82 | name: Good 83 | pixelLightCount: 2 84 | shadows: 2 85 | shadowResolution: 1 86 | shadowProjection: 1 87 | shadowCascades: 2 88 | shadowDistance: 40 89 | shadowNearPlaneOffset: 2 90 | shadowCascade2Split: .333333343 91 | shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669} 92 | blendWeights: 2 93 | textureQuality: 0 94 | anisotropicTextures: 1 95 | antiAliasing: 0 96 | softParticles: 0 97 | softVegetation: 1 98 | realtimeReflectionProbes: 1 99 | billboardsFaceCameraPosition: 1 100 | vSyncCount: 1 101 | lodBias: 1 102 | maximumLODLevel: 0 103 | particleRaycastBudget: 256 104 | excludedTargetPlatforms: [] 105 | - serializedVersion: 2 106 | name: Beautiful 107 | pixelLightCount: 3 108 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