├── .gitignore ├── .gitattributes ├── objects ├── obj_btn_begin │ ├── Create_0.gml │ ├── Mouse_4.gml │ ├── Draw_0.gml │ └── obj_btn_begin.yy ├── obj_popup │ ├── Mouse_4.gml │ ├── Create_0.gml │ ├── Draw_0.gml │ └── obj_popup.yy ├── obj_mediaplayer │ ├── Mouse_4.gml │ ├── Mouse_53.gml │ ├── Create_0.gml │ ├── Draw_0.gml │ └── obj_mediaplayer.yy ├── obj_popup_clip │ ├── Mouse_4.gml │ ├── Create_0.gml │ ├── Draw_64.gml │ └── obj_popup_clip.yy ├── obj_bootGraphic │ ├── Alarm_0.gml │ ├── Create_0.gml │ ├── Draw_0.gml │ └── obj_bootGraphic.yy ├── obj_seg_rnd │ ├── Create_0.gml │ ├── Alarm_0.gml │ ├── Step_0.gml │ ├── Draw_0.gml │ └── obj_seg_rnd.yy ├── obj_specifyLocation │ ├── Create_0.gml │ ├── KeyPress_13.gml │ ├── Draw_0.gml │ └── obj_specifyLocation.yy ├── obj_seg │ ├── Create_0.gml │ ├── Step_0.gml │ ├── Draw_0.gml │ └── obj_seg.yy ├── obj_bar │ ├── KeyPress_13.gml │ ├── Step_2.gml │ ├── Create_0.gml │ ├── Alarm_0.gml │ ├── Draw_64.gml │ ├── Draw_0.gml │ ├── obj_bar.yy │ └── Step_0.gml ├── spawner │ ├── Destroy_0.gml │ ├── Step_0.gml │ └── spawner.yy ├── obj_menusystem_PC │ ├── KeyPress_46.gml │ ├── Alarm_0.gml │ ├── Create_0.gml │ ├── Step_0.gml │ ├── Draw_64.gml │ └── obj_menusystem_PC.yy ├── persist │ ├── Step_0.gml │ └── persist.yy ├── obj_GameEnd │ ├── Mouse_53.gml │ ├── Create_0.gml │ ├── Draw_0.gml │ └── obj_GameEnd.yy └── obj_popup_spawn │ ├── Step_0.gml │ └── obj_popup_spawn.yy ├── scripts ├── macros │ ├── macros.gml │ └── macros.yy ├── audio_play_sound_ext │ ├── audio_play_sound_ext.gml │ └── audio_play_sound_ext.yy ├── initSystem │ ├── initSystem.yy │ └── initSystem.gml ├── sprite_add_from_sprite │ ├── sprite_add_from_sprite.yy │ └── sprite_add_from_sprite.gml └── ask_for_install_location │ ├── ask_for_install_location.yy │ └── ask_for_install_location.gml ├── options ├── linux │ ├── icons │ │ └── 64.png │ └── options_linux.yy ├── main │ ├── template_icon.png │ ├── inherited │ │ └── options_main.inherited.yy │ └── options_main.yy ├── windows │ ├── icons │ │ └── icon.ico │ └── options_windows.yy ├── operagx │ └── options_operagx.yy └── mac │ └── options_mac.yy ├── datafiles ├── MODS │ ├── art │ │ ├── osloading.png │ │ └── skins │ │ │ └── CYRUS │ │ │ ├── gui.png │ │ │ ├── logo.png │ │ │ └── progressbarpanel.png │ └── wallpapers.desktop │ │ └── skins │ │ └── CYRUS │ │ ├── sky.png │ │ └── wallpaper1.png └── sound-converter-win.bat ├── sprites ├── spr_bar │ ├── de9dd187-33a3-425c-941d-0cc83d5b9d59.png │ ├── layers │ │ └── de9dd187-33a3-425c-941d-0cc83d5b9d59 │ │ │ ├── 35a7fca5-bc0a-4027-9b19-a7df4f47d327.png │ │ │ └── 86c0aaeb-7647-4719-840a-8f478a48a20e.png │ └── spr_bar.yy ├── spr_gui │ ├── 895a2e3e-f135-4562-9438-bfcd50a95589.png │ ├── layers │ │ └── 895a2e3e-f135-4562-9438-bfcd50a95589 │ │ │ └── 1c999a7c-5a86-48ce-9c5f-e09b8189d467.png │ └── spr_gui.yy ├── spr_pie │ ├── 6dfb3927-07df-4754-a988-8393e32f5130.png │ ├── layers │ │ └── 6dfb3927-07df-4754-a988-8393e32f5130 │ │ │ └── e847a357-e50a-4448-a3a5-d114a96122e6.png │ └── spr_pie.yy ├── spr_seg │ ├── 088ee370-3354-48e0-b52c-aa69d74f88fb.png │ ├── 1bb9211d-8353-41ce-85e4-74246389e183.png │ ├── 5150837a-a8b8-456b-8103-8e03cad0f696.png │ ├── 8e27a374-671a-4476-8ffd-e7865f3bfb18.png │ ├── 9e47dd84-b748-4a9a-909e-a59d56022f68.png │ ├── e105787c-be96-43a1-ae4e-14882878370c.png │ ├── f1888dfa-96c4-44c0-8fda-ce04b2a973f2.png │ ├── layers │ │ ├── 088ee370-3354-48e0-b52c-aa69d74f88fb │ │ │ └── b0225701-de78-49e5-9c42-aca81ba07ed2.png │ │ ├── 1bb9211d-8353-41ce-85e4-74246389e183 │ │ │ └── b0225701-de78-49e5-9c42-aca81ba07ed2.png │ │ ├── 5150837a-a8b8-456b-8103-8e03cad0f696 │ │ │ └── b0225701-de78-49e5-9c42-aca81ba07ed2.png │ │ ├── 8e27a374-671a-4476-8ffd-e7865f3bfb18 │ │ │ └── b0225701-de78-49e5-9c42-aca81ba07ed2.png │ │ ├── 9e47dd84-b748-4a9a-909e-a59d56022f68 │ │ │ └── b0225701-de78-49e5-9c42-aca81ba07ed2.png │ │ ├── e105787c-be96-43a1-ae4e-14882878370c │ │ │ └── b0225701-de78-49e5-9c42-aca81ba07ed2.png │ │ └── f1888dfa-96c4-44c0-8fda-ce04b2a973f2 │ │ │ └── b0225701-de78-49e5-9c42-aca81ba07ed2.png │ └── spr_seg.yy ├── spr_cursor │ ├── bdc26693-39e5-4234-b047-771e2d3aa997.png │ ├── layers │ │ └── bdc26693-39e5-4234-b047-771e2d3aa997 │ │ │ └── 23ca1303-7d83-4a94-99dd-eb998ac6cf4f.png │ └── spr_cursor.yy ├── spr_null │ ├── b9cfbb35-f2e1-4203-b140-00497f5497e8.png │ ├── layers │ │ └── b9cfbb35-f2e1-4203-b140-00497f5497e8 │ │ │ └── c4f943c1-090f-419f-9de2-3b3d79b4761d.png │ └── spr_null.yy ├── spr_bg_checkers │ ├── 6c1915e2-68a1-4218-b468-ebaa41ce79bc.png │ ├── layers │ │ └── 6c1915e2-68a1-4218-b468-ebaa41ce79bc │ │ │ └── e77ea11f-6a3e-431c-9701-4c7f2aad0d85.png │ └── spr_bg_checkers.yy ├── spr_btn_begin │ ├── 0c2acc34-8d8b-4429-89d5-cfe7571377bf.png │ ├── layers │ │ └── 0c2acc34-8d8b-4429-89d5-cfe7571377bf │ │ │ └── 636c86d0-9d3f-49f0-8d99-01d239ff632f.png │ └── spr_btn_begin.yy ├── spr_bar_colision │ ├── 6acf1e27-4acb-412c-8f07-77d849a7dada.png │ ├── layers │ │ └── 6acf1e27-4acb-412c-8f07-77d849a7dada │ │ │ ├── 6d75ad12-2f1a-4fe6-a2ca-3cd474bafc2e.png │ │ │ └── ed858936-6a0f-48d3-b9f8-9fa656f454fd.png │ └── spr_bar_colision.yy └── spr_popup_annoying │ ├── d1be2959-880f-4deb-9a4f-ba669ab5f795.png │ ├── layers │ └── d1be2959-880f-4deb-9a4f-ba669ab5f795 │ │ ├── c104bf7f-dd0c-4b36-8d65-a76c99cf3f27.png │ │ └── ecb0af08-7080-4d62-b0db-691399db59fd.png │ └── spr_popup_annoying.yy ├── rooms ├── rm_os_pc │ ├── RoomCreationCode.gml │ └── rm_os_pc.yy ├── init │ ├── RoomCreationCode.gml │ └── init.yy ├── rm_select │ └── rm_select.yy ├── rm_bootGraphic │ └── rm_bootGraphic.yy └── rm_specifyInstall │ └── rm_specifyInstall.yy ├── README.MD ├── ProgressGML95.resource_order ├── ProgressGML95.yyp └── LICENSE /.gitignore: -------------------------------------------------------------------------------- 1 | datafiles/sounds -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | *.yy linguist-language=GML -------------------------------------------------------------------------------- /objects/obj_btn_begin/Create_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | clicked=0 -------------------------------------------------------------------------------- /objects/obj_popup/Mouse_4.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | instance_destroy() -------------------------------------------------------------------------------- /objects/obj_mediaplayer/Mouse_4.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | 3 | open = !open -------------------------------------------------------------------------------- /objects/obj_popup_clip/Mouse_4.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | instance_destroy() -------------------------------------------------------------------------------- /objects/obj_bootGraphic/Alarm_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | room_goto(rm_os_pc) -------------------------------------------------------------------------------- /objects/obj_seg_rnd/Create_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | 3 | alarm[0] = room_speed*0.2 -------------------------------------------------------------------------------- /scripts/macros/macros.gml: -------------------------------------------------------------------------------- 1 | #macro DEBUG debug_mode 2 | #macro version "pre-alpha-11" -------------------------------------------------------------------------------- /objects/obj_specifyLocation/Create_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | part = 0 3 | 4 | selected = 0 -------------------------------------------------------------------------------- /objects/obj_seg/Create_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | type = irandom_range(0,5) 3 | image_index = type -------------------------------------------------------------------------------- /objects/obj_seg_rnd/Alarm_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | image_index++ 3 | alarm[0] = room_speed*0.2 -------------------------------------------------------------------------------- /objects/obj_seg_rnd/Step_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | y+=8 3 | 4 | if y > 720 instance_destroy() -------------------------------------------------------------------------------- /options/linux/icons/64.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/options/linux/icons/64.png -------------------------------------------------------------------------------- /options/main/template_icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/options/main/template_icon.png -------------------------------------------------------------------------------- /options/windows/icons/icon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/options/windows/icons/icon.ico -------------------------------------------------------------------------------- /datafiles/MODS/art/osloading.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/datafiles/MODS/art/osloading.png -------------------------------------------------------------------------------- /objects/obj_popup/Create_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | sprite_index = global.sprite.window 3 | image_yscale = 1 4 | image_xscale = 1.3 -------------------------------------------------------------------------------- /datafiles/MODS/art/skins/CYRUS/gui.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/datafiles/MODS/art/skins/CYRUS/gui.png -------------------------------------------------------------------------------- /datafiles/MODS/art/skins/CYRUS/logo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/datafiles/MODS/art/skins/CYRUS/logo.png -------------------------------------------------------------------------------- /objects/obj_popup_clip/Create_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | sprite_index = global.sprite.clippy_norm 3 | image_yscale = 1.5 4 | image_xscale = 1.5 -------------------------------------------------------------------------------- /objects/obj_bar/KeyPress_13.gml: -------------------------------------------------------------------------------- 1 | /// @description DEBUG - Win button 2 | if DEBUG {for(var i=0; i < 20; i++) {seg[i] = choose(0, 1)} percent = 20} -------------------------------------------------------------------------------- /objects/spawner/Destroy_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | 3 | instance_destroy(obj_popup) 4 | instance_destroy(obj_popup_clip) 5 | instance_destroy(obj_popup_spawn) -------------------------------------------------------------------------------- /datafiles/MODS/art/skins/CYRUS/progressbarpanel.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/datafiles/MODS/art/skins/CYRUS/progressbarpanel.png -------------------------------------------------------------------------------- /datafiles/MODS/wallpapers.desktop/skins/CYRUS/sky.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/datafiles/MODS/wallpapers.desktop/skins/CYRUS/sky.png -------------------------------------------------------------------------------- /objects/obj_menusystem_PC/KeyPress_46.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | ini_open("save.ini") 3 | ini_key_delete("general", "installLocation") 4 | ini_close() 5 | game_restart() -------------------------------------------------------------------------------- /objects/obj_popup/Draw_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | draw_self() 3 | ///draw_sprite_part_ext(global.sprite.gui, 0, 210, 80, 184, 184, x, y, 1, 0.5, c_white, 1) 4 | 5 | -------------------------------------------------------------------------------- /objects/persist/Step_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | if room != rm_specifyInstall { if mouse_check_button_pressed(mb_left) audio_play_sound(global.sound.click, 10, 0)} 3 | -------------------------------------------------------------------------------- /objects/obj_seg_rnd/Draw_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | draw_self() 3 | draw_text(x+8, y+16, "?") 4 | draw_sprite_ext(spr_seg, image_index, x-4, y-8, 1.5, 1.5, 0, c_white, 0.5) -------------------------------------------------------------------------------- /sprites/spr_bar/de9dd187-33a3-425c-941d-0cc83d5b9d59.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/sprites/spr_bar/de9dd187-33a3-425c-941d-0cc83d5b9d59.png -------------------------------------------------------------------------------- /sprites/spr_gui/895a2e3e-f135-4562-9438-bfcd50a95589.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/sprites/spr_gui/895a2e3e-f135-4562-9438-bfcd50a95589.png -------------------------------------------------------------------------------- /sprites/spr_pie/6dfb3927-07df-4754-a988-8393e32f5130.png: -------------------------------------------------------------------------------- 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https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/sprites/spr_seg/layers/f1888dfa-96c4-44c0-8fda-ce04b2a973f2/b0225701-de78-49e5-9c42-aca81ba07ed2.png -------------------------------------------------------------------------------- /sprites/spr_cursor/layers/bdc26693-39e5-4234-b047-771e2d3aa997/23ca1303-7d83-4a94-99dd-eb998ac6cf4f.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/sprites/spr_cursor/layers/bdc26693-39e5-4234-b047-771e2d3aa997/23ca1303-7d83-4a94-99dd-eb998ac6cf4f.png -------------------------------------------------------------------------------- /scripts/audio_play_sound_ext/audio_play_sound_ext.gml: -------------------------------------------------------------------------------- 1 | function audio_play_sound_from_file(filename, priority, loop) { 2 | 3 | var mus = audio_create_stream(filename) //create audio stream 4 | 5 | audio_play_sound(mus, priority, loop) //play the created stream 6 | } 7 | -------------------------------------------------------------------------------- /sprites/spr_btn_begin/layers/0c2acc34-8d8b-4429-89d5-cfe7571377bf/636c86d0-9d3f-49f0-8d99-01d239ff632f.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/sprites/spr_btn_begin/layers/0c2acc34-8d8b-4429-89d5-cfe7571377bf/636c86d0-9d3f-49f0-8d99-01d239ff632f.png -------------------------------------------------------------------------------- /scripts/macros/macros.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMScript", 3 | "resourceVersion": "1.0", 4 | "name": "MACROS", 5 | "isCompatibility": false, 6 | "isDnD": false, 7 | "parent": { 8 | "name": "Scripts", 9 | "path": "folders/Scripts.yy", 10 | }, 11 | } -------------------------------------------------------------------------------- /sprites/spr_bar_colision/layers/6acf1e27-4acb-412c-8f07-77d849a7dada/6d75ad12-2f1a-4fe6-a2ca-3cd474bafc2e.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/sprites/spr_bar_colision/layers/6acf1e27-4acb-412c-8f07-77d849a7dada/6d75ad12-2f1a-4fe6-a2ca-3cd474bafc2e.png -------------------------------------------------------------------------------- /sprites/spr_bar_colision/layers/6acf1e27-4acb-412c-8f07-77d849a7dada/ed858936-6a0f-48d3-b9f8-9fa656f454fd.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/sprites/spr_bar_colision/layers/6acf1e27-4acb-412c-8f07-77d849a7dada/ed858936-6a0f-48d3-b9f8-9fa656f454fd.png -------------------------------------------------------------------------------- /sprites/spr_bg_checkers/layers/6c1915e2-68a1-4218-b468-ebaa41ce79bc/e77ea11f-6a3e-431c-9701-4c7f2aad0d85.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/sprites/spr_bg_checkers/layers/6c1915e2-68a1-4218-b468-ebaa41ce79bc/e77ea11f-6a3e-431c-9701-4c7f2aad0d85.png -------------------------------------------------------------------------------- /sprites/spr_popup_annoying/layers/d1be2959-880f-4deb-9a4f-ba669ab5f795/c104bf7f-dd0c-4b36-8d65-a76c99cf3f27.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/sprites/spr_popup_annoying/layers/d1be2959-880f-4deb-9a4f-ba669ab5f795/c104bf7f-dd0c-4b36-8d65-a76c99cf3f27.png -------------------------------------------------------------------------------- /sprites/spr_popup_annoying/layers/d1be2959-880f-4deb-9a4f-ba669ab5f795/ecb0af08-7080-4d62-b0db-691399db59fd.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RealMCoded/ProgressGML95/HEAD/sprites/spr_popup_annoying/layers/d1be2959-880f-4deb-9a4f-ba669ab5f795/ecb0af08-7080-4d62-b0db-691399db59fd.png -------------------------------------------------------------------------------- /objects/obj_seg/Step_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | 3 | if !global.pause { 4 | 5 | if type=6 { 6 | y+=10+(global.level/20) 7 | } else { 8 | y+=5+(global.level/20) 9 | } 10 | 11 | x+=random_range(-(global.level/10), (global.level/10)) 12 | 13 | if y > 720 instance_destroy() 14 | } -------------------------------------------------------------------------------- /scripts/initSystem/initSystem.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMScript", 3 | "resourceVersion": "1.0", 4 | "name": "initSystem", 5 | "isCompatibility": false, 6 | "isDnD": false, 7 | "parent": { 8 | "name": "Scripts", 9 | "path": "folders/Scripts.yy", 10 | }, 11 | } -------------------------------------------------------------------------------- /objects/obj_bar/Create_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | mx = -1; 3 | my = -1; 4 | drag = false; 5 | 6 | seg = [] 7 | percent=0 8 | percent_disp=0 //true i could divide percent but FUCK THAT 9 | positions = 49 10 | for(var i = positions-1; i >= 0; i--){ 11 | pos_x[i] = x 12 | pos_y[i] = y 13 | } -------------------------------------------------------------------------------- /objects/obj_popup_clip/Draw_64.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | draw_self() 3 | ///draw_sprite_part_ext(global.sprite.gui, 0, 210, 80, 184, 184, x, y, 1, 0.5, c_white, 1) 4 | 5 | draw_text_color(x+128, y+64, "hello", c_black, c_black, c_black, c_black, 1) 6 | 7 | move_towards_point(obj_bar.x, obj_bar.y, 2) -------------------------------------------------------------------------------- /objects/obj_seg/Draw_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | draw_self() 3 | 4 | if type = 3 draw_sprite_ext(spr_seg, 3, x-4, y-8, 1.5, 1.5, 0, c_white, 0.5) 5 | 6 | if type = 4 draw_sprite_ext(spr_seg, 4, x-4, y-8, 1.5, 1.5, 0, c_white, 0.5) 7 | 8 | if type = 6 draw_sprite_ext(spr_seg, 6, x-4, y-8, 1.5, 1.5, 0, c_white, 0.5) -------------------------------------------------------------------------------- /objects/obj_GameEnd/Create_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | audio_play_sound_from_file("sounds\\savetohdd.ogg", 10, 0) 3 | sprite_index = global.sprite.window 4 | 5 | image_xscale = 2 6 | image_yscale = 3 7 | 8 | x = (room_width/2)-192 9 | y = (room_height/2)-288 10 | 11 | seg=[] 12 | 13 | oseg=0 14 | bseg=0 15 | -------------------------------------------------------------------------------- /scripts/audio_play_sound_ext/audio_play_sound_ext.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMScript", 3 | "resourceVersion": "1.0", 4 | "name": "audio_play_sound_ext", 5 | "isCompatibility": false, 6 | "isDnD": false, 7 | "parent": { 8 | "name": "Scripts", 9 | "path": "folders/Scripts.yy", 10 | }, 11 | } -------------------------------------------------------------------------------- /rooms/rm_os_pc/RoomCreationCode.gml: -------------------------------------------------------------------------------- 1 | layer_background_sprite(layer_background_get_id("Background"), global.wallpaper.wallpaper[0]) 2 | layer_background_stretch(layer_background_get_id("Background"), true) 3 | 4 | audio_play_sound_from_file("sounds\\intro_P" + global.system.id + ".ogg", 10, 0) //get this to work with all intros -------------------------------------------------------------------------------- /scripts/sprite_add_from_sprite/sprite_add_from_sprite.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMScript", 3 | "resourceVersion": "1.0", 4 | "name": "sprite_add_from_sprite", 5 | "isCompatibility": false, 6 | "isDnD": false, 7 | "parent": { 8 | "name": "Scripts", 9 | "path": "folders/Scripts.yy", 10 | }, 11 | } -------------------------------------------------------------------------------- /scripts/ask_for_install_location/ask_for_install_location.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMScript", 3 | "resourceVersion": "1.0", 4 | "name": "ask_for_install_location", 5 | "isCompatibility": false, 6 | "isDnD": false, 7 | "parent": { 8 | "name": "Scripts", 9 | "path": "folders/Scripts.yy", 10 | }, 11 | } -------------------------------------------------------------------------------- /objects/obj_menusystem_PC/Alarm_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | switch selected { 3 | case 0: initSystem("95") break; 4 | case 1: initSystem("95plus") break; 5 | case 2: initSystem("98") break; 6 | case 3: initSystem("CYRUS") break; 7 | case 4: initSystem(get_string("Enter system ID (Example: LH).", "NOT")) 8 | default: selected = 0 break; 9 | } -------------------------------------------------------------------------------- /objects/obj_popup_spawn/Step_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | 3 | if !global.pause and instance_exists(obj_bar) { 4 | x = random_range(0, room_width) 5 | y = random_range(0, room_height) 6 | 7 | rnd = irandom_range(1, 150) 8 | 9 | if rnd = 1 and !instance_exists(obj_popup_clip) instance_create_layer(x, y, layer, obj_popup_clip) 10 | if rnd = 150 and !instance_exists(obj_popup) instance_create_layer(x, y, layer, obj_popup) 11 | } -------------------------------------------------------------------------------- /objects/obj_bar/Alarm_0.gml: -------------------------------------------------------------------------------- 1 | /// @description u win 2 | //TEMPORARY WIN CODE. REWORK THIS! 3 | global.level++ 4 | ini_open("save.ini") 5 | ini_write_real(global.system.id, "level", global.level) 6 | ini_close() 7 | instance_destroy() 8 | 9 | _i = instance_create_layer(32, 32, layer, obj_GameEnd) 10 | _i.seg = seg 11 | 12 | with _i { 13 | for(var i=0; i < 20; i++) { 14 | if seg[i] = 0 bseg+=5 15 | if seg[i] = 1 oseg+=5 16 | } 17 | } -------------------------------------------------------------------------------- /objects/obj_btn_begin/Mouse_4.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | if !instance_exists(obj_bar) and !instance_exists(obj_GameEnd) { 3 | instance_create_layer((room_width/2)-190, (room_height/2)-43, layer_get_id("GameElements"), obj_bar) 4 | instance_create_layer(0, -64, layer_get_id("GameElements"), spawner) 5 | instance_create_layer(0, 0, layer_get_id("GameElements"), obj_popup_spawn) 6 | } else { 7 | clicked = !clicked 8 | global.pause = !global.pause 9 | } -------------------------------------------------------------------------------- /objects/obj_mediaplayer/Mouse_53.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | 3 | //44 play 4 | //122 stop 5 | //121 bottom 6 | 7 | if open { 8 | //Play 9 | if point_in_rectangle(mouse_x, mouse_y, xx+21, yy+98, xx+44, yy+121) { 10 | if !audio_is_playing(global.sound.mainGameMus) audio_play_sound(global.sound.mainGameMus, 1, 1) 11 | } 12 | //Stop 13 | if point_in_rectangle(mouse_x, mouse_y, xx+99, yy+98, xx+122, yy+121) { 14 | audio_stop_sound(global.sound.mainGameMus) 15 | } 16 | } -------------------------------------------------------------------------------- /options/main/inherited/options_main.inherited.yy: -------------------------------------------------------------------------------- 1 | 1.0.0←ed6a955d-5826-4f98-a450-10b414266c27←ed6a955d-5826-4f98-a450-10b414266c27|{ 2 | "option_window_colour": { 3 | "Value": 4278190080 4 | }, 5 | "option_gameguid": "66ad7196-7322-47fc-8f73-014b00d8fe0f", 6 | "option_game_speed": 60 7 | }←1225f6b0-ac20-43bd-a82e-be73fa0b6f4f|{ 8 | "targets": 461609314234257646 9 | }←7b2c4976-1e09-44e5-8256-c527145e03bb|{ 10 | "targets": 461609314234257646 11 | } -------------------------------------------------------------------------------- /objects/spawner/Step_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | 3 | if !global.pause { 4 | rnd = irandom_range(1,(100-(global.level/2))) 5 | rnd2 = irandom_range(1,100) 6 | x = random_range(-32, room_width+32) 7 | 8 | if rnd = 1 { 9 | if rnd2=1 {instance_create_layer(x, y, layer_get_id("Segments"), obj_seg_rnd)} else if rnd2=100 {ti = instance_create_layer(x, y, layer_get_id("Segments"), obj_seg) ti.type = 6} else {instance_create_layer(x, y, layer_get_id("Segments"), obj_seg)} 10 | } 11 | } -------------------------------------------------------------------------------- /objects/obj_specifyLocation/KeyPress_13.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | switch part{ 3 | case 0: { 4 | if selected = 0 { 5 | ask_for_install_location() 6 | part = 1 7 | } else { 8 | game_end() 9 | } 10 | }break; 11 | case 1: { 12 | if selected = 0 { 13 | ini_open("save.ini") 14 | ini_write_string("general", "installLocation", global.installLocation) 15 | ini_close() 16 | game_restart() 17 | } else { 18 | ask_for_install_location() 19 | } 20 | }break; 21 | } -------------------------------------------------------------------------------- /objects/obj_menusystem_PC/Create_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | 3 | //i stole this from my game Layerformer 4 | 5 | option = "0.0" //Has to be a string just incase hahahahahahahaah 6 | selected = 0 //can be a int for ease of use 7 | 8 | daopt="" 9 | 10 | menuRange=4 11 | 12 | isBooting=0 13 | 14 | nrg = sprite_add(global.installLocation + "\\art\\energy.png", 1, 0, 0, 0, 0) 15 | 16 | text = "===SELECT SYSTEM===\n\n\nProgressbar 95 [s0]\n\nProgressbar 95 Plus [s1]\n\nProgressbar 98 [s2]\n\nCyrus-OS Version 3.1 [s3]\n\n[TEST] Custom [s4]" -------------------------------------------------------------------------------- /objects/obj_bar/Draw_64.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | 3 | if DEBUG { 4 | draw_set_halign(fa_left) 5 | draw_set_valign(fa_left) 6 | draw_text(32, 32, seg) 7 | draw_text(32, 64, percent) 8 | } 9 | 10 | draw_set_halign(fa_center) 11 | draw_text(room_width/2, 32, "Level " + string(global.level)) 12 | 13 | draw_sprite_part(global.sprite.gui, 0, 6, 416, 98, 52, 1152, 32) 14 | draw_text_color(1220, 60, "1", c_red, c_red, c_red, c_red, 1) 15 | 16 | 17 | //draw_rectangle_color(x+30, y+26, x+30+(percent*16), y+26+32, c_yellow, c_yellow, c_yellow, c_yellow, false) -------------------------------------------------------------------------------- /scripts/ask_for_install_location/ask_for_install_location.gml: -------------------------------------------------------------------------------- 1 | function ask_for_install_location(){ 2 | //Open a file dialog and ask for the location. It defaults to C:\Program Files (x86)\Steam\steamapps\common\Progressbar95\Resources\ 3 | global.installLocation = get_open_filename_ext("Progressbar95 resource.car|resource.car", "resource.car", "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Progressbar95\\Resources\\", "Select Progressbar95's resource.car file.") 4 | 5 | //Remove the "resources.car" thing (we don't need it for anything) 6 | global.installLocation = string_replace(global.installLocation, "resource.car", "") 7 | } -------------------------------------------------------------------------------- /objects/obj_bootGraphic/Draw_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | 3 | //Draw logo and bg 4 | draw_sprite_stretched_ext(global.wallpaper.loading, 0, 0, 0, 1280, 720, c_white, 1) 5 | 6 | draw_sprite_stretched_ext(global.sprite.loading_icon, 0, (room_width/2)-256, (room_height/2)-128, 512, 256, c_white, 1) 7 | 8 | //Loading Progressbar 9 | pos+=0.1 10 | 11 | if pos > 15 pos = 0 12 | 13 | draw_sprite_part_ext(anim, 0, 0, 40*round(pos), 640, 39, x, room_height-32, 2, 2.5, c_white, 1) 14 | 15 | //Intro Fade 16 | t-=0.007 17 | draw_set_alpha(t) 18 | draw_rectangle_color(-1, -1, room_width-1, room_height+1, c_black, c_black, c_black, c_black, false) 19 | draw_set_alpha(1) -------------------------------------------------------------------------------- /scripts/sprite_add_from_sprite/sprite_add_from_sprite.gml: -------------------------------------------------------------------------------- 1 | // Script assets have changed for v2.3.0 see 2 | // https://help.yoyogames.com/hc/en-us/articles/360005277377 for more information 3 | function sprite_add_from_sprite(originalsprite, left, top, width, height){ 4 | var surf, thespr; 5 | surf = surface_create(sprite_get_width(originalsprite), sprite_get_height(originalsprite)); 6 | surface_set_target(surf); 7 | draw_clear_alpha(c_black, 0); 8 | draw_sprite(originalsprite, 0, 0, 0); 9 | thespr = sprite_create_from_surface(surf, left, top, width, height, false, false, 0, 0); 10 | surface_reset_target(); 11 | surface_free(surf); 12 | 13 | return thespr; 14 | } -------------------------------------------------------------------------------- /objects/obj_GameEnd/Draw_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | draw_sprite_tiled(spr_bg_checkers, 0, 0, 0) 3 | draw_self() 4 | //draw_sprite_part(global.sprite.gui, 0, 210, 80, 184, 184, x, y) 5 | 6 | for(var i=0; i < 20; i++) { 7 | draw_sprite(spr_seg, seg[i], (x+25)+i*16, y+128) 8 | } 9 | 10 | draw_text_color(x+16, y+24, "Complete", c_white, c_white, c_white, c_white, 1) 11 | draw_text_color(x+32, y+196, string(bseg) + "% Correct", $7F0000, $7F0000, $7F0000, $7F0000, 1) 12 | draw_text_color(x+196, y+196, string(oseg) + "% Wrong", $1E93F7, $1E93F7, $1E93F7, $1E93F7, 1) 13 | draw_text_color(x+16, y+256, "Click anywhere to continue.", c_black, c_black, c_black, c_black, 1) 14 | 15 | 16 | -------------------------------------------------------------------------------- /options/operagx/options_operagx.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMOperaGXOptions", 3 | "resourceVersion": "1.0", 4 | "name": "operagx", 5 | "option_operagx_display_cursor": true, 6 | "option_operagx_editUrl": "", 7 | "option_operagx_game_name": "ProgressGML95", 8 | "option_operagx_guid": "", 9 | "option_operagx_internalShareUrl": "", 10 | "option_operagx_interpolate_pixels": true, 11 | "option_operagx_next_version": "1.0.0.0", 12 | "option_operagx_publicShareUrl": "", 13 | "option_operagx_scale": 0, 14 | "option_operagx_team_id": "", 15 | "option_operagx_team_name": "", 16 | "option_operagx_texture_page": "2048x2048", 17 | "option_operagx_version": "1.0.0.0", 18 | } -------------------------------------------------------------------------------- /objects/obj_btn_begin/Draw_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | 3 | draw_sprite_part_ext(global.sprite.gui, 0, 136, 336, 64, 58, 0, 680, 20, 1, c_white, 1) 4 | 5 | if !clicked draw_sprite_part_ext(global.sprite.gui, 0, 12, 216, 122, 44, x, y, 0.7, 0.7, c_white, 1) else draw_sprite_part_ext(global.sprite.gui, 0, 12, 284, 122, 44, x, y, 0.7, 0.7, c_white, 1) 6 | 7 | draw_set_halign(fa_left) 8 | draw_set_valign(fa_center) 9 | draw_text_transformed_color(x+34, y+15, "Begin", 0.9, 0.9, 0, c_black, c_black, c_black, c_black, 1) 10 | 11 | //draw menu (hell) 12 | if clicked { 13 | draw_sprite_part(global.sprite.gui, 0, 512, 182, 320, 330, 0, y-340) 14 | draw_text(room_width/2, room_height/2, "===PAUSED===") 15 | } -------------------------------------------------------------------------------- /options/main/options_main.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMMainOptions", 3 | "resourceVersion": "1.4", 4 | "name": "Main", 5 | "option_author": "", 6 | "option_collision_compatibility": false, 7 | "option_copy_on_write_enabled": false, 8 | "option_draw_colour": 4294967295, 9 | "option_game_speed": 60, 10 | "option_gameguid": "66ad7196-7322-47fc-8f73-014b00d8fe0f", 11 | "option_gameid": "", 12 | "option_mips_for_3d_textures": false, 13 | "option_sci_usesci": false, 14 | "option_spine_licence": false, 15 | "option_steam_app_id": "0", 16 | "option_template_description": "", 17 | "option_template_icon": "template_icon.png", 18 | "option_template_image": "${base_options_dir}/main/template_image.png", 19 | "option_window_colour": 4278190080, 20 | } -------------------------------------------------------------------------------- /objects/obj_bar/Draw_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | //draw_self() 3 | for (var i = positions-1; i > 0; i--;) { 4 | draw_sprite_part(sprite_index, 0, 65, 21, 380, 86, pos_x[i], pos_y[i]) 5 | for(var j=0; j < percent; j++) { 6 | draw_sprite(spr_seg, seg[j], (pos_x[i]+30)+j*16, pos_y[i]+26) 7 | } 8 | //draw_text(pos_x[i]+190, pos_y[i]+43, string(percent_disp) + "%") 9 | } 10 | draw_sprite_part(sprite_index, 0, 65, 21, 380, 86, x, y) 11 | 12 | //Draw segments 13 | for(var i=0; i < percent; i++) { 14 | draw_sprite(spr_seg, seg[i], (x+30)+i*16, y+26) 15 | } 16 | 17 | draw_set_color(c_white) 18 | draw_set_halign(fa_center) 19 | draw_set_valign(fa_center) 20 | draw_text(x+190, y+43, string(percent_disp) + "%") 21 | 22 | if DEBUG { 23 | draw_set_color(c_red) 24 | draw_rectangle(bbox_left,bbox_top,bbox_right,bbox_bottom,1) 25 | } -------------------------------------------------------------------------------- /objects/obj_mediaplayer/Create_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | sprite_index = sprite_add(global.installLocation + "\\art\\skins\\" + global.system.id +"\\ico32_mediaplayer.png", 1, 0, 0, 0, 0) 3 | 4 | mediaPlayerAssets = { 5 | baseWindow: sprite_add(global.installLocation + "\\art\\app\\progamp_panel1.png", 1, 0, 0, 50, 2), 6 | audioBar: sprite_add(global.installLocation + "\\art\\app\\progamp_signal.png", 1, 0, 0, 0, 0), 7 | buttonBase: sprite_add(global.installLocation + "\\art\\app\\progamp_button.png", 1, 0, 0, 0, 0), 8 | buttonPlay: sprite_add(global.installLocation + "\\art\\app\\progamp_play.png", 1, 0, 0, 0, 0), 9 | buttonStop: sprite_add(global.installLocation + "\\art\\app\\progamp_stop.png", 1, 0, 0, 0, 0) 10 | } 11 | 12 | tx = 0 13 | ty = 0 14 | 15 | xx = 736 16 | yy = 352 17 | 18 | audioBars = [1,0,0,1,0,1,1,0,0,1] 19 | 20 | open = true 21 | playing = false 22 | playing_track = pointer_null 23 | -------------------------------------------------------------------------------- /objects/obj_menusystem_PC/Step_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | key_up = keyboard_check_pressed(vk_up) 3 | key_down = keyboard_check_pressed(vk_down) 4 | key_next = keyboard_check_pressed(vk_enter) 5 | 6 | move = -key_up + key_down 7 | 8 | //if move !=0 audio_play_sound(snd_btn_focus, 10, 0) 9 | 10 | selected+=move 11 | 12 | if selected > menuRange selected-- 13 | if selected = -1 selected++ 14 | 15 | #region options 16 | 17 | if key_next = 1 and isBooting=0 { 18 | isBooting=1 19 | 20 | //Set system text 21 | switch selected { 22 | case 0: text = "Starting Progressbar 95..." break; 23 | case 1: text = "Starting Progressbar 95 Plus..." break; 24 | case 2: text = "Starting Progressbar 98..." break; 25 | case 3: text = "Starting Cyrus-OS Version 3.1..." break; 26 | default: text = "staring a system that has not been defined yet whoops" break; 27 | } 28 | alarm[0] = room_speed * 1 29 | } 30 | 31 | #endregion -------------------------------------------------------------------------------- /objects/persist/persist.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMObject", 3 | "resourceVersion": "1.0", 4 | "name": "persist", 5 | "eventList": [ 6 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,}, 7 | ], 8 | "managed": true, 9 | "overriddenProperties": [], 10 | "parent": { 11 | "name": "Objects", 12 | "path": "folders/Objects.yy", 13 | }, 14 | "parentObjectId": null, 15 | "persistent": true, 16 | "physicsAngularDamping": 0.1, 17 | "physicsDensity": 0.5, 18 | "physicsFriction": 0.2, 19 | "physicsGroup": 1, 20 | "physicsKinematic": false, 21 | "physicsLinearDamping": 0.1, 22 | "physicsObject": false, 23 | "physicsRestitution": 0.1, 24 | "physicsSensor": false, 25 | "physicsShape": 1, 26 | "physicsShapePoints": [], 27 | "physicsStartAwake": true, 28 | "properties": [], 29 | "solid": false, 30 | "spriteId": null, 31 | "spriteMaskId": null, 32 | "visible": true, 33 | } -------------------------------------------------------------------------------- /objects/obj_specifyLocation/Draw_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | var drawstring; 3 | 4 | x = room_width/2 5 | y = room_height/2 6 | draw_set_halign(fa_center) 7 | draw_set_valign(fa_center) 8 | 9 | switch part { 10 | case 0: {drawstring = "A PC copy of Progressbar95 is required to play.\nPlease specify the game's install location.\n\n[s0]OK[s0E]\n[s1]Exit Game[s1E]"} break; 11 | case 1: {drawstring = global.installLocation+"\n\nIs this correct?\n\n[s0]Yes[s0E]\n[s1]No[s1E]" } break; 12 | } 13 | 14 | drawstring = string_replace_all(drawstring, "[s" + string(selected)+"]", "> ") 15 | drawstring = string_replace_all(drawstring, "[s" + string(selected)+"E]", " <") 16 | 17 | for(var i=0; i < 2; i++) { 18 | drawstring = string_replace_all(drawstring, "[s" + string(i)+"]", "") 19 | drawstring = string_replace_all(drawstring, "[s" + string(i)+"E]", "") 20 | } 21 | 22 | draw_text(x, y, drawstring) 23 | 24 | //player input 25 | 26 | if keyboard_check_pressed(vk_up) + keyboard_check_pressed(vk_down) = 1 { 27 | selected = !selected 28 | } -------------------------------------------------------------------------------- /objects/obj_popup_spawn/obj_popup_spawn.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMObject", 3 | "resourceVersion": "1.0", 4 | "name": "obj_popup_spawn", 5 | "eventList": [ 6 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,}, 7 | ], 8 | "managed": true, 9 | "overriddenProperties": [], 10 | "parent": { 11 | "name": "Game Elements", 12 | "path": "folders/Objects/Game Elements.yy", 13 | }, 14 | "parentObjectId": null, 15 | "persistent": false, 16 | "physicsAngularDamping": 0.1, 17 | "physicsDensity": 0.5, 18 | "physicsFriction": 0.2, 19 | "physicsGroup": 0, 20 | "physicsKinematic": false, 21 | "physicsLinearDamping": 0.1, 22 | "physicsObject": false, 23 | "physicsRestitution": 0.1, 24 | "physicsSensor": false, 25 | "physicsShape": 1, 26 | "physicsShapePoints": [], 27 | "physicsStartAwake": true, 28 | "properties": [], 29 | "solid": false, 30 | "spriteId": null, 31 | "spriteMaskId": null, 32 | "visible": true, 33 | } -------------------------------------------------------------------------------- /options/linux/options_linux.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMLinuxOptions", 3 | "resourceVersion": "1.0", 4 | "name": "Linux", 5 | "option_linux_allow_fullscreen": false, 6 | "option_linux_disable_sandbox": false, 7 | "option_linux_display_cursor": true, 8 | "option_linux_display_name": "ProgressGML95", 9 | "option_linux_display_splash": false, 10 | "option_linux_enable_steam": false, 11 | "option_linux_homepage": "https://mcoded.xyz", 12 | "option_linux_icon": "${options_dir}/linux/icons/64.png", 13 | "option_linux_interpolate_pixels": false, 14 | "option_linux_long_desc": "ProgressGML95 - Progressbar95 Remade in Gamemaker", 15 | "option_linux_maintainer_email": "stuartt_mcoded@mcoded.xyz", 16 | "option_linux_resize_window": false, 17 | "option_linux_scale": 0, 18 | "option_linux_short_desc": "ProgressGML95", 19 | "option_linux_splash_screen": "${base_options_dir}/linux/splash/splash.png", 20 | "option_linux_start_fullscreen": false, 21 | "option_linux_sync": false, 22 | "option_linux_texture_page": "2048x2048", 23 | "option_linux_version": "1.0.0.0", 24 | } -------------------------------------------------------------------------------- /objects/spawner/spawner.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMObject", 3 | "resourceVersion": "1.0", 4 | "name": "spawner", 5 | "eventList": [ 6 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,}, 7 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":1,"isDnD":false,}, 8 | ], 9 | "managed": true, 10 | "overriddenProperties": [], 11 | "parent": { 12 | "name": "Game Elements", 13 | "path": "folders/Objects/Game Elements.yy", 14 | }, 15 | "parentObjectId": null, 16 | "persistent": false, 17 | "physicsAngularDamping": 0.1, 18 | "physicsDensity": 0.5, 19 | "physicsFriction": 0.2, 20 | "physicsGroup": 0, 21 | "physicsKinematic": false, 22 | "physicsLinearDamping": 0.1, 23 | "physicsObject": false, 24 | "physicsRestitution": 0.1, 25 | "physicsSensor": false, 26 | "physicsShape": 1, 27 | "physicsShapePoints": [], 28 | "physicsStartAwake": true, 29 | "properties": [], 30 | "solid": false, 31 | "spriteId": null, 32 | "spriteMaskId": null, 33 | "visible": true, 34 | } -------------------------------------------------------------------------------- /objects/obj_menusystem_PC/Draw_64.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | draw_set_font(global.font.DOSFont) 3 | draw_set_halign(fa_left) 4 | daopt = text 5 | 6 | daopt = string_replace_all(daopt, "[s" + string(selected)+"]", ">") 7 | daopt = string_replace_all(daopt, "[s" + string(selected)+"_r]", "<") 8 | 9 | for(var i=0; i < menuRange+1; i++) { 10 | daopt = string_replace_all(daopt, "[s" + string(i)+"]", "") 11 | } 12 | 13 | draw_text_color(x, y, daopt, c_white, c_white, c_white, c_white, 1) 14 | 15 | 16 | draw_text(16, 16, "ProgressGML95 - Recreation created by stuartt_mcoded. Original game created by icoeye.\n" + "Version " + version + " - Build Date: " + date_date_string(GM_build_date) + " " + date_time_string(GM_build_date)) 17 | 18 | draw_set_halign(fa_center) 19 | draw_text(room_width/2, 640, "Game install location: " + global.installLocation + "\n\n[DEL] Reset location") 20 | 21 | if global.useSounds { 22 | draw_text_color(room_width/2, 700, "Sounds are enabled!", c_lime, c_lime, c_lime, c_lime, 1) 23 | } else { 24 | draw_text_color(room_width/2, 700, "Sounds are disabled. Use the sound converter utility to enable them.", c_red, c_red, c_red, c_red, 1) 25 | } 26 | 27 | //draw_sprite(nrg, 0, room_width-128, 0) 28 | draw_sprite_ext(nrg, 0, room_width-180, 0, 1.5, 1.5, 0, c_white, 1) -------------------------------------------------------------------------------- /objects/obj_bootGraphic/obj_bootGraphic.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMObject", 3 | "resourceVersion": "1.0", 4 | "name": "obj_bootGraphic", 5 | "eventList": [ 6 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,}, 7 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":2,"isDnD":false,}, 8 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,}, 9 | ], 10 | "managed": true, 11 | "overriddenProperties": [], 12 | "parent": { 13 | "name": "Objects", 14 | "path": "folders/Objects.yy", 15 | }, 16 | "parentObjectId": null, 17 | "persistent": false, 18 | "physicsAngularDamping": 0.1, 19 | "physicsDensity": 0.5, 20 | "physicsFriction": 0.2, 21 | "physicsGroup": 0, 22 | "physicsKinematic": false, 23 | "physicsLinearDamping": 0.1, 24 | "physicsObject": false, 25 | "physicsRestitution": 0.1, 26 | "physicsSensor": false, 27 | "physicsShape": 1, 28 | "physicsShapePoints": [], 29 | "physicsStartAwake": true, 30 | "properties": [], 31 | "solid": false, 32 | "spriteId": null, 33 | "spriteMaskId": null, 34 | "visible": true, 35 | } -------------------------------------------------------------------------------- /objects/obj_popup/obj_popup.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMObject", 3 | "resourceVersion": "1.0", 4 | "name": "obj_popup", 5 | "eventList": [ 6 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":4,"eventType":6,"isDnD":false,}, 7 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,}, 8 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,}, 9 | ], 10 | "managed": true, 11 | "overriddenProperties": [], 12 | "parent": { 13 | "name": "Game Elements", 14 | "path": "folders/Objects/Game Elements.yy", 15 | }, 16 | "parentObjectId": null, 17 | "persistent": false, 18 | "physicsAngularDamping": 0.1, 19 | "physicsDensity": 0.5, 20 | "physicsFriction": 0.2, 21 | "physicsGroup": 0, 22 | "physicsKinematic": false, 23 | "physicsLinearDamping": 0.1, 24 | "physicsObject": false, 25 | "physicsRestitution": 0.1, 26 | "physicsSensor": false, 27 | "physicsShape": 1, 28 | "physicsShapePoints": [], 29 | "physicsStartAwake": true, 30 | "properties": [], 31 | "solid": false, 32 | "spriteId": null, 33 | "spriteMaskId": null, 34 | "visible": true, 35 | } -------------------------------------------------------------------------------- /objects/obj_GameEnd/obj_GameEnd.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMObject", 3 | "resourceVersion": "1.0", 4 | "name": "obj_GameEnd", 5 | "eventList": [ 6 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,}, 7 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,}, 8 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":53,"eventType":6,"isDnD":false,}, 9 | ], 10 | "managed": true, 11 | "overriddenProperties": [], 12 | "parent": { 13 | "name": "Game Elements", 14 | "path": "folders/Objects/Game Elements.yy", 15 | }, 16 | "parentObjectId": null, 17 | "persistent": false, 18 | "physicsAngularDamping": 0.1, 19 | "physicsDensity": 0.5, 20 | "physicsFriction": 0.2, 21 | "physicsGroup": 0, 22 | "physicsKinematic": false, 23 | "physicsLinearDamping": 0.1, 24 | "physicsObject": false, 25 | "physicsRestitution": 0.1, 26 | "physicsSensor": false, 27 | "physicsShape": 1, 28 | "physicsShapePoints": [], 29 | "physicsStartAwake": true, 30 | "properties": [], 31 | "solid": false, 32 | "spriteId": null, 33 | "spriteMaskId": null, 34 | "visible": true, 35 | } -------------------------------------------------------------------------------- /objects/obj_specifyLocation/obj_specifyLocation.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMObject", 3 | "resourceVersion": "1.0", 4 | "name": "obj_specifyLocation", 5 | "eventList": [ 6 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,}, 7 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,}, 8 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":13,"eventType":9,"isDnD":false,}, 9 | ], 10 | "managed": true, 11 | "overriddenProperties": [], 12 | "parent": { 13 | "name": "Objects", 14 | "path": "folders/Objects.yy", 15 | }, 16 | "parentObjectId": null, 17 | "persistent": false, 18 | "physicsAngularDamping": 0.1, 19 | "physicsDensity": 0.5, 20 | "physicsFriction": 0.2, 21 | "physicsGroup": 1, 22 | "physicsKinematic": false, 23 | "physicsLinearDamping": 0.1, 24 | "physicsObject": false, 25 | "physicsRestitution": 0.1, 26 | "physicsSensor": false, 27 | "physicsShape": 1, 28 | "physicsShapePoints": [], 29 | "physicsStartAwake": true, 30 | "properties": [], 31 | "solid": false, 32 | "spriteId": null, 33 | "spriteMaskId": null, 34 | "visible": true, 35 | } -------------------------------------------------------------------------------- /objects/obj_popup_clip/obj_popup_clip.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMObject", 3 | "resourceVersion": "1.0", 4 | "name": "obj_popup_clip", 5 | "eventList": [ 6 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":4,"eventType":6,"isDnD":false,}, 7 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":64,"eventType":8,"isDnD":false,}, 8 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,}, 9 | ], 10 | "managed": true, 11 | "overriddenProperties": [], 12 | "parent": { 13 | "name": "Game Elements", 14 | "path": "folders/Objects/Game Elements.yy", 15 | }, 16 | "parentObjectId": null, 17 | "persistent": false, 18 | "physicsAngularDamping": 0.1, 19 | "physicsDensity": 0.5, 20 | "physicsFriction": 0.2, 21 | "physicsGroup": 0, 22 | "physicsKinematic": false, 23 | "physicsLinearDamping": 0.1, 24 | "physicsObject": false, 25 | "physicsRestitution": 0.1, 26 | "physicsSensor": false, 27 | "physicsShape": 1, 28 | "physicsShapePoints": [], 29 | "physicsStartAwake": true, 30 | "properties": [], 31 | "solid": false, 32 | "spriteId": null, 33 | "spriteMaskId": null, 34 | "visible": true, 35 | } -------------------------------------------------------------------------------- /datafiles/sound-converter-win.bat: -------------------------------------------------------------------------------- 1 | @echo off 2 | title ProgressGML95 Sound Converter Tool 3 | echo. 4 | echo. 5 | echo ProgressGML95 Sound Converter Tool 6 | echo For a full tutorial, check out https://github.com/Progressbar-Discord-Server/ProgressGML95#how-do-i-get-sound-working 7 | echo. 8 | echo. 9 | 10 | if not exist ffmpeg.exe ( 11 | rundll32 user32.dll,MessageBeep 12 | echo !!!ERROR!!! ffmpeg.exe was not found in the current directory. 13 | echo. 14 | echo If you need a copy of ffmpeg, you may download one from here: https://github.com/BtbN/FFmpeg-Builds/releases/download/latest/ffmpeg-master-latest-win64-gpl.zip 15 | echo. 16 | echo Extract the file called "ffmpeg.exe" located in bin to this directory. 17 | echo. 18 | pause 19 | exit 20 | ) 21 | 22 | echo Input the locaton of Progressbar95's sound folder (it should be \Resources\sound) 23 | echo Example: C:\Program Files (x86)\Steam\steamapps\common\Progressbar95\Resources\sound 24 | set /p INSTALLDIR= 25 | Xcopy /E /I %INSTALLDIR% temp 26 | mkdir temp\sounds 27 | for /r temp\ %%a in (*.mp3) do ffmpeg -i "%%a" "%%~pa%%~na.ogg" 28 | cd temp 29 | move *.ogg sounds 30 | move sounds ..\sounds 31 | cd .. 32 | rmdir /s /q temp 33 | rmdir /s /q sounds/sounds 34 | 35 | echo. 36 | echo. 37 | echo Conversion done! You may now delete ffmpeg.exe and this file. 38 | echo. 39 | echo. 40 | pause -------------------------------------------------------------------------------- /objects/obj_seg/obj_seg.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMObject", 3 | "resourceVersion": "1.0", 4 | "name": "obj_seg", 5 | "eventList": [ 6 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,}, 7 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,}, 8 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,}, 9 | ], 10 | "managed": true, 11 | "overriddenProperties": [], 12 | "parent": { 13 | "name": "Game Elements", 14 | "path": "folders/Objects/Game Elements.yy", 15 | }, 16 | "parentObjectId": null, 17 | "persistent": false, 18 | "physicsAngularDamping": 0.1, 19 | "physicsDensity": 0.5, 20 | "physicsFriction": 0.2, 21 | "physicsGroup": 0, 22 | "physicsKinematic": false, 23 | "physicsLinearDamping": 0.1, 24 | "physicsObject": false, 25 | "physicsRestitution": 0.1, 26 | "physicsSensor": false, 27 | "physicsShape": 1, 28 | "physicsShapePoints": [], 29 | "physicsStartAwake": true, 30 | "properties": [], 31 | "solid": false, 32 | "spriteId": { 33 | "name": "spr_seg", 34 | "path": "sprites/spr_seg/spr_seg.yy", 35 | }, 36 | "spriteMaskId": null, 37 | "visible": true, 38 | } -------------------------------------------------------------------------------- /objects/obj_btn_begin/obj_btn_begin.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMObject", 3 | "resourceVersion": "1.0", 4 | "name": "obj_btn_begin", 5 | "eventList": [ 6 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,}, 7 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,}, 8 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":4,"eventType":6,"isDnD":false,}, 9 | ], 10 | "managed": true, 11 | "overriddenProperties": [], 12 | "parent": { 13 | "name": "Game Elements", 14 | "path": "folders/Objects/Game Elements.yy", 15 | }, 16 | "parentObjectId": null, 17 | "persistent": false, 18 | "physicsAngularDamping": 0.1, 19 | "physicsDensity": 0.5, 20 | "physicsFriction": 0.2, 21 | "physicsGroup": 0, 22 | "physicsKinematic": false, 23 | "physicsLinearDamping": 0.1, 24 | "physicsObject": false, 25 | "physicsRestitution": 0.1, 26 | "physicsSensor": false, 27 | "physicsShape": 1, 28 | "physicsShapePoints": [], 29 | "physicsStartAwake": true, 30 | "properties": [], 31 | "solid": false, 32 | "spriteId": { 33 | "name": "spr_btn_begin", 34 | "path": "sprites/spr_btn_begin/spr_btn_begin.yy", 35 | }, 36 | "spriteMaskId": null, 37 | "visible": true, 38 | } -------------------------------------------------------------------------------- /objects/obj_seg_rnd/obj_seg_rnd.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMObject", 3 | "resourceVersion": "1.0", 4 | "name": "obj_seg_rnd", 5 | "eventList": [ 6 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,}, 7 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,}, 8 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,}, 9 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":2,"isDnD":false,}, 10 | ], 11 | "managed": true, 12 | "overriddenProperties": [], 13 | "parent": { 14 | "name": "Game Elements", 15 | "path": "folders/Objects/Game Elements.yy", 16 | }, 17 | "parentObjectId": null, 18 | "persistent": false, 19 | "physicsAngularDamping": 0.1, 20 | "physicsDensity": 0.5, 21 | "physicsFriction": 0.2, 22 | "physicsGroup": 0, 23 | "physicsKinematic": false, 24 | "physicsLinearDamping": 0.1, 25 | "physicsObject": false, 26 | "physicsRestitution": 0.1, 27 | "physicsSensor": false, 28 | "physicsShape": 1, 29 | "physicsShapePoints": [], 30 | "physicsStartAwake": true, 31 | "properties": [], 32 | "solid": false, 33 | "spriteId": { 34 | "name": "spr_seg", 35 | "path": "sprites/spr_seg/spr_seg.yy", 36 | }, 37 | "spriteMaskId": null, 38 | "visible": true, 39 | } -------------------------------------------------------------------------------- /objects/obj_mediaplayer/Draw_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | var byeah = 0 3 | playing = audio_is_playing(global.sound.mainGameMus) 4 | draw_self() 5 | draw_set_halign(fa_left) 6 | draw_text(x-16, y+64, "Media Player") 7 | 8 | if open { 9 | draw_sprite_ext(mediaPlayerAssets.baseWindow, 0, xx, yy, 1.5, 1.5, 0, c_white, 1) 10 | draw_set_color(#00ef00) 11 | draw_text_transformed(xx+57, yy+51, "00:00", 1.5, 1.5, 0) 12 | draw_text_transformed(xx+131, yy+66, "128", 0.8, 0.8, 0) 13 | 14 | draw_sprite_ext(mediaPlayerAssets.buttonBase, 0, xx+21, yy+98, 1.5, 1.5, 0, c_white, 1) 15 | draw_sprite_ext(mediaPlayerAssets.buttonPlay, 0, xx+21, yy+98, 1.5, 1.5, 0, c_white, 1) 16 | 17 | draw_sprite_ext(mediaPlayerAssets.buttonBase, 0, xx+99, yy+98, 1.5, 1.5, 0, c_white, 1) 18 | draw_sprite_ext(mediaPlayerAssets.buttonStop, 0, xx+99, yy+98, 1.5, 1.5, 0, c_white, 1) 19 | 20 | if playing { 21 | for(var i=0; i < 10; i++){ 22 | draw_sprite_ext(mediaPlayerAssets.audioBar, 0, xx+50+(i*6), yy+77, 1, -audioBars[i], 0, c_white, 1) 23 | if audioBars[i] > 0 audioBars[i] -= 0.03 24 | byeah+=audioBars[i] 25 | } 26 | } 27 | draw_set_color(c_white) 28 | 29 | if round(byeah) = 0 { 30 | for(var i=0; i < 10; i++){ 31 | audioBars[i] = random_range(0, 1) 32 | } 33 | } 34 | } 35 | 36 | tx += -keyboard_check_pressed(vk_left) + keyboard_check_pressed(vk_right) 37 | 38 | ty += -keyboard_check_pressed(vk_up) + keyboard_check_pressed(vk_down) 39 | 40 | if keyboard_check_pressed(vk_enter) {show_debug_message(tx); show_debug_message(ty)} -------------------------------------------------------------------------------- /objects/obj_mediaplayer/obj_mediaplayer.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMObject", 3 | "resourceVersion": "1.0", 4 | "name": "obj_mediaplayer", 5 | "eventList": [ 6 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,}, 7 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,}, 8 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":4,"eventType":6,"isDnD":false,}, 9 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":53,"eventType":6,"isDnD":false,}, 10 | ], 11 | "managed": true, 12 | "overriddenProperties": [], 13 | "parent": { 14 | "name": "Game Elements", 15 | "path": "folders/Objects/Game Elements.yy", 16 | }, 17 | "parentObjectId": null, 18 | "persistent": false, 19 | "physicsAngularDamping": 0.1, 20 | "physicsDensity": 0.5, 21 | "physicsFriction": 0.2, 22 | "physicsGroup": 1, 23 | "physicsKinematic": false, 24 | "physicsLinearDamping": 0.1, 25 | "physicsObject": false, 26 | "physicsRestitution": 0.1, 27 | "physicsSensor": false, 28 | "physicsShape": 1, 29 | "physicsShapePoints": [], 30 | "physicsStartAwake": true, 31 | "properties": [], 32 | "solid": false, 33 | "spriteId": { 34 | "name": "spr_null", 35 | "path": "sprites/spr_null/spr_null.yy", 36 | }, 37 | "spriteMaskId": null, 38 | "visible": true, 39 | } -------------------------------------------------------------------------------- /options/mac/options_mac.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMMacOptions", 3 | "resourceVersion": "1.0", 4 | "name": "macOS", 5 | "option_mac_allow_fullscreen": false, 6 | "option_mac_allow_incoming_network": false, 7 | "option_mac_allow_outgoing_network": false, 8 | "option_mac_app_category": "Games", 9 | "option_mac_app_id": "com.company.game", 10 | "option_mac_apple_sign_in": false, 11 | "option_mac_arm64": true, 12 | "option_mac_build_app_store": false, 13 | "option_mac_copyright": "(c) 2018 CompanyName", 14 | "option_mac_disable_sandbox": false, 15 | "option_mac_display_cursor": true, 16 | "option_mac_display_name": "Made in GameMaker Studio 2", 17 | "option_mac_enable_retina": false, 18 | "option_mac_enable_steam": false, 19 | "option_mac_icon_png": "${base_options_dir}/mac/icons/1024.png", 20 | "option_mac_installer_background_png": "${base_options_dir}/mac/splash/installer_background.png", 21 | "option_mac_interpolate_pixels": false, 22 | "option_mac_menu_dock": false, 23 | "option_mac_min_version": "10.10", 24 | "option_mac_output_dir": "~/GameMakerStudio2/Mac", 25 | "option_mac_resize_window": false, 26 | "option_mac_scale": 0, 27 | "option_mac_signing_identity": "Developer ID Application:", 28 | "option_mac_splash_png": "${base_options_dir}/mac/splash/splash.png", 29 | "option_mac_start_fullscreen": false, 30 | "option_mac_team_id": null, 31 | "option_mac_texture_page": "2048x2048", 32 | "option_mac_version": "1.0.0.0", 33 | "option_mac_vsync": false, 34 | "option_mac_x86_64": true, 35 | } -------------------------------------------------------------------------------- /objects/obj_menusystem_PC/obj_menusystem_PC.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMObject", 3 | "resourceVersion": "1.0", 4 | "name": "obj_menusystem_PC", 5 | "eventList": [ 6 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,}, 7 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,}, 8 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":64,"eventType":8,"isDnD":false,}, 9 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":2,"isDnD":false,}, 10 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":46,"eventType":9,"isDnD":false,}, 11 | ], 12 | "managed": true, 13 | "overriddenProperties": [], 14 | "parent": { 15 | "name": "Objects", 16 | "path": "folders/Objects.yy", 17 | }, 18 | "parentObjectId": null, 19 | "persistent": false, 20 | "physicsAngularDamping": 0.1, 21 | "physicsDensity": 0.5, 22 | "physicsFriction": 0.2, 23 | "physicsGroup": 0, 24 | "physicsKinematic": false, 25 | "physicsLinearDamping": 0.1, 26 | "physicsObject": false, 27 | "physicsRestitution": 0.1, 28 | "physicsSensor": false, 29 | "physicsShape": 1, 30 | "physicsShapePoints": [], 31 | "physicsStartAwake": true, 32 | "properties": [], 33 | "solid": false, 34 | "spriteId": null, 35 | "spriteMaskId": null, 36 | "visible": true, 37 | } -------------------------------------------------------------------------------- /options/windows/options_windows.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMWindowsOptions", 3 | "resourceVersion": "1.1", 4 | "name": "Windows", 5 | "option_windows_allow_fullscreen_switching": false, 6 | "option_windows_borderless": false, 7 | "option_windows_company_info": "stuartt_mcoded", 8 | "option_windows_copy_exe_to_dest": false, 9 | "option_windows_copyright_info": "(C)2022 stuartt_mcoded, Original Idea by icoeye", 10 | "option_windows_description_info": "ProgressGML95", 11 | "option_windows_disable_sandbox": true, 12 | "option_windows_display_cursor": false, 13 | "option_windows_display_name": "ProgressGML95", 14 | "option_windows_enable_steam": false, 15 | "option_windows_executable_name": "${project_name}", 16 | "option_windows_icon": "${options_dir}/windows/icons/icon.ico", 17 | "option_windows_installer_finished": "${base_options_dir}/windows/installer/finished.bmp", 18 | "option_windows_installer_header": "${base_options_dir}/windows/installer/header.bmp", 19 | "option_windows_interpolate_pixels": false, 20 | "option_windows_license": "${base_options_dir}/windows/installer/license.txt", 21 | "option_windows_nsis_file": "${base_options_dir}/windows/installer/nsis_script.nsi", 22 | "option_windows_product_info": "ProgressGML95", 23 | "option_windows_resize_window": false, 24 | "option_windows_save_location": 1, 25 | "option_windows_scale": 0, 26 | "option_windows_sleep_margin": 10, 27 | "option_windows_splash_screen": "${base_options_dir}/windows/splash/splash.png", 28 | "option_windows_start_fullscreen": false, 29 | "option_windows_steam_use_alternative_launcher": true, 30 | "option_windows_texture_page": "2048x2048", 31 | "option_windows_use_splash": false, 32 | "option_windows_version": "1.0.0.0", 33 | "option_windows_vsync": false, 34 | } -------------------------------------------------------------------------------- /objects/obj_bar/obj_bar.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMObject", 3 | "resourceVersion": "1.0", 4 | "name": "obj_bar", 5 | "eventList": [ 6 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,}, 7 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,}, 8 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":64,"eventType":8,"isDnD":false,}, 9 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,}, 10 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":13,"eventType":9,"isDnD":false,}, 11 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":2,"isDnD":false,}, 12 | {"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":2,"eventType":3,"isDnD":false,}, 13 | ], 14 | "managed": true, 15 | "overriddenProperties": [], 16 | "parent": { 17 | "name": "Game Elements", 18 | "path": "folders/Objects/Game Elements.yy", 19 | }, 20 | "parentObjectId": null, 21 | "persistent": false, 22 | "physicsAngularDamping": 0.1, 23 | "physicsDensity": 0.5, 24 | "physicsFriction": 0.2, 25 | "physicsGroup": 0, 26 | "physicsKinematic": false, 27 | "physicsLinearDamping": 0.1, 28 | "physicsObject": false, 29 | "physicsRestitution": 0.1, 30 | "physicsSensor": false, 31 | "physicsShape": 1, 32 | "physicsShapePoints": [], 33 | "physicsStartAwake": true, 34 | "properties": [], 35 | "solid": false, 36 | "spriteId": { 37 | "name": "spr_bar", 38 | "path": "sprites/spr_bar/spr_bar.yy", 39 | }, 40 | "spriteMaskId": { 41 | "name": "spr_bar_colision", 42 | "path": "sprites/spr_bar_colision/spr_bar_colision.yy", 43 | }, 44 | "visible": true, 45 | } -------------------------------------------------------------------------------- /scripts/initSystem/initSystem.gml: -------------------------------------------------------------------------------- 1 | function initSystem(system) { 2 | 3 | //Define the system style 4 | 5 | global.system = { 6 | id: system 7 | } 8 | 9 | //Load save data for that system 10 | ini_open("save.ini") 11 | global.level = ini_read_real(global.system.id, "level", 1) 12 | ini_close() 13 | 14 | if global.system.id = "CYRUS" global.installLocation = working_directory + "//MODS" //ez work around ha 15 | 16 | //Define assets 17 | global.wallpaper.loading = sprite_add(global.installLocation + "\\wallpapers.desktop\\skins\\" + global.system.id +"\\sky.png", 1, 0, 1, 0, 0) 18 | 19 | 20 | //Set wallpaper 21 | if file_exists(global.installLocation + "\\wallpapers.desktop\\skins\\" + global.system.id +"\\wallpaper1.png"){ 22 | global.wallpaper.wallpaper[0] = sprite_add(global.installLocation + "\\wallpapers.desktop\\skins\\" + global.system.id +"\\wallpaper1.png", 1, 0, 1, 0, 0) 23 | } else if file_exists(global.installLocation + "\\wallpapers.desktop\\skins\\" + global.system.id +"\\wallpaper1.jpg"){ 24 | global.wallpaper.wallpaper[0] = sprite_add(global.installLocation + "\\wallpapers.desktop\\skins\\" + global.system.id +"\\wallpaper1.jpg", 1, 0, 1, 0, 0) 25 | } else { //If no file is found just use the loading screen png 26 | global.wallpaper.wallpaper[0] = global.wallpaper.loading 27 | } 28 | 29 | global.sprite.loading_icon = sprite_add(global.installLocation + "\\art\\skins\\" + global.system.id +"\\logo.png", 1, 0, 0, 256, 128) 30 | 31 | global.sprite.gui = sprite_add(global.installLocation + "\\art\\skins\\" + global.system.id +"\\gui.png", 1, 0, 0, 0, 0) 32 | 33 | sprite_replace(spr_bar, global.installLocation + "\\art\\skins\\" + global.system.id +"\\progressbarpanel.png", 1, 0, 0, 66, 22) 34 | 35 | global.sprite.window = sprite_add_from_sprite(global.sprite.gui, 210, 80, 184, 184) 36 | 37 | global.sprite.clippy_norm = sprite_add(global.installLocation + "\\art\\skins\\" + global.system.id + "\\popupwindow2.png", 1, 0, 0, 0, 0) 38 | 39 | //Ser 9 slice 40 | var _nineslice = sprite_nineslice_create(); 41 | 42 | _nineslice.enabled = true; 43 | _nineslice.left = 60; 44 | _nineslice.right = 60; 45 | _nineslice.top = 60; 46 | _nineslice.bottom = 60; 47 | 48 | sprite_set_nineslice(global.sprite.window, _nineslice); 49 | 50 | //draw_sprite_part(global.sprite.gui, 0, 210, 80, 184, 184, x, y) 51 | 52 | //Go to the room 53 | draw_set_font(global.font.progresspixel) 54 | room_goto(rm_bootGraphic) 55 | } 56 | -------------------------------------------------------------------------------- /objects/obj_bar/Step_0.gml: -------------------------------------------------------------------------------- 1 | /// @description 2 | 3 | if !global.pause { 4 | 5 | //move the bar 6 | if (!drag) { 7 | if (mouse_check_button(mb_left)) { 8 | drag = true; 9 | mx = x - mouse_x; 10 | my = y - mouse_y; 11 | } 12 | } else { 13 | x = mouse_x + mx; 14 | y = mouse_y + my; 15 | if (!mouse_check_button(mb_left)) { 16 | drag = false; 17 | } 18 | } 19 | 20 | //Normal segment checks 21 | if place_meeting(x, y, obj_seg){ 22 | _i = instance_place(x, y, obj_seg) 23 | 24 | if point_in_rectangle(_i.x, _i.y, x+30, y+26, x+30+(percent*16), y+26+32) {audio_play_sound(global.sound.missSeg, 10, 0); /* TODO: PARTICLES */ instance_destroy(_i.id)} else { 25 | switch _i.type { 26 | case 2: {if percent !=0 {percent--; percent_disp-=5; audio_play_sound(global.sound.collect_segment_minus, 10, 0)}} break; //Minus 27 | case 3: {seg[percent] = 0; seg[percent+1] = 0; percent+=2; percent_disp+=10; audio_play_sound(global.sound.collect_segment_general[0], 10, 0); audio_play_sound(global.sound.collect_segment_correct_2, 10, 0)} break; //x2 28 | case 4: {game_restart()} break; //Red 29 | case 5: {} break; //null 30 | case 6: {for(var i=0; i < 20; i++) {seg[i] = 0} percent = 20; percent_disp=100} break; //Green 31 | default: {seg[percent] = _i.type; percent++; percent_disp+=5; audio_play_sound(global.sound.collect_segment_general[_i.type], 10, 0)} break; //Any other segment 32 | } 33 | 34 | instance_destroy(_i.id) 35 | } 36 | } 37 | 38 | //Random segment checks 39 | if place_meeting(x, y, obj_seg_rnd){ 40 | _i = instance_place(x, y, obj_seg_rnd) 41 | instance_destroy(_i.id) 42 | _type = irandom_range(0,5) 43 | 44 | switch _type { 45 | case 2: {percent--; percent_disp-=5; audio_play_sound(global.sound.collect_segment_minus, 10, 0)} break; //Minus 46 | case 3: {seg[percent] = 0; seg[percent+1] = 0; percent+=2; percent_disp+=10; audio_play_sound(global.sound.collect_segment_general[0], 10, 0); ; audio_play_sound(global.sound.collect_segment_correct_2, 10, 0)} break; //x2 47 | case 4: {game_restart()} break; //Red 48 | case 5: {} break; //null 49 | default: {seg[percent] = _type; percent++; percent_disp+=5; audio_play_sound(global.sound.collect_segment_general[_i.type], 10, 0)} break; //Any other segment 50 | } 51 | } 52 | 53 | //win checks 54 | if percent > 19 { 55 | positions = 1 56 | if instance_exists(spawner) audio_play_sound_from_file("sounds\\fanfare.ogg", 10, 0) 57 | instance_destroy(spawner) 58 | instance_destroy(obj_seg) 59 | drag = false 60 | x = lerp(x, 480, 0.1) 61 | y = lerp(y, 128, 0.1) 62 | if alarm[0] = -1 alarm[0] = room_speed * 2 63 | } 64 | } 65 | -------------------------------------------------------------------------------- /sprites/spr_gui/spr_gui.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMSprite", 3 | "resourceVersion": "1.0", 4 | "name": "spr_gui", 5 | "bbox_bottom": 57, 6 | "bbox_left": 0, 7 | "bbox_right": 63, 8 | "bbox_top": 0, 9 | "bboxMode": 0, 10 | "collisionKind": 1, 11 | "collisionTolerance": 0, 12 | "DynamicTexturePage": false, 13 | "edgeFiltering": false, 14 | "For3D": false, 15 | "frames": [ 16 | {"resourceType":"GMSpriteFrame","resourceVersion":"1.1","name":"895a2e3e-f135-4562-9438-bfcd50a95589",}, 17 | ], 18 | "gridX": 0, 19 | "gridY": 0, 20 | "height": 58, 21 | "HTile": false, 22 | "layers": [ 23 | {"resourceType":"GMImageLayer","resourceVersion":"1.0","name":"1c999a7c-5a86-48ce-9c5f-e09b8189d467","blendMode":0,"displayName":"default","isLocked":false,"opacity":100.0,"visible":true,}, 24 | ], 25 | "nineSlice": null, 26 | "origin": 0, 27 | "parent": { 28 | "name": "Game Elements", 29 | "path": "folders/Sprites/Game Elements.yy", 30 | }, 31 | "preMultiplyAlpha": false, 32 | "sequence": { 33 | "resourceType": "GMSequence", 34 | "resourceVersion": "1.4", 35 | "name": "", 36 | "autoRecord": true, 37 | "backdropHeight": 1080, 38 | "backdropImageOpacity": 0.5, 39 | "backdropImagePath": "", 40 | "backdropWidth": 1920, 41 | "backdropXOffset": 0.0, 42 | "backdropYOffset": 0.0, 43 | "events": {"resourceType":"KeyframeStore","resourceVersion":"1.0","Keyframes":[],}, 44 | "eventStubScript": null, 45 | "eventToFunction": {}, 46 | "length": 1.0, 47 | "lockOrigin": false, 48 | "moments": {"resourceType":"KeyframeStore","resourceVersion":"1.0","Keyframes":[],}, 49 | "playback": 1, 50 | "playbackSpeed": 15.0, 51 | "playbackSpeedType": 0, 52 | "showBackdrop": true, 53 | "showBackdropImage": false, 54 | "timeUnits": 1, 55 | "tracks": [ 56 | {"resourceType":"GMSpriteFramesTrack","resourceVersion":"1.0","name":"frames","builtinName":0,"events":[],"inheritsTrackColour":true,"interpolation":1,"isCreationTrack":false,"keyframes":{"resourceType":"KeyframeStore","resourceVersion":"1.0","Keyframes":[ 57 | {"resourceType":"Keyframe","resourceVersion":"1.0","Channels":{"0":{"resourceType":"SpriteFrameKeyframe","resourceVersion":"1.0","Id":{"name":"895a2e3e-f135-4562-9438-bfcd50a95589","path":"sprites/spr_gui/spr_gui.yy",},},},"Disabled":false,"id":"f7a16eb1-a8b4-41dd-8ead-b38db30c7523","IsCreationKey":false,"Key":0.0,"Length":1.0,"Stretch":false,}, 58 | ],},"modifiers":[],"spriteId":null,"trackColour":0,"tracks":[],"traits":0,}, 59 | ], 60 | "visibleRange": null, 61 | "volume": 1.0, 62 | "xorigin": 0, 63 | "yorigin": 0, 64 | }, 65 | "swatchColours": null, 66 | "swfPrecision": 2.525, 67 | "textureGroupId": { 68 | "name": "Default", 69 | "path": "texturegroups/Default", 70 | }, 71 | "type": 0, 72 | "VTile": false, 73 | "width": 64, 74 | } -------------------------------------------------------------------------------- /sprites/spr_null/spr_null.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMSprite", 3 | "resourceVersion": "1.0", 4 | "name": "spr_null", 5 | "bbox_bottom": 31, 6 | "bbox_left": 0, 7 | "bbox_right": 31, 8 | "bbox_top": 0, 9 | "bboxMode": 0, 10 | "collisionKind": 1, 11 | "collisionTolerance": 0, 12 | "DynamicTexturePage": false, 13 | "edgeFiltering": false, 14 | "For3D": false, 15 | "frames": [ 16 | {"resourceType":"GMSpriteFrame","resourceVersion":"1.1","name":"b9cfbb35-f2e1-4203-b140-00497f5497e8",}, 17 | ], 18 | "gridX": 0, 19 | "gridY": 0, 20 | "height": 32, 21 | "HTile": false, 22 | "layers": [ 23 | {"resourceType":"GMImageLayer","resourceVersion":"1.0","name":"c4f943c1-090f-419f-9de2-3b3d79b4761d","blendMode":0,"displayName":"Layer 1","isLocked":false,"opacity":100.0,"visible":true,}, 24 | ], 25 | "nineSlice": null, 26 | "origin": 0, 27 | "parent": { 28 | "name": "Sprites", 29 | "path": "folders/Sprites.yy", 30 | }, 31 | "preMultiplyAlpha": false, 32 | "sequence": { 33 | "resourceType": "GMSequence", 34 | "resourceVersion": "1.4", 35 | "name": "", 36 | "autoRecord": true, 37 | "backdropHeight": 1080, 38 | "backdropImageOpacity": 0.5, 39 | "backdropImagePath": "", 40 | "backdropWidth": 1920, 41 | "backdropXOffset": 0.0, 42 | "backdropYOffset": 0.0, 43 | "events": {"resourceType":"KeyframeStore","resourceVersion":"1.0","Keyframes":[],}, 44 | "eventStubScript": null, 45 | "eventToFunction": {}, 46 | "length": 1.0, 47 | "lockOrigin": false, 48 | "moments": {"resourceType":"KeyframeStore","resourceVersion":"1.0","Keyframes":[],}, 49 | "playback": 1, 50 | "playbackSpeed": 15.0, 51 | "playbackSpeedType": 0, 52 | "showBackdrop": true, 53 | "showBackdropImage": false, 54 | "timeUnits": 1, 55 | "tracks": [ 56 | {"resourceType":"GMSpriteFramesTrack","resourceVersion":"1.0","name":"frames","builtinName":0,"events":[],"inheritsTrackColour":true,"interpolation":1,"isCreationTrack":false,"keyframes":{"resourceType":"KeyframeStore","resourceVersion":"1.0","Keyframes":[ 57 | {"resourceType":"Keyframe","resourceVersion":"1.0","Channels":{"0":{"resourceType":"SpriteFrameKeyframe","resourceVersion":"1.0","Id":{"name":"b9cfbb35-f2e1-4203-b140-00497f5497e8","path":"sprites/spr_null/spr_null.yy",},},},"Disabled":false,"id":"bdcadbbd-b32f-4864-a57a-1f60343d92bf","IsCreationKey":false,"Key":0.0,"Length":1.0,"Stretch":false,}, 58 | ],},"modifiers":[],"spriteId":null,"trackColour":0,"tracks":[],"traits":0,}, 59 | ], 60 | "visibleRange": {"x":0.0,"y":0.0,}, 61 | "volume": 1.0, 62 | "xorigin": 0, 63 | "yorigin": 0, 64 | }, 65 | "swatchColours": null, 66 | "swfPrecision": 2.525, 67 | "textureGroupId": { 68 | "name": "Default", 69 | "path": "texturegroups/Default", 70 | }, 71 | "type": 0, 72 | "VTile": false, 73 | "width": 32, 74 | } -------------------------------------------------------------------------------- /sprites/spr_pie/spr_pie.yy: -------------------------------------------------------------------------------- 1 | { 2 | "resourceType": "GMSprite", 3 | "resourceVersion": "1.0", 4 | "name": "spr_pie", 5 | "bbox_bottom": 58, 6 | "bbox_left": 0, 7 | "bbox_right": 134, 8 | "bbox_top": 0, 9 | "bboxMode": 0, 10 | "collisionKind": 1, 11 | "collisionTolerance": 0, 12 | "DynamicTexturePage": false, 13 | "edgeFiltering": false, 14 | "For3D": false, 15 | "frames": [ 16 | {"resourceType":"GMSpriteFrame","resourceVersion":"1.1","name":"6dfb3927-07df-4754-a988-8393e32f5130",}, 17 | ], 18 | "gridX": 0, 19 | "gridY": 0, 20 | "height": 59, 21 | "HTile": false, 22 | "layers": [ 23 | {"resourceType":"GMImageLayer","resourceVersion":"1.0","name":"e847a357-e50a-4448-a3a5-d114a96122e6","blendMode":0,"displayName":"default","isLocked":false,"opacity":100.0,"visible":true,}, 24 | ], 25 | "nineSlice": null, 26 | "origin": 0, 27 | "parent": { 28 | "name": "Game Elements", 29 | "path": "folders/Sprites/Game Elements.yy", 30 | }, 31 | "preMultiplyAlpha": false, 32 | "sequence": { 33 | "resourceType": "GMSequence", 34 | "resourceVersion": "1.4", 35 | "name": "", 36 | "autoRecord": true, 37 | "backdropHeight": 1080, 38 | "backdropImageOpacity": 0.5, 39 | "backdropImagePath": "", 40 | "backdropWidth": 1920, 41 | "backdropXOffset": 0.0, 42 | "backdropYOffset": 0.0, 43 | "events": {"resourceType":"KeyframeStore","resourceVersion":"1.0","Keyframes":[],}, 44 | 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null, 62 | "volume": 1.0, 63 | "xorigin": 0, 64 | "yorigin": 0, 65 | }, 66 | "swatchColours": null, 67 | "swfPrecision": 2.525, 68 | "textureGroupId": { 69 | "name": "Default", 70 | "path": "texturegroups/Default", 71 | }, 72 | "type": 0, 73 | "VTile": false, 74 | "width": 220, 75 | } -------------------------------------------------------------------------------- /rooms/init/RoomCreationCode.gml: -------------------------------------------------------------------------------- 1 | //show funny log message just for fun haha :) 2 | show_debug_message("///////////////////////////////////////////////////////////////////////////\n// //\n// PROGRESS GML 95 //\n// //\n///////////////////////////////////////////////////////////////////////////") 3 | 4 | randomize() //Randomization so the game isn't the same every time 5 | 6 | global.pause=0 7 | 8 | ini_open("save.ini") 9 | global.installLocation = ini_read_string("general", "installLocation","UNSPECIFIED") 10 | 11 | show_debug_message("INSTALL LOCATION: " + global.installLocation) 12 | 13 | if global.installLocation = "UNSPECIFIED"{ 14 | room_goto(rm_specifyInstall) 15 | /* 16 | //Warn the user that they require a copy of the game 17 | show_message("A PC copy of Progressbar95 is required to play.\n\nPlease specify the game's install location.") 18 | 19 | //Open a file dialog and ask for the location. It defaults to C:\Program Files (x86)\Steam\steamapps\common\Progressbar95\Resources\ 20 | global.installLocation = get_open_filename_ext("Progressbar95 resource.car|resource.car", "resource.car", "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Progressbar95\\Resources\\", "Select Progressbar95's resource.car file.") 21 | 22 | //Remove the "resources.car" thing (we don't need it for anything) 23 | global.installLocation = string_replace(global.installLocation, "resource.car", "") 24 | 25 | //Ask if it was correct 26 | i = show_question(global.installLocation + "\n\nIs this correct?") 27 | if i = 0 game_restart() else { 28 | ini_write_string("general", "installLocation", global.installLocation) 29 | }*/ 30 | ini_close() 31 | } else { 32 | ini_close() 33 | 34 | global.useSounds = directory_exists("sounds") 35 | 36 | global.sprite = { 37 | loading_icon: spr_null, 38 | gui: spr_null, 39 | window: spr_null, 40 | clippy_norm: spr_null 41 | } 42 | 43 | global.wallpaper = { 44 | loading: spr_null, 45 | wallpaper:[ 46 | spr_null 47 | ] 48 | } 49 | 50 | //Preload common sounds 51 | global.sound = { 52 | ambient: audio_create_stream("sounds\\ambient_bigrobot.ogg"), 53 | collect_segment_general: [ 54 | audio_create_stream("sounds\\jump1.ogg"), 55 | audio_create_stream("sounds\\jump3.ogg") 56 | ], 57 | collect_segment_correct_2: audio_create_stream("sounds\\jump2.ogg"), 58 | //collect_segment_wrong: audio_create_stream("sounds\\jump3.ogg"), 59 | collect_segment_minus: audio_create_stream("sounds\\jump5.ogg"), 60 | missSeg: audio_create_stream("sounds\\miss.ogg"), 61 | click: audio_create_stream("sounds\\click.ogg"), 62 | mainGameMus: audio_create_stream("sounds\\pb_theme_mp3.ogg") 63 | } 64 | 65 | global.font = { 66 | DOSFont: font_add(global.installLocation + "\\Fonts\\DOSFont.ttf", 12, false, false, 32, 127), 67 | progresspixel: font_add(global.installLocation + "\\Fonts\\progresspixel.ttf", 12, false, false, 32, 127) 68 | } 69 | 70 | window_set_caption("ProgressGML95 [" + version + "]") 71 | 72 | var my = audio_play_sound(global.sound.ambient, 1000, 1) 73 | audio_sound_gain(my, 0.5, 1000) 74 | cursor_sprite = spr_cursor 75 | room_goto_next() 76 | } -------------------------------------------------------------------------------- /README.MD: -------------------------------------------------------------------------------- 1 |
2 | The Progressbar95 logo but with a Game Maker logo cutout. 3 | 4 | # ProgressGML95 5 |
6 | 7 | A clone of [Progressbar95](https://www.spookyhousestudios.com/s/2021/09/21/progressbar95-retro-arcade/) made in GameMaker that i created for fun. 8 | 9 | **Note: This project is not affiliated with [Spooky House Studios UG (haftungsbeschraenkt)](https://www.spookyhousestudios.com/) in any way. All assets (except for the code) belong to them. This is simply a fan recreation.** 10 | 11 | ## Download 12 | 13 | You can download the game from [here](https://github.com/RealMCoded/ProgressGML95/releases). I release an update whenever i want, there is no fixed times for when i update. 14 | 15 | ## Why do i require a copy of Progressbar95 to play? 16 | 17 | This is to prevent copyright issues. So instead of me cloning the Progressbar95 sprites, the game loads them from Progressbar95's install directory. 18 | 19 | ## How do i get sound working? 20 | 21 | Due to how GameMaker's sound system works, i cannot simply play the sound effects from the install directory because they are MP3 files. You need to use `sound-converter-win.bat` to convert them to ogg files. 22 | 23 | Running the file by itself will show this: 24 | ``` 25 | 26 | 27 | ProgressGML95 Sound Converter Tool 28 | For a full tutorial, check out https://github.com/Progressbar-Discord-Server/ProgressGML95#how-do-i-get-sound-working 29 | 30 | !!!ERROR!!! ffmpeg.exe was not found in the current directory. 31 | 32 | If you need a copy of ffmpeg, you may download one from here: https://github.com/BtbN/FFmpeg-Builds/releases/download/latest/ffmpeg-master-latest-win64-gpl.zip 33 | 34 | Extract the file called "ffmpeg.exe" located in bin to this directory. 35 | 36 | Press any key to continue . . . 37 | ``` 38 | 39 | For this tool to work, you require FFmpeg ([click here to download the latest build](https://github.com/BtbN/FFmpeg-Builds/releases/download/latest/ffmpeg-master-latest-win64-gpl.zip)). Extract `FFmpeg.exe` from the archive (it should be located in the `bin` folder) and place it in the same location as `sound-converter-win.bat`. 40 | 41 | When you run the batch script, it should look like this: 42 | ``` 43 | 44 | 45 | ProgressGML95 Sound Converter Tool 46 | For a full tutorial, check out https://github.com/Progressbar-Discord-Server/ProgressGML95#how-do-i-get-sound-working 47 | 48 | 49 | Input the locaton of Progressbar95's sound folder (it should be \Resources\sound) 50 | Example: "C:\Program Files (x86)\Steam\steamapps\common\Progressbar95\Resources\sound" 51 | 52 | ``` 53 | 54 | If you haven't moved the install location for your steam games, then `"C:\Program Files (x86)\Steam\steamapps\common\Progressbar95\Resources\sound"` should work. 55 | 56 | If you have changed your install directory, You can drag and drop the sound folder onto the window and it will autofill the location. 57 | 58 | When you have the locaton entered, just press ENTER and it will do the rest! 59 | 60 | ## Building 61 | 62 | To build, you need to use the newest version of GameMaker. 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No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | --------------------------------------------------------------------------------