├── barnacle ├── maps │ └── barnacle.vmap ├── scripts │ ├── soundscapes_manifest.txt │ ├── soundscapes_template.txt │ └── vscripts │ │ ├── animation │ │ └── barnacle_tongue.lua │ │ └── barnacle.lua └── soundevents │ └── soundevents_addon.vsndevts ├── beach ├── addoninfo.txt ├── maps │ └── beach.vmap ├── particles │ ├── splash.vpcf │ ├── splash_ripple.vpcf │ ├── sun.vpcf │ └── torch_flame.vpcf ├── scripts │ ├── soundscapes_beach.txt │ ├── soundscapes_manifest.txt │ └── vscripts │ │ └── map_scripts │ │ └── beach.lua └── soundevents │ └── soundevents_addon.vsndevts ├── island ├── addoninfo.txt ├── maps │ ├── base_island.vmap │ └── prefabs │ │ ├── island_day.vmap │ │ ├── island_geometry.vmap │ │ └── island_night.vmap ├── materials │ ├── underwater_fog.png │ ├── underwater_fog.vtex │ ├── underwater_fog_combined.png │ ├── underwater_fog_combined.vtex │ ├── underwater_fog_night.png │ ├── underwater_fog_night.vtex │ ├── underwater_fog_night_combined.png │ └── underwater_fog_night_combined.vtex ├── panorama │ ├── layout │ │ └── custom_destination │ │ │ └── flag_pole_panel.xml │ └── styles │ │ ├── base_styles.css │ │ └── custom_destination │ │ └── flag_pole_panel_style.css ├── particles │ ├── environment │ │ ├── shore_foam.vpcf │ │ ├── shore_foam_dynamic.vpcf │ │ ├── splash.vpcf │ │ ├── splash_ripple.vpcf │ │ └── splash_sound.vpcf │ ├── fireplace_smoke.vpcf │ ├── fireplace_smoke_night.vpcf │ └── sun_projected.vpcf ├── scripts │ ├── soundscapes_island.txt │ ├── soundscapes_manifest.txt │ └── vscripts │ │ ├── door_use.lua │ │ ├── flag_pole.lua │ │ ├── map_scripts │ │ └── base_island.lua │ │ ├── prop_lantern_hinged.lua │ │ ├── sun_dynamic.lua │ │ └── water_volume.lua └── soundevents │ └── soundevents_addon.vsndevts ├── range ├── maps │ └── range.vmap ├── materials │ ├── models │ │ ├── drapes.vmat │ │ ├── props_range │ │ │ ├── target.tga │ │ │ └── target.vmat │ │ └── weapons │ │ │ ├── dot.vmat │ │ │ ├── law │ │ │ ├── launcher.tga │ │ │ ├── launcher_exp.tga │ │ │ ├── law_composite.vmat │ │ │ ├── law_invisble.vmat │ │ │ ├── law_rear_sight.vmat │ │ │ ├── law_sight.vmat │ │ │ ├── rocket.tga │ │ │ └── rocket.vmat │ │ │ ├── mares_leg.vmat │ │ │ ├── mares_leg_ao.tga │ │ │ ├── mares_leg_ao.txt │ │ │ ├── mares_leg_color.tga │ │ │ ├── mares_leg_color.txt │ │ │ ├── mares_leg_gloss.tga │ │ │ ├── mares_leg_gloss.txt │ │ │ ├── mares_leg_metal.tga │ │ │ ├── mares_leg_normal.png │ │ │ ├── mares_leg_refl.tga │ │ │ ├── mares_leg_refl.txt │ │ │ ├── micro_h1_dot_color.tga │ │ │ ├── micro_h1_rail_color.tga │ │ │ ├── micro_h1_sight_body_color.tga │ │ │ ├── micro_h1_sight_body_normal.tga │ │ │ ├── micro_h1_sight_lenses_color.tga │ │ │ ├── micro_h1_sight_lenses_trans.tga │ │ │ ├── rail.vmat │ │ │ ├── rail_metal.vmat │ │ │ ├── sight_body.vmat │ │ │ └── sight_lenses.vmat │ └── particle │ │ └── food │ │ ├── bean_single_basealpha.png │ │ ├── bean_single_basealpha.vtex │ │ ├── bean_single_normal.png │ │ ├── bean_single_normal.vtex │ │ ├── bean_splatter_basealpha.png │ │ ├── bean_splatter_basealpha.vtex │ │ ├── bean_splatter_normal.png │ │ └── bean_splatter_normal.vtex ├── models │ ├── drapes.collision │ ├── drapes.dmx │ ├── drapes.vmdl │ ├── phys_jiggle.dmx │ ├── props_range │ │ ├── arm_anims │ │ │ ├── arm_closed.dmx │ │ │ └── arm_open.dmx │ │ ├── dmx │ │ │ └── mesh │ │ │ │ ├── anims │ │ │ │ ├── fall.smd │ │ │ │ ├── idle.smd │ │ │ │ └── reset.smd │ │ │ │ ├── target.dmx │ │ │ │ └── target.smd │ │ ├── robot_arm.collision │ │ ├── robot_arm.dmx │ │ ├── robot_arm.vmdl │ │ └── target.vmdl │ ├── tools │ │ ├── dmx │ │ │ └── mesh │ │ │ │ └── spraycan_colorwheel.dmx │ │ ├── jetpack.collision │ │ ├── jetpack.dmx │ │ ├── jetpack.vmdl │ │ ├── jetpack_controller.dmx │ │ ├── jetpack_controller_pack.dmx │ │ ├── jetpack_equipped.collision │ │ ├── jetpack_equipped.vmdl │ │ ├── jetpack_navsphere.dmx │ │ ├── jetpack_navsphere.vmdl │ │ ├── locomotion_tool.collision │ │ ├── locomotion_tool.dmx │ │ ├── locomotion_tool.vmdl │ │ ├── locomotion_tool_anims │ │ │ ├── locomotion_tool_claw_closed.dmx │ │ │ ├── locomotion_tool_claw_half_open.dmx │ │ │ ├── locomotion_tool_claw_out.dmx │ │ │ ├── locomotion_tool_claw_pulled_out.dmx │ │ │ ├── locomotion_tool_claw_q_open.dmx │ │ │ ├── locomotion_tool_claw_tq_open.dmx │ │ │ ├── locomotion_tool_emit.dmx │ │ │ ├── locomotion_tool_idle.dmx │ │ │ ├── locomotion_tool_spin_ccw.dmx │ │ │ └── locomotion_tool_spin_cw.dmx │ │ ├── locomotion_tool_base.collision │ │ ├── locomotion_tool_base.dmx │ │ ├── locomotion_tool_base.vmdl │ │ ├── locomotion_tool_collision.dmx │ │ ├── locomotion_tool_grapple.collision │ │ ├── locomotion_tool_grapple.dmx │ │ ├── locomotion_tool_grapple.vmdl │ │ ├── locomotion_tool_strap.collision │ │ ├── locomotion_tool_strap.dmx │ │ ├── locomotion_tool_strap.vmdl │ │ ├── nailgun.collision │ │ ├── nailgun.dmx │ │ ├── nailgun.vmdl │ │ ├── pogostick.collision │ │ ├── pogostick.dmx │ │ ├── pogostick.vmdl │ │ ├── pogostick_anims.lua │ │ ├── pogostick_anims │ │ │ ├── contracted.dmx │ │ │ └── idle.dmx │ │ ├── scanner.collision │ │ ├── scanner.dmx │ │ ├── scanner.vmdl │ │ ├── spraycan.collision │ │ ├── spraycan.dmx │ │ ├── spraycan.vmdl │ │ ├── spraycan_colorwheel.vmdl │ │ ├── sun_tool.collision │ │ ├── sun_tool.vmdl │ │ ├── sun_tool_stand.dmx │ │ ├── sun_tool_sun.dmx │ │ └── sun_tool_sun.vmdl │ └── weapons │ │ ├── anims │ │ ├── extend.smd │ │ ├── extended.smd │ │ ├── folded.smd │ │ ├── mares_leg │ │ │ ├── basic_pose.dmx │ │ │ ├── basic_pose.smd │ │ │ ├── basic_pose_cocked.dmx │ │ │ ├── basic_pose_cocked.smd │ │ │ ├── cycle_vr.smd │ │ │ ├── draw.smd │ │ │ ├── fire.smd │ │ │ ├── fire_spin.smd │ │ │ ├── idle.smd │ │ │ ├── lever_move.dmx │ │ │ ├── lever_move_uncocked.dmx │ │ │ ├── spin_pose.dmx │ │ │ └── spin_vr.smd │ │ └── micro_h1 │ │ │ ├── mid.smd │ │ │ ├── x_l.smd │ │ │ ├── x_r.smd │ │ │ ├── xy_dl.smd │ │ │ ├── xy_dr.smd │ │ │ ├── xy_ul.smd │ │ │ ├── xy_ur.smd │ │ │ ├── y_d.smd │ │ │ └── y_u.smd │ │ ├── dot.fbx │ │ ├── law_rocket.fbx │ │ ├── law_rocket.vmdl │ │ ├── law_rocket_packed.fbx │ │ ├── law_rocket_phys.fbx │ │ ├── law_weapon.fbx │ │ ├── law_weapon.smd │ │ ├── law_weapon.vmdl │ │ ├── law_weapon_animated.smd │ │ ├── law_weapon_animated.vmdl │ │ ├── law_weapon_dummy.vmdl │ │ ├── law_weapon_phys.fbx │ │ ├── law_weapon_phys.smd │ │ ├── law_weapon_phys_simple.smd │ │ ├── mares_leg.collision │ │ ├── mares_leg.dmx │ │ ├── mares_leg.fbx │ │ ├── mares_leg.vmdl │ │ ├── mares_leg_bullet.fbx │ │ ├── mares_leg_bullet.vmdl │ │ ├── micro_h1.fbx │ │ ├── rail.fbx │ │ ├── rocket_packed.smd │ │ ├── rocket_packed_animated.smd │ │ └── sight_micro_h1.vmdl ├── panorama │ ├── images │ │ └── custom_destination │ │ │ ├── holoscreen_opacity.png │ │ │ └── spraycan_colorwheel.png │ ├── layout │ │ └── custom_destination │ │ │ ├── baloon_panel.xml │ │ │ ├── barnacle_gun_panel.xml │ │ │ ├── classdump.xml │ │ │ ├── classtest.xml │ │ │ ├── ent_tool_display.xml │ │ │ ├── gravity_gun_panel.xml │ │ │ ├── image_compile.xml │ │ │ ├── jetpack_panel.xml │ │ │ ├── law_panel.xml │ │ │ ├── locomotion_tool_config_display.xml │ │ │ ├── locomotion_tool_handle_display.xml │ │ │ ├── mares_leg_panel.xml │ │ │ ├── movement_panel.xml │ │ │ ├── nailgun_panel.xml │ │ │ ├── pause_panel.xml │ │ │ ├── platform_panel.xml │ │ │ ├── pogostick_panel.xml │ │ │ ├── pole_length_down_hint.xml │ │ │ ├── pole_length_up_hint.xml │ │ │ ├── pole_pause_hint.xml │ │ │ ├── pole_teleport_hint.xml │ │ │ ├── pole_trigger_hint.xml │ │ │ ├── scanner_display.xml │ │ │ ├── scanner_panel.xml │ │ │ ├── ski_pole_panel.xml │ │ │ ├── spawn_panel.xml │ │ │ ├── spraycan_colorwheel.xml │ │ │ ├── suction_cup_panel.xml │ │ │ ├── tutorial_panel.xml │ │ │ ├── worldgrabber_panel.xml │ │ │ └── youtube_test.xml │ ├── localization │ │ └── addon_english.txt │ ├── scripts │ │ └── custom_destination │ │ │ ├── classdump.js │ │ │ ├── classtest.js │ │ │ ├── ent_tool_display.js │ │ │ ├── locomotion_tool_config_display.js │ │ │ ├── locomotion_tool_handle_display.js │ │ │ ├── pause_commands.js │ │ │ ├── scanner_panel.js │ │ │ ├── slalom_scoreboard.js │ │ │ └── youtube_test.js │ └── styles │ │ └── custom_destination │ │ ├── ent_tool_display.css │ │ ├── example.css │ │ ├── locomotion_tool_config_display.css │ │ ├── locomotion_tool_handle_display.css │ │ ├── pause_panel.css │ │ ├── pole_hints.css │ │ ├── scanner_display.css │ │ └── tutorial_panels.css ├── particles │ ├── barnacle_tongue.vpcf │ ├── barnacle_tongue_joint.vpcf │ ├── barnacle_tongue_retract.vpcf │ ├── basic_rope.vpcf │ ├── explosion.vpcf │ ├── finish_line.vpcf │ ├── fireplace_fire.vpcf │ ├── fireplace_fire_big.vpcf │ ├── fireplace_fire_ember.vpcf │ ├── fireplace_smoke.vpcf │ ├── fireworks │ │ ├── bomb_fuse_lit.vpcf │ │ ├── bomb_fuse_lit_a.vpcf │ │ ├── bomb_fuse_lit_glow.vpcf │ │ ├── bomb_fuse_lit_split.vpcf │ │ ├── fireworks_explosion_1.vpcf │ │ ├── fireworks_explosion_1_fireball.vpcf │ │ ├── fuse_lit.vpcf │ │ ├── rocket_exhaust.vpcf │ │ └── rocket_exhaust_smoke.vpcf │ ├── item_laser_pointer.vpcf │ ├── item_laser_pointer_end.vpcf │ ├── nailgun_rope.vpcf │ ├── paper_plane_disintegrate.vpcf │ ├── smoker_tongue_beam.vmat │ ├── splash.vpcf │ ├── splash_ripple.vpcf │ ├── tools │ │ ├── bow_nock_guide.vpcf │ │ ├── bow_nock_guide_arrow.vpcf │ │ ├── grapple_grab_ent.vpcf │ │ ├── grapple_grab_ent_sparks.vpcf │ │ ├── grapple_grab_world.vpcf │ │ ├── grapple_grab_world_debris.vpcf │ │ ├── grapple_launch.vpcf │ │ ├── grapple_launch_smoke.vpcf │ │ ├── grapple_wire.vpcf │ │ ├── grapple_wire_joint.vpcf │ │ ├── grapple_wire_retract.vpcf │ │ ├── grapple_wire_retract_model.vpcf │ │ ├── gravity_gun_activate.vpcf │ │ ├── gravity_gun_beam.vpcf │ │ ├── gravity_gun_beam_emit.vpcf │ │ ├── gravity_gun_beam_emit_end.vpcf │ │ ├── gravity_gun_beam_emit_prop.vpcf │ │ ├── gravity_gun_beam_end.vpcf │ │ ├── gravity_gun_beam_muzzle.vpcf │ │ ├── gravity_gun_idle.vpcf │ │ ├── gravity_gun_punt.vpcf │ │ ├── gravity_gun_punt_muzzle.vpcf │ │ ├── gravity_gun_sparks.vpcf │ │ ├── jetpack_exhaust.vpcf │ │ ├── jetpack_exhaust_smoke.vpcf │ │ ├── jetpack_navsphere.vpcf │ │ ├── jetpack_navsphere_center.vpcf │ │ ├── jetpack_navsphere_horizontal.vpcf │ │ ├── jetpack_navsphere_velocity.vpcf │ │ ├── jetpack_navsphere_vertical.vpcf │ │ ├── locomotion_tool_gravemitter.vpcf │ │ ├── locomotion_tool_gravemitter_beam.vpcf │ │ ├── locomotion_tool_gravemitter_beam1.vpcf │ │ ├── locomotion_tool_gravemitter_beam2.vpcf │ │ ├── locomotion_tool_gravemitter_beam3.vpcf │ │ ├── locomotion_tool_gravemitter_emit1.vpcf │ │ ├── locomotion_tool_gravemitter_emit2.vpcf │ │ ├── locomotion_tool_gravemitter_emit3.vpcf │ │ ├── locomotion_tool_gravemitter_shrink.vpcf │ │ ├── locomotion_tool_holoemitter.vpcf │ │ ├── locomotion_tool_holoemitter_beam.vpcf │ │ ├── ski_carve_snow_spray.vpcf │ │ ├── ski_pole_snow_spray.vpcf │ │ ├── spraypaint_pop.vpcf │ │ ├── spraypaint_stroke_colored.vpcf │ │ ├── sun_tool_glow.vpcf │ │ └── sword_sparks.vpcf │ ├── torch_flame.vpcf │ ├── ui │ │ ├── comfort_grid.vpcf │ │ ├── comfort_grid_halfgrid.vpcf │ │ ├── comfort_grid_line.vpcf │ │ ├── comfort_vignette.vpcf │ │ ├── locomotion_ring.vpcf │ │ ├── locomotion_ring_line.vpcf │ │ ├── locomotion_ring_pos.vpcf │ │ └── locomotion_ring_single.vpcf │ ├── weapon_grenadelauncher.vpcf │ ├── weapon_grenadelauncher_dirt.vpcf │ ├── weapon_tracers.vpcf │ └── weapons │ │ ├── bean_hit.vpcf │ │ ├── bean_muzzle_flash.vpcf │ │ ├── bean_splatter.vpcf │ │ ├── bean_splatter_dynamic.vpcf │ │ ├── bean_splatter_splash.vpcf │ │ ├── bean_tracer.vpcf │ │ ├── laser_pistol_beam.vpcf │ │ ├── laser_pistol_beam_glare.vpcf │ │ ├── laser_pistol_beam_ionization.vpcf │ │ ├── laser_pistol_impact.vpcf │ │ ├── laser_pistol_impact_debris.vpcf │ │ ├── laser_pistol_impact_dynamic.vpcf │ │ ├── laser_pistol_impact_melt.vpcf │ │ ├── laser_pistol_impact_melt_trail.vpcf │ │ ├── laser_pistol_impact_sparks.vpcf │ │ ├── law_backblast.vpcf │ │ ├── law_backblast_smoke.vpcf │ │ ├── law_explosion.vpcf │ │ ├── law_explosion_debris.vpcf │ │ ├── law_explosion_smoke.vpcf │ │ ├── law_explosion_smoke_directional.vpcf │ │ ├── law_rocket_smoke.vpcf │ │ ├── mares_leg_bullet_impact.vpcf │ │ ├── mares_leg_bullet_impact_debris.vpcf │ │ ├── mares_leg_bullet_impact_dynamic.vpcf │ │ ├── mares_leg_bullet_impact_hole.vpcf │ │ ├── mares_leg_bullet_impact_sparks.vpcf │ │ ├── mares_leg_muzzle_flash.vpcf │ │ ├── mares_leg_shell_casing.vpcf │ │ ├── mares_leg_tracer.vpcf │ │ ├── red_dot_sight.vpcf │ │ └── sight_red_dot.vpcf ├── scripts │ └── vscripts │ │ ├── anim_locomotion_tool.lua │ │ ├── anim_locomotion_tool_grapple.lua │ │ ├── animation │ │ ├── models │ │ │ ├── animals │ │ │ │ └── capybara_anim.lua │ │ │ └── weapons │ │ │ │ ├── gravity_gun_anim.lua │ │ │ │ ├── laser_pistol.vanimgraph │ │ │ │ ├── laser_pistol_anim.lua │ │ │ │ ├── laser_pistol_animgraph.lua │ │ │ │ └── mac10_anim.lua │ │ └── ski_pole_anim.lua │ │ ├── balloon_filler.lua │ │ ├── balloon_filler_tool.lua │ │ ├── balloon_float.lua │ │ ├── bow_anim.lua │ │ ├── compass.lua │ │ ├── component_grapple.lua │ │ ├── firelaws.lua │ │ ├── fl_test.lua │ │ ├── law_rocket.lua │ │ ├── law_script_spawn.lua │ │ ├── law_spawner.lua │ │ ├── libraries │ │ ├── mathutils.lua │ │ └── mathutils │ │ │ ├── init.lua │ │ │ ├── matrix.lua │ │ │ ├── misc_utils.lua │ │ │ └── transform_matrix.lua │ │ ├── map_scripts │ │ └── range.lua │ │ ├── mares_leg_anim.lua │ │ ├── mech_anim.lua │ │ ├── particle_system.lua │ │ ├── pause_manager.lua │ │ ├── player_comfort.lua │ │ ├── player_fall_ent.lua │ │ ├── player_pause_ent.lua │ │ ├── player_physics.lua │ │ ├── player_settings.lua │ │ ├── prop_bomb.lua │ │ ├── prop_bomb_fuse.lua │ │ ├── prop_fireworks_rocket.lua │ │ ├── prop_fireworks_rocket_fuse.lua │ │ ├── prop_paper_plane.lua │ │ ├── quick_inventory.lua │ │ ├── quick_locomotion.lua │ │ ├── rds_anim.lua │ │ ├── rds_dot.lua │ │ ├── rds_particle.lua │ │ ├── reset_range.lua │ │ ├── robot_arm_ik.lua │ │ ├── sausage.lua │ │ ├── sun_tool.lua │ │ ├── test_trigger.lua │ │ ├── tests │ │ ├── runtests.lua │ │ ├── test_framework.lua │ │ └── test_matrix.lua │ │ ├── tool_barnacle_gun.lua │ │ ├── tool_beanzooka.lua │ │ ├── tool_bow.lua │ │ ├── tool_bow_arrow.lua │ │ ├── tool_bow_draw.lua │ │ ├── tool_entity_manipulator.lua │ │ ├── tool_flashlight.lua │ │ ├── tool_glove.lua │ │ ├── tool_gravity_gun.lua │ │ ├── tool_gravity_gun_new.lua │ │ ├── tool_jetpack.lua │ │ ├── tool_laser_pistol.lua │ │ ├── tool_law.lua │ │ ├── tool_locomotion.lua │ │ ├── tool_mac10.lua │ │ ├── tool_mares_leg.lua │ │ ├── tool_nailgun.lua │ │ ├── tool_pogostick.lua │ │ ├── tool_robot_arm.lua │ │ ├── tool_scanner.lua │ │ ├── tool_ski_pole.lua │ │ ├── tool_spawnpoint.lua │ │ ├── tool_spraycan.lua │ │ ├── tool_suction_cup.lua │ │ └── tool_sword.lua └── soundevents │ └── soundevents_addon.vsndevts ├── readme.md ├── ski_slope2 ├── addoninfo.txt ├── maps │ ├── prefabs │ │ └── gate_red.vmap │ └── ski_slope.vmap ├── materials │ ├── effects │ │ ├── slope_fog.psd │ │ ├── slope_fog.tga │ │ └── slope_fog.vtex │ ├── models │ │ └── props_slope │ │ │ ├── slalom_flag.vmat │ │ │ ├── slalom_flag_color.png │ │ │ ├── slalom_flag_gloss.png │ │ │ ├── slalom_flag_normal.png │ │ │ ├── slalom_flag_wind_mask.png │ │ │ ├── slalom_pole.vmat │ │ │ ├── slalom_pole_color.png │ │ │ ├── slalom_pole_gloss.png │ │ │ ├── slalom_pole_mask.png │ │ │ ├── slalom_pole_normal.png │ │ │ └── slalom_pole_normal.txt │ ├── particles │ │ └── finish_line.vmat │ └── world │ │ ├── fog_gradient.tga │ │ ├── fog_gradient.vtex │ │ ├── glass_window.vmat │ │ ├── scoreboard_plastic.vmat │ │ └── snow.vmat ├── models │ └── props_slope │ │ ├── dmx │ │ └── mesh │ │ │ └── scoreboard.dmx │ │ ├── double_gate.collision │ │ ├── double_gate.dmx │ │ ├── double_gate.vmdl │ │ ├── scoreboard.collision │ │ ├── scoreboard.vmdl │ │ ├── single_gate.collision │ │ ├── single_gate.dmx │ │ └── single_gate.vmdl ├── panorama │ ├── layout │ │ └── custom_destination │ │ │ ├── ski_slope_panel.xml │ │ │ ├── slalom_panel.xml │ │ │ └── slalom_scoreboard.xml │ ├── scripts │ │ └── custom_destination │ │ │ └── slalom_scoreboard.js │ └── styles │ │ └── custom_destination │ │ └── scoreboard.css ├── particles │ ├── finish_line.vpcf │ ├── fireplace_fire.vpcf │ ├── fireplace_fire_big.vpcf │ ├── fireplace_fire_ember.vpcf │ └── fireplace_smoke.vpcf ├── scripts │ ├── custom_net_tables.txt │ ├── soundscapes_ski_slope.txt │ └── vscripts │ │ ├── map_scripts │ │ └── ski_slope.lua │ │ ├── slalom.lua │ │ └── teleport_trigger.lua └── soundevents │ └── soundevents_addon.vsndevts └── tank ├── addoninfo.txt ├── maps └── tank.vmap ├── panorama ├── images │ └── custom_destination │ │ └── placeholder.txt ├── layout │ └── custom_destination │ │ ├── pause_panel.xml │ │ └── tank_toggle_panel.xml ├── scripts │ └── custom_destination │ │ └── placeholder.txt └── styles │ └── custom_destination │ └── placeholder.txt ├── scripts ├── soundscapes_tank.txt └── vscripts │ └── map_scripts │ └── tank.lua └── soundevents └── soundevents_addon.vsndevts /barnacle/maps/barnacle.vmap: 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