├── AtmosphericScattering ├── AtmosphericScattering.cs └── AtmosphericScattering.shader ├── BXDF ├── BRDF │ ├── BRDFfLut.png │ ├── Disney Model │ │ └── DisneyBRDF.shader │ ├── Microfacet Model │ │ └── BRDF.shader │ └── ReflectionCube.exr ├── BSSRDF │ ├── Pre-integrationSS │ │ ├── GeneratePreSSLut.cs │ │ ├── PreSS.shader │ │ └── ssLut_1.png │ └── ScreenSpaceSS │ │ ├── BlurAndMix.shader │ │ ├── DiffuseSS.shader │ │ ├── ScreenSpaceSS.cs │ │ └── UpdateMask.cs ├── BTDF │ ├── RefractTrans │ │ └── RefractTrans.shader │ └── ScatterTrans │ │ └── ScatterTrans.shader ├── README.md └── Tools │ ├── GenerateMask.shader │ └── GeneratePreSSLut.compute ├── FFTWater ├── RenderWater.shader ├── Water.compute └── Water.cs ├── FurShell ├── Fur.cs ├── Fur.shader └── HairTexs │ ├── 1.png │ ├── 10.png │ ├── 11.png │ ├── 12.png │ ├── 13.png │ ├── 14.png │ ├── 15.png │ ├── 16.png │ ├── 17.png │ ├── 18.png │ ├── 19.png │ ├── 2.png │ ├── 20.png │ ├── 21.png │ ├── 22.png │ ├── 23.png │ ├── 24.png │ ├── 25.png │ ├── 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