├── For Damage & BC_Wounding.lua ├── LICENSE ├── README.md ├── client ├── main.lua └── visual.lua ├── fxmanifest.lua ├── html ├── ammo_images │ ├── pistol_ammo.png │ ├── rifle_ammo.png │ ├── shotgun_ammo.png │ └── smg_ammo.png ├── attachment_images │ ├── weapon_assaultrifle.png │ ├── weapon_carbinerifle.png │ ├── weapon_compactrifle.png │ ├── weapon_microsmg.png │ ├── weapon_minismg.png │ ├── weapon_pistol.png │ ├── weapon_pistol_mk2.png │ ├── weapon_pumpshotgun.png │ ├── weapon_smg.png │ ├── weapon_snspistol.png │ ├── weapon_stungun.png │ └── weapon_vintagepistol.png ├── css │ └── main.css ├── images │ ├── 10kgoldchain.png │ ├── acetone.png │ ├── advancedkit.png │ ├── advancedlockpick.png │ ├── advscope_attachment.png │ ├── aluminum.png │ ├── aluminumoxide.png │ ├── antipatharia_coral.png │ ├── armor.png │ ├── bandage.png │ ├── bank_card.png │ ├── barrel_attachment.png │ ├── beer.png │ ├── bellend_muzzle_brake.png │ ├── binoculars.png │ ├── boomcamo_attachment.png │ ├── brushcamo_attachment.png │ ├── casinochips.png │ ├── certificate.png │ ├── cleaningkit.png │ ├── clip_attachment.png │ ├── cocaine_baggy.png │ ├── cocaineleaf.png │ ├── coffee.png │ ├── coke_brick.png │ ├── coke_small_brick.png │ ├── cola.png │ ├── comp_attachment.png │ ├── copper.png │ ├── crack_baggy.png │ ├── cryptostick.png │ ├── dendrogyra_coral.png │ ├── diamond_ring.png │ ├── digicamo_attachment.png │ ├── diving_gear.png │ ├── diving_tube.png │ ├── drill.png │ ├── driver_license.png │ ├── drum_attachment.png │ ├── electronickit.png │ ├── ephedrine.png │ ├── evidence.png │ ├── fat_end_muzzle_brake.png │ ├── firework1.png │ ├── firework2.png │ ├── firework3.png │ ├── firework4.png │ ├── firstaid.png │ ├── fish.png │ ├── fishbait.png │ ├── fishingrod.png │ ├── fitbit.png │ ├── flashlight_attachment.png │ ├── flat_muzzle_brake.png │ ├── geocamo_attachment.png │ ├── glass.png │ ├── goldbar.png │ ├── goldchain.png │ ├── grape.png │ ├── grapejuice.png │ ├── grip_attachment.png │ ├── handcuffs.png │ ├── harness.png │ ├── heavy_duty_muzzle_brake.png │ ├── holoscope_attachment.png │ ├── hydrochloricacid.png │ ├── id_card.png │ ├── ifaks.png │ ├── iphone.png │ ├── iron.png │ ├── ironoxide.png │ ├── jerry_can.png │ ├── joint.png │ ├── labkey.png │ ├── laptop.png │ ├── largescope_attachment.png │ ├── lawyerpass.png │ ├── leopardcamo_attachment.png │ ├── lighter.png │ ├── lockpick.png │ ├── markedbills.png │ ├── medscope_attachment.png │ ├── metalscrap.png │ ├── meth_baggy.png │ ├── meth_tray.png │ ├── mg_ammo.png │ ├── moneybag.png │ ├── newsbmic.png │ ├── newscam.png │ ├── newsmic.png │ ├── nitrous.png │ ├── nvscope_attachment.png │ ├── oxy.png │ ├── painkillers.png │ ├── parachute.png │ ├── patriotcamo_attachment.png │ ├── perseuscamo_attachment.png │ ├── phone.png │ ├── pinger.png │ ├── pistol_ammo.png │ ├── place images here │ ├── plastic.png │ ├── police_stormram.png │ ├── precision_muzzle_brake.png │ ├── printerdocument.png │ ├── radio.png │ ├── radioscanner.png │ ├── repairkit.png │ ├── rifle_ammo.png │ ├── rolex.png │ ├── rolling_paper.png │ ├── rubber.png │ ├── samsungphone.png │ ├── sandwich.png │ ├── screwdriverset.png │ ├── security_card_01.png │ ├── security_card_02.png │ ├── sessantacamo_attachment.png │ ├── shotgun_ammo.png │ ├── skullcamo_attachment.png │ ├── slanted_muzzle_brake.png │ ├── smallscope_attachment.png │ ├── smg_ammo.png │ ├── snikkel_candy.png │ ├── snowball.png │ ├── split_end_muzzle_brake.png │ ├── squared_muzzle_brake.png │ ├── steel.png │ ├── stickynote.png │ ├── suppressor_attachment.png │ ├── tablet.png │ ├── tactical_muzzle_brake.png │ ├── thermalscope_attachment.png │ ├── thermite.png │ ├── tirerepairkit.png │ ├── tosti.png │ ├── tunerchip.png │ ├── twerks_candy.png │ ├── usb_device.png │ ├── veh_armor.png │ ├── veh_brakes.png │ ├── veh_engine.png │ ├── veh_exterior.png │ ├── veh_interior.png │ ├── veh_neons.png │ ├── veh_plates.png │ ├── veh_suspension.png │ ├── veh_tint.png │ ├── veh_toolbox.png │ ├── veh_transmission.png │ ├── veh_turbo.png │ ├── veh_wheels.png │ ├── veh_xenons.png │ ├── vodka.png │ ├── walkstick.png │ ├── water_bottle.png │ ├── weapon_acidpackage.PNG │ ├── weapon_advancedrifle.png │ ├── weapon_appistol.png │ ├── weapon_assaultrifle.png │ ├── weapon_assaultrifle_mk2.png │ ├── weapon_assaultshotgun.png │ ├── weapon_assaultsmg.png │ ├── weapon_autoshotgun.png │ ├── weapon_ball.png │ ├── weapon_bat.png │ ├── weapon_battleaxe.png │ ├── weapon_bottle.png │ ├── weapon_bread.png │ ├── weapon_briefcase.PNG │ ├── weapon_briefcase_02.PNG │ ├── weapon_bullpuprifle.png │ ├── weapon_bullpuprifle_mk2.png │ ├── weapon_bullpupshotgun.png │ ├── weapon_bzgas.PNG │ ├── weapon_candycane.png │ ├── weapon_carbinerifle.png │ ├── weapon_carbinerifle_mk2.png │ ├── weapon_ceramicpistol.png │ ├── weapon_combatmg.png │ ├── weapon_combatmg_mk2.png │ ├── weapon_combatpdw.png │ ├── weapon_combatpistol.png │ ├── weapon_combatshotgun.png │ ├── weapon_compactlauncher.png │ ├── weapon_compactrifle.png │ ├── weapon_crowbar.png │ ├── weapon_dagger.png │ ├── weapon_dbshotgun.png │ ├── weapon_digiscanner.PNG │ ├── weapon_doubleaction.png │ ├── weapon_emplauncher.PNG │ ├── weapon_fertilizercan.png │ ├── weapon_fireextinguisher.png │ ├── weapon_firework.png │ ├── weapon_flare.png │ ├── weapon_flaregun.png │ ├── weapon_flashlight.png │ ├── weapon_gadgetpistol.png │ ├── weapon_garbagebag.png │ ├── weapon_gas.png │ ├── weapon_golfclub.png │ ├── weapon_grenade.png │ ├── weapon_grenadelauncher.png │ ├── weapon_grenadelauncher_smoke.PNG │ ├── weapon_gusenberg.png │ ├── weapon_hammer.png │ ├── weapon_handcuffs.png │ ├── weapon_hatchet.png │ ├── weapon_hazardcan.png │ ├── weapon_heavypistol.png │ ├── weapon_heavyrifle.png │ ├── weapon_heavyshotgun.png │ ├── weapon_heavysniper.png │ ├── weapon_heavysniper_mk2.png │ ├── weapon_hominglauncher.png │ ├── weapon_knife.png │ ├── weapon_knuckle.png │ ├── weapon_license.png │ ├── weapon_machete.png │ ├── weapon_machinepistol.png │ ├── weapon_marksmanpistol.png │ ├── weapon_marksmanrifle.png │ ├── weapon_marksmanrifle_mk2.png │ ├── weapon_metaldetector.PNG │ ├── weapon_mg.png │ ├── weapon_microsmg.png │ ├── weapon_militaryrifle.png │ ├── weapon_minigun.png │ ├── weapon_minismg.png │ ├── weapon_molotov.png │ ├── weapon_musket.png │ ├── weapon_navyrevolver.png │ ├── weapon_nightstick.png │ ├── weapon_petrolcan.png │ ├── weapon_pipebomb.png │ ├── weapon_pistol.png │ ├── weapon_pistol50.png │ ├── weapon_pistol_mk2.png │ ├── weapon_pistolxm3.png │ ├── weapon_poolcue.png │ ├── weapon_precisionrifle.PNG │ ├── weapon_proxmine.png │ ├── weapon_pumpshotgun.png │ ├── weapon_pumpshotgun_mk2.png │ ├── weapon_railgun.png │ ├── weapon_railgunxm3.PNG │ ├── weapon_raycarbine.png │ ├── weapon_rayminigun.png │ ├── weapon_raypistol.png │ ├── weapon_revolver.png │ ├── weapon_revolver_mk2.png │ ├── weapon_rpg.png │ ├── weapon_sawnoffshotgun.png │ ├── weapon_smg.png │ ├── weapon_smg_mk2.png │ ├── weapon_smokegrenade.PNG │ ├── weapon_sniperrifle.png │ ├── weapon_snowball.png │ ├── weapon_snspistol.png │ ├── weapon_snspistol_mk2.png │ ├── weapon_specialcarbine.png │ ├── weapon_specialcarbine_mk2.png │ ├── weapon_stickybomb.png │ ├── weapon_stone_hatchet.png │ ├── weapon_stungun.png │ ├── weapon_switchblade.png │ ├── weapon_tecpistol.PNG │ ├── weapon_vintagepistol.png │ ├── weapon_wrench.png │ ├── weapontint_army.png │ ├── weapontint_black.png │ ├── weapontint_gold.png │ ├── weapontint_green.png │ ├── weapontint_lspd.png │ ├── weapontint_orange.png │ ├── weapontint_pink.png │ ├── weapontint_plat.png │ ├── weed_baggy.png │ ├── weed_baggy_empty.png │ ├── weed_brick.png │ ├── weed_nutrition.png │ ├── weed_seed.png │ ├── whiskey.png │ ├── wine.png │ ├── woodcamo_attachment.png │ ├── xtc_baggy.png │ └── zebracamo_attachment.png ├── inventory_images │ ├── backpack.png │ ├── body.png │ ├── body2.png │ ├── drop.png │ ├── line.png │ └── line2.png ├── js │ └── app.js └── ui.html ├── server ├── main.lua └── visual.lua └── shared ├── bin.lua ├── config.lua ├── dropitems.lua ├── filter.lua ├── lang.lua ├── vehicles.lua └── vending.lua /For Damage & BC_Wounding.lua: -------------------------------------------------------------------------------- 1 | For Damage & BC_Wounding 2 | 3 | -- [CLIENT-SIDE | LUA] -- 4 | 5 | -- Revive Function from QB-Ambulancejob, Just add the exports.BC_Wounding:ResetAll() 6 | RegisterNetEvent('hospital:client:Revive', function() 7 | local player = PlayerPedId() 8 | exports.BC_Wounding:ResetAll() 9 | 10 | if isDead or InLaststand then 11 | local pos = GetEntityCoords(player, true) 12 | NetworkResurrectLocalPlayer(pos.x, pos.y, pos.z, GetEntityHeading(player), true, false) 13 | isDead = false 14 | SetEntityInvincible(player, false) 15 | SetLaststand(false) 16 | end 17 | 18 | if isInHospitalBed then 19 | loadAnimDict(inBedDict) 20 | TaskPlayAnim(player, inBedDict , inBedAnim, 8.0, 1.0, -1, 1, 0, 0, 0, 0 ) 21 | SetEntityInvincible(player, true) 22 | canLeaveBed = true 23 | end 24 | 25 | TriggerServerEvent("hospital:server:RestoreWeaponDamage") 26 | SetEntityMaxHealth(player, 200) 27 | SetEntityHealth(player, 200) 28 | ClearPedBloodDamage(player) 29 | SetPlayerSprint(PlayerId(), true) 30 | ResetAll() 31 | ResetPedMovementClipset(player, 0.0) 32 | TriggerServerEvent('hud:server:RelieveStress', 100) 33 | TriggerServerEvent("hospital:server:SetDeathStatus", false) 34 | TriggerServerEvent("hospital:server:SetLaststandStatus", false) 35 | emsNotified = false 36 | QBCore.Functions.Notify(Lang:t('info.healthy')) 37 | 38 | local dict = "anim@scripted@heist@ig25_beach@male@" 39 | RequestAnimDict(dict) 40 | repeat Wait(0) until HasAnimDictLoaded(dict) 41 | 42 | 43 | local playerPed = PlayerPedId() 44 | local playerPos = GetEntityCoords(PlayerPedId()) 45 | local playerHead = GetEntityHeading(PlayerPedId()) 46 | 47 | local scene = NetworkCreateSynchronisedScene(playerPos.x, playerPos.y, playerPos.z - 1, 0.0, 0.0, playerHead, 2, false, false, 8.0, 1000.0, 1.0) 48 | NetworkAddPedToSynchronisedScene(PlayerPedId(), scene, dict, "action", 1000.0, 8.0, 0, 0, 1000.0, 8192) 49 | NetworkAddSynchronisedSceneCamera(scene, dict, "action_camera") 50 | 51 | NetworkStartSynchronisedScene(scene) 52 | end) 53 | 54 | -- Bandage Item in QB-Ambulance, Just Change it In wasabi's version for the Bandage Item to use exports.BC_Wounding:ResetAll() 55 | RegisterNetEvent('hospital:client:UseBandage', function() 56 | local ped = PlayerPedId() 57 | QBCore.Functions.Progressbar("use_bandage", Lang:t('progress.bandage'), 4000, false, true, { 58 | disableMovement = false, 59 | disableCarMovement = false, 60 | disableMouse = false, 61 | disableCombat = true, 62 | }, { 63 | animDict = "anim@amb@business@weed@weed_inspecting_high_dry@", 64 | anim = "weed_inspecting_high_base_inspector", 65 | flags = 49, 66 | }, {}, {}, function() -- Done 67 | StopAnimTask(ped, "anim@amb@business@weed@weed_inspecting_high_dry@", "weed_inspecting_high_base_inspector", 1.0) 68 | TriggerServerEvent("hospital:server:removeBandage") 69 | TriggerEvent("inventory:client:ItemBox", QBCore.Shared.Items["bandage"], "remove") 70 | SetEntityHealth(ped, GetEntityHealth(ped) + 10) 71 | 72 | -- BC Wounding 73 | exports.BC_Wounding:ResetAll() 74 | 75 | if math.random(1, 100) < 50 then 76 | RemoveBleed(1) 77 | end 78 | if math.random(1, 100) < 7 then 79 | ResetPartial() 80 | end 81 | 82 | end, function() -- Cancel 83 | StopAnimTask(ped, "anim@amb@business@weed@weed_inspecting_high_dry@", "weed_inspecting_high_base_inspector", 1.0) 84 | QBCore.Functions.Notify(Lang:t('error.canceled'), "error") 85 | end) 86 | end) -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ```DO NOT CHANGE ANYTHING WITHOUT READING THE README FILE. THE SCRIPT WILL NOT WORK. READ THE README FILE AFTER EACH UPDATE.``` 2 | ```DO NOT CHANGE ANYTHING WITHOUT READING THE README FILE. THE SCRIPT WILL NOT WORK. READ THE README FILE AFTER EACH UPDATE.``` 3 | ```DO NOT CHANGE ANYTHING WITHOUT READING THE README FILE. THE SCRIPT WILL NOT WORK. READ THE README FILE AFTER EACH UPDATE.``` 4 | ```DO NOT CHANGE ANYTHING WITHOUT READING THE README FILE. THE SCRIPT WILL NOT WORK. READ THE README FILE AFTER EACH UPDATE.``` 5 | ```DO NOT CHANGE ANYTHING WITHOUT READING THE README FILE. THE SCRIPT WILL NOT WORK. READ THE README FILE AFTER EACH UPDATE.``` 6 | ```DO NOT CHANGE ANYTHING WITHOUT READING THE README FILE. THE SCRIPT WILL NOT WORK. READ THE README FILE AFTER EACH UPDATE.``` 7 | ```DO NOT CHANGE ANYTHING WITHOUT READING THE README FILE. THE SCRIPT WILL NOT WORK. READ THE README FILE AFTER EACH UPDATE.``` 8 | ```DO NOT CHANGE ANYTHING WITHOUT READING THE README FILE. THE SCRIPT WILL NOT WORK. READ THE README FILE AFTER EACH UPDATE.``` 9 | ```DO NOT CHANGE ANYTHING WITHOUT READING THE README FILE. THE SCRIPT WILL NOT WORK. READ THE README FILE AFTER EACH UPDATE.``` 10 | ```DO NOT CHANGE ANYTHING WITHOUT READING THE README FILE. THE SCRIPT WILL NOT WORK. READ THE README FILE AFTER EACH UPDATE.``` 11 | ```DO NOT CHANGE ANYTHING WITHOUT READING THE README FILE. THE SCRIPT WILL NOT WORK. READ THE README FILE AFTER EACH UPDATE.``` 12 | 13 | 📦 QB Inventory 14 | This script is coded to run smoothly when your inventories change without any problems. 15 | 16 | 🛠️ Installation 17 | 1. >Update Config File: 18 | If you are using qb-core, you need to change e.g-inventory export names to qb-inventory. Otherwise it will not work properly 19 | 20 | Update the exports below in the corresponding files and any other script you may have which use qb-inventory export 21 | 22 | qb-core > client > functions.lua 23 | qb-core > server > functions.lua 24 | qb-core > server > player.lua 25 | 26 | 2. >Installing Requirements: 27 | You need to interact or qb-target or ox_target script for the targeting system 28 | 29 | 🚀 Updates 30 | The script will be continuously updated and new features will continue to be added. 31 | 32 | ❗️ Important Notes 33 | 1. It is recommended not to restart the script while the server is active. 34 | 35 | 2. It is recommended to check the config file several times before running it. If you need help with the config, please make sure to ask in a respectful way. 36 | 37 | 3. If you are already using qb-inventory, you do not need to make any changes to your code to organize your inventory 38 | 39 | 40 | # Interact 41 | # https://github.com/darktrovx/interact 42 | 43 | # qb-target 44 | # https://github.com/qbcore-framework/qb-target 45 | 46 | # 0r Apartment is optional feature and is only needed if you want the personal information apartment to work! or just put false in the config 47 | # You can find it here https://0resmon.tebex.io/package/6215767 48 | 49 | # BC_Wounding is needed for the player stats y0u can find it here 50 | # https://brocode.tebex.io/package/6121826 (FREE) 51 | 52 | -------------------------------------------------------------------------------- /client/visual.lua: -------------------------------------------------------------------------------- 1 | 2 | -- rand range 1.5 meters xy 3 | 4 | local RENDER_DISTANCE_SPAWN = 70 5 | local RENDER_DISTANCE_DESPAWN = 85 6 | 7 | for k, v in pairs(Config.DropItems) do 8 | if type(v) ~= 'number' then 9 | Config.DropItems[k] = GetHashKey(v) 10 | end 11 | end 12 | 13 | local droppedItems = { 14 | -- [1] = { 15 | -- coords = vec3(-684.514282, -1104.131836, 14.519409), 16 | -- props = { 17 | -- `w_pi_combatpistol_luxe`, 18 | -- `prop_stockade_wheel_flat`, 19 | -- `v_res_tre_plant`, 20 | -- `prop_jerrycan_01a`, 21 | -- }, 22 | -- placedProps = {} 23 | -- } 24 | } 25 | 26 | local function table_contains(tbl, x) 27 | found = false 28 | for _, v in pairs(tbl) do 29 | if v == x then 30 | found = true 31 | end 32 | end 33 | return found 34 | end 35 | 36 | local function GetPropsToAdd(dropId, newItems) 37 | local toAdd = {} 38 | 39 | for _, item in pairs(newItems) do 40 | if not table_contains(droppedItems[dropId].props, item) then 41 | table.insert(toAdd, item) 42 | end 43 | end 44 | 45 | return toAdd 46 | end 47 | 48 | local function GetPropsToRemove(dropId, newItems) 49 | local toAdd = {} 50 | 51 | for _, item in pairs(droppedItems[dropId].props) do 52 | if not table_contains(newItems, item) then 53 | table.insert(toAdd, item) 54 | end 55 | end 56 | 57 | return toAdd 58 | end 59 | 60 | local function filter_table(tbl, toRemove) 61 | local newData = {} 62 | 63 | for _, v in pairs(tbl) do 64 | if not table_contains(toRemove, v) then 65 | table.insert(newData, v) 66 | end 67 | end 68 | 69 | return newData 70 | end 71 | 72 | local scatterDistData = { 73 | {0.1, 0.2}, 74 | {0.4, 0.55}, 75 | {0.75, 0.95}, 76 | {1.15, 1.7}, 77 | {1.15, 1.7}, 78 | {1.15, 1.7}, 79 | {1.15, 1.7}, 80 | {1.15, 1.7}, 81 | {1.15, 1.7}, 82 | {1.15, 1.7}, 83 | {1.15, 1.7}, 84 | 85 | } 86 | 87 | local function FindSpawnPointForProp(coord, itemCount, model, dropId) 88 | math.randomseed(tonumber(math.ceil(model/dropId*1000))) 89 | 90 | local maxSpread = 6 91 | 92 | itemCount = math.min(itemCount+1, maxSpread) 93 | 94 | for i = 1, 100 do 95 | local randomHeading = math.random(0, 360) 96 | local randomDist = math.random(scatterDistData[itemCount][1]*1000, scatterDistData[itemCount][2]*1000)/1000 97 | 98 | local offX = math.cos(math.rad(randomHeading)) * randomDist 99 | local offY = math.sin(math.rad(randomHeading)) * randomDist 100 | 101 | local f, gz = GetGroundZFor_3dCoord(coord.x + offX, coord.y + offY, coord.z) 102 | 103 | if f then 104 | local finalCoord = vector3(coord.x + offX, coord.y + offY, gz) 105 | 106 | if itemCount <= 1 or #(coord.xy - finalCoord.xy) > 0.4 then 107 | local ray = StartExpensiveSynchronousShapeTestLosProbe( 108 | coord, 109 | finalCoord, 110 | 1 + 16, 111 | nil, 112 | 4 113 | ) 114 | 115 | local f, hit, endCoords, normal = GetShapeTestResult(ray) 116 | 117 | if hit > 0 then 118 | return endCoords 119 | end 120 | 121 | return finalCoord 122 | end 123 | 124 | end 125 | end 126 | 127 | return coord 128 | end 129 | 130 | local function SpawnGroundProp(model, coords, dropId) 131 | if IsModelInCdimage(model) then 132 | RequestModel(model) 133 | while not HasModelLoaded(model) do Wait(0) end 134 | else 135 | print("ERROR: Model", model, "could not be loaded") 136 | end 137 | 138 | local dropItem = CreateObject( 139 | model, 140 | coords, 141 | false, false, false 142 | ) 143 | 144 | 145 | 146 | SetEntityRotation(dropItem, vector3(-90.0, 0.0, 0.0), 2) 147 | PlaceObjectOnGroundProperly(dropItem) 148 | ActivatePhysics(dropItem) 149 | 150 | Citizen.CreateThread(function() 151 | Wait(1000) 152 | FreezeEntityPosition(dropItem, true) 153 | SetEntityCollision(dropItem, false, false) 154 | end) 155 | 156 | return dropItem 157 | end 158 | 159 | local function tablelength(table) 160 | local count = 0 161 | for _ in pairs(table) do 162 | count = count + 1 163 | end 164 | return count 165 | end 166 | 167 | RegisterNetEvent('qb-inventory:setDropVisualData', function(data) 168 | droppedItems = data 169 | end) 170 | 171 | RegisterNetEvent('qb-inventory:updateDropVisualData', function(dropId, coords, itemsTable) 172 | local pedCoord = GetEntityCoords(PlayerPedId()) 173 | 174 | if #itemsTable == 0 and droppedItems[dropId] then 175 | for _, obj in pairs(droppedItems[dropId].placedProps) do 176 | 177 | if Config.TargetSystem == "qb_target" then 178 | exports['qb-target']:RemoveZone(tostring(obj)) 179 | elseif Config.TargetSystem == "customtarget" then 180 | exports[Config.CustomTarget]:RemoveZone(tostring(obj)) 181 | elseif Config.TargetSystem == "ox_target" then 182 | exports.ox_target:removeZone(tostring(obj)) 183 | elseif Config.TargetSystem == "interact" then 184 | exports.interact:RemoveInteraction(tostring(obj)) 185 | end 186 | DeleteEntity(obj) 187 | end 188 | 189 | droppedItems[dropId] = nil 190 | elseif not droppedItems[dropId] then 191 | droppedItems[dropId] = { 192 | coords = coords, 193 | props = itemsTable, 194 | placedProps = {} 195 | } 196 | 197 | if #(pedCoord - coords) < RENDER_DISTANCE_SPAWN then 198 | for _, propModel in pairs(droppedItems[dropId].props) do 199 | local pos = FindSpawnPointForProp(droppedItems[dropId].coords, tablelength(droppedItems[dropId].placedProps), propModel, dropId) 200 | droppedItems[dropId].placedProps[propModel] = SpawnGroundProp(propModel, pos, dropId) 201 | 202 | Citizen.Wait(10) 203 | local zoneName = tostring(droppedItems[dropId].placedProps[propModel]) 204 | local coordslol = vector3(pos.x, pos.y, pos.z) 205 | 206 | 207 | if Config.TargetSystem == "qb_target" then 208 | exports['qb-target']:AddCircleZone(zoneName, coordslol, 2.5, { 209 | name = zoneName, 210 | debugPoly = false, 211 | useZ = true 212 | }, { 213 | options = { 214 | { 215 | label = "Pick Up", 216 | icon = 'fas fa-hand', 217 | action = function() 218 | TriggerServerEvent("inventory:server:OpenInventory", "drop", CurrentDrop) 219 | end 220 | }, 221 | }, 222 | distance = 2.5 223 | }) 224 | elseif Config.TargetSystem == "customtarget" then 225 | exports[Config.CustomTarget]:AddCircleZone(zoneName, coordslol, 2.5, { 226 | name = zoneName, 227 | debugPoly = false, 228 | useZ = true 229 | }, { 230 | options = { 231 | { 232 | label = "Pick Up", 233 | icon = 'fas fa-hand', 234 | action = function() 235 | TriggerServerEvent("inventory:server:OpenInventory", "drop", CurrentDrop) 236 | end 237 | }, 238 | }, 239 | distance = 2.5 240 | }) 241 | elseif Config.TargetSystem == "ox_target" then 242 | exports.ox_target:addBoxZone({ 243 | coords = coordslol, 244 | name = zoneName, 245 | options = { 246 | { 247 | label = "Pick Up", 248 | icon = 'fas fa-hand', 249 | onSelect = function() 250 | TriggerServerEvent("inventory:server:OpenInventory", "drop", CurrentDrop) 251 | end 252 | } 253 | } 254 | }) 255 | elseif Config.TargetSystem == "interact" then 256 | exports.interact:AddInteraction({ 257 | coords = vec3(coordslol), 258 | distance = 6.0, -- optional 259 | interactDst = 2.0, -- optional 260 | ignoreLos = true, 261 | id = zoneName, -- needed for removing interactions 262 | name = zoneName, -- optional 263 | options = { 264 | { 265 | label = "Pick Up", 266 | action = function() 267 | TriggerServerEvent("inventory:server:OpenInventory", "drop", CurrentDrop) 268 | end 269 | }, 270 | }, 271 | }) 272 | end 273 | end 274 | end 275 | else 276 | local itemsToAdd = GetPropsToAdd(dropId, itemsTable) 277 | local itemsToRemove = GetPropsToRemove(dropId, itemsTable) 278 | 279 | 280 | droppedItems[dropId].props = filter_table(droppedItems[dropId].props, itemsToRemove) 281 | 282 | for _, itm in pairs(itemsToRemove) do 283 | if droppedItems[dropId].placedProps[itm] then 284 | if Config.TargetSystem == "qb_target" then 285 | exports['qb-target']:RemoveZone(tostring(droppedItems[dropId].placedProps[itm])) 286 | elseif Config.TargetSystem == "customtarget" then 287 | exports[Config.CustomTarget]:RemoveZone(tostring(droppedItems[dropId].placedProps[itm])) 288 | elseif Config.TargetSystem == "ox_target" then 289 | exports.ox_target:removeZone(tostring(droppedItems[dropId].placedProps[itm])) 290 | elseif Config.TargetSystem == "interact" then 291 | exports.interact:RemoveInteraction(tostring(droppedItems[dropId].placedProps[itm])) 292 | end 293 | DeleteEntity(droppedItems[dropId].placedProps[itm]) 294 | droppedItems[dropId].placedProps[itm] = nil 295 | end 296 | end 297 | 298 | for _, itm in pairs(itemsToAdd) do 299 | table.insert(droppedItems[dropId].props, itm) 300 | 301 | if #(pedCoord - coords) < RENDER_DISTANCE_SPAWN then 302 | local pos = FindSpawnPointForProp(droppedItems[dropId].coords, tablelength(droppedItems[dropId].placedProps), itm, dropId) 303 | droppedItems[dropId].placedProps[itm] = SpawnGroundProp(itm, pos, dropId) 304 | 305 | Citizen.Wait(10) 306 | local zoneName = tostring(droppedItems[dropId].placedProps[itm]) 307 | local coordslol = vector3(pos.x, pos.y, pos.z) 308 | 309 | if Config.TargetSystem == "qb_target" then 310 | 311 | exports['qb-target']:AddCircleZone(zoneName, coordslol, 2.5, { 312 | name = zoneName, 313 | debugPoly = false, 314 | useZ = true 315 | }, { 316 | options = { 317 | { 318 | label = "Pick Up", 319 | icon = 'fas fa-hand', 320 | action = function() 321 | TriggerServerEvent("inventory:server:OpenInventory", "drop", CurrentDrop) 322 | end 323 | }, 324 | }, 325 | distance = 2.5 326 | }) 327 | 328 | elseif Config.TargetSystem == "customtarget" then 329 | 330 | exports[Config.CustomTarget]:AddCircleZone(zoneName, coordslol, 2.5, { 331 | name = zoneName, 332 | debugPoly = false, 333 | useZ = true 334 | }, { 335 | options = { 336 | { 337 | label = "Pick Up", 338 | icon = 'fas fa-hand', 339 | action = function() 340 | TriggerServerEvent("inventory:server:OpenInventory", "drop", CurrentDrop) 341 | end 342 | }, 343 | }, 344 | distance = 2.5 345 | }) 346 | 347 | elseif Config.TargetSystem == "ox_target" then 348 | exports.ox_target:addBoxZone({ 349 | coords = coordslol, 350 | name = zoneName, 351 | options = { 352 | { 353 | label = "Pick Up", 354 | onSelect = function() 355 | TriggerServerEvent("inventory:server:OpenInventory", "drop", CurrentDrop) 356 | end 357 | } 358 | } 359 | }) 360 | elseif Config.TargetSystem == "interact" then 361 | exports.interact:AddInteraction({ 362 | coords = vec3(coordslol), 363 | distance = 6.0, -- optional 364 | interactDst = 2.0, -- optional 365 | ignoreLos = true, 366 | id = zoneName, -- needed for removing interactions 367 | name = zoneName, -- optional 368 | options = { 369 | { 370 | label = "Pick Up", 371 | action = function() 372 | TriggerServerEvent("inventory:server:OpenInventory", "drop", CurrentDrop) 373 | end 374 | }, 375 | }, 376 | }) 377 | end 378 | 379 | end 380 | end 381 | end 382 | end) 383 | 384 | Citizen.CreateThread(function() 385 | while true do 386 | Wait(1000) 387 | 388 | local pedCoord = GetEntityCoords(PlayerPedId()) 389 | 390 | local timeout = 10 391 | 392 | for dropId, data in pairs(droppedItems) do 393 | timeout = timeout - 1 394 | 395 | if timeout < 10 then 396 | Wait(0) 397 | timeout = 10 398 | end 399 | if #(pedCoord - data.coords) < RENDER_DISTANCE_SPAWN then 400 | for _, modelName in pairs(data.props) do 401 | if not data.placedProps[modelName] then 402 | local pos = FindSpawnPointForProp(data.coords, tablelength(data.placedProps), modelName, dropId) 403 | data.placedProps[modelName] = SpawnGroundProp(modelName, pos, dropId) 404 | 405 | Citizen.Wait(10) 406 | local zoneName = tostring(data.placedProps[modelName]) 407 | local coordslol = vector3(pos.x, pos.y, pos.z) 408 | 409 | if Config.TargetSystem == "qb_target" then 410 | 411 | exports['qb-target']:AddCircleZone(zoneName, coordslol, 2.5, { 412 | name = zoneName, 413 | debugPoly = false, 414 | useZ = true 415 | }, { 416 | options = { 417 | { 418 | label = "Pick Up", 419 | icon = 'fas fa-hand', 420 | action = function() 421 | TriggerServerEvent("inventory:server:OpenInventory", "drop", CurrentDrop) 422 | end 423 | }, 424 | }, 425 | distance = 2.5 426 | }) 427 | 428 | elseif Config.TargetSystem == "customtarget" then 429 | 430 | exports[Config.CustomTarget]:AddCircleZone(zoneName, coordslol, 2.5, { 431 | name = zoneName, 432 | debugPoly = false, 433 | useZ = true 434 | }, { 435 | options = { 436 | { 437 | label = "Pick Up", 438 | icon = 'fas fa-hand', 439 | action = function() 440 | TriggerServerEvent("inventory:server:OpenInventory", "drop", CurrentDrop) 441 | end 442 | }, 443 | }, 444 | distance = 2.5 445 | }) 446 | 447 | elseif Config.TargetSystem == "ox_target" then 448 | exports.ox_target:addBoxZone({ 449 | coords = coordslol, 450 | name = zoneName, 451 | options = { 452 | { 453 | label = "Pick Up", 454 | onSelect = function() 455 | TriggerServerEvent("inventory:server:OpenInventory", "drop", CurrentDrop) 456 | end 457 | } 458 | } 459 | }) 460 | elseif Config.TargetSystem == "interact" then 461 | exports.interact:AddInteraction({ 462 | coords = vec3(coordslol), 463 | distance = 6.0, -- optional 464 | interactDst = 2.0, -- optional 465 | ignoreLos = true, 466 | id = zoneName, -- needed for removing interactions 467 | name = zoneName, -- optional 468 | options = { 469 | { 470 | label = "Pick Up", 471 | action = function() 472 | TriggerServerEvent("inventory:server:OpenInventory", "drop", CurrentDrop) 473 | end 474 | }, 475 | }, 476 | }) 477 | end 478 | 479 | end 480 | end 481 | elseif #(pedCoord - data.coords) > RENDER_DISTANCE_DESPAWN then 482 | for idx, ent in pairs(data.placedProps) do 483 | if Config.TargetSystem == "qb_target" then 484 | exports['qb-target']:RemoveZone(tostring(ent)) 485 | elseif Config.TargetSystem == "customtarget" then 486 | exports[Config.CustomTarget]:RemoveZone(tostring(ent)) 487 | elseif Config.TargetSystem == "ox_target" then 488 | exports.ox_target:removeZone(tostring(ent)) 489 | elseif Config.TargetSystem == "interact" then 490 | exports.interact:RemoveInteraction(tostring(ent)) 491 | end 492 | DeleteEntity(ent) 493 | data.placedProps[idx] = nil 494 | end 495 | end 496 | end 497 | end 498 | end) 499 | 500 | AddEventHandler('onResourceStop', function(resourceName) 501 | if (GetCurrentResourceName() ~= resourceName) then 502 | return 503 | end 504 | 505 | for _, data in pairs(droppedItems) do 506 | for idx, ent in pairs(data.placedProps) do 507 | if Config.TargetSystem == "qb_target" then 508 | exports['qb-target']:RemoveZone(tostring(ent)) 509 | elseif Config.TargetSystem == "customtarget" then 510 | exports[Config.CustomTarget]:RemoveZone(tostring(ent)) 511 | elseif Config.TargetSystem == "ox_target" then 512 | exports.ox_target:removeZone(tostring(ent)) 513 | elseif Config.TargetSystem == "interact" then 514 | exports.interact:RemoveInteraction(tostring(ent)) 515 | end 516 | DeleteEntity(ent) 517 | end 518 | end 519 | end) 520 | -------------------------------------------------------------------------------- /fxmanifest.lua: -------------------------------------------------------------------------------- 1 | fx_version 'cerulean' 2 | game 'gta5' 3 | 4 | description 'qb-inventory' 5 | version '1.0.2' 6 | 7 | shared_scripts { 8 | 'shared/config.lua', 9 | 'shared/vehicles.lua', 10 | 'shared/filter.lua', 11 | 'shared/bin.lua', 12 | 'shared/vending.lua', 13 | 'shared/lang.lua', 14 | 'shared/dropitems.lua', 15 | '@qb-weapons/config.lua' 16 | } 17 | 18 | server_scripts { 19 | '@oxmysql/lib/MySQL.lua', 20 | 'server/main.lua', 21 | 'server/visual.lua', 22 | } 23 | 24 | client_scripts { 25 | 'client/main.lua', 26 | 'client/visual.lua', 27 | } 28 | 29 | 30 | ui_page { 31 | 'html/ui.html' 32 | } 33 | 34 | files { 35 | 'html/ui.html', 36 | 'html/css/main.css', 37 | 'html/js/app.js', 38 | 'html/images/*.svg', 39 | 'html/images/*.png', 40 | 'html/images/*.jpg', 41 | 'html/inventory_images/*.png', 42 | 'html/ammo_images/*.png', 43 | 'html/attachment_images/*.png', 44 | 'html/*.ttf' 45 | } 46 | 47 | lua54 'yes' 48 | -------------------------------------------------------------------------------- /html/ammo_images/pistol_ammo.png: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
25 |
26 | 27 |
Personal Information
28 |
123456789
29 |
123456789
30 | 31 |
John Doe
32 |
Citizen ID: FUB08231
33 | 34 |
Phone Number
35 |
123-456-789
36 | 37 |
House Location
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Street
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41 |
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43 |
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46 |
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52 |
Exit
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Escape
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60 | Body 61 | Backpack 62 |
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73 | player-body 74 |
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Left Leg
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87 | Right Leg 88 |
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Body
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103 | Right arm 104 |
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110 |
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Left arm
112 |
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Head
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125 | 126 |
127 | Player
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156 | 157 |
158 |
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163 | 164 | 165 | 166 | 169 | 170 |
171 |
172 |
Weapons
173 | 180 |
181 |
182 |
Materials
183 | 190 |
191 |
192 |
Tools
193 | 200 |
201 |
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Food
203 | 210 |
211 |
212 |
Clothing
213 | 220 |
221 |
222 | 229 |
230 | 231 |
232 | 233 |
234 |
235 |
236 |
237 |
238 |
239 |
240 |
10kg
241 |
99%
242 |
243 |
244 |
245 | 252 |
253 | 254 |
Help
255 | 256 | 257 |
258 |
Help
259 |
260 |
Basic Interactions:
261 |
    262 |
  • Left Click: Start Dragging
  • 263 |
  • Right Click: Context Menu
  • 264 |
  • Double Click: Use Item
  • 265 |
  • BACKSPACE Key: Will set AMOUNT to blank
  • 266 |
    267 |
  • Left Click: Will display interaction
  • 268 |
  • Filtering Items: Filter Items to show only what you want
  • 269 |
  • Search: Search for your desired item
  • 270 | 271 |
272 |
273 |
Close
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277 | 278 | 279 |
280 |
281 |
282 |
Pistol | 9mm
283 |
This is a water gun yaay ...
284 |
Serial Number
12345678

Durability
285 | 286 |
Attachments
287 |
288 |
289 |
290 |

RETURN

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292 |
293 |
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299 | 300 |
301 | 302 | 303 | 304 | 305 | 306 | -------------------------------------------------------------------------------- /server/visual.lua: -------------------------------------------------------------------------------- 1 | local function FormatDropData(dropData) 2 | local items = {} 3 | 4 | for _, dropItem in pairs(dropData.items) do 5 | local propName = Config.DropItems[dropItem.name] 6 | 7 | if not propName then 8 | items[Config.ItemDropObject] = true 9 | else 10 | items[propName] = true 11 | end 12 | end 13 | 14 | local itemsTable = {} 15 | 16 | for itm, _ in pairs(items) do 17 | table.insert(itemsTable, itm) 18 | end 19 | 20 | return itemsTable 21 | end 22 | 23 | function OnDropUpdate(dropId, dropData) 24 | local itemsTable = FormatDropData(dropData) 25 | 26 | TriggerClientEvent('qb-inventory:updateDropVisualData', -1, dropId, dropData.coords, itemsTable) 27 | end 28 | 29 | 30 | AddEventHandler("playerJoining", function(source) 31 | local Source = source 32 | 33 | local dataToSend = {} 34 | 35 | for dropId, dropData in pairs(GetDrops()) do 36 | dataToSend[dropId] = { 37 | coords = dropData.coords, 38 | props = FormatDropData(dropData), 39 | placedProps = {} 40 | } 41 | end 42 | 43 | TriggerClientEvent('qb-inventory:setDropVisualData', Source, dataToSend) 44 | end) 45 | -------------------------------------------------------------------------------- /shared/bin.lua: -------------------------------------------------------------------------------- 1 | --TRASH CONFIG 2 | --IF Config.BinEnable = false then everything below will be disabled 3 | Config.BinEnable = true 4 | 5 | Config.SearchBinProgress = math.random(3000, 5000) 6 | 7 | Config.Timer = 10 -- in seconds 8 | 9 | --33% on each to get money/an item or nothing 10 | Config.RewardTypes = { 11 | [1] = { 12 | type = "item" 13 | }, 14 | [2] = { 15 | type = "money", 16 | }, 17 | [3] = { 18 | type = "nothing", 19 | } 20 | } 21 | 22 | --Rewards for small trashcans 23 | Config.RewardsSmall = { 24 | [1] = {item = "cokebaggy", minAmount = 1, maxAmount = 3}, 25 | [2] = {item = "lockpick", minAmount = 1, maxAmount = 2}, 26 | [3] = {item = "vinremover", minAmount = 1, maxAmount = 1}, 27 | [4] = {item = "rolling_paper", minAmount = 1, maxAmount = 4}, 28 | [5] = {item = "plastic", minAmount = 1, maxAmount = 7}, 29 | [6] = {item = "harness", minAmount = 1, maxAmount = 1}, 30 | [7] = {item = "repairkit", minAmount = 1, maxAmount = 2}, 31 | } 32 | 33 | --END 34 | 35 | --Bin Objects 36 | 37 | Config.Objects = { 38 | -- Bins 39 | `prop_dumpster_01a`, 40 | `prop_dumpster_02b`, 41 | `prop_dumpster_3a`, 42 | `prop_dumpster_4a`, 43 | `prop_dumpster_4b`, 44 | `prop_dumpster_02a` 45 | } 46 | 47 | --END HERE -------------------------------------------------------------------------------- /shared/config.lua: -------------------------------------------------------------------------------- 1 | Config = {} 2 | 3 | Framework = "QBCore" 4 | if Framework == "QBCore" then 5 | Config.CoreName = "qb-core" -- your core name 6 | FWork = exports[Config.CoreName]:GetCoreObject() 7 | end 8 | 9 | --Player 10 | Config.MaxInventoryWeight = 120000 -- Max weight a player can carry (default 120kg, written in grams) 11 | Config.MaxInventorySlots = 40 -- Max inventory slots for a player 12 | 13 | 14 | -- --KEYBINDS 15 | Config.KeyBinds = { 16 | Inventory = 'TAB', 17 | HotBar = 'Z' 18 | } 19 | 20 | --Target/Drop System 21 | Config.CleanupDropTime = 15 * 60 -- How many seconds it takes for drops to be untouched before being deleted 22 | Config.MaxDropViewDistance = 12.5 -- The distance in GTA Units that a drop can be seen 23 | Config.ItemDropObject = `prop_paper_bag_small` 24 | Config.Waittime = 0 -- Time to open inventory 2000 = 2 seconds 25 | Config.Print = false 26 | -- Config.Decay = false --Recommended to leave false until i find a fix but try to put to true if you have no erros happy days ::))) 27 | Config.OrApartment = false 28 | 29 | --Floor Drops/Vending 30 | Config.UseItemDrop = true -- This will enable item object to spawn on drops instead of markers // if its false it will be a marker 31 | 32 | Config.CustomTarget = 'qb-target' -- only works if Config.TargetSystem = customtarget 33 | Config.TargetSystem = 'qb_target' -- choose between qb_target/interact/ox_target/customtarget 34 | 35 | Config.Progressbar = { 36 | Enable = false, -- True to Enable the progressbar while opening inventory 37 | minT = 350, -- Min Time for Inventory to open 38 | maxT = 500 -- Max Time for Inventory to open 39 | } 40 | 41 | --Guns Ammo Capacity 42 | 43 | Config.MaximumAmmoValues = { 44 | ["pistol"] = 250, 45 | ["smg"] = 250, 46 | ["shotgun"] = 200, 47 | ["rifle"] = 250, 48 | } 49 | -------------------------------------------------------------------------------- /shared/dropitems.lua: -------------------------------------------------------------------------------- 1 | Config.DropItems = { 2 | --ZAT PROPS START 3 | -- zatminingrack = `prop_mining_rack`, 4 | zatminingfan = `prop_mining_fan`, 5 | zatbaskets = `prop_basket_s`, 6 | zatbasketm = `prop_basket_m`, 7 | --ZAT PROP END 8 | weed_skunk = `prop_stockade_wheel_flat`, 9 | lockpick = `v_res_tre_plant`, 10 | jerry_can = `prop_jerrycan_01a`, 11 | weapon_dagger = `prop_w_me_dagger`, 12 | weapon_bat = `p_cs_bbbat_01`, 13 | weapon_bottle = `prop_w_me_bottle`, 14 | weapon_crowbar = `prop_ing_crowbar`, 15 | weapon_golfclub = `prop_golf_iron_01`, 16 | weapon_hammer = `prop_tool_hammer`, 17 | weapon_hatchet = `prop_w_me_hatchet`, 18 | weapon_knife = `prop_cs_bowie_knife`, 19 | weapon_machete = `prop_ld_w_me_machette`, 20 | weapon_nightstick = `w_me_nightstick`, 21 | weapon_wrench = `prop_tool_wrench`, 22 | weapon_battleaxe = `prop_tool_fireaxe`, 23 | weapon_poolcue = `prop_pool_cue`, 24 | weapon_briefcase = `prop_security_case_01`, 25 | weapon_briefcase_02 = `prop_security_case_01`, 26 | weapon_garbagebag = `prop_rub_binbag_sd_01`, 27 | weapon_handcuffs = `prop_cs_cuffs_01`, 28 | weapon_bread = `v_ret_247_bread1`, 29 | 30 | --handguns 31 | weapon_pistol = `w_pi_combatpistol_luxe`, 32 | weapon_pistol_mk2 = `weapon_pistol_mk2`, 33 | weapon_combatpistol = `w_pi_combatpistol`, 34 | weapon_stungun = `w_pi_stungun`, 35 | weapon_pistol50 = `w_pi_pistol50`, 36 | weapon_snspistol = `w_pi_sns_pistol`, 37 | weapon_heavypistol = `w_pi_heavypistol`, 38 | weapon_vintagepistol = `w_pi_vintage_pistol`, 39 | weapon_revolver = `w_pi_heavypistol`, 40 | 41 | --submachine guns 42 | weapon_microsmg = `w_sb_microsmg`, 43 | weapon_smg = `w_sb_smg`, 44 | weapon_smg_mk2 = `w_sb_smg`, 45 | weapon_assaultsmg = `w_sb_smg`, 46 | weapon_combatpdw = `w_sb_smg`, 47 | weapon_machinepistol = `w_pi_appistol`, 48 | weapon_minismg = `w_sb_smg`, 49 | 50 | --shotguns 51 | weapon_pumpshotgun = `w_sg_pumpshotgun`, 52 | weapon_sawnoffshotgun = `w_sg_sawnoff`, 53 | weapon_musket = `w_ar_musket`, 54 | weapon_dbshotgun = `w_sg_pumpshotgun`, 55 | 56 | -- AR 57 | weapon_assaultrifle = `w_ar_assaultrifle`, 58 | weapon_assaultrifle_mk2 = `w_ar_assaultrifle`, 59 | weapon_carbinerifle = `w_ar_carbinerifle`, 60 | weapon_carbinerifle_mk2 = `w_ar_carbinerifle`, 61 | weapon_advancedrifle = `w_ar_advancedrifle`, 62 | weapon_specialcarbine = `w_ar_specialcarbine`, 63 | weapon_bullpuprifle = `w_ar_bullpuprifle`, 64 | 65 | 66 | --random weapon 67 | weapon_petrolcan = `prop_jerrycan_01a`, 68 | 69 | 70 | -- Ammo 71 | pistol_ammo = `w_pi_pistol_mag1`, 72 | rifle_ammo = `w_ar_assaultrifle_mag1`, 73 | smg_ammo = `w_sb_assaultsmg_mag2`, 74 | shotgun_ammo = `w_sg_assaultshotgun_mag1`, 75 | mg_ammo = `prop_box_ammo01a`, 76 | snp_ammo = `prop_box_ammo01a`, 77 | 78 | 79 | -- Pistol Attachments 80 | pistol_defaultclip = `w_pi_sns_pistol_mag1`, 81 | pistol_extendedclip = `w_pi_sns_pistol_mag1`, 82 | -- pistol_flashlight = `w_pi_sns_pistol_mag1`, 83 | pistol_suppressor = `w_at_pi_supp`, 84 | pistol_luxuryfinish = `prop_paints_can05`, 85 | combatpistol_defaultclip = `w_pi_sns_pistol_mag1`, 86 | combatpistol_extendedclip = `w_pi_sns_pistol_mag1`, 87 | combatpistol_luxuryfinish = `prop_paints_can05`, 88 | appistol_defaultclip = `w_pi_sns_pistol_mag1`, 89 | appistol_extendedclip = `w_pi_sns_pistol_mag1`, 90 | appistol_luxuryfinish = `prop_paints_can05`, 91 | pistol50_defaultclip = `w_pi_sns_pistol_mag1`, 92 | pistol50_extendedclip = `w_pi_sns_pistol_mag1`, 93 | pistol50_luxuryfinish = `prop_paints_can05`, 94 | revolver_defaultclip = `w_pi_sns_pistol_mag1`, 95 | snspistol_defaultclip = `w_pi_sns_pistol_mag1`, 96 | snspistol_extendedclip = `w_pi_sns_pistol_mag1`, 97 | snspistol_grip = `w_at_ar_afgrip`, 98 | heavypistol_defaultclip = `w_pi_sns_pistol_mag1`, 99 | heavypistol_extendedclip = `w_pi_sns_pistol_mag1`, 100 | heavypistol_grip = `w_at_ar_afgrip`, 101 | vintagepistol_defaultclip = `w_pi_sns_pistol_mag1`, 102 | vintagepistol_extendedclip = `w_pi_sns_pistol_mag1`, 103 | 104 | --SMG attachments 105 | microsmg_defaultclip = `w_pi_sns_pistol_mag1`, 106 | microsmg_extendedclip = `w_pi_sns_pistol_mag1`, 107 | microsmg_scope = `w_at_scope_medium`, 108 | microsmg_luxuryfinish = `prop_paints_can05`, 109 | smg_defaultclip = `w_pi_sns_pistol_mag1`, 110 | smg_extendedclip = `w_pi_sns_pistol_mag1`, 111 | smg_suppressor = `w_pi_sns_pistol_mag1`, 112 | smg_drum = `w_mg_mg_mag1`, 113 | smg_scope = `w_at_scope_medium`, 114 | smg_luxuryfinish = `prop_paints_can05`, 115 | assaultsmg_defaultclip = `w_pi_sns_pistol_mag1`, 116 | assaultsmg_extendedclip = `w_pi_sns_pistol_mag1`, 117 | assaultsmg_luxuryfinish = `prop_paints_can05`, 118 | machinepistol_defaultclip = `w_pi_sns_pistol_mag1`, 119 | machinepistol_extendedclip = `w_pi_sns_pistol_mag1`, 120 | machinepistol_drum = `w_mg_mg_mag1`, 121 | combatpdw_defaultclip = `w_pi_sns_pistol_mag1`, 122 | combatpdw_extendedclip = `w_pi_sns_pistol_mag1`, 123 | combatpdw_drum = `w_mg_mg_mag1`, 124 | combatpdw_grip = `w_at_ar_afgrip`, 125 | combatpdw_scope = `w_at_scope_medium`, 126 | 127 | -- RIFLE ATTACHMENTS 128 | assaultrifle_defaultclip = `w_ar_specialcarbine_mag2`, 129 | assaultrifle_extendedclip = `w_ar_specialcarbine_mag2`, 130 | assaultrifle_drum = `w_mg_mg_mag1`, 131 | rifle_grip = `w_at_ar_afgrip`, 132 | rifle_suppressor = `w_at_ar_supp`, 133 | assaultrifle_luxuryfinish = `prop_paints_can05`, 134 | carbinerifle_defaultclip = `w_ar_specialcarbine_mag2`, 135 | carbinerifle_extendedclip = `w_ar_specialcarbine_mag2`, 136 | carbinerifle_drum = `w_mg_mg_mag1`, 137 | carbinerifle_scope = `w_at_scope_medium`, 138 | carbinerifle_luxuryfinish = `prop_paints_can05`, 139 | combatpdw_scope = `w_at_scope_medium`, 140 | combatpdw_scope = `w_at_scope_medium`, 141 | 142 | -- sniper 143 | weapon_sniperrifle = `w_sr_sniperrifle`, 144 | weapon_heavysniper = `w_sr_heavysniper`, 145 | weapon_marksmanrifle = `w_sr_marksmanrifle`, 146 | weapon_heavysniper_mk2 = `w_sr_heavysniper`, 147 | weapon_marksmanrifle_mk2 = `w_sr_marksmanrifle`, 148 | 149 | -- Thorwable 150 | weapon_molotov = `w_ex_molotov`, 151 | weapon_grenade = `w_ex_grenadefrag`, 152 | weapon_smokegrenade = `w_ex_grenadesmoke`, 153 | 154 | -- mat 155 | tosti = `prop_sandwich_01`, 156 | twerks_candy = `ng_proc_candy01a`, 157 | sandwich = `prop_sandwich_01`, 158 | 159 | -- drikke 160 | water_bottle = `prop_ld_flow_bottle`, 161 | coffee = `p_amb_coffeecup_01`, 162 | kurkakola = `ng_proc_sodacan_01a`, 163 | ecola = `ng_proc_sodacan_01a`, 164 | ecola = `sprunk`, 165 | 166 | -- alkohol 167 | beer = `prop_prop_beer_pissh`, 168 | whiskey = `prop_bottle_richard`, 169 | vodka = `prop_vodka_bottle`, 170 | wine = `prop_wine_bot_01`, 171 | grapejuice = `prop_food_bs_juice03`, 172 | 173 | -- ID 174 | id_card = `p_ld_id_card_002`, 175 | driver_license = `prop_cs_swipe_card`, 176 | security_card_01 = `prop_cs_r_business_card`, 177 | security_card_02 = `prop_cs_r_business_card`, 178 | 179 | -- drugs 180 | weed_skunk = `prop_weed_bottle`, 181 | cokebaggy = `prop_meth_bag_01`, 182 | meth = `prop_meth_bag_01`, 183 | joint = `p_amb_joint_01`, 184 | cigar = `prop_sh_cigar_01`, 185 | rolling_paper = `p_cs_papers_01`, 186 | cigarette = `prop_cs_ciggy_01b`, 187 | 188 | --materials 189 | plastic = `prop_cs_cardbox_01`, 190 | metalscrap = `prop_cs_cardbox_01`, 191 | copper = `prop_cs_cardbox_01`, 192 | aluminum = `prop_cs_cardbox_01`, 193 | aluminumoxide = `prop_cs_cardbox_01`, 194 | iron = `prop_cs_cardbox_01`, 195 | ironoxide = `prop_cs_cardbox_01`, 196 | steel = `prop_cs_cardbox_01`, 197 | rubber = `prop_cs_cardbox_01`, 198 | glass = `prop_cs_cardbox_01`, 199 | cloth = `prop_cs_cardbox_01`, 200 | 201 | --tools 202 | lockpick = `prop_tool_screwdvr03`, 203 | advancedlockpick = `prop_tool_screwdvr03`, 204 | electronickit = `hei_prop_hst_usb_drive`, 205 | gatecrack = `hei_prop_hst_usb_drive`, 206 | thermite = `hei_prop_heist_thermite`, 207 | trojan_usb = `hei_prop_hst_usb_drive`, 208 | screwdriverset = `prop_tool_screwdvr03`, 209 | drill = `prop_tool_drill`, 210 | laserdrill = `hei_prop_heist_drill`, 211 | 212 | 213 | --vehicle tools 214 | repairkit = `prop_tool_box_06`, 215 | advancedrepairkit = `prop_tool_box_06`, 216 | cleaningkit = `prop_rag_01`, 217 | jerry_can = `w_am_jerrycan`, 218 | 219 | -- Medication 220 | firstaid = `prop_cs_pills`, 221 | bandage = `prop_cs_pills`, 222 | ifaks = `prop_cs_pills`, 223 | painkillers = `prop_cs_pills`, 224 | walkstick = `prop_cs_walking_stick`, 225 | 226 | -- Communication 227 | 228 | phone = `prop_player_phone_01`, 229 | radio = `prop_cs_walkie_talkie`, 230 | 231 | -- Theft and Jewelry 232 | rolex = `p_watch_04`, 233 | diamond_ring = `prop_jewel_03b`, 234 | goldchain = `p_jewel_necklace01_s`, 235 | goldbar = `hei_prop_heist_gold_bar`, 236 | radio = `prop_cs_walkie_talkie`, 237 | radio = `prop_cs_walkie_talkie`, 238 | 239 | -- Cops Tools 240 | armor = `prop_bodyarmour_03`, 241 | heavyarmor = `prop_bodyarmour_03`, 242 | empty_evidence_bag = `prop_meth_bag_01`, 243 | filled_evidence_bag = `prop_meth_bag_01`, 244 | 245 | -- Other Tools 246 | stickynote = `p_notepad_01_s`, 247 | parachute = `p_parachute_s`, 248 | binoculars = `prop_binoc_01`, 249 | lighter = `p_cs_lighter_01`, 250 | markertesedler = `prop_anim_cash_pile_01`, 251 | 252 | 253 | -- Ransutstyr 254 | juvelen_bakrom = `prop_cs_r_business_card`, 255 | robbery_keycard_01 = `prop_cs_r_business_card`, 256 | robbery_keycard_02 = `prop_cs_r_business_card`, 257 | robbery_keycard_03 = `prop_cs_r_business_card`, 258 | robbery_keycard_04 = `prop_cs_r_business_card`, 259 | robbery_keycard_05 = `prop_cs_r_business_card`, 260 | robbery_keycard_06 = `prop_cs_r_business_card`, 261 | robbery_keycard_07 = `prop_cs_r_business_card`, 262 | 263 | -- jaksam 264 | doors_lockpick = `prop_tool_screwdvr03`, 265 | storbank_kort = `prop_cs_r_business_card`, 266 | hvelv_kort = `prop_cs_r_business_card`, 267 | eksplosiv = `prop_bomb_01`, 268 | 269 | -- Random 270 | cups = `prop_plastic_cup_02`, 271 | contract = `prop_cd_paper_pile3`, 272 | flyid = `prop_cs_swipe_card`, 273 | hacker_phone = `prop_player_phone_01`, 274 | dogfood = `prop_paper_bag_01`, 275 | catfood = `prop_paper_bag_01`, 276 | chickenfood = `prop_paper_bag_01`, 277 | rentalpapers = `prop_cd_paper_pile3`, 278 | boombox = `prop_boombox_01`, 279 | security_card_03 = `prop_cs_r_business_card`, 280 | security_card_04 = `prop_cs_r_business_card`, 281 | spray = `prop_spraygun_01`, 282 | spray = `prop_rag_01`, 283 | 284 | --kq 285 | kq_outfitbag = `prop_cs_heist_bag_01`, 286 | 287 | towing_rope = `prop_trevor_rope_01`, 288 | 289 | -- sykehus 290 | crutch = `prop_cs_walking_stick`, 291 | wheelchair = `prop_wheelchair_01`, 292 | 293 | -- houserobbery 294 | powder = `prop_meth_bag_01`, 295 | watch = `p_watch_04`, 296 | toothpaste = `prop_toothpaste_01`, 297 | soap = `prop_toilet_soap_01`, 298 | shampoo = `prop_toilet_shamp_01`, 299 | romantic_book = `prop_cs_stock_book`, 300 | pencil = `prop_pencil_01`, 301 | notepad = `p_notepad_01_s`, 302 | necklace = `p_jewel_necklace01_s`, 303 | house_locator = `hei_prop_hst_usb_drive`, 304 | gold_watch = `p_watch_06`, 305 | gold_bracelet = `prop_jewel_03a`, 306 | earings = `p_tmom_earrings_s`, 307 | book = `prop_cs_stock_book`, 308 | bracelet = `prop_jewel_03a`, 309 | sculpture = `prop_toiletfoot_static`, 310 | j_phone = `prop_player_phone_01`, 311 | tapeplayer = `prop_boombox_01`, 312 | coffemachine = `prop_coffee_mac_02`, 313 | bong = `prop_bong_01`, 314 | boombox = `prop_boombox_01`, 315 | console = `prop_console_01`, 316 | dj_deck = `prop_dj_deck_02`, 317 | shoebox = `prop_cs_cardbox_01`, 318 | fan = `prop_fan_01`, 319 | radio_alarm = `v_res_fa_radioalrm`, 320 | flat_television = `prop_tv_flat_michael`, 321 | television = `prop_tv_05`, 322 | monitor = `prop_monitor_w_large`, 323 | npc_phone = `prop_player_phone_01`, 324 | printer = `prop_printer_02`, 325 | laptop = `prop_laptop_02_closed`, 326 | loot_bag = `prop_cs_heist_bag_01`, 327 | hack_laptop = `prop_laptop_02_closed`, 328 | toiletry = `prop_toilet_brush_01`, 329 | skull = `p_jewel_pickup33_s`, 330 | 331 | -- mask 332 | mask = `prop_mask_test_01`, 333 | 334 | --falsk legg 335 | info_usb = `hei_prop_hst_usb_drive`, 336 | clean_card = `p_ld_id_card_002`, 337 | 338 | 339 | --jaksam robberies creator 340 | hacking_computer = `prop_laptop_02_closed`, 341 | thermal_charge = `hei_prop_heist_thermite`, 342 | gas_mask = `prop_mask_test_01`, 343 | drill = `prop_tool_drill`, 344 | gold_ingot = `hei_prop_heist_gold_bar`, 345 | 346 | 347 | -- KamaKaZibO 348 | tablet = `prop_cs_tablet_02`, 349 | 350 | --tequilala 351 | appledrink = `prop_drink_whisky`, 352 | bananadrink = `prop_drink_whisky`, 353 | orangedrink = `prop_drink_whisky`, 354 | whiterum = `prop_drink_whisky`, 355 | brandy = `prop_drink_whisky`, 356 | wine_white = `prop_drink_whtwine`, 357 | wine_rose = `prop_drink_whtwine`, 358 | wine_red = `prop_drink_redwine`, 359 | tequila = `prop_drink_whtwine`, 360 | whiskey_richards = `prop_drink_whisky`, 361 | whiskey_macbeth = `prop_drink_whisky`, 362 | whiskey_mount = `prop_drink_whisky`, 363 | hamburger = `prop_cs_burger_01`, 364 | cheeseburger = `prop_cs_burger_01`, 365 | steak = `prop_cs_steak`, 366 | kiwi = `prop_bar_fruit`, 367 | sugar = `prop_food_sugarjar`, 368 | watermelon = `prop_bar_fruit`, 369 | banana = `prop_bar_fruit`, 370 | coconut = `prop_bar_fruit`, 371 | strawberry = `prop_bar_fruit`, 372 | apple = `prop_bar_fruit`, 373 | orange = `prop_bar_fruit`, 374 | daquiri = `prop_bar_fruit`, 375 | tracker = `hei_prop_hst_usb_drive`, 376 | 377 | -- ps-drugprocessing 378 | methtray = `prop_chem_vial_02`, 379 | coke = `prop_coke_block_01`, 380 | marijuana = `prop_weed_02`, 381 | 382 | -- GGC Custom Weapons -- Melees 383 | weapon_katana = `w_me_katana`, 384 | weapon_shiv = `w_me_shiv`, 385 | weapon_sledgehammer = `prop_tool_sledgeham`, 386 | weapon_karambit = `w_me_karambit`, 387 | weapon_keyboard = `w_me_keyboard`, 388 | 389 | -- GGC Custom Weapons -- Hand Guns 390 | weapon_glock17 = `w_pi_glock17_luxe`, 391 | weapon_glock18c = `w_pi_glock18c`, 392 | weapon_glock22 = `w_pi_glock22`, 393 | weapon_deagle = `deserteagle`, 394 | weapon_fnx45 = `w_pi_fnx45`, 395 | weapon_m1911 = `w_pi_m1911`, 396 | weapon_glock20 = `glock20`, 397 | weapon_glock19gen4 = `glock19gen4`, 398 | 399 | -- GGC Custom Weapons -- SMGs 400 | weapon_pmxfm = `pmx`, 401 | weapon_mac10 = `w_sb_mac10`, 402 | 403 | -- GGC Custom Weapons -- Rifles 404 | weapon_mk47fm = `MK47FluffysMods`, 405 | weapon_m6ic = `m6ic`, 406 | weapon_scarsc = `scarsc`, 407 | weapon_m4 = `w_ar_m4`, 408 | weapon_ak47 = `w_ar_ak47`, 409 | weapon_ak74 = `w_ar_ak74`, 410 | weapon_aks74 = `w_ar_assaultrifle_aks74`, 411 | weapon_groza = `w_ar_groza`, 412 | weapon_scarh = `w_ar_scarh`, 413 | 414 | -- Airsoft 415 | weapon_airsoftak47 = `airsoftak`, 416 | weapon_airsoftg36c = `airsoftg36`, 417 | weapon_airsoftglock20 = `airsoftglock20`, 418 | weapon_airsoftm4 = `airsoftm4a1`, 419 | weapon_airsoftm249 = `airsoftm249`, 420 | weapon_airsoftmicrouzi = `airsoftmicrouzi`, 421 | weapon_airsoftmp5 = `airsoftmp5`, 422 | weapon_airsoftr700 = `airsoftr700`, 423 | weapon_airsoftr870 = `airsoft870`, 424 | 425 | 426 | --R14 police 427 | nikon = `prop_pap_camera_01`, 428 | microfibercloth = `prop_rag_01`, 429 | 430 | basketball = `prop_bskball_01`, 431 | basketball_hoop = `stt_prop_hoop_small_01`, 432 | 433 | teddy = `v_ilev_mr_rasberryclean`, 434 | bunch_of_flowers = `prop_snow_flower_02`, 435 | rose = `prop_single_rose`, 436 | 437 | smalltv = `prop_tv_01`, 438 | mediumtv = `prop_tv_flat_03b`, 439 | bigtv = `prop_tv_flat_michael`, 440 | } 441 | -------------------------------------------------------------------------------- /shared/filter.lua: -------------------------------------------------------------------------------- 1 | --FILTER 2 | 3 | -- Item Filtering 4 | --Put the item label not the spawn code look at example below :) 5 | Config.Filter = { 6 | ["materials"] = { 7 | { name = "Plastic" }, 8 | { name = "Metal Scrap" }, 9 | { name = "Copper" }, 10 | { name = "Brass" } 11 | }, 12 | ["settings"] = { 13 | { name = "Repairkit" }, 14 | { name = "Advanced Repairkit" }, 15 | { name = "Cleaning Kit" }, 16 | { name = "Tunerchip" } 17 | }, 18 | ["foods"] = { 19 | { name = "Bottle of Water" }, 20 | { name = "Grilled Cheese Sandwich" }, 21 | { name = "Twerks" }, 22 | { name = "Snikkel" }, 23 | { name = "Sandwich" } 24 | }, 25 | ["clothes"] = { 26 | { name = "Bottle of Water" }, 27 | { name = "Grilled Cheese Sandwich" }, 28 | { name = "Twerks" }, 29 | { name = "Snikkel" }, 30 | { name = "Sandwich" } 31 | }, 32 | } 33 | 34 | --FILTER END -------------------------------------------------------------------------------- /shared/lang.lua: -------------------------------------------------------------------------------- 1 | --Language Config 2 | 3 | Config.Lang = { 4 | --CLIENT 5 | ["SnowballsCancelled"] = "Cancelled", 6 | ["VehicleLocked"] = "Vehicle Locked", 7 | ["NoOneNearby"] = "No one Nearby", 8 | ["YouDoNotOwnThisItem"] = "You do not own this item", 9 | ["DumpsterAlreadySearched"] = "This dumpster has already been searched", 10 | ["FoundMoneyDumpster"] = "Found some Money", 11 | ["FoundNothingDumpster"] = "Found Nothing", 12 | ["FoundSomething"] = "Found Something", 13 | ["StoppedSearching"] = "Stopped Searching", 14 | --SERVER 15 | ["ItemDoesNotExist"] = "Item does not exist", 16 | ["InventoryTooFull"] = "Inventory too Full", 17 | ["YouDontHaveThisItem"] = "You don\'t have this item!", 18 | ["NoAccess"] = "Cant open inventory", 19 | ["YouCantUseThisItem"] = "You cant use this item", 20 | ["YouCantSellThisItem"] = "You can\'t sell this item..", 21 | ["YouDontHaveEnoughCash"] = "You dont have enough cash", 22 | ["ItemBought"] = " bought!", 23 | ["YouCantGiveYourselfAnItem"] = "You can\'t give yourself an item?", 24 | ["YouAreTooFarAwayToGiveItems"] = "You are too far away to give items!", 25 | ["ItemYouTriedGivingNotFound"] = "Item you tried giving not found", 26 | ["IncorrectItemFoundTryAgain"] = "Incorrect item found try again!", 27 | ["YouDoNotHaveEnoughOfTheItem"] = "You do not have enough of the item", 28 | ["YouDoNotHaveEnoughItemsToTransfer"] = "You do not have enough items to transfer", 29 | ["NotAValidType"] = "Not a valid type..", 30 | ["ArgumentsNotFilledOutCorrectly"] = "Arguments not filled out correctly!.", 31 | ["CantGiveItem"] = "Can\'t give item!", 32 | ["PlayerNotOnline"] = "Player is not online!", 33 | ["TheOtherPlayersInventoryIsFull"] = "Other players inventory is full", 34 | ["YouReceived"] = "You received ", 35 | ["From"] = " From ", 36 | ["YouGave"] = "You gave ", 37 | ["Exclamation"] = "!", 38 | ["YouHaveGiven"] = "You have given ", 39 | } -------------------------------------------------------------------------------- /shared/vehicles.lua: -------------------------------------------------------------------------------- 1 | --GLOVEBOX 2 | Config.GloveboxMaxWeight = 15000 3 | Config.GloveboxMaxSlots = 15 4 | 5 | --Back Engine Vehicles 6 | BackEngineVehicles = { 7 | [`ninef`] = true, 8 | [`adder`] = true, 9 | [`vagner`] = true, 10 | [`t20`] = true, 11 | [`infernus`] = true, 12 | [`zentorno`] = true, 13 | [`reaper`] = true, 14 | [`comet2`] = true, 15 | [`comet3`] = true, 16 | [`jester`] = true, 17 | [`jester2`] = true, 18 | [`cheetah`] = true, 19 | [`cheetah2`] = true, 20 | [`prototipo`] = true, 21 | [`turismor`] = true, 22 | [`pfister811`] = true, 23 | [`ardent`] = true, 24 | [`nero`] = true, 25 | [`nero2`] = true, 26 | [`tempesta`] = true, 27 | [`vacca`] = true, 28 | [`bullet`] = true, 29 | [`osiris`] = true, 30 | [`entityxf`] = true, 31 | [`turismo2`] = true, 32 | [`fmj`] = true, 33 | [`re7b`] = true, 34 | [`tyrus`] = true, 35 | [`italigtb`] = true, 36 | [`penetrator`] = true, 37 | [`monroe`] = true, 38 | [`ninef2`] = true, 39 | [`stingergt`] = true, 40 | [`surfer`] = true, 41 | [`surfer2`] = true, 42 | [`gp1`] = true, 43 | [`autarch`] = true, 44 | [`tyrant`] = true 45 | } 46 | 47 | --Vehicle Trunk 48 | Config.TrunkInventory = { 49 | default = { -- This is the default inventory for all vehicles not specified in classes or vehicles below 50 | weight = 60000, 51 | slots = 35, 52 | }, 53 | classes = { -- This is the inventory for each class of vehicle 54 | [0] = { -- Compacts 55 | maxWeight = 38000, 56 | slots = 30, 57 | }, 58 | [1] = { -- Sedans 59 | maxWeight = 50000, 60 | slots = 40, 61 | }, 62 | [2] = { -- SUV 63 | maxWeight = 75000, 64 | slots = 50, 65 | }, 66 | [3] = { -- Coupes 67 | maxWeight = 42000, 68 | slots = 35, 69 | }, 70 | [4] = { -- Muscle 71 | maxWeight = 38000, 72 | slots = 30, 73 | }, 74 | [5] = { -- Sport Classic 75 | maxWeight = 30000, 76 | slots = 25, 77 | }, 78 | [6] = { -- Sports 79 | maxWeight = 30000, 80 | slots = 25, 81 | }, 82 | [7] = { -- Super 83 | maxWeight = 30000, 84 | slots = 25, 85 | }, 86 | [8] = { -- Motorcycles 87 | maxWeight = 15000, 88 | slots = 15, 89 | }, 90 | [9] = { -- Off-Road 91 | maxWeight = 60000, 92 | slots = 35, 93 | }, 94 | [10] = { -- Industrial 95 | maxWeight = 60000, 96 | slots = 35, 97 | }, 98 | [11] = { -- Utility 99 | maxWeight = 60000, 100 | slots = 35, 101 | }, 102 | [12] = { -- Vans 103 | maxWeight = 120000, 104 | slots = 35, 105 | }, 106 | [13] = { -- Cycles 107 | maxWeight = 0, 108 | slots = 0, 109 | }, 110 | [14] = { -- Boats 111 | maxWeight = 120000, 112 | slots = 50, 113 | }, 114 | [15] = { --Helicopter 115 | maxWeight = 120000, 116 | slots = 50, 117 | }, 118 | [16] = { -- Planes 119 | maxWeight = 120000, 120 | slots = 50, 121 | }, 122 | [17] = { -- Service 123 | maxWeight = 120000, 124 | slots = 50, 125 | }, 126 | [18] = { -- Emergency 127 | maxWeight = 120000, 128 | slots = 50, 129 | }, 130 | [19] = { -- Military 131 | maxWeight = 120000, 132 | slots = 50, 133 | }, 134 | [20] = { -- Commercial 135 | maxWeight = 120000, 136 | slots = 50, 137 | }, 138 | [21] = { -- Trains 139 | maxWeight = 120000, 140 | slots = 50, 141 | }, 142 | [22] = { -- Open Wheel 143 | maxWeight = 120000, 144 | slots = 50, 145 | } 146 | }, 147 | vehicles = { -- This is the inventory for each vehicle individually 148 | ["rumpo"] = { 149 | maxWeight = 80000, 150 | slots = 40, 151 | }, 152 | ["sultan"] = { 153 | maxWeight = 30000, 154 | slots = 15 155 | }, 156 | ["baller"] = { 157 | maxWeight = 50000, 158 | slots = 25 159 | } 160 | } 161 | } -------------------------------------------------------------------------------- /shared/vending.lua: -------------------------------------------------------------------------------- 1 | --VENDING 2 | 3 | Config.VendingMachine = true 4 | 5 | Config.VendingObjects = { 6 | `prop_vend_soda_01`, 7 | `prop_vend_soda_02`, 8 | `prop_vend_water_01` 9 | } 10 | 11 | Config.VendingItem = { 12 | [1] = { 13 | name = "kurkakola", 14 | price = 4, 15 | amount = 50, 16 | info = {}, 17 | type = "item", 18 | slot = 1, 19 | }, 20 | [2] = { 21 | name = "water_bottle", 22 | price = 4, 23 | amount = 50, 24 | info = {}, 25 | type = "item", 26 | slot = 2, 27 | }, 28 | } 29 | 30 | --END 31 | --------------------------------------------------------------------------------