├── .github ├── CODE_OF_CONDUCT.md ├── ISSUE_TEMPLATE │ ├── bug_report.yml │ ├── config.yml │ └── feature_request.yml ├── actions │ └── bump-manifest-version.js ├── pull_request_template.md └── workflows │ ├── lint.yml │ ├── release-action.yml │ └── release.yml ├── LICENSE ├── README.md ├── classes └── weather.lua ├── client ├── admin.lua ├── time.lua └── weather.lua ├── compatability ├── cd │ ├── client.lua │ └── server.lua ├── qb │ ├── client.lua │ └── server.lua └── vsync │ └── client.lua ├── config ├── time.lua └── weather.lua ├── fxmanifest.lua └── server ├── time.lua ├── weather.lua └── weatherbuilder.lua /.github/CODE_OF_CONDUCT.md: -------------------------------------------------------------------------------- 1 | # Contributor Code of Conduct 2 | 3 | ## Our Pledge 4 | 5 | In the interest of fostering an open and welcoming environment, we as 6 | contributors and maintainers pledge to making participation in our project and 7 | our community a harassment-free experience for everyone, regardless of age, body 8 | size, disability, ethnicity, gender identity and expression, level of experience, 9 | education, socio-economic status, nationality, personal appearance, race, 10 | religion, or sexual identity and orientation. 11 | 12 | ## Our Standards 13 | 14 | Examples of behavior that contributes to creating a positive environment 15 | include: 16 | 17 | * Using welcoming and inclusive language 18 | * Being respectful of differing viewpoints and experiences 19 | * Gracefully accepting constructive criticism 20 | * Focusing on what is best for the community 21 | * Showing empathy towards other community members 22 | 23 | Examples of unacceptable behavior by participants include: 24 | 25 | * The use of sexualized language or imagery and unwelcome sexual attention or 26 | advances 27 | * Trolling, insulting/derogatory comments, and personal or political attacks 28 | * Public or private harassment 29 | * Publishing others' private information, such as a physical or electronic 30 | address, without explicit permission 31 | * Other conduct which could reasonably be considered inappropriate in a 32 | professional setting 33 | 34 | ## Our Responsibilities 35 | 36 | Project maintainers are responsible for clarifying the standards of acceptable 37 | behavior and are expected to take appropriate and fair corrective action in 38 | response to any instances of unacceptable behavior. 39 | 40 | Project maintainers have the right and responsibility to remove, edit, or 41 | reject comments, commits, code, wiki edits, issues, and other contributions 42 | that are not aligned to this Code of Conduct, or to ban temporarily or 43 | permanently any contributor for other behaviors that they deem inappropriate, 44 | threatening, offensive, or harmful. 45 | 46 | ## Scope 47 | 48 | This Code of Conduct applies both within project spaces and in public spaces 49 | when an individual is representing the project or its community. Examples of 50 | representing a project or community include using an official project e-mail 51 | address, posting via an official social media account, or acting as an appointed 52 | representative at an online or offline event. Representation of a project may be 53 | further defined and clarified by project maintainers. 54 | 55 | ## Enforcement 56 | 57 | Instances of abusive, harassing, or otherwise unacceptable behavior may be 58 | reported by contacting the project team in the discord at https://discord.gg/Z6Whda5hHA. All 59 | complaints will be reviewed and investigated and will result in a response that 60 | is deemed necessary and appropriate to the circumstances. The project team is 61 | obligated to maintain confidentiality with regard to the reporter of an incident. 62 | Further details of specific enforcement policies may be posted separately. 63 | 64 | Project maintainers who do not follow or enforce the Code of Conduct in good 65 | faith may face temporary or permanent repercussions as determined by other 66 | members of the project's leadership. 67 | 68 | ## Attribution 69 | 70 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, 71 | available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html 72 | 73 | [homepage]: https://www.contributor-covenant.org 74 | 75 | -------------------------------------------------------------------------------- /.github/ISSUE_TEMPLATE/bug_report.yml: -------------------------------------------------------------------------------- 1 | name: Bug report 2 | description: Create a report to help us improve or fix something 3 | labels: ['bug', 'need repro'] 4 | body: 5 | - type: markdown 6 | attributes: 7 | value: | 8 | Thank you for taking the time to fill out a bug report! 9 | Please use our Discord Server to ask questions and receive support: https://discord.gg/PtA9rvvR7T 10 | - type: input 11 | id: summary 12 | attributes: 13 | label: Summary 14 | description: Write a short and concise description of your bug. 15 | validations: 16 | required: true 17 | - type: textarea 18 | id: repro 19 | attributes: 20 | label: Reproduction 21 | description: What did you do to make this happen? 22 | placeholder: | 23 | 1. Using ... 24 | 2. Do ... 25 | 3. Then use ... 26 | 4. See error 27 | validations: 28 | required: true 29 | - type: textarea 30 | id: expected 31 | attributes: 32 | label: Expected behavior 33 | description: What did you expect to happen? 34 | validations: 35 | required: true 36 | - type: textarea 37 | id: actual 38 | attributes: 39 | label: Actual behavior 40 | description: What actually happened? 41 | validations: 42 | required: true 43 | - type: textarea 44 | id: additional 45 | attributes: 46 | label: Additional context 47 | description: If you have any other context about the problem such as screenshots or videos, add them here. 48 | - type: input 49 | id: updated 50 | attributes: 51 | label: Last Updated 52 | description: When have you last updated? 53 | placeholder: e.g. last week, today 54 | validations: 55 | required: true 56 | - type: input 57 | id: renamed 58 | attributes: 59 | label: Resource Rename 60 | description: Have you renamed this resource from `Renewed-` to something custom? 61 | validations: 62 | required: true 63 | -------------------------------------------------------------------------------- /.github/ISSUE_TEMPLATE/config.yml: -------------------------------------------------------------------------------- 1 | blank_issues_enabled: false 2 | contact_links: 3 | - name: Renewed Scripts 4 | url: https://discord.gg/PtA9rvvR7T 5 | about: Ask questions, receive support, and discuss with the community in our Discord server. 6 | -------------------------------------------------------------------------------- /.github/ISSUE_TEMPLATE/feature_request.yml: -------------------------------------------------------------------------------- 1 | name: Feature request 2 | description: Suggest an idea for Renewed Weathersync 3 | labels: enhancement 4 | body: 5 | - type: markdown 6 | attributes: 7 | value: | 8 | Please use our Discord Server to ask questions and receive support: https://discord.gg/PtA9rvvR7T 9 | - type: textarea 10 | id: problem 11 | attributes: 12 | label: The problem 13 | description: A clear and concise description of what the problem is, or what feature you want to be implemented. 14 | placeholder: | 15 | Some examples: 16 | I'm frustrated that ... 17 | It would be nice if ... 18 | validations: 19 | required: true 20 | - type: textarea 21 | id: solution 22 | attributes: 23 | label: Ideal solution 24 | description: A clear and concise description of what you want to happen, with as much detail as possible. 25 | validations: 26 | required: true 27 | - type: textarea 28 | id: alternatives 29 | attributes: 30 | label: Alternative solutions 31 | description: A clear and concise description of any alternative solutions or features you've considered. 32 | - type: textarea 33 | id: additional 34 | attributes: 35 | label: Additional context 36 | description: If you have any other context about the problem such as screenshots or videos, add them here. 37 | -------------------------------------------------------------------------------- /.github/actions/bump-manifest-version.js: -------------------------------------------------------------------------------- 1 | // Based off of https://github.com/overextended/ox_lib/blob/master/.github/actions/bump-manifest-version.js 2 | const fs = require('fs') 3 | 4 | const version = process.env.TGT_RELEASE_VERSION 5 | const newVersion = version.replace('v', '') 6 | 7 | const manifestFile = fs.readFileSync('fxmanifest.lua', {encoding: 'utf8'}) 8 | 9 | const newFileContent = manifestFile.replace(/\bversion\s+(.*)$/gm, `version '${newVersion}'`) 10 | 11 | fs.writeFileSync('fxmanifest.lua', newFileContent) 12 | -------------------------------------------------------------------------------- /.github/pull_request_template.md: -------------------------------------------------------------------------------- 1 | ## Description 2 | 3 | 4 | 5 | ## Checklist 6 | 7 | 8 | 9 | - [ ] I have personally checked if the code does not break anything in the resource. 10 | -------------------------------------------------------------------------------- /.github/workflows/lint.yml: -------------------------------------------------------------------------------- 1 | name: Lint 2 | on: [push, pull_request_target] 3 | jobs: 4 | lint: 5 | name: Lint Resource 6 | runs-on: ubuntu-latest 7 | steps: 8 | - uses: actions/checkout@v2 9 | with: 10 | ref: ${{ github.event.pull_request.head.sha }} 11 | - name: Lint 12 | uses: iLLeniumStudios/fivem-lua-lint-action@v2 13 | with: 14 | capture: "junit.xml" 15 | args: "-t --formatter JUnit" 16 | extra_libs: ox_lib 17 | - name: Generate Lint Report 18 | if: always() 19 | uses: mikepenz/action-junit-report@v3 20 | with: 21 | report_paths: "**/junit.xml" 22 | check_name: Linting Report 23 | fail_on_failure: false 24 | -------------------------------------------------------------------------------- /.github/workflows/release-action.yml: -------------------------------------------------------------------------------- 1 | name: "Release Action" 2 | 3 | on: 4 | workflow_run: 5 | workflows: [Create New Release] 6 | types: 7 | - completed 8 | 9 | jobs: 10 | release-action: 11 | name: "Create Release" 12 | runs-on: "ubuntu-latest" 13 | steps: 14 | - name: Checkout Repository 15 | uses: actions/checkout@v4 16 | with: 17 | fetch-depth: 0 18 | ref: ${{ github.event.repository.default_branch }} 19 | 20 | - name: Get the latest tag 21 | id: get_tag 22 | run: | 23 | echo "LATEST_TAG=$(git tag --sort=-creatordate | head -n 1)" >> $GITHUB_ENV 24 | 25 | - name: Install ZIP 26 | run: sudo apt install zip 27 | 28 | - name: Bundle files 29 | run: | 30 | shopt -s extglob 31 | mkdir -p ./temp/${{ github.event.repository.name }} 32 | cp ./{README.md,LICENSE,fxmanifest.lua} ./temp/${{ github.event.repository.name }} 33 | cp -r ./{client,compatability,config,server} ./temp/${{ github.event.repository.name }} 34 | cd ./temp && zip -r ../${{ github.event.repository.name }}.zip ./${{ github.event.repository.name }} 35 | 36 | - name: Update CHANGELOG 37 | id: changelog 38 | uses: requarks/changelog-action@v1 39 | with: 40 | token: ${{ secrets.GITHUB_TOKEN }} 41 | tag: ${{ env.LATEST_TAG }} 42 | writeToFile: false 43 | 44 | - name: Create Release 45 | uses: ncipollo/release-action@v1.14.0 46 | with: 47 | allowUpdates: true 48 | draft: false 49 | makeLatest: true 50 | name: ${{ env.LATEST_TAG }} 51 | tag: ${{ env.LATEST_TAG }} 52 | body: ${{ steps.changelog.outputs.changes }} 53 | artifacts: ${{ github.event.repository.name }}.zip 54 | token: ${{ secrets.GITHUB_TOKEN }} 55 | -------------------------------------------------------------------------------- /.github/workflows/release.yml: -------------------------------------------------------------------------------- 1 | name: Create New Release 2 | 3 | on: 4 | workflow_dispatch: 5 | inputs: 6 | version: 7 | required: true 8 | 9 | jobs: 10 | create-release: 11 | name: Create New Release 12 | runs-on: ubuntu-latest 13 | steps: 14 | - name: Checkout Repository 15 | uses: actions/checkout@v4 16 | with: 17 | token: ${{ secrets.GITHUB_TOKEN }} 18 | 19 | - name: Setup node 20 | uses: actions/setup-node@v4 21 | with: 22 | node-version: 20.x 23 | 24 | - name: Bump manifest version 25 | run: node .github/actions/bump-manifest-version.js 26 | env: 27 | TGT_RELEASE_VERSION: ${{ inputs.version }} 28 | 29 | - name: Push manifest change 30 | uses: EndBug/add-and-commit@v9 31 | with: 32 | add: fxmanifest.lua 33 | push: true 34 | message: 'chore: bump manifest version to ${{ inputs.version }}' 35 | tag: ${{ inputs.version }} 36 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Renewed Weathersync 2 | 3 | ## Description 4 | Renewed Weathersync is made so you do not need to worry about syncing time and weather inside your server! 5 | 6 | ## Features 7 | - Custom weather sequences 8 | - pre-render the entire weather queue 9 | - admin can change the weather sequence while in game 10 | - customizeable time scale, you can choose if u want short/long days! 11 | - customizeable time scale depending on time, preconfigured to make night time longer than day time 12 | - HUGE performance boost compared to other weather sync resources, such as qb-weathersync 13 | - drag and drop compatability with qb-weathersync 14 | - a lot of other features, feel free to test it out! 15 | 16 | ## Installation 17 | 1. Clone the repository: `git clone https://github.com/Renewed-Scripts/Renewed-Weathersync.git` 18 | 2. Copy the `Renewed-Weathersync` folder into your server directory. 19 | 3. Add `start Renewed-Weathersync` to your `server.cfg` file. 20 | 21 | ## Removing compatability files 22 | Currently we have compatability files for qb and cd easy time, qb is automatically detected but if you have never used cd_easytime before simply remove dependencies by doing the following: 23 | 1. Headover to your server.cfg 24 | 2. Copy and paste `setr weather_disablecd true` into your server.cfg 25 | 3. and that's it you now disabled cd_easytime compatability! 26 | 27 | ## Configuration 28 | You can configure the resource by modifying the `weather.lua` & `time.lua` files. 29 | 30 | ## Usage 31 | Once the resource is installed and configured, it will automatically sync the weather and time, the entire weather synchronization is handled upon resource start. 32 | 33 | ## Contributing 34 | Contributions are welcome! If you find any issues or have suggestions for improvements, please open an issue or submit a pull request. 35 | 36 | ## Credits 37 | - I took a lot of inspiration from https://github.com/JnKTechstuff/ParadoxWorldSync so a big thanks to them for their work on that resource. 38 | -------------------------------------------------------------------------------- /classes/weather.lua: -------------------------------------------------------------------------------- 1 | 2 | ---@class renewed_weather : OxClass 3 | ---@field weather string 4 | ---@field time number 5 | ---@field windSpeed? number 6 | ---@field windDirection? number 7 | ---@field isRain boolean 8 | local weather_class = lib.class('renewed_weather') 9 | 10 | ---@class renewed_weather_payload 11 | ---@field weather string 12 | ---@field time number 13 | ---@field isRain boolean 14 | ---@field windSpeed? number 15 | ---@field windDirection? number 16 | 17 | ---@param payload {weather: string, time: number, windSpeed?: number, windDirection?: number} 18 | function weather_class:constructor(payload) 19 | self.weather = payload.weather 20 | self.time = payload.time 21 | self.windSpeed = payload.windSpeed or 0.0 22 | self.windDirection = payload.windDirection or 0.0 23 | 24 | self.isRain = self:IsRain() 25 | end 26 | 27 | ---Checks weather or not the current weather contains rain 28 | ---@return boolean 29 | function weather_class:IsRain() 30 | return self.weather == 'RAIN' or self.weather == 'THUNDER' 31 | end 32 | 33 | ---Sets the weather time to the given value. 34 | ---@param time number 35 | function weather_class:SetEventTime(time) 36 | self.time = time 37 | end 38 | 39 | ---Sets the weather to the given value. 40 | ---@param weather string 41 | function weather_class:SetWeather(weather) 42 | self.weather = weather 43 | self.isRain = self:IsRain() 44 | end 45 | 46 | ---Gets the weather data of the current weather event for the GlobalState 47 | ---@return renewed_weather_payload 48 | function weather_class:GetWeatherData() 49 | return { 50 | weather = self.weather, 51 | time = self.time, 52 | windSpeed = self.windSpeed, 53 | windDirection = self.windDirection, 54 | isRain = self.isRain 55 | } 56 | end 57 | 58 | return weather_class -------------------------------------------------------------------------------- /client/admin.lua: -------------------------------------------------------------------------------- 1 | -- Weather Admin Management -- 2 | local weatherTypes = { 3 | { 4 | label = 'Blizzard', 5 | value = 'BLIZZARD' 6 | }, 7 | { 8 | label = 'Clear', 9 | value = 'CLEAR' 10 | }, 11 | { 12 | label = 'Clearing', 13 | value = 'CLEARING' 14 | }, 15 | { 16 | label = 'Clouds', 17 | value = 'CLOUDS' 18 | }, 19 | { 20 | label = 'Extra Sunny', 21 | value = 'EXTRASUNNY' 22 | }, 23 | { 24 | label = 'Foggy', 25 | value = 'FOGGY' 26 | }, 27 | { 28 | label = 'Neutral', 29 | value = 'NEUTRAL' 30 | }, 31 | { 32 | label = 'Overcast', 33 | value = 'OVERCAST' 34 | }, 35 | { 36 | label = 'Rain', 37 | value = 'RAIN' 38 | }, 39 | { 40 | label = 'Smog', 41 | value = 'SMOG' 42 | }, 43 | { 44 | label = 'Snow', 45 | value = 'SNOW' 46 | }, 47 | { 48 | label = 'Snowlight', 49 | value = 'SNOWLIGHT' 50 | }, 51 | { 52 | label = 'Thunder', 53 | value = 'THUNDER' 54 | }, 55 | { 56 | label = 'Xmas', 57 | value = 'XMAS' 58 | }, 59 | } 60 | 61 | local function viewWeatherEvent(index, weatherEvent, isQueued) 62 | local metadata = isQueued and { 63 | ('Weather %s'):format(weatherEvent.weather), 64 | ('Lasting for %s minutes'):format(weatherEvent.time) 65 | } or { 66 | ('Weather %s'):format(weatherEvent.weather), 67 | ('%s Minutes Remaining'):format(weatherEvent.time) 68 | } 69 | lib.registerContext({ 70 | id = 'Renewed-Weathersync:client:changeWeather', 71 | title = 'Change Weather', 72 | menu = 'Renewed-Weathersync:client:manageWeather', 73 | options = { 74 | { 75 | title = 'Info', 76 | icon = 'fa-solid fa-circle-info', 77 | readOnly = true, 78 | metadata = metadata 79 | }, 80 | { 81 | title = 'Change Weather', 82 | icon = 'fa-solid fa-cloud', 83 | arrow = true, 84 | onSelect = function() 85 | local input = lib.inputDialog('Change Weather Type', { 86 | { 87 | label = 'Select Weather', 88 | type = 'select', 89 | required = true, 90 | default = weatherEvent.weather, 91 | options = weatherTypes 92 | }, 93 | }) 94 | 95 | if input and input[1] then 96 | local weather = lib.callback.await('Renewed-Weathersync:server:setWeatherType', false, index, input[1]) 97 | 98 | if weather then 99 | weatherEvent.weather = weather 100 | end 101 | end 102 | 103 | viewWeatherEvent(index, weatherEvent) 104 | end 105 | }, 106 | { 107 | title = 'Change Duration', 108 | arrow = true, 109 | icon = 'fa-solid fa-hourglass-half', 110 | onSelect = function() 111 | local input = lib.inputDialog('Change Duration', { 112 | { 113 | label = 'Duration in minutes', 114 | type = 'slider', 115 | required = true, 116 | min = 1, 117 | max = 120, 118 | default = weatherEvent.time, 119 | }, 120 | }) 121 | 122 | if input and input[1] then 123 | local time = lib.callback.await('Renewed-Weathersync:server:setEventTime', false, index, input[1]) 124 | 125 | if time then 126 | weatherEvent.time = time 127 | end 128 | end 129 | 130 | viewWeatherEvent(index, weatherEvent) 131 | end 132 | }, 133 | { 134 | title = 'Remove Weather Event', 135 | arrow = true, 136 | icon = 'fa-solid fa-circle-xmark', 137 | onSelect = function() 138 | TriggerServerEvent('Renewed-Weather:server:removeWeatherEvent', index) 139 | end 140 | } 141 | } 142 | }) 143 | 144 | lib.showContext('Renewed-Weathersync:client:changeWeather') 145 | end 146 | 147 | RegisterNetEvent('Renewed-Weather:client:viewWeatherInfo', function(weatherTable) 148 | local options = {} 149 | local amt = 0 150 | 151 | local startingIn = 0 152 | 153 | for i = 1, #weatherTable do 154 | local currentWeather = weatherTable[i] 155 | amt += 1 156 | 157 | local isQueued = i > 1 158 | 159 | local meatadata = isQueued and { 160 | ('Starting in %s minutes'):format(startingIn), 161 | ('Lasting for %s minutes'):format(currentWeather.time) 162 | } or { 163 | ('%s Minutes Remaining'):format(currentWeather.time) 164 | } 165 | 166 | options[amt] = { 167 | title = isQueued and ('Upcomming Weather: %s'):format(currentWeather.weather) or ('Current Weather: %s'):format(currentWeather.weather), 168 | description = isQueued and ('Starting in %s minutes'):format(startingIn), 169 | arrow = true, 170 | icon = isQueued and 'fa-solid fa-cloud-arrow-up' or 'fa-solid fa-cloud', 171 | metadata = meatadata, 172 | onSelect = function() 173 | viewWeatherEvent(i, currentWeather, isQueued) 174 | end 175 | } 176 | 177 | startingIn += currentWeather.time 178 | end 179 | 180 | 181 | lib.registerContext({ 182 | id = 'Renewed-Weathersync:client:manageWeather', 183 | title = 'Weather Management', 184 | options = options 185 | }) 186 | 187 | lib.showContext('Renewed-Weathersync:client:manageWeather') 188 | end) -------------------------------------------------------------------------------- /client/time.lua: -------------------------------------------------------------------------------- 1 | local timeScale = GlobalState.timeScale 2 | local currentTime = GlobalState.currentTime 3 | local timeFrozen = GlobalState.freezeTime 4 | local playerState = LocalPlayer.state 5 | 6 | AddStateBagChangeHandler('currentTime', 'global', function(_, _, value) 7 | if value and next(value) then 8 | 9 | if playerState.syncWeather then 10 | NetworkOverrideClockTime(value.hour, value.minute, 0) 11 | end 12 | 13 | currentTime = value 14 | end 15 | end) 16 | 17 | AddStateBagChangeHandler('timeScale', 'global', function(_, _, value) 18 | if value and type(value) == 'number' then 19 | 20 | if playerState.syncWeather then 21 | NetworkOverrideClockMillisecondsPerGameMinute(value) 22 | end 23 | 24 | timeScale = value 25 | end 26 | end) 27 | 28 | AddStateBagChangeHandler('freezeTime', 'global', function(_, _, value) 29 | if playerState.syncWeather then 30 | NetworkOverrideClockMillisecondsPerGameMinute(value and 99999999 or timeScale) 31 | end 32 | 33 | timeFrozen = value 34 | end) 35 | 36 | NetworkOverrideClockMillisecondsPerGameMinute(timeFrozen and 99999999 or timeScale) 37 | 38 | AddStateBagChangeHandler('syncWeather', ('player:%s'):format(cache.serverId), function(_, _, value) 39 | if value then 40 | NetworkOverrideClockTime(currentTime.hour, currentTime.minute, 0) 41 | if not timeFrozen then 42 | NetworkOverrideClockMillisecondsPerGameMinute(timeScale) 43 | end 44 | else 45 | NetworkOverrideClockMillisecondsPerGameMinute(99999999) 46 | NetworkOverrideClockTime(21, 0, 0) 47 | end 48 | end) 49 | -------------------------------------------------------------------------------- /client/weather.lua: -------------------------------------------------------------------------------- 1 | local serverWeather = GlobalState.weather 2 | local hadSnow = false 3 | local playerState = LocalPlayer.state 4 | 5 | local function resetWeatherParticles() 6 | if hadSnow then 7 | SetForceVehicleTrails(false) 8 | SetForcePedFootstepsTracks(false) 9 | ReleaseNamedScriptAudioBank('ICE_FOOTSTEPS') 10 | ReleaseNamedScriptAudioBank('SNOW_FOOTSTEPS') 11 | ForceSnowPass(false) 12 | WaterOverrideSetStrength(0.5) 13 | RemoveNamedPtfxAsset('core_snow') 14 | 15 | if IsIplActive('alamo_ice') then 16 | RemoveIpl('alamo_ice') 17 | end 18 | 19 | hadSnow = false 20 | end 21 | end 22 | 23 | local function setWeatherParticles() 24 | if not hadSnow then 25 | lib.requestNamedPtfxAsset('core_snow', 1000) 26 | UseParticleFxAsset('core_snow') 27 | 28 | ForceSnowPass(true) 29 | SetForceVehicleTrails(true) 30 | SetForcePedFootstepsTracks(true) 31 | RequestScriptAudioBank('ICE_FOOTSTEPS', false) 32 | RequestScriptAudioBank('SNOW_FOOTSTEPS', false) 33 | WaterOverrideSetStrength(0.9) 34 | 35 | if GetResourceState('nve_iced_alamo') ~= 'missing' then 36 | RequestIpl('alamo_ice') 37 | end 38 | 39 | hadSnow = true 40 | end 41 | end 42 | 43 | local function setWeather(forceSwap) 44 | SetRainLevel(-1.0) 45 | 46 | if forceSwap then 47 | SetWeatherTypeNowPersist(serverWeather.weather) 48 | else 49 | SetWeatherTypeOvertimePersist(serverWeather.weather, 60.0) 50 | end 51 | 52 | if serverWeather.windDirection then 53 | SetWindDirection(math.rad(serverWeather.windDirection)) 54 | end 55 | 56 | if serverWeather.windSpeed then 57 | SetWind(serverWeather.windSpeed / 2) 58 | end 59 | 60 | if serverWeather.hasSnow then 61 | setWeatherParticles() 62 | end 63 | 64 | if not serverWeather.hasSnow and hadSnow then 65 | resetWeatherParticles() 66 | end 67 | end 68 | 69 | AddStateBagChangeHandler('weather', 'global', function(_, _, value) 70 | if value then 71 | serverWeather = value 72 | 73 | if playerState.syncWeather then 74 | setWeather() 75 | end 76 | end 77 | end) 78 | 79 | AddStateBagChangeHandler('blackOut', 'global', function(_, _, value) 80 | if type(value) == 'boolean' then 81 | SetArtificialLightsState(value) 82 | end 83 | 84 | SetArtificialLightsStateAffectsVehicles(false) 85 | end) 86 | 87 | CreateThread(function () 88 | while not NetworkIsSessionStarted() do -- Possible fix for slow clients 89 | Wait(100) 90 | end 91 | SetWind(0.1) 92 | WaterOverrideSetStrength(0.5) 93 | 94 | setWeather(true) 95 | 96 | playerState.syncWeather = true 97 | playerState.playerWeather = 'EXTRASUNNY' 98 | 99 | -- set blackout to the same state as server has 100 | if type(GlobalState.blackout) == 'boolean' then 101 | SetArtificialLightsState(GlobalState.blackout) 102 | end 103 | 104 | SetArtificialLightsStateAffectsVehicles(false) 105 | end) 106 | 107 | AddStateBagChangeHandler('syncWeather', ('player:%s'):format(cache.serverId), function(_, _, value) 108 | if not value then 109 | SetTimeout(0, function() 110 | resetWeatherParticles() 111 | while not playerState.syncWeather do 112 | local setWeather = playerState.playerWeather or 'EXTRASUNNY' 113 | SetRainLevel(0.0) 114 | SetWeatherTypePersist(setWeather) 115 | SetWeatherTypeNow(setWeather) 116 | SetWeatherTypeNowPersist(setWeather) 117 | Wait(2500) 118 | end 119 | end) 120 | else 121 | setWeather(true) 122 | end 123 | end) -------------------------------------------------------------------------------- /compatability/cd/client.lua: -------------------------------------------------------------------------------- 1 | if GetConvar('weather_disablecd', 'false') == 'true' then 2 | return 3 | end 4 | 5 | local cd_weather = {} 6 | 7 | local playerState = LocalPlayer.state 8 | 9 | AddStateBagChangeHandler('weather', 'global', function(_, _, value) 10 | if value then 11 | cd_weather.weather = value.weather 12 | end 13 | end) 14 | 15 | AddStateBagChangeHandler('blackOut', 'global', function(_, _, value) 16 | cd_weather.blackout = value 17 | end) 18 | 19 | AddStateBagChangeHandler('freezeTime', 'global', function(_, _, value) 20 | cd_weather.freeze = value 21 | end) 22 | 23 | AddEventHandler('__cfx_export_cd_easytime_GetWeather', function() 24 | return cd_weather 25 | end) 26 | 27 | RegisterNetEvent('cd_easytime:PauseSync', function(toggle) 28 | playerState.syncWeather = not toggle 29 | end) -------------------------------------------------------------------------------- /compatability/cd/server.lua: -------------------------------------------------------------------------------- 1 | if GetConvar('weather_disablecd', 'false') == 'true' then 2 | return 3 | end 4 | 5 | local cd_weather = {} 6 | 7 | AddStateBagChangeHandler('weather', 'global', function(_, _, value) 8 | if value then 9 | cd_weather.weather = value.weather 10 | end 11 | end) 12 | 13 | AddStateBagChangeHandler('blackOut', 'global', function(_, _, value) 14 | cd_weather.blackout = value 15 | end) 16 | 17 | AddStateBagChangeHandler('freezeTime', 'global', function(_, _, value) 18 | cd_weather.freeze = value 19 | end) 20 | 21 | AddEventHandler('__cfx_export_cd_easytime_GetWeather', function() 22 | return cd_weather 23 | end) -------------------------------------------------------------------------------- /compatability/qb/client.lua: -------------------------------------------------------------------------------- 1 | if GetResourceState('qb-core') == 'missing' and GetResourceState('qbx_core') == 'missing' then return end 2 | local playerState = LocalPlayer.state 3 | 4 | RegisterNetEvent('qb-weathersync:client:DisableSync', function() 5 | playerState.syncWeather = false 6 | end) 7 | 8 | RegisterNetEvent('qb-weathersync:client:EnableSync', function() 9 | playerState.syncWeather = true 10 | end) 11 | 12 | RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() 13 | playerState.syncWeather = true 14 | end) -------------------------------------------------------------------------------- /compatability/qb/server.lua: -------------------------------------------------------------------------------- 1 | local Config = lib.load('config.weather') 2 | 3 | local globalState = GlobalState 4 | 5 | local function exportHandler(exportName, func) 6 | AddEventHandler(('__cfx_export_qb-weathersync_%s'):format(exportName), function(setCB) 7 | setCB(func) 8 | end) 9 | end 10 | 11 | exportHandler('nextWeatherStage', function() 12 | return print("RENEWED WEATHERSYNC - THIS EXPORT IS NOT SUPPORTED (nextWeatherStage)") 13 | end) 14 | 15 | exportHandler('setDynamicWeather', function() 16 | return print("RENEWED WEATHERSYNC - THIS EXPORT IS NOT SUPPORTED (setDynamicWeather)") 17 | end) 18 | 19 | 20 | exportHandler('setWeather', function(weather) 21 | globalState.weather = { 22 | weather = weather, 23 | time = 9999999999 24 | } 25 | end) 26 | 27 | exportHandler('setTime', function(hour, minute) 28 | globalState.currentTime = { 29 | hour = hour, 30 | minute = minute, 31 | } 32 | end) 33 | 34 | exportHandler('setBlackout', function(state) 35 | globalState.blackOut = state 36 | end) 37 | 38 | exportHandler('setTimeFreeze', function(state) 39 | globalState.freezeTime = state 40 | end) 41 | 42 | exportHandler('getBlackoutState', function() 43 | return globalState.blackOut 44 | end) 45 | 46 | exportHandler('getTimeFreezeState', function() 47 | return globalState.freezeTime 48 | end) 49 | 50 | exportHandler('getWeatherState', function() 51 | return globalState.weather?.weather 52 | end) 53 | 54 | exportHandler('getDynamicWeather', function() 55 | return Config.useWeatherSequences 56 | end) 57 | 58 | exportHandler('getTime', function() 59 | local currentTime = globalState.currentTime 60 | 61 | return currentTime.hour, currentTime.minute 62 | end) 63 | 64 | RegisterNetEvent('qb-weathersync:server:setWeather', function(weather) 65 | if not IsPlayerAceAllowed(source, 'command.weather') then 66 | return 67 | end 68 | globalState.weather = { 69 | weather = weather, 70 | time = 9999999999 71 | } 72 | end) 73 | 74 | RegisterNetEvent('qb-weathersync:server:setTime', function(hour, minute) 75 | if not IsPlayerAceAllowed(source, 'command.time') then 76 | return 77 | end 78 | globalState.currentTime = { 79 | hour = tonumber(hour), 80 | minute = tonumber(minute) or 0, 81 | } 82 | end) 83 | -------------------------------------------------------------------------------- /compatability/vsync/client.lua: -------------------------------------------------------------------------------- 1 | RegisterNetEvent('vSync:toggle', function(boolean) 2 | LocalPlayer.state.syncWeather = boolean 3 | end) -------------------------------------------------------------------------------- /config/time.lua: -------------------------------------------------------------------------------- 1 | return { 2 | timeScale = 4000, -- How many milliseconds per minute in GTA time (2000ms is normal for a 48 minute day) 3 | 4 | useNightScale = false, -- If true, the server will use timeScaleNight to alter the time during night 5 | timeScaleNight = 8000, -- How many milliseconds per minute in GTA time DURING NIGHT 6 | 7 | nightTime = { 8 | beginning = 22, 9 | ending = 6 10 | }, 11 | 12 | useRealTime = false, -- If true, the server will override all other configs and use the servers real time. 13 | 14 | startUpTime = { 15 | hour = 12, 16 | minute = 0 17 | } 18 | } 19 | 20 | -------------------------------------------------------------------------------- /config/weather.lua: -------------------------------------------------------------------------------- 1 | return { 2 | 3 | useScheduledWeather = true, -- Do you want txAdmin to schedule custom rain and thunder near restart? 4 | serverDuration = 14, -- How many hours will the server run before restarting?, if a server restarts every 8 hours put this to 9 etc. 5 | weatherCycletimer = 30, -- How many minutes between weather changes 6 | 7 | timeBetweenRain = 180, -- How many minutes between rain events 8 | rainAfterRestart = 60, -- How many minutes AFTER a server restart before rain will start to show? 9 | 10 | decemberSnow = true, -- if turned on means that only snow will happen in december 11 | 12 | useStaticWeather = true, 13 | staticWeather = { 14 | ['BLIZZARD'] = 0.0, --0% chance 15 | ['CLEAR'] = 0.1, -- 10% chance 16 | ['CLEARING'] = 0.1, -- 10% chance 17 | ['CLOUDS'] = 0.1, -- 10% chance 18 | ['EXTRASUNNY'] = 0.4, -- 40% chance 19 | ['FOGGY'] = 0.1, 20 | ['NEUTRAL'] = 0.0, 21 | ['OVERCAST'] = 0.1, 22 | ['RAIN'] = 0.1, 23 | ['SMOG'] = 0.1, 24 | ['SNOW'] = 0.0, 25 | ['SNOWLIGHT'] = 0.0, 26 | ['THUNDER'] = 0.1, 27 | ['XMAS'] = 0.0 28 | }, 29 | 30 | useWeatherSequences = true, 31 | 32 | weatherSequences = { 33 | 34 | { -- Sunny 35 | probability = 0.1, -- 10% 36 | events = { 37 | { 38 | weather = 'SMOG', 39 | time = math.random(3, 10), -- Minutes 40 | windSpeed = 0.05, 41 | }, 42 | { 43 | weather = 'CLEAR', 44 | time = math.random(5, 10), -- Minutes 45 | windSpeed = 0.1, 46 | }, 47 | { 48 | weather = 'EXTRASUNNY', 49 | time = math.random(3, 10), -- Minutes 50 | windSpeed = 0.05, 51 | } 52 | }, 53 | }, 54 | 55 | { -- cloudy 56 | probability = 0.10, -- 10% 57 | events = { 58 | { 59 | weather = 'OVERCAST', 60 | time = math.random(5, 10), 61 | windSpeed = 0.1, 62 | }, 63 | { 64 | weather = 'CLOUDS', 65 | time = math.random(3, 10), 66 | windSpeed = 0.05, 67 | } 68 | }, 69 | }, 70 | 71 | { -- snowing 72 | probability = 0.3, -- 30% 73 | month = 12, -- What month can there be snow? 74 | events = { 75 | { 76 | weather = 'OVERCAST', 77 | time = math.random(5, 10), -- Minutes 78 | windSpeed = 0.0, 79 | }, 80 | { 81 | weather = 'SNOWLIGHT', 82 | time = math.random(5, 10), -- Minutes 83 | windSpeed = 0.1, 84 | }, 85 | { 86 | weather = 'SNOW', 87 | time = math.random(3, 7), -- Minutes 88 | windSpeed = 0.3, 89 | }, 90 | { 91 | weather = 'SNOWLIGHT', 92 | time = math.random(5, 10), -- Minutes 93 | windSpeed = 0.1, 94 | }, 95 | { 96 | weather = 'OVERCAST', 97 | time = math.random(3, 7), -- Minutes 98 | windSpeed = 0.0, 99 | }, 100 | { 101 | weather = 'CLOUDS', 102 | time = math.random(3, 7), -- Minutes 103 | windSpeed = 0.0, 104 | }, 105 | }, 106 | }, 107 | 108 | { -- snowstorm 109 | probability = 0.30, -- 30% 110 | windDirection = 120.0, -- Storms come from the south 111 | month = 12, -- What month can there be snow? 112 | events = { 113 | { 114 | weather = 'OVERCAST', 115 | time = math.random(5, 10), -- Minutes 116 | windSpeed = 0.5, 117 | }, 118 | { 119 | weather = 'SNOWLIGHT', 120 | time = math.random(3, 7), -- Minutes 121 | windSpeed = 1.0, 122 | }, 123 | { 124 | weather = 'SNOW', 125 | time = math.random(3, 7), -- Minutes 126 | windSpeed = 1.0, 127 | }, 128 | { 129 | weather = 'SNOW', 130 | time = math.random(5, 10), -- Minutes 131 | windSpeed = 1.0, 132 | hasSnow = true, 133 | }, 134 | { 135 | weather = 'BLIZZARD', 136 | time = 14, -- Minutes 137 | windSpeed = 3.0, 138 | hasSnow = true, 139 | }, 140 | { 141 | weather = 'SNOW', 142 | time = 15, -- Minutes 143 | windSpeed = 2.0, 144 | hasSnow = true, 145 | }, 146 | { 147 | weather = 'SNOWLIGHT', 148 | time = 20, -- Minutes 149 | windSpeed = 1.0, 150 | hasSnow = true, 151 | }, 152 | { 153 | weather = 'OVERCAST', 154 | windSpeed = 0.5, 155 | time = 15, -- Minutes 156 | hasSnow = true, 157 | }, 158 | { 159 | weather = 'CLOUDS', 160 | windSpeed = 0.5, 161 | time = 15, -- Minutes 162 | hasSnow = true, 163 | }, 164 | { 165 | weather = 'CLEAR', 166 | windSpeed = 0.5, 167 | time = 15, -- Minutes 168 | hasSnow = true, 169 | }, 170 | { 171 | weather = 'EXTRASUNNY', 172 | time = 15, -- minutes 173 | windSpeed = 0.5, 174 | }, 175 | }, 176 | }, 177 | 178 | { -- rainshower 179 | probability = 0.1, -- 10% 180 | windDirection = 240.0, -- Storms come from the south 181 | events = { 182 | { 183 | weather = 'CLOUDS', 184 | time = math.random(3, 7), -- Minutes 185 | windSpeed = 0.5, 186 | }, 187 | { 188 | weather = 'OVERCAST', 189 | time = math.random(3, 7), -- Minutes 190 | windSpeed = 1.0, 191 | }, 192 | { 193 | weather = 'RAIN', 194 | time = math.random(5, 10), -- Minutes 195 | windSpeed = 2.0, 196 | }, 197 | { 198 | weather = 'CLEARING', 199 | time = math.random(3, 7), -- Minutes 200 | windSpeed = 1.0, 201 | }, 202 | { 203 | weather = 'CLOUDS', 204 | time = math.random(5, 10), -- Minutes 205 | windSpeed = 0.5, 206 | }, 207 | { 208 | weather = 'EXTRASUNNY', 209 | time = math.random(5, 10), 210 | windSpeed = 0.0, 211 | }, 212 | }, 213 | }, 214 | 215 | { -- rainstorm 216 | probability = 0.10, -- 10% 217 | windDirection = 280.0, -- Storms come from the south 218 | events = { 219 | { 220 | weather = 'CLOUDS', 221 | time = math.random(3, 7), -- Minutes 222 | windSpeed = 0.5, 223 | }, 224 | { 225 | weather = 'OVERCAST', 226 | time = math.random(3, 7), -- Minutes 227 | windSpeed = 1.0, 228 | }, 229 | { 230 | weather = 'RAIN', 231 | time = math.random(5, 10), -- Minutes 232 | windSpeed = 3.5, 233 | }, 234 | { 235 | weather = 'CLEARING', 236 | time = math.random(3, 7), -- Minutes 237 | windSpeed = 1.5, 238 | }, 239 | { 240 | weather = 'CLOUDS', 241 | time = math.random(3, 7), 242 | windSpeed = 0.5, 243 | }, 244 | }, 245 | }, 246 | 247 | { -- smallstorm 248 | probability = 0.10, -- 10% 249 | windDirection = 120.0, -- Storms come from the south 250 | events = { 251 | { 252 | weather = 'CLOUDS', 253 | time = math.random(3, 7), 254 | windSpeed = 0.5, 255 | }, 256 | { 257 | weather = 'RAIN', 258 | time = math.random(3, 7), 259 | windSpeed = 1.0, 260 | }, 261 | { 262 | weather = 'THUNDER', 263 | time = math.random(3, 7), 264 | windSpeed = 3.0, 265 | }, 266 | { 267 | weather = 'RAIN', 268 | time = math.random(5, 10), -- Minutes 269 | windSpeed = 2.0, 270 | }, 271 | { 272 | weather = 'CLEARING', 273 | time = math.random(3, 7), 274 | windSpeed = 1.0, 275 | }, 276 | { 277 | weather = 'EXTRASUNNY', 278 | time = math.random(5, 10), 279 | windSpeed = 0.5, 280 | }, 281 | }, 282 | }, 283 | 284 | { -- bigstorm 285 | windDirection = 180.0, -- Storms come from the south 286 | probability = 0.10, -- 10% 287 | events = { 288 | { 289 | weather = 'OVERCAST', 290 | time = math.random(3, 7), 291 | windSpeed = 4.0, 292 | }, 293 | { 294 | weather = 'RAIN', 295 | time = math.random(3, 7), 296 | windSpeed = 8.0, 297 | }, 298 | { 299 | weather = 'THUNDER', 300 | time = math.random(3, 7), 301 | windSpeed = 12.0, 302 | }, 303 | { 304 | weather = 'RAIN', 305 | time = math.random(3, 7), 306 | windSpeed = 12.0, 307 | }, 308 | { 309 | weather = 'THUNDER', 310 | time = math.random(3, 7), 311 | windSpeed = 12.0, 312 | }, 313 | { 314 | weather = 'CLEARING', 315 | time = math.random(3, 7), 316 | windSpeed = 3.0, 317 | }, 318 | { 319 | weather = 'EXTRASUNNY', 320 | time = math.random(3, 7), 321 | windSpeed = 0.0, 322 | }, 323 | }, 324 | }, 325 | } 326 | } 327 | 328 | 329 | 330 | 331 | 332 | -------------------------------------------------------------------------------- /fxmanifest.lua: -------------------------------------------------------------------------------- 1 | fx_version 'cerulean' 2 | game 'gta5' 3 | lua54 'yes' 4 | use_fxv2_oal 'yes' 5 | 6 | name 'Renewed Weather Sync' 7 | author 'FjamZoo - Renewed Scripts' 8 | version '1.1.6' 9 | 10 | shared_scripts{ 11 | '@ox_lib/init.lua', 12 | } 13 | 14 | client_scripts { 15 | 'client/*.lua', 16 | 'compatability/**/client.lua', 17 | } 18 | 19 | server_scripts { 20 | 'server/time.lua', 21 | 'server/weather.lua', 22 | 'compatability/**/server.lua', 23 | } 24 | 25 | provide 'qb-weathersync' 26 | provide 'cd_easytime' -------------------------------------------------------------------------------- /server/time.lua: -------------------------------------------------------------------------------- 1 | local Config = lib.load('config.time') 2 | 3 | local globalState = GlobalState 4 | 5 | local useRealTime = Config.useRealTime 6 | 7 | -- GlobalState checks here are to ensure that the if the script is being restarted live the time doesn't reset. 8 | local configScale = useRealTime and 60000 or Config.timeScale 9 | local currentScale = globalState.timeScale or configScale 10 | local freezeTime = globalState.freezeTime 11 | local startTime = useRealTime and { hour = tonumber(os.date('%H')), minute = tonumber(os.date('%M')) } or Config.startUpTime 12 | 13 | local minute = startTime.minute 14 | local hour = startTime.hour 15 | 16 | -- Syncs the GlobalStates (does not replicate if the values are the same) 17 | globalState.timeScale = currentScale 18 | globalState.freezeTime = freezeTime 19 | globalState.isNight = hour >= Config.nightTime.beginning or hour < Config.nightTime.ending 20 | 21 | -- Loop that syncs the minute and hours of the servers to clients. 22 | CreateThread(function() 23 | while true do 24 | if not freezeTime then 25 | globalState.currentTime = { 26 | minute = minute == 59 and 0 or minute + 1, 27 | hour = minute == 59 and (hour == 23 and 0 or hour + 1) or hour, 28 | } 29 | end 30 | 31 | Wait(currentScale) 32 | end 33 | end) 34 | 35 | 36 | -- Add server side statebag change handlers so third party resources can set globalstates and we can replicate the data. 37 | AddStateBagChangeHandler('freezeTime', 'global', function(_, _, value) 38 | freezeTime = value 39 | end) 40 | 41 | 42 | local nightScale = Config.timeScaleNight 43 | local nightStart, nightEnd = Config.nightTime.beginning, Config.nightTime.ending 44 | 45 | AddStateBagChangeHandler('currentTime', 'global', function(_, _, value) 46 | if value then 47 | hour = value.hour 48 | minute = value.minute 49 | 50 | if not useRealTime and Config.useNightScale then 51 | if (hour > nightStart or hour < nightEnd) and currentScale ~= nightScale then 52 | currentScale = nightScale 53 | globalState.timeScale = currentScale 54 | elseif (hour < nightStart and hour > nightEnd) and currentScale ~= configScale then 55 | currentScale = configScale 56 | globalState.timeScale = currentScale 57 | end 58 | end 59 | end 60 | 61 | globalState.isNight = hour >= Config.nightTime.beginning or hour < Config.nightTime.ending 62 | 63 | end) 64 | 65 | AddStateBagChangeHandler('timeScale', 'global', function(_, _, value) 66 | if value then 67 | currentScale = value 68 | end 69 | end) 70 | 71 | if not useRealTime then 72 | lib.addCommand('time', { 73 | help = 'Set the current time', 74 | restricted = 'group.admin', 75 | params = { 76 | { 77 | name = 'hour', 78 | type = 'number', 79 | help = 'set the Hour', 80 | }, 81 | { 82 | name = 'minute', 83 | type = 'number', 84 | help = 'set the Minute', 85 | optional = true 86 | }, 87 | }, 88 | }, function(_, args) -- source, args 89 | local newHours, newMinutes = args.hour, args.minute or 0 90 | 91 | globalState.currentTime = { 92 | hour = newHours > 23 and 0 or newHours < 0 and 0 or newHours, 93 | minute = newMinutes > 59 and 59 or newMinutes < 0 and 0 or newMinutes, 94 | } 95 | end) 96 | 97 | lib.addCommand('noon', { 98 | help = 'Set the current time to noon (12:00)', 99 | restricted = 'group.admin', 100 | }, function(_, _) 101 | globalState.currentTime = { 102 | hour = 12, 103 | minute = 0, 104 | } 105 | end) 106 | 107 | lib.addCommand('morning', { 108 | help = 'Set the current time to morning (9:00)', 109 | restricted = 'group.admin', 110 | }, function(_, _) 111 | globalState.currentTime = { 112 | hour = 9, 113 | minute = 0, 114 | } 115 | end) 116 | 117 | lib.addCommand('evening', { 118 | help = 'Set the current time to evening (18:00)', 119 | restricted = 'group.admin', 120 | }, function(_, _) 121 | globalState.currentTime = { 122 | hour = 18, 123 | minute = 0, 124 | } 125 | end) 126 | 127 | lib.addCommand('night', { 128 | help = 'Set the current time to night (23:00)', 129 | restricted = 'group.admin', 130 | }, function(_, _) 131 | globalState.currentTime = { 132 | hour = 23, 133 | minute = 0, 134 | } 135 | end) 136 | 137 | lib.addCommand('timescale', { 138 | help = ('Set milliseconds per game second (default %s)'):format(currentScale), 139 | restricted = 'group.admin', 140 | params = { 141 | { 142 | name = 'scale', 143 | type = 'number', 144 | help = 'Milliseconds per game second', 145 | }, 146 | }, 147 | }, function(_, args) -- source, args 148 | if args.scale > 2000 then 149 | globalState.timeScale = args.scale 150 | end 151 | end) 152 | 153 | lib.addCommand('freezetime', { 154 | help = 'Freeze / unfreeze time', 155 | restricted = 'group.admin', 156 | params = { 157 | { 158 | name = 'time', 159 | type = 'number', 160 | help = 'Freeze time? (1 = yes, 0 = no)', 161 | }, 162 | }, 163 | }, function(_, args) 164 | local newFreeze = args.time == 1 and true or false 165 | 166 | globalState.freezeTime = newFreeze 167 | end) 168 | end 169 | -------------------------------------------------------------------------------- /server/weather.lua: -------------------------------------------------------------------------------- 1 | local buildWeatherList = require 'server.weatherbuilder' 2 | 3 | local useScheduledWeather = lib.load('config.weather').useScheduledWeather 4 | 5 | 6 | ---@type renewed_weather[] 7 | local weatherList = buildWeatherList() 8 | 9 | local overrideWeather = false 10 | 11 | -- weatherList executor -- 12 | local function executeCurrentWeather() 13 | local weather = weatherList[1] 14 | 15 | if weather then 16 | GlobalState.weather = weather:GetWeatherData() 17 | end 18 | 19 | return weather 20 | end 21 | 22 | local function runWeatherList() 23 | local currentWeather = executeCurrentWeather() 24 | 25 | while not overrideWeather do 26 | 27 | if weatherList[1] then 28 | currentWeather.time -= 1 29 | 30 | if currentWeather.time <= 0 then 31 | table.remove(weatherList, 1) 32 | currentWeather = executeCurrentWeather() 33 | end 34 | else 35 | currentWeather = executeCurrentWeather() 36 | end 37 | Wait(60000) 38 | end 39 | end 40 | 41 | CreateThread(runWeatherList) 42 | 43 | -- Admin related events -- 44 | RegisterNetEvent('Renewed-Weather:server:removeWeatherEvent', function(index) 45 | if IsPlayerAceAllowed(source, 'command.weather') and weatherList[index] then 46 | table.remove(weatherList, index) 47 | end 48 | end) 49 | 50 | lib.callback.register('Renewed-Weathersync:server:setWeatherType', function(source, index, weatherType) 51 | if IsPlayerAceAllowed(source, 'command.weather') and weatherList[index] then 52 | local weatherEvent = weatherList[index] 53 | 54 | weatherEvent:SetWeather(weatherType) 55 | 56 | 57 | if index == 1 then 58 | GlobalState.weather = weatherEvent:GetWeatherData() 59 | end 60 | 61 | return weatherType 62 | end 63 | 64 | return false 65 | end) 66 | 67 | lib.callback.register('Renewed-Weathersync:server:setEventTime', function(source, index, eventTime) 68 | local weatherEvent = weatherList[index] 69 | 70 | if IsPlayerAceAllowed(source, 'command.weather') and weatherEvent then 71 | weatherEvent:SetEventTime(eventTime) 72 | 73 | return eventTime 74 | end 75 | 76 | return false 77 | end) 78 | 79 | lib.addCommand('weather', { 80 | help = 'View and set the current weather forecast', 81 | restricted = 'group.admin', 82 | }, function(source) 83 | TriggerClientEvent('Renewed-Weather:client:viewWeatherInfo', source, weatherList) 84 | end) 85 | 86 | lib.addCommand('blackout', { 87 | help = 'Enable or disable the power blackout', 88 | restricted = 'group.admin', 89 | }, function() 90 | GlobalState.blackOut = not GlobalState.blackOut 91 | end) 92 | 93 | -- Scheduled restart -- 94 | if useScheduledWeather then 95 | AddEventHandler('txAdmin:events:scheduledRestart', function(eventData) 96 | local secondsRemaining = eventData.secondsRemaining 97 | local weather = secondsRemaining == 900 and 'OVERCAST' or secondsRemaining == 600 and 'RAIN' or secondsRemaining == 300 and 'THUNDER' 98 | 99 | if weather then 100 | overrideWeather = true 101 | GlobalState.weather = { 102 | weather = weather, 103 | time = 9000000 104 | } 105 | end 106 | end) 107 | end -------------------------------------------------------------------------------- /server/weatherbuilder.lua: -------------------------------------------------------------------------------- 1 | local Config = lib.load('config.weather') 2 | 3 | -- Holy shit I had cancer when I wrote this dogshit not even gonna try and save this spaghetti mess rn 4 | 5 | local weather_class = require 'classes.weather' 6 | 7 | local currentMonth = tonumber(os.date('%m')) 8 | 9 | local cycleTimer = Config.weatherCycletimer 10 | 11 | local rainFilter = { 12 | ['RAIN'] = true, 13 | ['THUNDER'] = true, 14 | } 15 | 16 | local math_random = math.random 17 | 18 | -- Sequence Functions -- 19 | local function containsRain(sequence) 20 | for i = 1, #sequence do 21 | if rainFilter[sequence[i].weather] then 22 | return true 23 | end 24 | end 25 | 26 | return false 27 | end 28 | 29 | local function isSequenceAllowed(sequence, hasRain, minutesSinceRain, timeBeforeRain) 30 | return sequence.probability >= math_random() and (not sequence.month or sequence.month == currentMonth) and (not hasRain or (timeBeforeRain <= 0 and minutesSinceRain >= Config.timeBetweenRain)) 31 | end 32 | 33 | local function insertEvents(events, weatherList) 34 | local timeUsed = 0 35 | for j = 1, #events do 36 | ---@diagnostic disable-next-line: invisible 37 | local weather = weather_class:new(events[j]) 38 | 39 | weatherList[#weatherList+1] = weather 40 | timeUsed += weather.time 41 | end 42 | 43 | return timeUsed 44 | end 45 | 46 | local function insertAllowedSequences(sequences, minutesSinceRain, timeBeforeRain) 47 | local timeUsed = 0 48 | 49 | local weatherList = {} 50 | 51 | for i = 1, #sequences do 52 | local sequence = sequences[i] 53 | 54 | local hasRain = containsRain(sequence.events) 55 | if isSequenceAllowed(sequence, hasRain, minutesSinceRain, timeBeforeRain) then 56 | local sequenceTime = insertEvents(sequence.events, weatherList) 57 | timeUsed += sequenceTime 58 | minutesSinceRain = hasRain and 0 or minutesSinceRain + timeUsed 59 | timeBeforeRain = not hasRain and timeBeforeRain - timeUsed or timeBeforeRain 60 | end 61 | end 62 | 63 | return timeUsed, minutesSinceRain, weatherList 64 | end 65 | 66 | 67 | -- Weather Event Functions -- 68 | local function isWeatherEventAllowed(chance, hasRain, minutesSinceRain, timeBeforeRain, weather, weatherList, weatherAmount) 69 | local isAllowed = chance >= math_random() and (not hasRain or (timeBeforeRain <= 0 and minutesSinceRain >= Config.timeBetweenRain)) 70 | 71 | if isAllowed and weatherAmount > 5 then 72 | local count = 0 73 | for i = weatherAmount - 5, weatherAmount do 74 | if weatherList[i].weather == weather then 75 | count += 1 76 | 77 | if count > 1 then 78 | return false 79 | end 80 | end 81 | end 82 | end 83 | 84 | 85 | return isAllowed 86 | end 87 | 88 | local function getWeatherEvent(weather) 89 | return { 90 | weather = weather, 91 | time = cycleTimer 92 | } 93 | end 94 | 95 | local function getDecemberSnow() 96 | return { 97 | { 98 | weather = 'XMAS', 99 | time = 86400, 100 | windSpeed = 0.0, 101 | windDirection = 0.0, 102 | } 103 | } 104 | end 105 | 106 | local function concatArray(t1, t2) 107 | local length = #t2 108 | if length > 0 then 109 | for i = 1, length do 110 | t1[#t1+1] = t2[i] 111 | end 112 | end 113 | end 114 | 115 | return function() 116 | local weatherList = {} 117 | 118 | if Config.decemberSnow and currentMonth == 12 then 119 | return getDecemberSnow() 120 | end 121 | 122 | local minutesLeft = Config.serverDuration * 60 123 | local minutesSinceRain = Config.timeBetweenRain + 1 124 | local timeBeforeRain = Config.rainAfterRestart 125 | 126 | while true do 127 | if Config.useWeatherSequences then 128 | local timeUsed, rainMinutes, sequenceList = insertAllowedSequences(Config.weatherSequences, minutesSinceRain, timeBeforeRain) 129 | minutesSinceRain = rainMinutes 130 | minutesLeft -= timeUsed 131 | timeBeforeRain = rainMinutes == 0 and timeBeforeRain - timeUsed or timeBeforeRain 132 | concatArray(weatherList, sequenceList) 133 | end 134 | 135 | if Config.useStaticWeather then 136 | local weatherCount = #weatherList 137 | 138 | for weather, chance in pairs(Config.staticWeather) do 139 | local hasRain = rainFilter[weather] 140 | if isWeatherEventAllowed(chance, hasRain, minutesSinceRain, timeBeforeRain, weather, weatherList, weatherCount) then 141 | weatherCount += 1 142 | ---@diagnostic disable-next-line: invisible 143 | weatherList[weatherCount] = weather_class:new(getWeatherEvent(weather)) 144 | minutesSinceRain = hasRain and 0 or minutesSinceRain + cycleTimer 145 | timeBeforeRain = not hasRain and timeBeforeRain - cycleTimer or timeBeforeRain 146 | minutesLeft -= cycleTimer 147 | end 148 | end 149 | end 150 | 151 | if minutesLeft <= 0 then 152 | return weatherList 153 | end 154 | 155 | Wait(0) 156 | end 157 | end 158 | --------------------------------------------------------------------------------