├── .github
├── CODE_OF_CONDUCT.md
├── ISSUE_TEMPLATE
│ ├── bug_report.yml
│ ├── config.yml
│ └── feature_request.yml
├── actions
│ └── bump-manifest-version.js
├── pull_request_template.md
└── workflows
│ ├── lint.yml
│ ├── release-action.yml
│ └── release.yml
├── LICENSE
├── README.md
├── classes
└── weather.lua
├── client
├── admin.lua
├── time.lua
└── weather.lua
├── compatability
├── cd
│ ├── client.lua
│ └── server.lua
├── qb
│ ├── client.lua
│ └── server.lua
└── vsync
│ └── client.lua
├── config
├── time.lua
└── weather.lua
├── fxmanifest.lua
└── server
├── time.lua
├── weather.lua
└── weatherbuilder.lua
/.github/CODE_OF_CONDUCT.md:
--------------------------------------------------------------------------------
1 | # Contributor Code of Conduct
2 |
3 | ## Our Pledge
4 |
5 | In the interest of fostering an open and welcoming environment, we as
6 | contributors and maintainers pledge to making participation in our project and
7 | our community a harassment-free experience for everyone, regardless of age, body
8 | size, disability, ethnicity, gender identity and expression, level of experience,
9 | education, socio-economic status, nationality, personal appearance, race,
10 | religion, or sexual identity and orientation.
11 |
12 | ## Our Standards
13 |
14 | Examples of behavior that contributes to creating a positive environment
15 | include:
16 |
17 | * Using welcoming and inclusive language
18 | * Being respectful of differing viewpoints and experiences
19 | * Gracefully accepting constructive criticism
20 | * Focusing on what is best for the community
21 | * Showing empathy towards other community members
22 |
23 | Examples of unacceptable behavior by participants include:
24 |
25 | * The use of sexualized language or imagery and unwelcome sexual attention or
26 | advances
27 | * Trolling, insulting/derogatory comments, and personal or political attacks
28 | * Public or private harassment
29 | * Publishing others' private information, such as a physical or electronic
30 | address, without explicit permission
31 | * Other conduct which could reasonably be considered inappropriate in a
32 | professional setting
33 |
34 | ## Our Responsibilities
35 |
36 | Project maintainers are responsible for clarifying the standards of acceptable
37 | behavior and are expected to take appropriate and fair corrective action in
38 | response to any instances of unacceptable behavior.
39 |
40 | Project maintainers have the right and responsibility to remove, edit, or
41 | reject comments, commits, code, wiki edits, issues, and other contributions
42 | that are not aligned to this Code of Conduct, or to ban temporarily or
43 | permanently any contributor for other behaviors that they deem inappropriate,
44 | threatening, offensive, or harmful.
45 |
46 | ## Scope
47 |
48 | This Code of Conduct applies both within project spaces and in public spaces
49 | when an individual is representing the project or its community. Examples of
50 | representing a project or community include using an official project e-mail
51 | address, posting via an official social media account, or acting as an appointed
52 | representative at an online or offline event. Representation of a project may be
53 | further defined and clarified by project maintainers.
54 |
55 | ## Enforcement
56 |
57 | Instances of abusive, harassing, or otherwise unacceptable behavior may be
58 | reported by contacting the project team in the discord at https://discord.gg/Z6Whda5hHA. All
59 | complaints will be reviewed and investigated and will result in a response that
60 | is deemed necessary and appropriate to the circumstances. The project team is
61 | obligated to maintain confidentiality with regard to the reporter of an incident.
62 | Further details of specific enforcement policies may be posted separately.
63 |
64 | Project maintainers who do not follow or enforce the Code of Conduct in good
65 | faith may face temporary or permanent repercussions as determined by other
66 | members of the project's leadership.
67 |
68 | ## Attribution
69 |
70 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
71 | available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
72 |
73 | [homepage]: https://www.contributor-covenant.org
74 |
75 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/bug_report.yml:
--------------------------------------------------------------------------------
1 | name: Bug report
2 | description: Create a report to help us improve or fix something
3 | labels: ['bug', 'need repro']
4 | body:
5 | - type: markdown
6 | attributes:
7 | value: |
8 | Thank you for taking the time to fill out a bug report!
9 | Please use our Discord Server to ask questions and receive support: https://discord.gg/PtA9rvvR7T
10 | - type: input
11 | id: summary
12 | attributes:
13 | label: Summary
14 | description: Write a short and concise description of your bug.
15 | validations:
16 | required: true
17 | - type: textarea
18 | id: repro
19 | attributes:
20 | label: Reproduction
21 | description: What did you do to make this happen?
22 | placeholder: |
23 | 1. Using ...
24 | 2. Do ...
25 | 3. Then use ...
26 | 4. See error
27 | validations:
28 | required: true
29 | - type: textarea
30 | id: expected
31 | attributes:
32 | label: Expected behavior
33 | description: What did you expect to happen?
34 | validations:
35 | required: true
36 | - type: textarea
37 | id: actual
38 | attributes:
39 | label: Actual behavior
40 | description: What actually happened?
41 | validations:
42 | required: true
43 | - type: textarea
44 | id: additional
45 | attributes:
46 | label: Additional context
47 | description: If you have any other context about the problem such as screenshots or videos, add them here.
48 | - type: input
49 | id: updated
50 | attributes:
51 | label: Last Updated
52 | description: When have you last updated?
53 | placeholder: e.g. last week, today
54 | validations:
55 | required: true
56 | - type: input
57 | id: renamed
58 | attributes:
59 | label: Resource Rename
60 | description: Have you renamed this resource from `Renewed-` to something custom?
61 | validations:
62 | required: true
63 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/config.yml:
--------------------------------------------------------------------------------
1 | blank_issues_enabled: false
2 | contact_links:
3 | - name: Renewed Scripts
4 | url: https://discord.gg/PtA9rvvR7T
5 | about: Ask questions, receive support, and discuss with the community in our Discord server.
6 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/feature_request.yml:
--------------------------------------------------------------------------------
1 | name: Feature request
2 | description: Suggest an idea for Renewed Weathersync
3 | labels: enhancement
4 | body:
5 | - type: markdown
6 | attributes:
7 | value: |
8 | Please use our Discord Server to ask questions and receive support: https://discord.gg/PtA9rvvR7T
9 | - type: textarea
10 | id: problem
11 | attributes:
12 | label: The problem
13 | description: A clear and concise description of what the problem is, or what feature you want to be implemented.
14 | placeholder: |
15 | Some examples:
16 | I'm frustrated that ...
17 | It would be nice if ...
18 | validations:
19 | required: true
20 | - type: textarea
21 | id: solution
22 | attributes:
23 | label: Ideal solution
24 | description: A clear and concise description of what you want to happen, with as much detail as possible.
25 | validations:
26 | required: true
27 | - type: textarea
28 | id: alternatives
29 | attributes:
30 | label: Alternative solutions
31 | description: A clear and concise description of any alternative solutions or features you've considered.
32 | - type: textarea
33 | id: additional
34 | attributes:
35 | label: Additional context
36 | description: If you have any other context about the problem such as screenshots or videos, add them here.
37 |
--------------------------------------------------------------------------------
/.github/actions/bump-manifest-version.js:
--------------------------------------------------------------------------------
1 | // Based off of https://github.com/overextended/ox_lib/blob/master/.github/actions/bump-manifest-version.js
2 | const fs = require('fs')
3 |
4 | const version = process.env.TGT_RELEASE_VERSION
5 | const newVersion = version.replace('v', '')
6 |
7 | const manifestFile = fs.readFileSync('fxmanifest.lua', {encoding: 'utf8'})
8 |
9 | const newFileContent = manifestFile.replace(/\bversion\s+(.*)$/gm, `version '${newVersion}'`)
10 |
11 | fs.writeFileSync('fxmanifest.lua', newFileContent)
12 |
--------------------------------------------------------------------------------
/.github/pull_request_template.md:
--------------------------------------------------------------------------------
1 | ## Description
2 |
3 |
4 |
5 | ## Checklist
6 |
7 |
8 |
9 | - [ ] I have personally checked if the code does not break anything in the resource.
10 |
--------------------------------------------------------------------------------
/.github/workflows/lint.yml:
--------------------------------------------------------------------------------
1 | name: Lint
2 | on: [push, pull_request_target]
3 | jobs:
4 | lint:
5 | name: Lint Resource
6 | runs-on: ubuntu-latest
7 | steps:
8 | - uses: actions/checkout@v2
9 | with:
10 | ref: ${{ github.event.pull_request.head.sha }}
11 | - name: Lint
12 | uses: iLLeniumStudios/fivem-lua-lint-action@v2
13 | with:
14 | capture: "junit.xml"
15 | args: "-t --formatter JUnit"
16 | extra_libs: ox_lib
17 | - name: Generate Lint Report
18 | if: always()
19 | uses: mikepenz/action-junit-report@v3
20 | with:
21 | report_paths: "**/junit.xml"
22 | check_name: Linting Report
23 | fail_on_failure: false
24 |
--------------------------------------------------------------------------------
/.github/workflows/release-action.yml:
--------------------------------------------------------------------------------
1 | name: "Release Action"
2 |
3 | on:
4 | workflow_run:
5 | workflows: [Create New Release]
6 | types:
7 | - completed
8 |
9 | jobs:
10 | release-action:
11 | name: "Create Release"
12 | runs-on: "ubuntu-latest"
13 | steps:
14 | - name: Checkout Repository
15 | uses: actions/checkout@v4
16 | with:
17 | fetch-depth: 0
18 | ref: ${{ github.event.repository.default_branch }}
19 |
20 | - name: Get the latest tag
21 | id: get_tag
22 | run: |
23 | echo "LATEST_TAG=$(git tag --sort=-creatordate | head -n 1)" >> $GITHUB_ENV
24 |
25 | - name: Install ZIP
26 | run: sudo apt install zip
27 |
28 | - name: Bundle files
29 | run: |
30 | shopt -s extglob
31 | mkdir -p ./temp/${{ github.event.repository.name }}
32 | cp ./{README.md,LICENSE,fxmanifest.lua} ./temp/${{ github.event.repository.name }}
33 | cp -r ./{client,compatability,config,server} ./temp/${{ github.event.repository.name }}
34 | cd ./temp && zip -r ../${{ github.event.repository.name }}.zip ./${{ github.event.repository.name }}
35 |
36 | - name: Update CHANGELOG
37 | id: changelog
38 | uses: requarks/changelog-action@v1
39 | with:
40 | token: ${{ secrets.GITHUB_TOKEN }}
41 | tag: ${{ env.LATEST_TAG }}
42 | writeToFile: false
43 |
44 | - name: Create Release
45 | uses: ncipollo/release-action@v1.14.0
46 | with:
47 | allowUpdates: true
48 | draft: false
49 | makeLatest: true
50 | name: ${{ env.LATEST_TAG }}
51 | tag: ${{ env.LATEST_TAG }}
52 | body: ${{ steps.changelog.outputs.changes }}
53 | artifacts: ${{ github.event.repository.name }}.zip
54 | token: ${{ secrets.GITHUB_TOKEN }}
55 |
--------------------------------------------------------------------------------
/.github/workflows/release.yml:
--------------------------------------------------------------------------------
1 | name: Create New Release
2 |
3 | on:
4 | workflow_dispatch:
5 | inputs:
6 | version:
7 | required: true
8 |
9 | jobs:
10 | create-release:
11 | name: Create New Release
12 | runs-on: ubuntu-latest
13 | steps:
14 | - name: Checkout Repository
15 | uses: actions/checkout@v4
16 | with:
17 | token: ${{ secrets.GITHUB_TOKEN }}
18 |
19 | - name: Setup node
20 | uses: actions/setup-node@v4
21 | with:
22 | node-version: 20.x
23 |
24 | - name: Bump manifest version
25 | run: node .github/actions/bump-manifest-version.js
26 | env:
27 | TGT_RELEASE_VERSION: ${{ inputs.version }}
28 |
29 | - name: Push manifest change
30 | uses: EndBug/add-and-commit@v9
31 | with:
32 | add: fxmanifest.lua
33 | push: true
34 | message: 'chore: bump manifest version to ${{ inputs.version }}'
35 | tag: ${{ inputs.version }}
36 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
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15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
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23 | price. Our General Public Licenses are designed to make sure that you
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--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Renewed Weathersync
2 |
3 | ## Description
4 | Renewed Weathersync is made so you do not need to worry about syncing time and weather inside your server!
5 |
6 | ## Features
7 | - Custom weather sequences
8 | - pre-render the entire weather queue
9 | - admin can change the weather sequence while in game
10 | - customizeable time scale, you can choose if u want short/long days!
11 | - customizeable time scale depending on time, preconfigured to make night time longer than day time
12 | - HUGE performance boost compared to other weather sync resources, such as qb-weathersync
13 | - drag and drop compatability with qb-weathersync
14 | - a lot of other features, feel free to test it out!
15 |
16 | ## Installation
17 | 1. Clone the repository: `git clone https://github.com/Renewed-Scripts/Renewed-Weathersync.git`
18 | 2. Copy the `Renewed-Weathersync` folder into your server directory.
19 | 3. Add `start Renewed-Weathersync` to your `server.cfg` file.
20 |
21 | ## Removing compatability files
22 | Currently we have compatability files for qb and cd easy time, qb is automatically detected but if you have never used cd_easytime before simply remove dependencies by doing the following:
23 | 1. Headover to your server.cfg
24 | 2. Copy and paste `setr weather_disablecd true` into your server.cfg
25 | 3. and that's it you now disabled cd_easytime compatability!
26 |
27 | ## Configuration
28 | You can configure the resource by modifying the `weather.lua` & `time.lua` files.
29 |
30 | ## Usage
31 | Once the resource is installed and configured, it will automatically sync the weather and time, the entire weather synchronization is handled upon resource start.
32 |
33 | ## Contributing
34 | Contributions are welcome! If you find any issues or have suggestions for improvements, please open an issue or submit a pull request.
35 |
36 | ## Credits
37 | - I took a lot of inspiration from https://github.com/JnKTechstuff/ParadoxWorldSync so a big thanks to them for their work on that resource.
38 |
--------------------------------------------------------------------------------
/classes/weather.lua:
--------------------------------------------------------------------------------
1 |
2 | ---@class renewed_weather : OxClass
3 | ---@field weather string
4 | ---@field time number
5 | ---@field windSpeed? number
6 | ---@field windDirection? number
7 | ---@field isRain boolean
8 | local weather_class = lib.class('renewed_weather')
9 |
10 | ---@class renewed_weather_payload
11 | ---@field weather string
12 | ---@field time number
13 | ---@field isRain boolean
14 | ---@field windSpeed? number
15 | ---@field windDirection? number
16 |
17 | ---@param payload {weather: string, time: number, windSpeed?: number, windDirection?: number}
18 | function weather_class:constructor(payload)
19 | self.weather = payload.weather
20 | self.time = payload.time
21 | self.windSpeed = payload.windSpeed or 0.0
22 | self.windDirection = payload.windDirection or 0.0
23 |
24 | self.isRain = self:IsRain()
25 | end
26 |
27 | ---Checks weather or not the current weather contains rain
28 | ---@return boolean
29 | function weather_class:IsRain()
30 | return self.weather == 'RAIN' or self.weather == 'THUNDER'
31 | end
32 |
33 | ---Sets the weather time to the given value.
34 | ---@param time number
35 | function weather_class:SetEventTime(time)
36 | self.time = time
37 | end
38 |
39 | ---Sets the weather to the given value.
40 | ---@param weather string
41 | function weather_class:SetWeather(weather)
42 | self.weather = weather
43 | self.isRain = self:IsRain()
44 | end
45 |
46 | ---Gets the weather data of the current weather event for the GlobalState
47 | ---@return renewed_weather_payload
48 | function weather_class:GetWeatherData()
49 | return {
50 | weather = self.weather,
51 | time = self.time,
52 | windSpeed = self.windSpeed,
53 | windDirection = self.windDirection,
54 | isRain = self.isRain
55 | }
56 | end
57 |
58 | return weather_class
--------------------------------------------------------------------------------
/client/admin.lua:
--------------------------------------------------------------------------------
1 | -- Weather Admin Management --
2 | local weatherTypes = {
3 | {
4 | label = 'Blizzard',
5 | value = 'BLIZZARD'
6 | },
7 | {
8 | label = 'Clear',
9 | value = 'CLEAR'
10 | },
11 | {
12 | label = 'Clearing',
13 | value = 'CLEARING'
14 | },
15 | {
16 | label = 'Clouds',
17 | value = 'CLOUDS'
18 | },
19 | {
20 | label = 'Extra Sunny',
21 | value = 'EXTRASUNNY'
22 | },
23 | {
24 | label = 'Foggy',
25 | value = 'FOGGY'
26 | },
27 | {
28 | label = 'Neutral',
29 | value = 'NEUTRAL'
30 | },
31 | {
32 | label = 'Overcast',
33 | value = 'OVERCAST'
34 | },
35 | {
36 | label = 'Rain',
37 | value = 'RAIN'
38 | },
39 | {
40 | label = 'Smog',
41 | value = 'SMOG'
42 | },
43 | {
44 | label = 'Snow',
45 | value = 'SNOW'
46 | },
47 | {
48 | label = 'Snowlight',
49 | value = 'SNOWLIGHT'
50 | },
51 | {
52 | label = 'Thunder',
53 | value = 'THUNDER'
54 | },
55 | {
56 | label = 'Xmas',
57 | value = 'XMAS'
58 | },
59 | }
60 |
61 | local function viewWeatherEvent(index, weatherEvent, isQueued)
62 | local metadata = isQueued and {
63 | ('Weather %s'):format(weatherEvent.weather),
64 | ('Lasting for %s minutes'):format(weatherEvent.time)
65 | } or {
66 | ('Weather %s'):format(weatherEvent.weather),
67 | ('%s Minutes Remaining'):format(weatherEvent.time)
68 | }
69 | lib.registerContext({
70 | id = 'Renewed-Weathersync:client:changeWeather',
71 | title = 'Change Weather',
72 | menu = 'Renewed-Weathersync:client:manageWeather',
73 | options = {
74 | {
75 | title = 'Info',
76 | icon = 'fa-solid fa-circle-info',
77 | readOnly = true,
78 | metadata = metadata
79 | },
80 | {
81 | title = 'Change Weather',
82 | icon = 'fa-solid fa-cloud',
83 | arrow = true,
84 | onSelect = function()
85 | local input = lib.inputDialog('Change Weather Type', {
86 | {
87 | label = 'Select Weather',
88 | type = 'select',
89 | required = true,
90 | default = weatherEvent.weather,
91 | options = weatherTypes
92 | },
93 | })
94 |
95 | if input and input[1] then
96 | local weather = lib.callback.await('Renewed-Weathersync:server:setWeatherType', false, index, input[1])
97 |
98 | if weather then
99 | weatherEvent.weather = weather
100 | end
101 | end
102 |
103 | viewWeatherEvent(index, weatherEvent)
104 | end
105 | },
106 | {
107 | title = 'Change Duration',
108 | arrow = true,
109 | icon = 'fa-solid fa-hourglass-half',
110 | onSelect = function()
111 | local input = lib.inputDialog('Change Duration', {
112 | {
113 | label = 'Duration in minutes',
114 | type = 'slider',
115 | required = true,
116 | min = 1,
117 | max = 120,
118 | default = weatherEvent.time,
119 | },
120 | })
121 |
122 | if input and input[1] then
123 | local time = lib.callback.await('Renewed-Weathersync:server:setEventTime', false, index, input[1])
124 |
125 | if time then
126 | weatherEvent.time = time
127 | end
128 | end
129 |
130 | viewWeatherEvent(index, weatherEvent)
131 | end
132 | },
133 | {
134 | title = 'Remove Weather Event',
135 | arrow = true,
136 | icon = 'fa-solid fa-circle-xmark',
137 | onSelect = function()
138 | TriggerServerEvent('Renewed-Weather:server:removeWeatherEvent', index)
139 | end
140 | }
141 | }
142 | })
143 |
144 | lib.showContext('Renewed-Weathersync:client:changeWeather')
145 | end
146 |
147 | RegisterNetEvent('Renewed-Weather:client:viewWeatherInfo', function(weatherTable)
148 | local options = {}
149 | local amt = 0
150 |
151 | local startingIn = 0
152 |
153 | for i = 1, #weatherTable do
154 | local currentWeather = weatherTable[i]
155 | amt += 1
156 |
157 | local isQueued = i > 1
158 |
159 | local meatadata = isQueued and {
160 | ('Starting in %s minutes'):format(startingIn),
161 | ('Lasting for %s minutes'):format(currentWeather.time)
162 | } or {
163 | ('%s Minutes Remaining'):format(currentWeather.time)
164 | }
165 |
166 | options[amt] = {
167 | title = isQueued and ('Upcomming Weather: %s'):format(currentWeather.weather) or ('Current Weather: %s'):format(currentWeather.weather),
168 | description = isQueued and ('Starting in %s minutes'):format(startingIn),
169 | arrow = true,
170 | icon = isQueued and 'fa-solid fa-cloud-arrow-up' or 'fa-solid fa-cloud',
171 | metadata = meatadata,
172 | onSelect = function()
173 | viewWeatherEvent(i, currentWeather, isQueued)
174 | end
175 | }
176 |
177 | startingIn += currentWeather.time
178 | end
179 |
180 |
181 | lib.registerContext({
182 | id = 'Renewed-Weathersync:client:manageWeather',
183 | title = 'Weather Management',
184 | options = options
185 | })
186 |
187 | lib.showContext('Renewed-Weathersync:client:manageWeather')
188 | end)
--------------------------------------------------------------------------------
/client/time.lua:
--------------------------------------------------------------------------------
1 | local timeScale = GlobalState.timeScale
2 | local currentTime = GlobalState.currentTime
3 | local timeFrozen = GlobalState.freezeTime
4 | local playerState = LocalPlayer.state
5 |
6 | AddStateBagChangeHandler('currentTime', 'global', function(_, _, value)
7 | if value and next(value) then
8 |
9 | if playerState.syncWeather then
10 | NetworkOverrideClockTime(value.hour, value.minute, 0)
11 | end
12 |
13 | currentTime = value
14 | end
15 | end)
16 |
17 | AddStateBagChangeHandler('timeScale', 'global', function(_, _, value)
18 | if value and type(value) == 'number' then
19 |
20 | if playerState.syncWeather then
21 | NetworkOverrideClockMillisecondsPerGameMinute(value)
22 | end
23 |
24 | timeScale = value
25 | end
26 | end)
27 |
28 | AddStateBagChangeHandler('freezeTime', 'global', function(_, _, value)
29 | if playerState.syncWeather then
30 | NetworkOverrideClockMillisecondsPerGameMinute(value and 99999999 or timeScale)
31 | end
32 |
33 | timeFrozen = value
34 | end)
35 |
36 | NetworkOverrideClockMillisecondsPerGameMinute(timeFrozen and 99999999 or timeScale)
37 |
38 | AddStateBagChangeHandler('syncWeather', ('player:%s'):format(cache.serverId), function(_, _, value)
39 | if value then
40 | NetworkOverrideClockTime(currentTime.hour, currentTime.minute, 0)
41 | if not timeFrozen then
42 | NetworkOverrideClockMillisecondsPerGameMinute(timeScale)
43 | end
44 | else
45 | NetworkOverrideClockMillisecondsPerGameMinute(99999999)
46 | NetworkOverrideClockTime(21, 0, 0)
47 | end
48 | end)
49 |
--------------------------------------------------------------------------------
/client/weather.lua:
--------------------------------------------------------------------------------
1 | local serverWeather = GlobalState.weather
2 | local hadSnow = false
3 | local playerState = LocalPlayer.state
4 |
5 | local function resetWeatherParticles()
6 | if hadSnow then
7 | SetForceVehicleTrails(false)
8 | SetForcePedFootstepsTracks(false)
9 | ReleaseNamedScriptAudioBank('ICE_FOOTSTEPS')
10 | ReleaseNamedScriptAudioBank('SNOW_FOOTSTEPS')
11 | ForceSnowPass(false)
12 | WaterOverrideSetStrength(0.5)
13 | RemoveNamedPtfxAsset('core_snow')
14 |
15 | if IsIplActive('alamo_ice') then
16 | RemoveIpl('alamo_ice')
17 | end
18 |
19 | hadSnow = false
20 | end
21 | end
22 |
23 | local function setWeatherParticles()
24 | if not hadSnow then
25 | lib.requestNamedPtfxAsset('core_snow', 1000)
26 | UseParticleFxAsset('core_snow')
27 |
28 | ForceSnowPass(true)
29 | SetForceVehicleTrails(true)
30 | SetForcePedFootstepsTracks(true)
31 | RequestScriptAudioBank('ICE_FOOTSTEPS', false)
32 | RequestScriptAudioBank('SNOW_FOOTSTEPS', false)
33 | WaterOverrideSetStrength(0.9)
34 |
35 | if GetResourceState('nve_iced_alamo') ~= 'missing' then
36 | RequestIpl('alamo_ice')
37 | end
38 |
39 | hadSnow = true
40 | end
41 | end
42 |
43 | local function setWeather(forceSwap)
44 | SetRainLevel(-1.0)
45 |
46 | if forceSwap then
47 | SetWeatherTypeNowPersist(serverWeather.weather)
48 | else
49 | SetWeatherTypeOvertimePersist(serverWeather.weather, 60.0)
50 | end
51 |
52 | if serverWeather.windDirection then
53 | SetWindDirection(math.rad(serverWeather.windDirection))
54 | end
55 |
56 | if serverWeather.windSpeed then
57 | SetWind(serverWeather.windSpeed / 2)
58 | end
59 |
60 | if serverWeather.hasSnow then
61 | setWeatherParticles()
62 | end
63 |
64 | if not serverWeather.hasSnow and hadSnow then
65 | resetWeatherParticles()
66 | end
67 | end
68 |
69 | AddStateBagChangeHandler('weather', 'global', function(_, _, value)
70 | if value then
71 | serverWeather = value
72 |
73 | if playerState.syncWeather then
74 | setWeather()
75 | end
76 | end
77 | end)
78 |
79 | AddStateBagChangeHandler('blackOut', 'global', function(_, _, value)
80 | if type(value) == 'boolean' then
81 | SetArtificialLightsState(value)
82 | end
83 |
84 | SetArtificialLightsStateAffectsVehicles(false)
85 | end)
86 |
87 | CreateThread(function ()
88 | while not NetworkIsSessionStarted() do -- Possible fix for slow clients
89 | Wait(100)
90 | end
91 | SetWind(0.1)
92 | WaterOverrideSetStrength(0.5)
93 |
94 | setWeather(true)
95 |
96 | playerState.syncWeather = true
97 | playerState.playerWeather = 'EXTRASUNNY'
98 |
99 | -- set blackout to the same state as server has
100 | if type(GlobalState.blackout) == 'boolean' then
101 | SetArtificialLightsState(GlobalState.blackout)
102 | end
103 |
104 | SetArtificialLightsStateAffectsVehicles(false)
105 | end)
106 |
107 | AddStateBagChangeHandler('syncWeather', ('player:%s'):format(cache.serverId), function(_, _, value)
108 | if not value then
109 | SetTimeout(0, function()
110 | resetWeatherParticles()
111 | while not playerState.syncWeather do
112 | local setWeather = playerState.playerWeather or 'EXTRASUNNY'
113 | SetRainLevel(0.0)
114 | SetWeatherTypePersist(setWeather)
115 | SetWeatherTypeNow(setWeather)
116 | SetWeatherTypeNowPersist(setWeather)
117 | Wait(2500)
118 | end
119 | end)
120 | else
121 | setWeather(true)
122 | end
123 | end)
--------------------------------------------------------------------------------
/compatability/cd/client.lua:
--------------------------------------------------------------------------------
1 | if GetConvar('weather_disablecd', 'false') == 'true' then
2 | return
3 | end
4 |
5 | local cd_weather = {}
6 |
7 | local playerState = LocalPlayer.state
8 |
9 | AddStateBagChangeHandler('weather', 'global', function(_, _, value)
10 | if value then
11 | cd_weather.weather = value.weather
12 | end
13 | end)
14 |
15 | AddStateBagChangeHandler('blackOut', 'global', function(_, _, value)
16 | cd_weather.blackout = value
17 | end)
18 |
19 | AddStateBagChangeHandler('freezeTime', 'global', function(_, _, value)
20 | cd_weather.freeze = value
21 | end)
22 |
23 | AddEventHandler('__cfx_export_cd_easytime_GetWeather', function()
24 | return cd_weather
25 | end)
26 |
27 | RegisterNetEvent('cd_easytime:PauseSync', function(toggle)
28 | playerState.syncWeather = not toggle
29 | end)
--------------------------------------------------------------------------------
/compatability/cd/server.lua:
--------------------------------------------------------------------------------
1 | if GetConvar('weather_disablecd', 'false') == 'true' then
2 | return
3 | end
4 |
5 | local cd_weather = {}
6 |
7 | AddStateBagChangeHandler('weather', 'global', function(_, _, value)
8 | if value then
9 | cd_weather.weather = value.weather
10 | end
11 | end)
12 |
13 | AddStateBagChangeHandler('blackOut', 'global', function(_, _, value)
14 | cd_weather.blackout = value
15 | end)
16 |
17 | AddStateBagChangeHandler('freezeTime', 'global', function(_, _, value)
18 | cd_weather.freeze = value
19 | end)
20 |
21 | AddEventHandler('__cfx_export_cd_easytime_GetWeather', function()
22 | return cd_weather
23 | end)
--------------------------------------------------------------------------------
/compatability/qb/client.lua:
--------------------------------------------------------------------------------
1 | if GetResourceState('qb-core') == 'missing' and GetResourceState('qbx_core') == 'missing' then return end
2 | local playerState = LocalPlayer.state
3 |
4 | RegisterNetEvent('qb-weathersync:client:DisableSync', function()
5 | playerState.syncWeather = false
6 | end)
7 |
8 | RegisterNetEvent('qb-weathersync:client:EnableSync', function()
9 | playerState.syncWeather = true
10 | end)
11 |
12 | RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
13 | playerState.syncWeather = true
14 | end)
--------------------------------------------------------------------------------
/compatability/qb/server.lua:
--------------------------------------------------------------------------------
1 | local Config = lib.load('config.weather')
2 |
3 | local globalState = GlobalState
4 |
5 | local function exportHandler(exportName, func)
6 | AddEventHandler(('__cfx_export_qb-weathersync_%s'):format(exportName), function(setCB)
7 | setCB(func)
8 | end)
9 | end
10 |
11 | exportHandler('nextWeatherStage', function()
12 | return print("RENEWED WEATHERSYNC - THIS EXPORT IS NOT SUPPORTED (nextWeatherStage)")
13 | end)
14 |
15 | exportHandler('setDynamicWeather', function()
16 | return print("RENEWED WEATHERSYNC - THIS EXPORT IS NOT SUPPORTED (setDynamicWeather)")
17 | end)
18 |
19 |
20 | exportHandler('setWeather', function(weather)
21 | globalState.weather = {
22 | weather = weather,
23 | time = 9999999999
24 | }
25 | end)
26 |
27 | exportHandler('setTime', function(hour, minute)
28 | globalState.currentTime = {
29 | hour = hour,
30 | minute = minute,
31 | }
32 | end)
33 |
34 | exportHandler('setBlackout', function(state)
35 | globalState.blackOut = state
36 | end)
37 |
38 | exportHandler('setTimeFreeze', function(state)
39 | globalState.freezeTime = state
40 | end)
41 |
42 | exportHandler('getBlackoutState', function()
43 | return globalState.blackOut
44 | end)
45 |
46 | exportHandler('getTimeFreezeState', function()
47 | return globalState.freezeTime
48 | end)
49 |
50 | exportHandler('getWeatherState', function()
51 | return globalState.weather?.weather
52 | end)
53 |
54 | exportHandler('getDynamicWeather', function()
55 | return Config.useWeatherSequences
56 | end)
57 |
58 | exportHandler('getTime', function()
59 | local currentTime = globalState.currentTime
60 |
61 | return currentTime.hour, currentTime.minute
62 | end)
63 |
64 | RegisterNetEvent('qb-weathersync:server:setWeather', function(weather)
65 | if not IsPlayerAceAllowed(source, 'command.weather') then
66 | return
67 | end
68 | globalState.weather = {
69 | weather = weather,
70 | time = 9999999999
71 | }
72 | end)
73 |
74 | RegisterNetEvent('qb-weathersync:server:setTime', function(hour, minute)
75 | if not IsPlayerAceAllowed(source, 'command.time') then
76 | return
77 | end
78 | globalState.currentTime = {
79 | hour = tonumber(hour),
80 | minute = tonumber(minute) or 0,
81 | }
82 | end)
83 |
--------------------------------------------------------------------------------
/compatability/vsync/client.lua:
--------------------------------------------------------------------------------
1 | RegisterNetEvent('vSync:toggle', function(boolean)
2 | LocalPlayer.state.syncWeather = boolean
3 | end)
--------------------------------------------------------------------------------
/config/time.lua:
--------------------------------------------------------------------------------
1 | return {
2 | timeScale = 4000, -- How many milliseconds per minute in GTA time (2000ms is normal for a 48 minute day)
3 |
4 | useNightScale = false, -- If true, the server will use timeScaleNight to alter the time during night
5 | timeScaleNight = 8000, -- How many milliseconds per minute in GTA time DURING NIGHT
6 |
7 | nightTime = {
8 | beginning = 22,
9 | ending = 6
10 | },
11 |
12 | useRealTime = false, -- If true, the server will override all other configs and use the servers real time.
13 |
14 | startUpTime = {
15 | hour = 12,
16 | minute = 0
17 | }
18 | }
19 |
20 |
--------------------------------------------------------------------------------
/config/weather.lua:
--------------------------------------------------------------------------------
1 | return {
2 |
3 | useScheduledWeather = true, -- Do you want txAdmin to schedule custom rain and thunder near restart?
4 | serverDuration = 14, -- How many hours will the server run before restarting?, if a server restarts every 8 hours put this to 9 etc.
5 | weatherCycletimer = 30, -- How many minutes between weather changes
6 |
7 | timeBetweenRain = 180, -- How many minutes between rain events
8 | rainAfterRestart = 60, -- How many minutes AFTER a server restart before rain will start to show?
9 |
10 | decemberSnow = true, -- if turned on means that only snow will happen in december
11 |
12 | useStaticWeather = true,
13 | staticWeather = {
14 | ['BLIZZARD'] = 0.0, --0% chance
15 | ['CLEAR'] = 0.1, -- 10% chance
16 | ['CLEARING'] = 0.1, -- 10% chance
17 | ['CLOUDS'] = 0.1, -- 10% chance
18 | ['EXTRASUNNY'] = 0.4, -- 40% chance
19 | ['FOGGY'] = 0.1,
20 | ['NEUTRAL'] = 0.0,
21 | ['OVERCAST'] = 0.1,
22 | ['RAIN'] = 0.1,
23 | ['SMOG'] = 0.1,
24 | ['SNOW'] = 0.0,
25 | ['SNOWLIGHT'] = 0.0,
26 | ['THUNDER'] = 0.1,
27 | ['XMAS'] = 0.0
28 | },
29 |
30 | useWeatherSequences = true,
31 |
32 | weatherSequences = {
33 |
34 | { -- Sunny
35 | probability = 0.1, -- 10%
36 | events = {
37 | {
38 | weather = 'SMOG',
39 | time = math.random(3, 10), -- Minutes
40 | windSpeed = 0.05,
41 | },
42 | {
43 | weather = 'CLEAR',
44 | time = math.random(5, 10), -- Minutes
45 | windSpeed = 0.1,
46 | },
47 | {
48 | weather = 'EXTRASUNNY',
49 | time = math.random(3, 10), -- Minutes
50 | windSpeed = 0.05,
51 | }
52 | },
53 | },
54 |
55 | { -- cloudy
56 | probability = 0.10, -- 10%
57 | events = {
58 | {
59 | weather = 'OVERCAST',
60 | time = math.random(5, 10),
61 | windSpeed = 0.1,
62 | },
63 | {
64 | weather = 'CLOUDS',
65 | time = math.random(3, 10),
66 | windSpeed = 0.05,
67 | }
68 | },
69 | },
70 |
71 | { -- snowing
72 | probability = 0.3, -- 30%
73 | month = 12, -- What month can there be snow?
74 | events = {
75 | {
76 | weather = 'OVERCAST',
77 | time = math.random(5, 10), -- Minutes
78 | windSpeed = 0.0,
79 | },
80 | {
81 | weather = 'SNOWLIGHT',
82 | time = math.random(5, 10), -- Minutes
83 | windSpeed = 0.1,
84 | },
85 | {
86 | weather = 'SNOW',
87 | time = math.random(3, 7), -- Minutes
88 | windSpeed = 0.3,
89 | },
90 | {
91 | weather = 'SNOWLIGHT',
92 | time = math.random(5, 10), -- Minutes
93 | windSpeed = 0.1,
94 | },
95 | {
96 | weather = 'OVERCAST',
97 | time = math.random(3, 7), -- Minutes
98 | windSpeed = 0.0,
99 | },
100 | {
101 | weather = 'CLOUDS',
102 | time = math.random(3, 7), -- Minutes
103 | windSpeed = 0.0,
104 | },
105 | },
106 | },
107 |
108 | { -- snowstorm
109 | probability = 0.30, -- 30%
110 | windDirection = 120.0, -- Storms come from the south
111 | month = 12, -- What month can there be snow?
112 | events = {
113 | {
114 | weather = 'OVERCAST',
115 | time = math.random(5, 10), -- Minutes
116 | windSpeed = 0.5,
117 | },
118 | {
119 | weather = 'SNOWLIGHT',
120 | time = math.random(3, 7), -- Minutes
121 | windSpeed = 1.0,
122 | },
123 | {
124 | weather = 'SNOW',
125 | time = math.random(3, 7), -- Minutes
126 | windSpeed = 1.0,
127 | },
128 | {
129 | weather = 'SNOW',
130 | time = math.random(5, 10), -- Minutes
131 | windSpeed = 1.0,
132 | hasSnow = true,
133 | },
134 | {
135 | weather = 'BLIZZARD',
136 | time = 14, -- Minutes
137 | windSpeed = 3.0,
138 | hasSnow = true,
139 | },
140 | {
141 | weather = 'SNOW',
142 | time = 15, -- Minutes
143 | windSpeed = 2.0,
144 | hasSnow = true,
145 | },
146 | {
147 | weather = 'SNOWLIGHT',
148 | time = 20, -- Minutes
149 | windSpeed = 1.0,
150 | hasSnow = true,
151 | },
152 | {
153 | weather = 'OVERCAST',
154 | windSpeed = 0.5,
155 | time = 15, -- Minutes
156 | hasSnow = true,
157 | },
158 | {
159 | weather = 'CLOUDS',
160 | windSpeed = 0.5,
161 | time = 15, -- Minutes
162 | hasSnow = true,
163 | },
164 | {
165 | weather = 'CLEAR',
166 | windSpeed = 0.5,
167 | time = 15, -- Minutes
168 | hasSnow = true,
169 | },
170 | {
171 | weather = 'EXTRASUNNY',
172 | time = 15, -- minutes
173 | windSpeed = 0.5,
174 | },
175 | },
176 | },
177 |
178 | { -- rainshower
179 | probability = 0.1, -- 10%
180 | windDirection = 240.0, -- Storms come from the south
181 | events = {
182 | {
183 | weather = 'CLOUDS',
184 | time = math.random(3, 7), -- Minutes
185 | windSpeed = 0.5,
186 | },
187 | {
188 | weather = 'OVERCAST',
189 | time = math.random(3, 7), -- Minutes
190 | windSpeed = 1.0,
191 | },
192 | {
193 | weather = 'RAIN',
194 | time = math.random(5, 10), -- Minutes
195 | windSpeed = 2.0,
196 | },
197 | {
198 | weather = 'CLEARING',
199 | time = math.random(3, 7), -- Minutes
200 | windSpeed = 1.0,
201 | },
202 | {
203 | weather = 'CLOUDS',
204 | time = math.random(5, 10), -- Minutes
205 | windSpeed = 0.5,
206 | },
207 | {
208 | weather = 'EXTRASUNNY',
209 | time = math.random(5, 10),
210 | windSpeed = 0.0,
211 | },
212 | },
213 | },
214 |
215 | { -- rainstorm
216 | probability = 0.10, -- 10%
217 | windDirection = 280.0, -- Storms come from the south
218 | events = {
219 | {
220 | weather = 'CLOUDS',
221 | time = math.random(3, 7), -- Minutes
222 | windSpeed = 0.5,
223 | },
224 | {
225 | weather = 'OVERCAST',
226 | time = math.random(3, 7), -- Minutes
227 | windSpeed = 1.0,
228 | },
229 | {
230 | weather = 'RAIN',
231 | time = math.random(5, 10), -- Minutes
232 | windSpeed = 3.5,
233 | },
234 | {
235 | weather = 'CLEARING',
236 | time = math.random(3, 7), -- Minutes
237 | windSpeed = 1.5,
238 | },
239 | {
240 | weather = 'CLOUDS',
241 | time = math.random(3, 7),
242 | windSpeed = 0.5,
243 | },
244 | },
245 | },
246 |
247 | { -- smallstorm
248 | probability = 0.10, -- 10%
249 | windDirection = 120.0, -- Storms come from the south
250 | events = {
251 | {
252 | weather = 'CLOUDS',
253 | time = math.random(3, 7),
254 | windSpeed = 0.5,
255 | },
256 | {
257 | weather = 'RAIN',
258 | time = math.random(3, 7),
259 | windSpeed = 1.0,
260 | },
261 | {
262 | weather = 'THUNDER',
263 | time = math.random(3, 7),
264 | windSpeed = 3.0,
265 | },
266 | {
267 | weather = 'RAIN',
268 | time = math.random(5, 10), -- Minutes
269 | windSpeed = 2.0,
270 | },
271 | {
272 | weather = 'CLEARING',
273 | time = math.random(3, 7),
274 | windSpeed = 1.0,
275 | },
276 | {
277 | weather = 'EXTRASUNNY',
278 | time = math.random(5, 10),
279 | windSpeed = 0.5,
280 | },
281 | },
282 | },
283 |
284 | { -- bigstorm
285 | windDirection = 180.0, -- Storms come from the south
286 | probability = 0.10, -- 10%
287 | events = {
288 | {
289 | weather = 'OVERCAST',
290 | time = math.random(3, 7),
291 | windSpeed = 4.0,
292 | },
293 | {
294 | weather = 'RAIN',
295 | time = math.random(3, 7),
296 | windSpeed = 8.0,
297 | },
298 | {
299 | weather = 'THUNDER',
300 | time = math.random(3, 7),
301 | windSpeed = 12.0,
302 | },
303 | {
304 | weather = 'RAIN',
305 | time = math.random(3, 7),
306 | windSpeed = 12.0,
307 | },
308 | {
309 | weather = 'THUNDER',
310 | time = math.random(3, 7),
311 | windSpeed = 12.0,
312 | },
313 | {
314 | weather = 'CLEARING',
315 | time = math.random(3, 7),
316 | windSpeed = 3.0,
317 | },
318 | {
319 | weather = 'EXTRASUNNY',
320 | time = math.random(3, 7),
321 | windSpeed = 0.0,
322 | },
323 | },
324 | },
325 | }
326 | }
327 |
328 |
329 |
330 |
331 |
332 |
--------------------------------------------------------------------------------
/fxmanifest.lua:
--------------------------------------------------------------------------------
1 | fx_version 'cerulean'
2 | game 'gta5'
3 | lua54 'yes'
4 | use_fxv2_oal 'yes'
5 |
6 | name 'Renewed Weather Sync'
7 | author 'FjamZoo - Renewed Scripts'
8 | version '1.1.6'
9 |
10 | shared_scripts{
11 | '@ox_lib/init.lua',
12 | }
13 |
14 | client_scripts {
15 | 'client/*.lua',
16 | 'compatability/**/client.lua',
17 | }
18 |
19 | server_scripts {
20 | 'server/time.lua',
21 | 'server/weather.lua',
22 | 'compatability/**/server.lua',
23 | }
24 |
25 | provide 'qb-weathersync'
26 | provide 'cd_easytime'
--------------------------------------------------------------------------------
/server/time.lua:
--------------------------------------------------------------------------------
1 | local Config = lib.load('config.time')
2 |
3 | local globalState = GlobalState
4 |
5 | local useRealTime = Config.useRealTime
6 |
7 | -- GlobalState checks here are to ensure that the if the script is being restarted live the time doesn't reset.
8 | local configScale = useRealTime and 60000 or Config.timeScale
9 | local currentScale = globalState.timeScale or configScale
10 | local freezeTime = globalState.freezeTime
11 | local startTime = useRealTime and { hour = tonumber(os.date('%H')), minute = tonumber(os.date('%M')) } or Config.startUpTime
12 |
13 | local minute = startTime.minute
14 | local hour = startTime.hour
15 |
16 | -- Syncs the GlobalStates (does not replicate if the values are the same)
17 | globalState.timeScale = currentScale
18 | globalState.freezeTime = freezeTime
19 | globalState.isNight = hour >= Config.nightTime.beginning or hour < Config.nightTime.ending
20 |
21 | -- Loop that syncs the minute and hours of the servers to clients.
22 | CreateThread(function()
23 | while true do
24 | if not freezeTime then
25 | globalState.currentTime = {
26 | minute = minute == 59 and 0 or minute + 1,
27 | hour = minute == 59 and (hour == 23 and 0 or hour + 1) or hour,
28 | }
29 | end
30 |
31 | Wait(currentScale)
32 | end
33 | end)
34 |
35 |
36 | -- Add server side statebag change handlers so third party resources can set globalstates and we can replicate the data.
37 | AddStateBagChangeHandler('freezeTime', 'global', function(_, _, value)
38 | freezeTime = value
39 | end)
40 |
41 |
42 | local nightScale = Config.timeScaleNight
43 | local nightStart, nightEnd = Config.nightTime.beginning, Config.nightTime.ending
44 |
45 | AddStateBagChangeHandler('currentTime', 'global', function(_, _, value)
46 | if value then
47 | hour = value.hour
48 | minute = value.minute
49 |
50 | if not useRealTime and Config.useNightScale then
51 | if (hour > nightStart or hour < nightEnd) and currentScale ~= nightScale then
52 | currentScale = nightScale
53 | globalState.timeScale = currentScale
54 | elseif (hour < nightStart and hour > nightEnd) and currentScale ~= configScale then
55 | currentScale = configScale
56 | globalState.timeScale = currentScale
57 | end
58 | end
59 | end
60 |
61 | globalState.isNight = hour >= Config.nightTime.beginning or hour < Config.nightTime.ending
62 |
63 | end)
64 |
65 | AddStateBagChangeHandler('timeScale', 'global', function(_, _, value)
66 | if value then
67 | currentScale = value
68 | end
69 | end)
70 |
71 | if not useRealTime then
72 | lib.addCommand('time', {
73 | help = 'Set the current time',
74 | restricted = 'group.admin',
75 | params = {
76 | {
77 | name = 'hour',
78 | type = 'number',
79 | help = 'set the Hour',
80 | },
81 | {
82 | name = 'minute',
83 | type = 'number',
84 | help = 'set the Minute',
85 | optional = true
86 | },
87 | },
88 | }, function(_, args) -- source, args
89 | local newHours, newMinutes = args.hour, args.minute or 0
90 |
91 | globalState.currentTime = {
92 | hour = newHours > 23 and 0 or newHours < 0 and 0 or newHours,
93 | minute = newMinutes > 59 and 59 or newMinutes < 0 and 0 or newMinutes,
94 | }
95 | end)
96 |
97 | lib.addCommand('noon', {
98 | help = 'Set the current time to noon (12:00)',
99 | restricted = 'group.admin',
100 | }, function(_, _)
101 | globalState.currentTime = {
102 | hour = 12,
103 | minute = 0,
104 | }
105 | end)
106 |
107 | lib.addCommand('morning', {
108 | help = 'Set the current time to morning (9:00)',
109 | restricted = 'group.admin',
110 | }, function(_, _)
111 | globalState.currentTime = {
112 | hour = 9,
113 | minute = 0,
114 | }
115 | end)
116 |
117 | lib.addCommand('evening', {
118 | help = 'Set the current time to evening (18:00)',
119 | restricted = 'group.admin',
120 | }, function(_, _)
121 | globalState.currentTime = {
122 | hour = 18,
123 | minute = 0,
124 | }
125 | end)
126 |
127 | lib.addCommand('night', {
128 | help = 'Set the current time to night (23:00)',
129 | restricted = 'group.admin',
130 | }, function(_, _)
131 | globalState.currentTime = {
132 | hour = 23,
133 | minute = 0,
134 | }
135 | end)
136 |
137 | lib.addCommand('timescale', {
138 | help = ('Set milliseconds per game second (default %s)'):format(currentScale),
139 | restricted = 'group.admin',
140 | params = {
141 | {
142 | name = 'scale',
143 | type = 'number',
144 | help = 'Milliseconds per game second',
145 | },
146 | },
147 | }, function(_, args) -- source, args
148 | if args.scale > 2000 then
149 | globalState.timeScale = args.scale
150 | end
151 | end)
152 |
153 | lib.addCommand('freezetime', {
154 | help = 'Freeze / unfreeze time',
155 | restricted = 'group.admin',
156 | params = {
157 | {
158 | name = 'time',
159 | type = 'number',
160 | help = 'Freeze time? (1 = yes, 0 = no)',
161 | },
162 | },
163 | }, function(_, args)
164 | local newFreeze = args.time == 1 and true or false
165 |
166 | globalState.freezeTime = newFreeze
167 | end)
168 | end
169 |
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/server/weather.lua:
--------------------------------------------------------------------------------
1 | local buildWeatherList = require 'server.weatherbuilder'
2 |
3 | local useScheduledWeather = lib.load('config.weather').useScheduledWeather
4 |
5 |
6 | ---@type renewed_weather[]
7 | local weatherList = buildWeatherList()
8 |
9 | local overrideWeather = false
10 |
11 | -- weatherList executor --
12 | local function executeCurrentWeather()
13 | local weather = weatherList[1]
14 |
15 | if weather then
16 | GlobalState.weather = weather:GetWeatherData()
17 | end
18 |
19 | return weather
20 | end
21 |
22 | local function runWeatherList()
23 | local currentWeather = executeCurrentWeather()
24 |
25 | while not overrideWeather do
26 |
27 | if weatherList[1] then
28 | currentWeather.time -= 1
29 |
30 | if currentWeather.time <= 0 then
31 | table.remove(weatherList, 1)
32 | currentWeather = executeCurrentWeather()
33 | end
34 | else
35 | currentWeather = executeCurrentWeather()
36 | end
37 | Wait(60000)
38 | end
39 | end
40 |
41 | CreateThread(runWeatherList)
42 |
43 | -- Admin related events --
44 | RegisterNetEvent('Renewed-Weather:server:removeWeatherEvent', function(index)
45 | if IsPlayerAceAllowed(source, 'command.weather') and weatherList[index] then
46 | table.remove(weatherList, index)
47 | end
48 | end)
49 |
50 | lib.callback.register('Renewed-Weathersync:server:setWeatherType', function(source, index, weatherType)
51 | if IsPlayerAceAllowed(source, 'command.weather') and weatherList[index] then
52 | local weatherEvent = weatherList[index]
53 |
54 | weatherEvent:SetWeather(weatherType)
55 |
56 |
57 | if index == 1 then
58 | GlobalState.weather = weatherEvent:GetWeatherData()
59 | end
60 |
61 | return weatherType
62 | end
63 |
64 | return false
65 | end)
66 |
67 | lib.callback.register('Renewed-Weathersync:server:setEventTime', function(source, index, eventTime)
68 | local weatherEvent = weatherList[index]
69 |
70 | if IsPlayerAceAllowed(source, 'command.weather') and weatherEvent then
71 | weatherEvent:SetEventTime(eventTime)
72 |
73 | return eventTime
74 | end
75 |
76 | return false
77 | end)
78 |
79 | lib.addCommand('weather', {
80 | help = 'View and set the current weather forecast',
81 | restricted = 'group.admin',
82 | }, function(source)
83 | TriggerClientEvent('Renewed-Weather:client:viewWeatherInfo', source, weatherList)
84 | end)
85 |
86 | lib.addCommand('blackout', {
87 | help = 'Enable or disable the power blackout',
88 | restricted = 'group.admin',
89 | }, function()
90 | GlobalState.blackOut = not GlobalState.blackOut
91 | end)
92 |
93 | -- Scheduled restart --
94 | if useScheduledWeather then
95 | AddEventHandler('txAdmin:events:scheduledRestart', function(eventData)
96 | local secondsRemaining = eventData.secondsRemaining
97 | local weather = secondsRemaining == 900 and 'OVERCAST' or secondsRemaining == 600 and 'RAIN' or secondsRemaining == 300 and 'THUNDER'
98 |
99 | if weather then
100 | overrideWeather = true
101 | GlobalState.weather = {
102 | weather = weather,
103 | time = 9000000
104 | }
105 | end
106 | end)
107 | end
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/server/weatherbuilder.lua:
--------------------------------------------------------------------------------
1 | local Config = lib.load('config.weather')
2 |
3 | -- Holy shit I had cancer when I wrote this dogshit not even gonna try and save this spaghetti mess rn
4 |
5 | local weather_class = require 'classes.weather'
6 |
7 | local currentMonth = tonumber(os.date('%m'))
8 |
9 | local cycleTimer = Config.weatherCycletimer
10 |
11 | local rainFilter = {
12 | ['RAIN'] = true,
13 | ['THUNDER'] = true,
14 | }
15 |
16 | local math_random = math.random
17 |
18 | -- Sequence Functions --
19 | local function containsRain(sequence)
20 | for i = 1, #sequence do
21 | if rainFilter[sequence[i].weather] then
22 | return true
23 | end
24 | end
25 |
26 | return false
27 | end
28 |
29 | local function isSequenceAllowed(sequence, hasRain, minutesSinceRain, timeBeforeRain)
30 | return sequence.probability >= math_random() and (not sequence.month or sequence.month == currentMonth) and (not hasRain or (timeBeforeRain <= 0 and minutesSinceRain >= Config.timeBetweenRain))
31 | end
32 |
33 | local function insertEvents(events, weatherList)
34 | local timeUsed = 0
35 | for j = 1, #events do
36 | ---@diagnostic disable-next-line: invisible
37 | local weather = weather_class:new(events[j])
38 |
39 | weatherList[#weatherList+1] = weather
40 | timeUsed += weather.time
41 | end
42 |
43 | return timeUsed
44 | end
45 |
46 | local function insertAllowedSequences(sequences, minutesSinceRain, timeBeforeRain)
47 | local timeUsed = 0
48 |
49 | local weatherList = {}
50 |
51 | for i = 1, #sequences do
52 | local sequence = sequences[i]
53 |
54 | local hasRain = containsRain(sequence.events)
55 | if isSequenceAllowed(sequence, hasRain, minutesSinceRain, timeBeforeRain) then
56 | local sequenceTime = insertEvents(sequence.events, weatherList)
57 | timeUsed += sequenceTime
58 | minutesSinceRain = hasRain and 0 or minutesSinceRain + timeUsed
59 | timeBeforeRain = not hasRain and timeBeforeRain - timeUsed or timeBeforeRain
60 | end
61 | end
62 |
63 | return timeUsed, minutesSinceRain, weatherList
64 | end
65 |
66 |
67 | -- Weather Event Functions --
68 | local function isWeatherEventAllowed(chance, hasRain, minutesSinceRain, timeBeforeRain, weather, weatherList, weatherAmount)
69 | local isAllowed = chance >= math_random() and (not hasRain or (timeBeforeRain <= 0 and minutesSinceRain >= Config.timeBetweenRain))
70 |
71 | if isAllowed and weatherAmount > 5 then
72 | local count = 0
73 | for i = weatherAmount - 5, weatherAmount do
74 | if weatherList[i].weather == weather then
75 | count += 1
76 |
77 | if count > 1 then
78 | return false
79 | end
80 | end
81 | end
82 | end
83 |
84 |
85 | return isAllowed
86 | end
87 |
88 | local function getWeatherEvent(weather)
89 | return {
90 | weather = weather,
91 | time = cycleTimer
92 | }
93 | end
94 |
95 | local function getDecemberSnow()
96 | return {
97 | {
98 | weather = 'XMAS',
99 | time = 86400,
100 | windSpeed = 0.0,
101 | windDirection = 0.0,
102 | }
103 | }
104 | end
105 |
106 | local function concatArray(t1, t2)
107 | local length = #t2
108 | if length > 0 then
109 | for i = 1, length do
110 | t1[#t1+1] = t2[i]
111 | end
112 | end
113 | end
114 |
115 | return function()
116 | local weatherList = {}
117 |
118 | if Config.decemberSnow and currentMonth == 12 then
119 | return getDecemberSnow()
120 | end
121 |
122 | local minutesLeft = Config.serverDuration * 60
123 | local minutesSinceRain = Config.timeBetweenRain + 1
124 | local timeBeforeRain = Config.rainAfterRestart
125 |
126 | while true do
127 | if Config.useWeatherSequences then
128 | local timeUsed, rainMinutes, sequenceList = insertAllowedSequences(Config.weatherSequences, minutesSinceRain, timeBeforeRain)
129 | minutesSinceRain = rainMinutes
130 | minutesLeft -= timeUsed
131 | timeBeforeRain = rainMinutes == 0 and timeBeforeRain - timeUsed or timeBeforeRain
132 | concatArray(weatherList, sequenceList)
133 | end
134 |
135 | if Config.useStaticWeather then
136 | local weatherCount = #weatherList
137 |
138 | for weather, chance in pairs(Config.staticWeather) do
139 | local hasRain = rainFilter[weather]
140 | if isWeatherEventAllowed(chance, hasRain, minutesSinceRain, timeBeforeRain, weather, weatherList, weatherCount) then
141 | weatherCount += 1
142 | ---@diagnostic disable-next-line: invisible
143 | weatherList[weatherCount] = weather_class:new(getWeatherEvent(weather))
144 | minutesSinceRain = hasRain and 0 or minutesSinceRain + cycleTimer
145 | timeBeforeRain = not hasRain and timeBeforeRain - cycleTimer or timeBeforeRain
146 | minutesLeft -= cycleTimer
147 | end
148 | end
149 | end
150 |
151 | if minutesLeft <= 0 then
152 | return weatherList
153 | end
154 |
155 | Wait(0)
156 | end
157 | end
158 |
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