├── .gitattributes ├── .gitignore ├── CustomResolution.cs ├── FontChanger.cs ├── ForceFramerate.cs ├── LICENSE ├── NuGet.Config ├── OfflineSaveLoad.cs ├── Plugin.cs ├── QuickQuitSong.cs ├── QuickRestart.cs ├── README.md ├── RecordingEnable.cs ├── TaikoModStuff-Bepin5.csproj └── TaikoModStuff-Bepin6.csproj /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). 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Backup files are not needed, 256 | # because we have git ;-) 257 | _UpgradeReport_Files/ 258 | Backup*/ 259 | UpgradeLog*.XML 260 | UpgradeLog*.htm 261 | ServiceFabricBackup/ 262 | *.rptproj.bak 263 | 264 | # SQL Server files 265 | *.mdf 266 | *.ldf 267 | *.ndf 268 | 269 | # Business Intelligence projects 270 | *.rdl.data 271 | *.bim.layout 272 | *.bim_*.settings 273 | *.rptproj.rsuser 274 | *- [Bb]ackup.rdl 275 | *- [Bb]ackup ([0-9]).rdl 276 | *- [Bb]ackup ([0-9][0-9]).rdl 277 | 278 | # Microsoft Fakes 279 | FakesAssemblies/ 280 | 281 | # GhostDoc plugin setting file 282 | *.GhostDoc.xml 283 | 284 | # Node.js Tools for Visual Studio 285 | .ntvs_analysis.dat 286 | node_modules/ 287 | 288 | # Visual Studio 6 build log 289 | *.plg 290 | 291 | # Visual Studio 6 workspace options file 292 | *.opt 293 | 294 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 295 | *.vbw 296 | 297 | # Visual Studio LightSwitch build output 298 | **/*.HTMLClient/GeneratedArtifacts 299 | **/*.DesktopClient/GeneratedArtifacts 300 | **/*.DesktopClient/ModelManifest.xml 301 | **/*.Server/GeneratedArtifacts 302 | **/*.Server/ModelManifest.xml 303 | _Pvt_Extensions 304 | 305 | # Paket dependency manager 306 | .paket/paket.exe 307 | paket-files/ 308 | 309 | # FAKE - F# Make 310 | .fake/ 311 | 312 | # CodeRush personal settings 313 | .cr/personal 314 | 315 | # Python Tools for Visual Studio (PTVS) 316 | __pycache__/ 317 | *.pyc 318 | 319 | # Cake - Uncomment if you are using it 320 | # tools/** 321 | # !tools/packages.config 322 | 323 | # Tabs Studio 324 | *.tss 325 | 326 | # Telerik's JustMock configuration file 327 | *.jmconfig 328 | 329 | # BizTalk build output 330 | *.btp.cs 331 | *.btm.cs 332 | *.odx.cs 333 | *.xsd.cs 334 | 335 | # OpenCover UI analysis results 336 | OpenCover/ 337 | 338 | # Azure Stream Analytics local run output 339 | ASALocalRun/ 340 | 341 | # MSBuild Binary and Structured Log 342 | *.binlog 343 | 344 | # NVidia Nsight GPU debugger configuration file 345 | *.nvuser 346 | 347 | # MFractors (Xamarin productivity tool) working folder 348 | .mfractor/ 349 | 350 | # Local History for Visual Studio 351 | .localhistory/ 352 | 353 | # BeatPulse healthcheck temp database 354 | healthchecksdb 355 | 356 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 357 | MigrationBackup/ 358 | 359 | # Ionide (cross platform F# VS Code tools) working folder 360 | .ionide/ 361 | 362 | # Fody - auto-generated XML schema 363 | FodyWeavers.xsd 364 | 365 | # Ignore game data 366 | lib/*.dll -------------------------------------------------------------------------------- /CustomResolution.cs: -------------------------------------------------------------------------------- 1 | using HarmonyLib; 2 | using OnlineManager; 3 | using System; 4 | using UnityEngine; 5 | 6 | namespace TaikoModStuff 7 | { 8 | internal class CustomResolution 9 | { 10 | // Skip the original method, we're doing magic here 11 | [HarmonyPatch(typeof(FocusManager), "OnApplicationFocus")] 12 | [HarmonyPrefix] 13 | static bool PrefixFocus() 14 | { 15 | return false; 16 | } 17 | 18 | // Skip the original method, we're doing magic here 19 | [HarmonyPatch(typeof(FocusManager), "SetScreenType")] 20 | [HarmonyPrefix] 21 | static bool PrefixScreenType() 22 | { 23 | return false; 24 | } 25 | 26 | [HarmonyPatch(typeof(FocusManager), "OnApplicationFocus")] 27 | [HarmonyPrefix] 28 | static void setCustomFocus(bool focusStatus) 29 | { 30 | if (focusStatus) 31 | { 32 | Traverse focusManager = Traverse.CreateWithType("FocusManager"); 33 | DataConst.ScreenModeType m_typeScreenMode = focusManager.Field("m_typeScreenMode").Value; 34 | int width = 1920; 35 | int height = 1080; 36 | int framerate = Plugin.configCustomFramerate.Value; 37 | 38 | // Namco does typos 39 | int hegiht = focusManager.Field("hegiht").Value; 40 | 41 | if (Plugin.configCustomWindowedWidth.Value > 0) 42 | { 43 | width = Plugin.configCustomWindowedWidth.Value; 44 | 45 | // Set custom height if the width is set first 46 | if (Plugin.configCustomWindowedHeight.Value > 0) 47 | { 48 | height = Plugin.configCustomWindowedHeight.Value; 49 | } 50 | } 51 | 52 | switch ((int)m_typeScreenMode) 53 | { 54 | case 1: // Borderless 55 | Screen.fullScreen = true; 56 | Screen.SetResolution(width, height, FullScreenMode.FullScreenWindow, framerate); 57 | break; 58 | case 2: // Windowed 59 | Screen.fullScreen = false; 60 | Screen.SetResolution(width, height, FullScreenMode.Windowed, framerate); 61 | break; 62 | default: // Fullscreen 63 | Screen.fullScreen = true; 64 | Screen.SetResolution(width, height, FullScreenMode.FullScreenWindow, framerate); 65 | break; 66 | } 67 | 68 | if (TaikoSingletonMonoBehaviour.Instance.MySceneManager.CurrentSceneName == "RankedMatch") 69 | { 70 | TaikoSingletonMonoBehaviour.Instance.GetNetworkTimeOnApplicationFocus(); 71 | } 72 | } 73 | } 74 | 75 | [HarmonyPatch(typeof(FocusManager), "SetScreenType")] 76 | [HarmonyPrefix] 77 | static void setCustomResolution(int type) 78 | { 79 | int width = 1920; 80 | int height = 1080; 81 | int framerate = Plugin.configCustomFramerate.Value; 82 | 83 | if (Plugin.configCustomWindowedWidth.Value > 0) { 84 | width = Plugin.configCustomWindowedWidth.Value; 85 | 86 | // Set custom height if the width is set first 87 | if (Plugin.configCustomWindowedHeight.Value > 0) { 88 | height = Plugin.configCustomWindowedHeight.Value; 89 | } 90 | } 91 | 92 | switch (type) { 93 | case 1: // Borderless 94 | Screen.fullScreen = true; 95 | Screen.SetResolution(width, height, FullScreenMode.FullScreenWindow, framerate); 96 | break; 97 | case 2: // Windowed 98 | Screen.fullScreen = false; 99 | Screen.SetResolution(width, height, FullScreenMode.Windowed, framerate); 100 | break; 101 | default: // Fullscreen 102 | Screen.fullScreen = true; 103 | Screen.SetResolution(width, height, FullScreenMode.FullScreenWindow, framerate); 104 | break; 105 | } 106 | 107 | Traverse.CreateWithType("FocusManager").Method("setScreenModeType", new Type[] { typeof(DataConst.ScreenModeType) }, new object[] { (DataConst.ScreenModeType)type }).ToString(); 108 | } 109 | } 110 | } 111 | -------------------------------------------------------------------------------- /FontChanger.cs: -------------------------------------------------------------------------------- 1 | using HarmonyLib; 2 | 3 | namespace TaikoModStuff 4 | { 5 | internal class FontChanger 6 | { 7 | [HarmonyPatch(typeof(WordDataManager), "GetFontType")] 8 | [HarmonyPostfix] 9 | static void GetFontType_Patched(ref int __result) 10 | { 11 | if (Plugin.configForceFontChange.Value) 12 | __result = 0; // Force the font to the JP one. 13 | } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /ForceFramerate.cs: -------------------------------------------------------------------------------- 1 | using HarmonyLib; 2 | using UnityEngine; 3 | 4 | namespace TaikoModStuff 5 | { 6 | internal class ForceFramerate 7 | { 8 | private static readonly int VSyncFrames = Plugin.configToggleVSync.Value ? 1 : 0; 9 | 10 | // Skip the original method, we're doing magic here 11 | [HarmonyPatch(typeof(ForceRenderRate), "Start")] 12 | [HarmonyPrefix] 13 | static bool PrefixFocus() 14 | { 15 | return false; 16 | } 17 | 18 | // Skip the original method, we're doing magic here 19 | [HarmonyPatch(typeof(ForceRenderRate), "Update")] 20 | [HarmonyPrefix] 21 | static bool PrefixScreenType() 22 | { 23 | return false; 24 | } 25 | 26 | [HarmonyPatch(typeof(ForceRenderRate), "Start")] 27 | [HarmonyPrefix] 28 | static void customStart() 29 | { 30 | // Force vsync at all times 31 | QualitySettings.vSyncCount = VSyncFrames; 32 | Application.targetFrameRate = Plugin.configCustomFramerate.Value; 33 | } 34 | 35 | [HarmonyPatch(typeof(ForceRenderRate), "Update")] 36 | [HarmonyPrefix] 37 | static void customUpdate() 38 | { 39 | // Force vsync at all times 40 | QualitySettings.vSyncCount = VSyncFrames; 41 | Application.targetFrameRate = Plugin.configCustomFramerate.Value; 42 | } 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. 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We also recommend that a 185 | file or class name and description of purpose be included on the 186 | same "printed page" as the copyright notice for easier 187 | identification within third-party archives. 188 | 189 | Copyright [yyyy] [name of copyright owner] 190 | 191 | Licensed under the Apache License, Version 2.0 (the "License"); 192 | you may not use this file except in compliance with the License. 193 | You may obtain a copy of the License at 194 | 195 | http://www.apache.org/licenses/LICENSE-2.0 196 | 197 | Unless required by applicable law or agreed to in writing, software 198 | distributed under the License is distributed on an "AS IS" BASIS, 199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 200 | See the License for the specific language governing permissions and 201 | limitations under the License. 202 | -------------------------------------------------------------------------------- /NuGet.Config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /OfflineSaveLoad.cs: -------------------------------------------------------------------------------- 1 | using HarmonyLib; 2 | 3 | namespace TaikoModStuff 4 | { 5 | [HarmonyPatch] 6 | public class OfflineSaveLoad 7 | { 8 | [HarmonyPatch(typeof(GameTitleManager), "Start")] 9 | [HarmonyPostfix] 10 | private static void BootManager_Postfix(GameTitleManager __instance) 11 | { 12 | TaikoSingletonMonoBehaviour.Instance.MyDataManager.PlayData.LoadData("x_game_save_default_container", "save_data_blob"); 13 | TaikoSingletonMonoBehaviour.Instance.MyDataManager.PlayData.LoadData("x_game_save_default_container", "system_data_blob"); 14 | TaikoSingletonMonoBehaviour.Instance.MySceneManager.ChangeScene("SongSelect", false); 15 | } 16 | } 17 | } -------------------------------------------------------------------------------- /Plugin.cs: -------------------------------------------------------------------------------- 1 | using BepInEx; 2 | #if !BEPIN_5 3 | using BepInEx.Unity.IL2CPP; 4 | #endif 5 | using BepInEx.Configuration; 6 | using HarmonyLib; 7 | 8 | namespace TaikoModStuff 9 | { 10 | [BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)] 11 | #if !BEPIN_5 12 | public class Plugin : BasePlugin 13 | #else 14 | public class Plugin : BaseUnityPlugin 15 | #endif 16 | { 17 | public static ConfigEntry configForceFontChange; 18 | 19 | public static ConfigEntry configCustomWindowedWidth; 20 | public static ConfigEntry configCustomWindowedHeight; 21 | 22 | public static ConfigEntry configCustomFramerate; 23 | public static ConfigEntry configToggleVSync; 24 | 25 | public static ConfigEntry configEnableRecording; 26 | 27 | public static ConfigEntry configOfflineSaveLoad; 28 | public static ConfigEntry configQuickRestart; 29 | public static ConfigEntry configQuickQuitSong; 30 | 31 | #if !BEPIN_5 32 | public override void Load() 33 | #else 34 | private void Awake() 35 | #endif 36 | { 37 | // Add configurations 38 | configForceFontChange = Config.Bind("General.Toggles", 39 | "ForceFontChange", 40 | false, 41 | "Force the game font to the JP font"); 42 | 43 | configCustomWindowedWidth = Config.Bind("General.Resolution", 44 | "CustomWidth", 45 | 1920, 46 | "Custom width to use. Set to 0 to disable setting the custom resolution"); 47 | 48 | configCustomWindowedHeight = Config.Bind("General.Resolution", 49 | "CustomHeight", 50 | 1080, 51 | "Custom height to use"); 52 | 53 | configCustomFramerate = Config.Bind("General.Framerate", 54 | "CustomFramerate", 55 | 60, 56 | "Custom framerate."); 57 | 58 | configToggleVSync = Config.Bind("General.Graphics", 59 | "EnableVSync", 60 | true, 61 | "Enable VSync."); 62 | 63 | configEnableRecording = Config.Bind("General.Toggles", 64 | "EnableGameBarRecording", 65 | true, 66 | "Enables Game Recording from the Xbox Game Bar where it was previously disabled."); 67 | 68 | configOfflineSaveLoad = Config.Bind("General.Toggles", 69 | "OfflineSaveLoad", 70 | false, 71 | "Loads local save files even when offline. Bypasses the log-in checks. Requires the FreeLocalSaves Plugin.\nEnabling this without FreeLocalSaves can and will wipe your save file."); 72 | 73 | configQuickRestart = Config.Bind("General.Toggles", 74 | "QuickRestart", 75 | false, 76 | "Hit \"Backspace\" on your keyboard to quickly restart a song."); 77 | 78 | configQuickQuitSong = Config.Bind("General.Toggles", 79 | "QuickQuitSong", 80 | false, 81 | "Hit \"Escape\" on your keyboard to quickly quit a song and return to Song Select."); 82 | 83 | 84 | var instance = new Harmony(MyPluginInfo.PLUGIN_NAME); 85 | instance.PatchAll(typeof(FontChanger)); 86 | instance.PatchAll(typeof(CustomResolution)); 87 | instance.PatchAll(typeof(ForceFramerate)); 88 | instance.PatchAll(typeof(RecordingEnable)); 89 | 90 | if (Plugin.configOfflineSaveLoad.Value) 91 | instance.PatchAll(typeof(OfflineSaveLoad)); 92 | 93 | if (Plugin.configQuickRestart.Value) 94 | instance.PatchAll(typeof(QuickRestart)); 95 | 96 | if (Plugin.configQuickQuitSong.Value) 97 | instance.PatchAll(typeof(QuickQuitSong)); 98 | 99 | // Plugin startup logic 100 | #if !BEPIN_5 101 | Log.LogInfo($"Plugin {MyPluginInfo.PLUGIN_GUID} is loaded!"); 102 | #else 103 | Logger.LogInfo($"Plugin {MyPluginInfo.PLUGIN_GUID} is loaded!"); 104 | #endif 105 | } 106 | } 107 | } 108 | -------------------------------------------------------------------------------- /QuickQuitSong.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.SceneManagement; 3 | using BepInEx; 4 | using HarmonyLib; 5 | 6 | namespace TaikoModStuff 7 | { 8 | [HarmonyPatch] 9 | public class QuickQuitSong 10 | { 11 | [HarmonyPatch(typeof(EnsoGameManager), "ProcExecPause")] 12 | [HarmonyPrefix] 13 | static void customProcExecPause() 14 | { 15 | bool keyDown = Input.GetKeyDown(KeyCode.Escape); 16 | if (keyDown) 17 | { 18 | TaikoSingletonMonoBehaviour.Instance.MySceneManager.ChangeRelayScene("SongSelect", true); 19 | } 20 | } 21 | } 22 | } -------------------------------------------------------------------------------- /QuickRestart.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.SceneManagement; 3 | using BepInEx; 4 | using HarmonyLib; 5 | 6 | namespace TaikoModStuff 7 | { 8 | [HarmonyPatch] 9 | public class QuickRestart 10 | { 11 | [HarmonyPatch(typeof(EnsoGameManager), "ProcExecPause")] 12 | [HarmonyPrefix] 13 | static void customProcExecPause() 14 | { 15 | bool keyDown = Input.GetKeyDown(KeyCode.Backspace); 16 | if (keyDown) 17 | { 18 | //TaikoSingletonMonoBehaviour.Instance.Invoke("RestartPlay", 1); 19 | TaikoSingletonMonoBehaviour.Instance.MySceneManager.ChangeRelayScene("Enso", true); 20 | } 21 | } 22 | } 23 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # TaikoModStuff 2 | A QoL mod for Taiko no Tatsujin: The Drum Master! 3 | 4 | TaikoModStuff allows a number of Quality-of-Life enhancements to TDM by allowing: 5 | 6 | * Forcing the usage of the JP font everywhere 7 | * Removing the 60 FPS cap the game forces 8 | * Allowing to toggle VSync 9 | * Allowing to set a custom resolution for TDM (Note: _This can cause conflicts with Fluto's [TaikoMods](https://github.com/Fluto/TaikoMods)' fullscreen disabler, so please disable that function if using with TaikoModStuff_) 10 | * Enable recording from the Xbox Game Bar 11 | 12 | ## Installation for Game Version 1.3 and newer 13 | 14 | 1. Download the [latest release](https://github.com/Repflez/TaikoModStuff/releases/latest) of TaikoModStuff. 15 | 2. Please download the latest bleeding edge version of [BepInEx 6](https://builds.bepinex.dev/projects/bepinex_be) x64. The filename should look like `BepInEx_UnityIL2CPP_x64_XXXXX.zip`. 16 | 3. Extract the contents of the zip file on the root of your TDM's install. The result should look [like the image](https://user-images.githubusercontent.com/659133/151962598-f5d3d4f0-1d1e-42dc-a757-6398bcdfa973.png). 17 | 4. Create the `plugins` folder inside your BepInEx folder. The result should look [like the image](https://user-images.githubusercontent.com/659133/151963164-56a2f1d1-3e27-4a91-81f4-9d3ffddb49a7.png). Note that the image shows more folders and files than you may have. This is normal. 18 | 5. Extract the TaikoModStuff zip inside the `plugins` folder. It's not required to extract TaikoModStuff.pdb, but it can help when reporting bugs. 19 | 6. Start TDM, then close it when you reach the Title Screen. 20 | 7. Inside the BepInEx folder, you'll see a `config` folder. Edit the `TaikoModStuff.cfg` file inside it to configure TaikoModStuff. 21 | 22 | ## Installation for Game Version 1.1 and 1.2 23 | 24 | 1. Download the [latest release](https://github.com/Repflez/TaikoModStuff/releases/latest) of TaikoModStuff. 25 | 2. Please download the latest version of [BepInEx 5](https://github.com/BepInEx/BepInEx/releases) x64. The filename should look like `BepInEx_x64_XXXXX.zip`. 26 | 3. Extract the contents of the zip file on the root of your TDM's install. The result should look [like the image](https://user-images.githubusercontent.com/659133/151962598-f5d3d4f0-1d1e-42dc-a757-6398bcdfa973.png). 27 | 4. Create the `plugins` folder inside your BepInEx folder. The result should look [like the image](https://user-images.githubusercontent.com/659133/151963164-56a2f1d1-3e27-4a91-81f4-9d3ffddb49a7.png). Note that the image shows more folders and files than you may have. This is normal. 28 | 5. Extract the TaikoModStuff zip inside the `plugins` folder. It's not required to extract TaikoModStuff.pdb, but it can help when reporting bugs. 29 | 6. Start TDM, then close it when you reach the Title Screen. 30 | 7. Inside the BepInEx folder, you'll see a `config` folder. Edit the `TaikoModStuff.cfg` file inside it to configure TaikoModStuff. 31 | -------------------------------------------------------------------------------- /RecordingEnable.cs: -------------------------------------------------------------------------------- 1 | using HarmonyLib; 2 | #if !BEPIN_5 3 | using Il2CppMicrosoft.Xbox; 4 | #else 5 | using Microsoft.Xbox; 6 | #endif 7 | 8 | namespace TaikoModStuff 9 | { 10 | internal class RecordingEnable 11 | { 12 | // Skip the original method, we're doing magic here 13 | [HarmonyPatch(typeof(GdkHelpers), "CaptureDisable")] 14 | [HarmonyPrefix] 15 | static bool PrefixRecording() 16 | { 17 | if (Plugin.configEnableRecording.Value) 18 | return false; 19 | 20 | else return true; 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /TaikoModStuff-Bepin5.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | net46 5 | TaikoModStuff 6 | My first plugin 7 | 1.4.0 8 | true 9 | latest 10 | TaikoModStuff 11 | TaikoModStuff 12 | TaikoModStuff 13 | TaikoModStuff 14 | 15 | 16 | 17 | $(DefineConstants)TRACE;BEPIN_5 18 | 19 | 20 | 21 | $(DefineConstants)TRACE;BEPIN_5 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | -------------------------------------------------------------------------------- /TaikoModStuff-Bepin6.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | net6.0 5 | TaikoModStuff 6 | My first plugin 7 | 1.4.0 8 | true 9 | latest 10 | TaikoModStuff 11 | TaikoModStuff 12 | TaikoModStuff 13 | TaikoModStuff 14 | TaikoModStuff 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | lib\Assembly-CSharp.dll 30 | False 31 | 32 | 33 | lib\Il2Cppmscorlib.dll 34 | False 35 | 36 | 37 | lib\UnityEngine.CoreModule.dll 38 | False 39 | 40 | 41 | 42 | --------------------------------------------------------------------------------