├── .gitignore ├── .gitmodules ├── Assets ├── Imported.meta ├── Imported │ ├── Cartoon_Texture_Pack.meta │ ├── Cartoon_Texture_Pack │ │ ├── GRASS.meta │ │ └── GRASS │ │ │ ├── GRASS_Dense.meta │ │ │ └── GRASS_Dense │ │ │ ├── GRASS_Dense_Tint_01.meta │ │ │ └── GRASS_Dense_Tint_01 │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── Grass_Dense_Tint_01_Base_A.mat │ │ │ └── Grass_Dense_Tint_01_Base_A.mat.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ ├── Grass_Dense_Tint_01_Base_Basecolor_B.png │ │ │ └── Grass_Dense_Tint_01_Base_Basecolor_B.png.meta │ ├── JMO Assets.meta │ ├── JMO Assets │ │ ├── Cartoon FX Easy Editor.meta │ │ ├── Cartoon FX Easy Editor │ │ │ ├── CartoonFX Easy Editor Readme.txt │ │ │ ├── CartoonFX Easy Editor Readme.txt.meta │ │ │ ├── Editor.meta │ │ │ └── Editor │ │ │ │ ├── CFXEasyEditor.cs │ │ │ │ └── CFXEasyEditor.cs.meta │ │ ├── Cartoon FX.meta │ │ ├── Cartoon FX │ │ │ ├── CFX Prefabs.meta │ │ │ ├── CFX Prefabs │ │ │ │ ├── Electric.meta │ │ │ │ ├── Electric │ │ │ │ │ ├── CFX_ElectricityBall.prefab │ │ │ │ │ └── CFX_ElectricityBall.prefab.meta │ │ │ │ ├── Explosions.meta │ │ │ │ ├── Explosions │ │ │ │ │ ├── CFX_Explosion_B_Smoke+Text.prefab │ │ │ │ │ ├── CFX_Explosion_B_Smoke+Text.prefab.meta │ │ │ │ │ ├── CFX_Firework_Trails_Gravity.prefab │ │ │ │ │ └── CFX_Firework_Trails_Gravity.prefab.meta │ │ │ │ ├── Hits.meta │ │ │ │ ├── Hits │ │ │ │ │ ├── CFX_Hit_A Red+RandomText.prefab │ │ │ │ │ ├── CFX_Hit_A Red+RandomText.prefab.meta │ │ │ │ │ ├── CFX_Hit_C White.prefab │ │ │ │ │ └── CFX_Hit_C White.prefab.meta │ │ │ │ ├── Misc.meta │ │ │ │ └── Misc │ │ │ │ │ ├── CFX_MagicPoof.prefab │ │ │ │ │ ├── CFX_MagicPoof.prefab.meta │ │ │ │ │ ├── CFX_Magical_Source.prefab │ │ │ │ │ ├── CFX_Magical_Source.prefab.meta │ │ │ │ │ ├── CFX_Poof.prefab │ │ │ │ │ ├── CFX_Poof.prefab.meta │ │ │ │ │ ├── CFX_Tornado.prefab │ │ │ │ │ ├── CFX_Tornado.prefab.meta │ │ │ │ │ ├── CFX_Virus.prefab │ │ │ │ │ └── CFX_Virus.prefab.meta │ │ │ ├── CFX2 Prefabs.meta │ │ │ ├── CFX2 Prefabs │ │ │ │ ├── Blood.meta │ │ │ │ ├── Blood │ │ │ │ │ ├── CFX2_Blood.prefab │ │ │ │ │ └── CFX2_Blood.prefab.meta │ │ │ │ ├── Debris Hits.meta │ │ │ │ ├── Debris Hits │ │ │ │ │ ├── CFX2_RockHit.prefab │ │ │ │ │ └── CFX2_RockHit.prefab.meta │ │ │ │ ├── Electric.meta │ │ │ │ ├── Electric │ │ │ │ │ ├── CFX2_SparksHit_B Sphere.prefab │ │ │ │ │ └── CFX2_SparksHit_B Sphere.prefab.meta │ │ │ │ ├── Explosions.meta │ │ │ │ ├── Explosions │ │ │ │ │ ├── CFX2_WWExplosion_C.prefab │ │ │ │ │ └── CFX2_WWExplosion_C.prefab.meta │ │ │ │ ├── Misc.meta │ │ │ │ ├── Misc │ │ │ │ │ ├── CFX2_BatsCloud.prefab │ │ │ │ │ ├── CFX2_BatsCloud.prefab.meta │ │ │ │ │ ├── CFX2_BrokenHeart.prefab │ │ │ │ │ ├── CFX2_BrokenHeart.prefab.meta │ │ │ │ │ ├── CFX2_Wandering_Spirits.prefab │ │ │ │ │ └── CFX2_Wandering_Spirits.prefab.meta │ │ │ │ ├── Pickup Items.meta │ │ │ │ ├── Pickup Items │ │ │ │ │ ├── CFX2_PickupDiamond2.prefab │ │ │ │ │ ├── CFX2_PickupDiamond2.prefab.meta │ │ │ │ │ ├── CFX2_PickupHeart.prefab │ │ │ │ │ ├── CFX2_PickupHeart.prefab.meta │ │ │ │ │ ├── CFX2_PickupSmiley2.prefab │ │ │ │ │ ├── CFX2_PickupSmiley2.prefab.meta │ │ │ │ │ ├── CFX2_PickupStar.prefab │ │ │ │ │ └── CFX2_PickupStar.prefab.meta │ │ │ │ ├── Skull & Ghosts Effects.meta │ │ │ │ ├── Skull & Ghosts Effects │ │ │ │ │ ├── CFX2_EnemyDeathSkull.prefab │ │ │ │ │ └── CFX2_EnemyDeathSkull.prefab.meta │ │ │ │ ├── Water.meta │ │ │ │ └── Water │ │ │ │ │ ├── CFX2_Big_Splash (No Collision).prefab │ │ │ │ │ └── CFX2_Big_Splash (No Collision).prefab.meta │ │ │ ├── CFX3 Prefabs.meta │ │ │ ├── CFX3 Prefabs │ │ │ │ ├── Electric.meta │ │ │ │ ├── Electric │ │ │ │ │ ├── CFX3_Hit_Electric_A_Ground.prefab │ │ │ │ │ ├── CFX3_Hit_Electric_A_Ground.prefab.meta │ │ │ │ │ ├── CFX3_Hit_Electric_C_Air.prefab │ │ │ │ │ └── CFX3_Hit_Electric_C_Air.prefab.meta │ │ │ │ ├── Environment.meta │ │ │ │ ├── Environment │ │ │ │ │ ├── CFX3_Snow_Dense.prefab │ │ │ │ │ └── CFX3_Snow_Dense.prefab.meta │ │ │ │ ├── Fire.meta │ │ │ │ ├── Fire │ │ │ │ │ ├── CFX3_Fire_Explosion.prefab │ │ │ │ │ ├── CFX3_Fire_Explosion.prefab.meta │ │ │ │ │ ├── CFX3_Fire_Shield.prefab │ │ │ │ │ ├── CFX3_Fire_Shield.prefab.meta │ │ │ │ │ ├── CFX3_Flying_Ember_Upward.prefab │ │ │ │ │ └── CFX3_Flying_Ember_Upward.prefab.meta │ │ │ │ ├── Light.meta │ │ │ │ ├── Light │ │ │ │ │ ├── CFX3_Hit_Light_C_Air.prefab │ │ │ │ │ ├── CFX3_Hit_Light_C_Air.prefab.meta │ │ │ │ │ ├── CFX3_ResurrectionLight_Circle.prefab │ │ │ │ │ └── CFX3_ResurrectionLight_Circle.prefab.meta │ │ │ │ ├── Magic Dark.meta │ │ │ │ ├── Magic Dark │ │ │ │ │ ├── CFX3_DarkMagicAura_A.prefab │ │ │ │ │ └── CFX3_DarkMagicAura_A.prefab.meta │ │ │ │ ├── Magic Misc.meta │ │ │ │ ├── Magic Misc │ │ │ │ │ ├── CFX3_MagicAura_B_Runic.prefab │ │ │ │ │ ├── CFX3_MagicAura_B_Runic.prefab.meta │ │ │ │ │ ├── CFX3_MagicAura_D_Runic.prefab │ │ │ │ │ ├── CFX3_MagicAura_D_Runic.prefab.meta │ │ │ │ │ ├── CFX3_Vortex_Ground.prefab │ │ │ │ │ └── CFX3_Vortex_Ground.prefab.meta │ │ │ │ ├── Misc.meta │ │ │ │ └── Misc │ │ │ │ │ ├── CFX3_Hit_Misc_B_Gravity.prefab │ │ │ │ │ ├── CFX3_Hit_Misc_B_Gravity.prefab.meta │ │ │ │ │ ├── CFX3_Hit_Misc_D.prefab │ │ │ │ │ ├── CFX3_Hit_Misc_D.prefab.meta │ │ │ │ │ ├── CFX3_Hit_SmokePuff.prefab │ │ │ │ │ ├── CFX3_Hit_SmokePuff.prefab.meta │ │ │ │ │ ├── CFX3_Skull_Explosion.prefab │ │ │ │ │ └── CFX3_Skull_Explosion.prefab.meta │ │ │ ├── CFX4 Prefabs.meta │ │ │ ├── CFX4 Prefabs │ │ │ │ ├── Electric.meta │ │ │ │ ├── Electric │ │ │ │ │ ├── CFX4 Sparks Explosion B.prefab │ │ │ │ │ └── CFX4 Sparks Explosion B.prefab.meta │ │ │ │ ├── Fire.meta │ │ │ │ ├── Fire │ │ │ │ │ ├── CFX4 Fire.prefab │ │ │ │ │ └── CFX4 Fire.prefab.meta │ │ │ │ ├── Light.meta │ │ │ │ ├── Light │ │ │ │ │ ├── CFX4 Aura Bubble C.prefab │ │ │ │ │ └── CFX4 Aura Bubble C.prefab.meta │ │ │ │ ├── Magic.meta │ │ │ │ ├── Magic │ │ │ │ │ ├── CFX4 Disruptive Force.prefab │ │ │ │ │ ├── CFX4 Disruptive Force.prefab.meta │ │ │ │ │ ├── CFX4 Magic Hit.prefab │ │ │ │ │ └── CFX4 Magic Hit.prefab.meta │ │ │ │ ├── Misc.meta │ │ │ │ ├── Misc │ │ │ │ │ ├── CFX4 Drill Air Hit (NO COLLISION).prefab │ │ │ │ │ ├── CFX4 Drill Air Hit (NO COLLISION).prefab.meta │ │ │ │ │ ├── CFX4 Hit B (Orange).prefab │ │ │ │ │ ├── CFX4 Hit B (Orange).prefab.meta │ │ │ │ │ ├── CFX4 Hit Paint C (Cyan).prefab │ │ │ │ │ ├── CFX4 Hit Paint C (Cyan).prefab.meta │ │ │ │ │ ├── CFX4 Hit Pow.prefab │ │ │ │ │ └── CFX4 Hit Pow.prefab.meta │ │ │ │ ├── Water.meta │ │ │ │ └── Water │ │ │ │ │ ├── CFX4 Bubbles Whirl.prefab │ │ │ │ │ ├── CFX4 Bubbles Whirl.prefab.meta │ │ │ │ │ ├── CFX4 Environment Bubbles Denser.prefab │ │ │ │ │ └── CFX4 Environment Bubbles Denser.prefab.meta │ │ │ ├── CartoonFX Free.txt │ │ │ ├── CartoonFX Free.txt.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── Animated.meta │ │ │ │ ├── Animated │ │ │ │ │ ├── CFX2_Anim_Bat Multiply.mat │ │ │ │ │ ├── CFX2_Anim_Bat Multiply.mat.meta │ │ │ │ │ ├── CFX_Anim_Bubble_Add.mat │ │ │ │ │ ├── CFX_Anim_Bubble_Add.mat.meta │ │ │ │ │ ├── CFX_Anim_Electricity_Add.mat │ │ │ │ │ ├── CFX_Anim_Electricity_Add.mat.meta │ │ │ │ │ ├── CFX_Anim_Poof_Add.mat │ │ │ │ │ ├── CFX_Anim_Poof_Add.mat.meta │ │ │ │ │ ├── CFX_Anim_Poof_AddSoft.mat │ │ │ │ │ ├── CFX_Anim_Poof_AddSoft.mat.meta │ │ │ │ │ ├── CFX_Anim_Triangle2_Add.mat │ │ │ │ │ ├── CFX_Anim_Triangle2_Add.mat.meta │ │ │ │ │ ├── CFX_Anim_Triangle2_AlphaBlendedPremult.mat │ │ │ │ │ ├── CFX_Anim_Triangle2_AlphaBlendedPremult.mat.meta │ │ │ │ │ ├── CFX_Anim_Triangle3_Add.mat │ │ │ │ │ ├── CFX_Anim_Triangle3_Add.mat.meta │ │ │ │ │ ├── CFX_Anim_Triangle3_Mult.mat │ │ │ │ │ ├── CFX_Anim_Triangle3_Mult.mat.meta │ │ │ │ │ ├── CFX_Anim_Triangle_AddSoft.mat │ │ │ │ │ └── CFX_Anim_Triangle_AddSoft.mat.meta │ │ │ │ ├── Blood.meta │ │ │ │ ├── Blood │ │ │ │ │ ├── CFX2_Blood AB.mat │ │ │ │ │ └── CFX2_Blood AB.mat.meta │ │ │ │ ├── Electric.meta │ │ │ │ ├── Electric │ │ │ │ │ ├── CFX_ElectricBolt_Add.mat │ │ │ │ │ ├── CFX_ElectricBolt_Add.mat.meta │ │ │ │ │ ├── CFX_Sparkles_Add.mat │ │ │ │ │ ├── CFX_Sparkles_Add.mat.meta │ │ │ │ │ ├── CFX_YellowStar.mat │ │ │ │ │ └── CFX_YellowStar.mat.meta │ │ │ │ ├── Fire.meta │ │ │ │ ├── Fire │ │ │ │ │ ├── CFX3_FireBulk ADD.mat │ │ │ │ │ ├── CFX3_FireBulk ADD.mat.meta │ │ │ │ │ ├── CFX3_FireSparkle ADD.mat │ │ │ │ │ ├── CFX3_FireSparkle ADD.mat.meta │ │ │ │ │ ├── CFX4_FireBulk AddSoft.mat │ │ │ │ │ ├── CFX4_FireBulk AddSoft.mat.meta │ │ │ │ │ ├── CFX4_FireSoft AddSoft.mat │ │ │ │ │ └── CFX4_FireSoft AddSoft.mat.meta │ │ │ │ ├── Light.meta │ │ │ │ ├── Light │ │ │ │ │ ├── CFX3_AuraRays MULT.mat │ │ │ │ │ ├── CFX3_AuraRays MULT.mat.meta │ │ │ │ │ ├── CFX3_AuraRunic ADD.mat │ │ │ │ │ ├── CFX3_AuraRunic ADD.mat.meta │ │ │ │ │ ├── CFX3_CircleSoft ADDSOFT.mat │ │ │ │ │ ├── CFX3_CircleSoft ADDSOFT.mat.meta │ │ │ │ │ ├── CFX3_GlowDot ADDSOFT.mat │ │ │ │ │ ├── CFX3_GlowDot ADDSOFT.mat.meta │ │ │ │ │ ├── CFX3_GlowDot MULT.mat │ │ │ │ │ ├── CFX3_GlowDot MULT.mat.meta │ │ │ │ │ ├── CFX3_GlowSpike ADD.mat │ │ │ │ │ ├── CFX3_GlowSpike ADD.mat.meta │ │ │ │ │ ├── CFX3_GlowStar ADD.mat │ │ │ │ │ ├── CFX3_GlowStar ADD.mat.meta │ │ │ │ │ ├── CFX3_HollowCircle ADD.mat │ │ │ │ │ ├── CFX3_HollowCircle ADD.mat.meta │ │ │ │ │ ├── CFX3_RayStraight ADD.mat │ │ │ │ │ ├── CFX3_RayStraight ADD.mat.meta │ │ │ │ │ ├── CFX3_SmallRay ADDSOFT.mat │ │ │ │ │ ├── CFX3_SmallRay ADDSOFT.mat.meta │ │ │ │ │ ├── CFX4_AuraBubble ADD.mat │ │ │ │ │ └── CFX4_AuraBubble ADD.mat.meta │ │ │ │ ├── Misc.meta │ │ │ │ ├── Misc │ │ │ │ │ ├── CFX2_Debris_SmallRocks AB 4Frames.mat │ │ │ │ │ ├── CFX2_Debris_SmallRocks AB 4Frames.mat.meta │ │ │ │ │ ├── CFX2_Glow Soft.mat │ │ │ │ │ ├── CFX2_Glow Soft.mat.meta │ │ │ │ │ ├── CFX2_Glow.mat │ │ │ │ │ ├── CFX2_Glow.mat.meta │ │ │ │ │ ├── CFX2_ShinyStar Add.mat │ │ │ │ │ ├── CFX2_ShinyStar Add.mat.meta │ │ │ │ │ ├── CFX2_WWSmoke AB.mat │ │ │ │ │ ├── CFX2_WWSmoke AB.mat.meta │ │ │ │ │ ├── CFX2_WWSmoke ABP.mat │ │ │ │ │ ├── CFX2_WWSmoke ABP.mat.meta │ │ │ │ │ ├── CFX2_WWSmoke2 AB.mat │ │ │ │ │ ├── CFX2_WWSmoke2 AB.mat.meta │ │ │ │ │ ├── CFX2_WhiteCircle AB.mat │ │ │ │ │ ├── CFX2_WhiteCircle AB.mat.meta │ │ │ │ │ ├── CFX3_SmokePuff ADDSOFT.mat │ │ │ │ │ ├── CFX3_SmokePuff ADDSOFT.mat.meta │ │ │ │ │ ├── CFX3_SmokePuff MULT.mat │ │ │ │ │ ├── CFX3_SmokePuff MULT.mat.meta │ │ │ │ │ ├── CFX4_Anim_WiggleLine Add.mat │ │ │ │ │ ├── CFX4_Anim_WiggleLine Add.mat.meta │ │ │ │ │ ├── CFX4_Circle AB.mat │ │ │ │ │ ├── CFX4_Circle AB.mat.meta │ │ │ │ │ ├── CFX4_GroundDebris AB.mat │ │ │ │ │ ├── CFX4_GroundDebris AB.mat.meta │ │ │ │ │ ├── CFX4_PaintHit AB.mat │ │ │ │ │ ├── CFX4_PaintHit AB.mat.meta │ │ │ │ │ ├── CFX4_PowHit AB.mat │ │ │ │ │ ├── CFX4_PowHit AB.mat.meta │ │ │ │ │ ├── CFX4_SmokePuff AB.mat │ │ │ │ │ ├── CFX4_SmokePuff AB.mat.meta │ │ │ │ │ ├── CFX4_SparksHit AddSoft.mat │ │ │ │ │ ├── CFX4_SparksHit AddSoft.mat.meta │ │ │ │ │ ├── CFX_Bubble.mat │ │ │ │ │ ├── CFX_Bubble.mat.meta │ │ │ │ │ ├── CFX_Skull.mat │ │ │ │ │ ├── CFX_Skull.mat.meta │ │ │ │ │ ├── CFX_Smoke_4frms.mat │ │ │ │ │ ├── CFX_Smoke_4frms.mat.meta │ │ │ │ │ ├── CFX_Star Add.mat │ │ │ │ │ ├── CFX_Star Add.mat.meta │ │ │ │ │ ├── CFX_Tornado.mat │ │ │ │ │ ├── CFX_Tornado.mat.meta │ │ │ │ │ ├── CFX_WhiteCircle.mat │ │ │ │ │ └── CFX_WhiteCircle.mat.meta │ │ │ │ ├── Stretched.meta │ │ │ │ ├── Stretched │ │ │ │ │ ├── CFX2_Faded Ray.mat │ │ │ │ │ ├── CFX2_Faded Ray.mat.meta │ │ │ │ │ ├── CFX3_Ray MULT.mat │ │ │ │ │ ├── CFX3_Ray MULT.mat.meta │ │ │ │ │ ├── CFX_RayRounded.mat │ │ │ │ │ ├── CFX_RayRounded.mat.meta │ │ │ │ │ ├── CFX_SmallSpike_AddSoft.mat │ │ │ │ │ ├── CFX_SmallSpike_AddSoft.mat.meta │ │ │ │ │ ├── CFX_SpacedLine.mat │ │ │ │ │ └── CFX_SpacedLine.mat.meta │ │ │ │ ├── Symbols.meta │ │ │ │ ├── Symbols │ │ │ │ │ ├── CFX2_BrokenHeart Add.mat │ │ │ │ │ ├── CFX2_BrokenHeart Add.mat.meta │ │ │ │ │ ├── CFX2_Diamond Add.mat │ │ │ │ │ ├── CFX2_Diamond Add.mat.meta │ │ │ │ │ ├── CFX2_Diamond Outline Add.mat │ │ │ │ │ ├── CFX2_Diamond Outline Add.mat.meta │ │ │ │ │ ├── CFX2_Heart Add.mat │ │ │ │ │ ├── CFX2_Heart Add.mat.meta │ │ │ │ │ ├── CFX2_Heart Outline Add.mat │ │ │ │ │ ├── CFX2_Heart Outline Add.mat.meta │ │ │ │ │ ├── CFX2_HeartBrokenSlice.mat │ │ │ │ │ ├── CFX2_HeartBrokenSlice.mat.meta │ │ │ │ │ ├── CFX2_SkullStretched Add.mat │ │ │ │ │ ├── CFX2_SkullStretched Add.mat.meta │ │ │ │ │ ├── CFX2_Smiley Add.mat │ │ │ │ │ ├── CFX2_Smiley Add.mat.meta │ │ │ │ │ ├── CFX2_Smiley Outline Add.mat │ │ │ │ │ ├── CFX2_Smiley Outline Add.mat.meta │ │ │ │ │ ├── CFX2_Star Add.mat │ │ │ │ │ ├── CFX2_Star Add.mat.meta │ │ │ │ │ ├── CFX2_Star Outline Add.mat │ │ │ │ │ ├── CFX2_Star Outline Add.mat.meta │ │ │ │ │ ├── CFX3_Skull ADDSOFT.mat │ │ │ │ │ └── CFX3_Skull ADDSOFT.mat.meta │ │ │ │ ├── Texts.meta │ │ │ │ ├── Texts │ │ │ │ │ ├── CFX_Text_Boom.mat │ │ │ │ │ ├── CFX_Text_Boom.mat.meta │ │ │ │ │ ├── CFX_Text_Hit_Random.mat │ │ │ │ │ └── CFX_Text_Hit_Random.mat.meta │ │ │ │ ├── Water.meta │ │ │ │ └── Water │ │ │ │ │ ├── CFX4_BubbleSubtle AddA8.mat │ │ │ │ │ ├── CFX4_BubbleSubtle AddA8.mat.meta │ │ │ │ │ ├── CFX4_Foam AddA8.mat │ │ │ │ │ ├── CFX4_Foam AddA8.mat.meta │ │ │ │ │ ├── CFX_Anim_Splash_4frms.mat │ │ │ │ │ ├── CFX_Anim_Splash_4frms.mat.meta │ │ │ │ │ ├── CFX_Foam_AddSoft.mat │ │ │ │ │ ├── CFX_Foam_AddSoft.mat.meta │ │ │ │ │ ├── CFX_Ripple_AddSoft.mat │ │ │ │ │ └── CFX_Ripple_AddSoft.mat.meta │ │ │ ├── Mesh.meta │ │ │ ├── Mesh │ │ │ │ ├── CFX_Mesh_Circular.FBX │ │ │ │ ├── CFX_Mesh_Circular.FBX.meta │ │ │ │ ├── CFX_Mesh_Circular1.5.asset │ │ │ │ ├── CFX_Mesh_Circular1.5.asset.meta │ │ │ │ ├── CFX_Mesh_Circular2.FBX │ │ │ │ ├── CFX_Mesh_Circular2.FBX.meta │ │ │ │ ├── CFX_Mesh_CircularAngle.FBX │ │ │ │ └── CFX_Mesh_CircularAngle.FBX.meta │ │ │ ├── Scripts.meta │ │ │ ├── Scripts │ │ │ │ ├── CFX_AutoDestructShuriken.cs │ │ │ │ ├── CFX_AutoDestructShuriken.cs.meta │ │ │ │ ├── CFX_AutoRotate.cs │ │ │ │ ├── CFX_AutoRotate.cs.meta │ │ │ │ ├── CFX_LightFlicker.cs │ │ │ │ ├── CFX_LightFlicker.cs.meta │ │ │ │ ├── CFX_LightIntensityFade.cs │ │ │ │ └── CFX_LightIntensityFade.cs.meta │ │ │ ├── Shaders.meta │ │ │ ├── Shaders │ │ │ │ ├── CFX3 Multiply Color.shader │ │ │ │ ├── CFX3 Multiply Color.shader.meta │ │ │ │ ├── CFXM_MobileParticleAdd_Alpha8.shader │ │ │ │ └── CFXM_MobileParticleAdd_Alpha8.shader.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── CFX2_T_Bat.png │ │ │ │ ├── CFX2_T_Bat.png.meta │ │ │ │ ├── CFX2_T_Blood_AB.tga │ │ │ │ ├── CFX2_T_Blood_AB.tga.meta │ │ │ │ ├── CFX2_T_Decal_BloodPuddle_AB.tga │ │ │ │ ├── CFX2_T_Decal_BloodPuddle_AB.tga.meta │ │ │ │ ├── CFX2_T_Diamond Outline.png │ │ │ │ ├── CFX2_T_Diamond Outline.png.meta │ │ │ │ ├── CFX2_T_Diamond.png │ │ │ │ ├── CFX2_T_Diamond.png.meta │ │ │ │ ├── CFX2_T_FadedRay.png │ │ │ │ ├── CFX2_T_FadedRay.png.meta │ │ │ │ ├── CFX2_T_Glow.png │ │ │ │ ├── CFX2_T_Glow.png.meta │ │ │ │ ├── CFX2_T_GlowSoft.png │ │ │ │ ├── CFX2_T_GlowSoft.png.meta │ │ │ │ ├── CFX2_T_Heart.png │ │ │ │ ├── CFX2_T_Heart.png.meta │ │ │ │ ├── CFX2_T_HeartBrokenSlice.png │ │ │ │ ├── CFX2_T_HeartBrokenSlice.png.meta │ │ │ │ ├── CFX2_T_HeartBroken_2Frames.png │ │ │ │ ├── CFX2_T_HeartBroken_2Frames.png.meta │ │ │ │ ├── CFX2_T_HeartOutline.png │ │ │ │ ├── CFX2_T_HeartOutline.png.meta │ │ │ │ ├── CFX2_T_ShinyStar.png │ │ │ │ ├── CFX2_T_ShinyStar.png.meta │ │ │ │ ├── CFX2_T_SkullStretch.png │ │ │ │ ├── CFX2_T_SkullStretch.png.meta │ │ │ │ ├── CFX2_T_SmallRocks_4Frames.tga │ │ │ │ ├── CFX2_T_SmallRocks_4Frames.tga.meta │ │ │ │ ├── CFX2_T_Smiley Happy Outline.png │ │ │ │ ├── CFX2_T_Smiley Happy Outline.png.meta │ │ │ │ ├── CFX2_T_Smiley Happy.png │ │ │ │ ├── CFX2_T_Smiley Happy.png.meta │ │ │ │ ├── CFX2_T_Star Outline.png │ │ │ │ ├── CFX2_T_Star Outline.png.meta │ │ │ │ ├── CFX2_T_Star.png │ │ │ │ ├── CFX2_T_Star.png.meta │ │ │ │ ├── CFX2_T_WWInvSmoke ABP.png │ │ │ │ ├── CFX2_T_WWInvSmoke ABP.png.meta │ │ │ │ ├── CFX2_T_WWInvSmoke2 AB.png │ │ │ │ ├── CFX2_T_WWInvSmoke2 AB.png.meta │ │ │ │ ├── CFX2_T_WWSmoke Glow AB.tga │ │ │ │ ├── CFX2_T_WWSmoke Glow AB.tga.meta │ │ │ │ ├── CFX2_T_Wood.tga │ │ │ │ ├── CFX2_T_Wood.tga.meta │ │ │ │ ├── CFX3_T_AuraRays.png │ │ │ │ ├── CFX3_T_AuraRays.png.meta │ │ │ │ ├── CFX3_T_AuraRunic.png │ │ │ │ ├── CFX3_T_AuraRunic.png.meta │ │ │ │ ├── CFX3_T_CircleSoft.png │ │ │ │ ├── CFX3_T_CircleSoft.png.meta │ │ │ │ ├── CFX3_T_FireBulk.png │ │ │ │ ├── CFX3_T_FireBulk.png.meta │ │ │ │ ├── CFX3_T_FireSparkle.png │ │ │ │ ├── CFX3_T_FireSparkle.png.meta │ │ │ │ ├── CFX3_T_GlowDot.png │ │ │ │ ├── CFX3_T_GlowDot.png.meta │ │ │ │ ├── CFX3_T_GlowSpike.png │ │ │ │ ├── CFX3_T_GlowSpike.png.meta │ │ │ │ ├── CFX3_T_GlowStar.png │ │ │ │ ├── CFX3_T_GlowStar.png.meta │ │ │ │ ├── CFX3_T_HollowCircle.png │ │ │ │ ├── CFX3_T_HollowCircle.png.meta │ │ │ │ ├── CFX3_T_Leaf.tga │ │ │ │ ├── CFX3_T_Leaf.tga.meta │ │ │ │ ├── CFX3_T_RayStraight.png │ │ │ │ ├── CFX3_T_RayStraight.png.meta │ │ │ │ ├── CFX3_T_Skull.png │ │ │ │ ├── CFX3_T_Skull.png.meta │ │ │ │ ├── CFX3_T_SmallRay.png │ │ │ │ ├── CFX3_T_SmallRay.png.meta │ │ │ │ ├── CFX3_T_SmokePuff.png │ │ │ │ ├── CFX3_T_SmokePuff.png.meta │ │ │ │ ├── CFX4_T_Anim_WiggleLine.png │ │ │ │ ├── CFX4_T_Anim_WiggleLine.png.meta │ │ │ │ ├── CFX4_T_AuraBubble.png │ │ │ │ ├── CFX4_T_AuraBubble.png.meta │ │ │ │ ├── CFX4_T_BubbleSubtle A8.png │ │ │ │ ├── CFX4_T_BubbleSubtle A8.png.meta │ │ │ │ ├── CFX4_T_Circle.png │ │ │ │ ├── CFX4_T_Circle.png.meta │ │ │ │ ├── CFX4_T_FireBulk AB.png │ │ │ │ ├── CFX4_T_FireBulk AB.png.meta │ │ │ │ ├── CFX4_T_FireSoft RGB.png │ │ │ │ ├── CFX4_T_FireSoft RGB.png.meta │ │ │ │ ├── CFX4_T_Foam A8.png │ │ │ │ ├── CFX4_T_Foam A8.png.meta │ │ │ │ ├── CFX4_T_GroundDebris AB.png │ │ │ │ ├── CFX4_T_GroundDebris AB.png.meta │ │ │ │ ├── CFX4_T_PaintHit.png │ │ │ │ ├── CFX4_T_PaintHit.png.meta │ │ │ │ ├── CFX4_T_PowHit.png │ │ │ │ ├── CFX4_T_PowHit.png.meta │ │ │ │ ├── CFX4_T_SmokePuff AB.png │ │ │ │ ├── CFX4_T_SmokePuff AB.png.meta │ │ │ │ ├── CFX4_T_SparksHit.png │ │ │ │ ├── CFX4_T_SparksHit.png.meta │ │ │ │ ├── CFX_ElectricSparkle.png │ │ │ │ ├── CFX_ElectricSparkle.png.meta │ │ │ │ ├── CFX_T_Anim4_Bubble.png │ │ │ │ ├── CFX_T_Anim4_Bubble.png.meta │ │ │ │ ├── CFX_T_Anim4_RoundedLines.png │ │ │ │ ├── CFX_T_Anim4_RoundedLines.png.meta │ │ │ │ ├── CFX_T_Anim4_Triangle1.png │ │ │ │ ├── CFX_T_Anim4_Triangle1.png.meta │ │ │ │ ├── CFX_T_Anim4_Triangle3.png │ │ │ │ ├── CFX_T_Anim4_Triangle3.png.meta │ │ │ │ ├── CFX_T_Anim7_Electricity.png │ │ │ │ ├── CFX_T_Anim7_Electricity.png.meta │ │ │ │ ├── CFX_T_Anim8_Triangle2.png │ │ │ │ ├── CFX_T_Anim8_Triangle2.png.meta │ │ │ │ ├── CFX_T_Bolt.png │ │ │ │ ├── CFX_T_Bolt.png.meta │ │ │ │ ├── CFX_T_Bubble.png │ │ │ │ ├── CFX_T_Bubble.png.meta │ │ │ │ ├── CFX_T_Flame1_ABP.tga │ │ │ │ ├── CFX_T_Flame1_ABP.tga.meta │ │ │ │ ├── CFX_T_Foam.png │ │ │ │ ├── CFX_T_Foam.png.meta │ │ │ │ ├── CFX_T_Ray.png │ │ │ │ ├── CFX_T_Ray.png.meta │ │ │ │ ├── CFX_T_RayRounded.png │ │ │ │ ├── CFX_T_RayRounded.png.meta │ │ │ │ ├── CFX_T_Ripple.png │ │ │ │ ├── CFX_T_Ripple.png.meta │ │ │ │ ├── CFX_T_Skull.png │ │ │ │ ├── CFX_T_Skull.png.meta │ │ │ │ ├── CFX_T_Smoke_4Frames.tga │ │ │ │ ├── CFX_T_Smoke_4Frames.tga.meta │ │ │ │ ├── CFX_T_SpacedLine.png │ │ │ │ ├── CFX_T_SpacedLine.png.meta │ │ │ │ ├── CFX_T_SpacedSpike.png │ │ │ │ ├── CFX_T_SpacedSpike.png.meta │ │ │ │ ├── CFX_T_Splash_4Frames.png │ │ │ │ ├── CFX_T_Splash_4Frames.png.meta │ │ │ │ ├── CFX_T_Star Add.png │ │ │ │ ├── CFX_T_Star Add.png.meta │ │ │ │ ├── CFX_T_Star.tga │ │ │ │ ├── CFX_T_Star.tga.meta │ │ │ │ ├── CFX_T_Text_Boom.tga │ │ │ │ ├── CFX_T_Text_Boom.tga.meta │ │ │ │ ├── CFX_T_Text_HitRandom.tga │ │ │ │ ├── CFX_T_Text_HitRandom.tga.meta │ │ │ │ ├── CFX_T_Text_Poof.tga │ │ │ │ ├── CFX_T_Text_Poof.tga.meta │ │ │ │ ├── CFX_T_Text_Slash.tga │ │ │ │ ├── CFX_T_Text_Slash.tga.meta │ │ │ │ ├── CFX_T_Text_Splash.tga │ │ │ │ ├── CFX_T_Text_Splash.tga.meta │ │ │ │ ├── CFX_T_Text_Woooshh.tga │ │ │ │ ├── CFX_T_Text_Woooshh.tga.meta │ │ │ │ ├── CFX_T_Text_Zap.tga │ │ │ │ ├── CFX_T_Text_Zap.tga.meta │ │ │ │ ├── CFX_T_Thunderbolt.tga │ │ │ │ ├── CFX_T_Thunderbolt.tga.meta │ │ │ │ ├── CFX_T_Tornado.png │ │ │ │ ├── CFX_T_Tornado.png.meta │ │ │ │ ├── CFX_T_WhiteCircleSmall.png │ │ │ │ └── CFX_T_WhiteCircleSmall.png.meta │ │ ├── Editor.meta │ │ └── Editor │ │ │ ├── JMOAssets_CartoonFXFreeWelcome.dll │ │ │ └── JMOAssets_CartoonFXFreeWelcome.dll.meta │ ├── Sounds.meta │ └── Sounds │ │ ├── death1.ogg │ │ ├── death1.ogg.meta │ │ ├── death2.ogg │ │ ├── death2.ogg.meta │ │ ├── death3.ogg │ │ ├── death3.ogg.meta │ │ ├── hit1.ogg │ │ ├── hit1.ogg.meta │ │ ├── hit2.ogg │ │ ├── hit2.ogg.meta │ │ ├── hit3.ogg │ │ ├── hit3.ogg.meta │ │ ├── shoot1.ogg │ │ ├── shoot1.ogg.meta │ │ ├── shoot2.ogg │ │ ├── shoot2.ogg.meta │ │ ├── shoot3.ogg │ │ └── shoot3.ogg.meta ├── Materials.meta ├── Materials │ ├── HitEffectMat.mat │ ├── HitEffectMat.mat.meta │ ├── ShootEffectMat.mat │ └── ShootEffectMat.mat.meta ├── Plugins.meta ├── Plugins │ ├── Dependencies.meta │ ├── Dependencies │ │ ├── K4os.Compression.LZ4.dll │ │ ├── K4os.Compression.LZ4.dll.meta │ │ ├── K4os.Compression.LZ4.xml │ │ ├── K4os.Compression.LZ4.xml.meta │ │ ├── System.Runtime.CompilerServices.Unsafe.dll │ │ ├── System.Runtime.CompilerServices.Unsafe.dll.meta │ │ ├── System.Runtime.CompilerServices.Unsafe.xml │ │ └── System.Runtime.CompilerServices.Unsafe.xml.meta │ ├── LiteEntitySystem.meta │ ├── LiteEntitySystem │ │ ├── ClientEntityManager.cs │ │ ├── ClientEntityManager.cs.meta │ │ ├── Collections.meta │ │ ├── Collections │ │ │ ├── AVLTree.cs │ │ │ ├── AVLTree.cs.meta │ │ │ ├── BitSpan.cs │ │ │ ├── BitSpan.cs.meta │ │ │ ├── CircularBuffer.cs │ │ │ ├── CircularBuffer.cs.meta │ │ │ ├── SequenceBinaryHeap.cs │ │ │ ├── SequenceBinaryHeap.cs.meta │ │ │ ├── SparseMap.cs │ │ │ └── SparseMap.cs.meta │ │ ├── ControllerLogic.cs │ │ ├── ControllerLogic.cs.meta │ │ ├── EntityFilter.cs │ │ ├── EntityFilter.cs.meta │ │ ├── EntityLogic.cs │ │ ├── EntityLogic.cs.meta │ │ ├── EntityManager.cs │ │ ├── EntityManager.cs.meta │ │ ├── EntityParams.cs │ │ ├── EntityParams.cs.meta │ │ ├── EntitySharedReference.cs │ │ ├── EntitySharedReference.cs.meta │ │ ├── EntityTypesMap.cs │ │ ├── EntityTypesMap.cs.meta │ │ ├── Extensions.meta │ │ ├── Extensions │ │ │ ├── FloatAngle.cs │ │ │ ├── FloatAngle.cs.meta │ │ │ ├── JsonSyncableField.cs │ │ │ ├── JsonSyncableField.cs.meta │ │ │ ├── NetDataExtensions.cs │ │ │ ├── NetDataExtensions.cs.meta │ │ │ ├── SyncArray.cs │ │ │ ├── SyncArray.cs.meta │ │ │ ├── SyncDict.cs │ │ │ ├── SyncDict.cs.meta │ │ │ ├── SyncFixedArray.cs │ │ │ ├── SyncFixedArray.cs.meta │ │ │ ├── SyncHashSet.cs │ │ │ ├── SyncHashSet.cs.meta │ │ │ ├── SyncList.cs │ │ │ ├── SyncList.cs.meta │ │ │ ├── SyncNetSerializable.cs │ │ │ ├── SyncNetSerializable.cs.meta │ │ │ ├── SyncPongTimer.cs │ │ │ ├── SyncPongTimer.cs.meta │ │ │ ├── SyncQueue.cs │ │ │ ├── SyncQueue.cs.meta │ │ │ ├── SyncScriptableObject.cs │ │ │ ├── SyncScriptableObject.cs.meta │ │ │ ├── SyncSpanSerializable.cs │ │ │ ├── SyncSpanSerializable.cs.meta │ │ │ ├── SyncSquare.cs │ │ │ ├── SyncSquare.cs.meta │ │ │ ├── SyncStateMachine.cs │ │ │ ├── SyncStateMachine.cs.meta │ │ │ ├── SyncString.cs │ │ │ ├── SyncString.cs.meta │ │ │ ├── SyncTimer.cs │ │ │ └── SyncTimer.cs.meta │ │ ├── HumanControllerLogic.cs │ │ ├── HumanControllerLogic.cs.meta │ │ ├── ILPart.meta │ │ ├── ILPart │ │ │ ├── RefMagic.dll │ │ │ ├── RefMagic.dll.meta │ │ │ ├── RefMagic.il │ │ │ └── RefMagic.il.meta │ │ ├── ILocalSingleton.cs │ │ ├── ILocalSingleton.cs.meta │ │ ├── ISpanSerializable.cs │ │ ├── ISpanSerializable.cs.meta │ │ ├── IdGenerator.cs │ │ ├── IdGenerator.cs.meta │ │ ├── Internal.meta │ │ ├── Internal │ │ │ ├── DeltaCompressor.cs │ │ │ ├── DeltaCompressor.cs.meta │ │ │ ├── EntityClassData.cs │ │ │ ├── EntityClassData.cs.meta │ │ │ ├── EntityFieldInfo.cs │ │ │ ├── EntityFieldInfo.cs.meta │ │ │ ├── InternalBaseClass.cs │ │ │ ├── InternalBaseClass.cs.meta │ │ │ ├── InternalEntity.cs │ │ │ ├── InternalEntity.cs.meta │ │ │ ├── InternalPackets.cs │ │ │ ├── InternalPackets.cs.meta │ │ │ ├── RemoteCallPacket.cs │ │ │ ├── RemoteCallPacket.cs.meta │ │ │ ├── ServerStateData.cs │ │ │ ├── ServerStateData.cs.meta │ │ │ ├── StateSerializer.cs │ │ │ ├── StateSerializer.cs.meta │ │ │ ├── ValueTypeProcessor.cs │ │ │ └── ValueTypeProcessor.cs.meta │ │ ├── LICENSE │ │ ├── LICENSE.meta │ │ ├── LiteEntitySystem.asmdef │ │ ├── LiteEntitySystem.asmdef.meta │ │ ├── Logger.cs │ │ ├── Logger.cs.meta │ │ ├── NOTICE │ │ ├── NOTICE.meta │ │ ├── NetPlayer.cs │ │ ├── NetPlayer.cs.meta │ │ ├── PawnLogic.cs │ │ ├── PawnLogic.cs.meta │ │ ├── PredictableEntityLogic.cs │ │ ├── PredictableEntityLogic.cs.meta │ │ ├── RPCRegistrator.cs │ │ ├── RPCRegistrator.cs.meta │ │ ├── ServerEntityManager.cs │ │ ├── ServerEntityManager.cs.meta │ │ ├── SingletonEntityLogic.cs │ │ ├── SingletonEntityLogic.cs.meta │ │ ├── SpanReader.cs │ │ ├── SpanReader.cs.meta │ │ ├── SpanWriter.cs │ │ ├── SpanWriter.cs.meta │ │ ├── SyncChilds.cs │ │ ├── SyncChilds.cs.meta │ │ ├── SyncGroup.cs │ │ ├── SyncGroup.cs.meta │ │ ├── SyncVar.cs │ │ ├── SyncVar.cs.meta │ │ ├── SyncableField.cs │ │ ├── SyncableField.cs.meta │ │ ├── Transport.meta │ │ ├── Transport │ │ │ ├── AbstractNetPeer.cs │ │ │ ├── AbstractNetPeer.cs.meta │ │ │ ├── LiteNetLibNetPeer.cs │ │ │ └── LiteNetLibNetPeer.cs.meta │ │ ├── Utils.cs │ │ └── Utils.cs.meta │ ├── LiteEntitySystemAnalyzer.dll │ └── LiteEntitySystemAnalyzer.dll.meta ├── Resources.meta ├── Resources │ ├── CFX3_Fire_Explosion.prefab │ ├── CFX3_Fire_Explosion.prefab.meta │ ├── ClientPlayerPrefab.prefab │ ├── ClientPlayerPrefab.prefab.meta │ ├── ProjectileClient.prefab │ ├── ProjectileClient.prefab.meta │ ├── RemotePlayerPrefab.prefab │ ├── RemotePlayerPrefab.prefab.meta │ ├── ShootEffect.prefab │ └── ShootEffect.prefab.meta ├── Scenes.meta ├── Scenes │ ├── Main.unity │ ├── Main.unity.meta │ ├── Server.unity │ └── Server.unity.meta ├── Scripts.meta └── Scripts │ ├── Client.meta │ ├── Client │ ├── ClientLogic.cs │ ├── ClientLogic.cs.meta │ ├── ClientPlayerView.cs │ ├── ClientPlayerView.cs.meta │ ├── HitEffect.cs │ ├── HitEffect.cs.meta │ ├── RemotePlayerView.cs │ ├── RemotePlayerView.cs.meta │ ├── ShootEffect.cs │ ├── ShootEffect.cs.meta │ ├── UiController.cs │ └── UiController.cs.meta │ ├── Server.meta │ ├── Server │ ├── ServerBotController.cs │ ├── ServerBotController.cs.meta │ ├── ServerLogic.cs │ └── ServerLogic.cs.meta │ ├── Shared.meta │ └── Shared │ ├── BasePlayer.cs │ ├── BasePlayer.cs.meta │ ├── BasePlayerController.cs │ ├── BasePlayerController.cs.meta │ ├── Extensions.cs │ ├── Extensions.cs.meta │ ├── GamePackets.cs │ ├── GamePackets.cs.meta │ ├── GamePool.cs │ ├── GamePool.cs.meta │ ├── GameWeapon.cs │ ├── GameWeapon.cs.meta │ ├── NetworkGeneral.cs │ ├── NetworkGeneral.cs.meta │ ├── PlayerProxy.cs │ ├── PlayerProxy.cs.meta │ ├── SimpleProjectile.cs │ ├── SimpleProjectile.cs.meta │ ├── UnityLogger.cs │ ├── UnityLogger.cs.meta │ ├── UnityPhysicsManager.cs │ ├── UnityPhysicsManager.cs.meta │ ├── WeaponItem.cs │ └── WeaponItem.cs.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── 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