├── FuncGodot Entities ├── GD Extension │ ├── prop_dynamic.cpp │ ├── prop_dynamic.h │ ├── prop_dynamic.tres │ ├── prop_multi_mesh.cpp │ ├── prop_multi_mesh.h │ ├── prop_multi_mesh.tres │ ├── trigger_occluder.cpp │ └── trigger_occluder.h └── GD Script │ ├── modular_worldspawn │ ├── entities │ │ └── worldspawn.gd │ ├── fgd │ │ ├── base │ │ │ └── worldspawn │ │ │ │ ├── worldspawn_adj.tres │ │ │ │ ├── worldspawn_amb.tres │ │ │ │ ├── worldspawn_bg.tres │ │ │ │ ├── worldspawn_fog.tres │ │ │ │ ├── worldspawn_glow.tres │ │ │ │ ├── worldspawn_ref_lit.tres │ │ │ │ ├── worldspawn_sdfgi.tres │ │ │ │ ├── worldspawn_sky.tres │ │ │ │ ├── worldspawn_ssao.tres │ │ │ │ ├── worldspawn_ssil.tres │ │ │ │ ├── worldspawn_ssr.tres │ │ │ │ ├── worldspawn_tone.tres │ │ │ │ └── worldspawn_vfog.tres │ │ └── solid │ │ │ └── worldspawn.tres │ └── readme.md │ └── prop_multi_mesh │ ├── mesh_face.gd │ ├── prop_multi_mesh.gd │ ├── prop_multi_mesh.tres │ └── readme.md ├── Godot General ├── GD Extension │ ├── controls_manager.cpp │ ├── controls_manager.h │ ├── sprite_text.cpp │ └── sprite_text.h └── GD Script │ └── ControlsManager.gd ├── Godot Shaders ├── qbutton.gdshader ├── qsky.gdshader └── qwater.gdshader ├── LICENSE.md ├── Qodot Entities ├── GD Extension │ ├── InfoNull.cpp │ ├── InfoNull.h │ ├── IntermissionCam.cpp │ ├── IntermissionCam.h │ ├── PlayerStart.cpp │ ├── PlayerStart.h │ ├── Teleporter.cpp │ ├── Teleporter.h │ ├── Worldspawn.cpp │ ├── Worldspawn.h │ ├── func │ │ ├── FuncBreak.cpp │ │ ├── FuncBreak.h │ │ ├── FuncButton.cpp │ │ ├── FuncButton.h │ │ ├── FuncGeo.cpp │ │ ├── FuncGeo.h │ │ ├── FuncIllusionary.cpp │ │ ├── FuncIllusionary.h │ │ ├── FuncLiquid.cpp │ │ ├── FuncLiquid.h │ │ ├── FuncMove.cpp │ │ └── FuncMove.h │ ├── light │ │ ├── LightDx.cpp │ │ ├── LightDx.h │ │ ├── SpotLightDx.cpp │ │ └── SpotLightDx.h │ ├── trigger │ │ ├── Trigger.cpp │ │ ├── Trigger.h │ │ ├── TriggerCounter.cpp │ │ ├── TriggerCounter.h │ │ ├── TriggerHurt.cpp │ │ ├── TriggerHurt.h │ │ ├── TriggerOccluder.cpp │ │ ├── TriggerOccluder.h │ │ ├── TriggerSecret.cpp │ │ └── TriggerSecret.h │ └── useful functions │ │ ├── appearance_check.cpp │ │ ├── demangler.cpp │ │ ├── id_vec_to_godot_vec.cpp │ │ ├── lock_management.cpp │ │ ├── target_management.cpp │ │ └── update_sound.cpp ├── GD Script │ ├── func │ │ ├── func_common.gd │ │ ├── func_door.gd │ │ ├── func_geo.gd │ │ ├── func_illusionary.gd │ │ └── func_move.gd │ ├── info_null.gd │ ├── trigger │ │ ├── trigger.gd │ │ ├── trigger_counter.gd │ │ ├── trigger_entity_timer.gd │ │ ├── trigger_hurt.gd │ │ ├── trigger_occluder.gd │ │ ├── trigger_secret.gd │ │ └── trigger_use.gd │ ├── useful functions │ │ ├── appearance_check.gd │ │ ├── demangler.gd │ │ ├── id_vec_to_godot_vec.gd │ │ ├── lock_management.gd │ │ ├── target_management.gd │ │ └── update_sound.gd │ └── worldspawn.gd └── Qodot FGD Resources │ ├── base │ ├── actor_base.tres │ ├── appearance_base.tres │ ├── bleed_base.tres │ ├── clip_base.tres │ ├── entity_base.tres │ ├── func_base.tres │ ├── gravity_base.tres │ ├── item_base.tres │ ├── light_base.tres │ ├── lock_base.tres │ ├── mangle_base.tres │ ├── move_base.tres │ ├── movechild_base.tres │ ├── pathing_base.tres │ ├── prop_base.tres │ ├── shadowcast_base.tres │ ├── sound_base.tres │ ├── target_base.tres │ └── trigger_base.tres │ ├── point │ ├── info_intermission.tres │ ├── info_null.tres │ ├── info_teleport_destination.tres │ ├── lights │ │ ├── light.tres │ │ └── light_spot.tres │ ├── path_point.tres │ ├── sound_0d.tres │ ├── sound_3d.tres │ └── trigger_counter.tres │ └── solid │ ├── funcs │ ├── func_break.tres │ ├── func_button.tres │ ├── func_door.tres │ ├── func_geo.tres │ ├── func_group.tres │ ├── func_illusionary.tres │ ├── func_liquid.tres │ ├── func_move.tres │ └── func_move_illusionary.tres │ └── triggers │ ├── trigger_hurt.tres │ ├── trigger_occluder.tres │ ├── trigger_secret.tres │ ├── trigger_teleporter.tres │ ├── trigger_use.tres │ └── trigger_volume.tres └── README.md /FuncGodot 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