├── .gitattributes ├── .gitignore ├── Assembly-CSharp-firstpass ├── Assembly-CSharp-firstpass.csproj ├── Properties │ └── AssemblyInfo.cs ├── Steamworks │ ├── AccountID_t.cs │ ├── AppId_t.cs │ ├── AppProofOfPurchaseKeyResponse_t.cs │ ├── AssociateWithClanResult_t.cs │ ├── AudioPlayback_Status.cs │ ├── AvatarImageLoaded_t.cs │ ├── BroadcastUploadStart_t.cs │ ├── BroadcastUploadStop_t.cs │ ├── CCallbackBase.cs │ ├── CCallbackBaseVTable.cs │ ├── CGameID.cs │ ├── CSteamID.cs │ ├── CallResult.cs │ ├── Callback.cs │ ├── CallbackDispatcher.cs │ ├── CallbackIdentities.cs │ ├── CallbackIdentityAttribute.cs │ ├── CallbackMsg_t.cs │ ├── CheckFileSignature_t.cs │ ├── ClanOfficerListResponse_t.cs │ ├── ClientGameServerDeny_t.cs │ ├── ClientUnifiedMessageHandle.cs │ ├── ComputeNewPlayerCompatibilityResult_t.cs │ ├── Constants.cs │ ├── CreateItemResult_t.cs │ ├── DepotId_t.cs │ ├── DlcInstalled_t.cs │ ├── DllCheck.cs │ ├── DownloadClanActivityCountsResult_t.cs │ ├── DownloadItemResult_t.cs │ ├── EAccountType.cs │ ├── EAppOwnershipFlags.cs │ ├── EAppReleaseState.cs │ ├── EAppType.cs │ ├── EAuthSessionResponse.cs │ ├── EBeginAuthSessionResult.cs │ ├── EBroadcastUploadResult.cs │ ├── EChatEntryType.cs │ ├── EChatMemberStateChange.cs │ ├── EChatRoomEnterResponse.cs │ ├── EChatSteamIDInstanceFlags.cs │ ├── ECheckFileSignature.cs │ ├── EDenyReason.cs │ ├── EFailureType.cs │ ├── EFriendFlags.cs │ ├── EFriendRelationship.cs │ ├── EGCResults.cs │ ├── EGamepadTextInputLineMode.cs │ ├── EGamepadTextInputMode.cs │ ├── EHTMLKeyModifiers.cs │ ├── EHTMLMouseButton.cs │ ├── EHTTPMethod.cs │ ├── EHTTPStatusCode.cs │ ├── EItemState.cs │ ├── EItemStatistic.cs │ ├── EItemUpdateStatus.cs │ ├── ELeaderboardDataRequest.cs │ ├── ELeaderboardDisplayType.cs │ ├── ELeaderboardSortMethod.cs │ ├── ELeaderboardUploadScoreMethod.cs │ ├── ELobbyComparison.cs │ ├── ELobbyDistanceFilter.cs │ ├── ELobbyType.cs │ ├── EMarketingMessageFlags.cs │ ├── EMatchMakingServerResponse.cs │ ├── EMouseCursor.cs │ ├── ENotificationPosition.cs │ ├── EOverlayToStoreFlag.cs │ ├── EP2PSend.cs │ ├── EP2PSessionError.cs │ ├── EPersonaChange.cs │ ├── EPersonaState.cs │ ├── ERegisterActivationCodeResult.cs │ ├── ERemoteStoragePlatform.cs │ ├── ERemoteStoragePublishedFileVisibility.cs │ ├── EResolveConflict.cs │ ├── EResult.cs │ ├── ESNetSocketConnectionType.cs │ ├── ESNetSocketState.cs │ ├── EServerMode.cs │ ├── ESteamAPICallFailure.cs │ ├── ESteamControllerPad.cs │ ├── ESteamItemFlags.cs │ ├── ESteamUserStatType.cs │ ├── EUGCMatchingUGCType.cs │ ├── EUGCQuery.cs │ ├── EUGCReadAction.cs │ ├── EUniverse.cs │ ├── EUserHasLicenseForAppResult.cs │ ├── EUserRestriction.cs │ ├── EUserUGCList.cs │ ├── EUserUGCListSortOrder.cs │ ├── EVoiceResult.cs │ ├── EWorkshopEnumerationType.cs │ ├── EWorkshopFileAction.cs │ ├── EWorkshopFileType.cs │ ├── EWorkshopVideoProvider.cs │ ├── EWorkshopVote.cs │ ├── EncryptedAppTicketResponse_t.cs │ ├── FavoritesListAccountsUpdated_t.cs │ ├── FavoritesListChanged_t.cs │ ├── FriendGameInfo_t.cs │ ├── FriendRichPresenceUpdate_t.cs │ ├── FriendSessionStateInfo_t.cs │ ├── FriendsEnumerateFollowingList_t.cs │ ├── FriendsGetFollowerCount_t.cs │ ├── FriendsGroupID_t.cs │ ├── FriendsIsFollowing_t.cs │ ├── GCMessageAvailable_t.cs │ ├── GCMessageFailed_t.cs │ ├── GSClientAchievementStatus_t.cs │ ├── GSClientApprove_t.cs │ ├── GSClientDeny_t.cs │ ├── GSClientGroupStatus_t.cs │ ├── GSClientKick_t.cs │ ├── GSGameplayStats_t.cs │ ├── GSPolicyResponse_t.cs │ ├── GSReputation_t.cs │ ├── GSStatsReceived_t.cs │ ├── GSStatsStored_t.cs │ ├── GSStatsUnloaded_t.cs │ ├── GameConnectedChatJoin_t.cs │ ├── GameConnectedChatLeave_t.cs │ ├── GameConnectedClanChatMsg_t.cs │ ├── GameConnectedFriendChatMsg_t.cs │ ├── GameLobbyJoinRequested_t.cs │ ├── GameOverlayActivated_t.cs │ ├── GameRichPresenceJoinRequested_t.cs │ ├── GameServer.cs │ ├── GameServerChangeRequested_t.cs │ ├── GameWebCallback_t.cs │ ├── GamepadTextInputDismissed_t.cs │ ├── GetAuthSessionTicketResponse_t.cs │ ├── GetUserItemVoteResult_t.cs │ ├── GetVideoURLResult_t.cs │ ├── GlobalAchievementPercentagesReady_t.cs │ ├── GlobalStatsReceived_t.cs │ ├── HAuthTicket.cs │ ├── HHTMLBrowser.cs │ ├── HServerListRequest.cs │ ├── HServerQuery.cs │ ├── HSteamPipe.cs │ ├── HSteamUser.cs │ ├── HTML_BrowserReady_t.cs │ ├── HTML_CanGoBackAndForward_t.cs │ ├── HTML_ChangedTitle_t.cs │ ├── HTML_CloseBrowser_t.cs │ ├── HTML_FileOpenDialog_t.cs │ ├── HTML_FinishedRequest_t.cs │ ├── HTML_HideToolTip_t.cs │ ├── HTML_HorizontalScroll_t.cs │ ├── HTML_JSAlert_t.cs │ ├── HTML_JSConfirm_t.cs │ ├── HTML_LinkAtPosition_t.cs │ ├── HTML_NeedsPaint_t.cs │ ├── HTML_NewWindow_t.cs │ ├── HTML_OpenLinkInNewTab_t.cs │ ├── HTML_SearchResults_t.cs │ ├── HTML_SetCursor_t.cs │ ├── HTML_ShowToolTip_t.cs │ ├── HTML_StartRequest_t.cs │ ├── HTML_StatusText_t.cs │ ├── HTML_URLChanged_t.cs │ ├── HTML_UpdateToolTip_t.cs │ ├── HTML_VerticalScroll_t.cs │ ├── HTTPCookieContainerHandle.cs │ ├── HTTPRequestCompleted_t.cs │ ├── HTTPRequestDataReceived_t.cs │ ├── HTTPRequestHandle.cs │ ├── HTTPRequestHeadersReceived_t.cs │ ├── IPCFailure_t.cs │ ├── IPCountry_t.cs │ ├── ISteamMatchmakingPingResponse.cs │ ├── ISteamMatchmakingPlayersResponse.cs │ ├── ISteamMatchmakingRulesResponse.cs │ ├── ISteamMatchmakingServerListResponse.cs │ ├── InteropHelp.cs │ ├── ItemInstalled_t.cs │ ├── JoinClanChatRoomCompletionResult_t.cs │ ├── LeaderboardEntry_t.cs │ ├── LeaderboardFindResult_t.cs │ ├── LeaderboardScoreUploaded_t.cs │ ├── LeaderboardScoresDownloaded_t.cs │ ├── LeaderboardUGCSet_t.cs │ ├── LicensesUpdated_t.cs │ ├── LobbyChatMsg_t.cs │ ├── LobbyChatUpdate_t.cs │ ├── LobbyCreated_t.cs │ ├── LobbyDataUpdate_t.cs │ ├── LobbyEnter_t.cs │ ├── LobbyGameCreated_t.cs │ ├── LobbyInvite_t.cs │ ├── LobbyKicked_t.cs │ ├── LobbyMatchList_t.cs │ ├── LowBatteryPower_t.cs │ ├── MMKVPMarshaller.cs │ ├── ManifestId_t.cs │ ├── MatchMakingKeyValuePair_t.cs │ ├── MicroTxnAuthorizationResponse_t.cs │ ├── MusicPlayerRemoteToFront_t.cs │ ├── MusicPlayerRemoteWillActivate_t.cs │ ├── MusicPlayerRemoteWillDeactivate_t.cs │ ├── MusicPlayerSelectsPlaylistEntry_t.cs │ ├── MusicPlayerSelectsQueueEntry_t.cs │ ├── MusicPlayerWantsLooped_t.cs │ ├── MusicPlayerWantsPause_t.cs │ ├── MusicPlayerWantsPlayNext_t.cs │ ├── MusicPlayerWantsPlayPrevious_t.cs │ ├── MusicPlayerWantsPlay_t.cs │ ├── MusicPlayerWantsPlayingRepeatStatus_t.cs │ ├── MusicPlayerWantsShuffled_t.cs │ ├── MusicPlayerWantsVolume_t.cs │ ├── MusicPlayerWillQuit_t.cs │ ├── NativeMethods.cs │ ├── NewLaunchQueryParameters_t.cs │ ├── NumberOfCurrentPlayers_t.cs │ ├── P2PSessionConnectFail_t.cs │ ├── P2PSessionRequest_t.cs │ ├── P2PSessionState_t.cs │ ├── Packsize.cs │ ├── PersonaStateChange_t.cs │ ├── PlaybackStatusHasChanged_t.cs │ ├── PublishedFileId_t.cs │ ├── PublishedFileUpdateHandle_t.cs │ ├── RegisterActivationCodeResponse_t.cs │ ├── RemoteStorageAppSyncProgress_t.cs │ ├── RemoteStorageAppSyncStatusCheck_t.cs │ ├── RemoteStorageAppSyncedClient_t.cs │ ├── RemoteStorageAppSyncedServer_t.cs │ ├── RemoteStorageConflictResolution_t.cs │ ├── RemoteStorageDeletePublishedFileResult_t.cs │ ├── RemoteStorageDownloadUGCResult_t.cs │ ├── RemoteStorageEnumeratePublishedFilesByUserActionResult_t.cs │ ├── RemoteStorageEnumerateUserPublishedFilesResult_t.cs │ ├── RemoteStorageEnumerateUserSharedWorkshopFilesResult_t.cs │ ├── RemoteStorageEnumerateUserSubscribedFilesResult_t.cs │ ├── RemoteStorageEnumerateWorkshopFilesResult_t.cs │ ├── RemoteStorageFileShareResult_t.cs │ ├── RemoteStorageGetPublishedFileDetailsResult_t.cs │ ├── RemoteStorageGetPublishedItemVoteDetailsResult_t.cs │ ├── RemoteStoragePublishFileProgress_t.cs │ ├── RemoteStoragePublishFileResult_t.cs │ ├── RemoteStoragePublishedFileDeleted_t.cs │ ├── RemoteStoragePublishedFileSubscribed_t.cs │ ├── RemoteStoragePublishedFileUnsubscribed_t.cs │ ├── RemoteStoragePublishedFileUpdated_t.cs │ ├── RemoteStorageSetUserPublishedFileActionResult_t.cs │ ├── RemoteStorageSubscribePublishedFileResult_t.cs │ ├── RemoteStorageUnsubscribePublishedFileResult_t.cs │ ├── RemoteStorageUpdatePublishedFileResult_t.cs │ ├── RemoteStorageUpdateUserPublishedItemVoteResult_t.cs │ ├── RemoteStorageUserVoteDetails_t.cs │ ├── SNetListenSocket_t.cs │ ├── SNetSocket_t.cs │ ├── ScreenshotHandle.cs │ ├── ScreenshotReady_t.cs │ ├── ScreenshotRequested_t.cs │ ├── SetPersonaNameResponse_t.cs │ ├── SetUserItemVoteResult_t.cs │ ├── SocketStatusCallback_t.cs │ ├── SteamAPI.cs │ ├── SteamAPICallCompleted_t.cs │ ├── SteamAPICall_t.cs │ ├── SteamAPIWarningMessageHook_t.cs │ ├── SteamAPI_CheckCallbackRegistered_t.cs │ ├── SteamAPI_PostAPIResultInProcess_t.cs │ ├── SteamAppInstalled_t.cs │ ├── SteamAppList.cs │ ├── SteamAppUninstalled_t.cs │ ├── SteamApps.cs │ ├── SteamClient.cs │ ├── SteamController.cs │ ├── SteamControllerState_t.cs │ ├── SteamEncryptedAppTicket.cs │ ├── SteamFriends.cs │ ├── SteamGameServer.cs │ ├── SteamGameServerHTTP.cs │ ├── SteamGameServerInventory.cs │ ├── SteamGameServerNetworking.cs │ ├── SteamGameServerStats.cs │ ├── SteamGameServerUGC.cs │ ├── SteamGameServerUtils.cs │ ├── SteamHTMLSurface.cs │ ├── SteamHTTP.cs │ ├── SteamInventory.cs │ ├── SteamInventoryDefinitionUpdate_t.cs │ ├── SteamInventoryFullUpdate_t.cs │ ├── SteamInventoryResultReady_t.cs │ ├── SteamInventoryResult_t.cs │ ├── SteamItemDef_t.cs │ ├── SteamItemDetails_t.cs │ ├── SteamItemInstanceID_t.cs │ ├── SteamLeaderboardEntries_t.cs │ ├── SteamLeaderboard_t.cs │ ├── SteamMatchmaking.cs │ ├── SteamMatchmakingServers.cs │ ├── SteamMusic.cs │ ├── SteamMusicRemote.cs │ ├── SteamNetworking.cs │ ├── SteamParamStringArray_t.cs │ ├── SteamRemoteStorage.cs │ ├── SteamScreenshots.cs │ ├── SteamServerConnectFailure_t.cs │ ├── SteamServersConnected_t.cs │ ├── SteamServersDisconnected_t.cs │ ├── SteamShutdown_t.cs │ ├── SteamUGC.cs │ ├── SteamUGCDetails_t.cs │ ├── SteamUGCQueryCompleted_t.cs │ ├── SteamUGCRequestUGCDetailsResult_t.cs │ ├── SteamUnifiedMessages.cs │ ├── SteamUnifiedMessagesSendMethodResult_t.cs │ ├── SteamUser.cs │ ├── SteamUserStats.cs │ ├── SteamUtils.cs │ ├── SteamVideo.cs │ ├── StoreAuthURLResponse_t.cs │ ├── SubmitItemUpdateResult_t.cs │ ├── UGCFileWriteStreamHandle_t.cs │ ├── UGCHandle_t.cs │ ├── UGCQueryHandle_t.cs │ ├── UGCUpdateHandle_t.cs │ ├── UserAchievementIconFetched_t.cs │ ├── UserAchievementStored_t.cs │ ├── UserFavoriteItemsListChanged_t.cs │ ├── UserStatsReceived_t.cs │ ├── UserStatsStored_t.cs │ ├── UserStatsUnloaded_t.cs │ ├── ValidateAuthTicketResponse_t.cs │ ├── Version.cs │ ├── VolumeHasChanged_t.cs │ ├── gameserveritem_t.cs │ └── servernetadr_t.cs └── UnityStandardAssets │ └── ImageEffects │ ├── AAMode.cs │ ├── Antialiasing.cs │ ├── Bloom.cs │ ├── BloomAndFlares.cs │ ├── BloomOptimized.cs │ ├── BloomScreenBlendMode.cs │ ├── Blur.cs │ ├── BlurOptimized.cs │ ├── CameraMotionBlur.cs │ ├── ColorCorrectionCurves.cs │ ├── ColorCorrectionLookup.cs │ ├── ColorCorrectionRamp.cs │ ├── ContrastEnhance.cs │ ├── ContrastStretch.cs │ ├── CreaseShading.cs │ ├── DepthOfField.cs │ ├── DepthOfFieldDeprecated.cs │ ├── EdgeDetection.cs │ ├── Fisheye.cs │ ├── GlobalFog.cs │ ├── Grayscale.cs │ ├── HDRBloomMode.cs │ ├── ImageEffectBase.cs │ ├── ImageEffects.cs │ ├── LensflareStyle34.cs │ ├── MotionBlur.cs │ ├── NoiseAndGrain.cs │ ├── NoiseAndScratches.cs │ ├── PostEffectsBase.cs │ ├── PostEffectsHelper.cs │ ├── Quads.cs │ ├── ScreenOverlay.cs │ ├── ScreenSpaceAmbientObscurance.cs │ ├── ScreenSpaceAmbientOcclusion.cs │ ├── SepiaTone.cs │ ├── SunShafts.cs │ ├── TiltShift.cs │ ├── Tonemapping.cs │ ├── Triangles.cs │ ├── TweakMode34.cs │ ├── Twirl.cs │ ├── VignetteAndChromaticAberration.cs │ └── Vortex.cs ├── Assembly-CSharp.sln └── Assembly-CSharp ├── --__AnonType0.cs ├── --__AnonType1.cs ├── -PrivateImplementationDetails-.cs ├── Assembly-CSharp.csproj ├── Ionic ├── Crc │ ├── CRC32.cs │ └── CrcCalculatorStream.cs └── Zlib │ ├── Adler.cs │ ├── BlockState.cs │ ├── CompressionLevel.cs │ ├── CompressionMode.cs │ ├── CompressionStrategy.cs │ ├── DeflateFlavor.cs │ ├── DeflateManager.cs │ ├── DeflateStream.cs │ ├── FlushType.cs │ ├── GZipStream.cs │ ├── InfTree.cs │ ├── InflateBlocks.cs │ ├── InflateCodes.cs │ ├── InflateManager.cs │ ├── InternalConstants.cs │ ├── InternalInflateConstants.cs │ ├── ParallelDeflateOutputStream.cs │ ├── SharedUtils.cs │ ├── StaticTree.cs │ ├── Tree.cs │ ├── WorkItem.cs │ ├── ZlibBaseStream.cs │ ├── ZlibCodec.cs │ ├── ZlibConstants.cs │ ├── ZlibException.cs │ ├── ZlibStream.cs │ └── ZlibStreamFlavor.cs ├── NVorbis └── NAudioSupport │ └── VorbisWaveReader.cs ├── Properties └── AssemblyInfo.cs ├── RimWorld ├── AITuning.cs ├── ActiveDropPod.cs ├── ActiveDropPodInfo.cs ├── ActiveLessonHandler.cs ├── AdaptationEvent.cs ├── AddictionUtility.cs ├── AgeInjuryUtility.cs ├── Alert.cs ├── AlertBounce.cs ├── AlertPriority.cs ├── AlertReport.cs ├── Alert_AwaitingMedicalOperation.cs ├── Alert_BilliardsTableOnWall.cs ├── Alert_Boredom.cs ├── Alert_BrawlerHasRangedWeapon.cs ├── Alert_ColonistNeedsRescuing.cs ├── Alert_ColonistNeedsTend.cs ├── Alert_ColonistsIdle.cs ├── Alert_Critical.cs ├── Alert_Exhaustion.cs ├── Alert_FireInHomeArea.cs ├── Alert_HunterHasShieldAndRangedWeapon.cs ├── Alert_HunterLacksRangedWeapon.cs ├── Alert_Hypothermia.cs ├── Alert_HypothermicAnimals.cs ├── Alert_ImmobileCaravan.cs ├── Alert_LifeThreateningHediff.cs ├── Alert_LowFood.cs ├── Alert_LowMedicine.cs ├── Alert_MajorOrExtremeBreakRisk.cs ├── Alert_MinorBreakRisk.cs ├── Alert_NeedBatteries.cs ├── Alert_NeedColonistBeds.cs ├── Alert_NeedDefenses.cs ├── Alert_NeedDoctor.cs ├── Alert_NeedJoySources.cs ├── Alert_NeedMealSource.cs ├── Alert_NeedMiner.cs ├── Alert_NeedResearchProject.cs ├── Alert_NeedWarden.cs ├── Alert_NeedWarmClothes.cs ├── Alert_PasteDispenserNeedsHopper.cs ├── Alert_ShieldUserHasRangedWeapon.cs ├── Alert_StarvationAnimals.cs ├── Alert_StarvationColonists.cs ├── Alert_TatteredApparel.cs ├── Alert_Thought.cs ├── Alert_UnhappyNudity.cs ├── AlertsReadout.cs ├── AmbientSoundManager.cs ├── AnimalBiomeRecord.cs ├── Apparel.cs ├── ApparelGraphicRecord.cs ├── ApparelGraphicRecordGetter.cs ├── ApparelLayerDefOf.cs ├── ApparelProperties.cs ├── ApparelUtility.cs ├── ArchitectCategoryTab.cs ├── Archive.cs ├── ArchivedDialog.cs ├── AreaAllowedGUI.cs ├── Area_Allowed.cs ├── Area_BuildRoof.cs ├── Area_Home.cs ├── Area_NoRoof.cs ├── Area_SnowClear.cs ├── ArtGenerationContext.cs ├── AutoHomeAreaMaker.cs ├── AutoUndrafter.cs ├── Autosaver.cs ├── Autotests_ColonyMaker.cs ├── Autotests_RandomNumbers.cs ├── AvoidGridTuning.cs ├── Backstory.cs ├── BackstoryDatabase.cs ├── BackstoryHardcodedData.cs ├── BackstorySlot.cs ├── BaseGen │ ├── BaseGen.cs │ ├── BaseGenUtility.cs │ ├── GlobalSettings.cs │ ├── InteriorSymbolResolverUtility.cs │ ├── ResolveParams.cs │ ├── SymbolResolver.cs │ ├── SymbolResolver_AddWortToFermentingBarrels.cs │ ├── SymbolResolver_AncientCryptosleepCasket.cs │ ├── SymbolResolver_AncientRuins.cs │ ├── SymbolResolver_AncientShrine.cs │ ├── SymbolResolver_AncientShrinesGroup.cs │ ├── SymbolResolver_AncientTemple.cs │ ├── SymbolResolver_BasePart_Indoors.cs │ ├── SymbolResolver_BasePart_Indoors_Division_Split.cs │ ├── SymbolResolver_BasePart_Indoors_Leaf_Barracks.cs │ ├── SymbolResolver_BasePart_Indoors_Leaf_BatteryRoom.cs │ ├── SymbolResolver_BasePart_Indoors_Leaf_Brewery.cs │ ├── SymbolResolver_BasePart_Indoors_Leaf_DiningRoom.cs │ ├── SymbolResolver_BasePart_Indoors_Leaf_Storage.cs │ ├── SymbolResolver_BasePart_Outdoors.cs │ ├── SymbolResolver_BasePart_Outdoors_Division_Grid.cs │ ├── SymbolResolver_BasePart_Outdoors_Division_Split.cs │ ├── SymbolResolver_BasePart_Outdoors_LeafDecorated_EdgeStreet.cs │ ├── SymbolResolver_BasePart_Outdoors_LeafDecorated_RandomInnerRect.cs │ ├── SymbolResolver_BasePart_Outdoors_LeafPossiblyDecorated.cs │ ├── SymbolResolver_BasePart_Outdoors_Leaf_Building.cs │ ├── SymbolResolver_BasePart_Outdoors_Leaf_Empty.cs │ ├── SymbolResolver_BasePart_Outdoors_Leaf_Farm.cs │ ├── SymbolResolver_BasePart_Outdoors_Leaf_PowerPlant.cs │ ├── SymbolResolver_Bed.cs │ ├── SymbolResolver_ChargeBatteries.cs │ ├── SymbolResolver_Clear.cs │ ├── SymbolResolver_CultivatedPlants.cs │ ├── SymbolResolver_Doors.cs │ ├── SymbolResolver_EdgeDefense.cs │ ├── SymbolResolver_EdgeFloor.cs │ ├── SymbolResolver_EdgeMannedMortar.cs │ ├── SymbolResolver_EdgeSandbags.cs │ ├── SymbolResolver_EdgeStreet.cs │ ├── SymbolResolver_EdgeThing.cs │ ├── SymbolResolver_EdgeWalls.cs │ ├── SymbolResolver_EmptyRoom.cs │ ├── SymbolResolver_EnsureCanHoldRoof.cs │ ├── SymbolResolver_EnsureCanReachMapEdge.cs │ ├── SymbolResolver_ExtraDoor.cs │ ├── SymbolResolver_Farm.cs │ ├── SymbolResolver_FillWithBeds.cs │ ├── SymbolResolver_FillWithThings.cs │ ├── SymbolResolver_FirefoamPopper.cs │ ├── SymbolResolver_FloorFill.cs │ ├── SymbolResolver_GenericRoom.cs │ ├── SymbolResolver_Hives.cs │ ├── SymbolResolver_IndoorLighting.cs │ ├── SymbolResolver_InnerStockpile.cs │ ├── SymbolResolver_Interior_AncientTemple.cs │ ├── SymbolResolver_Interior_Barracks.cs │ ├── SymbolResolver_Interior_BatteryRoom.cs │ ├── SymbolResolver_Interior_Brewery.cs │ ├── SymbolResolver_Interior_DiningRoom.cs │ ├── SymbolResolver_Interior_PrisonCell.cs │ ├── SymbolResolver_Interior_Storage.cs │ ├── SymbolResolver_MannedMortar.cs │ ├── SymbolResolver_OutdoorLighting.cs │ ├── SymbolResolver_OutdoorsCampfire.cs │ ├── SymbolResolver_PawnGroup.cs │ ├── SymbolResolver_PlaceChairsNearTables.cs │ ├── SymbolResolver_PrisonerBed.cs │ ├── SymbolResolver_RandomMechanoidGroup.cs │ ├── SymbolResolver_RandomlyPlaceMealsOnTables.cs │ ├── SymbolResolver_Refuel.cs │ ├── SymbolResolver_Roof.cs │ ├── SymbolResolver_Settlement.cs │ ├── SymbolResolver_Ship_Core.cs │ ├── SymbolResolver_Ship_Populate.cs │ ├── SymbolResolver_Ship_Pregen.cs │ ├── SymbolResolver_Ship_Spine.cs │ ├── SymbolResolver_SinglePawn.cs │ ├── SymbolResolver_SingleThing.cs │ ├── SymbolResolver_Stockpile.cs │ ├── SymbolResolver_Street.cs │ ├── SymbolResolver_Symbol.cs │ ├── SymbolResolver_ThingSet.cs │ └── SymbolStack.cs ├── BeachMaker.cs ├── BeautyCategory.cs ├── BeautyUtility.cs ├── BedUtility.cs ├── Bill.cs ├── BillRepeatModeDef.cs ├── BillRepeatModeDefOf.cs ├── BillRepeatModeUtility.cs ├── BillStack.cs ├── BillStoreModeDef.cs ├── BillStoreModeDefOf.cs ├── BillUtility.cs ├── Bill_Medical.cs ├── Bill_Production.cs ├── Bill_ProductionWithUft.cs ├── BiomeAnimalRecord.cs ├── BiomeDef.cs ├── BiomeDefOf.cs ├── BiomeDiseaseRecord.cs ├── BiomePlantRecord.cs ├── BiomeWorker.cs ├── BiomeWorker_AridShrubland.cs ├── BiomeWorker_BorealForest.cs ├── BiomeWorker_ColdBog.cs ├── BiomeWorker_Desert.cs ├── BiomeWorker_ExtremeDesert.cs ├── BiomeWorker_IceSheet.cs ├── BiomeWorker_Ocean.cs ├── BiomeWorker_SeaIce.cs ├── BiomeWorker_TemperateForest.cs ├── BiomeWorker_TemperateSwamp.cs ├── BiomeWorker_TropicalRainforest.cs ├── BiomeWorker_TropicalSwamp.cs ├── BiomeWorker_Tundra.cs ├── Blight.cs ├── BlightUtility.cs ├── Blueprint.cs ├── Blueprint_Build.cs ├── Blueprint_Door.cs ├── Blueprint_Install.cs ├── BodyDefOf.cs ├── BodyPartDefOf.cs ├── BodyPartGroupDefOf.cs ├── BodyPartTagDefOf.cs ├── BodyTypeDef.cs ├── BodyTypeDefOf.cs ├── Bombardment.cs ├── BreakRiskAlertUtility.cs ├── BreakdownManager.cs ├── BreakdownableUtility.cs ├── BuildCopyCommandUtility.cs ├── BuildDesignatorUtility.cs ├── BuildFacilityCommandUtility.cs ├── BuildingProperties.cs ├── Building_AncientCryptosleepCasket.cs ├── Building_Art.cs ├── Building_Battery.cs ├── Building_Bed.cs ├── Building_BlastingCharge.cs ├── Building_Casket.cs ├── Building_CommsConsole.cs ├── Building_Cooler.cs ├── Building_CrashedShipPart.cs ├── Building_CryptosleepCasket.cs ├── Building_Door.cs ├── Building_FermentingBarrel.cs ├── Building_Grave.cs ├── Building_Heater.cs ├── Building_MarriageSpot.cs ├── Building_NutrientPasteDispenser.cs ├── Building_OrbitalTradeBeacon.cs ├── Building_PlantGrower.cs ├── Building_PowerSwitch.cs ├── Building_ResearchBench.cs ├── Building_Sarcophagus.cs ├── Building_ShipComputerCore.cs ├── Building_ShipReactor.cs ├── Building_SteamGeyser.cs ├── Building_Storage.cs ├── Building_SunLamp.cs ├── Building_TempControl.cs ├── Building_Trap.cs ├── Building_TrapDamager.cs ├── Building_TrapExplosive.cs ├── Building_Turret.cs ├── Building_TurretGun.cs ├── Building_Vent.cs ├── Building_WorkTable.cs ├── Building_WorkTable_HeatPush.cs ├── Bullet.cs ├── BuySellMode.cs ├── CaravanTuning.cs ├── CharacterCardUtility.cs ├── ChemicalDef.cs ├── ChemicalDefOf.cs ├── ChildRelationUtility.cs ├── ChoiceLetter_RansomDemand.cs ├── ClamorDefOf.cs ├── CollectionsMassCalculator.cs ├── ColonistBar.cs ├── ColonistBarColonistDrawer.cs ├── ColonistBarDrawLocsFinder.cs ├── ColonyMakerFlag.cs ├── ComfortCategory.cs ├── Command_LoadToTransporter.cs ├── Command_SetTargetFuelLevel.cs ├── CommsConsoleUtility.cs ├── CompAffectedByFacilities.cs ├── CompAnimalInsanityPulser.cs ├── CompArt.cs ├── CompBreakdownable.cs ├── CompCameraShaker.cs ├── CompChangeableProjectile.cs ├── CompCreatesInfestations.cs ├── CompDeepDrill.cs ├── CompDeepScanner.cs ├── CompDrug.cs ├── CompEggLayer.cs ├── CompExplosive.cs ├── CompFacility.cs ├── CompFireOverlay.cs ├── CompFlickable.cs ├── CompFoodPoisonable.cs ├── CompForbiddable.cs ├── CompGatherSpot.cs ├── CompHasGatherableBodyResource.cs ├── CompHatcher.cs ├── CompHibernatable.cs ├── CompIngredients.cs ├── CompLaunchable.cs ├── CompLongRangeMineralScanner.cs ├── CompMaintainable.cs ├── CompMannable.cs ├── CompMelter.cs ├── CompMilkable.cs ├── CompNeurotrainer.cs ├── CompOrbitalBeam.cs ├── CompPlantHarmRadius.cs ├── CompPower.cs ├── CompPowerBattery.cs ├── CompPowerPlant.cs ├── CompPowerPlantSolar.cs ├── CompPowerPlantSteam.cs ├── CompPowerPlantWater.cs ├── CompPowerPlantWind.cs ├── CompPowerTrader.cs ├── CompPowerTransmitter.cs ├── CompProperties_AffectedByFacilities.cs ├── CompProperties_AnimalInsanityPulser.cs ├── CompProperties_Art.cs ├── CompProperties_Battery.cs ├── CompProperties_Breakdownable.cs ├── CompProperties_CameraShaker.cs ├── CompProperties_ChangeableProjectile.cs ├── CompProperties_CreatesInfestations.cs ├── CompProperties_DeepDrill.cs ├── CompProperties_Drug.cs ├── CompProperties_EggLayer.cs ├── CompProperties_Explosive.cs ├── CompProperties_Facility.cs ├── CompProperties_FireOverlay.cs ├── CompProperties_Flickable.cs ├── CompProperties_FoodPoisonable.cs ├── CompProperties_Forbiddable.cs ├── CompProperties_Glower.cs ├── CompProperties_Hatcher.cs ├── CompProperties_Hibernatable.cs ├── CompProperties_Ingredients.cs ├── CompProperties_Launchable.cs ├── CompProperties_LongRangeMineralScanner.cs ├── CompProperties_Maintainable.cs ├── CompProperties_Mannable.cs ├── CompProperties_Milkable.cs ├── CompProperties_OrbitalBeam.cs ├── CompProperties_PlantHarmRadius.cs ├── CompProperties_Power.cs ├── CompProperties_ProximityFuse.cs ├── CompProperties_PsychicDrone.cs ├── CompProperties_Refuelable.cs ├── CompProperties_RoomIdentifier.cs ├── CompProperties_Rottable.cs ├── CompProperties_Schedule.cs ├── CompProperties_Shearable.cs ├── CompProperties_ShipPart.cs ├── CompProperties_SnowExpand.cs ├── CompProperties_Spawner.cs ├── CompProperties_SpawnerFilth.cs ├── CompProperties_SpawnerHives.cs ├── CompProperties_SpawnerMechanoidsOnDamaged.cs ├── CompProperties_TargetEffect_BrainDamageChance.cs ├── CompProperties_TargetEffect_GoodwillImpact.cs ├── CompProperties_Targetable.cs ├── CompProperties_TempControl.cs ├── CompProperties_TemperatureRuinable.cs ├── CompProperties_TerrainPump.cs ├── CompProperties_TerrainPumpDry.cs ├── CompProperties_Transporter.cs ├── CompProperties_Usable.cs ├── CompProperties_UseEffect.cs ├── CompProximityFuse.cs ├── CompPsychicDrone.cs ├── CompQuality.cs ├── CompRefuelable.cs ├── CompReportWorkSpeed.cs ├── CompRoomIdentifier.cs ├── CompRottable.cs ├── CompSchedule.cs ├── CompShearable.cs ├── CompShipPart.cs ├── CompSnowExpand.cs ├── CompSpawner.cs ├── CompSpawnerFilth.cs ├── CompSpawnerHives.cs ├── CompSpawnerMechanoidsOnDamaged.cs ├── CompTargetEffect.cs ├── CompTargetEffect_Berserk.cs ├── CompTargetEffect_BrainDamageChance.cs ├── CompTargetEffect_GoodwillImpact.cs ├── CompTargetEffect_Manhunter.cs ├── CompTargetEffect_MoodBoost.cs ├── CompTargetEffect_PsychicShock.cs ├── CompTargetEffect_Resurrect.cs ├── CompTargetable.cs ├── CompTargetable_AllAnimalsOnTheMap.cs ├── CompTargetable_AllPawnsOnTheMap.cs ├── CompTargetable_SingleCorpse.cs ├── CompTargetable_SinglePawn.cs ├── CompTempControl.cs ├── CompTemperatureRuinable.cs ├── CompTerrainPump.cs ├── CompTerrainPumpDry.cs ├── CompTransporter.cs ├── CompUsable.cs ├── CompUseEffect.cs ├── CompUseEffect_Artifact.cs ├── CompUseEffect_DestroySelf.cs ├── CompUseEffect_FinishRandomResearchProject.cs ├── CompUseEffect_FixWorstHealthCondition.cs ├── CompUseEffect_LearnSkill.cs ├── CompUseEffect_StartWick.cs ├── ConceptDef.cs ├── ConceptDefOf.cs ├── ConfiguredTicksAbsAtGameStartCache.cs ├── CopyPasteUI.cs ├── CostListCalculator.cs ├── CreditsAssembler.cs ├── DamageArmorCategoryDefOf.cs ├── DamageDefOf.cs ├── DamageWatcher.cs ├── DangerWatcher.cs ├── DateNotifier.cs ├── DateReadout.cs ├── DeadPlant.cs ├── DeathActionWorker_BigExplosion.cs ├── DeathActionWorker_SmallExplosion.cs ├── DeepDrillInfestationIncidentUtility.cs ├── DeepDrillUtility.cs ├── DefGenerator.cs ├── DefOf.cs ├── DefOfHelper.cs ├── DesignateMode.cs ├── DesignationCategoryDefOf.cs ├── DesignationDefOf.cs ├── Designator_Area.cs ├── Designator_AreaAllowed.cs ├── Designator_AreaAllowedClear.cs ├── Designator_AreaAllowedExpand.cs ├── Designator_AreaBuildRoof.cs ├── Designator_AreaHome.cs ├── Designator_AreaHomeClear.cs ├── Designator_AreaHomeExpand.cs ├── Designator_AreaIgnoreRoof.cs ├── Designator_AreaNoRoof.cs ├── Designator_AreaSnowClear.cs ├── Designator_AreaSnowClearClear.cs ├── Designator_AreaSnowClearExpand.cs ├── Designator_Build.cs ├── Designator_Cancel.cs ├── Designator_Claim.cs ├── Designator_Deconstruct.cs ├── Designator_Dropdown.cs ├── Designator_EmptySpace.cs ├── Designator_Forbid.cs ├── Designator_Haul.cs ├── Designator_Hunt.cs ├── Designator_Install.cs ├── Designator_Mine.cs ├── Designator_Open.cs ├── Designator_Place.cs ├── Designator_Plan.cs ├── Designator_PlanAdd.cs ├── Designator_PlanRemove.cs ├── Designator_Plants.cs ├── Designator_PlantsCut.cs ├── Designator_PlantsHarvest.cs ├── Designator_PlantsHarvestWood.cs ├── Designator_RemoveBridge.cs ├── Designator_RemoveFloor.cs ├── Designator_Slaughter.cs ├── Designator_SmoothSurface.cs ├── Designator_Strip.cs ├── Designator_Tame.cs ├── Designator_Unforbid.cs ├── Designator_Uninstall.cs ├── Designator_Zone.cs ├── Designator_ZoneAdd.cs ├── Designator_ZoneAddStockpile.cs ├── Designator_ZoneAddStockpile_Dumping.cs ├── Designator_ZoneAddStockpile_Expand.cs ├── Designator_ZoneAddStockpile_Resources.cs ├── Designator_ZoneAdd_Growing.cs ├── Designator_ZoneAdd_Growing_Expand.cs ├── Designator_ZoneDelete.cs ├── Designator_ZoneDelete_Shrink.cs ├── DevModePermanentlyDisabledUtility.cs ├── Dialog_AddPreferredName.cs ├── Dialog_AdvancedGameConfig.cs ├── Dialog_AssignBuildingOwner.cs ├── Dialog_AssignCaravanDrugPolicies.cs ├── Dialog_BillConfig.cs ├── Dialog_DefineBinding.cs ├── Dialog_FactionDuringLanding.cs ├── Dialog_FileList.cs ├── Dialog_FormCaravan.cs ├── Dialog_GiveName.cs ├── Dialog_KeyBindings.cs ├── Dialog_LoadTransporters.cs ├── Dialog_ManageAreas.cs ├── Dialog_ManageDrugPolicies.cs ├── Dialog_ManageOutfits.cs ├── Dialog_MedicalDefaults.cs ├── Dialog_ModSettings.cs ├── Dialog_NamePlayerFaction.cs ├── Dialog_NamePlayerFactionAndSettlement.cs ├── Dialog_NamePlayerSettlement.cs ├── Dialog_Negotiation.cs ├── Dialog_NodeTreeWithFactionInfo.cs ├── Dialog_Options.cs ├── Dialog_SaveFileList.cs ├── Dialog_SaveFileList_Load.cs ├── Dialog_SaveFileList_Save.cs ├── Dialog_ScenarioList.cs ├── Dialog_ScenarioList_Load.cs ├── Dialog_ScenarioList_Save.cs ├── Dialog_SellableItems.cs ├── Dialog_Trade.cs ├── DifficultyDef.cs ├── DifficultyDefOf.cs ├── DigUtility.cs ├── DiplomacyTuning.cs ├── DirectPawnRelation.cs ├── Direction8Way.cs ├── Direction8WayUtility.cs ├── DoorsDebugDrawer.cs ├── DownedRefugeeQuestUtility.cs ├── DragBox.cs ├── DropCellFinder.cs ├── DropPodIncoming.cs ├── DropPodLeaving.cs ├── DropPodUtility.cs ├── DrugAIUtility.cs ├── DrugCategory.cs ├── DrugCategoryExtension.cs ├── DrugDesireCategory.cs ├── DrugPolicy.cs ├── DrugPolicyDatabase.cs ├── DrugPolicyEntry.cs ├── DrugPolicyUIUtility.cs ├── DrugTakeRecord.cs ├── DutyDefOf.cs ├── EffecterDefOf.cs ├── EventPack.cs ├── ExecutionUtility.cs ├── ExpectationDef.cs ├── ExpectationDefOf.cs ├── ExpectationsUtility.cs ├── ExternalHistory.cs ├── ExternalHistoryUtility.cs ├── FacilitiesUtility.cs ├── Faction.cs ├── FactionDef.cs ├── FactionDefOf.cs ├── FactionDialogMaker.cs ├── FactionGenerator.cs ├── FactionManager.cs ├── FactionRelation.cs ├── FactionRelationKind.cs ├── FactionRelationKindUtility.cs ├── FactionUIUtility.cs ├── FactionUtility.cs ├── FeatureDef.cs ├── FeatureWorker.cs ├── FeedPatientUtility.cs ├── FertilityGrid.cs ├── Filth.cs ├── FilthMaker.cs ├── FilthMonitor.cs ├── FilthProperties.cs ├── Fire.cs ├── FireUtility.cs ├── FireWatcher.cs ├── FiringIncident.cs ├── FleshTypeDef.cs ├── FleshTypeDefOf.cs ├── FlickUtility.cs ├── FloatMenuAcceptanceReport.cs ├── FloatMenuMakerMap.cs ├── FloatMenuUtility.cs ├── FoodPoisonCause.cs ├── FoodPoisonCauseExtension.cs ├── FoodPreferability.cs ├── FoodTypeFlags.cs ├── FoodTypeFlagsExtension.cs ├── FoodUtility.cs ├── ForbidUtility.cs ├── Frame.cs ├── FuelingPortUtility.cs ├── GameCondition.cs ├── GameConditionDefOf.cs ├── GameConditionMaker.cs ├── GameConditionManager.cs ├── GameConditionUtility.cs ├── GameCondition_Aurora.cs ├── GameCondition_ClimateCycle.cs ├── GameCondition_ColdSnap.cs ├── GameCondition_Eclipse.cs ├── GameCondition_Flashstorm.cs ├── GameCondition_HeatWave.cs ├── GameCondition_Planetkiller.cs ├── GameCondition_PsychicEmanation.cs ├── GameCondition_ToxicFallout.cs ├── GameCondition_VolcanicWinter.cs ├── GameEnder.cs ├── GameRules.cs ├── GameVictoryUtility.cs ├── Gas.cs ├── GasProperties.cs ├── GatherAnimalsAndSlavesForCaravanUtility.cs ├── GatherItemsForCaravanUtility.cs ├── GatherSpotLister.cs ├── GatheringsUtility.cs ├── GenCelestial.cs ├── GenConstruct.cs ├── GenDate.cs ├── GenGameEnd.cs ├── GenGuest.cs ├── GenHostility.cs ├── GenLabel.cs ├── GenLeaving.cs ├── GenLocalDate.cs ├── GenStepDefOf.cs ├── GenStep_Ambush.cs ├── GenStep_Ambush_Edge.cs ├── GenStep_Ambush_Hidden.cs ├── GenStep_Animals.cs ├── GenStep_CaveHives.cs ├── GenStep_Caves.cs ├── GenStep_CavesTerrain.cs ├── GenStep_DownedRefugee.cs ├── GenStep_ElevationFertility.cs ├── GenStep_EscapeShip.cs ├── GenStep_FindPlayerStartSpot.cs ├── GenStep_Fog.cs ├── GenStep_ItemStash.cs ├── GenStep_ManhunterPack.cs ├── GenStep_Outpost.cs ├── GenStep_Plants.cs ├── GenStep_Power.cs ├── GenStep_PreciousLump.cs ├── GenStep_PrisonerWillingToJoin.cs ├── GenStep_Roads.cs ├── GenStep_RockChunks.cs ├── GenStep_RocksFromGrid.cs ├── GenStep_ScatterDeepResourceLumps.cs ├── GenStep_ScatterLumpsMineable.cs ├── GenStep_ScatterRuinsSimple.cs ├── GenStep_ScatterShrines.cs ├── GenStep_ScenParts.cs ├── GenStep_Settlement.cs ├── GenStep_SleepingMechanoids.cs ├── GenStep_Snow.cs ├── GenStep_Terrain.cs ├── GenStep_Turrets.cs ├── GenStuff.cs ├── GenThing.cs ├── GenWorld.cs ├── GenderPossibility.cs ├── GiveToPackAnimalUtility.cs ├── Gizmo_EnergyShieldStatus.cs ├── Gizmo_RefuelableFuelStatus.cs ├── GlobalControls.cs ├── GlobalControlsUtility.cs ├── Graphic_LinkedTransmitter.cs ├── Graphic_LinkedTransmitterOverlay.cs ├── GridShapeMaker.cs ├── HairDef.cs ├── HairGender.cs ├── HaulDestinationManager.cs ├── HealthAIUtility.cs ├── HealthCardUtility.cs ├── HediffDefOf.cs ├── HediffGiverSetDef.cs ├── Hediff_Addiction.cs ├── Hediff_HeartAttack.cs ├── HibernatableStateDef.cs ├── HibernatableStateDefOf.cs ├── History.cs ├── HistoryAutoRecorder.cs ├── HistoryAutoRecorderDef.cs ├── HistoryAutoRecorderGroup.cs ├── HistoryAutoRecorderGroupDef.cs ├── HistoryAutoRecorderWorker.cs ├── HistoryAutoRecorderWorker_Adaptation.cs ├── HistoryAutoRecorderWorker_ColonistMood.cs ├── HistoryAutoRecorderWorker_FreeColonists.cs ├── HistoryAutoRecorderWorker_PopAdaptation.cs ├── HistoryAutoRecorderWorker_PopIntent.cs ├── HistoryAutoRecorderWorker_Prisoners.cs ├── HistoryAutoRecorderWorker_ThreatPoints.cs ├── HistoryAutoRecorderWorker_WealthBuildings.cs ├── HistoryAutoRecorderWorker_WealthItems.cs ├── HistoryAutoRecorderWorker_WealthPawns.cs ├── HistoryAutoRecorderWorker_WealthTotal.cs ├── Hive.cs ├── HivesUtility.cs ├── HoldOffset.cs ├── HoldOffsetSet.cs ├── HostilityResponseMode.cs ├── HostilityResponseModeUtility.cs ├── HungerCategory.cs ├── HungerLevelUtility.cs ├── HuntJobUtility.cs ├── IActiveDropPod.cs ├── IArchivable.cs ├── IAssignableBuilding.cs ├── IBillGiver.cs ├── IBillGiverWithTickAction.cs ├── ICommunicable.cs ├── IConstructible.cs ├── IHaulDestination.cs ├── IIncidentTarget.cs ├── IInspectPane.cs ├── IOpenable.cs ├── IPlantToGrowSettable.cs ├── ISignalReceiver.cs ├── ISlotGroupParent.cs ├── ISocialThought.cs ├── IStoreSettingsParent.cs ├── ITab.cs ├── ITab_Art.cs ├── ITab_Bills.cs ├── ITab_Pawn_Character.cs ├── ITab_Pawn_FormingCaravan.cs ├── ITab_Pawn_Gear.cs ├── ITab_Pawn_Guest.cs ├── ITab_Pawn_Health.cs ├── ITab_Pawn_Log.cs ├── ITab_Pawn_Log_Utility.cs ├── ITab_Pawn_Needs.cs ├── ITab_Pawn_Prisoner.cs ├── ITab_Pawn_Social.cs ├── ITab_Pawn_Training.cs ├── ITab_Pawn_Visitor.cs ├── ITab_Shells.cs ├── ITab_Storage.cs ├── ITab_TransporterContents.cs ├── IThoughtGiver.cs ├── ITrader.cs ├── IgnorePawnsInventoryMode.cs ├── ImpactSoundUtility.cs ├── ImplementOwnerTypeDefOf.cs ├── IncidentCategoryDef.cs ├── IncidentCategoryDefOf.cs ├── IncidentCategoryEntry.cs ├── IncidentCycleUtility.cs ├── IncidentDef.cs ├── IncidentDefOf.cs ├── IncidentParms.cs ├── IncidentParmsUtility.cs ├── IncidentPopulationEffect.cs ├── IncidentQueue.cs ├── IncidentTargetTagDef.cs ├── IncidentTargetTagDefOf.cs ├── IncidentWorker.cs ├── IncidentWorker_Alphabeavers.cs ├── IncidentWorker_AmbrosiaSprout.cs ├── IncidentWorker_Ambush.cs ├── IncidentWorker_Ambush_EnemyFaction.cs ├── IncidentWorker_Ambush_ManhunterPack.cs ├── IncidentWorker_AnimalInsanityMass.cs ├── IncidentWorker_AnimalInsanitySingle.cs ├── IncidentWorker_Aurora.cs ├── IncidentWorker_CaravanDemand.cs ├── IncidentWorker_CaravanMeeting.cs ├── IncidentWorker_ColdSnap.cs ├── IncidentWorker_CropBlight.cs ├── IncidentWorker_DeepDrillInfestation.cs ├── IncidentWorker_Disease.cs ├── IncidentWorker_DiseaseAnimal.cs ├── IncidentWorker_DiseaseHuman.cs ├── IncidentWorker_FarmAnimalsWanderIn.cs ├── IncidentWorker_Flashstorm.cs ├── IncidentWorker_HeatWave.cs ├── IncidentWorker_HerdMigration.cs ├── IncidentWorker_Infestation.cs ├── IncidentWorker_MakeGameCondition.cs ├── IncidentWorker_ManhunterPack.cs ├── IncidentWorker_MeteoriteImpact.cs ├── IncidentWorker_NeutralGroup.cs ├── IncidentWorker_OrbitalTraderArrival.cs ├── IncidentWorker_PawnsArrive.cs ├── IncidentWorker_PoisonShipPartCrash.cs ├── IncidentWorker_PsychicDrone.cs ├── IncidentWorker_PsychicEmanation.cs ├── IncidentWorker_PsychicEmanatorShipPartCrash.cs ├── IncidentWorker_PsychicSoothe.cs ├── IncidentWorker_QuestBanditCamp.cs ├── IncidentWorker_QuestDownedRefugee.cs ├── IncidentWorker_QuestItemStash.cs ├── IncidentWorker_QuestItemStashAICore.cs ├── IncidentWorker_QuestJourneyOffer.cs ├── IncidentWorker_QuestPeaceTalks.cs ├── IncidentWorker_QuestPrisonerRescue.cs ├── IncidentWorker_QuestTradeRequest.cs ├── IncidentWorker_Raid.cs ├── IncidentWorker_RaidEnemy.cs ├── IncidentWorker_RaidFriendly.cs ├── IncidentWorker_RansomDemand.cs ├── IncidentWorker_RefugeeChased.cs ├── IncidentWorker_ResourcePodCrash.cs ├── IncidentWorker_SelfTame.cs ├── IncidentWorker_ShipChunkDrop.cs ├── IncidentWorker_ShipPartCrash.cs ├── IncidentWorker_ShortCircuit.cs ├── IncidentWorker_ThrumboPasses.cs ├── IncidentWorker_TraderCaravanArrival.cs ├── IncidentWorker_TransportPodCrash.cs ├── IncidentWorker_TravelerGroup.cs ├── IncidentWorker_VisitorGroup.cs ├── IncidentWorker_WandererJoin.cs ├── IncidentWorker_WildManWandersIn.cs ├── IndividualThoughtToAdd.cs ├── InfestationCellFinder.cs ├── IngestibleProperties.cs ├── IngestionOutcomeDoer.cs ├── IngestionOutcomeDoer_GiveHediff.cs ├── IngestionOutcomeDoer_OffsetNeed.cs ├── InspectGizmoGrid.cs ├── InspectPaneFiller.cs ├── InspectPaneUtility.cs ├── Inspiration.cs ├── InspirationDef.cs ├── InspirationDefOf.cs ├── InspirationHandler.cs ├── InspirationWorker.cs ├── InstallBlueprintUtility.cs ├── InstallationDesignatorDatabase.cs ├── InstructionDef.cs ├── Instruction_AddBill.cs ├── Instruction_Basic.cs ├── Instruction_BuildAtRoom.cs ├── Instruction_BuildInRoom.cs ├── Instruction_BuildNearRoom.cs ├── Instruction_BuildRoomDoor.cs ├── Instruction_BuildRoomWalls.cs ├── Instruction_BuildSandbags.cs ├── Instruction_ChopWood.cs ├── Instruction_DownRaider.cs ├── Instruction_EquipWeapons.cs ├── Instruction_ExpandArea.cs ├── Instruction_ExpandAreaBuildRoof.cs ├── Instruction_ExpandAreaHome.cs ├── Instruction_FinishConstruction.cs ├── Instruction_LearnConcept.cs ├── Instruction_MineSteel.cs ├── Instruction_PlaceGrowingZone.cs ├── Instruction_PlaceStockpile.cs ├── Instruction_SetGrowingZonePlant.cs ├── Instruction_UndraftAll.cs ├── Instruction_UnforbidStartingResources.cs ├── InteractionCardUtility.cs ├── InteractionDef.cs ├── InteractionDefOf.cs ├── InteractionUtility.cs ├── InteractionWorker.cs ├── InteractionWorker_Breakup.cs ├── InteractionWorker_Chitchat.cs ├── InteractionWorker_DeepTalk.cs ├── InteractionWorker_Insult.cs ├── InteractionWorker_KindWords.cs ├── InteractionWorker_MarriageProposal.cs ├── InteractionWorker_Nuzzle.cs ├── InteractionWorker_RecruitAttempt.cs ├── InteractionWorker_RomanceAttempt.cs ├── InteractionWorker_Slight.cs ├── InteractionWorker_SparkJailbreak.cs ├── IntermittentSteamSprayer.cs ├── InventoryCalculatorsUtility.cs ├── ItemAvailability.cs ├── Jetter.cs ├── JobDefOf.cs ├── JobDriver_AffectFloor.cs ├── JobDriver_AffectRoof.cs ├── JobDriver_BeatFire.cs ├── JobDriver_BuildRoof.cs ├── JobDriver_BuildSnowman.cs ├── JobDriver_CarryToCryptosleepCasket.cs ├── JobDriver_ChatWithPrisoner.cs ├── JobDriver_CleanFilth.cs ├── JobDriver_ClearSnow.cs ├── JobDriver_ConstructFinishFrame.cs ├── JobDriver_Deconstruct.cs ├── JobDriver_DropEquipment.cs ├── JobDriver_EnterCryptosleepCasket.cs ├── JobDriver_EnterTransporter.cs ├── JobDriver_Execute.cs ├── JobDriver_ExtinguishSelf.cs ├── JobDriver_FillFermentingBarrel.cs ├── JobDriver_FixBrokenDownBuilding.cs ├── JobDriver_Flee.cs ├── JobDriver_FleeAndCower.cs ├── JobDriver_Flick.cs ├── JobDriver_FoodDeliver.cs ├── JobDriver_FoodFeedPatient.cs ├── JobDriver_GatherAnimalBodyResources.cs ├── JobDriver_GiveToPackAnimal.cs ├── JobDriver_GoForWalk.cs ├── JobDriver_HaulCorpseToPublicPlace.cs ├── JobDriver_HaulToTransporter.cs ├── JobDriver_Hunt.cs ├── JobDriver_Ignite.cs ├── JobDriver_Ingest.cs ├── JobDriver_Insult.cs ├── JobDriver_InteractAnimal.cs ├── JobDriver_Kidnap.cs ├── JobDriver_LayDown.cs ├── JobDriver_LayEgg.cs ├── JobDriver_Lovin.cs ├── JobDriver_Maintain.cs ├── JobDriver_ManTurret.cs ├── JobDriver_MarryAdjacentPawn.cs ├── JobDriver_Mate.cs ├── JobDriver_Milk.cs ├── JobDriver_Mine.cs ├── JobDriver_Nuzzle.cs ├── JobDriver_Open.cs ├── JobDriver_OperateDeepDrill.cs ├── JobDriver_OperateScanner.cs ├── JobDriver_PlaceNoCostFrame.cs ├── JobDriver_PlantCut.cs ├── JobDriver_PlantCut_Designated.cs ├── JobDriver_PlantHarvest.cs ├── JobDriver_PlantHarvest_Designated.cs ├── JobDriver_PlantSow.cs ├── JobDriver_PlantWork.cs ├── JobDriver_PlayBilliards.cs ├── JobDriver_PlayHoopstone.cs ├── JobDriver_PlayHorseshoes.cs ├── JobDriver_PlayPoker.cs ├── JobDriver_PredatorHunt.cs ├── JobDriver_PrepareCaravan_GatherItems.cs ├── JobDriver_PrepareCaravan_GatherPawns.cs ├── JobDriver_Refuel.cs ├── JobDriver_RefuelAtomic.cs ├── JobDriver_RelaxAlone.cs ├── JobDriver_RemoveApparel.cs ├── JobDriver_RemoveBuilding.cs ├── JobDriver_RemoveFloor.cs ├── JobDriver_RemoveRoof.cs ├── JobDriver_Repair.cs ├── JobDriver_Research.cs ├── JobDriver_Resurrect.cs ├── JobDriver_Shear.cs ├── JobDriver_SingleInteraction.cs ├── JobDriver_SitFacingBuilding.cs ├── JobDriver_Skygaze.cs ├── JobDriver_Slaughter.cs ├── JobDriver_SmoothFloor.cs ├── JobDriver_SmoothWall.cs ├── JobDriver_SocialRelax.cs ├── JobDriver_Spectate.cs ├── JobDriver_StandAndBeSociallyActive.cs ├── JobDriver_Strip.cs ├── JobDriver_TakeAndExitMap.cs ├── JobDriver_TakeBeerOutOfFermentingBarrel.cs ├── JobDriver_TakeToBed.cs ├── JobDriver_Tame.cs ├── JobDriver_TendPatient.cs ├── JobDriver_TradeWithPawn.cs ├── JobDriver_Train.cs ├── JobDriver_Uninstall.cs ├── JobDriver_UnloadInventory.cs ├── JobDriver_UnloadYourInventory.cs ├── JobDriver_UseCommsConsole.cs ├── JobDriver_UseItem.cs ├── JobDriver_ViewArt.cs ├── JobDriver_VisitGrave.cs ├── JobDriver_VisitJoyThing.cs ├── JobDriver_VisitSickPawn.cs ├── JobDriver_Vomit.cs ├── JobDriver_WatchBuilding.cs ├── JobDriver_WatchTelevision.cs ├── JobDriver_Wear.cs ├── JobGiver_AIDefendEscortee.cs ├── JobGiver_AIDefendMaster.cs ├── JobGiver_AIDefendPawn.cs ├── JobGiver_AIDefendPoint.cs ├── JobGiver_AIDefendSelf.cs ├── JobGiver_AIFightEnemies.cs ├── JobGiver_AIFightEnemy.cs ├── JobGiver_AIFollowEscortee.cs ├── JobGiver_AIFollowMaster.cs ├── JobGiver_AIFollowPawn.cs ├── JobGiver_AIGotoNearestHostile.cs ├── JobGiver_AISapper.cs ├── JobGiver_AITrashBuildingsDistant.cs ├── JobGiver_AITrashColonyClose.cs ├── JobGiver_AnimalFlee.cs ├── JobGiver_Berserk.cs ├── JobGiver_Binge.cs ├── JobGiver_BingeDrug.cs ├── JobGiver_BingeFood.cs ├── JobGiver_ConfigurableHostilityResponse.cs ├── JobGiver_DoLovin.cs ├── JobGiver_DropRandomGearOrApparel.cs ├── JobGiver_DropUnusedInventory.cs ├── JobGiver_EatInPartyArea.cs ├── JobGiver_EatRandom.cs ├── JobGiver_EnterTransporter.cs ├── JobGiver_ExtinguishSelf.cs ├── JobGiver_FightFiresNearPoint.cs ├── JobGiver_FireStartingSpree.cs ├── JobGiver_FleePotentialExplosion.cs ├── JobGiver_ForceSleepNow.cs ├── JobGiver_GetFood.cs ├── JobGiver_GetJoy.cs ├── JobGiver_GetJoyInBed.cs ├── JobGiver_GetJoyInPartyArea.cs ├── JobGiver_GetRest.cs ├── JobGiver_GotoTravelDestination.cs ├── JobGiver_Haul.cs ├── JobGiver_HaulCorpseToPublicPlace.cs ├── JobGiver_HiveDefense.cs ├── JobGiver_IdleJoy.cs ├── JobGiver_InducePrisonerToEscape.cs ├── JobGiver_InsultingSpree.cs ├── JobGiver_JumpInWater.cs ├── JobGiver_KeepLyingDown.cs ├── JobGiver_Kidnap.cs ├── JobGiver_LayEgg.cs ├── JobGiver_LoadTransporters.cs ├── JobGiver_MaintainHives.cs ├── JobGiver_ManTurrets.cs ├── JobGiver_ManTurretsNearPoint.cs ├── JobGiver_ManTurretsNearSelf.cs ├── JobGiver_Manhunter.cs ├── JobGiver_MarryAdjacentPawn.cs ├── JobGiver_Mate.cs ├── JobGiver_MineRandom.cs ├── JobGiver_MurderousRage.cs ├── JobGiver_Nuzzle.cs ├── JobGiver_OptimizeApparel.cs ├── JobGiver_PackAnimalFollowColonists.cs ├── JobGiver_PackFood.cs ├── JobGiver_PatientGoToBed.cs ├── JobGiver_PickUpOpportunisticWeapon.cs ├── JobGiver_PrepareCaravan_GatherItems.cs ├── JobGiver_PrepareCaravan_GatherPawns.cs ├── JobGiver_PrisonerEscape.cs ├── JobGiver_PrisonerGetDressed.cs ├── JobGiver_PrisonerWaitInsteadOfEscaping.cs ├── JobGiver_ReachOutside.cs ├── JobGiver_ReactToCloseMeleeThreat.cs ├── JobGiver_RescueNearby.cs ├── JobGiver_SatisfyChemicalNeed.cs ├── JobGiver_SeekAllowedArea.cs ├── JobGiver_SeekSafeTemperature.cs ├── JobGiver_SelfTend.cs ├── JobGiver_SlaughterRandomAnimal.cs ├── JobGiver_SocialFighting.cs ├── JobGiver_SpectateDutySpectateRect.cs ├── JobGiver_StandAndBeSociallyActive.cs ├── JobGiver_Steal.cs ├── JobGiver_TakeCombatEnhancingDrug.cs ├── JobGiver_TakeDrugsForDrugPolicy.cs ├── JobGiver_TakeWoundedGuest.cs ├── JobGiver_Tantrum.cs ├── JobGiver_UnloadMyLordCarriers.cs ├── JobGiver_UnloadYourInventory.cs ├── JobGiver_WanderColony.cs ├── JobGiver_WanderHive.cs ├── JobGiver_WanderInPartyArea.cs ├── JobGiver_Work.cs ├── JobInBedUtility.cs ├── JoyCategory.cs ├── JoyGiver.cs ├── JoyGiverDef.cs ├── JoyGiver_BuildSnowman.cs ├── JoyGiver_GoForWalk.cs ├── JoyGiver_InPrivateRoom.cs ├── JoyGiver_Ingest.cs ├── JoyGiver_InteractBuilding.cs ├── JoyGiver_InteractBuildingInteractionCell.cs ├── JoyGiver_InteractBuildingSitAdjacent.cs ├── JoyGiver_PlayBilliards.cs ├── JoyGiver_Skygaze.cs ├── JoyGiver_SocialRelax.cs ├── JoyGiver_TakeDrug.cs ├── JoyGiver_ViewArt.cs ├── JoyGiver_VisitGrave.cs ├── JoyGiver_VisitSickPawn.cs ├── JoyGiver_WatchBuilding.cs ├── JoyKindDef.cs ├── JoyKindDefOf.cs ├── JoyTickFullJoyAction.cs ├── JoyToleranceSet.cs ├── JoyTunings.cs ├── JoyUtility.cs ├── KeyBindingCategoryDefOf.cs ├── KeyBindingDefOf.cs ├── KidnapAIUtility.cs ├── KidnapUtility.cs ├── KidnappedPawnsTracker.cs ├── KnowledgeAmount.cs ├── LastPlayedVersion.cs ├── LatestVersionGetter.cs ├── LatitudeSection.cs ├── LatitudeSectionUtility.cs ├── LearningReadout.cs ├── Lesson.cs ├── LessonAutoActivator.cs ├── Lesson_Instruction.cs ├── Lesson_Note.cs ├── LetterDefOf.cs ├── LifeStageDef.cs ├── LightningBoltMeshMaker.cs ├── LightningBoltMeshPool.cs ├── LiquidFuel.cs ├── ListerBuildingsRepairable.cs ├── ListerFilthInHomeArea.cs ├── ListerHaulables.cs ├── ListerMergeables.cs ├── Listing_ResourceReadout.cs ├── LoadTransportersJobUtility.cs ├── LogEntryDefOf.cs ├── LordJob_AssaultColony.cs ├── LordJob_AssistColony.cs ├── LordJob_DefendAndExpandHive.cs ├── LordJob_DefendAttackedTraderCaravan.cs ├── LordJob_DefendBase.cs ├── LordJob_FormAndSendCaravan.cs ├── LordJob_Joinable_MarriageCeremony.cs ├── LordJob_Joinable_Party.cs ├── LordJob_Kidnap.cs ├── LordJob_LoadAndEnterTransporters.cs ├── LordJob_ManTurrets.cs ├── LordJob_MechanoidsDefendShip.cs ├── LordJob_PrisonBreak.cs ├── LordJob_Siege.cs ├── LordJob_SleepThenAssaultColony.cs ├── LordJob_StageThenAttack.cs ├── LordJob_Steal.cs ├── LordJob_TradeWithColony.cs ├── LordJob_VisitColony.cs ├── LordJob_VoluntarilyJoinable.cs ├── LordToilData_AssaultColonySappers.cs ├── LordToilData_HuntEnemies.cs ├── LordToilData_MarriageCeremony.cs ├── LordToilData_Party.cs ├── LordToilData_Siege.cs ├── LordToilData_Stage.cs ├── LordToil_AssaultColony.cs ├── LordToil_AssaultColonySappers.cs ├── LordToil_DefendAndExpandHive.cs ├── LordToil_DefendBase.cs ├── LordToil_DefendHiveAggressively.cs ├── LordToil_DefendTraderCaravan.cs ├── LordToil_DoOpportunisticTaskOrCover.cs ├── LordToil_ExitMapAndEscortCarriers.cs ├── LordToil_HiveRelated.cs ├── LordToil_HiveRelatedData.cs ├── LordToil_HuntEnemies.cs ├── LordToil_KidnapCover.cs ├── LordToil_LoadAndEnterTransporters.cs ├── LordToil_ManClosestTurrets.cs ├── LordToil_MarriageCeremony.cs ├── LordToil_PanicFlee.cs ├── LordToil_Party.cs ├── LordToil_PrepareCaravan_GatherAnimals.cs ├── LordToil_PrepareCaravan_GatherItems.cs ├── LordToil_PrepareCaravan_GatherSlaves.cs ├── LordToil_PrepareCaravan_Leave.cs ├── LordToil_PrepareCaravan_Pause.cs ├── LordToil_PrepareCaravan_Wait.cs ├── LordToil_PrisonerEscape.cs ├── LordToil_Siege.cs ├── LordToil_Sleep.cs ├── LordToil_Stage.cs ├── LordToil_StealCover.cs ├── LordToil_TakeWoundedGuest.cs ├── LovePartnerRelationUtility.cs ├── MTBByBiome.cs ├── MainButtonDef.cs ├── MainButtonDefOf.cs ├── MainButtonWorker.cs ├── MainButtonWorker_ToggleResearchTab.cs ├── MainButtonWorker_ToggleTab.cs ├── MainButtonWorker_ToggleWorld.cs ├── MainButtonsRoot.cs ├── MainMenuDrawer.cs ├── MainTabWindow.cs ├── MainTabWindowAnchor.cs ├── MainTabWindowUtility.cs ├── MainTabWindow_Animals.cs ├── MainTabWindow_Architect.cs ├── MainTabWindow_Assign.cs ├── MainTabWindow_Factions.cs ├── MainTabWindow_History.cs ├── MainTabWindow_Inspect.cs ├── MainTabWindow_Menu.cs ├── MainTabWindow_PawnTable.cs ├── MainTabWindow_Research.cs ├── MainTabWindow_Restrict.cs ├── MainTabWindow_Wildlife.cs ├── MainTabWindow_Work.cs ├── MainTabsRoot.cs ├── MaintainableStage.cs ├── ManhunterPackGenStepUtility.cs ├── ManhunterPackIncidentUtility.cs ├── MannableUtility.cs ├── MapGenTuning.cs ├── MapGeneratorDefOf.cs ├── MapInterface.cs ├── MarriageCeremonyUtility.cs ├── MarriageSpotUtility.cs ├── MassUtility.cs ├── MedicalCareCategory.cs ├── MedicalCareUtility.cs ├── MedicalRecipesUtility.cs ├── Medicine.cs ├── MemoryThoughtHandler.cs ├── MentalStateDefOf.cs ├── MeshUtility.cs ├── MessageTypeDefOf.cs ├── MineStrikeManager.cs ├── Mineable.cs ├── MinifiedThing.cs ├── MinifyUtility.cs ├── MiscDebugDrawer.cs ├── MoteBubble.cs ├── MoteMaker.cs ├── MoteProgressBar.cs ├── MusicManagerEntry.cs ├── MusicManagerPlay.cs ├── NameBank.cs ├── NameGenerator.cs ├── NamePlayerFactionAndSettlementUtility.cs ├── NamePlayerFactionDialogUtility.cs ├── NamePlayerSettlementDialogUtility.cs ├── NameStyle.cs ├── NativeVerbPropertiesDatabase.cs ├── Need.cs ├── NeedDef.cs ├── NeedDefOf.cs ├── NeedTunings.cs ├── Need_Beauty.cs ├── Need_Chemical.cs ├── Need_Comfort.cs ├── Need_Food.cs ├── Need_Joy.cs ├── Need_Mood.cs ├── Need_Outdoors.cs ├── Need_Rest.cs ├── Need_RoomSize.cs ├── Need_Seeker.cs ├── NeededWarmth.cs ├── NeedsCardUtility.cs ├── NegativeInteractionUtility.cs ├── NeutralGroupIncidentUtility.cs ├── OpportunityType.cs ├── OrbitalStrike.cs ├── OutdoorsCategory.cs ├── Outfit.cs ├── OutfitDatabase.cs ├── OutfitForcedHandler.cs ├── OutpostSitePartUtility.cs ├── OverlayDrawHandler.cs ├── OverlayDrawer.cs ├── OverlayTypes.cs ├── Page.cs ├── PageUtility.cs ├── Page_ConfigureStartingPawns.cs ├── Page_CreateWorldParams.cs ├── Page_ModsConfig.cs ├── Page_ScenarioEditor.cs ├── Page_SelectLandingSite.cs ├── Page_SelectScenario.cs ├── Page_SelectStoryteller.cs ├── Page_SelectStorytellerInGame.cs ├── ParentRelationUtility.cs ├── PartyUtility.cs ├── PassingShip.cs ├── PassingShipManager.cs ├── Passion.cs ├── PawnAddictionHediffsGenerator.cs ├── PawnApparelGenerator.cs ├── PawnAttackGizmoUtility.cs ├── PawnBanishUtility.cs ├── PawnBio.cs ├── PawnBioAndNameGenerator.cs ├── PawnBioType.cs ├── PawnBreathMoteMaker.cs ├── PawnCapacityDefOf.cs ├── PawnCapacityFactor.cs ├── PawnCapacityOffset.cs ├── PawnCapacityWorker_BloodFiltration.cs ├── PawnCapacityWorker_BloodPumping.cs ├── PawnCapacityWorker_Breathing.cs ├── PawnCapacityWorker_Consciousness.cs ├── PawnCapacityWorker_Eating.cs ├── PawnCapacityWorker_Hearing.cs ├── PawnCapacityWorker_Manipulation.cs ├── PawnCapacityWorker_Metabolism.cs ├── PawnCapacityWorker_Moving.cs ├── PawnCapacityWorker_Sight.cs ├── PawnCapacityWorker_Talking.cs ├── PawnColumnDef.cs ├── PawnColumnDefgenerator.cs ├── PawnColumnWorker.cs ├── PawnColumnWorker_AllowedArea.cs ├── PawnColumnWorker_AllowedAreaWide.cs ├── PawnColumnWorker_Bond.cs ├── PawnColumnWorker_Checkbox.cs ├── PawnColumnWorker_CopyPaste.cs ├── PawnColumnWorker_CopyPasteTimetable.cs ├── PawnColumnWorker_CopyPasteWorkPriorities.cs ├── PawnColumnWorker_Designator.cs ├── PawnColumnWorker_DrugPolicy.cs ├── PawnColumnWorker_FollowDrafted.cs ├── PawnColumnWorker_FollowFieldwork.cs ├── PawnColumnWorker_Gap.cs ├── PawnColumnWorker_Gender.cs ├── PawnColumnWorker_HostilityResponse.cs ├── PawnColumnWorker_Hunt.cs ├── PawnColumnWorker_Icon.cs ├── PawnColumnWorker_Info.cs ├── PawnColumnWorker_Label.cs ├── PawnColumnWorker_LifeStage.cs ├── PawnColumnWorker_ManhunterOnDamageChance.cs ├── PawnColumnWorker_Master.cs ├── PawnColumnWorker_MedicalCare.cs ├── PawnColumnWorker_Outfit.cs ├── PawnColumnWorker_Predator.cs ├── PawnColumnWorker_Pregnant.cs ├── PawnColumnWorker_RemainingSpace.cs ├── PawnColumnWorker_Slaughter.cs ├── PawnColumnWorker_Tame.cs ├── PawnColumnWorker_Text.cs ├── PawnColumnWorker_Timetable.cs ├── PawnColumnWorker_Trainable.cs ├── PawnColumnWorker_WorkPriority.cs ├── PawnComponentsUtility.cs ├── PawnDiedOrDownedThoughtsKind.cs ├── PawnDiedOrDownedThoughtsUtility.cs ├── PawnExecutionKind.cs ├── PawnFootprintMaker.cs ├── PawnGenOption.cs ├── PawnGenerationContext.cs ├── PawnGenerationContextUtility.cs ├── PawnGroupKindDef.cs ├── PawnGroupKindDefOf.cs ├── PawnGroupKindWorker.cs ├── PawnGroupKindWorker_Normal.cs ├── PawnGroupKindWorker_Trader.cs ├── PawnGroupMaker.cs ├── PawnGroupMakerParms.cs ├── PawnGroupMakerUtility.cs ├── PawnHairChooser.cs ├── PawnHairColors.cs ├── PawnInventoryGenerator.cs ├── PawnKindDefOf.cs ├── PawnNameCategory.cs ├── PawnNameDatabaseShuffled.cs ├── PawnNameDatabaseSolid.cs ├── PawnNameSlot.cs ├── PawnNeedsUIUtility.cs ├── PawnObserver.cs ├── PawnOrCorpseStatUtility.cs ├── PawnPosture.cs ├── PawnPostureUtility.cs ├── PawnRecentMemory.cs ├── PawnRelationDef.cs ├── PawnRelationDefOf.cs ├── PawnRelationUtility.cs ├── PawnRelationWorker.cs ├── PawnRelationWorker_Child.cs ├── PawnRelationWorker_ChildInLaw.cs ├── PawnRelationWorker_Cousin.cs ├── PawnRelationWorker_CousinOnceRemoved.cs ├── PawnRelationWorker_ExLover.cs ├── PawnRelationWorker_ExSpouse.cs ├── PawnRelationWorker_Fiance.cs ├── PawnRelationWorker_Grandchild.cs ├── PawnRelationWorker_GrandnephewOrGrandniece.cs ├── PawnRelationWorker_Grandparent.cs ├── PawnRelationWorker_GranduncleOrGrandaunt.cs ├── PawnRelationWorker_GreatGrandchild.cs ├── PawnRelationWorker_GreatGrandparent.cs ├── PawnRelationWorker_HalfSibling.cs ├── PawnRelationWorker_Kin.cs ├── PawnRelationWorker_Lover.cs ├── PawnRelationWorker_NephewOrNiece.cs ├── PawnRelationWorker_Parent.cs ├── PawnRelationWorker_ParentInLaw.cs ├── PawnRelationWorker_SecondCousin.cs ├── PawnRelationWorker_Sibling.cs ├── PawnRelationWorker_Spouse.cs ├── PawnRelationWorker_Stepchild.cs ├── PawnRelationWorker_Stepparent.cs ├── PawnRelationWorker_UncleOrAunt.cs ├── PawnSkinColors.cs ├── PawnTable.cs ├── PawnTableDef.cs ├── PawnTableDefOf.cs ├── PawnTable_Animals.cs ├── PawnTable_PlayerPawns.cs ├── PawnTable_Wildlife.cs ├── PawnTechHediffsGenerator.cs ├── PawnUtility.cs ├── PawnWeaponGenerator.cs ├── PawnWoundDrawer.cs ├── Pawn_ApparelTracker.cs ├── Pawn_DraftController.cs ├── Pawn_DrugPolicyTracker.cs ├── Pawn_FilthTracker.cs ├── Pawn_GuestTracker.cs ├── Pawn_GuiltTracker.cs ├── Pawn_InteractionsTracker.cs ├── Pawn_MeleeVerbs.cs ├── Pawn_MeleeVerbs_TerrainSource.cs ├── Pawn_NativeVerbs.cs ├── Pawn_NeedsTracker.cs ├── Pawn_OutfitTracker.cs ├── Pawn_Ownership.cs ├── Pawn_PlayerSettings.cs ├── Pawn_RecordsTracker.cs ├── Pawn_RelationsTracker.cs ├── Pawn_SkillTracker.cs ├── Pawn_StoryTracker.cs ├── Pawn_TimetableTracker.cs ├── Pawn_TraderTracker.cs ├── Pawn_TrainingTracker.cs ├── Pawn_WorkSettings.cs ├── PawnsArrivalModeDef.cs ├── PawnsArrivalModeDefOf.cs ├── PawnsArrivalModeWorker.cs ├── PawnsArrivalModeWorkerUtility.cs ├── PawnsArrivalModeWorker_CenterDrop.cs ├── PawnsArrivalModeWorker_EdgeDrop.cs ├── PawnsArrivalModeWorker_EdgeDropGroups.cs ├── PawnsArrivalModeWorker_EdgeWalkIn.cs ├── PawnsArrivalModeWorker_EdgeWalkInGroups.cs ├── PawnsArrivalModeWorker_RandomDrop.cs ├── PawnsFinder.cs ├── PawnsToGather.cs ├── PlaceWorker_Conduit.cs ├── PlaceWorker_Cooler.cs ├── PlaceWorker_CoolerSimple.cs ├── PlaceWorker_DeepDrill.cs ├── PlaceWorker_DoorLearnOpeningSpeed.cs ├── PlaceWorker_FuelingPort.cs ├── PlaceWorker_HeadOnShipBeam.cs ├── PlaceWorker_Heater.cs ├── PlaceWorker_NeedsFuelingPort.cs ├── PlaceWorker_NeverAdjacentTrap.cs ├── PlaceWorker_NeverAdjacentUnstandable.cs ├── PlaceWorker_NextToHopperAccepter.cs ├── PlaceWorker_NotUnderRoof.cs ├── PlaceWorker_OnSteamGeyser.cs ├── PlaceWorker_ReportWorkSpeedPenalties.cs ├── PlaceWorker_ShowDeepResources.cs ├── PlaceWorker_ShowFacilitiesConnections.cs ├── PlaceWorker_ShowTradeBeaconRadius.cs ├── PlaceWorker_TurretTop.cs ├── PlaceWorker_Vent.cs ├── PlaceWorker_WatchArea.cs ├── PlaceWorker_WatermillGenerator.cs ├── PlaceWorker_WindTurbine.cs ├── Planet │ ├── AbandonComp.cs │ ├── BestCaravanPawnUtility.cs │ ├── Caravan.cs │ ├── CaravanAbandonOrBanishUtility.cs │ ├── CaravanArrivalAction.cs │ ├── CaravanArrivalActionUtility.cs │ ├── CaravanArrivalAction_AttackSettlement.cs │ ├── CaravanArrivalAction_Enter.cs │ ├── CaravanArrivalAction_OfferGifts.cs │ ├── CaravanArrivalAction_VisitEscapeShip.cs │ ├── CaravanArrivalAction_VisitPeaceTalks.cs │ ├── CaravanArrivalAction_VisitSettlement.cs │ ├── CaravanArrivalAction_VisitSite.cs │ ├── CaravanArrivalTimeEstimator.cs │ ├── CaravanBedUtility.cs │ ├── CaravanCarryUtility.cs │ ├── CaravanDropInventoryMode.cs │ ├── CaravanDrugPolicyUtility.cs │ ├── CaravanEnterMapUtility.cs │ ├── CaravanEnterMode.cs │ ├── CaravanExitMapUtility.cs │ ├── CaravanFormingUtility.cs │ ├── CaravanIncidentUtility.cs │ ├── CaravanInventoryUtility.cs │ ├── CaravanItemsTabUtility.cs │ ├── CaravanMaker.cs │ ├── CaravanMergeUtility.cs │ ├── CaravanNameGenerator.cs │ ├── CaravanNeedsTabUtility.cs │ ├── CaravanNightRestUtility.cs │ ├── CaravanPawnsNeedsUtility.cs │ ├── CaravanTendUtility.cs │ ├── CaravanThingsTabUtility.cs │ ├── CaravanTicksPerMoveUtility.cs │ ├── CaravanTweenerUtility.cs │ ├── CaravanUIUtility.cs │ ├── CaravanUtility.cs │ ├── CaravanVisibilityCalculator.cs │ ├── CaravanVisitUtility.cs │ ├── Caravan_BedsTracker.cs │ ├── Caravan_CarryTracker.cs │ ├── Caravan_ForageTracker.cs │ ├── Caravan_GotoMoteRenderer.cs │ ├── Caravan_NeedsTracker.cs │ ├── Caravan_PathFollower.cs │ ├── Caravan_TraderTracker.cs │ ├── Caravan_Tweener.cs │ ├── CaravansBattlefield.cs │ ├── CompassWidget.cs │ ├── DaysUntilRotCalculator.cs │ ├── DaysWorthOfFoodCalculator.cs │ ├── DebugArena.cs │ ├── DebugTile.cs │ ├── DebugWorldLine.cs │ ├── DefeatAllEnemiesQuestComp.cs │ ├── DestroyedSettlement.cs │ ├── Dialog_SplitCaravan.cs │ ├── DownedRefugeeComp.cs │ ├── EnterCooldownComp.cs │ ├── EnterCooldownCompUtility.cs │ ├── EscapeShipComp.cs │ ├── ExpandableWorldObjectsUtility.cs │ ├── FactionGiftUtility.cs │ ├── FeatureWorker_Archipelago.cs │ ├── FeatureWorker_Bay.cs │ ├── FeatureWorker_Biome.cs │ ├── FeatureWorker_Cluster.cs │ ├── FeatureWorker_FloodFill.cs │ ├── FeatureWorker_Island.cs │ ├── FeatureWorker_MountainRange.cs │ ├── FeatureWorker_OuterOcean.cs │ ├── FeatureWorker_Peninsula.cs │ ├── FeatureWorker_Protrusion.cs │ ├── FloatMenuMakerWorld.cs │ ├── ForagedFoodPerDayCalculator.cs │ ├── FormCaravanComp.cs │ ├── GenPlanetMorphology.cs │ ├── GenWorldClosest.cs │ ├── GenWorldUI.cs │ ├── Gizmo_CaravanInfo.cs │ ├── GlobalTargetInfo.cs │ ├── Hilliness.cs │ ├── HillinessUtility.cs │ ├── IcosahedronGenerator.cs │ ├── ImportantPawnComp.cs │ ├── ItemStashContentsComp.cs │ ├── MapParent.cs │ ├── MapParentTuning.cs │ ├── MultipleCaravansCellFinder.cs │ ├── OverallRainfall.cs │ ├── OverallRainfallUtility.cs │ ├── OverallTemperature.cs │ ├── OverallTemperatureUtility.cs │ ├── PackedListOfLists.cs │ ├── PawnDiscardDecideMode.cs │ ├── PeaceTalks.cs │ ├── PlanetShapeGenerator.cs │ ├── PrisonerWillingToJoinComp.cs │ ├── RoutePlannerWaypoint.cs │ ├── SettleInEmptyTileUtility.cs │ ├── SettleInExistingMapUtility.cs │ ├── SettleUtility.cs │ ├── Settlement.cs │ ├── SettlementAbandonUtility.cs │ ├── SettlementBase.cs │ ├── SettlementBase_TraderTracker.cs │ ├── SettlementDefeatUtility.cs │ ├── SettlementNameGenerator.cs │ ├── SettlementProximityGoodwillUtility.cs │ ├── SettlementUtility.cs │ ├── Settlement_TraderTracker.cs │ ├── Site.cs │ ├── SiteCore.cs │ ├── SiteCoreOrPartBase.cs │ ├── SiteCoreOrPartParams.cs │ ├── SiteMaker.cs │ ├── SiteMakerHelper.cs │ ├── SitePart.cs │ ├── SitePartWorker_Ambush.cs │ ├── SiteTuning.cs │ ├── SphereGenerator.cs │ ├── Tile.cs │ ├── TileFinder.cs │ ├── TileTemperaturesComp.cs │ ├── TilesPerDayCalculator.cs │ ├── TimedForcedExit.cs │ ├── TimeoutComp.cs │ ├── TradeRequestComp.cs │ ├── TradeRequestUtility.cs │ ├── TransportPodsArrivalAction.cs │ ├── TransportPodsArrivalActionUtility.cs │ ├── TransportPodsArrivalAction_AttackSettlement.cs │ ├── TransportPodsArrivalAction_FormCaravan.cs │ ├── TransportPodsArrivalAction_GiveGift.cs │ ├── TransportPodsArrivalAction_GiveToCaravan.cs │ ├── TransportPodsArrivalAction_LandInSpecificCell.cs │ ├── TransportPodsArrivalAction_VisitSettlement.cs │ ├── TransportPodsArrivalAction_VisitSite.cs │ ├── TravelingTransportPods.cs │ ├── TriangleIndices.cs │ ├── VirtualPlantsUtility.cs │ ├── WITab.cs │ ├── WITab_Caravan_Gear.cs │ ├── WITab_Caravan_Health.cs │ ├── WITab_Caravan_Items.cs │ ├── WITab_Caravan_Needs.cs │ ├── WITab_Caravan_Social.cs │ ├── WITab_Planet.cs │ ├── WITab_Terrain.cs │ ├── World.cs │ ├── WorldAltitudeOffsets.cs │ ├── WorldCameraConfig.cs │ ├── WorldCameraConfig_Car.cs │ ├── WorldCameraConfig_CarWithContinuousZoom.cs │ ├── WorldCameraConfig_ContinuousPan.cs │ ├── WorldCameraConfig_ContinuousPanAndZoom.cs │ ├── WorldCameraConfig_Normal.cs │ ├── WorldCameraConfig_SmoothZoom.cs │ ├── WorldCameraDriver.cs │ ├── WorldCameraManager.cs │ ├── WorldCameraZoomRange.cs │ ├── WorldComponent.cs │ ├── WorldComponentUtility.cs │ ├── WorldDebugDrawer.cs │ ├── WorldDebugMatsSpectrum.cs │ ├── WorldDragBox.cs │ ├── WorldDynamicDrawManager.cs │ ├── WorldFeature.cs │ ├── WorldFeatureTextMesh.cs │ ├── WorldFeatureTextMesh_Legacy.cs │ ├── WorldFeatureTextMesh_TextMeshPro.cs │ ├── WorldFeatures.cs │ ├── WorldGenData.cs │ ├── WorldGenStep_AncientRoads.cs │ ├── WorldGenStep_AncientSites.cs │ ├── WorldGenStep_Components.cs │ ├── WorldGenStep_Factions.cs │ ├── WorldGenStep_Features.cs │ ├── WorldGenStep_Lakes.cs │ ├── WorldGenStep_Rivers.cs │ ├── WorldGenStep_Roads.cs │ ├── WorldGenStep_Terrain.cs │ ├── WorldGenerator.cs │ ├── WorldGlobalControls.cs │ ├── WorldGrid.cs │ ├── WorldInfo.cs │ ├── WorldInspectPane.cs │ ├── WorldInspectPaneUtility.cs │ ├── WorldLayer.cs │ ├── WorldLayer_CurrentMapTile.cs │ ├── WorldLayer_Glow.cs │ ├── WorldLayer_Hills.cs │ ├── WorldLayer_MouseTile.cs │ ├── WorldLayer_Paths.cs │ ├── WorldLayer_Rivers.cs │ ├── WorldLayer_Roads.cs │ ├── WorldLayer_SelectedTile.cs │ ├── WorldLayer_SettleTile.cs │ ├── WorldLayer_SingleTile.cs │ ├── WorldLayer_Stars.cs │ ├── WorldLayer_Sun.cs │ ├── WorldLayer_Terrain.cs │ ├── WorldLayer_UngeneratedPlanetParts.cs │ ├── WorldLayer_WorldObjects.cs │ ├── WorldLayer_WorldObjects_Expandable.cs │ ├── WorldLayer_WorldObjects_NonExpandable.cs │ ├── WorldMaterials.cs │ ├── WorldObject.cs │ ├── WorldObjectComp.cs │ ├── WorldObjectCompProperties_EnterCooldown.cs │ ├── WorldObjectMaker.cs │ ├── WorldObjectSelectionUtility.cs │ ├── WorldObjectsHolder.cs │ ├── WorldPath.cs │ ├── WorldPathFinder.cs │ ├── WorldPathGrid.cs │ ├── WorldPathPool.cs │ ├── WorldPawnGC.cs │ ├── WorldPawnSituation.cs │ ├── WorldPawns.cs │ ├── WorldPawnsUtility.cs │ ├── WorldReachability.cs │ ├── WorldReachabilityUtility.cs │ ├── WorldRenderMode.cs │ ├── WorldRenderer.cs │ ├── WorldRendererUtility.cs │ ├── WorldRoutePlanner.cs │ ├── WorldSelectionDrawer.cs │ ├── WorldSelector.cs │ └── WorldTerrainColliderManager.cs ├── Plant.cs ├── PlantBiomeRecord.cs ├── PlantFallColors.cs ├── PlantLifeStage.cs ├── PlantPosIndices.cs ├── PlantProperties.cs ├── PlantPurpose.cs ├── PlantToGrowSettableUtility.cs ├── PlantUtility.cs ├── PlaySettings.cs ├── PlayerItemAccessibilityUtility.cs ├── PlayerKnowledgeDatabase.cs ├── PlayerPawnsArriveMethod.cs ├── PlayerPawnsArriveMethodExtension.cs ├── PlayerPawnsDisplayOrderUtility.cs ├── PodContentsType.cs ├── PopAdaptationEvent.cs ├── PortraitCameraManager.cs ├── PortraitRenderer.cs ├── PortraitsCache.cs ├── PowerBeam.cs ├── PowerConnectionMaker.cs ├── PowerNet.cs ├── PowerNetGraphics.cs ├── PowerNetGrid.cs ├── PowerNetMaker.cs ├── PowerNetManager.cs ├── PowerOverlayMats.cs ├── PredatorThreat.cs ├── PriceType.cs ├── PriceTypeUtlity.cs ├── PriceUtility.cs ├── PrisonBreakUtility.cs ├── PrisonerInteractionModeDef.cs ├── PrisonerInteractionModeDefOf.cs ├── PrisonerWillingToJoinQuestUtility.cs ├── Projectile_DoomsdayRocket.cs ├── PsychicDroneLevel.cs ├── PsychicDroneLevelUtility.cs ├── Quadrum.cs ├── QuadrumUtility.cs ├── QualityCategory.cs ├── QualityGenerator.cs ├── QualityRange.cs ├── QualityUtility.cs ├── QueuedIncident.cs ├── RCellFinder.cs ├── RaidStrategyDef.cs ├── RaidStrategyDefOf.cs ├── RaidStrategyWorker.cs ├── RaidStrategyWorker_ImmediateAttack.cs ├── RaidStrategyWorker_ImmediateAttackSappers.cs ├── RaidStrategyWorker_ImmediateAttackSmart.cs ├── RaidStrategyWorker_Siege.cs ├── RaidStrategyWorker_StageThenAttack.cs ├── RandomSocialMode.cs ├── RecipeDefGenerator.cs ├── RecipeDefOf.cs ├── Recipe_AdministerIngestible.cs ├── Recipe_AdministerUsableItem.cs ├── Recipe_ExecuteByCut.cs ├── Recipe_InstallArtificialBodyPart.cs ├── Recipe_InstallImplant.cs ├── Recipe_InstallNaturalBodyPart.cs ├── Recipe_RemoveBodyPart.cs ├── Recipe_RemoveHediff.cs ├── Recipe_Surgery.cs ├── RecordDef.cs ├── RecordDefOf.cs ├── RecordType.cs ├── RecordWorker.cs ├── RecordWorker_TimeAsColonistOrColonyAnimal.cs ├── RecordWorker_TimeAsPrisoner.cs ├── RecordWorker_TimeDowned.cs ├── RecordWorker_TimeDrafted.cs ├── RecordWorker_TimeGettingJoy.cs ├── RecordWorker_TimeHauling.cs ├── RecordWorker_TimeInBed.cs ├── RecordWorker_TimeInBedForMedicalReasons.cs ├── RecordWorker_TimeInMentalState.cs ├── RecordWorker_TimeOnFire.cs ├── RecordWorker_TimeUnderRoof.cs ├── RecordsCardUtility.cs ├── RecordsUtility.cs ├── RefuelWorkGiverUtility.cs ├── RelationsUtility.cs ├── ResearchManager.cs ├── ResearchProjectDefOf.cs ├── ResearchProjectTagDefOf.cs ├── ResearchTabDef.cs ├── ResearchTabDefOf.cs ├── ReservationLayerDefOf.cs ├── ResolutionUtility.cs ├── ResourceCounter.cs ├── ResourceReadout.cs ├── ResourceReadoutMode.cs ├── RestCategory.cs ├── RestCategoryUtility.cs ├── RestUtility.cs ├── RestraintsUtility.cs ├── ResurrectionUtility.cs ├── RetainedCaravanData.cs ├── RiverDef.cs ├── RiverMaker.cs ├── RoadDef.cs ├── RoadDefGenStep.cs ├── RoadDefGenStep_Bulldoze.cs ├── RoadDefGenStep_DryWithFallback.cs ├── RoadDefGenStep_Place.cs ├── RoadDefOf.cs ├── RoadPathingDef.cs ├── RoadPathingDefOf.cs ├── RoadWorldLayerDef.cs ├── RoofDefOf.cs ├── RoomOutline.cs ├── RoomOutlinesGenerator.cs ├── RoomRoleDefOf.cs ├── RoomRoleWorker_Barn.cs ├── RoomRoleWorker_Barracks.cs ├── RoomRoleWorker_Bedroom.cs ├── RoomRoleWorker_DiningRoom.cs ├── RoomRoleWorker_Hospital.cs ├── RoomRoleWorker_Kitchen.cs ├── RoomRoleWorker_Laboratory.cs ├── RoomRoleWorker_None.cs ├── RoomRoleWorker_PrisonBarracks.cs ├── RoomRoleWorker_PrisonCell.cs ├── RoomRoleWorker_RecRoom.cs ├── RoomRoleWorker_Room.cs ├── RoomRoleWorker_Tomb.cs ├── RoomRoleWorker_Workshop.cs ├── RoomSizeCategory.cs ├── RoomStatDefOf.cs ├── RoomStatWorker_Beauty.cs ├── RoomStatWorker_Cleanliness.cs ├── RoomStatWorker_FromStatByCurve.cs ├── RoomStatWorker_Impressiveness.cs ├── RoomStatWorker_Space.cs ├── RoomStatWorker_Wealth.cs ├── RotStage.cs ├── RottableUtility.cs ├── RuleDef.cs ├── RulePackDefOf.cs ├── SappersUtility.cs ├── ScenPart.cs ├── ScenPartCategory.cs ├── ScenPartDef.cs ├── ScenPartDefOf.cs ├── ScenPart_ConfigPage.cs ├── ScenPart_ConfigPage_ConfigureStartingPawns.cs ├── ScenPart_CreateIncident.cs ├── ScenPart_DisableIncident.cs ├── ScenPart_DisallowBuilding.cs ├── ScenPart_ForcedHediff.cs ├── ScenPart_ForcedTrait.cs ├── ScenPart_GameCondition.cs ├── ScenPart_GameStartDialog.cs ├── ScenPart_IncidentBase.cs ├── ScenPart_Naked.cs ├── ScenPart_OnPawnDeathExplode.cs ├── ScenPart_PawnFilter_Age.cs ├── ScenPart_PawnModifier.cs ├── ScenPart_PermaGameCondition.cs ├── ScenPart_PlayerFaction.cs ├── ScenPart_PlayerPawnsArriveMethod.cs ├── ScenPart_Rule.cs ├── ScenPart_Rule_DisallowDesignator.cs ├── ScenPart_ScatterThings.cs ├── ScenPart_ScatterThingsAnywhere.cs ├── ScenPart_ScatterThingsNearPlayerStart.cs ├── ScenPart_SetNeedLevel.cs ├── ScenPart_StartingAnimal.cs ├── ScenPart_StartingResearch.cs ├── ScenPart_StartingThing_Defined.cs ├── ScenPart_StatFactor.cs ├── ScenPart_ThingCount.cs ├── ScenSummaryList.cs ├── Scenario.cs ├── ScenarioCategory.cs ├── ScenarioDef.cs ├── ScenarioDefOf.cs ├── ScenarioFiles.cs ├── ScenarioLister.cs ├── ScenarioMaker.cs ├── ScenarioUI.cs ├── Screen_Credits.cs ├── Season.cs ├── SeasonUtility.cs ├── SectionLayer_BridgeProps.cs ├── SectionLayer_ThingsPowerGrid.cs ├── SelectionDrawer.cs ├── SelectionDrawerUtility.cs ├── Selector.cs ├── SelfDefenseUtility.cs ├── ShaderTypeDefOf.cs ├── ShieldBelt.cs ├── ShieldState.cs ├── ShipCountdown.cs ├── ShipUtility.cs ├── ShortCircuitUtility.cs ├── ShortcutKeys.cs ├── SickPawnVisitUtility.cs ├── SiegeBlueprintPlacer.cs ├── Signal.cs ├── SignalAction.cs ├── SignalActionAmbushType.cs ├── SignalAction_Ambush.cs ├── SignalAction_Letter.cs ├── SignalManager.cs ├── SiteCoreDef.cs ├── SiteCoreDefOf.cs ├── SiteCoreOrPartDefBase.cs ├── SiteCoreOrPartWorkerBase.cs ├── SiteCoreWorker.cs ├── SiteGenStepUtility.cs ├── SitePartDef.cs ├── SitePartDefOf.cs ├── SitePartUtility.cs ├── SitePartWorker.cs ├── SitePartWorker_Manhunters.cs ├── SitePartWorker_Outpost.cs ├── SitePartWorker_SleepingMechanoids.cs ├── SitePartWorker_Turrets.cs ├── SituationalThoughtHandler.cs ├── SkillDef.cs ├── SkillDefOf.cs ├── SkillNeed.cs ├── SkillNeed_BaseBonus.cs ├── SkillNeed_Direct.cs ├── SkillRecord.cs ├── SkillTuning.cs ├── SkillUI.cs ├── Skyfaller.cs ├── SkyfallerDrawPosUtility.cs ├── SkyfallerMaker.cs ├── SkyfallerShrapnelUtility.cs ├── SlaughterDesignatorUtility.cs ├── SleepingMechanoidsSitePartUtility.cs ├── SlotGroup.cs ├── SmokepopBelt.cs ├── SmoothSurfaceDesignatorUtility.cs ├── SmoothableWallUtility.cs ├── SocialCardUtility.cs ├── SocialProperness.cs ├── SolidBioDatabase.cs ├── SongDefOf.cs ├── SoundDefOf.cs ├── SoundParamSource_TimeOfDay.cs ├── Spark.cs ├── SpecialThingFilterDefOf.cs ├── SpecialThingFilterWorker_CorpsesColonist.cs ├── SpecialThingFilterWorker_CorpsesStranger.cs ├── SpecialThingFilterWorker_DeadmansApparel.cs ├── SpecialThingFilterWorker_Fresh.cs ├── SpecialThingFilterWorker_NonDeadmansApparel.cs ├── SpecialThingFilterWorker_NonSmeltableWeapons.cs ├── SpecialThingFilterWorker_PlantFood.cs ├── SpecialThingFilterWorker_Rotten.cs ├── SpecialThingFilterWorker_Smeltable.cs ├── SpectateRectSide.cs ├── SpectatorCellFinder.cs ├── SpouseRelationUtility.cs ├── StatCategoryDef.cs ├── StatCategoryDefOf.cs ├── StatDef.cs ├── StatDefOf.cs ├── StatDrawEntry.cs ├── StatExtension.cs ├── StatModifier.cs ├── StatPart.cs ├── StatPart_AddedBodyPartsMass.cs ├── StatPart_Age.cs ├── StatPart_ApparelStatOffset.cs ├── StatPart_BedStat.cs ├── StatPart_BodySize.cs ├── StatPart_Curve.cs ├── StatPart_Difficulty.cs ├── StatPart_Food.cs ├── StatPart_GearAndInventoryMass.cs ├── StatPart_Glow.cs ├── StatPart_Health.cs ├── StatPart_IsCorpseFresh.cs ├── StatPart_IsFlesh.cs ├── StatPart_MaxChanceIfRotting.cs ├── StatPart_Mood.cs ├── StatPart_NaturalNotMissingBodyPartsCoverage.cs ├── StatPart_Outdoors.cs ├── StatPart_PlantGrowthNutritionFactor.cs ├── StatPart_Quality.cs ├── StatPart_Rest.cs ├── StatPart_Resting.cs ├── StatPart_RoomStat.cs ├── StatPart_Stuff.cs ├── StatPart_UnfinishedThingIngredientsMass.cs ├── StatPart_WildManOffset.cs ├── StatPart_WorkTableOutdoors.cs ├── StatPart_WorkTableTemperature.cs ├── StatPart_WorkTableUnpowered.cs ├── StatPart_WornByCorpse.cs ├── StatRequest.cs ├── StatUtility.cs ├── StatWorker.cs ├── StatWorker_MarketValue.cs ├── StatWorker_MeleeArmorPenetration.cs ├── StatWorker_MeleeAverageArmorPenetration.cs ├── StatWorker_MeleeAverageDPS.cs ├── StatWorker_MeleeDPS.cs ├── StatWorker_MeleeDamageAmount.cs ├── StatWorker_MeleeDamageAmountTrap.cs ├── StatWorker_MinimumHandlingSkill.cs ├── StatWorker_ShootingAccuracy.cs ├── StatWorker_SurgerySuccessChanceFactor.cs ├── StatsRecord.cs ├── StatsReportUtility.cs ├── SteadyEnvironmentEffects.cs ├── StealAIDebugDrawer.cs ├── StealAIUtility.cs ├── StockGenerator.cs ├── StockGeneratorUtility.cs ├── StockGenerator_Animals.cs ├── StockGenerator_Armor.cs ├── StockGenerator_Art.cs ├── StockGenerator_BuyArt.cs ├── StockGenerator_BuyExpensiveSimple.cs ├── StockGenerator_BuySingleDef.cs ├── StockGenerator_BuyWeirdOrganic.cs ├── StockGenerator_Category.cs ├── StockGenerator_Clothes.cs ├── StockGenerator_MiscItems.cs ├── StockGenerator_MultiDef.cs ├── StockGenerator_SingleDef.cs ├── StockGenerator_Slaves.cs ├── StockGenerator_Tag.cs ├── StockGenerator_WeaponsRanged.cs ├── StoragePriority.cs ├── StoragePriorityHelper.cs ├── StorageSettings.cs ├── StorageSettingsClipboard.cs ├── StorageSettingsPreset.cs ├── StoreUtility.cs ├── StoryDanger.cs ├── StoryDangerUtility.cs ├── StoryEventDef.cs ├── StoryEventDefOf.cs ├── StoryState.cs ├── StoryWatcher.cs ├── StoryWatcher_Adaptation.cs ├── StoryWatcher_PopAdaptation.cs ├── Storyteller.cs ├── StorytellerComp.cs ├── StorytellerCompProperties.cs ├── StorytellerCompProperties_CategoryIndividualMTBByBiome.cs ├── StorytellerCompProperties_CategoryMTB.cs ├── StorytellerCompProperties_ClassicIntro.cs ├── StorytellerCompProperties_DeepDrillInfestation.cs ├── StorytellerCompProperties_Disease.cs ├── StorytellerCompProperties_FactionInteraction.cs ├── StorytellerCompProperties_JourneyOffer.cs ├── StorytellerCompProperties_OnOffCycle.cs ├── StorytellerCompProperties_RandomMain.cs ├── StorytellerCompProperties_ShipChunkDrop.cs ├── StorytellerCompProperties_SingleMTB.cs ├── StorytellerCompProperties_Triggered.cs ├── StorytellerComp_CategoryIndividualMTBByBiome.cs ├── StorytellerComp_CategoryMTB.cs ├── StorytellerComp_ClassicIntro.cs ├── StorytellerComp_DeepDrillInfestation.cs ├── StorytellerComp_Disease.cs ├── StorytellerComp_FactionInteraction.cs ├── StorytellerComp_JourneyOffer.cs ├── StorytellerComp_OnOffCycle.cs ├── StorytellerComp_RandomMain.cs ├── StorytellerComp_ShipChunkDrop.cs ├── StorytellerComp_SingleMTB.cs ├── StorytellerComp_Triggered.cs ├── StorytellerDef.cs ├── StorytellerDefOf.cs ├── StorytellerUI.cs ├── StorytellerUtility.cs ├── StorytellerUtilityPopulation.cs ├── StrengthWatcher.cs ├── StrikeRecord.cs ├── StuffAppearanceDefOf.cs ├── StuffCategoryDef.cs ├── StuffCategoryDefOf.cs ├── StunHandler.cs ├── SubcameraDefOf.cs ├── Tale.cs ├── TaleData.cs ├── TaleData_Def.cs ├── TaleData_Pawn.cs ├── TaleData_Surroundings.cs ├── TaleData_Thing.cs ├── TaleData_Trader.cs ├── TaleDef.cs ├── TaleDefOf.cs ├── TaleFactory.cs ├── TaleManager.cs ├── TaleRecorder.cs ├── TaleReference.cs ├── TaleTextGenerator.cs ├── TaleType.cs ├── TaleUtility.cs ├── Tale_DoublePawn.cs ├── Tale_DoublePawnAndDef.cs ├── Tale_DoublePawnAndTrader.cs ├── Tale_DoublePawnKilledBy.cs ├── Tale_SinglePawn.cs ├── Tale_SinglePawnAndDef.cs ├── Tale_SinglePawnAndThing.cs ├── Tale_SinglePawnAndTrader.cs ├── TameUtility.cs ├── TargetHighlighter.cs ├── Targeter.cs ├── TargetingParameters.cs ├── TechLevel.cs ├── TechLevelUtility.cs ├── TemperatureMemory.cs ├── TendUtility.cs ├── TerrainAffordanceDefOf.cs ├── TerrainDefGenerator_Stone.cs ├── TerrainDefOf.cs ├── TerrainPatchMaker.cs ├── TerrainThreshold.cs ├── TexCommand.cs ├── TextGenerationPurpose.cs ├── ThingCategoryDefOf.cs ├── ThingDefGenerator_Buildings.cs ├── ThingDefGenerator_Corpses.cs ├── ThingDefGenerator_Meat.cs ├── ThingDefOf.cs ├── ThingSelectionUtility.cs ├── ThingSetMaker.cs ├── ThingSetMakerByTotalStatUtility.cs ├── ThingSetMakerDef.cs ├── ThingSetMakerDefOf.cs ├── ThingSetMakerParams.cs ├── ThingSetMakerUtility.cs ├── ThingSetMaker_Conditional.cs ├── ThingSetMaker_Conditional_MinMaxTotalMarketValue.cs ├── ThingSetMaker_Conditional_ResearchFinished.cs ├── ThingSetMaker_Count.cs ├── ThingSetMaker_MapGen_AncientPodContents.cs ├── ThingSetMaker_MarketValue.cs ├── ThingSetMaker_Meteorite.cs ├── ThingSetMaker_Nutrition.cs ├── ThingSetMaker_RandomGeneralGoods.cs ├── ThingSetMaker_RandomOption.cs ├── ThingSetMaker_RefugeePod.cs ├── ThingSetMaker_ResourcePod.cs ├── ThingSetMaker_StackCount.cs ├── ThingSetMaker_SubTree.cs ├── ThingSetMaker_Sum.cs ├── ThingSetMaker_TraderStock.cs ├── ThingStuffPair.cs ├── ThingStuffPairWithQuality.cs ├── ThinkNode_ConditionalAnimalWrongSeason.cs ├── ThinkNode_ConditionalAnyAutoJoinableCaravan.cs ├── ThinkNode_ConditionalAnyColonistTryingToExitMap.cs ├── ThinkNode_ConditionalAnyEnemyInHostileMap.cs ├── ThinkNode_ConditionalAnyUndownedColonistSpawnedNearby.cs ├── ThinkNode_ConditionalAtDutyLocation.cs ├── ThinkNode_ConditionalBleeding.cs ├── ThinkNode_ConditionalBodySize.cs ├── ThinkNode_ConditionalBurning.cs ├── ThinkNode_ConditionalCanDoConstantThinkTreeJobNow.cs ├── ThinkNode_ConditionalCanReachMapEdge.cs ├── ThinkNode_ConditionalCannotReachMapEdge.cs ├── ThinkNode_ConditionalCloseToDutyTarget.cs ├── ThinkNode_ConditionalColonist.cs ├── ThinkNode_ConditionalDangerousTemperature.cs ├── ThinkNode_ConditionalDowned.cs ├── ThinkNode_ConditionalDrafted.cs ├── ThinkNode_ConditionalExhausted.cs ├── ThinkNode_ConditionalExitTimedOut.cs ├── ThinkNode_ConditionalForcedGoto.cs ├── ThinkNode_ConditionalGuest.cs ├── ThinkNode_ConditionalHasDutyPawnTarget.cs ├── ThinkNode_ConditionalHasDutyTarget.cs ├── ThinkNode_ConditionalHasFaction.cs ├── ThinkNode_ConditionalHasLord.cs ├── ThinkNode_ConditionalHasVoluntarilyJoinableLord.cs ├── ThinkNode_ConditionalHerdAnimal.cs ├── ThinkNode_ConditionalHiveCanReproduce.cs ├── ThinkNode_ConditionalInNonPlayerHomeMap.cs ├── ThinkNode_ConditionalInPartyArea.cs ├── ThinkNode_ConditionalLyingDown.cs ├── ThinkNode_ConditionalMustKeepLyingDown.cs ├── ThinkNode_ConditionalNPCCanSelfTendNow.cs ├── ThinkNode_ConditionalNeedPercentageAbove.cs ├── ThinkNode_ConditionalNonPlayerNonHostileFaction.cs ├── ThinkNode_ConditionalNonPlayerNonHostileFactionOrFactionless.cs ├── ThinkNode_ConditionalOfPlayerFaction.cs ├── ThinkNode_ConditionalOfPlayerFactionOrPlayerGuest.cs ├── ThinkNode_ConditionalOfPlayerFactionOrPlayerGuestOrPlayerPrisoner.cs ├── ThinkNode_ConditionalOfPlayerFactionOrPlayerPrisoner.cs ├── ThinkNode_ConditionalOutdoorTemperature.cs ├── ThinkNode_ConditionalPackAnimalHasColonistToFollowWhilePacking.cs ├── ThinkNode_ConditionalPawnKind.cs ├── ThinkNode_ConditionalPlayerControlledColonist.cs ├── ThinkNode_ConditionalPrisoner.cs ├── ThinkNode_ConditionalPrisonerInPrisonCell.cs ├── ThinkNode_ConditionalRandom.cs ├── ThinkNode_ConditionalReleased.cs ├── ThinkNode_ConditionalShouldFollowMaster.cs ├── ThinkNode_ConditionalStarving.cs ├── ThinkNode_ConditionalTrainableCompleted.cs ├── ThinkNode_ConditionalWildManNeedsToReachOutside.cs ├── ThinkNode_Duty.cs ├── ThinkNode_DutyConstant.cs ├── ThinkNode_JoinVoluntarilyJoinableLord.cs ├── ThinkNode_Priority_GetJoy.cs ├── ThinkNode_TraitBehaviors.cs ├── Thought.cs ├── ThoughtDef.cs ├── ThoughtDefOf.cs ├── ThoughtHandler.cs ├── ThoughtMaker.cs ├── ThoughtStage.cs ├── ThoughtState.cs ├── ThoughtUtility.cs ├── ThoughtWorker.cs ├── ThoughtWorker_Affair.cs ├── ThoughtWorker_AlwaysActive.cs ├── ThoughtWorker_AnnoyingVoice.cs ├── ThoughtWorker_ApparelDamaged.cs ├── ThoughtWorker_Ascetic.cs ├── ThoughtWorker_Aurora.cs ├── ThoughtWorker_BedroomJealous.cs ├── ThoughtWorker_BodyPuristDisgust.cs ├── ThoughtWorker_BondedAnimalMaster.cs ├── ThoughtWorker_ChemicalInterestVsTeetotaler.cs ├── ThoughtWorker_Cold.cs ├── ThoughtWorker_ColonistLeftUnburied.cs ├── ThoughtWorker_CreepyBreathing.cs ├── ThoughtWorker_Dark.cs ├── ThoughtWorker_DeadMansApparel.cs ├── ThoughtWorker_Disfigured.cs ├── ThoughtWorker_Drunk.cs ├── ThoughtWorker_Expectations.cs ├── ThoughtWorker_GameCondition.cs ├── ThoughtWorker_Greedy.cs ├── ThoughtWorker_HardWorkerVsLazy.cs ├── ThoughtWorker_HasAddedBodyPart.cs ├── ThoughtWorker_Hediff.cs ├── ThoughtWorker_HospitalPatientRoomStats.cs ├── ThoughtWorker_Hot.cs ├── ThoughtWorker_HumanLeatherApparel.cs ├── ThoughtWorker_Incestuous.cs ├── ThoughtWorker_IsCarryingIncendiaryWeapon.cs ├── ThoughtWorker_IsCarryingRangedWeapon.cs ├── ThoughtWorker_IsDayForNightOwl.cs ├── ThoughtWorker_IsNightForNightOwl.cs ├── ThoughtWorker_Man.cs ├── ThoughtWorker_NeedBeauty.cs ├── ThoughtWorker_NeedComfort.cs ├── ThoughtWorker_NeedFood.cs ├── ThoughtWorker_NeedJoy.cs ├── ThoughtWorker_NeedOutdoors.cs ├── ThoughtWorker_NeedRest.cs ├── ThoughtWorker_NeedRoomSize.cs ├── ThoughtWorker_NotBondedAnimalMaster.cs ├── ThoughtWorker_NudistNude.cs ├── ThoughtWorker_OpinionOfMyLover.cs ├── ThoughtWorker_Pain.cs ├── ThoughtWorker_PassionateWork.cs ├── ThoughtWorker_Pretty.cs ├── ThoughtWorker_PrisonBarracksImpressiveness.cs ├── ThoughtWorker_PrisonCellImpressiveness.cs ├── ThoughtWorker_PsychicDrone.cs ├── ThoughtWorker_PsychicEmanatorSoothe.cs ├── ThoughtWorker_PsychologicallyNude.cs ├── ThoughtWorker_RoomImpressiveness.cs ├── ThoughtWorker_SharedBed.cs ├── ThoughtWorker_Sick.cs ├── ThoughtWorker_Tale.cs ├── ThoughtWorker_TeetotalerVsAddict.cs ├── ThoughtWorker_TeetotalerVsChemicalInterest.cs ├── ThoughtWorker_TranshumanistAppreciation.cs ├── ThoughtWorker_Ugly.cs ├── ThoughtWorker_WantToSleepWithSpouseOrLover.cs ├── ThoughtWorker_Woman.cs ├── Thought_BondedAnimalMaster.cs ├── Thought_ChemicalInterestVsTeetotaler.cs ├── Thought_Dumb.cs ├── Thought_HardWorkerVsLazy.cs ├── Thought_Incestuous.cs ├── Thought_Memory.cs ├── Thought_MemoryObservation.cs ├── Thought_MemorySocial.cs ├── Thought_MemorySocialCumulative.cs ├── Thought_NotBondedAnimalMaster.cs ├── Thought_OpinionOfMyLover.cs ├── Thought_SharedBed.cs ├── Thought_Situational.cs ├── Thought_SituationalSocial.cs ├── Thought_Tale.cs ├── Thought_TeetotalerVsChemicalInterest.cs ├── Thought_WantToSleepWithSpouseOrLover.cs ├── TimeAssignmentDef.cs ├── TimeAssignmentDefOf.cs ├── TimeAssignmentSelector.cs ├── TimeControls.cs ├── TimetableUtility.cs ├── Toils_Bed.cs ├── Toils_Construct.cs ├── Toils_Ingest.cs ├── Toils_Interpersonal.cs ├── Toils_LayDown.cs ├── Toils_Misc.cs ├── Toils_Refuel.cs ├── Toils_Tend.cs ├── ToolCapacityDefOf.cs ├── Tornado.cs ├── TradeAction.cs ├── TradeDeal.cs ├── TradeSession.cs ├── TradeShip.cs ├── TradeUI.cs ├── TradeUtility.cs ├── Tradeability.cs ├── TradeabilityUtility.cs ├── Tradeable.cs ├── Tradeable_Pawn.cs ├── TraderCaravanRole.cs ├── TraderCaravanUtility.cs ├── TraderKindDef.cs ├── TrainabilityDefOf.cs ├── TrainableDef.cs ├── TrainableDefOf.cs ├── TrainableUtility.cs ├── TrainingCardUtility.cs ├── Trait.cs ├── TraitDef.cs ├── TraitDefOf.cs ├── TraitDegreeData.cs ├── TraitEntry.cs ├── TraitMentalStateGiver.cs ├── TraitMentalStateGiver_NoAddictionAboveZero.cs ├── TraitSet.cs ├── Transactor.cs ├── TransferAsOneMode.cs ├── Transferable.cs ├── TransferableComparer.cs ├── TransferableComparer_Category.cs ├── TransferableComparer_HitPointsPercentage.cs ├── TransferableComparer_MarketValue.cs ├── TransferableComparer_Mass.cs ├── TransferableComparer_Name.cs ├── TransferableComparer_None.cs ├── TransferableComparer_Quality.cs ├── TransferableCountToTransferStoppingPoint.cs ├── TransferableImmutable.cs ├── TransferableOneWay.cs ├── TransferableOneWayWidget.cs ├── TransferablePositiveCountDirection.cs ├── TransferableSorterDef.cs ├── TransferableSorterDefOf.cs ├── TransferableUIUtility.cs ├── TransferableUtility.cs ├── TransporterUtility.cs ├── TrashUtility.cs ├── TriggerData_FractionColonyDamageTaken.cs ├── TriggerData_PawnCycleInd.cs ├── Trigger_FractionColonyDamageTaken.cs ├── Trigger_HighValueThingsAround.cs ├── Trigger_KidnapVictimPresent.cs ├── Trigger_WoundedGuestPresent.cs ├── TunnelHiveSpawner.cs ├── TurretGunUtility.cs ├── TurretTop.cs ├── Tutor.cs ├── TutorSystem.cs ├── TutorUtility.cs ├── TutorialState.cs ├── Twelfth.cs ├── TwelfthUtility.cs ├── UIRoot_Play.cs ├── UI_BackgroundMain.cs ├── UniqueIDsManager.cs ├── UnloadCarriersJobGiverUtility.cs ├── VerbDefsHardcodedNative.cs ├── VerbEntry.cs ├── Verb_BeatFire.cs ├── Verb_Bombardment.cs ├── Verb_Ignite.cs ├── Verb_MeleeApplyHediff.cs ├── Verb_MeleeAttack.cs ├── Verb_MeleeAttackDamage.cs ├── Verb_PowerBeam.cs ├── Verb_ShootOneUse.cs ├── Verb_Spawn.cs ├── VersionControl.cs ├── VersionUpdateDialogMaker.cs ├── VisitorGiftForPlayerUtility.cs ├── VoluntarilyJoinableLordJobJoinPriorities.cs ├── VoluntarilyJoinableLordsStarter.cs ├── WalkPathFinder.cs ├── WardenFeedUtility.cs ├── WatchBuildingUtility.cs ├── WaterSplash.cs ├── WealthWatcher.cs ├── WeatherCommonalityRecord.cs ├── WeatherDecider.cs ├── WeatherDefOf.cs ├── WeatherEvent_LightningFlash.cs ├── WeatherEvent_LightningStrike.cs ├── WeatherManager.cs ├── WeatherOverlay_Fallout.cs ├── WeatherOverlay_Fog.cs ├── WeatherOverlay_Rain.cs ├── WeatherOverlay_SnowGentle.cs ├── WeatherOverlay_SnowHard.cs ├── WeatherPartPool.cs ├── WidgetsWork.cs ├── WildAnimalSpawner.cs ├── WildPlantSpawner.cs ├── WindTurbineUtility.cs ├── WorkGiver.cs ├── WorkGiverDef.cs ├── WorkGiverDefOf.cs ├── WorkGiverEquivalenceGroupDef.cs ├── WorkGiverUtility.cs ├── WorkGiver_BuildRoof.cs ├── WorkGiver_CleanFilth.cs ├── WorkGiver_ClearSnow.cs ├── WorkGiver_ConstructAffectFloor.cs ├── WorkGiver_ConstructDeliverResources.cs ├── WorkGiver_ConstructDeliverResourcesToBlueprints.cs ├── WorkGiver_ConstructDeliverResourcesToFrames.cs ├── WorkGiver_ConstructFinishFrames.cs ├── WorkGiver_ConstructRemoveFloor.cs ├── WorkGiver_ConstructSmoothFloor.cs ├── WorkGiver_ConstructSmoothWall.cs ├── WorkGiver_CookFillHopper.cs ├── WorkGiver_Deconstruct.cs ├── WorkGiver_DeepDrill.cs ├── WorkGiver_DoBill.cs ├── WorkGiver_FeedPatient.cs ├── WorkGiver_FightFires.cs ├── WorkGiver_FillFermentingBarrel.cs ├── WorkGiver_FixBrokenDownBuilding.cs ├── WorkGiver_Flick.cs ├── WorkGiver_GatherAnimalBodyResources.cs ├── WorkGiver_Grower.cs ├── WorkGiver_GrowerHarvest.cs ├── WorkGiver_GrowerSow.cs ├── WorkGiver_Haul.cs ├── WorkGiver_HaulCorpses.cs ├── WorkGiver_HaulGeneral.cs ├── WorkGiver_HelpGatheringItemsForCaravan.cs ├── WorkGiver_HunterHunt.cs ├── WorkGiver_InteractAnimal.cs ├── WorkGiver_LoadTransporters.cs ├── WorkGiver_Merge.cs ├── WorkGiver_Milk.cs ├── WorkGiver_Miner.cs ├── WorkGiver_Open.cs ├── WorkGiver_OperateScanner.cs ├── WorkGiver_PatientGoToBedEmergencyTreatment.cs ├── WorkGiver_PatientGoToBedRecuperate.cs ├── WorkGiver_PatientGoToBedTreatment.cs ├── WorkGiver_PlantsCut.cs ├── WorkGiver_Refuel.cs ├── WorkGiver_Refuel_Turret.cs ├── WorkGiver_RemoveBuilding.cs ├── WorkGiver_RemoveRoof.cs ├── WorkGiver_Repair.cs ├── WorkGiver_RescueDowned.cs ├── WorkGiver_Researcher.cs ├── WorkGiver_Scanner.cs ├── WorkGiver_Shear.cs ├── WorkGiver_Slaughter.cs ├── WorkGiver_Strip.cs ├── WorkGiver_TakeBeerOutOfFermentingBarrel.cs ├── WorkGiver_TakeToBed.cs ├── WorkGiver_TakeToBedToOperate.cs ├── WorkGiver_Tame.cs ├── WorkGiver_Tend.cs ├── WorkGiver_TendOther.cs ├── WorkGiver_TendOtherUrgent.cs ├── WorkGiver_TendSelf.cs ├── WorkGiver_Train.cs ├── WorkGiver_Uninstall.cs ├── WorkGiver_UnloadCarriers.cs ├── WorkGiver_VisitSickPawn.cs ├── WorkGiver_Warden.cs ├── WorkGiver_Warden_Chat.cs ├── WorkGiver_Warden_DeliverFood.cs ├── WorkGiver_Warden_DoExecution.cs ├── WorkGiver_Warden_Feed.cs ├── WorkGiver_Warden_ReleasePrisoner.cs ├── WorkGiver_Warden_TakeToBed.cs ├── WorkTypeDefOf.cs ├── WorldInterface.cs ├── WorldObjectCompProperties.cs ├── WorldObjectCompProperties_Abandon.cs ├── WorldObjectCompProperties_DebugArena.cs ├── WorldObjectCompProperties_DefeatAllEnemiesQuest.cs ├── WorldObjectCompProperties_DownedRefugee.cs ├── WorldObjectCompProperties_EscapeShip.cs ├── WorldObjectCompProperties_FormCaravan.cs ├── WorldObjectCompProperties_ItemStashContents.cs ├── WorldObjectCompProperties_PrisonerWillingToJoin.cs ├── WorldObjectCompProperties_TimedForcedExit.cs ├── WorldObjectCompProperties_Timeout.cs ├── WorldObjectCompProperties_TradeRequest.cs ├── WorldObjectDef.cs ├── WorldObjectDefOf.cs ├── WorldTargeter.cs ├── ZonePresetNames.cs ├── Zone_Growing.cs └── Zone_Stockpile.cs ├── RuntimeAudioClipLoader ├── AudioFormat.cs ├── CustomAudioFileReader.cs └── Manager.cs ├── SkyfallerUtility.cs └── Verse ├── AI ├── AttackTargetFinder.cs ├── AttackTargetReservationManager.cs ├── AttackTargetsCache.cs ├── AvoidGridMaker.cs ├── CastPositionFinder.cs ├── CastPositionRequest.cs ├── CorpseObsessionMentalStateUtility.cs ├── DutyDef.cs ├── GenAI.cs ├── GenPath.cs ├── Group │ ├── AvoidGridMode.cs │ ├── Lord.cs │ ├── LordJob.cs │ ├── LordJob_DefendPoint.cs │ ├── LordJob_ExitMapBest.cs │ ├── LordJob_ExitMapNear.cs │ ├── LordJob_Travel.cs │ ├── LordJob_TravelAndExit.cs │ ├── LordMaker.cs │ ├── LordManager.cs │ ├── LordToil.cs │ ├── LordToilData.cs │ ├── LordToilData_DefendPoint.cs │ ├── LordToilData_ExitMap.cs │ ├── LordToilData_Travel.cs │ ├── LordToil_DefendPoint.cs │ ├── LordToil_DefendSelf.cs │ ├── LordToil_End.cs │ ├── LordToil_ExitMap.cs │ ├── LordToil_ExitMapNear.cs │ ├── LordToil_ExitMapTraderFighting.cs │ ├── LordToil_Travel.cs │ ├── LordUtility.cs │ ├── PawnLostCondition.cs │ ├── StateGraph.cs │ ├── Transition.cs │ ├── TransitionAction.cs │ ├── TransitionAction_CheckForJobOverride.cs │ ├── TransitionAction_CheckGiveGift.cs │ ├── TransitionAction_Custom.cs │ ├── TransitionAction_EndAllJobs.cs │ ├── TransitionAction_EndAttackBuildingJobs.cs │ ├── TransitionAction_EnsureHaveExitDestination.cs │ ├── TransitionAction_Message.cs │ ├── TransitionAction_SetDefendLocalGroup.cs │ ├── TransitionAction_SetDefendTrader.cs │ ├── TransitionAction_WakeAll.cs │ ├── Trigger.cs │ ├── TriggerData.cs │ ├── TriggerData_TicksPassed.cs │ ├── TriggerFilter.cs │ ├── TriggerFilterExtension.cs │ ├── TriggerFilter_NoSapperSapping.cs │ ├── TriggerSignal.cs │ ├── TriggerSignalType.cs │ ├── Trigger_BecameNonHostileToPlayer.cs │ ├── Trigger_BecamePlayerEnemy.cs │ ├── Trigger_ChanceOnPlayerHarmNPCBuilding.cs │ ├── Trigger_ChanceOnSignal.cs │ ├── Trigger_ChanceOnTickInteval.cs │ ├── Trigger_Custom.cs │ ├── Trigger_FractionPawnsLost.cs │ ├── Trigger_ImportantTraderCaravanPeopleLost.cs │ ├── Trigger_Memo.cs │ ├── Trigger_MentalState.cs │ ├── Trigger_NoFightingSappers.cs │ ├── Trigger_NoMentalState.cs │ ├── Trigger_NoPawnsVeryTiredAndSleeping.cs │ ├── Trigger_PawnCanReachMapEdge.cs │ ├── Trigger_PawnCannotReachMapEdge.cs │ ├── Trigger_PawnExperiencingDangerousTemperatures.cs │ ├── Trigger_PawnHarmed.cs │ ├── Trigger_PawnKilled.cs │ ├── Trigger_PawnLost.cs │ ├── Trigger_PawnLostViolently.cs │ ├── Trigger_PawnsLost.cs │ ├── Trigger_ThingDamageTaken.cs │ ├── Trigger_TickCondition.cs │ ├── Trigger_TicksPassed.cs │ ├── Trigger_TicksPassedAndNoRecentHarm.cs │ ├── Trigger_TicksPassedWithoutHarm.cs │ ├── Trigger_TicksPassedWithoutHarmOrMemos.cs │ ├── Trigger_TraderAndAllTraderCaravanGuardsLost.cs │ └── Trigger_UrgentlyHungry.cs ├── HaulAIUtility.cs ├── HaulMode.cs ├── IAttackTarget.cs ├── IAttackTargetSearcher.cs ├── IJobEndable.cs ├── InsultingSpreeMentalStateUtility.cs ├── JailbreakerMentalStateUtility.cs ├── Job.cs ├── JobCondition.cs ├── JobDriver.cs ├── JobDriver_AttackMelee.cs ├── JobDriver_AttackStatic.cs ├── JobDriver_CastVerbOnce.cs ├── JobDriver_DoBill.cs ├── JobDriver_Equip.cs ├── JobDriver_Follow.cs ├── JobDriver_FollowClose.cs ├── JobDriver_Goto.cs ├── JobDriver_HaulToCell.cs ├── JobDriver_HaulToContainer.cs ├── JobDriver_Kill.cs ├── JobDriver_ReleasePrisoner.cs ├── JobDriver_TakeInventory.cs ├── JobDriver_Wait.cs ├── JobDriver_WaitDowned.cs ├── JobDriver_WaitMaintainPosture.cs ├── JobFailReason.cs ├── JobGiver_ExitMap.cs ├── JobGiver_ExitMapBest.cs ├── JobGiver_ExitMapNearDutyTarget.cs ├── JobGiver_ExitMapPanic.cs ├── JobGiver_ExitMapRandom.cs ├── JobGiver_ForcedGoto.cs ├── JobGiver_Idle.cs ├── JobGiver_IdleError.cs ├── JobGiver_IdleForever.cs ├── JobGiver_MoveToStandable.cs ├── JobGiver_Orders.cs ├── JobGiver_RunRandom.cs ├── JobGiver_Wander.cs ├── JobGiver_WanderAnywhere.cs ├── JobGiver_WanderCurrentRoom.cs ├── JobGiver_WanderHerd.cs ├── JobGiver_WanderMapEdge.cs ├── JobGiver_WanderNearDutyLocation.cs ├── JobGiver_WanderNearFallbackLocation.cs ├── JobGiver_WanderNearMaster.cs ├── JobGiver_WanderOwnRoom.cs ├── JobIssueParams.cs ├── JobQueue.cs ├── JobTag.cs ├── JobUtility.cs ├── LocomotionUrgency.cs ├── MentalBreakWorker.cs ├── MentalBreakWorker_BingingDrug.cs ├── MentalBreakWorker_Catatonic.cs ├── MentalBreakWorker_RunWild.cs ├── MentalBreaker.cs ├── MentalState.cs ├── MentalStateHandler.cs ├── MentalStateWorker.cs ├── MentalStateWorker_BedroomTantrum.cs ├── MentalStateWorker_BingingDrug.cs ├── MentalStateWorker_BingingFood.cs ├── MentalStateWorker_CorpseObsession.cs ├── MentalStateWorker_InsultingSpreeAll.cs ├── MentalStateWorker_Jailbreaker.cs ├── MentalStateWorker_MurderousRage.cs ├── MentalStateWorker_SadisticRageTantrum.cs ├── MentalStateWorker_Slaughterer.cs ├── MentalStateWorker_TantrumAll.cs ├── MentalStateWorker_TargetedInsultingSpree.cs ├── MentalStateWorker_TargetedTantrum.cs ├── MentalStateWorker_WanderOwnRoom.cs ├── MentalState_BedroomTantrum.cs ├── MentalState_Berserk.cs ├── MentalState_Binging.cs ├── MentalState_BingingDrug.cs ├── MentalState_CorpseObsession.cs ├── MentalState_FireStartingSpree.cs ├── MentalState_GiveUpExit.cs ├── MentalState_InsultingSpree.cs ├── MentalState_InsultingSpreeAll.cs ├── MentalState_Jailbreaker.cs ├── MentalState_Manhunter.cs ├── MentalState_MurderousRage.cs ├── MentalState_PanicFlee.cs ├── MentalState_SadisticRageTantrum.cs ├── MentalState_Slaughterer.cs ├── MentalState_SocialFighting.cs ├── MentalState_Tantrum.cs ├── MentalState_TantrumAll.cs ├── MentalState_TantrumRandom.cs ├── MentalState_TargetedInsultingSpree.cs ├── MentalState_TargetedTantrum.cs ├── MentalState_WanderConfused.cs ├── MentalState_WanderOwnRoom.cs ├── MentalState_WanderPsychotic.cs ├── MentalState_WanderSad.cs ├── MurderousRageMentalStateUtility.cs ├── PathEndMode.cs ├── PathFinder.cs ├── PathGrid.cs ├── PawnDuty.cs ├── PawnLocalAwareness.cs ├── PawnPath.cs ├── PawnPathPool.cs ├── PawnPathUtility.cs ├── Pawn_JobTracker.cs ├── Pawn_MindState.cs ├── Pawn_PathFollower.cs ├── Pawn_Thinker.cs ├── QueuedJob.cs ├── RegionCostCalculator.cs ├── RegionCostCalculatorWrapper.cs ├── ReservationManager.cs ├── ReservationUtility.cs ├── SlaughtererMentalStateUtility.cs ├── TantrumMentalStateUtility.cs ├── TargetIndex.cs ├── TargetScanFlags.cs ├── ThinkNode.cs ├── ThinkNodePriority.cs ├── ThinkNode_ChancePerHour.cs ├── ThinkNode_ChancePerHour_Constant.cs ├── ThinkNode_ChancePerHour_InsectDigChance.cs ├── ThinkNode_ChancePerHour_Lovin.cs ├── ThinkNode_ChancePerHour_Mate.cs ├── ThinkNode_ChancePerHour_Nuzzle.cs ├── ThinkNode_Conditional.cs ├── ThinkNode_ConditionalHasFallbackLocation.cs ├── ThinkNode_ConditionalIntelligence.cs ├── ThinkNode_ConditionalMentalState.cs ├── ThinkNode_ConditionalMentalStateClass.cs ├── ThinkNode_ConditionalMentalStates.cs ├── ThinkNode_ConditionalNoTarget.cs ├── ThinkNode_FilterPriority.cs ├── ThinkNode_ForbidOutsideFlagRadius.cs ├── ThinkNode_JobGiver.cs ├── ThinkNode_Priority.cs ├── ThinkNode_PrioritySorter.cs ├── ThinkNode_QueuedJob.cs ├── ThinkNode_Random.cs ├── ThinkNode_Subtree.cs ├── ThinkNode_SubtreesByTag.cs ├── ThinkNode_Tagger.cs ├── ThinkResult.cs ├── ThinkTreeDutyHook.cs ├── Toil.cs ├── ToilCompleteMode.cs ├── ToilEffects.cs ├── ToilFailConditions.cs ├── ToilJumpConditions.cs ├── Toils_Combat.cs ├── Toils_Effects.cs ├── Toils_General.cs ├── Toils_Goto.cs ├── Toils_Haul.cs ├── Toils_Interact.cs ├── Toils_JobTransforms.cs ├── Toils_Jump.cs ├── Toils_Recipe.cs ├── Toils_Reserve.cs ├── Toils_ReserveAttackTarget.cs ├── TouchPathEndModeUtility.cs ├── WanderRoomUtility.cs └── WanderUtility.cs ├── AcceptanceReport.cs ├── ActiveTip.cs ├── AddedBodyPartProps.cs ├── AltitudeLayer.cs ├── Altitudes.cs ├── AnimalNameDisplayMode.cs ├── AnimalNameDisplayModeExtension.cs ├── ApparelLayerDef.cs ├── Area.cs ├── AreaManager.cs ├── AreaOverlap.cs ├── AreaUtility.cs ├── ArenaUtility.cs ├── ArmorUtility.cs ├── AttachableThing.cs ├── AttachmentUtility.cs ├── AudioSourceUtility.cs ├── AutoBuildRoofAreaSetter.cs ├── Autotests_RegionListers.cs ├── BackCompatibility.cs ├── BackstoryTranslationUtility.cs ├── BaseContent.cs ├── Battle.cs ├── BattleLog.cs ├── BattleLogEntry_DamageTaken.cs ├── BattleLogEntry_Event.cs ├── BattleLogEntry_ExplosionImpact.cs ├── BattleLogEntry_MeleeCombat.cs ├── BattleLogEntry_RangedFire.cs ├── BattleLogEntry_RangedImpact.cs ├── BattleLogEntry_StateTransition.cs ├── BeautyDrawer.cs ├── BlackScreenFixer.cs ├── BlueprintGrid.cs ├── BodyDef.cs ├── BodyPartDef.cs ├── BodyPartDepth.cs ├── BodyPartGroupDef.cs ├── BodyPartHeight.cs ├── BodyPartRecord.cs ├── BodyPartRemovalIntent.cs ├── BodyPartTagDef.cs ├── BodyPartToDrop.cs ├── BoolGrid.cs ├── BoolUnknown.cs ├── BuildableDef.cs ├── Building.cs ├── BuildingsDamageSectionLayerUtility.cs ├── ByteGrid.cs ├── CachedTempInfo.cs ├── CameraDriver.cs ├── CameraJumper.cs ├── CameraMapConfig.cs ├── CameraMapConfig_Car.cs ├── CameraMapConfig_CarWithContinuousZoom.cs ├── CameraMapConfig_ContinuousPan.cs ├── CameraMapConfig_ContinuousPanAndZoom.cs ├── CameraMapConfig_Normal.cs ├── CameraMapConfig_SmoothZoom.cs ├── CameraShaker.cs ├── CameraSwooper.cs ├── CameraZoomRange.cs ├── CaseInsensitiveXMLParsing.cs ├── CategoryAttribute.cs ├── CellBoolDrawer.cs ├── CellFinder.cs ├── CellFinderLoose.cs ├── CellGrid.cs ├── CellIndices.cs ├── CellIndicesUtility.cs ├── CellLine.cs ├── CellRect.cs ├── CellRenderer.cs ├── CheckJobOverrideOnDamageMode.cs ├── ChoiceLetter.cs ├── ClamorDef.cs ├── ColorExtension.cs ├── ColorGenerator.cs ├── ColorGenerator_Options.cs ├── ColorGenerator_Single.cs ├── ColorGenerator_StandardApparel.cs ├── ColorGenerator_White.cs ├── ColorInt.cs ├── ColorIntUtility.cs ├── ColorLibrary.cs ├── ColorOption.cs ├── ColorsFromSpectrum.cs ├── CombatLogTester.cs ├── Command.cs ├── Command_Action.cs ├── Command_SetPlantToGrow.cs ├── Command_Settle.cs ├── Command_Target.cs ├── Command_Toggle.cs ├── Command_VerbTarget.cs ├── CompAffectsSky.cs ├── CompAttachBase.cs ├── CompColorable.cs ├── CompColorableUtility.cs ├── CompEquippable.cs ├── CompGlower.cs ├── CompHeatPusher.cs ├── CompHeatPusherPowered.cs ├── CompLifespan.cs ├── CompProperties.cs ├── CompProperties_AffectsSky.cs ├── CompProperties_HeatPusher.cs ├── CompProperties_Lifespan.cs ├── CompProperties_TemperatureDamaged.cs ├── CompProperties_WindSource.cs ├── CompTemperatureDamaged.cs ├── CompWindSource.cs ├── CompressUtility.cs ├── CompressibilityDecider.cs ├── CompressibilityDeciderUtility.cs ├── ContentFinder.cs ├── ContentSource.cs ├── ContentSourceUtility.cs ├── Corpse.cs ├── CoverGrid.cs ├── CoverInfo.cs ├── CoverUtility.cs ├── CreditRecord_Role.cs ├── CreditRecord_Space.cs ├── CreditRecord_Text.cs ├── CreditRecord_Title.cs ├── CreditsEntry.cs ├── CrossRefHandler.cs ├── CrownType.cs ├── CultureInfoUtility.cs ├── Current.cs ├── CurveMark.cs ├── CurvePoint.cs ├── CustomCursor.cs ├── DamageArmorCategoryDef.cs ├── DamageDef.cs ├── DamageDefAdditionalHediff.cs ├── DamageFlasher.cs ├── DamageGraphicData.cs ├── DamageInfo.cs ├── DamageMultiplier.cs ├── DamageOverlay.cs ├── DamageTuning.cs ├── DamageWorker.cs ├── DamageWorker_AddGlobal.cs ├── DamageWorker_AddInjury.cs ├── DamageWorker_Bite.cs ├── DamageWorker_Blunt.cs ├── DamageWorker_Cut.cs ├── DamageWorker_Extinguish.cs ├── DamageWorker_Flame.cs ├── DamageWorker_Frostbite.cs ├── DamageWorker_Scratch.cs ├── DamageWorker_Stab.cs ├── DamagedMatPool.cs ├── Danger.cs ├── DangerUtility.cs ├── DataExposeUtility.cs ├── DataSerializeUtility.cs ├── DeathActionWorker.cs ├── DeathActionWorker_Simple.cs ├── DeathLetter.cs ├── DebugCell.cs ├── DebugCellDrawer.cs ├── DebugHistogram.cs ├── DebugInputLogger.cs ├── DebugLine.cs ├── DebugLoadIDsSavingErrorsChecker.cs ├── DebugLogsUtility.cs ├── DebugMatsRandom.cs ├── DebugMatsSpectrum.cs ├── DebugMenuOption.cs ├── DebugMenuOptionMode.cs ├── DebugOutputAttribute.cs ├── DebugOutputsEcology.cs ├── DebugOutputsEconomy.cs ├── DebugOutputsGeneral.cs ├── DebugOutputsIncidents.cs ├── DebugOutputsInfection.cs ├── DebugOutputsMisc.cs ├── DebugOutputsPawns.cs ├── DebugOutputsSystem.cs ├── DebugOutputsTextGen.cs ├── DebugOutputsWorldPawns.cs ├── DebugSettings.cs ├── DebugSolidColorMats.cs ├── DebugTables.cs ├── DebugThingPlaceHelper.cs ├── DebugTool.cs ├── DebugTools.cs ├── DebugTools_Health.cs ├── DebugTools_MapGen.cs ├── DebugViewSettings.cs ├── DebugWindowsOpener.cs ├── DeepProfiler.cs ├── DeepResourceGrid.cs ├── Def.cs ├── DefDatabase.cs ├── DefInjectionPackage.cs ├── DefInjectionPathPartKind.cs ├── DefInjectionUtility.cs ├── DefMap.cs ├── DefModExtension.cs ├── DefPackage.cs ├── DefaultEmptyListAttribute.cs ├── DefaultFloatRangeAttribute.cs ├── DefaultValueAttribute.cs ├── DelayedErrorWindowRequest.cs ├── Deque.cs ├── DescriptionAttribute.cs ├── Designation.cs ├── DesignationCategoryDef.cs ├── DesignationDef.cs ├── DesignationDragger.cs ├── DesignationManager.cs ├── Designator.cs ├── DesignatorDropdownGroupDef.cs ├── DesignatorManager.cs ├── DesignatorUtility.cs ├── DestroyMode.cs ├── DiaNode.cs ├── DiaNodeList.cs ├── DiaNodeMold.cs ├── DiaNodeType.cs ├── DiaOption.cs ├── DiaOptionMold.cs ├── DialogDatabase.cs ├── Dialog_DebugActionsMenu.cs ├── Dialog_DebugOptionListLister.cs ├── Dialog_DebugOptionLister.cs ├── Dialog_DebugOutputMenu.cs ├── Dialog_DebugSettingsMenu.cs ├── Dialog_InfoCard.cs ├── Dialog_MessageBox.cs ├── Dialog_NamePawn.cs ├── Dialog_NodeTree.cs ├── Dialog_OptionLister.cs ├── Dialog_PackageSelector.cs ├── Dialog_PawnTableTest.cs ├── Dialog_Rename.cs ├── Dialog_RenameArea.cs ├── Dialog_RenamePackage.cs ├── Dialog_RenameZone.cs ├── Dialog_ResolutionConfirm.cs ├── Dialog_Slider.cs ├── DietCategory.cs ├── DietCategoryUtility.cs ├── Dijkstra.cs ├── DijkstraUtility.cs ├── DirectXmlCrossRefLoader.cs ├── DirectXmlLoader.cs ├── DirectXmlLoaderSimple.cs ├── DirectXmlSaveFormatter.cs ├── DirectXmlSaveLoadUtility.cs ├── DirectXmlSaver.cs ├── DirectXmlToObject.cs ├── DragSliderCallback.cs ├── DragSliderManager.cs ├── DraggableResultUtility.cs ├── DrawerType.cs ├── DynamicDrawManager.cs ├── EdgeSpan.cs ├── EdificeGrid.cs ├── EdificeUtility.cs ├── EditSliderRangeAttribute.cs ├── EditTreeNodeDatabase.cs ├── EditTreeNodeType.cs ├── EditWindow.cs ├── EditWindow_CurveEditor.cs ├── EditWindow_DebugInspector.cs ├── EditWindow_DefEditor.cs ├── EditWindow_Log.cs ├── EditWindow_PackageEditor.cs ├── EditWindow_TweakValues.cs ├── Editable.cs ├── EditorHiddenAttribute.cs ├── EditorNullableAttribute.cs ├── EditorReplaceableAttribute.cs ├── EditorShowClassNameAttribute.cs ├── Effecter.cs ├── EffecterDef.cs ├── EloUtility.cs ├── Entity.cs ├── EnvironmentStatsDrawer.cs ├── EquipmentType.cs ├── ExitMapGrid.cs ├── Explosion.cs ├── ExtraMeleeDamage.cs ├── FadedMaterialPool.cs ├── FailMode.cs ├── FastEntityTypeComparer.cs ├── FastPawnCapacityDefComparer.cs ├── FastPriorityQueue.cs ├── FastVector2Comparer.cs ├── Favorability.cs ├── FeedbackFloaters.cs ├── FeedbackItem.cs ├── FeedbackItem_FoodGain.cs ├── FeedbackItem_HealthGain.cs ├── FillCategory.cs ├── Find.cs ├── FloatMenu.cs ├── FloatMenuMap.cs ├── FloatMenuOption.cs ├── FloatMenuSizeMode.cs ├── FloatMenuWorld.cs ├── FloatRange.cs ├── FloodFillRange.cs ├── FloodFillRangeQueue.cs ├── FloodFiller.cs ├── FloodFillerFog.cs ├── FloodUnfogResult.cs ├── FogGrid.cs ├── FullPool.cs ├── GUIEventFilterForOSX.cs ├── Game.cs ├── GameAndMapInitExceptionHandlers.cs ├── GameComponent.cs ├── GameComponentUtility.cs ├── GameComponent_DebugTools.cs ├── GameComponent_OnetimeNotification.cs ├── GameConditionDef.cs ├── GameDataSaveLoader.cs ├── GameFont.cs ├── GameInfo.cs ├── GameInitData.cs ├── Gen.cs ├── GenAdj.cs ├── GenAdjFast.cs ├── GenAttribute.cs ├── GenClamor.cs ├── GenClosest.cs ├── GenCollection.cs ├── GenColor.cs ├── GenCommandLine.cs ├── GenDebug.cs ├── GenDefDatabase.cs ├── GenDictionary.cs ├── GenDraw.cs ├── GenDrop.cs ├── GenExplosion.cs ├── GenFile.cs ├── GenFilePaths.cs ├── GenGeneric.cs ├── GenGeo.cs ├── GenGrid.cs ├── GenList.cs ├── GenMapUI.cs ├── GenMath.cs ├── GenMorphology.cs ├── GenPlace.cs ├── GenRadial.cs ├── GenRecipe.cs ├── GenScene.cs ├── GenSight.cs ├── GenSpawn.cs ├── GenStep.cs ├── GenStepDef.cs ├── GenStepParams.cs ├── GenStepWithParams.cs ├── GenStep_RandomSelector.cs ├── GenStep_ScatterThings.cs ├── GenStep_Scatterer.cs ├── GenStep_TerrainPatches.cs ├── GenString.cs ├── GenTemperature.cs ├── GenText.cs ├── GenTicks.cs ├── GenTypes.cs ├── GenUI.cs ├── GenView.cs ├── Gender.cs ├── GenderUtility.cs ├── GetOrGenerateMapUtility.cs ├── GhostDrawer.cs ├── GhostUtility.cs ├── Gizmo.cs ├── GizmoGridDrawer.cs ├── GizmoOrder.cs ├── GizmoResult.cs ├── GizmoState.cs ├── GlowFlooder.cs ├── GlowGrid.cs ├── Grammar ├── GrammarRequest.cs ├── GrammarResolver.cs ├── GrammarUtility.cs ├── Rule.cs ├── RulePack.cs ├── Rule_File.cs ├── Rule_NamePerson.cs ├── Rule_Number.cs └── Rule_String.cs ├── Graphic.cs ├── GraphicData.cs ├── GraphicDatabase.cs ├── GraphicDatabaseHeadRecords.cs ├── GraphicDatabaseUtility.cs ├── GraphicMeshSet.cs ├── GraphicRequest.cs ├── GraphicUtility.cs ├── Graphic_Appearances.cs ├── Graphic_Cluster.cs ├── Graphic_Collection.cs ├── Graphic_Flicker.cs ├── Graphic_Gas.cs ├── Graphic_Linked.cs ├── Graphic_LinkedCornerFiller.cs ├── Graphic_Mote.cs ├── Graphic_MoteSplash.cs ├── Graphic_Multi.cs ├── Graphic_Random.cs ├── Graphic_RandomRotated.cs ├── Graphic_Shadow.cs ├── Graphic_Single.cs ├── Graphic_StackCount.cs ├── Graphic_Terrain.cs ├── GridLayout.cs ├── GridsUtility.cs ├── HasDebugOutputAttribute.cs ├── HealthTuning.cs ├── HealthUtility.cs ├── Hediff.cs ├── HediffComp.cs ├── HediffCompProperties.cs ├── HediffCompProperties_Disappears.cs ├── HediffCompProperties_Discoverable.cs ├── HediffCompProperties_DrugEffectFactor.cs ├── HediffCompProperties_Effecter.cs ├── HediffCompProperties_GetsPermanent.cs ├── HediffCompProperties_GrowthMode.cs ├── HediffCompProperties_HealPermanentWounds.cs ├── HediffCompProperties_Immunizable.cs ├── HediffCompProperties_Infecter.cs ├── HediffCompProperties_RecoveryThought.cs ├── HediffCompProperties_SelfHeal.cs ├── HediffCompProperties_SeverityPerDay.cs ├── HediffCompProperties_TendDuration.cs ├── HediffCompProperties_VerbGiver.cs ├── HediffComp_Disappears.cs ├── HediffComp_Discoverable.cs ├── HediffComp_DrugEffectFactor.cs ├── HediffComp_Effecter.cs ├── HediffComp_GetsPermanent.cs ├── HediffComp_GrowthMode.cs ├── HediffComp_HealPermanentWounds.cs ├── HediffComp_Immunizable.cs ├── HediffComp_Infecter.cs ├── HediffComp_RecoveryThought.cs ├── HediffComp_SelfHeal.cs ├── HediffComp_SeverityPerDay.cs ├── HediffComp_TendDuration.cs ├── HediffComp_VerbGiver.cs ├── HediffDef.cs ├── HediffGiver.cs ├── HediffGiverUtility.cs ├── HediffGiver_Birthday.cs ├── HediffGiver_Bleeding.cs ├── HediffGiver_BrainInjury.cs ├── HediffGiver_Event.cs ├── HediffGiver_Heat.cs ├── HediffGiver_Hypothermia.cs ├── HediffGiver_Random.cs ├── HediffGiver_RandomAgeCurved.cs ├── HediffGiver_RandomDrugEffect.cs ├── HediffGrowthMode.cs ├── HediffGrowthModeUtility.cs ├── HediffMaker.cs ├── HediffSet.cs ├── HediffStage.cs ├── HediffStatsUtility.cs ├── HediffUtility.cs ├── HediffWithComps.cs ├── Hediff_AddedPart.cs ├── Hediff_Alcohol.cs ├── Hediff_Hangover.cs ├── Hediff_Implant.cs ├── Hediff_Injury.cs ├── Hediff_MissingPart.cs ├── Hediff_Pregnant.cs ├── ICellBoolGiver.cs ├── IExposable.cs ├── IFullPoolable.cs ├── ILoadReferenceable.cs ├── ISelectable.cs ├── IStrippable.cs ├── IThingHolder.cs ├── IVerbOwner.cs ├── IgnoreSavedElementAttribute.cs ├── ImmediateWindow.cs ├── ImmunityHandler.cs ├── ImmunityRecord.cs ├── ImplementOwnerTypeDef.cs ├── IngredientCount.cs ├── IngredientValueGetter.cs ├── IngredientValueGetter_Nutrition.cs ├── IngredientValueGetter_Volume.cs ├── InjuryProps.cs ├── InspectTabBase.cs ├── InspectTabManager.cs ├── IntGrid.cs ├── IntRange.cs ├── IntVec2.cs ├── IntVec3.cs ├── IntVec3Utility.cs ├── Intelligence.cs ├── JitterHandler.cs ├── JobDef.cs ├── KeyBindingCategoryDef.cs ├── KeyBindingData.cs ├── KeyBindingDef.cs ├── KeyBindingDefGenerator.cs ├── KeyPrefs.cs ├── KeyPrefsData.cs ├── LabelValue.cs ├── LanguageDataWriter.cs ├── LanguageDatabase.cs ├── LanguageInfo.cs ├── LanguageReportGenerator.cs ├── LanguageWorker.cs ├── LanguageWorker_Default.cs ├── LanguageWorker_English.cs ├── LanguageWorker_Korean.cs ├── LanguageWorker_Russian.cs ├── LayerLoader.cs ├── LayerSubMesh.cs ├── Letter.cs ├── LetterDef.cs ├── LetterMaker.cs ├── LetterStack.cs ├── LetterWithTimeout.cs ├── LifeStageAge.cs ├── LifeStageUtility.cs ├── LinkDirections.cs ├── LinkDrawerType.cs ├── LinkFlags.cs ├── LinkGrid.cs ├── ListableOption.cs ├── ListableOption_WebLink.cs ├── ListerBuildings.cs ├── ListerThings.cs ├── ListerThingsUse.cs ├── Listing.cs ├── Listing_Lines.cs ├── Listing_ScenEdit.cs ├── Listing_Standard.cs ├── Listing_Tree.cs ├── Listing_TreeDefs.cs ├── Listing_TreeThingFilter.cs ├── LoadAliasAttribute.cs ├── LoadIDsWantedBank.cs ├── LoadSaveMode.cs ├── LoadableXmlAsset.cs ├── LoadedContentItem.cs ├── LoadedLanguage.cs ├── LoadedModManager.cs ├── LoadedObjectDirectory.cs ├── LocalTargetInfo.cs ├── Log.cs ├── LogEntry.cs ├── LogEntryDef.cs ├── LogEntry_DamageResult.cs ├── LogMessage.cs ├── LogMessageQueue.cs ├── LogMessageType.cs ├── LogSimple.cs ├── LongEventHandler.cs ├── LookMode.cs ├── LookTargets.cs ├── LookTargetsUtility.cs ├── ManeuverDef.cs ├── Map.cs ├── MapCellsInRandomOrder.cs ├── MapComponent.cs ├── MapComponentUtility.cs ├── MapDeiniter.cs ├── MapDrawer.cs ├── MapEdgeClipDrawer.cs ├── MapExposeUtility.cs ├── MapFileCompressor.cs ├── MapGenFloatGrid.cs ├── MapGenerator.cs ├── MapGeneratorDef.cs ├── MapInfo.cs ├── MapMaterialRenderQueues.cs ├── MapMeshFlag.cs ├── MapMeshFlagUtility.cs ├── MapPawns.cs ├── MapSerializeUtility.cs ├── MapTemperature.cs ├── MatBases.cs ├── MatLoader.cs ├── MaterialAllocator.cs ├── MaterialAtlasPool.cs ├── MaterialLoader.cs ├── MaterialPool.cs ├── MaterialRequest.cs ├── MaterialUtility.cs ├── MatsFromSpectrum.cs ├── MayTranslateAttribute.cs ├── MentalBreakDef.cs ├── MentalBreakIntensity.cs ├── MentalStateCategory.cs ├── MentalStateDef.cs ├── MentalStateGiver.cs ├── MenuOptionPriority.cs ├── MeshMakerCircles.cs ├── MeshMakerPlanes.cs ├── MeshMakerShadows.cs ├── MeshParts.cs ├── MeshPool.cs ├── Message.cs ├── MessageTypeDef.cs ├── Messages.cs ├── MessagesRepeatAvoider.cs ├── Mod.cs ├── ModAssemblyHandler.cs ├── ModContentHolder.cs ├── ModContentLoader.cs ├── ModContentPack.cs ├── ModLister.cs ├── ModMetaData.cs ├── ModSettings.cs ├── ModToolUtility.cs ├── ModeRestrictionPlayAttribute.cs ├── ModsConfig.cs ├── Mote.cs ├── MoteAttachLink.cs ├── MoteCounter.cs ├── MoteDualAttached.cs ├── MoteLeaf.cs ├── MoteProperties.cs ├── MoteSpawnLocType.cs ├── MoteSplash.cs ├── MoteText.cs ├── MoteThrown.cs ├── MoteThrownAttached.cs ├── Mouse.cs ├── MouseoverReadout.cs ├── MultiCheckboxState.cs ├── MustTranslateAttribute.cs ├── Name.cs ├── NameSingle.cs ├── NameTriple.cs ├── NameUseChecker.cs ├── NoTranslateAttribute.cs ├── Noise ├── Abs.cs ├── AbsLatitudeCurve.cs ├── Add.cs ├── Arbitrary.cs ├── AxisAsValueX.cs ├── AxisAsValueZ.cs ├── Billow.cs ├── Blend.cs ├── Cache.cs ├── Checker.cs ├── Clamp.cs ├── Const.cs ├── ConvertToIsland.cs ├── Curve.cs ├── CurveFromAxis.cs ├── CurveSimple.cs ├── Cylinders.cs ├── Displace.cs ├── DistFromAxis.cs ├── DistanceFromPlanetViewCenter.cs ├── Exponent.cs ├── Filter.cs ├── GradientPresets.cs ├── InverseLerp.cs ├── Invert.cs ├── Max.cs ├── Min.cs ├── ModuleBase.cs ├── Multiply.cs ├── Noise2D.cs ├── NoiseDebugUI.cs ├── NoiseRenderer.cs ├── OneMinus.cs ├── Perlin.cs ├── Power.cs ├── PowerKeepSign.cs ├── QualityMode.cs ├── RidgedMultifractal.cs ├── Rotate.cs ├── Scale.cs ├── ScaleBias.cs ├── Select.cs ├── Spheres.cs ├── SqueezeHorizontally.cs ├── SqueezeVertically.cs ├── Subtract.cs ├── Terrace.cs ├── Translate.cs ├── Turbulence.cs ├── Utils.cs └── Voronoi.cs ├── NumericStringComparer.cs ├── OptionListingUtility.cs ├── Pair.cs ├── ParseHelper.cs ├── PatchOperation.cs ├── PatchOperationAdd.cs ├── PatchOperationAddModExtension.cs ├── PatchOperationAttribute.cs ├── PatchOperationAttributeAdd.cs ├── PatchOperationAttributeRemove.cs ├── PatchOperationAttributeSet.cs ├── PatchOperationConditional.cs ├── PatchOperationFindMod.cs ├── PatchOperationInsert.cs ├── PatchOperationPathed.cs ├── PatchOperationRemove.cs ├── PatchOperationReplace.cs ├── PatchOperationSequence.cs ├── PatchOperationSetName.cs ├── PatchOperationTest.cs ├── Pawn.cs ├── PawnCapacitiesHandler.cs ├── PawnCapacityDef.cs ├── PawnCapacityModifier.cs ├── PawnCapacityUtility.cs ├── PawnCapacityWorker.cs ├── PawnCollisionTweenerUtility.cs ├── PawnDestinationReservationManager.cs ├── PawnDownedWiggler.cs ├── PawnGenerationRequest.cs ├── PawnGenerator.cs ├── PawnGraphicSet.cs ├── PawnHeadOverlays.cs ├── PawnHealthState.cs ├── PawnInventoryOption.cs ├── PawnKindDef.cs ├── PawnKindLifeStage.cs ├── PawnLeaner.cs ├── PawnNameColorUtility.cs ├── PawnRenderer.cs ├── PawnStatusEffecters.cs ├── PawnTweener.cs ├── PawnUIOverlay.cs ├── Pawn_AgeTracker.cs ├── Pawn_CallTracker.cs ├── Pawn_CarryTracker.cs ├── Pawn_DrawTracker.cs ├── Pawn_EquipmentTracker.cs ├── Pawn_HealthTracker.cs ├── Pawn_InventoryTracker.cs ├── Pawn_RotationTracker.cs ├── Pawn_StanceTracker.cs ├── PerfLogger.cs ├── PermadeathModeUtility.cs ├── PhysicalInteractionReservationManager.cs ├── PlaceWorker.cs ├── PlayDataLoader.cs ├── PlayLog.cs ├── PlayLogEntryUtility.cs ├── PlayLogEntry_Interaction.cs ├── PostLoadIniter.cs ├── PreLoadUtility.cs ├── Prefs.cs ├── PrefsData.cs ├── Printer_Mesh.cs ├── Printer_Plane.cs ├── Printer_Shadow.cs ├── PriorityWork.cs ├── Profile ├── CollectionsTracker.cs ├── MapLeakTracker.cs ├── MemoryTracker.cs └── MemoryUtility.cs ├── ProfilerPairValidation.cs ├── ProfilerThreadCheck.cs ├── ProgramState.cs ├── Projectile.cs ├── ProjectileHitFlags.cs ├── ProjectileProperties.cs ├── Projectile_Explosive.cs ├── PsychGlow.cs ├── PsychGlowUtility.cs ├── Pulser.cs ├── QuickStarter.cs ├── RaceProperties.cs ├── Rand.cs ├── RandomGenStepSelectorOption.cs ├── RandomNumberGenerator.cs ├── RandomNumberGenerator_BasicHash.cs ├── Reachability.cs ├── ReachabilityCache.cs ├── ReachabilityImmediate.cs ├── ReachabilityUtility.cs ├── ReachabilityWithinRegion.cs ├── RealTime.cs ├── RealtimeMoteList.cs ├── RecipeDef.cs ├── RecipeMakerProperties.cs ├── RecipeWorker.cs ├── RecipeWorkerCounter.cs ├── RecipeWorkerCounter_ButcherAnimals.cs ├── RecipeWorkerCounter_MakeStoneBlocks.cs ├── RectTrigger.cs ├── Region.cs ├── RegionAndRoomQuery.cs ├── RegionAndRoomUpdater.cs ├── RegionDirtyer.cs ├── RegionEntryPredicate.cs ├── RegionGrid.cs ├── RegionLink.cs ├── RegionLinkDatabase.cs ├── RegionListersUpdater.cs ├── RegionMaker.cs ├── RegionProcessor.cs ├── RegionTraverser.cs ├── RegionType.cs ├── RegionTypeUtility.cs ├── RememberedCameraPos.cs ├── ReorderDirection.cs ├── ReorderableDirection.cs ├── ReorderableWidget.cs ├── ResearchMod.cs ├── ResearchProjectDef.cs ├── ResearchProjectTagDef.cs ├── ReservationLayerDef.cs ├── ResourceCountPriority.cs ├── ReverseDesignatorDatabase.cs ├── RoadInfo.cs ├── RockNoises.cs ├── RoofCollapseBuffer.cs ├── RoofCollapseBufferResolver.cs ├── RoofCollapseCellsFinder.cs ├── RoofCollapseUtility.cs ├── RoofCollapserImmediate.cs ├── RoofDef.cs ├── RoofGrid.cs ├── RoofUtility.cs ├── Room.cs ├── RoomGroup.cs ├── RoomGroupTempTracker.cs ├── RoomRoleDef.cs ├── RoomRoleWorker.cs ├── RoomStatDef.cs ├── RoomStatScoreStage.cs ├── RoomStatWorker.cs ├── Root.cs ├── Root_Entry.cs ├── Root_Play.cs ├── Rot4.cs ├── RotDrawMode.cs ├── RotationDirection.cs ├── RulePackDef.cs ├── SafeSaver.cs ├── SaveFileInfo.cs ├── SaveGameFilesUtility.cs ├── SaveLoadXmlConstants.cs ├── SavedGameLoaderNow.cs ├── ScatterableDef.cs ├── ScattererValidator.cs ├── ScattererValidator_Buildable.cs ├── ScattererValidator_NoNonNaturalEdifices.cs ├── ScreenFader.cs ├── ScreenshotModeHandler.cs ├── ScreenshotTaker.cs ├── Scribe.cs ├── ScribeExtractor.cs ├── ScribeLoader.cs ├── ScribeMetaHeaderUtility.cs ├── ScribeSaver.cs ├── Scribe_BodyParts.cs ├── Scribe_Collections.cs ├── Scribe_Deep.cs ├── Scribe_Defs.cs ├── Scribe_References.cs ├── Scribe_TargetInfo.cs ├── Scribe_Values.cs ├── Section.cs ├── SectionLayer.cs ├── SectionLayerGeometryMaker_Solid.cs ├── SectionLayer_BuildingsDamage.cs ├── SectionLayer_EdgeShadows.cs ├── SectionLayer_FogOfWar.cs ├── SectionLayer_IndoorMask.cs ├── SectionLayer_LightingOverlay.cs ├── SectionLayer_Snow.cs ├── SectionLayer_SunShadows.cs ├── SectionLayer_Terrain.cs ├── SectionLayer_TerrainScatter.cs ├── SectionLayer_Things.cs ├── SectionLayer_ThingsGeneral.cs ├── SectionLayer_Watergen.cs ├── SectionLayer_Zones.cs ├── ShaderDatabase.cs ├── ShaderParameter.cs ├── ShaderPropertyIDs.cs ├── ShaderTypeDef.cs ├── ShaderUtility.cs ├── ShadowData.cs ├── ShadowMeshPool.cs ├── ShootLeanUtility.cs ├── ShootLine.cs ├── ShootTuning.cs ├── ShortHashGiver.cs ├── ShotReport.cs ├── SimpleColor.cs ├── SimpleColorExtension.cs ├── SimpleCurve.cs ├── SimpleCurveDrawInfo.cs ├── SimpleCurveDrawer.cs ├── SimpleCurveDrawerStyle.cs ├── SimpleCurveView.cs ├── SimpleLinearPool.cs ├── SimplePool.cs ├── SimpleSurface.cs ├── SkillGain.cs ├── SkillRequirement.cs ├── SkyColorSet.cs ├── SkyManager.cs ├── SkyOverlay.cs ├── SkyTarget.cs ├── SkyfallerMovementType.cs ├── SkyfallerProperties.cs ├── SnowCategory.cs ├── SnowGrid.cs ├── SnowUtility.cs ├── SolidColorMaterials.cs ├── SongDef.cs ├── Sound ├── AudioGrain.cs ├── AudioGrain_Clip.cs ├── AudioGrain_Folder.cs ├── AudioGrain_Silence.cs ├── AudioSourceMaker.cs ├── AudioSourcePool.cs ├── AudioSourcePoolCamera.cs ├── AudioSourcePoolWorld.cs ├── DebugSoundEventsLog.cs ├── EchoFilterProperty.cs ├── HighPassFilterProperty.cs ├── ISizeReporter.cs ├── ImpactSoundTypeDef.cs ├── LowPassFilterProperty.cs ├── MaintenanceType.cs ├── MouseoverSounds.cs ├── PerlinMappingSyncType.cs ├── PitchParamType.cs ├── RepeatSelectMode.cs ├── ResolvedGrain.cs ├── ResolvedGrain_Clip.cs ├── ResolvedGrain_Silence.cs ├── ReverbCustomPresets.cs ├── ReverbSetup.cs ├── Sample.cs ├── SampleOneShot.cs ├── SampleOneShotManager.cs ├── SampleSustainer.cs ├── SoundContext.cs ├── SoundFilter.cs ├── SoundFilterEcho.cs ├── SoundFilterHighPass.cs ├── SoundFilterLowPass.cs ├── SoundFilterReverb.cs ├── SoundFilterUtility.cs ├── SoundInfo.cs ├── SoundParamSource.cs ├── SoundParamSource_AggregateSize.cs ├── SoundParamSource_AmbientVolume.cs ├── SoundParamSource_CameraAltitude.cs ├── SoundParamSource_External.cs ├── SoundParamSource_MusicPlayingFadeOut.cs ├── SoundParamSource_OutdoorTemperature.cs ├── SoundParamSource_Perlin.cs ├── SoundParamSource_Random.cs ├── SoundParamSource_SourceAge.cs ├── SoundParamTarget.cs ├── SoundParamTarget_Pitch.cs ├── SoundParamTarget_PropertyEcho.cs ├── SoundParamTarget_PropertyHighPass.cs ├── SoundParamTarget_PropertyLowPass.cs ├── SoundParamTarget_PropertyReverb.cs ├── SoundParamTarget_Volume.cs ├── SoundParamUpdateMode.cs ├── SoundParameterMapping.cs ├── SoundParams.cs ├── SoundRoot.cs ├── SoundSizeAggregator.cs ├── SoundSlotManager.cs ├── SoundStarter.cs ├── SubSoundDef.cs ├── SubSustainer.cs ├── Sustainer.cs ├── SustainerAggregatorUtility.cs ├── SustainerManager.cs ├── SustainerScopeFader.cs ├── TimeType.cs └── VoicePriorityMode.cs ├── SoundDef.cs ├── SoundDefHelper.cs ├── SpanDirection.cs ├── SpecialProductType.cs ├── SpecialThingFilterDef.cs ├── SpecialThingFilterWorker.cs ├── Stance.cs ├── Stance_Busy.cs ├── Stance_Cooldown.cs ├── Stance_Mobile.cs ├── Stance_Warmup.cs ├── StandardLetter.cs ├── StartingPawnUtility.cs ├── StaticConstructorOnStartup.cs ├── StaticConstructorOnStartupUtility.cs ├── Steam ├── Dialog_WorkshopOperationInProgress.cs ├── SteamManager.cs ├── Workshop.cs ├── WorkshopInteractStage.cs ├── WorkshopItem.cs ├── WorkshopItemHook.cs ├── WorkshopItem_Mod.cs ├── WorkshopItem_NotInstalled.cs ├── WorkshopItem_Scenario.cs ├── WorkshopItems.cs ├── WorkshopUploadable.cs └── WorkshopUtility.cs ├── SteamUtility.cs ├── StrippableUtility.cs ├── StuffAppearanceDef.cs ├── StuffProperties.cs ├── SubEffecter.cs ├── SubEffecterDef.cs ├── SubEffecter_DrifterEmote.cs ├── SubEffecter_DrifterEmoteChance.cs ├── SubEffecter_DrifterEmoteContinuous.cs ├── SubEffecter_DrifterEmoteTriggered.cs ├── SubEffecter_InteractSymbol.cs ├── SubEffecter_ProgressBar.cs ├── SubEffecter_SoundIntermittent.cs ├── SubEffecter_SoundTriggered.cs ├── SubEffecter_Sprayer.cs ├── SubEffecter_SprayerChance.cs ├── SubEffecter_SprayerContinuous.cs ├── SubEffecter_SprayerTriggered.cs ├── SubEffecter_Sustainer.cs ├── SubcameraDef.cs ├── SubcameraDriver.cs ├── SummaryHealthHandler.cs ├── SurfaceColumn.cs ├── SurfaceType.cs ├── SurpriseAttackProps.cs ├── SwoopCallbackMethod.cs ├── TabDrawer.cs ├── TabRecord.cs ├── TableDataGetter.cs ├── TargetInfo.cs ├── TargetType.cs ├── TemperatureCache.cs ├── TemperatureDisplayMode.cs ├── TemperatureDisplayModeExtension.cs ├── TemperatureInjuryStage.cs ├── TemperatureSaveLoad.cs ├── TemperatureTuning.cs ├── TerrainAffordanceDef.cs ├── TerrainDef.cs ├── TerrainGrid.cs ├── TexButton.cs ├── TexGame.cs ├── TexUI.cs ├── Text.cs ├── TextureAndColor.cs ├── Thing.cs ├── ThingCategory.cs ├── ThingCategoryDef.cs ├── ThingCategoryNodeDatabase.cs ├── ThingComp.cs ├── ThingCompUtility.cs ├── ThingCount.cs ├── ThingCountClass.cs ├── ThingCountUtility.cs ├── ThingDef.cs ├── ThingDefComparer.cs ├── ThingDefCount.cs ├── ThingDefCountClass.cs ├── ThingDefCountRange.cs ├── ThingDefCountRangeClass.cs ├── ThingFilter.cs ├── ThingFilterUI.cs ├── ThingGrid.cs ├── ThingIDMaker.cs ├── ThingListGroupHelper.cs ├── ThingMaker.cs ├── ThingOption.cs ├── ThingOverlays.cs ├── ThingOwner.2.cs ├── ThingOwner.cs ├── ThingOwnerUtility.cs ├── ThingPlaceMode.cs ├── ThingRequest.cs ├── ThingRequestGroup.cs ├── ThingRequestGroupUtility.cs ├── ThingUtility.cs ├── ThingWithComps.cs ├── ThinkTreeDef.cs ├── ThinkTreeKeyAssigner.cs ├── ThreadLocalDeepProfiler.cs ├── TickList.cs ├── TickManager.cs ├── TickerType.cs ├── TimeOfDay.cs ├── TimeSlower.cs ├── TimeSpeed.cs ├── TipSignal.cs ├── TitleCaseHelper.cs ├── ToStringNumberSense.cs ├── ToStringStyle.cs ├── Tool.cs ├── ToolCapacityDef.cs ├── TooltipGiverList.cs ├── TooltipHandler.cs ├── TooltipPriority.cs ├── TooltipUtility.cs ├── TrainabilityDef.cs ├── TranslationCanChangeCountAttribute.cs ├── TranslationFilesCleaner.cs ├── TranslationHandleAttribute.cs ├── TranslationHandleUtility.cs ├── Translator.cs ├── Traversability.cs ├── TraverseMode.cs ├── TraverseParms.cs ├── TreeNode.cs ├── TreeNode_Editor.cs ├── TreeNode_ThingCategory.cs ├── TreeOpenMasks.cs ├── Triangulator.cs ├── TweakValue.cs ├── UI.cs ├── UIDirection.cs ├── UIHighlighter.cs ├── UIMenuBackground.cs ├── UIMenuBackgroundManager.cs ├── UIRoot.cs ├── UIRoot_Entry.cs ├── UnfinishedThing.cs ├── UnityData.cs ├── UnityDataInitializer.cs ├── UnityGUIBugsFixer.cs ├── UnsavedAttribute.cs ├── Vector2Utility.cs ├── Vector3Utility.cs ├── Verb.cs ├── VerbCategory.cs ├── VerbProperties.cs ├── VerbState.cs ├── VerbTracker.cs ├── VerbUtility.cs ├── Verb_LaunchProjectile.cs ├── Verb_Shoot.cs ├── WaterInfo.cs ├── WeakReference.cs ├── WeatherDef.cs ├── WeatherEvent.cs ├── WeatherEventHandler.cs ├── WeatherEventMaker.cs ├── WeatherWorker.cs ├── WidgetRow.cs ├── Widgets.cs ├── WildManUtility.cs ├── WindManager.cs ├── Window.cs ├── WindowLayer.cs ├── WindowResizer.cs ├── WindowStack.cs ├── Window_DebugTable.cs ├── WipeMode.cs ├── WorkTags.cs ├── WorkTypeDef.cs ├── WorkTypeDefsUtility.cs ├── WorldFloodFiller.cs ├── WorldGenStep.cs ├── WorldGenStepDef.cs ├── XmlContainer.cs ├── XmlInheritance.cs ├── Zone.cs ├── ZoneColorUtility.cs ├── ZoneMaker.cs └── ZoneManager.cs /.gitattributes: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RimWorld-zh/RimWorld-Decompile/HEAD/.gitattributes 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