├── .gitattributes ├── .gitignore ├── COPYING.txt ├── README.md ├── base └── default.cfg └── neo ├── CMakeLists.txt ├── Makefile ├── Makefile2 ├── MayaImport ├── exporter.h ├── maya_main.cpp ├── maya_main.h └── mayaimport.def ├── TypeInfo ├── TypeInfoGen.cpp ├── TypeInfoGen.h └── main.cpp ├── cm ├── CollisionModel.h ├── CollisionModel_contacts.cpp ├── CollisionModel_contents.cpp ├── CollisionModel_debug.cpp ├── CollisionModel_files.cpp ├── CollisionModel_load.cpp ├── CollisionModel_local.h ├── CollisionModel_rotate.cpp ├── CollisionModel_trace.cpp └── CollisionModel_translate.cpp ├── config.h ├── config.h.in ├── d3xp ├── AF.cpp ├── AF.h ├── AFEntity.cpp ├── AFEntity.h ├── Actor.cpp ├── Actor.h ├── BrittleFracture.cpp ├── BrittleFracture.h ├── Camera.cpp ├── Camera.h ├── EndLevel.cpp ├── EndLevel.h ├── Entity.cpp ├── Entity.h ├── Fx.cpp ├── Fx.h ├── GameBase.h ├── GameEdit.cpp ├── GameEdit.h ├── Game_local.cpp ├── Game_local.h ├── Game_network.cpp ├── Grabber.cpp ├── Grabber.h ├── IK.cpp ├── IK.h ├── Item.cpp ├── Item.h ├── Light.cpp ├── Light.h ├── Misc.cpp ├── Misc.h ├── Moveable.cpp ├── Moveable.h ├── Mover.cpp ├── Mover.h ├── MultiplayerGame.cpp ├── MultiplayerGame.h ├── Player.cpp ├── Player.h ├── PlayerIcon.cpp ├── PlayerIcon.h ├── PlayerView.cpp ├── PlayerView.h ├── Projectile.cpp ├── Projectile.h ├── Pvs.cpp ├── Pvs.h ├── SecurityCamera.cpp ├── SecurityCamera.h ├── SmokeParticles.cpp ├── SmokeParticles.h ├── Sound.cpp ├── Sound.h ├── Target.cpp ├── Target.h ├── Trigger.cpp ├── Trigger.h ├── Weapon.cpp ├── Weapon.h ├── WorldSpawn.cpp ├── WorldSpawn.h ├── ai │ ├── AAS.cpp │ ├── AAS.h │ ├── AAS_debug.cpp │ ├── AAS_local.h │ ├── AAS_pathing.cpp │ ├── AAS_routing.cpp │ ├── AI.cpp │ ├── AI.h │ ├── AI_Vagary.cpp │ ├── AI_events.cpp │ └── AI_pathing.cpp ├── anim │ ├── Anim.cpp │ ├── Anim.h │ ├── Anim_Blend.cpp │ ├── Anim_Import.cpp │ ├── Anim_Testmodel.cpp │ └── Anim_Testmodel.h ├── gamesys │ ├── Callbacks.cpp │ ├── Class.cpp │ ├── Class.h │ ├── DebugGraph.cpp │ ├── DebugGraph.h │ ├── Event.cpp │ ├── Event.h │ ├── NoGameTypeInfo.h │ ├── SaveGame.cpp │ ├── SaveGame.h │ ├── SysCmds.cpp │ ├── SysCmds.h │ ├── SysCvar.cpp │ ├── SysCvar.h │ ├── TypeInfo.cpp │ └── TypeInfo.h ├── physics │ ├── Clip.cpp │ ├── Clip.h │ ├── Force.cpp │ ├── Force.h │ ├── Force_Constant.cpp │ ├── Force_Constant.h │ ├── Force_Drag.cpp │ ├── Force_Drag.h │ ├── Force_Field.cpp │ ├── Force_Field.h │ ├── Force_Grab.cpp │ ├── Force_Grab.h │ ├── Force_Spring.cpp │ ├── Force_Spring.h │ ├── Physics.cpp │ ├── Physics.h │ ├── Physics_AF.cpp │ ├── Physics_AF.h │ ├── Physics_Actor.cpp │ ├── Physics_Actor.h │ ├── Physics_Base.cpp │ ├── Physics_Base.h │ ├── Physics_Monster.cpp │ ├── Physics_Monster.h │ ├── Physics_Parametric.cpp │ ├── Physics_Parametric.h │ ├── Physics_Player.cpp │ ├── Physics_Player.h │ ├── Physics_RigidBody.cpp │ ├── Physics_RigidBody.h │ ├── Physics_Static.cpp │ ├── Physics_Static.h │ ├── Physics_StaticMulti.cpp │ ├── Physics_StaticMulti.h │ ├── Push.cpp │ └── Push.h └── script │ ├── Script_Compiler.cpp │ ├── Script_Compiler.h │ ├── Script_Interpreter.cpp │ ├── Script_Interpreter.h │ ├── Script_Program.cpp │ ├── Script_Program.h │ ├── Script_Thread.cpp │ └── Script_Thread.h ├── framework ├── BuildDefines.h ├── BuildVersion.h ├── CVarSystem.cpp ├── CVarSystem.h ├── CmdSystem.cpp ├── CmdSystem.h ├── Common.cpp ├── Common.h ├── Compressor.cpp ├── Compressor.h ├── Console.cpp ├── Console.h ├── DeclAF.cpp ├── DeclAF.h ├── DeclEntityDef.cpp ├── DeclEntityDef.h ├── DeclFX.cpp ├── DeclFX.h ├── DeclManager.cpp ├── DeclManager.h ├── DeclPDA.cpp ├── DeclPDA.h ├── DeclParticle.cpp ├── DeclParticle.h ├── DeclSkin.cpp ├── DeclSkin.h ├── DeclTable.cpp ├── DeclTable.h ├── DemoChecksum.h ├── DemoFile.cpp ├── DemoFile.h ├── EditField.cpp ├── EditField.h ├── EventLoop.cpp ├── EventLoop.h ├── File.cpp ├── File.h ├── FileSystem.cpp ├── FileSystem.h ├── Game.h ├── GameCallbacks_local.h ├── KeyInput.cpp ├── KeyInput.h ├── Licensee.h ├── Session.cpp ├── Session.h ├── Session_local.h ├── Session_menu.cpp ├── Unzip.h ├── UsercmdGen.cpp ├── UsercmdGen.h ├── async │ ├── AsyncClient.cpp │ ├── AsyncClient.h │ ├── AsyncNetwork.cpp │ ├── AsyncNetwork.h │ ├── AsyncServer.cpp │ ├── AsyncServer.h │ ├── MsgChannel.cpp │ ├── MsgChannel.h │ ├── NetworkSystem.cpp │ ├── NetworkSystem.h │ ├── ServerScan.cpp │ └── ServerScan.h └── minizip │ ├── MiniZip64_info.txt │ ├── ioapi.c │ ├── ioapi.h │ ├── unzip.cpp │ └── unzip.h ├── game ├── AF.cpp ├── AF.h ├── AFEntity.cpp ├── AFEntity.h ├── Actor.cpp ├── Actor.h ├── AimAssist.cpp ├── AimAssist.h ├── BrittleFracture.cpp ├── BrittleFracture.h ├── Camera.cpp ├── Camera.h ├── EndLevel.cpp ├── EndLevel.h ├── Entity.cpp ├── Entity.h ├── Fx.cpp ├── Fx.h ├── GameBase.h ├── GameEdit.cpp ├── GameEdit.h ├── Game_local.cpp ├── Game_local.h ├── Game_network.cpp ├── IK.cpp ├── IK.h ├── Item.cpp ├── Item.h ├── Light.cpp ├── Light.h ├── Misc.cpp ├── Misc.h ├── Moveable.cpp ├── Moveable.h ├── Mover.cpp ├── Mover.h ├── MultiplayerGame.cpp ├── MultiplayerGame.h ├── Player.cpp ├── Player.h ├── PlayerIcon.cpp ├── PlayerIcon.h ├── PlayerView.cpp ├── PlayerView.h ├── Projectile.cpp ├── Projectile.h ├── Pvs.cpp ├── Pvs.h ├── SecurityCamera.cpp ├── SecurityCamera.h ├── SmokeParticles.cpp ├── SmokeParticles.h ├── Sound.cpp ├── Sound.h ├── Target.cpp ├── Target.h ├── Trigger.cpp ├── Trigger.h ├── Weapon.cpp ├── Weapon.h ├── WorldSpawn.cpp ├── WorldSpawn.h ├── ai │ ├── AAS.cpp │ ├── AAS.h │ ├── AAS_debug.cpp │ ├── AAS_local.h │ ├── AAS_pathing.cpp │ ├── AAS_routing.cpp │ ├── AI.cpp │ ├── AI.h │ ├── AI_Vagary.cpp │ ├── AI_events.cpp │ └── AI_pathing.cpp ├── anim │ ├── Anim.cpp │ ├── Anim.h │ ├── Anim_Blend.cpp │ ├── Anim_Import.cpp │ ├── Anim_Testmodel.cpp │ └── Anim_Testmodel.h ├── gamesys │ ├── Callbacks.cpp │ ├── Class.cpp │ ├── Class.h │ ├── DebugGraph.cpp │ ├── DebugGraph.h │ ├── Event.cpp │ ├── Event.h │ ├── NoGameTypeInfo.h │ ├── SaveGame.cpp │ ├── SaveGame.h │ ├── SysCmds.cpp │ ├── SysCmds.h │ ├── SysCvar.cpp │ ├── SysCvar.h │ ├── TypeInfo.cpp │ └── TypeInfo.h ├── physics │ ├── Clip.cpp │ ├── Clip.h │ ├── Force.cpp │ ├── Force.h │ ├── Force_Constant.cpp │ ├── Force_Constant.h │ ├── Force_Drag.cpp │ ├── Force_Drag.h │ ├── Force_Field.cpp │ ├── Force_Field.h │ ├── Force_Spring.cpp │ ├── Force_Spring.h │ ├── Physics.cpp │ ├── Physics.h │ ├── Physics_AF.cpp │ ├── Physics_AF.h │ ├── Physics_Actor.cpp │ ├── Physics_Actor.h │ ├── Physics_Base.cpp │ ├── Physics_Base.h │ ├── Physics_Monster.cpp │ ├── Physics_Monster.h │ ├── Physics_Parametric.cpp │ ├── Physics_Parametric.h │ ├── Physics_Player.cpp │ ├── Physics_Player.h │ ├── Physics_RigidBody.cpp │ ├── Physics_RigidBody.h │ ├── Physics_Static.cpp │ ├── Physics_Static.h │ ├── Physics_StaticMulti.cpp │ ├── Physics_StaticMulti.h │ ├── Push.cpp │ └── Push.h └── script │ ├── Script_Compiler.cpp │ ├── Script_Compiler.h │ ├── Script_Interpreter.cpp │ ├── Script_Interpreter.h │ ├── Script_Program.cpp │ ├── Script_Program.h │ ├── Script_Thread.cpp │ └── Script_Thread.h ├── idlib ├── Base64.cpp ├── Base64.h ├── BitMsg.cpp ├── BitMsg.h ├── CmdArgs.cpp ├── CmdArgs.h ├── Dict.cpp ├── Dict.h ├── Heap.cpp ├── Heap.h ├── LangDict.cpp ├── LangDict.h ├── Lexer.cpp ├── Lexer.h ├── Lib.cpp ├── Lib.h ├── MapFile.cpp ├── MapFile.h ├── Parser.cpp ├── Parser.h ├── Str.cpp ├── Str.h ├── Timer.cpp ├── Timer.h ├── Token.cpp ├── Token.h ├── bv │ ├── Bounds.cpp │ ├── Bounds.h │ ├── Box.cpp │ ├── Box.h │ ├── Frustum.cpp │ ├── Frustum.h │ ├── Sphere.cpp │ └── Sphere.h ├── containers │ ├── BTree.h │ ├── BinSearch.h │ ├── HashIndex.cpp │ ├── HashIndex.h │ ├── HashTable.h │ ├── Hierarchy.h │ ├── LinkList.h │ ├── List.h │ ├── PlaneSet.h │ ├── Queue.h │ ├── Stack.h │ ├── StaticList.h │ ├── StrList.h │ ├── StrPool.h │ └── VectorSet.h ├── geometry │ ├── DrawVert.cpp │ ├── DrawVert.h │ ├── JointTransform.cpp │ ├── JointTransform.h │ ├── Surface.cpp │ ├── Surface.h │ ├── Surface_Patch.cpp │ ├── Surface_Patch.h │ ├── Surface_Polytope.cpp │ ├── Surface_Polytope.h │ ├── Surface_SweptSpline.cpp │ ├── Surface_SweptSpline.h │ ├── TraceModel.cpp │ ├── TraceModel.h │ ├── Winding.cpp │ ├── Winding.h │ ├── Winding2D.cpp │ └── Winding2D.h ├── hashing │ ├── CRC32.cpp │ ├── CRC32.h │ ├── MD4.cpp │ ├── MD4.h │ ├── MD5.cpp │ └── MD5.h └── math │ ├── Angles.cpp │ ├── Angles.h │ ├── Complex.cpp │ ├── Complex.h │ ├── Curve.h │ ├── Extrapolate.h │ ├── Interpolate.h │ ├── Lcp.cpp │ ├── Lcp.h │ ├── Math.cpp │ ├── Math.h │ ├── Matrix.cpp │ ├── Matrix.h │ ├── Ode.cpp │ ├── Ode.h │ ├── Plane.cpp │ ├── Plane.h │ ├── Pluecker.cpp │ ├── Pluecker.h │ ├── Polynomial.cpp │ ├── Polynomial.h │ ├── Quat.cpp │ ├── Quat.h │ ├── Random.h │ ├── Rotation.cpp │ ├── Rotation.h │ ├── Simd.cpp │ ├── Simd.h │ ├── Simd_3DNow.cpp │ ├── Simd_3DNow.h │ ├── Simd_AltiVec.cpp │ ├── Simd_AltiVec.h │ ├── Simd_Generic.cpp │ ├── Simd_Generic.h │ ├── Simd_MMX.cpp │ ├── Simd_MMX.h │ ├── Simd_SSE.cpp │ ├── Simd_SSE.h │ ├── Simd_SSE2.cpp │ ├── Simd_SSE2.h │ ├── Simd_SSE3.cpp │ ├── Simd_SSE3.h │ ├── Vector.cpp │ └── Vector.h ├── livearea ├── bg.png ├── icon0.png ├── startup.png └── template.xml ├── mmakefile.src ├── mobile ├── Android.mk ├── Android_game.mk ├── Android_game_d3xp.mk ├── config.h └── game_interface.cpp ├── renderer ├── Cinematic.cpp ├── Cinematic.h ├── GuiModel.cpp ├── GuiModel.h ├── Image.h ├── Image_files.cpp ├── Image_init.cpp ├── Image_load.cpp ├── Image_process.cpp ├── Image_program.cpp ├── Interaction.cpp ├── Interaction.h ├── Material.cpp ├── Material.h ├── MegaTexture.cpp ├── MegaTexture.h ├── Model.cpp ├── Model.h ├── ModelDecal.cpp ├── ModelDecal.h ├── ModelManager.cpp ├── ModelManager.h ├── ModelOverlay.cpp ├── ModelOverlay.h ├── Model_ase.cpp ├── Model_ase.h ├── Model_beam.cpp ├── Model_liquid.cpp ├── Model_local.h ├── Model_lwo.cpp ├── Model_lwo.h ├── Model_ma.cpp ├── Model_ma.h ├── Model_md3.cpp ├── Model_md3.h ├── Model_md5.cpp ├── Model_prt.cpp ├── Model_sprite.cpp ├── RenderEntity.cpp ├── RenderSystem.cpp ├── RenderSystem.h ├── RenderSystem_init.cpp ├── RenderWorld.cpp ├── RenderWorld.h ├── RenderWorld_demo.cpp ├── RenderWorld_load.cpp ├── RenderWorld_local.h ├── RenderWorld_portals.cpp ├── VertexCache.cpp ├── VertexCache.h ├── draw_common.cpp ├── draw_gles2.cpp ├── etc1_android.h ├── etc_android.cpp ├── framebuffer.cpp ├── glsl │ ├── blendLightShaderVP.cpp │ ├── cubeMapShaderFP.cpp │ ├── diffuseCubeShaderVP.cpp │ ├── diffuseMapShaderFP.cpp │ ├── diffuseMapShaderVP.cpp │ ├── fogShaderFP.cpp │ ├── fogShaderVP.cpp │ ├── glsl_shaders.h │ ├── interactionPhongShaderFP.cpp │ ├── interactionPhongShaderVP.cpp │ ├── interactionShaderFP.cpp │ ├── interactionShaderVP.cpp │ ├── reflectionCubeShaderVP.cpp │ ├── skyboxCubeShaderVP.cpp │ ├── stencilShadowShaderFP.cpp │ ├── stencilShadowShaderVP.cpp │ ├── zfillClipShaderFP.cpp │ ├── zfillClipShaderVP.cpp │ ├── zfillShaderFP.cpp │ └── zfillShaderVP.cpp ├── qgl.h ├── qgl_proc.h ├── simplex.h ├── tr_backend.cpp ├── tr_deform.cpp ├── tr_font.cpp ├── tr_guisurf.cpp ├── tr_light.cpp ├── tr_lightrun.cpp ├── tr_local.h ├── tr_main.cpp ├── tr_orderIndexes.cpp ├── tr_polytope.cpp ├── tr_render.cpp ├── tr_rendertools.cpp ├── tr_shadowbounds.cpp ├── tr_stencilshadow.cpp ├── tr_subview.cpp ├── tr_trace.cpp ├── tr_trisurf.cpp └── tr_turboshadow.cpp ├── sound ├── efxlib.h ├── snd_cache.cpp ├── snd_decoder.cpp ├── snd_efxfile.cpp ├── snd_emitter.cpp ├── snd_local.h ├── snd_shader.cpp ├── snd_system.cpp ├── snd_wavefile.cpp ├── snd_world.cpp └── sound.h ├── sys ├── aros │ ├── ADoom3.info.src │ ├── ADoom3.png │ ├── ROE.info.src │ ├── ROE.png │ ├── aros_dedicated.cpp │ ├── aros_dos.cpp │ ├── aros_local.h │ ├── aros_main.cpp │ ├── aros_net.cpp │ ├── aros_public.h │ ├── aros_signal.cpp │ ├── dll │ │ ├── dll.c │ │ ├── dll.h │ │ ├── dllglue.c │ │ ├── dllimport.c │ │ └── dllstartup.c │ ├── mmakefile.src │ └── setup │ │ ├── ADoom3.info.src │ │ ├── ADoom3.png │ │ └── mmakefile.src ├── cmake │ ├── FindOGG.cmake │ ├── FindSDL2.cmake │ ├── FindVorbis.cmake │ └── FindVorbisFile.cmake ├── cpu.cpp ├── doom_icon.h ├── events.cpp ├── glimp.cpp ├── linux │ ├── SDK-1.3.list.txt │ ├── SDK.list.txt │ ├── casedir.patch │ ├── main.cpp │ ├── pk4 │ │ ├── id_utils.py │ │ ├── packup-nocase.sh │ │ ├── packup.sh │ │ ├── syncfromlist.sh │ │ └── updatepaks.sh │ ├── runner │ │ ├── runner.tac │ │ └── runner_lib.py │ └── setup │ │ ├── binary.conf │ │ ├── brandelf.c │ │ ├── image-base │ │ ├── setup.data │ │ │ ├── bin │ │ │ │ └── Linux │ │ │ │ │ └── x86 │ │ │ │ │ ├── glibc-2.1 │ │ │ │ │ ├── setup.gtk │ │ │ │ │ └── xsu │ │ │ │ │ └── setup │ │ │ ├── config.sh │ │ │ ├── locale │ │ │ │ ├── de │ │ │ │ │ └── LC_MESSAGES │ │ │ │ │ │ ├── loki-uninstall.mo │ │ │ │ │ │ └── setup.mo │ │ │ │ ├── en_UK │ │ │ │ │ └── LC_MESSAGES │ │ │ │ │ │ ├── loki-uninstall.mo │ │ │ │ │ │ └── setup.mo │ │ │ │ ├── es │ │ │ │ │ └── LC_MESSAGES │ │ │ │ │ │ ├── loki-uninstall.mo │ │ │ │ │ │ └── setup.mo │ │ │ │ ├── fr │ │ │ │ │ └── LC_MESSAGES │ │ │ │ │ │ ├── loki-uninstall.mo │ │ │ │ │ │ └── setup.mo │ │ │ │ ├── it │ │ │ │ │ └── LC_MESSAGES │ │ │ │ │ │ ├── loki-uninstall.mo │ │ │ │ │ │ └── setup.mo │ │ │ │ ├── nl │ │ │ │ │ └── LC_MESSAGES │ │ │ │ │ │ ├── loki-uninstall.mo │ │ │ │ │ │ └── setup.mo │ │ │ │ ├── ru │ │ │ │ │ └── LC_MESSAGES │ │ │ │ │ │ ├── loki-uninstall.mo │ │ │ │ │ │ └── setup.mo │ │ │ │ └── sv │ │ │ │ │ └── LC_MESSAGES │ │ │ │ │ ├── loki-uninstall.mo │ │ │ │ │ └── setup.mo │ │ │ └── setup.glade │ │ └── setup.sh │ │ ├── image-demo │ │ ├── License.txt │ │ ├── README │ │ ├── bin │ │ │ └── Linux │ │ │ │ └── x86 │ │ │ │ └── doom3-demo │ │ └── setup.data │ │ │ ├── postinstall.sh │ │ │ └── setup.xml.in │ │ ├── image-sdk │ │ ├── License.SDK.txt │ │ ├── README.SDK.txt │ │ └── setup.data │ │ │ ├── config.sh │ │ │ └── setup.xml.in │ │ ├── image │ │ ├── License.txt │ │ ├── README │ │ ├── bin │ │ │ └── Linux │ │ │ │ └── x86 │ │ │ │ ├── doom3 │ │ │ │ └── doom3-dedicated │ │ ├── doom3.png │ │ ├── openurl.sh │ │ └── setup.data │ │ │ ├── postinstall.sh │ │ │ └── setup.xml.in │ │ ├── loki_setup.patch │ │ ├── lokisetup │ │ ├── loki_setup.tgz │ │ ├── loki_setupdb.tgz │ │ └── xsu.diff │ │ └── makeself │ │ ├── COPYING │ │ ├── README │ │ ├── TODO │ │ ├── makeself-header.sh │ │ ├── makeself.1 │ │ ├── makeself.lsm │ │ ├── makeself.sh │ │ └── update-readme ├── osx │ ├── DLL.OSX.txt │ ├── DOOMController.mm │ ├── Doom 3.rsrc │ ├── Doom3.icns │ ├── Info.plist │ ├── SDLMain.h │ ├── SDLMain.m │ ├── macosx_misc.mm │ ├── misc │ │ └── ftoi.patch │ └── version.plist ├── platform.h ├── posix │ ├── posix_main.cpp │ ├── posix_net.cpp │ └── posix_public.h ├── sse2neon.h ├── stub │ ├── openal_stub.cpp │ └── stub_gl.cpp ├── sys_local.cpp ├── sys_local.h ├── sys_public.h ├── threads.cpp └── win32 │ ├── SDL_win32_main.c │ ├── rc │ ├── AFEditor.rc │ ├── AFEditor_resource.h │ ├── Common.rc │ ├── Common_resource.h │ ├── CreateResourceIDs.cpp │ ├── CreateResourceIDs.h │ ├── Debugger.rc │ ├── Debugger_resource.h │ ├── DeclEditor.rc │ ├── DeclEditor_resource.h │ ├── GuiEd.rc │ ├── GuiEd_resource.h │ ├── MaterialEditor.rc │ ├── MaterialEditor_Resource.h │ ├── PDAEditor.rc │ ├── PDAEditor_resource.h │ ├── ParticleEditor.rc │ ├── ParticleEditor_resource.h │ ├── PropTree.rc │ ├── PropTree_resource.h │ ├── Radiant.rc │ ├── Radiant_resource.h │ ├── ScriptEditor.rc │ ├── ScriptEditor_resource.h │ ├── SoundEditor.rc │ ├── SoundEditor_resource.h │ ├── dhewm3.rc │ ├── doom.rc │ ├── doom_resource.h │ └── res │ │ ├── BEVEL.BMP │ │ ├── BITMAP2.BMP │ │ ├── BMP00001.BMP │ │ ├── BMP0002.BMP │ │ ├── DEFTEX.WAL │ │ ├── ENDCAP.BMP │ │ ├── GetString.htm │ │ ├── IBEVEL.BMP │ │ ├── IENDCAP.BMP │ │ ├── MEFileToolbar.bmp │ │ ├── MEtoolbar.bmp │ │ ├── MaterialEditor.ico │ │ ├── PropTree.rc2 │ │ ├── Q.BMP │ │ ├── RADIANT3.GIF │ │ ├── Radiant.ico │ │ ├── RadiantDoc.ico │ │ ├── TOOLBAR1.BMP │ │ ├── TOOLBAR2.BMP │ │ ├── Toolbar.bmp │ │ ├── VIEWDEFA.BMP │ │ ├── VIEWOPPO.BMP │ │ ├── bmp00002.bmp │ │ ├── bmp00003.bmp │ │ ├── bmp00004.bmp │ │ ├── bmp00005.bmp │ │ ├── cchsb.bmp │ │ ├── ccrgb.bmp │ │ ├── dbg_back.bmp │ │ ├── dbg_breakpoint.ico │ │ ├── dbg_current.ico │ │ ├── dbg_currentline.ico │ │ ├── dbg_empty.ico │ │ ├── dbg_open.bmp │ │ ├── dbg_toolbar.bmp │ │ ├── doom.ico │ │ ├── fpoint.cur │ │ ├── fxed_link.ico │ │ ├── fxed_toolbar.bmp │ │ ├── fxeditor.ico │ │ ├── guied.ico │ │ ├── guied_collapse.ico │ │ ├── guied_expand.ico │ │ ├── guied_hand.cur │ │ ├── guied_nav_visible.ico │ │ ├── guied_nav_visibledisabled.ico │ │ ├── guied_scripts.ico │ │ ├── guied_scripts_white.ico │ │ ├── guied_viewer_toolbar.bmp │ │ ├── icon2.ico │ │ ├── logo_sm3dfx.bmp │ │ ├── matedtree.bmp │ │ ├── me_disabled_icon.ico │ │ ├── me_enabled.ico │ │ ├── me_off_icon.ico │ │ ├── me_on_icon.ico │ │ ├── qe3.ico │ │ ├── shaderbar.bmp │ │ ├── shaderdoc.ico │ │ ├── shaderframe.ico │ │ └── spliter.cur │ ├── sdk │ ├── D3SDK.nsi │ ├── prepare.py │ └── source.list │ ├── win_input.cpp │ ├── win_local.h │ ├── win_main.cpp │ ├── win_net.cpp │ ├── win_shared.cpp │ └── win_syscon.cpp ├── tools ├── Help │ ├── MT_help.htm │ ├── MVH_Controls.htm │ ├── MVH_Issues.htm │ ├── MVH_Misc.htm │ ├── MVH_Mouse.htm │ ├── MVH_Overview.htm │ ├── Tools.hhc │ ├── Tools.hhk │ ├── Tools.hhp │ ├── default.htm │ └── images │ │ ├── FirstAnim.png │ │ ├── OpenAnim.png │ │ ├── OpenMesh.png │ │ ├── Play.png │ │ ├── PrevAnim.png │ │ ├── animloop.png │ │ ├── diffuse.png │ │ ├── lastanim.png │ │ ├── nextanim.png │ │ ├── orgoff.png │ │ ├── reloadtex.png │ │ ├── resetcam.png │ │ ├── showbones.png │ │ ├── shownorms.png │ │ ├── showoverdraw.png │ │ ├── showskel.png │ │ ├── showsurf.png │ │ ├── showtris.png │ │ ├── specular.png │ │ └── stop.png ├── af │ ├── DialogAF.cpp │ ├── DialogAF.h │ ├── DialogAFBody.cpp │ ├── DialogAFBody.h │ ├── DialogAFConstraint.cpp │ ├── DialogAFConstraint.h │ ├── DialogAFConstraintBallAndSocket.cpp │ ├── DialogAFConstraintBallAndSocket.h │ ├── DialogAFConstraintFixed.cpp │ ├── DialogAFConstraintFixed.h │ ├── DialogAFConstraintHinge.cpp │ ├── DialogAFConstraintHinge.h │ ├── DialogAFConstraintSlider.cpp │ ├── DialogAFConstraintSlider.h │ ├── DialogAFConstraintSpring.cpp │ ├── DialogAFConstraintSpring.h │ ├── DialogAFConstraintUniversal.cpp │ ├── DialogAFConstraintUniversal.h │ ├── DialogAFName.cpp │ ├── DialogAFName.h │ ├── DialogAFProperties.cpp │ ├── DialogAFProperties.h │ ├── DialogAFView.cpp │ └── DialogAFView.h ├── comafx │ ├── CDIB.cpp │ ├── CDIB.h │ ├── CPathTreeCtrl.cpp │ ├── CPathTreeCtrl.h │ ├── CSyntaxRichEditCtrl.cpp │ ├── CSyntaxRichEditCtrl.h │ ├── DialogColorPicker.cpp │ ├── DialogColorPicker.h │ ├── DialogGoToLine.cpp │ ├── DialogGoToLine.h │ ├── DialogName.cpp │ ├── DialogName.h │ ├── StdAfx.cpp │ ├── StdAfx.h │ ├── VectorCtl.cpp │ ├── VectorCtl.h │ └── riched20.tlh ├── common │ ├── AlphaPopup.cpp │ ├── ColorButton.cpp │ ├── ColorButton.h │ ├── DialogHelpers.h │ ├── MaskEdit.cpp │ ├── MaskEdit.h │ ├── OpenFileDialog.cpp │ ├── OpenFileDialog.h │ ├── PropTree │ │ ├── PropTree.cpp │ │ ├── PropTree.h │ │ ├── PropTreeInfo.cpp │ │ ├── PropTreeInfo.h │ │ ├── PropTreeItem.cpp │ │ ├── PropTreeItem.h │ │ ├── PropTreeItemButton.cpp │ │ ├── PropTreeItemButton.h │ │ ├── PropTreeItemCheck.cpp │ │ ├── PropTreeItemCheck.h │ │ ├── PropTreeItemColor.cpp │ │ ├── PropTreeItemColor.h │ │ ├── PropTreeItemCombo.cpp │ │ ├── PropTreeItemCombo.h │ │ ├── PropTreeItemEdit.cpp │ │ ├── PropTreeItemEdit.h │ │ ├── PropTreeItemEditButton.cpp │ │ ├── PropTreeItemEditButton.h │ │ ├── PropTreeItemFileEdit.cpp │ │ ├── PropTreeItemFileEdit.h │ │ ├── PropTreeItemStatic.cpp │ │ ├── PropTreeItemStatic.h │ │ ├── PropTreeList.cpp │ │ ├── PropTreeList.h │ │ ├── PropTreeView.cpp │ │ └── PropTreeView.h │ ├── PropertyGrid.cpp │ ├── PropertyGrid.h │ ├── RegistryOptions.cpp │ ├── RegistryOptions.h │ ├── RenderBumpFlatDialog.cpp │ ├── RenderBumpFlatDialog.h │ ├── RollupPanel.cpp │ ├── RollupPanel.h │ ├── SpinButton.cpp │ └── SpinButton.h ├── compilers │ ├── aas │ │ ├── AASBuild.cpp │ │ ├── AASBuild_file.cpp │ │ ├── AASBuild_gravity.cpp │ │ ├── AASBuild_ledge.cpp │ │ ├── AASBuild_local.h │ │ ├── AASBuild_merge.cpp │ │ ├── AASCluster.cpp │ │ ├── AASCluster.h │ │ ├── AASFile.cpp │ │ ├── AASFile.h │ │ ├── AASFileManager.cpp │ │ ├── AASFileManager.h │ │ ├── AASFile_local.h │ │ ├── AASFile_optimize.cpp │ │ ├── AASFile_sample.cpp │ │ ├── AASReach.cpp │ │ ├── AASReach.h │ │ ├── Brush.cpp │ │ ├── Brush.h │ │ ├── BrushBSP.cpp │ │ └── BrushBSP.h │ ├── compiler_public.h │ ├── dmap │ │ ├── dmap.cpp │ │ ├── dmap.h │ │ ├── facebsp.cpp │ │ ├── gldraw.cpp │ │ ├── glfile.cpp │ │ ├── leakfile.cpp │ │ ├── map.cpp │ │ ├── optimize.cpp │ │ ├── output.cpp │ │ ├── portals.cpp │ │ ├── shadowopt3.cpp │ │ ├── tritjunction.cpp │ │ ├── tritools.cpp │ │ ├── ubrush.cpp │ │ └── usurface.cpp │ ├── renderbump │ │ └── renderbump.cpp │ └── roqvq │ │ ├── NSBitmapImageRep.cpp │ │ ├── codec.cpp │ │ ├── codec.h │ │ ├── gdefs.h │ │ ├── quaddefs.h │ │ ├── roq.cpp │ │ ├── roq.h │ │ ├── roq.m │ │ ├── roqParam.cpp │ │ └── roqParam.h ├── debugger │ ├── DebuggerApp.cpp │ ├── DebuggerApp.h │ ├── DebuggerBreakpoint.cpp │ ├── DebuggerBreakpoint.h │ ├── DebuggerClient.cpp │ ├── DebuggerClient.h │ ├── DebuggerFindDlg.cpp │ ├── DebuggerFindDlg.h │ ├── DebuggerMessages.h │ ├── DebuggerQuickWatchDlg.cpp │ ├── DebuggerQuickWatchDlg.h │ ├── DebuggerScript.cpp │ ├── DebuggerScript.h │ ├── DebuggerServer.cpp │ ├── DebuggerServer.h │ ├── DebuggerWindow.cpp │ ├── DebuggerWindow.h │ └── debugger.cpp ├── decl │ ├── DialogDeclBrowser.cpp │ ├── DialogDeclBrowser.h │ ├── DialogDeclEditor.cpp │ ├── DialogDeclEditor.h │ ├── DialogDeclNew.cpp │ ├── DialogDeclNew.h │ ├── DialogEntityDefEditor.cpp │ └── DialogEntityDefEditor.h ├── edit_gui_common.h ├── edit_public.h ├── edit_stub.cpp ├── guied │ ├── GEApp.cpp │ ├── GEApp.h │ ├── GECheckInDlg.cpp │ ├── GEDeleteModifier.cpp │ ├── GEDeleteModifier.h │ ├── GEHideModifier.cpp │ ├── GEHideModifier.h │ ├── GEInsertModifier.cpp │ ├── GEInsertModifier.h │ ├── GEItemPropsDlg.cpp │ ├── GEItemPropsDlg.h │ ├── GEItemScriptsDlg.cpp │ ├── GEItemScriptsDlg.h │ ├── GEKeyValueModifier.cpp │ ├── GEKeyValueModifier.h │ ├── GEModifier.cpp │ ├── GEModifier.h │ ├── GEModifierGroup.cpp │ ├── GEModifierGroup.h │ ├── GEModifierStack.cpp │ ├── GEModifierStack.h │ ├── GEMoveModifier.cpp │ ├── GEMoveModifier.h │ ├── GENavigator.cpp │ ├── GENavigator.h │ ├── GEOptions.cpp │ ├── GEOptions.h │ ├── GEOptionsDlg.cpp │ ├── GEOptionsDlg.h │ ├── GEProperties.cpp │ ├── GEProperties.h │ ├── GEPropertyPage.cpp │ ├── GEPropertyPage.h │ ├── GESelectionMgr.cpp │ ├── GESelectionMgr.h │ ├── GESizeModifier.cpp │ ├── GESizeModifier.h │ ├── GEStateModifier.cpp │ ├── GEStateModifier.h │ ├── GEStatusBar.cpp │ ├── GEStatusBar.h │ ├── GETransformer.cpp │ ├── GETransformer.h │ ├── GEViewer.cpp │ ├── GEViewer.h │ ├── GEWindowWrapper.cpp │ ├── GEWindowWrapper.h │ ├── GEWindowWrapper_stub.cpp │ ├── GEWorkspace.cpp │ ├── GEWorkspace.h │ ├── GEWorkspaceFile.cpp │ ├── GEZOrderModifier.cpp │ ├── GEZOrderModifier.h │ └── guied.cpp ├── materialeditor │ ├── ConsoleView.cpp │ ├── ConsoleView.h │ ├── FindDialog.cpp │ ├── FindDialog.h │ ├── MEMainFrame.cpp │ ├── MEMainFrame.h │ ├── MEOptions.cpp │ ├── MEOptions.h │ ├── MaterialDef.cpp │ ├── MaterialDef.h │ ├── MaterialDoc.cpp │ ├── MaterialDoc.h │ ├── MaterialDocManager.cpp │ ├── MaterialDocManager.h │ ├── MaterialEditView.cpp │ ├── MaterialEditView.h │ ├── MaterialEditor.cpp │ ├── MaterialEditor.h │ ├── MaterialModifier.cpp │ ├── MaterialModifier.h │ ├── MaterialPreviewPropView.cpp │ ├── MaterialPreviewPropView.h │ ├── MaterialPreviewView.cpp │ ├── MaterialPreviewView.h │ ├── MaterialPropTreeView.cpp │ ├── MaterialPropTreeView.h │ ├── MaterialTreeView.cpp │ ├── MaterialTreeView.h │ ├── MaterialView.cpp │ ├── MaterialView.h │ ├── StageView.cpp │ ├── StageView.h │ ├── ToggleListView.cpp │ └── ToggleListView.h ├── particle │ ├── DialogParticleEditor.cpp │ └── DialogParticleEditor.h ├── pda │ ├── DialogPDAEditor.cpp │ └── DialogPDAEditor.h ├── radiant │ ├── CSG.CPP │ ├── CamWnd.cpp │ ├── CamWnd.h │ ├── CameraTargetDlg.cpp │ ├── CameraTargetDlg.h │ ├── CapDialog.cpp │ ├── CapDialog.h │ ├── CommandsDlg.cpp │ ├── CommandsDlg.h │ ├── CommentsDlg.cpp │ ├── CommentsDlg.h │ ├── ConsoleDlg.cpp │ ├── ConsoleDlg.h │ ├── CurveDlg.cpp │ ├── CurveDlg.h │ ├── DRAG.CPP │ ├── DialogInfo.cpp │ ├── DialogInfo.h │ ├── DialogTextures.cpp │ ├── DialogTextures.h │ ├── DialogThick.cpp │ ├── DialogThick.h │ ├── DlgCamera.cpp │ ├── DlgCamera.h │ ├── DlgEvent.cpp │ ├── DlgEvent.h │ ├── ECLASS.CPP │ ├── EditViewDlg.cpp │ ├── EditViewDlg.h │ ├── EditorBrush.cpp │ ├── EditorBrush.h │ ├── EditorBrushPrimit.cpp │ ├── EditorEntity.cpp │ ├── EditorEntity.h │ ├── EditorMap.cpp │ ├── EditorMap.h │ ├── EntKeyFindReplace.cpp │ ├── EntKeyFindReplace.h │ ├── EntityDlg.cpp │ ├── EntityDlg.h │ ├── EntityListDlg.cpp │ ├── EntityListDlg.h │ ├── FindTextureDlg.cpp │ ├── FindTextureDlg.h │ ├── GLWidget.cpp │ ├── GLWidget.h │ ├── GetString.cpp │ ├── GetString.h │ ├── InspectorDialog.cpp │ ├── InspectorDialog.h │ ├── LightDlg.cpp │ ├── LightDlg.h │ ├── MRU.CPP │ ├── MRU.H │ ├── MainFrm.cpp │ ├── MainFrm.h │ ├── MapInfo.cpp │ ├── MapInfo.h │ ├── MediaPreviewDlg.cpp │ ├── MediaPreviewDlg.h │ ├── NewProjDlg.cpp │ ├── NewProjDlg.h │ ├── NewTexWnd.cpp │ ├── NewTexWnd.h │ ├── PARSE.CPP │ ├── PARSE.H │ ├── PMESH.CPP │ ├── PMESH.H │ ├── PatchDensityDlg.cpp │ ├── PatchDensityDlg.h │ ├── PatchDialog.cpp │ ├── PatchDialog.h │ ├── PointFile.cpp │ ├── PrefsDlg.cpp │ ├── PrefsDlg.h │ ├── PreviewDlg.cpp │ ├── PreviewDlg.h │ ├── PropertyList.cpp │ ├── PropertyList.h │ ├── QE3.CPP │ ├── QE3.H │ ├── QEDEFS.H │ ├── QERTYPES.H │ ├── Radiant.cpp │ ├── Radiant.h │ ├── RotateDlg.cpp │ ├── RotateDlg.h │ ├── SELECT.CPP │ ├── SELECT.H │ ├── ScaleDialog.cpp │ ├── ScaleDialog.h │ ├── SurfaceDlg.cpp │ ├── SurfaceDlg.h │ ├── TabsDlg.cpp │ ├── TabsDlg.h │ ├── TearoffContainerWindow.cpp │ ├── TearoffContainerWindow.h │ ├── TextureBar.cpp │ ├── TextureBar.h │ ├── Textures.h │ ├── Undo.cpp │ ├── Undo.h │ ├── VERTSEL.CPP │ ├── WIN_DLG.CPP │ ├── WIN_QE3.CPP │ ├── WIN_QE3.RC2 │ ├── WaitDlg.cpp │ ├── WaitDlg.h │ ├── WaveOpen.cpp │ ├── WaveOpen.h │ ├── XYWnd.cpp │ ├── XYWnd.h │ ├── Z.CPP │ ├── Z.H │ ├── ZClip.cpp │ ├── ZClip.h │ ├── ZWnd.cpp │ ├── ZWnd.h │ ├── autocaulk.cpp │ ├── autocaulk.h │ ├── cmdlib.cpp │ ├── cmdlib.h │ ├── splines.cpp │ └── splines.h ├── script │ ├── DialogScriptEditor.cpp │ └── DialogScriptEditor.h └── sound │ ├── DialogSound.cpp │ ├── DialogSound.h │ ├── DialogSoundGroup.cpp │ └── DialogSoundGroup.h └── ui ├── BindWindow.cpp ├── BindWindow.h ├── ChoiceWindow.cpp ├── ChoiceWindow.h ├── DeviceContext.cpp ├── DeviceContext.h ├── EditWindow.cpp ├── EditWindow.h ├── FieldWindow.cpp ├── FieldWindow.h ├── GameBearShootWindow.cpp ├── GameBearShootWindow.h ├── GameBustOutWindow.cpp ├── GameBustOutWindow.h ├── GameSSDWindow.cpp ├── GameSSDWindow.h ├── GameWindow.cpp ├── GameWindow.h ├── GuiScript.cpp ├── GuiScript.h ├── ListGUI.cpp ├── ListGUI.h ├── ListGUILocal.h ├── ListWindow.cpp ├── ListWindow.h ├── MarkerWindow.cpp ├── MarkerWindow.h ├── Rectangle.h ├── 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