├── Dependencies ├── 0Harmony.deps.json ├── 0Harmony.dll ├── 0Harmony.xml ├── Accessibility.dll ├── AsmResolver.DotNet.dll ├── AsmResolver.PE.File.dll ├── AsmResolver.PE.dll ├── AsmResolver.dll ├── Assembly-CSharp-firstpass.dll ├── Assembly-CSharp.dll ├── AssetRipper.VersionUtilities.dll ├── AssimpNet.dll ├── AssimpNet.pdb ├── AssimpNet.xml ├── BepInEx.Core.dll ├── BepInEx.Core.xml ├── BepInEx.Preloader.Core.dll ├── BepInEx.Preloader.Core.xml ├── BepInEx.Unity.Common.dll ├── BepInEx.Unity.Common.xml ├── BepInEx.Unity.IL2CPP.dll ├── BepInEx.Unity.IL2CPP.dll.config ├── BepInEx.Unity.IL2CPP.xml ├── Cpp2IL.Core.dll ├── Disarm.dll ├── Gee.External.Capstone.dll ├── Iced.dll ├── Il2CppInterop.Common.dll ├── Il2CppInterop.Generator.dll ├── Il2CppInterop.HarmonySupport.dll ├── Il2CppInterop.Runtime.dll ├── Il2CppMono.Security.dll ├── Il2CppSystem.Configuration.dll ├── Il2CppSystem.Core.dll ├── Il2CppSystem.Drawing.dll ├── Il2CppSystem.Numerics.dll ├── Il2CppSystem.Windows.Forms.dll ├── Il2CppSystem.Xml.dll ├── Il2CppSystem.dll ├── Il2Cppmscorlib.dll ├── LibCpp2IL.dll ├── MethodAddressToToken.db ├── MethodXrefScanCache.db ├── Mono.Cecil.Mdb.dll ├── Mono.Cecil.Pdb.dll ├── Mono.Cecil.Rocks.dll ├── Mono.Cecil.dll ├── MonoMod.RuntimeDetour.dll ├── MonoMod.Utils.dll ├── NaughtyAttributes.Core.dll ├── SemanticVersioning.dll ├── StableNameDotNet.dll ├── UIEffect.dll ├── Unity.AI.Navigation.dll ├── Unity.Burst.Unsafe.dll ├── Unity.Burst.dll ├── Unity.Cecil.Mdb.dll ├── Unity.Cecil.Pdb.dll ├── Unity.Cecil.dll ├── Unity.Collections.LowLevel.ILSupport.dll ├── Unity.Collections.dll ├── Unity.Mathematics.dll ├── Unity.Postprocessing.Runtime.dll ├── Unity.Timeline.dll ├── UnityEditor.CoreModule.dll ├── UnityEditor.CoreModule.xml ├── UnityEditor.DeviceSimulatorModule.dll ├── UnityEditor.DeviceSimulatorModule.xml ├── UnityEditor.DiagnosticsModule.dll ├── UnityEditor.DiagnosticsModule.xml ├── UnityEditor.GraphViewModule.dll ├── UnityEditor.GraphViewModule.xml ├── UnityEditor.PackageManagerUIModule.dll ├── UnityEditor.PackageManagerUIModule.xml ├── UnityEditor.QuickSearchModule.dll ├── UnityEditor.QuickSearchModule.xml ├── UnityEditor.SceneTemplateModule.dll ├── UnityEditor.SceneTemplateModule.xml ├── UnityEditor.TextCoreFontEngineModule.dll ├── UnityEditor.TextCoreFontEngineModule.xml ├── UnityEditor.TextCoreTextEngineModule.dll ├── UnityEditor.TextCoreTextEngineModule.xml ├── UnityEditor.UIBuilderModule.dll ├── UnityEditor.UIBuilderModule.xml ├── UnityEditor.UIElementsModule.dll ├── UnityEditor.UIElementsModule.xml ├── UnityEditor.UIElementsSamplesModule.dll ├── UnityEditor.UIElementsSamplesModule.xml ├── UnityEditor.UIServiceModule.dll ├── UnityEditor.UIServiceModule.xml ├── UnityEditor.UnityConnectModule.dll ├── UnityEditor.UnityConnectModule.xml ├── UnityEditor.dll ├── UnityEditor.xml ├── UnityEngine.AIModule.dll ├── UnityEngine.AIModule.xml ├── UnityEngine.ARModule.dll ├── UnityEngine.ARModule.xml ├── UnityEngine.AccessibilityModule.dll ├── UnityEngine.AccessibilityModule.xml ├── UnityEngine.AndroidJNIModule.dll ├── UnityEngine.AndroidJNIModule.xml ├── UnityEngine.AnimationModule.dll ├── UnityEngine.AnimationModule.xml ├── UnityEngine.AssetBundleModule.dll ├── UnityEngine.AssetBundleModule.xml ├── UnityEngine.AudioModule.dll ├── UnityEngine.AudioModule.xml ├── UnityEngine.ClothModule.dll ├── UnityEngine.ClothModule.xml ├── UnityEngine.ClusterInputModule.dll ├── UnityEngine.ClusterInputModule.xml ├── UnityEngine.ClusterRendererModule.dll ├── UnityEngine.ClusterRendererModule.xml ├── UnityEngine.CoreModule.dll ├── UnityEngine.CoreModule.xml ├── UnityEngine.CrashReportingModule.dll ├── UnityEngine.CrashReportingModule.xml ├── UnityEngine.DSPGraphModule.dll ├── UnityEngine.DSPGraphModule.xml ├── UnityEngine.DirectorModule.dll ├── UnityEngine.DirectorModule.xml ├── UnityEngine.GIModule.dll ├── UnityEngine.GIModule.xml ├── UnityEngine.GameCenterModule.dll ├── UnityEngine.GameCenterModule.xml ├── UnityEngine.GridModule.dll ├── UnityEngine.GridModule.xml ├── UnityEngine.HotReloadModule.dll ├── UnityEngine.HotReloadModule.xml ├── UnityEngine.IMGUIModule.dll ├── UnityEngine.IMGUIModule.xml ├── UnityEngine.ImageConversionModule.dll ├── UnityEngine.ImageConversionModule.xml ├── UnityEngine.InputLegacyModule.dll ├── UnityEngine.InputLegacyModule.xml ├── UnityEngine.InputModule.dll ├── UnityEngine.InputModule.xml ├── UnityEngine.JSONSerializeModule.dll ├── UnityEngine.JSONSerializeModule.xml ├── UnityEngine.LocalizationModule.dll ├── UnityEngine.LocalizationModule.xml ├── UnityEngine.NVIDIAModule.dll ├── UnityEngine.NVIDIAModule.xml ├── UnityEngine.ParticleSystemModule.dll ├── UnityEngine.ParticleSystemModule.xml ├── UnityEngine.PerformanceReportingModule.dll ├── UnityEngine.PerformanceReportingModule.xml ├── UnityEngine.Physics2DModule.dll ├── UnityEngine.Physics2DModule.xml ├── UnityEngine.PhysicsModule.dll ├── UnityEngine.PhysicsModule.xml ├── UnityEngine.ProfilerModule.dll ├── UnityEngine.ProfilerModule.xml ├── UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll ├── UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.xml ├── UnityEngine.ScreenCaptureModule.dll ├── UnityEngine.ScreenCaptureModule.xml ├── UnityEngine.SharedInternalsModule.dll ├── UnityEngine.SharedInternalsModule.xml ├── UnityEngine.SpriteMaskModule.dll ├── UnityEngine.SpriteMaskModule.xml ├── UnityEngine.SpriteShapeModule.dll ├── UnityEngine.SpriteShapeModule.xml ├── UnityEngine.StreamingModule.dll ├── UnityEngine.StreamingModule.xml ├── UnityEngine.SubstanceModule.dll ├── UnityEngine.SubstanceModule.xml ├── UnityEngine.SubsystemsModule.dll ├── UnityEngine.SubsystemsModule.xml ├── UnityEngine.TLSModule.dll ├── UnityEngine.TLSModule.xml ├── UnityEngine.TerrainModule.dll ├── UnityEngine.TerrainModule.xml ├── UnityEngine.TerrainPhysicsModule.dll ├── UnityEngine.TerrainPhysicsModule.xml ├── UnityEngine.TextCoreFontEngineModule.dll ├── UnityEngine.TextCoreFontEngineModule.xml ├── UnityEngine.TextCoreTextEngineModule.dll ├── UnityEngine.TextCoreTextEngineModule.xml ├── UnityEngine.TextRenderingModule.dll ├── UnityEngine.TextRenderingModule.xml ├── UnityEngine.TilemapModule.dll ├── UnityEngine.TilemapModule.xml ├── UnityEngine.UI.dll ├── UnityEngine.UIElementsModule.dll ├── UnityEngine.UIElementsModule.xml ├── UnityEngine.UIElementsNativeModule.dll ├── UnityEngine.UIElementsNativeModule.xml ├── UnityEngine.UIModule.dll ├── UnityEngine.UIModule.xml ├── UnityEngine.UNETModule.dll ├── UnityEngine.UNETModule.xml ├── UnityEngine.UmbraModule.dll ├── UnityEngine.UmbraModule.xml ├── UnityEngine.UnityAnalyticsCommonModule.dll ├── UnityEngine.UnityAnalyticsCommonModule.xml ├── UnityEngine.UnityAnalyticsModule.dll ├── UnityEngine.UnityAnalyticsModule.xml ├── UnityEngine.UnityConnectModule.dll ├── UnityEngine.UnityConnectModule.xml ├── UnityEngine.UnityCurlModule.dll ├── UnityEngine.UnityCurlModule.xml ├── UnityEngine.UnityTestProtocolModule.dll ├── UnityEngine.UnityTestProtocolModule.xml ├── UnityEngine.UnityWebRequestAssetBundleModule.dll ├── UnityEngine.UnityWebRequestAssetBundleModule.xml ├── UnityEngine.UnityWebRequestAudioModule.dll ├── UnityEngine.UnityWebRequestAudioModule.xml ├── UnityEngine.UnityWebRequestModule.dll ├── UnityEngine.UnityWebRequestModule.xml ├── UnityEngine.UnityWebRequestTextureModule.dll ├── UnityEngine.UnityWebRequestTextureModule.xml ├── UnityEngine.UnityWebRequestWWWModule.dll ├── UnityEngine.UnityWebRequestWWWModule.xml ├── UnityEngine.VFXModule.dll ├── UnityEngine.VFXModule.xml ├── UnityEngine.VRModule.dll ├── UnityEngine.VRModule.xml ├── UnityEngine.VehiclesModule.dll ├── UnityEngine.VehiclesModule.xml ├── UnityEngine.VideoModule.dll ├── UnityEngine.VideoModule.xml ├── UnityEngine.VirtualTexturingModule.dll ├── UnityEngine.VirtualTexturingModule.xml ├── UnityEngine.WindModule.dll ├── UnityEngine.WindModule.xml ├── UnityEngine.XRModule.dll ├── UnityEngine.XRModule.xml ├── UnityEngine.dll ├── UnityEngine.xml ├── WasmDisassembler.dll ├── __Generated.dll ├── assembly-hash.txt ├── assimp.dll └── dobby.dll ├── Plugin ├── Plugin.cs ├── Plugin.csproj ├── PluginLoader.cs ├── ReflectionForcer.cs └── obj │ ├── Debug │ └── net6.0 │ │ ├── Plugin.GeneratedMSBuildEditorConfig.editorconfig │ │ ├── Plugin.GlobalUsings.g.cs │ │ ├── Plugin.assets.cache │ │ └── Plugin.csproj.AssemblyReference.cache │ ├── Plugin.csproj.nuget.dgspec.json │ ├── Plugin.csproj.nuget.g.props │ ├── Plugin.csproj.nuget.g.targets │ ├── Release │ └── net6.0 │ │ ├── Plugin.GeneratedMSBuildEditorConfig.editorconfig │ │ ├── Plugin.GlobalUsings.g.cs │ │ ├── Plugin.assets.cache │ │ ├── Plugin.csproj.AssemblyReference.cache │ │ ├── Plugin.csproj.CoreCompileInputs.cache │ │ ├── Plugin.csproj.FileListAbsolute.txt │ │ ├── Plugin.dll │ │ ├── Plugin.pdb │ │ ├── ref │ │ └── Plugin.dll │ │ └── refint │ │ └── Plugin.dll │ ├── project.assets.json │ └── project.nuget.cache ├── Project.sln ├── Properties └── AssemblyInfo.cs ├── 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/Dependencies/BepInEx.Unity.Common.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | BepInEx.Unity.Common 5 | 6 | 7 | 8 | 9 | Various information about the currently executing Unity player. 10 | 11 | 12 | 13 | 14 | Path to the player executable. 15 | 16 | 17 | 18 | 19 | Path to the game data directory (directory that contains the game assets). 20 | 21 | 22 | 23 | 24 | Version of the Unity player 25 | 26 | 27 | Because BepInEx can execute very early, the exact Unity version might not be available in early 28 | bootstrapping phases. The version should be treated as an estimation of the actual version of the Unity player. 29 | 30 | 31 | 32 | 33 | -------------------------------------------------------------------------------- /Dependencies/BepInEx.Unity.IL2CPP.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/BepInEx.Unity.IL2CPP.dll -------------------------------------------------------------------------------- /Dependencies/BepInEx.Unity.IL2CPP.dll.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /Dependencies/BepInEx.Unity.IL2CPP.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | BepInEx.Unity.IL2CPP 5 | 6 | 7 | 8 | 9 | Add a Component 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creates the Device Simulator window. 36 | 37 | 38 | 39 | 40 | The VisualElement that this method returns is embedded in the Device Simulator window. If the method returns null, plug-in UI is not embedded. 41 | 42 | 43 | 44 | 45 | Called when Device Simulator window is destroyed. 46 | 47 | 48 | 49 | 50 | Representation of a single touch event coming from a Device Simulator. Subscribe to DeviceSimulator.touchScreenInput to receive these events. 51 | 52 | 53 | 54 | 55 | Phase of the touch event. 56 | 57 | 58 | 59 | 60 | On-screen position of the touch event. The zero point is at the bottom-left corner of the screen in pixel coordinates. 61 | 62 | 63 | 64 | 65 | The unique identifier for the touch. Unity reuses identifiers after the touch ends. 66 | 67 | 68 | 69 | 70 | Indicates where in its lifecycle a given touch is. 71 | 72 | 73 | 74 | 75 | A touch has begun. Only the first touch event in any given touch will have this phase. 76 | 77 | 78 | 79 | 80 | A touch has ended in a way other than through user interaction. 81 | 82 | 83 | 84 | 85 | A touch has ended. Only the last touch event in a given touch will have this phase. 86 | 87 | 88 | 89 | 90 | A touch has changed position. 91 | 92 | 93 | 94 | 95 | A touch has not moved. 96 | 97 | 98 | 99 | 100 | -------------------------------------------------------------------------------- /Dependencies/UnityEditor.DiagnosticsModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEditor.DiagnosticsModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEditor.DiagnosticsModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEditor.DiagnosticsModule 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Dependencies/UnityEditor.GraphViewModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEditor.GraphViewModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEditor.PackageManagerUIModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEditor.PackageManagerUIModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEditor.PackageManagerUIModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEditor.PackageManagerUIModule 6 | 7 | 8 | 9 | Interface for Package Manager UI Extension. 10 | 11 | 12 | 13 | 14 | Creates the extension UI visual element. 15 | 16 | 17 | A visual element that represents the UI or null if none. 18 | 19 | 20 | 21 | 22 | Called by the Package Manager UI when a package is added or updated. 23 | 24 | The package information. 25 | 26 | 27 | 28 | Called by the Package Manager UI when a package is removed. 29 | 30 | The package information. 31 | 32 | 33 | 34 | Called by the Package Manager UI when the package selection changed. 35 | 36 | The newly selected package information (can be null). 37 | 38 | 39 | 40 | Package Manager UI Extensions. 41 | 42 | 43 | 44 | 45 | Registers a new Package Manager UI extension. 46 | 47 | A Package Manager UI extension. 48 | 49 | 50 | 51 | Struct for Package Sample. 52 | 53 | 54 | 55 | 56 | The description of the package sample. 57 | 58 | 59 | 60 | 61 | The display name of the package sample. 62 | 63 | 64 | 65 | 66 | The full path to where the sample will be imported, under the project assets folder. 67 | 68 | 69 | 70 | 71 | Indicates whether to show the import window when importing a sample that is an asset package (a .unitypackage file). 72 | 73 | 74 | 75 | 76 | Indicates if the sample has already been imported. 77 | 78 | 79 | 80 | 81 | The full path to where the sample is on disk, inside the package that contains the sample. 82 | 83 | 84 | 85 | 86 | Finds a list of samples in a package based on a specific version. 87 | 88 | The name of the package. 89 | The version of the package. 90 | 91 | Returns a list of found samples. Returns an empty list if no samples were found. 92 | 93 | 94 | 95 | 96 | Imports the package sample into the `Assets` folder. 97 | 98 | Custom import options. See ImportOptions for more information. Note that ImportOptions are flag attributes, therefore you can set multiple import options using the `|` operator. 99 | 100 | Returns true if the import is successful. Returns false otherwise. 101 | 102 | 103 | 104 | 105 | Sample import options. 106 | 107 | 108 | 109 | 110 | Hide the import window when importing a sample that is an asset package (a .unitypackage file). 111 | 112 | 113 | 114 | 115 | None. 116 | 117 | 118 | 119 | 120 | Override previous imports of the sample. 121 | 122 | 123 | 124 | 125 | -------------------------------------------------------------------------------- /Dependencies/UnityEditor.QuickSearchModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEditor.QuickSearchModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEditor.SceneTemplateModule.dll: -------------------------------------------------------------------------------- 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The UnityEditor assembly implements the editor-specific APIs in Unity. It cannot be referenced by runtime code compiled into players. 10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.AIModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.AIModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.ARModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.ARModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.ARModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.ARModule 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.AccessibilityModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.AccessibilityModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.AccessibilityModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.AccessibilityModule 6 | 7 | 8 | 9 | A class containing methods to assist with accessibility for users with different vision capabilities. 10 | 11 | 12 | 13 | 14 | Gets a palette of colors that should be distinguishable for normal vision, deuteranopia, protanopia, and tritanopia. 15 | 16 | An array of colors to populate with a palette. 17 | Minimum allowable perceived luminance from 0 to 1. A value of 0.2 or greater is recommended for dark backgrounds. 18 | Maximum allowable perceived luminance from 0 to 1. A value of 0.8 or less is recommended for light backgrounds. 19 | 20 | The number of unambiguous colors in the palette. 21 | 22 | 23 | 24 | 25 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.AndroidJNIModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.AndroidJNIModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.AnimationModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.AnimationModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.AssetBundleModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.AssetBundleModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.AudioModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.AudioModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.ClothModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.ClothModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.ClothModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.ClothModule 6 | 7 | 8 | 9 | The Cloth class provides an interface to cloth simulation physics. 10 | 11 | 12 | 13 | 14 | Bending stiffness of the cloth. 15 | 16 | 17 | 18 | 19 | An array of CapsuleColliders which this Cloth instance should collide with. 20 | 21 | 22 | 23 | 24 | Number of cloth solver iterations per second. 25 | 26 | 27 | 28 | 29 | The cloth skinning coefficients used to set up how the cloth interacts with the skinned mesh. 30 | 31 | 32 | 33 | 34 | How much to increase mass of colliding particles. 35 | 36 | 37 | 38 | 39 | Damp cloth motion. 40 | 41 | 42 | 43 | 44 | Enable continuous collision to improve collision stability. 45 | 46 | 47 | 48 | 49 | Is this cloth enabled? 50 | 51 | 52 | 53 | 54 | A constant, external acceleration applied to the cloth. 55 | 56 | 57 | 58 | 59 | The friction of the cloth when colliding with the character. 60 | 61 | 62 | 63 | 64 | The current normals of the cloth object. 65 | 66 | 67 | 68 | 69 | A random, external acceleration applied to the cloth. 70 | 71 | 72 | 73 | 74 | Minimum distance at which two cloth particles repel each other (default: 0.0). 75 | 76 | 77 | 78 | 79 | Self-collision stiffness defines how strong the separating impulse should be for colliding particles. 80 | 81 | 82 | 83 | 84 | Cloth's sleep threshold. 85 | 86 | 87 | 88 | 89 | An array of ClothSphereColliderPairs which this Cloth instance should collide with. 90 | 91 | 92 | 93 | 94 | Sets the stiffness frequency parameter. 95 | 96 | 97 | 98 | 99 | Stretching stiffness of the cloth. 100 | 101 | 102 | 103 | 104 | Should gravity affect the cloth simulation? 105 | 106 | 107 | 108 | 109 | Use Tether Anchors. 110 | 111 | 112 | 113 | 114 | Add one virtual particle per triangle to improve collision stability. 115 | 116 | 117 | 118 | 119 | The current vertex positions of the cloth object. 120 | 121 | 122 | 123 | 124 | How much world-space acceleration of the character will affect cloth vertices. 125 | 126 | 127 | 128 | 129 | How much world-space movement of the character will affect cloth vertices. 130 | 131 | 132 | 133 | 134 | Clear the pending transform changes from affecting the cloth simulation. 135 | 136 | 137 | 138 | 139 | Get list of particles to be used for self and inter collision. 140 | 141 | List to be populated with cloth particle indices that are used for self and/or inter collision. 142 | 143 | 144 | 145 | Get list of indices to be used when generating virtual particles. 146 | 147 | List to be populated with virtual particle indices. 148 | 149 | 150 | 151 | 152 | Get weights to be used when generating virtual particles for cloth. 153 | 154 | List to populate with virtual particle weights. 155 | 156 | 157 | 158 | 159 | Fade the cloth simulation in or out. 160 | 161 | Fading enabled or not. 162 | 163 | 164 | 165 | 166 | This allows you to set the cloth indices used for self and inter collision. 167 | 168 | List of cloth particles indices to use for cloth self and/or inter collision. 169 | 170 | 171 | 172 | Set indices to use when generating virtual particles. 173 | 174 | List of cloth particle indices to use when generating virtual particles. 175 | 176 | 177 | 178 | 179 | Sets weights to be used when generating virtual particles for cloth. 180 | 181 | List of weights to be used when setting virutal particles for cloth. 182 | 183 | 184 | 185 | The ClothSkinningCoefficient struct is used to set up how a Cloth component is allowed to move with respect to the SkinnedMeshRenderer it is attached to. 186 | 187 | 188 | 189 | 190 | Definition of a sphere a vertex is not allowed to enter. This allows collision against the animated cloth. 191 | 192 | 193 | 194 | 195 | Distance a vertex is allowed to travel from the skinned mesh vertex position. 196 | 197 | 198 | 199 | 200 | A pair of SphereColliders used to define shapes for Cloth objects to collide against. 201 | 202 | 203 | 204 | 205 | The first SphereCollider of a ClothSphereColliderPair. 206 | 207 | 208 | 209 | 210 | The second SphereCollider of a ClothSphereColliderPair. 211 | 212 | 213 | 214 | 215 | Creates a ClothSphereColliderPair. If only one SphereCollider is given, the ClothSphereColliderPair will define a simple sphere. If two SphereColliders are given, the ClothSphereColliderPair defines a conic capsule shape, composed of the two spheres and the cone connecting the two. 216 | 217 | The first SphereCollider of a ClothSphereColliderPair. 218 | The second SphereCollider of a ClothSphereColliderPair. 219 | 220 | 221 | 222 | Creates a ClothSphereColliderPair. If only one SphereCollider is given, the ClothSphereColliderPair will define a simple sphere. If two SphereColliders are given, the ClothSphereColliderPair defines a conic capsule shape, composed of the two spheres and the cone connecting the two. 223 | 224 | The first SphereCollider of a ClothSphereColliderPair. 225 | The second SphereCollider of a ClothSphereColliderPair. 226 | 227 | 228 | 229 | The Cloth module implements cloth physics simulation through the Cloth component. 230 | 231 | 232 | 233 | 234 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.ClusterInputModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.ClusterInputModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.ClusterInputModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.ClusterInputModule 6 | 7 | 8 | 9 | Interface for reading and writing inputs in a Unity Cluster. 10 | 11 | 12 | 13 | 14 | Add a new VRPN input entry. 15 | 16 | Name of the input entry. This has to be unique. 17 | Device name registered to VRPN server. 18 | URL to the vrpn server. 19 | Index of the Input entry, refer to vrpn.cfg if unsure. 20 | Type of the input. 21 | 22 | True if the operation succeed. 23 | 24 | 25 | 26 | 27 | Check the connection status of the device to the VRPN server it connected to. 28 | 29 | Name of the input entry. 30 | 31 | 32 | 33 | Edit an input entry which added via ClusterInput.AddInput. 34 | 35 | Name of the input entry. This has to be unique. 36 | Device name registered to VRPN server. 37 | URL to the vrpn server. 38 | Index of the Input entry, refer to vrpn.cfg if unsure. 39 | Type of the ClusterInputType as follow. 40 | 41 | 42 | 43 | Returns the axis value as a continous float. 44 | 45 | Name of input to poll.c. 46 | 47 | 48 | 49 | Returns the binary value of a button. 50 | 51 | Name of input to poll. 52 | 53 | 54 | 55 | Return the position of a tracker as a Vector3. 56 | 57 | Name of input to poll. 58 | 59 | 60 | 61 | Returns the rotation of a tracker as a Quaternion. 62 | 63 | Name of input to poll. 64 | 65 | 66 | 67 | Sets the axis value for this input. Only works for input typed Custom. 68 | 69 | Name of input to modify. 70 | Value to set. 71 | 72 | 73 | 74 | Sets the button value for this input. Only works for input typed Custom. 75 | 76 | Name of input to modify. 77 | Value to set. 78 | 79 | 80 | 81 | Sets the tracker position for this input. Only works for input typed Custom. 82 | 83 | Name of input to modify. 84 | Value to set. 85 | 86 | 87 | 88 | Sets the tracker rotation for this input. Only works for input typed Custom. 89 | 90 | Name of input to modify. 91 | Value to set. 92 | 93 | 94 | 95 | Values to determine the type of input value to be expect from one entry of ClusterInput. 96 | 97 | 98 | 99 | 100 | Device is an analog axis that provides continuous value represented by a float. 101 | 102 | 103 | 104 | 105 | Device that return a binary result of pressed or not pressed. 106 | 107 | 108 | 109 | 110 | A user customized input. 111 | 112 | 113 | 114 | 115 | Device that provide position and orientation values. 116 | 117 | 118 | 119 | 120 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.ClusterRendererModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.ClusterRendererModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.ClusterRendererModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.ClusterRendererModule 6 | 7 | 8 | 9 | A helper class that contains static method to inquire status of Unity Cluster. 10 | 11 | 12 | 13 | 14 | Check whether the current instance is disconnected from the cluster network. 15 | 16 | 17 | 18 | 19 | Check whether the current instance is a master node in the cluster network. 20 | 21 | 22 | 23 | 24 | To acquire or set the node index of the current machine from the cluster network. 25 | 26 | 27 | 28 | 29 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.CoreModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.CoreModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.CrashReportingModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.CrashReportingModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.CrashReportingModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.CrashReportingModule 6 | 7 | 8 | 9 | Engine API for CrashReporting Service. 10 | 11 | 12 | 13 | 14 | This Boolean field will cause CrashReportHandler to capture exceptions when set to true. By default enable capture exceptions is true. 15 | 16 | 17 | 18 | 19 | The Performance Reporting service will keep a buffer of up to the last X log messages (Debug.Log, etc) to send along with crash reports. The default is 10 log messages, the max is 50. Set this to 0 to disable capture of logs with your crash reports. 20 | 21 | 22 | 23 | 24 | Get a custom crash report metadata field that has been set. 25 | 26 | 27 | 28 | Value that was previously set for the key, or null if no value was found. 29 | 30 | 31 | 32 | 33 | Set a custom metadata key-value pair to be included with crash reports. 34 | 35 | 36 | 37 | 38 | 39 | 40 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.DSPGraphModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.DSPGraphModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.DSPGraphModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.DSPGraphModule 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.DirectorModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.DirectorModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.DirectorModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.DirectorModule 6 | 7 | 8 | 9 | Instantiates a PlayableAsset and controls playback of Playable objects. 10 | 11 | 12 | 13 | 14 | The duration of the Playable in seconds. 15 | 16 | 17 | 18 | 19 | Controls how the time is incremented when it goes beyond the duration of the playable. 20 | 21 | 22 | 23 | 24 | The time at which the Playable should start when first played. 25 | 26 | 27 | 28 | 29 | Event that is raised when a PlayableDirector component has paused. 30 | 31 | 32 | 33 | 34 | 35 | The PlayableAsset that is used to instantiate a playable for playback. 36 | 37 | 38 | 39 | 40 | The PlayableGraph created by the PlayableDirector. 41 | 42 | 43 | 44 | 45 | Event that is raised when a PlayableDirector component has begun playing. 46 | 47 | 48 | 49 | 50 | 51 | Whether the playable asset will start playing back as soon as the component awakes. 52 | 53 | 54 | 55 | 56 | The current playing state of the component. (Read Only) 57 | 58 | 59 | 60 | 61 | Event that is raised when a PlayableDirector component has stopped. 62 | 63 | 64 | 65 | 66 | 67 | The component's current time. This value is incremented according to the PlayableDirector.timeUpdateMode when it is playing. You can also change this value manually. 68 | 69 | 70 | 71 | 72 | Controls how time is incremented when playing back. 73 | 74 | 75 | 76 | 77 | Clears the binding of a reference object. 78 | 79 | The source object in the PlayableBinding. 80 | 81 | 82 | 83 | Clears an exposed reference value. 84 | 85 | Identifier of the ExposedReference. 86 | 87 | 88 | 89 | Tells the PlayableDirector to evaluate it's PlayableGraph on the next update. 90 | 91 | 92 | 93 | 94 | Evaluates the currently playing Playable at the current time. 95 | 96 | 97 | 98 | 99 | Returns a binding to a reference object. 100 | 101 | The object that acts as a key. 102 | 103 | 104 | 105 | Retreives an ExposedReference binding. 106 | 107 | Identifier of the ExposedReference. 108 | Whether the reference was found. 109 | 110 | 111 | 112 | Pauses playback of the currently running playable. 113 | 114 | 115 | 116 | 117 | Instatiates a Playable using the provided PlayableAsset and starts playback. 118 | 119 | An asset to instantiate a playable from. 120 | What to do when the time passes the duration of the playable. 121 | 122 | 123 | 124 | Instatiates a Playable using the provided PlayableAsset and starts playback. 125 | 126 | An asset to instantiate a playable from. 127 | What to do when the time passes the duration of the playable. 128 | 129 | 130 | 131 | Instatiates a Playable using the provided PlayableAsset and starts playback. 132 | 133 | An asset to instantiate a playable from. 134 | What to do when the time passes the duration of the playable. 135 | 136 | 137 | 138 | Rebinds each PlayableOutput of the PlayableGraph. 139 | 140 | 141 | 142 | 143 | Discards the existing PlayableGraph and creates a new instance. 144 | 145 | 146 | 147 | 148 | Resume playing a paused playable. 149 | 150 | 151 | 152 | 153 | Sets the binding of a reference object from a PlayableBinding. 154 | 155 | The source object in the PlayableBinding. 156 | The object to bind to the key. 157 | 158 | 159 | 160 | Sets an ExposedReference value. 161 | 162 | Identifier of the ExposedReference. 163 | The object to bind to set the reference value to. 164 | 165 | 166 | 167 | Stops playback of the current Playable and destroys the corresponding graph. 168 | 169 | 170 | 171 | 172 | The Director module implements the PlayableDirector class. 173 | 174 | 175 | 176 | 177 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.GIModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.GIModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.GIModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.GIModule 6 | 7 | 8 | 9 | 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plotting a layout of uniformly spaced points and lines. 10 | 11 | 12 | 13 | 14 | The size of the gap between each cell in the Grid. 15 | 16 | 17 | 18 | 19 | The layout of the cells in the Grid. 20 | 21 | 22 | 23 | 24 | The size of each cell in the Grid. 25 | 26 | 27 | 28 | 29 | The cell swizzle for the Grid. 30 | 31 | 32 | 33 | 34 | Get the logical center coordinate of a grid cell in local space. 35 | 36 | Grid cell position. 37 | 38 | Center of the cell transformed into local space coordinates. 39 | 40 | 41 | 42 | 43 | Get the logical center coordinate of a grid cell in world space. 44 | 45 | Grid cell position. 46 | 47 | Center of the cell transformed into world space coordinates. 48 | 49 | 50 | 51 | 52 | Does the inverse swizzle of the given position for given swizzle order. 53 | 54 | Determines the rearrangement order for the inverse swizzle. 55 | Position to inverse swizzle. 56 | 57 | The inversed swizzled position. 58 | 59 | 60 | 61 | 62 | Swizzles the given position with the given swizzle order. 63 | 64 | Determines the rearrangement order for the swizzle. 65 | Position to swizzle. 66 | 67 | The swizzled position. 68 | 69 | 70 | 71 | 72 | An abstract class that defines a grid layout. 73 | 74 | 75 | 76 | 77 | The size of the gap between each cell in the layout. 78 | 79 | 80 | 81 | 82 | The layout of the cells. 83 | 84 | 85 | 86 | 87 | The size of each cell in the layout. 88 | 89 | 90 | 91 | 92 | The cell swizzle for the layout. 93 | 94 | 95 | 96 | 97 | The layout of the GridLayout. 98 | 99 | 100 | 101 | 102 | Hexagonal layout for cells in the GridLayout. 103 | 104 | 105 | 106 | 107 | Isometric layout for cells in the GridLayout. 108 | 109 | 110 | 111 | 112 | Isometric layout for cells in the GridLayout where any Z cell value set will be added as a Y value. 113 | 114 | 115 | 116 | 117 | Rectangular layout for cells in the GridLayout. 118 | 119 | 120 | 121 | 122 | Swizzles cell positions to other positions. 123 | 124 | 125 | 126 | 127 | Keeps the cell positions at XYZ. 128 | 129 | 130 | 131 | 132 | Swizzles the cell positions from XYZ to XZY. 133 | 134 | 135 | 136 | 137 | Swizzles the cell positions from XYZ to YXZ. 138 | 139 | 140 | 141 | 142 | Swizzles the cell positions from XYZ to YZX. 143 | 144 | 145 | 146 | 147 | Swizzles the cell positions from XYZ to ZXY. 148 | 149 | 150 | 151 | 152 | Swizzles the cell positions from XYZ to ZYX. 153 | 154 | 155 | 156 | 157 | Converts a cell position to local position space. 158 | 159 | Cell position to convert. 160 | 161 | Local position of the cell position. 162 | 163 | 164 | 165 | 166 | Converts an interpolated cell position in floats to local position space. 167 | 168 | Interpolated cell position to convert. 169 | 170 | Local position of the cell position. 171 | 172 | 173 | 174 | 175 | Converts a cell position to world position space. 176 | 177 | Cell position to convert. 178 | 179 | World position of the cell position. 180 | 181 | 182 | 183 | 184 | Returns the local bounds for a cell at the location. 185 | 186 | Location of the cell. 187 | 188 | Local bounds of cell at the location. 189 | 190 | 191 | 192 | 193 | Returns the local bounds for the groups of cells at the location. 194 | 195 | Origin of the group of cells. 196 | Size of the group of cells. 197 | 198 | Local bounds of the group of cells at the location. 199 | 200 | 201 | 202 | 203 | Get the default center coordinate of a cell for the set layout of the Grid. 204 | 205 | 206 | Cell Center coordinate. 207 | 208 | 209 | 210 | 211 | Converts a local position to cell position. 212 | 213 | Local Position to convert. 214 | 215 | Cell position of the local position. 216 | 217 | 218 | 219 | 220 | Converts a local position to cell position. 221 | 222 | Local Position to convert. 223 | 224 | Interpolated cell position of the local position. 225 | 226 | 227 | 228 | 229 | Converts a local position to world position. 230 | 231 | Local Position to convert. 232 | 233 | World position of the local position. 234 | 235 | 236 | 237 | 238 | Converts a world position to cell position. 239 | 240 | World Position to convert. 241 | 242 | Cell position of the world position. 243 | 244 | 245 | 246 | 247 | Converts a world position to local position. 248 | 249 | World Position to convert. 250 | 251 | Local position of the world position. 252 | 253 | 254 | 255 | 256 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.HotReloadModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.HotReloadModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.HotReloadModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.HotReloadModule 6 | 7 | 8 | 9 | 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| 9 | This class provides utility and extension methods to convert image data from or to PNG, EXR, TGA, and JPEG formats. 10 | 11 | 12 | 13 | 14 | Enables legacy PNG runtime import behavior. 15 | 16 | 17 | 18 | 19 | Encodes this array into the EXR format. 20 | 21 | The byte array to convert. 22 | The pixel format of the image data. 23 | The width of the image data in pixels. 24 | The height of the image data in pixels. 25 | The length of a single row in bytes. 26 | Flags used to control compression and the output format. 27 | 28 | 29 | 30 | Encodes this array into JPG format. 31 | 32 | The byte array to convert. 33 | The pixel format of the image data. 34 | The width of the image data in pixels. 35 | The height of the image data in pixels. 36 | The length of a single row in bytes. 37 | JPG quality to encode with, 1..100 (default 75). 38 | 39 | 40 | 41 | Encodes this array into PNG format. 42 | 43 | The byte array to convert. 44 | The pixel format of the image data. 45 | The width of the image data in pixels. 46 | The height of the image data in pixels. 47 | The length of a single row in bytes. 48 | 49 | 50 | 51 | Encodes this array into TGA format. 52 | 53 | The byte array to convert. 54 | The pixel format of the image data. 55 | The width of the image data in pixels. 56 | The height of the image data in pixels. 57 | The length of a single row in bytes. 58 | 59 | 60 | 61 | Encodes this native array into the EXR format. 62 | 63 | The native array to convert. 64 | The pixel format of the image data. 65 | The width of the image data in pixels. 66 | The height of the image data in pixels. 67 | The length of a single row in bytes. 68 | Flags used to control compression and the output format. 69 | 70 | 71 | 72 | Encodes this native array into JPG format. 73 | 74 | The native array to convert. 75 | The pixel format of the image data. 76 | The width of the image data in pixels. 77 | The height of the image data in pixels. 78 | The length of a single row in bytes. 79 | JPG quality to encode with, 1..100 (default 75). 80 | 81 | 82 | 83 | Encodes this native array into PNG format. 84 | 85 | The native array to convert. 86 | The pixel format of the image data. 87 | The width of the image data in pixels. 88 | The height of the image data in pixels. 89 | The length of a single row in bytes. 90 | 91 | 92 | 93 | Encodes this native array into TGA format. 94 | 95 | The native array to convert. 96 | The pixel format of the image data. 97 | The width of the image data in pixels. 98 | The height of the image data in pixels. 99 | The length of a single row in bytes. 100 | 101 | 102 | 103 | Encodes this texture into the EXR format. 104 | 105 | The texture to convert. 106 | Flags used to control compression and the output format. 107 | 108 | 109 | 110 | Encodes this texture into JPG format. 111 | 112 | Text texture to convert. 113 | JPG quality to encode with, 1..100 (default 75). 114 | 115 | 116 | 117 | Encodes this texture into JPG format. 118 | 119 | Text texture to convert. 120 | JPG quality to encode with, 1..100 (default 75). 121 | 122 | 123 | 124 | Encodes this texture into PNG format. 125 | 126 | The texture to convert. 127 | 128 | 129 | 130 | Encodes the specified texture in TGA format. 131 | 132 | The texture to encode. 133 | 134 | 135 | 136 | Loads PNG/JPG (or supported format) image byte array into a texture. 137 | 138 | The texture to load the image into. 139 | The byte array containing the image data to load. 140 | Set to false by default, pass true to optionally mark the texture as non-readable. 141 | 142 | Returns true if the data can be loaded, false otherwise. 143 | 144 | 145 | 146 | 147 | The ImageConversion module implements the ImageConversion class which provides helper methods to convert images from and to PNG, JPEG or EXR formats. 148 | 149 | 150 | 151 | 152 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.InputLegacyModule.dll: 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JSON representation. 34 | 35 | The JSON representation of the object. 36 | The object that should be overwritten. 37 | 38 | 39 | 40 | Generate a JSON representation of the public fields of an object. 41 | 42 | The object to convert to JSON form. 43 | If true, format the output for readability. If false, format the output for minimum size. Default is false. 44 | 45 | The object's data in JSON format. 46 | 47 | 48 | 49 | 50 | Generate a JSON representation of the public fields of an object. 51 | 52 | The object to convert to JSON form. 53 | If true, format the output for readability. If false, format the output for minimum size. Default is false. 54 | 55 | The object's data in JSON format. 56 | 57 | 58 | 59 | 60 | The JSONSerialize module provides the JsonUtility class which lets you serialize Unity Objects to JSON format. 61 | 62 | 63 | 64 | 65 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.LocalizationModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.LocalizationModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.LocalizationModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.LocalizationModule 6 | 7 | 8 | 9 | An asset to represent a table of localized strings for one specific locale. 10 | 11 | 12 | 13 | 14 | Is this asset used to localize UI components of the Unity Editor 15 | 16 | 17 | 18 | 19 | ISO Code used to identify the locale. ex: en-uk, zh-hans, ja 20 | 21 | 22 | 23 | 24 | Creates a new empty LocalizationAsset object. 25 | 26 | 27 | 28 | 29 | Get the localized string for the specified key. 30 | 31 | Original string acting as key. 32 | 33 | Localized string matching the original in the LocalizationAsset locale 34 | 35 | 36 | 37 | 38 | Set the localized string for the specified key 39 | 40 | Original string acting as key. 41 | Localized string matching the original in the LocalizationAsset locale 42 | 43 | 44 | 45 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.NVIDIAModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.NVIDIAModule.dll 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UnityEngine.PerformanceReportingModule 6 | 7 | 8 | 9 | Unity Performace provides insight into your game performace. 10 | 11 | 12 | 13 | 14 | Controls whether the Performance Reporting service is enabled at runtime. 15 | 16 | 17 | 18 | 19 | Time taken to initialize graphics in microseconds, measured from application startup. 20 | 21 | 22 | 23 | 24 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.Physics2DModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.Physics2DModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.PhysicsModule.dll: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /Dependencies/UnityEngine.ScreenCaptureModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.ScreenCaptureModule 6 | 7 | 8 | 9 | Provides methods to take screenshots. 10 | 11 | 12 | 13 | 14 | Captures a screenshot and saves it as a .png file to a specified path. 15 | 16 | The path to save the screenshot file to. 17 | The factor to increase resolution with. 18 | The eye texture to capture when stereo rendering is enabled. 19 | 20 | 21 | 22 | Captures a screenshot and saves it as a .png file to a specified path. 23 | 24 | The path to save the screenshot file to. 25 | The factor to increase resolution with. 26 | The eye texture to capture when stereo rendering is enabled. 27 | 28 | 29 | 30 | Captures a screenshot of the game view into a Texture2D object. 31 | 32 | Factor by which to increase resolution. 33 | Specifies the eye texture to capture when stereo rendering is enabled. 34 | 35 | 36 | 37 | Captures a screenshot of the game view into a Texture2D object. 38 | 39 | Factor by which to increase resolution. 40 | Specifies the eye texture to capture when stereo rendering is enabled. 41 | 42 | 43 | 44 | Captures a screenshot of the game view into a RenderTexture object. 45 | 46 | RenderTexture that will get filled with the screen content. 47 | 48 | 49 | 50 | Enumeration specifying the eye texture to capture when using ScreenCapture.CaptureScreenshot and when stereo rendering is enabled. 51 | 52 | 53 | 54 | 55 | Both the left and right eyes are captured and composited into one image. 56 | 57 | 58 | 59 | 60 | The Left Eye is captured. This is the default setting for the CaptureScreenshot method. 61 | 62 | 63 | 64 | 65 | The Right Eye is captured. 66 | 67 | 68 | 69 | 70 | The ScreenCapture module provides functionality to take screen shots using the ScreenCapture class. 71 | 72 | 73 | 74 | 75 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.SharedInternalsModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.SharedInternalsModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.SharedInternalsModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.SharedInternalsModule 6 | 7 | 8 | 9 | SharedInternals is a module used internally to provide low-level functionality needed by other modules. 10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.SpriteMaskModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.SpriteMaskModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.SpriteMaskModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.SpriteMaskModule 6 | 7 | 8 | 9 | A component for masking Sprites and Particles. 10 | 11 | 12 | 13 | 14 | The minimum alpha value used by the mask to select the area of influence defined over the mask's sprite. 15 | 16 | 17 | 18 | 19 | Unique ID of the sorting layer defining the end of the custom range. 20 | 21 | 22 | 23 | 24 | Order within the back sorting layer defining the end of the custom range. 25 | 26 | 27 | 28 | 29 | Unique ID of the sorting layer defining the start of the custom range. 30 | 31 | 32 | 33 | 34 | Order within the front sorting layer defining the start of the custom range. 35 | 36 | 37 | 38 | 39 | Mask sprites from front to back sorting values only. 40 | 41 | 42 | 43 | 44 | The Sprite used to define the mask. 45 | 46 | 47 | 48 | 49 | Determines the position of the Sprite used for sorting the SpriteMask. 50 | 51 | 52 | 53 | 54 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.SpriteShapeModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.SpriteShapeModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.StreamingModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.StreamingModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.StreamingModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.StreamingModule 6 | 7 | 8 | 9 | A StreamingController controls the streaming settings for an individual camera location. 10 | 11 | 12 | 13 | 14 | Offset applied to the mipmap level chosen by the texture streaming system for any textures visible from this camera. This Offset can take either a positive or negative value. 15 | 16 | 17 | 18 | 19 | Abort preloading. 20 | 21 | 22 | 23 | 24 | Used to find out whether the StreamingController is currently preloading texture mipmaps. 25 | 26 | 27 | True if in a preloading state, otherwise False. 28 | 29 | 30 | 31 | 32 | Initiate preloading of streaming data for this camera. 33 | 34 | Optional timeout before stopping preloading. Set to 0.0f when no timeout is required. 35 | Set to True to activate the connected Camera component when timeout expires. 36 | Camera to deactivate on timeout (if Camera.activateCameraOnTime is True). This parameter can be null. 37 | 38 | 39 | 40 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.SubstanceModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.SubstanceModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.SubsystemsModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.SubsystemsModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.SubsystemsModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.SubsystemsModule 6 | 7 | 8 | 9 | An IntegratedSubsystem is initialized from an IntegratedSubsystemDescriptor for a given Subsystem (Example, Input, Environment, Display, etc.) and provides an interface to interact with that given IntegratedSubsystem until it is Destroyed. After an IntegratedSubsystem is created it can be Started or Stopped to turn on and off functionality (and preserve performance). The base type for IntegratedSubsystem only exposes this functionality; this class is designed to be a base class for derived classes that expose more functionality specific to a given IntegratedSubsystem. 10 | 11 | Note: initializing a second IntegratedSubsystem from the same IntegratedSubsystemDescriptor will return a reference to the existing IntegratedSubsystem as only one IntegratedSubsystem is currently allowed for a single IntegratedSubsystem provider. 12 | 13 | 14 | 15 | 16 | 17 | Whether or not the subsystem is running. 18 | 19 | 20 | 21 | 22 | Destroys this instance of a subsystem. 23 | 24 | 25 | 26 | 27 | Starts an instance of a subsystem. 28 | 29 | 30 | 31 | 32 | Stops an instance of a subsystem. 33 | 34 | 35 | 36 | 37 | Information about a subsystem that can be queried before creating a subsystem instance. 38 | 39 | 40 | 41 | 42 | A unique string that identifies the subsystem that this Descriptor can create. 43 | 44 | 45 | 46 | 47 | Interface implemented by both Subsystem and IntegratedSubsystem which provides control over the state of either. 48 | 49 | 50 | 51 | 52 | 53 | Will be true if asking the subsytem to start was successful. False in the case that the subsystem has stopped, was asked to stop or has not been started yet. 54 | 55 | 56 | 57 | 58 | Destroys this instance of a subsystem. 59 | 60 | 61 | 62 | 63 | Starts an instance of a subsystem. 64 | 65 | 66 | 67 | 68 | Stops an instance of a subsystem. 69 | 70 | 71 | 72 | 73 | A subsystem descriptor is metadata about a subsystem which can be inspected before loading / initializing a subsystem. 74 | 75 | 76 | 77 | 78 | 79 | A unique string that identifies the subsystem that this Descriptor can create. 80 | 81 | 82 | 83 | 84 | Creates an ISubsystem from this descriptor. 85 | 86 | 87 | An instance of ISubsystem. 88 | 89 | 90 | 91 | 92 | A Subsystem is initialized from a SubsystemDescriptorWithProvider for a given Subsystem (Example, Input, Display, etc.) and provides an interface to interact with that given Subsystem until it is Destroyed. After a Subsystem is created it can be Started or Stopped to turn on and off functionality (and improve performance). The base type for subsystems only exposes this functionality; this class is designed to be a base class for derived classes that expose more functionality specific to a given Subsystem. 93 | 94 | Note: initializing a second Subsystem from the same SubsystemDescriptor will return a reference to the existing Subsystem as only one Subsystem is currently allowed for a single Subsystem provider. 95 | 96 | This subsystem base-class is deprecated. If you are creating a new subsystem type, derive from SubsystemWithProvider instead. 97 | 98 | 99 | 100 | 101 | Whether or not the subsystem is running. 102 | 103 | 104 | 105 | 106 | Destroys this instance of a subsystem. 107 | 108 | 109 | 110 | 111 | Starts an instance of a subsystem. 112 | 113 | 114 | 115 | 116 | Stops an instance of a subsystem. 117 | 118 | 119 | 120 | 121 | Information about a subsystem that can be queried before creating a subsystem instance. 122 | 123 | This subsystem descriptor base-class is deprecated. If you are creating a new subsystem type, derive from SubsystemDecriptorWithProvider instead. 124 | 125 | 126 | 127 | 128 | A unique string that identifies the subsystem that this Descriptor can create. 129 | 130 | 131 | 132 | 133 | The System.Type of the subsystem implementation associated with this descriptor. 134 | 135 | 136 | 137 | 138 | Gives access to subsystems which provide additional functionality through plugins. 139 | 140 | 141 | 142 | 143 | Called from SubsystemManager when it has completed reloading all XR SDK Provider packaged subsystems. 144 | 145 | 146 | 147 | 148 | 149 | Called from SubsystemManager before reloading all XR SDK Provider packaged subsystems. 150 | 151 | 152 | 153 | 154 | 155 | Called from SubsystemManager when it has completed reloading all XR SDK Provider packaged subsystems. 156 | 157 | 158 | 159 | 160 | 161 | Called from SubsystemManager before reloading all XR SDK Provider packaged subsystems. 162 | 163 | 164 | 165 | 166 | 167 | Gets all of the currently known subsystem descriptors regardless of specific subsystem type. 168 | 169 | Subsystem descriptors. 170 | 171 | 172 | 173 | Returns active Subsystems of a specific instance type. 174 | 175 | *Note:* This method is deprecated, use GetSubsystems instead. 176 | 177 | Active instances. 178 | 179 | 180 | 181 | 182 | Returns a list of SubsystemDescriptors which describe additional functionality that can be enabled. 183 | 184 | Subsystem specific descriptors. 185 | 186 | 187 | 188 | Returns active Subsystems of a specific instance type. 189 | 190 | Active subsystems. 191 | 192 | 193 | 194 | Registration entry point for subsystems to register their descriptor. 195 | 196 | 197 | 198 | 199 | Information about a SubsystemWithProvider that can be queried before creating a subsystem instance. 200 | 201 | 202 | 203 | 204 | A unique string that identifies the SubsystemWithProvider that this descriptor can create. 205 | 206 | 207 | 208 | 209 | A provider that supplies data to a subsystem, generally for platform-specific implementations. 210 | 211 | 212 | 213 | 214 | A subsystem is initialized from a SubsystemDescriptorWithProvider for a given subsystem (Session, Plane, Face, etc.) and provides an interface to interact with that given subsystem until it is Destroyed. After a subsystem is created, it can be Started or Stopped to turn on and off functionality and preserve performance. The base type for the subsystem only exposes this functionality; this class is designed to be a base class for derived classes that expose more functionality specific to a given subsystem. 215 | 216 | *Note:* Initializing a second subsystem from the same subsystem descriptor will return a reference to the existing subsystem, because only one subsystem is currently allowed for a single subsystem provider. 217 | 218 | 219 | 220 | 221 | Whether or not the subsystem is running. 222 | 223 | This returns true after Start has been called on the subsystem, and false after Stop is called. 224 | 225 | 226 | 227 | 228 | Destroys this instance of a subsystem. 229 | 230 | Also unloads all resources acquired during the initialization step. Call this when you no longer need this instance of a subsystem. 231 | 232 | Note: Once a subsystem is Destroyed, script can still hold a reference but calling a method on it will result in a NullArgumentException. 233 | 234 | 235 | 236 | 237 | Starts an instance of a subsystem. 238 | 239 | Once the instance is started, the subsystem representing this instance is active and can be interacted with. 240 | 241 | 242 | 243 | 244 | Stops an instance of a subsystem. 245 | 246 | Once the instance is stopped, the subsystem representing this instance is no longer active and should not consume CPU resources. 247 | 248 | 249 | 250 | 251 | The Subsystem module contains the definitions and runtime support for general subsystems in Unity. 252 | 253 | 254 | 255 | 256 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.TLSModule.dll: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /Dependencies/UnityEngine.UnityWebRequestAudioModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.UnityWebRequestAudioModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.UnityWebRequestAudioModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.UnityWebRequestAudioModule 6 | 7 | 8 | 9 | A DownloadHandler subclass specialized for downloading audio data for use as AudioClip objects. 10 | 11 | 12 | 13 | 14 | Returns the downloaded AudioClip, or null. (Read Only) 15 | 16 | 17 | 18 | 19 | Create AudioClip that is compressed in memory. 20 | 21 | 22 | 23 | 24 | Create streaming AudioClip. 25 | 26 | 27 | 28 | 29 | Constructor, specifies what kind of audio data is going to be downloaded. 30 | 31 | The nominal (pre-redirect) URL at which the audio clip is located. 32 | Value to set for AudioClip type. 33 | 34 | 35 | 36 | Returns the downloaded AudioClip, or null. 37 | 38 | A finished UnityWebRequest object with DownloadHandlerAudioClip attached. 39 | 40 | The same as DownloadHandlerAudioClip.audioClip 41 | 42 | 43 | 44 | 45 | MovieTexture has been removed. Use VideoPlayer instead. 46 | 47 | 48 | 49 | 50 | MovieTexture has been removed. Use VideoPlayer instead. 51 | 52 | 53 | 54 | 55 | MovieTexture has been removed. Use VideoPlayer instead. 56 | 57 | 58 | 59 | 60 | MovieTexture has been removed. Use VideoPlayer instead. 61 | 62 | 63 | 64 | 65 | 66 | MovieTexture has been removed. Use VideoPlayer instead. 67 | 68 | 69 | Raw downloaded bytes. 70 | 71 | 72 | 73 | 74 | Helpers for downloading multimedia files using UnityWebRequest. 75 | 76 | 77 | 78 | 79 | Create a UnityWebRequest to download an audio clip via HTTP GET and create an AudioClip based on the retrieved data. 80 | 81 | The URI of the audio clip to download. 82 | The type of audio encoding for the downloaded audio clip. See AudioType. 83 | 84 | A UnityWebRequest properly configured to download an audio clip and convert it to an AudioClip. 85 | 86 | 87 | 88 | 89 | MovieTexture has been removed. Use VideoPlayer instead. 90 | 91 | 92 | 93 | 94 | 95 | The UnityWebRequestAudio module provides the DownloadHandlerAudioClip class to use UnityWebRequest to download AudioClips. 96 | 97 | 98 | 99 | 100 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.UnityWebRequestModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.UnityWebRequestModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.UnityWebRequestTextureModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.UnityWebRequestTextureModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.UnityWebRequestTextureModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.UnityWebRequestTextureModule 6 | 7 | 8 | 9 | A DownloadHandler subclass specialized for downloading images for use as Texture objects. 10 | 11 | 12 | 13 | 14 | Returns the downloaded Texture, or null. (Read Only) 15 | 16 | 17 | 18 | 19 | Default constructor. 20 | 21 | 22 | 23 | 24 | Constructor, allows TextureImporter.isReadable property to be set. 25 | 26 | Value to set for TextureImporter.isReadable. 27 | 28 | 29 | 30 | Returns the downloaded Texture, or null. 31 | 32 | A finished UnityWebRequest object with DownloadHandlerTexture attached. 33 | 34 | The same as DownloadHandlerTexture.texture 35 | 36 | 37 | 38 | 39 | Helpers for downloading image files into Textures using UnityWebRequest. 40 | 41 | 42 | 43 | 44 | Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data. 45 | 46 | The URI of the image to download. 47 | If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false. 48 | 49 | A UnityWebRequest properly configured to download an image and convert it to a Texture. 50 | 51 | 52 | 53 | 54 | Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data. 55 | 56 | The URI of the image to download. 57 | If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false. 58 | 59 | A UnityWebRequest properly configured to download an image and convert it to a Texture. 60 | 61 | 62 | 63 | 64 | The UnityWebRequestTexture module provides the DownloadHandlerTexture class to use UnityWebRequest to download Textures. 65 | 66 | 67 | 68 | 69 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.UnityWebRequestWWWModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.UnityWebRequestWWWModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.VFXModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.VFXModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.VRModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.VRModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.VRModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.VRModule 6 | 7 | 8 | 9 | The VR module implements support for virtual reality devices in Unity. 10 | 11 | 12 | 13 | 14 | Enumeration of available modes for XR rendering in the Game view or in the main window on a host PC. XR rendering only occurs when the Unity Editor is in Play Mode. 15 | 16 | 17 | 18 | 19 | Renders both eyes of the XR device side-by-side in the Game view or in the main window on a host PC. 20 | 21 | 22 | 23 | 24 | Renders the left eye of the XR device in the Game View window or in main window on a host PC. 25 | 26 | 27 | 28 | 29 | Disables rendering of any eyes in the Game view or in the main window on a host PC. 30 | 31 | 32 | 33 | 34 | Renders both eyes of the XR device, and the occlusion mesh, side-by-side in the Game view or in the main window on a host PC. 35 | 36 | 37 | 38 | 39 | Renders the right eye of the XR device in the Game View window or in main window on a host PC. 40 | 41 | 42 | 43 | 44 | Represents the size of physical space available for XR. 45 | 46 | 47 | 48 | 49 | Represents a space large enough for free movement. 50 | 51 | 52 | 53 | 54 | Represents a small space where movement may be constrained or positional tracking is unavailable. 55 | 56 | 57 | 58 | 59 | Contains all functionality related to a XR device. 60 | 61 | 62 | 63 | 64 | Subscribe a delegate to this event to get notified when an XRDevice is successfully loaded. 65 | 66 | 67 | 68 | 69 | 70 | Zooms the XR projection. 71 | 72 | 73 | 74 | 75 | Successfully detected a XR device in working order. 76 | 77 | 78 | 79 | 80 | Refresh rate of the display in Hertz. 81 | 82 | 83 | 84 | 85 | Sets whether the camera passed in the first parameter is controlled implicitly by the XR Device 86 | 87 | The camera that we wish to change behavior on 88 | True if the camera's transform is set externally. False if the camera is to be driven implicitly by XRDevice, 89 | 90 | Nothing. 91 | 92 | 93 | 94 | 95 | This method returns an IntPtr representing the native pointer to the XR device if one is available, otherwise the value will be IntPtr.Zero. 96 | 97 | 98 | The native pointer to the XR device. 99 | 100 | 101 | 102 | 103 | Returns the device's current TrackingSpaceType. This value determines how the camera is positioned relative to its starting position. For more, see the section "Understanding the camera" in. 104 | 105 | 106 | The device's current TrackingSpaceType. 107 | 108 | 109 | 110 | 111 | Sets the device's current TrackingSpaceType. Returns true on success. Returns false if the given TrackingSpaceType is not supported or the device fails to switch. 112 | 113 | The TrackingSpaceType the device should switch to. 114 | 115 | 116 | True on success. False if the given TrackingSpaceType is not supported or the device fails to switch. 117 | 118 | 119 | 120 | 121 | Recreates the XR platform's eye texture swap chain with the appropriate anti-aliasing sample count. The reallocation of the eye texture will only occur if the MSAA quality setting's sample count is different from the sample count of the current eye texture. Reallocations of the eye textures will happen at the beginning of the next frame. This is an expensive operation and should only be used when necessary. 122 | 123 | 124 | Nothing. 125 | 126 | 127 | 128 | 129 | Global XR related settings. 130 | 131 | 132 | 133 | 134 | Fetch the device eye texture dimension from the active stereo device. 135 | 136 | 137 | 138 | 139 | Globally enables or disables XR for the application. 140 | 141 | 142 | 143 | 144 | Fetch the eye texture RenderTextureDescriptor from the active stereo device. 145 | 146 | 147 | 148 | 149 | The current height of an eye texture for the loaded device. 150 | 151 | 152 | 153 | 154 | Controls the actual size of eye textures as a multiplier of the device's default resolution. 155 | 156 | 157 | 158 | 159 | The current width of an eye texture for the loaded device. 160 | 161 | 162 | 163 | 164 | Sets the render mode for the XR device. The render mode controls how the view of the XR device renders in the Game view and in the main window on a host PC. 165 | 166 | 167 | 168 | 169 | Read-only value that can be used to determine if the XR device is active. 170 | 171 | 172 | 173 | 174 | Type of XR device that is currently loaded. 175 | 176 | 177 | 178 | 179 | A scale applied to the standard occulsion mask for each platform. 180 | 181 | 182 | 183 | 184 | Controls how much of the allocated eye texture should be used for rendering. 185 | 186 | 187 | 188 | 189 | This property has been deprecated. Use XRSettings.gameViewRenderMode instead. 190 | 191 | 192 | 193 | 194 | The stereo rendering mode that is currently in use. 195 | 196 | 197 | 198 | 199 | Returns a list of supported XR devices that were included at build time. 200 | 201 | 202 | 203 | 204 | Specifies whether or not the occlusion mesh should be used when rendering. Enabled by default. 205 | 206 | 207 | 208 | 209 | Loads the requested device at the beginning of the next frame. 210 | 211 | Name of the device from XRSettings.supportedDevices. 212 | Prioritized list of device names from XRSettings.supportedDevices. 213 | 214 | 215 | 216 | Loads the requested device at the beginning of the next frame. 217 | 218 | Name of the device from XRSettings.supportedDevices. 219 | Prioritized list of device names from XRSettings.supportedDevices. 220 | 221 | 222 | 223 | Enum type signifying the different stereo rendering modes available. 224 | 225 | 226 | 227 | 228 | This is the reference stereo rendering path for VR. 229 | 230 | 231 | 232 | 233 | This is a faster rendering path for VR than XRSettings.StereoRenderingMode.MultiPass. 234 | 235 | 236 | 237 | 238 | This is an optimized version of the XRSettings.StereoRenderingMode.SinglePass mode. 239 | 240 | 241 | 242 | 243 | This is a OpenGL optimized version of the XRSettings.StereoRenderingMode.SinglePassInstanced mode. 244 | 245 | 246 | 247 | 248 | Timing and other statistics from the XR subsystem. 249 | 250 | 251 | 252 | 253 | Retrieves the number of dropped frames reported by the XR SDK. 254 | 255 | Outputs the number of frames dropped since the last update. 256 | 257 | True if the dropped frame count is available, false otherwise. 258 | 259 | 260 | 261 | 262 | Retrieves the number of times the current frame has been drawn to the device as reported by the XR SDK. 263 | 264 | Outputs the number of times the current frame has been presented. 265 | 266 | True if the frame present count is available, false otherwise. 267 | 268 | 269 | 270 | 271 | Retrieves the time spent by the GPU last frame, in seconds, as reported by the XR SDK. 272 | 273 | Outputs the time spent by the GPU last frame. 274 | 275 | True if the GPU time spent last frame is available, false otherwise. 276 | 277 | 278 | 279 | 280 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.VehiclesModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.VehiclesModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.VehiclesModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.VehiclesModule 6 | 7 | 8 | 9 | The Vehicles module implements vehicle physics simulation through the WheelCollider component. 10 | 11 | 12 | 13 | 14 | A special collider for vehicle wheels. 15 | 16 | 17 | 18 | 19 | Brake torque expressed in Newton metres. 20 | 21 | 22 | 23 | 24 | The center of the wheel, measured in the object's local space. 25 | 26 | 27 | 28 | 29 | Application point of the suspension and tire forces measured from the base of the resting wheel. 30 | 31 | 32 | 33 | 34 | Properties of tire friction in the direction the wheel is pointing in. 35 | 36 | 37 | 38 | 39 | Indicates whether the wheel currently collides with something (Read Only). 40 | 41 | 42 | 43 | 44 | The mass of the wheel, expressed in kilograms. Must be larger than zero. Typical values would be in range (20,80). 45 | 46 | 47 | 48 | 49 | Motor torque on the wheel axle expressed in Newton metres. Positive or negative depending on direction. 50 | 51 | 52 | 53 | 54 | The radius of the wheel, measured in local space. 55 | 56 | 57 | 58 | 59 | Current wheel axle rotation speed, in rotations per minute (Read Only). 60 | 61 | 62 | 63 | 64 | Properties of tire friction in the sideways direction. 65 | 66 | 67 | 68 | 69 | The mass supported by this WheelCollider. 70 | 71 | 72 | 73 | 74 | Steering angle in degrees, always around the local y-axis. 75 | 76 | 77 | 78 | 79 | Maximum extension distance of wheel suspension, measured in local space. 80 | 81 | 82 | 83 | 84 | Limits the expansion velocity of the Wheel Collider's suspension. If you set this property on a Rigidbody that has several Wheel Colliders, such as a vehicle, then it affects all other Wheel Colliders on the Rigidbody. 85 | 86 | Turns on/off the property 87 | 88 | 89 | 90 | The parameters of wheel's suspension. The suspension attempts to reach a target position by applying a linear force and a damping force. 91 | 92 | 93 | 94 | 95 | The damping rate of the wheel. Must be larger than zero. 96 | 97 | 98 | 99 | 100 | Configure vehicle sub-stepping parameters. 101 | 102 | The speed threshold of the sub-stepping algorithm. 103 | Amount of simulation sub-steps when vehicle's speed is below speedThreshold. 104 | Amount of simulation sub-steps when vehicle's speed is above speedThreshold. 105 | 106 | 107 | 108 | Gets ground collision data for the wheel. 109 | 110 | 111 | 112 | 113 | 114 | Gets the world space pose of the wheel accounting for ground contact, suspension limits, steer angle, and rotation angle (angles in degrees). 115 | 116 | Position of the wheel in world space. 117 | Rotation of the wheel in world space. 118 | 119 | 120 | 121 | Reset the sprung masses of the vehicle. 122 | 123 | 124 | 125 | 126 | Contact information for the wheel, reported by WheelCollider. 127 | 128 | 129 | 130 | 131 | The other Collider the wheel is hitting. 132 | 133 | 134 | 135 | 136 | The magnitude of the force being applied for the contact. 137 | 138 | 139 | 140 | 141 | The direction the wheel is pointing in. 142 | 143 | 144 | 145 | 146 | Tire slip in the rolling direction. Acceleration slip is negative, braking slip is positive. 147 | 148 | 149 | 150 | 151 | The normal at the point of contact. 152 | 153 | 154 | 155 | 156 | The point of contact between the wheel and the ground. 157 | 158 | 159 | 160 | 161 | The sideways direction of the wheel. 162 | 163 | 164 | 165 | 166 | Tire slip in the sideways direction. 167 | 168 | 169 | 170 | 171 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.VideoModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.VideoModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.VirtualTexturingModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.VirtualTexturingModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.VirtualTexturingModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.VirtualTexturingModule 6 | 7 | 8 | 9 | Filtering modes available in the virtual texturing system. 10 | 11 | 12 | 13 | 14 | Bilinear filtering. 15 | 16 | 17 | 18 | 19 | Trilinear filtering. 20 | 21 | 22 | 23 | 24 | Settings for a virtual texturing GPU cache. 25 | 26 | 27 | 28 | 29 | Format of the cache these settings are applied to. 30 | 31 | 32 | 33 | 34 | Size in MegaBytes of the cache created with these settings. 35 | 36 | 37 | 38 | 39 | Static class representing the Procedural Virtual Texturing system. Unity does not currently support this system. 40 | 41 | 42 | 43 | 44 | Class responsable for virtual texturing feedback analysis. 45 | 46 | 47 | 48 | 49 | Create a new VirtualTextureResolver object. 50 | 51 | 52 | 53 | 54 | >Height of the texture that the internal buffers can hold. 55 | 56 | 57 | 58 | 59 | Width of the texture that the internal buffers can hold. 60 | 61 | 62 | 63 | 64 | Disposes this object. 65 | 66 | 67 | 68 | 69 | Process the passed in feedback texture. 70 | 71 | The commandbuffer used to schedule processing. 72 | Texture containing the feedback data. 73 | X position of the subrect that is processed. 74 | Width of the subrect that is processed. 75 | Y position of the subrect that is processed. 76 | Height of the subrect that is processed. 77 | Miplevel of the texture to process. 78 | Arrayslice of the texture to process. 79 | 80 | 81 | 82 | Process the passed in feedback texture. 83 | 84 | The commandbuffer used to schedule processing. 85 | Texture containing the feedback data. 86 | X position of the subrect that is processed. 87 | Width of the subrect that is processed. 88 | Y position of the subrect that is processed. 89 | Height of the subrect that is processed. 90 | Miplevel of the texture to process. 91 | Arrayslice of the texture to process. 92 | 93 | 94 | 95 | Update the internal buffers. 96 | 97 | Width of the texture passed in during Process. 98 | Height of the texture passed in during Process. 99 | 100 | 101 | 102 | Static class representing the Streaming Virtual Texturing system. 103 | 104 | 105 | 106 | 107 | Gets the CPU cache size (in MegaBytes) used by Streaming Virtual Texturing. 108 | 109 | 110 | 111 | 112 | Gets the GPU cache settings used by Streaming Virtual Texturing. 113 | 114 | 115 | 116 | 117 | Gets the width and height of a Virtual Texture Stack, in pixels. 118 | 119 | The Material that contains the Virtual Texture Stack. The Virtual Texture Stacks contained in a Material are declared in the Material's Shader. 120 | The unique identifier for the name of the Virtual Texture Stack, as declared in the Shader. To find the identifier for a given Shader property name, use Shader.PropertyToID. 121 | Unity populates width with the width of the Virtual Texture Stack, in pixels. 122 | Unity populates height with the height of the Virtual Texture Stack, in pixels. 123 | 124 | 125 | 126 | Make a rectangle in UV space resident for a given Virtual Texture Stack. 127 | 128 | The Material that contains the Virtual Texture Stack. The Virtual Texture Stacks contained in a Material are declared in the Material's Shader. 129 | The unique identifier for the name of the Virtual Texture Stack, as declared in the Shader. To find the identifier for a given Shader property name, use Shader.PropertyToID. 130 | The rectangle in 0-1 UV space to make resident. Anything outside the [ 0...1 [ x [ 0...1 [ rectangle will be silently ignored. 131 | The mip level to make resident. Mips are numbered from 0 (= full resolution) to n (= lowest resolution) where n is the mipmap level what is a single tile in size. Requesting invalid mips is silently ignored. 132 | The number of mip levels starting from 'mipMap' to make resident. Requesting invalid mips is silently ignored. 133 | 134 | 135 | 136 | Sets the CPU cache size (in MegaBytes) used by Streaming Virtual Texturing. 137 | 138 | 139 | 140 | 141 | 142 | Sets the GPU cache settings used by Streaming Virtual Texturing. 143 | 144 | 145 | 146 | 147 | 148 | The virtual texturing system. 149 | 150 | 151 | 152 | 153 | Request all avalable mips. 154 | 155 | 156 | 157 | 158 | Update the virtual texturing system. 159 | 160 | 161 | 162 | 163 | Module that implements virtual texturing. 164 | 165 | 166 | 167 | 168 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.WindModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.WindModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.WindModule.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.WindModule 6 | 7 | 8 | 9 | The Wind module implements the WindZone component which can affect terrain rendering and particle simulations. 10 | 11 | 12 | 13 | 14 | Wind Zones add realism to the trees you create by making them wave their branches and leaves as if blown by the wind. 15 | 16 | 17 | 18 | 19 | Defines the type of wind zone to be used (Spherical or Directional). 20 | 21 | 22 | 23 | 24 | Radius of the Spherical Wind Zone (only active if the WindZoneMode is set to Spherical). 25 | 26 | 27 | 28 | 29 | The primary wind force. 30 | 31 | 32 | 33 | 34 | Defines the frequency of the wind changes. 35 | 36 | 37 | 38 | 39 | Defines how much the wind changes over time. 40 | 41 | 42 | 43 | 44 | The turbulence wind force. 45 | 46 | 47 | 48 | 49 | The constructor. 50 | 51 | 52 | 53 | 54 | Modes a Wind Zone can have, either Spherical or Directional. 55 | 56 | 57 | 58 | 59 | Wind zone affects the entire Scene in one direction. 60 | 61 | 62 | 63 | 64 | Wind zone only has an effect inside the radius, and has a falloff from the center towards the edge. 65 | 66 | 67 | 68 | 69 | -------------------------------------------------------------------------------- /Dependencies/UnityEngine.XRModule.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.XRModule.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/UnityEngine.dll -------------------------------------------------------------------------------- /Dependencies/UnityEngine.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Dependencies/WasmDisassembler.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/WasmDisassembler.dll -------------------------------------------------------------------------------- /Dependencies/__Generated.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/__Generated.dll -------------------------------------------------------------------------------- /Dependencies/assembly-hash.txt: -------------------------------------------------------------------------------- 1 | 3afb8957c1e421004495ff625e02b975 -------------------------------------------------------------------------------- /Dependencies/assimp.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/assimp.dll -------------------------------------------------------------------------------- /Dependencies/dobby.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Dependencies/dobby.dll -------------------------------------------------------------------------------- /Plugin/Plugin.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using BepInEx; 3 | 4 | public class ConsoleUnlocker : MonoBehaviour 5 | { 6 | private Dictionary keybinds = new Dictionary(); 7 | 8 | private void Start() 9 | { 10 | ConsoleMain.active = true; 11 | LoadKeybinds(); 12 | } 13 | 14 | void Update() 15 | { 16 | foreach (var keybind in keybinds) 17 | { 18 | if (ConsoleMain.liteVersion) 19 | { 20 | ConsoleMain.liteVersion = false; 21 | } 22 | if (UnityEngine.Input.GetKeyDown(keybind.Value)) 23 | { 24 | if (keybind.Key == "TogglePause") 25 | { 26 | Debug.Log("TogglePause"); 27 | if (Time.timeScale != 0.0f) 28 | { 29 | Time.timeScale = 0.0f; 30 | } 31 | else 32 | { 33 | Time.timeScale = 1.0f; 34 | } 35 | } 36 | else if (keybind.Key == "CameraFly") 37 | { 38 | Debug.Log("CameraFly"); 39 | GameObject.Find("Game/ConsoleCall").GetComponent().CameraFly(true); 40 | } 41 | else if (keybind.Key == "CameraLight") 42 | { 43 | Debug.Log("CameraLight"); 44 | GameObject.Find("Game/ConsoleCall").GetComponent().CameraLight(); 45 | } 46 | else 47 | { 48 | Debug.Log(keybind.Key); 49 | ConsoleCommandsGame.Command(keybind.Key); 50 | } 51 | } 52 | } 53 | } 54 | 55 | void OnApplicationQuit() 56 | { 57 | ConsoleMain.active = false; 58 | ConsoleMain.liteVersion = true; 59 | } 60 | 61 | private void LoadKeybinds() 62 | { 63 | string path = Path.Combine(Paths.PluginPath + "\\" + PluginInfo.PLUGIN_GUID, "keybinds.json"); 64 | if (File.Exists(path)) 65 | { 66 | string json = File.ReadAllText(path); 67 | 68 | try 69 | { 70 | // Normalize JSON to handle unexpected newlines or whitespace 71 | json = json.Replace("\n", "").Replace("\r", "").Trim(new char[] { '{', '}' }); // Remove outer braces and newlines 72 | 73 | Dictionary rawKeybinds = new Dictionary(); 74 | string[] entries = json.Split(','); 75 | 76 | foreach (var entry in entries) 77 | { 78 | string[] kv = entry.Split(':'); 79 | if (kv.Length == 2) 80 | { 81 | string command = kv[0].Trim(new char[] { '\"', ' ' }); 82 | string keyString = kv[1].Trim(new char[] { '\"', ' ' }); 83 | 84 | if (System.Enum.TryParse(keyString, out KeyCode key)) 85 | { 86 | rawKeybinds[command] = keyString; 87 | keybinds[command] = key; 88 | } 89 | else 90 | { 91 | Debug.LogWarning($"Invalid keybind: {command} -> {keyString}"); 92 | } 93 | } 94 | else 95 | { 96 | Debug.LogWarning($"Malformed keybind entry: {entry}"); 97 | } 98 | } 99 | 100 | // Debug log the parsed keybind configuration 101 | foreach (var keybind in rawKeybinds) 102 | { 103 | Debug.Log($"Keybind loaded: {keybind.Key} -> {keybind.Value}"); 104 | } 105 | 106 | // Ensure F9 and Slash are bound to default commands if not in the JSON 107 | if (!keybinds.ContainsKey("TogglePause")) 108 | { 109 | keybinds["TogglePause"] = KeyCode.F9; 110 | Debug.Log("Default keybind set: TogglePause -> F9"); 111 | } 112 | if (!keybinds.ContainsKey("CameraFly")) 113 | { 114 | keybinds["CameraFly"] = KeyCode.Slash; 115 | Debug.Log("Default keybind set: CameraFly -> Slash"); 116 | } 117 | if (!keybinds.ContainsKey("CameraLight")) 118 | { 119 | keybinds["CameraLight"] = KeyCode.L; 120 | Debug.Log("Default keybind set: CameraLight -> L"); 121 | } 122 | } 123 | catch (System.Exception ex) 124 | { 125 | Debug.LogError($"Error parsing keybinds.json: {ex.Message}"); 126 | } 127 | } 128 | else 129 | { 130 | Debug.LogError($"Keybind configuration file not found at {path}"); 131 | 132 | // Set default keybinds if the configuration file is not found 133 | keybinds["TogglePause"] = KeyCode.F9; 134 | Debug.Log("Default keybind set: TogglePause -> F9"); 135 | 136 | keybinds["CameraFly"] = KeyCode.Slash; 137 | Debug.Log("Default keybind set: CameraFly -> Slash"); 138 | 139 | keybinds["CameraLight"] = KeyCode.L; 140 | Debug.Log("Default keybind set: CameraLight -> L"); 141 | } 142 | } 143 | 144 | } 145 | -------------------------------------------------------------------------------- /Plugin/PluginLoader.cs: -------------------------------------------------------------------------------- 1 | using BepInEx; 2 | using BepInEx.Logging; 3 | using BepInEx.Unity.IL2CPP; 4 | using Il2CppInterop.Runtime.Injection; 5 | 6 | public static class PluginInfo 7 | { 8 | public const string PLUGIN_GUID = "ConsoleUnlocker"; 9 | public const string PLUGIN_NAME = "Console Unlocker"; 10 | public const string PLUGIN_VERSION = "1.2.1"; 11 | 12 | public static PluginLoader Instance; 13 | public static string AssetsFolder = Paths.PluginPath + "\\" + PluginInfo.PLUGIN_GUID + "\\Assets"; 14 | } 15 | 16 | [BepInPlugin("org.miside.plugins.katanaadder", PluginInfo.PLUGIN_NAME, "1.2.1")] 17 | public class PluginLoader : BasePlugin 18 | { 19 | public ManualLogSource Logger { get; private set; } 20 | 21 | public PluginLoader() {} 22 | 23 | public override void Load() 24 | { 25 | Logger = (this as BasePlugin).Log; 26 | PluginInfo.Instance = this; 27 | IL2CPPChainloader.AddUnityComponent(typeof(ConsoleUnlocker)); 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /Plugin/ReflectionForcer.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using Il2CppInterop.Runtime.InteropTypes.Arrays; 3 | using UnityEngine; 4 | using UnityEngine.Networking; 5 | 6 | public class Reflection 7 | { 8 | protected static object? ForceUseMethod(Type type, string name, UnityEngine.Object context, params object[] parameters) 9 | { 10 | //PluginInfo.Instance.Logger.LogInfo($"Attempt to call {type.Name}:{name}"); 11 | foreach (var method in type.GetMethods()) 12 | { 13 | if (method.Name == name && method.GetParameters().Length == parameters.Length) 14 | { 15 | for (int i = 0; i < parameters.Length; i++) 16 | if (parameters[i] is Type) 17 | parameters[i] = Il2CppInterop.Runtime.Il2CppType.From((Type) parameters[i]); 18 | 19 | var result = method.Invoke(context, parameters); 20 | return result; 21 | } 22 | } 23 | return null; 24 | } 25 | 26 | public static TResultType ForceUseStaticMethod(Type type, string name, params object[] parameters) 27 | { 28 | var result = ForceUseMethod(type, name, null, parameters); 29 | try { 30 | return (TResultType) result; 31 | } 32 | catch (Exception e) 33 | { 34 | PluginInfo.Instance.Logger.LogError("Cannot convert " + result.GetType() + " to " + typeof(TResultType)); 35 | return default(TResultType); 36 | } 37 | } 38 | 39 | public static void ForceUseStaticMethod(Type type, string name, params object[] parameters) => 40 | ForceUseMethod(type, name, null, parameters); 41 | 42 | public static TResultType ForceUseMethod(UnityEngine.Object context, string name, params object[] parameters) => 43 | (TResultType) ForceUseMethod(context.GetType(), name, context, parameters); 44 | 45 | public static void ForceUseMethod(UnityEngine.Object context, string name, params object[] parameters) => 46 | ForceUseMethod(context.GetType(), name, context, parameters); 47 | 48 | public static T GetComponent(GameObject obj) 49 | where T : Il2CppSystem.Object 50 | { 51 | foreach (var comp in obj.GetComponents()) 52 | if (comp.GetIl2CppType().Name == typeof(T).Name) return comp.Cast(); 53 | return default(T); 54 | } 55 | 56 | public static T GetComponent(Component obj) 57 | where T : Il2CppSystem.Object 58 | => GetComponent(obj.gameObject); 59 | 60 | public static T[] GetComponentsInChildren(GameObject obj, bool includeInactive = false) 61 | where T : Il2CppSystem.Object 62 | { 63 | return ForceUseMethod>( 64 | obj, 65 | "GetComponentsInChildren", 66 | typeof(T), 67 | includeInactive 68 | ).Select(obj => obj.Cast()).ToArray(); 69 | } 70 | 71 | public static T[] GetComponentsInChildren(Component obj, bool includeInactive = false) 72 | where T : Il2CppSystem.Object 73 | => GetComponentsInChildren(obj.gameObject, includeInactive); 74 | 75 | public static T[] FindObjectsOfType(bool includeInactive = false) 76 | where T : Component 77 | { 78 | return ForceUseStaticMethod>( 79 | typeof(UnityEngine.Object), 80 | "FindObjectsOfType", 81 | typeof(T), 82 | true 83 | ).Select(obj => obj.Cast()).ToArray(); 84 | } 85 | 86 | } -------------------------------------------------------------------------------- /Plugin/obj/Debug/net6.0/Plugin.GeneratedMSBuildEditorConfig.editorconfig: -------------------------------------------------------------------------------- 1 | is_global = true 2 | build_property.TargetFramework = net6.0 3 | build_property.TargetPlatformMinVersion = 4 | build_property.UsingMicrosoftNETSdkWeb = 5 | build_property.ProjectTypeGuids = 6 | build_property.InvariantGlobalization = 7 | build_property.PlatformNeutralAssembly = 8 | build_property._SupportedPlatformList = Linux,macOS,Windows 9 | build_property.RootNamespace = Plugin 10 | build_property.ProjectDir = C:\Users\Михаил\Downloads\MiSide-AssetLoader-main\Plugin\ 11 | -------------------------------------------------------------------------------- /Plugin/obj/Debug/net6.0/Plugin.GlobalUsings.g.cs: -------------------------------------------------------------------------------- 1 | // 2 | global using global::System; 3 | global using global::System.Collections.Generic; 4 | global using global::System.IO; 5 | global using global::System.Linq; 6 | global using global::System.Net.Http; 7 | global using global::System.Threading; 8 | global using global::System.Threading.Tasks; 9 | -------------------------------------------------------------------------------- /Plugin/obj/Debug/net6.0/Plugin.assets.cache: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Plugin/obj/Debug/net6.0/Plugin.assets.cache -------------------------------------------------------------------------------- /Plugin/obj/Debug/net6.0/Plugin.csproj.AssemblyReference.cache: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Plugin/obj/Debug/net6.0/Plugin.csproj.AssemblyReference.cache -------------------------------------------------------------------------------- /Plugin/obj/Plugin.csproj.nuget.dgspec.json: -------------------------------------------------------------------------------- 1 | { 2 | "format": 1, 3 | "restore": { 4 | "C:\\Users\\Михаил\\Downloads\\MiSide-AssetLoader-main - Copy\\Plugin\\Plugin.csproj": {} 5 | }, 6 | "projects": { 7 | "C:\\Users\\Михаил\\Downloads\\MiSide-AssetLoader-main - Copy\\Plugin\\Plugin.csproj": { 8 | "version": "1.0.0", 9 | "restore": { 10 | "projectUniqueName": "C:\\Users\\Михаил\\Downloads\\MiSide-AssetLoader-main - Copy\\Plugin\\Plugin.csproj", 11 | "projectName": "Plugin", 12 | "projectPath": "C:\\Users\\Михаил\\Downloads\\MiSide-AssetLoader-main - Copy\\Plugin\\Plugin.csproj", 13 | "packagesPath": "C:\\Users\\Михаил\\.nuget\\packages\\", 14 | "outputPath": "C:\\Users\\Михаил\\Downloads\\MiSide-AssetLoader-main - Copy\\Plugin\\obj\\", 15 | "projectStyle": "PackageReference", 16 | "fallbackFolders": [ 17 | "C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages" 18 | ], 19 | "configFilePaths": [ 20 | "C:\\Users\\Михаил\\AppData\\Roaming\\NuGet\\NuGet.Config", 21 | "C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config", 22 | "C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config" 23 | ], 24 | "originalTargetFrameworks": [ 25 | "net6.0" 26 | ], 27 | "sources": { 28 | "C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {}, 29 | "C:\\Program Files\\dotnet\\library-packs": {}, 30 | "https://api.nuget.org/v3/index.json": {} 31 | }, 32 | "frameworks": { 33 | "net6.0": { 34 | "targetAlias": "net6.0", 35 | "projectReferences": {} 36 | } 37 | }, 38 | "warningProperties": { 39 | "warnAsError": [ 40 | "NU1605" 41 | ] 42 | }, 43 | "restoreAuditProperties": { 44 | "enableAudit": "true", 45 | "auditLevel": "low", 46 | "auditMode": "direct" 47 | } 48 | }, 49 | "frameworks": { 50 | "net6.0": { 51 | "targetAlias": "net6.0", 52 | "imports": [ 53 | "net461", 54 | "net462", 55 | "net47", 56 | "net471", 57 | "net472", 58 | "net48" 59 | ], 60 | "assetTargetFallback": true, 61 | "warn": true, 62 | "frameworkReferences": { 63 | "Microsoft.NETCore.App": { 64 | "privateAssets": "all" 65 | } 66 | }, 67 | "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\6.0.316\\RuntimeIdentifierGraph.json" 68 | } 69 | } 70 | } 71 | } 72 | } -------------------------------------------------------------------------------- /Plugin/obj/Plugin.csproj.nuget.g.props: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | True 5 | NuGet 6 | $(MSBuildThisFileDirectory)project.assets.json 7 | $(UserProfile)\.nuget\packages\ 8 | C:\Users\Михаил\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages 9 | PackageReference 10 | 6.11.1 11 | 12 | 13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /Plugin/obj/Plugin.csproj.nuget.g.targets: -------------------------------------------------------------------------------- 1 |  2 | -------------------------------------------------------------------------------- /Plugin/obj/Release/net6.0/Plugin.GeneratedMSBuildEditorConfig.editorconfig: -------------------------------------------------------------------------------- 1 | is_global = true 2 | build_property.TargetFramework = net6.0 3 | build_property.TargetPlatformMinVersion = 4 | build_property.UsingMicrosoftNETSdkWeb = 5 | build_property.ProjectTypeGuids = 6 | build_property.InvariantGlobalization = 7 | build_property.PlatformNeutralAssembly = 8 | build_property._SupportedPlatformList = Linux,macOS,Windows 9 | build_property.RootNamespace = Plugin 10 | build_property.ProjectDir = C:\Users\Михаил\Downloads\MiSide-Console-Unlocker\Plugin\ 11 | -------------------------------------------------------------------------------- /Plugin/obj/Release/net6.0/Plugin.GlobalUsings.g.cs: -------------------------------------------------------------------------------- 1 | // 2 | global using global::System; 3 | global using global::System.Collections.Generic; 4 | global using global::System.IO; 5 | global using global::System.Linq; 6 | global using global::System.Net.Http; 7 | global using global::System.Threading; 8 | global using global::System.Threading.Tasks; 9 | -------------------------------------------------------------------------------- /Plugin/obj/Release/net6.0/Plugin.assets.cache: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Plugin/obj/Release/net6.0/Plugin.assets.cache -------------------------------------------------------------------------------- /Plugin/obj/Release/net6.0/Plugin.csproj.AssemblyReference.cache: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Rist8/MiSide-Console-Unlocker/13db883ae17f58b4c17db20cfb6e4fbae45de59b/Plugin/obj/Release/net6.0/Plugin.csproj.AssemblyReference.cache 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"C:\\Users\\Михаил\\Downloads\\MiSide-AssetLoader-main - Copy\\Plugin\\Plugin.csproj", 20 | "packagesPath": "C:\\Users\\Михаил\\.nuget\\packages\\", 21 | "outputPath": "C:\\Users\\Михаил\\Downloads\\MiSide-AssetLoader-main - Copy\\Plugin\\obj\\", 22 | "projectStyle": "PackageReference", 23 | "fallbackFolders": [ 24 | "C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages" 25 | ], 26 | "configFilePaths": [ 27 | "C:\\Users\\Михаил\\AppData\\Roaming\\NuGet\\NuGet.Config", 28 | "C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config", 29 | "C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config" 30 | ], 31 | "originalTargetFrameworks": [ 32 | "net6.0" 33 | ], 34 | "sources": { 35 | "C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {}, 36 | "C:\\Program Files\\dotnet\\library-packs": {}, 37 | "https://api.nuget.org/v3/index.json": {} 38 | }, 39 | "frameworks": { 40 | "net6.0": { 41 | "targetAlias": "net6.0", 42 | "projectReferences": {} 43 | } 44 | }, 45 | "warningProperties": { 46 | "warnAsError": [ 47 | "NU1605" 48 | ] 49 | }, 50 | "restoreAuditProperties": { 51 | "enableAudit": "true", 52 | "auditLevel": "low", 53 | "auditMode": "direct" 54 | } 55 | }, 56 | "frameworks": { 57 | "net6.0": { 58 | "targetAlias": "net6.0", 59 | "imports": [ 60 | "net461", 61 | "net462", 62 | "net47", 63 | "net471", 64 | "net472", 65 | "net48" 66 | ], 67 | "assetTargetFallback": true, 68 | "warn": true, 69 | "frameworkReferences": { 70 | "Microsoft.NETCore.App": { 71 | "privateAssets": "all" 72 | } 73 | }, 74 | "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\6.0.316\\RuntimeIdentifierGraph.json" 75 | } 76 | } 77 | } 78 | } -------------------------------------------------------------------------------- /Plugin/obj/project.nuget.cache: -------------------------------------------------------------------------------- 1 | { 2 | "version": 2, 3 | "dgSpecHash": "36wnFF6vYms=", 4 | "success": true, 5 | "projectFilePath": "C:\\Users\\Михаил\\Downloads\\MiSide-AssetLoader-main - Copy\\Plugin\\Plugin.csproj", 6 | "expectedPackageFiles": [], 7 | "logs": [] 8 | } -------------------------------------------------------------------------------- /Project.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.0.31903.59 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Plugin", "Plugin\Plugin.csproj", "{5C502B2C-3DA6-4471-B9EA-86176173F8CC}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(SolutionProperties) = preSolution 14 | HideSolutionNode = FALSE 15 | EndGlobalSection 16 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 17 | {5C502B2C-3DA6-4471-B9EA-86176173F8CC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 18 | {5C502B2C-3DA6-4471-B9EA-86176173F8CC}.Debug|Any CPU.Build.0 = Debug|Any CPU 19 | {5C502B2C-3DA6-4471-B9EA-86176173F8CC}.Release|Any CPU.ActiveCfg = Release|Any CPU 20 | {5C502B2C-3DA6-4471-B9EA-86176173F8CC}.Release|Any CPU.Build.0 = Release|Any CPU 21 | {F36EC523-2423-4AC5-A44E-6F9BCA1964BF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 22 | {F36EC523-2423-4AC5-A44E-6F9BCA1964BF}.Debug|Any CPU.Build.0 = Debug|Any CPU 23 | {F36EC523-2423-4AC5-A44E-6F9BCA1964BF}.Release|Any CPU.ActiveCfg = Release|Any CPU 24 | {F36EC523-2423-4AC5-A44E-6F9BCA1964BF}.Release|Any CPU.Build.0 = Release|Any CPU 25 | EndGlobalSection 26 | EndGlobal 27 | -------------------------------------------------------------------------------- /Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | #region Using directives 2 | 3 | using System; 4 | using System.Reflection; 5 | using System.Runtime.InteropServices; 6 | 7 | #endregion 8 | 9 | // General Information about an assembly is controlled through the following 10 | // set of attributes. Change these attribute values to modify the information 11 | // associated with an assembly. 12 | [assembly: AssemblyTitle("Plugin")] 13 | [assembly: AssemblyDescription("")] 14 | [assembly: AssemblyConfiguration("")] 15 | [assembly: AssemblyCompany("")] 16 | [assembly: AssemblyProduct("Plugin")] 17 | [assembly: AssemblyCopyright("Copyright 2023")] 18 | [assembly: AssemblyTrademark("")] 19 | [assembly: AssemblyCulture("")] 20 | 21 | // This sets the default COM visibility of types in the assembly to invisible. 22 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. 23 | [assembly: ComVisible(false)] 24 | 25 | // The assembly version has following format : 26 | // 27 | // Major.Minor.Build.Revision 28 | // 29 | // You can specify all the values or you can use the default the Revision and 30 | // Build Numbers by using the '*' as shown below: 31 | [assembly: AssemblyVersion("1.0.*")] 32 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # MiSide-Console-Unlocker 2 | 3 | 4 | ----- 5 | 6 | Mod unlocking console and adding 'F9' keybind for time stop, 'L' for camera light toogle and '/' bind for free camera in MiSide game. 7 | Supports custom keybinds through keybinds.json file now, [keys names](https://docs.unity3d.com/6000.0/Documentation/ScriptReference/KeyCode.html) 8 | 9 | ----- 10 | 11 | Мод разблокирующий консоль и добавляющий бинд 'F9' для остановки времени, бинд 'L' для включения/выключения освещения камеры и бинд '/' для свободной камеры в игре MiSide. 12 | Теперь поддерживает пользовательские бинды через файл keybinds.json, [названия клавиш](https://docs.unity3d.com/6000.0/Documentation/ScriptReference/KeyCode.html) 13 | 14 | ----- 15 | 16 | To use it you should install BepInEx 17 | 18 | BepInEx installation guide: 19 | 1. download BepInEx-Unity.IL2CPP-win-x64-6.0.0-pre.2.zip (or BepInEx-Unity.IL2CPP-win-x86-6.0.0-pre.2.zip for x86 systems) from https://github.com/BepInEx/BepInEx/releases direct link to it https://github.com/BepInEx/BepInEx/releases/download/v6.0.0-pre.2/BepInEx-Unity.IL2CPP-win-x64-6.0.0-pre.2.zip 20 | 21 | 2. extract all files to MiSide folder (it is in SteamLibrary\steamapps\common by default) 22 | 23 | Game directory should look like this after extraction from archive ![image](https://github.com/user-attachments/assets/bc7d35bf-3b98-499f-8122-410911d545f2) 24 | 25 | 3. launch the game and wait until the menu screen appears (BepInEx will open the console window in parallel with game window if installed successfully) 26 | 27 | 4. exit the game and go to Plugin installation guide 28 | 29 | 30 | ----- 31 | 32 | Для использования вам необходимо установить BepInEx 33 | 34 | Руководство по установке BepInEx: 35 | 36 | 1. скачайте BepInEx-Unity.IL2CPP-win-x64-6.0.0-pre.2.zip (или BepInEx-Unity.IL2CPP-win-x86-6.0.0-pre.2.zip для систем x86) отсюда https://github.com/BepInEx/BepInEx/releases прямая ссылка на его скачивание https://github.com/BepInEx/BepInEx/releases/download/v6.0.0-pre.2/BepInEx-Unity.IL2CPP-win-x64-6.0.0-pre.2.zip 37 | 38 | 2. извлеките все файлы в папку MiSide (по умолчанию она находится в SteamLibrary\steamapps\common) 39 | 40 | Папка с игрой должна выглядеть так после распаковки архива ![image](https://github.com/user-attachments/assets/bc7d35bf-3b98-499f-8122-410911d545f2) 41 | 42 | 3. запустите игру и дождитесь загрузки экрана меню (BepInEx откроет окно консоли параллельно с окном игры, если установка прошла успешно) 43 | 44 | 4. выйдите из игры и перейдите к руководству по установке плагина 45 | 46 | ----- 47 | 48 | Plugin installation guide: 49 | 50 | 1. download ConsoleUnlocker.dll file from here https://github.com/Rist8/MiSide-Console-Unlocker/releases/tag/Release-1.2.1 51 | 52 | 2. create a folder named ConsoleUnlocker in MiSide\BepInEx\plugins 53 | 54 | 3. place ConsoleUnlocker.dll into MiSide\BepInEx\plugins\ConsoleUnlocker 55 | 56 | 4. launch the game and check if the mod works by pressing f9 (the game should be paused) press f9 again to unpause the game 57 | 58 | 5. [optional] if you want to change/add keybinds you can download keybinds.json file from here https://github.com/Rist8/MiSide-Console-Unlocker/releases/tag/Release-1.2.1 59 | 60 | 6. [optional] then place it in the same directory as ConsoleUnlocker.dll and edit the values in it according to your preferences. 61 | 62 | ----- 63 | 64 | Руководство по установке плагина: 65 | 66 | 1. скачайте файл ConsoleUnlocker.dll отсюда https://github.com/Rist8/MiSide-Console-Unlocker/releases/tag/Release-1.2.1 67 | 68 | 2. создайте папку с именем ConsoleUnlocker в MiSide\BepInEx\plugins 69 | 70 | 3. поместите ConsoleUnlocker.dll в MiSide\BepInEx\plugins\ConsoleUnlocker 71 | 72 | 4. запустите игру и проверьте, работает ли мод, нажав f9 (игра должна быть поставлена ​​на паузу) еще раз нажмите f9, чтобы снять игру с паузы 73 | 74 | 5. [опционально] если вы хотите изменить/добавить привязки клавиш, вы можете скачать файл keybinds.json отсюда https://github.com/Rist8/MiSide-Console-Unlocker/releases/tag/Release-1.2.1 75 | 76 | 6. [опционально] после этого поместите его. в том же каталоге, что и ConsoleUnlocker.dll, и отредактируйте в нем значения под свои предпочтения. 77 | 78 | ----- 79 | 80 | 81 | 82 | To open console in MiSide hold '`' or '~' button on keyboard 83 | 84 | 85 | Чтобы открыть консоль в MiSide, удерживайте кнопку '`' или '~' на клавиатуре 86 | -------------------------------------------------------------------------------- /global.json: -------------------------------------------------------------------------------- 1 | { 2 | "sdk": { 3 | "version": "6.0.0", 4 | "rollForward": "latestFeature" 5 | } 6 | } -------------------------------------------------------------------------------- /omnisharp.json: -------------------------------------------------------------------------------- 1 | { 2 | "RoslynExtensionsOptions": { 3 | "enableDecompilationSupport": true 4 | } 5 | } --------------------------------------------------------------------------------