├── LICENSE
├── README.md
├── images
├── CollapsibleTitledSection.gif
├── CustomTextButton.gif
├── ImageButtonWithText.gif
├── LabeledCheckbox.gif
├── LabeledMultiChoice.gif
├── LabeledRadioButton.PNG
├── LabeledSlider.gif
├── LabeledTextInput.gif
├── StatefulImageButton.gif
└── VerticalScrollingFrame.gif
└── src
├── CollapsibleTitledSection.lua
├── CustomTextButton.lua
├── GuiUtilities.lua
├── ImageButtonWithText.lua
├── LabeledCheckbox.lua
├── LabeledMultiChoice.lua
├── LabeledRadioButton.lua
├── LabeledSlider.lua
├── LabeledTextInput.lua
├── RbxGui.lua
├── StatefulImageButton.lua
├── VerticalScrollingFrame.lua
└── VerticallyScalingListFrame.lua
/LICENSE:
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/README.md:
--------------------------------------------------------------------------------
1 |
Studio Widgets
2 |
3 |
4 | A set of GUI elements to use in Roblox Plugins hosted in PluginGUIs. Widgets have a standard "Studio" look & feel.
5 |
6 |
7 |
8 |
9 | ## Overview
10 | With PluginGuis, your RobloxPlugins can create GUIs hosted in dockable widgets (as opposed to being hosted in 3d viewport).
11 |
12 | We encourage plugin developers to use this library so that your GUIs have a standardized look & feel: colors, spacing, layout, etc.
13 |
14 | We will keep these libraries up to date as Studio look & feel changes (e.g. automatic support for Dark Theme, when that happens).
15 |
16 | ## Please contribute!
17 | We will work hard to keep this library up to date, bug-free, etc.
18 |
19 | That said, we have a small team and many competing priorities, so your efforts to improve this library are welcome and invited. Feel free to fork the repository and make fixes and improvements as you see fit. We will be happy to merge in any updates that fit within our vision of the library.
20 |
21 | ## Coding conventions
22 | Class and function names are CamelCase, starting with caps.
23 | Variable and member names are CamelCase, starting with lowercase.
24 | Members and methods of classes that begin with '_' are considered "private": should not be read or written outside the class.
25 |
26 | ### Files
27 |
28 | * [CollapsibleTitledSection.lua](#collapsibletitledsectionlua)
29 | * [CustomTextButton.lua](#customtextbuttonlua)
30 | * [GuiUtilities.lua](#customtextbuttonlua)
31 | * [ImageButtonWithText.lua](#imagebuttonwithtextlua)
32 | * [LabeledCheckbox.lua](#labeledcheckboxlua)
33 | * [LabeledMultiChoice.lua](#labeledmultichoicelua)
34 | * [LabeledSlider.lua](#labeledsliderlua)
35 | * [LabeledTextInput.lua](#labeledtextinputlua)
36 | * [RbxGui.lua](#rbxguilua)
37 | * [StatefulImageButton.lua](#statefulimagebuttonlua)
38 | * [VerticallyScalingListFrame.lua](#verticallyscalinglistframelua)
39 | * [VerticalScrollingFrame.lua](#verticalscrollingframelua)
40 |
41 | #### CollapsibleTitledSection.lua
42 | A "Section" containing one or more widgets, with titlebar. Title bar includes rotating arrow widget which can be used to collapse/expand the section.
43 |
44 | 
45 |
46 | ```Lua
47 | local collapse = CollapsibleTitledSection.new(
48 | "suffix", -- name suffix of the gui object
49 | "titleText", -- the text displayed beside the collapsible arrow
50 | true, -- have the content frame auto-update its size?
51 | true, -- minimizable?
52 | false -- minimized by default?
53 | )
54 |
55 | -- put things we want to be "collapsed" under the frame returned by the :GetContentsFrame() method
56 | local label = Instance.new("TextLabel")
57 | label.Text = "Peekaboo!"
58 | label.Size = UDim2.new(0, 60, 0, 20)
59 | label.BackgroundTransparency = 1
60 | label.BorderSizePixel = 0
61 | label.Parent = collapse:GetContentsFrame()
62 |
63 | -- set the parent of the collapse object by setting the parent of the frame returned by the :GetSectionFrame() method
64 | collapse:GetSectionFrame().Parent = widgetGui
65 | ```
66 |
67 | #### CustomTextButton.lua
68 | A text button contained in an image (rounded rect). Button and frame highlight appropriately on hover and click.
69 |
70 | 
71 |
72 | ```Lua
73 | local button = CustomTextButton.new(
74 | "button", -- name of the gui object
75 | "labelText" -- the text displayed on the button
76 | )
77 |
78 | -- use the :getButton() method to return the ImageButton gui object
79 | local buttonObject = button:GetButton()
80 | buttonObject.Size = UDim2.new(0, 70, 0, 25)
81 |
82 | buttonObject.MouseButton1Click:Connect(function()
83 | print("I was clicked!")
84 | end)
85 |
86 | buttonObject.Parent = widgetGui
87 | ```
88 |
89 | #### GuiUtilities.lua
90 | Grab bag of functions and definitions used by the rest of the code: colors, spacing, etc.
91 |
92 | #### ImageButtonWithText.lua
93 | A button comprising an image above text. Button highlights appropriately on hover and click.
94 | 
95 |
96 | ```Lua
97 | local button = ImageButtonWithText.new(
98 | "imgButton", -- name of the gui object
99 | 1, -- sets the sorting order for use with a UIGridStyleLayout object
100 | "rbxassetid://924320031", -- the asset id of the image
101 | "text", -- button text
102 | UDim2.new(0, 100, 0, 100), -- button size
103 | UDim2.new(0, 70, 0, 70), -- image size
104 | UDim2.new(0, 15, 0, 15), -- image position
105 | UDim2.new(0, 60, 0, 20), -- text size
106 | UDim2.new(0, 20, 0, 80) -- text position
107 | )
108 |
109 | -- use the :getButton() method to return an ImageButton gui object
110 | local buttonObject = button:getButton()
111 |
112 | buttonObject.MouseButton1Click:Connect(function()
113 | -- use the :setSelected() method to highlight the button
114 | -- use the :getSelected() method to return a boolean that defines if the button is selected or not
115 | button:setSelected(not button:getSelected())
116 | end)
117 |
118 | buttonObject.Parent = widgetGui
119 | ```
120 |
121 | #### LabeledCheckbox.lua
122 | A widget comprising a text label and a checkbox. Can be configured in normal or "small" sizing. Layout and spacing change depending on size.
123 |
124 | 
125 |
126 | ```Lua
127 | local checkbox = LabeledCheckbox.new(
128 | "suffix", -- name suffix of gui object
129 | "labelText", -- text beside the checkbox
130 | false, -- initial value
131 | false -- initially disabled?
132 | )
133 |
134 | -- get/set current value of the checkbox
135 | checkbox:SetValue(true)
136 | print(checkbox:GetValue())
137 |
138 | -- disables and forces a checkbox value
139 | checkbox:DisableWithOverrideValue(false)
140 | if (checkbox:GetDisabled()) then
141 | checkbox:SetDisabled(false)
142 | end
143 |
144 | -- return the label or button frames
145 | print(checkbox:GetLabel())
146 | print(checkbox:GetButton())
147 |
148 | -- fire function when checkbox value changes
149 | checkbox:SetValueChangedFunction(function(newValue)
150 | print(newValue);
151 | end)
152 |
153 | -- use :GetFrame() to set the parent of the LabeledCheckbox
154 | checkbox:GetFrame().Parent = widgetGui
155 | ```
156 |
157 | #### LabeledMultiChoice.lua
158 | A widget comprising a top-level label and a family of radio buttons. Exactly one radio button is always selected. Buttons are in a grid layout and will adjust to flood-fill parent. Height updates based on content.
159 |
160 | 
161 |
162 | ```Lua
163 | -- each choice must have an Id and Text
164 | local choices = {
165 | {Id = "choice1", Text = "a"},
166 | {Id = "choice2", Text = "b"},
167 | {Id = "choice3", Text = "c"}
168 | }
169 |
170 | local multiChoice = LabeledMultiChoice.new(
171 | "suffix", -- name suffix of gui object
172 | "labelText", -- title text of the multi choice
173 | choices, -- choices array
174 | 1 -- the starting index of the selection (in this case choice 1)
175 | )
176 |
177 | -- get/set selection index
178 | multiChoice:SetSelectedIndex(3)
179 | print(multiChoice:GetSelectedIndex())
180 |
181 | -- fire function when index value changes
182 | multiChoice:SetValueChangedFunction(function(newIndex)
183 | print(choices[newIndex].Id, choices[newIndex].Text)
184 | end)
185 |
186 | -- use :GetFrame() to set the parent of the LabeledMultiChoice
187 | multiChoice:GetFrame().Parent = widgetGui
188 | ```
189 |
190 | #### LabeledSlider.lua
191 | A widget comprising a label and a slider control.
192 |
193 | 
194 |
195 | ```Lua
196 | -- note: the slider is clamped between [0, intervals]
197 | local slider = LabeledSlider.new(
198 | "suffix", -- name suffix of gui object
199 | "labelText", -- title text of the multi choice
200 | 100, -- how many intervals to split the slider into
201 | 50 -- the starting value of the slider
202 | )
203 |
204 | -- get/set values
205 | slider:SetValue(0)
206 | print(slider:GetValue())
207 |
208 | -- fire function when slider value changes
209 | slider:SetValueChangedFunction(function(newValue)
210 | print(newValue)
211 | end)
212 |
213 | -- use :GetFrame() to set the parent of the LabeledSlider
214 | slider:GetFrame().Parent = widgetGui
215 | ```
216 |
217 | #### LabeledTextInput.lua
218 | A widget comprising a label and text edit control.
219 |
220 | 
221 |
222 | ```Lua
223 | local input = LabeledTextInput.new(
224 | "suffix", -- name suffix of gui object
225 | "labelText", -- title text of the multi choice
226 | "Hello world!" -- default value
227 | )
228 |
229 | -- set/get graphemes which is essentially text character limit but grapemes measure things like emojis too
230 | input:SetMaxGraphemes(20)
231 | input:GetMaxGraphemes()
232 |
233 | -- set/get values methods
234 | input:SetValue("Hello world again...")
235 | print(input:GetValue())
236 |
237 | -- fire function when input value changes
238 | input:SetValueChangedFunction(function(newValue)
239 | print(newValue)
240 | end)
241 |
242 | -- use :GetFrame() to set the parent of the LabeledTextInput
243 | input:GetFrame().Parent = widgetGui
244 | ```
245 |
246 | #### RbxGui.lua
247 | Helper functions to support the slider control.
248 |
249 | #### StatefulImageButton.lua
250 | An image button with "on" and "off" states.
251 |
252 | 
253 |
254 | ```Lua
255 | local button = StatefulImageButton.new(
256 | "imgButton", -- name of the gui object
257 | "rbxassetid://924320031", -- image asset id
258 | UDim2.new(0, 100, 0, 100) -- size of the button
259 | )
260 |
261 | -- set if the StatefulImageButton is selected or not
262 | local selected = false
263 | button:setSelected(selected)
264 |
265 | -- use the :getButton() method to return the ImageButton gui object
266 | local buttonObject = button:getButton()
267 | buttonObject.MouseButton1Click:Connect(function()
268 | selected = not selected
269 | button:setSelected(selected)
270 | end)
271 | buttonObject.Parent = widgetGui
272 | ```
273 |
274 | #### VerticallyScalingListFrame.lua
275 | A frame that contains a list of sub-widgets. Will grow to accomodate size of children.
276 |
277 | ```Lua
278 | local listFrame = VerticallyScalingListFrame.new(
279 | "suffix" -- name suffix of gui object
280 | )
281 |
282 | local label = Instance.new("TextLabel")
283 | label.Text = "labelText"
284 | label.Size = UDim2.new(0, 60, 0, 20)
285 | label.BackgroundTransparency = 1
286 | label.BorderSizePixel = 0
287 | local label2 = label:Clone()
288 | local label3 = label:Clone()
289 |
290 | -- fire function when the listFrame resizes
291 | listFrame:SetCallbackOnResize(function()
292 | print("Frame was resized!")
293 | end)
294 |
295 | -- add a gui element to the VerticallyScalingListFrame
296 | listFrame:AddChild(label)
297 | listFrame:AddChild(label2)
298 | listFrame:AddChild(label3)
299 |
300 | -- add padding to the VerticallyScalingListFrame
301 | listFrame:AddBottomPadding()
302 |
303 | -- use :GetFrame() to set the parent of the VerticallyScalingListFrame
304 | listFrame:GetFrame().Parent = widgetGui
305 | ```
306 |
307 | #### VerticalScrollingFrame.lua
308 | A frame that holds sub-widgets and gives the user the ability to scroll through them over a fixed space.
309 |
310 | 
311 |
312 | ```Lua
313 | local choices = {
314 | {Id = "choice1", Text = "a"},
315 | {Id = "choice2", Text = "b"},
316 | {Id = "choice3", Text = "c"}
317 | }
318 |
319 | local scrollFrame = ScrollingFrame.new("suffix")
320 |
321 | local listFrame = VerticallyScalingListFrame.new("suffix")
322 | local collapse = CollapsibleTitledSection.new("suffix", "titleText", true, true, true)
323 | local multiChoice = LabeledMultiChoice.new("suffix", "labelText", choices, 1)
324 | local multiChoice2 = LabeledMultiChoice.new("suffix", "labelText", choices, 2)
325 |
326 | multiChoice:GetFrame().Parent = collapse:GetContentsFrame()
327 | multiChoice2:GetFrame().Parent = collapse:GetContentsFrame()
328 | listFrame:AddChild(collapse:GetSectionFrame()) -- add child to expanding VerticallyScalingListFrame
329 |
330 | local collapse = CollapsibleTitledSection.new("suffix", "titleText", true, false, false)
331 | local multiChoice = LabeledMultiChoice.new("suffix", "labelText", choices, 1)
332 | local multiChoice2 = LabeledMultiChoice.new("suffix", "labelText", choices, 2)
333 |
334 | multiChoice:GetFrame().Parent = collapse:GetContentsFrame()
335 | multiChoice2:GetFrame().Parent = collapse:GetContentsFrame()
336 | listFrame:AddChild(collapse:GetSectionFrame()) -- add child to expanding VerticallyScalingListFrame
337 |
338 | listFrame:AddBottomPadding() -- add padding to VerticallyScalingListFrame
339 |
340 | listFrame:GetFrame().Parent = scrollFrame:GetContentFrame() -- scroll content will be the VerticallyScalingListFrame
341 | scrollFrame:GetSectionFrame().Parent = widgetGui -- set the section parent
342 | ```
343 |
344 | ### Bringing the project into studio
345 | The easiest way to bring the project into studio is to use the [HttpService](https://www.robloxdev.com/api-reference/class/HttpService) to pull the contents directly from this github project into module scripts. After enabling the http service from `Game Settings` the following code can be run in the command bar.
346 |
347 | ```Lua
348 | local http = game:GetService("HttpService")
349 | local req = http:GetAsync("https://api.github.com/repos/Roblox/StudioWidgets/contents/src")
350 | local json = http:JSONDecode(req)
351 |
352 | local targetFolder = Instance.new("Folder")
353 | targetFolder.Name = "StudioWidgets"
354 | targetFolder.Parent = game.Workspace
355 |
356 | for i = 1, #json do
357 | local file = json[i]
358 | if (file.type == "file") then
359 | local name = file.name:sub(1, #file.name-4)
360 | local module = targetFolder:FindFirstChild(name) or Instance.new("ModuleScript")
361 | module.Name = name
362 | module.Source = http:GetAsync(file.download_url)
363 | module.Parent = targetFolder
364 | end
365 | end
366 | ```
367 |
368 | ## License
369 | Available under the Apache 2.0 license. See [LICENSE](LICENSE) for details.
370 |
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/images/LabeledTextInput.gif:
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https://raw.githubusercontent.com/Roblox/StudioWidgets/c2be29292d3035b1d99e0d2b360d9594df97e9fc/images/LabeledTextInput.gif
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/images/StatefulImageButton.gif:
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https://raw.githubusercontent.com/Roblox/StudioWidgets/c2be29292d3035b1d99e0d2b360d9594df97e9fc/images/StatefulImageButton.gif
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/images/VerticalScrollingFrame.gif:
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https://raw.githubusercontent.com/Roblox/StudioWidgets/c2be29292d3035b1d99e0d2b360d9594df97e9fc/images/VerticalScrollingFrame.gif
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/src/CollapsibleTitledSection.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------
2 | --
3 | -- CollapsibleTitledSectionClass
4 | --
5 | -- Creates a section with a title label:
6 | --
7 | -- "SectionXXX"
8 | -- "TitleBarVisual"
9 | -- "Contents"
10 | --
11 | -- Requires "parent" and "sectionName" parameters and returns the section and its contentsFrame
12 | -- The entire frame will resize dynamically as contents frame changes size.
13 | --
14 | -- "autoScalingList" is a boolean that defines wheter or not the content frame automatically resizes when children are added.
15 | -- This is important for cases when you want minimize button to push or contract what is below it.
16 | --
17 | -- Both "minimizeable" and "minimizedByDefault" are false by default
18 | -- These parameters define if the section will have an arrow button infront of the title label,
19 | -- which the user may use to hide the section's contents
20 | --
21 | ----------------------------------------
22 | GuiUtilities = require(script.Parent.GuiUtilities)
23 |
24 | local kRightButtonAsset = "rbxasset://textures/TerrainTools/button_arrow.png"
25 | local kDownButtonAsset = "rbxasset://textures/TerrainTools/button_arrow_down.png"
26 |
27 | local kArrowSize = 9
28 | local kDoubleClickTimeSec = 0.5
29 |
30 | CollapsibleTitledSectionClass = {}
31 | CollapsibleTitledSectionClass.__index = CollapsibleTitledSectionClass
32 |
33 |
34 | function CollapsibleTitledSectionClass.new(nameSuffix, titleText, autoScalingList, minimizable, minimizedByDefault)
35 | local self = {}
36 | setmetatable(self, CollapsibleTitledSectionClass)
37 |
38 | self._minimized = minimizedByDefault
39 | self._minimizable = minimizable
40 |
41 | self._titleBarHeight = GuiUtilities.kTitleBarHeight
42 |
43 | local frame = Instance.new('Frame')
44 | frame.Name = 'CTSection' .. nameSuffix
45 | frame.BackgroundTransparency = 1
46 | self._frame = frame
47 |
48 | local uiListLayout = Instance.new('UIListLayout')
49 | uiListLayout.SortOrder = Enum.SortOrder.LayoutOrder
50 | uiListLayout.Parent = frame
51 | self._uiListLayout = uiListLayout
52 |
53 | local contentsFrame = Instance.new('Frame')
54 | contentsFrame.Name = 'Contents'
55 | contentsFrame.BackgroundTransparency = 1
56 | contentsFrame.Size = UDim2.new(1, 0, 0, 1)
57 | contentsFrame.Position = UDim2.new(0, 0, 0, titleBarSize)
58 | contentsFrame.Parent = frame
59 | contentsFrame.LayoutOrder = 2
60 | GuiUtilities.syncGuiElementBackgroundColor(contentsFrame)
61 |
62 | self._contentsFrame = contentsFrame
63 |
64 | uiListLayout:GetPropertyChangedSignal('AbsoluteContentSize'):connect(function()
65 | self:_UpdateSize()
66 | end)
67 | self:_UpdateSize()
68 |
69 | self:_CreateTitleBar(titleText)
70 | self:SetCollapsedState(self._minimized)
71 |
72 | if (autoScalingList) then
73 | GuiUtilities.MakeFrameAutoScalingList(self:GetContentsFrame())
74 | end
75 |
76 | return self
77 | end
78 |
79 |
80 | function CollapsibleTitledSectionClass:GetSectionFrame()
81 | return self._frame
82 | end
83 |
84 | function CollapsibleTitledSectionClass:GetContentsFrame()
85 | return self._contentsFrame
86 | end
87 |
88 | function CollapsibleTitledSectionClass:_UpdateSize()
89 | local totalSize = self._uiListLayout.AbsoluteContentSize.Y
90 | self._frame.Size = UDim2.new(1, 0, 0, totalSize)
91 | end
92 |
93 | function CollapsibleTitledSectionClass:_UpdateMinimizeButton()
94 | -- We can't rotate it because rotated images don't get clipped by parents.
95 | -- This is all in a scroll widget.
96 | -- :(
97 | if (self._minimized) then
98 | self._minimizeButton.Image = kRightButtonAsset
99 | else
100 | self._minimizeButton.Image = kDownButtonAsset
101 | end
102 | end
103 |
104 | function CollapsibleTitledSectionClass:SetCollapsedState(bool)
105 | self._minimized = bool
106 | self._contentsFrame.Visible = not bool
107 | self:_UpdateMinimizeButton()
108 | self:_UpdateSize()
109 | end
110 |
111 | function CollapsibleTitledSectionClass:_ToggleCollapsedState()
112 | self:SetCollapsedState(not self._minimized)
113 | end
114 |
115 | function CollapsibleTitledSectionClass:_CreateTitleBar(titleText)
116 | local titleTextOffset = self._titleBarHeight
117 |
118 | local titleBar = Instance.new('ImageButton')
119 | titleBar.AutoButtonColor = false
120 | titleBar.Name = 'TitleBarVisual'
121 | titleBar.BorderSizePixel = 0
122 | titleBar.Position = UDim2.new(0, 0, 0, 0)
123 | titleBar.Size = UDim2.new(1, 0, 0, self._titleBarHeight)
124 | titleBar.Parent = self._frame
125 | titleBar.LayoutOrder = 1
126 | GuiUtilities.syncGuiElementTitleColor(titleBar)
127 |
128 | local titleLabel = Instance.new('TextLabel')
129 | titleLabel.Name = 'TitleLabel'
130 | titleLabel.BackgroundTransparency = 1
131 | titleLabel.Font = Enum.Font.SourceSansBold --todo: input spec font
132 | titleLabel.TextSize = 15 --todo: input spec font size
133 | titleLabel.TextXAlignment = Enum.TextXAlignment.Left
134 | titleLabel.Text = titleText
135 | titleLabel.Position = UDim2.new(0, titleTextOffset, 0, 0)
136 | titleLabel.Size = UDim2.new(1, -titleTextOffset, 1, GuiUtilities.kTextVerticalFudge)
137 | titleLabel.Parent = titleBar
138 | GuiUtilities.syncGuiElementFontColor(titleLabel)
139 |
140 | self._minimizeButton = Instance.new('ImageButton')
141 | self._minimizeButton.Name = 'MinimizeSectionButton'
142 | self._minimizeButton.Image = kRightButtonAsset --todo: input arrow image from spec
143 | self._minimizeButton.Size = UDim2.new(0, kArrowSize, 0, kArrowSize)
144 | self._minimizeButton.AnchorPoint = Vector2.new(0.5, 0.5)
145 | self._minimizeButton.Position = UDim2.new(0, self._titleBarHeight*.5,
146 | 0, self._titleBarHeight*.5)
147 | self._minimizeButton.BackgroundTransparency = 1
148 | self._minimizeButton.Visible = self._minimizable -- only show when minimizable
149 |
150 | self._minimizeButton.MouseButton1Down:connect(function()
151 | self:_ToggleCollapsedState()
152 | end)
153 | self:_UpdateMinimizeButton()
154 | self._minimizeButton.Parent = titleBar
155 |
156 | self._latestClickTime = 0
157 | titleBar.MouseButton1Down:connect(function()
158 | local now = tick()
159 | if (now - self._latestClickTime < kDoubleClickTimeSec) then
160 | self:_ToggleCollapsedState()
161 | self._latestClickTime = 0
162 | else
163 | self._latestClickTime = now
164 | end
165 | end)
166 | end
167 |
168 | return CollapsibleTitledSectionClass
--------------------------------------------------------------------------------
/src/CustomTextButton.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------
2 | --
3 | -- CustomTextButton.lua
4 | --
5 | -- Creates text button with custom look & feel, hover/click effects.
6 | --
7 | ----------------------------------------
8 | GuiUtilities = require(script.Parent.GuiUtilities)
9 |
10 | local kButtonImageIdDefault = "rbxasset://textures/TerrainTools/button_default.png"
11 | local kButtonImageIdHovered = "rbxasset://textures/TerrainTools/button_hover.png"
12 | local kButtonImageIdPressed = "rbxasset://textures/TerrainTools/button_pressed.png"
13 |
14 | CustomTextButtonClass = {}
15 | CustomTextButtonClass.__index = CustomTextButtonClass
16 |
17 | function CustomTextButtonClass.new(buttonName, labelText)
18 | local self = {}
19 | setmetatable(self, CustomTextButtonClass)
20 |
21 | local button = Instance.new('ImageButton')
22 | button.Name = buttonName
23 | button.Image = kButtonImageIdDefault
24 | button.BackgroundTransparency = 1
25 | button.ScaleType = Enum.ScaleType.Slice
26 | button.SliceCenter = Rect.new(7, 7, 156, 36)
27 | button.AutoButtonColor = false
28 |
29 | local label = Instance.new('TextLabel')
30 | label.Text = labelText
31 | label.BackgroundTransparency = 1
32 | label.Size = UDim2.new(1, 0, 1, GuiUtilities.kButtonVerticalFudge)
33 | label.Font = Enum.Font.SourceSans
34 | label.TextSize = 15
35 | label.Parent = button
36 |
37 | self._label = label
38 | self._button = button
39 |
40 | self._clicked = false
41 | self._hovered = false
42 |
43 | button.InputBegan:connect(function(input)
44 | if (input.UserInputType == Enum.UserInputType.MouseMovement) then
45 | self._hovered = true
46 | self:_updateButtonVisual()
47 | end
48 | end)
49 |
50 |
51 | button.InputEnded:connect(function(input)
52 | if (input.UserInputType == Enum.UserInputType.MouseMovement) then
53 | self._hovered = false
54 | self._clicked = false
55 | self:_updateButtonVisual()
56 | end
57 | end)
58 |
59 | button.MouseButton1Down:connect(function()
60 | self._clicked = true
61 | self:_updateButtonVisual()
62 | end)
63 |
64 | button.MouseButton1Up:connect(function()
65 | self._clicked = false
66 | self:_updateButtonVisual()
67 | end)
68 |
69 | self:_updateButtonVisual()
70 |
71 | return self
72 | end
73 |
74 | function CustomTextButtonClass:_updateButtonVisual()
75 | if (self._clicked) then
76 | self._button.Image = kButtonImageIdPressed
77 | self._label.TextColor3 = GuiUtilities.kPressedButtonTextColor
78 | elseif (self._hovered) then
79 | self._button.Image = kButtonImageIdHovered
80 | self._label.TextColor3 = GuiUtilities.kStandardButtonTextColor
81 | else
82 | self._button.Image = kButtonImageIdDefault
83 | self._label.TextColor3 = GuiUtilities.kStandardButtonTextColor
84 | end
85 | end
86 |
87 | -- Backwards compatibility (should be removed in the future)
88 | -- CustomTextButtonClass.getButton = CustomTextButtonClass.GetButton
89 |
90 | function CustomTextButtonClass:GetButton()
91 | return self._button
92 | end
93 |
94 | return CustomTextButtonClass
95 |
--------------------------------------------------------------------------------
/src/GuiUtilities.lua:
--------------------------------------------------------------------------------
1 | local module = {}
2 |
3 |
4 | module.kTitleBarHeight = 27
5 | module.kInlineTitleBarHeight = 24
6 |
7 | module.kStandardContentAreaWidth = 180
8 |
9 | module.kStandardPropertyHeight = 30
10 | module.kSubSectionLabelHeight = 30
11 |
12 | module.kStandardVMargin = 7
13 | module.kStandardHMargin = 16
14 |
15 | module.kCheckboxMinLabelWidth = 52
16 | module.kCheckboxMinMargin = 12
17 | module.kCheckboxWidth = 12
18 |
19 | module.kRadioButtonsHPadding = 24
20 |
21 | module.StandardLineLabelLeftMargin = module.kTitleBarHeight
22 | module.StandardLineElementLeftMargin = (module.StandardLineLabelLeftMargin + module.kCheckboxMinLabelWidth
23 | + module.kCheckboxMinMargin + module.kCheckboxWidth + module.kRadioButtonsHPadding)
24 | module.StandardLineLabelWidth = (module.StandardLineElementLeftMargin - module.StandardLineLabelLeftMargin - 10 )
25 |
26 | module.kDropDownHeight = 55
27 |
28 | module.kBottomButtonsFrameHeight = 50
29 | module.kBottomButtonsHeight = 28
30 |
31 | module.kShapeButtonSize = 32
32 | module.kTextVerticalFudge = -3
33 | module.kButtonVerticalFudge = -5
34 |
35 | module.kBottomButtonsWidth = 100
36 |
37 | module.kDisabledTextColor = Color3.new(.4, .4, .4) --todo: input spec disabled text color
38 | module.kStandardButtonTextColor = Color3.new(0, 0, 0) --todo: input spec disabled text color
39 | module.kPressedButtonTextColor = Color3.new(1, 1, 1) --todo: input spec disabled text color
40 |
41 | module.kButtonStandardBackgroundColor = Color3.new(1, 1, 1) --todo: sync with spec
42 | module.kButtonStandardBorderColor = Color3.new(.4,.4,.4) --todo: sync with spec
43 | module.kButtonDisabledBackgroundColor = Color3.new(.7,.7,.7) --todo: sync with spec
44 | module.kButtonDisabledBorderColor = Color3.new(.6,.6,.6) --todo: sync with spec
45 |
46 | module.kButtonBackgroundTransparency = 0.5
47 | module.kButtonBackgroundIntenseTransparency = 0.4
48 |
49 | module.kMainFrame = nil
50 |
51 | function module.ShouldUseIconsForDarkerBackgrounds()
52 | local mainColor = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.MainBackground)
53 | return (mainColor.r + mainColor.g + mainColor.b) / 3 < 0.5
54 | end
55 |
56 | function module.SetMainFrame(frame)
57 | module.kMainFrame = frame
58 | end
59 |
60 | function module.syncGuiElementTitleColor(guiElement)
61 | local function setColors()
62 | guiElement.BackgroundColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.Titlebar)
63 | end
64 | settings().Studio.ThemeChanged:connect(setColors)
65 | setColors()
66 | end
67 |
68 | function module.syncGuiElementInputFieldColor(guiElement)
69 | local function setColors()
70 | guiElement.BackgroundColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.InputFieldBackground)
71 | end
72 | settings().Studio.ThemeChanged:connect(setColors)
73 | setColors()
74 | end
75 |
76 | function module.syncGuiElementBackgroundColor(guiElement)
77 | local function setColors()
78 | guiElement.BackgroundColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.MainBackground)
79 | end
80 | settings().Studio.ThemeChanged:connect(setColors)
81 | setColors()
82 | end
83 |
84 | function module.syncGuiElementStripeColor(guiElement)
85 | local function setColors()
86 | if ((guiElement.LayoutOrder + 1) % 2 == 0) then
87 | guiElement.BackgroundColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.MainBackground)
88 | else
89 | guiElement.BackgroundColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.CategoryItem)
90 | end
91 | end
92 | settings().Studio.ThemeChanged:connect(setColors)
93 | setColors()
94 | end
95 |
96 | function module.syncGuiElementBorderColor(guiElement)
97 | local function setColors()
98 | guiElement.BorderColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.Border)
99 | end
100 | settings().Studio.ThemeChanged:connect(setColors)
101 | setColors()
102 | end
103 |
104 | function module.syncGuiElementFontColor(guiElement)
105 | local function setColors()
106 | guiElement.TextColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.MainText)
107 | end
108 | settings().Studio.ThemeChanged:connect(setColors)
109 | setColors()
110 | end
111 |
112 | function module.syncGuiElementScrollColor(guiElement)
113 | local function setColors()
114 | guiElement.ScrollBarImageColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.ScrollBar)
115 | end
116 | settings().Studio.ThemeChanged:connect(setColors)
117 | setColors()
118 | end
119 |
120 | -- A frame with standard styling.
121 | function module.MakeFrame(name)
122 | local frame = Instance.new("Frame")
123 | frame.Name = name
124 | frame.BackgroundTransparency = 0
125 | frame.BorderSizePixel = 0
126 |
127 | module.syncGuiElementBackgroundColor(frame)
128 |
129 | return frame
130 | end
131 |
132 |
133 | -- A frame that is a whole line, containing some arbitrary sized widget.
134 | function module.MakeFixedHeightFrame(name, height)
135 | local frame = module.MakeFrame(name)
136 | frame.Size = UDim2.new(1, 0, 0, height)
137 |
138 | return frame
139 | end
140 |
141 | -- A frame that is one standard-sized line, containing some standard-sized widget (label, edit box, dropdown,
142 | -- checkbox)
143 | function module.MakeStandardFixedHeightFrame(name)
144 | return module.MakeFixedHeightFrame(name, module.kStandardPropertyHeight)
145 | end
146 |
147 | function module.AdjustHeightDynamicallyToLayout(frame, uiLayout, optPadding)
148 | if (not optPadding) then
149 | optPadding = 0
150 | end
151 |
152 | local function updateSizes()
153 | frame.Size = UDim2.new(1, 0, 0, uiLayout.AbsoluteContentSize.Y + optPadding)
154 | end
155 | uiLayout:GetPropertyChangedSignal("AbsoluteContentSize"):connect(updateSizes)
156 | updateSizes()
157 | end
158 |
159 | -- Assumes input frame has a List layout with sort order layout order.
160 | -- Add frames in order as siblings of list layout, they will be laid out in order.
161 | -- Color frame background accordingly.
162 | function module.AddStripedChildrenToListFrame(listFrame, frames)
163 | for index, frame in ipairs(frames) do
164 | frame.Parent = listFrame
165 | frame.LayoutOrder = index
166 | frame.BackgroundTransparency = 0
167 | frame.BorderSizePixel = 1
168 | module.syncGuiElementStripeColor(frame)
169 | module.syncGuiElementBorderColor(frame)
170 | end
171 | end
172 |
173 | local function MakeSectionInternal(parentGui, name, title, contentHeight)
174 | local frame = Instance.new("Frame")
175 | frame.Name = name
176 | frame.BackgroundTransparency = 1
177 | frame.Parent = parentGui
178 | frame.BackgroundTransparency = 1
179 | frame.BorderSizePixel = 0
180 |
181 | -- If title is "nil', no title bar.
182 | local contentYOffset = 0
183 | local titleBar = nil
184 | if (title ~= nil) then
185 | local titleBarFrame = Instance.new("Frame")
186 | titleBarFrame.Name = "TitleBarFrame"
187 | titleBarFrame.Parent = frame
188 | titleBarFrame.Position = UDim2.new(0, 0, 0, 0)
189 | titleBarFrame.LayoutOrder = 0
190 |
191 | local titleBar = Instance.new("TextLabel")
192 | titleBar.Name = "TitleBarLabel"
193 | titleBar.Text = title
194 | titleBar.Parent = titleBarFrame
195 | titleBar.BackgroundTransparency = 1
196 | titleBar.Position = UDim2.new(0, module.kStandardHMargin, 0, 0)
197 |
198 | module.syncGuiElementFontColor(titleBar)
199 |
200 | contentYOffset = contentYOffset + module.kTitleBarHeight
201 | end
202 |
203 | frame.Size = UDim2.new(1, 0, 0, contentYOffset + contentHeight)
204 |
205 | return frame
206 | end
207 |
208 | function module.MakeStandardPropertyLabel(text, opt_ignoreThemeUpdates)
209 | local label = Instance.new('TextLabel')
210 | label.Name = 'Label'
211 | label.BackgroundTransparency = 1
212 | label.Font = Enum.Font.SourceSans --todo: input spec font
213 | label.TextSize = 15 --todo: input spec font size
214 | label.TextXAlignment = Enum.TextXAlignment.Left
215 | label.Text = text
216 | label.AnchorPoint = Vector2.new(0, 0.5)
217 | label.Position = UDim2.new(0, module.StandardLineLabelLeftMargin, 0.5, module.kTextVerticalFudge)
218 | label.Size = UDim2.new(0, module.StandardLineLabelWidth, 1, 0)
219 |
220 | if (not opt_ignoreThemeUpdates) then
221 | module.syncGuiElementFontColor(label)
222 | end
223 |
224 | return label
225 | end
226 |
227 | function module.MakeFrameWithSubSectionLabel(name, text)
228 | local row = module.MakeFixedHeightFrame(name, module.kSubSectionLabelHeight)
229 | row.BackgroundTransparency = 1
230 |
231 | local label = module.MakeStandardPropertyLabel(text)
232 | label.BackgroundTransparency = 1
233 | label.Parent = row
234 |
235 | return row
236 | end
237 |
238 | function module.MakeFrameAutoScalingList(frame)
239 | local uiListLayout = Instance.new("UIListLayout")
240 | uiListLayout.Parent = frame
241 | uiListLayout.SortOrder = Enum.SortOrder.LayoutOrder
242 |
243 | module.AdjustHeightDynamicallyToLayout(frame, uiListLayout)
244 | end
245 |
246 |
247 | return module
--------------------------------------------------------------------------------
/src/ImageButtonWithText.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------
2 | --
3 | -- ImageButtonWithText.lua
4 | --
5 | -- An image button with text underneath. Standardized hover, clicked, and
6 | -- selected states.
7 | --
8 | ----------------------------------------
9 | GuiUtilities = require(script.Parent.GuiUtilities)
10 |
11 | ImageButtonWithTextClass = {}
12 | ImageButtonWithTextClass.__index = ImageButtonWithTextClass
13 |
14 | local kSelectedBaseTransparency = 0.2
15 | local kAdditionalTransparency = 0.1
16 |
17 | function ImageButtonWithTextClass.new(name,
18 | layoutOrder,
19 | icon,
20 | text,
21 | buttonSize,
22 | imageSize,
23 | imagePos,
24 | textSize,
25 | textPos)
26 | local self = {}
27 | setmetatable(self, ImageButtonWithTextClass)
28 |
29 | local button = Instance.new("ImageButton")
30 | button.Name = name
31 | button.AutoButtonColor = false
32 | button.Size = buttonSize
33 | button.BorderSizePixel = 1
34 | -- Image-with-text button has translucent background and "selected" background color.
35 | -- When selected we set transluency to not-zero so we see selected color.
36 | button.BackgroundTransparency = 1
37 |
38 | button.LayoutOrder = layoutOrder
39 |
40 | local buttonIcon = Instance.new("ImageLabel")
41 | buttonIcon.BackgroundTransparency = 1
42 | buttonIcon.Image = icon or ""
43 | buttonIcon.Size = imageSize
44 | buttonIcon.Position = imagePos
45 | buttonIcon.Parent = button
46 |
47 | local textLabel = Instance.new("TextLabel")
48 | textLabel.BackgroundTransparency = 1
49 | textLabel.Text = text
50 | textLabel.Size = textSize
51 | textLabel.Position = textPos
52 | textLabel.TextScaled = true
53 | textLabel.Font = Enum.Font.SourceSans
54 | textLabel.Parent = button
55 |
56 | GuiUtilities.syncGuiElementFontColor(textLabel)
57 |
58 | local uiTextSizeConstraint = Instance.new("UITextSizeConstraint")
59 | -- Spec asks for fontsize of 12 pixels, but in Roblox the text font sizes look smaller than the mock
60 | --Note: For this font the Roblox text size is 25.7% larger than the design spec.
61 | uiTextSizeConstraint.MaxTextSize = 15
62 | uiTextSizeConstraint.Parent = textLabel
63 |
64 | self._button = button
65 | self._clicked = false
66 | self._hovered = false
67 | self._selected = false
68 |
69 | button.InputBegan:Connect(function(input)
70 | if (input.UserInputType == Enum.UserInputType.MouseMovement) then
71 | self._hovered = true
72 | self:_updateButtonVisual()
73 | end
74 | end)
75 |
76 |
77 | button.InputEnded:Connect(function(input)
78 | if (input.UserInputType == Enum.UserInputType.MouseMovement) then
79 | self._hovered = false
80 | self._clicked = false
81 | self:_updateButtonVisual()
82 | end
83 | end)
84 |
85 | button.MouseButton1Down:Connect(function()
86 | self._clicked = true
87 | self:_updateButtonVisual()
88 | end)
89 |
90 | button.MouseButton1Up:Connect(function()
91 | self._clicked = false
92 | self:_updateButtonVisual()
93 | end)
94 |
95 | function updateButtonVisual()
96 | self:_updateButtonVisual()
97 | end
98 | settings().Studio.ThemeChanged:connect(updateButtonVisual)
99 |
100 | self:_updateButtonVisual()
101 |
102 | return self
103 | end
104 |
105 | function ImageButtonWithTextClass:_updateButtonVisual()
106 | -- Possibilties:
107 | if (self._clicked) then
108 | -- This covers 'clicked and selected' or 'clicked'
109 | self._button.BackgroundColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.Button,
110 | Enum.StudioStyleGuideModifier.Selected)
111 | self._button.BorderColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.Border,
112 | Enum.StudioStyleGuideModifier.Selected)
113 | if (self._selected) then
114 | self._button.BackgroundTransparency = GuiUtilities.kButtonBackgroundIntenseTransparency
115 | else
116 | self._button.BackgroundTransparency = GuiUtilities.kButtonBackgroundTransparency
117 | end
118 | elseif (self._hovered) then
119 | -- This covers 'hovered and selected' or 'hovered'
120 | self._button.BackgroundColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.Button,
121 | Enum.StudioStyleGuideModifier.Hover)
122 | self._button.BorderColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.Border,
123 | Enum.StudioStyleGuideModifier.Hover)
124 | if (self._selected) then
125 | self._button.BackgroundTransparency = GuiUtilities.kButtonBackgroundIntenseTransparency
126 | else
127 | self._button.BackgroundTransparency = GuiUtilities.kButtonBackgroundTransparency
128 | end
129 | elseif (self._selected) then
130 | -- This covers 'selected'
131 | self._button.BackgroundColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.Button,
132 | Enum.StudioStyleGuideModifier.Selected)
133 | self._button.BorderColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.Border,
134 | Enum.StudioStyleGuideModifier.Selected)
135 | self._button.BackgroundTransparency = GuiUtilities.kButtonBackgroundTransparency
136 | else
137 | -- This covers 'no special state'
138 | self._button.BackgroundColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.Button)
139 | self._button.BorderColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.Border)
140 | self._button.BackgroundTransparency = 1
141 | end
142 | end
143 |
144 | function ImageButtonWithTextClass:GetButton()
145 | return self._button
146 | end
147 |
148 | function ImageButtonWithTextClass:SetSelected(selected)
149 | self._selected = selected
150 | self:_updateButtonVisual()
151 | end
152 |
153 | function ImageButtonWithTextClass:GetSelected()
154 | return self._selected
155 | end
156 |
157 |
158 | return ImageButtonWithTextClass
159 |
--------------------------------------------------------------------------------
/src/LabeledCheckbox.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------
2 | --
3 | -- LabeledCheckbox.lua
4 | --
5 | -- Creates a frame containing a label and a checkbox.
6 | --
7 | ----------------------------------------
8 | GuiUtilities = require(script.Parent.GuiUtilities)
9 |
10 | local kCheckboxWidth = GuiUtilities.kCheckboxWidth
11 |
12 | local kMinTextSize = 14
13 | local kMinHeight = 24
14 | local kMinLabelWidth = GuiUtilities.kCheckboxMinLabelWidth
15 | local kMinMargin = GuiUtilities.kCheckboxMinMargin
16 | local kMinButtonWidth = kCheckboxWidth;
17 |
18 | local kMinLabelSize = UDim2.new(0, kMinLabelWidth, 0, kMinHeight)
19 | local kMinLabelPos = UDim2.new(0, kMinButtonWidth + kMinMargin, 0, kMinHeight/2)
20 |
21 | local kMinButtonSize = UDim2.new(0, kMinButtonWidth, 0, kMinButtonWidth)
22 | local kMinButtonPos = UDim2.new(0, 0, 0, kMinHeight/2)
23 |
24 | local kCheckImageWidth = 8
25 | local kMinCheckImageWidth = kCheckImageWidth
26 |
27 | local kCheckImageSize = UDim2.new(0, kCheckImageWidth, 0, kCheckImageWidth)
28 | local kMinCheckImageSize = UDim2.new(0, kMinCheckImageWidth, 0, kMinCheckImageWidth)
29 |
30 | local kEnabledCheckImage = "rbxasset://textures/TerrainTools/icon_tick.png"
31 | local kDisabledCheckImage = "rbxasset://textures/TerrainTools/icon_tick_grey.png"
32 | local kCheckboxFrameImage = "rbxasset://textures/TerrainTools/checkbox_square.png"
33 | LabeledCheckboxClass = {}
34 | LabeledCheckboxClass.__index = LabeledCheckboxClass
35 |
36 | LabeledCheckboxClass.kMinFrameSize = UDim2.new(0, kMinLabelWidth + kMinMargin + kMinButtonWidth, 0, kMinHeight)
37 |
38 |
39 | function LabeledCheckboxClass.new(nameSuffix, labelText, initValue, initDisabled)
40 | local self = {}
41 | setmetatable(self, LabeledCheckboxClass)
42 |
43 | local initValue = not not initValue
44 | local initDisabled = not not initDisabled
45 |
46 | local frame = GuiUtilities.MakeStandardFixedHeightFrame("CBF" .. nameSuffix)
47 |
48 | local fullBackgroundButton = Instance.new("TextButton")
49 | fullBackgroundButton.Name = "FullBackground"
50 | fullBackgroundButton.Parent = frame
51 | fullBackgroundButton.BackgroundTransparency = 1
52 | fullBackgroundButton.Size = UDim2.new(1, 0, 1, 0)
53 | fullBackgroundButton.Position = UDim2.new(0, 0, 0, 0)
54 | fullBackgroundButton.Text = ""
55 |
56 | local label = GuiUtilities.MakeStandardPropertyLabel(labelText, true)
57 | label.Parent = fullBackgroundButton
58 |
59 | local button = Instance.new('ImageButton')
60 | button.Name = 'Button'
61 | button.Size = UDim2.new(0, kCheckboxWidth, 0, kCheckboxWidth)
62 | button.AnchorPoint = Vector2.new(0, .5)
63 | button.BackgroundTransparency = 0
64 | button.Position = UDim2.new(0, GuiUtilities.StandardLineElementLeftMargin, .5, 0)
65 | button.Parent = fullBackgroundButton
66 | button.Image = kCheckboxFrameImage
67 | button.BorderSizePixel = 0
68 | button.AutoButtonColor = false
69 |
70 | local checkImage = Instance.new("ImageLabel")
71 | checkImage.Name = "CheckImage"
72 | checkImage.Parent = button
73 | checkImage.Image = kEnabledCheckImage
74 | checkImage.Visible = false
75 | checkImage.Size = kCheckImageSize
76 | checkImage.AnchorPoint = Vector2.new(0.5, 0.5)
77 | checkImage.Position = UDim2.new(0.5, 0, 0.5, 0)
78 | checkImage.BackgroundTransparency = 1
79 | checkImage.BorderSizePixel = 0
80 |
81 | self._frame = frame
82 | self._button = button
83 | self._label = label
84 | self._checkImage = checkImage
85 | self._fullBackgroundButton = fullBackgroundButton
86 | self._useDisabledOverride = false
87 | self._disabledOverride = false
88 | self:SetDisabled(initDisabled)
89 |
90 | self._value = not initValue
91 | self:SetValue(initValue)
92 |
93 | self:_SetupMouseClickHandling()
94 |
95 | local function updateFontColors()
96 | self:UpdateFontColors()
97 | end
98 | settings().Studio.ThemeChanged:connect(updateFontColors)
99 | updateFontColors()
100 |
101 | return self
102 | end
103 |
104 |
105 | function LabeledCheckboxClass:_MaybeToggleState()
106 | if not self._disabled then
107 | self:SetValue(not self._value)
108 | end
109 | end
110 |
111 | function LabeledCheckboxClass:_SetupMouseClickHandling()
112 | self._button.MouseButton1Down:connect(function()
113 | self:_MaybeToggleState()
114 | end)
115 |
116 | self._fullBackgroundButton.MouseButton1Down:connect(function()
117 | self:_MaybeToggleState()
118 | end)
119 | end
120 |
121 | function LabeledCheckboxClass:_HandleUpdatedValue()
122 | self._checkImage.Visible = self:GetValue()
123 |
124 | if (self._valueChangedFunction) then
125 | self._valueChangedFunction(self:GetValue())
126 | end
127 | end
128 |
129 | -- Small checkboxes are a different entity.
130 | -- All the bits are smaller.
131 | -- Fixed width instead of flood-fill.
132 | -- Box comes first, then label.
133 | function LabeledCheckboxClass:UseSmallSize()
134 | self._label.TextSize = kMinTextSize
135 | self._label.Size = kMinLabelSize
136 | self._label.Position = kMinLabelPos
137 | self._label.TextXAlignment = Enum.TextXAlignment.Left
138 |
139 | self._button.Size = kMinButtonSize
140 | self._button.Position = kMinButtonPos
141 |
142 | self._checkImage.Size = kMinCheckImageSize
143 |
144 | self._frame.Size = LabeledCheckboxClass.kMinFrameSize
145 | self._frame.BackgroundTransparency = 1
146 | end
147 |
148 | function LabeledCheckboxClass:GetFrame()
149 | return self._frame
150 | end
151 |
152 | function LabeledCheckboxClass:GetValue()
153 | -- If button is disabled, and we should be using a disabled override,
154 | -- use the disabled override.
155 | if (self._disabled and self._useDisabledOverride) then
156 | return self._disabledOverride
157 | else
158 | return self._value
159 | end
160 | end
161 |
162 | function LabeledCheckboxClass:GetLabel()
163 | return self._label
164 | end
165 |
166 | function LabeledCheckboxClass:GetButton()
167 | return self._button
168 | end
169 |
170 | function LabeledCheckboxClass:SetValueChangedFunction(vcFunction)
171 | self._valueChangedFunction = vcFunction
172 | end
173 |
174 | function LabeledCheckboxClass:SetDisabled(newDisabled)
175 | local newDisabled = not not newDisabled
176 |
177 | local originalValue = self:GetValue()
178 |
179 | if newDisabled ~= self._disabled then
180 | self._disabled = newDisabled
181 |
182 | -- if we are no longer disabled, then we don't need or want
183 | -- the override any more. Forget it.
184 | if (not self._disabled) then
185 | self._useDisabledOverride = false
186 | end
187 |
188 | if (newDisabled) then
189 | self._checkImage.Image = kDisabledCheckImage
190 | else
191 | self._checkImage.Image = kEnabledCheckImage
192 | end
193 |
194 | self:UpdateFontColors()
195 | self._button.BackgroundColor3 = self._disabled and GuiUtilities.kButtonDisabledBackgroundColor or GuiUtilities.kButtonStandardBackgroundColor
196 | self._button.BorderColor3 = self._disabled and GuiUtilities.kButtonDisabledBorderColor or GuiUtilities.kButtonStandardBorderColor
197 | if self._disabledChangedFunction then
198 | self._disabledChangedFunction(self._disabled)
199 | end
200 | end
201 |
202 | local newValue = self:GetValue()
203 | if (newValue ~= originalValue) then
204 | self:_HandleUpdatedValue()
205 | end
206 | end
207 |
208 | function LabeledCheckboxClass:UpdateFontColors()
209 | if self._disabled then
210 | self._label.TextColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.DimmedText)
211 | else
212 | self._label.TextColor3 = settings().Studio.Theme:GetColor(Enum.StudioStyleGuideColor.MainText)
213 | end
214 | end
215 |
216 | function LabeledCheckboxClass:DisableWithOverrideValue(overrideValue)
217 | -- Disable this checkbox. While disabled, force value to override
218 | -- value.
219 | local oldValue = self:GetValue()
220 | self._useDisabledOverride = true
221 | self._disabledOverride = overrideValue
222 | self:SetDisabled(true)
223 | local newValue = self:GetValue()
224 | if (oldValue ~= newValue) then
225 | self:_HandleUpdatedValue()
226 | end
227 | end
228 |
229 | function LabeledCheckboxClass:GetDisabled()
230 | return self._disabled
231 | end
232 |
233 | function LabeledCheckboxClass:SetValue(newValue)
234 | local newValue = not not newValue
235 |
236 | if newValue ~= self._value then
237 | self._value = newValue
238 |
239 | self:_HandleUpdatedValue()
240 | end
241 | end
242 |
243 | return LabeledCheckboxClass
--------------------------------------------------------------------------------
/src/LabeledMultiChoice.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------
2 | --
3 | -- LabeledMultiChoice.lua
4 | --
5 | -- Creates a frame containing a label and list of choices, of which exactly one
6 | -- is always selected.
7 | --
8 | ----------------------------------------
9 | GuiUtilities = require(script.Parent.GuiUtilities)
10 | LabeledRadioButton = require(script.Parent.LabeledRadioButton)
11 | LabeledCheckbox = require(script.Parent.LabeledCheckbox)
12 | VerticallyScalingListFrame = require(script.Parent.VerticallyScalingListFrame)
13 |
14 | local kRadioButtonsHPadding = GuiUtilities.kRadioButtonsHPadding
15 |
16 | LabeledMultiChoiceClass = {}
17 | LabeledMultiChoiceClass.__index = LabeledMultiChoiceClass
18 |
19 |
20 | -- Note:
21 | -- "choices" is an array of entries.
22 | -- each entry must have at least 2 fields:
23 | -- "Id" - a unique (in the scope of choices) string id. Not visible to user.
24 | -- "Text" - user-facing string: the label for the choice.
25 | function LabeledMultiChoiceClass.new(nameSuffix, labelText, choices, initChoiceIndex)
26 | local self = {}
27 | setmetatable(self, LabeledMultiChoiceClass)
28 |
29 | self._buttonObjsByIndex = {}
30 |
31 | if (not initChoiceIndex ) then
32 | initChoiceIndex = 1
33 | end
34 | if (initChoiceIndex > #choices) then
35 | initChoiceIndex = #choices
36 | end
37 |
38 |
39 | local vsl = VerticallyScalingListFrame.new("MCC_" .. nameSuffix)
40 | vsl:AddBottomPadding()
41 |
42 | local titleLabel = GuiUtilities.MakeFrameWithSubSectionLabel("Title", labelText)
43 | vsl:AddChild(titleLabel)
44 |
45 | -- Container for cells.
46 | local cellFrame = self:_MakeRadioButtons(choices)
47 | vsl:AddChild(cellFrame)
48 |
49 | self._vsl = vsl
50 |
51 | self:SetSelectedIndex(initChoiceIndex)
52 |
53 | return self
54 | end
55 |
56 | function LabeledMultiChoiceClass:SetSelectedIndex(selectedIndex)
57 | self._selectedIndex = selectedIndex
58 | for i = 1, #self._buttonObjsByIndex do
59 | self._buttonObjsByIndex[i]:SetValue(i == selectedIndex)
60 | end
61 |
62 | if (self._valueChangedFunction) then
63 | self._valueChangedFunction(self._selectedIndex)
64 | end
65 | end
66 |
67 | function LabeledMultiChoiceClass:GetSelectedIndex()
68 | return self._selectedIndex
69 | end
70 |
71 | function LabeledMultiChoiceClass:SetValueChangedFunction(vcf)
72 | self._valueChangedFunction = vcf
73 | end
74 |
75 | function LabeledMultiChoiceClass:GetFrame()
76 | return self._vsl:GetFrame()
77 | end
78 |
79 |
80 | -- Small checkboxes are a different entity.
81 | -- All the bits are smaller.
82 | -- Fixed width instead of flood-fill.
83 | -- Box comes first, then label.
84 | function LabeledMultiChoiceClass:_MakeRadioButtons(choices)
85 | local frame = GuiUtilities.MakeFrame("RadioButtons")
86 | frame.BackgroundTransparency = 1
87 |
88 | local padding = Instance.new("UIPadding")
89 | padding.PaddingLeft = UDim.new(0, GuiUtilities.StandardLineLabelLeftMargin)
90 | padding.PaddingRight = UDim.new(0, GuiUtilities.StandardLineLabelLeftMargin)
91 | padding.Parent = frame
92 |
93 | -- Make a grid to put checkboxes in.
94 | local uiGridLayout = Instance.new("UIGridLayout")
95 | uiGridLayout.CellSize = LabeledCheckbox.kMinFrameSize
96 | uiGridLayout.CellPadding = UDim2.new(0,
97 | kRadioButtonsHPadding,
98 | 0,
99 | GuiUtilities.kStandardVMargin)
100 | uiGridLayout.HorizontalAlignment = Enum.HorizontalAlignment.Left
101 | uiGridLayout.VerticalAlignment = Enum.VerticalAlignment.Top
102 | uiGridLayout.Parent = frame
103 | uiGridLayout.SortOrder = Enum.SortOrder.LayoutOrder
104 |
105 | for i, choiceData in ipairs(choices) do
106 | self:_AddRadioButton(frame, i, choiceData)
107 | end
108 |
109 | -- Sync size with content size.
110 | GuiUtilities.AdjustHeightDynamicallyToLayout(frame, uiGridLayout)
111 |
112 | return frame
113 | end
114 |
115 | function LabeledMultiChoiceClass:_AddRadioButton(parentFrame, index, choiceData)
116 | local radioButtonObj = LabeledRadioButton.new(choiceData.Id, choiceData.Text)
117 | self._buttonObjsByIndex[index] = radioButtonObj
118 |
119 | radioButtonObj:SetValueChangedFunction(function(value)
120 | -- If we notice the button going from off to on, and it disagrees with
121 | -- our current notion of selection, update selection.
122 | if (value and self._selectedIndex ~= index) then
123 | self:SetSelectedIndex(index)
124 | end
125 | end)
126 |
127 | radioButtonObj:GetFrame().LayoutOrder = index
128 | radioButtonObj:GetFrame().Parent = parentFrame
129 | end
130 |
131 |
132 | return LabeledMultiChoiceClass
--------------------------------------------------------------------------------
/src/LabeledRadioButton.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------
2 | --
3 | -- LabeledRadioButton.lua
4 | --
5 | -- Creates a frame containing a label and a radio button.
6 | --
7 | ----------------------------------------
8 | GuiUtilities = require(script.Parent.GuiUtilities)
9 | LabeledCheckbox = require(script.Parent.LabeledCheckbox)
10 |
11 | local kButtonImage = "rbxasset://textures/TerrainTools/radio_button_frame.png"
12 | local kBulletImage = "rbxasset://textures/TerrainTools/radio_button_bullet.png"
13 |
14 | local kButtonImageDark = "rbxasset://textures/TerrainTools/radio_button_frame_dark.png"
15 | local kBulletImageDark = "rbxasset://textures/TerrainTools/radio_button_bullet_dark.png"
16 |
17 | local kFrameSize = 12
18 | local kBulletSize = 14
19 |
20 | LabeledRadioButtonClass = {}
21 | LabeledRadioButtonClass.__index = LabeledRadioButtonClass
22 | setmetatable(LabeledRadioButtonClass, LabeledCheckbox)
23 |
24 | function LabeledRadioButtonClass.new(nameSuffix, labelText)
25 | local newButton = LabeledCheckbox.new(nameSuffix, labelText, false)
26 | setmetatable(newButton, LabeledRadioButtonClass)
27 |
28 | newButton:UseSmallSize()
29 | newButton._checkImage.Position = UDim2.new(0.5, 0, 0.5, 0)
30 | newButton._checkImage.Image = kBulletImage
31 | newButton._checkImage.Size = UDim2.new(0, kBulletSize, 0, kBulletSize)
32 |
33 | newButton._button.Image = kButtonImage
34 | newButton._button.Size = UDim2.new(0, kFrameSize, 0, kFrameSize)
35 | newButton._button.BackgroundTransparency = 1
36 |
37 | local function updateImages()
38 | if (GuiUtilities:ShouldUseIconsForDarkerBackgrounds()) then
39 | newButton._checkImage.Image = kBulletImageDark
40 | newButton._button.Image = kButtonImageDark
41 | else
42 | newButton._checkImage.Image = kBulletImage
43 | newButton._button.Image = kButtonImage
44 | end
45 | end
46 | settings().Studio.ThemeChanged:connect(updateImages)
47 | updateImages()
48 |
49 | return newButton
50 | end
51 |
52 | function LabeledRadioButtonClass:_MaybeToggleState()
53 | -- A checkbox can never be toggled off.
54 | -- Only turns off because another one turns on.
55 | if (not self._disabled and not self._value) then
56 | self:SetValue(not self._value)
57 | end
58 | end
59 |
60 | return LabeledRadioButtonClass
--------------------------------------------------------------------------------
/src/LabeledSlider.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------
2 | --
3 | -- LabeledSlider.lua
4 | --
5 | -- Creates a frame containing a label and a slider control.
6 | --
7 | ----------------------------------------
8 | GuiUtilities = require(script.Parent.GuiUtilities)
9 | rbxGuiLibrary = require(script.Parent.RbxGui)
10 |
11 | local kSliderWidth = 100
12 |
13 | local kSliderThumbImage = "rbxasset://textures/TerrainTools/sliderbar_button.png"
14 | local kPreThumbImage = "rbxasset://textures/TerrainTools/sliderbar_blue.png"
15 | local kPostThumbImage = "rbxasset://textures/TerrainTools/sliderbar_grey.png"
16 |
17 | local kThumbSize = 13
18 |
19 | local kSteps = 100
20 |
21 | LabeledSliderClass = {}
22 | LabeledSliderClass.__index = LabeledSliderClass
23 |
24 | function LabeledSliderClass.new(nameSuffix, labelText, sliderIntervals, defaultValue)
25 | local self = {}
26 | setmetatable(self, LabeledSliderClass)
27 |
28 | self._valueChangedFunction = nil
29 |
30 | local sliderIntervals = sliderIntervals or 100
31 | local defaultValue = defaultValue or 1
32 |
33 | local frame = GuiUtilities.MakeStandardFixedHeightFrame('Slider' .. nameSuffix)
34 | self._frame = frame
35 |
36 | local label = GuiUtilities.MakeStandardPropertyLabel(labelText)
37 | label.Parent = frame
38 | self._label = label
39 |
40 | self._value = defaultValue
41 |
42 | --steps, width, position
43 | local slider, sliderValue = rbxGuiLibrary.CreateSlider(sliderIntervals,
44 | kSteps,
45 | UDim2.new(0, 0, .5, -3))
46 | self._slider = slider
47 | self._sliderValue = sliderValue
48 | -- Some tweaks to make slider look nice.
49 | -- Hide the existing bar.
50 | slider.Bar.BackgroundTransparency = 1
51 | -- Replace slider thumb image.
52 | self._thumb = slider.Bar.Slider
53 | self._thumb.Image = kSliderThumbImage
54 | self._thumb.AnchorPoint = Vector2.new(0.5, 0.5)
55 | self._thumb.Size = UDim2.new(0, kThumbSize, 0, kThumbSize)
56 |
57 | -- Add images on bar.
58 | self._preThumbImage = Instance.new("ImageLabel")
59 | self._preThumbImage.Name = "PreThumb"
60 | self._preThumbImage.Parent = slider.Bar
61 | self._preThumbImage.Size = UDim2.new(1, 0, 1, 0)
62 | self._preThumbImage.Position = UDim2.new(0, 0, 0, 0)
63 | self._preThumbImage.Image = kPreThumbImage
64 | self._preThumbImage.BorderSizePixel = 0
65 |
66 | self._postThumbImage = Instance.new("ImageLabel")
67 | self._postThumbImage.Name = "PostThumb"
68 | self._postThumbImage.Parent = slider.Bar
69 | self._postThumbImage.Size = UDim2.new(1, 0, 1, 0)
70 | self._postThumbImage.Position = UDim2.new(0, 0, 0, 0)
71 | self._postThumbImage.Image = kPostThumbImage
72 | self._postThumbImage.BorderSizePixel = 0
73 |
74 | sliderValue.Changed:connect(function()
75 | self._value = sliderValue.Value
76 |
77 | -- Min value is 1.
78 | -- Max value is sliderIntervals.
79 | -- So scale is...
80 | local scale = (self._value - 1)/(sliderIntervals-1)
81 |
82 | self._preThumbImage.Size = UDim2.new(scale, 0, 1, 0)
83 | self._postThumbImage.Size = UDim2.new(1 - scale, 0, 1, 0)
84 | self._postThumbImage.Position = UDim2.new(scale, 0, 0, 0)
85 |
86 | self._thumb.Position = UDim2.new(scale, 0,
87 | 0.5, 0)
88 |
89 | if self._valueChangedFunction then
90 | self._valueChangedFunction(self._value)
91 | end
92 | end)
93 |
94 | self:SetValue(defaultValue)
95 | slider.AnchorPoint = Vector2.new(0, 0.5)
96 | slider.Size = UDim2.new(0, kSliderWidth, 1, 0)
97 | slider.Position = UDim2.new(0, GuiUtilities.StandardLineElementLeftMargin, 0, GuiUtilities.kStandardPropertyHeight/2)
98 | slider.Parent = frame
99 |
100 | return self
101 | end
102 |
103 | function LabeledSliderClass:SetValueChangedFunction(vcf)
104 | self._valueChangedFunction = vcf
105 | end
106 |
107 | function LabeledSliderClass:GetFrame()
108 | return self._frame
109 | end
110 |
111 | function LabeledSliderClass:SetValue(newValue)
112 | if self._sliderValue.Value ~= newValue then
113 | self._sliderValue.Value = newValue
114 | end
115 | end
116 |
117 | function LabeledSliderClass:GetValue()
118 | return self._sliderValue.Value
119 | end
120 |
121 |
122 | return LabeledSliderClass
--------------------------------------------------------------------------------
/src/LabeledTextInput.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------
2 | --
3 | -- LabeledTextInput.lua
4 | --
5 | -- Creates a frame containing a label and a text input control.
6 | --
7 | ----------------------------------------
8 | GuiUtilities = require(script.Parent.GuiUtilities)
9 |
10 | local kTextInputWidth = 100
11 | local kTextBoxInternalPadding = 4
12 |
13 | LabeledTextInputClass = {}
14 | LabeledTextInputClass.__index = LabeledTextInputClass
15 |
16 | function LabeledTextInputClass.new(nameSuffix, labelText, defaultValue)
17 | local self = {}
18 | setmetatable(self, LabeledTextInputClass)
19 |
20 | -- Note: we are using "graphemes" instead of characters.
21 | -- In modern text-manipulation-fu, what with internationalization,
22 | -- emojis, etc, it's not enough to count characters, particularly when
23 | -- concerned with "how many am I rendering?".
24 | -- We are using the
25 | self._MaxGraphemes = 10
26 |
27 | self._valueChangedFunction = nil
28 |
29 | local defaultValue = defaultValue or ""
30 |
31 | local frame = GuiUtilities.MakeStandardFixedHeightFrame('TextInput ' .. nameSuffix)
32 | self._frame = frame
33 |
34 | local label = GuiUtilities.MakeStandardPropertyLabel(labelText)
35 | label.Parent = frame
36 | self._label = label
37 |
38 | self._value = defaultValue
39 |
40 | -- Dumb hack to add padding to text box,
41 | local textBoxWrapperFrame = Instance.new("Frame")
42 | textBoxWrapperFrame.Name = "Wrapper"
43 | textBoxWrapperFrame.Size = UDim2.new(0, kTextInputWidth, 0.6, 0)
44 | textBoxWrapperFrame.Position = UDim2.new(0, GuiUtilities.StandardLineElementLeftMargin, .5, 0)
45 | textBoxWrapperFrame.AnchorPoint = Vector2.new(0, .5)
46 | textBoxWrapperFrame.Parent = frame
47 | GuiUtilities.syncGuiElementInputFieldColor(textBoxWrapperFrame)
48 | GuiUtilities.syncGuiElementBorderColor(textBoxWrapperFrame)
49 |
50 | local textBox = Instance.new("TextBox")
51 | textBox.Parent = textBoxWrapperFrame
52 | textBox.Name = "TextBox"
53 | textBox.Text = defaultValue
54 | textBox.Font = Enum.Font.SourceSans
55 | textBox.TextSize = 15
56 | textBox.BackgroundTransparency = 1
57 | textBox.TextXAlignment = Enum.TextXAlignment.Left
58 | textBox.Size = UDim2.new(1, -kTextBoxInternalPadding, 1, GuiUtilities.kTextVerticalFudge)
59 | textBox.Position = UDim2.new(0, kTextBoxInternalPadding, 0, 0)
60 | textBox.ClipsDescendants = true
61 |
62 | GuiUtilities.syncGuiElementFontColor(textBox)
63 |
64 | textBox:GetPropertyChangedSignal("Text"):connect(function()
65 | -- Never let the text be too long.
66 | -- Careful here: we want to measure number of graphemes, not characters,
67 | -- in the text, and we want to clamp on graphemes as well.
68 | if (utf8.len(self._textBox.Text) > self._MaxGraphemes) then
69 | local count = 0
70 | for start, stop in utf8.graphemes(self._textBox.Text) do
71 | count = count + 1
72 | if (count > self._MaxGraphemes) then
73 | -- We have gone one too far.
74 | -- clamp just before the beginning of this grapheme.
75 | self._textBox.Text = string.sub(self._textBox.Text, 1, start-1)
76 | break
77 | end
78 | end
79 | -- Don't continue with rest of function: the resetting of "Text" field
80 | -- above will trigger re-entry. We don't need to trigger value
81 | -- changed function twice.
82 | return
83 | end
84 |
85 | self._value = self._textBox.Text
86 | if (self._valueChangedFunction) then
87 | self._valueChangedFunction(self._value)
88 | end
89 | end)
90 |
91 | self._textBox = textBox
92 |
93 | return self
94 | end
95 |
96 | function LabeledTextInputClass:SetValueChangedFunction(vcf)
97 | self._valueChangedFunction = vcf
98 | end
99 |
100 | function LabeledTextInputClass:GetFrame()
101 | return self._frame
102 | end
103 |
104 | function LabeledTextInputClass:GetValue()
105 | return self._value
106 | end
107 |
108 | function LabeledTextInputClass:GetMaxGraphemes()
109 | return self._MaxGraphemes
110 | end
111 |
112 | function LabeledTextInputClass:SetMaxGraphemes(newValue)
113 | self._MaxGraphemes = newValue
114 | end
115 |
116 | function LabeledTextInputClass:SetValue(newValue)
117 | if self._value ~= newValue then
118 | self._textBox.Text = newValue
119 | end
120 | end
121 |
122 | return LabeledTextInputClass
123 |
--------------------------------------------------------------------------------
/src/StatefulImageButton.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------
2 | --
3 | -- StatefulImageButton.lua
4 | --
5 | -- Image button.
6 | -- Has custom image for when "selected"
7 | -- Uses shading to indicate hover and click states.
8 | --
9 | ----------------------------------------
10 | GuiUtilities = require(script.Parent.GuiUtilities)
11 |
12 | StatefulImageButtonClass = {}
13 | StatefulImageButtonClass.__index = StatefulImageButtonClass
14 |
15 | function StatefulImageButtonClass.new(buttonName, imageAsset, buttonSize)
16 | local self = {}
17 | setmetatable(self, StatefulImageButtonClass)
18 |
19 | local button = Instance.new("ImageButton")
20 | button.Parent = parent
21 | button.Image = imageAsset
22 | button.BackgroundTransparency = 1
23 | button.BorderSizePixel = 0
24 | button.Size = buttonSize
25 | button.Name = buttonName
26 |
27 | self._button = button
28 |
29 | self._hovered = false
30 | self._clicked = false
31 | self._selected = false
32 |
33 | button.InputBegan:connect(function(input)
34 | if (input.UserInputType == Enum.UserInputType.MouseMovement) then
35 | self._hovered = true
36 | self:_updateButtonVisual()
37 | end
38 | end)
39 |
40 |
41 | button.InputEnded:connect(function(input)
42 | if (input.UserInputType == Enum.UserInputType.MouseMovement) then
43 | self._hovered = false
44 | self._clicked = false
45 | self:_updateButtonVisual()
46 | end
47 | end)
48 |
49 | button.MouseButton1Down:connect(function()
50 | self._clicked = true
51 | self:_updateButtonVisual()
52 | end)
53 |
54 | button.MouseButton1Up:connect(function()
55 | self._clicked = false
56 | self:_updateButtonVisual()
57 | end)
58 |
59 | self:_updateButtonVisual()
60 |
61 | return self
62 | end
63 |
64 | function StatefulImageButtonClass:_updateButtonVisual()
65 | if (self._selected) then
66 | self._button.ImageTransparency = 0
67 | self._button.ImageColor3 = Color3.new(1,1,1)
68 | else
69 | self._button.ImageTransparency = 0.5
70 | self._button.ImageColor3 = Color3.new(.5,.5,.5)
71 | end
72 |
73 | if (self._clicked) then
74 | self._button.BackgroundTransparency = 0.8
75 | elseif (self._hovered) then
76 | self._button.BackgroundTransparency = 0.9
77 | else
78 | self._button.BackgroundTransparency = 1
79 | end
80 | end
81 |
82 | function StatefulImageButtonClass:setSelected(selected)
83 | self._selected = selected
84 | self:_updateButtonVisual()
85 | end
86 |
87 | function StatefulImageButtonClass:getSelected()
88 | return self._selected
89 | end
90 |
91 | function StatefulImageButtonClass:getButton()
92 | return self._button
93 | end
94 |
95 | return StatefulImageButtonClass
--------------------------------------------------------------------------------
/src/VerticalScrollingFrame.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------
2 | --
3 | -- VerticalScrollingFrame.lua
4 | --
5 | -- Creates a scrolling frame that automatically updates canvas size
6 | --
7 | ----------------------------------------
8 |
9 | local GuiUtilities = require(script.Parent.GuiUtilities)
10 |
11 | local VerticalScrollingFrame = {}
12 | VerticalScrollingFrame.__index = VerticalScrollingFrame
13 |
14 | function VerticalScrollingFrame.new(suffix)
15 | local self = {}
16 | setmetatable(self, VerticalScrollingFrame)
17 |
18 | local section = Instance.new("Frame")
19 | section.BorderSizePixel = 0
20 | section.Size = UDim2.new(1, 0, 1, 0)
21 | section.Position = UDim2.new(0, 0, 0, 0)
22 | section.BackgroundTransparency = 1
23 | section.Name = "VerticalScrollFrame" .. suffix
24 |
25 | local scrollBackground = Instance.new("Frame")
26 | scrollBackground.Name = "ScrollbarBackground"
27 | scrollBackground.BackgroundColor3 = Color3.fromRGB(238, 238, 238)
28 | scrollBackground.BorderColor3 = Color3.fromRGB(182, 182, 182)
29 | scrollBackground.Size = UDim2.new(0, 15, 1, -2)
30 | scrollBackground.Position = UDim2.new(1, -16, 0, 1)
31 | scrollBackground.Parent = section
32 | scrollBackground.ZIndex = 2;
33 |
34 | local scrollFrame = Instance.new("ScrollingFrame")
35 | scrollFrame.Name = "ScrollFrame" .. suffix
36 | scrollFrame.VerticalScrollBarPosition = Enum.VerticalScrollBarPosition.Right
37 | scrollFrame.VerticalScrollBarInset = Enum.ScrollBarInset.ScrollBar
38 | scrollFrame.ElasticBehavior = Enum.ElasticBehavior.Never
39 | scrollFrame.ScrollBarThickness = 17
40 | scrollFrame.BorderSizePixel = 0
41 | scrollFrame.BackgroundTransparency = 1
42 | scrollFrame.ZIndex = 2
43 | scrollFrame.TopImage = "http://www.roblox.com/asset/?id=1533255544"
44 | scrollFrame.MidImage = "http://www.roblox.com/asset/?id=1535685612"
45 | scrollFrame.BottomImage = "http://www.roblox.com/asset/?id=1533256504"
46 | scrollFrame.Size = UDim2.new(1, 0, 1, 0)
47 | scrollFrame.Position = UDim2.new(0, 0, 0, 0)
48 | scrollFrame.Parent = section
49 |
50 | local uiListLayout = Instance.new("UIListLayout")
51 | uiListLayout.SortOrder = Enum.SortOrder.LayoutOrder
52 | uiListLayout.Parent = scrollFrame
53 |
54 | self._section = section
55 | self._scrollFrame = scrollFrame
56 | self._scrollBackground = scrollBackground
57 | self._uiListLayout = uiListLayout
58 |
59 | scrollFrame:GetPropertyChangedSignal("AbsoluteSize"):connect(function() self:_updateScrollingFrameCanvas() end)
60 | uiListLayout:GetPropertyChangedSignal("AbsoluteContentSize"):connect(function() self:_updateScrollingFrameCanvas() end)
61 | self:_updateScrollingFrameCanvas()
62 |
63 | GuiUtilities.syncGuiElementScrollColor(scrollFrame)
64 | GuiUtilities.syncGuiElementBorderColor(scrollBackground)
65 | GuiUtilities.syncGuiElementTitleColor(scrollBackground)
66 |
67 | return self
68 | end
69 |
70 | function VerticalScrollingFrame:_updateScrollbarBackingVisibility()
71 | self._scrollBackground.Visible = self._scrollFrame.AbsoluteSize.y < self._uiListLayout.AbsoluteContentSize.y
72 | end
73 |
74 | function VerticalScrollingFrame:_updateScrollingFrameCanvas()
75 | self._scrollFrame.CanvasSize = UDim2.new(0, 0, 0, self._uiListLayout.AbsoluteContentSize.Y)
76 | self:_updateScrollbarBackingVisibility()
77 | end
78 |
79 | function VerticalScrollingFrame:GetContentsFrame()
80 | return self._scrollFrame
81 | end
82 |
83 | function VerticalScrollingFrame:GetSectionFrame()
84 | return self._section
85 | end
86 |
87 | return VerticalScrollingFrame
--------------------------------------------------------------------------------
/src/VerticallyScalingListFrame.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------
2 | --
3 | -- VerticallyScalingListFrame
4 | --
5 | -- Creates a frame that organizes children into a list layout.
6 | -- Will scale dynamically as children grow.
7 | --
8 | ----------------------------------------
9 | GuiUtilities = require(script.Parent.GuiUtilities)
10 |
11 | VerticallyScalingListFrameClass = {}
12 | VerticallyScalingListFrameClass.__index = VerticallyScalingListFrameClass
13 |
14 | local kBottomPadding = 10
15 |
16 | function VerticallyScalingListFrameClass.new(nameSuffix)
17 | local self = {}
18 | setmetatable(self, VerticallyScalingListFrameClass)
19 |
20 | self._resizeCallback = nil
21 |
22 | local frame = Instance.new('Frame')
23 | frame.Name = 'VSLFrame' .. nameSuffix
24 | frame.Size = UDim2.new(1, 0, 0, height)
25 | frame.BackgroundTransparency = 0
26 | frame.BorderSizePixel = 0
27 | GuiUtilities.syncGuiElementBackgroundColor(frame)
28 |
29 | self._frame = frame
30 |
31 | local uiListLayout = Instance.new('UIListLayout')
32 | uiListLayout.SortOrder = Enum.SortOrder.LayoutOrder
33 | uiListLayout.Parent = frame
34 | self._uiListLayout = uiListLayout
35 |
36 | local function updateSizes()
37 | self._frame.Size = UDim2.new(1, 0, 0, uiListLayout.AbsoluteContentSize.Y)
38 | if (self._resizeCallback) then
39 | self._resizeCallback()
40 | end
41 | end
42 | self._uiListLayout:GetPropertyChangedSignal("AbsoluteContentSize"):connect(updateSizes)
43 | updateSizes()
44 |
45 | self._childCount = 0
46 |
47 | return self
48 | end
49 |
50 | function VerticallyScalingListFrameClass:AddBottomPadding()
51 | local frame = Instance.new("Frame")
52 | frame.Name = "BottomPadding"
53 | frame.BackgroundTransparency = 1
54 | frame.Size = UDim2.new(1, 0, 0, kBottomPadding)
55 | frame.LayoutOrder = 1000
56 | frame.Parent = self._frame
57 | end
58 |
59 | function VerticallyScalingListFrameClass:GetFrame()
60 | return self._frame
61 | end
62 |
63 | function VerticallyScalingListFrameClass:AddChild(childFrame)
64 | childFrame.LayoutOrder = self._childCount
65 | self._childCount = self._childCount + 1
66 | childFrame.Parent = self._frame
67 | end
68 |
69 | function VerticallyScalingListFrameClass:SetCallbackOnResize(callback)
70 | self._resizeCallback = callback
71 | end
72 |
73 | return VerticallyScalingListFrameClass
--------------------------------------------------------------------------------