├── .gitattributes ├── Config ├── DefaultEditor.ini ├── DefaultEditorPerProjectUserSettings.ini ├── DefaultEngine.ini ├── DefaultGame.ini └── DefaultInput.ini ├── Content └── LevelSelectionSystem │ ├── Blueprints │ ├── BP_GameInstance.uasset │ ├── BP_InGameActor.uasset │ ├── BP_MainMenuActor.uasset │ ├── EGameState.uasset │ └── Struct_LevelData.uasset │ ├── Maps │ ├── Map_Deck16.umap │ ├── Map_Deck16_BuiltData.uasset │ ├── Map_FacingWorlds.umap │ ├── Map_FacingWorlds_BuiltData.uasset │ ├── Map_HyperBlast.umap │ ├── Map_HyperBlast_BuiltData.uasset │ ├── Map_MainMenu.umap │ └── Map_MainMenu_BuiltData.uasset │ ├── Materials │ ├── MI_Basic_Building.uasset │ ├── MI_Basic_Ground.uasset │ ├── MI_Basic_NegativeSpace.uasset │ ├── MI_Basic_Planet.uasset │ ├── MI_Emissive_Blue.uasset │ ├── MI_Emissive_Red.uasset │ ├── M_Basic.uasset │ └── M_Emissive.uasset │ ├── Meshes │ ├── SM_Cube.uasset │ ├── SM_Floor.uasset │ └── SM_Sphere.uasset │ ├── Textures │ └── UI │ │ ├── T_Deck16.uasset │ │ ├── T_FacingWorlds.uasset │ │ ├── T_HyperBlast.uasset │ │ └── T_MenuBackground.uasset │ └── UI │ ├── LevelSelection │ ├── Widget_LevelDetailsPanel.uasset │ ├── Widget_LevelSelectionButton.uasset │ ├── Widget_LevelSelectionList.uasset │ └── Widget_LevelSelectionMenu.uasset │ ├── LoadingScreen │ └── Widget_LoadingScreen.uasset │ └── MainMenu │ └── Widget_MainMenu.uasset ├── LevelSelectionSystem.uproject └── README.md /.gitattributes: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RohitKotiveetil/UnrealEngine--LevelSelectionSystem/HEAD/.gitattributes -------------------------------------------------------------------------------- /Config/DefaultEditor.ini: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/RohitKotiveetil/UnrealEngine--LevelSelectionSystem/HEAD/Config/DefaultEditor.ini 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