├── C++ ├── L-value, R-value.md ├── Move Semantics - 이동 의미론.md ├── Name Mangling (Decoration).md ├── Sort 복잡도 정리.md ├── algorithm sort는 어떤 알고리즘인가.md ├── cast.md ├── const.md ├── mallocfree vs newdelete.md ├── map vs unordered_map.md ├── static.md ├── struct, class.md ├── template.md ├── typedef vs using(별칭 선언).md ├── vector와 관련한 이야기들.md ├── 가상 소멸자.md ├── 가상함수.md ├── 상등성과 동등성.md ├── 스마트 포인터.md ├── 얕은복사와 깊은복사.md ├── 오버로딩 오버라이딩.md └── 포인터와 배열의 차이.md ├── DB ├── Key.md └── 정규형.md ├── DesignPattern ├── AdapterPattern.md ├── FacadePattern.md ├── NullObjectPattern.md ├── ObserverPattern.md ├── ProxyPattern.md ├── SingletonPattern.md ├── StatePattern.md └── StrategyPattern.md ├── License ├── OOP └── 객체지향5원칙.md ├── OS ├── CPU 스케쥴러의 알고리즘 종류.md ├── DeadLock (데드락, 교착 상태, 이하 데드락).md ├── 가상 메모리 - Virtual Memory.md ├── 리틀 앤디언, 빅 앤디언.md ├── 메모리 단편화 - Memory Fragmentation.md ├── 뮤텍스(Mutex)와 세마포어(Semaphore).md └── 프로세스와 스레드.md ├── Personality Interview └── 게임 클라이언트 인성,경험 질문.MD ├── README.md ├── Unity_C# ├── Awake_Start_Update_FixedUpdate_LateUpdate.md ├── C# vs C++.md ├── C#의 string.md ├── List_Dictionary.md ├── Unity & C#의 GC.md ├── Unity의 생명주기.md ├── const readonly.md ├── delegate와 event.md ├── this.md ├── 박싱, 언박싱.md └── 직렬화 - Serialization 역직렬화 - Deserialization.md └── Unreal ├── IsValid.md └── Unreal String Classes.md /C++/L-value, R-value.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/L-value, R-value.md -------------------------------------------------------------------------------- /C++/Move Semantics - 이동 의미론.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/Move Semantics - 이동 의미론.md -------------------------------------------------------------------------------- /C++/Name Mangling (Decoration).md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/Name Mangling (Decoration).md -------------------------------------------------------------------------------- /C++/Sort 복잡도 정리.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/Sort 복잡도 정리.md -------------------------------------------------------------------------------- /C++/algorithm sort는 어떤 알고리즘인가.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/algorithm sort는 어떤 알고리즘인가.md -------------------------------------------------------------------------------- /C++/cast.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/cast.md -------------------------------------------------------------------------------- /C++/const.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/const.md -------------------------------------------------------------------------------- /C++/mallocfree vs newdelete.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/mallocfree vs newdelete.md -------------------------------------------------------------------------------- /C++/map vs unordered_map.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/map vs unordered_map.md -------------------------------------------------------------------------------- /C++/static.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/static.md -------------------------------------------------------------------------------- /C++/struct, class.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/struct, class.md -------------------------------------------------------------------------------- /C++/template.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/template.md -------------------------------------------------------------------------------- /C++/typedef vs using(별칭 선언).md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/typedef vs using(별칭 선언).md -------------------------------------------------------------------------------- /C++/vector와 관련한 이야기들.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/vector와 관련한 이야기들.md -------------------------------------------------------------------------------- /C++/가상 소멸자.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/가상 소멸자.md -------------------------------------------------------------------------------- /C++/가상함수.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/가상함수.md -------------------------------------------------------------------------------- /C++/상등성과 동등성.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/상등성과 동등성.md -------------------------------------------------------------------------------- /C++/스마트 포인터.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/스마트 포인터.md -------------------------------------------------------------------------------- /C++/얕은복사와 깊은복사.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/얕은복사와 깊은복사.md -------------------------------------------------------------------------------- /C++/오버로딩 오버라이딩.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/오버로딩 오버라이딩.md -------------------------------------------------------------------------------- /C++/포인터와 배열의 차이.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/C++/포인터와 배열의 차이.md -------------------------------------------------------------------------------- /DB/Key.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/DB/Key.md -------------------------------------------------------------------------------- /DB/정규형.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/DB/정규형.md -------------------------------------------------------------------------------- /DesignPattern/AdapterPattern.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/DesignPattern/AdapterPattern.md -------------------------------------------------------------------------------- /DesignPattern/FacadePattern.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/DesignPattern/FacadePattern.md -------------------------------------------------------------------------------- /DesignPattern/NullObjectPattern.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/DesignPattern/NullObjectPattern.md -------------------------------------------------------------------------------- /DesignPattern/ObserverPattern.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/DesignPattern/ObserverPattern.md -------------------------------------------------------------------------------- /DesignPattern/ProxyPattern.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/DesignPattern/ProxyPattern.md -------------------------------------------------------------------------------- /DesignPattern/SingletonPattern.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/DesignPattern/SingletonPattern.md -------------------------------------------------------------------------------- /DesignPattern/StatePattern.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/DesignPattern/StatePattern.md -------------------------------------------------------------------------------- /DesignPattern/StrategyPattern.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/DesignPattern/StrategyPattern.md -------------------------------------------------------------------------------- /License: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/License -------------------------------------------------------------------------------- /OOP/객체지향5원칙.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/OOP/객체지향5원칙.md -------------------------------------------------------------------------------- /OS/CPU 스케쥴러의 알고리즘 종류.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/OS/CPU 스케쥴러의 알고리즘 종류.md -------------------------------------------------------------------------------- /OS/DeadLock (데드락, 교착 상태, 이하 데드락).md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/OS/DeadLock (데드락, 교착 상태, 이하 데드락).md -------------------------------------------------------------------------------- /OS/가상 메모리 - Virtual Memory.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/OS/가상 메모리 - Virtual Memory.md -------------------------------------------------------------------------------- /OS/리틀 앤디언, 빅 앤디언.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/OS/리틀 앤디언, 빅 앤디언.md -------------------------------------------------------------------------------- /OS/메모리 단편화 - Memory Fragmentation.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/OS/메모리 단편화 - Memory Fragmentation.md -------------------------------------------------------------------------------- /OS/뮤텍스(Mutex)와 세마포어(Semaphore).md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/OS/뮤텍스(Mutex)와 세마포어(Semaphore).md -------------------------------------------------------------------------------- /OS/프로세스와 스레드.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/OS/프로세스와 스레드.md -------------------------------------------------------------------------------- /Personality Interview/게임 클라이언트 인성,경험 질문.MD: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/Personality Interview/게임 클라이언트 인성,경험 질문.MD -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/README.md -------------------------------------------------------------------------------- /Unity_C#/Awake_Start_Update_FixedUpdate_LateUpdate.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/Unity_C#/Awake_Start_Update_FixedUpdate_LateUpdate.md -------------------------------------------------------------------------------- /Unity_C#/C# vs C++.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/Unity_C#/C# vs C++.md -------------------------------------------------------------------------------- /Unity_C#/C#의 string.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/Unity_C#/C#의 string.md -------------------------------------------------------------------------------- /Unity_C#/List_Dictionary.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/Unity_C#/List_Dictionary.md -------------------------------------------------------------------------------- /Unity_C#/Unity & C#의 GC.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/Unity_C#/Unity & C#의 GC.md -------------------------------------------------------------------------------- /Unity_C#/Unity의 생명주기.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/Unity_C#/Unity의 생명주기.md -------------------------------------------------------------------------------- /Unity_C#/const readonly.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/Unity_C#/const readonly.md -------------------------------------------------------------------------------- /Unity_C#/delegate와 event.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/Unity_C#/delegate와 event.md -------------------------------------------------------------------------------- /Unity_C#/this.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/Unity_C#/this.md -------------------------------------------------------------------------------- /Unity_C#/박싱, 언박싱.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/Unity_C#/박싱, 언박싱.md -------------------------------------------------------------------------------- /Unity_C#/직렬화 - Serialization 역직렬화 - Deserialization.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/Unity_C#/직렬화 - Serialization 역직렬화 - Deserialization.md -------------------------------------------------------------------------------- /Unreal/IsValid.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/Unreal/IsValid.md -------------------------------------------------------------------------------- /Unreal/Unreal String Classes.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Romanticism-GameDeveloper/GameDeveloper-Client-Interview/HEAD/Unreal/Unreal String Classes.md --------------------------------------------------------------------------------