├── .clang-format ├── .gitignore ├── CONTRIBUTING ├── LICENSE ├── NOTICE ├── README.md ├── data ├── ICT_ref_images │ ├── ICT_sample_basic_draw_frame_0.png │ ├── ICT_sample_fontstash_frame_0.png │ ├── ICT_sample_nanovg_frame_0.png │ └── ICT_sample_triangle_frame_0.png ├── fonts │ ├── DroidSansJapanese.ttf │ ├── DroidSerif-Bold.ttf │ ├── DroidSerif-Italic.ttf │ ├── DroidSerif-Regular.ttf │ ├── LICENSE_OFL.txt │ ├── NotoEmoji-Regular.ttf │ ├── Roboto-Bold.ttf │ ├── Roboto-Light.ttf │ ├── Roboto-Regular.ttf │ └── entypo.ttf ├── gltf │ ├── 2CylinderEngine.glb │ ├── bunny │ │ ├── baseColor.png │ │ ├── metallicRoughness.png │ │ ├── scene.bin │ │ └── scene.gltf │ ├── grindstone │ │ ├── scene.bin │ │ ├── scene.gltf │ │ └── textures │ │ │ ├── Main_baseColor.jpeg │ │ │ ├── Main_metallicRoughness.png │ │ │ └── Main_normal.png │ ├── map │ │ ├── scene.bin │ │ ├── scene.gltf │ │ └── textures │ │ │ └── Material.001_baseColor.png │ ├── scroll │ │ ├── scene.bin │ │ ├── scene.gltf │ │ └── textures │ │ │ └── lambert4SG_baseColor.png │ └── sword │ │ ├── scene.bin │ │ ├── scene.gltf │ │ └── textures │ │ └── Object001_mtl_baseColor.jpeg └── images │ ├── image1.jpg │ ├── image10.jpg │ ├── image11.jpg │ ├── image12.jpg │ ├── image2.jpg │ ├── image3.jpg │ ├── image4.jpg │ ├── image5.jpg │ ├── image6.jpg │ ├── image7.jpg │ ├── image8.jpg │ ├── image9.jpg │ └── images.txt ├── doc ├── basicdraw.png ├── fontstash.png ├── gltf.png ├── imgui.png ├── nanovg.png └── triangle.png └── sources ├── REI ├── 3rdParty │ ├── D3D12MemoryAllocator │ │ └── D3D12MemoryAllocator.h │ ├── VulkanMemoryAllocator │ │ └── VulkanMemoryAllocator.h │ ├── renderdoc │ │ └── renderdoc_app.h │ └── spirv_reflect │ │ ├── spirv.h │ │ ├── spirv_reflect.c │ │ └── spirv_reflect.h ├── Common.h ├── Renderer.h ├── RendererD3D12.cpp ├── RendererD3D12.h ├── RendererVk.cpp ├── RendererVk.h ├── ShaderReflection.cpp ├── ShaderReflection.h ├── ShaderReflectionD3D12.cpp ├── ShaderReflectionVk.cpp └── Thread.h ├── REI_Integration ├── 3rdParty │ ├── cgltf │ │ ├── cgltf.h │ │ └── cgltf_write.h │ ├── fontstash │ │ └── fontstash.h │ ├── imgui │ │ ├── imconfig.h │ │ ├── imgui.cpp │ │ ├── imgui.h │ │ ├── imgui_demo.cpp │ │ ├── imgui_draw.cpp │ │ ├── imgui_internal.h │ │ ├── imgui_widgets.cpp │ │ ├── imstb_rectpack.h │ │ ├── imstb_textedit.h │ │ └── imstb_truetype.h │ ├── nanovg │ │ ├── nanovg.c │ │ └── nanovg.h │ └── stb │ │ ├── stb_hash.h │ │ ├── stb_image.h │ │ ├── stb_image_resize.h │ │ ├── stb_image_write.h │ │ └── stb_truetype.h ├── BasicDraw.cpp ├── BasicDraw.h ├── REI_fontstash.cpp ├── REI_fontstash.h ├── REI_imgui.cpp ├── REI_imgui.h ├── REI_nanovg.cpp ├── REI_nanovg.h ├── ResourceLoader.cpp ├── ResourceLoader.h ├── SDL_imgui.cpp ├── SDL_imgui.h ├── SimpleCamera.h ├── hlsl │ ├── basicdraw_line_vs.hlsl │ ├── basicdraw_mesh_vs.hlsl │ ├── basicdraw_point_vs.hlsl │ ├── basicdraw_ps.hlsl │ ├── fontstash_ps.hlsl │ ├── fontstash_vs.hlsl │ ├── imgui_ps.hlsl │ ├── imgui_vs.hlsl │ ├── nanovg_ps.hlsl │ └── nanovg_vs.hlsl └── rm_math.h ├── REI_Platforms ├── sdl │ └── main_sdl.cpp └── windows │ ├── Common_Windows.cpp │ ├── ICT │ ├── Test_ICT_Windows.py │ └── test_result_windows.report │ ├── RendererD3D12_Windows.cpp │ ├── RendererVk_Windows.cpp │ ├── VSProjects │ ├── REI.sln │ ├── REI.vcxproj │ ├── REI.vcxproj.filters │ ├── REI_Integration.vcxproj │ ├── REI_Integration.vcxproj.filters │ ├── REI_Sample.vcxproj │ ├── REI_Sample.vcxproj.filters │ ├── Test_ICT.vcxproj │ ├── Test_ICT.vcxproj.filters │ ├── macros.props │ ├── sample_basic_draw.vcxproj │ ├── sample_basic_draw.vcxproj.filters │ ├── sample_dx12.props │ ├── sample_fontstash.vcxproj │ ├── sample_fontstash.vcxproj.filters │ ├── sample_gltf.vcxproj │ ├── sample_gltf.vcxproj.filters │ ├── sample_imgui.vcxproj │ ├── sample_imgui.vcxproj.filters │ ├── sample_nanovg.vcxproj │ ├── sample_nanovg.vcxproj.filters │ ├── sample_triangle.vcxproj │ ├── sample_triangle.vcxproj.filters │ ├── sample_vulkan.props │ ├── unit_tests.vcxproj │ └── unit_tests.vcxproj.filters │ ├── hlsl │ └── defines.hlsli │ └── sample_windows.cpp ├── REI_Sample ├── Log.cpp ├── Log.h ├── sample.cpp ├── sample.h └── sample_input.cpp ├── samples ├── hlsl │ ├── gltf_mesh_ps.hlsl │ ├── gltf_mesh_vs.hlsl │ ├── shader_ps.hlsl │ └── shader_vs.hlsl ├── sample_basic_draw.cpp ├── sample_fontstash.cpp ├── sample_gltf.cpp ├── sample_imgui.cpp ├── sample_nanovg.cpp └── sample_triangle.cpp └── tests ├── ICTReport.html ├── Test_ICT.bat ├── Test_ICT.py ├── Test_ICT_Include.py ├── Test_ICT_SDL.cpp ├── hlsl ├── test_sample_texture_ps.hlsl ├── test_sample_texture_vs.hlsl ├── test_write_uint_ps.hlsl └── test_write_uint_vs.hlsl ├── main.cpp └── tests.h /.clang-format: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Room-8-Group-LTD/REI/HEAD/.clang-format -------------------------------------------------------------------------------- /.gitignore: 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