├── .gitignore ├── FightingGameProject.sln ├── FightingGameProject ├── AABB.h ├── AnimationController.cpp ├── AnimationController.h ├── AnimationRenderer.h ├── AnimationSpecs.h ├── AnimationStatus.h ├── BodyToBodyCollisions.h ├── BodyType.h ├── BottomSegments.h ├── BoxCollider.cpp ├── BoxCollider.h ├── BoxColliderData │ └── Fighter_0 │ │ ├── fighter_0_crouch.collider │ │ ├── fighter_0_hadouken_fire.collider │ │ ├── fighter_0_hadouken_recover.collider │ │ ├── fighter_0_hitreaction_side.collider │ │ ├── fighter_0_hitreaction_up.collider │ │ ├── fighter_0_idle.collider │ │ ├── fighter_0_jab.collider │ │ ├── fighter_0_jump_fall.collider │ │ ├── fighter_0_jump_prep_back.collider │ │ ├── fighter_0_jump_prep_forward.collider │ │ ├── fighter_0_jump_prep_vertical.collider │ │ ├── fighter_0_jump_up_back.collider │ │ ├── fighter_0_jump_up_forward.collider │ │ ├── fighter_0_jump_up_vertical.collider │ │ ├── fighter_0_jump_weakpunch.collider │ │ ├── fighter_0_uppercut.collider │ │ ├── fighter_0_walk.collider │ │ └── fighter_0_walkback.collider ├── BoxRenderer.h ├── BufferChecker.h ├── CMakeLists.txt ├── Camera.cpp ├── Camera.h ├── CheckCollisionMessage.h ├── ColliderLoader.h ├── CollidingSideType.h ├── CollisionData.h ├── CollisionStay.h ├── ConvertedInputType.h ├── CreateProjectileMessage.h ├── DamageData.h ├── DevSettings.cpp ├── DevSettings.h ├── DiagonalOverlap.cpp ├── DiagonalOverlap.h ├── Directions.h ├── DummySelector.h ├── FightScene.cpp ├── FightScene.h ├── FighterDirection.h ├── FighterGroundToGroundCollision.h ├── FighterJump.h ├── Fighter_0_Crouch.h ├── Fighter_0_Hadouken_Fire.h ├── Fighter_0_Hadouken_Recover.h ├── Fighter_0_HitReaction_Side.h ├── Fighter_0_HitReaction_Up.h ├── Fighter_0_Idle.h ├── Fighter_0_Jab.h ├── Fighter_0_Jump_Fall.h ├── Fighter_0_Jump_Prep_Back.h ├── Fighter_0_Jump_Prep_Forward.h ├── Fighter_0_Jump_Prep_Vertical.h ├── Fighter_0_Jump_Up_Back.h ├── Fighter_0_Jump_Up_Forward.h ├── Fighter_0_Jump_Up_Vertical.h ├── Fighter_0_Jump_WeakPunch.h ├── Fighter_0_Uppercut.h ├── Fighter_0_WalkBack.h ├── Fighter_0_WalkForward.h ├── Fighter_1_Idle.h ├── FightersFixedUpdater.h ├── FightersGroup.cpp ├── FightersGroup.h ├── FightersHitStopMessage.cpp ├── FightersHitStopMessage.h ├── FightingGameProject.vcxproj ├── FightingGameProject.vcxproj.filters ├── Game.h ├── GameObj.cpp ├── GameObj.h ├── GameSettings.cpp ├── GameSettings.h ├── Hadouken.h ├── Hadouken_MoveForward.h ├── HitBoxEditorScene.h ├── HitStopMessage.h ├── IGroupComponent.h ├── ImpactEffect_Hit_0.h ├── ImpactEffectsGroup.cpp ├── ImpactEffectsGroup.h ├── Input.h ├── InputBuffer.cpp ├── InputBuffer.h ├── InputBufferRenderer.h ├── InputData.cpp ├── InputData.h ├── InputElement.h ├── InputType.h ├── JumpCalculator.cpp ├── JumpCalculator.h ├── JumpSpecs.h ├── Key.h ├── KeyType.h ├── MeleeCollisionResult.h ├── MeleeReaction.h ├── Normalize.h ├── ObjBase.h ├── ObjData.cpp ├── ObjData.h ├── ObjGroup.cpp ├── ObjGroup.h ├── ObjType.h ├── OffsetType.h ├── PNG files │ ├── BoxColliderEditor │ │ ├── editor_copy.png │ │ ├── editor_left_sel.png │ │ ├── editor_playframe.png │ │ ├── editor_right_sel.png │ │ └── editor_save.png │ ├── DebugElements │ │ ├── 1whitesq.png │ │ └── 1whitesq_tr80.png │ ├── Fighter_0 │ │ ├── fighter_0_crouch.png │ │ ├── fighter_0_hadouken_fire.png │ │ ├── fighter_0_hadouken_recover.png │ │ ├── fighter_0_hitreaction_side.png │ │ ├── fighter_0_hitreaction_up.png │ │ ├── fighter_0_idle.png │ │ ├── fighter_0_jab.png │ │ ├── fighter_0_jump_fall.png │ │ ├── fighter_0_jump_prep_back.png │ │ ├── fighter_0_jump_prep_forward.png │ │ ├── fighter_0_jump_prep_vertical.png │ │ ├── fighter_0_jump_up_back.png │ │ ├── fighter_0_jump_up_forward.png │ │ ├── fighter_0_jump_up_vertical.png │ │ ├── fighter_0_jump_weakpunch.png │ │ ├── fighter_0_uppercut.png │ │ ├── fighter_0_walk.png │ │ └── fighter_0_walkback.png │ ├── Fighter_1 │ │ └── fighter_1_idle.png │ ├── ImpactEffects │ │ └── hiteffect_0.png │ ├── InputBuffer │ │ ├── down.png │ │ ├── downleft.png │ │ ├── downright.png │ │ ├── kick.png │ │ ├── left.png │ │ ├── punch.png │ │ ├── right.png │ │ ├── up.png │ │ ├── upleft.png │ │ └── upright.png │ └── Projectiles │ │ └── hadouken_ball.png ├── PlayerInput.h ├── PlayerToPlayerCollision.h ├── PlayerToProjectileCollision.h ├── PlayerToProjectileCollisionResult.h ├── PlayerType.h ├── Preload_Fighter_0.h ├── PreviousPositionRenderer.h ├── ProjectileCollisionReaction.h ├── ProjectileGroup.cpp ├── ProjectileGroup.h ├── ProjectileType.h ├── ProjectilesFixedUpdater.h ├── ProjectilesHitStopMessage.cpp ├── ProjectilesHitStopMessage.h ├── RandomInteger.h ├── RenderMode.h ├── Scene.cpp ├── Scene.h ├── SceneController.cpp ├── SceneController.h ├── SceneType.h ├── ScreenVector.h ├── SpecialMove.h ├── SpecialMoveProcessor.h ├── SpriteLoader.cpp ├── SpriteLoader.h ├── SpriteType.h ├── State.cpp ├── State.h ├── StateController.cpp ├── StateController.h ├── StopCountData.h ├── StringNotification.h ├── TargetBodyType.h ├── Timer.h ├── 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