├── .gitattributes ├── .gitignore ├── LICENSE.txt ├── README.txt ├── archive ├── casebases │ ├── Computer.cb │ ├── RushAttack_4Marrines.cb │ ├── RushAttack_Firebat.cb │ └── ssak vs whdgus12.cb ├── docs │ ├── 2011-2012 Plan.txt │ ├── CombatFSM.vsdx │ ├── Engine Design Document.docx │ ├── EngineTODO.txt │ ├── GoalOntology.txt │ ├── GoalStateMachine.vsdx │ └── IStrategizerCombatArchitecture.tcuml └── experiments │ ├── Experiment 7-13-2014_Terran_ContingencyPlanningStrategySelection_30.stat │ ├── Experiment 7-13-2014_Terran_SimpleStrategySelection_30.stat │ ├── Experiment 7-6-2014_Terran_RushAttack_100.stat │ ├── Experiment 7-6-2014_Terran_RushAttack_ContingencyPlanning_100.stat │ ├── Experiment 7-7-2014_Unknown_RushAttack_100.stat │ ├── Experiment 7-7-2014_Unknown_RushAttack_ContingencyPlanning_100.stat │ ├── Experiment 7-7-2014_Unknown_RushAttack_ContingencyPlanning_800.stat │ └── Experiment 7-7-2014_Zerg_RushAttack_ContingencyPlanning_100.stat ├── assets ├── GameStaticData.bin ├── IStrategizerEx.cb ├── IStrategizerLog.txt ├── IdLookup.txt └── TypeInfo │ └── TypeLexer.dfa ├── src ├── AIModuleLoader │ ├── AIModuleLoader.cpp │ ├── AIModuleLoader.h │ ├── AIModuleLoader.vcxproj │ └── AIModuleLoader.vcxproj.filters ├── CaseVisualizer │ ├── CaseGenerator.cpp │ ├── CaseGenerator.h │ ├── CaseView.cpp │ ├── CaseView.h │ ├── CaseView.ui │ ├── CaseVisualizer.cpp │ ├── CaseVisualizer.h │ ├── CaseVisualizer.ico │ ├── CaseVisualizer.ui │ ├── CaseVisualizer.vcxproj │ ├── CaseVisualizer.vcxproj.filters │ ├── IStrategizerLog.txt │ ├── IdLookupReader.cpp │ ├── IdLookupReader.h │ └── main.cpp ├── IStrategizer │ ├── AbstractAdapter.h │ ├── AbstractRetainer.h │ ├── AbstractRetriever.h │ ├── AbstractReviser.h │ ├── Action.cpp │ ├── Action.h │ ├── ActionFactory.cpp │ ├── ActionFactory.h │ ├── AdapterEx.cpp │ ├── AdapterEx.h │ ├── AdjListDigraph.h │ ├── And.cpp │ ├── And.h │ ├── ArmyController.cpp │ ├── ArmyController.h │ ├── ArmyFSM.cpp │ ├── ArmyFSM.h │ ├── BotStatistics.cpp │ ├── BotStatistics.h │ ├── BuildActionEx.cpp │ ├── BuildActionEx.h │ ├── BuildBaseGoal.h │ ├── BuildInfrastructureGoal.cpp │ ├── BuildInfrastructureGoal.h │ ├── BuilderExist.cpp │ ├── BuilderExist.h │ ├── BuildingDescription.cpp │ ├── BuildingDescription.h │ ├── CaseBaseEx.cpp │ ├── CaseBaseEx.h │ ├── CaseBasedReasonerEx.cpp │ ├── CaseBasedReasonerEx.h │ ├── CaseEx.h │ ├── CaseLearningHelper.cpp │ ├── CaseLearningHelper.h │ ├── CaseLearningLog.cpp │ ├── CaseLearningLog.h │ ├── CellFeature.cpp │ ├── CellFeature.h │ ├── Collection.h │ ├── CombatManager.cpp │ ├── CombatManager.h │ ├── Comparer.h │ ├── CompositeExpression.cpp │ ├── CompositeExpression.h │ ├── ConditionEx.cpp │ ├── ConditionEx.h │ ├── Console.cpp │ ├── Console.h │ ├── DataMessage.h │ ├── Delegate.h │ ├── EngineAssist.cpp │ ├── EngineAssist.h │ ├── EngineData.h │ ├── EngineObject.cpp │ ├── EngineObject.h │ ├── EntityClassExist.cpp │ ├── EntityClassExist.h │ ├── EntityController.cpp │ ├── EntityController.h │ ├── EntityFSM.cpp │ ├── EntityFSM.h │ ├── ExecutionHistory.cpp │ ├── ExecutionHistory.h │ ├── ExecutionTrial.h │ ├── Expression.cpp │ ├── Expression.h │ ├── FSMState.h │ ├── False.h │ ├── ForceDescription.cpp │ ├── ForceDescription.h │ ├── GameEntity.cpp │ ├── GameEntity.h │ ├── GamePlayer.cpp │ ├── GamePlayer.h │ ├── GameRace.cpp │ ├── GameRace.h │ ├── GameResearch.cpp │ ├── GameResearch.h │ ├── GameStatistics.h │ ├── GameTechTree.cpp │ ├── GameTechTree.h │ ├── GameTrace.cpp │ ├── GameTrace.h │ ├── GameType.cpp │ ├── GameType.h │ ├── GoalEx.h │ ├── GoalFactory.cpp │ ├── GoalFactory.h │ ├── GroundControlIM.cpp │ ├── GroundControlIM.h │ ├── IClonable.h │ ├── IComparable.h │ ├── IDigraph.h │ ├── IMSystemManager.cpp │ ├── IMSystemManager.h │ ├── IStrategizer.cpp │ ├── IStrategizerEx.cpp │ ├── IStrategizerEx.h │ ├── Include │ │ ├── AttributesMetaData.h │ │ ├── CrossMap.h │ │ ├── EngineDefs.h │ │ ├── IMessagePumpObserver.h │ │ ├── IStrategizer.h │ │ ├── IStrategizerException.h │ │ ├── MetaData.h │ │ ├── RootMetaData.h │ │ ├── RtsAiEngine.h │ │ ├── SmartPtr.h │ │ ├── TypesMetaData.h │ │ └── Vector2.h │ ├── InfluenceMap.cpp │ ├── InfluenceMap.h │ ├── LearningFromHumanDemonstration.cpp │ ├── LearningFromHumanDemonstration.h │ ├── Logger.cpp │ ├── Logger.h │ ├── MapArea.cpp │ ├── MapArea.h │ ├── MathHelper.h │ ├── Message.h │ ├── MessagePump.cpp │ ├── MessagePump.h │ ├── MessagePumpSubject.cpp │ ├── MessagePumpSubject.h │ ├── MetaData.cpp │ ├── MultiIndex.h │ ├── MultiIndexContainer.h │ ├── NodeSelectionStrategy.cpp │ ├── NodeSelectionStrategy.h │ ├── Not.h │ ├── OccupanceDataIM.cpp │ ├── OccupanceDataIM.h │ ├── OlcbpPlanNodeData.h │ ├── OnlineCaseBasedPlannerEx.cpp │ ├── OnlineCaseBasedPlannerEx.h │ ├── OnlinePlanExpansionExecution.Update.cpp │ ├── OnlinePlanExpansionExecution.cpp │ ├── OnlinePlanExpansionExecution.h │ ├── Or.cpp │ ├── Or.h │ ├── PlanStepEx.cpp │ ├── PlanStepEx.h │ ├── PlayerAttributeExist.cpp │ ├── PlayerAttributeExist.h │ ├── PlayerResources.cpp │ ├── PlayerResources.h │ ├── Predicate.h │ ├── ResearchAction.cpp │ ├── ResearchAction.h │ ├── ResearchDone.cpp │ ├── ResearchDone.h │ ├── ResearcherExist.cpp │ ├── ResearcherExist.h │ ├── ResourceDescription.cpp │ ├── ResourceDescription.h │ ├── ResourceExist.cpp │ ├── ResourceExist.h │ ├── RetainerEx.cpp │ ├── RetainerEx.h │ ├── RetrieverEx.cpp │ ├── RetrieverEx.h │ ├── Reviser.cpp │ ├── Reviser.h │ ├── RtsGame.cpp │ ├── RtsGame.h │ ├── ScEntityFSM.cpp │ ├── ScEntityFSM.h │ ├── ScStrategyManager.cpp │ ├── ScStrategyManager.h │ ├── ScoutManager.cpp │ ├── ScoutManager.h │ ├── SerializationEssentials.cpp │ ├── SerializationEssentials.h │ ├── SetOperator.h │ ├── SharedResource.cpp │ ├── SharedResource.h │ ├── SimilarityWeightModel.h │ ├── StackFSM.h │ ├── StrategyManager.h │ ├── TrainAction.cpp │ ├── TrainAction.h │ ├── TrainArmyGoal.cpp │ ├── TrainArmyGoal.h │ ├── TrainForceGoal.cpp │ ├── TrainForceGoal.h │ ├── TrainerExist.cpp │ ├── TrainerExist.h │ ├── WorkersManager.cpp │ ├── WorkersManager.h │ ├── WorldMap.cpp │ ├── WorldMap.h │ ├── WorldResources.cpp │ ├── WorldResources.h │ ├── build │ │ ├── IStrategizer_msvc2012.vcxproj │ │ └── IStrategizer_msvc2012.vcxproj.filters │ └── dllmain.cpp ├── IStrategizerBWAPIClient │ ├── ClientMain.cpp │ ├── ClientMain.h │ ├── ClientMain.qrc │ ├── ClientMain.ui │ ├── CmnHdr.h │ ├── Console.cpp │ ├── Console.h │ ├── IMDrawingStrategy.cpp │ ├── IMDrawingStrategy.h │ ├── IMView.cpp │ ├── IMView.h │ ├── IMViewWidget.cpp │ ├── IMViewWidget.h │ ├── IMViewWidget.ui │ ├── IStrategizerBWAPIClient.vcxproj │ ├── IStrategizerBWAPIClient.vcxproj.filters │ └── main.cpp ├── IStrategizerBWAPIModule │ ├── BwapiGame.cpp │ ├── BwapiGame.h │ ├── BwapiTypes.h │ ├── DefinitionCrossMapping.cpp │ ├── DefinitionCrossMapping.h │ ├── Dll.cpp │ ├── YarmoukAIModule.cpp │ ├── YarmoukAIModule.h │ └── build │ │ ├── Yarmouk.vcxproj │ │ └── Yarmouk.vcxproj.filters ├── IStrategizer_msvc2012.sln ├── ObjectSerializer │ ├── Include │ │ ├── Container.h │ │ ├── EXCLUDE.H │ │ ├── Environment.h │ │ ├── Everything.h │ │ ├── FileManager.h │ │ ├── ISerializable.h │ │ ├── ITraversable.h │ │ ├── ObjectFactory.h │ │ ├── ObjectFormatter.h │ │ ├── ObjectSerializer.h │ │ ├── SMap.h │ │ ├── SPair.h │ │ ├── SSet.h │ │ ├── SVector.h │ │ ├── TypeDeclarationParser.h │ │ ├── TypeNode.h │ │ ├── TypeResolver.h │ │ ├── TypeTable.h │ │ └── support.h │ ├── ObjectSerializer.vcproj │ ├── ObjectSerializer.vcxproj │ ├── ObjectSerializer.vcxproj.filters │ └── Source │ │ ├── FileManager.cpp │ │ ├── ObjectFactory.cpp │ │ ├── ObjectFormatter.cpp │ │ ├── ObjectSerializer.cpp │ │ ├── TypeDeclarationParser.cpp │ │ ├── TypeNode.cpp │ │ ├── TypeResolver.cpp │ │ └── TypeTable.cpp ├── PlanVisualizerWidget │ ├── ChoosePlanStepDialog.cpp │ ├── ChoosePlanStepDialog.h │ ├── ChoosePlanStepDialog.ui │ ├── GmlHelper.cpp │ ├── GmlHelper.h │ ├── GraphEdgeView.cpp │ ├── GraphEdgeView.h │ ├── GraphGraphicsView.cpp │ ├── GraphGraphicsView.h │ ├── GraphNodeView.cpp │ ├── GraphNodeView.h │ ├── GraphScene.cpp │ ├── GraphScene.h │ ├── ParameterEdit.cpp │ ├── ParameterEdit.h │ ├── ParameterEdit.ui │ ├── PlanGraphView.cpp │ ├── PlanGraphView.h │ ├── PlanGraphView.ui │ ├── PlanGraphViewer.h │ ├── PlanStepView.cpp │ ├── PlanStepView.h │ ├── PlanStepView.ui │ ├── PlanVisualizerWidget.vcxproj │ ├── PlanVisualizerWidget.vcxproj.filters │ ├── stdafx.cpp │ └── stdafx.h ├── UnrealCompiler │ ├── AbstractParser.h │ ├── AbstractTranslator.h │ ├── Action.h │ ├── AlphabetFactory.cpp │ ├── AlphabetFactory.h │ ├── Attribute.h │ ├── CharacterBuffer.cpp │ ├── CharacterBuffer.h │ ├── CompilerSettings.h │ ├── DFA.cpp │ ├── DFA.h │ ├── DFAState.cpp │ ├── DFAState.h │ ├── Delegate.h │ ├── ErrorData.h │ ├── ErrorFactory.cpp │ ├── ErrorFactory.h │ ├── Event.h │ ├── Grammar.cpp │ ├── Grammar.h │ ├── GrammarDefinitions.h │ ├── InstructionSet.h │ ├── LanguageReader.cpp │ ├── LanguageReader.h │ ├── LexicalAnalyzer.cpp │ ├── LexicalAnalyzer.h │ ├── ParseTable.cpp │ ├── ParseTable.h │ ├── ParseTree.h │ ├── Parser.cpp │ ├── Parser.h │ ├── PredictiveParser.cpp │ ├── PredictiveParser.h │ ├── Processor.h │ ├── ProductionBody.h │ ├── RecursiveDescentParser.cpp │ ├── RecursiveDescentParser.h │ ├── SDTScheme.cpp │ ├── SDTScheme.h │ ├── SemanticAction.h │ ├── SyntaxDirectedTranslator.cpp │ ├── SyntaxDirectedTranslator.h │ ├── Token.h │ ├── Toolbox.cpp │ ├── TreeItem.h │ ├── TreeModel.h │ ├── TreeNode.h │ ├── UnrealBlocks.h │ ├── UnrealCompiler.cpp │ ├── UnrealCompiler.h │ ├── UnrealCompiler.vcproj │ ├── UnrealCompiler.vcxproj │ ├── UnrealCompiler.vcxproj.filters │ ├── Variant.cpp │ ├── Variant.h │ ├── driver.cpp │ └── toolbox.h ├── Yarmouk.sln └── props │ ├── BWAPI.props │ ├── IStrategizer.Exe.props │ ├── IStrategizer.Lib.props │ ├── QT.props │ └── Serialization.props └── tools ├── AIModuleLoader.exe ├── CaseVisualizer ├── CaseVisualizer.exe ├── GameStaticData.bin ├── IStrategizerLog.txt ├── IdLookup.txt └── TypeInfo │ ├── Action.type │ ├── AdjListDigraph.type │ ├── And.type │ ├── AttackEntityAction.type │ ├── AttackGroundAction.type │ ├── BuildActionEx.type │ ├── BuildBaseGoal.type │ ├── BuildInfrastructureGoal.type │ ├── BuilderExist.type │ ├── CandidateGathererExist.type │ ├── CaseBaseEx.type │ ├── CaseEx.type │ ├── CheckColonyFilterCount.type │ ├── CollectResourceGoal.type │ ├── Colony.type │ ├── CompositeExpression.type │ ├── ConditionEx.type │ ├── DeployArmyGoal.type │ ├── DestroyEntityTypeGoal.type │ ├── EntityClassExist.type │ ├── EntityClassNearArea.type │ ├── EventTriggered.type │ ├── ExecutionHistory.type │ ├── ExecutionTrial.type │ ├── Expression.type │ ├── False.type │ ├── GameEntity.type │ ├── GamePlayer.type │ ├── GameResearch.type │ ├── GameTechTree.type │ ├── GameType.type │ ├── GatherResourceAction.type │ ├── GoalEx.type │ ├── IDigraph.type │ ├── MoveAction.type │ ├── Not.type │ ├── Or.type │ ├── PlanStepEx.type │ ├── PlayerAttributeExist.type │ ├── PlayerResources.type │ ├── ResearchAction.type │ ├── ResearchDone.type │ ├── ResourceDescription.type │ ├── ResourceExist.type 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