├── .gitattributes
├── .gitignore
├── FPS Game
├── .vsconfig
├── Assets
│ ├── Images.meta
│ ├── Images
│ │ ├── Square.png
│ │ └── Square.png.meta
│ ├── Items.meta
│ ├── Items
│ │ ├── Guns.meta
│ │ └── Guns
│ │ │ ├── Pistol.asset
│ │ │ ├── Pistol.asset.meta
│ │ │ ├── Rifle.asset
│ │ │ └── Rifle.asset.meta
│ ├── Materials.meta
│ ├── Materials
│ │ ├── Block.mat
│ │ ├── Block.mat.meta
│ │ ├── Spawnpoint Face.mat
│ │ ├── Spawnpoint Face.mat.meta
│ │ ├── Spawnpoint.mat
│ │ └── Spawnpoint.mat.meta
│ ├── Photon.meta
│ ├── Photon
│ │ ├── PhotonChat.meta
│ │ ├── PhotonChat
│ │ │ ├── Code.meta
│ │ │ └── Code
│ │ │ │ ├── ChannelCreationOptions.cs
│ │ │ │ ├── ChannelCreationOptions.cs.meta
│ │ │ │ ├── ChannelWellKnownProperties.cs
│ │ │ │ ├── ChannelWellKnownProperties.cs.meta
│ │ │ │ ├── ChatAppSettings.cs
│ │ │ │ ├── ChatAppSettings.cs.meta
│ │ │ │ ├── ChatChannel.cs
│ │ │ │ ├── ChatChannel.cs.meta
│ │ │ │ ├── ChatClient.cs
│ │ │ │ ├── ChatClient.cs.meta
│ │ │ │ ├── ChatDisconnectCause.cs
│ │ │ │ ├── ChatDisconnectCause.cs.meta
│ │ │ │ ├── ChatEventCode.cs
│ │ │ │ ├── ChatEventCode.cs.meta
│ │ │ │ ├── ChatOperationCode.cs
│ │ │ │ ├── ChatOperationCode.cs.meta
│ │ │ │ ├── ChatParameterCode.cs
│ │ │ │ ├── ChatParameterCode.cs.meta
│ │ │ │ ├── ChatPeer.cs
│ │ │ │ ├── ChatPeer.cs.meta
│ │ │ │ ├── ChatState.cs
│ │ │ │ ├── ChatState.cs.meta
│ │ │ │ ├── ChatUserStatus.cs
│ │ │ │ ├── ChatUserStatus.cs.meta
│ │ │ │ ├── IChatClientListener.cs
│ │ │ │ ├── IChatClientListener.cs.meta
│ │ │ │ ├── PhotonChat.asmdef
│ │ │ │ ├── PhotonChat.asmdef.meta
│ │ │ │ ├── changes-chat.txt
│ │ │ │ └── changes-chat.txt.meta
│ │ ├── PhotonLibs.meta
│ │ ├── PhotonLibs
│ │ │ ├── Metro.meta
│ │ │ ├── Metro
│ │ │ │ ├── Photon3Unity3D.dll
│ │ │ │ ├── Photon3Unity3D.dll.meta
│ │ │ │ ├── Photon3Unity3D.pri
│ │ │ │ └── Photon3Unity3D.pri.meta
│ │ │ ├── Photon3Unity3D.dll
│ │ │ ├── Photon3Unity3D.dll.meta
│ │ │ ├── Photon3Unity3D.pri
│ │ │ ├── Photon3Unity3D.pri.meta
│ │ │ ├── Photon3Unity3D.xml
│ │ │ ├── Photon3Unity3D.xml.meta
│ │ │ ├── WebSocket.meta
│ │ │ ├── WebSocket
│ │ │ │ ├── PhotonWebSocket.asmdef
│ │ │ │ ├── PhotonWebSocket.asmdef.meta
│ │ │ │ ├── SocketWebTcp.cs
│ │ │ │ ├── SocketWebTcp.cs.meta
│ │ │ │ ├── WebSocket.cs
│ │ │ │ ├── WebSocket.cs.meta
│ │ │ │ ├── WebSocket.jslib
│ │ │ │ ├── WebSocket.jslib.meta
│ │ │ │ ├── websocket-sharp.README
│ │ │ │ ├── websocket-sharp.README.meta
│ │ │ │ ├── websocket-sharp.dll
│ │ │ │ └── websocket-sharp.dll.meta
│ │ │ ├── changes-library.txt
│ │ │ └── changes-library.txt.meta
│ │ ├── PhotonNetworking-Documentation.chm
│ │ ├── PhotonNetworking-Documentation.chm.meta
│ │ ├── PhotonNetworking-Documentation.pdf
│ │ ├── PhotonNetworking-Documentation.pdf.meta
│ │ ├── PhotonRealtime.meta
│ │ ├── PhotonRealtime
│ │ │ ├── Code.meta
│ │ │ └── Code
│ │ │ │ ├── AppSettings.cs
│ │ │ │ ├── AppSettings.cs.meta
│ │ │ │ ├── ConnectionHandler.cs
│ │ │ │ ├── ConnectionHandler.cs.meta
│ │ │ │ ├── Extensions.cs
│ │ │ │ ├── Extensions.cs.meta
│ │ │ │ ├── FriendInfo.cs
│ │ │ │ ├── FriendInfo.cs.meta
│ │ │ │ ├── LoadBalancingClient.cs
│ │ │ │ ├── LoadBalancingClient.cs.meta
│ │ │ │ ├── LoadbalancingPeer.cs
│ │ │ │ ├── LoadbalancingPeer.cs.meta
│ │ │ │ ├── PhotonPing.cs
│ │ │ │ ├── PhotonPing.cs.meta
│ │ │ │ ├── PhotonPingClasses.cs
│ │ │ │ ├── PhotonPingClasses.cs.meta
│ │ │ │ ├── PhotonRealtime.asmdef
│ │ │ │ ├── PhotonRealtime.asmdef.meta
│ │ │ │ ├── Player.cs
│ │ │ │ ├── Player.cs.meta
│ │ │ │ ├── Region.cs
│ │ │ │ ├── Region.cs.meta
│ │ │ │ ├── RegionHandler.cs
│ │ │ │ ├── RegionHandler.cs.meta
│ │ │ │ ├── Room.cs
│ │ │ │ ├── Room.cs.meta
│ │ │ │ ├── RoomInfo.cs
│ │ │ │ ├── RoomInfo.cs.meta
│ │ │ │ ├── SupportLogger.cs
│ │ │ │ ├── SupportLogger.cs.meta
│ │ │ │ ├── WebRpc.cs
│ │ │ │ ├── WebRpc.cs.meta
│ │ │ │ ├── changes-realtime.txt
│ │ │ │ └── changes-realtime.txt.meta
│ │ ├── PhotonUnityNetworking.meta
│ │ └── PhotonUnityNetworking
│ │ │ ├── Code.meta
│ │ │ ├── Code
│ │ │ ├── CustomTypes.cs
│ │ │ ├── CustomTypes.cs.meta
│ │ │ ├── Editor.meta
│ │ │ ├── Editor
│ │ │ │ ├── AccountService.cs
│ │ │ │ ├── AccountService.cs.meta
│ │ │ │ ├── CopyIcon.png
│ │ │ │ ├── CopyIcon.png.meta
│ │ │ │ ├── CopyIconPro.png
│ │ │ │ ├── CopyIconPro.png.meta
│ │ │ │ ├── PhotonEditor.cs
│ │ │ │ ├── PhotonEditor.cs.meta
│ │ │ │ ├── PhotonEditorUtils.cs
│ │ │ │ ├── PhotonEditorUtils.cs.meta
│ │ │ │ ├── PhotonGUI.cs
│ │ │ │ ├── PhotonGUI.cs.meta
│ │ │ │ ├── PhotonUnityNetworking.Editor.asmdef
│ │ │ │ ├── PhotonUnityNetworking.Editor.asmdef.meta
│ │ │ │ ├── PhotonViewHandler.cs
│ │ │ │ ├── PhotonViewHandler.cs.meta
│ │ │ │ ├── PhotonViewInspector.cs
│ │ │ │ ├── PhotonViewInspector.cs.meta
│ │ │ │ ├── PunGradient.png
│ │ │ │ ├── PunGradient.png.meta
│ │ │ │ ├── PunSceneSettings.cs
│ │ │ │ ├── PunSceneSettings.cs.meta
│ │ │ │ ├── PunSceneSettingsFile.asset
│ │ │ │ ├── PunSceneSettingsFile.asset.meta
│ │ │ │ ├── PunSceneSettingsInspector.cs
│ │ │ │ ├── PunSceneSettingsInspector.cs.meta
│ │ │ │ ├── ReordableList.meta
│ │ │ │ ├── ReordableList
│ │ │ │ │ ├── LICENSE.txt
│ │ │ │ │ ├── LICENSE.txt.meta
│ │ │ │ │ ├── ReorderableListResources.cs
│ │ │ │ │ └── ReorderableListResources.cs.meta
│ │ │ │ ├── ServerSettingsInspector.cs
│ │ │ │ ├── ServerSettingsInspector.cs.meta
│ │ │ │ ├── Views.meta
│ │ │ │ ├── Views
│ │ │ │ │ ├── PhotonAnimatorViewEditor.cs
│ │ │ │ │ ├── PhotonAnimatorViewEditor.cs.meta
│ │ │ │ │ ├── PhotonRigidbody2DViewEditor.cs
│ │ │ │ │ ├── PhotonRigidbody2DViewEditor.cs.meta
│ │ │ │ │ ├── PhotonRigidbodyViewEditor.cs
│ │ │ │ │ ├── PhotonRigidbodyViewEditor.cs.meta
│ │ │ │ │ ├── PhotonTransformViewClassicEditor.cs
│ │ │ │ │ ├── PhotonTransformViewClassicEditor.cs.meta
│ │ │ │ │ ├── PhotonTransformViewEditor.cs
│ │ │ │ │ └── PhotonTransformViewEditor.cs.meta
│ │ │ │ ├── help.png
│ │ │ │ └── help.png.meta
│ │ │ ├── Enums.cs
│ │ │ ├── Enums.cs.meta
│ │ │ ├── PhotonHandler.cs
│ │ │ ├── PhotonHandler.cs.meta
│ │ │ ├── PhotonNetwork.cs
│ │ │ ├── PhotonNetwork.cs.meta
│ │ │ ├── PhotonNetworkPart.cs
│ │ │ ├── PhotonNetworkPart.cs.meta
│ │ │ ├── PhotonStreamQueue.cs
│ │ │ ├── PhotonStreamQueue.cs.meta
│ │ │ ├── PhotonUnityNetworking.asmdef
│ │ │ ├── PhotonUnityNetworking.asmdef.meta
│ │ │ ├── PhotonView.cs
│ │ │ ├── PhotonView.cs.meta
│ │ │ ├── PunClasses.cs
│ │ │ ├── PunClasses.cs.meta
│ │ │ ├── ServerSettings.cs
│ │ │ ├── ServerSettings.cs.meta
│ │ │ ├── Views.meta
│ │ │ └── Views
│ │ │ │ ├── PhotonAnimatorView.cs
│ │ │ │ ├── PhotonAnimatorView.cs.meta
│ │ │ │ ├── PhotonRigidbody2DView.cs
│ │ │ │ ├── PhotonRigidbody2DView.cs.meta
│ │ │ │ ├── PhotonRigidbodyView.cs
│ │ │ │ ├── PhotonRigidbodyView.cs.meta
│ │ │ │ ├── PhotonTransformView.cs
│ │ │ │ ├── PhotonTransformView.cs.meta
│ │ │ │ ├── PhotonTransformViewClassic.cs
│ │ │ │ └── PhotonTransformViewClassic.cs.meta
│ │ │ ├── Icons.meta
│ │ │ ├── Icons
│ │ │ ├── PunIcon-128.png
│ │ │ ├── PunIcon-128.png.meta
│ │ │ ├── PunIconApp128.png
│ │ │ ├── PunIconApp128.png.meta
│ │ │ ├── PunIconApp32.png
│ │ │ ├── PunIconApp32.png.meta
│ │ │ ├── PunIconApp48.png
│ │ │ ├── PunIconApp48.png.meta
│ │ │ ├── PunIconApp512.png
│ │ │ └── PunIconApp512.png.meta
│ │ │ ├── Resources.meta
│ │ │ ├── Resources
│ │ │ ├── PhotonServerSettings.asset
│ │ │ └── PhotonServerSettings.asset.meta
│ │ │ ├── UtilityScripts.meta
│ │ │ ├── UtilityScripts
│ │ │ ├── Culling.meta
│ │ │ ├── Culling
│ │ │ │ ├── CullArea.cs
│ │ │ │ ├── CullArea.cs.meta
│ │ │ │ ├── CullingHandler.cs
│ │ │ │ ├── CullingHandler.cs.meta
│ │ │ │ ├── Editor.meta
│ │ │ │ └── Editor
│ │ │ │ │ ├── CullAreaEditor.cs
│ │ │ │ │ ├── CullAreaEditor.cs.meta
│ │ │ │ │ ├── PhotonUnityNetworking.Utilities.Culling.Editor.asmdef
│ │ │ │ │ └── PhotonUnityNetworking.Utilities.Culling.Editor.asmdef.meta
│ │ │ ├── Debugging.meta
│ │ │ ├── Debugging
│ │ │ │ ├── PhotonLagSimulationGui.cs
│ │ │ │ ├── PhotonLagSimulationGui.cs.meta
│ │ │ │ ├── PhotonStatsGui.cs
│ │ │ │ ├── PhotonStatsGui.cs.meta
│ │ │ │ ├── PointedAtGameObjectInfo.cs
│ │ │ │ ├── PointedAtGameObjectInfo.cs.meta
│ │ │ │ ├── StatesGui.cs
│ │ │ │ └── StatesGui.cs.meta
│ │ │ ├── PhotonPlayer.meta
│ │ │ ├── PhotonPlayer
│ │ │ │ ├── Editor.meta
│ │ │ │ ├── Editor
│ │ │ │ │ ├── PhotonTeamsManagerInspector.cs
│ │ │ │ │ ├── PhotonTeamsManagerInspector.cs.meta
│ │ │ │ │ ├── PhotonUnityNetworking.Utilities.PhotonPlayer.Editor.asmdef
│ │ │ │ │ ├── PhotonUnityNetworking.Utilities.PhotonPlayer.Editor.asmdef.meta
│ │ │ │ │ ├── PlayerNumberingInspector.cs
│ │ │ │ │ ├── PlayerNumberingInspector.cs.meta
│ │ │ │ │ ├── PunTeamsInspector.cs
│ │ │ │ │ └── PunTeamsInspector.cs.meta
│ │ │ │ ├── PhotonTeamsManager.cs
│ │ │ │ ├── PhotonTeamsManager.cs.meta
│ │ │ │ ├── PlayerNumbering.cs
│ │ │ │ ├── PlayerNumbering.cs.meta
│ │ │ │ ├── PunPlayerScores.cs
│ │ │ │ ├── PunPlayerScores.cs.meta
│ │ │ │ ├── PunTeams.cs
│ │ │ │ └── PunTeams.cs.meta
│ │ │ ├── PhotonUnityNetworking.Utilities.asmdef
│ │ │ ├── PhotonUnityNetworking.Utilities.asmdef.meta
│ │ │ ├── PhotonView.meta
│ │ │ ├── PhotonView
│ │ │ │ ├── SmoothSyncMovement.cs
│ │ │ │ └── SmoothSyncMovement.cs.meta
│ │ │ ├── Prototyping.meta
│ │ │ ├── Prototyping
│ │ │ │ ├── ConnectAndJoinRandom.cs
│ │ │ │ ├── ConnectAndJoinRandom.cs.meta
│ │ │ │ ├── MoveByKeys.cs
│ │ │ │ ├── MoveByKeys.cs.meta
│ │ │ │ ├── OnClickDestroy.cs
│ │ │ │ ├── OnClickDestroy.cs.meta
│ │ │ │ ├── OnClickInstantiate.cs
│ │ │ │ ├── OnClickInstantiate.cs.meta
│ │ │ │ ├── OnClickRpc.cs
│ │ │ │ ├── OnClickRpc.cs.meta
│ │ │ │ ├── OnEscapeQuit.cs
│ │ │ │ ├── OnEscapeQuit.cs.meta
│ │ │ │ ├── OnJoinedInstantiate.cs
│ │ │ │ ├── OnJoinedInstantiate.cs.meta
│ │ │ │ ├── OnStartDelete.cs
│ │ │ │ └── OnStartDelete.cs.meta
│ │ │ ├── Room.meta
│ │ │ ├── Room
│ │ │ │ ├── CountdownTimer.cs
│ │ │ │ └── CountdownTimer.cs.meta
│ │ │ ├── TurnBased.meta
│ │ │ ├── TurnBased
│ │ │ │ ├── PunTurnManager.cs
│ │ │ │ └── PunTurnManager.cs.meta
│ │ │ ├── UI.meta
│ │ │ └── UI
│ │ │ │ ├── ButtonInsideScrollList.cs
│ │ │ │ ├── ButtonInsideScrollList.cs.meta
│ │ │ │ ├── EventSystemSpawner.cs
│ │ │ │ ├── EventSystemSpawner.cs.meta
│ │ │ │ ├── GraphicToggleIsOnTransition.cs
│ │ │ │ ├── GraphicToggleIsOnTransition.cs.meta
│ │ │ │ ├── OnPointerOverTooltip.cs
│ │ │ │ ├── OnPointerOverTooltip.cs.meta
│ │ │ │ ├── TabViewManager.cs
│ │ │ │ ├── TabViewManager.cs.meta
│ │ │ │ ├── TextButtonTransition.cs
│ │ │ │ ├── TextButtonTransition.cs.meta
│ │ │ │ ├── TextToggleIsOnTransition.cs
│ │ │ │ └── TextToggleIsOnTransition.cs.meta
│ │ │ ├── changelog.txt
│ │ │ ├── changelog.txt.meta
│ │ │ ├── link.xml
│ │ │ ├── link.xml.meta
│ │ │ ├── readme.txt
│ │ │ └── readme.txt.meta
│ ├── Prefabs.meta
│ ├── Prefabs
│ │ ├── BulletImpact.prefab
│ │ ├── BulletImpact.prefab.meta
│ │ ├── PlayerListItem.prefab
│ │ ├── PlayerListItem.prefab.meta
│ │ ├── RoomListItem.prefab
│ │ ├── RoomListItem.prefab.meta
│ │ ├── ScoreboardItem.prefab
│ │ ├── ScoreboardItem.prefab.meta
│ │ ├── Spawnpoint.prefab
│ │ └── Spawnpoint.prefab.meta
│ ├── Resources.meta
│ ├── Resources
│ │ ├── PhotonPrefabs.meta
│ │ └── PhotonPrefabs
│ │ │ ├── PlayerController.prefab
│ │ │ ├── PlayerController.prefab.meta
│ │ │ ├── PlayerManager.prefab
│ │ │ └── PlayerManager.prefab.meta
│ ├── Scenes.meta
│ ├── Scenes
│ │ ├── Game.unity
│ │ ├── Game.unity.meta
│ │ ├── GameSettings.lighting
│ │ ├── GameSettings.lighting.meta
│ │ ├── Menu.unity
│ │ ├── Menu.unity.meta
│ │ ├── MenuSettings.lighting
│ │ └── MenuSettings.lighting.meta
│ ├── Scoreboard.cs
│ ├── Scoreboard.cs.meta
│ ├── ScoreboardItem.cs
│ ├── ScoreboardItem.cs.meta
│ ├── Scripts.meta
│ ├── Scripts
│ │ ├── Billboard.cs
│ │ ├── Billboard.cs.meta
│ │ ├── Gun.cs
│ │ ├── Gun.cs.meta
│ │ ├── GunInfo.cs
│ │ ├── GunInfo.cs.meta
│ │ ├── IDamageable.cs
│ │ ├── IDamageable.cs.meta
│ │ ├── Item.cs
│ │ ├── Item.cs.meta
│ │ ├── ItemInfo.cs
│ │ ├── ItemInfo.cs.meta
│ │ ├── Launcher.cs
│ │ ├── Launcher.cs.meta
│ │ ├── Menu.cs
│ │ ├── Menu.cs.meta
│ │ ├── MenuManager.cs
│ │ ├── MenuManager.cs.meta
│ │ ├── PlayerController.cs
│ │ ├── PlayerController.cs.meta
│ │ ├── PlayerGroundCheck.cs
│ │ ├── PlayerGroundCheck.cs.meta
│ │ ├── PlayerListItem.cs
│ │ ├── PlayerListItem.cs.meta
│ │ ├── PlayerManager.cs
│ │ ├── PlayerManager.cs.meta
│ │ ├── PlayerNameManager.cs
│ │ ├── PlayerNameManager.cs.meta
│ │ ├── RoomListItem.cs
│ │ ├── RoomListItem.cs.meta
│ │ ├── RoomManager.cs
│ │ ├── RoomManager.cs.meta
│ │ ├── SingleShotGun.cs
│ │ ├── SingleShotGun.cs.meta
│ │ ├── SpawnManager.cs
│ │ ├── SpawnManager.cs.meta
│ │ ├── Spawnpoint.cs
│ │ ├── Spawnpoint.cs.meta
│ │ ├── UsernameDisplay.cs
│ │ └── UsernameDisplay.cs.meta
│ ├── TextMesh Pro.meta
│ └── TextMesh Pro
│ │ ├── Documentation.meta
│ │ ├── Documentation
│ │ ├── TextMesh Pro User Guide 2016.pdf
│ │ └── TextMesh Pro User Guide 2016.pdf.meta
│ │ ├── Fonts.meta
│ │ ├── Fonts
│ │ ├── LiberationSans - OFL.txt
│ │ ├── LiberationSans - OFL.txt.meta
│ │ ├── LiberationSans.ttf
│ │ └── LiberationSans.ttf.meta
│ │ ├── Resources.meta
│ │ ├── Resources
│ │ ├── Fonts & Materials.meta
│ │ ├── Fonts & Materials
│ │ │ ├── LiberationSans SDF - Drop Shadow.mat
│ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta
│ │ │ ├── LiberationSans SDF - Fallback.asset
│ │ │ ├── LiberationSans SDF - Fallback.asset.meta
│ │ │ ├── LiberationSans SDF - Outline.mat
│ │ │ ├── LiberationSans SDF - Outline.mat.meta
│ │ │ ├── LiberationSans SDF.asset
│ │ │ └── LiberationSans SDF.asset.meta
│ │ ├── LineBreaking Following Characters.txt
│ │ ├── LineBreaking Following Characters.txt.meta
│ │ ├── LineBreaking Leading Characters.txt
│ │ ├── LineBreaking Leading Characters.txt.meta
│ │ ├── Shaders.meta
│ │ ├── Shaders
│ │ │ ├── TMP_Bitmap-Custom-Atlas.shader
│ │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta
│ │ │ ├── TMP_Bitmap-Mobile.shader
│ │ │ ├── TMP_Bitmap-Mobile.shader.meta
│ │ │ ├── TMP_Bitmap.shader
│ │ │ ├── TMP_Bitmap.shader.meta
│ │ │ ├── TMP_SDF Overlay.shader
│ │ │ ├── TMP_SDF Overlay.shader.meta
│ │ │ ├── TMP_SDF-Mobile Masking.shader
│ │ │ ├── TMP_SDF-Mobile Masking.shader.meta
│ │ │ ├── TMP_SDF-Mobile Overlay.shader
│ │ │ ├── TMP_SDF-Mobile Overlay.shader.meta
│ │ │ ├── TMP_SDF-Mobile.shader
│ │ │ ├── TMP_SDF-Mobile.shader.meta
│ │ │ ├── TMP_SDF-Surface-Mobile.shader
│ │ │ ├── TMP_SDF-Surface-Mobile.shader.meta
│ │ │ ├── TMP_SDF-Surface.shader
│ │ │ ├── TMP_SDF-Surface.shader.meta
│ │ │ ├── TMP_SDF.shader
│ │ │ ├── TMP_SDF.shader.meta
│ │ │ ├── TMP_Sprite.shader
│ │ │ ├── TMP_Sprite.shader.meta
│ │ │ ├── TMPro.cginc
│ │ │ ├── TMPro.cginc.meta
│ │ │ ├── TMPro_Properties.cginc
│ │ │ ├── TMPro_Properties.cginc.meta
│ │ │ ├── TMPro_Surface.cginc
│ │ │ └── TMPro_Surface.cginc.meta
│ │ ├── Sprite Assets.meta
│ │ ├── Sprite Assets
│ │ │ ├── EmojiOne.asset
│ │ │ └── EmojiOne.asset.meta
│ │ ├── Style Sheets.meta
│ │ ├── Style Sheets
│ │ │ ├── Default Style Sheet.asset
│ │ │ └── Default Style Sheet.asset.meta
│ │ ├── TMP Settings.asset
│ │ └── TMP Settings.asset.meta
│ │ ├── Sprites.meta
│ │ └── Sprites
│ │ ├── EmojiOne Attribution.txt
│ │ ├── EmojiOne Attribution.txt.meta
│ │ ├── EmojiOne.json
│ │ ├── EmojiOne.json.meta
│ │ ├── EmojiOne.png
│ │ └── EmojiOne.png.meta
├── Build
│ ├── FPS Game.exe
│ ├── FPS Game_Data
│ │ ├── Managed
│ │ │ ├── Assembly-CSharp.dll
│ │ │ ├── Mono.Security.dll
│ │ │ ├── Photon3Unity3D.dll
│ │ │ ├── PhotonChat.dll
│ │ │ ├── PhotonRealtime.dll
│ │ │ ├── PhotonUnityNetworking.Utilities.dll
│ │ │ ├── PhotonUnityNetworking.dll
│ │ │ ├── PhotonWebSocket.dll
│ │ │ ├── System.ComponentModel.Composition.dll
│ │ │ ├── System.Configuration.dll
│ │ │ ├── System.Core.dll
│ │ │ ├── System.Data.dll
│ │ │ ├── System.Diagnostics.StackTrace.dll
│ │ │ ├── System.Drawing.dll
│ │ │ ├── System.EnterpriseServices.dll
│ │ │ ├── System.Globalization.Extensions.dll
│ │ │ ├── System.IO.Compression.FileSystem.dll
│ │ │ ├── System.IO.Compression.dll
│ │ │ ├── System.Net.Http.dll
│ │ │ ├── System.Numerics.dll
│ │ │ ├── System.Runtime.Serialization.Xml.dll
│ │ │ ├── System.Runtime.Serialization.dll
│ │ │ ├── System.ServiceModel.Internals.dll
│ │ │ ├── System.Transactions.dll
│ │ │ ├── System.Xml.Linq.dll
│ │ │ ├── System.Xml.XPath.XDocument.dll
│ │ │ ├── System.Xml.dll
│ │ │ ├── System.dll
│ │ │ ├── Unity.TextMeshPro.dll
│ │ │ ├── Unity.Timeline.dll
│ │ │ ├── UnityEngine.AIModule.dll
│ │ │ ├── UnityEngine.ARModule.dll
│ │ │ ├── UnityEngine.AccessibilityModule.dll
│ │ │ ├── UnityEngine.AndroidJNIModule.dll
│ │ │ ├── UnityEngine.AnimationModule.dll
│ │ │ ├── UnityEngine.AssetBundleModule.dll
│ │ │ ├── UnityEngine.AudioModule.dll
│ │ │ ├── UnityEngine.ClothModule.dll
│ │ │ ├── UnityEngine.ClusterInputModule.dll
│ │ │ ├── UnityEngine.ClusterRendererModule.dll
│ │ │ ├── UnityEngine.CoreModule.dll
│ │ │ ├── UnityEngine.CrashReportingModule.dll
│ │ │ ├── UnityEngine.DSPGraphModule.dll
│ │ │ ├── UnityEngine.DirectorModule.dll
│ │ │ ├── UnityEngine.GameCenterModule.dll
│ │ │ ├── UnityEngine.GridModule.dll
│ │ │ ├── UnityEngine.HotReloadModule.dll
│ │ │ ├── UnityEngine.IMGUIModule.dll
│ │ │ ├── UnityEngine.ImageConversionModule.dll
│ │ │ ├── UnityEngine.InputLegacyModule.dll
│ │ │ ├── UnityEngine.InputModule.dll
│ │ │ ├── UnityEngine.JSONSerializeModule.dll
│ │ │ ├── UnityEngine.LocalizationModule.dll
│ │ │ ├── UnityEngine.ParticleSystemModule.dll
│ │ │ ├── UnityEngine.PerformanceReportingModule.dll
│ │ │ ├── UnityEngine.Physics2DModule.dll
│ │ │ ├── UnityEngine.PhysicsModule.dll
│ │ │ ├── UnityEngine.ProfilerModule.dll
│ │ │ ├── UnityEngine.ScreenCaptureModule.dll
│ │ │ ├── UnityEngine.SharedInternalsModule.dll
│ │ │ ├── UnityEngine.SpriteMaskModule.dll
│ │ │ ├── UnityEngine.SpriteShapeModule.dll
│ │ │ ├── UnityEngine.StreamingModule.dll
│ │ │ ├── UnityEngine.SubstanceModule.dll
│ │ │ ├── UnityEngine.SubsystemsModule.dll
│ │ │ ├── UnityEngine.TLSModule.dll
│ │ │ ├── UnityEngine.TerrainModule.dll
│ │ │ ├── UnityEngine.TerrainPhysicsModule.dll
│ │ │ ├── UnityEngine.TextCoreModule.dll
│ │ │ ├── UnityEngine.TextRenderingModule.dll
│ │ │ ├── UnityEngine.TilemapModule.dll
│ │ │ ├── UnityEngine.UI.dll
│ │ │ ├── UnityEngine.UIElementsModule.dll
│ │ │ ├── UnityEngine.UIElementsNativeModule.dll
│ │ │ ├── UnityEngine.UIModule.dll
│ │ │ ├── UnityEngine.UNETModule.dll
│ │ │ ├── UnityEngine.UmbraModule.dll
│ │ │ ├── UnityEngine.UnityAnalyticsModule.dll
│ │ │ ├── UnityEngine.UnityConnectModule.dll
│ │ │ ├── UnityEngine.UnityTestProtocolModule.dll
│ │ │ ├── UnityEngine.UnityWebRequestAssetBundleModule.dll
│ │ │ ├── UnityEngine.UnityWebRequestAudioModule.dll
│ │ │ ├── UnityEngine.UnityWebRequestModule.dll
│ │ │ ├── UnityEngine.UnityWebRequestTextureModule.dll
│ │ │ ├── UnityEngine.UnityWebRequestWWWModule.dll
│ │ │ ├── UnityEngine.VFXModule.dll
│ │ │ ├── UnityEngine.VRModule.dll
│ │ │ ├── UnityEngine.VehiclesModule.dll
│ │ │ ├── UnityEngine.VideoModule.dll
│ │ │ ├── UnityEngine.VirtualTexturingModule.dll
│ │ │ ├── UnityEngine.WindModule.dll
│ │ │ ├── UnityEngine.XRModule.dll
│ │ │ ├── UnityEngine.dll
│ │ │ ├── mscorlib.dll
│ │ │ └── netstandard.dll
│ │ ├── Resources
│ │ │ ├── unity default resources
│ │ │ └── unity_builtin_extra
│ │ ├── app.info
│ │ ├── boot.config
│ │ ├── globalgamemanagers
│ │ ├── globalgamemanagers.assets
│ │ ├── level0
│ │ ├── level0.resS
│ │ ├── level1
│ │ ├── level1.resS
│ │ ├── resources.assets
│ │ ├── resources.assets.resS
│ │ ├── sharedassets0.assets
│ │ ├── sharedassets0.assets.resS
│ │ └── sharedassets1.assets
│ ├── MonoBleedingEdge
│ │ ├── EmbedRuntime
│ │ │ ├── MonoPosixHelper.dll
│ │ │ └── mono-2.0-bdwgc.dll
│ │ └── etc
│ │ │ └── mono
│ │ │ ├── 2.0
│ │ │ ├── Browsers
│ │ │ │ └── Compat.browser
│ │ │ ├── DefaultWsdlHelpGenerator.aspx
│ │ │ ├── machine.config
│ │ │ ├── settings.map
│ │ │ └── web.config
│ │ │ ├── 4.0
│ │ │ ├── Browsers
│ │ │ │ └── Compat.browser
│ │ │ ├── DefaultWsdlHelpGenerator.aspx
│ │ │ ├── machine.config
│ │ │ ├── settings.map
│ │ │ └── web.config
│ │ │ ├── 4.5
│ │ │ ├── Browsers
│ │ │ │ └── Compat.browser
│ │ │ ├── DefaultWsdlHelpGenerator.aspx
│ │ │ ├── machine.config
│ │ │ ├── settings.map
│ │ │ └── web.config
│ │ │ ├── browscap.ini
│ │ │ ├── config
│ │ │ └── mconfig
│ │ │ └── config.xml
│ ├── UnityCrashHandler32.exe
│ └── UnityPlayer.dll
├── Logs
│ └── Packages-Update.log
├── Packages
│ ├── manifest.json
│ └── packages-lock.json
├── ProjectSettings
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── PackageManagerSettings.asset
│ ├── Physics2DSettings.asset
│ ├── PresetManager.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── UnityConnectSettings.asset
│ ├── VFXManager.asset
│ ├── VersionControlSettings.asset
│ └── XRSettings.asset
├── UserSettings
│ └── EditorUserSettings.asset
└── obj
│ └── Debug
│ ├── Assembly-CSharp.csprojAssemblyReference.cache
│ ├── DesignTimeResolveAssemblyReferencesInput.cache
│ ├── PhotonChat.csprojAssemblyReference.cache
│ ├── PhotonRealtime.csprojAssemblyReference.cache
│ ├── PhotonUnityNetworking.Editor.csprojAssemblyReference.cache
│ ├── PhotonUnityNetworking.Utilities.Culling.Editor.csprojAssemblyReference.cache
│ ├── PhotonUnityNetworking.Utilities.csprojAssemblyReference.cache
│ ├── PhotonUnityNetworking.csprojAssemblyReference.cache
│ ├── PhotonWebSocket.csprojAssemblyReference.cache
│ ├── PunDemos.DemoHubEditor.csprojAssemblyReference.cache
│ └── PunDemos.DemoSlotcarEditor.csprojAssemblyReference.cache
├── LICENSE
└── README.md
/.gitattributes:
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1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
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/.gitignore:
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1 | # This .gitignore file should be placed at the root of your Unity project directory
2 | #
3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
4 | #
5 | FPS Game/[Ll]ibrary/
6 | FPS Game/[Tt]emp/
7 | FPS Game/[Oo]bj/
8 | FPS Game/[Bb]uild/
9 | FPS Game/[Bb]uilds/
10 | FPS Game/[Ll]ogs/
11 | FPS Game/[Mm]emoryCaptures/
12 |
13 | # Never ignore Asset meta data
14 | !FPS Game/[Aa]ssets/**/*.meta
15 |
16 | # Uncomment this line if you wish to ignore the asset store tools plugin
17 | # /[Aa]ssets/AssetStoreTools*
18 |
19 | # Autogenerated Jetbrains Rider plugin
20 | FPS Game[Aa]ssets/Plugins/Editor/JetBrains*
21 |
22 | # Visual Studio cache directory
23 | .vs/
24 |
25 | # Gradle cache directory
26 | .gradle/
27 |
28 | # Autogenerated VS/MD/Consulo solution and project files
29 | ExportedObj/
30 | .consulo/
31 | *.csproj
32 | *.unityproj
33 | *.sln
34 | *.suo
35 | *.tmp
36 | *.user
37 | *.userprefs
38 | *.pidb
39 | *.booproj
40 | *.svd
41 | *.pdb
42 | *.mdb
43 | *.opendb
44 | *.VC.db
45 |
46 | # Unity3D generated meta files
47 | *.pidb.meta
48 | *.pdb.meta
49 | *.mdb.meta
50 |
51 | # Unity3D generated file on crash reports
52 | sysinfo.txt
53 |
54 | # Builds
55 | *.apk
56 | *.unitypackage
57 |
58 | # Crashlytics generated file
59 | crashlytics-build.properties
60 |
61 | FPS Game/Assets/Photon/PhotonUnityNetworking/Resources/PhotonServerSettings.asset
62 |
--------------------------------------------------------------------------------
/FPS Game/.vsconfig:
--------------------------------------------------------------------------------
1 | {
2 | "version": "1.0",
3 | "components": [
4 | "Microsoft.VisualStudio.Workload.ManagedGame"
5 | ]
6 | }
7 |
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1 | // ----------------------------------------------------------------------------------------------------------------------
2 | // The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.
3 | // ChannelCreationOptions is a parameter used when subscribing to a public channel for the first time.
4 | // Photon Chat Api - Copyright (C) 2018 Exit Games GmbH
5 | // ----------------------------------------------------------------------------------------------------------------------
6 |
7 | namespace Photon.Chat
8 | {
9 | public class ChannelCreationOptions
10 | {
11 | /// Default values of channel creation options.
12 | public static ChannelCreationOptions Default = new ChannelCreationOptions();
13 | /// Whether or not the channel to be created will allow client to keep a list of users.
14 | public bool PublishSubscribers { get; set; }
15 | /// Limit of the number of users subscribed to the channel to be created.
16 | public int MaxSubscribers { get; set; }
17 | }
18 | }
19 |
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1 | // ----------------------------------------------------------------------------------------------------------------------
2 | // The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.
3 | // ChannelWellKnownProperties contains the list of well-known channel properties.
4 | // Photon Chat Api - Copyright (C) 2018 Exit Games GmbH
5 | // ----------------------------------------------------------------------------------------------------------------------
6 |
7 | namespace Photon.Chat
8 | {
9 | public class ChannelWellKnownProperties
10 | {
11 | public const byte MaxSubscribers = 255;
12 | public const byte PublishSubscribers = 254;
13 | }
14 | }
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1 | // ----------------------------------------------------------------------------
2 | //
3 | // Loadbalancing Framework for Photon - Copyright (C) 2018 Exit Games GmbH
4 | //
5 | //
6 | // Collection of values related to a user / friend.
7 | //
8 | // developer@photonengine.com
9 | // ----------------------------------------------------------------------------
10 |
11 | #if UNITY_4_7 || UNITY_5 || UNITY_5_3_OR_NEWER
12 | #define SUPPORTED_UNITY
13 | #endif
14 |
15 |
16 | namespace Photon.Realtime
17 | {
18 | using ExitGames.Client.Photon;
19 |
20 | #if SUPPORTED_UNITY || NETFX_CORE
21 | using Hashtable = ExitGames.Client.Photon.Hashtable;
22 | using SupportClass = ExitGames.Client.Photon.SupportClass;
23 | #endif
24 |
25 |
26 | ///
27 | /// Used to store info about a friend's online state and in which room he/she is.
28 | ///
29 | public class FriendInfo
30 | {
31 | [System.Obsolete("Use UserId.")]
32 | public string Name { get { return this.UserId; } }
33 | public string UserId { get; internal protected set; }
34 |
35 | public bool IsOnline { get; internal protected set; }
36 | public string Room { get; internal protected set; }
37 |
38 | public bool IsInRoom
39 | {
40 | get { return this.IsOnline && !string.IsNullOrEmpty(this.Room); }
41 | }
42 |
43 | public override string ToString()
44 | {
45 | return string.Format("{0}\t is: {1}", this.UserId, (!this.IsOnline) ? "offline" : this.IsInRoom ? "playing" : "on master");
46 | }
47 | }
48 | }
49 |
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1 | // ----------------------------------------------------------------------------
2 | //
3 | // Loadbalancing Framework for Photon - Copyright (C) 2018 Exit Games GmbH
4 | //
5 | //
6 | // Provides implementations of the PhotonPing for various platforms and
7 | // use cases.
8 | //
9 | // developer@photonengine.com
10 | // ----------------------------------------------------------------------------
11 |
12 | #if UNITY_4_7 || UNITY_5 || UNITY_5_3_OR_NEWER
13 | #define SUPPORTED_UNITY
14 | #endif
15 |
16 | #if SUPPORTED_UNITY
17 | namespace Photon.Realtime
18 | {
19 | using System;
20 | using System.Net.Sockets;
21 | using ExitGames.Client.Photon;
22 |
23 | #if UNITY_WEBGL
24 | // import WWW class
25 | using UnityEngine;
26 | #endif
27 |
28 |
29 | #if UNITY_WEBGL
30 | public class PingHttp : PhotonPing
31 | {
32 | private WWW webRequest;
33 |
34 | public override bool StartPing(string address)
35 | {
36 | base.Init();
37 |
38 | address = "https://" + address + "/photon/m/?ping&r=" + UnityEngine.Random.Range(0, 10000);
39 | this.webRequest = new WWW(address);
40 | return true;
41 | }
42 |
43 | public override bool Done()
44 | {
45 | if (this.webRequest.isDone)
46 | {
47 | Successful = true;
48 | return true;
49 | }
50 |
51 | return false;
52 | }
53 |
54 | public override void Dispose()
55 | {
56 | this.webRequest.Dispose();
57 | }
58 | }
59 | #endif
60 | }
61 | #endif
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7 | 1. Redistributions of source code must retain the above copyright notice, this
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9 | 2. Redistributions in binary form must reproduce the above copyright notice,
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12 |
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14 | ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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20 | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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24 | The views and conclusions contained in the software and documentation are those
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1 | {
2 | "name": "PhotonUnityNetworking.Utilities.PhotonPlayer.Editor",
3 | "references": [
4 | "PhotonRealtime",
5 | "PhotonUnityNetworking",
6 | "PhotonUnityNetworking.Utilities",
7 | "PhotonUnityNetworking.Editor"
8 | ],
9 | "optionalUnityReferences": [],
10 | "includePlatforms": [
11 | "Editor"
12 | ],
13 | "excludePlatforms": [],
14 | "allowUnsafeCode": false
15 | }
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1 | // --------------------------------------------------------------------------------------------------------------------
2 | //
3 | // Part of: Photon Unity Utilities,
4 | //
5 | //
6 | // Custom inspector for PunTeams
7 | //
8 | // developer@exitgames.com
9 | // --------------------------------------------------------------------------------------------------------------------
10 |
11 |
12 | using System;
13 | using UnityEngine;
14 | using System.Collections;
15 | using System.Collections.Generic;
16 | using UnityEditor;
17 |
18 | using Photon.Pun;
19 | using Photon.Realtime;
20 |
21 | namespace Photon.Pun.UtilityScripts
22 | {
23 | #pragma warning disable 0618
24 | [CustomEditor(typeof(PunTeams))]
25 | public class PunTeamsInspector : Editor {
26 |
27 |
28 | Dictionary _Foldouts ;
29 |
30 | public override void OnInspectorGUI()
31 | {
32 | if (_Foldouts==null)
33 | {
34 | _Foldouts = new Dictionary();
35 | }
36 |
37 | if (PunTeams.PlayersPerTeam!=null)
38 | {
39 | foreach (KeyValuePair> _pair in PunTeams.PlayersPerTeam)
40 | {
41 | #pragma warning restore 0618
42 | if (!_Foldouts.ContainsKey(_pair.Key))
43 | {
44 | _Foldouts[_pair.Key] = true;
45 | }
46 |
47 | _Foldouts[_pair.Key] = EditorGUILayout.Foldout(_Foldouts[_pair.Key],"Team "+_pair.Key +" ("+_pair.Value.Count+")");
48 |
49 | if (_Foldouts[_pair.Key])
50 | {
51 | EditorGUI.indentLevel++;
52 | foreach(Player _player in _pair.Value)
53 | {
54 | EditorGUILayout.LabelField("",_player.ToString() + (PhotonNetwork.LocalPlayer==_player?" - You -":""));
55 | }
56 | EditorGUI.indentLevel--;
57 | }
58 |
59 | }
60 | }
61 | }
62 | }
63 | }
64 |
65 |
--------------------------------------------------------------------------------
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1 | {
2 | "name": "PhotonUnityNetworking.Utilities",
3 | "references": [
4 | "PhotonRealtime",
5 | "PhotonUnityNetworking"
6 | ],
7 | "optionalUnityReferences": [],
8 | "includePlatforms": [],
9 | "excludePlatforms": [],
10 | "allowUnsafeCode": false
11 | }
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1 | // --------------------------------------------------------------------------------------------------------------------
2 | //
3 | // Part of: Photon Unity Utilities,
4 | //
5 | //
6 | // This component will quit the application when escape key is pressed
7 | //
8 | // developer@exitgames.com
9 | // --------------------------------------------------------------------------------------------------------------------
10 |
11 | using UnityEngine;
12 | using System.Collections;
13 | using System.Diagnostics;
14 |
15 | namespace Photon.Pun.UtilityScripts
16 | {
17 | ///
18 | /// This component will quit the application when escape key is pressed
19 | ///
20 | public class OnEscapeQuit : MonoBehaviour
21 | {
22 | [Conditional("UNITY_ANDROID"), Conditional("UNITY_IOS")]
23 | public void Update()
24 | {
25 | // "back" button of phone equals "Escape". quit app if that's pressed
26 | if (Input.GetKeyDown(KeyCode.Escape))
27 | {
28 | Application.Quit();
29 | }
30 | }
31 | }
32 | }
--------------------------------------------------------------------------------
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5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 |
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5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 |
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/FPS Game/Assets/Photon/PhotonUnityNetworking/UtilityScripts/Prototyping/OnStartDelete.cs:
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1 | // --------------------------------------------------------------------------------------------------------------------
2 | //
3 | // Part of: Photon Unity Utilities,
4 | //
5 | //
6 | // This component will destroy the GameObject it is attached to (in Start()).
7 | //
8 | // developer@exitgames.com
9 | // --------------------------------------------------------------------------------------------------------------------
10 |
11 | using UnityEngine;
12 |
13 | namespace Photon.Pun.UtilityScripts
14 | {
15 | /// This component will destroy the GameObject it is attached to (in Start()).
16 | public class OnStartDelete : MonoBehaviour
17 | {
18 | // Use this for initialization
19 | private void Start()
20 | {
21 | Destroy(this.gameObject);
22 | }
23 | }
24 | }
--------------------------------------------------------------------------------
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8 |
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1 | // --------------------------------------------------------------------------------------------------------------------
2 | //
3 | // Part of: Photon Unity Utilities,
4 | //
5 | //
6 | // Used on Buttons inside UI lists to prevent scrollRect parent to scroll when down on buttons.
7 | //
8 | // developer@exitgames.com
9 | // --------------------------------------------------------------------------------------------------------------------
10 |
11 | using UnityEngine;
12 | using UnityEngine.EventSystems;
13 | using UnityEngine.UI;
14 |
15 | namespace Photon.Pun.UtilityScripts
16 | {
17 | ///
18 | /// Button inside scroll list will stop scrolling ability of scrollRect container, so that when pressing down on a button and draggin up and down will not affect scrolling.
19 | /// this doesn't do anything if no scrollRect component found in Parent Hierarchy.
20 | ///
21 | public class ButtonInsideScrollList : MonoBehaviour, IPointerDownHandler, IPointerUpHandler {
22 |
23 | ScrollRect scrollRect;
24 |
25 | // Use this for initialization
26 | void Start () {
27 | scrollRect = GetComponentInParent();
28 | }
29 |
30 | #region IPointerDownHandler implementation
31 | void IPointerDownHandler.OnPointerDown (PointerEventData eventData)
32 | {
33 | if (scrollRect !=null)
34 | {
35 | scrollRect.StopMovement();
36 | scrollRect.enabled = false;
37 | }
38 | }
39 | #endregion
40 |
41 | #region IPointerUpHandler implementation
42 |
43 | void IPointerUpHandler.OnPointerUp (PointerEventData eventData)
44 | {
45 | if (scrollRect !=null && !scrollRect.enabled)
46 | {
47 | scrollRect.enabled = true;
48 | }
49 | }
50 |
51 | #endregion
52 | }
53 | }
--------------------------------------------------------------------------------
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1 | // --------------------------------------------------------------------------------------------------------------------
2 | //
3 | //
4 | //
5 | // For additive Scene Loading context, eventSystem can't be added to each scene and instead should be instanciated only if necessary.
6 | // https://answers.unity.com/questions/1403002/multiple-eventsystem-in-scene-this-is-not-supporte.html
7 | //
8 | // developer@exitgames.com
9 | // --------------------------------------------------------------------------------------------------------------------
10 |
11 | using UnityEngine;
12 | using UnityEngine.EventSystems;
13 |
14 | namespace Photon.Pun.UtilityScripts
15 | {
16 | ///
17 | /// Event system spawner. Will add an EventSystem GameObject with an EventSystem component and a StandaloneInputModule component
18 | /// Use this in additive scene loading context where you would otherwise get a "Multiple eventsystem in scene... this is not supported" error from Unity
19 | ///
20 | public class EventSystemSpawner : MonoBehaviour
21 | {
22 | void OnEnable()
23 | {
24 | EventSystem sceneEventSystem = FindObjectOfType();
25 | if (sceneEventSystem == null)
26 | {
27 | GameObject eventSystem = new GameObject("EventSystem");
28 |
29 | eventSystem.AddComponent();
30 | eventSystem.AddComponent();
31 | }
32 | }
33 | }
34 | }
--------------------------------------------------------------------------------
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1 | //
2 | //
3 | //
4 | // Set focus to a given photonView when pointed is over
5 | //
6 | // developer@exitgames.com
7 | // --------------------------------------------------------------------------------------------------------------------
8 |
9 | using UnityEngine;
10 | using UnityEngine.EventSystems;
11 |
12 | namespace Photon.Pun.UtilityScripts
13 | {
14 | ///
15 | /// Set focus to a given photonView when pointed is over
16 | ///
17 | public class OnPointerOverTooltip : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
18 | {
19 |
20 | void OnDestroy()
21 | {
22 | PointedAtGameObjectInfo.Instance.RemoveFocus(this.GetComponent());
23 | }
24 |
25 | #region IPointerExitHandler implementation
26 |
27 | void IPointerExitHandler.OnPointerExit (PointerEventData eventData)
28 | {
29 | PointedAtGameObjectInfo.Instance.RemoveFocus (this.GetComponent());
30 |
31 | }
32 |
33 | #endregion
34 |
35 | #region IPointerEnterHandler implementation
36 |
37 | void IPointerEnterHandler.OnPointerEnter (PointerEventData eventData)
38 | {
39 | PointedAtGameObjectInfo.Instance.SetFocus (this.GetComponent());
40 | }
41 |
42 | #endregion
43 |
44 | }
45 | }
--------------------------------------------------------------------------------
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1 | fileFormatVersion: 2
2 | guid: 612a7d8fb44bb994d90d9c0fa1408703
3 | labels:
4 | - ExitGames
5 | - PUN
6 | - Photon
7 | - Networking
8 |
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2 |
3 |
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5 |
6 |
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/FPS Game/Assets/Scoreboard.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using Photon.Realtime;
5 | using Photon.Pun;
6 |
7 | public class Scoreboard : MonoBehaviourPunCallbacks
8 | {
9 | [SerializeField] Transform container;
10 | [SerializeField] GameObject scoreboardItemPrefab;
11 | [SerializeField] CanvasGroup canvasGroup;
12 |
13 | Dictionary scoreboardItems = new Dictionary();
14 |
15 | void Start()
16 | {
17 | foreach(Player player in PhotonNetwork.PlayerList)
18 | {
19 | AddScoreboardItem(player);
20 | }
21 | }
22 |
23 | public override void OnPlayerEnteredRoom(Player newPlayer)
24 | {
25 | AddScoreboardItem(newPlayer);
26 | }
27 |
28 | public override void OnPlayerLeftRoom(Player otherPlayer)
29 | {
30 | RemoveScoreboardItem(otherPlayer);
31 | }
32 |
33 | void AddScoreboardItem(Player player)
34 | {
35 | ScoreboardItem item = Instantiate(scoreboardItemPrefab, container).GetComponent();
36 | item.Initialize(player);
37 | scoreboardItems[player] = item;
38 | }
39 |
40 | void RemoveScoreboardItem(Player player)
41 | {
42 | Destroy(scoreboardItems[player].gameObject);
43 | scoreboardItems.Remove(player);
44 | }
45 |
46 | void Update()
47 | {
48 | if(Input.GetKeyDown(KeyCode.Tab))
49 | {
50 | canvasGroup.alpha = 1;
51 | }
52 | else if(Input.GetKeyUp(KeyCode.Tab))
53 | {
54 | canvasGroup.alpha = 0;
55 | }
56 | }
57 | }
58 |
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/FPS Game/Assets/ScoreboardItem.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using TMPro;
5 | using Photon.Realtime;
6 | using Photon.Pun;
7 | using Hashtable = ExitGames.Client.Photon.Hashtable;
8 |
9 | public class ScoreboardItem : MonoBehaviourPunCallbacks
10 | {
11 | public TMP_Text usernameText;
12 | public TMP_Text killsText;
13 | public TMP_Text deathsText;
14 |
15 | Player player;
16 |
17 | public void Initialize(Player player)
18 | {
19 | this.player = player;
20 |
21 | usernameText.text = player.NickName;
22 | UpdateStats();
23 | }
24 |
25 | void UpdateStats()
26 | {
27 | if(player.CustomProperties.TryGetValue("kills", out object kills))
28 | {
29 | killsText.text = kills.ToString();
30 | }
31 | if(player.CustomProperties.TryGetValue("deaths", out object deaths))
32 | {
33 | deathsText.text = deaths.ToString();
34 | }
35 | }
36 |
37 | public override void OnPlayerPropertiesUpdate(Player targetPlayer, Hashtable changedProps)
38 | {
39 | if(targetPlayer == player)
40 | {
41 | if(changedProps.ContainsKey("kills") || changedProps.ContainsKey("deaths"))
42 | {
43 | UpdateStats();
44 | }
45 | }
46 | }
47 | }
48 |
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public class Billboard : MonoBehaviour
6 | {
7 | Camera cam;
8 |
9 | void Update()
10 | {
11 | if(cam == null)
12 | cam = FindObjectOfType();
13 |
14 | if(cam == null)
15 | return;
16 |
17 | transform.LookAt(cam.transform);
18 | transform.Rotate(Vector3.up * 180);
19 | }
20 | }
21 |
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/FPS Game/Assets/Scripts/Gun.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public abstract class Gun : Item
6 | {
7 | public abstract override void Use();
8 |
9 | public GameObject bulletImpactPrefab;
10 | }
11 |
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/FPS Game/Assets/Scripts/GunInfo.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | [CreateAssetMenu(menuName = "FPS/New Gun")]
6 | public class GunInfo : ItemInfo
7 | {
8 | public float damage;
9 | }
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1 | public interface IDamageable
2 | {
3 | void TakeDamage(float damage);
4 | }
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public abstract class Item : MonoBehaviour
6 | {
7 | public ItemInfo itemInfo;
8 | public GameObject itemGameObject;
9 |
10 | public abstract void Use();
11 | }
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public class ItemInfo : ScriptableObject
6 | {
7 | public string itemName;
8 | }
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/FPS Game/Assets/Scripts/Menu.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public class Menu : MonoBehaviour
6 | {
7 | public string menuName;
8 | public bool open;
9 |
10 | public void Open()
11 | {
12 | open = true;
13 | gameObject.SetActive(true);
14 | }
15 |
16 | public void Close()
17 | {
18 | open = false;
19 | gameObject.SetActive(false);
20 | }
21 | }
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public class MenuManager : MonoBehaviour
6 | {
7 | public static MenuManager Instance;
8 |
9 | [SerializeField] Menu[] menus;
10 |
11 | void Awake()
12 | {
13 | Instance = this;
14 | }
15 |
16 | public void OpenMenu(string menuName)
17 | {
18 | for(int i = 0; i < menus.Length; i++)
19 | {
20 | if(menus[i].menuName == menuName)
21 | {
22 | menus[i].Open();
23 | }
24 | else if(menus[i].open)
25 | {
26 | CloseMenu(menus[i]);
27 | }
28 | }
29 | }
30 |
31 | public void OpenMenu(Menu menu)
32 | {
33 | for(int i = 0; i < menus.Length; i++)
34 | {
35 | if(menus[i].open)
36 | {
37 | CloseMenu(menus[i]);
38 | }
39 | }
40 | menu.Open();
41 | }
42 |
43 | public void CloseMenu(Menu menu)
44 | {
45 | menu.Close();
46 | }
47 | }
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/FPS Game/Assets/Scripts/PlayerGroundCheck.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public class PlayerGroundCheck : MonoBehaviour
6 | {
7 | PlayerController playerController;
8 |
9 | void Awake()
10 | {
11 | playerController = GetComponentInParent();
12 | }
13 |
14 | void OnTriggerEnter(Collider other)
15 | {
16 | if(other.gameObject == playerController.gameObject)
17 | return;
18 |
19 | playerController.SetGroundedState(true);
20 | }
21 |
22 | void OnTriggerExit(Collider other)
23 | {
24 | if(other.gameObject == playerController.gameObject)
25 | return;
26 |
27 | playerController.SetGroundedState(false);
28 | }
29 |
30 | void OnTriggerStay(Collider other)
31 | {
32 | if(other.gameObject == playerController.gameObject)
33 | return;
34 |
35 | playerController.SetGroundedState(true);
36 | }
37 | }
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/FPS Game/Assets/Scripts/PlayerListItem.cs:
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1 | using Photon.Pun;
2 | using Photon.Realtime;
3 | using System.Collections;
4 | using System.Collections.Generic;
5 | using TMPro;
6 | using UnityEngine;
7 |
8 | public class PlayerListItem : MonoBehaviourPunCallbacks
9 | {
10 | [SerializeField] TMP_Text text;
11 | Player player;
12 |
13 | public void SetUp(Player _player)
14 | {
15 | player = _player;
16 | text.text = _player.NickName;
17 | }
18 |
19 | public override void OnPlayerLeftRoom(Player otherPlayer)
20 | {
21 | if(player == otherPlayer)
22 | {
23 | Destroy(gameObject);
24 | }
25 | }
26 |
27 | public override void OnLeftRoom()
28 | {
29 | Destroy(gameObject);
30 | }
31 | }
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/FPS Game/Assets/Scripts/PlayerManager.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using Photon.Pun;
5 | using Photon.Realtime;
6 | using System.Linq;
7 | using System.IO;
8 | using Hashtable = ExitGames.Client.Photon.Hashtable;
9 |
10 | public class PlayerManager : MonoBehaviour
11 | {
12 | PhotonView PV;
13 |
14 | GameObject controller;
15 |
16 | int kills;
17 | int deaths;
18 |
19 | void Awake()
20 | {
21 | PV = GetComponent();
22 | }
23 |
24 | void Start()
25 | {
26 | if(PV.IsMine)
27 | {
28 | CreateController();
29 | }
30 | }
31 |
32 | void CreateController()
33 | {
34 | Transform spawnpoint = SpawnManager.Instance.GetSpawnpoint();
35 | controller = PhotonNetwork.Instantiate(Path.Combine("PhotonPrefabs", "PlayerController"), spawnpoint.position, spawnpoint.rotation, 0, new object[] { PV.ViewID });
36 | }
37 |
38 | public void Die()
39 | {
40 | PhotonNetwork.Destroy(controller);
41 | CreateController();
42 |
43 | deaths++;
44 |
45 | Hashtable hash = new Hashtable();
46 | hash.Add("deaths", deaths);
47 | PhotonNetwork.LocalPlayer.SetCustomProperties(hash);
48 | }
49 |
50 | public void GetKill()
51 | {
52 | PV.RPC(nameof(RPC_GetKill), PV.Owner);
53 | }
54 |
55 | [PunRPC]
56 | void RPC_GetKill()
57 | {
58 | kills++;
59 |
60 | Hashtable hash = new Hashtable();
61 | hash.Add("kills", kills);
62 | PhotonNetwork.LocalPlayer.SetCustomProperties(hash);
63 | }
64 |
65 | public static PlayerManager Find(Player player)
66 | {
67 | return FindObjectsOfType().SingleOrDefault(x => x.PV.Owner == player);
68 | }
69 | }
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/FPS Game/Assets/Scripts/PlayerNameManager.cs:
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1 | using Photon.Pun;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using TMPro;
5 | using UnityEngine;
6 |
7 | public class PlayerNameManager : MonoBehaviour
8 | {
9 | [SerializeField] TMP_InputField usernameInput;
10 |
11 | void Start()
12 | {
13 | if(PlayerPrefs.HasKey("username"))
14 | {
15 | usernameInput.text = PlayerPrefs.GetString("username");
16 | PhotonNetwork.NickName = PlayerPrefs.GetString("username");
17 | }
18 | else
19 | {
20 | usernameInput.text = "Player " + Random.Range(0, 10000).ToString("0000");
21 | OnUsernameInputValueChanged();
22 | }
23 | }
24 |
25 | public void OnUsernameInputValueChanged()
26 | {
27 | PhotonNetwork.NickName = usernameInput.text;
28 | PlayerPrefs.SetString("username", usernameInput.text);
29 | }
30 | }
31 |
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/FPS Game/Assets/Scripts/RoomListItem.cs:
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1 | using Photon.Realtime;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using TMPro;
5 | using UnityEngine;
6 |
7 | public class RoomListItem : MonoBehaviour
8 | {
9 | [SerializeField] TMP_Text text;
10 |
11 | public RoomInfo info;
12 |
13 | public void SetUp(RoomInfo _info)
14 | {
15 | info = _info;
16 | text.text = _info.Name;
17 | }
18 |
19 | public void OnClick()
20 | {
21 | Launcher.Instance.JoinRoom(info);
22 | }
23 | }
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/FPS Game/Assets/Scripts/RoomManager.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using Photon.Pun;
5 | using UnityEngine.SceneManagement;
6 | using System.IO;
7 |
8 | public class RoomManager : MonoBehaviourPunCallbacks
9 | {
10 | public static RoomManager Instance;
11 |
12 | void Awake()
13 | {
14 | if(Instance)
15 | {
16 | Destroy(gameObject);
17 | return;
18 | }
19 | DontDestroyOnLoad(gameObject);
20 | Instance = this;
21 | }
22 |
23 | public override void OnEnable()
24 | {
25 | base.OnEnable();
26 | SceneManager.sceneLoaded += OnSceneLoaded;
27 | }
28 |
29 | public override void OnDisable()
30 | {
31 | base.OnDisable();
32 | SceneManager.sceneLoaded -= OnSceneLoaded;
33 | }
34 |
35 | void OnSceneLoaded(Scene scene, LoadSceneMode loadSceneMode)
36 | {
37 | if(scene.buildIndex == 1) // We're in the game scene
38 | {
39 | PhotonNetwork.Instantiate(Path.Combine("PhotonPrefabs", "PlayerManager"), Vector3.zero, Quaternion.identity);
40 | }
41 | }
42 | }
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/FPS Game/Assets/Scripts/SingleShotGun.cs:
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1 | using Photon.Pun;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 |
6 | public class SingleShotGun : Gun
7 | {
8 | [SerializeField] Camera cam;
9 |
10 | PhotonView PV;
11 |
12 | void Awake()
13 | {
14 | PV = GetComponent();
15 | }
16 |
17 | public override void Use()
18 | {
19 | Shoot();
20 | }
21 |
22 | void Shoot()
23 | {
24 | Ray ray = cam.ViewportPointToRay(new Vector3(0.5f, 0.5f));
25 | ray.origin = cam.transform.position;
26 | if(Physics.Raycast(ray, out RaycastHit hit))
27 | {
28 | hit.collider.gameObject.GetComponent()?.TakeDamage(((GunInfo)itemInfo).damage);
29 | PV.RPC("RPC_Shoot", RpcTarget.All, hit.point, hit.normal);
30 | }
31 | }
32 |
33 | [PunRPC]
34 | void RPC_Shoot(Vector3 hitPosition, Vector3 hitNormal)
35 | {
36 | Collider[] colliders = Physics.OverlapSphere(hitPosition, 0.3f);
37 | if(colliders.Length != 0)
38 | {
39 | GameObject bulletImpactObj = Instantiate(bulletImpactPrefab, hitPosition + hitNormal * 0.001f, Quaternion.LookRotation(hitNormal, Vector3.up) * bulletImpactPrefab.transform.rotation);
40 | Destroy(bulletImpactObj, 10f);
41 | bulletImpactObj.transform.SetParent(colliders[0].transform);
42 | }
43 | }
44 | }
45 |
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/FPS Game/Assets/Scripts/SpawnManager.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public class SpawnManager : MonoBehaviour
6 | {
7 | public static SpawnManager Instance;
8 |
9 | Spawnpoint[] spawnpoints;
10 |
11 | void Awake()
12 | {
13 | Instance = this;
14 | spawnpoints = GetComponentsInChildren();
15 | }
16 |
17 | public Transform GetSpawnpoint()
18 | {
19 | return spawnpoints[Random.Range(0, spawnpoints.Length)].transform;
20 | }
21 | }
22 |
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public class Spawnpoint : MonoBehaviour
6 | {
7 | [SerializeField] GameObject graphics;
8 |
9 | void Awake()
10 | {
11 | graphics.SetActive(false);
12 | }
13 | }
14 |
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/FPS Game/Assets/Scripts/UsernameDisplay.cs:
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1 | using Photon.Pun;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using TMPro;
5 | using UnityEngine;
6 |
7 | public class UsernameDisplay : MonoBehaviour
8 | {
9 | [SerializeField] PhotonView playerPV;
10 | [SerializeField] TMP_Text text;
11 |
12 | void Start()
13 | {
14 | if(playerPV.IsMine)
15 | {
16 | gameObject.SetActive(false);
17 | }
18 |
19 | text.text = playerPV.Owner.NickName;
20 | }
21 | }
22 |
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/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2020 Red
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # FPS Game Tutorial
2 | This is the source code for [Rugbug Redfern's tutorial series on YouTube](https://www.youtube.com/playlist?list=PLhsVv9Uw1WzjI8fEBjBQpTyXNZ6Yp1ZLw)
3 | # Setup
4 | In order to set up the code and get it running, you will have to provide your own Photon AppID in the PhotonServerSettings file. It's free. Watch the first episode of the tutorial series to see how to set it up.
5 | # License (Basically, do whatever you want, I don't care, just don't sue me)
6 | MIT License
7 |
8 | Copyright (c) 2021 Rugbug Redfern
9 |
10 | Permission is hereby granted, free of charge, to any person obtaining a copy
11 | of this software and associated documentation files (the "Software"), to deal
12 | in the Software without restriction, including without limitation the rights
13 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
14 | copies of the Software, and to permit persons to whom the Software is
15 | furnished to do so, subject to the following conditions:
16 |
17 | The above copyright notice and this permission notice shall be included in all
18 | copies or substantial portions of the Software.
19 |
20 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
23 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
24 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
25 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 | SOFTWARE.
27 |
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