├── .gitignore ├── LICENSE.md ├── README.md ├── config └── logsConfig.ini ├── docs ├── ECS_architecture.md ├── configuringLogs.md ├── formattingPrinciples.md ├── guiDesigning.md ├── inGameTerminal.md ├── loggingTutorial.md ├── projectGeneratingTutorial.md ├── res │ ├── choosingLogLevel.jpg │ ├── logo_header.png │ ├── screenshot1.png │ ├── screenshot2.png │ ├── screenshot3.png │ ├── screenshot4.png │ ├── screenshot5.png │ └── screenshot6.png ├── runningUnitTestsTutorial.md ├── style.css ├── systemsData.json ├── systemsDataParser.py ├── systemsDocs.md └── zValuesPattern.md ├── meta ├── compileAndRunComponentsParser.bat ├── componentsParser.cpp ├── componentsParser.exe └── debugCompileComponentsParser.bat ├── resources ├── animations │ ├── character.animstates.xml │ └── npc.animstates.xml ├── fonts │ ├── LiberationMono-Bold.ttf │ ├── LiberationMono.ttf │ ├── consola.ttf │ └── joystixMonospace.ttf ├── music │ ├── Menu.ogg │ ├── explorationTheme.ogg │ ├── musicData.xml │ ├── sewageEntranced.flac │ ├── sewageFight.ogg │ ├── sewageFightV2.flac │ └── zombieAttack.ogg ├── sounds │ ├── pistolShot.ogg │ ├── reloadPistol.ogg │ ├── reloadShotgun.ogg │ ├── shotgunShot.ogg │ ├── soundData.xml │ ├── swordAttack.wav │ ├── zombieGrowl1.ogg │ ├── zombieGrowl2.ogg │ ├── zombieGrowl3.ogg │ └── zombieGrowl4.ogg └── textures │ ├── characters │ ├── dudeWithCapWalkingAnimation.png │ ├── negroDudeWalkingAnimation.png │ ├── phoneCallPlayer.png │ ├── playerFullAnimation.png │ ├── zombieFullAnimation.png │ └── zombieHeavyFullAnimation.png │ ├── gui │ ├── button.png │ ├── hintBackground.png │ ├── mirrorSpeechBubble.png │ ├── smallGreyBackground.png │ └── speechBubble.png │ ├── map │ ├── extrudedTileset.png │ ├── tileset.pdn │ └── tileset.png │ └── others │ ├── awsdHint.png │ ├── backslashHint.png │ ├── bar.png │ ├── baseballBat.png │ ├── bullet.png │ ├── bulletBox.png │ ├── bulletGround.png │ ├── enterHint.png │ ├── fallingPlatform.png │ ├── heart.png │ ├── horizontalGate.png │ ├── lever.png │ ├── medkit.png │ ├── movingPlatform.png │ ├── pistol.png │ ├── pressSpaceHint.png │ ├── pressurePlate.png │ ├── puzzleBoulder.png │ ├── saveDisc.png │ ├── shotgun.png │ ├── shotgunShells.png │ ├── spike.png │ ├── spikesNotActive.png │ ├── torch.png │ ├── verticalGate.png │ ├── weapons.png │ └── zombieHead.png ├── scenes ├── audio │ ├── canyon.audio.xml │ ├── desert.audio.xml │ └── menu.audio.xml ├── credits.xml ├── ecs │ ├── ecsTemplates.xml │ └── physicsTest.xml ├── gui │ ├── credits.gui.xml │ ├── gameplay.gui.xml │ ├── mainMenu.gui.xml │ └── options.gui.xml ├── mainMenu.xml ├── map │ ├── credits.tmx │ ├── mainMenu.tmx │ ├── objecttypes.xml │ ├── openWorld.tmx │ ├── options.tmx │ └── tileset.tsx ├── openWorld.xml ├── options.xml └── physicsTest.xml ├── src ├── AI │ ├── aStarAlgorithm.cpp │ ├── aStarAlgorithm.hpp │ ├── aiManager.cpp │ ├── aiManager.hpp │ ├── nodesGrid.cpp │ ├── nodesGrid.hpp │ ├── obstacleGrid.cpp │ ├── obstacleGrid.hpp │ ├── pathData.hpp │ ├── randomPathAlgorithm.cpp │ └── randomPathAlgorithm.hpp ├── Audio │ ├── musicPlayer.cpp │ ├── musicPlayer.hpp │ ├── soundPlayer.cpp │ ├── soundPlayer.hpp │ ├── xmlAudioParser.cpp │ └── xmlAudioParser.hpp ├── ECS │ ├── Components │ │ ├── aiComponents.hpp │ │ ├── animationComponents.hpp │ │ ├── audioComponents.hpp │ │ ├── charactersComponents.hpp │ │ ├── debugComponents.hpp │ │ ├── graphicsComponents.hpp │ │ ├── itemComponents.hpp │ │ ├── objectsComponents.hpp │ │ ├── particleComponents.hpp │ │ ├── physicsComponents.hpp │ │ └── simRegionComponents.hpp │ ├── Systems │ │ ├── animationSystem.cpp │ │ ├── animationSystem.hpp │ │ ├── audioSystem.cpp │ │ ├── audioSystem.hpp │ │ ├── damageAndDeath.cpp │ │ ├── damageAndDeath.hpp │ │ ├── debugCameraSystem.cpp │ │ ├── debugCameraSystem.hpp │ │ ├── debugVisualization.cpp │ │ ├── debugVisualization.hpp │ │ ├── entitiesDebugger.hpp │ │ ├── entitiesDebuggerGENERATED.cpp │ │ ├── entityDestroying.cpp │ │ ├── entityDestroying.hpp │ │ ├── gameplayUI.cpp │ │ ├── gameplayUI.hpp │ │ ├── gates.cpp │ │ ├── gates.hpp │ │ ├── gunAttacks.cpp │ │ ├── gunAttacks.hpp │ │ ├── gunPositioningAndTexture.cpp │ │ ├── gunPositioningAndTexture.hpp │ │ ├── hintAreas.cpp │ │ ├── hintAreas.hpp │ │ ├── hostileCollisions.cpp │ │ ├── hostileCollisions.hpp │ │ ├── indoorOutdoorBlending.cpp │ │ ├── indoorOutdoorBlending.hpp │ │ ├── kinematicCollisions.cpp │ │ ├── kinematicCollisions.hpp │ │ ├── levers.cpp │ │ ├── levers.hpp │ │ ├── lifetimeSystem.cpp │ │ ├── lifetimeSystem.hpp │ │ ├── meleeAttacks.cpp │ │ ├── meleeAttacks.hpp │ │ ├── movement.cpp │ │ ├── movement.hpp │ │ ├── particleSystem.cpp │ │ ├── particleSystem.hpp │ │ ├── pickupSystem.cpp │ │ ├── pickupSystem.hpp │ │ ├── pits.cpp │ │ ├── pits.hpp │ │ ├── platforms.cpp │ │ ├── platforms.hpp │ │ ├── playerCameraMovement.cpp │ │ ├── playerCameraMovement.hpp │ │ ├── playerMovementInput.cpp │ │ ├── playerMovementInput.hpp │ │ ├── pressurePlates.cpp │ │ ├── pressurePlates.hpp │ │ ├── pushingAreas.cpp │ │ ├── pushingAreas.hpp │ │ ├── puzzleBoulders.cpp │ │ ├── puzzleBoulders.hpp │ │ ├── puzzles.cpp │ │ ├── puzzles.hpp │ │ ├── renderSystem.cpp │ │ ├── renderSystem.hpp │ │ ├── savePoints.cpp │ │ ├── savePoints.hpp │ │ ├── simRegion.cpp │ │ ├── simRegion.hpp │ │ ├── slowZombieSystem.cpp │ │ ├── slowZombieSystem.hpp │ │ ├── spikesSystem.cpp │ │ ├── spikesSystem.hpp │ │ ├── staticCollisions.cpp │ │ ├── staticCollisions.hpp │ │ ├── teleport.cpp │ │ ├── teleport.hpp │ │ ├── velocityChangingAreas.cpp │ │ ├── velocityChangingAreas.hpp │ │ ├── weatherSystem.cpp │ │ ├── weatherSystem.hpp │ │ ├── zombieSystem.cpp │ │ └── zombieSystem.hpp │ ├── entitiesParser.cpp │ ├── entitiesParser.hpp │ ├── entitiesTemplateStorage.cpp │ ├── entitiesTemplateStorage.hpp │ ├── entitiesTemplateStorage.inl │ ├── entityUtil.cpp │ ├── entityUtil.hpp │ ├── system.hpp │ ├── systemsQueue.cpp │ ├── systemsQueue.hpp │ ├── systemsQueue.inl │ ├── tiledParser.cpp │ ├── tiledParser.hpp │ ├── xmlMapParser.cpp │ └── xmlMapParser.hpp ├── GUI │ ├── behaviorType.hpp │ ├── gui.cpp │ ├── gui.hpp │ ├── interface.cpp │ ├── interface.hpp │ ├── sliderWidget.cpp │ ├── sliderWidget.hpp │ ├── textWidget.cpp │ ├── textWidget.hpp │ ├── widget.cpp │ ├── widget.hpp │ ├── xmlGuiParser.cpp │ └── xmlGuiParser.hpp ├── Logs │ ├── ConcreteHandlers │ │ ├── WindowsDebugApi.cpp │ │ ├── WindowsDebugApi.hpp │ │ ├── consoleHandler.cpp │ │ ├── consoleHandler.hpp │ │ ├── fileHandler.cpp │ │ ├── fileHandler.hpp │ │ ├── terminalHandler.cpp │ │ └── terminalHandler.hpp │ ├── criticalError.cpp │ ├── criticalError.hpp │ ├── handler.cpp │ ├── handler.hpp │ ├── logRecord.cpp │ ├── logRecord.hpp │ ├── logger.cpp │ ├── logger.hpp │ ├── logs.hpp │ ├── logsInitializing.cpp │ └── logsInitializing.hpp ├── Renderer │ ├── API │ │ ├── font.cpp │ │ ├── font.hpp │ │ ├── framebuffer.cpp │ │ ├── framebuffer.hpp │ │ ├── openglErrors.cpp │ │ ├── openglErrors.hpp │ │ ├── shader.cpp │ │ ├── shader.hpp │ │ ├── textAligment.hpp │ │ ├── texture.cpp │ │ └── texture.hpp │ ├── MinorRenderers │ │ ├── lightRenderer.cpp │ │ ├── lightRenderer.hpp │ │ ├── lineRenderer.cpp │ │ ├── lineRenderer.hpp │ │ ├── pointRenderer.cpp │ │ ├── pointRenderer.hpp │ │ ├── quadData.hpp │ │ ├── quadRenderer.cpp │ │ ├── quadRenderer.hpp │ │ ├── textRenderer.cpp │ │ └── textRenderer.hpp │ ├── Shaders │ │ ├── chunk.fs.glsl │ │ ├── chunk.vs.glsl │ │ ├── circle.fs.glsl │ │ ├── circle.vs.glsl │ │ ├── defaultFramebuffer.fs.glsl │ │ ├── defaultFramebuffer.vs.glsl │ │ ├── embeddedShaders.cpp │ │ ├── embeddedShaders.hpp │ │ ├── fontBitmapDebug.fs.glsl │ │ ├── fontBitmapDebug.vs.glsl │ │ ├── gaussianBlur.fs.glsl │ │ ├── groundChunk.fs.glsl │ │ ├── groundChunk.vs.glsl │ │ ├── gui.fs.glsl │ │ ├── light.fs.glsl │ │ ├── light.vs.glsl │ │ ├── line.fs.glsl │ │ ├── line.vs.glsl │ │ ├── noCollisionLight.vs.glsl │ │ ├── points.fs.glsl │ │ ├── points.vs.glsl │ │ ├── quad.fs.glsl │ │ ├── quad.vs.glsl │ │ ├── text.fs.glsl │ │ └── text.vs.glsl │ ├── renderer.cpp │ └── renderer.hpp ├── Resources │ ├── animationStatesResources.cpp │ ├── animationStatesResources.hpp │ ├── soundBufferHolder.cpp │ ├── soundBufferHolder.hpp │ ├── textureHolder.cpp │ └── textureHolder.hpp ├── Scenes │ ├── playerStatus.hpp │ ├── save.cpp │ ├── save.hpp │ ├── scene.cpp │ ├── scene.hpp │ ├── sceneManager.cpp │ ├── sceneManager.hpp │ ├── sceneParser.cpp │ └── sceneParser.hpp ├── Terminal │ ├── terminal.cpp │ └── terminal.hpp ├── Utilities │ ├── cast.hpp │ ├── cast.inl │ ├── csv.cpp │ ├── csv.hpp │ ├── debug.hpp │ ├── direction.hpp │ ├── filePath.cpp │ ├── filePath.hpp │ ├── forceInline.hpp │ ├── joystickMacros.hpp │ ├── mat4.hpp │ ├── math.hpp │ ├── math.inl │ ├── messageBox.cpp │ ├── messageBox.hpp │ ├── profiling.cpp │ ├── profiling.hpp │ ├── random.cpp │ ├── random.hpp │ ├── rect.hpp │ ├── rect.inl │ ├── threadId.cpp │ ├── threadId.hpp │ ├── threadPool.cpp │ ├── threadPool.hpp │ ├── vector4.hpp │ ├── xml.cpp │ └── xml.hpp ├── aliases.hpp ├── dearImGui.cpp ├── game.cpp ├── game.hpp ├── main.cpp ├── pch.cpp └── pch.hpp ├── tests ├── rendererTests │ └── rendererTest.hpp └── unitTests │ ├── AI │ ├── testAStarAlgorithm.cpp │ ├── testObstacleGrid.cpp │ └── testRandomPathAlgorithm.cpp │ ├── Audio │ ├── testSoundPlayer.cpp │ └── testSpatializationManager.cpp │ ├── Logs │ ├── mockHandler.hpp │ ├── testHandler.cpp │ └── testLogger.cpp │ ├── TestsUtilities │ ├── bufferedHandler.cpp │ └── bufferedHandler.hpp │ ├── Utilities │ ├── testMath.cpp │ ├── testPath.cpp │ ├── testRandom.cpp │ ├── testRect.cpp │ └── testXml.cpp │ ├── main.cpp │ └── res │ └── test.xml ├── tools ├── VisualStudio2019 │ ├── clearProjectFiles.bat │ ├── configureProject32bit.bat │ ├── configureProject64bit.bat │ └── runTests.bat ├── Windows │ └── logsCleaner.bat ├── premake │ └── premake5.lua └── tilesetExtrusion │ ├── FrameExtruder-v1.0.exe │ ├── README.md │ └── afterExtruding.bat └── vendor ├── SFML_2.5.1 ├── dll-32bit │ └── openal32.dll ├── dll-64bit │ └── openal32.dll ├── include │ └── SFML │ │ ├── Audio.hpp │ │ ├── Audio │ │ ├── AlResource.hpp │ │ ├── Export.hpp │ │ ├── InputSoundFile.hpp │ │ ├── Listener.hpp │ │ ├── Music.hpp │ │ ├── OutputSoundFile.hpp │ │ ├── Sound.hpp │ │ ├── SoundBuffer.hpp │ │ ├── SoundBufferRecorder.hpp │ │ ├── SoundFileFactory.hpp │ │ ├── SoundFileFactory.inl │ │ ├── SoundFileReader.hpp │ │ ├── SoundFileWriter.hpp │ │ ├── SoundRecorder.hpp │ │ ├── SoundSource.hpp │ │ └── SoundStream.hpp │ │ ├── Config.hpp │ │ ├── GpuPreference.hpp │ │ ├── Graphics.hpp │ │ ├── Graphics │ │ ├── BlendMode.hpp │ │ ├── CircleShape.hpp │ │ ├── Color.hpp │ │ ├── ConvexShape.hpp │ │ ├── Drawable.hpp │ │ ├── Export.hpp │ │ ├── Font.hpp │ │ ├── Glsl.hpp │ │ ├── Glsl.inl │ │ ├── Glyph.hpp │ │ ├── Image.hpp │ │ ├── PrimitiveType.hpp │ │ ├── Rect.hpp │ │ ├── Rect.inl │ │ ├── RectangleShape.hpp │ │ ├── RenderStates.hpp │ │ ├── RenderTarget.hpp │ │ ├── RenderTexture.hpp │ │ ├── RenderWindow.hpp │ │ ├── Shader.hpp │ │ ├── Shape.hpp │ │ ├── Sprite.hpp │ │ ├── Text.hpp │ │ ├── Texture.hpp │ │ ├── Transform.hpp │ │ ├── Transformable.hpp │ │ ├── Vertex.hpp │ │ ├── VertexArray.hpp │ │ ├── VertexBuffer.hpp │ │ └── View.hpp │ │ ├── Main.hpp │ │ ├── Network.hpp │ │ ├── Network │ │ ├── Export.hpp │ │ ├── Ftp.hpp │ │ ├── Http.hpp │ │ ├── IpAddress.hpp │ │ ├── Packet.hpp │ │ ├── Socket.hpp │ │ ├── SocketHandle.hpp │ │ ├── SocketSelector.hpp │ │ ├── TcpListener.hpp │ │ ├── TcpSocket.hpp │ │ └── UdpSocket.hpp │ │ ├── OpenGL.hpp │ │ ├── System.hpp │ │ ├── System │ │ ├── Clock.hpp │ │ ├── Err.hpp │ │ ├── Export.hpp │ │ ├── FileInputStream.hpp │ │ ├── InputStream.hpp │ │ ├── Lock.hpp │ │ ├── MemoryInputStream.hpp │ │ ├── Mutex.hpp │ │ ├── NativeActivity.hpp │ │ ├── NonCopyable.hpp │ │ ├── Sleep.hpp │ │ ├── String.hpp │ │ ├── String.inl │ │ ├── Thread.hpp │ │ ├── Thread.inl │ │ ├── ThreadLocal.hpp │ │ ├── ThreadLocalPtr.hpp │ │ ├── ThreadLocalPtr.inl │ │ ├── Time.hpp │ │ ├── Utf.hpp │ │ ├── Utf.inl │ │ ├── Vector2.hpp │ │ ├── Vector2.inl │ │ ├── Vector3.hpp │ │ └── Vector3.inl │ │ ├── Window.hpp │ │ └── Window │ │ ├── Clipboard.hpp │ │ ├── Context.hpp │ │ ├── ContextSettings.hpp │ │ ├── Cursor.hpp │ │ ├── Event.hpp │ │ ├── Export.hpp │ │ ├── GlResource.hpp │ │ ├── Joystick.hpp │ │ ├── Keyboard.hpp │ │ ├── Mouse.hpp │ │ ├── Sensor.hpp │ │ ├── Touch.hpp │ │ ├── VideoMode.hpp │ │ ├── Window.hpp │ │ ├── WindowHandle.hpp │ │ └── WindowStyle.hpp ├── lib-CodeBlocks │ ├── libFLAC.a │ ├── libfreetype.a │ ├── libogg.a │ ├── libopenal32.a │ ├── libsfml-audio-s-d.a │ ├── libsfml-audio-s.a │ ├── libsfml-graphics-s-d.a │ ├── libsfml-graphics-s.a │ ├── libsfml-network-s-d.a │ ├── libsfml-network-s.a │ ├── libsfml-system-s-d.a │ ├── libsfml-system-s.a │ ├── libsfml-window-s-d.a │ ├── libsfml-window-s.a │ ├── libvorbis.a │ ├── libvorbisenc.a │ └── libvorbisfile.a ├── lib-VisualStudio-32bit │ ├── flac.lib │ ├── freetype.lib │ ├── ogg.lib │ ├── openal32.lib │ ├── sfml-audio-s-d.lib │ ├── sfml-audio-s-d.pdb │ ├── sfml-audio-s.lib │ ├── sfml-graphics-s-d.lib │ ├── sfml-graphics-s-d.pdb │ ├── sfml-graphics-s.lib │ ├── sfml-main.lib │ ├── sfml-system-s-d.lib │ ├── sfml-system-s-d.pdb │ ├── sfml-system-s.lib │ ├── sfml-window-s-d.lib │ ├── sfml-window-s-d.pdb │ ├── sfml-window-s.lib │ ├── vorbis.lib │ ├── vorbisenc.lib │ └── vorbisfile.lib ├── lib-VisualStudio-64bit │ ├── flac.lib │ ├── freetype.lib │ ├── ogg.lib │ ├── openal32.lib │ ├── sfml-audio-s-d.lib │ ├── sfml-audio-s-d.pdb │ ├── sfml-audio-s.lib │ ├── sfml-graphics-s-d.lib │ ├── sfml-graphics-s-d.pdb │ ├── sfml-graphics-s.lib │ ├── sfml-main.lib │ ├── sfml-system-s-d.lib │ ├── sfml-system-s-d.pdb │ ├── sfml-system-s.lib │ ├── sfml-window-s-d.lib │ ├── sfml-window-s-d.pdb │ ├── sfml-window-s.lib │ ├── vorbis.lib │ ├── vorbisenc.lib │ └── vorbisfile.lib ├── license.md └── readme.md ├── catch2 └── catch.hpp ├── entt-3.2.0 ├── AUTHORS ├── LICENSE ├── docs │ ├── CMakeLists.txt │ ├── dox │ │ └── extra.dox │ ├── doxy.in │ └── md │ │ ├── core.md │ │ ├── entity.md │ │ ├── faq.md │ │ ├── lib.md │ │ ├── links.md │ │ ├── locator.md │ │ ├── meta.md │ │ ├── process.md │ │ ├── resource.md │ │ └── signal.md └── src │ └── entt │ ├── config │ ├── config.h │ └── version.h │ ├── core │ ├── algorithm.hpp │ ├── family.hpp │ ├── hashed_string.hpp │ ├── ident.hpp │ ├── monostate.hpp │ ├── type_traits.hpp │ └── utility.hpp │ ├── entity │ ├── actor.hpp │ ├── entity.hpp │ ├── fwd.hpp │ ├── group.hpp │ ├── helper.hpp │ ├── observer.hpp │ ├── registry.hpp │ ├── runtime_view.hpp │ ├── snapshot.hpp │ ├── sparse_set.hpp │ ├── storage.hpp │ ├── utility.hpp │ └── view.hpp │ ├── entt.hpp │ ├── fwd.hpp │ ├── locator │ └── locator.hpp │ ├── meta │ ├── factory.hpp │ ├── meta.hpp │ └── policy.hpp │ ├── process │ ├── process.hpp │ └── scheduler.hpp │ ├── resource │ ├── cache.hpp │ ├── fwd.hpp │ ├── handle.hpp │ └── loader.hpp │ └── signal │ ├── delegate.hpp │ ├── dispatcher.hpp │ ├── emitter.hpp │ ├── fwd.hpp │ └── sigh.hpp ├── glew-2.1.0 ├── LICENSE.txt ├── doc │ ├── advanced.html │ ├── basic.html │ ├── build.html │ ├── credits.html │ ├── github.png │ ├── 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