├── .gitignore
├── LICENSE
├── README.md
├── build.gradle
├── fab-loading
├── .gitignore
├── build.gradle
├── proguard-rules.pro
└── src
│ └── main
│ ├── AndroidManifest.xml
│ ├── java
│ └── io
│ │ └── saeid
│ │ └── fabloading
│ │ ├── Circle.java
│ │ └── LoadingView.java
│ └── res
│ └── values
│ ├── attrs.xml
│ └── strings.xml
├── gradle.properties
├── gradle
└── wrapper
│ ├── gradle-wrapper.jar
│ └── gradle-wrapper.properties
├── gradlew
├── gradlew.bat
├── images
├── marvel_loader.gif
└── preview.gif
├── sample
├── .gitignore
├── build.gradle
├── proguard-rules.pro
└── src
│ └── main
│ ├── AndroidManifest.xml
│ ├── java
│ └── io
│ │ └── saeid
│ │ └── fabloadingtest
│ │ └── MainActivity.java
│ └── res
│ ├── drawable
│ ├── marvel_1.png
│ ├── marvel_1_lollipop.png
│ ├── marvel_2.png
│ ├── marvel_2_lollipop.png
│ ├── marvel_3.png
│ ├── marvel_3_lollipop.png
│ ├── marvel_4.png
│ └── marvel_4_lollipop.png
│ ├── layout
│ └── activity_main.xml
│ ├── menu
│ └── menu_main.xml
│ ├── mipmap-hdpi
│ └── ic_launcher.png
│ ├── mipmap-mdpi
│ └── ic_launcher.png
│ ├── mipmap-xhdpi
│ └── ic_launcher.png
│ ├── mipmap-xxhdpi
│ └── ic_launcher.png
│ ├── values-w820dp
│ └── dimens.xml
│ └── values
│ ├── dimens.xml
│ ├── strings.xml
│ └── styles.xml
└── settings.gradle
/.gitignore:
--------------------------------------------------------------------------------
1 | .gradle
2 | /local.properties
3 | /.idea/workspace.xml
4 | /.idea/libraries
5 | /.idea/
6 | *.iml
7 | .DS_Store
8 | /build
9 | /captures
10 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | Apache License
2 | Version 2.0, January 2004
3 | http://www.apache.org/licenses/
4 |
5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
6 |
7 | 1. Definitions.
8 |
9 | "License" shall mean the terms and conditions for use, reproduction,
10 | and distribution as defined by Sections 1 through 9 of this document.
11 |
12 | "Licensor" shall mean the copyright owner or entity authorized by
13 | the copyright owner that is granting the License.
14 |
15 | "Legal Entity" shall mean the union of the acting entity and all
16 | other entities that control, are controlled by, or are under common
17 | control with that entity. For the purposes of this definition,
18 | "control" means (i) the power, direct or indirect, to cause the
19 | direction or management of such entity, whether by contract or
20 | otherwise, or (ii) ownership of fifty percent (50%) or more of the
21 | outstanding shares, or (iii) beneficial ownership of such entity.
22 |
23 | "You" (or "Your") shall mean an individual or Legal Entity
24 | exercising permissions granted by this License.
25 |
26 | "Source" form shall mean the preferred form for making modifications,
27 | including but not limited to software source code, documentation
28 | source, and configuration files.
29 |
30 | "Object" form shall mean any form resulting from mechanical
31 | transformation or translation of a Source form, including but
32 | not limited to compiled object code, generated documentation,
33 | and conversions to other media types.
34 |
35 | "Work" shall mean the work of authorship, whether in Source or
36 | Object form, made available under the License, as indicated by a
37 | copyright notice that is included in or attached to the work
38 | (an example is provided in the Appendix below).
39 |
40 | "Derivative Works" shall mean any work, whether in Source or Object
41 | form, that is based on (or derived from) the Work and for which the
42 | editorial revisions, annotations, elaborations, or other modifications
43 | represent, as a whole, an original work of authorship. For the purposes
44 | of this License, Derivative Works shall not include works that remain
45 | separable from, or merely link (or bind by name) to the interfaces of,
46 | the Work and Derivative Works thereof.
47 |
48 | "Contribution" shall mean any work of authorship, including
49 | the original version of the Work and any modifications or additions
50 | to that Work or Derivative Works thereof, that is intentionally
51 | submitted to Licensor for inclusion in the Work by the copyright owner
52 | or by an individual or Legal Entity authorized to submit on behalf of
53 | the copyright owner. For the purposes of this definition, "submitted"
54 | means any form of electronic, verbal, or written communication sent
55 | to the Licensor or its representatives, including but not limited to
56 | communication on electronic mailing lists, source code control systems,
57 | and issue tracking systems that are managed by, or on behalf of, the
58 | Licensor for the purpose of discussing and improving the Work, but
59 | excluding communication that is conspicuously marked or otherwise
60 | designated in writing by the copyright owner as "Not a Contribution."
61 |
62 | "Contributor" shall mean Licensor and any individual or Legal Entity
63 | on behalf of whom a Contribution has been received by Licensor and
64 | subsequently incorporated within the Work.
65 |
66 | 2. Grant of Copyright License. Subject to the terms and conditions of
67 | this License, each Contributor hereby grants to You a perpetual,
68 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable
69 | copyright license to reproduce, prepare Derivative Works of,
70 | publicly display, publicly perform, sublicense, and distribute the
71 | Work and such Derivative Works in Source or Object form.
72 |
73 | 3. Grant of Patent License. Subject to the terms and conditions of
74 | this License, each Contributor hereby grants to You a perpetual,
75 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable
76 | (except as stated in this section) patent license to make, have made,
77 | use, offer to sell, sell, import, and otherwise transfer the Work,
78 | where such license applies only to those patent claims licensable
79 | by such Contributor that are necessarily infringed by their
80 | Contribution(s) alone or by combination of their Contribution(s)
81 | with the Work to which such Contribution(s) was submitted. If You
82 | institute patent litigation against any entity (including a
83 | cross-claim or counterclaim in a lawsuit) alleging that the Work
84 | or a Contribution incorporated within the Work constitutes direct
85 | or contributory patent infringement, then any patent licenses
86 | granted to You under this License for that Work shall terminate
87 | as of the date such litigation is filed.
88 |
89 | 4. Redistribution. You may reproduce and distribute copies of the
90 | Work or Derivative Works thereof in any medium, with or without
91 | modifications, and in Source or Object form, provided that You
92 | meet the following conditions:
93 |
94 | (a) You must give any other recipients of the Work or
95 | Derivative Works a copy of this License; and
96 |
97 | (b) You must cause any modified files to carry prominent notices
98 | stating that You changed the files; and
99 |
100 | (c) You must retain, in the Source form of any Derivative Works
101 | that You distribute, all copyright, patent, trademark, and
102 | attribution notices from the Source form of the Work,
103 | excluding those notices that do not pertain to any part of
104 | the Derivative Works; and
105 |
106 | (d) If the Work includes a "NOTICE" text file as part of its
107 | distribution, then any Derivative Works that You distribute must
108 | include a readable copy of the attribution notices contained
109 | within such NOTICE file, excluding those notices that do not
110 | pertain to any part of the Derivative Works, in at least one
111 | of the following places: within a NOTICE text file distributed
112 | as part of the Derivative Works; within the Source form or
113 | documentation, if provided along with the Derivative Works; or,
114 | within a display generated by the Derivative Works, if and
115 | wherever such third-party notices normally appear. The contents
116 | of the NOTICE file are for informational purposes only and
117 | do not modify the License. You may add Your own attribution
118 | notices within Derivative Works that You distribute, alongside
119 | or as an addendum to the NOTICE text from the Work, provided
120 | that such additional attribution notices cannot be construed
121 | as modifying the License.
122 |
123 | You may add Your own copyright statement to Your modifications and
124 | may provide additional or different license terms and conditions
125 | for use, reproduction, or distribution of Your modifications, or
126 | for any such Derivative Works as a whole, provided Your use,
127 | reproduction, and distribution of the Work otherwise complies with
128 | the conditions stated in this License.
129 |
130 | 5. Submission of Contributions. Unless You explicitly state otherwise,
131 | any Contribution intentionally submitted for inclusion in the Work
132 | by You to the Licensor shall be under the terms and conditions of
133 | this License, without any additional terms or conditions.
134 | Notwithstanding the above, nothing herein shall supersede or modify
135 | the terms of any separate license agreement you may have executed
136 | with Licensor regarding such Contributions.
137 |
138 | 6. Trademarks. This License does not grant permission to use the trade
139 | names, trademarks, service marks, or product names of the Licensor,
140 | except as required for reasonable and customary use in describing the
141 | origin of the Work and reproducing the content of the NOTICE file.
142 |
143 | 7. Disclaimer of Warranty. Unless required by applicable law or
144 | agreed to in writing, Licensor provides the Work (and each
145 | Contributor provides its Contributions) on an "AS IS" BASIS,
146 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
147 | implied, including, without limitation, any warranties or conditions
148 | of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
149 | PARTICULAR PURPOSE. You are solely responsible for determining the
150 | appropriateness of using or redistributing the Work and assume any
151 | risks associated with Your exercise of permissions under this License.
152 |
153 | 8. Limitation of Liability. In no event and under no legal theory,
154 | whether in tort (including negligence), contract, or otherwise,
155 | unless required by applicable law (such as deliberate and grossly
156 | negligent acts) or agreed to in writing, shall any Contributor be
157 | liable to You for damages, including any direct, indirect, special,
158 | incidental, or consequential damages of any character arising as a
159 | result of this License or out of the use or inability to use the
160 | Work (including but not limited to damages for loss of goodwill,
161 | work stoppage, computer failure or malfunction, or any and all
162 | other commercial damages or losses), even if such Contributor
163 | has been advised of the possibility of such damages.
164 |
165 | 9. Accepting Warranty or Additional Liability. While redistributing
166 | the Work or Derivative Works thereof, You may choose to offer,
167 | and charge a fee for, acceptance of support, warranty, indemnity,
168 | or other liability obligations and/or rights consistent with this
169 | License. However, in accepting such obligations, You may act only
170 | on Your own behalf and on Your sole responsibility, not on behalf
171 | of any other Contributor, and only if You agree to indemnify,
172 | defend, and hold each Contributor harmless for any liability
173 | incurred by, or claims asserted against, such Contributor by reason
174 | of your accepting any such warranty or additional liability.
175 |
176 | END OF TERMS AND CONDITIONS
177 |
178 | APPENDIX: How to apply the Apache License to your work.
179 |
180 | To apply the Apache License to your work, attach the following
181 | boilerplate notice, with the fields enclosed by brackets "{}"
182 | replaced with your own identifying information. (Don't include
183 | the brackets!) The text should be enclosed in the appropriate
184 | comment syntax for the file format. We also recommend that a
185 | file or class name and description of purpose be included on the
186 | same "printed page" as the copyright notice for easier
187 | identification within third-party archives.
188 |
189 | Copyright {yyyy} {name of copyright owner}
190 |
191 | Licensed under the Apache License, Version 2.0 (the "License");
192 | you may not use this file except in compliance with the License.
193 | You may obtain a copy of the License at
194 |
195 | http://www.apache.org/licenses/LICENSE-2.0
196 |
197 | Unless required by applicable law or agreed to in writing, software
198 | distributed under the License is distributed on an "AS IS" BASIS,
199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
200 | See the License for the specific language governing permissions and
201 | limitations under the License.
202 |
203 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | FAB-Loading [](https://android-arsenal.com/details/1/2418)
2 | ==========================
3 | A loading animation based on Floating Action Button.
4 |
5 | ![Marvel Sample Screenshots][1]
6 |
7 | ![FAB-Loading Sample Screenshots][2]
8 |
9 |
10 | Usage
11 | =====
12 | 1. Include the `LoadingView` widget in your view:
13 | ```
14 |
24 | ```
25 | 2.Add your loading items.
26 |
27 | *Note that there are four types of loading animation, `LoadingView.FROM_LEFT`, `LoadingView.FROM_TOP`, `LoadingView.FROM_RIGHT`, `LoadingView.FROM_BOTTOM`.*
28 | ```
29 | mLoadingView = (LoadingView) findViewById(R.id.loading_view);
30 | mLoadingView.addAnimation(yourColor,yourDrawable,yourLoadingType);
31 |
32 | //also you can add listener for getting callback (optional)
33 | mLoadingView.addListener(new LoadingView.LoadingListener() {
34 | @Override public void onAnimationStart(int currentItemPosition) {
35 | }
36 |
37 | @Override public void onAnimationRepeat(int nextItemPosition) {
38 | }
39 |
40 | @Override public void onAnimationEnd(int nextItemPosition) {
41 | }
42 | });
43 | ```
44 |
45 | 3.Call `mLoadingView.startAnimation();` whenever you want to start animation.
46 |
47 | XML Attributes
48 | -------
49 | | XML Attribute | Related Method | Description |
50 | |:---|:---|:---|
51 | | mfl_onclickLoading | ... | Start animation by clicking FAB. (default is false) |
52 | | mfl_duration | setDuration(int duration) | Set duration for each loading item. (default is 500 millis) |
53 | | mfl_repeat | setRepeat(int repeat) | For values greater than 1, it calls next animations automatically for 'repeat-1' times. (default is 1) |
54 |
55 | Installation
56 | -------
57 | ```
58 | implementation 'io.saeid:fab-loading:1.0.0'
59 | ```
60 |
61 | Credits
62 | =====
63 | Inspired by : http://www.materialup.com/posts/marvel-avengers-loading-animation
64 |
65 | License
66 | =====
67 | ```
68 | Copyright 2015 Saeed Masoumi.
69 |
70 | Licensed under the Apache License, Version 2.0 (the "License");
71 | you may not use this file except in compliance with the License.
72 | You may obtain a copy of the License at
73 |
74 | http://www.apache.org/licenses/LICENSE-2.0
75 |
76 | Unless required by applicable law or agreed to in writing, software
77 | distributed under the License is distributed on an "AS IS" BASIS,
78 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
79 | See the License for the specific language governing permissions and
80 | limitations under the License.
81 | ```
82 | [1]: https://raw.githubusercontent.com/smasoumi/FAB-Loading/master/images/marvel_loader.gif
83 | [2]: https://raw.githubusercontent.com/smasoumi/FAB-Loading/master/images/preview.gif
84 |
--------------------------------------------------------------------------------
/build.gradle:
--------------------------------------------------------------------------------
1 | // Top-level build file where you can add configuration options common to all sub-projects/modules.
2 |
3 | buildscript {
4 | repositories {
5 | jcenter()
6 | maven {
7 | url 'https://maven.google.com/'
8 | name 'Google'
9 | }
10 | google()
11 | }
12 | dependencies {
13 | classpath 'com.android.tools.build:gradle:3.1.4'
14 | classpath 'com.novoda:bintray-release:0.8.1'
15 | // NOTE: Do not place your application dependencies here; they belong
16 | // in the individual module build.gradle files
17 | }
18 | }
19 |
20 | allprojects {
21 | repositories {
22 | jcenter()
23 |
24 | maven {
25 | url 'https://maven.google.com/'
26 | name 'Google'
27 | }
28 | }
29 | }
30 |
31 | task clean(type: Delete) {
32 | delete rootProject.buildDir
33 | }
34 |
--------------------------------------------------------------------------------
/fab-loading/.gitignore:
--------------------------------------------------------------------------------
1 | /build
2 |
--------------------------------------------------------------------------------
/fab-loading/build.gradle:
--------------------------------------------------------------------------------
1 | apply plugin: 'com.android.library'
2 | apply plugin: 'com.novoda.bintray-release'
3 |
4 | android {
5 | compileSdkVersion 28
6 | buildToolsVersion "28.0.2"
7 |
8 | defaultConfig {
9 | minSdkVersion 14
10 | targetSdkVersion 28
11 | versionCode 1
12 | versionName "0.6.0"
13 | }
14 | buildTypes {
15 | release {
16 | minifyEnabled false
17 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
18 | }
19 | }
20 | }
21 |
22 | dependencies {
23 | implementation 'com.melnykov:floatingactionbutton:1.3.0'
24 | implementation 'io.saeid:support-animator:0.2.1'
25 | }
26 |
27 | publish {
28 | userOrg = 'saeid'
29 | groupId = 'io.saeid'
30 | artifactId = 'fab-loading'
31 | publishVersion = '1.0.0'
32 | desc = 'A loading animation based on Floating Action Button'
33 | website = 'https://github.com/SaeedMasoumi/FAB-Loading/'
34 | }
35 |
36 |
--------------------------------------------------------------------------------
/fab-loading/proguard-rules.pro:
--------------------------------------------------------------------------------
1 | # Add project specific ProGuard rules here.
2 | # By default, the flags in this file are appended to flags specified
3 | # in /home/saeed/Android/Sdk/tools/proguard/proguard-android.txt
4 | # You can edit the include path and order by changing the proguardFiles
5 | # directive in build.gradle.
6 | #
7 | # For more details, see
8 | # http://developer.android.com/guide/developing/tools/proguard.html
9 |
10 | # Add any project specific keep options here:
11 |
12 | # If your project uses WebView with JS, uncomment the following
13 | # and specify the fully qualified class name to the JavaScript interface
14 | # class:
15 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
16 | # public *;
17 | #}
18 |
--------------------------------------------------------------------------------
/fab-loading/src/main/AndroidManifest.xml:
--------------------------------------------------------------------------------
1 |
3 |
4 |
7 |
8 |
9 |
10 |
11 |
--------------------------------------------------------------------------------
/fab-loading/src/main/java/io/saeid/fabloading/Circle.java:
--------------------------------------------------------------------------------
1 | package io.saeid.fabloading;
2 |
3 | /**
4 | * @author Saeed Masoumi
5 | */
6 | class Circle {
7 | float x;
8 | float y;
9 | float radius;
10 |
11 | Circle() {
12 | }
13 |
14 | /**
15 | * Restores to default values
16 | */
17 | void restore() {
18 | x = 0;
19 | y = 0;
20 | radius = 0;
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/fab-loading/src/main/java/io/saeid/fabloading/LoadingView.java:
--------------------------------------------------------------------------------
1 | package io.saeid.fabloading;
2 |
3 | import android.content.Context;
4 | import android.content.res.TypedArray;
5 | import android.graphics.Canvas;
6 | import android.graphics.Color;
7 | import android.graphics.Paint;
8 | import android.graphics.Path;
9 | import android.graphics.Rect;
10 | import android.graphics.drawable.Drawable;
11 | import android.os.Build;
12 | import android.os.Handler;
13 | import android.support.annotation.IntDef;
14 | import android.util.AttributeSet;
15 | import android.util.SparseArray;
16 | import android.view.View;
17 | import android.view.ViewGroup;
18 |
19 | import com.melnykov.fab.FloatingActionButton;
20 |
21 | import java.lang.annotation.Retention;
22 | import java.lang.annotation.RetentionPolicy;
23 |
24 | import io.saeid.supportanimator.Animator;
25 | import io.saeid.supportanimator.animator.SupportAnimator;
26 | import io.saeid.supportanimator.listener.SupportAnimatorListener;
27 |
28 | /**
29 | * A loading animation based on FAB concept in Material Design.
30 | *