├── LICENSE ├── README.md ├── Tic-Tac-Toe-AI.py └── game_gif.gif /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 2, June 1991 3 | 4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc., 5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 6 | Everyone is permitted to copy and distribute verbatim copies 7 | of this license document, but changing it is not allowed. 8 | 9 | Preamble 10 | 11 | The licenses for most software are designed to take away your 12 | freedom to share and change it. By contrast, the GNU General Public 13 | License is intended to guarantee your freedom to share and change free 14 | software--to make sure the software is free for all its users. This 15 | General Public License applies to most of the Free Software 16 | Foundation's software and to any other program whose authors commit to 17 | using it. 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Of course, the commands you use may 322 | be called something other than `show w' and `show c'; they could even be 323 | mouse-clicks or menu items--whatever suits your program. 324 | 325 | You should also get your employer (if you work as a programmer) or your 326 | school, if any, to sign a "copyright disclaimer" for the program, if 327 | necessary. Here is a sample; alter the names: 328 | 329 | Yoyodyne, Inc., hereby disclaims all copyright interest in the program 330 | `Gnomovision' (which makes passes at compilers) written by James Hacker. 331 | 332 | , 1 April 1989 333 | Ty Coon, President of Vice 334 | 335 | This General Public License does not permit incorporating your program into 336 | proprietary programs. If your program is a subroutine library, you may 337 | consider it more useful to permit linking proprietary applications with the 338 | library. If this is what you want to do, use the GNU Lesser General 339 | Public License instead of this License. 340 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ![](https://img.shields.io/badge/Programming_Language-Python-blue.svg) 2 | ![](https://img.shields.io/badge/Tool_Used-Tkinter-gold.svg) 3 | ![](https://img.shields.io/badge/Game-Tic_Tac_Toe-yellow.svg) 4 | ![](https://img.shields.io/badge/Mode-AI-orange.svg) 5 | ![](https://img.shields.io/badge/Python_Version-3.7-brown.svg) 6 | ![](https://img.shields.io/badge/Status-Complete-green.svg) 7 | 8 |

❤️ Welcome Developers ❤️

9 | 10 | ###

😮 Introducing My New Game made in Python 😮

11 | 12 |

13 | 14 | ###

😲 Yes, This is an AI Tic-Tac-Toe Game made by Python(Version 3) Tkinter 😲

15 | 16 | --- 17 | 18 |

🙄 But What Special 😳

19 | 20 |

😲 You Can Play With Your Computer 😲

21 |

😳 Special Facility 😳

22 |

1. Machine Vs Human 👉 Machine get the first chance to play

23 |

2. Human Vs Machine 👉 Human Get the first chance to play

24 |

Show 💘 by Starring this Repo

25 | 26 | --- 27 |

💡 Important Links 💡

28 | 29 | - #### [Click Here to See the Project Video](https://youtu.be/eDpWs09ZGvI) 30 | 31 | - #### [Follow Me on LinkedIn to Get Project Updates](https://www.linkedin.com/in/samarpan-dasgupta-4aa1061b0/ "LCO") 32 | 33 |

❤️ Thank You For Visiting 🙏, Have a Nice Day ❤️

34 | -------------------------------------------------------------------------------- /Tic-Tac-Toe-AI.py: -------------------------------------------------------------------------------- 1 | # TIC-TAC-TOE AI # 2 | from tkinter import * 3 | from tkinter import messagebox 4 | import random 5 | 6 | class TIC_TAC_TOE_AI: 7 | def __init__(self, root): 8 | # Basic Initialization 9 | self.window = root 10 | self.make_canvas = Canvas(self.window, background="#141414", relief=RAISED, bd=3) 11 | self.make_canvas.pack(fill=BOTH, expand=1) 12 | 13 | self.machine_cover = [] 14 | self.human_cover = [] 15 | self.prob = [] 16 | self.sign_store = {} 17 | 18 | self.chance_counter = 0 19 | self.technique = -1 20 | 21 | self.surrounding_store = {1: (2,3,4,7), 2:(1,3), 3:(1,2,6,9), 4:(1,7), 5: (2,4,6,8), 6: (3,9), 7:(1,4,8,9), 8:(7,9), 9:(7,8,6,3)} 22 | 23 | self.decorating() 24 | 25 | def decorating(self):# Basic Set-up 26 | Label(self.make_canvas, text="Tic-Tac-Toe AI", bg="#141414", fg="#00FF00", font=("Lato", 25, "bold")).place(x=110, y=10) 27 | self.btn_1 = Button(self.make_canvas, text="", font=("Arial", 15, "bold", "italic"), width=5, bg="#262626", activebackground="#262626", bd=3, command=lambda: self.__human_play(1), state=DISABLED) 28 | self.btn_1.place(x=20,y=100) 29 | self.btn_2 = Button(self.make_canvas, text="", font=("Arial", 15, "bold", "italic"), width=5, bg="#262626", activebackground="#262626", bd=3, command=lambda: self.__human_play(2), state=DISABLED) 30 | self.btn_2.place(x=190,y=100) 31 | self.btn_3 = Button(self.make_canvas, text="", font=("Arial", 15, "bold", "italic"), width=5, bg="#262626", activebackground="#262626", bd=3, command=lambda: self.__human_play(3), state=DISABLED) 32 | self.btn_3.place(x=360,y=100) 33 | 34 | self.btn_4 = Button(self.make_canvas, text="", font=("Arial", 15, "bold", "italic"), width=5, bg="#262626", activebackground="#262626", bd=3, command=lambda: self.__human_play(4), state=DISABLED) 35 | self.btn_4.place(x=20,y=200) 36 | self.btn_5 = Button(self.make_canvas, text="", font=("Arial", 15, "bold", "italic"), width=5, bg="#262626", activebackground="#262626", bd=3, command=lambda: self.__human_play(5), state=DISABLED) 37 | self.btn_5.place(x=190,y=200) 38 | self.btn_6 = Button(self.make_canvas, text="", font=("Arial", 15, "bold", "italic"), width=5, bg="#262626", activebackground="#262626", bd=3, command=lambda: self.__human_play(6), state=DISABLED) 39 | self.btn_6.place(x=360,y=200) 40 | 41 | self.btn_7 = Button(self.make_canvas, text="", font=("Arial", 15, "bold", "italic"), width=5, bg="#262626", activebackground="#262626", bd=3, command=lambda: self.__human_play(7), state=DISABLED) 42 | self.btn_7.place(x=20,y=300) 43 | self.btn_8 = Button(self.make_canvas, text="", font=("Arial", 15, "bold", "italic"), width=5, bg="#262626", activebackground="#262626", bd=3, command=lambda: self.__human_play(8), state=DISABLED) 44 | self.btn_8.place(x=190,y=300) 45 | self.btn_9 = Button(self.make_canvas, text="", font=("Arial", 15, "bold", "italic"), width=5, bg="#262626", activebackground="#262626", bd=3, command=lambda: self.__human_play(9), state=DISABLED) 46 | self.btn_9.place(x=360,y=300) 47 | 48 | self.activate_btn = [self.btn_1, self.btn_2, self.btn_3, self.btn_4, self.btn_5, self.btn_6, self.btn_7, self.btn_8, self.btn_9] 49 | 50 | self.machine_first_control = Button(self.make_canvas, text="Machine vs Human", font=("Arial", 15, "bold", "italic"), bg="#262626", activebackground="#262626", fg="#9d9dff", relief=RAISED, bd=3, command=lambda: self.control_give("machine_first")) 51 | self.machine_first_control.place(x=15, y=380) 52 | 53 | self.human_first_control = Button(self.make_canvas, text="Human vs Machine", font=("Arial", 15, "bold", "italic"), bg="#262626", activebackground="#262626", fg="#9d9dff", relief=RAISED, bd=3, command=self.control_give) 54 | self.human_first_control.place(x=240, y=380) 55 | 56 | self.reset_btn = Button(self.make_canvas, text="Reset", font=("Arial", 15, "bold", "italic"), bg="#262626", activebackground="#262626", disabledforeground="grey", fg="#9d9dff", relief=RAISED, bd=3, command=self.reset, state=DISABLED) 57 | self.reset_btn.place(x=190, y=440) 58 | 59 | def reset(self):# Reset the game 60 | self.machine_cover.clear() 61 | self.human_cover.clear() 62 | self.sign_store.clear() 63 | self.prob.clear() 64 | self.technique = -1 65 | self.chance_counter = 0 66 | for every in self.activate_btn: 67 | every.config(text="") 68 | self.machine_first_control['state'] = NORMAL 69 | self.human_first_control['state'] = NORMAL 70 | self.reset_btn['state'] = DISABLED 71 | 72 | def game_over_management(self):# After game over some works 73 | for every in self.activate_btn: 74 | every.config(state=DISABLED) 75 | self.reset_btn['state'] = NORMAL 76 | 77 | def control_give(self, indicator="human_first"):# Control give based on human first or computer first play 78 | self.machine_first_control.config(state=DISABLED, disabledforeground="grey") 79 | self.human_first_control.config(state=DISABLED, disabledforeground="grey") 80 | self.reset_btn.config(state=DISABLED, disabledforeground="grey") 81 | for every in self.activate_btn: 82 | every.config(state=NORMAL) 83 | if indicator == "machine_first": 84 | self.__machine_play() 85 | 86 | def __sign_insert(self, btn_indicator, sign_is="X"):# Button sign Insert 87 | if sign_is == "X": 88 | self.activate_btn[btn_indicator - 1].config(text=sign_is, state=DISABLED, disabledforeground="#00FF00") 89 | else: 90 | self.activate_btn[btn_indicator - 1].config(text=sign_is, state=DISABLED, disabledforeground="red") 91 | self.sign_store[btn_indicator] = sign_is 92 | 93 | def __machine_play(self):# Machine Control 94 | self.chance_counter+=1 95 | # For even in self.chance_counter, human first chance..... for odd, computer first chance 96 | if self.chance_counter == 1: 97 | self.__sign_insert(9) 98 | self.machine_cover.append(9) 99 | 100 | elif self.chance_counter == 2: 101 | human_last = self.human_cover[len(self.human_cover)-1] 102 | if human_last != 5: 103 | self.technique = 1 104 | self.__sign_insert(5) 105 | self.machine_cover.append(5) 106 | else: 107 | self.technique = 2 108 | self.__sign_insert(9) 109 | self.machine_cover.append(9) 110 | 111 | elif self.chance_counter == 3: 112 | human_input = self.human_cover[len(self.human_cover)-1] 113 | if human_input%2 == 0: 114 | self.technique = 1 115 | self.activate_btn[5 - 1].config(text="X") 116 | self.sign_store[5] = "X" 117 | self.prob.append(1) 118 | 119 | elif human_input != 5: 120 | self.technique = 2 121 | take_prediction = [7,3] 122 | try: 123 | take_prediction.remove(human_input) 124 | except: 125 | pass 126 | take_prediction = random.choice(take_prediction) 127 | self.__sign_insert(take_prediction) 128 | self.prob.append(1) 129 | self.machine_cover.append(take_prediction) 130 | else: 131 | self.technique = 3 132 | self.__sign_insert(1) 133 | 134 | elif self.chance_counter == 4: 135 | human_first = self.human_cover[0] 136 | human_last = self.human_cover[1] 137 | opposite = {1:9, 2:8, 3:7, 4:6, 6:4, 7:3, 8:2, 9:1} 138 | 139 | if self.technique == 1: 140 | take_surr = list(self.surrounding_store[human_first]) 141 | if human_last in take_surr: 142 | take_surr.remove(human_last) 143 | diff = human_last - human_first 144 | 145 | if diff == 6 or diff == -6: 146 | if diff == 6: 147 | place_it = human_first + 3 148 | elif diff == -6: 149 | place_it = human_first - 3 150 | elif diff == 2 or diff == -2: 151 | if diff == 2: 152 | place_it = human_first + 1 153 | else: 154 | place_it = human_first - 1 155 | elif diff == 1 or diff == -1: 156 | if diff == 1: 157 | if human_first-1 == 1 or human_first-1 == 7: 158 | place_it = human_first-1 159 | else: 160 | place_it = human_last+1 161 | else: 162 | if human_last-1 == 1 or human_last-1 == 7: 163 | place_it = human_last-1 164 | else: 165 | place_it = human_first+1 166 | elif diff == 3 or diff == -3: 167 | if diff == 3: 168 | if human_first-3 == 1 or human_first-3 == 3: 169 | place_it = human_first-3 170 | else: 171 | place_it = human_last+3 172 | else: 173 | if human_last-3 == 1 or human_last-3 == 3: 174 | place_it = human_last-3 175 | else: 176 | place_it = human_first+3 177 | 178 | self.__sign_insert(place_it) 179 | self.machine_cover.append(place_it) 180 | self.prob.append(opposite[place_it]) 181 | self.surrounding_store[human_first] = tuple(take_surr) 182 | else: 183 | if 2 not in self.sign_store.keys(): 184 | self.__sign_insert(2) 185 | self.machine_cover.append(2) 186 | if opposite[2] not in self.sign_store.keys(): 187 | self.prob.append(opposite[2]) 188 | else: 189 | temp = [4,6,8] 190 | take_total = self.human_cover+self.machine_cover 191 | for x in take_total: 192 | if x in temp: 193 | temp.remove(x) 194 | take_choice = random.choice(temp) 195 | self.__sign_insert(take_choice) 196 | self.machine_cover.append(take_choice) 197 | self.prob.append(opposite[take_choice]) 198 | 199 | elif self.technique == 2: 200 | human_last = self.human_cover[len(self.human_cover)-1] 201 | if human_last == 1: 202 | take_place = 3 203 | self.prob.append(4) 204 | self.prob.append(6) 205 | else: 206 | take_place = opposite[human_last] 207 | diff = 9 - take_place 208 | if diff == 2: 209 | self.prob.append(9-1) 210 | elif diff == 6: 211 | self.prob.append(9-3) 212 | elif diff == 3: 213 | self.prob.append(9-6) 214 | else: 215 | self.prob.append(9-2) 216 | self.__sign_insert(take_place) 217 | self.machine_cover.append(take_place) 218 | 219 | elif self.chance_counter == 5: 220 | human_input = self.human_cover[len(self.human_cover)-1] 221 | if self.technique == 1: 222 | if self.prob[0] != human_input: 223 | self.__sign_insert(self.prob[0]) 224 | self.machine_line_match() 225 | else: 226 | if self.technique == 1: 227 | try: 228 | try: 229 | if self.sign_store[self.prob[0]+1] == "O": 230 | pass 231 | except: 232 | if self.sign_store[self.prob[0]+1+6] == "O": 233 | pass 234 | value_take = self.prob[0]+2 235 | self.prob.clear() 236 | self.prob.append(6) 237 | self.prob.append(7) 238 | except: 239 | value_take = self.prob[0]+6 240 | self.prob.clear() 241 | self.prob.append(8) 242 | self.prob.append(3) 243 | 244 | self.__sign_insert(value_take) 245 | self.machine_cover.append(value_take) 246 | 247 | elif self.technique == 2: 248 | if self.machine_cover[0] - self.machine_cover[1] == 6: 249 | try: 250 | if self.sign_store[self.machine_cover[1]+3] == "O": 251 | self.prob.clear() 252 | if 7 in self.sign_store.keys(): 253 | value_predict = 1 254 | self.prob.append(2) 255 | else: 256 | value_predict = 7 257 | self.prob.append(8) 258 | self.prob.append(5) 259 | self.__sign_insert(value_predict) 260 | self.machine_cover.append(value_predict) 261 | except: 262 | self.__sign_insert(self.machine_cover[1]+3) 263 | self.machine_line_match() 264 | else: 265 | try: 266 | if self.sign_store[self.machine_cover[1]+1] == "O": 267 | self.prob.clear() 268 | if 3 in self.sign_store.keys(): 269 | value_predict = 1 270 | self.prob.append(4) 271 | else: 272 | value_predict = 3 273 | self.prob.append(6) 274 | self.prob.append(5) 275 | self.__sign_insert(value_predict) 276 | self.machine_cover.append(value_predict) 277 | except: 278 | self.__sign_insert(self.machine_cover[1]+1) 279 | self.machine_cover.append(self.machine_cover[1]+1) 280 | self.machine_line_match() 281 | else: 282 | if self.prob: 283 | self.prob.clear() 284 | draw_occurance = {2: 8, 8: 2, 4: 6, 6: 4} 285 | if human_input in draw_occurance.keys(): 286 | self.technique = 3.1 287 | self.__sign_insert(draw_occurance[human_input]) 288 | self.machine_cover.append(draw_occurance[human_input]) 289 | next_prob = {8: 7, 4: 7, 2: 3, 6: 3} 290 | self.prob.append(next_prob[draw_occurance[human_input]]) 291 | else: 292 | self.technique = 3.2 293 | if human_input == 3: 294 | self.__sign_insert(7) 295 | self.machine_cover.append(7) 296 | self.prob.append(8) 297 | self.prob.append(4) 298 | else: 299 | self.__sign_insert(3) 300 | self.machine_cover.append(3) 301 | self.prob.append(2) 302 | self.prob.append(6) 303 | 304 | elif self.chance_counter == 6: 305 | if self.human_line_match(): 306 | opposite = {1:9, 2:8, 3:7, 4:6, 6:4, 7:3, 8:2, 9:1} 307 | human_last = self.human_cover[len(self.human_cover)-1] 308 | if self.technique == 1: 309 | if self.prob and human_last != self.prob[0]: 310 | self.__sign_insert(self.prob[0]) 311 | self.machine_cover.append(self.prob[0]) 312 | self.machine_line_match() 313 | 314 | elif len(self.prob) == 0: 315 | if human_last+3 == 7 or human_last+3 == 9: 316 | take_place = human_last+3 317 | elif human_last-3 == 1 or human_last-3 == 3: 318 | take_place = human_last-3 319 | elif human_last-3 == 4 or human_last-3 == 6: 320 | take_place = human_last-3 321 | elif human_last+3 == 4 or human_last+3 == 6: 322 | take_place = human_last+3 323 | 324 | self.__sign_insert(take_place) 325 | self.machine_cover.append(take_place) 326 | self.prob.append(opposite[take_place]) 327 | 328 | else: 329 | if self.prob: 330 | self.prob.clear() 331 | if human_last%2 == 0: 332 | if human_last == 8: 333 | if (human_last+1==3 or human_last+1==9) and human_last + 1 not in self.sign_store.keys(): 334 | place_here = human_last + 1 335 | elif (human_last-1==1 or human_last-1==7) and human_last - 1 not in self.sign_store.keys(): 336 | place_here = human_last - 1 337 | elif (human_last-3==1 or human_last-3==3) and human_last - 3 not in self.sign_store.keys(): 338 | place_here = human_last - 3 339 | else: 340 | place_here = human_last + 3 341 | 342 | self.__sign_insert(place_here) 343 | self.machine_cover.append(place_here) 344 | temp_oppo = {7: 3, 3: 7, 1: 9, 9: 1} 345 | self.prob.append(temp_oppo[place_here]) 346 | 347 | else: 348 | take_center_surr = list(self.surrounding_store[5]) 349 | temp_store = self.human_cover+self.machine_cover 350 | for element in temp_store: 351 | try: 352 | take_center_surr.remove(element) 353 | except: 354 | pass 355 | 356 | if take_center_surr: 357 | if (human_last+3==7 or human_last+3==9) or human_last+3 in self.sign_store.keys(): 358 | take_place = human_last-3 359 | else: 360 | take_place = random.choice(take_center_surr) 361 | take_center_surr.remove(take_place) 362 | self.__sign_insert(take_place) 363 | self.machine_cover.append(take_place) 364 | self.surrounding_store[5] = tuple(take_center_surr) 365 | self.prob.append(opposite[take_place]) 366 | else: 367 | for every in opposite.keys(): 368 | if every%2 != 0 and opposite[every] not in self.sign_store.keys(): 369 | self.__sign_insert(every) 370 | self.machine_cover.append(every) 371 | self.prob.append(opposite[every]) 372 | if (every+6 == 7 or every+6 == 9) and (every+6 not in self.sign_store.keys()): 373 | self.prob.append(every+6) 374 | elif (every-6 == 1 or every-6 == 3) and (every-6 not in self.sign_store.keys()): 375 | self.prob.append(every-6) 376 | elif (every-2 == 1 or every-2 == 7) and (every-2 not in self.sign_store.keys()): 377 | self.prob.append(every-2) 378 | else: 379 | self.prob.append(every+2) 380 | break 381 | else: 382 | take_surr = self.surrounding_store[human_last] 383 | for element in take_surr: 384 | if element in self.sign_store.keys(): 385 | pass 386 | else: 387 | self.__sign_insert(element) 388 | self.machine_cover.append(element) 389 | if opposite[element] not in self.sign_store.keys(): 390 | self.prob.append(opposite[element]) 391 | break 392 | 393 | else: 394 | if len(self.prob) == 2: 395 | if human_last in self.prob: 396 | 397 | if self.prob[1] != human_last: 398 | self.__sign_insert(self.prob[1]) 399 | self.machine_cover.append(self.prob[1]) 400 | self.machine_line_match() 401 | 402 | else: 403 | self.__sign_insert(self.prob[0]) 404 | self.machine_cover.append(self.prob[0]) 405 | self.prob.clear() 406 | self.prob.append(2) 407 | else: 408 | self.__sign_insert(self.prob[1]) 409 | self.machine_cover.append(self.prob[1]) 410 | self.machine_line_match() 411 | else: 412 | if human_last != self.prob[0]: 413 | self.__sign_insert(self.prob[0]) 414 | self.machine_cover.append(self.prob[0]) 415 | self.machine_line_match() 416 | else: 417 | self.__sign_insert(opposite[self.prob[0]]) 418 | self.machine_cover.append(opposite[self.prob[0]]) 419 | 420 | elif self.chance_counter == 7: 421 | human_input = self.human_cover[len(self.human_cover)-1] 422 | if self.technique == 1: 423 | if self.prob[0] == human_input: 424 | self.__sign_insert(self.prob[1]) 425 | else: 426 | self.__sign_insert(self.prob[0]) 427 | self.machine_line_match() 428 | 429 | elif self.technique == 2: 430 | if human_input in self.prob: 431 | self.prob.remove(human_input) 432 | self.__sign_insert(self.prob[0]) 433 | self.machine_line_match() 434 | else: 435 | if self.technique == 3.2: 436 | if human_input in self.prob: 437 | self.prob.remove(human_input) 438 | self.__sign_insert(self.prob[0]) 439 | self.machine_line_match() 440 | else: 441 | if human_input in self.prob: 442 | self.prob.clear() 443 | machine_next_chance = {7: 3, 3: 7} 444 | self.__sign_insert(machine_next_chance[human_input]) 445 | next_human_prob = {3: (2,6), 7: (4,8)} 446 | self.prob.append(next_human_prob[machine_next_chance[human_input]][0]) 447 | self.prob.append(next_human_prob[machine_next_chance[human_input]][1]) 448 | else: 449 | self.__sign_insert(self.prob[0]) 450 | self.machine_line_match() 451 | 452 | elif self.chance_counter == 8: 453 | if self.human_line_match(): 454 | human_last = self.human_cover[len(self.human_cover)-1] 455 | opposite = {1:9, 2:8, 3:7, 4:6, 6:4, 7:3, 8:2, 9:1} 456 | 457 | if self.technique == 1: 458 | if self.prob and human_last not in self.prob: 459 | if self.prob[0] not in self.sign_store.keys(): 460 | self.__sign_insert(self.prob[0]) 461 | self.machine_cover.append(self.prob[0]) 462 | else: 463 | temp=[1,2,3,4,5,6,7,8,9] 464 | temp_store = self.machine_cover + self.human_cover 465 | for x in temp_store: 466 | if x in temp: 467 | temp.remove(x) 468 | take_choice = random.choice(temp) 469 | self.__sign_insert(take_choice) 470 | self.machine_cover.append(take_choice) 471 | self.machine_line_match() 472 | 473 | elif len(self.prob) == 0: 474 | self.__sign_insert(human_last+2) 475 | self.machine_cover.append(human_last+2) 476 | 477 | else: 478 | if len(self.prob) == 2: 479 | if human_last in self.prob: 480 | self.prob.remove(human_last) 481 | self.__sign_insert(self.prob[0]) 482 | self.machine_cover.append(self.prob[0]) 483 | self.machine_line_match() 484 | 485 | else: 486 | take_surr = self.surrounding_store[human_last] 487 | for element in take_surr: 488 | if element in self.sign_store.keys(): 489 | pass 490 | else: 491 | self.__sign_insert(element) 492 | self.machine_cover.append(element) 493 | break 494 | 495 | else: 496 | if opposite[human_last] not in self.sign_store.keys(): 497 | self.__sign_insert(opposite[human_last]) 498 | self.machine_cover.append(opposite[human_last]) 499 | else: 500 | temp_store = [1,2,3,4,5,6,7,8,9] 501 | temp_total = self.machine_cover+self.human_cover 502 | for element in temp_store: 503 | if element in temp_total: 504 | temp_store.remove(element) 505 | take_choice = random.choice(temp_store) 506 | self.__sign_insert(take_choice) 507 | self.machine_cover.append(take_choice) 508 | 509 | elif self.chance_counter == 9: 510 | human_input = self.human_cover[len(self.human_cover)-1] 511 | if self.prob[0] in self.sign_store.keys() and self.prob[1] in self.sign_store.keys(): 512 | self.prob.clear() 513 | opposite_detection = {2: 8, 8: 2, 6: 4, 4: 6} 514 | self.__sign_insert(opposite_detection[human_input]) 515 | self.machine_line_match() 516 | else: 517 | 518 | if self.prob[0] in self.sign_store.keys(): 519 | self.__sign_insert(self.prob[1]) 520 | else: 521 | self.__sign_insert(self.prob[0]) 522 | self.machine_line_match() 523 | 524 | 525 | def __human_play(self, chance):# Human Control 526 | self.chance_counter+=1 527 | self.__sign_insert(chance, "O") 528 | self.human_cover.append(chance) 529 | if self.chance_counter == 9: 530 | self.human_line_match() 531 | else: 532 | self.__machine_play() 533 | 534 | def machine_line_match(self): 535 | found = 0 536 | if self.activate_btn[1-1]['text'] == self.activate_btn[2-1]['text'] == self.activate_btn[3-1]['text'] == "X": 537 | found=1 538 | elif self.activate_btn[4-1]['text'] == self.activate_btn[5-1]['text'] == self.activate_btn[6-1]['text'] == "X": 539 | found=1 540 | elif self.activate_btn[7-1]['text'] == self.activate_btn[8-1]['text'] == self.activate_btn[9-1]['text'] == "X": 541 | found=1 542 | elif self.activate_btn[1-1]['text'] == self.activate_btn[4-1]['text'] == self.activate_btn[7-1]['text'] == "X": 543 | found=1 544 | elif self.activate_btn[2-1]['text'] == self.activate_btn[5-1]['text'] == self.activate_btn[8-1]['text'] == "X": 545 | found=1 546 | elif self.activate_btn[3-1]['text'] == self.activate_btn[6-1]['text'] == self.activate_btn[9-1]['text'] == "X": 547 | found=1 548 | elif self.activate_btn[1-1]['text'] == self.activate_btn[5-1]['text'] == self.activate_btn[9-1]['text'] == "X": 549 | found=1 550 | elif self.activate_btn[3-1]['text'] == self.activate_btn[5-1]['text'] == self.activate_btn[7-1]['text'] == "X": 551 | found=1 552 | if found == 1: 553 | messagebox.showinfo("Game Over", "Computer is winner") 554 | self.game_over_management() 555 | elif self.chance_counter == 9: 556 | messagebox.showinfo("Game Over", "Game draw") 557 | self.game_over_management() 558 | 559 | def human_line_match(self): 560 | found = 0 561 | if self.activate_btn[1-1]['text'] == self.activate_btn[2-1]['text'] == self.activate_btn[3-1]['text'] == "O": 562 | found=1 563 | elif self.activate_btn[4-1]['text'] == self.activate_btn[5-1]['text'] == self.activate_btn[6-1]['text'] == "O": 564 | found=1 565 | elif self.activate_btn[7-1]['text'] == self.activate_btn[8-1]['text'] == self.activate_btn[9-1]['text'] == "O": 566 | found=1 567 | elif self.activate_btn[1-1]['text'] == self.activate_btn[4-1]['text'] == self.activate_btn[7-1]['text'] == "O": 568 | found=1 569 | elif self.activate_btn[2-1]['text'] == self.activate_btn[5-1]['text'] == self.activate_btn[8-1]['text'] == "O": 570 | found=1 571 | elif self.activate_btn[3-1]['text'] == self.activate_btn[6-1]['text'] == self.activate_btn[9-1]['text'] == "O": 572 | found=1 573 | elif self.activate_btn[1-1]['text'] == self.activate_btn[5-1]['text'] == self.activate_btn[9-1]['text'] == "O": 574 | found=1 575 | elif self.activate_btn[3-1]['text'] == self.activate_btn[5-1]['text'] == self.activate_btn[7-1]['text'] == "O": 576 | found=1 577 | if found == 1: 578 | messagebox.showinfo("Game Over", "You are winner") 579 | self.game_over_management() 580 | return 0 581 | elif self.chance_counter == 9: 582 | messagebox.showinfo("Game Over", "Game draw") 583 | self.game_over_management() 584 | return 0 585 | else: 586 | return 1 587 | 588 | 589 | if __name__ == "__main__": 590 | window = Tk() 591 | window.title("AI Tic-Tac-Toe") 592 | window.config(bg="#141414") 593 | window.geometry("450x500") 594 | window.maxsize(450,500) 595 | window.minsize(450,500) 596 | TIC_TAC_TOE_AI(window) 597 | window.mainloop() -------------------------------------------------------------------------------- /game_gif.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/SamarpanCoder2002/Tic-Tac-Toe-AI/7510aee792bccffd06c3d886ee34d64160c71499/game_gif.gif --------------------------------------------------------------------------------