├── .gitignore
├── README.md
├── app
├── build.gradle
├── manifest-merger-release-report.txt
└── src
│ └── main
│ ├── AndroidManifest.xml
│ ├── java
│ └── com
│ │ └── savva
│ │ ├── TicaTacToe
│ │ ├── Game.java
│ │ ├── GameView.java
│ │ └── TicTacToe.java
│ │ └── strategies
│ │ ├── Board.java
│ │ ├── BoardDumb.java
│ │ ├── BoardHard.java
│ │ └── BoardInterface.java
│ └── res
│ ├── drawable
│ ├── circle.png
│ ├── cross.png
│ ├── grid.png
│ └── icon.png
│ ├── layout
│ ├── gamefield.xml
│ └── main.xml
│ └── values
│ ├── arrays.xml
│ └── strings.xml
├── build.gradle
├── gradle
└── wrapper
│ ├── gradle-wrapper.jar
│ └── gradle-wrapper.properties
├── gradlew
├── gradlew.bat
├── import-summary.txt
└── settings.gradle
/.gitignore:
--------------------------------------------------------------------------------
1 | # Built application files
2 | *.apk
3 | *.ap_
4 |
5 | # Files for the Dalvik VM
6 | *.dex
7 |
8 | # Java class files
9 | *.class
10 |
11 | # Generated files
12 | bin/
13 | gen/
14 |
15 | # Gradle files
16 | .gradle/
17 | build/
18 |
19 | # Local configuration file (sdk path, etc)
20 | local.properties
21 |
22 | # Proguard folder generated by Eclipse
23 | proguard/
24 |
25 | # Maven
26 | target
27 |
28 | # VM
29 | .vagrant
30 | .user_vagrant.rb
31 |
32 | # OS
33 | .DS_Store
34 | ._*
35 |
36 | # Logs
37 | *.log
38 |
39 | # IntelliJ IDEA
40 | *.iml
41 | *.ipr
42 | *.iws
43 | .idea
44 |
45 | # Eclipse
46 | bin
47 | .classpath
48 | .settings/
49 | .loadpath
50 | .externalToolBuilders/
51 | *.launch
52 | .buildpath
53 | *.project
54 | .checkstyle
55 |
56 | # PMD
57 | .pmd
58 | .pmdruleset
59 |
60 | # Netbeans
61 | nbproject/private/
62 | nbbuild/
63 | dist/
64 | nbdist/
65 | nbactions.xml
66 | nb-configuration.xml
67 |
68 | # Derby
69 | devBootcampDS/
70 | derby.log
71 |
72 | # Hector
73 | tmp/
74 |
75 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # CatDogToe
2 | A version of my tic tac toe game for android.
3 |
4 | Please look for details
5 | https://savvavy.wordpress.com/2015/02/01/how-to-beat-medium-cat-dog-toe/
6 |
7 |
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/app/build.gradle:
--------------------------------------------------------------------------------
1 | apply plugin: 'com.android.application'
2 |
3 | android {
4 | compileSdkVersion 17
5 | buildToolsVersion "21.1.2"
6 |
7 | defaultConfig {
8 | applicationId "com.savva.TicaTacToe"
9 | }
10 |
11 | buildTypes {
12 | release {
13 | minifyEnabled false
14 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.txt'
15 | }
16 | }
17 | }
18 |
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/app/manifest-merger-release-report.txt:
--------------------------------------------------------------------------------
1 | -- Merging decision tree log ---
2 | manifest
3 | ADDED from AndroidManifest.xml:2:1
4 | xmlns:android
5 | ADDED from AndroidManifest.xml:2:11
6 | package
7 | ADDED from AndroidManifest.xml:3:5
8 | INJECTED from AndroidManifest.xml:0:0
9 | INJECTED from AndroidManifest.xml:0:0
10 | android:versionName
11 | ADDED from AndroidManifest.xml:5:5
12 | android:versionCode
13 | ADDED from AndroidManifest.xml:4:5
14 | INJECTED from AndroidManifest.xml:0:0
15 | INJECTED from AndroidManifest.xml:0:0
16 | application
17 | ADDED from AndroidManifest.xml:7:5
18 | android:label
19 | ADDED from AndroidManifest.xml:9:9
20 | android:icon
21 | ADDED from AndroidManifest.xml:8:9
22 | activity#com.savva.TicaTacToe.TicTacToe
23 | ADDED from AndroidManifest.xml:10:9
24 | android:label
25 | ADDED from AndroidManifest.xml:12:13
26 | android:name
27 | ADDED from AndroidManifest.xml:11:13
28 | intent-filter#android.intent.action.MAIN+android.intent.category.LAUNCHER
29 | ADDED from AndroidManifest.xml:13:13
30 | action#android.intent.action.MAIN
31 | ADDED from AndroidManifest.xml:14:17
32 | android:name
33 | ADDED from AndroidManifest.xml:14:25
34 | category#android.intent.category.LAUNCHER
35 | ADDED from AndroidManifest.xml:15:17
36 | android:name
37 | ADDED from AndroidManifest.xml:15:27
38 | activity#com.savva.TicaTacToe.Game
39 | ADDED from AndroidManifest.xml:18:9
40 | android:label
41 | ADDED from AndroidManifest.xml:20:13
42 | android:name
43 | ADDED from AndroidManifest.xml:19:13
44 |
--------------------------------------------------------------------------------
/app/src/main/AndroidManifest.xml:
--------------------------------------------------------------------------------
1 |
2 |
6 |
7 |
10 |
13 |
14 |
15 |
16 |
17 |
18 |
21 |
22 |
23 |
24 |
25 |
26 |
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/app/src/main/java/com/savva/TicaTacToe/Game.java:
--------------------------------------------------------------------------------
1 | package com.savva.TicaTacToe;
2 |
3 | import android.app.Activity;
4 | import android.app.AlertDialog;
5 | import android.content.DialogInterface;
6 | import android.content.SharedPreferences;
7 | import android.os.Bundle;
8 | import android.util.Log;
9 | import android.view.KeyEvent;
10 | import android.widget.Toast;
11 |
12 | import com.savva.strategies.Board;
13 | import com.savva.strategies.BoardInterface;
14 |
15 | public class Game extends Activity {
16 |
17 | public static final String PLAYER = "com.savva.TicTacToe.Game.PLAYER";
18 | public static final String PREF_GAME = "catdogtoe";
19 | public static final String PREF_NAME = "myPrefs";
20 | public static final int CROSS = 1; // cross
21 | public static final int CIRCLE = 2; // circle
22 | protected static final int CONTINUE = -1;
23 | public static BoardInterface ticTacToeStrategy;
24 | public static boolean isMessagePrint;
25 | static int i = 0;
26 | static int j = 0;
27 | private int[] grid = new int[3 * 3];
28 | private int player;
29 | private int opponent;
30 | private int curMove;
31 | private GameView gameView;
32 |
33 | @Override
34 | protected void onCreate(Bundle savedInstanceState) {
35 | super.onCreate(savedInstanceState);
36 |
37 | setGrid();
38 | // who will be first
39 | int temp = getIntent().getIntExtra(PLAYER, CIRCLE);
40 |
41 | // if continue game
42 | if (temp == -1) {
43 | getSavedState();
44 | if (curMove == opponent) {
45 | computerMove();
46 | }
47 | // removing old preferences
48 | SharedPreferences preferences = getSharedPreferences(PREF_GAME, 0);
49 | SharedPreferences.Editor editor = preferences.edit();
50 | editor.clear();
51 | editor.commit();
52 |
53 | }
54 | // normal mode
55 | else {
56 | if (temp == 0) {
57 | opponent = CROSS;
58 | player = CIRCLE;
59 | } else {
60 | player = CROSS;
61 | opponent = CIRCLE;
62 | }
63 | // if computer is first
64 | if (opponent == 1) {
65 | computerMove();
66 | }
67 | }
68 | gameView = new GameView(this);
69 | setContentView(gameView);
70 | gameView.requestFocus();
71 |
72 | // If the activity is restarted, do a continue next time
73 | getIntent().putExtra(PLAYER, CONTINUE);
74 | }
75 |
76 | @Override
77 | protected void onPause() {
78 | super.onPause();
79 | // Save the current GRID if not full
80 | if (checkGameFinished() == 0) {
81 | SharedPreferences settings = getSharedPreferences(PREF_GAME, 0);
82 | SharedPreferences.Editor editor = settings.edit();
83 | editor.putString(PREF_NAME, setSavedState());
84 | editor.commit();
85 | }
86 | }
87 |
88 | /**
89 | * set data from previous unfinished game
90 | */
91 | private void getSavedState() {
92 | String puz;
93 | String def = "000" + "000" + "000" + "121";
94 | SharedPreferences settings = getSharedPreferences(PREF_GAME, 0);
95 | puz = settings.getString(PREF_NAME, def);
96 |
97 | for (int i = 0; i < puz.length(); i++) {
98 | if (i == puz.length() - 1)
99 | curMove = puz.charAt(i) - '0';
100 | if (i == puz.length() - 2)
101 | opponent = puz.charAt(i) - '0';
102 | if (i == puz.length() - 3)
103 | player = puz.charAt(i) - '0';
104 | if (i < puz.length() - 3)
105 | grid[i] = puz.charAt(i) - '0';
106 | }
107 | }
108 |
109 | /**
110 | * Convert an array into a grid string
111 | */
112 | private String setSavedState() {
113 | StringBuilder buf = new StringBuilder();
114 | for (int element : grid) {
115 | buf.append(element);
116 | }
117 | buf.append(player);
118 | Log.v("before save", "t" + player);
119 | buf.append(opponent);
120 | Log.v("before save", "t" + opponent);
121 | buf.append(curMove);
122 | Log.v("before save", "t" + curMove);
123 | return buf.toString();
124 | }
125 |
126 | /**
127 | * set grid in 0 values, beginning state
128 | */
129 | public void setGrid() {
130 | for (int i = 0; i < grid.length; i++) {
131 | grid[i] = 0;
132 | }
133 | // ####
134 | ticTacToeStrategy.clear();
135 | isMessagePrint = false;
136 | if (opponent == 1) {
137 | computerMove();
138 | }
139 | }
140 |
141 | /**
142 | * get value from grid on specified position
143 | *
144 | * @param x - column
145 | * @param y - string
146 | * @return 0 if values is wrong
147 | */
148 | public int getGridPosition(int x, int y) {
149 | if (y * 3 + x < grid.length)
150 | return grid[y * 3 + x];
151 | else
152 | return 0;
153 | }
154 |
155 | /**
156 | * set value from grid to specified value
157 | *
158 | * @param x - column
159 | * @param y - string
160 | * @return true if is succeeded, and false otherwise
161 | */
162 | public boolean setGridPosition(int x, int y, int value) {
163 | if (y * 3 + x < grid.length)
164 | if (grid[y * 3 + x] == 0) {
165 | grid[y * 3 + x] = value;
166 | return true;
167 | }
168 | return false;
169 | }
170 |
171 | public int getPlayer() {
172 | return player;
173 | }
174 |
175 | public void setCurMove(int mov) {
176 | curMove = mov;
177 | }
178 |
179 | public int getOpponent() {
180 | return opponent;
181 | }
182 |
183 | /**
184 | * @return 0 - game continuing 1 - won cross, 2 - won circle, 3 - drawn game
185 | */
186 | public int checkGameFinished() {
187 | ticTacToeStrategy.setBoardFromGrid(grid);
188 | int status = ticTacToeStrategy.isWinInt();
189 | if (status == 0) {
190 | if(ticTacToeStrategy.isBoardFull()) {
191 | status = 3;
192 | printMessage(status);
193 | }
194 | } else
195 | printMessage(status);
196 | return status;
197 | }
198 |
199 | private void printMessage(int status) {
200 | if (isMessagePrint) return;
201 | String message = "Draw!";
202 | if (status == 1)
203 | if (getPlayer() == 1)
204 | message = "You Win!";
205 | else message = "You Lost!";
206 | if (status == 2)
207 | if (getPlayer() == 2)
208 | message = "You Win!";
209 | else message = "You Lost!";
210 | Toast.makeText(getApplicationContext(), message, Toast.LENGTH_SHORT).show();
211 | isMessagePrint = true;
212 | }
213 | /**
214 | * AI move
215 | */
216 | public void computerMove() {
217 | String O = Board.O;
218 | String X = Board.X;
219 | if (opponent == 1) {
220 | O = Board.X;
221 | X = Board.O;
222 | }
223 | int selected = -1;
224 | ticTacToeStrategy.setBoardFromGrid(grid);
225 | Log.v("move: ", String.valueOf(selected));
226 | grid[ticTacToeStrategy.getStrategyMove(O, X)] = opponent;
227 | }
228 |
229 | @Override
230 | public boolean onKeyDown(int keycode, KeyEvent event) {
231 | if (keycode == KeyEvent.KEYCODE_MENU) {
232 | new AlertDialog.Builder(this).setItems(R.array.optionsDialog,
233 | new DialogInterface.OnClickListener() {
234 | public void onClick(DialogInterface dialoginterface,
235 | int i) {
236 | if (i == 1) {
237 | finish();
238 | }
239 |
240 | }
241 | }).create().show();
242 | }
243 | return super.onKeyDown(keycode, event);
244 | }
245 |
246 | }
247 |
--------------------------------------------------------------------------------
/app/src/main/java/com/savva/TicaTacToe/GameView.java:
--------------------------------------------------------------------------------
1 | package com.savva.TicaTacToe;
2 |
3 | import android.content.Context;
4 | import android.graphics.Bitmap;
5 | import android.graphics.BitmapFactory;
6 | import android.graphics.Canvas;
7 | import android.graphics.Color;
8 | import android.graphics.Paint;
9 | import android.util.Log;
10 | import android.view.MotionEvent;
11 | import android.view.View;
12 |
13 |
14 | public class GameView extends View {
15 |
16 | private final Game game;
17 | private Bitmap backgroundGrid;
18 | private Bitmap bitmapCross;
19 | private Bitmap bitmapCircle;
20 | private int aiWins;
21 | private int userWins;
22 | private int draws;
23 | private String youLabel;
24 | private String aiLabel;
25 |
26 | public GameView(Context context) {
27 | super(context);
28 | this.game = (Game) context;
29 |
30 | aiWins = 0;
31 | userWins = 0;
32 | draws = 0;
33 | youLabel = game.getString(R.string.youLabel);
34 | aiLabel = game.getString(R.string.aiLabel);
35 |
36 | bitmapCross = BitmapFactory.decodeResource(game.getResources(),
37 | R.drawable.cross);
38 | bitmapCircle = BitmapFactory.decodeResource(game.getResources(),
39 | R.drawable.circle);
40 | backgroundGrid = BitmapFactory.decodeResource(game.getResources(),
41 | R.drawable.grid);
42 |
43 | setEnabled(true);
44 | setClickable(true);
45 | }
46 |
47 | protected void onDraw(Canvas canvas) {
48 | Paint background = new Paint();
49 | Paint text = new Paint();
50 | background.setColor(Color.WHITE);
51 | canvas.drawRect(0, 0, getWidth(), getHeight(), background);
52 | canvas.drawBitmap(backgroundGrid, 10, 0, null);
53 |
54 | for (int i = 0; i < 3; i++)
55 | for (int j = 0; j < 3; j++) {
56 | int pos = game.getGridPosition(i, j);
57 | if (pos == 1) {
58 | canvas.drawBitmap(bitmapCross, i
59 | * (bitmapCross.getWidth() + 20), j
60 | * (bitmapCross.getHeight() + 15), null);
61 | }
62 | if (pos == 2) {
63 | canvas.drawBitmap(bitmapCircle, i
64 | * (bitmapCircle.getWidth() + 20), j
65 | * (bitmapCircle.getHeight() + 15), null);
66 | }
67 | }
68 | //current rank
69 | text.setAntiAlias(true);
70 | text.setColor(Color.BLACK);
71 | text.setTextSize(30);
72 | canvas.drawText(youLabel, 30, backgroundGrid.getHeight() + 50, text);
73 | canvas.drawText(String.valueOf(userWins), 210, backgroundGrid.getHeight() + 50, text);
74 |
75 | canvas.drawText(aiLabel, 30, backgroundGrid.getHeight() + 90, text);
76 | canvas.drawText(String.valueOf(aiWins), 210, backgroundGrid.getHeight() + 90, text);
77 |
78 | canvas.drawText("Draw", 30, backgroundGrid.getHeight() + 130, text);
79 | canvas.drawText(String.valueOf(draws), 210, backgroundGrid.getHeight() + 130, text);
80 | }
81 |
82 | @Override
83 | public boolean onTouchEvent(MotionEvent event) {
84 | int action = event.getAction();
85 | int winner = -1;
86 | boolean isValidMove = false;
87 |
88 | if (action == MotionEvent.ACTION_DOWN) {
89 | return true;
90 |
91 | } else if (action == MotionEvent.ACTION_UP) {
92 | int x = (int) event.getX();
93 | int y = (int) event.getY();
94 |
95 | // if game over reset grid, and begin new game
96 | if (game.checkGameFinished() != 0) {
97 | game.setGrid();
98 | invalidate();
99 | return false;
100 | }
101 |
102 | int bgWidth = (backgroundGrid.getWidth() + 10) / 3;
103 | int bgHeight = backgroundGrid.getHeight() / 3;
104 |
105 | x = x / bgWidth;
106 | y = y / bgHeight;
107 | Log.v("test x:y", String.valueOf(x) + " : " + String.valueOf(y));
108 |
109 | if (x < 3 && x >= 0 && y < 3 && y >= 0) {
110 | isValidMove = game.setGridPosition(x, y, game.getPlayer());
111 | }
112 | if (isValidMove == true) {
113 | winner = game.checkGameFinished();
114 |
115 | if (winner == 0) {
116 | game.setCurMove(game.getOpponent());
117 | game.computerMove();
118 | }
119 | winner = game.checkGameFinished();
120 |
121 | if (winner == 1) {
122 | if (game.getPlayer() == 1) {
123 | userWins++;
124 | } else {
125 | aiWins++;
126 | }
127 | }
128 | if (winner == 2) {
129 | if (game.getPlayer() == 2) {
130 | userWins++;
131 | } else {
132 | aiWins++;
133 | }
134 | } else if (winner == 3) {
135 | draws++;
136 | }
137 | }
138 | }
139 | game.setCurMove(game.getPlayer());
140 | invalidate();
141 | return false;
142 | }
143 |
144 | }
145 |
--------------------------------------------------------------------------------
/app/src/main/java/com/savva/TicaTacToe/TicTacToe.java:
--------------------------------------------------------------------------------
1 | package com.savva.TicaTacToe;
2 |
3 | import android.app.Activity;
4 | import android.app.AlertDialog;
5 | import android.content.DialogInterface;
6 | import android.content.Intent;
7 | import android.os.Bundle;
8 | import android.view.View;
9 | import android.view.View.OnClickListener;
10 |
11 | import com.savva.strategies.Board;
12 | import com.savva.strategies.BoardDumb;
13 | import com.savva.strategies.BoardHard;
14 |
15 | public class TicTacToe extends Activity implements OnClickListener {
16 |
17 | private View easyButton;
18 | private View exitButton;
19 | private View mediumButton;
20 | private View hardButton;
21 |
22 | /**
23 | * Called when the activity is first created.
24 | */
25 | @Override
26 | public void onCreate(Bundle savedInstanceState) {
27 | super.onCreate(savedInstanceState);
28 | setContentView(R.layout.main);
29 |
30 | easyButton = findViewById(R.id.EasyDifficulty);
31 | easyButton.setOnClickListener(this);
32 | mediumButton = findViewById(R.id.MediumDifficulty);
33 | mediumButton.setOnClickListener(this);
34 | hardButton = findViewById(R.id.HardDifficulty);
35 | hardButton.setOnClickListener(this);
36 |
37 | exitButton = findViewById(R.id.exitButton);
38 | exitButton.setOnClickListener(this);
39 | }
40 |
41 | @Override
42 | public void onClick(View v) {
43 | switch (v.getId()) {
44 |
45 | case R.id.MediumDifficulty:
46 | Game.ticTacToeStrategy = new Board();
47 | newGameDialog();
48 | break;
49 | case R.id.HardDifficulty:
50 | Game.ticTacToeStrategy = new BoardHard();
51 | newGameDialog();
52 | break;
53 | case R.id.EasyDifficulty:
54 | Game.ticTacToeStrategy = new BoardDumb();
55 | newGameDialog();
56 | break;
57 | case R.id.exitButton:
58 | finish();
59 | break;
60 | }
61 | }
62 |
63 | private void newGameDialog() {
64 | new AlertDialog.Builder(this)
65 | .setTitle(R.string.whosFirstLabel)
66 | .setItems(R.array.whosFirst,
67 | new DialogInterface.OnClickListener() {
68 | public void onClick(
69 | DialogInterface dialoginterface, int i) {
70 | startGame(i);
71 | }
72 | }).show();
73 | }
74 |
75 | /**
76 | * @param i - 0 AI moves first, 1 User moves first
77 | */
78 | private void startGame(int i) {
79 | Intent intent = new Intent(TicTacToe.this, Game.class);
80 | intent.putExtra(Game.PLAYER, i);
81 | startActivity(intent);
82 | }
83 | }
84 |
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/app/src/main/java/com/savva/strategies/Board.java:
--------------------------------------------------------------------------------
1 | package com.savva.strategies;
2 |
3 | import java.util.Random;
4 |
5 |
6 | /**
7 | * @author Savva Vyatkin
8 | * the class for the medium difficulty
9 | * is extended by impossible and easy
10 | */
11 |
12 | public class Board implements BoardInterface {
13 |
14 | /**
15 | * Game Tic Tac Toe
16 | */
17 | public static String O = "O";
18 | public static String X = "X";
19 | /**
20 | * board - contains board 3x3
21 | */
22 | protected String[][] board = new String[3][3];
23 |
24 | public Board() {
25 | this.clear();
26 | }
27 |
28 | public Board(String[][] board) {
29 | this.board = board;
30 | }
31 |
32 | public void clear() {
33 | {
34 | for (int i = 0; i < 3; i++)
35 | for (int j = 0; j < 3; j++)
36 | this.board[i][j] = " ";
37 | }
38 | }
39 |
40 | /**
41 | * @param i - check column #i
42 | * @return - true if full up with the same player code
43 | */
44 |
45 | private boolean checkColumn(int i) {
46 | String s = this.board[0][i] + this.board[1][i] + this.board[2][i];
47 | return (s).equalsIgnoreCase("OOO") || (s).equalsIgnoreCase("XXX");
48 | }
49 |
50 | /**
51 | * @param i - row
52 | * @param j - column
53 | * @param x2 - X or O
54 | * @param b - current board
55 | * @return true if its i and j - win code
56 | */
57 |
58 | private boolean isWinMove(int i, int j, String x2, BoardInterface b) {
59 | if (b.getBoardElement(i, j).equals(" ")) {
60 | b.setBoardElement(x2, i, j);
61 | if (b.isWin())
62 | return true;
63 | }
64 | return false;
65 | }
66 |
67 | /**
68 | * override clone method
69 | */
70 |
71 | @Override
72 | protected BoardInterface clone() {
73 | String[][] defendsCopy = new String[3][3];
74 | for (int i = 0; i < 3; i++)
75 | System.arraycopy(this.board[i], 0, defendsCopy[i], 0, 3);
76 | return new Board(defendsCopy);
77 |
78 | }
79 |
80 | /*
81 | * program checks if it can win with winMove method
82 | */
83 |
84 | @Override
85 | public int winMove(String o2) {
86 | for (int i = 0; i < 3; i++) {
87 | for (int j = 0; j < 3; j++) {
88 | if (this.board[i][j].equals(" ")) {
89 | if (isWinMove(i, j, o2, this.clone())) {
90 | this.board[i][j] = o2;
91 | return i * 3 + j;
92 | }
93 | }
94 | }
95 | }
96 | return -1;
97 | }
98 |
99 | /*
100 | * Program checks if the player can win with winEnemyMove method
101 | */
102 | @Override
103 | public int winEnemyMove(String x2, String o2) {
104 | for (int i = 0; i < 3; i++)
105 | for (int j = 0; j < 3; j++)
106 | if (this.board[i][j].equals(" "))
107 | if (isWinMove(i, j, x2, this.clone())) {
108 | this.board[i][j] = o2;
109 | return i * 3 + j;
110 | }
111 | return -1;
112 | }
113 |
114 | /**
115 | * checks if the spot is taken
116 | */
117 | // protected boolean isBoardEmpty() {
118 | // for (int i = 0; i < 3; i++)
119 | // for (int j = 0; j < 3; j++)
120 | // if (!this.board[i][j].equals(" "))
121 | // return false;
122 | // return true;
123 | // }
124 |
125 | /*
126 | * checks if the board is full
127 | */
128 | @Override
129 | public boolean isBoardFull() {
130 | for (int i = 0; i < 3; i++)
131 | for (int j = 0; j < 3; j++)
132 | if (this.board[i][j].equals(" "))
133 | return false;
134 | return true;
135 | }
136 |
137 | /*
138 | * checks if someone won
139 | */
140 | @Override
141 | public boolean isWin() {
142 | for (int i = 0; i < 3; i++) {
143 | if (checkColumn(i))
144 | return true;
145 | if (checkRow(i))
146 | return true;
147 | }
148 | return checkDiagonal1() || checkDiagonal2();
149 | }
150 |
151 | @Override
152 | public int isWinInt() {
153 | for (int i = 0; i < 3; i++) {
154 | if (checkColumn(i))
155 | return this.board[0][i].equals(Board.X)? 1:2;
156 | if (checkRow(i))
157 | return this.board[i][0].equals(Board.X)? 1:2;
158 | }
159 | if (checkDiagonal1() || checkDiagonal2())
160 | return this.board[1][1].equals(Board.X)? 1:2;
161 | return 0;
162 | }
163 | /**
164 | * @param i represents the row
165 | * @return true if there is a win on the rows
166 | */
167 | private boolean checkRow(int i) {
168 | String s = this.board[i][0] + this.board[i][1] + this.board[i][2];
169 | return (s).equalsIgnoreCase("OOO") || (s).equalsIgnoreCase("XXX");
170 | }
171 |
172 | /**
173 | * @return true if there is a win on the first diagonal
174 | */
175 | private boolean checkDiagonal1() {
176 | String s = this.board[0][0] + this.board[1][1] + this.board[2][2];
177 | return (s).equalsIgnoreCase("OOO") || (s).equalsIgnoreCase("XXX");
178 | }
179 |
180 | /**
181 | * @return true if there is a win on the second diagonal
182 | */
183 | private boolean checkDiagonal2() {
184 | String s = this.board[0][2] + this.board[1][1] + this.board[2][0];
185 | return (s).equalsIgnoreCase("OOO") || (s).equalsIgnoreCase("XXX");
186 | }
187 |
188 | @Override
189 | public String[][] getBoard() {
190 | return board;
191 | }
192 |
193 | @Override
194 | public void setBoard(String[][] board) {
195 | this.board = board;
196 | }
197 |
198 | @Override
199 | public String getBoardElement(int i, int j) {
200 | return board[i][j];
201 | }
202 |
203 | @Override
204 | public void setBoardElement(String x2, int i, int j) {
205 | this.board[i][j] = x2;
206 | }
207 |
208 | /*
209 | * the program either takes the center or makes a random move
210 | */
211 | @Override
212 | public int move(String o2) {
213 | if (this.board[1][1].equals(" ")) {
214 | this.board[1][1] = o2;
215 | return 4;
216 | }
217 | return getRandomMove(o2);
218 | }
219 |
220 | protected boolean checkCorner(int i, int j) {
221 | return this.board[i][j].equals(" ");
222 | }
223 |
224 | protected boolean checkElementTrue(int i, int j, String value) {
225 | return this.board[i][j].equals(value);
226 | }
227 |
228 |
229 | @Override
230 | public String toString() {
231 | String s;
232 |
233 | s = board[0][0] + "|" + board[0][1] + "|" + board[0][2] + "\n";
234 | s += "------" + "\n";
235 | s += board[1][0] + "|" + board[1][1] + "|" + board[1][2] + "\n";
236 | s += "------" + "\n";
237 | s += board[2][0] + "|" + board[2][1] + "|" + board[2][2] + "\n";
238 | return s;
239 | }
240 |
241 | @Override
242 | public void setBoardFromGrid(int[] grid) {
243 | for (int i = 0; i < 9; i++)
244 | if (grid[i] == 0) this.setBoardElement(" ", i / 3, i % 3);
245 | else if (grid[i] == 1) this.setBoardElement(Board.X, i / 3, i % 3);
246 | else if (grid[i] == 2) this.setBoardElement(Board.O, i / 3, i % 3);
247 |
248 | }
249 |
250 | @Override
251 | public int getStrategyMove(String O, String X) {
252 | int selected;
253 | int m = winMove(O);
254 | if (m != -1) {
255 | selected = m;
256 | } else {
257 | int mEnemyWin = winEnemyMove(X, O);
258 | if (mEnemyWin == -1) {
259 | selected = move(O);
260 | } else
261 | selected = mEnemyWin;
262 | }
263 | return selected;
264 | }
265 |
266 | public int getRandomMove(String o2) {
267 | int i, j;
268 | Random rn = new Random();
269 | int r;
270 | do {
271 | r = rn.nextInt(9);
272 | i = r / 3;
273 | j = r % 3;
274 | } while (!board[i][j].equals(" "));
275 | this.board[i][j] = o2;
276 | return r;
277 | }
278 |
279 | public int getSize() {
280 | int size = 0;
281 | for (int i = 0; i < 3; i++)
282 | for (int j = 0; j < 3; j++)
283 | if (!this.board[i][j].equals(" "))
284 | size++;
285 | return size;
286 | }
287 | }
288 |
--------------------------------------------------------------------------------
/app/src/main/java/com/savva/strategies/BoardDumb.java:
--------------------------------------------------------------------------------
1 | package com.savva.strategies;
2 |
3 | import java.util.Random;
4 |
5 | public class BoardDumb extends Board {
6 |
7 | // completely random moves
8 |
9 | @Override
10 | public int move(String o2) {
11 | if (this.isBoardFull()) return -1;
12 | int i = 0, j = 0;
13 | int r;
14 | Random rn = new Random();
15 | do {
16 | r = rn.nextInt(9);
17 | i = r / 3;
18 | j = r % 3;
19 | }
20 | while (board[i][j] != " ");
21 | this.board[i][j] = o2;
22 |
23 | return r;
24 | }
25 |
26 | @Override
27 | public int getStrategyMove(String o2, String x) {
28 | if (this.isBoardFull())
29 | return -1;
30 | int r = winMove(o2);
31 | if (r == -1) {
32 | r = getRandomMove(o2);
33 | }
34 | return r;
35 | }
36 | }
37 |
--------------------------------------------------------------------------------
/app/src/main/java/com/savva/strategies/BoardHard.java:
--------------------------------------------------------------------------------
1 | package com.savva.strategies;
2 |
3 | public class BoardHard extends Board {
4 |
5 | //checks to see if certain strategies are attempted by the player
6 |
7 | @Override
8 | public int move(String value) {
9 | if (this.board[1][1].equals(" ")) {
10 | this.board[1][1] = value;
11 | return 4;
12 | }
13 | String x;
14 | if (value.equals(O)) x = X;
15 | else x = O;
16 | // Encirclement tactic
17 | if (getSize() == 3) {
18 | if ((checkElementTrue(1, 1, value) && ((checkElementTrue(2, 2, x) && checkElementTrue(0, 0, x)) || (checkElementTrue(0, 2, x) && checkElementTrue(2, 0, x)))))
19 | return 1;
20 | }
21 | // Arrowhead tactic
22 | // check corners 00 02 20 22 with neighbor
23 | if (checkCorner(0, 0) && (checkElementTrue(0, 1, x) || checkElementTrue(1, 0, x))) {
24 | this.board[0][0] = value;
25 | return 0;
26 | }
27 | if (checkCorner(0, 2) && (checkElementTrue(0, 1, x) || checkElementTrue(1, 2, x))) {
28 | this.board[0][2] = value;
29 | return 2;
30 | }
31 | if (checkCorner(2, 0) && (checkElementTrue(1, 0, x) || checkElementTrue(2, 1, x))) {
32 | this.board[2][0] = value;
33 | return 6;
34 | }
35 | if (checkCorner(2, 2) && (checkElementTrue(1, 2, x) || checkElementTrue(2, 1, x))) {
36 | this.board[2][2] = value;
37 | return 8;
38 | }
39 |
40 | // Triangle tactic
41 | // check corners 00 02 20 22
42 | if (checkCorner(0, 0)) {
43 | this.board[0][0] = value;
44 | return 0;
45 | }
46 | if (checkCorner(0, 2)) {
47 | this.board[0][2] = value;
48 | return 2;
49 | }
50 | if (checkCorner(2, 0)) {
51 | this.board[2][0] = value;
52 | return 6;
53 | }
54 | if (checkCorner(2, 2)) {
55 | this.board[2][2] = value;
56 | return 8;
57 | }
58 |
59 | return getRandomMove(value);
60 | }
61 |
62 | @Override
63 | public int getStrategyMove(String oValue, String xValue) {
64 | int selected;
65 | if (getBoardElement(1, 1).equals(" ")) {
66 | selected = 4;
67 |
68 | } else {
69 | int m = winMove(oValue);
70 | if (m != -1) {
71 | selected = m;
72 | } else {
73 | int mEnemyWin = winEnemyMove(xValue, oValue);
74 | if (mEnemyWin == -1) {
75 | selected = move(oValue);
76 | } else
77 | selected = mEnemyWin;
78 | }
79 | }
80 | return selected;
81 | }
82 | }
83 |
--------------------------------------------------------------------------------
/app/src/main/java/com/savva/strategies/BoardInterface.java:
--------------------------------------------------------------------------------
1 | package com.savva.strategies;
2 |
3 | public interface BoardInterface {
4 |
5 | /**
6 | * @param o2 -X or O
7 | * @return- true if winning move is found
8 | */
9 |
10 | public abstract int winMove(String o2);
11 |
12 | /**
13 | * @param x2 what the AI uses
14 | * @param o2 what the player uses
15 | * @return
16 | */
17 | public abstract int winEnemyMove(String x2, String o2);
18 |
19 | /**
20 | * @return false if board is not full
21 | */
22 | public abstract boolean isBoardFull();
23 |
24 | /**
25 | * @return true if winning move is found
26 | */
27 | public boolean isWin();
28 |
29 | public int isWinInt();
30 |
31 | /**
32 | * @return gives results to the original board
33 | */
34 | public abstract String[][] getBoard();
35 |
36 | public abstract void setBoard(String[][] board);
37 |
38 | public abstract String getBoardElement(int i, int j);
39 |
40 | public abstract void setBoardElement(String x2, int i, int j);
41 |
42 | public abstract int move(String o2);
43 |
44 | public abstract String toString();
45 |
46 | public abstract void clear();
47 |
48 | public abstract void setBoardFromGrid(int[] grid);
49 |
50 | int getStrategyMove(String O, String X);
51 |
52 | }
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/app/src/main/res/drawable/circle.png:
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https://raw.githubusercontent.com/SavvaVyatkin/CatDogToe/725a849ac3f3d18c512a823394bde451c20d1cee/app/src/main/res/drawable/circle.png
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/app/src/main/res/drawable/cross.png:
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https://raw.githubusercontent.com/SavvaVyatkin/CatDogToe/725a849ac3f3d18c512a823394bde451c20d1cee/app/src/main/res/drawable/cross.png
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/app/src/main/res/drawable/grid.png:
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https://raw.githubusercontent.com/SavvaVyatkin/CatDogToe/725a849ac3f3d18c512a823394bde451c20d1cee/app/src/main/res/drawable/grid.png
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/app/src/main/res/drawable/icon.png:
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https://raw.githubusercontent.com/SavvaVyatkin/CatDogToe/725a849ac3f3d18c512a823394bde451c20d1cee/app/src/main/res/drawable/icon.png
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/app/src/main/res/layout/gamefield.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
9 |
10 |
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/app/src/main/res/layout/main.xml:
--------------------------------------------------------------------------------
1 |
2 |
8 |
9 |
15 |
16 |
21 |
22 |
27 |
28 |
33 |
34 |
39 |
40 |
41 |
42 |
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/app/src/main/res/values/arrays.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | - @string/aiFirstLabel
5 | - @string/userFirstLabel
6 |
7 |
8 | - @string/continueLabel
9 | - @string/menuLabel
10 |
11 |
12 |
--------------------------------------------------------------------------------
/app/src/main/res/values/strings.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | Cat-Dog-Toe
4 | Easy Level
5 | Medium Level
6 | Impossible Level
7 | Continue
8 | Exit Game
9 | Menu
10 |
11 | Computer
12 | Player
13 | Who is first?
14 | Player
15 | Computer
16 |
17 |
18 |
--------------------------------------------------------------------------------
/build.gradle:
--------------------------------------------------------------------------------
1 | // Top-level build file where you can add configuration options common to all sub-projects/modules.
2 | buildscript {
3 | repositories {
4 | jcenter()
5 | }
6 | dependencies {
7 | classpath 'com.android.tools.build:gradle:1.0.0'
8 | }
9 | }
10 |
11 | allprojects {
12 | repositories {
13 | jcenter()
14 | }
15 | }
16 |
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/gradle/wrapper/gradle-wrapper.jar:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SavvaVyatkin/CatDogToe/725a849ac3f3d18c512a823394bde451c20d1cee/gradle/wrapper/gradle-wrapper.jar
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/gradle/wrapper/gradle-wrapper.properties:
--------------------------------------------------------------------------------
1 | #Wed Apr 10 15:27:10 PDT 2013
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | zipStoreBase=GRADLE_USER_HOME
5 | zipStorePath=wrapper/dists
6 | distributionUrl=https\://services.gradle.org/distributions/gradle-2.2.1-all.zip
7 |
--------------------------------------------------------------------------------
/gradlew:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env bash
2 |
3 | ##############################################################################
4 | ##
5 | ## Gradle start up script for UN*X
6 | ##
7 | ##############################################################################
8 |
9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
10 | DEFAULT_JVM_OPTS=""
11 |
12 | APP_NAME="Gradle"
13 | APP_BASE_NAME=`basename "$0"`
14 |
15 | # Use the maximum available, or set MAX_FD != -1 to use that value.
16 | MAX_FD="maximum"
17 |
18 | warn ( ) {
19 | echo "$*"
20 | }
21 |
22 | die ( ) {
23 | echo
24 | echo "$*"
25 | echo
26 | exit 1
27 | }
28 |
29 | # OS specific support (must be 'true' or 'false').
30 | cygwin=false
31 | msys=false
32 | darwin=false
33 | case "`uname`" in
34 | CYGWIN* )
35 | cygwin=true
36 | ;;
37 | Darwin* )
38 | darwin=true
39 | ;;
40 | MINGW* )
41 | msys=true
42 | ;;
43 | esac
44 |
45 | # For Cygwin, ensure paths are in UNIX format before anything is touched.
46 | if $cygwin ; then
47 | [ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
48 | fi
49 |
50 | # Attempt to set APP_HOME
51 | # Resolve links: $0 may be a link
52 | PRG="$0"
53 | # Need this for relative symlinks.
54 | while [ -h "$PRG" ] ; do
55 | ls=`ls -ld "$PRG"`
56 | link=`expr "$ls" : '.*-> \(.*\)$'`
57 | if expr "$link" : '/.*' > /dev/null; then
58 | PRG="$link"
59 | else
60 | PRG=`dirname "$PRG"`"/$link"
61 | fi
62 | done
63 | SAVED="`pwd`"
64 | cd "`dirname \"$PRG\"`/" >&-
65 | APP_HOME="`pwd -P`"
66 | cd "$SAVED" >&-
67 |
68 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
69 |
70 | # Determine the Java command to use to start the JVM.
71 | if [ -n "$JAVA_HOME" ] ; then
72 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
73 | # IBM's JDK on AIX uses strange locations for the executables
74 | JAVACMD="$JAVA_HOME/jre/sh/java"
75 | else
76 | JAVACMD="$JAVA_HOME/bin/java"
77 | fi
78 | if [ ! -x "$JAVACMD" ] ; then
79 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
80 |
81 | Please set the JAVA_HOME variable in your environment to match the
82 | location of your Java installation."
83 | fi
84 | else
85 | JAVACMD="java"
86 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
87 |
88 | Please set the JAVA_HOME variable in your environment to match the
89 | location of your Java installation."
90 | fi
91 |
92 | # Increase the maximum file descriptors if we can.
93 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
94 | MAX_FD_LIMIT=`ulimit -H -n`
95 | if [ $? -eq 0 ] ; then
96 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
97 | MAX_FD="$MAX_FD_LIMIT"
98 | fi
99 | ulimit -n $MAX_FD
100 | if [ $? -ne 0 ] ; then
101 | warn "Could not set maximum file descriptor limit: $MAX_FD"
102 | fi
103 | else
104 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
105 | fi
106 | fi
107 |
108 | # For Darwin, add options to specify how the application appears in the dock
109 | if $darwin; then
110 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
111 | fi
112 |
113 | # For Cygwin, switch paths to Windows format before running java
114 | if $cygwin ; then
115 | APP_HOME=`cygpath --path --mixed "$APP_HOME"`
116 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
117 |
118 | # We build the pattern for arguments to be converted via cygpath
119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
120 | SEP=""
121 | for dir in $ROOTDIRSRAW ; do
122 | ROOTDIRS="$ROOTDIRS$SEP$dir"
123 | SEP="|"
124 | done
125 | OURCYGPATTERN="(^($ROOTDIRS))"
126 | # Add a user-defined pattern to the cygpath arguments
127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then
128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
129 | fi
130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh
131 | i=0
132 | for arg in "$@" ; do
133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
135 |
136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
138 | else
139 | eval `echo args$i`="\"$arg\""
140 | fi
141 | i=$((i+1))
142 | done
143 | case $i in
144 | (0) set -- ;;
145 | (1) set -- "$args0" ;;
146 | (2) set -- "$args0" "$args1" ;;
147 | (3) set -- "$args0" "$args1" "$args2" ;;
148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
154 | esac
155 | fi
156 |
157 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
158 | function splitJvmOpts() {
159 | JVM_OPTS=("$@")
160 | }
161 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
162 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
163 |
164 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
165 |
--------------------------------------------------------------------------------
/gradlew.bat:
--------------------------------------------------------------------------------
1 | @if "%DEBUG%" == "" @echo off
2 | @rem ##########################################################################
3 | @rem
4 | @rem Gradle startup script for Windows
5 | @rem
6 | @rem ##########################################################################
7 |
8 | @rem Set local scope for the variables with windows NT shell
9 | if "%OS%"=="Windows_NT" setlocal
10 |
11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
12 | set DEFAULT_JVM_OPTS=
13 |
14 | set DIRNAME=%~dp0
15 | if "%DIRNAME%" == "" set DIRNAME=.
16 | set APP_BASE_NAME=%~n0
17 | set APP_HOME=%DIRNAME%
18 |
19 | @rem Find java.exe
20 | if defined JAVA_HOME goto findJavaFromJavaHome
21 |
22 | set JAVA_EXE=java.exe
23 | %JAVA_EXE% -version >NUL 2>&1
24 | if "%ERRORLEVEL%" == "0" goto init
25 |
26 | echo.
27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
28 | echo.
29 | echo Please set the JAVA_HOME variable in your environment to match the
30 | echo location of your Java installation.
31 |
32 | goto fail
33 |
34 | :findJavaFromJavaHome
35 | set JAVA_HOME=%JAVA_HOME:"=%
36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe
37 |
38 | if exist "%JAVA_EXE%" goto init
39 |
40 | echo.
41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
42 | echo.
43 | echo Please set the JAVA_HOME variable in your environment to match the
44 | echo location of your Java installation.
45 |
46 | goto fail
47 |
48 | :init
49 | @rem Get command-line arguments, handling Windowz variants
50 |
51 | if not "%OS%" == "Windows_NT" goto win9xME_args
52 | if "%@eval[2+2]" == "4" goto 4NT_args
53 |
54 | :win9xME_args
55 | @rem Slurp the command line arguments.
56 | set CMD_LINE_ARGS=
57 | set _SKIP=2
58 |
59 | :win9xME_args_slurp
60 | if "x%~1" == "x" goto execute
61 |
62 | set CMD_LINE_ARGS=%*
63 | goto execute
64 |
65 | :4NT_args
66 | @rem Get arguments from the 4NT Shell from JP Software
67 | set CMD_LINE_ARGS=%$
68 |
69 | :execute
70 | @rem Setup the command line
71 |
72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
73 |
74 | @rem Execute Gradle
75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
76 |
77 | :end
78 | @rem End local scope for the variables with windows NT shell
79 | if "%ERRORLEVEL%"=="0" goto mainEnd
80 |
81 | :fail
82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
83 | rem the _cmd.exe /c_ return code!
84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
85 | exit /b 1
86 |
87 | :mainEnd
88 | if "%OS%"=="Windows_NT" endlocal
89 |
90 | :omega
91 |
--------------------------------------------------------------------------------
/import-summary.txt:
--------------------------------------------------------------------------------
1 | ECLIPSE ANDROID PROJECT IMPORT SUMMARY
2 | ======================================
3 |
4 | Moved Files:
5 | ------------
6 | Android Gradle projects use a different directory structure than ADT
7 | Eclipse projects. Here's how the projects were restructured:
8 |
9 | * AndroidManifest.xml => app/src/main/AndroidManifest.xml
10 | * assets/ => app/src/main/assets/
11 | * res/ => app/src/main/res/
12 | * src/ => app/src/main/java/
13 |
14 | Next Steps:
15 | -----------
16 | You can now build the project. The Gradle project needs network
17 | connectivity to download dependencies.
18 |
19 | Bugs:
20 | -----
21 | If for some reason your project does not build, and you determine that
22 | it is due to a bug or limitation of the Eclipse to Gradle importer,
23 | please file a bug at http://b.android.com with category
24 | Component-Tools.
25 |
26 | (This import summary is for your information only, and can be deleted
27 | after import once you are satisfied with the results.)
28 |
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/settings.gradle:
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1 | include ':app'
2 |
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