├── .gitignore ├── LICENSE ├── README.md ├── client.lua ├── config.lua ├── dependencies └── NativeUI.lua ├── functions.lua ├── fxmanifest.lua ├── menu.lua ├── server.lua └── stream └── char_floyd.ytd /.gitignore: -------------------------------------------------------------------------------- 1 | # Compiled Lua sources 2 | luac.out 3 | 4 | # luarocks build files 5 | *.src.rock 6 | *.zip 7 | *.tar.gz 8 | 9 | # Object files 10 | *.o 11 | *.os 12 | *.ko 13 | *.obj 14 | *.elf 15 | 16 | # Precompiled Headers 17 | *.gch 18 | *.pch 19 | 20 | # Libraries 21 | *.lib 22 | *.a 23 | *.la 24 | *.lo 25 | *.def 26 | *.exp 27 | 28 | # Shared objects (inc. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | [![Discord](https://semdevelopment.com/img/discord.png)](https://semdevelopment.com/discord) 2 | 3 | # SEM_InteractionMenu 4 | *Multi Purpose FiveM Interaction Menu* 5 | 6 | This resource is a menu with actions for LEO, Fire and Civ including Vehicle Controls and Emotes! 7 | 8 | Each section has features that would be used by each of the professions, for example the LEO Menu has Cuff, Drag, Seat, etc. 9 | Some menu features also have commands out of ease during RP. 10 | 11 | SEM_InteractionMenu was created using NativeUI [LUA] 12 | 13 | 14 | ### Information: 15 | Current Version: **v1.7.1** 16 | 17 | Changes: **• Fixes menu item skipping** 18 | 19 | **THIS UPDATE *ONLY* AFFECTS THE DEPENDENCY NATIVEUI - YOU CAN JUST UPDATE THAT FILE *(NO OTHER FILES WERE CHANGED!)*** 20 | 21 | 22 | ### Links: 23 | 24 | Support/Discord: [Click Here](https://semdevelopment.com/discord) 25 | 26 | Information: [Click Here](https://semdevelopment.com/releases/interactionmenu) 27 | 28 | Instruction/Docs: [Click here](https://semdevelopment.com/releases/interactionmenu/docs) 29 | 30 | *For full changes checkout [here](https://semdevelopment.com/releases/interactionmenu/docs/changelog)* 31 | -------------------------------------------------------------------------------- /client.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | ────────────────────────────────────────────────────────────── 3 | 4 | SEM_InteractionMenu (client.lua) - Created by Scott M 5 | Current Version: v1.7.1 (Sep 2021) 6 | 7 | Support: https://semdevelopment.com/discord 8 | 9 | !!! Change vaules in the 'config.lua' !!! 10 | DO NOT EDIT THIS IF YOU DON'T KNOW WHAT YOU ARE DOING 11 | 12 | ────────────────────────────────────────────────────────────── 13 | ]] 14 | 15 | 16 | 17 | --Cuffing Event 18 | local isCuffed = false 19 | RegisterNetEvent('SEM_InteractionMenu:Cuff') 20 | AddEventHandler('SEM_InteractionMenu:Cuff', function() 21 | local Ped = PlayerPedId() 22 | if (DoesEntityExist(Ped)) then 23 | Citizen.CreateThread(function() 24 | RequestAnimDict('mp_arresting') 25 | while not HasAnimDictLoaded('mp_arresting') do 26 | Citizen.Wait(0) 27 | end 28 | 29 | if isCuffed then 30 | isCuffed = false 31 | Citizen.Wait(500) 32 | SetEnableHandcuffs(Ped, false) 33 | ClearPedTasksImmediately(Ped) 34 | else 35 | isCuffed = true 36 | SetEnableHandcuffs(Ped, true) 37 | TaskPlayAnim(Ped, 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0, 0, 0, 0) 38 | end 39 | end) 40 | end 41 | end) 42 | 43 | --Cuff Animation & Restructions 44 | Citizen.CreateThread(function() 45 | while true do 46 | Citizen.Wait(1) 47 | 48 | if isCuffed then 49 | if not IsEntityPlayingAnim(GetPlayerPed(PlayerId()), 'mp_arresting', 'idle', 3) then 50 | TaskPlayAnim(GetPlayerPed(PlayerId()), 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0, 0, 0, 0) 51 | end 52 | 53 | SetCurrentPedWeapon(PlayerPedId(), 'weapon_unarmed', true) 54 | 55 | if not Config.VehEnterCuffed then 56 | DisableControlAction(1, 23, true) --F | Enter Vehicle 57 | DisableControlAction(1, 75, true) --F | Exit Vehicle 58 | end 59 | DisableControlAction(1, 140, true) --R 60 | DisableControlAction(1, 141, true) --Q 61 | DisableControlAction(1, 142, true) --LMB 62 | SetPedPathCanUseLadders(GetPlayerPed(PlayerId()), false) 63 | if IsPedInAnyVehicle(GetPlayerPed(PlayerId()), false) then 64 | DisableControlAction(0, 59, true) --Vehicle Driving 65 | end 66 | end 67 | end 68 | end) 69 | 70 | 71 | 72 | --Dragging Event 73 | local Drag = false 74 | local OfficerDrag = -1 75 | RegisterNetEvent('SEM_InteractionMenu:Drag') 76 | AddEventHandler('SEM_InteractionMenu:Drag', function(ID) 77 | Drag = not Drag 78 | OfficerDrag = ID 79 | 80 | if not Drag then 81 | DetachEntity(PlayerPedId(), true, false) 82 | end 83 | end) 84 | 85 | --Drag Attachment 86 | Citizen.CreateThread(function() 87 | while true do 88 | Citizen.Wait(1) 89 | 90 | if Drag then 91 | local Ped = GetPlayerPed(GetPlayerFromServerId(OfficerDrag)) 92 | local Ped2 = PlayerPedId() 93 | AttachEntityToEntity(Ped2, Ped, 4103, 0.35, 0.38, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true) 94 | DisableControlAction(1, 140, true) --R 95 | DisableControlAction(1, 141, true) --Q 96 | DisableControlAction(1, 142, true) --LMB 97 | end 98 | end 99 | end) 100 | 101 | 102 | 103 | --Force Seat Player Event 104 | RegisterNetEvent('SEM_InteractionMenu:Seat') 105 | AddEventHandler('SEM_InteractionMenu:Seat', function(Veh) 106 | local Pos = GetEntityCoords(PlayerPedId()) 107 | local EntityWorld = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 20.0, 0.0) 108 | local RayHandle = CastRayPointToPoint(Pos.x, Pos.y, Pos.z, EntityWorld.x, EntityWorld.y, EntityWorld.z, 10, PlayerPedId(), 0) 109 | local _, _, _, _, VehicleHandle = GetRaycastResult(RayHandle) 110 | if VehicleHandle ~= nil then 111 | SetPedIntoVehicle(PlayerPedId(), VehicleHandle, 1) 112 | end 113 | end) 114 | 115 | 116 | 117 | --Force Unseat Player Event 118 | RegisterNetEvent('SEM_InteractionMenu:Unseat') 119 | AddEventHandler('SEM_InteractionMenu:Unseat', function(ID) 120 | local Ped = GetPlayerPed(ID) 121 | ClearPedTasksImmediately(Ped) 122 | PlayerPos = GetEntityCoords(PlayerPedId(), true) 123 | local X = PlayerPos.x - 0 124 | local Y = PlayerPos.y - 0 125 | 126 | SetEntityCoords(PlayerPedId(), X, Y, PlayerPos.z) 127 | end) 128 | 129 | 130 | 131 | --Spike Strip Spawn Event 132 | local SpawnedSpikes = {} 133 | RegisterNetEvent('SEM_InteractionMenu:Spikes-SpawnSpikes') 134 | AddEventHandler('SEM_InteractionMenu:Spikes-SpawnSpikes', function(Length) 135 | if IsPedInAnyVehicle(PlayerPedId(), false) then 136 | Notify('~r~You can\'t set spikes while in a vehicle!') 137 | return 138 | end 139 | 140 | local SpawnCoords = GetOffsetFromEntityInWorldCoords(GetPlayerPed(PlayerId()) , 0.0, 2.0, 0.0) 141 | for a = 1, Length do 142 | local Spike = CreateObject(GetHashKey('P_ld_stinger_s'), SpawnCoords.x, SpawnCoords.y, SpawnCoords.z, 1, 1, 1) 143 | local NetID = NetworkGetNetworkIdFromEntity(Spike) 144 | SetNetworkIdExistsOnAllMachines(NetID, true) 145 | SetNetworkIdCanMigrate(NetID, false) 146 | SetEntityHeading(Spike, GetEntityHeading(GetPlayerPed(PlayerId()) )) 147 | PlaceObjectOnGroundProperly(Spike) 148 | FreezeEntityPosition(Spike, true) 149 | SpawnCoords = GetOffsetFromEntityInWorldCoords(Spike, 0.0, 4.0, 0.0) 150 | table.insert(SpawnedSpikes, NetID) 151 | end 152 | end) 153 | 154 | --Spike Strip Delete Event 155 | RegisterNetEvent('SEM_InteractionMenu:Spikes-DeleteSpikes') 156 | AddEventHandler('SEM_InteractionMenu:Spikes-DeleteSpikes', function() 157 | for a = 1, #SpawnedSpikes do 158 | local Spike = NetworkGetEntityFromNetworkId(SpawnedSpikes[a]) 159 | DeleteEntity(Spike) 160 | end 161 | Notify('~r~Spikes Strips Removed!') 162 | SpawnedSpikes = {} 163 | end) 164 | 165 | --Spike Strip Tire Popping 166 | Citizen.CreateThread(function() 167 | while true do 168 | Citizen.Wait(25) 169 | 170 | if IsPedInAnyVehicle(PlayerPedId() , false) then 171 | local Vehicle = GetVehiclePedIsIn(PlayerPedId() , false) 172 | 173 | if GetPedInVehicleSeat(Vehicle, -1) == PlayerPedId() then 174 | local VehiclePos = GetEntityCoords(Vehicle, false) 175 | local Spike = GetClosestObjectOfType(VehiclePos.x, VehiclePos.y, VehiclePos.z, 2.0, GetHashKey('P_ld_stinger_s'), 1, 1, 1) 176 | 177 | if Spike ~= 0 then 178 | local Tires = { 179 | {bone = 'wheel_lf', index = 0}, 180 | {bone = 'wheel_rf', index = 1}, 181 | {bone = 'wheel_lm', index = 2}, 182 | {bone = 'wheel_rm', index = 3}, 183 | {bone = 'wheel_lr', index = 4}, 184 | {bone = 'wheel_rr', index = 5} 185 | } 186 | 187 | for a = 1, #Tires do 188 | local TirePos = GetWorldPositionOfEntityBone(Vehicle, GetEntityBoneIndexByName(Vehicle, Tires[a].bone)) 189 | local Spike = GetClosestObjectOfType(TirePos.x, TirePos.y, TirePos.z, 2.0, GetHashKey('P_ld_stinger_s'), 1, 1, 1) 190 | local SpikePos = GetEntityCoords(Spike, false) 191 | local Distance = Vdist(TirePos.x, TirePos.y, TirePos.z, SpikePos.x, SpikePos.y, SpikePos.z) 192 | 193 | if Distance < 1.8 then 194 | if not IsVehicleTyreBurst(Vehicle, Tires[a].index, true) or IsVehicleTyreBurst(Vehicle, Tires[a].index, false) then 195 | SetVehicleTyreBurst(Vehicle, Tires[a].index, false, 1000.0) 196 | end 197 | end 198 | end 199 | end 200 | end 201 | end 202 | end 203 | end) 204 | 205 | 206 | 207 | --Backup 208 | RegisterNetEvent('SEM_InteractionMenu:CallBackup') 209 | AddEventHandler('SEM_InteractionMenu:CallBackup', function(Code, StreetName, Coords) 210 | if LEORestrict() then 211 | local BackupBlip = nil 212 | local BackupBlips = {} 213 | 214 | local function CreateBlip(x, y, z, Name, Sprite, Size, Colour) 215 | BackupBlip = AddBlipForCoord(x, y, z) 216 | SetBlipSprite(BackupBlip, Sprite) 217 | SetBlipDisplay(BackupBlip, 4) 218 | SetBlipScale(BackupBlip, Size) 219 | SetBlipColour(BackupBlip, Colour) 220 | SetBlipAsShortRange(BackupBlip, true) 221 | 222 | BeginTextCommandSetBlipName('STRING') 223 | AddTextComponentString(Name) 224 | EndTextCommandSetBlipName(BackupBlip) 225 | table.insert(BackupBlips, BackupBlip) 226 | Citizen.Wait(Config.BackupBlipTimeout * 60000) 227 | for _, Blip in pairs(BackupBlips) do 228 | RemoveBlip(Blip) 229 | end 230 | end 231 | 232 | if Code == 1 then 233 | Notify('An officer is requesting ~g~Code 1 ~w~backup at ~b~' .. StreetName) 234 | CreateBlip(Coords.x, Coords.y, Coords.z, 'Code 1 Backup Requested', 56, 0.8, 2) 235 | elseif Code == 2 then 236 | Notify('An officer is requesting ~y~Code 2 ~w~backup at ~b~' .. StreetName) 237 | CreateBlip(Coords.x, Coords.y, Coords.z, 'Code 2 Backup Requested', 56, 0.8, 17) 238 | elseif Code == 3 then 239 | Notify('An officer is requesting ~r~Code 3 ~w~backup at ~b~' .. StreetName) 240 | CreateBlip(Coords.x, Coords.y, Coords.z, 'Code 3 Backup Requested', 56, 1.0, 49) 241 | elseif Code == 99 then 242 | Notify('An officer is requesting ~r~Code 99 ~w~backup at ~b~' .. StreetName) 243 | CreateBlip(Coords.x, Coords.y, Coords.z, 'Code 99 Backup Requested', 56, 1.2, 49) 244 | elseif Code == 'panic' then 245 | Notify('An officer has pressed their ~r~Panic Button ~w~at ~b~' .. StreetName) 246 | CreateBlip(Coords.x, Coords.y, Coords.z, 'Panic Button Pressed', 103, 1.2, 49) 247 | end 248 | end 249 | end) 250 | 251 | 252 | 253 | --Jail 254 | CurrentlyJailed = false 255 | EarlyRelease = false 256 | OriginalJailTime = 0 257 | RegisterNetEvent('SEM_InteractionMenu:JailPlayer') 258 | AddEventHandler('SEM_InteractionMenu:JailPlayer', function(JailTime) 259 | if CurrentlyJailed then 260 | return 261 | end 262 | if CurrentlyHospitaled then 263 | return 264 | end 265 | 266 | OriginalJailTime = JailTime 267 | 268 | local Ped = PlayerPedId() 269 | if DoesEntityExist(Ped) then 270 | Citizen.CreateThread(function() 271 | SetEntityCoords(Ped, Config.JailLocation.Jail.x, Config.JailLocation.Jail.y, Config.JailLocation.Jail.z) 272 | SetEntityHeading(Ped, Config.JailLocation.Jail.h) 273 | CurrentlyJailed = true 274 | 275 | while JailTime >= 0 and not EarlyRelease do 276 | SetEntityInvincible(Ped, true) 277 | if IsPedInAnyVehicle(Ped, false) then 278 | ClearPedTasksImmediately(Ped) 279 | end 280 | 281 | if JailTime % 30 == 0 and JailTime ~= 0 then 282 | TriggerEvent('chat:addMessage', { 283 | multiline = true, 284 | color = {86, 96, 252}, 285 | args = {'Judge', JailTime .. ' months until release.'}, 286 | }) 287 | end 288 | 289 | Citizen.Wait(1000) 290 | 291 | local Location = GetEntityCoords(Ped, true) 292 | local Distance = Vdist(Config.JailLocation.Jail.x, Config.JailLocation.Jail.y, Config.JailLocation.Jail.z, Location['x'], Location['y'], Location['z']) 293 | if Distance > 100 then 294 | SetEntityCoords(Ped, Config.JailLocation.Jail.x, Config.JailLocation.Jail.y, Config.JailLocation.Jail.z) 295 | SetEntityHeading(Ped, Config.JailLocation.Jail.h) 296 | TriggerEvent('chat:addMessage', { 297 | multiline = true, 298 | color = {86, 96, 252}, 299 | args = {'Judge', 'Don\'t try escape, its impossible'}, 300 | }) 301 | end 302 | 303 | JailTime = JailTime - 1 304 | end 305 | 306 | if EarlyRelease then 307 | TriggerServerEvent('SEM_InteractionMenu:GlobalChat', {86, 96, 252}, 'Judge', GetPlayerName(PlayerId()) .. ' was released from Jail on Parole') 308 | else 309 | TriggerServerEvent('SEM_InteractionMenu:GlobalChat', {86, 96, 252}, 'Judge', GetPlayerName(PlayerId()) .. ' was released from Jail after ' .. OriginalJailTime .. ' months(s).') 310 | end 311 | SetEntityCoords(Ped, Config.JailLocation.Release.x, Config.JailLocation.Release.y, Config.JailLocation.Release.z) 312 | SetEntityHeading(Ped, Config.JailLocation.Release.h) 313 | CurrentlyJailed = false 314 | EarlyRelease = false 315 | end) 316 | end 317 | end) 318 | 319 | RegisterNetEvent('SEM_InteractionMenu:UnjailPlayer') 320 | AddEventHandler('SEM_InteractionMenu:UnjailPlayer', function() 321 | EarlyRelease = true 322 | end) 323 | 324 | 325 | 326 | --Toggle LEO Weapons 327 | CarbineEquipped = false 328 | ShotgunEquipped = false 329 | Citizen.CreateThread(function() 330 | while true do 331 | Citizen.Wait(50) 332 | 333 | if Config.UnrackWeapons == 1 then 334 | local Ped = PlayerPedId() 335 | local CurrentWeapon = GetSelectedPedWeapon(Ped) 336 | 337 | if CarbineEquipped then 338 | SetCurrentPedWeapon(Ped, 'weapon_carbinerifle', true) 339 | else 340 | if tostring(CurrentWeapon) == '-2084633992' then 341 | Notify('~o~You need to unrack your rifle before you can use it') 342 | SetCurrentPedWeapon(Ped, 'weapon_unarmed', true) 343 | end 344 | end 345 | 346 | if ShotgunEquipped then 347 | SetCurrentPedWeapon(Ped, 'weapon_pumpshotgun', true) 348 | else 349 | if tostring(CurrentWeapon) == '487013001' then 350 | Notify('~o~You need to unrack your shotgun before you can use it') 351 | SetCurrentPedWeapon(Ped, 'weapon_unarmed', true) 352 | end 353 | end 354 | end 355 | end 356 | end) 357 | 358 | 359 | 360 | --Civilian Adverts 361 | RegisterNetEvent('SEM_InteractionMenu:SyncAds') 362 | AddEventHandler('SEM_InteractionMenu:SyncAds',function(Text, Name, Loc, File, ID) 363 | Ad(Text, Name, Loc, File, ID) 364 | end) 365 | 366 | 367 | 368 | --Inventory 369 | RegisterNetEvent('SEM_InteractionMenu:InventoryResult') 370 | AddEventHandler('SEM_InteractionMenu:InventoryResult', function(Inventory) 371 | Citizen.Wait(5000) 372 | 373 | if Inventory == nil then 374 | Inventory = 'Empty' 375 | end 376 | 377 | Notify('~b~Inventory Items: ~g~' .. Inventory) 378 | end) 379 | 380 | 381 | 382 | --BAC 383 | RegisterNetEvent('SEM_InteractionMenu:BACResult') 384 | AddEventHandler('SEM_InteractionMenu:BACResult', function(BACLevel) 385 | Citizen.Wait(5000) 386 | 387 | if BACLevel == nil then 388 | BACLevel = 0.00 389 | end 390 | 391 | if tonumber(BACLevel) < 0.08 then 392 | Notify('~b~BAC Level: ~g~' .. tostring(BACLevel)) 393 | else 394 | Notify('~b~BAC Level: ~r~' .. tostring(BACLevel)) 395 | end 396 | end) 397 | 398 | 399 | 400 | 401 | --Hospital 402 | CurrentlyHospitalized = false 403 | EarlyDischarge = false 404 | OriginalHospitalTime = 0 405 | RegisterNetEvent('SEM_InteractionMenu:HospitalizePlayer') 406 | AddEventHandler('SEM_InteractionMenu:HospitalizePlayer', function(HospitalTime, HospitalLocation) 407 | if CurrentlyHospitaled then 408 | return 409 | end 410 | if CurrentlyJailed then 411 | return 412 | end 413 | 414 | OriginalHospitalTime = HospitalTime 415 | 416 | local Ped = PlayerPedId() 417 | if DoesEntityExist(Ped) then 418 | Citizen.CreateThread(function() 419 | SetEntityCoords(Ped, HospitalLocation.Hospital.x, HospitalLocation.Hospital.y, HospitalLocation.Hospital.z) 420 | SetEntityHeading(Ped, HospitalLocation.Hospital.h) 421 | CurrentlyHospitaled = true 422 | 423 | while HospitalTime >= 0 and not EarlyDischarge do 424 | SetEntityInvincible(Ped, true) 425 | if IsPedInAnyVehicle(Ped, false) then 426 | ClearPedTasksImmediately(Ped) 427 | end 428 | 429 | if HospitalTime % 30 == 0 and HospitalTime ~= 0 then 430 | TriggerEvent('chat:addMessage', { 431 | multiline = true, 432 | color = {86, 96, 252}, 433 | args = {'Doctor', HospitalTime .. ' months until release.'}, 434 | }) 435 | end 436 | 437 | Citizen.Wait(1000) 438 | 439 | local Location = GetEntityCoords(Ped, true) 440 | local Distance = Vdist(HospitalLocation.Hospital.x, HospitalLocation.Hospital.y, HospitalLocation.Hospital.z, Location['x'], Location['y'], Location['z']) 441 | if Distance > 30 then 442 | SetEntityCoords(Ped, HospitalLocation.Hospital.x, HospitalLocation.Hospital.y, HospitalLocation.Hospital.z) 443 | SetEntityHeading(Ped, HospitalLocation.Hospital.h) 444 | TriggerEvent('chat:addMessage', { 445 | multiline = true, 446 | color = {86, 96, 252}, 447 | args = {'Doctor', 'You cannot discharge yourself!'}, 448 | }) 449 | end 450 | 451 | HospitalTime = HospitalTime - 1 452 | end 453 | 454 | if EarlyDischarge then 455 | TriggerServerEvent('SEM_InteractionMenu:GlobalChat', {86, 96, 252}, 'Doctor', GetPlayerName(PlayerId()) .. ' was discharged from Hospital early') 456 | else 457 | TriggerServerEvent('SEM_InteractionMenu:GlobalChat', {86, 96, 252}, 'Doctor', GetPlayerName(PlayerId()) .. ' was discharged from Hospital after ' .. OriginalHospitalTime .. ' months(s).') 458 | end 459 | SetEntityCoords(Ped, HospitalLocation.Release.x, HospitalLocation.Release.y, HospitalLocation.Release.z) 460 | SetEntityHeading(Ped, HospitalLocation.Release.h) 461 | CurrentlyHospitaled = false 462 | EarlyDischarge = false 463 | end) 464 | end 465 | end) 466 | 467 | RegisterNetEvent('SEM_InteractionMenu:UnhospitalizePlayer') 468 | AddEventHandler('SEM_InteractionMenu:UnhospitalizePlayer', function() 469 | EarlyDischarge = true 470 | end) 471 | 472 | 473 | 474 | --Station Blips 475 | Citizen.CreateThread(function() 476 | if Config.DisplayStationBlips then 477 | local function CreateBlip(x, y, z, Name, Colour, Sprite) 478 | StationBlip = AddBlipForCoord(x, y, z) 479 | SetBlipSprite(StationBlip, Sprite) 480 | if Config.StationBlipsDispalyed == 1 then 481 | SetBlipDisplay(StationBlip, 3) 482 | elseif Config.StationBlipsDispalyed == 2 then 483 | SetBlipDisplay(StationBlip, 5) 484 | else 485 | SetBlipDisplay(StationBlip, 2) 486 | end 487 | SetBlipScale(StationBlip, 1.0) 488 | SetBlipColour(StationBlip, Colour) 489 | SetBlipAsShortRange(StationBlip, true) 490 | 491 | BeginTextCommandSetBlipName('STRING') 492 | AddTextComponentString(Name) 493 | EndTextCommandSetBlipName(StationBlip) 494 | end 495 | 496 | for _, Station in pairs(Config.LEOStations) do 497 | CreateBlip(Station.coords.x, Station.coords.y, Station.coords.z, 'Police Station', 38, 60) 498 | end 499 | for _, Station in pairs(Config.FireStations) do 500 | CreateBlip(Station.coords.x, Station.coords.y, Station.coords.z, 'Fire Station', 1, 60) 501 | end 502 | for _, Station in pairs(Config.HospitalStations) do 503 | CreateBlip(Station.coords.x, Station.coords.y, Station.coords.z, 'Hospital', 2, 61) 504 | end 505 | end 506 | end) 507 | 508 | 509 | 510 | --Permissions 511 | LEOAce = false 512 | TriggerServerEvent('SEM_InteractionMenu:LEOPerms') 513 | RegisterNetEvent('SEM_InteractionMenu:LEOPermsResult') 514 | AddEventHandler('SEM_InteractionMenu:LEOPermsResult', function(Allowed) 515 | if Allowed then 516 | LEOAce = true 517 | else 518 | LEOAce = false 519 | end 520 | end) 521 | 522 | FireAce = false 523 | TriggerServerEvent('SEM_InteractionMenu:FirePerms') 524 | RegisterNetEvent('SEM_InteractionMenu:FirePermsResult') 525 | AddEventHandler('SEM_InteractionMenu:FirePermsResult', function(Allowed) 526 | if Allowed then 527 | FireAce = true 528 | else 529 | FireAce = false 530 | end 531 | end) 532 | 533 | UnjailAllowed = false 534 | TriggerServerEvent('SEM_InteractionMenu:UnjailPerms') 535 | RegisterNetEvent('SEM_InteractionMenu:UnjailPermsResult') 536 | AddEventHandler('SEM_InteractionMenu:UnjailPermsResult', function(Allowed) 537 | if Allowed then 538 | UnjailAllowed = true 539 | else 540 | UnjailAllowed = false 541 | end 542 | end) 543 | 544 | UnhospitalAllowed = false 545 | TriggerServerEvent('SEM_InteractionMenu:UnhospitalPerms') 546 | RegisterNetEvent('SEM_InteractionMenu:UnhospitalPermsResult') 547 | AddEventHandler('SEM_InteractionMenu:UnhospitalPermsResult', function(Allowed) 548 | if Allowed then 549 | UnhospitalAllowed = true 550 | else 551 | UnhospitalAllowed = false 552 | end 553 | end) 554 | 555 | 556 | 557 | --Emote 558 | Citizen.CreateThread(function() 559 | while true do 560 | Citizen.Wait(1) 561 | 562 | if EmotePlaying then 563 | if Config.EmoteHelp then 564 | NotifyHelp('You are playing an Emote, ~b~Move to Cancel') 565 | end 566 | 567 | -- Spacebar W S A D 568 | if (IsControlPressed(0, 22) or IsControlPressed(0, 32) or IsControlPressed(0, 33) or IsControlPressed(0, 34) or IsControlPressed(0, 35)) then 569 | CancelEmote() 570 | end 571 | end 572 | end 573 | end) 574 | 575 | 576 | 577 | --Commands 578 | Citizen.CreateThread(function() 579 | if EmoteRestrict() then 580 | local Index = 0 581 | local Emotes = '' 582 | for _, Emote in pairs(Config.EmotesList) do 583 | Index = Index + 1 584 | if Index == 1 then 585 | Emotes = Emotes .. Emote.name 586 | else 587 | Emotes = Emotes .. ', ' .. Emote.name 588 | end 589 | end 590 | 591 | TriggerEvent('chat:addSuggestion', '/emotes', 'List of Current Avaliable Emotes') 592 | TriggerEvent('chat:addSuggestion', '/emote', 'Play Emote', {{name = 'Emote Name', help = 'Emotes: ' .. Emotes}}) 593 | else 594 | TriggerEvent('chat:removeSuggestion', '/emotes') 595 | TriggerEvent('chat:removeSuggestion', '/emote') 596 | end 597 | 598 | TriggerEvent('chat:addSuggestion', '/eng', 'Toggles Engine') 599 | TriggerEvent('chat:addSuggestion', '/hood', 'Toggles Vehicle\'s Hood') 600 | TriggerEvent('chat:addSuggestion', '/trunk', 'Toggles Vehicle\'s Trunk') 601 | TriggerEvent('chat:addSuggestion', '/clear', 'Clears all Weapons') 602 | TriggerEvent('chat:addSuggestion', '/cuff', 'Cuff Player', {{name = 'ID', help = 'Players Server ID'}}) 603 | TriggerEvent('chat:addSuggestion', '/drag', 'Drag Player', {{name = 'ID', help = 'Players Server ID'}}) 604 | TriggerEvent('chat:addSuggestion', '/dropweapon', 'Drops Weapon in Hand') 605 | TriggerEvent('chat:addSuggestion', '/loadout', 'Equips LEO Weapon Loadout') 606 | TriggerEvent('chat:addSuggestion', '/coords', 'Shows Current Player Coords and Heading') 607 | 608 | if Config.Radar ~= 0 then 609 | TriggerEvent('chat:addSuggestion', '/radar', 'Toggle Radar Menu') 610 | end 611 | 612 | if Config.LEOAccess == 3 or Config.FireAccess == 3 then 613 | if Config.OndutyPSWDActive then 614 | TriggerEvent('chat:addSuggestion', '/onduty', 'Enable LEO/Fire Menu', {{name = 'Department', help = 'LEO or Fire'}, {name = 'Password', help = 'Onduty Password'}}) 615 | else 616 | TriggerEvent('chat:addSuggestion', '/onduty', 'Enable LEO/Fire Menu', {{name = 'Department', help = 'LEO or Fire'}}) 617 | end 618 | else 619 | TriggerEvent('chat:removeSuggestion', '/onduty') 620 | end 621 | end) 622 | 623 | LEOOnduty = false 624 | FireOnduty = false 625 | RegisterCommand('onduty', function(source, args, rawCommand) 626 | if Config.LEOAccess == 3 or Config.FireAccess == 3 then 627 | if Config.OndutyPSWDActive then 628 | if args[2] == Config.OndutyPSWD then 629 | local Department = args[1]:lower() 630 | if Department == 'leo' then 631 | LEOOnduty = not LEOOnduty 632 | if LEOOnduty then 633 | Notify('~g~You are onduty as an LEO') 634 | else 635 | Notify('~o~You are no longer onduty as an LEO') 636 | end 637 | elseif Department == 'fire' then 638 | FireOnduty = not FireOnduty 639 | if FireOnduty == true then 640 | Notify('~g~You are onduty as an Firefighter') 641 | else 642 | Notify('~o~You are no longer onduty as an Firefighter') 643 | end 644 | else 645 | Notify('~r~Invalid Department!') 646 | end 647 | else 648 | Notify('~r~Incorrect Password') 649 | end 650 | else 651 | local Department = args[1]:lower() 652 | if Department == 'leo' then 653 | LEOOnduty = not LEOOnduty 654 | if LEOOnduty then 655 | Notify('~g~You are onduty as an LEO') 656 | else 657 | Notify('~o~You are no longer onduty as an LEO') 658 | end 659 | elseif Department == 'fire' then 660 | FireOnduty = not FireOnduty 661 | if FireOnduty == true then 662 | Notify('~g~You are onduty as an Firefighter') 663 | else 664 | Notify('~o~You are no longer onduty as an Firefighter') 665 | end 666 | else 667 | Notify('~r~Invalid Department!') 668 | end 669 | end 670 | end 671 | end) 672 | 673 | function IsOndutyLEO() 674 | return LEOOnduty 675 | end 676 | function IsOndutyFire() 677 | return FireOnduty 678 | end 679 | 680 | RegisterCommand('cuff', function(source, args, rawCommand) 681 | if LEORestrict() or FireRestrict() then 682 | if args[1] ~= nil then 683 | local ID = tonumber(args[1]) 684 | if Config.CommandDistanceChecked then 685 | if GetDistance(source) < Config.CommandDistance then 686 | TriggerServerEvent('SEM_InteractionMenu:CuffNear', ID) 687 | else 688 | Notify('~r~That player is too far away') 689 | end 690 | else 691 | TriggerServerEvent('SEM_InteractionMenu:CuffNear', ID) 692 | end 693 | else 694 | TriggerServerEvent('SEM_InteractionMenu:CuffNear', GetClosestPlayer()) 695 | end 696 | else 697 | Notify('~r~Insufficient Permissions') 698 | end 699 | end) 700 | 701 | RegisterCommand('drag', function(source, args, rawCommand) 702 | if LEORestrict() or FireRestrict() then 703 | if args[1] ~= nil then 704 | local ID = tonumber(args[1]) 705 | if Config.CommandDistanceChecked then 706 | if GetDistance(source) < Config.CommandDistance then 707 | TriggerServerEvent('SEM_InteractionMenu:DragNear', ID) 708 | else 709 | Notify('~r~That player is too far away') 710 | end 711 | else 712 | TriggerServerEvent('SEM_InteractionMenu:DragNear', ID) 713 | end 714 | else 715 | TriggerServerEvent('SEM_InteractionMenu:DragNear', GetClosestPlayer()) 716 | end 717 | else 718 | Notify('~r~Insufficient Permissions') 719 | end 720 | end) 721 | 722 | RegisterCommand('radar', function(source, args, rawCommand) 723 | if Config.Radar ~= 0 then 724 | if LEORestrict() or FireRestrict() then 725 | ToggleRadar() 726 | else 727 | Notify('~r~Insufficient Permissions') 728 | end 729 | end 730 | end) 731 | 732 | RegisterCommand('loadout', function(source, args, rawCommand) 733 | if LEORestrict() then 734 | if args[1] then 735 | local RequestedLoadout = args[1] 736 | 737 | for Name, Loadout in pairs(Config.LEOLoadouts) do 738 | if Name:lower() == RequestedLoadout:lower() then 739 | SetEntityHealth(GetPlayerPed(-1), 200) 740 | RemoveAllPedWeapons(GetPlayerPed(-1), true) 741 | AddArmourToPed(GetPlayerPed(-1), 100) 742 | 743 | for _, Weapon in pairs(Loadout) do 744 | GiveWeapon(Weapon.weapon) 745 | 746 | for _, Component in pairs(Weapon.components) do 747 | AddWeaponComponent(Weapon.weapon, Component) 748 | end 749 | end 750 | return 751 | end 752 | end 753 | 754 | Notify('~r~Invalid Loadout') 755 | else 756 | SetEntityHealth(PlayerPedId(), 200) 757 | RemoveAllPedWeapons(PlayerPedId(), true) 758 | AddArmourToPed(PlayerPedId(), 100) 759 | GiveWeapon('weapon_nightstick') 760 | GiveWeapon('weapon_flashlight') 761 | GiveWeapon('weapon_fireextinguisher') 762 | GiveWeapon('weapon_flare') 763 | GiveWeapon('weapon_stungun') 764 | GiveWeapon('weapon_combatpistol') 765 | AddWeaponComponent('weapon_combatpistol', 'component_at_pi_flsh') 766 | Notify('~g~Loadout Spawned') 767 | end 768 | else 769 | Notify('~r~You aren\'t an LEO') 770 | end 771 | end) 772 | 773 | RegisterCommand('hu', function(source, args, rawCommand) 774 | local Ped = PlayerPedId() 775 | if DoesEntityExist(Ped) and not HandCuffed then 776 | Citizen.CreateThread(function() 777 | LoadAnimation('random@mugging3') 778 | if IsEntityPlayingAnim(Ped, 'random@mugging3', 'handsup_standing_base', 3) or HandCuffed then 779 | ClearPedSecondaryTask(Ped) 780 | SetEnableHandcuffs(Ped, false) 781 | elseif not IsEntityPlayingAnim(Ped, 'random@mugging3', 'handsup_standing_base', 3) or not HandCuffed then 782 | TaskPlayAnim(Ped, 'random@mugging3', 'handsup_standing_base', 8.0, -8, -1, 49, 0, 0, 0, 0) 783 | SetEnableHandcuffs(Ped, true) 784 | end 785 | end) 786 | end 787 | end) 788 | 789 | RegisterCommand('huk', function(source, args, rawCommand) 790 | local Ped = PlayerPedId() 791 | if (DoesEntityExist(Ped) and not IsEntityDead(Ped)) and not HandCuffed then 792 | Citizen.CreateThread(function() 793 | LoadAnimation('random@arrests') 794 | if (IsEntityPlayingAnim(Ped, 'random@arrests', 'kneeling_arrest_idle', 3)) then 795 | TaskPlayAnim(Ped, 'random@arrests', 'kneeling_arrest_get_up', 8.0, 1.0, -1, 128, 0, 0, 0, 0) 796 | else 797 | TaskPlayAnim(Ped, 'random@arrests', 'idle_2_hands_up', 8.0, 1.0, -1, 2, 0, 0, 0, 0) 798 | Wait (4000) 799 | TaskPlayAnim(Ped, 'random@arrests', 'kneeling_arrest_idle', 8.0, 1.0, -1, 2, 0, 0, 0, 0) 800 | end 801 | end) 802 | end 803 | end) 804 | 805 | RegisterCommand('dropweapon', function(source, args, rawCommand) 806 | local CurrentWeapon = GetSelectedPedWeapon(PlayerPedId()) 807 | SetPedDropsInventoryWeapon(PlayerPedId(), CurrentWeapon, -2.0, 0.0, 0.5, 30) 808 | Notify('~r~Weapon Dropped!') 809 | end) 810 | 811 | RegisterCommand('clear', function(source, args, rawCommand) 812 | SetEntityHealth(PlayerPedId(), 200) 813 | RemoveAllPedWeapons(PlayerPedId(), true) 814 | Notify('~r~All Weapons Cleared!') 815 | end) 816 | 817 | RegisterCommand('eng', function(source, args, rawCommand) 818 | local Veh = GetVehiclePedIsIn(PlayerPedId(), false) 819 | if Veh ~= nil and Veh ~= 0 and GetPedInVehicleSeat(Veh, 0) then 820 | SetVehicleEngineOn(Veh, (not GetIsVehicleEngineRunning(Veh)), false, true) 821 | Notify('~g~Engine Toggled!') 822 | end 823 | end) 824 | 825 | RegisterCommand('hood', function(source, args, rawCommand) 826 | local Veh = GetVehiclePedIsIn(PlayerPedId(), false) 827 | 828 | if Veh ~= nil and Veh ~= 0 and Veh ~= 1 then 829 | if GetVehicleDoorAngleRatio(Veh, 4) > 0 then 830 | SetVehicleDoorShut(Veh, 4, false) 831 | else 832 | SetVehicleDoorOpen(Veh, 4, false, false) 833 | end 834 | end 835 | 836 | Notify('~g~Hood Toggled!') 837 | end) 838 | 839 | RegisterCommand('trunk', function(source, args, rawCommand) 840 | local Veh = GetVehiclePedIsIn(PlayerPedId(), false) 841 | 842 | if Veh ~= nil and Veh ~= 0 and Veh ~= 1 then 843 | if GetVehicleDoorAngleRatio(Veh, 5) > 0 then 844 | SetVehicleDoorShut(Veh, 5, false) 845 | else 846 | SetVehicleDoorOpen(Veh, 5, false, false) 847 | end 848 | end 849 | 850 | Notify('~g~Trunk Toggled!') 851 | end) 852 | 853 | RegisterCommand('emotes', function(source, args, rawCommand) 854 | if EmoteRestrict() then 855 | local Index = 0 856 | local Emotes = '' 857 | for _, Emote in pairs(Config.EmotesList) do 858 | Index = Index + 1 859 | if Index == 1 then 860 | Emotes = Emotes .. Emote.name 861 | else 862 | Emotes = Emotes .. ', ' .. Emote.name 863 | end 864 | end 865 | 866 | TriggerEvent('chat:addMessage', { 867 | multiline = true, 868 | color = {255, 0 ,0}, 869 | args = {'Emotes', '\n^r^7' .. Emotes}, 870 | }) 871 | end 872 | end) 873 | 874 | RegisterCommand('emote', function(source, args, rawCommand) 875 | if EmoteRestrict() then 876 | local SelectedEmote = args[1] 877 | 878 | for _, Emote in pairs(Config.EmotesList) do 879 | if Emote.name == SelectedEmote then 880 | PlayEmote(Emote.emote, Emote.name) 881 | return 882 | end 883 | end 884 | 885 | TriggerEvent('chat:addMessage', { 886 | multiline = true, 887 | color = {255, 0, 0}, 888 | args = {'Emotes', 'Invalid Emote!'}, 889 | }) 890 | end 891 | end) 892 | 893 | RegisterCommand('coords', function(source, args, rawCommand) 894 | local Coords = GetEntityCoords(PlayerPedId()) 895 | local Heading = GetEntityHeading(PlayerPedId()) 896 | 897 | TriggerEvent('chatMessage', 'Coords', {255, 255, 0}, '\nX: ' .. Coords.x .. '\nY: ' .. Coords.y .. '\nZ: ' .. Coords.z .. '\nHeading: ' .. Heading) 898 | end) 899 | -------------------------------------------------------------------------------- /config.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | ─────────────────────────────────────────────────────────────── 3 | 4 | SEM_InteractionMenu (config.lua) - Created by Scott M 5 | Current Version: v1.7.1 (Sep 2021) 6 | 7 | Support: https://semdevelopment.com/discord 8 | 9 | ─────────────────────────────────────────────────────────────── 10 | ]] 11 | 12 | 13 | 14 | Config = {} 15 | 16 | 17 | 18 | --------------------------------------------------------------- 19 | -- -- 20 | -- Menu Features -- 21 | -- -- 22 | --------------------------------------------------------------- 23 | 24 | --This is how the version check will be displayed in the server console 25 | --Full = 0 [Default] | Simple = 1 | Disabled = 2 26 | Config.VersionChecker = 0 27 | 28 | --This is how you open the menu either via a command or button 29 | --Button = 0 [Default] | Command = 1 30 | Config.OpenMenu = 0 31 | 32 | --This is the button that will open the menu (If chosen at Config.OpenMenu) 33 | --Default = 244 [M] | To change the button check out https://docs.fivem.net/game-references/controls/ 34 | --Controller Support for this resource is DISABLED! 35 | Config.MenuButton = 244 36 | 37 | --This is the command that will open the menu (If chosen at Config.OpenMenu) 38 | Config.Command = 'semmenu' 39 | 40 | --This is the width of the menu when open 41 | --Default = 80 42 | Config.MenuWidth = 80 43 | 44 | --This is the position of the menu when open 45 | --Left = 0 [Default] | Right = 1 46 | Config.MenuOrientation = 0 47 | 48 | --This is the title of the menu dispalyed 49 | --Default = The default title of the menu is 'Interaction Menu' 50 | --Player Name = This is the name of the player 51 | --Custom = This is a custom title set by you at Config.MenuTitleCustom 52 | --Default = 0 [Default] | Player Name = 1 | Custom = 2 53 | Config.MenuTitle = 0 54 | 55 | --This is the custom title you can set for the menu (If chosen at Config.MenuTitle) 56 | Config.MenuTitleCustom = 'Custom Menu Title' 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | --------------------------------------------------------------- 75 | -- -- 76 | -- General/Shared Features -- 77 | -- -- 78 | --------------------------------------------------------------- 79 | 80 | --This determines if the onduty password is active, if false the password will NOT be required when doing the command 81 | Config.OndutyPSWDActive = false 82 | 83 | --This is the onduty password, only people with the password can access the menu if chosen at Config.LEOAccess/Config.FireAccess 84 | Config.OndutyPSWD = 'OndutyPSWD' 85 | 86 | --This determines if the distance between the player using the command and the person being cuffed/dragged is checked 87 | Config.CommandDistanceChecked = true 88 | 89 | --This determines how close you need to be to cuff/drag someone using their ID 90 | --Default = 50 91 | Config.CommandDistance = 50 92 | 93 | --This determines if the stations section of the LEO & Fire menu will be visible 94 | --Station Locations can be set at Config.LEOStations & Config.FireStations 95 | Config.ShowStations = true 96 | 97 | --This determines if the stations menu will have a teleport section, if set to false ONLY the waypoint option will be visible 98 | Config.AllowStationTeleport = true 99 | 100 | --This determines if the stations set in the Config.LEOStations & Config.FireStations have blips on the map 101 | Config.DisplayStationBlips = true 102 | 103 | --This sets where the station blips will be displayed (Mini Map / Main Map) 104 | --On Mini Map & Main Map = 0 [Default] | Only on Main Map = 1 | Only on Mini Map = 2 105 | Config.StationBlipsDispalyed = 0 106 | 107 | --These are the props avaliable via the LEO & Fire menus 108 | Config.Props = { 109 | --[[ 110 | EXAMPLE: 111 | {name = 'a', spawncode = 'b'}, 112 | ──────────────────────────────────────────────────────────────── 113 | 'a' is the title that shows in the menu 114 | 'b' is the spawn code for prop that will be spawned 115 | ]] 116 | {name = 'Police Barrier', spawncode = 'prop_barrier_work05'}, 117 | {name = 'Barrier', spawncode = 'prop_barrier_work06a'}, 118 | {name = 'Traffic Cone', spawncode = 'prop_roadcone01a'}, 119 | {name = 'Cone', spawncode = 'prop_roadcone02b'}, 120 | {name = 'Work Barrier', spawncode = 'prop_mp_barrier_02b'}, 121 | {name = 'Work Barrier 2', spawncode = 'prop_barrier_work01a'}, 122 | {name = 'Lighting', spawncode = 'prop_worklight_03b'}, 123 | {name = 'Tent', spawncode = 'prop_gazebo_02'}, 124 | } 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | --------------------------------------------------------------- 143 | -- -- 144 | -- LEO Features -- 145 | -- -- 146 | --------------------------------------------------------------- 147 | 148 | --This sets who can access the LEO menu 149 | --!!! NOTE: If LEO Peds is selected then onlys peds from the Config.LEOUniforms will have access to the menu 150 | --Disabled = 0 | Everyone = 1 [Default] | LEO Peds = 2 | Onduty Command = 3 | Ace Permissions = 4 151 | Config.LEOAccess = 1 152 | 153 | --This determines if the radar button will be displayed 154 | --NOTE: Wraith Radar is the ONLY radar script that works with the menu at the moment (This also includes any editied version) - Both his old and new radar are compatiable, link below 155 | --[[ 156 | Links: 157 | WraithRS | Advanced Radar System: https://forum.cfx.re/t/release-wraithrs-advanced-radar-system-1-0-2/48543 158 | Ascaped Plate Reader Edit: https://forum.cfx.re/t/release-edit-wraithrs-new-plate-reader/147269 159 | 160 | Wraith ARS 2X Radar & Plate Reader: https://forum.cfx.re/t/release-wraith-ars-2x-police-radar-and-plate-reader-v1-2-4/1058277 161 | 162 | **Other modified version of these resoruce should work** 163 | ]] 164 | --Disabled = 0 [Default] | Wraith ARS 2x = 1 | WraithRS = 2 165 | Config.Radar = 0 166 | 167 | --This determines when someone if cuffed if they can enter or exit a vehicle 168 | Config.VehEnterCuffed = false 169 | 170 | --This determines if you need to unrack the carbine rifle of pumpshotun from a vehicle to obtain it 171 | --Disabled = 0 | Constant = 1 | Free-hand = 2 [Default] 172 | --Constant = Once unracked it is unable to be removed from hand until racked again in a vehicle 173 | --Free-hand = Once unracked it is able to be removed from hand 174 | Config.UnrackWeapons = 2 175 | 176 | --This sets if the Jail functions will be visible in the menu 177 | Config.LEOJail = true 178 | 179 | --This is the max time that someone can be jailed for (Seconds) 180 | Config.MaxJailTime = 300 181 | 182 | --These is the location of the jail and release point 183 | Config.JailLocation = { 184 | Jail = {x = 1675.28, y = 2648.55, z = 45.56, h = 49.50}, 185 | Release = {x = 1851.24, y = 2585.77, z = 45.67, h = 271.44}, 186 | } 187 | 188 | --This determines if the backup section of the LEO menu will be visible 189 | Config.DisplayBackup = true 190 | 191 | --This sets the time between the blip being created and removed (Minutes) 192 | --Default = 5 193 | Config.BackupBlipTimeout = 5 194 | 195 | --This determines if the LEO props menu will be available 196 | Config.DisplayProps = true 197 | 198 | --These are the station available via the station menu 199 | Config.LEOStations = { 200 | {name = 'Sandy Shores', coords = {x = 1850.04, y = 3679.36, z = 34.26 , h = 208.84}}, 201 | {name = 'Paleto Bay', coords = {x = -438.51, y = 6017.93, z = 31.49 , h = 352.90}}, 202 | 203 | {name = 'Mission Row', coords = {x = 432.08, y = -985.25, z = 30.71 , h = 44.02}}, 204 | {name = 'Davis', coords = {x = 373.99, y = -1607.59, z = 29.29 , h = 192.15}}, 205 | {name = 'Vinewood', coords = {x = 638.03, y = -1.85, z = 82.78 , h = 290.18}}, 206 | {name = 'Vespucci', coords = {x = -1090.87, y = -807.29, z = 19.26 , h = 64.92}}, 207 | 208 | {name = 'NOOSE Headquarters', coords = {x = 2504.29, y = -384.11, z = 94.12, h = 264.01}}, 209 | } 210 | 211 | --This determines if the LEO Unfiroms section will be visible 212 | Config.DisplayLEOUniforms = true 213 | 214 | --These are the LEO uniforms that are available via the loadouts - these will also be the uniforms which will give access to the LEO menu if that option if chosen at Config.LEOAccess 215 | Config.LEOUniforms = { 216 | --[[ 217 | EXAMPLE: 218 | {name = 'a', spawncode = 'b'}, 219 | ──────────────────────────────────────────────────────────────── 220 | 'a' is the title that shows in the menu 221 | 'b' is the spawn code for uniform that will be spawned 222 | ]] 223 | {name = 'LSPD', spawncode = 's_m_y_cop_01'}, 224 | {name = 'BCSO', spawncode = 's_m_y_sheriff_01'}, 225 | {name = 'SAHP', spawncode = 's_m_y_hwaycop_01'}, 226 | {name = 'SWAT', spawncode = 's_m_y_swat_01'}, 227 | {name = 'Undercover', spawncode = 's_m_m_ciasec_01'}, 228 | } 229 | 230 | --This determines if the LEO Loadouts section will be visible 231 | Config.DisplayLEOLoadouts = true 232 | 233 | --These are the weapon loadouts available via the loadouts 234 | Config.LEOLoadouts = { 235 | --[[ 236 | EXAMPLE: 237 | a = { 238 | {weapon = 'b', components = 'c', 'c'}, 239 | }, 240 | ──────────────────────────────────────────────────────────────── 241 | 'a' is the title of the Loadout 242 | 'b' is the weapon which you want to be added [A link to weapon names can be found below] 243 | 'c' is the components which you want to be added to the weapon [A link to available weapon components can be found below] 244 | 245 | Weapon Names https://forum.fivem.net/t/list-of-weapon-spawn-names-after-hours/90750 246 | Weapon Components https://wiki.rage.mp/index.php?title=Weapons_Components 247 | ]] 248 | ['Standard'] = { 249 | {weapon = 'weapon_flashlight', components = {''}}, 250 | {weapon = 'weapon_combatpistol', components = {'component_at_pi_flsh'}}, 251 | {weapon = 'weapon_stungun', components = {''}}, 252 | {weapon = 'weapon_carbinerifle', components = {'component_at_ar_flsh', 'component_at_scope_medium', 'component_at_ar_afgrip'}}, 253 | {weapon = 'weapon_pumpshotgun', components = {'component_at_ar_flsh'}}, 254 | {weapon = 'weapon_fireextinguisher', components = {''}}, 255 | {weapon = 'weapon_flare', components = {''}}, 256 | }, 257 | 258 | ['SWAT'] = { 259 | {weapon = 'weapon_flashlight', components = {''}}, 260 | {weapon = 'weapon_combatpistol', components = {'component_at_pi_flsh'}}, 261 | {weapon = 'weapon_stungun', components = {''}}, 262 | {weapon = 'weapon_smg', components = {'component_at_ar_flsh', 'component_ar_scope_macro_02'}}, 263 | {weapon = 'weapon_carbinerifle', components = {'component_at_ar_flsh', 'component_at_scope_medium', 'component_at_ar_afgrip'}}, 264 | {weapon = 'weapon_pumpshotgun', components = {'component_at_ar_flsh'}}, 265 | {weapon = 'weapon_sniperrifle', components = {'comonent_at_scope_max'}}, 266 | {weapon = 'weapon_bzgas', components = {''}}, 267 | {weapon = 'weapon_fireextinguisher', components = {''}}, 268 | {weapon = 'weapon_flare', components = {''}}, 269 | } 270 | } 271 | 272 | --This determines if the LEO vehicles section if available 273 | Config.ShowLEOVehicles = true 274 | 275 | --This determines if the vehicle spawn codes are displayed next to the name 276 | Config.ShowLEOSpawnCode = true 277 | 278 | --These are the LEO vehicles which are avaiable via the menu 279 | Config.LEOVehiclesCategories = { 280 | --[[ 281 | EXAMPLE: 282 | ['a'] = { 283 | {name = 'b', spawncode = 'c', livery = d, extras = {e, e}}, 284 | } 285 | ──────────────────────────────────────────────────────────────── 286 | 'a' is the title of the Category 287 | 'b' is the title of the vehicle that shows in the menu 288 | 'c' is the spawn code for vehicle that will be spawned 289 | d is the number of the livery which you want it to spawn with 290 | e is the number(s) of extra(s) which you want it to spawn with 291 | 292 | **NOTE: Sometimes the sections do NOT display if the order in the config below** 293 | ]] 294 | 295 | ['Police'] = { 296 | {name = 'Police', spawncode = 'police'}, 297 | {name = 'Police', spawncode = 'police2'}, 298 | {name = 'Police', spawncode = 'police3'}, 299 | }, 300 | 301 | ['Sheriff'] = { 302 | {name = 'Sheriff', spawncode = 'sheriff'}, 303 | {name = 'Sheriff', spawncode = 'sheriff2'}, 304 | }, 305 | 306 | ['Unmarked'] = { 307 | {name = 'Unmarked', spawncode = 'police4'}, 308 | }, 309 | } 310 | 311 | --This determines if the ai traffic manager will can accessible 312 | Config.DisplayTrafficManager = true 313 | 314 | 315 | 316 | 317 | 318 | 319 | 320 | 321 | 322 | 323 | 324 | 325 | 326 | 327 | 328 | 329 | 330 | --------------------------------------------------------------- 331 | -- -- 332 | -- Fire Features -- 333 | -- -- 334 | --------------------------------------------------------------- 335 | 336 | --This sets who can access the Fire menu 337 | --!!! NOTE: If Fire Peds is selected then onlys peds from the Config.FireUniforms will have access to the menu 338 | --Disabled = 0 | Everyone = 1 [Default] | Fire Peds = 2 | Onduty Command = 3 | Ace Permissions = 4 339 | Config.FireAccess = 1 340 | 341 | --This sets if the Hospitalize functions will be visible in the menu 342 | Config.FireHospital = true 343 | 344 | --This is the max time that someone can be hospitalized for (Seconds) 345 | Config.MaxHospitalTime = 300 346 | 347 | --These is the location of the hospital and release point 348 | --I would recommend using a MLO Interior/Ymap for the hospital 349 | Config.HospitalLocation = { 350 | ['Pillbox Hill'] = { 351 | Hospital = {x = 358.34, y = -589.98, z = 28.79, h = 257.19}, 352 | Release = {x = 372.78, y = -595.04, z = 28.84, h = 248.29}, 353 | }, 354 | ['Paleto Bay'] = { 355 | Hospital = {x = -247.34, y = 6332.39, z = 32.42 , h = 226.90}, 356 | Release = {x = -247.34, y = 6332.39, z = 32.42 , h = 226.90}, 357 | } 358 | } 359 | 360 | --These are the station available via the station menu 361 | Config.FireStations = { 362 | {name = 'Sandy Shores', coords = {x = 1693.57, y = 3582.68, z = 35.62 , h = 227.29}}, 363 | {name = 'Paleto Bay', coords = {x = -382.50, y = 6116.76, z = 31.47 , h = 7.29}}, 364 | 365 | {name = 'Davis', coords = {x = 201.16, y = -1631.67, z = 29.75, h = 296.67}}, 366 | {name = 'Rockford Hill', coords = {x = -636.47, y = -117.02, z = 38.02, h = 79.64}}, 367 | {name = 'El Burro Heights', coords = {x = 1191.83, y = -1461.74, z = 34.88, h = 329.54}}, 368 | } 369 | 370 | --These are the locations of hospitals avaiable via the hospital menu 371 | Config.HospitalStations = { 372 | {name = 'Sandy Shores', coords = {x = 1839.13, y = 3673.26, z = 34.27 , h = 210.83}}, 373 | {name = 'Paleto Bay', coords = {x = -247.34, y = 6332.39, z = 32.42 , h = 226.90}}, 374 | 375 | {name = 'Pillbox', coords = {x = 357.19, y = -593.46, z = 28.78, h = 260.70}}, 376 | {name = 'Davis', coords = {x = 294.59, y = -1448.17, z = 29.96, h = 320.92}}, 377 | } 378 | 379 | --This determines if the LEO Unfiroms section will be visible 380 | Config.DisplayFireUniforms = true 381 | 382 | --These are the Fire uniforms that are available via the loadouts - these will also be the uniforms which will give access to the Fire menu if that option if chosen at Config.FireAccess 383 | Config.FireUniforms = { 384 | --[[ 385 | EXAMPLE: 386 | {name = 'a', spawncode = 'b'}, 387 | ──────────────────────────────────────────────────────────────── 388 | 'a' is the title that shows in the menu 389 | 'b' is the spawn code for uniform that will be spawned 390 | ]] 391 | {name = 'Firefighter', spawncode = 's_m_y_fireman_01'}, 392 | {name = 'Paramedic', spawncode = 's_m_m_paramedic_01'}, 393 | } 394 | 395 | --This determines if the LEO Loadouts section will be visible 396 | Config.DisplayFireLoadouts = true 397 | 398 | --This determines if the Fire vehicles section if available 399 | Config.ShowFireVehicles = true 400 | 401 | --This determines if the vehicle spawn codes are displayed next to the name 402 | Config.ShowFireSpawnCode = true 403 | 404 | --These are the Fire vehicles which are avaiable via the menu 405 | Config.FireVehicles = { 406 | --[[ 407 | EXAMPLE: 408 | {name = 'a', spawncode = 'b', livery = c, extras = {d, d}}, 409 | ──────────────────────────────────────────────────────────────── 410 | 'a' is the title of the vehicle that shows in the menu 411 | 'b' is the spawn code for vehicle that will be spawned 412 | 'c' is the number of the livery which you want it to spawn with 413 | 'd' is the number(s) of extra(s) which you want it to spawn with 414 | 415 | **NOTE: Sometimes the sections do NOT display if the order in the config below** 416 | ]] 417 | 418 | --These are the Vehicles that will show in the Category and there spawn codes 419 | {name = 'Fire Engine', spawncode = 'firetruk'}, 420 | {name = 'Ambulance', spawncode = 'ambulance'}, 421 | } 422 | 423 | 424 | 425 | 426 | 427 | 428 | 429 | 430 | 431 | 432 | 433 | 434 | 435 | 436 | 437 | 438 | 439 | --------------------------------------------------------------- 440 | -- -- 441 | -- Civilian Features -- 442 | -- -- 443 | --------------------------------------------------------------- 444 | 445 | --This sets who can access the Civlian menu 446 | --!!! NOTE: If Fire Peds is selected then onlys peds from the Config.FireUniforms will have access to the menu 447 | --Disabled = 0 | Everyone = 1 [Default] 448 | Config.CivAccess = 1 449 | 450 | --This determines if the Civilian vehicles section if available 451 | Config.ShowCivVehicles = true 452 | 453 | --This determines if the vehicle spawn codes are displayed next to the name 454 | Config.ShowCivSpawnCode = true 455 | 456 | --These are the Civilian vehicles which are avaiable via the menu 457 | Config.CivVehicles = { 458 | --[[ 459 | EXAMPLE: 460 | {name = 'a', spawncode = 'b'}, 461 | ──────────────────────────────────────────────────────────────── 462 | 'a' is the title of the vehicle that shows in the menu 463 | 'b' is the spawn code for vehicle that will be spawned 464 | ]] 465 | 466 | --These are the Vehicles that will show in the Category and there spawn codes 467 | {name = 'Adder', spawncode = 'adder'}, 468 | {name = 'Baller', spawncode = 'baller'}, 469 | } 470 | 471 | --This determines if the civilian adverts sections of the menu if visible 472 | --NOTE: When someone sends an advert it will display the company name and then "Advertisement ##", this is the Server ID of the person that sent the advert 473 | Config.ShowCivAdverts = true 474 | 475 | --These are the adverts that are avaiable via the ads menu 476 | --NOTE: You can add additional adverts from https://wiki.gtanet.work/index.php?title=Notification_Pictures 477 | Config.CivAdverts = { 478 | --[[ 479 | EXAMPLE: 480 | {name = 'a', loc = 'b', file = 'c'}, 481 | ──────────────────────────────────────────────────────────────── 482 | 'a' is the title of the Adverts 483 | 'b' is the location for the Advert's Image 484 | 'c' is the file name for the Advert's Image 485 | ]] 486 | 487 | 488 | 489 | -- !!!!! Wouldn't Recommend Changing These Unless You Know What You're Doing !!!!! 490 | -- !!!!! Wouldn't Recommend Changing These Unless You Know What You're Doing !!!!! 491 | -- !!!!! Wouldn't Recommend Changing These Unless You Know What You're Doing !!!!! 492 | 493 | {name = '24/7', loc = 'CHAR_FLOYD', file = '247'}, 494 | {name = 'Ammunation', loc = 'CHAR_AMMUNATION', file = 'CHAR_AMMUNATION'}, 495 | {name = 'Bugstars', loc = 'CHAR_BUGSTARS', file = 'CHAR_BUGSTARS'}, 496 | {name = 'Cluckin\' Bell', loc = 'CHAR_FLOYD', file = 'BELL'}, 497 | {name = 'Downtown Cab Co.', loc = 'CHAR_TAXI', file = 'CHAR_TAXI'}, 498 | {name = 'Dynasty 8', loc = 'CHAR_FLOYD', file = 'D8'}, 499 | {name = 'Fleeca Bank', loc = 'CHAR_BANK_FLEECA', file = 'CHAR_BANK_FLEECA'}, 500 | {name = 'Gruppe6', loc = 'CHAR_FLOYD', file = 'GRUPPE6'}, 501 | {name = 'Merry Weather', loc = 'CHAR_MP_MERRYWEATHER', file = 'CHAR_MP_MERRYWEATHER'}, 502 | {name = 'Limited Gasoline', loc = 'CHAR_FLOYD', file = 'LTD'}, 503 | {name = 'Liquor Ace', loc = 'CHAR_FLOYD', file = 'ACE'}, 504 | {name = 'Smoke on the Water', loc = 'CHAR_FLOYD', file = 'SOTW'}, 505 | {name = 'Pegasus', loc = 'CHAR_PEGASUS_DELIVERY', file = 'CHAR_PEGASUS_DELIVERY'}, 506 | {name = 'Los Santos Customs', loc = 'CHAR_LS_CUSTOMS', file = 'CHAR_LS_CUSTOMS'}, 507 | {name = 'Los Santos Traffic Info', loc = 'CHAR_LS_TOURIST_BOARD', file = 'CHAR_LS_TOURIST_BOARD'}, 508 | {name = 'Los Santos Water and Power', loc = 'CHAR_FLOYD', file = 'LSWP'}, 509 | {name = 'Mors Mutual Insurance', loc = 'CHAR_MP_MORS_MUTUAL', file = 'CHAR_MP_MORS_MUTUAL'}, 510 | {name = 'PostOP', loc = 'CHAR_FLOYD', file = 'OP'}, 511 | {name = 'Vanilla Unicorn', loc = 'CHAR_MP_STRIPCLUB_PR', file = 'CHAR_MP_STRIPCLUB_PR'}, 512 | {name = 'Weazel News', loc = 'CHAR_FLOYD', file = 'NEWS'}, 513 | {name = 'Facebook', loc = 'CHAR_FACEBOOK', file = 'CHAR_FACEBOOK'}, 514 | {name = 'Life Invader', loc = 'CHAR_LIFEINVADER', file = 'CHAR_LIFEINVADER'}, 515 | {name = 'YouTube', loc = 'CHAR_YOUTUBE', file = 'CHAR_YOUTUBE'}, 516 | } 517 | 518 | 519 | 520 | 521 | 522 | 523 | 524 | 525 | 526 | 527 | 528 | 529 | 530 | 531 | 532 | 533 | 534 | --------------------------------------------------------------- 535 | -- -- 536 | -- Vehicle Features -- 537 | -- -- 538 | --------------------------------------------------------------- 539 | 540 | --This sets when players can access the vehicle menu 541 | --Disabled = 0 | All the Time = 1 [Default] | When in Vehicle = 2 542 | Config.VehicleAccess = 1 543 | 544 | --This determines if the vehicle options are avaiable, these include: Fix, Clean, Delete 545 | Config.VehicleOptions = true 546 | 547 | 548 | 549 | 550 | 551 | 552 | 553 | 554 | 555 | 556 | 557 | 558 | 559 | 560 | 561 | 562 | 563 | --------------------------------------------------------------- 564 | -- -- 565 | -- Emote Features -- 566 | -- -- 567 | --------------------------------------------------------------- 568 | 569 | --This sets which players can access the emote menu 570 | --Disabled = 0 | Everyone = 1 [Default] 571 | Config.EmoteAccess = 1 572 | 573 | --This sets if a help message is displayed when playing an emote 574 | Config.EmoteHelp = true 575 | 576 | --These are the emotes avaiable via the menu and the '/emotes' & '/emote [Emote]' commands 577 | Config.EmotesList = { 578 | {name = 'binoculars', emote = 'WORLD_HUMAN_BINOCULARS'}, 579 | {name = 'camera', emote = 'WORLD_HUMAN_PAPARAZZI'}, 580 | {name = 'clean', emote = 'WORLD_HUMAN_MAID_CLEAN'}, 581 | {name = 'clipboard', emote = 'WORLD_HUMAN_CLIPBOARD'}, 582 | {name = 'coffee', emote = 'WORLD_HUMAN_AA_COFFEE'}, 583 | {name = 'cheer', emote = 'WORLD_HUMAN_CHEERING'}, 584 | {name = 'cop', emote = 'WORLD_HUMAN_COP_IDLES'}, 585 | {name = 'film', emote = 'WORLD_HUMAN_MOBILE_FILM_SHOCKING'}, 586 | {name = 'fish', emote = 'WORLD_HUMAN_STAND_FISHING'}, 587 | {name = 'flex', emote = 'WORLD_HUMAN_MUSCLE_FLEX'}, 588 | {name = 'guard', emote = 'WORLD_HUMAN_GUARD_STAND'}, 589 | {name = 'hammer', emote = 'WORLD_HUMAN_HAMMERING'}, 590 | {name = 'homeless', emote = 'WORLD_HUMAN_BUM_FREEWAY'}, 591 | {name = 'impatient', emote = 'WORLD_HUMAN_STAND_IMPATIENT'}, 592 | {name = 'jog', emote = 'WORLD_HUMAN_JOG_STANDING'}, 593 | {name = 'kneel', emote = 'CODE_HUMAN_MEDIC_KNEEL'}, 594 | {name = 'lean', emote = 'WORLD_HUMAN_LEANING'}, 595 | {name = 'mechanic', emote = 'WORLD_HUMAN_VEHICLE_MECHANIC'}, 596 | {name = 'medic', emote = 'CODE_HUMAN_MEDIC_TEND_TO_DEAD'}, 597 | {name = 'music', emote = 'WORLD_HUMAN_MUSICIAN'}, 598 | {name = 'notepad', emote = 'CODE_HUMAN_MEDIC_TIME_OF_DEATH'}, 599 | {name = 'party', emote = 'WORLD_HUMAN_PARTYING'}, 600 | {name = 'phone', emote = 'WORLD_HUMAN_STAND_MOBILE'}, 601 | {name = 'phonecall', emote = 'WORLD_HUMAN_STAND_MOBILE_UPRIGHT'}, 602 | {name = 'selfie', emote = 'WORLD_HUMAN_TOURIST_MOBILE'}, 603 | {name = 'sit', emote = 'WORLD_HUMAN_PICNIC'}, 604 | {name = 'sleep', emote = 'WORLD_HUMAN_BUM_SLUMPED'}, 605 | {name = 'smoke', emote = 'WORLD_HUMAN_SMOKING'}, 606 | {name = 'statue', emote = 'WORLD_HUMAN_HUMAN_STATUE'}, 607 | {name = 'stupor', emote = 'WORLD_HUMAN_STUPOR'}, 608 | {name = 'sunbathe', emote = 'WORLD_HUMAN_SUNBATHE'}, 609 | {name = 'sunbathe2', emote = 'WORLD_HUMAN_SUNBATHE_BACK'}, 610 | {name = 'traffic', emote = 'WORLD_HUMAN_CAR_PARK_ATTENDANT'}, 611 | {name = 'weed', emote = 'WORLD_HUMAN_SMOKING_POT'}, 612 | {name = 'weights', emote = 'WORLD_HUMAN_MUSCLE_FREE_WEIGHTS'}, 613 | {name = 'weld', emote = 'WORLD_HUMAN_WELDING'}, 614 | {name = 'yoga', emote = 'WORLD_HUMAN_YOGA'}, 615 | } 616 | -------------------------------------------------------------------------------- /functions.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | ───────────────────────────────────────────────────────────────── 3 | 4 | SEM_InteractionMenu (functions.lua) - Created by Scott M 5 | Current Version: v1.7.1 (Sep 2021) 6 | 7 | Support: https://semdevelopment.com/discord 8 | 9 | !!! Change vaules in the 'config.lua' !!! 10 | DO NOT EDIT THIS IF YOU DON'T KNOW WHAT YOU ARE DOING 11 | 12 | ───────────────────────────────────────────────────────────────── 13 | ]] 14 | 15 | 16 | 17 | --General Functions 18 | function Notify(Text) 19 | SetNotificationTextEntry('STRING') 20 | AddTextComponentString(Text) 21 | DrawNotification(true, true) 22 | end 23 | 24 | function NotifyHelp(Text) 25 | SetTextComponentFormat('STRING') 26 | AddTextComponentString(Text) 27 | DisplayHelpTextFromStringLabel(0, 0, 1, -1) 28 | end 29 | 30 | function LoadAnimation(Dict) 31 | while not HasAnimDictLoaded(Dict) do 32 | RequestAnimDict(Dict) 33 | Citizen.Wait(5) 34 | end 35 | end 36 | 37 | function KeyboardInput(TextEntry, MaxStringLenght) 38 | AddTextEntry('FMMC_KEY_TIP1', TextEntry) 39 | DisplayOnscreenKeyboard(1, 'FMMC_KEY_TIP1', '', '', '', '', '', MaxStringLenght) 40 | BlockInput = true 41 | 42 | while UpdateOnscreenKeyboard() ~= 1 and UpdateOnscreenKeyboard() ~= 2 do 43 | Citizen.Wait(0) 44 | end 45 | 46 | if UpdateOnscreenKeyboard() ~= 2 then 47 | local Result = GetOnscreenKeyboardResult() 48 | Citizen.Wait(500) 49 | BlockInput = false 50 | return Result 51 | else 52 | Citizen.Wait(500) 53 | BlockInput = false 54 | return nil 55 | end 56 | end 57 | 58 | function GetClosestPlayer() 59 | local Ped = PlayerPedId() 60 | 61 | for _, Player in ipairs(GetActivePlayers()) do 62 | if GetPlayerPed(Player) ~= GetPlayerPed(-1) then 63 | local Ped2 = GetPlayerPed(Player) 64 | local x, y, z = table.unpack(GetEntityCoords(Ped)) 65 | if (GetDistanceBetweenCoords(GetEntityCoords(Ped2), x, y, z) < 2) then 66 | return GetPlayerServerId(Player) 67 | end 68 | end 69 | end 70 | 71 | Notify('~r~No Player Nearby!') 72 | return false 73 | end 74 | 75 | function GetDistance(ID) 76 | local Ped = GetPlayerPed(-1) 77 | local Ped2 = GetPlayerPed(ID) 78 | local x, y, z = table.unpack(GetEntityCoords(Ped)) 79 | return GetDistanceBetweenCoords(GetEntityCoords(Ped2), x, y, z) 80 | end 81 | 82 | --LEO Functions 83 | function ToggleRadar() 84 | if Config.Radar ~= 0 then 85 | if IsPedInAnyVehicle(GetPlayerPed(-1)) then 86 | if GetVehicleClass(GetVehiclePedIsIn(GetPlayerPed(-1))) == 18 then 87 | if GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-1)) == -1) then 88 | _MenuPool:CloseAllMenus() 89 | if Config.Radar == 1 then 90 | TriggerEvent('wk:openRemote') 91 | elseif Config.Radar == 2 then 92 | TriggerEvent('wk:radarRC') 93 | end 94 | else 95 | Notify('~o~You need to be in the driver seat') 96 | end 97 | else 98 | Notify('~o~You need to be in a police vehicle') 99 | end 100 | else 101 | Notify('~o~You need to be in a vehicle') 102 | end 103 | end 104 | end 105 | 106 | function EnableShield() 107 | ShieldActive = true 108 | local Ped = GetPlayerPed(-1) 109 | local PedPos = GetEntityCoords(Ped, false) 110 | 111 | if IsPedInAnyVehicle(GetPlayerPed(-1), true) then 112 | Notify('~r~You cannot be in a vehicle when getting your shield out!') 113 | ShieldActive = false 114 | return 115 | end 116 | 117 | RequestAnimDict('combat@gestures@gang@pistol_1h@beckon') 118 | while not HasAnimDictLoaded('combat@gestures@gang@pistol_1h@beckon') do 119 | Citizen.Wait(100) 120 | end 121 | 122 | TaskPlayAnim(Ped, 'combat@gestures@gang@pistol_1h@beckon', '0', 8.0, -8.0, -1, (2 + 16 + 32), 0.0, 0, 0, 0) 123 | 124 | RequestModel(GetHashKey('prop_ballistic_shield')) 125 | while not HasModelLoaded(GetHashKey('prop_ballistic_shield')) do 126 | Citizen.Wait(100) 127 | end 128 | 129 | local shield = CreateObject(GetHashKey('prop_ballistic_shield'), PedPos.x, PedPos.y, PedPos.z, 1, 1, 1) 130 | shieldEntity = shield 131 | AttachEntityToEntity(shieldEntity, Ped, GetEntityBoneIndexByName(Ped, 'IK_L_Hand'), 0.0, -0.05, -0.10, -30.0, 180.0, 40.0, 0, 0, 1, 0, 0, 1) 132 | SetWeaponAnimationOverride(Ped, 'Gang1H') 133 | 134 | if HasPedGotWeapon(Ped, 'weapon_combatpistol', 0) or GetSelectedPedWeapon(Ped) == 'weapon_combatpistol' then 135 | SetCurrentPedWeapon(Ped, 'weapon_combatpistol', 1) 136 | HadPistol = true 137 | else 138 | GiveWeaponToPed(Ped, 'weapon_combatpistol', 300, 0, 1) 139 | SetCurrentPedWeapon(Ped, 'weapon_combatpistol', 1) 140 | HadPistol = false 141 | end 142 | SetEnableHandcuffs(Ped, true) 143 | end 144 | 145 | Citizen.CreateThread(function() 146 | while true do 147 | Citizen.Wait(1) 148 | 149 | if ShieldActive == true then 150 | DisableControlAction(1, 23, true) --F | Enter Vehicle 151 | DisableControlAction(1, 75, true) --F | Exit Vehicle 152 | end 153 | end 154 | end) 155 | 156 | function DisableShield() 157 | local Ped = GetPlayerPed(-1) 158 | DeleteEntity(shieldEntity) 159 | ClearPedTasksImmediately(Ped) 160 | SetWeaponAnimationOverride(Ped, 'Default') 161 | SetCurrentPedWeapon(Ped, 'weapon_unarmed', 1) 162 | 163 | if not HadPistol then 164 | RemoveWeaponFromPed(Ped, 'weapon_combatpistol') 165 | end 166 | SetEnableHandcuffs(Ped, false) 167 | HadPistol = false 168 | ShieldActive = false 169 | end 170 | 171 | 172 | 173 | --Civ Functions 174 | function Ad(Text, Name, Loc, File, ID) 175 | SetNotificationTextEntry('STRING') 176 | AddTextComponentString(Text) 177 | EndTextCommandThefeedPostMessagetext(Loc, File, true, 1, Name, '~b~Advertisement #' .. ID) 178 | DrawNotification(false, true) 179 | end 180 | 181 | 182 | 183 | --Vehicle Functions 184 | function SpawnVehicle(Veh, Name, Livery, Extras) 185 | local Ped = GetPlayerPed( -1 ) 186 | if (DoesEntityExist(Ped) and not IsEntityDead(Ped)) then 187 | local pos = GetEntityCoords(Ped) 188 | if (IsPedSittingInAnyVehicle(Ped)) then 189 | local Vehicle = GetVehiclePedIsIn(Ped, false) 190 | if (GetPedInVehicleSeat(Vehicle, -1) == Ped) then 191 | SetEntityAsMissionEntity(Vehicle, true, true ) 192 | DeleteVehicle(Vehicle) 193 | end 194 | end 195 | end 196 | 197 | local WaitTime = 0 198 | local Model = GetHashKey(Veh) 199 | RequestModel(Model) 200 | while not HasModelLoaded(Model) do 201 | CancelEvent() 202 | RequestModel(Model) 203 | Citizen.Wait(100) 204 | 205 | WaitTime = WaitTime + 1 206 | 207 | if WaitTime == 600 then 208 | CancelEvent() 209 | Notify('~r~Unable to load vehicle, please contact development!') 210 | return 211 | end 212 | end 213 | local x, y, z = table.unpack(GetEntityCoords(PlayerPedId(), false)) 214 | local Vehicle = CreateVehicle(Model, x + 2, y + 2, z + 1, GetEntityHeading(PlayerPedId()), true, false) 215 | SetPedIntoVehicle(PlayerPedId(), Vehicle, -1) 216 | SetVehicleDirtLevel(Vehicle, 0) 217 | SetVehicleModKit(Vehicle, 0) 218 | SetVehicleMod(Vehicle, 23, -1, false) 219 | SetModelAsNoLongerNeeded(Model) 220 | if Livery then 221 | SetVehicleLivery(Vehicle, Livery) 222 | end 223 | if Extras then 224 | for extraId = 0, 30 do 225 | if DoesExtraExist(Vehicle, extraId) then 226 | SetVehicleExtra(Vehicle, extraId, true) 227 | end 228 | end 229 | for _, extra in pairs(Extras) do 230 | SetVehicleExtra(Vehicle, extra, false) 231 | end 232 | end 233 | 234 | if Name then 235 | Notify('~b~Vehicle Spawned: ~g~' .. Name) 236 | else 237 | Notify('~b~Vehicle Spawned!') 238 | end 239 | end 240 | 241 | function DeleteVehicle(entity) 242 | Citizen.InvokeNative( 0xEA386986E786A54F, Citizen.PointerValueIntInitialized(entity)) 243 | end 244 | 245 | 246 | 247 | --Ped Functions 248 | function LoadPed(Hash) 249 | Citizen.CreateThread(function() 250 | local Model = GetHashKey(Hash) 251 | RequestModel(Model) 252 | 253 | while not HasModelLoaded(Model) do 254 | Wait(0) 255 | end 256 | 257 | if HasModelLoaded(Model) then 258 | SetPlayerModel(PlayerId(), Model) 259 | else 260 | Notify('The model could not load - please contact development.') 261 | end 262 | end) 263 | end 264 | 265 | 266 | 267 | --Weapon Functions 268 | function GiveWeapon(Hash) 269 | GiveWeaponToPed(GetPlayerPed(-1), GetHashKey(Hash), 999, false) 270 | end 271 | 272 | function AddWeaponComponent(WeaponHash, Component) 273 | if HasPedGotWeapon(GetPlayerPed(-1), GetHashKey(WeaponHash), false) then 274 | GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey(WeaponHash), GetHashKey(Component)) 275 | end 276 | end 277 | 278 | 279 | 280 | --Prop Functions 281 | function SpawnProp(Object, Name) 282 | local Player = PlayerPedId() 283 | local Coords = GetEntityCoords(Player) 284 | local Heading = GetEntityHeading(Player) 285 | 286 | RequestModel(Object) 287 | while not HasModelLoaded(Object) do 288 | Citizen.Wait(0) 289 | end 290 | 291 | local OffsetCoords = GetOffsetFromEntityInWorldCoords(Player, 0.0, 0.75, 0.0) 292 | local Prop = CreateObjectNoOffset(Object, OffsetCoords, false, true, false) 293 | SetEntityHeading(Prop, Heading) 294 | PlaceObjectOnGroundProperly(Prop) 295 | SetEntityCollision(Prop, false, true) 296 | SetEntityAlpha(Prop, 100) 297 | FreezeEntityPosition(Prop, true) 298 | SetModelAsNoLongerNeeded(Object) 299 | 300 | Notify('Press ~g~E ~w~to place\nPress ~r~R ~w~to cancel') 301 | 302 | Citizen.CreateThread(function() 303 | while true do 304 | Citizen.Wait(0) 305 | 306 | local OffsetCoords = GetOffsetFromEntityInWorldCoords(Player, 0.0, 0.75, 0.0) 307 | local Heading = GetEntityHeading(Player) 308 | 309 | SetEntityCoordsNoOffset(Prop, OffsetCoords) 310 | SetEntityHeading(Prop, Heading) 311 | PlaceObjectOnGroundProperly(Prop) 312 | DisableControlAction(1, 38, true) --E 313 | DisableControlAction(1, 140, true) --R 314 | 315 | 316 | if IsDisabledControlJustPressed(1, 38) then --E 317 | local PropCoords = GetEntityCoords(Prop) 318 | local PropHeading = GetEntityHeading(Prop) 319 | DeleteObject(Prop) 320 | 321 | RequestModel(Object) 322 | while not HasModelLoaded(Object) do 323 | Citizen.Wait(0) 324 | end 325 | 326 | local Prop = CreateObjectNoOffset(Object, PropCoords, true, true, true) 327 | SetEntityHeading(Prop, PropHeading) 328 | PlaceObjectOnGroundProperly(Prop) 329 | FreezeEntityPosition(Prop, true) 330 | SetEntityInvincible(Prop, true) 331 | SetModelAsNoLongerNeeded(Object) 332 | return 333 | end 334 | 335 | if IsDisabledControlJustPressed(1, 140) then --R 336 | DeleteObject(Prop) 337 | return 338 | end 339 | end 340 | end) 341 | end 342 | 343 | function DeleteProp(Object) 344 | local Hash = GetHashKey(Object) 345 | local x, y, z = table.unpack(GetEntityCoords(PlayerPedId(), true)) 346 | if DoesObjectOfTypeExistAtCoords(x, y, z, 1.5, Hash, true) then 347 | local Prop = GetClosestObjectOfType(x, y, z, 1.5, Hash, false, false, false) 348 | DeleteObject(Prop) 349 | Notify('~r~Prop Removed!') 350 | end 351 | end 352 | 353 | function DeleteEntity(Entity) 354 | Citizen.InvokeNative(0xAE3CBE5BF394C9C9, Citizen.PointerValueIntInitialized(Entity)) 355 | end 356 | 357 | 358 | 359 | --Emote Functions 360 | function PlayEmote(Emote, Name) 361 | if not DoesEntityExist(GetPlayerPed(-1)) then 362 | return 363 | end 364 | 365 | if IsPedInAnyVehicle(GetPlayerPed(-1)) then 366 | Notify('~r~Please exit the vehicle to use this emote!') 367 | return 368 | end 369 | 370 | TaskStartScenarioInPlace(GetPlayerPed(-1), Emote, 0, true) 371 | Notify('~b~Playing Emote: ~g~' .. Name) 372 | EmotePlaying = true 373 | end 374 | 375 | function CancelEmote() 376 | ClearPedTasks(GetPlayerPed(-1)) 377 | Notify('~r~Stopping Emote') 378 | EmotePlaying = false 379 | end 380 | 381 | 382 | 383 | 384 | 385 | 386 | 387 | --Menu Restrictions 388 | function LEORestrict() 389 | if Config.LEOAccess == 0 then 390 | return false 391 | elseif Config.LEOAccess == 1 then 392 | return true 393 | elseif Config.LEOAccess == 2 then 394 | local Ped = GetEntityModel(GetPlayerPed(-1)) 395 | 396 | for _, LEOPeds in pairs(Config.LEOUniforms) do 397 | local AllowedPed = GetHashKey(LEOPeds.spawncode) 398 | 399 | if Ped == AllowedPed then 400 | return true 401 | end 402 | end 403 | elseif Config.LEOAccess == 3 then 404 | return LEOOnduty 405 | elseif Config.LEOAccess == 4 then 406 | return LEOAce 407 | else 408 | return true 409 | end 410 | end 411 | 412 | 413 | 414 | function FireRestrict() 415 | if Config.FireAccess == 0 then 416 | return false 417 | elseif Config.FireAccess == 1 then 418 | return true 419 | elseif Config.FireAccess == 2 then 420 | local Ped = GetEntityModel(GetPlayerPed(-1)) 421 | 422 | for _, FirePeds in pairs(Config.FireUniforms) do 423 | local AllowedPed = GetHashKey(FirePeds.spawncode) 424 | 425 | if Ped == AllowedPed then 426 | return true 427 | end 428 | end 429 | elseif Config.FireAccess == 3 then 430 | return FireOnduty 431 | elseif Config.FireAccess == 4 then 432 | return FireAce 433 | else 434 | return true 435 | end 436 | end 437 | 438 | 439 | 440 | function CivRestrict() 441 | if Config.CivAccess == 0 then 442 | return false 443 | elseif Config.CivAccess == 1 then 444 | return true 445 | else 446 | return true 447 | end 448 | end 449 | 450 | 451 | 452 | function VehicleRestrict() 453 | if Config.VehicleAccess == 0 then 454 | return false 455 | elseif Config.VehicleAccess == 1 then 456 | return true 457 | elseif Config.VehicleAccess == 2 then 458 | if IsPedInAnyVehicle(GetPlayerPed(PlayerId()), false) then 459 | return true 460 | else 461 | return false 462 | end 463 | else 464 | return true 465 | end 466 | end 467 | 468 | 469 | 470 | function EmoteRestrict() 471 | if Config.EmoteAccess == 0 then 472 | return false 473 | elseif Config.EmoteAccess == 1 then 474 | return true 475 | else 476 | return true 477 | end 478 | end 479 | -------------------------------------------------------------------------------- /fxmanifest.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | ────────────────────────────────────────────────────────────────── 3 | 4 | SEM_InteractionMenu (fxmanifest.lua) - Created by Scott M 5 | Current Version: v1.7.1 (Sep 2021) 6 | 7 | Support: https://semdevelopment.com/discord 8 | 9 | !!! Change vaules in the 'config.lua' !!! 10 | DO NOT EDIT THIS IF YOU DON'T KNOW WHAT YOU ARE DOING 11 | 12 | ────────────────────────────────────────────────────────────────── 13 | ]] 14 | 15 | 16 | 17 | fx_version 'cerulean' 18 | games {'gta5'} 19 | 20 | --DO NOT REMOVE THESE 21 | title 'SEM_InteractionMenu' 22 | description 'Multi Purpose Interaction Menu' 23 | author 'Scott M [SEM Development]' 24 | version 'v1.7.1' --This is required for the version checker, DO NOT change or remove 25 | 26 | client_scripts { 27 | 'dependencies/NativeUI.lua', 28 | 'client.lua', 29 | 'config.lua', 30 | 'functions.lua', 31 | 'menu.lua', 32 | } 33 | 34 | server_scripts { 35 | 'config.lua', 36 | 'server.lua', 37 | 'functions.lua', 38 | } 39 | 40 | exports { 41 | 'IsOndutyLEO', 42 | 'IsOndutyFire', 43 | } 44 | -------------------------------------------------------------------------------- /menu.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | ─────────────────────────────────────────────────────────────── 3 | 4 | SEM_InteractionMenu (menu.lua) - Created by Scott M 5 | Current Version: v1.7.1 (Sep 2021) 6 | 7 | Support | https://semdevelopment.com/discord 8 | 9 | !!! Change vaules in the 'config.lua' !!! 10 | DO NOT EDIT THIS IF YOU DON'T KNOW WHAT YOU ARE DOING 11 | 12 | ─────────────────────────────────────────────────────────────── 13 | ]] 14 | 15 | 16 | 17 | local MenuOri = 0 18 | if Config.MenuOrientation == 0 then 19 | MenuOri = 0 20 | elseif Config.MenuOrientation == 1 then 21 | MenuOri = 1320 22 | else 23 | MenuOri = 0 24 | end 25 | 26 | 27 | _MenuPool = NativeUI.CreatePool() 28 | MainMenu = NativeUI.CreateMenu() 29 | 30 | 31 | 32 | 33 | 34 | function Menu() 35 | local MenuTitle = '' 36 | if Config.MenuTitle == 0 then 37 | MenuTitle = 'Interaction Menu' 38 | elseif Config.MenuTitle == 1 then 39 | MenuTitle = GetPlayerName(source) 40 | elseif Config.MenuTitle == 2 then 41 | MenuTitle = Config.MenuTitleCustom 42 | else 43 | MenuTitle = 'Interaction Menu' 44 | end 45 | 46 | 47 | 48 | _MenuPool:Remove() 49 | _MenuPool = NativeUI.CreatePool() 50 | MainMenu = NativeUI.CreateMenu(MenuTitle, GetResourceMetadata(GetCurrentResourceName(), 'title', 0) .. ' ~y~' .. GetResourceMetadata(GetCurrentResourceName(), 'version', 0), MenuOri) 51 | _MenuPool:Add(MainMenu) 52 | MainMenu:SetMenuWidthOffset(Config.MenuWidth) 53 | collectgarbage() 54 | 55 | MainMenu:SetMenuWidthOffset(Config.MenuWidth) 56 | _MenuPool:ControlDisablingEnabled(false) 57 | _MenuPool:MouseControlsEnabled(false) 58 | 59 | 60 | 61 | 62 | 63 | if LEORestrict() then 64 | local LEOMenu = _MenuPool:AddSubMenu(MainMenu, 'LEO Toolbox', 'Law Enforcement Related Menu', true) 65 | LEOMenu:SetMenuWidthOffset(Config.MenuWidth) 66 | local LEOActions = _MenuPool:AddSubMenu(LEOMenu, 'Actions', '', true) 67 | LEOActions:SetMenuWidthOffset(Config.MenuWidth) 68 | local Cuff = NativeUI.CreateItem('Cuff', 'Cuff/Uncuff the closest player') 69 | local Drag = NativeUI.CreateItem('Drag', 'Drag/Undrag the closest player') 70 | local Seat = NativeUI.CreateItem('Seat', 'Place a player in the closest vehicle') 71 | local Unseat = NativeUI.CreateItem('Unseat', 'Remove a player from the closest vehicle') 72 | local Radar = NativeUI.CreateItem('Radar', 'Toggle the radar menu') 73 | local Inventory = NativeUI.CreateItem('Inventory', 'Search the closest player\'s inventory') 74 | local BAC = NativeUI.CreateItem('BAC', 'Test the BAC level of the closest player') 75 | local Jail = NativeUI.CreateItem('Jail', 'Jail a player') 76 | local Unjail = NativeUI.CreateItem('Unjail', 'Unjail a player') 77 | SpikeLengths = {1, 2, 3, 4, 5} 78 | local Spikes = NativeUI.CreateListItem('Deploy Spikes', SpikeLengths, 1, 'Places spike strips on the ground') 79 | local DelSpikes = NativeUI.CreateItem('Remove Spikes', 'Remove spike strips placed on the ground') 80 | local Shield = NativeUI.CreateItem('Toggle Shield', 'Toggle the bulletproof shield') 81 | local CarbineRifle = NativeUI.CreateItem('Toggle Carbine', 'Toggle your carbine rifle') 82 | local Shotgun = NativeUI.CreateItem('Toggle Shotgun', 'Toggle your pump shotgun') 83 | PropsList = {} 84 | for _, Prop in pairs(Config.Props) do 85 | table.insert(PropsList, Prop.name) 86 | end 87 | local Props = NativeUI.CreateListItem('Spawn Props', PropsList, 1, 'Spawn props on the ground') 88 | local RemoveProps = NativeUI.CreateItem('Remove Props', 'Remove the closest prop') 89 | LEOActions:AddItem(Cuff) 90 | LEOActions:AddItem(Drag) 91 | LEOActions:AddItem(Seat) 92 | LEOActions:AddItem(Unseat) 93 | if Config.Radar ~= 0 then 94 | LEOActions:AddItem(Radar) 95 | end 96 | LEOActions:AddItem(Inventory) 97 | LEOActions:AddItem(BAC) 98 | if Config.LEOJail then 99 | LEOActions:AddItem(Jail) 100 | if UnjailAllowed then 101 | LEOActions:AddItem(Unjail) 102 | end 103 | end 104 | LEOActions:AddItem(Spikes) 105 | LEOActions:AddItem(DelSpikes) 106 | LEOActions:AddItem(Shield) 107 | if Config.UnrackWeapons == 1 or Config.UnrackWeapons == 2 then 108 | LEOActions:AddItem(CarbineRifle) 109 | LEOActions:AddItem(Shotgun) 110 | end 111 | if Config.DisplayProps then 112 | LEOActions:AddItem(Props) 113 | LEOActions:AddItem(RemoveProps) 114 | end 115 | Cuff.Activated = function(ParentMenu, SelectedItem) 116 | local player = GetClosestPlayer() 117 | if player ~= false then 118 | TriggerServerEvent('SEM_InteractionMenu:CuffNear', player) 119 | end 120 | end 121 | Drag.Activated = function(ParentMenu, SelectedItem) 122 | local player = GetClosestPlayer() 123 | if player ~= false then 124 | TriggerServerEvent('SEM_InteractionMenu:DragNear', player) 125 | end 126 | end 127 | Seat.Activated = function(ParentMenu, SelectedItem) 128 | local Veh = GetVehiclePedIsIn(Ped, true) 129 | 130 | local player = GetClosestPlayer() 131 | if player ~= false then 132 | TriggerServerEvent('SEM_InteractionMenu:SeatNear', player, Veh) 133 | end 134 | end 135 | Unseat.Activated = function(ParentMenu, SelectedItem) 136 | if IsPedInAnyVehicle(GetPlayerPed(-1), true) then 137 | Notify('~o~You need to be outside of the vehicle') 138 | return 139 | end 140 | 141 | local player = GetClosestPlayer() 142 | if player ~= false then 143 | TriggerServerEvent('SEM_InteractionMenu:UnseatNear', player) 144 | end 145 | end 146 | Radar.Activated = function(ParentMenu, SelectedItem) 147 | ToggleRadar() 148 | end 149 | Inventory.Activated = function(ParentMenu, SelectedItem) 150 | local player = GetClosestPlayer() 151 | if player ~= false then 152 | Notify('~b~Searching ...') 153 | TriggerServerEvent('SEM_InteractionMenu:InventorySearch', player) 154 | end 155 | end 156 | BAC.Activated = function(ParentMenu, SelectedItem) 157 | local player = GetClosestPlayer() 158 | if player ~= false then 159 | Notify('~b~Testing ...') 160 | TriggerServerEvent('SEM_InteractionMenu:BACTest', player) 161 | end 162 | end 163 | Jail.Activated = function(ParentMenu, SelectedItem) 164 | local PlayerID = tonumber(KeyboardInput('Player ID:', 10)) 165 | if PlayerID == nil then 166 | Notify('~r~Please enter a player ID') 167 | return 168 | end 169 | 170 | local JailTime = tonumber(KeyboardInput('Time: (Seconds) - Max Time: ' .. Config.MaxJailTime .. ' | Default Time: 30', string.len(Config.MaxJailTime))) 171 | if JailTime == nil then 172 | JailTime = 30 173 | end 174 | if JailTime > Config.MaxJailTime then 175 | Notify('~y~Exceeded Max Time\nMax Time: ' .. Config.MaxJailTime .. ' seconds') 176 | JailTime = Config.MaxJailTime 177 | end 178 | 179 | Notify('Player Jailed for ~b~' .. JailTime .. ' seconds') 180 | TriggerServerEvent('SEM_InteractionMenu:Jail', PlayerID, JailTime) 181 | end 182 | Unjail.Activated = function(ParentMenu, SelectedItem) 183 | local PlayerID = tonumber(KeyboardInput('Player ID:', 10)) 184 | if PlayerID == nil then 185 | Notify('~r~Please enter a player ID') 186 | return 187 | end 188 | 189 | TriggerServerEvent('SEM_InteractionMenu:Unjail', PlayerID) 190 | end 191 | DelSpikes.Activated = function(ParentMenu, SelectedItem) 192 | TriggerEvent('SEM_InteractionMenu:Spikes-DeleteSpikes') 193 | end 194 | Shield.Activated = function(ParentMenu, SelectedItem) 195 | if ShieldActive then 196 | DisableShield() 197 | else 198 | EnableShield() 199 | end 200 | end 201 | CarbineRifle.Activated = function(ParentMenu, SelectedItem) 202 | if (GetVehicleClass(GetVehiclePedIsIn(GetPlayerPed(-1))) == 18) then 203 | CarbineEquipped = not CarbineEquipped 204 | ShotgunEquipped = false 205 | elseif (GetVehicleClass(GetVehiclePedIsIn(GetPlayerPed(-1))) ~= 18) then 206 | Notify('~r~You Must be in a Police Vehicle to rack/unrack your Carbine Rifle') 207 | return 208 | end 209 | 210 | if CarbineEquipped then 211 | Notify('~g~Carbine Rifle Equipped') 212 | GiveWeapon('weapon_carbinerifle') 213 | AddWeaponComponent('weapon_carbinerifle', 'component_at_ar_flsh') 214 | AddWeaponComponent('weapon_carbinerifle', 'component_at_ar_afgrip') 215 | else 216 | Notify('~y~Carbine Rifle Unequipped') 217 | RemoveWeaponFromPed(GetPlayerPed(-1), 'weapon_carbinerifle') 218 | end 219 | end 220 | Shotgun.Activated = function(ParentMenu, SelectedItem) 221 | if (GetVehicleClass(GetVehiclePedIsIn(GetPlayerPed(-1))) == 18) then 222 | ShotgunEquipped = not ShotgunEquipped 223 | CarbineEquipped = false 224 | elseif (GetVehicleClass(GetVehiclePedIsIn(GetPlayerPed(-1))) ~= 18) then 225 | Notify('~r~You Must be in a Police Vehicle to rack/unrack your Shotgun') 226 | return 227 | end 228 | 229 | if ShotgunEquipped then 230 | Notify('~g~Shotgun Equipped') 231 | GiveWeapon('weapon_pumpshotgun') 232 | AddWeaponComponent('weapon_pumpshotgun', 'component_at_ar_flsh') 233 | else 234 | Notify('~y~Shotgun Unequipped') 235 | RemoveWeaponFromPed(GetPlayerPed(-1), 'weapon_pumpshotgun') 236 | end 237 | end 238 | LEOActions.OnListSelect = function(sender, item, index) 239 | if item == Spikes then 240 | TriggerEvent('SEM_InteractionMenu:Spikes-SpawnSpikes', tonumber(index)) 241 | elseif item == Props then 242 | for _, Prop in pairs(Config.Props) do 243 | if Prop.name == item:IndexToItem(index) then 244 | SpawnProp(Prop.spawncode, Prop.name) 245 | end 246 | end 247 | end 248 | end 249 | RemoveProps.Activated = function(ParentMenu, SelectedItem) 250 | for _, Prop in pairs(Config.Props) do 251 | DeleteProp(Prop.spawncode) 252 | end 253 | end 254 | 255 | if Config.DisplayBackup then 256 | local LEOBackup = _MenuPool:AddSubMenu(LEOMenu, 'Backup', '', true) 257 | LEOBackup:SetMenuWidthOffset(Config.MenuWidth) 258 | --[[ 259 | Code 1 Backup | No Lights or Siren 260 | Code 2 Backup | Only Lights 261 | Code 3 Backup | Lights and Siren 262 | Code 99 Backup | All Available Unit Responde Code 3 263 | ]] 264 | local BK1 = NativeUI.CreateItem('Code 1', 'Call Code 1 Backup to your location') 265 | local BK2 = NativeUI.CreateItem('Code 2', 'Call Code 2 Backup to your location') 266 | local BK3 = NativeUI.CreateItem('Code 3', 'Call Code 3 Backup to your location') 267 | local BK99 = NativeUI.CreateItem('Code 99', 'Call Code 99 Backup to your location') 268 | local PanicBTN = NativeUI.CreateItem('~r~Panic Button', 'Officer Panic Button') 269 | LEOBackup:AddItem(BK1) 270 | LEOBackup:AddItem(BK2) 271 | LEOBackup:AddItem(BK3) 272 | LEOBackup:AddItem(BK99) 273 | LEOBackup:AddItem(PanicBTN) 274 | BK1.Activated = function(ParentMenu, SelectedItem) 275 | local Coords = GetEntityCoords(GetPlayerPed(-1)) 276 | local Street1, Street2 = GetStreetNameAtCoord(Coords.x, Coords.y, Coords.z) 277 | local StreetName = GetStreetNameFromHashKey(Street1) 278 | 279 | TriggerServerEvent('SEM_InteractionMenu:Backup', 1, StreetName, Coords) 280 | end 281 | BK2.Activated = function(ParentMenu, SelectedItem) 282 | local Coords = GetEntityCoords(GetPlayerPed(-1)) 283 | local Street1, Street2 = GetStreetNameAtCoord(Coords.x, Coords.y, Coords.z) 284 | local StreetName = GetStreetNameFromHashKey(Street1) 285 | 286 | TriggerServerEvent('SEM_InteractionMenu:Backup', 2, StreetName, Coords) 287 | end 288 | BK3.Activated = function(ParentMenu, SelectedItem) 289 | local Coords = GetEntityCoords(GetPlayerPed(-1)) 290 | local Street1, Street2 = GetStreetNameAtCoord(Coords.x, Coords.y, Coords.z) 291 | local StreetName = GetStreetNameFromHashKey(Street1) 292 | 293 | TriggerServerEvent('SEM_InteractionMenu:Backup', 3, StreetName, Coords) 294 | end 295 | BK99.Activated = function(ParentMenu, SelectedItem) 296 | local Coords = GetEntityCoords(GetPlayerPed(-1)) 297 | local Street1, Street2 = GetStreetNameAtCoord(Coords.x, Coords.y, Coords.z) 298 | local StreetName = GetStreetNameFromHashKey(Street1) 299 | 300 | TriggerServerEvent('SEM_InteractionMenu:Backup', 99, StreetName, Coords) 301 | end 302 | PanicBTN.Activated = function(ParentMenu, SelectedItem) 303 | local Coords = GetEntityCoords(GetPlayerPed(-1)) 304 | local Street1, Street2 = GetStreetNameAtCoord(Coords.x, Coords.y, Coords.z) 305 | local StreetName = GetStreetNameFromHashKey(Street1) 306 | 307 | TriggerServerEvent('SEM_InteractionMenu:Backup', 'panic', StreetName, Coords) 308 | end 309 | end 310 | 311 | if Config.ShowStations then 312 | local LEOStation = _MenuPool:AddSubMenu(LEOMenu, 'Stations', '', true) 313 | LEOStation:SetMenuWidthOffset(Config.MenuWidth) 314 | for _, Station in pairs(Config.LEOStations) do 315 | local StationCategory = _MenuPool:AddSubMenu(LEOStation, Station.name, '', true) 316 | StationCategory:SetMenuWidthOffset(Config.MenuWidth) 317 | local SetWaypoint = NativeUI.CreateItem('Set Waypoint', 'Set a waypoint to the station') 318 | local Teleport = NativeUI.CreateItem('Teleport', 'Teleport to the station') 319 | StationCategory:AddItem(SetWaypoint) 320 | if Config.AllowStationTeleport then 321 | StationCategory:AddItem(Teleport) 322 | end 323 | SetWaypoint.Activated = function(ParentMenu, SelectedItem) 324 | SetNewWaypoint(Station.coords.x, Station.coords.y) 325 | end 326 | Teleport.Activated = function(ParentMenu, SelectedItem) 327 | SetEntityCoords(PlayerPedId(), Station.coords.x, Station.coords.y, Station.coords.z) 328 | SetEntityHeading(PlayerPedId(), Station.coords.h) 329 | end 330 | end 331 | end 332 | 333 | if Config.DisplayLEOUniforms or Config.DisplayLEOLoadouts then 334 | local LEOLoadouts = _MenuPool:AddSubMenu(LEOMenu, 'Loadouts', '', true) 335 | LEOLoadouts:SetMenuWidthOffset(Config.MenuWidth) 336 | UniformsList = {} 337 | for _, Uniform in pairs(Config.LEOUniforms) do 338 | table.insert(UniformsList, Uniform.name) 339 | end 340 | 341 | LoadoutsList = {} 342 | for Name, Loadout in pairs(Config.LEOLoadouts) do 343 | table.insert(LoadoutsList, Name) 344 | end 345 | 346 | local Uniforms = NativeUI.CreateListItem('Uniforms', UniformsList, 1, 'Spawn LEO uniforms') 347 | local Loadouts = NativeUI.CreateListItem('Loadouts', LoadoutsList, 1, 'Spawn LEO weapon loadouts') 348 | if Config.DisplayLEOUniforms then 349 | LEOLoadouts:AddItem(Uniforms) 350 | end 351 | if Config.DisplayLEOLoadouts then 352 | LEOLoadouts:AddItem(Loadouts) 353 | end 354 | LEOLoadouts.OnListSelect = function(sender, item, index) 355 | if item == Uniforms then 356 | for _, Uniform in pairs(Config.LEOUniforms) do 357 | if Uniform.name == item:IndexToItem(index) then 358 | LoadPed(Uniform.spawncode) 359 | Notify('~b~Uniform Spawned: ~g~' .. Uniform.name) 360 | end 361 | end 362 | end 363 | 364 | 365 | 366 | if item == Loadouts then 367 | for Name, Loadout in pairs(Config.LEOLoadouts) do 368 | if Name == item:IndexToItem(index) then 369 | SetEntityHealth(GetPlayerPed(-1), 200) 370 | RemoveAllPedWeapons(GetPlayerPed(-1), true) 371 | AddArmourToPed(GetPlayerPed(-1), 100) 372 | 373 | for _, Weapon in pairs(Loadout) do 374 | GiveWeapon(Weapon.weapon) 375 | 376 | for _, Component in pairs(Weapon.components) do 377 | AddWeaponComponent(Weapon.weapon, Component) 378 | end 379 | end 380 | 381 | Notify('~b~Loadout Spawned: ~g~' .. Name) 382 | end 383 | end 384 | end 385 | end 386 | end 387 | 388 | if Config.ShowLEOVehicles then 389 | local LEOVehicles = _MenuPool:AddSubMenu(LEOMenu, 'Vehicles', '', true) 390 | LEOVehicles:SetMenuWidthOffset(Config.MenuWidth) 391 | 392 | for Name, Category in pairs(Config.LEOVehiclesCategories) do 393 | local LEOCategory = _MenuPool:AddSubMenu(LEOVehicles, Name, '', true) 394 | LEOCategory:SetMenuWidthOffset(Config.MenuWidth) 395 | for _, Vehicle in pairs(Category) do 396 | local LEOVehicle = NativeUI.CreateItem(Vehicle.name, '') 397 | LEOCategory:AddItem(LEOVehicle) 398 | if Config.ShowLEOSpawnCode then 399 | LEOVehicle:RightLabel(Vehicle.spawncode) 400 | end 401 | LEOVehicle.Activated = function(ParentMenu, SelectedItem) 402 | SpawnVehicle(Vehicle.spawncode, Vehicle.name, Vehicle.livery, Vehicle.extras) 403 | end 404 | end 405 | end 406 | end 407 | 408 | if Config.DisplayTrafficManager then 409 | local LEOTrafficManager = _MenuPool:AddSubMenu(LEOMenu, 'Traffic Manager', '', true) 410 | LEOTrafficManager:SetMenuWidthOffset(Config.MenuWidth) 411 | 412 | TMSize = 10.0 413 | TMSpeed = 0.0 414 | RaduiesNames = {} 415 | Raduies = { 416 | {name = '10m', size = 10.0}, 417 | {name = '20m', size = 20.0}, 418 | {name = '30m', size = 30.0}, 419 | {name = '40m', size = 40.0}, 420 | {name = '50m', size = 50.0}, 421 | {name = '60m', size = 60.0}, 422 | {name = '70m', size = 70.0}, 423 | {name = '80m', size = 80.0}, 424 | {name = '90m', size = 90.0}, 425 | {name = '100m', size = 100.0}, 426 | } 427 | SpeedsNames = {} 428 | Speeds = { 429 | {name = '0 mph', speed = 0.0}, 430 | {name = '5 mph', speed = 5.0}, 431 | {name = '10 mph', speed = 10.0}, 432 | {name = '15 mph', speed = 15.0}, 433 | {name = '20 mph', speed = 20.0}, 434 | {name = '25 mph', speed = 25.0}, 435 | {name = '30 mph', speed = 30.0}, 436 | {name = '40 mph', speed = 40.0}, 437 | {name = '50 mph', speed = 50.0}, 438 | } 439 | 440 | for _, RaduisInfo in pairs(Raduies) do 441 | table.insert(RaduiesNames, RaduisInfo.name) 442 | end 443 | for _, SpeedsInfo in pairs(Speeds) do 444 | table.insert(SpeedsNames, SpeedsInfo.name) 445 | end 446 | 447 | local Radius = NativeUI.CreateListItem('Radius', RaduiesNames, 1, '') 448 | local Speed = NativeUI.CreateListItem('Speed', SpeedsNames, 1, '') 449 | local TMCreate = NativeUI.CreateItem('Create Speed Zone', '') 450 | local TMDelete = NativeUI.CreateItem('Delete Speed Zone', '') 451 | LEOTrafficManager:AddItem(Radius) 452 | LEOTrafficManager:AddItem(Speed) 453 | LEOTrafficManager:AddItem(TMCreate) 454 | LEOTrafficManager:AddItem(TMDelete) 455 | Radius.OnListChanged = function(sender, item, index) 456 | TMSize = Raduies[index].size 457 | end 458 | Speed.OnListChanged = function(sender, item, index) 459 | TMSpeed = Speeds[index].speed 460 | end 461 | TMCreate.Activated = function(ParentMenu, SelectedItem) 462 | if Zone == nil then 463 | Zone = AddSpeedZoneForCoord(GetEntityCoords(PlayerPedId()), TMSize, TMSpeed, false) 464 | Area = AddBlipForRadius(GetEntityCoords(PlayerPedId()), TMSize) 465 | SetBlipAlpha(Area, 100) 466 | Notify('~g~Speed Zone Created') 467 | else 468 | Notify('~y~You already have a Speed Zone created') 469 | end 470 | end 471 | TMDelete.Activated = function(ParentMenu, SelectedItem) 472 | if Zone ~= nil then 473 | RemoveSpeedZone(Zone) 474 | RemoveBlip(Area) 475 | Zone = nil 476 | Notify('~r~Speed Zone Deleted') 477 | else 478 | Notify('~y~You don\'t have a Speed Zone') 479 | end 480 | end 481 | end 482 | end 483 | 484 | 485 | 486 | 487 | if FireRestrict() then 488 | local FireMenu = _MenuPool:AddSubMenu(MainMenu, 'Fire Toolbox', 'Fire Related Menu', true) 489 | FireMenu:SetMenuWidthOffset(Config.MenuWidth) 490 | local FireActions = _MenuPool:AddSubMenu(FireMenu, 'Actions', '', true) 491 | FireActions:SetMenuWidthOffset(Config.MenuWidth) 492 | local Drag = NativeUI.CreateItem('Drag', 'Drag/Undrag the closest player') 493 | local Seat = NativeUI.CreateItem('Seat', 'Place a player in the closest vehicle') 494 | local Unseat = NativeUI.CreateItem('Unseat', 'Remove a player from the closest vehicle') 495 | FireActions:AddItem(Drag) 496 | FireActions:AddItem(Seat) 497 | FireActions:AddItem(Unseat) 498 | Drag.Activated = function(ParentMenu, SelectedItem) 499 | local player = GetClosestPlayer() 500 | if player ~= false then 501 | TriggerServerEvent('SEM_InteractionMenu:DragNear', player) 502 | end 503 | end 504 | Seat.Activated = function(ParentMenu, SelectedItem) 505 | local player = GetClosestPlayer() 506 | if player ~= false then 507 | TriggerServerEvent('SEM_InteractionMenu:SeatNear', player, Veh) 508 | end 509 | end 510 | Unseat.Activated = function(ParentMenu, SelectedItem) 511 | if IsPedInAnyVehicle(GetPlayerPed(-1), true) then 512 | Notify('~o~You need to be outside of the vehicle') 513 | return 514 | end 515 | 516 | local player = GetClosestPlayer() 517 | if player ~= false then 518 | TriggerServerEvent('SEM_InteractionMenu:UnseatNear', player) 519 | end 520 | end 521 | if Config.FireHospital then 522 | local HospitalLocations = _MenuPool:AddSubMenu(FireActions, 'Hospitalize', '', true) 523 | HospitalLocations:SetMenuWidthOffset(Config.MenuWidth) 524 | for HospitalName, HospitalInfo in pairs(Config.HospitalLocation) do 525 | local Hospitalize = NativeUI.CreateItem(HospitalName, 'Hospitalize a player') 526 | HospitalLocations:AddItem(Hospitalize) 527 | Hospitalize.Activated = function(ParentMenu, SelectedItem) 528 | local PlayerID = tonumber(KeyboardInput('Player ID:', 10)) 529 | if PlayerID == nil then 530 | Notify('~r~Please enter a player ID') 531 | return 532 | end 533 | 534 | local HospitalTime = tonumber(KeyboardInput('Time: (Seconds) - Max Time: ' .. Config.MaxHospitalTime .. ' | Default Time: 30', 3)) 535 | if HospitalTime == nil then 536 | HospitalTime = 30 537 | end 538 | if HospitalTime > Config.MaxHospitalTime then 539 | Notify('~y~Exceeded Max Time\nMax Time: ' .. Config.MaxHospitalTime .. ' seconds') 540 | HospitalTime = Config.MaxHospitalTime 541 | end 542 | 543 | Notify('Player Hospitalized for ~b~' .. HospitalTime .. ' seconds') 544 | TriggerServerEvent('SEM_InteractionMenu:Hospitalize', PlayerID, HospitalTime, HospitalInfo) 545 | end 546 | end 547 | local Unhospitalize = NativeUI.CreateItem('Unhospitalize', 'Unhospitalize a player') 548 | if UnhospitalAllowed then 549 | FireActions:AddItem(Unhospitalize) 550 | end 551 | Unhospitalize.Activated = function(ParentMenu, SelectedItem) 552 | local PlayerID = tonumber(KeyboardInput('Player ID:', 10)) 553 | if PlayerID == nil then 554 | Notify('~r~Please enter a player ID') 555 | return 556 | end 557 | 558 | TriggerServerEvent('SEM_InteractionMenu:Unhospitalize', PlayerID) 559 | end 560 | end 561 | PropsList = {} 562 | for _, Prop in pairs(Config.Props) do 563 | table.insert(PropsList, Prop.name) 564 | end 565 | local Props = NativeUI.CreateListItem('Spawn Props', PropsList, 1, 'Spawn props on the ground') 566 | local RemoveProps = NativeUI.CreateItem('Remove Props', 'Remove the closest prop') 567 | FireActions:AddItem(Props) 568 | FireActions:AddItem(RemoveProps) 569 | FireActions.OnListSelect = function(sender, item, index) 570 | if item == Props then 571 | for _, Prop in pairs(Config.Props) do 572 | if Prop.name == item:IndexToItem(index) then 573 | SpawnProp(Prop.spawncode, Prop.name) 574 | end 575 | end 576 | end 577 | end 578 | RemoveProps.Activated = function(ParentMenu, SelectedItem) 579 | for _, Prop in pairs(Config.Props) do 580 | DeleteProp(Prop.spawncode) 581 | end 582 | end 583 | 584 | if Config.ShowStations then 585 | local FireEMSStation = _MenuPool:AddSubMenu(FireMenu, 'Stations', '', true) 586 | FireEMSStation:SetMenuWidthOffset(Config.MenuWidth) 587 | local FireStation = _MenuPool:AddSubMenu(FireEMSStation, 'Fire Stations', '', true) 588 | FireStation:SetMenuWidthOffset(Config.MenuWidth) 589 | for _, Station in pairs(Config.FireStations) do 590 | local StationCategory = _MenuPool:AddSubMenu(FireStation, Station.name, '', true) 591 | StationCategory:SetMenuWidthOffset(Config.MenuWidth) 592 | local SetWaypoint = NativeUI.CreateItem('Set Waypoint', 'Set a waypoint to the station') 593 | local Teleport = NativeUI.CreateItem('Teleport', 'Teleport to the station') 594 | StationCategory:AddItem(SetWaypoint) 595 | if Config.AllowStationTeleport then 596 | StationCategory:AddItem(Teleport) 597 | end 598 | SetWaypoint.Activated = function(ParentMenu, SelectedItem) 599 | SetNewWaypoint(Station.coords.x, Station.coords.y) 600 | end 601 | Teleport.Activated = function(ParentMenu, SelectedItem) 602 | SetEntityCoords(PlayerPedId(), Station.coords.x, Station.coords.y, Station.coords.z) 603 | SetEntityHeading(PlayerPedId(), Station.coords.h) 604 | end 605 | end 606 | 607 | local EMSStation = _MenuPool:AddSubMenu(FireEMSStation, 'Hospitals', '', true) 608 | EMSStation:SetMenuWidthOffset(Config.MenuWidth) 609 | for _, Station in pairs(Config.HospitalStations) do 610 | local StationCategory = _MenuPool:AddSubMenu(EMSStation, Station.name, '', true) 611 | StationCategory:SetMenuWidthOffset(Config.MenuWidth) 612 | local SetWaypoint = NativeUI.CreateItem('Set Waypoint', 'Set a waypoint to the hospital') 613 | local Teleport = NativeUI.CreateItem('Teleport', 'Teleport to the hospital') 614 | StationCategory:AddItem(SetWaypoint) 615 | if Config.AllowStationTeleport then 616 | StationCategory:AddItem(Teleport) 617 | end 618 | SetWaypoint.Activated = function(ParentMenu, SelectedItem) 619 | SetNewWaypoint(Station.coords.x, Station.coords.y) 620 | end 621 | Teleport.Activated = function(ParentMenu, SelectedItem) 622 | SetEntityCoords(PlayerPedId(), Station.coords.x, Station.coords.y, Station.coords.z) 623 | SetEntityHeading(PlayerPedId(), Station.coords.h) 624 | end 625 | end 626 | end 627 | 628 | if Config.DisplayFireUniforms or Config.DisplayFireLoadouts then 629 | local FireLoadouts = _MenuPool:AddSubMenu(FireMenu, 'Loadouts', '', true) 630 | FireLoadouts:SetMenuWidthOffset(Config.MenuWidth) 631 | UniformsList = {} 632 | for _, Uniform in pairs(Config.FireUniforms) do 633 | table.insert(UniformsList, Uniform.name) 634 | end 635 | 636 | LoadoutsList = { 637 | 'Clear', 638 | 'Standard', 639 | } 640 | local Uniforms = NativeUI.CreateListItem('Uniforms', UniformsList, 1, 'Spawn Fire uniforms') 641 | local Loadouts = NativeUI.CreateListItem('Loadouts', LoadoutsList, 1, 'Spawns Fire weapon loadouts') 642 | if Config.DisplayFireUniforms then 643 | FireLoadouts:AddItem(Uniforms) 644 | end 645 | if Config.DisplayFireLoadouts then 646 | FireLoadouts:AddItem(Loadouts) 647 | end 648 | FireLoadouts.OnListSelect = function(sender, item, index) 649 | if item == Uniforms then 650 | for _, Uniform in pairs(Config.FireUniforms) do 651 | if Uniform.name == item:IndexToItem(index) then 652 | LoadPed(Uniform.spawncode) 653 | Notify('~b~Uniform Spawned: ~g~' .. Uniform.name) 654 | end 655 | end 656 | end 657 | 658 | 659 | 660 | if item == Loadouts then 661 | local SelectedLoadout = item:IndexToItem(index) 662 | if SelectedLoadout == 'Clear' then 663 | SetEntityHealth(GetPlayerPed(-1), 200) 664 | RemoveAllPedWeapons(GetPlayerPed(-1), true) 665 | Notify('~r~All Weapons Cleared!') 666 | elseif SelectedLoadout == 'Standard' then 667 | SetEntityHealth(GetPlayerPed(-1), 200) 668 | RemoveAllPedWeapons(GetPlayerPed(-1), true) 669 | AddArmourToPed(GetPlayerPed(-1), 100) 670 | GiveWeapon('weapon_flashlight') 671 | GiveWeapon('weapon_fireextinguisher') 672 | GiveWeapon('weapon_flare') 673 | GiveWeapon('weapon_stungun') 674 | Notify('~b~Loadout Spawned: ~g~' .. SelectedLoadout) 675 | end 676 | end 677 | end 678 | end 679 | 680 | if Config.ShowFireVehicles then 681 | local FireVehicles = _MenuPool:AddSubMenu(FireMenu, 'Vehicles', '', true) 682 | FireVehicles:SetMenuWidthOffset(Config.MenuWidth) 683 | 684 | for _, Vehicle in pairs(Config.FireVehicles) do 685 | local FireVehicle = NativeUI.CreateItem(Vehicle.name, '') 686 | FireVehicles:AddItem(FireVehicle) 687 | if Config.ShowFireSpawnCode then 688 | FireVehicle:RightLabel(Vehicle.spawncode) 689 | end 690 | FireVehicle.Activated = function(ParentMenu, SelectedItem) 691 | SpawnVehicle(Vehicle.spawncode, Vehicle.name, Vehicle.livery, Vehicle.extras) 692 | end 693 | end 694 | end 695 | end 696 | 697 | 698 | 699 | 700 | if CivRestrict() then 701 | local CivMenu = _MenuPool:AddSubMenu(MainMenu, 'Civ Toolbox', 'Civilian Related Menu', true) 702 | CivMenu:SetMenuWidthOffset(Config.MenuWidth) 703 | local CivActions = _MenuPool:AddSubMenu(CivMenu, 'Actions', '', true) 704 | CivActions:SetMenuWidthOffset(Config.MenuWidth) 705 | local HU = NativeUI.CreateItem('Hands Up', 'Put your hands up') 706 | local HUK = NativeUI.CreateItem('Hand Up & Kneel', 'Put your hands up and kneel on the ground') 707 | local Inventory = NativeUI.CreateItem('Inventory', 'Set your inventory') 708 | local BAC = NativeUI.CreateItem('BAC', 'Set your BAC level') 709 | local DropWeapon = NativeUI.CreateItem('Drop Weapon', 'Drop your current weapon on the ground') 710 | CivActions:AddItem(HU) 711 | CivActions:AddItem(HUK) 712 | CivActions:AddItem(Inventory) 713 | CivActions:AddItem(BAC) 714 | CivActions:AddItem(DropWeapon) 715 | HU.Activated = function(ParentMenu, SelectedItem) 716 | local Ped = PlayerPedId() 717 | if DoesEntityExist(Ped) and not HandCuffed then 718 | Citizen.CreateThread(function() 719 | LoadAnimation('random@mugging3') 720 | if IsEntityPlayingAnim(Ped, 'random@mugging3', 'handsup_standing_base', 3) or HandCuffed then 721 | ClearPedSecondaryTask(Ped) 722 | SetEnableHandcuffs(Ped, false) 723 | elseif not IsEntityPlayingAnim(Ped, 'random@mugging3', 'handsup_standing_base', 3) or not HandCuffed then 724 | TaskPlayAnim(Ped, 'random@mugging3', 'handsup_standing_base', 8.0, -8, -1, 49, 0, 0, 0, 0) 725 | SetEnableHandcuffs(Ped, true) 726 | end 727 | end) 728 | end 729 | end 730 | HUK.Activated = function(ParentMenu, SelectedItem) 731 | local Ped = PlayerPedId() 732 | if (DoesEntityExist(Ped) and not IsEntityDead(Ped)) and not HandCuffed then 733 | Citizen.CreateThread(function() 734 | LoadAnimation('random@arrests') 735 | if (IsEntityPlayingAnim(Ped, 'random@arrests', 'kneeling_arrest_idle', 3)) then 736 | TaskPlayAnim(Ped, 'random@arrests', 'kneeling_arrest_get_up', 8.0, 1.0, -1, 128, 0, 0, 0, 0) 737 | else 738 | TaskPlayAnim(Ped, 'random@arrests', 'idle_2_hands_up', 8.0, 1.0, -1, 2, 0, 0, 0, 0) 739 | Wait (4000) 740 | TaskPlayAnim(Ped, 'random@arrests', 'kneeling_arrest_idle', 8.0, 1.0, -1, 2, 0, 0, 0, 0) 741 | end 742 | end) 743 | end 744 | end 745 | Inventory.Activated = function(ParentMenu, SelectedItem) 746 | local Items = KeyboardInput('Items:', 75) 747 | if Items == nil or Items == '' then 748 | Notify('~r~No Items Provided!') 749 | return 750 | end 751 | 752 | TriggerServerEvent('SEM_InteractionMenu:InventorySet', Items) 753 | Notify('~g~Inventory Set!') 754 | end 755 | BAC.Activated = function(ParentMenu, SelectedItem) 756 | local BACLevel = KeyboardInput('BAC Level - Legal Limit: 0.08', 5) 757 | if BACLevel == nil or BACLevel == '' then 758 | Notify('~r~No BAC Level Provided!') 759 | return 760 | end 761 | 762 | TriggerServerEvent('SEM_InteractionMenu:BACSet', tonumber(BACLevel)) 763 | if tonumber(BACLevel) < 0.08 then 764 | Notify('~b~BAC Level Set: ~g~' .. tostring(BACLevel)) 765 | else 766 | Notify('~b~BAC Level Set: ~r~' .. tostring(BACLevel)) 767 | end 768 | end 769 | DropWeapon.Activated = function(ParentMenu, SelectedItem) 770 | local CurrentWeapon = GetSelectedPedWeapon(PlayerPedId()) 771 | SetCurrentPedWeapon(PlayerPedId(), 'weapon_unarmed', true) 772 | SetPedDropsInventoryWeapon(GetPlayerPed(-1), CurrentWeapon, -2.0, 0.0, 0.5, 30) 773 | Notify('~r~Weapon Dropped!') 774 | end 775 | if Config.ShowCivAdverts then 776 | local CivAdverts = _MenuPool:AddSubMenu(CivMenu, 'Adverts', '', true) 777 | CivAdverts:SetMenuWidthOffset(Config.MenuWidth) 778 | for _, Ad in pairs(Config.CivAdverts) do 779 | local Advert = NativeUI.CreateItem(Ad.name, 'Send an advert for ' .. Ad.name) 780 | CivAdverts:AddItem(Advert) 781 | Advert.Activated = function(ParentMenu, SelectedItem) 782 | local Message = KeyboardInput('Message:', 128) 783 | if Message == nil or Message == '' then 784 | Notify('~r~No Advert Message Provided!') 785 | return 786 | end 787 | 788 | TriggerServerEvent('SEM_InteractionMenu:Ads', Message, Ad.name, Ad.loc, Ad.file) 789 | end 790 | end 791 | end 792 | if Config.ShowCivVehicles then 793 | local CivVehicles = _MenuPool:AddSubMenu(CivMenu, 'Vehicles', '', true) 794 | CivVehicles:SetMenuWidthOffset(Config.MenuWidth) 795 | 796 | for _, Vehicle in pairs(Config.CivVehicles) do 797 | local CivVehicle = NativeUI.CreateItem(Vehicle.name, '') 798 | CivVehicles:AddItem(CivVehicle) 799 | if Config.ShowCivSpawnCode then 800 | CivVehicle:RightLabel(Vehicle.spawncode) 801 | end 802 | CivVehicle.Activated = function(ParentMenu, SelectedItem) 803 | SpawnVehicle(Vehicle.spawncode, Vehicle.name) 804 | end 805 | end 806 | end 807 | end 808 | 809 | 810 | 811 | 812 | 813 | if VehicleRestrict() then 814 | local VehicleMenu = _MenuPool:AddSubMenu(MainMenu, 'Vehicle', 'Vehicle Related Menu', true) 815 | VehicleMenu:SetMenuWidthOffset(Config.MenuWidth) 816 | local Seats = {-1, 0, 1, 2} 817 | local Windows = {'Front', 'Rear', 'All'} 818 | local Doors = {'Driver', 'Passenger', 'Rear Right', 'Rear Left', 'Hood', 'Trunk', 'All'} 819 | local Engine = NativeUI.CreateItem('Toggle Engine', 'Toggle your vehicle\'s engine') 820 | local ILights = NativeUI.CreateItem('Toggle Interior Light', 'Toggle your vehicle\'s interior light') 821 | local Seat = NativeUI.CreateSliderItem('Change Seats', Seats, 1, 'Switch to a different seat') 822 | local Window = NativeUI.CreateListItem('Windows', Windows, 1, 'Open/Close your vehicle\'s windows') 823 | local Door = NativeUI.CreateListItem('Doors', Doors, 1, 'Open/Close your vehicle\'s doors') 824 | local FixVeh = NativeUI.CreateItem('Repair Vehicle', 'Repair your current vehicle') 825 | local CleanVeh = NativeUI.CreateItem('Clean Vehicle', 'Clean your current vehicle') 826 | local DelVeh = NativeUI.CreateItem('~r~Delete Vehicle', 'Delete your current vehicle') 827 | VehicleMenu:AddItem(Engine) 828 | VehicleMenu:AddItem(ILights) 829 | VehicleMenu:AddItem(Seat) 830 | VehicleMenu:AddItem(Window) 831 | VehicleMenu:AddItem(Door) 832 | if Config.VehicleOptions then 833 | VehicleMenu:AddItem(FixVeh) 834 | VehicleMenu:AddItem(CleanVeh) 835 | VehicleMenu:AddItem(DelVeh) 836 | end 837 | Engine.Activated = function(ParentMenu, SelectedItem) 838 | local Vehicle = GetVehiclePedIsIn(PlayerPedId(), false) 839 | if Vehicle ~= nil and Vehicle ~= 0 and GetPedInVehicleSeat(Vehicle, 0) then 840 | SetVehicleEngineOn(Vehicle, (not GetIsVehicleEngineRunning(Vehicle)), false, true) 841 | Notify('~g~Engine Toggled!') 842 | else 843 | Notify('~r~You\'re not in a Vehicle!') 844 | end 845 | end 846 | ILights.Activated = function(ParentMenu, SelectedItem) 847 | local Vehicle = GetVehiclePedIsIn(PlayerPedId(), false) 848 | 849 | if IsPedInVehicle(PlayerPedId(), Vehicle, false) then 850 | if IsVehicleInteriorLightOn(Vehicle) then 851 | SetVehicleInteriorlight(Vehicle, false) 852 | else 853 | SetVehicleInteriorlight(Vehicle, true) 854 | end 855 | else 856 | Notify('~r~You\'re not in a Vehicle!') 857 | end 858 | end 859 | VehicleMenu.OnSliderChange = function(sender, item, index) 860 | if item == Seat then 861 | VehicleSeat = item:IndexToItem(index) 862 | local Veh = GetVehiclePedIsIn(GetPlayerPed(-1),false) 863 | SetPedIntoVehicle(PlayerPedId(), Veh, VehicleSeat) 864 | end 865 | end 866 | VehicleMenu.OnListSelect = function(sender, item, index) 867 | local Ped = GetPlayerPed(-1) 868 | local Veh = GetVehiclePedIsIn(Ped, false) 869 | 870 | if item == Window then 871 | VehicleWindow = item:IndexToItem(index) 872 | if VehicleWindow == 'Front' then 873 | if IsPedInAnyVehicle(Ped, false) then 874 | if (GetPedInVehicleSeat(Veh, -1) == Ped) then 875 | SetEntityAsMissionEntity(Veh, true, true) 876 | if (WindowFrontRolled) then 877 | RollDownWindow(Veh, 0) 878 | RollDownWindow(Veh, 1) 879 | WindowFrontRolled = false 880 | else 881 | RollUpWindow(Veh, 0) 882 | RollUpWindow(Veh, 1) 883 | WindowFrontRolled = true 884 | end 885 | end 886 | end 887 | elseif VehicleWindow == 'Rear' then 888 | if IsPedInAnyVehicle(Ped, false) then 889 | if (GetPedInVehicleSeat(Veh, -1) == Ped) then 890 | SetEntityAsMissionEntity(Veh, true, true) 891 | if (WindowFrontRolled) then 892 | RollDownWindow(Veh, 2) 893 | RollDownWindow(Veh, 3) 894 | WindowFrontRolled = false 895 | else 896 | RollUpWindow(Veh, 2) 897 | RollUpWindow(Veh, 3) 898 | WindowFrontRolled = true 899 | end 900 | end 901 | end 902 | elseif VehicleWindow == 'All' then 903 | if IsPedInAnyVehicle(Ped, false) then 904 | if (GetPedInVehicleSeat(Veh, -1) == Ped) then 905 | SetEntityAsMissionEntity(Veh, true, true) 906 | if (WindowFrontRolled) then 907 | RollDownWindow(Veh, 0) 908 | RollDownWindow(Veh, 1) 909 | RollDownWindow(Veh, 2) 910 | RollDownWindow(Veh, 3) 911 | WindowFrontRolled = false 912 | else 913 | RollUpWindow(Veh, 0) 914 | RollUpWindow(Veh, 1) 915 | RollUpWindow(Veh, 2) 916 | RollUpWindow(Veh, 3) 917 | WindowFrontRolled = true 918 | end 919 | end 920 | end 921 | end 922 | elseif item == Door then 923 | local Doors = {'Driver', 'Passenger', 'Rear Left', 'Rear Right', 'Hood', 'Trunk', 'All'} 924 | VehicleDoor = item:IndexToItem(index) 925 | if VehicleDoor == 'Driver' then 926 | if Veh ~= nil and Veh ~= 0 and Veh ~= 1 then 927 | if GetVehicleDoorAngleRatio(Veh, 0) > 0 then 928 | SetVehicleDoorShut(Veh, 0, false) 929 | else 930 | SetVehicleDoorOpen(Veh, 0, false, false) 931 | end 932 | end 933 | elseif VehicleDoor == 'Passenger' then 934 | if Veh ~= nil and Veh ~= 0 and Veh ~= 1 then 935 | if GetVehicleDoorAngleRatio(Veh, 1) > 0 then 936 | SetVehicleDoorShut(Veh, 1, false) 937 | else 938 | SetVehicleDoorOpen(Veh, 1, false, false) 939 | end 940 | end 941 | elseif VehicleDoor == 'Rear Left' then 942 | if Veh ~= nil and Veh ~= 0 and Veh ~= 1 then 943 | if GetVehicleDoorAngleRatio(Veh, 2) > 0 then 944 | SetVehicleDoorShut(Veh, 2, false) 945 | else 946 | SetVehicleDoorOpen(Veh, 2, false, false) 947 | end 948 | end 949 | elseif VehicleDoor == 'Rear Right' then 950 | if Veh ~= nil and Veh ~= 0 and Veh ~= 1 then 951 | if GetVehicleDoorAngleRatio(Veh, 3) > 0 then 952 | SetVehicleDoorShut(Veh, 3, false) 953 | else 954 | SetVehicleDoorOpen(Veh, 3, false, false) 955 | end 956 | end 957 | elseif VehicleDoor == 'Hood' then 958 | if Veh ~= nil and Veh ~= 0 and Veh ~= 1 then 959 | if GetVehicleDoorAngleRatio(Veh, 4) > 0 then 960 | SetVehicleDoorShut(Veh, 4, false) 961 | else 962 | SetVehicleDoorOpen(Veh, 4, false, false) 963 | end 964 | end 965 | elseif VehicleDoor == 'Trunk' then 966 | if Veh ~= nil and Veh ~= 0 and Veh ~= 1 then 967 | if GetVehicleDoorAngleRatio(Veh, 5) > 0 then 968 | SetVehicleDoorShut(Veh, 5, false) 969 | else 970 | SetVehicleDoorOpen(Veh, 5, false, false) 971 | end 972 | end 973 | elseif VehicleDoor == 'All' then 974 | if Veh ~= nil and Veh ~= 0 and Veh ~= 1 then 975 | if GetVehicleDoorAngleRatio(Veh, 0) > 0 then 976 | SetVehicleDoorShut(Veh, 0, false) 977 | SetVehicleDoorShut(Veh, 1, false) 978 | SetVehicleDoorShut(Veh, 2, false) 979 | SetVehicleDoorShut(Veh, 3, false) 980 | SetVehicleDoorShut(Veh, 4, false) 981 | SetVehicleDoorShut(Veh, 5, false) 982 | else 983 | SetVehicleDoorOpen(Veh, 0, false, false) 984 | SetVehicleDoorOpen(Veh, 1, false, false) 985 | SetVehicleDoorOpen(Veh, 2, false, false) 986 | SetVehicleDoorOpen(Veh, 3, false, false) 987 | SetVehicleDoorOpen(Veh, 4, false, false) 988 | SetVehicleDoorOpen(Veh, 5, false, false) 989 | end 990 | end 991 | end 992 | end 993 | end 994 | FixVeh.Activated = function(ParentMenu, SelectedItem) 995 | local Vehicle = GetVehiclePedIsIn(PlayerPedId(), false) 996 | if Vehicle ~= nil and Vehicle ~= 0 then 997 | SetVehicleEngineHealth(Vehicle, 100) 998 | SetVehicleFixed(Vehicle) 999 | Notify('~g~Vehicle Repaired!') 1000 | else 1001 | Notify('~r~You\'re not in a Vehicle!') 1002 | end 1003 | 1004 | end 1005 | CleanVeh.Activated = function(ParentMenu, SelectedItem) 1006 | local Vehicle = GetVehiclePedIsIn(PlayerPedId(), false) 1007 | if Vehicle ~= nil and Vehicle ~= 0 then 1008 | SetVehicleDirtLevel(Vehicle, 0) 1009 | Notify('~g~Vehicle Cleaned!') 1010 | else 1011 | Notify('~r~You\'re not in a Vehicle!') 1012 | end 1013 | end 1014 | DelVeh.Activated = function(ParentMenu, SelectedItem) 1015 | if (IsPedSittingInAnyVehicle(PlayerPedId())) then 1016 | local Vehicle = GetVehiclePedIsIn(PlayerPedId(), false) 1017 | 1018 | if (GetPedInVehicleSeat(Vehicle, -1) == PlayerPedId()) then 1019 | SetEntityAsMissionEntity(Vehicle, true, true) 1020 | DeleteVehicle(Vehicle) 1021 | 1022 | if (DoesEntityExist(Vehicle)) then 1023 | Notify('~o~Unable to delete vehicle, try again.') 1024 | else 1025 | Notify('~r~Vehicle Deleted!') 1026 | end 1027 | else 1028 | Notify('~r~You must be in the driver\'s seat!') 1029 | end 1030 | else 1031 | Notify('~r~You\'re not in a Vehicle!') 1032 | end 1033 | end 1034 | end 1035 | 1036 | 1037 | 1038 | 1039 | 1040 | if EmoteRestrict() then 1041 | local EmotesList = {} 1042 | for _, Emote in pairs(Config.EmotesList) do 1043 | table.insert(EmotesList, Emote.name) 1044 | end 1045 | 1046 | local EmotesMenu = NativeUI.CreateListItem('Emotes', EmotesList, 1, 'General RP Emotes') 1047 | MainMenu:AddItem(EmotesMenu) 1048 | 1049 | MainMenu.OnListSelect = function(sender, item, index) 1050 | if item == EmotesMenu then 1051 | for _, Emote in pairs(Config.EmotesList) do 1052 | if Emote.name == item:IndexToItem(index) then 1053 | PlayEmote(Emote.emote, Emote.name) 1054 | end 1055 | end 1056 | end 1057 | end 1058 | end 1059 | 1060 | 1061 | 1062 | _MenuPool:RefreshIndex() 1063 | end 1064 | 1065 | 1066 | 1067 | Citizen.CreateThread(function() 1068 | while true do 1069 | Citizen.Wait(0) 1070 | 1071 | _MenuPool:ProcessMenus() 1072 | _MenuPool:ControlDisablingEnabled(false) 1073 | _MenuPool:MouseControlsEnabled(false) 1074 | 1075 | if IsControlJustPressed(1, Config.MenuButton) and GetLastInputMethod(2) then 1076 | if not menuOpen then 1077 | Menu() 1078 | MainMenu:Visible(true) 1079 | else 1080 | _MenuPool:CloseAllMenus() 1081 | end 1082 | end 1083 | end 1084 | end) 1085 | 1086 | 1087 | 1088 | RegisterCommand(Config.Command, function(source, args, rawCommands) 1089 | if Config.OpenMenu == 1 then 1090 | Menu() 1091 | MainMenu:Visible(true) 1092 | end 1093 | end) 1094 | 1095 | Citizen.CreateThread(function() 1096 | if Config.OpenMenu == 1 then 1097 | TriggerEvent('chat:addSuggestion', '/' .. Config.Command, 'Used to open SEM_InteractionMenu') 1098 | end 1099 | end) 1100 | -------------------------------------------------------------------------------- /server.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | ─────────────────────────────────────────────────────────────── 3 | 4 | SEM_InteractionMenu (server.lua) - Created by Scott M 5 | Current Version: v1.7.1 (Sep 2021) 6 | 7 | Support: https://semdevelopment.com/discord 8 | 9 | !!! Change vaules in the 'config.lua' !!! 10 | DO NOT EDIT THIS IF YOU DON'T KNOW WHAT YOU ARE DOING 11 | 12 | ─────────────────────────────────────────────────────────────── 13 | ]] 14 | 15 | 16 | 17 | RegisterServerEvent('SEM_InteractionMenu:GlobalChat') 18 | AddEventHandler('SEM_InteractionMenu:GlobalChat', function(Color, Prefix, Message) 19 | TriggerClientEvent('chatMessage', -1, Prefix, Color, Message) 20 | end) 21 | 22 | RegisterServerEvent('SEM_InteractionMenu:CuffNear') 23 | AddEventHandler('SEM_InteractionMenu:CuffNear', function(ID) 24 | if ID == -1 or ID == '-1' then 25 | if source ~= '' then 26 | print('^1[#' .. source .. '] ' .. GetPlayerName(source) .. ' - attempted to cuff all players^7') 27 | DropPlayer(source, '\n[SEM_InteractionMenu] Attempting to cuff all players') 28 | else 29 | print('^1Someone attempted to cuff all players^7') 30 | end 31 | 32 | return 33 | end 34 | 35 | if ID ~= false then 36 | TriggerClientEvent('SEM_InteractionMenu:Cuff', ID) 37 | end 38 | end) 39 | 40 | RegisterServerEvent('SEM_InteractionMenu:DragNear') 41 | AddEventHandler('SEM_InteractionMenu:DragNear', function(ID) 42 | if ID == -1 or ID == '-1' then 43 | if source ~= '' then 44 | print('^1[#' .. source .. '] ' .. GetPlayerName(source) .. ' - attempted to drag all players^7') 45 | DropPlayer(source, '\n[SEM_InteractionMenu] Attempting to drag all players') 46 | else 47 | print('^1Someone attempted to drag all players^7') 48 | end 49 | 50 | return 51 | end 52 | 53 | if ID ~= false and ID ~= source then 54 | TriggerClientEvent('SEM_InteractionMenu:Drag', ID, source) 55 | end 56 | end) 57 | 58 | RegisterServerEvent('SEM_InteractionMenu:SeatNear') 59 | AddEventHandler('SEM_InteractionMenu:SeatNear', function(ID, Vehicle) 60 | TriggerClientEvent('SEM_InteractionMenu:Seat', ID, Vehicle) 61 | end) 62 | 63 | RegisterServerEvent('SEM_InteractionMenu:UnseatNear') 64 | AddEventHandler('SEM_InteractionMenu:UnseatNear', function(ID, Vehicle) 65 | TriggerClientEvent('SEM_InteractionMenu:Unseat', ID, Vehicle) 66 | end) 67 | 68 | RegisterServerEvent('SEM_InteractionMenu:Jail') 69 | AddEventHandler('SEM_InteractionMenu:Jail', function(ID, Time) 70 | if ID == -1 or ID == '-1' then 71 | if source ~= '' then 72 | print('^1[#' .. source .. '] ' .. GetPlayerName(source) .. ' - attempted to jail all players^7') 73 | DropPlayer(source, '\n[SEM_InteractionMenu] Attempting to jail all players') 74 | else 75 | print('^1Someone attempted to jail all players^7') 76 | end 77 | 78 | return 79 | end 80 | 81 | TriggerClientEvent('SEM_InteractionMenu:JailPlayer', ID, Time) 82 | TriggerClientEvent('chatMessage', -1, 'Judge', {86, 96, 252}, GetPlayerName(ID) .. ' has been Jailed for ' .. Time .. ' months(s)') 83 | end) 84 | 85 | RegisterServerEvent('SEM_InteractionMenu:Unjail') 86 | AddEventHandler('SEM_InteractionMenu:Unjail', function(ID) 87 | TriggerClientEvent('SEM_InteractionMenu:UnjailPlayer', ID) 88 | end) 89 | 90 | RegisterServerEvent('SEM_InteractionMenu:Backup') 91 | AddEventHandler('SEM_InteractionMenu:Backup', function(Code, StreetName, Coords) 92 | TriggerClientEvent('SEM_InteractionMenu:CallBackup', -1, Code, StreetName, Coords) 93 | end) 94 | 95 | RegisterServerEvent('SEM_InteractionMenu:Ads') 96 | AddEventHandler('SEM_InteractionMenu:Ads', function(Text, Name, Loc, File) 97 | TriggerClientEvent('SEM_InteractionMenu:SyncAds', -1, Text, Name, Loc, File, source) 98 | end) 99 | 100 | BACList = {} 101 | RegisterServerEvent('SEM_InteractionMenu:BACSet') 102 | AddEventHandler('SEM_InteractionMenu:BACSet', function(BACLevel) 103 | BACList[source] = BACLevel 104 | end) 105 | 106 | RegisterServerEvent('SEM_InteractionMenu:BACTest') 107 | AddEventHandler('SEM_InteractionMenu:BACTest', function(ID) 108 | local BACLevel = BACList[ID] 109 | TriggerClientEvent('SEM_InteractionMenu:BACResult', source, BACLevel) 110 | end) 111 | 112 | Inventories = {} 113 | RegisterServerEvent('SEM_InteractionMenu:InventorySet') 114 | AddEventHandler('SEM_InteractionMenu:InventorySet', function(Items) 115 | Inventories[source] = Items 116 | end) 117 | 118 | RegisterServerEvent('SEM_InteractionMenu:InventorySearch') 119 | AddEventHandler('SEM_InteractionMenu:InventorySearch', function(ID) 120 | local Inventory = Inventories[ID] 121 | 122 | TriggerClientEvent('SEM_InteractionMenu:InventoryResult', source, Inventory) 123 | end) 124 | 125 | RegisterServerEvent('SEM_InteractionMenu:Hospitalize') 126 | AddEventHandler('SEM_InteractionMenu:Hospitalize', function(ID, Time, Location) 127 | if ID == -1 or ID == '-1' then 128 | if source ~= '' then 129 | print('^1[#' .. source .. '] ' .. GetPlayerName(source) .. ' - attempted to hospitalize all players^7') 130 | DropPlayer(source, '\n[SEM_InteractionMenu] Attempting to hospitalize all players') 131 | else 132 | print('^1Someone attempted to hospitalize all players^7') 133 | end 134 | 135 | return 136 | end 137 | 138 | TriggerClientEvent('SEM_InteractionMenu:HospitalizePlayer', ID, Time, Location) 139 | TriggerClientEvent('chatMessage', -1, 'Doctor', {86, 96, 252}, GetPlayerName(ID) .. ' has been Hospitalized for ' .. Time .. ' months(s)') 140 | end) 141 | 142 | RegisterServerEvent('SEM_InteractionMenu:Unhospitalize') 143 | AddEventHandler('SEM_InteractionMenu:Unhospitalize', function(ID) 144 | TriggerClientEvent('SEM_InteractionMenu:UnhospitalizePlayer', ID) 145 | end) 146 | 147 | RegisterServerEvent('SEM_InteractionMenu:LEOPerms') 148 | AddEventHandler('SEM_InteractionMenu:LEOPerms', function() 149 | if IsPlayerAceAllowed(source, 'sem_intmenu.leo') then 150 | TriggerClientEvent('SEM_InteractionMenu:LEOPermsResult', source, true) 151 | else 152 | TriggerClientEvent('SEM_InteractionMenu:LEOPermsResult', source, false) 153 | end 154 | end) 155 | 156 | RegisterServerEvent('SEM_InteractionMenu:FirePerms') 157 | AddEventHandler('SEM_InteractionMenu:FirePerms', function() 158 | if IsPlayerAceAllowed(source, 'sem_intmenu.fire') then 159 | TriggerClientEvent('SEM_InteractionMenu:FirePermsResult', source, true) 160 | else 161 | TriggerClientEvent('SEM_InteractionMenu:FirePermsResult', source, false) 162 | end 163 | end) 164 | 165 | RegisterServerEvent('SEM_InteractionMenu:UnjailPerms') 166 | AddEventHandler('SEM_InteractionMenu:UnjailPerms', function() 167 | if IsPlayerAceAllowed(source, 'sem_intmenu.unjail') then 168 | TriggerClientEvent('SEM_InteractionMenu:UnjailPermsResult', source, true) 169 | else 170 | TriggerClientEvent('SEM_InteractionMenu:UnjailPermsResult', source, false) 171 | end 172 | end) 173 | 174 | RegisterServerEvent('SEM_InteractionMenu:UnhospitalPerms') 175 | AddEventHandler('SEM_InteractionMenu:UnhospitalPerms', function() 176 | if IsPlayerAceAllowed(source, 'sem_intmenu.unhospital') then 177 | TriggerClientEvent('SEM_InteractionMenu:UnhospitalPermsResult', source, true) 178 | else 179 | TriggerClientEvent('SEM_InteractionMenu:UnhospitalPermsResult', source, false) 180 | end 181 | end) 182 | 183 | 184 | local resourceName = 185 | [[^3 186 | _____ ______ _____ _____ 187 | / ____| | ___| | \ / | 188 | | (___ | |___ | |\ \ / /| | 189 | \___ \ | ___| | | \ \/ / | | 190 | ____) | | |___ | | \ / | | 191 | \_____/ |______| |__| \__/ |__|^7 192 | InteractionMenu 193 | Created By Scott M 194 | ]] 195 | 196 | Citizen.CreateThread(function() 197 | local currentVersion = GetResourceMetadata(GetCurrentResourceName(), 'version', 0) 198 | 199 | function VersionCheckHTTPRequest() 200 | PerformHttpRequest('https://semdevelopment.com/releases/interactionmenu/info/version.json', VersionCheck, 'GET') 201 | end 202 | 203 | function VersionCheck(err, response, headers) 204 | Citizen.Wait(3000) 205 | if err == 200 then 206 | local data = json.decode(response) 207 | 208 | if Config.VersionChecker == 0 then 209 | print(resourceName) 210 | end 211 | 212 | if currentVersion ~= data.NewestVersion then 213 | if Config.VersionChecker == 0 then 214 | print('\n ^1SEM_InteractionMenu is outdated!^7') 215 | print(' Latest Version: ^2' .. data.NewestVersion .. '^7') 216 | print(' Your Version: ^1' .. currentVersion .. '^7') 217 | print(' Please download the leastest version from ^5' .. data.DownloadLocation .. '^7') 218 | 219 | if data.Changes ~= '' then 220 | print('\n ^5Changes: ^7' .. data.Changes) 221 | end 222 | elseif Config.VersionChecker == 1 then 223 | print('\n^1SEM_InteractionMenu is outdated!^7') 224 | print('Latest Version: ^2' .. data.NewestVersion .. '^7') 225 | print('Please download the leastest version from ^5' .. data.DownloadLocation .. '^7\n') 226 | end 227 | else 228 | print('\n ^2SEM_InteractionMenu is up to date!^7') 229 | end 230 | 231 | print('\n') 232 | else 233 | print('^1SEM_InteractionMenu Version Check Failed!^7') 234 | end 235 | 236 | SetTimeout(60000000, VersionCheckHTTPRequest) 237 | end 238 | 239 | if Config.VersionChecker ~= 2 then 240 | if currentVersion then 241 | VersionCheckHTTPRequest() 242 | else 243 | print('^1SEM_InteractionMenu Version Check Failed!^7') 244 | end 245 | end 246 | end) 247 | -------------------------------------------------------------------------------- /stream/char_floyd.ytd: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Sc0ttM/SEM_InteractionMenu/5f24874955458b3e01ae06dabc284da2f1b7c9be/stream/char_floyd.ytd --------------------------------------------------------------------------------