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The initialization is optional. If no stream is provided, a new one 34 | /// will be created on memory. This may consume large RAM memory for big games.
35 | ///This converter expects to have a node with the following binary 36 | /// children: certs_chain, ticket, title (TMD), content/program, 37 | /// content/manual (optional), content/download_play (optional).
38 | ///This converter will update the hashes of the TMD except if the 39 | /// content is encrypted.
40 | ///This converter expects to have a node with the following binary 39 | /// children: 40 | /// extended_header (optional), access_descriptor (optional), sdk_info.txt (optional), 41 | /// logo.bin (optional), system (optional), rom (optional).
42 | ///