├── CHANGELOG ├── LICENSE ├── README.md ├── modelsrc_pony └── pony │ ├── anims │ ├── delta.smd │ ├── pony_body_left.SMD │ ├── pony_body_right.SMD │ ├── pony_cidle.SMD │ ├── pony_cwalk_e.SMD │ ├── pony_cwalk_n.SMD │ ├── pony_cwalk_ne.SMD │ ├── pony_cwalk_nw.SMD │ ├── pony_cwalk_s.SMD │ ├── pony_cwalk_se.SMD │ ├── pony_cwalk_sw.SMD │ ├── pony_cwalk_w.SMD │ ├── pony_fly_idle.SMD │ ├── pony_head_dwn.SMD │ ├── pony_head_lft.SMD │ ├── pony_head_lft2.SMD │ ├── pony_head_rgt.SMD │ ├── pony_head_rgt2.SMD │ ├── pony_head_up.SMD │ ├── pony_idle.smd │ ├── pony_idle_alarm.SMD │ ├── pony_jump.SMD │ ├── pony_jump_delta.SMD │ ├── pony_jump_land.SMD │ ├── pony_jump_land_new.SMD │ ├── pony_run_e.smd │ ├── pony_run_e2.smd │ ├── pony_run_n.smd │ ├── pony_run_n_new.SMD │ ├── pony_run_ne.smd │ ├── pony_run_nw.smd │ ├── pony_run_s.smd │ ├── pony_run_se.smd │ ├── pony_run_sw.smd │ ├── pony_run_w.smd │ ├── pony_run_w2.smd │ ├── pony_sit.SMD │ ├── pony_swim_idle.SMD │ ├── pony_swim_n.SMD │ ├── pony_swim_ne.SMD │ ├── pony_swim_nw.SMD │ ├── pony_trot_e.SMD │ ├── pony_trot_idle.SMD │ ├── pony_trot_n.SMD │ ├── pony_trot_n_new.SMD │ ├── pony_trot_ne.SMD │ ├── pony_trot_nw.SMD │ ├── pony_trot_s.SMD │ ├── pony_trot_se.SMD │ ├── pony_trot_sw.SMD │ ├── pony_trot_sw_n.SMD │ ├── pony_trot_w.SMD │ ├── pony_walk_c.smd │ ├── pony_walk_e.SMD │ ├── pony_walk_n.SMD │ ├── pony_walk_ne.SMD │ ├── pony_walk_nw.SMD │ ├── pony_walk_s.SMD │ ├── pony_walk_se.SMD │ ├── pony_walk_sw.SMD │ ├── pony_walk_w.SMD │ └── walkframed │ │ ├── pony_cwalk_e.smd │ │ ├── pony_cwalk_n.smd │ │ ├── pony_cwalk_ne.smd │ │ ├── pony_cwalk_nw.smd │ │ ├── pony_cwalk_s.smd │ │ ├── pony_cwalk_se.smd │ │ ├── pony_cwalk_sw.smd │ │ ├── pony_cwalk_w.smd │ │ ├── pony_run_e.smd │ │ ├── pony_run_n.smd │ │ ├── pony_run_n_old.smd │ │ ├── pony_run_ne.smd │ │ ├── pony_run_nw.smd │ │ ├── pony_run_s.smd │ │ ├── pony_run_se.smd │ │ ├── pony_run_sw.smd │ │ ├── pony_run_w.smd │ │ ├── pony_trot_e.smd │ │ ├── pony_trot_n.smd │ │ ├── pony_trot_n_old.smd │ │ ├── pony_trot_ne.smd │ │ ├── pony_trot_nw.smd │ │ ├── pony_trot_s.smd │ │ ├── pony_trot_se.smd │ │ ├── pony_trot_sw.smd │ │ └── pony_trot_w.smd │ ├── basetextures │ ├── body.jpg │ ├── cmark.jpg │ ├── eye_l.jpg │ ├── eye_r.jpg │ ├── eyelashes.jpg │ ├── hair_color_1.jpg │ ├── hair_color_2.jpg │ ├── horn.jpg │ ├── mane.jpg │ ├── tail.jpg │ ├── tail_color_1.jpg │ ├── tail_color_2.jpg │ └── wings.jpg │ ├── c_anims_high.bat │ ├── c_anims_mature.bat │ ├── c_base_default.bat │ ├── c_base_default_RAGDOLL.bat │ ├── c_base_default_nojig.bat │ ├── c_base_high.bat │ ├── c_base_mature.bat │ ├── c_clothes_default_1.bat │ ├── compile │ ├── anims_high.qc │ ├── anims_mature.qc │ ├── base_default.qc │ ├── base_default_nojig.qc │ ├── base_default_rag.qc │ ├── base_high.qc │ ├── base_mature.qc │ ├── clothes_default1.qc │ └── items │ │ ├── clothes.qci │ │ ├── grig_BLH.qc │ │ ├── grig_BRH.qc │ │ ├── grig_FLH.qc │ │ └── grig_FRH.qc │ ├── macro │ └── toolbox.qci │ ├── mane6textures │ ├── fluttershy_maneb.jpg │ ├── fluttershy_maneb.psd │ ├── fluttershy_manef.jpg │ ├── fluttershy_manef.psd │ ├── fluttershy_tail.jpg │ └── fluttershy_tail.psd │ ├── meshes │ ├── clothes │ │ ├── badge_vba.SMD │ │ ├── bowtie.SMD │ │ ├── cape_trix.SMD │ │ ├── eyepatch_l.SMD │ │ ├── eyepatch_r.SMD │ │ ├── googles_f.SMD │ │ ├── googles_m.SMD │ │ ├── grig_BLH.SMD │ │ ├── grig_BLL.SMD │ │ ├── grig_BRH.SMD │ │ ├── grig_BRL.SMD │ │ ├── grig_FLH.SMD │ │ ├── grig_FLL.SMD │ │ ├── grig_FRH.SMD │ │ ├── grig_FRL.SMD │ │ ├── hat_aj.SMD │ │ ├── hat_brae.SMD │ │ ├── hat_trix.SMD │ │ ├── headphones.SMD │ │ ├── hoodie.SMD │ │ ├── mono_l.SMD │ │ ├── mono_r.SMD │ │ ├── nurse_cap.SMD │ │ ├── scarf.SMD │ │ ├── shades_f.SMD │ │ ├── shades_m.SMD │ │ ├── shirt.SMD │ │ ├── temp.qc │ │ ├── tie.SMD │ │ ├── trash │ │ │ ├── eyepatch_f_l.SMD │ │ │ └── eyepatch_f_r.SMD │ │ └── vest.SMD │ ├── pony_default │ │ ├── delta.smd │ │ ├── parts │ │ │ ├── eyelashes_doublepatch.SMD │ │ │ ├── eyelashes_doubleshypatch.SMD │ │ │ ├── eyelashes_full.SMD │ │ │ ├── eyelashes_mess.SMD │ │ │ ├── eyelashes_uppatch.SMD │ │ │ ├── lowermane_01.SMD │ │ │ ├── lowermane_02.SMD │ │ │ ├── lowermane_03.SMD │ │ │ ├── lowermane_04.SMD │ │ │ ├── lowermane_05.SMD │ │ │ ├── lowermane_06.SMD │ │ │ ├── lowermane_07.SMD │ │ │ ├── lowermane_08.SMD │ │ │ ├── lowermane_09.SMD │ │ │ ├── lowermane_10.SMD │ │ │ ├── lowermane_11.SMD │ │ │ ├── lowermane_12.SMD │ │ │ ├── tail_01.SMD │ │ │ ├── tail_02.SMD │ │ │ ├── tail_03.SMD │ │ │ ├── tail_04.SMD │ │ │ ├── tail_05.SMD │ │ │ ├── tail_06.SMD │ │ │ ├── tail_07.SMD │ │ │ ├── tail_08.SMD │ │ │ ├── tail_09.SMD │ │ │ ├── tail_10.SMD │ │ │ ├── tail_11.SMD │ │ │ ├── tail_12.SMD │ │ │ ├── tail_13.SMD │ │ │ ├── tail_14.SMD │ │ │ ├── uppermane_01.SMD │ │ │ ├── uppermane_02.SMD │ │ │ ├── uppermane_03.SMD │ │ │ ├── uppermane_04.SMD │ │ │ ├── uppermane_05.SMD │ │ │ ├── uppermane_06.SMD │ │ │ ├── uppermane_07.SMD │ │ │ ├── uppermane_08.SMD │ │ │ ├── uppermane_09.SMD │ │ │ ├── uppermane_10.SMD │ │ │ ├── uppermane_11.SMD │ │ │ ├── uppermane_12.SMD │ │ │ ├── uppermane_13.SMD │ │ │ ├── uppermane_14.SMD │ │ │ └── uppermane_15.SMD │ │ ├── pony.phy │ │ ├── ragdoll.SMD │ │ ├── ref_body_01.SMD │ │ ├── ref_body_01_failture.SMD │ │ ├── ref_body_01_old.SMD │ │ ├── ref_body_01_oldm1.SMD │ │ ├── ref_body_m.SMD │ │ ├── ref_cmark_host.SMD │ │ ├── ref_horn_01.SMD │ │ ├── ref_mane_01.SMD │ │ ├── ref_mane_02.SMD │ │ ├── ref_mane_03.SMD │ │ ├── ref_mane_04.SMD │ │ ├── ref_mane_05fl.SMD │ │ ├── ref_nsk_body_f01.SMD │ │ ├── ref_nsk_body_m01.SMD │ │ ├── ref_nsk_cmark.SMD │ │ ├── ref_tail_01.SMD │ │ ├── ref_tail_02.SMD │ │ ├── ref_tail_03.SMD │ │ ├── ref_tail_04.SMD │ │ ├── ref_tail_05fl.SMD │ │ ├── ref_wings_folded.SMD │ │ └── skeleton.SMD │ └── pony_mature │ │ ├── body.SMD │ │ ├── horn.SMD │ │ ├── ref_mane0.SMD │ │ ├── ref_tail0.SMD │ │ ├── wings.SMD │ │ └── wings_folded.SMD │ └── skeleton │ ├── pony_default │ ├── phy.SMD │ ├── phycreate - копия.qci │ ├── phycreate.qci │ └── ragdoll.SMD │ ├── pony_high │ ├── main.qci │ └── phy.SMD │ └── pony_mature │ ├── main.qci │ ├── phy.SMD │ ├── phycreate.qci │ └── ragdoll.smd └── pony_player_models ├── addon.json ├── lua ├── autorun │ └── ppm.lua ├── entities │ └── cpm_pony_npc │ │ ├── cl_init.lua │ │ ├── init.lua │ │ └── shared.lua ├── ppm │ ├── bonesystem.lua │ ├── cache.lua │ ├── editor3.lua │ ├── editor3_body.lua │ ├── editor3_presets.lua │ ├── gui_toolpanel.lua │ ├── init.lua │ ├── items.lua │ ├── pony_player.lua │ ├── preset.lua │ ├── presets_base.lua │ ├── render.lua │ ├── render_texture.lua │ ├── resources.lua │ ├── serverside.lua │ └── variables.lua └── weapons │ └── gmod_tool │ └── stools │ └── ppm_ponysetup.lua ├── materials ├── gui │ ├── editor │ │ ├── bound_menu.png │ │ ├── bound_menu_r.png │ │ ├── colum_color.png │ │ ├── group_circle.png │ │ ├── group_circle_overlay.png │ │ ├── gui_button_apply.png │ │ ├── gui_cross.png │ │ ├── gui_tab_b.png │ │ ├── gui_tab_e.png │ │ ├── gui_tab_h.png │ │ ├── gui_tab_o.png │ │ ├── lid_end.png │ │ ├── lid_ind.png │ │ ├── lid_mid.png │ │ ├── lid_str.png │ │ └── pictorect.png │ ├── item.png │ ├── item_on.png │ ├── items │ │ ├── aj_hat.png │ │ ├── badge_gold.png │ │ ├── bowtie.png │ │ ├── brae_hat.png │ │ ├── eyepatch.png │ │ ├── glasses.png │ │ ├── googles.png │ │ ├── haircl.png │ │ ├── headphones.png │ │ ├── hoodie.png │ │ ├── leg_jewel.png │ │ ├── luna_collar.png │ │ ├── luna_crown.png │ │ ├── luna_shoes.png │ │ ├── monocle.png │ │ ├── none.png │ │ ├── nurse_cap.png │ │ ├── rglass.png │ │ ├── scarf.png │ │ ├── shades.png │ │ ├── shawl.png │ │ ├── shirt.png │ │ ├── spaneck.png │ │ ├── tia_collar.png │ │ ├── tia_crown.png │ │ ├── tia_shoes.png │ │ ├── tie.png │ │ ├── trix_cape.png │ │ ├── trix_hat.png │ │ ├── unf_rgc.png │ │ ├── unf_sbs.png │ │ ├── unf_wnd.png │ │ ├── unknown.png │ │ ├── vest.png │ │ └── watch.png │ ├── pixel.png │ └── pped_icon.png └── models │ └── ppm │ ├── base │ ├── body.vmt │ ├── body.vtf │ ├── bodyf.vmt │ ├── bodym.vmt │ ├── bodym.vtf │ ├── cmark.vmt │ ├── eye_l.vmt │ ├── eye_r.vmt │ ├── eyeball_l.vtf │ ├── eyeball_r.vtf │ ├── eyelashes.vmt │ ├── eyelashes.vtf │ ├── face │ │ ├── black.vtf │ │ ├── gray.vtf │ │ ├── p_base.vtf │ │ ├── p_base_r.vtf │ │ ├── p_bnbn.vtf │ │ ├── p_bnbn_r.vtf │ │ ├── p_drp.vtf │ │ ├── p_gold.vtf │ │ ├── p_green.vtf │ │ ├── p_green_r.vtf │ │ ├── p_luna.vtf │ │ ├── p_luna_r.vtf │ │ ├── p_purple.vtf │ │ ├── p_purple2.vtf │ │ ├── p_purple2_r.vtf │ │ ├── p_purple_r.vtf │ │ ├── p_rd.vtf │ │ ├── p_rd_r.vtf │ │ ├── p_tangelo.vtf │ │ ├── p_tangelo_r.vtf │ │ ├── tc00.vmt │ │ ├── tc01.vmt │ │ ├── tc02.vmt │ │ ├── tc03.vmt │ │ ├── tc04.vmt │ │ ├── tc05.vmt │ │ ├── tc06.vmt │ │ ├── tc07.vmt │ │ ├── tc08.vmt │ │ ├── tc09.vmt │ │ └── white.vtf │ ├── hair_color_1.vmt │ ├── hair_color_2.vmt │ ├── horn.vmt │ ├── horn.vtf │ ├── pupil_l.vtf │ ├── pupil_r.vtf │ ├── render │ │ ├── body_alpha_vsm.vtf │ │ ├── body_n.vtf │ │ ├── bodyf.vmt │ │ ├── bodym.vmt │ │ ├── clothes_sbs_full.vmt │ │ ├── clothes_sbs_full.vtf │ │ ├── clothes_wbs.vmt │ │ ├── clothes_wbs.vtf │ │ ├── clothes_wbs_full.vmt │ │ ├── clothes_wbs_full.vtf │ │ ├── clothes_wbs_full_n.vtf │ │ ├── clothes_wbs_light.vtf │ │ ├── clothes_wbs_light_n.vtf │ │ ├── cmark.vmt │ │ ├── horn.vmt │ │ ├── leg_grad1.vmt │ │ ├── leg_grad1.vtf │ │ └── wings.vmt │ ├── tail_color_1.vmt │ ├── tail_color_2.vmt │ ├── wings.vmt │ └── wings.vtf │ ├── clothes │ ├── badge_gold.vmt │ ├── badge_gold.vtf │ ├── badge_silver.vmt │ ├── badge_silver.vtf │ ├── bowtie.vmt │ ├── bowtie.vtf │ ├── cape.vmt │ ├── cape.vtf │ ├── corbata.vmt │ ├── env_steel.vtf │ ├── gem.vmt │ ├── gem.vtf │ ├── goggles.vmt │ ├── goggles.vtf │ ├── goggles_brown.vmt │ ├── goggles_brown.vtf │ ├── goggles_cadet.vmt │ ├── goggles_cadet.vtf │ ├── gold.vmt │ ├── gold.vtf │ ├── gold_lightwarp.vtf │ ├── hat.vmt │ ├── hat.vtf │ ├── hat_braeburn.vmt │ ├── hat_braeburn.vtf │ ├── hat_tr.vmt │ ├── hat_tr.vtf │ ├── headphones.vmt │ ├── headphones.vtf │ ├── hoodie.vmt │ ├── hoodie.vtf │ ├── lense.vmt │ ├── lense.vtf │ ├── lightwarp.vtf │ ├── monocle.vtf │ ├── monocle_alpha.vmt │ ├── monocle_edge.vmt │ ├── patch.vmt │ ├── patch.vtf │ ├── shades.vmt │ ├── shades.vtf │ ├── shades_lense.vmt │ ├── shades_lense.vtf │ ├── shirt.vmt │ ├── shirt.vtf │ ├── silver.vmt │ ├── silver.vtf │ ├── silver_lightwarp.vtf │ ├── silver_phongwarp.vtf │ ├── string.vmt │ ├── string.vtf │ ├── tie.vtf │ ├── vest.vmt │ ├── vest.vtf │ ├── winter_scarf.vmt │ └── winter_scarf.vtf │ ├── cmarks │ ├── 8ball.vmt │ ├── 8ball.vtf │ ├── alarm.vmt │ ├── alarm.vtf │ ├── anarchy.vmt │ ├── anarchy.vtf │ ├── battery.vmt │ ├── battery.vtf │ ├── beer.vmt │ ├── beer.vtf │ ├── berryglass.vmt │ ├── berryglass.vtf │ ├── binaryfile.vmt │ ├── binaryfile.vtf │ ├── bits.vmt │ ├── bits.vtf │ ├── bulb.vmt │ ├── bulb.vtf │ ├── camera.vmt │ ├── camera.vtf │ ├── checkered.vmt │ ├── checkered.vtf │ ├── cube.vmt │ ├── cube.vtf │ ├── dawsome.vmt │ ├── dawsome.vtf │ ├── deathscythe.vmt │ ├── deathscythe.vtf │ ├── deskfan.vmt │ ├── deskfan.vtf │ ├── dice.vmt │ ├── dice.vtf │ ├── flames.vmt │ ├── flames.vtf │ ├── floppydisk.vmt │ ├── floppydisk.vtf │ ├── greentree.vmt │ ├── greentree.vtf │ ├── lightningstone.vmt │ ├── lightningstone.vtf │ ├── lumps.vmt │ ├── lumps.vtf │ ├── magichat.vmt │ ├── magichat.vtf │ ├── magichat02.vmt │ ├── magichat02.vtf │ ├── magnifier.vmt │ ├── magnifier.vtf │ ├── microphone.vmt │ ├── microphone.vtf │ ├── mirror.vmt │ ├── mirror.vtf │ ├── myon.vmt │ ├── myon.vtf │ ├── padlock.vmt │ ├── padlock.vtf │ ├── palette.vmt │ ├── palette.vtf │ ├── palette02.vmt │ ├── palette02.vtf │ ├── palette03.vmt │ ├── palette03.vtf │ ├── partiallycloudy.vmt │ ├── partiallycloudy.vtf │ ├── record.vmt │ ├── record.vtf │ ├── roadsign.vmt │ ├── roadsign.vtf │ ├── seasons.vmt │ ├── seasons.vtf │ ├── shoop.vmt │ ├── shoop.vtf │ ├── smiley.vmt │ ├── smiley.vtf │ ├── star.vmt │ ├── star.vtf │ ├── stoppedwatch.vmt │ ├── stoppedwatch.vtf │ ├── storm.vmt │ ├── storm.vtf │ ├── suit.vmt │ ├── suit.vtf │ ├── surfboard.vmt │ ├── surfboard.vtf │ ├── surfboard02.vmt │ ├── surfboard02.vtf │ ├── thunderstorm.vmt │ ├── thunderstorm.vtf │ ├── twistedclock.vmt │ ├── twistedclock.vtf │ ├── ussr.vmt │ ├── ussr.vtf │ ├── vault.vmt │ ├── vault.vtf │ ├── weegee.vmt │ └── weegee.vtf │ ├── decoration │ └── ab_b │ │ ├── arch.vmt │ │ ├── arch.vtf │ │ ├── base.vmt │ │ ├── base.vtf │ │ ├── ground.vmt │ │ ├── ground.vtf │ │ ├── pony_ed_center.vmt │ │ ├── pony_ed_center.vtf │ │ ├── skydome.vmt │ │ ├── skydome.vtf │ │ ├── wall.vmt │ │ └── wall.vtf │ ├── mature_base │ ├── body.vmt │ ├── body.vtf │ ├── eye_l.vmt │ ├── eye_r.vmt │ ├── eyeball_l.vtf │ ├── eyeball_r.vtf │ ├── eyelashes.vmt │ ├── eyelashes.vtf │ ├── horn.vmt │ ├── horn.vtf │ ├── pupil_l.vtf │ ├── pupil_r.vtf │ ├── wings.vmt │ └── wings.vtf │ ├── partrender │ ├── body_freckles.png │ ├── body_headmask1.png │ ├── body_headstripes1.png │ ├── body_hooves1.png │ ├── body_hooves1_crit.png │ ├── body_hooves2.png │ ├── body_hooves2_crit.png │ ├── body_leggrad1.png │ ├── body_lines1.png │ ├── body_spots1.png │ ├── body_stripes1.png │ ├── clean.png │ ├── dnmane_10_mask0.png │ ├── dnmane_10_mask1.png │ ├── dnmane_10_mask2.png │ ├── dnmane_11_mask0.png │ ├── dnmane_11_mask1.png │ ├── dnmane_12_mask0.png │ ├── dnmane_5_mask0.png │ ├── dnmane_8_mask0.png │ ├── dnmane_8_mask1.png │ ├── dnmane_9_mask0.png │ ├── dnmane_9_mask1.png │ ├── eye_effect.png │ ├── eye_grad.png │ ├── eye_line_l1.png │ ├── eye_line_l2.png │ ├── eye_line_r1.png │ ├── eye_line_r2.png │ ├── eye_oval.png │ ├── eye_reflection.png │ ├── tail_10_mask0.png │ ├── tail_11_mask0.png │ ├── tail_11_mask1.png │ ├── tail_11_mask2.png │ ├── tail_12_mask0.png │ ├── tail_12_mask1.png │ ├── tail_13_mask0.png │ ├── tail_14_mask0.png │ ├── tail_5_mask0.png │ ├── tail_8_mask0.png │ ├── tail_8_mask1.png │ ├── tail_8_mask2.png │ ├── tail_8_mask3.png │ ├── tail_8_mask4.png │ ├── upmane_10_mask0.png │ ├── upmane_11_mask0.png │ ├── upmane_11_mask1.png │ ├── upmane_11_mask2.png │ ├── upmane_12_mask0.png │ ├── upmane_13_mask0.png │ ├── upmane_14_mask0.png │ ├── upmane_15_mask0.png │ ├── upmane_5_mask0.png │ ├── upmane_6_mask0.png │ ├── upmane_8_mask0.png │ ├── upmane_8_mask1.png │ ├── upmane_9_mask0.png │ ├── upmane_9_mask1.png │ └── upmane_9_mask2.png │ ├── texclothes │ ├── clothes_royalguard.png │ ├── clothes_sbs_full.png │ ├── clothes_sbs_light.png │ ├── clothes_wbs_full.png │ └── clothes_wbs_light.png │ ├── upmane_9_mask0.png │ ├── upmane_9_mask1.png │ ├── upmane_9_mask2.png │ └── upmane_9_mask3.png └── models └── ppm ├── decoration ├── building.dx80.vtx ├── building.dx90.vtx ├── building.mdl ├── building.sw.vtx ├── building.vvd ├── ground.dx80.vtx ├── ground.dx90.vtx ├── ground.mdl ├── ground.sw.vtx ├── ground.vvd ├── skydome.dx80.vtx ├── skydome.dx90.vtx ├── skydome.mdl ├── skydome.sw.vtx └── skydome.vvd ├── player_default_base.dx80.vtx ├── player_default_base.dx90.vtx ├── player_default_base.mdl ├── player_default_base.phy ├── player_default_base.sw.vtx ├── player_default_base.vvd ├── player_default_base_nj.dx80.vtx ├── player_default_base_nj.dx90.vtx ├── player_default_base_nj.mdl ├── player_default_base_nj.phy ├── player_default_base_nj.sw.vtx ├── player_default_base_nj.vvd ├── player_default_base_ragdoll.dx80.vtx ├── player_default_base_ragdoll.dx90.vtx ├── player_default_base_ragdoll.mdl ├── player_default_base_ragdoll.phy ├── player_default_base_ragdoll.sw.vtx ├── player_default_base_ragdoll.vvd ├── player_default_clothes1.dx80.vtx ├── player_default_clothes1.dx90.vtx ├── player_default_clothes1.mdl ├── player_default_clothes1.sw.vtx ├── player_default_clothes1.vvd ├── player_high_base.dx80.vtx ├── player_high_base.dx90.vtx ├── player_high_base.mdl ├── player_high_base.sw.vtx ├── player_high_base.vvd ├── player_mature_base.dx80.vtx ├── player_mature_base.dx90.vtx ├── player_mature_base.mdl ├── player_mature_base.phy ├── player_mature_base.sw.vtx ├── player_mature_base.vvd ├── pony_anims.mdl ├── pony_high_anims.mdl └── pony_high_anims.phy /README.md: -------------------------------------------------------------------------------- 1 | PonyPlayerModels 2 | ================ 3 | A workshop add-on for Garry's Mod which allows players to play as customizable ponies. 4 | 5 | This is the continuation of Terezi's open source Pony Playermodel Editor. It allows customizable ponies to be used as the player model on supported servers (like PonyQuest or PonyLiving for example). Since Terezi has discontinued support for the addon and released the source we have taken over and will be continuing to develop, bugfix, and create new features and content for the addon for the foreseeable future. 6 | 7 | It is hosted on the Steam workshop at: http://steamcommunity.com/sharedfiles/filedetails/?id=205268453 8 | 9 | /pony_player_models 10 | ------------------ 11 | This section contains all the files needed to compile and run the addon itself, with all resources compiled and the addon.json file ready. The bulk of development work is focused in this area. 12 | 13 | /modelsrc_pony 14 | ------------- 15 | This section contains the model source files and commands for compiling them into mdl's. Sadly the compilations for the primary models have not worked for as long as I have been working on this addon and so editing them has been next to impossible. I have found that one possible fix is to seperate the primary models into slightly thinner individual mdl's but that is development work that will take time and code rewrites and as such may be some time coming. If anyone figures out a way to get these models to compile please file an issue explaining as such (or a pull request if you can fix it). 16 | -------------------------------------------------------------------------------- /modelsrc_pony/pony/anims/pony_head_lft2.SMD: -------------------------------------------------------------------------------- 1 | version 1 2 | nodes 3 | 0 "LrigPelvis" -1 4 | 1 "LrigSpine1" 0 5 | 2 "LrigSpine2" 1 6 | 3 "LrigRibcage" 2 7 | 4 "LrigNeck1" 3 8 | 5 "LrigNeck2" 4 9 | 6 "LrigNeck3" 5 10 | 7 "LrigScull" 6 11 | end 12 | skeleton 13 | time 0 14 | 0 -0.000008 4.358576 88.442497 1.570796 3.104589 1.570796 15 | 1 0.000000 0.000000 0.000000 0.000000 -0.000000 -0.141495 16 | 2 12.767395 0.000000 -0.000000 -0.000000 0.000000 -0.077233 17 | 3 12.767393 0.000000 -0.000001 0.000000 -0.000000 0.188088 18 | 4 0.000000 0.000000 0.000000 0.198320 -0.139091 -0.971189 19 | 5 19.068710 -0.000008 0.000000 0.668798 -0.094249 -0.497258 20 | 6 18.629021 0.000002 0.000000 0.625329 0.002025 -0.154151 21 | 7 16.936195 0.000000 0.000000 -0.013970 -0.026280 1.896993 22 | time 1 23 | 0 -0.000008 4.358576 88.442497 1.570796 3.104589 1.570796 24 | 1 0.000000 0.000000 0.000000 0.000000 -0.000000 -0.141495 25 | 2 12.767395 0.000000 -0.000000 -0.000000 0.000000 -0.077233 26 | 3 12.767393 0.000000 -0.000001 0.000000 -0.000000 0.188088 27 | 4 0.000000 0.000000 0.000000 0.198320 -0.139091 -0.971189 28 | 5 19.068710 -0.000008 0.000000 0.668798 -0.094249 -0.497258 29 | 6 18.629021 0.000002 0.000000 0.625329 0.002025 -0.154151 30 | 7 16.936195 0.000000 0.000000 -0.013970 -0.026280 1.896993 31 | end 32 | -------------------------------------------------------------------------------- /modelsrc_pony/pony/anims/pony_head_rgt2.SMD: -------------------------------------------------------------------------------- 1 | version 1 2 | nodes 3 | 0 "LrigPelvis" -1 4 | 1 "LrigSpine1" 0 5 | 2 "LrigSpine2" 1 6 | 3 "LrigRibcage" 2 7 | 4 "LrigNeck1" 3 8 | 5 "LrigNeck2" 4 9 | 6 "LrigNeck3" 5 10 | 7 "LrigScull" 6 11 | end 12 | skeleton 13 | time 0 14 | 0 -0.000008 4.358576 88.442497 1.570796 3.104589 1.570796 15 | 1 0.000000 0.000000 0.000000 0.000000 -0.000000 -0.141495 16 | 2 12.767395 0.000000 -0.000000 -0.000000 0.000000 -0.077233 17 | 3 12.767393 0.000000 -0.000001 0.000000 -0.000000 0.188088 18 | 4 0.000000 0.000000 0.000000 -0.195352 0.138217 -0.971014 19 | 5 19.068710 0.000000 -0.000001 -0.654301 0.096048 -0.499441 20 | 6 18.629021 0.000000 0.000002 -0.613341 0.002025 -0.154151 21 | 7 16.936188 0.000000 0.000008 0.014129 0.056850 1.897027 22 | time 1 23 | 0 -0.000008 4.358576 88.442497 1.570796 3.104589 1.570796 24 | 1 0.000000 0.000000 0.000000 0.000000 -0.000000 -0.141495 25 | 2 12.767395 0.000000 -0.000000 -0.000000 0.000000 -0.077233 26 | 3 12.767393 0.000000 -0.000001 0.000000 -0.000000 0.188088 27 | 4 0.000000 0.000000 0.000000 -0.195352 0.138217 -0.971014 28 | 5 19.068710 0.000000 -0.000001 -0.654301 0.096048 -0.499441 29 | 6 18.629021 0.000000 0.000002 -0.613341 0.002025 -0.154151 30 | 7 16.936188 0.000000 0.000008 0.014129 0.056850 1.897027 31 | end 32 | -------------------------------------------------------------------------------- /modelsrc_pony/pony/basetextures/body.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/basetextures/body.jpg -------------------------------------------------------------------------------- /modelsrc_pony/pony/basetextures/cmark.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/basetextures/cmark.jpg -------------------------------------------------------------------------------- /modelsrc_pony/pony/basetextures/eye_l.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/basetextures/eye_l.jpg -------------------------------------------------------------------------------- /modelsrc_pony/pony/basetextures/eye_r.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/basetextures/eye_r.jpg -------------------------------------------------------------------------------- /modelsrc_pony/pony/basetextures/eyelashes.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/basetextures/eyelashes.jpg -------------------------------------------------------------------------------- /modelsrc_pony/pony/basetextures/hair_color_1.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/basetextures/hair_color_1.jpg -------------------------------------------------------------------------------- /modelsrc_pony/pony/basetextures/hair_color_2.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/basetextures/hair_color_2.jpg -------------------------------------------------------------------------------- /modelsrc_pony/pony/basetextures/horn.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/basetextures/horn.jpg -------------------------------------------------------------------------------- /modelsrc_pony/pony/basetextures/mane.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/basetextures/mane.jpg -------------------------------------------------------------------------------- /modelsrc_pony/pony/basetextures/tail.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/basetextures/tail.jpg -------------------------------------------------------------------------------- /modelsrc_pony/pony/basetextures/tail_color_1.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/basetextures/tail_color_1.jpg -------------------------------------------------------------------------------- /modelsrc_pony/pony/basetextures/tail_color_2.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/basetextures/tail_color_2.jpg -------------------------------------------------------------------------------- /modelsrc_pony/pony/basetextures/wings.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/basetextures/wings.jpg -------------------------------------------------------------------------------- /modelsrc_pony/pony/c_anims_high.bat: -------------------------------------------------------------------------------- 1 | "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" -noxbox -nop4 "compile\anims_high.qc" 2 | pause -------------------------------------------------------------------------------- /modelsrc_pony/pony/c_anims_mature.bat: -------------------------------------------------------------------------------- 1 | "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" -noxbox -nop4 "compile\anims_mature.qc" 2 | pause -------------------------------------------------------------------------------- /modelsrc_pony/pony/c_base_default.bat: -------------------------------------------------------------------------------- 1 | "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" -noxbox -nop4 "compile\base_default.qc" 2 | pause -------------------------------------------------------------------------------- /modelsrc_pony/pony/c_base_default_RAGDOLL.bat: -------------------------------------------------------------------------------- 1 | "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" -noxbox -nop4 "compile\base_default_rag.qc" 2 | pause -------------------------------------------------------------------------------- /modelsrc_pony/pony/c_base_default_nojig.bat: -------------------------------------------------------------------------------- 1 | "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" -noxbox -nop4 "compile\base_default_nojig.qc" 2 | pause -------------------------------------------------------------------------------- /modelsrc_pony/pony/c_base_high.bat: -------------------------------------------------------------------------------- 1 | "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" -noxbox -nop4 "compile\base_mature.qc" 2 | pause -------------------------------------------------------------------------------- /modelsrc_pony/pony/c_base_mature.bat: -------------------------------------------------------------------------------- 1 | "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" -noxbox -nop4 "compile\base_mature.qc" 2 | pause -------------------------------------------------------------------------------- /modelsrc_pony/pony/c_clothes_default_1.bat: -------------------------------------------------------------------------------- 1 | "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" -noxbox -nop4 "compile\clothes_default1.qc" 2 | pause -------------------------------------------------------------------------------- /modelsrc_pony/pony/compile/clothes_default1.qc: -------------------------------------------------------------------------------- 1 | 2 | 3 | $cd "C:\gmodDev\ponyMod\CurrentVersion\modelsrc_pony\pony" 4 | $scale 0.42 //0.375 //invert: 2,380952380952381 5 | $modelname "ppm/player_default_clothes1.mdl" 6 | $model "default" "meshes\pony_default\ragdoll.smd" 7 | 8 | ///clothes 9 | $bodygroup sHead 10 | { 11 | blank 12 | studio "meshes\clothes\hat_aj.smd" 13 | studio "meshes\clothes\hat_brae.smd" 14 | studio "meshes\clothes\hat_trix.smd" 15 | studio "meshes\clothes\headphones.smd" 16 | } 17 | $bodygroup sNeck 18 | { 19 | blank 20 | studio "meshes\clothes\scarf.smd" 21 | studio "meshes\clothes\cape_trix.smd" 22 | studio "meshes\clothes\tie.smd" 23 | studio "meshes\clothes\bowtie.smd" 24 | } 25 | $bodygroup sBodyf 26 | { 27 | blank 28 | studio "meshes\clothes\vest.smd" 29 | studio "meshes\clothes\shirt.smd" 30 | studio "meshes\clothes\hoodie.smd" 31 | studio "meshes\clothes\badge_vba.smd" 32 | } 33 | $bodygroup sLegFL 34 | { 35 | blank 36 | } 37 | $bodygroup sLegFR 38 | { 39 | blank 40 | } 41 | $bodygroup sHoofFL 42 | { 43 | blank 44 | } 45 | $bodygroup sHoofFR 46 | { 47 | blank 48 | } 49 | $bodygroup sEyes 50 | { 51 | blank 52 | studio "meshes\clothes\googles_f.smd" 53 | studio "meshes\clothes\googles_m.smd" 54 | studio "meshes\clothes\shades_f.smd" 55 | studio "meshes\clothes\shades_m.smd" 56 | studio "meshes\clothes\mono_l.smd" 57 | studio "meshes\clothes\mono_r.smd" 58 | studio "meshes\clothes\eyepatch_l.smd" 59 | studio "meshes\clothes\eyepatch_r.smd" 60 | } 61 | 62 | $scale 0.42 63 | 64 | $cdmaterials "models\ppm\clothes\" 65 | 66 | 67 | $sequence _noref "meshes\pony_default\ref_body_01.smd" fps 30.000000 68 | 69 | -------------------------------------------------------------------------------- /modelsrc_pony/pony/compile/items/clothes.qci: -------------------------------------------------------------------------------- 1 | $definemacro ITEM_CREATE FILENAME SMDNAME \\ 2 | $cd "C:\modelsrc_pony\pony" \\ 3 | $scale 0.42 //0.375 //invert: 2,380952380952381 \\ 4 | $modelname $FILENAME$ \\ 5 | $model "default" $SMDNAME$ \\ 6 | $cdmaterials "models\ppm\clothes\" \\ 7 | $sequence _noref $SMDNAME$ fps 30.000000 \\ 8 | 9 | 10 | 11 | -------------------------------------------------------------------------------- /modelsrc_pony/pony/compile/items/grig_BLH.qc: -------------------------------------------------------------------------------- 1 | 2 | $include "clothes.qci" 3 | $ITEM_CREATE "ppm\items\grig_blh.mdl" "meshes\clothes\grig_BLH.smd" 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /modelsrc_pony/pony/compile/items/grig_BRH.qc: -------------------------------------------------------------------------------- 1 | 2 | $include "clothes.qci" 3 | $ITEM_CREATE "ppm\items\grig_brh.mdl" "meshes\clothes\grig_BRH.smd" 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /modelsrc_pony/pony/compile/items/grig_FLH.qc: -------------------------------------------------------------------------------- 1 | 2 | $include "clothes.qci" 3 | $ITEM_CREATE "ppm\items\grig_flh.mdl" "meshes\clothes\grig_FLH.smd" 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /modelsrc_pony/pony/compile/items/grig_FRH.qc: -------------------------------------------------------------------------------- 1 | 2 | $include "clothes.qci" 3 | $ITEM_CREATE "ppm\items\grig_brh.mdl" "meshes\clothes\grig_FRH.smd" 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /modelsrc_pony/pony/macro/toolbox.qci: -------------------------------------------------------------------------------- 1 | 2 | 3 | $definemacro crtmove seqname animbasis action fps \\ 4 | $sequence $seqname$ { \\ 5 | $animbasis$_sw $animbasis$_w $animbasis$_nw \\ 6 | $animbasis$_s $animbasis$_c $animbasis$_n \\ 7 | $animbasis$_se $animbasis$_e $animbasis$_ne \\ 8 | blendwidth 3 \\ 9 | blend move_x -1 1 \\ 10 | blend move_y -1 1 \\ 11 | loop $action$ 1 \\ 12 | fps 30\\ 13 | }\\ 14 | $continue $seqname$\\ 15 | // 141.421 16 | 17 | 18 | $definemacro crtidlers name seqname action fpsc \\ 19 | $sequence $name$_all $seqname$ loop $action$ 1 fps $fpsc$\\ 20 | $sequence $name$_ar2 $seqname$ loop $action$_AR2 1 fps $fpsc$\\ 21 | $sequence $name$_cam $seqname$ loop $action$_CAMERA 1 fps $fpsc$\\ 22 | $sequence $name$_cro $seqname$ loop $action$_CROSSBOW 1 fps $fpsc$\\ 23 | $sequence $name$_due $seqname$ loop $action$_DUEL 1 fps $fpsc$\\ 24 | $sequence $name$_fis $seqname$ loop $action$_FIST 1 fps $fpsc$\\ 25 | $sequence $name$_knf $seqname$ loop $action$_KNIFE 1 fps $fpsc$\\ 26 | $sequence $name$_gre $seqname$ loop $action$_GRENADE 1 fps $fpsc$\\ 27 | $sequence $name$_mag $seqname$ loop $action$_MAGIC 1 fps $fpsc$\\ 28 | $sequence $name$_me1 $seqname$ loop $action$_MELEE 1 fps $fpsc$\\ 29 | $sequence $name$_me2 $seqname$ loop $action$_MELEE2 1 fps $fpsc$\\ 30 | $sequence $name$_pas $seqname$ loop $action$_PASSIVE 1 fps $fpsc$\\ 31 | $sequence $name$_pis $seqname$ loop $action$_PISTOL 1 fps $fpsc$\\ 32 | $sequence $name$_phy $seqname$ loop $action$_PHYSGUN 1 fps $fpsc$\\ 33 | $sequence $name$_rev $seqname$ loop $action$_REVOLVER 1 fps $fpsc$\\ 34 | $sequence $name$_rpg $seqname$ loop $action$_RPG 1 fps $fpsc$\\ 35 | $sequence $name$_sho $seqname$ loop $action$_SHOTGUN 1 fps $fpsc$\\ 36 | $sequence $name$_sla $seqname$ loop $action$_SLAM 1 fps $fpsc$\\ 37 | $sequence $name$_smg $seqname$ loop $action$_SMG1 1 fps $fpsc$\\ 38 | $sequence $name$_mea $seqname$ loop $action$_MELEE_ANGRY 1 fps $fpsc$\\ 39 | $sequence $name$_sui $seqname$ loop $action$_SUITCASE 1 fps $fpsc$\\ 40 | 41 | $definemacro crtmoves name seqname action fpsc \\ 42 | $crtmove $name$_all $seqname$ $action$ $fpsc$\\ 43 | $crtmove $name$_ar2 $seqname$ $action$_AR2 $fpsc$\\ 44 | $crtmove $name$_cam $seqname$ $action$_CAMERA $fpsc$\\ 45 | $crtmove $name$_cro $seqname$ $action$_CROSSBOW $fpsc$\\ 46 | $crtmove $name$_due $seqname$ $action$_DUEL $fpsc$\\ 47 | $crtmove $name$_fis $seqname$ $action$_FIST $fpsc$\\ 48 | $crtmove $name$_knf $seqname$ $action$_KNIFE $fpsc$\\ 49 | $crtmove $name$_gre $seqname$ $action$_GRENADE $fpsc$\\ 50 | $crtmove $name$_mag $seqname$ $action$_MAGIC $fpsc$\\ 51 | $crtmove $name$_me1 $seqname$ $action$_MELEE $fpsc$\\ 52 | $crtmove $name$_me2 $seqname$ $action$_MELEE2 $fpsc$\\ 53 | $crtmove $name$_pas $seqname$ $action$_PASSIVE $fpsc$\\ 54 | $crtmove $name$_pis $seqname$ $action$_PISTOL $fpsc$\\ 55 | $crtmove $name$_phy $seqname$ $action$_PHYSGUN $fpsc$\\ 56 | $crtmove $name$_rev $seqname$ $action$_REVOLVER $fpsc$\\ 57 | $crtmove $name$_rpg $seqname$ $action$_RPG $fpsc$\\ 58 | $crtmove $name$_sho $seqname$ $action$_SHOTGUN $fpsc$\\ 59 | $crtmove $name$_sla $seqname$ $action$_SLAM $fpsc$\\ 60 | $crtmove $name$_smg $seqname$ $action$_SMG1 $fpsc$\\ 61 | $crtmove $name$_mea $seqname$ $action$_MELEE_ANGRY $fpsc$\\ 62 | $crtmove $name$_sui $seqname$ $action$_SUITCASE $fpsc$\\ -------------------------------------------------------------------------------- /modelsrc_pony/pony/mane6textures/fluttershy_maneb.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/mane6textures/fluttershy_maneb.jpg -------------------------------------------------------------------------------- /modelsrc_pony/pony/mane6textures/fluttershy_maneb.psd: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/mane6textures/fluttershy_maneb.psd -------------------------------------------------------------------------------- /modelsrc_pony/pony/mane6textures/fluttershy_manef.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/mane6textures/fluttershy_manef.jpg -------------------------------------------------------------------------------- /modelsrc_pony/pony/mane6textures/fluttershy_manef.psd: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/mane6textures/fluttershy_manef.psd -------------------------------------------------------------------------------- /modelsrc_pony/pony/mane6textures/fluttershy_tail.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/mane6textures/fluttershy_tail.jpg -------------------------------------------------------------------------------- /modelsrc_pony/pony/mane6textures/fluttershy_tail.psd: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/mane6textures/fluttershy_tail.psd -------------------------------------------------------------------------------- /modelsrc_pony/pony/meshes/clothes/temp.qc: -------------------------------------------------------------------------------- 1 | $cd "C:\modelsrc_pony\pony" 2 | $scale 0.42 3 | $modelname "ppm\items\vest.mdl" 4 | $model "default" "meshes\clothes\vest.smd" 5 | $cdmaterials "models\ppm\clothes\" 6 | $sequence _noref "meshes\clothes\vest.smd" fps 30.000000 7 | -------------------------------------------------------------------------------- /modelsrc_pony/pony/meshes/pony_default/pony.phy: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/modelsrc_pony/pony/meshes/pony_default/pony.phy -------------------------------------------------------------------------------- /modelsrc_pony/pony/skeleton/pony_default/phycreate - копия.qci: -------------------------------------------------------------------------------- 1 | 2 | $collisionjoints "skeleton\pony_default\phy.smd" 3 | { 4 | $mass 2 5 | $inertia 2.00 6 | $damping 0.01 7 | $rotdamping 0.40 8 | // 9 | $jointconstrain "Lrig_LEG_FL_Radius" x limit 0 0.00 1 10 | $jointconstrain "Lrig_LEG_FL_Radius" y limit -20 40.00 1 11 | $jointconstrain "Lrig_LEG_FL_Radius" z limit -30.00 70.00 1 12 | 13 | $jointconstrain "Lrig_LEG_FL_Metacarpus" x limit 0 0.00 1 14 | $jointconstrain "Lrig_LEG_FL_Metacarpus" y limit 0 0.00 1 15 | $jointconstrain "Lrig_LEG_FL_Metacarpus" z limit -90.00 0.00 1 16 | 17 | $jointconstrain "Lrig_LEG_FL_FrontHoof" x limit 0 0.00 1 18 | $jointconstrain "Lrig_LEG_FL_FrontHoof" y limit -5 -5.00 1 19 | $jointconstrain "Lrig_LEG_FL_FrontHoof" z limit -20.00 20.00 1 20 | // 21 | $jointconstrain "Lrig_LEG_FR_Radius" x limit 0 0.00 1 22 | $jointconstrain "Lrig_LEG_FR_Radius" y limit -40 20.00 1 23 | $jointconstrain "Lrig_LEG_FR_Radius" z limit -30.00 70.00 1 24 | 25 | $jointconstrain "Lrig_LEG_FR_Metacarpus" x limit 0 0.00 1 26 | $jointconstrain "Lrig_LEG_FR_Metacarpus" y limit 0 0.00 1 27 | $jointconstrain "Lrig_LEG_FR_Metacarpus" z limit -90.00 0.00 1 28 | 29 | $jointconstrain "Lrig_LEG_FR_FrontHoof" x limit 0 0.00 1 30 | $jointconstrain "Lrig_LEG_FR_FrontHoof" y limit -5 -5.00 1 31 | $jointconstrain "Lrig_LEG_FR_FrontHoof" z limit -20.00 20.00 1 32 | // 33 | 34 | $jointconstrain "Lrig_LEG_BL_Femur" x limit 0 0.00 1 35 | $jointconstrain "Lrig_LEG_BL_Femur" y limit -5 5 1 36 | $jointconstrain "Lrig_LEG_BL_Femur" z limit -70.00 60.00 1 37 | 38 | $jointconstrain "Lrig_LEG_BL_Tibia" x limit 0 0.00 1 39 | $jointconstrain "Lrig_LEG_BL_Tibia" y limit 0 0 1 40 | $jointconstrain "Lrig_LEG_BL_Tibia" z limit -60.00 90.00 1 41 | 42 | $jointconstrain "Lrig_LEG_BL_LargeCannon" x limit 0 0.00 1 43 | $jointconstrain "Lrig_LEG_BL_LargeCannon" y limit 0 0 1 44 | $jointconstrain "Lrig_LEG_BL_LargeCannon" z limit -40.00 90.00 1 45 | 46 | $jointconstrain "Lrig_LEG_BL_RearHoof" x limit 0 0.00 1 47 | $jointconstrain "Lrig_LEG_BL_RearHoof" y limit -5 -5.00 1 48 | $jointconstrain "Lrig_LEG_BL_RearHoof" z limit -20.00 20.00 1 49 | // 50 | $jointconstrain "Lrig_LEG_BR_Femur" x limit 0 0.00 1 51 | $jointconstrain "Lrig_LEG_BR_Femur" y limit -5 5 1.00 52 | $jointconstrain "Lrig_LEG_BR_Femur" z limit -70.00 60.00 1.00 53 | 54 | $jointconstrain "Lrig_LEG_BR_Tibia" x limit 0 0.00 1.00 55 | $jointconstrain "Lrig_LEG_BR_Tibia" y limit 0 0 1.00 56 | $jointconstrain "Lrig_LEG_BR_Tibia" z limit -60.00 90.00 1.00 57 | 58 | $jointconstrain "Lrig_LEG_BR_LargeCannon" x limit 0 0.00 1.00 59 | $jointconstrain "Lrig_LEG_BR_LargeCannon" y limit 0 0 1.00 60 | $jointconstrain "Lrig_LEG_BR_LargeCannon" z limit -40.00 90.00 1.00 61 | 62 | $jointconstrain "Lrig_LEG_BR_RearHoof" x limit 0 0.00 1.00 63 | $jointconstrain "Lrig_LEG_BR_RearHoof" y limit -5 -5.00 1.00 64 | $jointconstrain "Lrig_LEG_BR_RearHoof" z limit -20.00 20.00 1.00 65 | // 66 | 67 | $jointconstrain "LrigNeck2" x limit -20 20.00 1.00 68 | $jointconstrain "LrigNeck2" y limit -20 20.00 1.00 69 | $jointconstrain "LrigNeck2" z limit -20.00 20.00 1.00 70 | 71 | $jointconstrain "LrigScull" x limit -20 20.00 1.00 72 | $jointconstrain "LrigScull" y limit -20 20.00 1.00 73 | $jointconstrain "LrigScull" z limit -20.00 20.00 1.00 74 | // 75 | $concave 76 | } -------------------------------------------------------------------------------- /modelsrc_pony/pony/skeleton/pony_default/phycreate.qci: -------------------------------------------------------------------------------- 1 | 2 | $collisionjoints "skeleton\pony_default\phy.smd" 3 | { 4 | $mass 2 5 | $inertia 2.00 6 | $damping 0.01 7 | $rotdamping 0.40 8 | // 9 | $jointconstrain "Lrig_LEG_FL_Radius" x limit 0 0.00 1 10 | $jointconstrain "Lrig_LEG_FL_Radius" y limit -20 40.00 1 11 | $jointconstrain "Lrig_LEG_FL_Radius" z limit -30.00 70.00 1 12 | 13 | $jointconstrain "Lrig_LEG_FL_Metacarpus" x limit 0 0.00 1 14 | $jointconstrain "Lrig_LEG_FL_Metacarpus" y limit 0 0.00 1 15 | $jointconstrain "Lrig_LEG_FL_Metacarpus" z limit -90.00 0.00 1 16 | 17 | $jointconstrain "Lrig_LEG_FL_FrontHoof" x limit 0 0.00 1 18 | $jointconstrain "Lrig_LEG_FL_FrontHoof" y limit -5 -5.00 1 19 | $jointconstrain "Lrig_LEG_FL_FrontHoof" z limit -20.00 20.00 1 20 | // 21 | $jointconstrain "Lrig_LEG_FR_Radius" x limit 0 0.00 1 22 | $jointconstrain "Lrig_LEG_FR_Radius" y limit -40 20.00 1 23 | $jointconstrain "Lrig_LEG_FR_Radius" z limit -30.00 70.00 1 24 | 25 | $jointconstrain "Lrig_LEG_FR_Metacarpus" x limit 0 0.00 1 26 | $jointconstrain "Lrig_LEG_FR_Metacarpus" y limit 0 0.00 1 27 | $jointconstrain "Lrig_LEG_FR_Metacarpus" z limit -90.00 0.00 1 28 | 29 | $jointconstrain "Lrig_LEG_FR_FrontHoof" x limit 0 0.00 1 30 | $jointconstrain "Lrig_LEG_FR_FrontHoof" y limit -5 -5.00 1 31 | $jointconstrain "Lrig_LEG_FR_FrontHoof" z limit -20.00 20.00 1 32 | // 33 | 34 | $jointconstrain "Lrig_LEG_BL_Femur" x limit 0 0.00 1 35 | $jointconstrain "Lrig_LEG_BL_Femur" y limit -5 5 1 36 | $jointconstrain "Lrig_LEG_BL_Femur" z limit -70.00 60.00 1 37 | 38 | $jointconstrain "Lrig_LEG_BL_Tibia" x limit 0 0.00 1 39 | $jointconstrain "Lrig_LEG_BL_Tibia" y limit 0 0 1 40 | $jointconstrain "Lrig_LEG_BL_Tibia" z limit -60.00 90.00 1 41 | 42 | $jointconstrain "Lrig_LEG_BL_LargeCannon" x limit 0 0.00 1 43 | $jointconstrain "Lrig_LEG_BL_LargeCannon" y limit 0 0 1 44 | $jointconstrain "Lrig_LEG_BL_LargeCannon" z limit -40.00 90.00 1 45 | 46 | $jointconstrain "Lrig_LEG_BL_RearHoof" x limit 0 0.00 1 47 | $jointconstrain "Lrig_LEG_BL_RearHoof" y limit -5 -5.00 1 48 | $jointconstrain "Lrig_LEG_BL_RearHoof" z limit -20.00 20.00 1 49 | // 50 | $jointconstrain "Lrig_LEG_BR_Femur" x limit 0 0.00 1 51 | $jointconstrain "Lrig_LEG_BR_Femur" y limit -5 5 1.00 52 | $jointconstrain "Lrig_LEG_BR_Femur" z limit -70.00 60.00 1.00 53 | 54 | $jointconstrain "Lrig_LEG_BR_Tibia" x limit 0 0.00 1.00 55 | $jointconstrain "Lrig_LEG_BR_Tibia" y limit 0 0 1.00 56 | $jointconstrain "Lrig_LEG_BR_Tibia" z limit -60.00 90.00 1.00 57 | 58 | $jointconstrain "Lrig_LEG_BR_LargeCannon" x limit 0 0.00 1.00 59 | $jointconstrain "Lrig_LEG_BR_LargeCannon" y limit 0 0 1.00 60 | $jointconstrain "Lrig_LEG_BR_LargeCannon" z limit -40.00 90.00 1.00 61 | 62 | $jointconstrain "Lrig_LEG_BR_RearHoof" x limit 0 0.00 1.00 63 | $jointconstrain "Lrig_LEG_BR_RearHoof" y limit -5 -5.00 1.00 64 | $jointconstrain "Lrig_LEG_BR_RearHoof" z limit -20.00 20.00 1.00 65 | // 66 | 67 | $jointconstrain "LrigNeck2" x limit -20 20.00 1.00 68 | $jointconstrain "LrigNeck2" y limit -20 20.00 1.00 69 | $jointconstrain "LrigNeck2" z limit -20.00 20.00 1.00 70 | 71 | $jointconstrain "LrigScull" x limit -20 20.00 1.00 72 | $jointconstrain "LrigScull" y limit -20 20.00 1.00 73 | $jointconstrain "LrigScull" z limit -20.00 20.00 1.00 74 | // 75 | $concave 76 | } -------------------------------------------------------------------------------- /modelsrc_pony/pony/skeleton/pony_mature/phycreate.qci: -------------------------------------------------------------------------------- 1 | 2 | $collisionjoints "skeleton\pony_mature\phy.smd" 3 | { 4 | $mass 2 5 | $inertia 2.00 6 | $damping 0.01 7 | $rotdamping 0.40 8 | // 9 | $jointconstrain "Lrig_LEG_FL_Radius" x limit 0 0.00 1 10 | $jointconstrain "Lrig_LEG_FL_Radius" y limit -20 40.00 1 11 | $jointconstrain "Lrig_LEG_FL_Radius" z limit -30.00 70.00 1 12 | 13 | $jointconstrain "Lrig_LEG_FL_Metacarpus" x limit 0 0.00 1 14 | $jointconstrain "Lrig_LEG_FL_Metacarpus" y limit 0 0.00 1 15 | $jointconstrain "Lrig_LEG_FL_Metacarpus" z limit -90.00 0.00 1 16 | 17 | $jointconstrain "Lrig_LEG_FL_FrontHoof" x limit 0 0.00 1 18 | $jointconstrain "Lrig_LEG_FL_FrontHoof" y limit -5 -5.00 1 19 | $jointconstrain "Lrig_LEG_FL_FrontHoof" z limit -20.00 20.00 1 20 | // 21 | $jointconstrain "Lrig_LEG_FR_Radius" x limit 0 0.00 1 22 | $jointconstrain "Lrig_LEG_FR_Radius" y limit -40 20.00 1 23 | $jointconstrain "Lrig_LEG_FR_Radius" z limit -30.00 70.00 1 24 | 25 | $jointconstrain "Lrig_LEG_FR_Metacarpus" x limit 0 0.00 1 26 | $jointconstrain "Lrig_LEG_FR_Metacarpus" y limit 0 0.00 1 27 | $jointconstrain "Lrig_LEG_FR_Metacarpus" z limit -90.00 0.00 1 28 | 29 | $jointconstrain "Lrig_LEG_FR_FrontHoof" x limit 0 0.00 1 30 | $jointconstrain "Lrig_LEG_FR_FrontHoof" y limit -5 -5.00 1 31 | $jointconstrain "Lrig_LEG_FR_FrontHoof" z limit -20.00 20.00 1 32 | // 33 | 34 | $jointconstrain "Lrig_LEG_BL_Femur" x limit 0 0.00 1 35 | $jointconstrain "Lrig_LEG_BL_Femur" y limit -5 5 1 36 | $jointconstrain "Lrig_LEG_BL_Femur" z limit -70.00 60.00 1 37 | 38 | $jointconstrain "Lrig_LEG_BL_Tibia" x limit 0 0.00 1 39 | $jointconstrain "Lrig_LEG_BL_Tibia" y limit 0 0 1 40 | $jointconstrain "Lrig_LEG_BL_Tibia" z limit -60.00 90.00 1 41 | 42 | $jointconstrain "Lrig_LEG_BL_LargeCannon" x limit 0 0.00 1 43 | $jointconstrain "Lrig_LEG_BL_LargeCannon" y limit 0 0 1 44 | $jointconstrain "Lrig_LEG_BL_LargeCannon" z limit -40.00 90.00 1 45 | 46 | $jointconstrain "Lrig_LEG_BL_RearHoof" x limit 0 0.00 1 47 | $jointconstrain "Lrig_LEG_BL_RearHoof" y limit -5 -5.00 1 48 | $jointconstrain "Lrig_LEG_BL_RearHoof" z limit -20.00 20.00 1 49 | // 50 | $jointconstrain "Lrig_LEG_BR_Femur" x limit 0 0.00 1 51 | $jointconstrain "Lrig_LEG_BR_Femur" y limit -5 5 1.00 52 | $jointconstrain "Lrig_LEG_BR_Femur" z limit -70.00 60.00 1.00 53 | 54 | $jointconstrain "Lrig_LEG_BR_Tibia" x limit 0 0.00 1.00 55 | $jointconstrain "Lrig_LEG_BR_Tibia" y limit 0 0 1.00 56 | $jointconstrain "Lrig_LEG_BR_Tibia" z limit -60.00 90.00 1.00 57 | 58 | $jointconstrain "Lrig_LEG_BR_LargeCannon" x limit 0 0.00 1.00 59 | $jointconstrain "Lrig_LEG_BR_LargeCannon" y limit 0 0 1.00 60 | $jointconstrain "Lrig_LEG_BR_LargeCannon" z limit -40.00 90.00 1.00 61 | 62 | $jointconstrain "Lrig_LEG_BR_RearHoof" x limit 0 0.00 1.00 63 | $jointconstrain "Lrig_LEG_BR_RearHoof" y limit -5 -5.00 1.00 64 | $jointconstrain "Lrig_LEG_BR_RearHoof" z limit -20.00 20.00 1.00 65 | // 66 | 67 | $jointconstrain "LrigNeck2" x limit -20 20.00 1.00 68 | $jointconstrain "LrigNeck2" y limit -20 20.00 1.00 69 | $jointconstrain "LrigNeck2" z limit -20.00 20.00 1.00 70 | 71 | $jointconstrain "LrigScull" x limit -20 20.00 1.00 72 | $jointconstrain "LrigScull" y limit -20 20.00 1.00 73 | $jointconstrain "LrigScull" z limit -20.00 20.00 1.00 74 | // 75 | $concave 76 | } -------------------------------------------------------------------------------- /modelsrc_pony/pony/skeleton/pony_mature/ragdoll.smd: -------------------------------------------------------------------------------- 1 | version 1 2 | nodes 3 | 0 "LrigPelvis" -1 4 | 1 "Lrig_LEG_BL_Femur" 0 5 | 2 "Lrig_LEG_BL_Tibia" 1 6 | 3 "Lrig_LEG_BL_LargeCannon" 2 7 | 4 "Lrig_LEG_BL_PhalanxPrima" 3 8 | 5 "Lrig_LEG_BL_RearHoof" 4 9 | 6 "Lrig_LEG_BR_Femur" 0 10 | 7 "Lrig_LEG_BR_Tibia" 6 11 | 8 "Lrig_LEG_BR_LargeCannon" 7 12 | 9 "Lrig_LEG_BR_PhalanxPrima" 8 13 | 10 "Lrig_LEG_BR_RearHoof" 9 14 | 11 "LrigSpine1" 0 15 | 12 "LrigSpine2" 11 16 | 13 "LrigRibcage" 12 17 | 14 "Lrig_LEG_FL_Scapula" 13 18 | 15 "Lrig_LEG_FL_Humerus" 14 19 | 16 "Lrig_LEG_FL_Radius" 15 20 | 17 "Lrig_LEG_FL_Metacarpus" 16 21 | 18 "Lrig_LEG_FL_PhalangesManus" 17 22 | 19 "Lrig_LEG_FL_FrontHoof" 18 23 | 20 "Lrig_LEG_FR_Scapula" 13 24 | 21 "Lrig_LEG_FR_Humerus" 20 25 | 22 "Lrig_LEG_FR_Radius" 21 26 | 23 "Lrig_LEG_FR_Metacarpus" 22 27 | 24 "Lrig_LEG_FR_PhalangesManus" 23 28 | 25 "Lrig_LEG_FR_FrontHoof" 24 29 | 26 "LrigNeck1" 13 30 | 27 "LrigNeck2" 26 31 | 28 "LrigNeck3" 27 32 | 29 "LrigScull" 28 33 | 30 "LrigScullBone001" 29 34 | 31 "LrigTail1" 0 35 | 32 "LrigTail2" 31 36 | 33 "LrigTail3" 32 37 | 34 "LrigTail4" 33 38 | 35 "LrigTail5" 34 39 | 36 "LrigTail6" 35 40 | end 41 | skeleton 42 | time 0 43 | 0 -0.000008 4.358576 88.442497 1.570796 3.104589 1.570796 44 | 1 -16.068432 9.528641 10.549059 -0.018521 -3.066859 -1.567580 45 | 2 21.784004 0.000008 -0.000006 0.007057 -0.038502 -1.271627 46 | 3 13.872823 0.000004 0.000006 0.090934 0.011447 1.109002 47 | 4 42.384579 0.000004 0.000001 -0.231831 0.075422 0.722957 48 | 5 8.513847 0.588924 -0.053808 -0.000000 0.000000 -0.470865 49 | 6 -16.068432 9.528641 -10.549057 0.018522 3.066859 -1.567579 50 | 7 21.784004 0.000008 0.000000 -0.007057 0.038503 -1.271626 51 | 8 13.872820 0.000004 -0.000004 -0.090935 -0.011447 1.109001 52 | 9 42.384575 0.000004 -0.000003 0.231804 -0.075429 0.723305 53 | 10 8.513847 0.588926 0.053816 0.000033 -0.000064 -0.471203 54 | 11 0.000000 0.000000 0.000000 0.000000 0.000000 -0.141494 55 | 12 12.767394 -0.000008 0.000000 0.000000 0.000000 -0.077233 56 | 13 12.767393 -0.000008 0.000000 -0.000000 -0.000000 0.188087 57 | 14 -3.235819 -1.195755 6.529405 -2.829158 -0.232648 1.256577 58 | 15 22.057083 0.000000 0.000000 0.109789 -0.486472 -0.941542 59 | 16 15.842316 -0.000002 0.000002 0.010421 0.105638 0.776331 60 | 17 21.982574 -0.000006 0.000004 -0.027819 0.084643 -0.063901 61 | 18 26.672201 0.000000 0.000001 0.000614 -0.052537 0.382959 62 | 19 8.232018 -0.769562 -0.072919 -0.026352 -0.010979 -0.474520 63 | 20 -3.235825 -1.195755 -6.529404 2.829158 0.232648 1.256576 64 | 21 22.057083 -0.000004 0.000000 -0.109783 0.486470 -0.941530 65 | 22 15.842319 0.000002 0.000003 -0.010430 -0.105628 0.776399 66 | 23 21.982586 0.000000 -0.000006 0.027913 -0.084626 -0.064111 67 | 24 26.672203 0.000000 0.000004 -0.000668 0.052626 0.383650 68 | 25 8.232018 -0.769566 0.072919 0.026387 0.010911 -0.475083 69 | 26 0.000000 0.000000 0.000000 0.000000 -0.000000 -0.959983 70 | 27 19.068703 -0.000004 0.000000 0.000000 -0.000000 -0.500259 71 | 28 18.629013 0.000002 0.000001 -0.000000 -0.000000 -0.138745 72 | 29 16.936195 0.000000 0.000001 0.000001 0.000000 1.896721 73 | 30 13.350670 11.601028 -0.000001 -0.000000 0.000000 -0.000000 74 | 31 -20.960152 -7.744087 -0.000002 -0.000000 0.000000 -2.787895 75 | 32 19.114254 0.000008 -0.000000 0.000000 -0.000000 -0.865175 76 | 33 19.114265 -0.000008 0.000000 0.000000 0.000000 -0.301753 77 | 34 19.114265 -0.000008 0.000000 -0.000000 -0.000000 -0.109390 78 | 35 21.080345 0.000000 0.000000 -0.000000 0.000000 -0.052828 79 | 36 25.333626 0.000000 -0.000001 -0.000000 -0.000000 -0.021084 80 | end 81 | triangles 82 | end 83 | -------------------------------------------------------------------------------- /pony_player_models/addon.json: -------------------------------------------------------------------------------- 1 | { 2 | "title" : "Pony Player Models", 3 | "type" : "model", 4 | "tags" : [ "cartoon", "roleplay" ], 5 | "ignore" : [] 6 | } 7 | -------------------------------------------------------------------------------- /pony_player_models/lua/autorun/ppm.lua: -------------------------------------------------------------------------------- 1 | 2 | player_manager.AddValidModel( "pony", "models/ppm/player_default_base.mdl" ) 3 | player_manager.AddValidModel( "ponynj", "models/ppm/player_default_base_nj.mdl" ) 4 | 5 | if SERVER then 6 | 7 | AddCSLuaFile("ppm.lua") 8 | local function add_files(dir) 9 | local files, folders = file.Find(dir .. "*", "LUA") 10 | 11 | for key, file_name in pairs(files) do 12 | AddCSLuaFile(dir .. file_name) 13 | end 14 | 15 | for key, folder_name in pairs(folders) do 16 | add_files(dir .. folder_name .. "/") 17 | end 18 | end 19 | 20 | add_files("ppm/") 21 | end 22 | if CLIENT then 23 | list.Set( "PlayerOptionsModel", "pony", "models/ppm/player_default_base.mdl" ) 24 | list.Set( "PlayerOptionsModel", "ponynj", "models/ppm/player_default_base_nj.mdl" ) 25 | 26 | end 27 | 28 | include("ppm/init.lua") 29 | print("Loaded pony_player_models") 30 | -------------------------------------------------------------------------------- /pony_player_models/lua/entities/cpm_pony_npc/cl_init.lua: -------------------------------------------------------------------------------- 1 | 2 | include('shared.lua') 3 | 4 | ENT.RenderGroup = RENDERGROUP_BOTH 5 | 6 | /*--------------------------------------------------------- 7 | Name: Draw 8 | Desc: Draw it! 9 | ---------------------------------------------------------*/ 10 | function ENT:Draw() 11 | self:DrawModel() 12 | end 13 | 14 | /*--------------------------------------------------------- 15 | Name: DrawTranslucent 16 | Desc: Draw translucent 17 | ---------------------------------------------------------*/ 18 | function ENT:DrawTranslucent() 19 | 20 | self:Draw() 21 | 22 | end 23 | 24 | /*--------------------------------------------------------- 25 | Name: BuildBonePositions 26 | Desc: 27 | ---------------------------------------------------------*/ 28 | function ENT:BuildBonePositions( NumBones, NumPhysBones ) 29 | 30 | 31 | end 32 | 33 | 34 | 35 | /*--------------------------------------------------------- 36 | Name: SetRagdollBones 37 | Desc: 38 | ---------------------------------------------------------*/ 39 | function ENT:SetRagdollBones( bIn ) 40 | 41 | 42 | self.m_bRagdollSetup = bIn 43 | 44 | end 45 | 46 | 47 | /*--------------------------------------------------------- 48 | Name: DoRagdollBone 49 | Desc: 50 | ---------------------------------------------------------*/ 51 | function ENT:DoRagdollBone( PhysBoneNum, BoneNum ) 52 | 53 | // self:SetBonePosition( BoneNum, Pos, Angle ) 54 | 55 | end -------------------------------------------------------------------------------- /pony_player_models/lua/entities/cpm_pony_npc/shared.lua: -------------------------------------------------------------------------------- 1 | 2 | ENT.Base = "base_ai" 3 | ENT.Type = "ai" 4 | 5 | ENT.PrintName = "Pony NPC" 6 | ENT.Author = "Scentus" 7 | ENT.Information = "Base Pony NPC" 8 | ENT.Category = "Pony" 9 | 10 | ENT.Purpose = "Base for pony NPCS" 11 | ENT.Instructions = "" 12 | 13 | ENT.Spawnable = true 14 | ENT.AdminOnly = false 15 | 16 | ENT.AutomaticFrameAdvance = true 17 | 18 | 19 | /*--------------------------------------------------------- 20 | Name: OnRemove 21 | ---------------------------------------------------------*/ 22 | function ENT:OnRemove() 23 | end 24 | 25 | 26 | /*--------------------------------------------------------- 27 | Name: PhysicsCollide 28 | ---------------------------------------------------------*/ 29 | function ENT:PhysicsCollide( data, physobj ) 30 | end 31 | 32 | 33 | /*--------------------------------------------------------- 34 | Name: PhysicsUpdate 35 | ---------------------------------------------------------*/ 36 | function ENT:PhysicsUpdate( physobj ) 37 | end 38 | 39 | /*--------------------------------------------------------- 40 | Name: SetAutomaticFrameAdvance 41 | ---------------------------------------------------------*/ 42 | function ENT:SetAutomaticFrameAdvance( bUsingAnim ) 43 | 44 | self.AutomaticFrameAdvance = bUsingAnim 45 | 46 | end 47 | -------------------------------------------------------------------------------- /pony_player_models/lua/ppm/gui_toolpanel.lua: -------------------------------------------------------------------------------- 1 | 2 | function Menu( Panel ) 3 | Panel:Button( 4 | "Character", 5 | "ppm_chared3" 6 | ) 7 | Panel:Button( 8 | "Set Pony playermodel", 9 | "ppm_setpmodel" 10 | ) 11 | Panel:Button( 12 | "Set Pony playermodel without jigglebones", 13 | "ppm_setpmodel_nojigglebones" 14 | ) 15 | 16 | end 17 | 18 | concommand.Add("ppm_setpmodel",function() 19 | RunConsoleCommand( "cl_playermodel", "pony" ) 20 | RunConsoleCommand( "kill" ) 21 | end) 22 | 23 | concommand.Add("ppm_setpmodel_nojigglebones",function() 24 | RunConsoleCommand( "cl_playermodel", "ponynj" ) 25 | RunConsoleCommand( "kill" ) 26 | end) 27 | 28 | hook.Add("PopulateToolMenu", "ppm_menu", function() 29 | spawnmenu.AddToolMenuOption( 30 | "Options", 31 | "CPPM", 32 | "PonyPlayer", 33 | "Pony Player", "", "", 34 | Menu, 35 | { 36 | SwitchConVar = "sv_cheats", 37 | } 38 | ) 39 | end) 40 | -------------------------------------------------------------------------------- /pony_player_models/lua/ppm/init.lua: -------------------------------------------------------------------------------- 1 | 2 | PPM = PPM or {} 3 | PPM.serverPonydata = PPM.serverPonydata or {} 4 | PPM.isLoaded =false 5 | 6 | include("cache.lua") 7 | include("items.lua") 8 | include("variables.lua") 9 | include("pony_player.lua") 10 | include("resources.lua") 11 | include("preset.lua") 12 | --include("net.lua") 13 | --include("ccmark_sys.lua") 14 | if CLIENT then 15 | include("render_texture.lua") 16 | include("render.lua") 17 | include("bonesystem.lua") 18 | include("editor3.lua") 19 | include("editor3_body.lua") 20 | include("editor3_presets.lua") 21 | include("presets_base.lua") 22 | include("gui_toolpanel.lua") 23 | end 24 | 25 | if SERVER then 26 | include("serverside.lua") 27 | end 28 | -------------------------------------------------------------------------------- /pony_player_models/lua/ppm/preset.lua: -------------------------------------------------------------------------------- 1 | 2 | PPM.bannedVars = {"m_bodyt0"} 3 | 4 | -- NOTABLE LIMITATION: WILL REMOVE SPACES FROM STRINGS TYPE ITEMS BEFORE SAVING AND WILL REFUSE TO LOAD THEM PROPERLY 5 | -- (THIS IS A LIMITATION OF THE ORIGINAL FORMAT FROM A PRIOR AUTHOR AND MAY BE FIXED LATER WITH A WORKAROUND IF IT EVER BECOMES NEEDED) 6 | function PPM.PonyDataToString( ponydata ) 7 | local saveframe = {} 8 | 9 | for k,v in SortedPairs( ponydata ) do 10 | if not table.HasValue( PPM.bannedVars, k ) then 11 | if type(v) == "number" then 12 | table.insert( saveframe, "\n " .. k .. " " .. tostring(v) ) 13 | elseif type(v) == "Vector" then 14 | table.insert( saveframe, "\n " .. k .. " " .. tostring(v) ) 15 | elseif type(v) == "boolean" then 16 | table.insert( saveframe, "\n " .. k .. " b " .. tostring(v) ) 17 | elseif type(v) == "string" then 18 | table.insert( saveframe, "\n " .. k .. " s " .. string.Replace( v, " ", "" ) ) 19 | end 20 | end 21 | end 22 | 23 | return table.concat( saveframe ) 24 | end 25 | 26 | function PPM.StringToPonyData( str ) 27 | local lines = string.Split( str, "\n" ) 28 | local ponydata = {} 29 | for k,v in pairs( lines ) do 30 | local args = string.Split( string.Trim(v), " " ) 31 | local name = string.Replace( args[1], "pny_", "" ) 32 | if not table.HasValue( PPM.bannedVars, name ) then 33 | if( table.Count(args) == 2 ) then 34 | ponydata[name] =tonumber( args[2] ) 35 | elseif( table.Count(args) == 4 ) then 36 | ponydata[name] =Vector( tonumber( args[2] ), tonumber( args[3] ), tonumber( args[4] ) ) 37 | elseif( table.Count(args) == 3 ) then 38 | if args[2] == "b" then 39 | ponydata[name] = tobool( args[3] ) 40 | elseif args[2] == "s" then 41 | ponydata[name] = args[3] 42 | end 43 | end 44 | end 45 | end 46 | 47 | -- Perform simple data validation (May add more here later if players start finding ways to mess up their pony files) 48 | if ponydata.custom_mark ~= nil and type( ponydata.custom_mark ) ~= "string" then 49 | ponydata.custom_mark = nil 50 | end 51 | 52 | return ponydata 53 | end 54 | 55 | if CLIENT then 56 | function PPM.Save(filename, ponydata) 57 | local saveframe = PPM.PonyDataToString( ponydata ) 58 | 59 | if !string.EndsWith( filename,".txt" ) then 60 | filename = filename .. ".txt" 61 | end 62 | if !file.Exists( "ppm", "DATA" ) then 63 | file.CreateDir( "ppm" ) 64 | end 65 | MsgN( "saving .... " .. "ppm/" .. filename ) 66 | file.Write( "ppm/" .. filename, saveframe ) 67 | return PPM.SaveToCache( PPM.CacheGroups.OC_DATA, LocalPlayer(), filename, saveframe ) 68 | end 69 | 70 | function PPM.Load(filename) 71 | local data = file.Read("data/ppm/"..filename,"GAME") 72 | 73 | return PPM.StringToPonyData( data ) 74 | end 75 | 76 | end -------------------------------------------------------------------------------- /pony_player_models/lua/ppm/presets_base.lua: -------------------------------------------------------------------------------- 1 | if(CLIENT) then 2 | PPM.reservedPresetNames = {} 3 | function addPreset(name,code) 4 | Save(name,code) 5 | PPM.reservedPresetNames[name] = name 6 | end 7 | 8 | function Save(filename,code) 9 | if !file.Exists( "ppm", "DATA" ) then 10 | file.CreateDir( "ppm" ) 11 | end 12 | file.Write("ppm/"..filename,code) 13 | end 14 | 15 | end -------------------------------------------------------------------------------- /pony_player_models/lua/ppm/serverside.lua: -------------------------------------------------------------------------------- 1 | if(SERVER) then 2 | util.AddNetworkString( "player_equip_item" ) 3 | util.AddNetworkString( "player_pony_cm_send" ) 4 | //util.AddNetworkString( "player_pony_set_charpars" ) 5 | 6 | net.Receive( "player_equip_item", function(len, ply) 7 | local id =net.ReadFloat() 8 | local item =PPM:pi_GetItemById(id) 9 | if(item!=nil)then 10 | PPM.setupPony(ply,false) 11 | PPM:pi_SetupItem(item,ply) 12 | end 13 | end) 14 | 15 | function PlayerSetModel( ply ) 16 | 17 | local newmodel =ply:GetInfo( "cl_playermodel" ) 18 | 19 | if(table.HasValue(ponyarray_temp ,newmodel))then 20 | //ply:DrawWorldModel(false) 21 | //MsgN("HIDE!") 22 | end 23 | 24 | if newmodel!=ply.pi_prevplmodel then 25 | //MsgN("MODELCHANGED") 26 | PPM:pi_UnequipAll(ply) 27 | 28 | 29 | if(newmodel=="pony") or (newmodel=="ponynj")then 30 | if ply.ponydata==nil then 31 | PPM.setupPony(ply) end 32 | PPM.setPonyValues(ply) 33 | PPM.setBodygroups(ply) 34 | 35 | if PPM.camoffcetenabled!=nil and PPM.camoffcetenabled:GetBool( ) then 36 | ply:SetViewOffset(Vector(0,0,42)) 37 | ply:SetViewOffsetDucked(Vector(0,0,32)) 38 | end 39 | else 40 | if(table.HasValue(ponyarray_temp ,ply.pi_prevplmodel))then 41 | //if PPM.camoffcetenabled!=nil and PPM.camoffcetenabled:GetBool( ) then 42 | ply:SetViewOffset(Vector(0,0,64)) 43 | ply:SetViewOffsetDucked(Vector(0,0,28)) 44 | //end 45 | end 46 | end 47 | 48 | ply.pi_prevplmodel=newmodel 49 | end 50 | end 51 | function HOOK_PlayerSwitchWeapon(ply,oldwep,newwep) 52 | if(table.HasValue(ponyarray_temp ,ply:GetInfo( "cl_playermodel" ))) then 53 | newwep:SetMaterial("Models/effects/vol_light001") 54 | end 55 | end 56 | function HOOK_PlayerLeaveVehicle( ply, ent ) 57 | if(table.HasValue(ponyarray_temp,ply:GetInfo( "cl_playermodel" ))) then 58 | if ply.ponydata!=nil and IsValid(ply.ponydata.clothes1) then 59 | local bdata = {} 60 | for i=0, 14 do 61 | bdata[i] = ply.ponydata.clothes1:GetBodygroup(i) 62 | ply.ponydata.clothes1:SetBodygroup(i,0) 63 | end 64 | timer.Simple(0.2,function() 65 | for i=0, 14 do 66 | ply.ponydata.clothes1:SetBodygroup(i,bdata[i]) 67 | end 68 | end) 69 | end 70 | end 71 | end 72 | ponyarray_temp = {"pony","ponynj"} 73 | PPM.camoffcetenabled =CreateConVar( "ppm_enable_camerashift", "1" ,{ FCVAR_REPLICATED, FCVAR_ARCHIVE } , "Enables ViewOffset Setup" ) 74 | hook.Add("PlayerSetModel","items_Flush",PlayerSetModel) 75 | hook.Add("PlayerSwitchWeapon", "pony_weapons_autohide", HOOK_PlayerSwitchWeapon) 76 | hook.Add("PlayerLeaveVehicle", "pony_fixclothes", HOOK_PlayerLeaveVehicle) 77 | end -------------------------------------------------------------------------------- /pony_player_models/lua/ppm/variables.lua: -------------------------------------------------------------------------------- 1 | PPM.Pony_variables = PPM.Pony_variables or {} 2 | 3 | PPM.Pony_variables.default_pony = 4 | { 5 | //main 6 | kind = { default = 1, min = 1, max = 4 }, 7 | age = { default = 2, min = 2, max = 2 }, 8 | gender = { default = 1, min = 1, max = 2 }, 9 | body_type = { default = 1, min = 1, max = 1 }, 10 | 11 | //body 12 | mane = { default = 1, min = 1, max = 15 }, 13 | manel = { default = 1, min = 1, max = 12 }, 14 | tail = { default = 1, min = 1, max = 14 }, 15 | tailsize = { default = 1, min = 0.8, max = 1 }, 16 | 17 | cmark_enabled = { default = 2 }, 18 | cmark = { default = 1, min = 1, max = 30 }, 19 | custom_mark = { default = nil }, 20 | bodyweight = { default = 1, min = 0.8, max = 1.2 }, 21 | 22 | coatcolor = { default = Vector(1,1,1) , min = Vector(0,0,0) , max =Vector(1,1,1) }, 23 | haircolor1 = { default = Vector(1,1,1) , min = Vector(0,0,0) , max =Vector(1,1,1) }, 24 | haircolor2 = { default = Vector(1,1,1) , min = Vector(0,0,0) , max =Vector(1,1,1) }, 25 | haircolor3 = { default = Vector(1,1,1) , min = Vector(0,0,0) , max =Vector(1,1,1) }, 26 | haircolor4 = { default = Vector(1,1,1) , min = Vector(0,0,0) , max =Vector(1,1,1) }, 27 | haircolor5 = { default = Vector(1,1,1) , min = Vector(0,0,0) , max =Vector(1,1,1) }, 28 | haircolor6 = { default = Vector(1,1,1) , min = Vector(0,0,0) , max =Vector(1,1,1) }, 29 | 30 | //bodydetails 31 | bodydetail1 = { default = 1}, 32 | bodydetail2 = { default = 1}, 33 | bodydetail3 = { default = 1}, 34 | bodydetail4 = { default = 1}, 35 | bodydetail5 = { default = 1}, 36 | bodydetail6 = { default = 1}, 37 | bodydetail7 = { default = 1}, 38 | bodydetail8 = { default = 1}, 39 | 40 | bodydetail1_c = { default = Vector(1,1,1) }, 41 | bodydetail2_c = { default = Vector(1,1,1) }, 42 | bodydetail3_c = { default = Vector(1,1,1) }, 43 | bodydetail4_c = { default = Vector(1,1,1) }, 44 | bodydetail5_c = { default = Vector(1,1,1) }, 45 | bodydetail6_c = { default = Vector(1,1,1) }, 46 | bodydetail7_c = { default = Vector(1,1,1) }, 47 | bodydetail8_c = { default = Vector(1,1,1) }, 48 | 49 | //eyes 50 | eyehaslines = { default = 1 }, 51 | 52 | eyelash = { default = 1, min = 1, max = 5 }, 53 | eyeirissize = { default = 0.7, min = 0.65, max = 0.88 }, 54 | eyeholesize = { default = 0.7, min = 0.65, max = 0.88 }, 55 | eyejholerssize = { default =1, min = 0.2, max = 1 }, 56 | 57 | eyecolor_bg = { default = Vector(1,1,1) }, 58 | eyecolor_iris = { default = Vector(1,1,1)/3 }, 59 | eyecolor_grad = { default = Vector(1,1,1)/2 }, 60 | eyecolor_line1 = { default = Vector(1,1,1)*0.8 }, 61 | eyecolor_line2 = { default = Vector(1,1,1)*0.9 }, 62 | eyecolor_hole = { default = Vector(0,0,0) }, 63 | 64 | //body clothing 65 | bodyt0 = { default = 1 }//, 66 | //bodyt1 = { default = 1 }, 67 | //bodyt2 = { default = 1 }, 68 | 69 | } 70 | -------------------------------------------------------------------------------- /pony_player_models/materials/gui/editor/bound_menu.png: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/bodym.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/base/bodym" 4 | 5 | "$model" "1" 6 | "$phong" "1" 7 | "$basemapalphaphongmask" "1" 8 | "$phongexponent" "6" 9 | "$phongboost" "0.05" 10 | "$phongalbedotint" "1" 11 | "$phongtint" "[1 .95 .95]" 12 | "$phongfresnelranges" "[0.5 6 10]" 13 | 14 | $rimlight 1 15 | $rimlightexponent 2 16 | $rimlightboost 1 17 | 18 | } 19 | -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/bodym.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/base/bodym.vtf -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/cmark.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/cmarks/rarity" 4 | 5 | "$translucent" 1 6 | "$phong" "1" 7 | "$phongexponent" "6" 8 | "$phongboost" "0.05" 9 | "$phongalbedotint" "1" 10 | "$phongtint" "[1 .95 .95]" 11 | "$phongfresnelranges" "[0.5 6 10]" 12 | 13 | $rimlight 1 14 | $rimlightexponent 2 15 | $rimlightboost 1 16 | } 17 | -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/eye_l.vmt: -------------------------------------------------------------------------------- 1 | 2 | "eyes" 3 | { 4 | "$Iris" "models/ppm/base/face/p_luna" // Iris color in RGB with cornea noise in A 5 | "$Irisframe" "0" // Frame for the iris texture, 0 being the default frame 6 | 7 | "$AmbientOcclTexture" "models/ppm/base/face/black" // Ambient occlusion in RGB, A unused // default texture eyeball_l_ambient 8 | "$Envmap" "models/ppm/base/face/black" // Reflection environment map static 9 | //"$Envmap" "models/ppm/base/face/white" // Reflection environment map 10 | "$CorneaTexture" "models/ppm/base/face/white" // Special texture that has 2D cornea normal in RG and other data in BA 11 | "$lightwarptexture" "models/ppm/clothes/lightwarp" // 1D ramp texture for tinting scalar diffuse term 12 | 13 | "$EyeballRadius" "3.7" // Default 0.5 14 | "$AmbientOcclColor" "[0.3 0.3 0.3]" // Default 0.33, 0.33, 0.33 15 | "$Dilation" "0.5" // Default 0.5 16 | "$Glossiness" "1" // Glossiness of eye (1 is default, 0 is not glossy at all) 17 | "$ParallaxStrength" "0.1" // Default 0.25 18 | "$CorneaBumpStrength" "0.1" // Default 1.0 19 | 20 | "$halflambert" "1" 21 | "$nodecal" "1" 22 | 23 | // These effects are only available in ps.2.0b and later 24 | "$RaytraceSphere" "1" // Default 1 - Enables raytracing in the pixel shader to make the eyeball look round 25 | "$SphereTexkillCombo" "0" // Default 1 - Enables killing pixels that don't ray-intersect the sphere 26 | 27 | 28 | //Unknown Parameters 29 | 30 | 31 | "$eyeorigin" "[0 0 0]" // Origin for the eyes 32 | "$irisu" "[0 1 0 0]" 33 | "$irisv" "[0 0 1 0]" 34 | "$Entityorigin" "4.0" 35 | 36 | 37 | } 38 | -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/eye_r.vmt: -------------------------------------------------------------------------------- 1 | "eyes" 2 | { 3 | "$Iris" "models/ppm/base/face/p_luna" // Iris color in RGB with cornea noise in A 4 | "$Irisframe" "0" // Frame for the iris texture, 0 being the default frame 5 | 6 | "$AmbientOcclTexture" "models/ppm/base/face/black" // Ambient occlusion in RGB, A unused // default texture eyeball_l_ambient 7 | "$Envmap" "models/ppm/base/face/black" // Reflection environment map static 8 | //"$Envmap" "models/ppm/base/face/white" // Reflection environment map 9 | "$CorneaTexture" "models/ppm/base/face/white" // Special texture that has 2D cornea normal in RG and other data in BA 10 | "$lightwarptexture" "models/ppm/clothes/lightwarp" // 1D ramp texture for tinting scalar diffuse term 11 | 12 | "$EyeballRadius" "3.7" // Default 0.5 13 | "$AmbientOcclColor" "[0.3 0.3 0.3]" // Default 0.33, 0.33, 0.33 14 | "$Dilation" "0.5" // Default 0.5 15 | "$Glossiness" "1" // Glossiness of eye (1 is default, 0 is not glossy at all) 16 | "$ParallaxStrength" "0.1" // Default 0.25 17 | "$CorneaBumpStrength" "0.1" // Default 1.0 18 | 19 | "$halflambert" "1" 20 | "$nodecal" "1" 21 | 22 | // These effects are only available in ps.2.0b and later 23 | "$RaytraceSphere" "1" // Default 1 - Enables raytracing in the pixel shader to make the eyeball look round 24 | "$SphereTexkillCombo" "0" // Default 1 - Enables killing pixels that don't ray-intersect the sphere 25 | 26 | 27 | //Unknown Parameters 28 | 29 | 30 | "$eyeorigin" "[0 0 0]" // Origin for the eyes 31 | "$irisu" "[0 1 0 0]" 32 | "$irisv" "[0 0 1 0]" 33 | "$Entityorigin" "4.0" 34 | 35 | 36 | } 37 | -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/eyeball_l.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/base/eyeball_l.vtf -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/eyeball_r.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/base/eyeball_r.vtf -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/eyelashes.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/base/eyelashes" 4 | 5 | "$model" "1" 6 | "$phong" "1" 7 | "$phongexponent" "6" 8 | "$phongboost" "0.05" 9 | "$phongalbedotint" "1" 10 | "$phongtint" "[1 .95 .95]" 11 | "$phongfresnelranges" "[0.5 6 10]" 12 | } 13 | -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/eyelashes.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/base/eyelashes.vtf -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/face/black.vtf: 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| "$detail" "models/ppm/base/face/p_bnbn_r" 5 | } -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/face/tc05.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/base/face/p_purple" 4 | "$detail" "models/ppm/base/face/p_purple_r" 5 | } -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/face/tc06.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/base/face/p_purple2" 4 | "$detail" "models/ppm/base/face/p_purple2_r" 5 | } -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/face/tc07.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/base/face/p_green" 4 | "$detail" "models/ppm/base/face/p_green_r" 5 | } -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/face/tc08.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/base/face/p_gold" 4 | "$detail" "models/ppm/base/face/p_gold" 5 | } -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/face/tc09.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/base/face/p_tangelo" 4 | "$detail" "models/ppm/base/face/p_tangelo_r" 5 | } -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/face/white.vtf: 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/pony_player_models/materials/models/ppm/base/hair_color_2.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/base/wings" 4 | 5 | "$model" "1" 6 | "$phong" "1" 7 | "$basemapalphaphongmask" "1" 8 | "$phongexponent" "6" 9 | "$phongboost" "0.05" 10 | "$phongalbedotint" "1" 11 | "$phongtint" "[1 .95 .95]" 12 | "$phongfresnelranges" "[0.5 6 10]" 13 | 14 | $rimlight 1 15 | $rimlightexponent 2 16 | $rimlightboost 1 17 | "$color2" "[0.4 0 0.7]" 18 | } 19 | -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/horn.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/base/horn" 4 | 5 | "$model" "1" 6 | "$phong" "1" 7 | "$phongexponent" "0.1" 8 | "$phongboost" "0.1" 9 | "$phongalbedotint" "1" 10 | "$phongtint" "[1 .95 .95]" 11 | "$phongfresnelranges" "[0.5 6 10]" 12 | } 13 | -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/horn.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/base/horn.vtf -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/pupil_l.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/base/pupil_l.vtf -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/pupil_r.vtf: 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"$vertexcolor" 1 6 | "$vertexalpha" 1 7 | "$nolod" 1 8 | 9 | } 10 | -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/render/clothes_wbs_full.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/base/render/clothes_wbs_full.vtf -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/render/clothes_wbs_full_n.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/base/render/clothes_wbs_full_n.vtf -------------------------------------------------------------------------------- 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| "$basetexture" "models/ppm/base/face/p_purple" 4 | "$ignorez" 1 5 | "$vertexcolor" 1 6 | "$vertexalpha" 1 7 | "$nolod" 1 8 | 9 | } 10 | -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/render/horn.vmt: -------------------------------------------------------------------------------- 1 | "UnlitGeneric" 2 | { 3 | "$basetexture" "models/ppm/base/horn" 4 | "$ignorez" 1 5 | "$vertexcolor" 1 6 | "$vertexalpha" 1 7 | "$nolod" 1 8 | 9 | } 10 | -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/render/leg_grad1.vmt: -------------------------------------------------------------------------------- 1 | "UnlitGeneric" 2 | { 3 | "$basetexture" "models/ppm/base/render/leg_grad1" 4 | "$ignorez" 1 5 | "$vertexcolor" 1 6 | "$vertexalpha" 1 7 | "$nolod" 1 8 | 9 | } 10 | -------------------------------------------------------------------------------- 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5 | "$model" "1" 6 | "$phong" "1" 7 | "$basemapalphaphongmask" "1" 8 | "$phongexponent" "6" 9 | "$phongboost" "0.05" 10 | "$phongalbedotint" "1" 11 | "$phongtint" "[1 .95 .95]" 12 | "$phongfresnelranges" "[0.5 6 10]" 13 | 14 | $rimlight 1 15 | $rimlightexponent 2 16 | $rimlightboost 1 17 | "$color2" "[0.4 0.7 0 ]" 18 | } 19 | -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/base/tail_color_2.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/base/wings" 4 | 5 | "$model" "1" 6 | "$phong" "1" 7 | "$basemapalphaphongmask" "1" 8 | "$phongexponent" "6" 9 | "$phongboost" "0.05" 10 | "$phongalbedotint" "1" 11 | "$phongtint" "[1 .95 .95]" 12 | "$phongfresnelranges" "[0.5 6 10]" 13 | 14 | $rimlight 1 15 | $rimlightexponent 2 16 | $rimlightboost 1 17 | "$color2" "[0.4 0.7 0 ]" 18 | } 19 | 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"$ambientocclusion" "1" 18 | } -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/env_steel.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/clothes/env_steel.vtf -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/gem.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/clothes/gem" 4 | 5 | "$phong" "1" 6 | "$phongexponent" "0.2" 7 | "$phongboost" ".1" 8 | "$phongfresnelranges" "[.3 1 8]" 9 | "$halflambert" "0" 10 | "$basemapalphaphongmask" "1" 11 | "$lightwarptexture" "models/ppm/clothes/lightwarp" 12 | 13 | "$rimlight" "1" 14 | "$rimlightexponent" "4" 15 | "$rimlightboost" "2" 16 | 17 | "$ambientocclusion" "1" 18 | } 19 | -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/gem.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/clothes/gem.vtf -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/goggles.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/clothes/goggles" 4 | 5 | "$phong" "1" 6 | "$phongexponent" "20" 7 | "$phongboost" ".1" 8 | "$phongfresnelranges" "[.3 1 8]" 9 | "$halflambert" "0" 10 | "$basemapalphaphongmask" "1" 11 | "$lightwarptexture" "models/ppm/clothes/lightwarp" 12 | 13 | "$rimlight" "1" 14 | "$rimlightexponent" "4" 15 | "$rimlightboost" "2" 16 | 17 | "$ambientocclusion" "1" 18 | } -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/goggles.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/clothes/goggles.vtf -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/goggles_brown.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/clothes/goggles_brown" 4 | 5 | "$phong" "1" 6 | "$phongexponent" "20" 7 | "$phongboost" ".1" 8 | "$phongfresnelranges" "[.3 1 8]" 9 | "$halflambert" "0" 10 | "$basemapalphaphongmask" "1" 11 | "$lightwarptexture" "models/ppm/clothes/lightwarp" 12 | 13 | "$rimlight" "1" 14 | "$rimlightexponent" "4" 15 | "$rimlightboost" "2" 16 | 17 | "$ambientocclusion" "1" 18 | } -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/goggles_brown.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/clothes/goggles_brown.vtf -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/goggles_cadet.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/clothes/goggles_cadet" 4 | 5 | "$phong" "1" 6 | "$phongexponent" "20" 7 | "$phongboost" ".1" 8 | "$phongfresnelranges" "[.3 1 8]" 9 | "$halflambert" "0" 10 | "$basemapalphaphongmask" "1" 11 | "$lightwarptexture" "models/ppm/clothes/lightwarp" 12 | 13 | "$rimlight" "1" 14 | "$rimlightexponent" "4" 15 | "$rimlightboost" "2" 16 | 17 | "$ambientocclusion" "1" 18 | } -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/goggles_cadet.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/clothes/goggles_cadet.vtf -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/gold.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/clothes/gold" 4 | 5 | "$phong" "1" 6 | "$phongexponent" "10" 7 | "$phongboost" "1.5" 8 | "$phongfresnelranges" "[.3 1 8]" 9 | "$halflambert" "0" 10 | "$basemapalphaphongmask" "1" 11 | "$lightwarptexture" "models/ppm/clothes/gold_lightwarp" 12 | 13 | "$rimlight" "1" 14 | "$rimlightexponent" "4" 15 | "$rimlightboost" "2" 16 | "$ambientocclusion" "1" 17 | 18 | } 19 | -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/gold.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/clothes/gold.vtf -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/gold_lightwarp.vtf: -------------------------------------------------------------------------------- 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"$ambientocclusion" "1" 18 | } -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/headphones.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/clothes/headphones.vtf -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/hoodie.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/clothes/hoodie" 4 | "$nocull" "1" 5 | 6 | "$phong" "1" 7 | "$phongexponent" "0.80" 8 | "$phongboost" ".5" 9 | "$phongfresnelranges" "[.3 1 8]" 10 | "$halflambert" "0" 11 | "$basemapalphaphongmask" "1" 12 | "$phongtint" "[0.7 .9 0.8]" 13 | "$lightwarptexture" "models/ppm/clothes/lightwarp" 14 | 15 | "$rimlight" "1" 16 | "$rimlightexponent" "4" 17 | "$rimlightboost" "2" 18 | 19 | "$ambientocclusion" "1" 20 | } -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/hoodie.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/clothes/hoodie.vtf -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/lense.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models\ppm/clothes\lense" 4 | "$translucent" "1" 5 | 6 | "$envmap" "env_cubemap" 7 | "$envmapsaturation" "0.8" 8 | "$envmaptint" "[ 1 1 1 ]" 9 | 10 | "$model" 1 11 | "$halflambert" "1" 12 | } 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"$envmapsaturation" "0.8" 8 | "$envmaptint" "[ 0.5 0.5 0.5 ]" 9 | 10 | "$model" 1 11 | "$halflambert" "1" 12 | "$ambientocclusion" "1" 13 | } -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/patch.vmt: -------------------------------------------------------------------------------- 1 | "VertexLitGeneric" 2 | { 3 | "$basetexture" "models/ppm/clothes/patch" 4 | "$nocull" "1" 5 | 6 | "$phong" "1" 7 | "$phongexponent" "20" 8 | "$phongboost" ".1" 9 | "$phongfresnelranges" "[.3 1 8]" 10 | "$halflambert" "0" 11 | "$basemapalphaphongmask" "1" 12 | "$lightwarptexture" "models/ppm/clothes/lightwarp" 13 | 14 | "$rimlight" "1" 15 | "$rimlightexponent" "4" 16 | "$rimlightboost" "2" 17 | 18 | "$ambientocclusion" "1" 19 | } -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/clothes/patch.vtf: 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| { 3 | "$basetexture" "models/ppm/mature_base/eyeball_r" 4 | "$iris" "models/ppm/mature_base/pupil_r" 5 | "$halflambert" "1" 6 | } 7 | -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/mature_base/eyeball_l.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/mature_base/eyeball_l.vtf -------------------------------------------------------------------------------- /pony_player_models/materials/models/ppm/mature_base/eyeball_r.vtf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Scentus/PonyPlayerModels/b7927db987584cdce518977c706e9e77b2a32d97/pony_player_models/materials/models/ppm/mature_base/eyeball_r.vtf 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