├── .github └── ISSUE_TEMPLATE │ ├── ----------.md │ └── ------.md ├── .gitignore ├── LICENSE ├── Packages ├── com.seaeees.simple-folder-icon │ ├── Editor.meta │ ├── Editor │ │ ├── CustomFolder.cs │ │ ├── CustomFolder.cs.meta │ │ ├── FolderIconSO.cs │ │ ├── FolderIconSO.cs.meta │ │ ├── IconDictionaryCreator.cs │ │ ├── IconDictionaryCreator.cs.meta │ │ ├── SimpleFolderIcon.asmdef │ │ └── SimpleFolderIcon.asmdef.meta │ ├── Icons.meta │ ├── Icons │ │ ├── Animations.png │ │ ├── Animations.png.meta │ │ ├── Audio.png │ │ ├── Audio.png.meta │ │ ├── Default.meta │ │ ├── Default │ │ │ ├── Default.png │ │ │ ├── Default.png.meta │ │ │ ├── FolderIconSO.asset │ │ │ └── FolderIconSO.asset.meta │ │ ├── Editor Default Resources.png │ │ ├── Editor Default Resources.png.meta │ │ ├── Editor.png │ │ ├── Editor.png.meta │ │ ├── Fonts.png │ │ ├── Fonts.png.meta │ │ ├── Gizmos.png │ │ ├── Gizmos.png.meta │ │ ├── Materials.png │ │ ├── Materials.png.meta │ │ ├── Models.png │ │ ├── Models.png.meta │ │ ├── Plugins.png │ │ ├── Plugins.png.meta │ │ ├── Prefabs.png │ │ ├── Prefabs.png.meta │ │ ├── Presets.png │ │ ├── Presets.png.meta │ │ ├── Resources.png │ │ ├── Resources.png.meta │ │ ├── Scenes.png │ │ ├── Scenes.png.meta │ │ ├── Scripts.png │ │ ├── Scripts.png.meta │ │ ├── Settings.png │ │ ├── Settings.png.meta │ │ ├── Shaders.png │ │ ├── Shaders.png.meta │ │ ├── Sprites.png │ │ ├── Sprites.png.meta │ │ ├── StreamingAssets.png │ │ ├── StreamingAssets.png.meta │ │ ├── Textures.png │ │ └── Textures.png.meta │ ├── package.json │ └── package.json.meta ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md └── README_jp.md /.github/ISSUE_TEMPLATE/----------.md: -------------------------------------------------------------------------------- 1 | --- 2 | name: 機能・改善リクエスト 3 | about: Suggest an idea for this project 4 | title: '' 5 | labels: '' 6 | assignees: '' 7 | 8 | --- 9 | 10 | ## 概要 11 | 12 | ## 目的 13 | 14 | ## 実装方法・案 15 | 16 | ## その他 17 | -------------------------------------------------------------------------------- /.github/ISSUE_TEMPLATE/------.md: -------------------------------------------------------------------------------- 1 | --- 2 | name: バグレポート 3 | about: Create a report to help us improve 4 | title: '' 5 | labels: bug 6 | assignees: '' 7 | 8 | --- 9 | 10 | ## バグの説明 11 | 12 | ## 再現方法 13 | 14 | ## 修正案 15 | 16 | ## スクリーンショット 17 | 18 | ## 環境 19 | 20 | ## その他 21 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Asset meta data should only be ignored when the corresponding asset is also ignored 18 | !/[Aa]ssets/**/*.meta 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | 63 | # Crashlytics generated file 64 | crashlytics-build.properties 65 | 66 | # Packed Addressables 67 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 68 | 69 | # Temporary auto-generated Android Assets 70 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 71 | /[Aa]ssets/[Ss]treamingAssets/aa/* 72 | 73 | /.idea/ 74 | 75 | Assets/demo/ 76 | Assets/Scenes/ 77 | Assets/demo.meta 78 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2021 Seaeees 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/com.seaeees.simple-folder-icon/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cd400db7e5b4f3145a954430109d5601 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Packages/com.seaeees.simple-folder-icon/Editor/CustomFolder.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using UnityEditor; 3 | using UnityEngine; 4 | 5 | namespace SimpleFolderIcon.Editor 6 | { 7 | [InitializeOnLoad] 8 | public class CustomFolder 9 | { 10 | static CustomFolder() 11 | { 12 | IconDictionaryCreator.BuildDictionary(); 13 | EditorApplication.projectWindowItemOnGUI += DrawFolderIcon; 14 | } 15 | 16 | static void DrawFolderIcon(string guid, Rect rect) 17 | { 18 | var path = AssetDatabase.GUIDToAssetPath(guid); 19 | var iconDictionary = IconDictionaryCreator.IconDictionary; 20 | 21 | if (path == "" || 22 | Event.current.type != EventType.Repaint || 23 | !File.GetAttributes(path).HasFlag(FileAttributes.Directory) || 24 | !iconDictionary.ContainsKey(Path.GetFileName(path))) 25 | { 26 | return; 27 | } 28 | 29 | Rect imageRect; 30 | 31 | if (rect.height > 20) 32 | { 33 | imageRect = new Rect(rect.x - 1, rect.y - 1, rect.width + 2, rect.width + 2); 34 | } 35 | else if (rect.x > 20) 36 | { 37 | imageRect = new Rect(rect.x - 1, rect.y - 1, rect.height + 2, rect.height + 2); 38 | } 39 | else 40 | { 41 | imageRect = new Rect(rect.x + 2, rect.y - 1, rect.height + 2, rect.height + 2); 42 | } 43 | 44 | var texture = IconDictionaryCreator.IconDictionary[Path.GetFileName(path)]; 45 | if (texture == null) 46 | { 47 | return; 48 | } 49 | 50 | GUI.DrawTexture(imageRect, texture); 51 | } 52 | } 53 | } 54 | -------------------------------------------------------------------------------- /Packages/com.seaeees.simple-folder-icon/Editor/CustomFolder.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aac759806ab097f4c8e471a5f411afde 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Packages/com.seaeees.simple-folder-icon/Editor/FolderIconSO.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine; 3 | 4 | namespace SimpleFolderIcon.Editor 5 | { 6 | //[CreateAssetMenu()] 7 | public class FolderIconSO : ScriptableObject { 8 | 9 | public Texture2D icon; 10 | public List folderNames; 11 | 12 | public void OnValidate() { 13 | IconDictionaryCreator.BuildDictionary(); 14 | } 15 | } 16 | } 17 | 18 | -------------------------------------------------------------------------------- /Packages/com.seaeees.simple-folder-icon/Editor/FolderIconSO.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a1924e497ac37414e91f1284e084dc52 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Packages/com.seaeees.simple-folder-icon/Editor/IconDictionaryCreator.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.IO; 3 | using UnityEditor; 4 | using UnityEngine; 5 | namespace SimpleFolderIcon.Editor 6 | { 7 | public class IconDictionaryCreator : AssetPostprocessor 8 | { 9 | private const string AssetsPath = "com.seaeees.simple-folder-icon/Icons"; 10 | internal static Dictionary IconDictionary; 11 | 12 | private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) 13 | { 14 | if (!ContainsIconAsset(importedAssets) && 15 | !ContainsIconAsset(deletedAssets) && 16 | !ContainsIconAsset(movedAssets) && 17 | !ContainsIconAsset(movedFromAssetPaths)) 18 | { 19 | return; 20 | } 21 | 22 | BuildDictionary(); 23 | } 24 | 25 | private static bool ContainsIconAsset(string[] assets) 26 | { 27 | foreach (string str in assets) 28 | { 29 | if (ReplaceSeparatorChar(Path.GetDirectoryName(str)) == "Packages/" + AssetsPath) 30 | { 31 | return true; 32 | } 33 | } 34 | return false; 35 | } 36 | 37 | private static string ReplaceSeparatorChar(string path) 38 | { 39 | return path.Replace("\\", "/"); 40 | } 41 | 42 | internal static void BuildDictionary() 43 | { 44 | var dictionary = new Dictionary(); 45 | 46 | var appDirPath = Application.dataPath.Replace("Assets","Packages"); 47 | var dir = new DirectoryInfo(appDirPath + "/" + AssetsPath); 48 | FileInfo[] info = dir.GetFiles("*.png"); 49 | foreach(FileInfo f in info) 50 | { 51 | var texture = (Texture)AssetDatabase.LoadAssetAtPath($"Packages/{AssetsPath}/{f.Name}", typeof(Texture2D)); 52 | dictionary.Add(Path.GetFileNameWithoutExtension(f.Name),texture); 53 | } 54 | 55 | FileInfo[] infoSO = dir.GetFiles("*.asset"); 56 | foreach (FileInfo f in infoSO) 57 | { 58 | var folderIconSO = (FolderIconSO)AssetDatabase.LoadAssetAtPath($"Packages/{AssetsPath}/{f.Name}", typeof(FolderIconSO)); 59 | 60 | if (folderIconSO != null) 61 | { 62 | var texture = (Texture)folderIconSO.icon; 63 | 64 | foreach (string folderName in folderIconSO.folderNames) 65 | { 66 | if (folderName != null) 67 | { 68 | // dictionary.TryAdd(folderName, texture); 69 | dictionary.Add(folderName, texture); 70 | } 71 | } 72 | } 73 | } 74 | 75 | IconDictionary = dictionary; 76 | } 77 | } 78 | } 79 | -------------------------------------------------------------------------------- /Packages/com.seaeees.simple-folder-icon/Editor/IconDictionaryCreator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0a77cadbfb2c5454abdf50f2e809e1d9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | 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releases](https://img.shields.io/github/downloads/SeaeeesSan/SimpleFolderIcon/total)](https://github.com/SeaeeesSan/SimpleFolderIcon/releases) 4 | [![GitHub license](https://img.shields.io/github/license/SeaeeesSan/SimpleFolderIcon)](https://github.com/SeaeeesSan/SimpleFolderIcon/blob/master/LICENSE) 5 | [![openupm](https://img.shields.io/npm/v/com.seaeees.simple-folder-icon?label=openupm®istry_uri=https://package.openupm.com)](https://openupm.com/packages/com.seaeees.simple-folder-icon/) 6 | 7 | ### 日本語版は[こちら](README_jp.md) 8 | 9 | ![image](https://github.com/user-attachments/assets/dc74f5c8-680e-427b-bc69-fe61ecf8bc0e) 10 | 11 | 12 | ## Features 13 | 14 | **SimpleFolderIcon** enables you to customize the color and the icon label of your folders in the Unity project browser. 15 | 16 | ### Folder List 17 | 18 | - Animations 19 | - Audio 20 | - Editor 21 | - Editor Default Resources 22 | - Fonts 23 | - Gizmos 24 | - Materials 25 | - Models 26 | - Plugins 27 | - Prefabs 28 | - Presets 29 | - Resources 30 | - Scenes 31 | - Scripts 32 | - Settings 33 | - Shaders 34 | - Sprites 35 | - StreamingAssets 36 | - Textures 37 | 38 | ## Customize 39 | 40 | `Assets/SimpleFolderIcon/Icons/Default/Default.png` is the sample icon file. 41 | Set your own icons by adding the **PNG** format images in `Assets/SimpleFolderIcon/Icons/`. 42 | The preferred size of the image is **256x256**. 43 | 44 | File names of the icon images in `Assets/SimpleFolderIcon/Icons/` are associated with the names of the folder that will be customize. 45 | 46 | Optional: if you want to use one image for multiple folders, you may copy `Assets/SimpleFolderIcon/Icons/Default/FolderIconSO.asset` into `Assets/SimpleFolderIcon/Icons/`, then in the Inspector: assign an icon & add as many folder names to the list as you want. 47 | 48 | **Just simply customize the icons by renaming or deleting the sample image files!** 49 | 50 | 51 | 52 | ## Installation 53 | Unity2019.4 or later 54 | 55 | ### using Git URL 56 | - Window > Package Manager > Add package from git URL... 57 | 58 | ``` 59 | https://github.com/SeaeeesSan/SimpleFolderIcon.git?path=Packages/com.seaeees.simple-folder-icon 60 | ``` 61 | 62 | ### Install via OpenUPM 63 | ```bash 64 | openupm add com.seaeees.simple-folder-icon 65 | ``` 66 | 67 | ### Install manually (.unitypackage) 68 | - Download the package from [Releases](https://github.com/SeaeeesSan/SimpleFolderIcon/releases). 69 | 70 | 71 | ## License 72 | 73 | - [MIT license](https://github.com/SeaeeesSan/SimpleFolderIcon/blob/master/LICENSE) 74 | - Some of the icons are from [Material design icons](https://fonts.google.com/icons). 75 | -------------------------------------------------------------------------------- /README_jp.md: -------------------------------------------------------------------------------- 1 | # SimpleFolderIcon 2 | 3 | [![GitHub all releases](https://img.shields.io/github/downloads/SeaeeesSan/SimpleFolderIcon/total)](https://github.com/SeaeeesSan/SimpleFolderIcon/releases) 4 | [![GitHub license](https://img.shields.io/github/license/SeaeeesSan/SimpleFolderIcon)](https://github.com/SeaeeesSan/SimpleFolderIcon/blob/master/LICENSE) 5 | 6 | ![image](https://github.com/user-attachments/assets/dc74f5c8-680e-427b-bc69-fe61ecf8bc0e) 7 | 8 | ## Features 9 | 10 | プロジェクトウィンドウの特定のフォルダのアイコンを見やすく変更します。 11 | 12 | ### Folder List 13 | 14 | - Animations 15 | - Audio 16 | - Editor 17 | - Editor Default Resources 18 | - Fonts 19 | - Gizmos 20 | - Materials 21 | - Models 22 | - Plugins 23 | - Prefabs 24 | - Presets 25 | - Resources 26 | - Scenes 27 | - Scripts 28 | - Settings 29 | - Shaders 30 | - Sprites 31 | - StreamingAssets 32 | - Textures 33 | 34 | ## Customize 35 | 36 | `Assets/SimpleFolderIcon/Icons/Default/Default.png`がアイコンテンプレートです。 37 | アイコンを追加する場合は`Assets/SimpleFolderIcon/Icons/`に.png形式のアイコン(推奨256×256)を入れてください。 38 | 39 | `Assets/SimpleFolderIcon/Icons/`内のアイコンのファイル名が、そのまま適用されるフォルダの名前になっています。 40 | 41 | オプション:複数の名前のフォルダに一つのアイコンを割り当てたい時は、`Assets/SimpleFolderIcon/Icons/Default/FolderIconSO.asset`を`Assets/SimpleFolderIcon/Icons/`内にコピーし、アイコンと名前を割り当ててください。 42 | 43 | **画像をリネーム・削除して、アイコンをカスタマイズ可能です。** 44 | 45 | ## Installation 46 | Unity2019.4 or later 47 | 48 | ### using Git URL 49 | - Window > Package Manager > Add package from git URL... 50 | 51 | ``` 52 | https://github.com/SeaeeesSan/SimpleFolderIcon.git?path=Packages/com.seaeees.simple-folder-icon 53 | ``` 54 | ### Install via OpenUPM 55 | ```bash 56 | openupm add com.seaeees.simple-folder-icon 57 | ``` 58 | 59 | ### Install manually (.unitypackage) 60 | - [Releases](https://github.com/SeaeeesSan/SimpleFolderIcon/releases)から.unitypackage形式でダウンロード 61 | 62 | 63 | ## License 64 | 65 | - [MIT license](https://github.com/SeaeeesSan/SimpleFolderIcon/blob/master/LICENSE) 66 | - フォルダアイコンの一部に、[Material design icons](https://fonts.google.com/icons)を使用しています。 67 | 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