├── Gradient Editor 01 ├── Assets │ ├── CustomGradient.cs │ ├── CustomGradient.cs.meta │ ├── Editor.meta │ ├── Editor │ │ ├── GradientDrawer.cs │ │ ├── GradientDrawer.cs.meta │ │ ├── GradientEditor.cs │ │ └── GradientEditor.cs.meta │ ├── Scene.unity │ ├── Scene.unity.meta │ ├── Test.cs │ └── Test.cs.meta └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset ├── Gradient Editor 02 ├── Assets │ ├── CustomGradient.cs │ ├── CustomGradient.cs.meta │ ├── Editor.meta │ ├── Editor │ │ ├── GradientDrawer.cs │ │ ├── GradientDrawer.cs.meta │ │ ├── GradientEditor.cs │ │ └── GradientEditor.cs.meta │ ├── Scene.unity │ ├── Scene.unity.meta │ ├── Test.cs │ └── Test.cs.meta └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset ├── Gradient Editor 03 ├── Assets │ ├── CustomGradient.cs │ ├── CustomGradient.cs.meta │ ├── Editor.meta │ ├── Editor │ │ ├── GradientDrawer.cs │ │ ├── GradientDrawer.cs.meta │ │ ├── GradientEditor.cs │ │ └── GradientEditor.cs.meta │ ├── Scene.unity │ ├── Scene.unity.meta │ ├── Test.cs │ └── Test.cs.meta └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset └── Gradient Editor updated ├── Assets ├── CustomGradient.cs ├── CustomGradient.cs.meta ├── Editor.meta ├── Editor │ ├── GradientDrawer.cs │ ├── GradientDrawer.cs.meta │ ├── GradientEditor.cs │ └── GradientEditor.cs.meta ├── Scene.unity ├── Scene.unity.meta ├── Test.cs └── Test.cs.meta └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset /Gradient Editor 01/Assets/CustomGradient.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [System.Serializable] 6 | public class CustomGradient { 7 | 8 | 9 | public Color Evaluate(float time) 10 | { 11 | return Color.Lerp(Color.white, Color.black, time); 12 | } 13 | 14 | public Texture2D GetTexture(int width) 15 | { 16 | Texture2D texture = new Texture2D(width, 1); 17 | Color[] colours = new Color[width]; 18 | for (int i = 0; i < width; i++) 19 | { 20 | colours[i] = Evaluate((float)i / (width - 1)); 21 | } 22 | texture.SetPixels(colours); 23 | texture.Apply(); 24 | return texture; 25 | } 26 | 27 | } 28 | -------------------------------------------------------------------------------- /Gradient Editor 01/Assets/CustomGradient.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ad7ca81e1415d439aa4d27ab9ba9ce99 3 | timeCreated: 1510743653 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Gradient Editor 01/Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 357cc456b43f845db87edb2311878d26 3 | folderAsset: yes 4 | timeCreated: 1510747346 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Gradient Editor 01/Assets/Editor/GradientDrawer.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | 6 | [CustomPropertyDrawer(typeof(CustomGradient))] 7 | public class GradientDrawer : PropertyDrawer { 8 | 9 | public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) 10 | { 11 | Event guiEvent = Event.current; 12 | CustomGradient gradient = (CustomGradient)fieldInfo.GetValue(property.serializedObject.targetObject); 13 | float labelWidth = GUI.skin.label.CalcSize(label).x + 5; 14 | Rect textureRect = new Rect(position.x + labelWidth, position.y, position.width - labelWidth, position.height); 15 | 16 | if (guiEvent.type == EventType.Repaint) 17 | { 18 | GUI.Label(position, label); 19 | GUIStyle gradientStyle = new GUIStyle(); 20 | gradientStyle.normal.background = gradient.GetTexture((int)position.width); 21 | GUI.Label(textureRect, GUIContent.none, gradientStyle); 22 | 23 | } 24 | else 25 | { 26 | if (guiEvent.type == EventType.MouseDown && guiEvent.button == 0) 27 | { 28 | if (textureRect.Contains(guiEvent.mousePosition)) 29 | { 30 | EditorWindow.GetWindow(); 31 | } 32 | } 33 | 34 | } 35 | 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /Gradient Editor 01/Assets/Editor/GradientDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9dc58ee295fd847b0bd07dc6570bb4fd 3 | timeCreated: 1510747354 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Gradient Editor 01/Assets/Editor/GradientEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | 6 | public class GradientEditor : EditorWindow { 7 | 8 | private void OnEnable() 9 | { 10 | titleContent.text = "Gradient Editor"; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Gradient Editor 01/Assets/Editor/GradientEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0e47257df062a48db84977256c7222fc 3 | timeCreated: 1510752041 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Gradient Editor 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-------------------------------------------------------------------------------- /Gradient Editor 01/ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Gradient Editor 01/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /Gradient Editor 02/Assets/CustomGradient.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [System.Serializable] 6 | public class CustomGradient { 7 | 8 | [SerializeField] 9 | List keys = new List(); 10 | 11 | public Color Evaluate(float time) 12 | { 13 | if (keys.Count == 0) 14 | { 15 | return Color.white; 16 | } 17 | 18 | ColourKey keyLeft = keys[0]; 19 | ColourKey keyRight = keys[keys.Count - 1]; 20 | 21 | for (int i = 0; i < keys.Count-1; i++) 22 | { 23 | if (keys[i].Time <= time && keys[i + 1].Time >= time) 24 | { 25 | keyLeft = keys[i]; 26 | keyRight = keys[i + 1]; 27 | break; 28 | } 29 | } 30 | 31 | float blendTime = Mathf.InverseLerp(keyLeft.Time, keyRight.Time, time); 32 | return Color.Lerp(keyLeft.Colour, keyRight.Colour, blendTime); 33 | } 34 | 35 | public void AddKey(Color colour, float time) 36 | { 37 | ColourKey newKey = new ColourKey(colour, time); 38 | for (int i = 0; i < keys.Count; i++) 39 | { 40 | if (newKey.Time < keys[i].Time) 41 | { 42 | keys.Insert(i, newKey); 43 | return; 44 | } 45 | } 46 | 47 | keys.Add(newKey); 48 | } 49 | 50 | public int NumKeys 51 | { 52 | get 53 | { 54 | return keys.Count; 55 | } 56 | } 57 | 58 | public ColourKey GetKey(int i) 59 | { 60 | return keys[i]; 61 | } 62 | 63 | public Texture2D GetTexture(int width) 64 | { 65 | Texture2D texture = new Texture2D(width, 1); 66 | Color[] colours = new Color[width]; 67 | for (int i = 0; i < width; i++) 68 | { 69 | colours[i] = Evaluate((float)i / (width - 1)); 70 | } 71 | texture.SetPixels(colours); 72 | texture.Apply(); 73 | return texture; 74 | } 75 | 76 | [System.Serializable] 77 | public struct ColourKey 78 | { 79 | [SerializeField] 80 | Color colour; 81 | [SerializeField] 82 | float time; 83 | 84 | public ColourKey(Color colour, float time) 85 | { 86 | this.colour = colour; 87 | this.time = time; 88 | } 89 | 90 | public Color Colour 91 | { 92 | get 93 | { 94 | return colour; 95 | } 96 | } 97 | 98 | public float Time 99 | { 100 | get 101 | { 102 | return time; 103 | } 104 | } 105 | } 106 | 107 | } 108 | -------------------------------------------------------------------------------- /Gradient Editor 02/Assets/CustomGradient.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ad7ca81e1415d439aa4d27ab9ba9ce99 3 | timeCreated: 1510743653 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Gradient Editor 02/Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 357cc456b43f845db87edb2311878d26 3 | folderAsset: yes 4 | timeCreated: 1510747346 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Gradient Editor 02/Assets/Editor/GradientDrawer.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | 6 | [CustomPropertyDrawer(typeof(CustomGradient))] 7 | public class GradientDrawer : PropertyDrawer { 8 | 9 | public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) 10 | { 11 | Event guiEvent = Event.current; 12 | CustomGradient gradient = (CustomGradient)fieldInfo.GetValue(property.serializedObject.targetObject); 13 | float labelWidth = GUI.skin.label.CalcSize(label).x + 5; 14 | Rect textureRect = new Rect(position.x + labelWidth, position.y, position.width - labelWidth, position.height); 15 | 16 | if (guiEvent.type == EventType.Repaint) 17 | { 18 | GUI.Label(position, label); 19 | GUIStyle gradientStyle = new GUIStyle(); 20 | gradientStyle.normal.background = gradient.GetTexture((int)position.width); 21 | GUI.Label(textureRect, GUIContent.none, gradientStyle); 22 | 23 | } 24 | else 25 | { 26 | if (guiEvent.type == EventType.MouseDown && guiEvent.button == 0) 27 | { 28 | if (textureRect.Contains(guiEvent.mousePosition)) 29 | { 30 | GradientEditor window = EditorWindow.GetWindow(); 31 | window.SetGradient(gradient); 32 | } 33 | } 34 | 35 | } 36 | 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /Gradient Editor 02/Assets/Editor/GradientDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9dc58ee295fd847b0bd07dc6570bb4fd 3 | timeCreated: 1510747354 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Gradient Editor 02/Assets/Editor/GradientEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | 6 | public class GradientEditor : EditorWindow { 7 | 8 | CustomGradient gradient; 9 | const int borderSize = 10; 10 | const float keyWidth = 10; 11 | const float keyHeight = 20; 12 | 13 | private void OnGUI() 14 | { 15 | Event guiEvent = Event.current; 16 | 17 | Rect gradientPreviewRect = new Rect(borderSize, borderSize, position.width - borderSize * 2, 25); 18 | GUI.DrawTexture(gradientPreviewRect, gradient.GetTexture((int)gradientPreviewRect.width)); 19 | 20 | for (int i = 0; i < gradient.NumKeys; i++) 21 | { 22 | CustomGradient.ColourKey key = gradient.GetKey(i); 23 | Rect keyRect = new Rect(gradientPreviewRect.x + gradientPreviewRect.width * key.Time - keyWidth / 2f, gradientPreviewRect.yMax + borderSize, keyWidth, keyHeight); 24 | EditorGUI.DrawRect(keyRect, key.Colour); 25 | } 26 | 27 | if (guiEvent.type == EventType.MouseDown && guiEvent.button == 0) 28 | { 29 | Color randomColour = new Color(Random.value, Random.value, Random.value); 30 | float keyTime = Mathf.InverseLerp(gradientPreviewRect.x, gradientPreviewRect.xMax, guiEvent.mousePosition.x); 31 | gradient.AddKey(randomColour, keyTime); 32 | Repaint(); 33 | } 34 | } 35 | 36 | public void SetGradient(CustomGradient gradient) 37 | { 38 | this.gradient = gradient; 39 | } 40 | 41 | private void OnEnable() 42 | { 43 | titleContent.text = "Gradient Editor"; 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /Gradient Editor 02/Assets/Editor/GradientEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0e47257df062a48db84977256c7222fc 3 | timeCreated: 1510752041 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | 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-------------------------------------------------------------------------------- /Gradient Editor 02/Assets/Test.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Test : MonoBehaviour { 6 | 7 | public CustomGradient myGradient; 8 | public CustomGradient otherGradient; 9 | } 10 | -------------------------------------------------------------------------------- /Gradient Editor 02/Assets/Test.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2caf776b22a58447785a2b021e537a45 3 | timeCreated: 1510744945 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | 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-------------------------------------------------------------------------------- /Gradient Editor 02/ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Gradient Editor 02/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /Gradient Editor 03/Assets/CustomGradient.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [System.Serializable] 6 | public class CustomGradient { 7 | 8 | public enum BlendMode { Linear, Discrete }; 9 | public BlendMode blendMode; 10 | public bool randomizeColour; 11 | 12 | [SerializeField] 13 | List keys = new List(); 14 | 15 | public CustomGradient() 16 | { 17 | AddKey(Color.white, 0); 18 | AddKey(Color.black, 1); 19 | } 20 | 21 | public Color Evaluate(float time) 22 | { 23 | 24 | ColourKey keyLeft = keys[0]; 25 | ColourKey keyRight = keys[keys.Count - 1]; 26 | 27 | for (int i = 0; i < keys.Count; i++) 28 | { 29 | if (keys[i].Time < time) 30 | { 31 | keyLeft = keys[i]; 32 | } 33 | if (keys[i].Time > time) 34 | { 35 | keyRight = keys[i]; 36 | break; 37 | } 38 | } 39 | 40 | if (blendMode == BlendMode.Linear) 41 | { 42 | float blendTime = Mathf.InverseLerp(keyLeft.Time, keyRight.Time, time); 43 | return Color.Lerp(keyLeft.Colour, keyRight.Colour, blendTime); 44 | } 45 | return keyRight.Colour; 46 | } 47 | 48 | public int AddKey(Color colour, float time) 49 | { 50 | ColourKey newKey = new ColourKey(colour, time); 51 | for (int i = 0; i < keys.Count; i++) 52 | { 53 | if (newKey.Time < keys[i].Time) 54 | { 55 | keys.Insert(i, newKey); 56 | return i; 57 | } 58 | } 59 | 60 | keys.Add(newKey); 61 | return keys.Count - 1; 62 | } 63 | 64 | public void RemoveKey(int index) 65 | { 66 | if (keys.Count >= 2) 67 | { 68 | keys.RemoveAt(index); 69 | } 70 | } 71 | 72 | public int UpdateKeyTime(int index, float time) 73 | { 74 | Color col = keys[index].Colour; 75 | RemoveKey(index); 76 | return AddKey(col, time); 77 | } 78 | 79 | public void UpdateKeyColour(int index, Color col) 80 | { 81 | keys[index] = new ColourKey(col, keys[index].Time); 82 | } 83 | 84 | public int NumKeys 85 | { 86 | get 87 | { 88 | return keys.Count; 89 | } 90 | } 91 | 92 | public ColourKey GetKey(int i) 93 | { 94 | return keys[i]; 95 | } 96 | 97 | public Texture2D GetTexture(int width) 98 | { 99 | Texture2D texture = new Texture2D(width, 1); 100 | Color[] colours = new Color[width]; 101 | for (int i = 0; i < width; i++) 102 | { 103 | colours[i] = Evaluate((float)i / (width - 1)); 104 | } 105 | texture.SetPixels(colours); 106 | texture.Apply(); 107 | return texture; 108 | } 109 | 110 | [System.Serializable] 111 | public struct ColourKey 112 | { 113 | [SerializeField] 114 | Color colour; 115 | [SerializeField] 116 | float time; 117 | 118 | public ColourKey(Color colour, float time) 119 | { 120 | this.colour = colour; 121 | this.time = time; 122 | } 123 | 124 | public Color Colour 125 | { 126 | get 127 | { 128 | return colour; 129 | } 130 | } 131 | 132 | public float Time 133 | { 134 | get 135 | { 136 | return time; 137 | } 138 | } 139 | } 140 | 141 | } 142 | -------------------------------------------------------------------------------- /Gradient Editor 03/Assets/CustomGradient.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ad7ca81e1415d439aa4d27ab9ba9ce99 3 | timeCreated: 1510743653 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Gradient Editor 03/Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 357cc456b43f845db87edb2311878d26 3 | folderAsset: yes 4 | timeCreated: 1510747346 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Gradient Editor 03/Assets/Editor/GradientDrawer.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | 6 | [CustomPropertyDrawer(typeof(CustomGradient))] 7 | public class GradientDrawer : PropertyDrawer { 8 | 9 | public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) 10 | { 11 | Event guiEvent = Event.current; 12 | CustomGradient gradient = (CustomGradient)fieldInfo.GetValue(property.serializedObject.targetObject); 13 | float labelWidth = GUI.skin.label.CalcSize(label).x + 5; 14 | Rect textureRect = new Rect(position.x + labelWidth, position.y, position.width - labelWidth, position.height); 15 | 16 | if (guiEvent.type == EventType.Repaint) 17 | { 18 | GUI.Label(position, label); 19 | GUIStyle gradientStyle = new GUIStyle(); 20 | gradientStyle.normal.background = gradient.GetTexture((int)position.width); 21 | GUI.Label(textureRect, GUIContent.none, gradientStyle); 22 | 23 | } 24 | else 25 | { 26 | if (guiEvent.type == EventType.MouseDown && guiEvent.button == 0) 27 | { 28 | if (textureRect.Contains(guiEvent.mousePosition)) 29 | { 30 | GradientEditor window = EditorWindow.GetWindow(); 31 | window.SetGradient(gradient); 32 | } 33 | } 34 | 35 | } 36 | 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /Gradient Editor 03/Assets/Editor/GradientDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9dc58ee295fd847b0bd07dc6570bb4fd 3 | timeCreated: 1510747354 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Gradient Editor 03/Assets/Editor/GradientEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | 6 | public class GradientEditor : EditorWindow { 7 | 8 | CustomGradient gradient; 9 | const int borderSize = 10; 10 | const float keyWidth = 10; 11 | const float keyHeight = 20; 12 | 13 | Rect gradientPreviewRect; 14 | Rect[] keyRects; 15 | bool mouseIsDownOverKey; 16 | int selectedKeyIndex; 17 | bool needsRepaint; 18 | 19 | private void OnGUI() 20 | { 21 | Draw(); 22 | HandleInput(); 23 | 24 | if (needsRepaint) 25 | { 26 | needsRepaint = false; 27 | Repaint(); 28 | } 29 | } 30 | 31 | void Draw() 32 | { 33 | gradientPreviewRect = new Rect(borderSize, borderSize, position.width - borderSize * 2, 25); 34 | GUI.DrawTexture(gradientPreviewRect, gradient.GetTexture((int)gradientPreviewRect.width)); 35 | 36 | keyRects = new Rect[gradient.NumKeys]; 37 | for (int i = 0; i < gradient.NumKeys; i++) 38 | { 39 | CustomGradient.ColourKey key = gradient.GetKey(i); 40 | Rect keyRect = new Rect(gradientPreviewRect.x + gradientPreviewRect.width * key.Time - keyWidth / 2f, gradientPreviewRect.yMax + borderSize, keyWidth, keyHeight); 41 | if (i == selectedKeyIndex) 42 | { 43 | EditorGUI.DrawRect(new Rect(keyRect.x - 2, keyRect.y - 2, keyRect.width + 4, keyRect.height + 4), Color.black); 44 | } 45 | EditorGUI.DrawRect(keyRect, key.Colour); 46 | keyRects[i] = keyRect; 47 | } 48 | 49 | Rect settingsRect = new Rect(borderSize, keyRects[0].yMax + borderSize, position.width - borderSize * 2, position.height); 50 | GUILayout.BeginArea(settingsRect); 51 | EditorGUI.BeginChangeCheck(); 52 | Color newColour = EditorGUILayout.ColorField(gradient.GetKey(selectedKeyIndex).Colour); 53 | if (EditorGUI.EndChangeCheck()) 54 | { 55 | gradient.UpdateKeyColour(selectedKeyIndex, newColour); 56 | } 57 | gradient.blendMode = (CustomGradient.BlendMode)EditorGUILayout.EnumPopup("Blend mode", gradient.blendMode); 58 | gradient.randomizeColour = EditorGUILayout.Toggle("Randomize colour", gradient.randomizeColour); 59 | GUILayout.EndArea(); 60 | } 61 | 62 | void HandleInput() 63 | { 64 | Event guiEvent = Event.current; 65 | if (guiEvent.type == EventType.MouseDown && guiEvent.button == 0) 66 | { 67 | for (int i = 0; i < keyRects.Length; i++) 68 | { 69 | if (keyRects[i].Contains(guiEvent.mousePosition)) 70 | { 71 | mouseIsDownOverKey = true; 72 | selectedKeyIndex = i; 73 | needsRepaint = true; 74 | break; 75 | } 76 | } 77 | 78 | if (!mouseIsDownOverKey) 79 | { 80 | 81 | float keyTime = Mathf.InverseLerp(gradientPreviewRect.x, gradientPreviewRect.xMax, guiEvent.mousePosition.x); 82 | Color interpolatedColour = gradient.Evaluate(keyTime); 83 | Color randomColour = new Color(Random.value, Random.value, Random.value); 84 | 85 | selectedKeyIndex = gradient.AddKey((gradient.randomizeColour)?randomColour:interpolatedColour, keyTime); 86 | mouseIsDownOverKey = true; 87 | needsRepaint = true; 88 | } 89 | } 90 | 91 | if (guiEvent.type == EventType.MouseUp && guiEvent.button == 0) 92 | { 93 | mouseIsDownOverKey = false; 94 | } 95 | 96 | if (mouseIsDownOverKey && guiEvent.type == EventType.MouseDrag && guiEvent.button == 0) 97 | { 98 | float keyTime = Mathf.InverseLerp(gradientPreviewRect.x, gradientPreviewRect.xMax, guiEvent.mousePosition.x); 99 | selectedKeyIndex = gradient.UpdateKeyTime(selectedKeyIndex, keyTime); 100 | needsRepaint = true; 101 | } 102 | 103 | if (guiEvent.keyCode == KeyCode.Backspace && guiEvent.type == EventType.KeyDown) 104 | { 105 | gradient.RemoveKey(selectedKeyIndex); 106 | if (selectedKeyIndex >= gradient.NumKeys) 107 | { 108 | selectedKeyIndex--; 109 | } 110 | needsRepaint = true; 111 | } 112 | } 113 | 114 | public void SetGradient(CustomGradient gradient) 115 | { 116 | this.gradient = gradient; 117 | } 118 | 119 | private void OnEnable() 120 | { 121 | titleContent.text = "Gradient Editor"; 122 | position.Set(position.x, position.y, 400, 150); 123 | minSize = new Vector2(200, 150); 124 | maxSize = new Vector2(1920, 150); 125 | } 126 | 127 | private void OnDisable() 128 | { 129 | UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(UnityEngine.SceneManagement.SceneManager.GetActiveScene()); 130 | } 131 | } 132 | 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-------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [System.Serializable] 6 | public class CustomGradient { 7 | 8 | public enum BlendMode { Linear, Discrete }; 9 | public BlendMode blendMode; 10 | public bool randomizeColour; 11 | 12 | [SerializeField] 13 | List keys = new List(); 14 | 15 | public CustomGradient() 16 | { 17 | AddKey(Color.white, 0); 18 | AddKey(Color.black, 1); 19 | } 20 | 21 | public Color Evaluate(float time) 22 | { 23 | 24 | ColourKey keyLeft = keys[0]; 25 | ColourKey keyRight = keys[keys.Count - 1]; 26 | 27 | for (int i = 0; i < keys.Count; i++) 28 | { 29 | if (keys[i].Time < time) 30 | { 31 | keyLeft = keys[i]; 32 | } 33 | if (keys[i].Time > time) 34 | { 35 | keyRight = keys[i]; 36 | break; 37 | } 38 | } 39 | 40 | if (blendMode == BlendMode.Linear) 41 | { 42 | float blendTime = Mathf.InverseLerp(keyLeft.Time, keyRight.Time, time); 43 | return Color.Lerp(keyLeft.Colour, keyRight.Colour, blendTime); 44 | } 45 | return keyRight.Colour; 46 | } 47 | 48 | public int AddKey(Color colour, float time) 49 | { 50 | ColourKey newKey = new ColourKey(colour, time); 51 | for (int i = 0; i < keys.Count; i++) 52 | { 53 | if (newKey.Time < keys[i].Time) 54 | { 55 | keys.Insert(i, newKey); 56 | return i; 57 | } 58 | } 59 | 60 | keys.Add(newKey); 61 | return keys.Count - 1; 62 | } 63 | 64 | public void RemoveKey(int index) 65 | { 66 | if (keys.Count >= 2) 67 | { 68 | keys.RemoveAt(index); 69 | } 70 | } 71 | 72 | public int UpdateKeyTime(int index, float time) 73 | { 74 | Color col = keys[index].Colour; 75 | RemoveKey(index); 76 | return AddKey(col, time); 77 | } 78 | 79 | public void UpdateKeyColour(int index, Color col) 80 | { 81 | keys[index] = new ColourKey(col, keys[index].Time); 82 | } 83 | 84 | public int NumKeys 85 | { 86 | get 87 | { 88 | return keys.Count; 89 | } 90 | } 91 | 92 | public ColourKey GetKey(int i) 93 | { 94 | return keys[i]; 95 | } 96 | 97 | public Texture2D GetTexture(int width) 98 | { 99 | Texture2D texture = new Texture2D(width, 1); 100 | Color[] colours = new Color[width]; 101 | for (int i = 0; i < width; i++) 102 | { 103 | colours[i] = Evaluate((float)i / (width - 1)); 104 | } 105 | texture.SetPixels(colours); 106 | texture.Apply(); 107 | return texture; 108 | } 109 | 110 | [System.Serializable] 111 | public struct ColourKey 112 | { 113 | [SerializeField] 114 | Color colour; 115 | [SerializeField] 116 | float time; 117 | 118 | public ColourKey(Color colour, float time) 119 | { 120 | this.colour = colour; 121 | this.time = time; 122 | } 123 | 124 | public Color Colour 125 | { 126 | get 127 | { 128 | return colour; 129 | } 130 | } 131 | 132 | public float Time 133 | { 134 | get 135 | { 136 | return time; 137 | } 138 | } 139 | } 140 | 141 | } 142 | -------------------------------------------------------------------------------- /Gradient Editor updated/Assets/CustomGradient.cs.meta: 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-------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | using UnityEditor; 4 | using System.Reflection; 5 | using System; 6 | 7 | [CustomPropertyDrawer(typeof(CustomGradient))] 8 | public class GradientDrawer : PropertyDrawer 9 | { 10 | 11 | public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) 12 | { 13 | Event guiEvent = Event.current; 14 | 15 | EditorGUI.BeginProperty(position, label, property); 16 | position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); 17 | 18 | CustomGradient gradient = GetDataObject(property) as CustomGradient; 19 | if (gradient == null) 20 | { 21 | return; 22 | } 23 | Rect textureRect = new Rect(position.x, position.y, position.width, position.height); 24 | 25 | if (guiEvent.type == EventType.Repaint) 26 | { 27 | GUIStyle gradientStyle = new GUIStyle(); 28 | gradientStyle.normal.background = gradient.GetTexture((int)position.width); 29 | GUI.Label(textureRect, GUIContent.none, gradientStyle); 30 | 31 | } 32 | else 33 | { 34 | if (guiEvent.type == EventType.MouseDown && guiEvent.button == 0) 35 | { 36 | if (textureRect.Contains(guiEvent.mousePosition)) 37 | { 38 | GradientEditor window = EditorWindow.GetWindow(); 39 | window.SetGradient(gradient); 40 | } 41 | } 42 | 43 | } 44 | 45 | EditorGUI.EndProperty(); 46 | } 47 | 48 | 49 | public object GetDataObject(SerializedProperty prop) 50 | { 51 | var path = prop.propertyPath.Replace(".Array.data[", "["); 52 | object obj = prop.serializedObject.targetObject; 53 | 54 | var elements = path.Split('.'); 55 | foreach (var element in elements) 56 | { 57 | if (element.Contains("[")) 58 | { 59 | var elementName = element.Substring(0, element.IndexOf("[")); 60 | var index = Convert.ToInt32(element.Substring(element.IndexOf("[")).Replace("[", "").Replace("]", "")); 61 | obj = GetValue(obj, elementName, index); 62 | 63 | } 64 | else 65 | { 66 | obj = GetValue(obj, element); 67 | } 68 | } 69 | return obj; 70 | } 71 | 72 | public object GetValue(object source, string name) 73 | { 74 | if (source == null) 75 | return null; 76 | var type = source.GetType(); 77 | var f = type.GetField(name, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance); 78 | if (f == null) 79 | { 80 | var p = type.GetProperty(name, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.IgnoreCase); 81 | if (p == null) 82 | return null; 83 | return p.GetValue(source, null); 84 | } 85 | return f.GetValue(source); 86 | } 87 | 88 | public object GetValue(object source, string name, int index) 89 | { 90 | var enumerable = GetValue(source, name) as IEnumerable; 91 | var enm = enumerable.GetEnumerator(); 92 | try 93 | { 94 | while (index-- >= 0) 95 | enm.MoveNext(); 96 | return enm.Current; 97 | } 98 | catch 99 | { 100 | return null; 101 | } 102 | } 103 | } 104 | -------------------------------------------------------------------------------- /Gradient Editor updated/Assets/Editor/GradientDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9dc58ee295fd847b0bd07dc6570bb4fd 3 | timeCreated: 1510747354 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Gradient Editor updated/Assets/Editor/GradientEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | 6 | public class GradientEditor : EditorWindow { 7 | 8 | CustomGradient gradient; 9 | const int borderSize = 10; 10 | const float keyWidth = 10; 11 | const float keyHeight = 20; 12 | 13 | Rect gradientPreviewRect; 14 | Rect[] keyRects; 15 | bool mouseIsDownOverKey; 16 | int selectedKeyIndex; 17 | bool needsRepaint; 18 | 19 | private void OnGUI() 20 | { 21 | Draw(); 22 | HandleInput(); 23 | 24 | if (needsRepaint) 25 | { 26 | needsRepaint = false; 27 | Repaint(); 28 | } 29 | } 30 | 31 | void Draw() 32 | { 33 | gradientPreviewRect = new Rect(borderSize, borderSize, position.width - borderSize * 2, 25); 34 | GUI.DrawTexture(gradientPreviewRect, gradient.GetTexture((int)gradientPreviewRect.width)); 35 | 36 | keyRects = new Rect[gradient.NumKeys]; 37 | for (int i = 0; i < gradient.NumKeys; i++) 38 | { 39 | CustomGradient.ColourKey key = gradient.GetKey(i); 40 | Rect keyRect = new Rect(gradientPreviewRect.x + gradientPreviewRect.width * key.Time - keyWidth / 2f, gradientPreviewRect.yMax + borderSize, keyWidth, keyHeight); 41 | if (i == selectedKeyIndex) 42 | { 43 | EditorGUI.DrawRect(new Rect(keyRect.x - 2, keyRect.y - 2, keyRect.width + 4, keyRect.height + 4), Color.black); 44 | } 45 | EditorGUI.DrawRect(keyRect, key.Colour); 46 | keyRects[i] = keyRect; 47 | } 48 | 49 | Rect settingsRect = new Rect(borderSize, keyRects[0].yMax + borderSize, position.width - borderSize * 2, position.height); 50 | GUILayout.BeginArea(settingsRect); 51 | EditorGUI.BeginChangeCheck(); 52 | Color newColour = EditorGUILayout.ColorField(gradient.GetKey(selectedKeyIndex).Colour); 53 | if (EditorGUI.EndChangeCheck()) 54 | { 55 | gradient.UpdateKeyColour(selectedKeyIndex, newColour); 56 | } 57 | gradient.blendMode = (CustomGradient.BlendMode)EditorGUILayout.EnumPopup("Blend mode", gradient.blendMode); 58 | gradient.randomizeColour = EditorGUILayout.Toggle("Randomize colour", gradient.randomizeColour); 59 | GUILayout.EndArea(); 60 | } 61 | 62 | void HandleInput() 63 | { 64 | Event guiEvent = Event.current; 65 | if (guiEvent.type == EventType.MouseDown && guiEvent.button == 0) 66 | { 67 | for (int i = 0; i < keyRects.Length; i++) 68 | { 69 | if (keyRects[i].Contains(guiEvent.mousePosition)) 70 | { 71 | mouseIsDownOverKey = true; 72 | selectedKeyIndex = i; 73 | needsRepaint = true; 74 | break; 75 | } 76 | } 77 | 78 | if (!mouseIsDownOverKey) 79 | { 80 | 81 | float keyTime = Mathf.InverseLerp(gradientPreviewRect.x, gradientPreviewRect.xMax, guiEvent.mousePosition.x); 82 | Color interpolatedColour = gradient.Evaluate(keyTime); 83 | Color randomColour = new Color(Random.value, Random.value, Random.value); 84 | 85 | selectedKeyIndex = gradient.AddKey((gradient.randomizeColour)?randomColour:interpolatedColour, keyTime); 86 | mouseIsDownOverKey = true; 87 | needsRepaint = true; 88 | } 89 | } 90 | 91 | if (guiEvent.type == EventType.MouseUp && guiEvent.button == 0) 92 | { 93 | mouseIsDownOverKey = false; 94 | } 95 | 96 | if (mouseIsDownOverKey && guiEvent.type == EventType.MouseDrag && guiEvent.button == 0) 97 | { 98 | float keyTime = Mathf.InverseLerp(gradientPreviewRect.x, gradientPreviewRect.xMax, guiEvent.mousePosition.x); 99 | selectedKeyIndex = gradient.UpdateKeyTime(selectedKeyIndex, keyTime); 100 | needsRepaint = true; 101 | } 102 | 103 | if (guiEvent.keyCode == KeyCode.Backspace && guiEvent.type == EventType.KeyDown) 104 | { 105 | gradient.RemoveKey(selectedKeyIndex); 106 | if (selectedKeyIndex >= gradient.NumKeys) 107 | { 108 | selectedKeyIndex--; 109 | } 110 | needsRepaint = true; 111 | } 112 | } 113 | 114 | public void SetGradient(CustomGradient gradient) 115 | { 116 | this.gradient = gradient; 117 | } 118 | 119 | private void OnEnable() 120 | { 121 | titleContent.text = "Gradient Editor"; 122 | position.Set(position.x, position.y, 400, 150); 123 | minSize = new Vector2(200, 150); 124 | maxSize = new Vector2(1920, 150); 125 | } 126 | 127 | private void OnDisable() 128 | { 129 | UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(UnityEngine.SceneManagement.SceneManager.GetActiveScene()); 130 | } 131 | } 132 | 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