├── Assets ├── Graphics.meta ├── Graphics │ ├── Border.mat │ ├── Border.mat.meta │ ├── Mockup-Regular.otf │ ├── Mockup-Regular.otf.meta │ ├── Move dst.prefab │ ├── Move dst.prefab.meta │ ├── knight_black.png │ ├── knight_black.png.meta │ ├── knight_white.png │ └── knight_white.png.meta ├── Scene.unity ├── Scene.unity.meta ├── Scripts.meta └── Scripts │ ├── Board.cs │ ├── Board.cs.meta │ ├── Piece.cs │ ├── Piece.cs.meta │ ├── Square.cs │ ├── Square.cs.meta │ ├── Visualizer.cs │ └── Visualizer.cs.meta └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset └── editorsettings.asset /Assets/Graphics.meta: 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Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Scripts/Board.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Board { 6 | 7 | public const int maxMovesToReachAnySquare = 6; 8 | 9 | public int[,] Distances { get; private set; } 10 | 11 | public void CalculateDistances(Vector2Int knightPos) 12 | { 13 | Distances = new int[8, 8]; 14 | for (int i = 0; i < 8; i++) 15 | { 16 | for (int j = 0; j < 8; j++) 17 | { 18 | Distances[i, j] = 99; 19 | } 20 | } 21 | 22 | Node startNode = new Node(0, knightPos, Distances); 23 | startNode.Propagate(); 24 | } 25 | 26 | 27 | public class Node 28 | { 29 | int depth; 30 | Vector2Int pos; 31 | int[,] distances; 32 | List validMoves; 33 | 34 | public Node(int depth, Vector2Int pos, int[,] distances) 35 | { 36 | this.depth = depth; 37 | this.pos = pos; 38 | this.distances = distances; 39 | validMoves = new List(); 40 | } 41 | 42 | public void Propagate() 43 | { 44 | AddMove(2, -1); 45 | AddMove(2, 1); 46 | AddMove(-2, 1); 47 | AddMove(-2, -1); 48 | 49 | AddMove(-1, 2); 50 | AddMove(1, 2); 51 | AddMove(-1, -2); 52 | AddMove(1, -2); 53 | 54 | foreach (Vector2Int newPos in validMoves) 55 | { 56 | Node node = new Node(depth + 1, newPos, distances); 57 | node.Propagate(); 58 | } 59 | } 60 | 61 | void AddMove(int dx, int dy) 62 | { 63 | int x = pos.x + dx; 64 | int y = pos.y + dy; 65 | if (x >= 0 && x < 8 && y >= 0 && y < 8) 66 | { 67 | if (distances[x, y] > depth + 1) 68 | { 69 | distances[x, y] = depth + 1; 70 | if (depth + 1 < maxMovesToReachAnySquare) 71 | { 72 | validMoves.Add(new Vector2Int(x, y)); 73 | } 74 | 75 | } 76 | } 77 | } 78 | 79 | } 80 | 81 | } 82 | -------------------------------------------------------------------------------- /Assets/Scripts/Board.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 983073839deb944709ded01819acb185 3 | timeCreated: 1512028584 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/Piece.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Piece : MonoBehaviour { 6 | 7 | public event System.Action OnSelected; 8 | public event System.Action OnDropped; 9 | public event System.Action OnMoved; 10 | Camera cam; 11 | 12 | void Start() 13 | { 14 | cam = Camera.main; 15 | } 16 | 17 | public void SetPosition(Vector2 pos) 18 | { 19 | transform.position = new Vector3(pos.x, pos.y, -.01f); 20 | } 21 | 22 | private void OnMouseDown() 23 | { 24 | if (OnSelected != null) 25 | { 26 | OnSelected(this); 27 | } 28 | } 29 | 30 | private void OnMouseUp() 31 | { 32 | if (OnDropped != null) 33 | { 34 | OnDropped(this); 35 | } 36 | } 37 | 38 | private void OnMouseDrag() 39 | { 40 | SetPosition(cam.ScreenToWorldPoint(Input.mousePosition)); 41 | 42 | if (OnMoved != null) 43 | { 44 | OnMoved(this); 45 | } 46 | } 47 | } 48 | -------------------------------------------------------------------------------- /Assets/Scripts/Piece.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d716fb5df3e244aa694f0baed6f6d996 3 | timeCreated: 1512032814 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/Square.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Square : MonoBehaviour { 6 | 7 | const float smoothTime = .15f; 8 | 9 | Material mat; 10 | public Color targetCol; 11 | float smoothV; 12 | float percent; 13 | 14 | void Awake() 15 | { 16 | mat = GetComponent().material; 17 | mat.shader = Shader.Find("Unlit/Color"); 18 | } 19 | 20 | public void SetTargetCol(Color col) 21 | { 22 | targetCol = col; 23 | percent = 0; 24 | } 25 | 26 | public void SetCol(Color col) 27 | { 28 | percent = 1; 29 | mat.color = col; 30 | targetCol = col; 31 | smoothV = 0; 32 | } 33 | 34 | void Update () { 35 | percent = Mathf.SmoothDamp(percent, 1, ref smoothV, smoothTime); 36 | mat.color = Color.Lerp(mat.color, targetCol, percent); 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /Assets/Scripts/Square.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bf5f07cb7cd8c442b8d68751a36a8461 3 | timeCreated: 1512035833 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/Visualizer.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Visualizer : MonoBehaviour 6 | { 7 | [Range(0, .5f)] 8 | public float opticalAdjustFactor; 9 | [Range(1,10)] 10 | public float opticalAdjustPower; 11 | [Range(0, .5f)] 12 | public float spacing; 13 | public Vector2Int startPos; 14 | 15 | public Color selectedCol; 16 | public Color oneJumpCol; 17 | public Color minTint; 18 | public Color maxTint; 19 | public Piece knight; 20 | public TextMesh textPrefab; 21 | 22 | Square[,] squares; 23 | TextMesh[,] squareText; 24 | 25 | Vector2Int posOld; 26 | Board board; 27 | 28 | void Start() 29 | { 30 | CreateBoard(); 31 | 32 | knight.OnMoved += OnPieceMoved; 33 | knight.OnDropped += OnPieceDropped; 34 | 35 | knight.SetPosition(CoordToPos(startPos.x, startPos.y)); 36 | posOld = startPos; 37 | 38 | Draw(startPos); 39 | } 40 | 41 | void Update() 42 | { 43 | //Draw(startPos); 44 | if (Input.GetKeyDown(KeyCode.K)) 45 | { 46 | ToggleText(); 47 | } 48 | } 49 | 50 | void CreateBoard() 51 | { 52 | squareText = new TextMesh[8, 8]; 53 | squares = new Square[8, 8]; 54 | 55 | for (int i = 0; i < 8; i++) 56 | { 57 | for (int j = 0; j < 8; j++) 58 | { 59 | Transform square = GameObject.CreatePrimitive(PrimitiveType.Quad).transform; 60 | square.position = CoordToPos(i, j); 61 | square.parent = transform; 62 | square.localScale = Vector3.one * (1-spacing); 63 | 64 | squares[i,j] = square.gameObject.AddComponent(); 65 | squares[i, j].SetCol(Color.black); 66 | 67 | TextMesh newText = Instantiate(textPrefab); 68 | newText.transform.parent = square; 69 | newText.transform.localPosition = Vector3.forward * -.01f; 70 | squareText[i, j] = newText; 71 | 72 | } 73 | } 74 | 75 | board = new Board(); 76 | } 77 | 78 | Vector2 CoordToPos(int x, int y) 79 | { 80 | return new Vector3(-3.5f + x, -3.5f + y); 81 | } 82 | 83 | Vector2Int PosToCoord(Vector2 pos) 84 | { 85 | int x = Mathf.Clamp(Mathf.RoundToInt(pos.x + 3.5f),0,7); 86 | int y = Mathf.Clamp(Mathf.RoundToInt(pos.y + 3.5f), 0, 7); 87 | return new Vector2Int(x, y); 88 | } 89 | 90 | void ToggleText() 91 | { 92 | 93 | for (int i = 0; i < 8; i++) 94 | { 95 | for (int j = 0; j < 8; j++) 96 | { 97 | squareText[i, j].gameObject.SetActive(!squareText[i, j].gameObject.activeSelf); 98 | } 99 | } 100 | } 101 | 102 | void Draw(Vector2Int pos) 103 | { 104 | board.CalculateDistances(pos); 105 | 106 | for (int i = 0; i < 8; i++) 107 | { 108 | for (int j = 0; j < 8; j++) 109 | { 110 | float percent = (board.Distances[i, j]-1) / (float)(Board.maxMovesToReachAnySquare-1); 111 | float smallestNeighbour = float.MaxValue; 112 | for (int oI = -1; oI <= 1; oI++) 113 | { 114 | for (int oJ = -1; oJ <=1; oJ++) 115 | { 116 | if (oI == 0 && oJ == 0) 117 | { 118 | continue; 119 | } 120 | float neighbour = board.Distances[Mathf.Clamp(i + oI, 0, 7), Mathf.Clamp(j + oJ, 0, 7)]; 121 | if (neighbour < smallestNeighbour) 122 | { 123 | smallestNeighbour = neighbour; 124 | } 125 | } 126 | } 127 | 128 | float adjust = (5 - smallestNeighbour) * opticalAdjustFactor; 129 | percent -= Mathf.Pow(adjust,opticalAdjustPower); 130 | 131 | Color distanceTint = Color.Lerp(minTint, maxTint, percent) * Color.white; 132 | if 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