├── Bin ├── D3DX9_43.dll ├── QuaternionsRevisited.exe ├── QuaternionsRevisited.pdb ├── d3dx10_43.dll └── libfbxsdk.dll ├── QuaternionsRevisited.sln ├── QuaternionsRevisited.vcxproj ├── QuaternionsRevisited.vcxproj.filters ├── README.md ├── Shaders └── Shaders.hlsl ├── Source ├── AdjacencyTreeBuilder.h ├── Assert.cpp ├── Assert.h ├── Camera.cpp ├── Camera.h ├── Convertors.h ├── D3DAnimation.cpp ├── D3DAnimation.h ├── D3DFloor.cpp ├── D3DFloor.h ├── D3DMesh.cpp ├── D3DMesh.h ├── DXUT │ ├── Core │ │ ├── DXUT.cpp │ │ ├── DXUT.h │ │ ├── DXUT_2008.sln │ │ ├── DXUT_2008.vcproj │ │ ├── DXUT_2010.sln │ │ ├── DXUT_2010.vcxproj │ │ ├── DXUT_2010.vcxproj.filters │ │ ├── DXUTenum.cpp │ │ ├── DXUTenum.h │ │ ├── DXUTmisc.cpp │ │ ├── DXUTmisc.h │ │ └── dpiaware.manifest │ └── Optional │ │ ├── DXUTLockFreePipe.h │ │ ├── DXUTOpt_2008.sln │ │ ├── DXUTOpt_2008.vcproj │ │ ├── DXUTOpt_2010.sln │ │ ├── DXUTOpt_2010.vcxproj │ │ ├── DXUTOpt_2010.vcxproj.filters │ │ ├── DXUTShapes.cpp │ │ ├── DXUTShapes.h │ │ ├── DXUTcamera.cpp │ │ ├── DXUTcamera.h │ │ ├── DXUTgui.cpp │ │ ├── DXUTgui.h │ │ ├── DXUTguiIME.cpp │ │ ├── DXUTguiIME.h │ │ ├── DXUTres.cpp │ │ ├── DXUTres.h │ │ ├── DXUTsettingsdlg.cpp │ │ ├── DXUTsettingsdlg.h │ │ ├── ImeUi.cpp │ │ ├── ImeUi.h │ │ ├── SDKmesh.cpp │ │ ├── SDKmesh.h │ │ ├── SDKmisc.cpp │ │ ├── SDKmisc.h │ │ ├── SDKsound.cpp │ │ ├── SDKsound.h │ │ ├── SDKwavefile.cpp │ │ ├── SDKwavefile.h │ │ └── directx.ico ├── FBXImport.cpp ├── FBXImport.h ├── Math.h ├── MeshIndexer.h ├── PixelShader.cpp ├── PixelShader.h ├── QuaternionsRevisited.cpp ├── QuaternionsRevisited.rc ├── Resource.h ├── Shader.cpp ├── Shader.h ├── Utils.cpp ├── Utils.h ├── VertexShader.cpp └── VertexShader.h ├── data ├── AmbientCube.dds ├── Body.dds ├── Body_normalmap.dds ├── Cloth.dds ├── Cloth_normalmap.dds ├── EyeLashes.dds ├── EyeLashes_normalmap.dds ├── Eyes.dds ├── Eyes_normalmap.dds ├── Face.dds ├── Face_normalmap.dds ├── Gray.dds ├── MilitaryMechanic.fbx └── plane.dds └── preview.jpg 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