├── README.md
└── docs
├── Changelogs.md
├── Credits.md
├── Documentation.md
├── FAQ.md
├── Items.md
├── Music.md
├── changelogs
├── 1_0_Changelog.md
├── 1_1_Changelog.md
├── 1_2_Changelog.md
├── 1_2a_Changelog.md
├── 1_3_Changelog.md
├── 1_3a_Changelog.md
├── 1_3b_Changelog.md
├── 2_0_BABY_Changelog.md
├── 2_0_BABY_Hotfixes_Changelog.md
├── 2_0_BETA_Changelog.md
├── 2_1_0_Changelog.md
├── 2_1_1_Changelog.md
├── 2_1_2_Changelog.md
├── 2_2_0_Changelog.md
├── 2_3_0_Changelog.md
├── 2_4_0_Changelog.md
├── 2_4_1_Changelog.md
├── 2_4_2_Changelog.md
├── 2_4_3_Changelog.md
├── 2_4_4_Changelog.md
├── 2_5_0_Changelog.md
├── 2_5_10_Changelog.md
├── 2_5_11_Changelog.md
├── 2_5_1_Changelog.md
├── 2_5_2_Changelog.md
├── 2_5_3_Changelog.md
├── 2_5_4_Changelog.md
├── 2_5_5_Changelog.md
├── 2_5_6_Changelog.md
├── 2_5_7_Changelog.md
├── 2_5_8_Changelog.md
├── 2_5_9_Changelog.md
└── images
│ ├── 1_2a_Changelog
│ └── vba.png
│ ├── 1_3_Changelog
│ ├── CherrygroveBay.mp4
│ ├── Spouts.mp4
│ └── soft_reset.png
│ ├── 2_0_BABY_Changelog
│ ├── image10.png
│ ├── image11.png
│ ├── image12.png
│ ├── image13.png
│ ├── image14.png
│ ├── image15.png
│ ├── image16.png
│ ├── image17.png
│ ├── image18.png
│ ├── image19.png
│ ├── image1b.png
│ ├── image20.png
│ ├── image21.png
│ ├── image22.png
│ ├── image23.png
│ ├── image24.png
│ ├── image25.png
│ ├── image26.png
│ ├── image27.png
│ ├── image28.png
│ ├── image29.png
│ ├── image2b.png
│ ├── image30.png
│ ├── image31.png
│ ├── image32.png
│ ├── image33.png
│ ├── image34.png
│ ├── image35.png
│ ├── image36.png
│ ├── image37.png
│ ├── image38.png
│ ├── image39.png
│ ├── image3b.png
│ ├── image4.png
│ ├── image40.png
│ ├── image41.png
│ ├── image42.png
│ ├── image43.gif
│ ├── image44.gif
│ ├── image45.gif
│ ├── image46.gif
│ ├── image47.png
│ ├── image48.png
│ ├── image5.png
│ ├── image6.png
│ ├── image7.png
│ ├── image8.png
│ └── image9.png
│ ├── 2_0_BETA_Changelog
│ ├── image1.png
│ ├── image10.png
│ ├── image11.gif
│ ├── image12.gif
│ ├── image13.gif
│ ├── image14.png
│ ├── image15.png
│ ├── image16.png
│ ├── image17.gif
│ ├── image18.png
│ ├── image19.png
│ ├── image2.png
│ ├── image20.png
│ ├── image21.png
│ ├── image22.png
│ ├── image23.png
│ ├── image24.png
│ ├── image3.png
│ ├── image4.png
│ ├── image5.png
│ ├── image6.gif
│ ├── image7.png
│ ├── image8.gif
│ └── image9.png
│ ├── 2_1_0_Changelog
│ ├── gif_1.gif
│ ├── image_1.png
│ ├── image_10.png
│ ├── image_11.png
│ ├── image_12.png
│ ├── image_2.png
│ ├── image_3.png
│ ├── image_4.png
│ ├── image_5.png
│ ├── image_6.png
│ ├── image_7.png
│ ├── image_8.png
│ ├── image_9.png
│ ├── thumbnail.png
│ └── title.png
│ ├── 2_2_0_Changelog
│ ├── image1.png
│ ├── image2.png
│ └── thumbnail.png
│ ├── 2_3_0_Changelog
│ ├── image1.png
│ ├── image2.png
│ ├── image3.png
│ └── image4.png
│ ├── 2_4_0_Changelog
│ ├── image_1.png
│ ├── image_2.png
│ ├── image_3.png
│ ├── image_4.png
│ └── image_5.png
│ ├── 2_4_4_Changelog
│ ├── crunch.png
│ └── thumbnail.png
│ ├── 2_5_0_Changelog
│ ├── image_1.png
│ ├── image_2.png
│ ├── image_3.png
│ └── thumbnail.png
│ ├── 2_5_2_Changelog
│ └── image_1.png
│ ├── 2_5_3_Changelog
│ ├── image_1.gif
│ ├── image_2.png
│ ├── image_3.png
│ ├── image_4.png
│ └── image_5.png
│ ├── 2_5_4_Changelog
│ ├── image_1.png
│ └── image_2.png
│ ├── 2_5_6_Changelog
│ ├── image_1.png
│ ├── image_2.gif
│ ├── image_3.png
│ ├── image_4.png
│ └── image_5.png
│ ├── 2_5_7_Changelog
│ ├── image_1.png
│ └── image_2.png
│ └── 2_5_9_Changelog
│ ├── image_1.gif
│ ├── image_1a.gif
│ └── image_2.gif
├── images
├── Credits
│ └── image1.png
├── Documentation
│ └── image1.png
└── FAQ
│ ├── image1.png
│ └── image2.png
└── index.md
/README.md:
--------------------------------------------------------------------------------
1 | # CCDocs
2 |
3 | CC's documentation.
4 | ----
5 |
6 | Read [here on Github](docs/index.md)
7 |
--------------------------------------------------------------------------------
/docs/Changelogs.md:
--------------------------------------------------------------------------------
1 | # Changelogs
2 |
3 | ### [v2.5.11](changelogs/2_5_11_Changelog.md)
4 | *Released on December 5th, 2024.*
5 | ### [v2.5.10](changelogs/2_5_10_Changelog.md)
6 | *Released on January 23rd, 2024.*
7 | ### [v2.5.9](changelogs/2_5_9_Changelog.md)
8 | *Released on November 13th, 2023.*
9 | ### [v2.5.8](changelogs/2_5_8_Changelog.md)
10 | *Released on April 19th, 2023.*
11 | ### [v2.5.7](changelogs/2_5_7_Changelog.md)
12 | *Released on April 17th, 2023.*
13 | ### [v2.5.6](changelogs/2_5_6_Changelog.md)
14 | *Released on March 30th, 2023.*
15 | ### [v2.5.5](changelogs/2_5_5_Changelog.md)
16 | *Released on October 6th, 2022.*
17 | ### [v2.5.4](changelogs/2_5_4_Changelog.md)
18 | *Released on September 8th, 2022.*
19 | ### [v2.5.3](changelogs/2_5_3_Changelog.md)
20 | *Released on August 12th, 2022.*
21 | ### [v2.5.2](changelogs/2_5_2_Changelog.md)
22 | *Released on May 8th, 2022.*
23 | ### [v2.5.1](changelogs/2_5_1_Changelog.md)
24 | *Released on February 1st, 2022.*
25 | ### [v2.5.0](changelogs/2_5_0_Changelog.md)
26 | *Released on January 15th, 2022.*
27 | ### [v2.4.4](changelogs/2_4_4_Changelog.md)
28 | *Released on September 17th, 2021.*
29 | ### [v2.4.3](changelogs/2_4_3_Changelog.md)
30 | *Released on June 12th, 2021.*
31 | ### [v2.4.2](changelogs/2_4_2_Changelog.md)
32 | *Released on June 9th, 2021.*
33 | ### [v2.4.1](changelogs/2_4_1_Changelog.md)
34 | *Released on June 7th, 2021.*
35 | ### [v2.4.0](changelogs/2_4_0_Changelog.md)
36 | *Released on April 30th, 2021.*
37 | ### [v2.3.0](changelogs/2_3_0_Changelog.md)
38 | *Released on January 31st, 2021.*
39 | ### [v2.2.0](changelogs/2_2_0_Changelog.md)
40 | *Released on January 18th, 2021.*
41 | ### [v2.1.2](changelogs/2_1_2_Changelog.md)
42 | *Released on October 14th, 2020.*
43 | ### [v2.1.1](changelogs/2_1_1_Changelog.md)
44 | *Released on September 26th, 2020.*
45 | ### [v2.1.0](changelogs/2_1_0_Changelog.md)
46 | *Released on September 21st, 2020.*
47 | ### [v2.0 BABY Hotfixes](changelogs/2_0_BABY_Hotfixes_Changelog.md)
48 | *Released on June 29th, 2019 - August 3, 2019.*
49 | ### [v2.0 BABY](changelogs/2_0_BABY_Changelog.md)
50 | *Released on June 28th, 2019.*
51 | ### [v2.0 BETA](changelogs/2_0_BETA_Changelog.md)
52 | *Released on October 5th, 2018.*
53 | ### [v1.3b](changelogs/1_3b_Changelog.md)
54 | *Released on June 22nd, 2018.*
55 | ### [v1.3a](changelogs/1_3a_Changelog.md)
56 | *Released on June 16th, 2018.*
57 | ### [v1.3](changelogs/1_3_Changelog.md)
58 | *Released on June 16th, 2018.*
59 | ### [v1.2](changelogs/1_2a_Changelog.md)
60 | *Released on May 10th, 2018.*
61 | ### [v1.2](changelogs/1_2_Changelog.md)
62 | *Released on May 7th, 2018.*
63 | ### [v1.1](changelogs/1_1_Changelog.md)
64 | *Released on January 12th, 2018.*
65 | ### [v1.0](changelogs/1_0_Changelog.md)
66 | *Released on December 20th, 2017.*
67 |
--------------------------------------------------------------------------------
/docs/Credits.md:
--------------------------------------------------------------------------------
1 | # CREDITS
2 |
3 | This page is here to honor all of the people who have contributed to Crystal Clear in some form or fashion; be it play-testing, bug reporting, providing music/graphics, or helping to develop the game in some way. As Crystal Clear continues to grow, the number of people helping fortify it has also grown, increasing the difficulty of maintaining a complete list of credited accomplishments. In addition, many changelogs also have credits sections as well, for any that aren't listed here.
4 |
5 | As such, if your name is listed below, then you've made a notable impact on Crystal Clear, and on behalf of the community that is enjoying the fruits of our combined effort, I want to sincerely thank you for all that you've done. -ShockSlayer
6 |
7 |
8 | fibbef | Rangi |
9 | Froggestspirit | honeybun |
10 | Doom | nephitejnf |
11 | Robert Mato | Chaos |
12 | Frank | Noah |
13 | Mmmmmm | Pum |
14 | huderlem | BurstXShadowzX / jShark111 |
15 | Eternity | Cheese |
16 | Darth Tealc | sergi |
17 | Aurelio | Darth |
18 | james123 | Jason Baitmin |
19 | DKong27 | NiteKat |
20 | ShinyDragonHunter | Kalypsa |
21 | Guurak | timaeus222 |
22 | Piggy | shassin |
23 | knee | LordRedstar |
24 | Pikasprey | MacintoshMinus |
25 | FifthDream | JamesofMelion |
26 | Maddalena | CatWithHumanEars |
27 | BeePrinceVance | Kensworth |
28 | Richard and Blaziken | Allen |
29 | Grizz | Cedsi |
30 | Gio | SauceHawk |
31 | LilyNews | Jabbie/wrath. |
32 | treesquid | BloodlessNS |
33 | Tiko | Nic7C5 |
34 | Muddy | ShinkoNetCavy |
35 | Lamanitekmg | Rytu |
36 | CasualPokePlayer | Pies |
37 | Fef | RBL Joker |
38 | Smelly-Ghost | |
39 |
40 |
41 | 
42 |
--------------------------------------------------------------------------------
/docs/FAQ.md:
--------------------------------------------------------------------------------
1 | # Common questions
2 |
3 | ## Is Crystal Clear finished?
4 | - Yes, the hack is fully playable and has been this way since the very first release. The game is maintained by ShockSlayer who releases updates with bug fixes and additional content, including new music, areas, trainers, features, and more.
5 |
6 | ## When Crystal Clear updates will I be able to keep my save?
7 | - Yes, save data will always be transferable to the next update. Be sure to read \#releases for instructions on how to update properly between versions.
8 |
9 | ## Is it possible to play Crystal Clear on real hardware?
10 | - Yes! A **GBC** flash cart can run Crystal Clear perfectly so long as it supports save data and RTC. It's recommended to use a modified/reflashable **MBC3** cart with **RTC** for best results. However, **GBA** flash carts *will not run Crystal Clear correctly without enabling Goomba mode.* See: [the 2.3.0 changelog.](changelogs/2_3_0_Changelog.md#2_3_0_Goomba) You can and should use a GBC flashcart when playing on a GBA, but for exceptions like the Micro/DS line, this is your only option.
11 |
12 | ## What's the best emulator if I'm not using real hardware?
13 | - This depends on what platform you intend to use. The /#documentation channel in the Discord has a list of recommended emulators.
14 |
15 | ## Is there a translation patch?
16 | - No, and it's not possible to do so in the game's current state. Text data shifts around considerably between each version, meaning that any translation patch would have to start over every single time there's even a minor patch. This is obviously unsustainable.
17 |
18 | ## Can this game be randomized?
19 | - No, this isn't compatible with randomizers for the same reasons as described above. This may be addressed in the future.
20 |
21 | ## Are there any new species or moves?
22 | - No. Species and moves are unchanged from Gen 2.
23 |
24 | ## What about the "Physical/Special Split?"
25 | - Also no. Anything that would break trading, link battles or compatibility with Stadium 2 has been intentionally either left unchanged or will never be considered for addition.
26 |
27 | ## Can I stream/record a playthrough of Crystal Clear?
28 | - Yes. You may advertise streams or videos in the \#streams channel but only Crystal Clear content is permitted.
29 |
30 | # Gameplay Mechanics
31 |
32 | ## How are trade evolutions handled?
33 | - On the ground floor of each Department Store (Celadon/Goldenrod) is the Tradeback Guy.
34 |
35 | - Requirements are unchanged from the original games.
36 |
37 | ## Are the original 1/8192 shiny odds increased?
38 | - All wild encounters retain the **1/8192** chance (including legendaries and stationaries.)
39 |
40 | - The Safari Zone has a buffed **1/4096** chance.
41 |
42 | - Gifts, such as the starter, Game Corner prizes, Eevee, etc. have been upped to **1/1024.**
43 | - The Stationary Aerodactyl in Grullo Gorge also share these odds, being the only exception.
44 |
45 | - The Odd Egg, as well as shiny breeding in general is unchanged from the original GSC mechanics.
46 |
47 | - See also: [shiny hunting.](Documentation.md#shiny_hunting)
48 |
49 | ## Can I get \ as a shiny?
50 | - Absolutely! All 251 are obtainable in their shiny forms. However, Unown may only be shiny in the **I** and **V** forms.
51 |
52 | ## Will the nickname screen display shiny status?
53 | - Yes! The colors will match the shiny form. There will also be a shiny symbol, DVs, and it will play the shiny sound effect!
54 |
55 | 
56 |
57 | ## I found a trainer with a shiny, is that intentional?
58 | - Yes, enemy trainer parties are never randomized.
59 |
60 | ## I can FLY anywhere! Is this a bug?
61 | - This is by design. Only a few places are not available by default.
62 |
63 | ## I went to an area and the levels are too high/low!
64 | - Wild data does not scale. This is an intentional design choice.
65 |
66 | ## Do the E4 scale with badges? Do they get a buff when you get all 16 badges?
67 | - After defeating the E4 once, a second set of rematch teams will be unlocked. They do not scale with badges and require 8 to be accessible. This has been moved to the Indigo Plateau so that Victory Road can be accessed at any time.
68 |
69 | ## Should I fight the E4 after getting 8 badges?
70 | - They are stronger in level than the original E4 was, and much stronger than any 8th Gym leader sets. They are also not monotype. Even with the "Switch" option on, you are not allowed to switch when they choose a next party member. Whether you should or shouldn't fight them is entirely up to you.
71 |
72 | # How do I...?
73 |
74 | ## How do I download the game?
75 | - Follow the instructions in the \#releases channel in the Discord.
76 |
77 | ## Where can I get...?
78 |
79 | - For species, press start and use the Dex. In the OPTION tab, you can enable "DEX DOES NOT REQUIRE SEEN DATA" and use the SEARCH tab to get a complete list of locations, obtain methods, and even information for events/gifts/stationaries/legendaries.
80 |
81 | - For items, including TMs and HMs, see: [the items page.](Items.md)
82 |
83 | - For unlockable music, see: [the music page.](Music.md)
84 |
85 | - For starters, see: [the main documentation page.](Documentation.md#starters)
86 |
87 | ## Where is the Move Deleter/Reminder/etc...?
88 | - See: [Move Tutors and other helpful NPCs](Documentation.md#helpful_npcs)
89 |
90 | ## How do I see DVs in battle?
91 | - In the second room of Cinnabar Lab, inspect the computer and you'll receive the DV Viewer upgrade. There are several different modes, which can be set from the OPTIONS menu. Pressing SELECT while in battle will also bring up the full viewer.
92 |
93 | 
94 |
95 | ## How do I change my character after starting the game?
96 | - Visit the Intrinsic Field Generator in the basement of the Goldenrod Dept. Store. You can use the same character customizer as the intro sequence. However, you may not change your name.
97 |
98 | ## How do I inject a starter/character?
99 | - Use [the injector site.](https://inject.sigkill.tech/) A template is provided for character creation. There is also a save pinned in the /#custom-sprites channel in the Discord, which can be used for testing sprites before playing.
100 |
101 | - A correctly injected character will show up at the end of the list when using the Character Select Screen. Pressing SELECT on the starter select screen will select the injected starter.
102 |
103 | ## The injector site says I have more than 4 colors!
104 | - **The site doesn't lie.** If you were careless with your template, you may have shifted the image, or have stray pixels that are slightly different colors than the correct ones, usually due to having anti-aliasing turned on.
105 |
106 | ## The injector site is throwing an error even though I'm doing everything correctly!
107 | - It's a possibility that either you or the site is experiencing some issues, if something went wrong you ***should*** have received an error message, please pass this error to Allen in the Discord server.
108 |
109 | ## How do I choose my follower in the overworld?
110 | - On the Party Screen press **Select** on a party member to make them follow you!
111 |
112 | ## How do I speak in the Discord?
113 | - Type "!boisterousboar" into \#enter-here
114 | - Congratulations! If you made it this far, you should have some basic information that will help you get familiar with what's in the game and what *not* to ask in the server.
115 |
116 | ## How do I move an emulator save to the 3DS?
117 | - First make sure to use [this](https://inject.sigkill.tech/converter/3dsvc) to convert your save (.SAV) to a compatible format, then using a tool such as [Checkpoint](https://github.com/FlagBrew/Checkpoint) you can inject the save into your game.
118 |
119 | # Troubleshooting
120 |
121 | ## I traded/transferred a new species from another game but my Dex didn't update. How can I fix this?
122 | - Have your Dex evaluated in Oak's PC and it will add any missing entries so long as you have the species in your current party or the PC.
123 |
124 | ## My screen turned into glitched graphics! Is this a bug?
125 | - Probably not. This happens often when using inferior emulators, like VBA. There is a routinely updated list of recommended GBC emulators for multiple platforms in the \#documentation channel in the Discord.
126 |
127 | ## My DVs are the same even though I keep resetting, is this a bug?
128 | - No. Keep in mind that soft resetting is not the same as hard resetting (such as hardware reset/using the emulator reset button) Use **A+B+Start+Select** for soft resetting.
129 |
130 | ## Is there a list of working cheat codes for Crystal Clear?
131 | - No. You might be able to get certain vanilla Crystal codes to work, but the only guarantee is that there will be unintended side effects. If you choose to do so, do not bother posting bug reports or screenshots in the server.
132 |
--------------------------------------------------------------------------------
/docs/Items.md:
--------------------------------------------------------------------------------
1 | # Items
2 | Preface
3 | -------
4 | This page does not include all overworld item locations, and will contain spoilers for new additions in CC.
5 |
6 | ## TMs and HMs
7 | TMs (Overworld Locations)
8 | -------------------------
9 | *These are found in the overworld, either from NPCs, item balls, or hidden items. These may have field move requirements.*
10 | - **ATTRACT**
11 | * Goldenrod Gym
12 | - **BLIZZARD**
13 | * Cerulean Gym
14 | * Cinnabar Mansion 3F
15 | * Seafoam Islands B4F
16 | - **CURSE**
17 | * Celadon Mansion (Roof House)
18 | - **DEFENSE CURL**
19 | * Mt.Mortar 2F (Inside Area)
20 | - **DETECT**
21 | * Lake of Rage
22 | - **DIG**
23 | * Mt.Moon B2F
24 | * National Park
25 | - **DOUBLE TEAM**
26 | * Copycat's House 1F
27 | - **DRAGONBREATH**
28 | * Blackthorn Gym
29 | * Mt.Rose
30 | - **DREAM EATER**
31 | * Viridian City
32 | - **DYNAMICPUNCH**
33 | * Cianwood Gym
34 | - **EARTHQUAKE**
35 | * Pewter Gym
36 | * Victory Road
37 | - **ENDURE**
38 | * Burned Tower B1F
39 | - **FIRE BLAST**
40 | * New Cinnabar Gym
41 | * Cinnabar Mansion 2F
42 | - **FIRE PUNCH**
43 | * Kanto Underground
44 | - **FRUSTRATION**
45 | * Goldenrod Dept.Store 5F
46 | - **FURY CUTTER**
47 | * Azalea Gym
48 | - **GIGA DRAIN**
49 | * Celadon Gym
50 | * Mt.Moon B1F
51 | - **HEADBUTT**
52 | * Forest of Rage
53 | * Ilex Forest
54 | - **HIDDEN POWER**
55 | * Lake of Rage (House)
56 | - **HYPER BEAM**
57 | * Radio Tower 1F
58 | - **ICE PUNCH**
59 | * Ice Path 1F
60 | - **ICY WIND**
61 | * Mahogany Gym
62 | - **IRON TAIL**
63 | * Olivine Gym
64 | - **MUD SLAP**
65 | * Violet Gym
66 | - **NIGHTMARE**
67 | * Route 31
68 | - **PROTECT**
69 | * Route 3
70 | - **PSYCHIC**
71 | * Mr. Psychic's House (Saffron)
72 | * Saffron Gym
73 | - **PSYCH UP**
74 | * Goldenrod Underground Entrance (upper)
75 | - **RAIN DANCE**
76 | * Slowpoke Well B2F
77 | - **REST**
78 | * Ice Path B2F (Blackthorn Side)
79 | - **RETURN**
80 | * Blackthorn-Silver Cave
81 | * Goldenrod Dept. Store 5F
82 | - **ROAR**
83 | * Route 32
84 | - **ROCK SMASH**
85 | * Forest of Rage
86 | * Cinnabar Tunnel
87 | * Mt.Moon 1F
88 | * Route 36
89 | * Slowpoke Well B1F
90 | - **ROLLOUT**
91 | * Route 35
92 | - **SANDSTORM**
93 | * Route 27 (House)
94 | - **SHADOW BALL**
95 | * Ecruteak Gym
96 | - **SLEEP TALK**
97 | * Goldenrod Underground Entrance (lower)
98 | - **SLUDGE BOMB**
99 | * Route 43 Gate
100 | - **SNORE**
101 | * Dark Cave (Blackthorn Entrance)
102 | * Route 39 Farmhouse
103 | - **SOLARBEAM**
104 | * Cinnabar Mansion 1F
105 | * Route 27
106 | - **STEEL WING**
107 | * Rock Tunnel 1F
108 | * Route 28 (Celebrity's House)
109 | - **SUNNY DAY**
110 | * Radio Tower 3F
111 | - **SWAGGER**
112 | * Olivine Lighthouse 5F
113 | - **SWEET SCENT**
114 | * Route 34 Ilex Forest Gate
115 | - **SWIFT**
116 | * Union Cave B1F
117 | * Viridian Gym
118 | - **THIEF**
119 | * Blackthorn City
120 | - **THUNDER**
121 | * Power Plant
122 | - **THUNDERPUNCH**
123 | * Power Plant
124 | - **TOXIC**
125 | * Fuchsia Gym
126 | - **ZAP CANNON**
127 | * Power Plant
128 | * Vermilion Gym
129 |
130 | TMs (Dept.Stores)
131 | ------------------
132 | *Both regions have a Dept.Store, each which has a floor with a TM mart. As you earn badges, more sets will be unlocked. At 8 badges, all TMs become available.*
133 | - **Johto:** *Goldenrod Dept.Store 5F*
134 | - **Kanto:** *Celadon Dept.Store 3F*
135 | ### Set 1
136 | *Immediately available*
137 | - **HEADBUTT**
138 | - **CURSE**
139 | - **ROCK SMASH**
140 | - **HIDDEN POWER**
141 | - **SUNNY DAY**
142 | - **SWEET SCENT**
143 | - **PROTECT**
144 | - **RAIN DANCE**
145 | - **FRUSTRATION**
146 | - **RETURN**
147 | - **ICE PUNCH**
148 | - **SANDSTORM**
149 | - **DEFENSE CURL**
150 | - **THUNDERPUNCH**
151 | - **DETECT**
152 | - **FIRE PUNCH**
153 | ### Set 2
154 | *Available at 4+ badges*
155 | - **ROLLOUT**
156 | - **ROAR**
157 | - **PSYCH UP**
158 | - **SNORE**
159 | - **ENDURE**
160 | - **DIG**
161 | - **DOUBLE TEAM**
162 | - **SWAGGER**
163 | - **SLEEP TALK**
164 | - **SLUDGE BOMB**
165 | - **SWIFT**
166 | - **DREAM EATER**
167 | - **REST**
168 | - **THIEF**
169 | - **STEEL WING**
170 | - **NIGHTMARE**
171 | ### Set 3
172 | *Available at 6+ badges*
173 | - **DYNAMICPUNCH**
174 | - **TOXIC**
175 | - **ICY WIND**
176 | - **GIGA DRAIN**
177 | - **IRON TAIL**
178 | - **DRAGONBREATH**
179 | - **SHADOW BALL**
180 | - **MUD SLAP**
181 | - **ATTRACT**
182 | - **FURY CUTTER**
183 | ### Set 4
184 | *Available at 8+ badges*
185 | - **ZAP CANNON**
186 | - **BLIZZARD**
187 | - **HYPER BEAM**
188 | - **SOLARBEAM**
189 | - **THUNDER**
190 | - **EARTHQUAKE**
191 | - **PSYCHIC**
192 | - **FIRE BLAST**
193 |
194 | HMs
195 | ---
196 | [A list of HM locations and requirements can be found in the main documentation.](Documentation.md#hms)
197 |
198 | Marts
199 | -------------
200 | *Standard marts in CC have increased selections as you earn badges. Conversely, there are also many instances of marts that do not change with badges.*
201 | - [Kurt's House](#kurts_house)
202 | - [Specialty Marts](#specialty_marts)
203 | - [Dept.Stores](#department_stores)
204 | - [Snack Bars](#snack_bars)
205 |
206 | ### Scaling Marts
207 | *Available at 0 badges*
208 | - **POKE BALL**
209 | - **ANTIDOTE**
210 | - **BURN HEAL**
211 | - **ICE HEAL**
212 | - **AWAKENING**
213 | - **PARLYZ HEAL**
214 |
215 | *Available at 0-13 badges (removed at 14 badges)*
216 | - **POTION**
217 |
218 | *Available at 1+ badges*
219 | - **FULL HEAL**
220 |
221 | *Available at 2+ badges*
222 | - **REVIVE**
223 | - **GREAT BALL**
224 |
225 | *Available at 2-14 badges (removed at 15 badges)*
226 | - **REPEL**
227 |
228 | *Available at 3+ badges*
229 | - **SUPER POTION**
230 | - **SUPER REPEL**
231 | - **ETHER**
232 |
233 | *Available at 4+ badges*
234 | - **HYPER POTION**
235 | - **MAX REPEL**
236 |
237 | *Available at 5+ badges*
238 | - **MAX ETHER**
239 |
240 | *Available at 6+ badges*
241 | - **ULTRA BALL**
242 |
243 | *Available at 7+ badges*
244 | - **FULL RESTORE**
245 |
246 | *Available at 8+ badges*
247 | - **ELIXER**
248 |
249 | *Available at 9+ badges*
250 | - **MAX POTION**
251 |
252 | *Available at 10+ badges*
253 | - **MAX ELIXER**
254 |
255 | *Available at 11+ badges*
256 | - **MAX REVIVE**
257 |
258 | *Available at 12+ badges*
259 | - **MIRACLEBERRY**
260 |
261 | *Available at 14+ badges*
262 | - **MYSTERYBERRY**
263 |
264 | *Available at 15+ badges*
265 | - **RARE CANDY**
266 |
267 | *Available at 16 badges*
268 | - **SACRED ASH**
269 |
270 |
271 | Balls
272 | -----
273 | ### Kurt's House
274 | *Kurt in Azalea Town can make balls from Apricorns.*
275 | (See: [Apricorns](#apricorns)) for a list of berry tree locations.
276 | - **HEAVY BALL**: Give **BLKAPRICORN**
277 | - **LURE BALL**: Give **BLUAPRICORN**
278 | - **FRIEND BALL**: Give **GRNAPRICORN**
279 | - **LOVE BALL**: Give **PNKAPRICORN**
280 | - **LEVEL BALL**: Give **REDAPRICORN**
281 | - **FAST BALL**: Give **WHTAPRICORN**
282 | - **MOON BALL**: Give **YLWAPRICORN**
283 |
284 | *Additionally, his son runs a shop in the same place:*
285 | - **POKE BALL**
286 | - **GREAT BALL**
287 | - **LURE BALL**
288 | - **FRIEND BALL**
289 | - **MOON BALL**
290 | - **LOVE BALL**
291 | - **LEVEL BALL**
292 | - **HEAVY BALL**
293 | - **ULTRA BALL**
294 | - **FAST BALL**
295 |
296 |
297 | ### Master Ball
298 | - Mahogany Bazaar (Cash, Friday Nights)
299 | - Goldenrod Game Corner (Coins, See: [Prizes](#prizes))
300 | - Find and defeat a new roaming trainer atop the waterfall in Mt.Silver. (Battle, Thursdays)
301 | - Available near the end of the Mewtwo sidequest.
302 |
303 |
304 | Specialty Marts
305 | ---------------
306 | ### Azalea Mart
307 | - **CHARCOAL**
308 | - **MYSTIC WATER**
309 | - **MIRACLE SEED**
310 | - **MAGNET**
311 | - **SILVERPOWDER**
312 | - **SHARP BEAK**
313 | - **SPELL TAG**
314 | - **PINK BOW**
315 | - **METAL POWDER**
316 | - **DRAGON FANG**
317 | - **POKE BALL**
318 | - **GREAT BALL**
319 | - **SUPER POTION**
320 | - **ESCAPE ROPE**
321 | - **SUPER REPEL**
322 | - **FULL HEAL**
323 |
324 | ### Pewter Mart
325 | - **HARD STONE**
326 | - **SOFT SAND**
327 | - **BLACKBELT**
328 | - **TWISTEDSPOON**
329 | - **BLACKGLASSES**
330 | - **NEVERMELTICE**
331 | - **POISON BARB**
332 | - **POLKADOT BOW**
333 | - **LIGHT BALL**
334 | - **LUCKY PUNCH**
335 | - **DRAGON FANG**
336 | - **POKE BALL**
337 | - **GREAT BALL**
338 | - **SUPER POTION**
339 | - **ESCAPE ROPE**
340 | - **SUPER REPEL**
341 | - **FULL HEAL**
342 |
343 | ### Cianwood Pharmacy
344 | - **POTION**
345 | - **SUPER POTION**
346 | - **HYPER POTION**
347 | - **MAX POTION**
348 | - **REVIVE**
349 | - **MAX REVIVE**
350 | - **ENERGYPOWDER**
351 | - **ENERGY ROOT**
352 | - **HEAL POWDER**
353 | - **REVIVAL HERB**
354 | - **FULL HEAL**
355 | - **FULL RESTORE**
356 | - **SACRED ASH**
357 |
358 | ### Mt.Moon Square Shop
359 | *Only available during the day*
360 | - **POKE DOLL**
361 | - **FRESH WATER**
362 | - **SODA POP**
363 | - **LEMONADE**
364 | - **REPEL**
365 | - **PORTRAITMAIL**
366 |
367 | ### Goldenrod Underground Shop
368 | *Only available on Sunday*
369 | - **ENERGYPOWDER**
370 | - **ENERGY ROOT**
371 | - **HEAL POWDER**
372 | - **REVIVAL HERB**
373 |
374 | ### New Cinnabar Island Postcard House
375 | - **FLOWER MAIL**
376 | - **EON MAIL**
377 | - **MORPH MAIL**
378 | - **BLUESKY MAIL**
379 | - **LOVELY MAIL**
380 | - **SURF MAIL**
381 | - **LITEBLUEMAIL**
382 | - **PORTRAITMAIL**
383 | - **MUSIC MAIL**
384 | - **MIRAGE MAIL**
385 |
386 |
387 | Dept.Stores
388 | -----------
389 | ### Trainer's Market 2F
390 | - **ULTRA BALL**
391 | - **GREAT BALL**
392 | - **POKE BALL**
393 | - **ANTIDOTE**
394 | - **BURN HEAL**
395 | - **ICE HEAL**
396 | - **AWAKENING**
397 | - **PARLYZ HEAL**
398 | - **MAX POTION**
399 | - **HYPER POTION**
400 | - **SUPER POTION**
401 | - **POTION**
402 | - **ESCAPE ROPE**
403 | - **POKE DOLL**
404 | - **FULL HEAL**
405 | - **REVIVE**
406 | - **SUPER REPEL**
407 | - **MAX REPEL**
408 | ### Evolution Solutions (Celadon 4F/Goldenrod 3F)
409 | - **FIRE STONE**
410 | - **THUNDERSTONE**
411 | - **WATER STONE**
412 | - **LEAF STONE**
413 | - **KINGS ROCK**
414 | - **EVERSTONE**
415 | - **METAL COAT**
416 | - **DRAGON SCALE**
417 | - **SUN STONE**
418 | - **UP GRADE**
419 | - **MOON STONE**
420 | ### Medicine Box (Celadon 5F/Goldenrod 4F)
421 | - **HP UP**
422 | - **PROTEIN**
423 | - **IRON**
424 | - **CARBOS**
425 | - **CALCIUM**
426 | - **GUARD SPEC**
427 | - **DIRE HIT**
428 | - **X ACCURACY**
429 | - **X ATTACK**
430 | - **X DEFEND**
431 | - **X SPEED**
432 | - **X SPECIAL**
433 | ### Top Square 6F
434 | - **FRESH WATER**
435 | - **SODA POP**
436 | - **LEMONADE**
437 |
438 |
439 | Snack bars:
440 | -----------
441 | ### Goldenrod Cafe
442 | *A single meal is available once every morning/day/night change. Each meal is given to the follower, or first suitable party member, and increases happiness and matching stat exp.*
443 | - **BURGER** (+ATK, +DEF)
444 | - **COFFEE** (+SPE, +SPC)
445 | - **SOUP** (+HP x2)
446 |
447 | **LEFTOVERS** can also be purchased once a day.
448 |
449 | ### New Cinnabar Island Ferry Terminal
450 | - **FRESH WATER**
451 | - **SODA POP**
452 | - **LEMONADE**
453 | - **MOOMOO MILK**
454 | - **RAGECANDYBAR**
455 | - **BERRY JUICE**
456 |
457 | ### Route 16 Biker Bar
458 | - **FRESH WATER**
459 | - **SODA POP**
460 | - **LEMONADE**
461 | - **MOOMOO MILK**
462 | - **RAGECANDYBAR**
463 | - **BERRY JUICE**
464 |
465 |
466 | Prizes:
467 | -------
468 | ### Goldenrod Game Corner
469 | - **RARE CANDY**
470 | * (490 Coins)
471 | - **QUICK CLAW**
472 | * (500 Coins)
473 | - **SCOPE LENS**
474 | * (1000 Coins)
475 | - **EXP.SHARE**
476 | * (1000 Coins)
477 | - **LUCKY EGG**
478 | * (2500 Coins)
479 | - **MASTER BALL**
480 | * (7500 Coins)
481 |
482 | ### Celadon Game Corner
483 | - **RARE CANDY**
484 | * (490 Coins)
485 | - **QUICK CLAW**
486 | * (500 Coins)
487 | - **BERSERK GENE**
488 | * (500 Coins)
489 | - **SCOPE LENS**
490 | * (1000 Coins)
491 | - **BRIGHTPOWDER**
492 | * (1000 Coins)
493 | - **PP MAX**
494 | * (2400 Coins)
495 |
496 | ### Underground Arena
497 | - **LAPTOP**
498 | * (65000 Points)
499 | - **BOOSTER BALL**
500 | * (10000 Points)
501 | - **APPLICATOR**
502 | * (9000 Points)
503 | - **LEAF PACK**
504 | * (1000 Points)
505 | - **NUGGET**
506 | * (500 Points)
507 |
508 | Berry trees
509 | -----------
510 |
511 | ### Apricorns:
512 | - Route 37 **(RedApricorn)** **(BluApricorn)** **(BlkApricorn)**
513 | - Route 42 **(PnkApricorn)** **(GrnApricorn)** **(YlwApricorn)**
514 | - Azalea Town **(WhtApricorn)**
515 | ### Berries:
516 | - Route 11 **(Berry)**
517 | - Route 29 **(Berry)**
518 | - Route 38 **(Berry)**
519 | - Route 39 **(Berry)**
520 | - Route 3 **(Gold Berry)**
521 | - Route 30 **(PsnCureBerry)** **(Berry)**
522 | - Route 46 **(PrzCureBerry)** **(Berry)**
523 | - Violet City **(PrzCureBerry)**
524 | - Route 8 **(PrzCureBerry)**
525 | - Route 2 **(PsnCureBerry)**
526 | - Route 33 **(PsnCureBerry)**
527 | - Route 26 **(Ice Berry)**
528 | - Route 36 **(Ice Berry)**
529 | - Pewter City **(Ice Berry)** **(Mint Berry)**
530 | - Route 39 **(Mint Berry)**
531 | - Fuchsia City **(Burnt Berry)**
532 | - Route 44 **(Burnt Berry)**
533 | - Route 35 **(MysteryBerry)**
534 | - Route 45 **(MysteryBerry)**
535 | - Route 1 **(Bitter Berry)**
536 | - Route 31 **(Bitter Berry)**
537 | - Route 43 **(Bitter Berry)**
538 | - Grullo Gorge **(Bitter Berry)**
539 | - Cherrygrove Bay Forest Path **(MiracleBerry)**
540 |
541 | Key items:
542 | ----------
543 | - **REGION MAP**
544 | * Grullo Gorge
545 | - **BICYCLE**
546 | * Goldenrod/Cerulean Bike Shops
547 | - **COIN CASE**
548 | * Goldenrod Underground/Celadon Cafe
549 | - **ITEMFINDER**
550 | * Ecruteak City (House)
551 | - **RED SCALE**
552 | * Lake of Rage Gyarados
553 | * Tradable for an EXP.SHARE on Route 30 (House)
554 | - **DOME FOSSIL**
555 | * Mt.Mortar
556 | - **HELIX FOSSIL**
557 | * Mt.Moon
558 | - **OLD AMBER**
559 | * Pewter Museum
560 | - **S.S.TICKET**
561 | * Vermilion Port/Olivine Port (Ticket Salesman)
562 | - **SWORD**
563 | * Cherrygrove Bay Cave
564 | - **PASS**
565 | * Any ferry terminal operator (2+ badges)
566 | - **SQUIRTBOTTLE**
567 | * Goldenrod City/Pewter City (2+ badges)
568 | - **OLD ROD**
569 | * Route 32, Olivine City, Route 12 (See: [Fishing Gurus](Documentation.md#Fishing_Rods))
570 | - **GOOD ROD**
571 | * Route 32, Olivine City, Route 12 (See: [Fishing Gurus](Documentation.md#Fishing_Rods))
572 | - **SUPER ROD**
573 | * Route 32, Olivine City, Route 12 (See: [Fishing Gurus](Documentation.md#Fishing_Rods))
574 |
575 | Hidden/Misc items:
576 | ------------------
577 | - **LUSTER BALL**
578 | * Forest of Rage (1/8192 chance of spawning when entering the forest)
579 | - **???? ?????**
580 | * New in 2.1.0! Found deep in a cave, only hinted at by footprints...
--------------------------------------------------------------------------------
/docs/Music.md:
--------------------------------------------------------------------------------
1 | # Music
2 |
3 | ## This page contains spoilers!
4 |
5 | *These music tracks are unlocked by battling, under the listed conditions/locations. Sorted by game series.*
6 |
7 | You may also be looking for: [ShockSlayer's Soundcloud.](https://soundcloud.com/user-927422935-571023782)
8 |
9 | **Cipher Peon Theme (Colosseum)**
10 | **Cipher Peon Theme (XD: Gale of Darkness):**
11 | - Doom (National Park)
12 |
13 | **Kanto Legends:**
14 | - Articuno, Zapdos, Moltres (Seafoam Islands, Power Plant, Cave outside Mt. Silver)
15 |
16 | **Ho-Oh Theme (HGSS):**
17 | - Ho-oh (Tin Tower after obtaining Rainbow Wing), Celebi (Ilex Forest event)
18 |
19 | **Lugia Theme (HGSS):**
20 | - Lugia (Whirl Islands after obtaining Silver Wing)
21 |
22 | **Alola Legend:**
23 | - Entei, Raikou, Mew (Roaming after release)
24 |
25 | **Mewtwo's Theme:**
26 | - Mewtwo (Cerulean Cave after event)
27 |
28 | **Miror B Theme (Colosseum):**
29 | - Fibbef (Route 7)
30 |
31 | **Miror B Theme (XD Gale of Darkness):**
32 | - Fibbef (Cinnabar Tunnel)
33 |
34 | **Cynthia's Theme:**
35 | - Doom (Indigo Plateau)
36 |
37 | **Zinnia Battle:**
38 | - Fibbef (Mt. Moon)
39 |
40 | **Battle Sim Theme:**
41 | - Will, Bruno, Karen, Koga, Lance (Indigo Plateau Battle Sim)
42 |
43 | **Look Rocket**
44 | **Rocket Battle:**
45 | - Rocket Jata (Celadon Game Corner Basement)
46 |
47 | **Johto GSC Remix:**
48 | - Frogg (Goldenrod Game Corner after scoring above 7 at Voltorb Flip)
49 |
50 | ----
51 |
52 | **Mega Man Battle Network 3 - Great Battlers:**
53 | - Any trainer (Underground Arena)
54 |
55 | **Mega Man Battle Network 4 - Battle With Myself**
56 | **Mega Man Battle Network 5 - Battle Start!**
57 | **Mega Man Battle Network 6 - Surge of Power!:**
58 | - ShockSlayer (Cherrygrove Bay Forge)
59 |
60 | **Mega Man X5 - X vs Zero:**
61 | - ShockSlayer (Indigo Plateau)
62 |
63 | **Mega Man X5 - Dynamo's Theme:**
64 | - Ex-Rocket Zevach (Silph Co)
65 |
66 | **Mega Man Zero 2 - Elpizo's Theme:**
67 | - Fibbef (Silver Cave)
68 |
69 | **Mega Man Zero 2 - Crash:**
70 | - Neph (Indigo Plateau)
71 |
72 | **Mega Man Zero 2 - Power Bom:**
73 | - Savage Randy (Underground Arena)
74 | - Super Nerd Cosmo (Underground Arena)
75 |
76 | **Mega Man Zero 3 - Cannonball**
77 | **Mega Man Zero 4 - Nothing Beats:**
78 | - DJ Fef (Lavender Radio Tower)
79 |
80 | **Mega Man Zero 4 - Falling Down:**
81 | - ShockSlayer (Cherrygrove Bay Forge after obtaining all 251)
82 |
83 | **Mega Man Soccer - Wily Field:**
84 | - Researcher Grizz (Route 3)
85 |
86 | **Mega Man ZX Advent - Determined Eyes:**
87 | - Lass Duplica (Mirror Match only, Underground Arena)
88 |
89 | ----
90 |
91 | **Splatoon - Splattack:**
92 | - Robert (Indigo Plateau)
93 |
94 | **Splatoon 2 - Blitz It:**
95 | - Acetrainer Tiko (Mt. Moon Square)
96 |
97 | ----
98 |
99 | **Sonic Adventure 2 - Escape from the City:**
100 | - Acetrainer Cat (Safari Zone)
101 |
102 | **Sonic X Theme:**
103 | - Acetrainer Cat (Safari Zone) (Set 15+)
104 |
105 | ----
106 |
107 | **Cave Story - Eyes of Flame:**
108 | - Honeybun (Olivine), Ness (Slowpoke Well)
109 |
110 | **Contra Theme Remix:**
111 | - Fibbef (Indigo Plateau)
112 |
113 | **Streetlight Manifesto - Moment of Silence:**
114 | - Honeybun (Indigo Plateau)
115 |
116 | **Street Fighter 2 - Guile's Theme:**
117 | - Lt. Surge (Vermilion Gym)
118 |
119 | **The Village People - Macho Man:**
120 | - Chronicler Robert (see **Roaming Trainers** in [Documentation](Documentation.md#Roaming_Trainers))
121 |
122 | **Cheesy Tetris:**
123 | - Diviner Ryan (Ruins of Alph)
124 |
125 | **Terranigma - Perel's Theme:**
126 | - Acetrainer Tiko (Mt. Moon Square)
127 |
128 | **Gameboy Camera - Run! Run! Run!**
129 | **TCG - Ronald's Theme**
130 | **Castlevania: Rondo of Blood - Divine Bloodlines:**
131 | - Engineer Kensworth (Goldenrod Train Station)
132 |
133 | **Superstar Saga - Teehee Valley**
134 | **Phoenix Wright: Ace Attorney - Jake Marshall:**
135 | - Cowboy Noak (Grullo Gorge)
136 |
--------------------------------------------------------------------------------
/docs/changelogs/1_0_Changelog.md:
--------------------------------------------------------------------------------
1 | V1.0:
2 | =====
3 |
4 | *\~ Initial Release \~*
--------------------------------------------------------------------------------
/docs/changelogs/1_1_Changelog.md:
--------------------------------------------------------------------------------
1 | V1.1:
2 | =====
3 |
4 | Feature updates:
5 | ----------------
6 | Added a "Legality Fixer" NPC for Transporter
7 | - Currently only works for Mew
8 | * This will change the OT and ID to the event Mew
9 | - Located in Move Deleter's house
10 |
11 | Roaming trainer updates:
12 | ------------------------
13 | Added Chaos to Goldenrod Radio Tower
14 | - Spends the weekends on New Cinnabar Island
15 |
16 | Added Doom to National Park
17 | - Is lots of fun to talk to so just do it okay ( ͡° ͜ʖ ͡°)
18 |
19 | Many improvements to existing roaming trainer scripts:
20 | - Now can be battled only once per day
21 | - Will greet you properly based on time of day
22 | - Remember your name, and some offer a one-time prize for battling
23 | - Will explain some lore to you, but only once
24 | - Will heal you after battle
25 |
26 | Trainer data has also been changed to fix continuity errors after the E4
27 | is unlocked.
28 | - This does not apply to SS yet.
29 |
30 | Each set of the E4 teams have been buffed by about 10 levels
31 | - The first set is now more akin to the original second set.
32 |
33 | Music updates:
34 | --------------
35 | - Added Hoenn Wild Battle and Hoenn Trainer Battle themes
36 | * These replace the C/XD theme and the old RSE wild battle track
37 | - The Bazaar has its own music theme (Gen 4 mart theme)
38 | - Fixed tempo of Go Gym Battle theme
39 | - Fixed Oak's Talk music changing to the wrong song
40 | - Fixed incorrect music in Viridian Forest and surrounding gates
41 |
42 | Misc updates:
43 | -------------
44 | - Added FroggestSpirit's Voltorb flip to both Game Corners
45 | * FroggestSpirit himself is in Goldenrod and will explain the controls.
46 | - Added scaling data to Trainer house battle
47 | - New overworld sprite and trainer palette for honeybun
48 | Lots of internal reworking for ease of expansion:
49 | - Organized and notated assets so the 3DS wifi patch wouldn't break
50 | with every update
51 | - Overworld sprite handing is now more organized
52 |
53 | Bugfixes:
54 | ---------
55 | - Fixed missing maptrigger in Goldenrod Gym
56 | - Fixed Blaine's script and Gym Rechallenge not clearing/resetting trainers
57 | - Fixed Dex not updating properly
58 | - Fixed Game Corner prizes not showing Dex screen
59 | - Fixed incorrect Rock Tunnel warps
60 | - Fixed incorrect Goldenrod Underground/Dept.Store warps
61 | - Fixed Chaos battle not using player loss text
62 | - Fixed Route 19/20 map connection issue
63 | - Fixed many Kanto overworld sprite glitches
64 | - Fixed Ruins of Alph wall text crashing the game
65 | - Fixed ITEMNAME used ITEMNAME happening in special trainer battles
66 | - Fixed missing setevents for a handful of trainer scripts and events.
67 | - Fixed being able to run from stationary Power Plant Voltorbs/Electrodes
68 | - Fixed Bazaar Master Ball price being too high compared to Game Corner prize
69 | - Fixed missing transaction sound and money display in Pewter Museum ticket seller script
70 | - Fixed amount of steps to next fossil not being properly handled
71 | - Fixed missing link mode checks in battle engine
72 | - Fixed missing link battle result display
73 | - Fixed Roamer code overflowing and screwing up link battle stats
74 | - Fixed forfeiting in link battles causing a desync
75 | - Fixed Destiny Bond breaking battles and causing a crash
76 | - Fixed roaming Mew jumping to Johto Route 34, and improved jumping in general.
77 | - Fixed Event Tutor teaching eggs moves.
78 | - Fixed Blaine's Gym trainers later sets being too weak in levels
79 | - Fixed phone calls from registered trainers talking about the wrong species
80 | * This has been updated to use species from the current set.
81 |
82 | Ported over a handful of vanilla bugfixes:
83 | (Most of these will be unnoticeable and documented better elsewhere)
84 | - Exp string bug
85 | - Park Ball bug
86 | - Port tileset fix
87 | - Massage happiness fix
88 | - Magikarp length fixes
89 | - Wild validation
90 | - Slot machine bugfix
91 | - US/JP player name length bugfix
92 | - Tile facing bugfix
93 | - Stone compatibility bugfix
94 | - Overworld sprite bugfix
95 | - NPC movement bugfix
96 | - Battle AI Mean Look/Toxic bugfix
97 | - Battle AI Nightmare heal bugfix
98 | - Experience underflow bugfix
99 |
100 | Map fixes:
101 | ----------
102 | - Fixed incorrect Power Plant/Cinnabar Mansion collision
103 | - Fixed incorrect collision for fence next to Route 19 Gate
104 | - Fixed incorrect tile on under construction Route 4 center
105 | - Fixed incorrect tiles on Route 10 South and Route 12
106 | - Fixed Route 42 border tiles being visible
107 | - Fixed Route 8/Saffron connection tiles
108 | - Fixed Radio tower gate not being open by default
109 | - Fixed Elite Four hallway showing other map corner
110 | - Fixed HM Cut being required to get HM Cut in Kanto
111 | * This also opens up the Digglet's Cave shortcut earlier
112 | - Updated Cianwood/Route 41 tiles
113 | - Fixed two National Park NPCs not using Gameboy kid sprites
114 | - Fixed IVAN wandering around too much
115 | - Fixed New Cinnabar Gym Guy looking up instead of down
116 | - Fixed a red Zubat in Cerulean City
117 | - Changed Time Capsule "other player" sprite to RED
118 |
119 | Moved many NPCs around:
120 | - Lavender Town
121 | - Pallet Town
122 | - Route 25
123 | - Route 38
124 | - Route 44
125 | - Whirl Islands
126 |
127 | Text fixes:
128 | ------
129 | - Fixed missing sign text in Bazaar/Lavender/Celadon/Saffron/Viridian/Route 4/Route 10 North
130 | - Fixed outdated Slowpoke reference in Azalea Gym
131 | - Fixed Lavender town gramps text error
132 | - Fixed Cinnabar Mansion text overflowing
133 | - Fixed Kanto FLASH text going outside of the box
134 | - Fixed Cerulean Gym guy text going outside of the box
135 | - Fixed "beliving" in PIGY
136 | - Fixed Safari Zone incorrectly named area
137 | - Fixed Kurt's son text improper punctuation
138 | - Fixed Viridian Forest duplicate signs
139 | - Fixed "People and Places" referencing trainers that it shouldn't
140 | - Fixed Saffron Gym Guy assuming it's not your first Gym
141 | - Removed Gym badge obedience level and stat boost references
142 | - Removed reference in Azalea to skinny trees
143 | - Removed reference in Route 35 Goldenrod Gate to weird tree
144 | - Removed reference to fainting from poison
145 | - Updated Route 13 reference to Pikachu text
146 | - Updated Lake of Rage NPC text slightly
147 | - Updated Trainer House/Saffron Center/Vermilion port "JOHTO" text
148 | - Updated Goldenrod Dept.Store "can't rename nicknamed mon" text
149 | - Updated Goldenrod Evolution Solutions NPC text
150 | - Updated reference to Cerulean Cave
151 | - Added a special badge check for Morty's text
152 | - Added text to the sign in the Celadon Game Corner Prize Room
153 | - Lots of other minor text fixes
154 |
--------------------------------------------------------------------------------
/docs/changelogs/1_2_Changelog.md:
--------------------------------------------------------------------------------
1 | V1.2:
2 | =====
3 |
4 | ### Starter Updates:
5 | - See: Starters in the FAQ
6 | - Added Smeargle, Ditto, Unown, and Magikarp as "Hard" starters
7 | * Can choose Unown letter by pressing Up/Down on starter select screen
8 | * Only "I" and "V" forms can be shiny, and if reset for, will have maximum possible DVs
9 | - Every starter now has a custom moveset
10 | - Egg moves have been added
11 | - Babies now have better moves than other starters
12 | - 4 starters come with field moves
13 | * Chikorita - Cut
14 | * Seel - Surf/Headbutt
15 | * Ponyta - Strength
16 | * Voltorb - Flash/Headbutt
17 | - You can now hold the Dpad to scroll through the starters
18 | - Nickname screen now plays shiny sound if shiny
19 |
20 | ### Phone Updates:
21 | - Added "Clear Contacts" function to phone (Press Select on the Gear screen)
22 | * Bill and League numbers can no longer be deleted
23 | - Added new League phone number
24 | * Calls once after each badge to let you know what you've unlocked
25 | * Can be called to restate what you're told
26 | * Will offer a random romhack-related TRAINER TIP after each message
27 | - Bill can now switch boxes for you when you're full
28 |
29 | ### Event Move Updates:
30 | *Gen 1:*
31 | - Pikachu can now be taught Surf and Fly via HM
32 | - Magikarp can learn Dragon Rage
33 | - Ponyta can learn Pay Day
34 | - Spearow can learn Pay Day
35 | *Gen 2:*
36 | - Gligar can learn Earthquake via tutor or via TM
37 | - Farfetch'd can learn Baton Pass
38 |
39 | Event tutor can now overwrite HM moves.
40 |
41 | Added Move Reminder:
42 | - In Move Deleter's house in Blackthorn
43 | - Nice custom frame like the Music screen
44 | - Currently free of charge
45 |
46 | ### Misc Updates:
47 | - Pressing Select on the music screen will set the highlighted track to RANDOMIZE
48 | - Quick Encounter now skips "Wild X appeared!" text and the trainer HUD display, now smoother overall.
49 | - Added Light Ball, Lucky Punch, Metal Powder, and Bright Powder to Pewter and Azalea held item marts
50 | - Lugia's chamber now has custom music
51 | - Added "Unlock Seen Data" to Dex option screen
52 | - Default Dex mode is preconfigured to Old/National on New Game
53 |
54 | ### Expansion:
55 | *Fast Ferry:*
56 | - Added ferry buildings to Route 19 and Route 25
57 | - New Cinnabar Center now doubles as a large terminal building
58 | * This is directly connected to the Route 19 building, for easy access by walking
59 | - Ferry houses now use battle tower lobby theme
60 | - Ferry animation has been tweaked
61 |
62 | *Expanded the Indigo Plateau to make room for the* ***BATTLE SIM***
63 | - Rebattle the old Champion or Elite Four at will
64 | - Complete with custom "Battle Sim" track and text
65 |
66 | *Expanded Route 24 and 25*
67 | - New Cave:
68 | * Houses a stationary Lapras and a handful of items
69 | - New House:
70 | * Unlockable shiny Ditto egg (for breeders)
71 | * Requires beating Misty or 2 Badges
72 | - Added a snack bar to New Cinnabar Center
73 | * Can buy vending machine drinks, plus things like Berry Juice
74 |
75 | ### Map Changes:
76 | - Route 9 is now easier to navigate
77 | - Dark Cave is now a viable alternative shortcut to blackthorn (provided you have flash)
78 | * No longer requires Surf or Rock Smash to pass through
79 | - Can now surf to New Cinnabar directly from Pallet
80 | - Can now surf to Seafoam Islands directly from New Cinnabar
81 | - Slight rework of Johto ferry buildings
82 | - Left side of Blackthorn now serves as an exit to Route 44
83 | - Route 22 slightly expanded and tweaked
84 | - Route 4 can now be travelled in reverse
85 | - Restored a few tiles in Cerulean City
86 | - There's a truck in a place.
87 |
88 | ### Wild Data Changes:
89 | *Dark Cave:*
90 | - Added Gastly at night
91 | - Wobbuffet any time of day on the second level
92 | - Teddiursa during Morn and Day
93 |
94 | *Burned Tower:*
95 | - Charmander can be now be found on both floors (not just B1F)
96 | - Misdreavus now shows up more often at night
97 |
98 | *Tohjo falls:*
99 | - Levels have been reduced by 10
100 | - Added Chinchou to surfing
101 | - Added Machop, Gastly, Dunsparce, and Wobbuffet to ground floor
102 |
103 | *Route 2:*
104 | - Added Sunkern
105 | - Fixed Butterfree not being level 10
106 | - Pikachu can be found at all times of day
107 |
108 | *Route 22:*
109 | - Added Slugma and Gligar
110 |
111 | *Route 24:*
112 | - Added Natu and Miltank (both Morn/Day)
113 | - Added Mareep (All times)
114 | - Added HootHoot (Nite only)
115 |
116 | Gifts now have 8 total rolls for shiny chance (1/1024 chance)
117 | - This affects:
118 | * Starters
119 | * Game Corner prizes
120 | * Eevee
121 | * Dratini
122 | * Tyrogue
123 | * Fossils
124 | * Kenya
125 |
126 | ### Trainer Changes:
127 | - Doom (National Park) now has his shiny Ponyta
128 | - Fibbef now has his shiny Togepi
129 | - Youngster Joey's 15th and 16th sets have been buffed
130 | - Fixed a game-breaking bug where Joey's Rattata wasn't in the top percentage.
131 |
132 | ### Balance Changes:
133 | - Nerfed Free Eevee down to Level 10
134 | - Can now either beat Clair or have 2 badges to get into the Dragon's Den
135 | - "RageCandyBar" is cheaper
136 | - MooMooMilk is slightly more expensive (half of a Hyper Potion for half the price)
137 | - Move Tutor is always outside the Game Corner in Goldenrod and takes cash instead of coins
138 | * Also available in Kanto as a Blue Fisher in Celadon (also below Game Corner)
139 | - Swapped Odd Egg probabilities:
140 | * Cleffa and IgglyBuff are now less likely
141 | * Magby and Elekid are now more likely
142 | - Stationary Lapras now appear on Monday, Wednesday, and Friday
143 | * Also scales up to level 50 similar to Snorlax
144 |
145 | ### Text Changes:
146 | *Fixes:*
147 | - Fixed "Player's House" signs
148 | - Fixed Shuckle guy's blank line of text
149 | - Updated Celadon trainer tips
150 | - Updated references to Game Corner prizes
151 | - Updated reference to "Year 10"
152 | - Reworked text of a few trainers with specific party member references
153 | - Reworked some badge/training related text
154 | - Removed reference to Chuck's boulders
155 | - Removed Dex story reference in Oak's lab
156 | - Removed Chad talking about how you've met Prof.Oak
157 |
158 | *Updates:*
159 | - Coin Case guy now has text based on what region you get it from
160 |
161 | ### Bug Fixes:
162 | - Fixed Fibbef trainer data not terminating after 16 sets
163 | - Fixed Fast Ferry missing a delay after "Anchors away!"
164 | - Fixed Route 40 Fast Ferry "CANCEL" taking the player to some unused maps
165 | - Fixed missing Power Plant wild data
166 | - Fixed title screen transition music skipping
167 | - Fixed imposter pigy
168 | - Fixed Old Amber "not the time" message showing up twice
169 | - Fixed incorrect Sudowoodo party palettes.
170 | - Fixed Sacred Ash price being too high and glitching the cost number
171 | - Fixed event tutor teaching Doubleslap instead of Double-Edge (and vice versa)
172 | - Fixed missing mart sign on New Cinnabar
173 | - Fixed Route 24/25 connection tile error
174 | - Fixed in-battle shiny icons not taking transform into account
175 | - Fixed Retired Rocket and the Wise Trio Sage not having "No Room for item" handling
176 | - Fixed Quick Encounter not skipping "Fled using a Smoke Ball" text
177 | - Fixed Oak requiring 9 badges instead of 8
178 | - Fixed a trainer walking onto a ledge on Route 9
179 | - Fixed Fast Ferry boats "glowing"
180 | - Fixed a bug where the Vermilion Port ticket seller was using the Olivine script
181 | - Fixed the Onix in Fuchsia glitching out if the player had an active Lapras or Snorlax doll
182 | - Fixed Quick Encounter not correctly taking BATTLETYPE_EUSINE into effect.
183 |
184 | ### Credits:
185 | Mmmmmm - new Lugia and Battle Sim songs
186 |
187 | Sergi - lots of text fixes and Coin Case guy idea
188 |
189 | PC and TPP teams - for Move Relearner/Bill box switch phone call code
190 |
191 | Many people who reported bugs
192 |
--------------------------------------------------------------------------------
/docs/changelogs/1_2a_Changelog.md:
--------------------------------------------------------------------------------
1 | V1.2a:
2 | ======
3 | - Fixed VBA/3DS battle start screen flicker
4 |
5 | 
6 |
7 | - Fixed Route 12 Gate Psyduck guy using the wrong text
8 | - Fixed missing waitsfx in Route 24 house
9 | - Fixed Picnicker Liz having a Nidoking on set 3
10 | - Fixed Eusine not disappearing after the hole opens
11 | - Fixed Elm knowing who you are from the Rus call.
12 | - Fixed Frank's second battle being spammable
13 | - Fixed Fast Ship warping the player into the water on Vermilion Port
14 | - Fixed NPCs overlapping on Fast Ship
15 | - Fixed Olivine Port not setting event correctly if it's your first time coming from Vermilion
16 | - Moved Fishers around on Route 12
17 | * Fixes one of them walking on water
18 | - Moved Psychics around on Route 36
19 | * Fixes one of them popping in on map load
20 | - Maybe fixed a rare instance where "Disable music" wouldn't be applied
21 |
--------------------------------------------------------------------------------
/docs/changelogs/1_3_Changelog.md:
--------------------------------------------------------------------------------
1 | V1.3:
2 | =====
3 |
4 | New areas:
5 | ----------
6 | *The first instance of Johto Expansion*
7 |
8 | - Cherrygrove Bay
9 | * Fits in the exact space between Cherrygrove City and Route 32 [(video)](images/1_3_Changelog/CherrygroveBay.mp4)
10 | * Can surf between Cherrygrove City and Route 32
11 | * Can use Cut from Route 32 to get to the grass part of the new area
12 | * Updated world map to reflect this change
13 |
14 | - Cherrygrove Cave
15 | * 3 floors, each with different wild data (see **Wild Data Changes** below)
16 | * Can climb on top of the mountains, or ride the waterfalls to the bottom
17 | * Lots of items, including some on top of the mountains
18 |
19 | - Cherrygrove Forge
20 | * Part of the SWORD sidequest (see below)
21 | * Lower encounter rate, rarer wild data
22 |
23 | - Readded The Underground between Route 7 and Route 8
24 |
25 | Sword sidequest:
26 | ----------------
27 | *"Someone has moved to Cherrygrove Bay. But the house is usually empty? The journal has some recent entries..."*
28 |
29 | Completing the short sidequest will earn the player a functional sword
30 | - Can be used to cut grass, or trees
31 | - Can be registered to SELECT
32 | - Prompted to use when talking to a tree
33 |
34 | Soft Reset support/Gift updates:
35 | --------------------------------
36 | 
37 | - Before certain events/gifts, a save dialogue will pop up
38 | - Saving here allows you to soft reset to that point directly
39 | - This affects:
40 | * Goldenrod/Celadon Eevee
41 | * Game Corner prizes
42 | * Kenya (see other changes to Kenya below)
43 | * Tyrogue (see other changes to Tyrogue below)
44 | * Dratini
45 | * Revived fossils
46 | * Snorlax
47 | * Sudowoodo
48 | * Shuckle
49 | * Celebi
50 | - Gift text is now shorter for quicker advancing
51 | * Old: "Give a nickname to the SPECIES you received?" (two button presses)
52 | * New: "Give a nickname to SPECIES?" (one button press)
53 | - Kenya has been buffed
54 | * Has a much better moveset
55 | * But also a much better reward for finishing the sidequest
56 | * Can be respawned if you beat the E4 but haven't finished the quest
57 | - Mt. Mortar Tyrogue now comes with the same moves as starter Tyrogue
58 | * Mind Reader
59 | * Hi Jump Kick
60 | * Mach Punch
61 | * Rapid Spin
62 | - Dome Fossil has been moved to Mt. Mortar B1F
63 | - Moved Strength from starter Ponyta(can't normally learn) to Psyduck(can learn)
64 | * Ponyta gets Quick Attack instead of Tackle as a replacement.
65 |
66 | Hall of Fame sequence now breaks for a moment; the player can save before triggering the resets
67 | - This allows a second shiny reset spot for any fainted roamers
68 | - On resetting the shiny sound will now properly play if the newly generated DVs are shiny
69 | * The shiny sound is now the full number of times, not just one doink.
70 |
71 | E4 Changes:
72 | -----------
73 | - A new team of trainers has taken over the E4
74 | - Can no longer switch out when the opposing trainer sends in their next pick.
75 | - Team compositions and held items have been reworked.
76 | - Something extra happens after the Champion battle
77 |
78 | Roaming trainers update:
79 | ------------------------
80 | *Added Chronicler Robert:*
81 | - This mysterious trainer is documenting the wild data across the lands of Johto and Kanto.
82 | - If you can beat him, he'll share it with you.
83 | - Will showcase unique moves per location
84 | - Appears on:
85 | * Route 28 - (Sunday)
86 | * Cherrygrove Bay - (Monday)
87 | * Route 24 - (Tuesday)
88 | * Ruins of Alph - (Wednesday)
89 | * Route 10 - (Thursday)
90 | * Will appear on all routes until you've met him, then he'll follow his schedule
91 | - Don't be afraid to challenge him, he'll heal you if you lose.
92 | - The first NPC with an idle animation!
93 |
94 | GFX updates:
95 | ------------
96 | - Added waterfall spout tile to Clair's gym [(video)](images/1_3_Changelog/Spouts.mp4)
97 | - New title screen logo and splash screen text
98 | - Scientist class is now purple
99 | - New Slowpoke, Slowbro, and Slowking overworld/party sprites
100 | - Updated Pikachu and Pichu party sprites and normal/shiny palettes (more consistent)
101 | - Updated Lapras party sprite
102 | - Updated Sentret and Furret's shiny palettes
103 | - Pigy can walk around.
104 |
105 | Misc updates and changes:
106 | -------------------------
107 | - Added multiple item quantities
108 | * "Player found 5 FAST BALLS!"
109 | - Game version prints on continue screen even if there's no savefile
110 | - Entei and Raikou are added as SEEN after completing the Suicune event
111 | - Added smashable rocks to Slowpoke Well B1F
112 | - Added a Slowpoke on the Azalea Gym roof.
113 | - The DEX now has more complete fishing/headbutt/gift support
114 | - Updated Ness team to be Earthbound themed
115 | - Added a new house in Olivine City
116 | - Added Berserk Gene, Leftovers, and PP Up as Game Corner prizes in Kanto
117 | - Slight rework of tiles and trainer layout in Clair's gym
118 | - Tweaked grass on Route 28
119 | - Losing to Eusine in Cianwood doesn't end the event
120 | - Eusine now gloats if you lose to him
121 | - DV vision is now unlocked from the second room in New Cinnabar Lab
122 | - Any of the Fast Ferry operators give you the Pass at two badges
123 | - Youngster Joey now has loss text
124 | - Frogg can now be battled if you get a high enough score playing Voltorb Flip
125 | * can fight again after beating the E4
126 | - If the player chooses to be female, the Mt Silver champions will be Green/Crystal
127 | - Removed a pesky stone in Fuchsia City
128 | - Minor house extension in Cerulean City
129 | - Snorlax can be woken up with a different radio channel?
130 | - Frank doesn't like cheaters.
131 |
132 | New Music:
133 | ----------
134 | ["Alola Legend"](https://soundcloud.com/user-927422935-571023782/solgaleo-lunala-battle-music-8-bit)
135 |
136 | ["Eyes of Flame"](https://soundcloud.com/user-927422935-571023782/cave-story-eyes-of-fire-8-bit)
137 |
138 | ["Splattack"](https://soundcloud.com/user-927422935-571023782/splatoon-splattack-8-bit)
139 |
140 | ["Misty Mountains"](https://soundcloud.com/user-927422935-571023782/the-hobbit-misty-mountains-8-bit)
141 |
142 | ["All Star Mode"](https://soundcloud.com/user-927422935-571023782/ssbm-all-star-mode-8-bit)
143 |
144 | ["Bubble Crab"](https://soundcloud.com/user-927422935-571023782/megaman-x2-bubble-crab-8-bit)
145 |
146 | ["Contra Boss Battle"](https://soundcloud.com/user-927422935-571023782/contra-boss-battle-theme-8-bit)
147 |
148 | ["A Moment of Silence"](https://soundcloud.com/user-927422935-571023782/streetlight-manifesto-a-moment-of-silence-8-bit)
149 |
150 | ["Crash"](https://soundcloud.com/user-927422935-571023782/megaman-zero-crash-8-bit)
151 |
152 | ["X, the legend"](https://soundcloud.com/user-927422935-571023782/megaman-zero-x-the-legend-8-bit)
153 |
154 | ["Supreme Ruler"](https://soundcloud.com/user-927422935-571023782/megaman-zero-2-supreme-ruler-8-bit)
155 | * unimplemented
156 |
157 | ["X vs Zero"](https://soundcloud.com/user-927422935-571023782/megaman-x5-x-vs-zero-8-bit)
158 |
159 | ["Guile's Theme"](https://soundcloud.com/user-927422935-571023782/guiles-theme-8-bit)
160 | * Goes with everything
161 |
162 | "JohtoGSC remix" by Froggestspirit was also added, but is not present on Soundcloud.
163 |
164 | Radio updates:
165 | --------------
166 | - Flute channel in both regions
167 | - Added "101.1 THE GRAVE" - only available in Lavender Town areas
168 | - Added "The Sound of Pig" radio station - plays random new music
169 | - Added "24/7 D.A.N.C.E."
170 |
171 | Wild Data Changes:
172 | ------------------
173 | - Added Cherrygrove Bay and 4 Cherrygrove Bay Cave levels each with unique wild data
174 |
175 | Notable inclusions:
176 |
177 | Outside:
178 | - Stantler
179 | - Ponyta
180 | - Doduo
181 | - Tangela
182 | - Murkrow
183 | - Gastly
184 |
185 | B1F:
186 | - Misdreavus
187 | - Seel
188 |
189 | 1F:
190 | - Rhyhorn
191 |
192 | 2F:
193 | - Gligar
194 | - Cubone
195 | - Kangaskhan
196 |
197 | Forge:
198 | - Magnemite
199 | - Magby
200 | - Larvitar
201 |
202 | - Changed and scaled down Route 32 and Cherrygrove City water data:
203 | * Added Poliwag
204 | * Now Tentacool and Wooper instead of Quagsire and Tentacruel
205 |
206 | - Raichu is now available at night outside on Route 10 North (Electabuzz goes inside)
207 |
208 | Water rescaling/reworking:
209 | --------------------------
210 | All areas mentioned have had surfing levels lowered unless otherwise mentioned, species changes are in parenthesis
211 |
212 | **Johto:**
213 | - New Bark Town
214 | - Violet City
215 | - Blackthorn City (added Horsea)
216 | - Ruins of Alph (added Goldeen)
217 | - Union Cave 1F (added Horsea)
218 | - Slowpoke Well (added Shellder both levels)
219 | - Ilex Forest
220 | - Route 30
221 | - Route 31
222 | - Route 40 (added Mantine, levels are the same)
223 | - Route 28 (added Kingler)
224 | - Silver Cave Outside (added Kingler)
225 |
226 | **Kanto:**
227 | - Pallet Town (added Wooper)
228 | - Viridian City (added Wooper)
229 | - Cerulean City (added Chinchou)
230 | - Vermilion City (added Chinchou)
231 | - Vermilion Port (added Krabby)
232 | - Celadon City
233 | - Fuchsia City
234 | - Cinnabar Island (added Mantine)
235 | - New Cinnabar Island (added Mantine)
236 | - Route 4 (added Krabby)
237 | - Route 6 (added Poliwag)
238 | - Route 12
239 | - Route 26 (added Goldeen)
240 | - Route 27 (added Goldeen)
241 |
242 | Shellder and Horsea can now be found by fishing only with the Old Rod in these locations:
243 |
244 | **Johto:**
245 | - New Bark Town
246 | - Olivine Port
247 | - Route 41
248 |
249 | **Kanto:**
250 | - Pallet Town
251 | - Vermilion Port
252 | - Route 20
253 | - Route 21
254 | - Cinnabar Island
255 | - New Cinnabar Island
256 | - Vermilion City
257 | - Route 26
258 | - Route 27
259 |
260 | Rescaled Cinnabar Mansion:
261 | - Slugma has replaced Magmar on 1F
262 | - Flareon has replaced Ditto on 3F
263 | - 1F is now around the 10-12 level range (for people who want to get Cyndaquil earlier)
264 | - 2F is now around the 20 level range (to lightly discourage exploration until later)
265 | - 3F and B1F are unchanged (still around 30-40's)
266 |
267 | Rescaled Mt. Mortar:
268 | - Levels have been reduced on 1F
269 | - Swinub and Diglett can be found on 1F
270 | - Larvitar can be found on 1F and B1F
271 | - Tyrogue(morning), Omanyte(day), and Kabuto(night) can be found on B1F
272 | - A Dome Fossil can be found on B1F as well.
273 |
274 | Headbutt updates:
275 | -----------------
276 | - Added headbutt trees to Route 45 and 46
277 | - Added headbutt trees to Cherrygrove City
278 |
279 | *Group 1:*
280 | - New Bark Town (newly enabled)
281 | - Cherrygrove City (newly enabled)
282 | - Violet City (newly enabled)
283 | - Ecruteak City (newly enabled)
284 | - Mahogany Town (newly enabled)
285 | - Route 44
286 | - Route 45
287 | - Route 46
288 | - Cherrygrove Bay
289 | * Removed Spearow
290 | * Added Spinarak
291 | * Added Pinsir
292 |
293 | *Group 2:*
294 | - Route 33
295 | - Route 42
296 | - Azalea Town
297 | * Added Natu
298 |
299 | *Group 3:*
300 | - Route 29
301 | - Route 30
302 | - Route 31
303 | - Route 35
304 | - Route 36
305 | - Route 37
306 | - Route 38
307 | - Route 39
308 | * Added Meowth
309 |
310 | *Group 4:*
311 | - Route 26
312 | - Route 27
313 | - Route 32
314 | * Added Meowth
315 |
316 | *Group 5:*
317 | - Lake Of Rage
318 | - Route 43
319 | * Added Murkrow
320 |
321 | *Group 6:*
322 | - Ilex Forest
323 | * Removed Noctowl
324 | * Added Scyther
325 | * Added Beedrill to both sets
326 |
327 | Bug Fixes:
328 | ----------
329 | - Lots of unused data, maps, trainer classes, text, etc. has been cleaned up/removed
330 | - Reverted a broken fix for "Disable Music" causing music to go out when entering a map
331 | - Fixed Tradeback Guy using incorrect ID and not respecting shininess
332 | - Fix shiny Ditto egg having wrong level and exp
333 | - Fix Safari Zone Guard not moving the player away when the player can't afford entry
334 | - Fix bicycle moving at normal speed on Cycling Road when "Always Run" is on
335 | - Fix phone not correctly identifying the League as a registered number
336 | - Fix wrong music loading when saving and reloading while on the Bicycle
337 | - Fix a ghost Eusine being left if you lost to him in Cianwood.
338 | - Fixed missing Eusine loss text.
339 | - Fix clearing a rechallenge not clearing the correct gym, just Violet Gym.
340 | - Fix Route 10 Flash Aide reporting a the wrong badges requirement
341 | - Fix Route 43 Nidoking reference text
342 | - Fixed HMs always being able to be overwritten.
343 | - Fix Bug Catcher Wade and Cooltrainer Allen seeing the player offscreen.
344 | - Fix Starmie doll reporting as Staryu
345 | - Fixed being able to surf to a place in Vermilion Port that you shouldn't be able to.
346 | - Fixed a bug with trainer sprite in Radio Tower 4F
347 | - Fix "here PIKACHU" text
348 | - Fixed being able to leave the E4 bug
349 | - Fixed mountain text syntax in New Cinnabar Lab Room 2
350 | - Fixed Yes/No box overflow glitch?
351 | - Bazaar/Decoration consoles have had code reworked
352 | - Fix Raichu not being able to learn SURF and FLY
353 | * since Pikachu can via event (this does not apply to Pichu)
354 | - Fixed Shuckie not getting the extra shiny rolls
355 | - Fixed a Cooltrainer trying to "cath" a red Gyarados.
356 | - Fixed Dex reporting incorrect/unused surfing information for Cerulean Cave 2F
357 |
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/docs/changelogs/1_3a_Changelog.md:
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1 | V1.3a:
2 | ======
3 | - Added missing "party full" handling for SR gift events
4 | - Fix Dizzy Punch missing for Clefairy event move group
5 | - Fixed high "caught level" not displaying correctly on stats screen/Seer
6 | - Hopefully fixed Win/Loss text crash.
7 |
--------------------------------------------------------------------------------
/docs/changelogs/1_3b_Changelog.md:
--------------------------------------------------------------------------------
1 | v1.3b:
2 | ======
3 |
4 | Bug fixes:
5 | ----------
6 | - Reverted "fix" for incorrect caught level display for stats screen and Seer
7 | - Correctly fixed Mewtwo caught level being displayed incorrectly.
8 | - Fixed the Dance Theatre Rhydon's palette being blue instead of grey
9 | - The Pewter Museum Pikachu is now a shiny
10 | - The champion now properly sets the "Met" flag
11 | - Fixed a bug with Oak battle rejection requiring extra button press
12 | - Removed some outdated references in the lab
13 | - Removed Juggler Irwin phone call referencing saving the Slowpoke
14 |
15 | Map fixes:
16 | ----------
17 | *Cherrygrove Bay Cave B1F:*
18 | - Increased the size of the shortcut room with tiny bonus area (for later)
19 | - Extra shortcut in case of getting stuck down near the water but over the ledges
20 | * This is only needed for users who traverse the cave without surf
21 | - Slight reworked to forge entrance area
22 | - Swapped forge entrance door with shortcut entrance door
23 |
24 | New features:
25 | -------------
26 | - Ported continuous repel from PC
27 | - Shiny egg now has blue spots (also ported from PC)
28 | - The current game version is printed on the start screen
29 | * This is to address multiple people not knowing what version they're on (likely due to Quick Continue)
30 |
--------------------------------------------------------------------------------
/docs/changelogs/2_0_BABY_Hotfixes_Changelog.md:
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1 | # Preface
2 | These minor updates came out in the months after 2.0 BABY was released, but were not given a proper identifier. I consider this to have been a mistake, which caused a lot of confusion. Rather than retcon these to be something like "2.0.1", "2.0.2", etc; I've opted to instead sort them by the dates that they were added, and keep them to a single changelog.
3 |
4 | August 3, 2019
5 | --------------
6 | Minor update to fix:
7 | - Fixed Forest of Rage map connection error with ledge tiles
8 | - Fixed flying to New Cinnabar causing a lot of region detection based bugs
9 | - Fixed Blaine's Gym Rechallenge not clearing trainers properly
10 | - Added Kabutops to Hydro Pump in the Battle Tutor to fix weird Gen 2 omission (could learn normally in Gen 1)
11 | - Oak's PC Stadium 2 Fix now requires a save file to run
12 | - Corrected "any more" to "anymore"
13 | - Fixed typo in Blackthorn Gym follower text
14 | - Fixed a typo in follower low HP text
15 |
16 | - Added "City Escape"
17 | - Added "Sonic X"
18 | * both are unlockable for music choices (wild, trainer, gym, center, bike, surf)
19 | * City Escape is now a radio choice
20 |
21 | - Cat's music is now City Escape, with the exception of Set 15 which is Sonic X.
22 | * Set 16 also unlocks Sonic X, but does not play it in-battle.
23 |
24 | - Fixed a stray pixel on Doom's OW sprite.
25 |
26 | July 14, 2019
27 | -------------
28 | Minor update to fix:
29 | - Fix for forced radio breaking Eusine Cianwood cutscene
30 | - Fix for disable music not clearing forced radio settings
31 | - Added "BN6 Boss" and "Zero Stage 2"
32 | - Fixed wrong KRIS trainer constant in disallowed radio classes
33 | - "BN6 Boss" is now unlocked with the other two battle network battle themes
34 | - "Teehee Valley" is unlocked when Noak is fought
35 | - "Mad World" now loops.
36 | - Reorganized Sound of Pig tracks, and added "Zero Stage 2"
37 | - Decreased daycare troll text chance to 95%
38 | - Added additional handling to sign text in Grullo Gorge
39 | - Added missing events to Grullo Gorge House
40 |
41 | July 11, 2019
42 | -------------
43 | Minor update to fix:
44 | - Fixed Training Hall using glitch data when a save isn't present (forces the player to save similar to the Lucky Number Show)
45 | - Fixed exiting Stats Screen instantly not restoring the volume to the proper level
46 | - Fixed Wise Trio not using correct palettes
47 | - Fixed Pryce's Set 14 Piloswine's level being off by one
48 | - Fixed Champion's Jolteon using incorrect hidden power
49 | - Updated Bird Keeper sprite
50 | - Perish Song now fails when used by wild mons
51 | * in CC this affects scaling Celebi, Lapras, and any wild Politoed
52 | - Fixed missing Forest of Rage hidden ledge tiles
53 |
54 | - Enabled experimental perma-radio feature
55 | * Press Select on any radio station to lock the current music.
56 | * Persists through map changes, battles, certain events, etc.
57 | * Several cutscenes _do_ disable this, but only temporarily.
58 | * All settings are saved.
59 | * Updated Radio GFX to support these changes
60 | * (Experimental means this is likely to cause music bugs, please report any you find.)
61 |
62 | - Added several new tracks to "The Sound of Pig" for a total of 35
63 | - "The Sound of Pig" is no longer random, and pressing A now cycles through the whole tracklist.
64 | - Fixed Mom theme not having a channel 1 track
65 | - Added Cannonball to the Radio and as an unlockable track
66 | - Added Teehee Valley (radio only)
67 | - Updated Grullo Gorge cave sign text
68 |
69 | - Small fix for Lugia's Chamber music being overwritten by Surfing
70 |
71 | July 3, 2019
72 | ------------
73 | Minor update to fix:
74 | - Fixed incorrect Mom sprite when starting in Kanto
75 | - Fixed double text box during Big Rock decoration event
76 | - Removed redundant Azumarill Hydro Pump on Battle Tutor
77 | - Dodrio species text extra line fix
78 | - Removed extra Celadon Game Corner time event NPC
79 | - Fixed Maniac Gustav sight range being too long on Route 14
80 | - Fixed incorrect spelling of renovations on Silph Co 1F
81 |
82 | July 1, 2019
83 | ------------
84 | Minor update to fix:
85 | - Fixed Lake of Rage Gyarados having Dragon Rage twice at certain levels
86 | - Fixed injected Unown not showing proper form on starter select screen
87 | * always shows A if randomized, otherwise gets from injected DVs
88 | - Fixed Fast Ship lost child event showing follower movement during black screen
89 | - Fixed the following scripts not properly releasing followers after healing:
90 | * Fibbef Cinnabar Tunnel
91 | * Fibbef Mount Moon B2F
92 | * Fibbef Route 7
93 | * Fibbef Silver Cave
94 | * Neph Route 28
95 | * Neph Viridian Forest
96 |
97 | June 29, 2019
98 | -------------
99 | Minor update to fix:
100 | - Injected starters not clearing PP properly
101 | - Leech seed being a duplicate event/battle tutor move for oddish family
102 | - Bill's house and Route 12 gate having incorrect palette data constants
103 |
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/docs/changelogs/2_1_1_Changelog.md:
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1 | 2.1.1
2 | --------------
3 | - Added missing "No Effect" entries for Normal and Fighting against Ghost in the Dex
4 | - Added redundant volume updating to hopefully fix some niche bugs with playing cries in the Dex.
5 | - After completing the Bug Catching Contest, Bill will call you if the caught species fills your box.
6 | - Fixed AceTrainer HQ residence bed disappearing when reloading save files
7 | - Fixed DUCK.EXE not having its overworld palette in Silph.Co and the Goldenron Cafe
8 | - Fixed Daycare Man reading the DVs of the next egg instead of the previous one when rejecting an egg.
9 | - Fixed Game Corner prizes using the last fought mon's DVs for shininess display
10 | - Fixed Mt.Rose being listed as a town instead of a route
11 | - Fixed Residence Cinnabar Tunnel Rocks not respawning on map entry
12 | - Fixed a Ruins of Alph Scientist not using farwritetext
13 | - Fixed incorrect collision for single residence bookshelves
14 | - Fixed missing Elevator button in Celadon Dept. Store
15 | - Fixed whiting out while surfing on a Pikachu not returning to the player's palette immediately
16 | - Minor Dex optimizations
17 | - Minor dex AltColorMon palette tweaking optimizations
18 | - Minor home bank optimizations
19 | - Minor optimizations to the area sign animation code
20 | - Minor tweaks to DUCK.EXE's palette
21 | - Updated Brock's Big Rock text to reflect the residence update
22 | - VBlank now preserves hBuffer, which may fix a potential crash when entering areas during particular sets of CPU cycles
--------------------------------------------------------------------------------
/docs/changelogs/2_1_2_Changelog.md:
--------------------------------------------------------------------------------
1 | 2.1.2
2 | --------------
3 | **Gameplay Changes:**
4 | - Umbreon is no longer banned when using the Arena's PIGYOURNAMENT rules
5 | - Curse is now banned for non-ghost types, and scrubbed from auto-generated movesets
6 | - Removed Politoed learning Rock Slide from the Battle Tutor (duplicate)
7 | - Added missing entry for Swords Dance to Kanto TM Tutor list for Scizor
8 | - The Battle Tutor now has support for a significant amount of moves to accommodate these changes.
9 |
10 | **Fixes:**
11 | - Followers will now interpret the player's current tile permissions when determining a safe walking/spawning tile.
12 | * This fixes spawning followers off the edge of cliffs, and followers walking off the edge of cliffs when using field moves
13 | - Fixed AceTrainerHQ residence bed disappearing when reloading save files
14 | - Fixed lists of under 6 in the Dex's Area and List tab not properly scrolling back to the top from the last entry
15 | - Fixed some incorrect footprint tiles on Route 31 and 36
16 | - Fixed a stray transparent pixel on the Big Onix sprite
17 | - Fixed Unown letter caught icon persisting over the RGB Tweaker
18 | - Fixed a bug where two battle participants using nickname palettes wouldn't load the correct palettes for sprites during certain animations
19 | - Fixed entering the Hall of Fame after the E4 and Forge battle not immediately allowing forced radio music
20 |
21 | **Tweaks:**
22 | - Tweaked Radio Tower metatiles to better reflect collision
23 | - Adding facing checks for the Route 32/Cherrygrove Bay Sudowoodo
24 | - More minor dex optimizations
25 |
--------------------------------------------------------------------------------
/docs/changelogs/2_2_0_Changelog.md:
--------------------------------------------------------------------------------
1 | 2.2.0
2 | --------------
3 |
4 | *Please note that this changelog will have some spoilers for legendary events in it, so proceed with caution.*
5 |
6 | ## Credits:
7 |
8 | **Muddy** - Hidden Power nickname palettes
9 |
10 | **Cedsi** - Detailed analysis of chaining math
11 |
12 | And a special thanks to everyone who reported bugs in the Discord server!
13 |
14 | ## Introduction:
15 | This update isn't nearly as big as the last one, but hopefully the new features and areas make a positive impact on the game. If you've been paying attention in the server, you'll probably notice that community feedback was relatively important in deciding what got done this time around.
16 |
17 | ## Gameplay Changes:
18 |
19 | #### Chaining:
20 | Added a new key item, the **DEX TRACKER** which is used to keep track of the new chaining feature:
21 |
22 | [](https://www.youtube.com/watch?v=femz1MF5ra8 "Chaining")
23 |
24 | [(Youtube Video)](https://www.youtube.com/watch?v=femz1MF5ra8 "Chaining")
25 |
26 | (For a text explanation, see this new section of the documentation: [Chaining](https://github.com/ShockSlayer/ccdocs/blob/master/docs/Documentation.md#chaining))
27 |
28 | - The DEX TRACKER can be upgraded to support searching for Hidden Power type by obtaining the **UPGRADE CARD** in the second room in New Cinnabar Lab
29 |
30 | - Safari Zone now gives two extra rerolls instead of just one
31 |
32 | - National Park (including the Bug Catching Contest) now applies the same bonus as the Safari Zone
33 |
34 | - Footprints can now start chains
35 | * This will start the chain at 25, making it easier to find the footprint species.
36 |
37 | #### Pseudo Abilities:
38 |
39 | Added 3 more **"Pseudo Abilities"** - basically bonuses applied when certain species are present in the party. These have no effect on battling. Pseudo Abilities were given to the species that they would be found on in later gens, and several additional species have been included in order to make these more available.
40 |
41 | - **Suction Cups/Sticky Hold:** increases finding a fish chance from 50% to 80% when in the **first** party slot, even while fainted
42 | * Found on: Grimer, Muk, Octillery
43 | * New to CC: Bellsprout, Weepinbell, Victreebel, Mr. Mime, Tangela, Ditto, Omanyte, Omastar, Teddiursa, Shuckle, Aipom, Politoed
44 |
45 | - **Compound Eyes/Super Luck:** increases wild species held item chance from 25%/8% to 70%/20% when in the **first** party slot, even while fainted
46 | * Found on: Butterfree, Venonat, Yanma, Togepi, Togetic, Murkrow
47 | * New to CC: Venomoth, Paras, Parasect, Spinarak, Ariados, Ledyba, Ledian
48 |
49 | - **Flame Body/Magma Armor:** increases happiness point steps from 1 to 2 while hatching eggs when in any slot in the party. This effectively halves the time to hatch.
50 | * Found on: Ponyta, Rapidash, Magmar, Moltres, Slugma, Magcargo, Magby
51 | * New to CC: Chansey, Blissey
52 |
53 | These lists can also be found in game, in Saffron City (see below.)
54 |
55 | #### Nickname Palettes:
56 | Thanks to the efforts of everyone's favorite wild(?) Wooper listening to distant ribbits, we now have **40** additional nickname palettes - each of which represents a specific hidden power. These were designed with a competitive edge in mind, and should play nicely with the **UPGRADE CARD.**
57 |
58 | The papers on the desk in the Lavender Radio Tower will list the Hidden Power type of the current nickname palette.
59 |
60 | #### QoL Additions:
61 | - Fishing now prompts the player to "Keep fishing?" after succeeding or failing to find an encounter.
62 |
63 | ## Map Changes:
64 |
65 | 
66 |
67 | Following the completion of the chaining feature, it occured to me that it would be lame if certain species couldn't be chained. While _technically_ this is still true for certain evolutions, many people will be happy to know that I've spent some extra time knocking out some additional maps and events in order to make it possible to chain every species. This includes species that were previously event only, as well as the roaming legendaries, who now have unlockable stationary encounters.
68 |
69 | #### Additions:
70 |
71 | - Added **Mount Mortar Peaks**
72 | * Connects to Route 42, Route 43, Mt. Mortar, and Tin Tower 2F
73 | * Fully fleshed out wild data, including mountain rock smash rocks and visible/hidden items
74 | * Features overworld Togepi that only appear when the follower or first party member has at least 100 happiness
75 | * Has its own landmark
76 |
77 | - Added **Mirage Sanctuary**
78 | * Mew is available as a stationary here after defeating it and resetting via E4, or by meditating with Eusine.
79 |
80 | - Added **Power Plant Basement**
81 | * Raikou is available as a stationary here after defeating it and resetting via E4, or by feeding Amphy a Berry.
82 |
83 | - Added **Ruins of Alph Entei Chamber**
84 | * Entei is available as a stationary here after defeating it and resetting via E4, or by finding the lost girl on the Fast Ship.
85 |
86 | - Added **Silph Co 2F**
87 | * A new floor that is under construction, currently housing experimental equipment...
88 | * Features a small cutscene that spawns several overworld Porygon
89 | * Requires stealing a "Visitor's Pass" from the residence in Bill's House and tricking the guard into letting you in.
90 |
91 | - Added the **Saffron City Abilities House**
92 | * Inside are several books that list the species who have pseudo abilities, as well as what the abilities do.
93 | * There is also an NPC who will explain what possible wild held items might be found from the last viewed species in the dex.
94 |
95 | #### Expansions/Changes:
96 |
97 | - Expanded **Silph Co 1F**
98 | * New design is a mix of other generations and has the big fountain again. (Try inspecting it from the center!)
99 |
100 | - Expanded **Ice Path B3F**
101 | * Added an additional rock to smash
102 | * Added fishing and surfing wild data
103 | * Added several overworld Piloswine encounters (scaling, but always starts at Lv30)
104 |
105 | - Widened **Ruins of Alph Outside** by 4 blocks to add the Entei Chamber
106 |
107 | - Added a gate to **Tin Tower 2F** for entering from Mount Mortar Peaks, including a gate animation
108 |
109 | - Added a secret entrance to **Sprout Tower 3F** from Violet City
110 | * Perhaps bring a follower that knows Thief?
111 |
112 | - Added a staircase to the **Power Plant** for the basement
113 |
114 | ## Tweaks:
115 |
116 | #### Legendaries:
117 | - Ho-Oh and Lugia now scale with badges, and always have Fly and their signature move.
118 | - Legendary cries now have an added earthquake effect and instant text.
119 | - Stationary roamers have different movesets than their roaming variants
120 | - Added follower recent event text for the stationary Entei and Raikou
121 |
122 | #### Battle Tutor:
123 | - Added Waterfall to Tentacool and Tentacruel
124 | - Added Substitute to Swinub and Piloswine
125 | - Added Confuse Ray, Glare and Thunder Wave to Murkrow
126 |
127 | #### Wild Held Items:
128 | After releasing the last update, there was some confusion about how to get things like the Gold and Silver leaves. Honestly, I thought they were available as wild encounter held items. But this turned out to be only when traded from Gen 1, which is cumbersome at best. So, I've spread them out to the same species that they would be found on, and added a few extra items elsewhere to make things more interesting. Between chaining and the new Pseudo Abilities, these should be a lot easier to get ahold of now.
129 |
130 | Don't forget, there's also a new NPC in Saffron City who can tell you the held items of certain species.
131 |
132 | - **Gold Leaf:**
133 | * Dewgong, Golduck, Hypno, Primeape, Raichu(Berry is now more common), Rhydon, Venomoth
134 |
135 | - **Silver Leaf:**
136 | * Electrode, Kingler, Rapidash, Seaking, Tentacruel, Weezing
137 |
138 | - **Lucky Punch:**
139 | * Chansey, Blissey
140 |
141 | - **Amulet Coin:**
142 | * Meowth, Persian, Murkrow
143 |
144 | - **Metal Coat:**
145 | * Onix, Scyther, Scizor
146 |
147 | - **Nevermeltice:**
148 | * Swinub, Piloswine
149 |
150 | - **Up-Grade:**
151 | * Porygon, Porygon2
152 |
153 | #### Misc Tweaks:
154 | - In battle, the Hidden Power animation is now colored based on what type it is
155 |
156 | 
157 |
158 | - Added headbutt data to the Ruins of Alph Outside
159 | - Added **STICK** to Azalea Mart's held items, and increased its price.
160 | - Tweaked text on Route 27, moved some footprints into the grass
161 | - Tweaked Route 14 trainer text referencing species
162 | - Minor Kensworth set changes
163 |
164 | ## Fixes:
165 | - Fixed incorrect footprints on Route 10 North
166 | - Fixed a weird follower interaction where Route 23 was considered as a town instead of a route
167 | - Fixed residence bed healing script not properly returning the follower to its ball
168 | * will make the animation seamless instead of a weird 1-frame follower appearing
169 | - Fixed Cinnabar residence not using the correct border blocks
170 | - Fixed the egg and future tutors being able to teach moves to eggs
171 | - Fixed text error in Cherrygrove Bay house
172 | - Fixed using the House Key to cross regions to non-canon landmark locations that have wild data not loading encounter rates correctly
173 | - Fixed a blockdata error in Dragon's Den B1F
174 | - Fixed typo in Sabrina's text
175 | - Fixed Kanto Underground not showing which route the player came from
176 |
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1 | 2.3.0
2 | --------------
3 | ## New Features:
4 |
5 | #### New Game+:
6 | Added **New Game+**
7 | - Unlockable by beating the E4 rematch
8 | - Accesible by holding START when selecting NEW GAME from the main menu
9 | - Allows you to carry over certain things into an otherwise fresh save file
10 |
11 | 
12 |
13 | **Things carried over:**
14 | - Box data + names
15 | - Decorations including the BIG ROCK
16 | - Unlocked music/Dex Tracker upgrade/DV Vision
17 | - Dex settings
18 | - Music settings
19 | - Options
20 | - Bank money and setting
21 | - Current residence and configuration
22 | - Character, palette, name and IDs
23 |
24 | Please note that your party and daycare data _will_ be wiped, so be sure to make sure anything you want to save is in your boxes! After starting a NG+ and getting your starter(which you can still SR for,) the game will be forced to save in order to complete the initialization process.
25 |
26 | This won't make the game any harder, but there is a small easter egg that will be available until starting the Suicune quest.
27 |
28 | #### Goomba support:
29 | Added **Goomba support.** For a long time, even vanilla Crystal wouldn't play nicely with the Goomba emulator. Usually I don't go out of my way to address inaccurate emulators, but Goomba is a special case in that it's the only way to play CC on certain consoles.
30 |
31 | This is an option that you can enable during the patching stage when using Allen's site. In the interest of future-proofing, this mode can also be enabled by changing 0x3FFF to 01 using a hex editor. When successful, the main menu screen will display a "G" in the top right corner, like so:
32 |
33 | 
34 |
35 | This feature is best described as **EXPERIMENTAL.** There may be graphical bugs that I didn't find, and some that may not be addressable. A few things will also be slightly different; for example the map name sign no longer slides up and down when entering an area. However, it should at least make the game far more playable than it was before. If you don't understand any of this, chances are you don't need to worry about it.
36 |
37 | #### New Events:
38 | Added a **new event** to Cinnabar Mansion B1F.
39 | - Bring a follower that knows Dig.
40 |
41 | 
42 |
43 | ## Map Changes:
44 | 
45 | - Added an unlockable residence to Dragon's Den B1F
46 | - Added headbutt data to Dragon's Den B1F
47 |
48 | - Returned a set of twins from the Captain's Cabin to their original cabin on the S.S.AQUA
49 |
50 | ## QoL Changes:
51 | - Residence PCs now ask which kind of PC you want to use.
52 |
53 | - Wild shinies no longer hit themselves while confused.
54 |
55 | ## Battle Tutor:
56 | - Added Dream Eater to Butterfree
57 | - Added Glare to Beedrill
58 | - Added Agility, Meditate, Barrier to Venonat and Venomoth
59 | - Added Kinesis to Clefairy, Clefable, Jigglypuff, Wigglytuff, Vulpix, Ninetales, Psyduck, Golduck, Slowpoke, Slowbro, Drowzee, Hypno, Exeggcute, Exeggutor, Chansey, Mr. Mime, Jynx, Porygon, Articuno, Zapdos, Moltres, Hoothoot, Noctowl, Togepi, Togetic, Natu, Xatu, Slowking, Misdreavus, Unown, Girafarig, Pineco, Forretress, Porygon2, Stantler, Blissey, Raikou, Entei, Suicune, Lugia, Ho-Oh, and Celebi
60 |
61 | ## Fixes:
62 | - Fixed Flame Body extra steps not correctly returning egg hatching status
63 | - Fixed roamers not resetting properly from the E4
64 | - Fixed the dex not correctly checking owned species for E4 resets
65 | - Fixed Hidden Power palette messing up other move animation palettes
66 | - Fixed the Ruins of Alph shrine changing the wrong tile
67 | - Fixed Tin Tower 1F Suicune preroll code not properly clearing out rolled DVs.
68 | * This means Suicune is now properly chainable, and works the way the documentation says it does.
69 | - Fixed character customizer not disabling map animations
70 | - Fixed incorrect nickname for the Sazabee palette
71 | - Fixed riding the S.S.Aqua from Kanto instead of Johto creating a bad state for the map.
72 | - Fixed bonus egg moves added from chaining resulting in duplicates for certain species
73 | * This means in rare cases that an egg move is not always guaranteed.
74 | - Fixed hovering followers not resuming hovering after using Dig
75 | - Fixed renaming the follower to a nickname palette not immediately updating its palette.
76 | - Fixed the Cafe Train animation not clearing out its tiles when on cooldown.
77 |
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/docs/changelogs/2_4_0_Changelog.md:
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1 | 2.4.0
2 | --------------
3 | ## Credits:
4 |
5 | Art:
6 | - Maddalena (new Ruins of Alph puzzle, SGB Border Pigy)
7 | - OfficialDracula (new Ruins of Alph puzzles art)
8 | - BloodlessNS (improved Surprised Pika art)
9 |
10 | Bugtesting:
11 | - Cedsi
12 | - Allen
13 | - CasualPokePlayer
14 | - Jabbie
15 | - Gio
16 | - Jelestine
17 | - KC
18 | - Lamanitekmg
19 | - LibertyPrime
20 | - Mannmehta04
21 | - Red Dragon Alexis
22 | - News
23 | - Fef
24 | - Pies
25 | - RBL JOKER
26 | - Sauce
27 | - Smelly-Ghost
28 | - TreeSquid
29 |
30 | ## Preface:
31 |
32 | If you've been around a while, you'll know that by and large, when CC gets updates, there's a lot of little tweaks or entirely supplemental features - but almost never any additional playable events. 2.4.0 is a rare exception; I've spent some time (and space) coming up with some extra stuff for the player to do. This wasn't really something that I was planning on doing; it mostly stemmed from a buildup of gaps in terms of both lore and gameplay that were overdue for some attention. So, I've come up with a little something that should be a fun challenge for those looking to experience something new in CC.
33 |
34 | While the new event does lean towards being "post-game content," it does not require any badges to complete. It is also split into two halves, either of which can be started without the other, but both are required to complete it fully.
35 |
36 | Given how rare it is for something like this to come along, **I've opted to keep event-relevant details and changes out of this changelog to keep it spoiler-free.** Believe it or not, the new event is the smaller half of the update, so there's still plenty to go over. Anyways, let's get into it.
37 |
38 | # New Event:
39 |
40 | 
41 |
42 | Those who have lived there all their lives will often tell you about the mystical properties of Azalea Town. From the mysterious Ilex Forest, to the depths of Slowpoke Well, there is no shortage of text on the pages of its history. However, there are only few that give credence to one of the oldest legends surrounding this ancient town. And those that do will often claim they can see eyes watching them between the branches. Perhaps the story of a vanishing forest was merely a tale used to scare children into coming home before nightfall. But like many old legends, there may be a hint of truth to its origin.
43 |
44 | # Nuzlocke Mode:
45 |
46 | 
47 |
48 | I'll be honest - until this update I've never even attempted a Nuzlocke, so working on this feature had an extra level of challenge. And admittedly, the main reason that I wanted to create a Nuzlocke mode was because I wasn't attracted to the idea of having to keep track of everything myself. So I figured I could probably figure out how to get the game to do it for me. It quickly became a much larger project than I had envisioned, because I know that there are a lot of different clauses that people like to play with to tweak the difficulty to their own playstyle. Naturally I wasn't able to implement everything, but I was able to get a lot of different options in. Hopefully you'll find something you like!
49 |
50 | **You can start a NUZLOCKE CHALLENGE by holding SELECT when starting a New Game.**
51 |
52 | Certain things will be disabled in order to keep the challenge from breaking in half. These are listed in game. Of note, the second part of the new event is disabled because it cannot be completed during a Nuzlocke, and the AI missing/failing clauses are lifted during a Nuzlocke as well.
53 |
54 | After starting a new game in Nuzlocke Mode, you'll have the option to read some text explaining what a Nuzlocke is, and another section on how it affects the overworld in CC. **Even if you're a Nuzlocke veteran, I recommend reading both text prompts at least once,** as both have CC-specific information on how the game handles certain mechanics. The text is as brief as possible.
55 |
56 | After that, you can **customize your Nuzlocke options.** These can't be changed after the challenge has started, so choose wisely. Each option has an in-game explanation of how it works. Just press SELECT while looking at each option. As of 2.4.0, there are 14 unique options, 2 of which have more than one setting.
57 |
58 | - Options:
59 | * Game over when whiting out
60 | * Allow capture of shinies regardless of encounter state(1)
61 | * Shiny party members can faint once
62 | * Duplicate species are treated as failed encounters(2)
63 | * Limit experience growth based on badges
64 | * Scale Stat Exp of opponents(3)
65 | * Randomize starter choice
66 | * Prevent capturing certain species
67 | * Prevent the use of items in battle
68 | * Prevent held items
69 | * Exp.Share has no effect
70 | * Prevent running from battle
71 | * Prevent asking to switch
72 | * Don't allow the use of fly
73 |
74 | (1) Full-odds only, so chaining cannot be used to exploit this clause. There's a limit of 3 per save file.
75 |
76 | (2) CC introduces its own unique Split Evos clause, which don't count as dupes if that evolutionary lines encounter is the opposite form. This normally wouldn't come up, but CC has all Split Evos as encounterable species. Additionally, this rule must be left disabled to use Swap Chaining (see below.)
77 |
78 | (3) When set to scaling, if "Limit experience growth" is enabled, Stat Exp will cap at the current amount. Stars will appear on the status screen to indicate when the current stat is capped.
79 |
80 | During a Nuzlocke challenge, a few resources become more useful:
81 | - The Area Tab of the Dex will show duplicate species, as well as the encounter status of the current area
82 | - Any Town Map will show the encounter status of that landmark
83 | - During wild battles, the enemy's HUD will display the encounter status:
84 | * "!" for a catchable first encounter
85 | * "D" for a duplicate species when first encounter is still available
86 | * "F" for an uncatchable first encounter, when dupes clause is disabled
87 | * "x" for everything else (uncatchable species or legends)
88 | * The shiny symbol will appear for catchable encounters under the shiny clause
89 | - The challenge can be ended manually from the trainer card screen, and a reason for ending it can be selected.
90 | - The Applicator is always in effect.
91 |
92 | Given that this is an entirely new way to play the game, there's bound to be things that I missed. The staff and bug testers have worked tirelessly to find everything they can, but there's a _lot_ that could go wrong. Don't hesitate to ask in the discord if something doesn't seem right!
93 |
94 | ------
95 |
96 | During the streams leading up to release, it was discovered that chaining still has utility during a Nuzlocke, provided that "Duplicate species are treated as failed encounters" is left disabled. This allows "manipulating" the default Dupes Clause to get the exact DVs that you want for a party member, and is called Swap Chaining.
97 |
98 | - To Swap Chain:
99 | * Pick a target species and make sure it can be found in at least two different landmarks where you still have encounters available. Knowing the encounter types, rates, and times of day will be important.
100 | * Catch the species you want to chain for on the first landmark. This will register the species as a duplicate, and give you a safe place to build up a chain. You will need this party member later.
101 | * Build a chain of that species in the same area. The higher the chain, the safer this will be. Once built, disabling the chain is wise.
102 | * Determine what species could appear in the second landmark that are not the target, and catch them anywhere but the second landmark. You only need to do this for the target time of day, and encounter type (so if your target species is only in the grass at night, you can ignore headbutt encounters and anything that only appears during the day.) If your chain or target encounter rate is high enough, it's possible to omit this step, but remains risky.
103 | * Enable the chain (if needed) and enter the second landmark, with the species you caught earlier in your party. It may be helpful to lower its HP or poison it beforehand.
104 | * Since every possible encounter is a duplicate, nothing can be caught. So keep running away until you find the target species with the DVs that you want.
105 | * Once you've found the species you want, send out the one from your party, and let the enemy faint it.
106 | * Since the enemy species is no longer a duplicate, the HUD will update to reflect that it's now a valid encounter! Now you can catch it.
107 |
108 | Swap Chaining may seem complicated at first, but with a little practice it can be used to build an optimal team without being at the mercy of RNG, in exchange for spending a handful of encounters. In terms of balance, since encounters are a non-recoverable and extremely limited resource, and Swap Chaining is a lengthy process that simultaneously evens the playing field while upping the ante(as losing a Swap Chained party member could be devestating enough to end a run,) I decided to leave it in.
109 |
110 | # SGB Border:
111 |
112 | 
113 |
114 | This one's going to take a little explanation, so bear with me here. **This does not mean that CC is now compatible with the SGB,** that can't happen for a variety of reasons. Instead, this functionality has been "readded" to fill a very specific niche - **streaming overlays.** If you're familiar with it, then you know how cumbersome CCGen was to get set up and use. This is an emulator-based alternative, that features the added bonus of having the game automatically update your border for you, at the cost of a minor delay.
115 |
116 | The SGB Border:
117 | - Loads and displays metrics like the party icons, seen/caught amount, and badges
118 | * Party display supports shininess, nickname palettes, and Unown forms
119 | - Loads the Dex's current theme for border colors
120 | - Has similar art to the intro
121 | - Automatically updates when applicable, and can be updated manually by pressing SELECT while the Start Menu is open. While the border is updating outside of natural game transitions, the screen will quickly fade to white before fading back in.
122 |
123 | This is an option that you can enable during the patching stage when using Allen's site. In the interest of future-proofing, this mode can also be enabled by changing 0x146 to 03 and 0x14D to 24 using a hex editor. When successful, the main menu screen will display "SGB" in the top right corner, like so:
124 |
125 | 
126 |
127 | Usage:
128 | - You'll need to enable the SGB Border using [Allen's site](https://inject.fm1337.com/patch) or by modifying the header directly first.
129 | * Note that this WILL break Stadium 2 compatibility, however - the save data can still be used with vanilla Crystal or a non-SGB copy of CC to get around this limitation.
130 |
131 | - BGB:
132 | 1. In Options > Graphics > "show border", tick "only SGB border"
133 | 2. In Options > System > "Emulated system", tick "SGB + GBC"
134 |
135 | - Goomba:
136 | * By default, Goomba will not load the border. The following must be done on each boot (for now)
137 |
138 | 1. Press L+R to open the Goomba menu
139 | 2. In "Other Settings", set "Game Boy:" to "GBC+SGB"
140 | 3. Return to the main menu and select "Restart"
141 | 4. The border will now work correctly, however the graphics will glitch slightly when updating.
142 |
143 | Other software may or may not support this particular method of emulation. Beyond that, several things were omitted or tweaked to increase transfer speed, which may hinder compatibility. For example the GB Tower in Stadium 2 is unfortunately not compatible with these changes.
144 |
145 | # Gameplay changes:
146 |
147 | - Added Union Cave B3F (new area!)
148 |
149 | - Added 6 new species prizes to a new prize vendor in the Underground Arena
150 | * These can be soft-reset and have the same boosted shiny chance as the other giftmons
151 |
152 | - Added a bonus puzzle to the Entei Chamber.
153 |
154 | - Riding the bike now allows the player to headbutt without having a party member that knows it.
155 |
156 | - Added Voltorb to Route 38 and 39 at night, and Route 6 and Route 11 during Morn/Day
157 | - Added a stationary Voltorb to Radio Tower 4F (resettable via e4)
158 |
159 | - The final battle now has Stat Exp.
160 |
161 | - Lucky Punch now has a secondary effect: when held by any species, it will double the added catch chance from status.
162 |
163 | - Added Piloswine footprints in Ice Path B3F, and Voltorb footprints to Route 6, 38, and 39
164 |
165 | - Dratini and Shuckie are now Lv10 instead of 15
166 |
167 | - Sprout Tower 2F sage won't permit entry unless the player has at least one party member above lv 20
168 |
169 | - Minor level tweaks to sets 14 and 15 for Gym leaders
170 |
171 | - Blue's Squirtle line is now more balanced
172 |
173 | - Added Nuzlocke team from the streams to the Battle Sim (for a limited time!)
174 |
175 | ## Reworked Headbutt data
176 | - Species are distributed more evenly
177 | - A few new species have been added
178 | - A few maps now are in different groups
179 | - Updated the sleeping tables to reflect the changes (plus a few that were missing)
180 |
181 | ## Specialty Ball Reworks:
182 | - Item descriptions have been rewritten to be more useful
183 | - Prices have been tweaked to better reflect their utility
184 |
185 | Nerfed:
186 | - Level Ball no longer skips the HP and Status checks
187 |
188 | Buffed:
189 | - Heavy Ball now uses lbs instead of kg, and has been bumped down to the 200-400lb range (which adds way more species to the list)
190 | - Heavy Ball no longer has a negative effect if the species is too light
191 | - Lure Ball now also applies to Headbutt and Rock Smash encounters
192 | - Moon Ball now applies to any species that evolves with a stone
193 | - Friend Ball retains its original effect of boosting happiness, but now is also 4x for any species that evolve via happiness
194 | - Love Ball no longer requires the same species, only opposite genders, but is now only 4x instead of 8x.
195 | - Park Balls (in the Bug Catching Contest) now have the Level Ball boost if applicable, but otherwise remain 1.5x like the Great Ball.
196 |
197 | # Quality of Life Updates:
198 |
199 | - Pressing START to highlight "END" on the nickname screen is now disabled when reset is disabled.
200 | * This is to prevent imperfect SRing over a shiny.
201 |
202 | - Encounter-based soft-reset loops can be broken out of by holding UP+SELECT.
203 |
204 | - Celebi can now be reset via the E4. This is not in Ilex Forest, check the Dex for more info.
205 |
206 | - Sweet Scent message is now skipped if Quick Encounter is on.
207 |
208 | - The Underground Arena now has viewable ban lists.
209 |
210 | - Increased water encounter rate in Cinnabar Tunnel
211 |
212 | - Added a handful of game mechanic explanations to the blackboard in the Modification Stations.
213 | - Added some stationary roamer hints to the sketchbook in the Modification Stations.
214 |
215 | - Added Compound Eyes pseudo ability to: Magneton, Dugtrio, Doduo, Dodrio, Exeggcute, Exeggutor, Kangaskhan, Girafarig, Weezing, and Slowking
216 |
217 | - Filling up the box while fishing will now end the "Keep fishing?" script (otherwise Bill's call wouldn't happen)
218 |
219 | - After successfully using Sweet Scent and completing the battle, the player will be prompted to "Keep using SWEET SCENT?"
220 |
221 | - Cafe blackmail price increased to 1200 points (enough to get a species prize or leaf pack once.)
222 |
223 | Stat Exp buffs:
224 | - Goldenrod Cafe now applies 3x if party member is infected/cured
225 | - Battles now apply 3x instead of 2x if party member is infected/cured
226 | - Stat Exp items now apply 2x if party member is infected/cured
227 |
228 | # Battle Tutor Updates:
229 |
230 | Howdy folks, it's Grizz again! Another update, another expansion for the Battle Tutor. This one isn't as big as the last upgrade, but it adds some fun new tools for species that didn't get much love previously and also adds support for some explosive new combos! I look forward to seeing how these additions are put to use out there in the field. Go and win some battles!
231 |
232 | 
233 |
234 | # Visual updates:
235 | - Added a new sprite and palette for the cave-in in Cherrygrove Bay Cave.
236 |
237 | - Granbull, Sandshrew, Doduo and Dodrio now use white in their overworld sprites.
238 |
239 | - When Weird Grape isn't unlocked on the title screen, the "O" is now filled in
240 |
241 | - Redesigned the champion's room and sprite, and updated the cutscene room before the E4
242 |
243 | - Minor tweaks to Mt.Moon tileset and blockdata for consistency
244 |
245 | # Misc tweaks:
246 | - The following areas are now listed as landmarks:
247 | * Cinnabar Tunnel
248 | * Cinnabar Mansion
249 | * Underground Arena
250 | * Silph Co.
251 | * Cherrygrove Cave
252 | * The Forge
253 | * Route 24 Cave
254 |
255 | - Tweaked spacing on some landmark strings so they'd look better.
256 | - A handful of minor fixes for Goomba mode have been added
257 | * This includes moving the applicable byte to $3FFF
258 | - "Trap" battle type now prevents enemies from fleeing
259 | - Added new Unown puzzle designs courtesy of OfficialDracula and Maddalena
260 | - Rewrote some of the intro text, which can now only be skipped by holding SELECT.
261 | - Added a Route 32 entry for Sudowoodo in the Dex.
262 | - Tweaked Cat's win/loss text
263 | - PSNBERRY is now also a nickname palette for HP poison for Sudowoodo
264 | - Rowdy Pigy now has his own battle start text
265 | - Added/Updated follower map text for the stationary chambers, Mt. Mortar Peaks, and the Champion's room
266 | - Added following recent event for the lake of rage gyarados (since it can wander)
267 | - DoubleSpeed is now used when reloading sprites and tileset from menus
268 | - Minor tweaks that might help menu transitions sound better
269 | - Fixed Slowpoke Well B1F's footprints being overleveled and added Dunsparce footprints
270 | - Moved Lass on Route 33
271 | - Moved the Sailor in the Underground Arena
272 | - Moved a Fisher in Mahogany Town
273 | - Luster and Booster Balls can no longer be obtained via Gen 1 trades
274 | - Trading now requires the traded party member to be alive
275 | - Tutorial Rattata now has hardcoded DVs
276 | - Minor animation tweak to make it clear who is talking during the pre-E4 cutscene
277 | - Teleporting follower script now has a chance to give a Gold Leaf instead of a Silver Leaf
278 |
279 | # New Music:
280 |
281 | [Alph Forest](https://soundcloud.com/user-927422935-571023782/crystal-clear-alph-forest-8-bit)
282 |
283 | [Astronomia](https://soundcloud.com/user-927422935-571023782/astronomia-8-bit)
284 |
285 | # Bugfixes:
286 | - A lot of internal optimization, compression, and relocation to make space.
287 | - Minor tweak to the Kenya quest text to avoid using text macros.
288 | - Changed Mt.Rose's last known legal landmark to Blackthorn City
289 | - Added last known legal landmark handling to the maps it was missing on
290 | - Fixed a weird map connection half-tree error when coming from down from the Lake of Rage near Mt. Mortar Peaks
291 | - NPC trades now try to restore the correct follower.
292 | - Fixed "You blew it" handling not accessible because of player warping - this now only triggers once.
293 | - Fixed character customizer not loading the correct skin/color data when immediately re-entering the tab.
294 | - The Dex's main screen now uses single inputs without scrolling(except for when hovering over the species)
295 | * This fixes a bug where inputting a direction and a button too fast would cause the cursor to slide too far.
296 | - Toggling shininess in the Dex will now correctly override the previous sound effect.
297 | - Fixed intro text having incorrect colors
298 | - Fixed displaying +1 Reroll animation over the stats box if a party member levelled up at the same time.
299 | - Added "No Room" handling to some key items that were missing it
300 | - Fixed a bug with the dex not allowing music to fade if opened too quickly when entering a map
301 | - Fixed substitute wipe animation playing unneccessarily when failing to use Fly or Dig.
302 | - Substitute and Minimize no longer play the cry animation when swapping in (via Baton Pass)
303 | - Teleport follower script no longer has an emote (could glitch certain map palettes)
304 |
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/docs/changelogs/2_4_1_Changelog.md:
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1 | 2.4.1
2 | --------------
3 | **Credits:**
4 |
5 | NeedsMoreBirds - New Fef frontsprite
6 |
7 | **Preface:**
8 |
9 | This update is mostly bugfixes, and a few QoL tweaks. Fixes and changes related to the new events added in 2.4.0 are at the very bottom, so if you don't want to be spoiled on those, then avoid reading further after the "Fixes:" section.
10 |
11 | **QoL Changes:**
12 | - Nickname Palettes are now case-insensitive. So for example, a suitable Wobbuffet could be named "SANDBAG", "Sandbag", or even "sAnDbAg" and all of them would use the correct nickname palette.
13 | - The follower is now released after the Nurse turns the player around instead of before. This should usually result in it being released beside the player instead of in front.
14 | - Having an active chain now prevents fleeing for any non-roaming species that has a chance to do so.
15 | - Any encounters that previously scaled up to level 60 will now only scale as high as level 50. This is to address not being able to rematch certain species at Lv50 for the Underground Arena, Stadium 2, etc. after collecting too many badges.
16 | - The Cafe meals Stat Exp yield is now 4x when infected, and 2x by default. For a usable metric, when infected, a single Cafe meal will put a party member at cap in a Nuzlocke with "Limited growth" enabled.
17 |
18 | **Gameplay Changes:**
19 | - Added a small event in Viridian Forest with an injured Kangaskhan.
20 | - Changed Viridian Forest fishing data
21 | - New Game+ will carry over the unlocked E4 Rematch reroll. (beating the E4 again twice will not unlock more rerolls however.)
22 | - Tweaked Super Nerd Stan and Scientist Justin's teams and levels slightly.
23 | - Firebreather Chase and Gentleman Rene have now switched positions in New Cinnabar Gym.
24 | - The base yields for most trainer classes have been increased.
25 | - After obtaining 8 badges:
26 | * Stat Exp gain in battle is increased to 2x. When infected, it goes from 3x to 4x.
27 | * Regular exp gain is boosted by 1.5x. This stacks with trades, Lucky Egg, etc.
28 | - This is to help offset the amount of grinding required since the second set of Gyms scales much higher.
29 |
30 | **New Music:**
31 | - Spark Mandrill: https://soundcloud.com/user-927422935-571023782/mega-man-x-spark-mandrill-8-bit
32 | - Bass's Theme: https://soundcloud.com/user-927422935-571023782/mm7-basss-theme-8-bit
33 |
34 | **Fixes:**
35 |
36 | *Nuzlocke:*
37 | - Fixed shiny explanation text having incorrect formatting
38 | - Fixed Stat Exp from items not calculating correctly when level growth not limited
39 | - Fixed fainting in the Bug Catching Contest screwing up the party
40 | - Fixed fainting to Pursuit not properly removing the affected party member
41 |
42 | *SGB Border:*
43 | - Fixed Color Filter making the SGB border too bright (since it is already color corrected)
44 | - Fixed getting an egg from the DayCare man not requesting an SGB Border update
45 |
46 | *Misc:*
47 | - Fixed Set 7 for Morty being slightly overleveled
48 | - Fixed Chuck's Arena Shuckle having Curse as a move.
49 | - Fixed renaming box sprite not loading correctly
50 | - Fixed map alignment/blockdata issues with Pewter City and Grullo Gorge
51 | - Fixed printing wrong name when reusing Sweet Scent
52 | - Fixed Nickname palettes allowing a partial match if the name was longer.
53 | - Updated a handful of outdated mom reference texts
54 |
55 | **New Events Changes/Fixes: (Spoilers ahead)**
56 | - The palettes for the new areas have been tweaked to be more visually distinct.
57 | - Possible fix for Entei Chamber puzzle textbox glitch
58 | - Fixed Bill not calling after catching SNOWCAP
59 | - Fixed a crash when trying to deposit the Unown Tablet
60 | - Fixed "failed to catch" events not setting for Alph Forest Unowns when losing the battle
61 |
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/docs/changelogs/2_4_2_Changelog.md:
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1 | 2.4.2
2 | --------------
3 | **Preface:**
4 |
5 | Important hotfixes - don't skip updating to this one. Stat Exp was completely broken(in a bad way) and not yielding the correct vales at all.
6 |
7 | **Fixes:**
8 | - Fixed Fef's last party member text missing a space after the species name.
9 | - Fixed setting a custom nickname palette from the Dex not capitalizing the internal entry.
10 | - Fixed Stat Exp badge check screwing up everything.
--------------------------------------------------------------------------------
/docs/changelogs/2_4_3_Changelog.md:
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1 | 2.4.3
2 | --------------
3 | **Preface:**
4 |
5 | Another important fix - don't skip updating to this one.
6 |
7 | **Fixes:**
8 | - Fixed chaining not giving egg moves. This would also break part of the new events introduced in 2.4.0
--------------------------------------------------------------------------------
/docs/changelogs/2_4_4_Changelog.md:
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1 | 2.4.4
2 | --------------
3 | **Preface:**
4 |
5 | There's actually a lot more I wanted to fix in this update, but the new feature outlined below prompts a much earlier release. Noticably missing are some minor Stadium 2 and SGB border fixes, as I haven't had the time or means to work through these properly. But I expect there'll be additional bugs introduced that'll need fixing, so perhaps those will all come together in a future update.
6 |
7 | **New Pig:**
8 |
9 | Howdy, it's Researcher Grizz again. You may be wondering about the new automated helpers installed in the centers across the Kanto and Johto region. These friend-shaped automatons are the latest design in trading and transferring technology: the sixteenth edition of the Transfer Interface or "P16-E" for short. What happened to the previous fifteen editions? Don't worry about that. Next question: What do they do? The P16-E system allows trainers to share with each other without even needing to meet in-person! You can either arrange a trade with a friend, or make a blind trade for something another trainer is offering! Swap out that teammate that isn't getting along with the rest of your party, or catch something simply for the sake of trading it and seeing what you get in return! You never know what the P16-E system might give you!
10 |
11 | **New Features:**
12 |
13 | [](https://www.youtube.com/watch?v=Ng56NrulwJQ "Transfer System")
14 |
15 | [(Youtube Video)](https://www.youtube.com/watch?v=Ng56NrulwJQ "Transfer System")
16 |
17 | Have you ever wanted to trade with other players online? Well now you can! Introducing the Save Transfer system, developed almost exclusively by Allen and Cedsi. These two exceptional individuals worked together to come up with all the details needed to allows anyone in the Discord to trade safely and quickly. Basically all I did was knock out the in-game NPC and a small console app to move save data around.
18 |
19 | Trading is very easy, and can be done even from a mobile device.
20 |
21 | So aside from the obvious perks such as exp growth, why would you want to trade? Well, to add some extra flair to trades, I've added a single "traded" nickname palette slot. So if the OT puts a custom palette on that mon, it will be transferred alongside it! This should be especially fun for players seeking to build chromatically themed teams.
22 |
23 | Regular trading not disco enough for you? Well, then how about Wonder trading? That's right, these mad lads even worked out how to fit that into this system.
24 |
25 | Lastly, if you're not interested in trading but still want to try out the system, we've also baked in some promotional giveaways that you can just outright download to your save file.
26 |
27 | **Battle Tutor:**
28 |
29 | 
30 |
31 | **Fixes:**
32 | - Trading Unown will now show the correct forms and play the correct animation
33 | - The Dex now handles Arena prizes correctly
34 | - Tin Tower 1F Suicune battle now allows the player to lose, and will correctly determine Suicune's caught status regardless of trades, transfers, or NG+
35 | - Minor text fix for Eusine's after battle text
36 | - Eusine's object script will now fix the event for saves that failed to complete it correctly
37 | - Applied a handful of fixes regarding how gender is saved and transferred through NG+
38 | - New items will display correctly on the stats screen outside of the Time Capsule
39 | - Fixed entering the Hall of Fame with max length nickname palettes not displaying correctly
40 |
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/docs/changelogs/2_5_0_Changelog.md:
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1 | 2.5.0
2 | --------------
3 | ## Special Thanks:
4 |
5 | This update wouldn't be possible without a lot of people. Thanks to the bug testers as always for finding all the obvious stuff that makes me wonder if I can code, Rangi for help with optimization, those of you who showed up to the streams to keep me company and let me bounce ideas around, and of course the people who submitted their feature requests.
6 |
7 | ## Preface:
8 |
9 | Early in December, 2021, I opened up a feature requests channel in the Discord to see if anyone could come up with anything good. And to my surprise, there were a handful of decent suggestions, from minor tweaks to major gaps that needed to be filled. Naturally I didn't get to everything, but I was able to tackle a few that I'm certain everyone will enjoy. Don't worry, I didn't take anything that compromises the vision of the game or breaks compatibility. I also took this as a chance to get to a few things that have been bothering me personally; either things I've seen the community struggle with, or things I tried to do in previous versions but ended up canning for any variety of reasons.
10 |
11 | There's a ton of backend work on this update, music optimization, gfx compression, unused code/gfx removal, etc. Space is certainly getting tighter, but I have just enough at the moment for the likely handful of bugfixes that will follow this update.
12 |
13 | Last thing - this changelog is a bit spoilery, so if you want to experience everything without existing knowledge of what it's about, just update and put Tohjo Falls and the Whirl Islands on your "to visit" list.
14 |
15 | # New Areas:
16 |
17 | 
18 |
19 | **Expanded Tohjo Falls**
20 | - Now has a lost book which may contain some important hints...
21 | - More waterfalls which enter the upper level
22 |
23 | **Added Tohjo Falls 2F**
24 | - Has Ice Rock Smash encounters
25 | - Another place to catch Squirtle, Sneasel, and Delibird
26 | - Overworld Starmie event (resettable via E4)
27 | - Exit to the top of Route 27 (which now has some hidden ledge tiles)
28 | - A few hidden items you won't want to miss
29 |
30 | **Added Lake Tohjo**
31 | - Is a new landmark (reflected in the Town Map layout)
32 | - While surfing, the party will be healed after every encounter.
33 | - Has several swarming overworld encounters
34 | * first visit will always be Stantler, after that they reset daily
35 | * boosted shiny odds, scale with badges, and come with bonus moves
36 | * Smeargle uniquely always gets a random move
37 | - There is a small camera panning event to see the swarm from the mountain after entering (for resetting easier)
38 | * Activated from the top corner of the ledge to the far right
39 | - Has a central island surrounded by whirlpools that starts the **Origin Plains** event
40 |
41 | **Added Origin Plains**
42 | - Is a new landmark (reflected in the Town Map layout)
43 | - There are 4 different unlock conditions that change the area drastically.
44 | - Resettable via E4
45 | - You'll have to discover the rest yourself. Have fun!
46 |
47 | # New Events:
48 |
49 | **Victory Road:**
50 | - Added a new event in Victory Road, that gives a new item!
51 | - Added an NPC in the Victory Road Gate to hint at the event
52 | - Added 3x Rare Candies as an item prize at the end of Victory Road
53 |
54 | Added two additional fruit trees in the overworld
55 | - Berry on Route 39
56 | - Gold Berry on Route 3
57 |
58 | Added a GATE KEY somewhere in Fuchsia City
59 |
60 | # Quality of Life:
61 |
62 | 
63 |
64 | Added 5 more RGB Tweaker palette slots
65 | - The Dex now has an extended UI to more effectively manage slots
66 |
67 | Gym Statues now display the level cap before the badge is earned
68 |
69 | Added Deleveler NPC in Modification Station
70 | - Can set level 100 down to 98
71 | - Can set level 51+ down to 50
72 |
73 | When chaining during the Bug Catching Contest, chains build 5x faster (so +5 for every battle instead of the usual +1)
74 |
75 | Flash is no longer needed for the Whirl Islands
76 |
77 | Removed some ledges in Whirl Islands (North East)
78 | - This allows a path to Lugia when coming from the residence
79 |
80 | # Shadow Lugia:
81 |
82 | [](https://www.youtube.com/watch?v=MOkQgotLMlw "Shadow Lugia")
83 |
84 | [(Youtube Video)](https://www.youtube.com/watch?v=MOkQgotLMlw "Shadow Lugia")
85 |
86 | Ever since the discovery of Nickname Palettes, trainers have often tried and failed to capture the dark essence of XD001. Even with all that power, the technical limitations of the sprite medium kept the world safe from such a terrifying beast. Unfortunately for the world, there are now shadowy methods for trainers to close the door Lugia's heart and awaken the darkess within.
87 |
88 | Earthquakes beneath the waves have jeopardized the balance of the Whirl Islands, exposing 3 glowing orbs, pondered by many to be crucial keys to the stability of the region, and the forces that guard them. There are those nearby who may be able to offer some insight in to what goes on in the caves. One shudders to think what might happen if they're not protected.
89 |
90 | Legends speak of the guardian of the seas being seen during the night of a storm, and that it was capable of calming it. The power to manipulate the weather would be quite an edge in battle, drawing the eyes of many power-seeking trainers with ill intent. Perhaps those ill intentions have been made manifest elsewhere within the world, but hopefully they'll stay buried.
91 |
92 | ---
93 |
94 | XD001 is the first (and likely only) Nickname Form - an alternate set of sprites loaded when a certain nickname is present. However, due to the unique nature of the nickname, it is unobtainable by simply visiting the Name Rater. Additionally, it is NOT a nickname palette - this means that not only can you apply any colors of your choosing, but it can also be shiny hunted. There wasn't really canon data for what a shiny would look like so I tried to come up with something unique.
95 |
96 | Aside from having a bonus follower interaction, Shadow Lugia functions identically to a regular Lugia with one notable exception - when leading with it(and only when leading with it,) the battle will start with Rain Dance active. This will also override any other battles that may start with weather. The rain will last for over 250 turns, but can be replaced with other standard weather.
97 |
98 | # Misc Tweaks:
99 |
100 | 
101 |
102 | Swapped Sabrina and Janine on the trainer card screen
103 |
104 | Level now prints in the top right corner and with the :L icon on the switch moves/move deleter screen
105 |
106 | Fleshed out the machines in Acetrainer HQ with some more text
107 |
108 | Added battle start weather
109 | - E4 trainers will have different weather depending on their team
110 | - Battling wild Ho-Oh will have Sun, and Lugia will have Rain
111 |
112 | Fuchsia City now uses the Cerulean music
113 |
114 | Added SKULKRAKEN nickname palette for Gyarados (Max Shiny DVs)
115 |
116 | Added a custom palette set for the Whirl Islands
117 |
118 | Tweaked Doom's E4 team
119 |
120 | # New Music:
121 |
122 | While optimizing, I ended up tweaking Dynamo's theme and replacing Together We Ride with a new version entirely.
123 |
124 | [Dynamo's Theme](https://soundcloud.com/user-927422935-571023782/mmx5-dynamos-theme-8-bit-v2)
125 |
126 | [Together We Ride](https://soundcloud.com/user-927422935-571023782/fire-emblem-remix-8-bit)
127 |
128 | [Blood Drain Again](https://soundcloud.com/user-927422935-571023782/blood-drain-again-8-bit)
129 | - Cedsi now uses this as his battle theme
130 |
131 | [Lake Tohjo](https://soundcloud.com/user-927422935-571023782/crystal-clear-lake-tohjo-8-bit)
132 |
133 | [Origin Plains](https://soundcloud.com/user-927422935-571023782/crystal-clear-origin-plains)
134 |
135 | [Ho-Oh Appears](https://soundcloud.com/user-927422935-571023782/heart-gold-ho-oh-appears-8-bit)
136 |
137 | [After Lugia Appears](https://soundcloud.com/user-927422935-571023782/soul-silver-after-lugia-appears-8-bit)
138 |
139 | # Fixes:
140 | - Fixed Unown Tutor not having correct table start entry
141 | - SGB border refreshes properly after receiving an egg
142 | - Hatching an Unown egg will display the proper form. (Vanilla bug!)
143 | - Fixed some "recieved" spelling errors
144 | - Fixed using the Ancient Pick not updating sprites properly
145 | - Gyms no longer overwrite other specialphonecalls
146 | - NPC trades now validate the party's held items when in Nuzlocke Mode
147 | - Fixed overworld Town Maps sometimes loading the wrong region
148 | - Fixed Bill not calling after catching Suicune if the box is full
149 | - Sprout Tower 3F will now always load the default NPC configuration when entering from the back after obtaining the Rainbow Wing
150 | - Using the Luster or Booster Ball will now reduce the target to 1HP (fixes the max HP from DVs changing)
151 | - The SGB border will now properly load the vanilla palettes when loading the game if that dex option is set
152 | - Sweet Scent will now properly check if the Bug Catching Contest is over before allowing the player to reuse it
153 | - When purchasing a residence, the time of day palettes will not update while Randy's face is present.
154 | - Fixed Lugia Chamber music persisting when exiting the map
155 | - Radio can no longer be opened in areas that don't allow forced music
156 |
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1 | 2.5.10
2 | --------------
3 | ## Preface:
4 |
5 | Nothing has changed about anything I wrote in the 2.5.9 changelog preface. If you haven't read that, I suggest you do. That said, there was a very strange bug found exclusively when using hardware that could randomly crash when opening the start menu, and that is obviously unacceptable. The other bugs were extremely minor and could've been left unpatched, but hey - if I'm already here...might as well.
6 |
7 | ## Quality of Life:
8 |
9 | Between shinies and powerful auras, there's no shortage of unique battle start messages. That said, as I've watched people play the game, there's one combination of DVs that always gets fanfare when it happens to come up. As a direct result, I've chosen to highlight it in game as well.
10 |
11 | - A quick animation and message will play when finding a species with all zero DVs. Soft resetting will also be locked until the battle starts, like shinies are.
12 |
13 | ## Fixes:
14 | - Fixed start menu crashing under odd hardware circumstances when playing on certain hardware
15 | - Fixed Daycare menu account not printing correctly during the Bug Catching Contest
16 | - Kenya's reset status will now be properly displayed by the Dex
17 | - Fixed Morty's Set 11 introduction text being incorrect
18 | - Fixed a minor issue with some of Fibbef's text
19 | - Pigy oinking outside of the box should be fixed, but it's up to him.
20 |
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/docs/changelogs/2_5_11_Changelog.md:
--------------------------------------------------------------------------------
1 | 2.5.11
2 | --------------
3 | ## Preface:
4 |
5 | Nothing has changed about anything I wrote in the 2.5.9 changelog preface. If you haven't read that, I suggest you do.
6 |
7 | I've basically spent the entirety of this year working on other things, while slowly collecting any bugs found in CC. I've fixed each one that's come up, and I added a little something extra just for fun.
8 |
9 | ## Professor Oak's Challenge:
10 |
11 | One of the things people have told me they like about CC is how friendly the game is for challenge runs. Among the different variations lies "Professor Oak's Challenge" - the act of filling out the Dex as much as possible before each gym. Considering that the entire Dex can be completed before challenging a single gym, I thought it would be fun to add a little something for completing that.
12 |
13 | - Speaking to Prof. Oak with a completed Dex and zero badges on a non-New Game+ file will allow you to challenge him at his full strength. If defeated, he will pass on his special technique. This will carry over into New Game+.
14 |
15 | ## Misc changes/QoL:
16 |
17 | A handful of Gen 1 TM moves that were incorrectly assigned to certain species have been moved to the Battle Tutor. Additionally, Politoed can now obtain Body Slam, and Hitmonchan can now obtain Mega Punch through the Kanto TM tutor. Ultimately there are no moveset changes, just minor shifts in which tutor they belong to.
18 |
19 | - Gym Rechallenges now have an animation for healing the party. Occasionally people would get confused about this.
20 | - Added a print intensity NPC in the Ruins of Alph Research Center
21 |
22 | ## Fixes:
23 | - Restored the stock delay to the SGB border implementation. Modern emulators now require it.
24 | - Fixed evolution stones and Tradeback Guy not allowing evolution if a party member is at the exact level cap in Nuzlocke Mode.
25 | - Hatching eggs in the Bike Shop, Modification Station, and Underground will correctly set caught location.
26 | - A Mewtwo hatched from Origin Plains will properly display "Hatched" on the stats screen.
27 | - Fixed Perish Song always failing in wild battles.
28 | - Fixed link battle screen displaying incorrect graphics instead of "VS".
29 | - Adjusted footprints on Route 1.
30 | - Fixed Battle Tutor teaching HM moves without HMs.
31 | - Fixed Genetic Fabricator not registering the species as caught.
32 | - Fixed shiny animation on the Dex's register screen being 8px too high.
33 | - Fixed Noak having two Murkrows.
34 | - Fixed incorrect nicknames for Cat and Grizz.
35 | - Fixed a typo in Sprout Tower 3F.
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1 | 2.5.1
2 | --------------
3 | **Preface:**
4 |
5 | A handful of bugfixes, and some last minute Battle Tutor/Unown Shrine additions. The main reason to update is the handful of issues that were present with the 5 additional Nickname Palette slots in regards to the trade bot and mixed case nicknames not working properly.
6 |
7 | I was also able to push things around enough to make room for a new easter egg with the Onix in Fuchsia City, after fixing its symmetrical but unfortunate disposition. That sidequest is now also outlined properly in the Dex.
8 |
9 | **Fixes:**
10 | - After using transform, the appropriate nickname will also be mirrored. This fixes a bug when transforming into XD001.
11 | - Fixed non-slot 1 nicknames not being saved properly to the transfer system.
12 | - Fixed a spelling error in Goldenrod Cafe.
13 | - Fixed mixed case nicknames not displaying their status properly in the Dex's slot selection menu.
14 | - Fixed Fuchsia City Onix not using the correct movement data.
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1 | 2.5.2
2 | --------------
3 | **Preface:**
4 |
5 | I had a bit of time, so I fixed a handful of bugs and tweaked a few minor things. I didn't get to everything, but was able to squeeze in a little QoL after freeing up space for the bugfixes.
6 |
7 | **Quality of life:**
8 |
9 | 
10 |
11 | - Inspecting footprints of the species currently being chained will offer upping the chain to 25 if the current chain is less than that.
12 |
13 | - Added footprints to all 4 floors of Cinnabar Mansion and the Power Plant.
14 |
15 | **Fixes:**
16 |
17 | - Fixed Surfing Pika breaking the trade in Cinnabar Tunnel
18 | - Fixed disabled music softlocking the Origin Plains cutscene
19 | - Fixed Crobat getting Reflect instead of Mega Drain via Kanto TM Tutor
20 | - Fixed Omanyte not having Waterfall via Battle Tutor
21 | - Fixed eggs not being detected by the Legality Fixer
22 | - Fixed "Pigy(?)" oinking outside of the box
23 | - Fixed Lavender Town's connection to Route 8 being too short
24 | - Removed a small mountain on Route 12 that was causing visual issues
25 | - Added missing PIBLU nickname palette entries
26 | - Potentially fixed leftover cake
27 |
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1 | 2.5.3
2 | --------------
3 | ## Preface:
4 |
5 | Despite not being a major content drop, this is easily one of my favorite updates. I've managed to add some new features to the Pigydex that I've personally always wanted, and I've fixed a lot of bugs. There's also some new QoL additions and some tournament-centric stuff that I'm sure everyone will enjoy.
6 |
7 | ## Pigydex Upgrades:
8 |
9 | If you've ever used the Moves search feature of the List Tab, you'll be all too familiar with the amount of time it takes to actually pull up the list. Checking every species and every learn method for a move is a time-consuming operation, after all. Even if it is fun to watch the little animation of Pigy getting the cake. But worry no longer: **this function has been upgraded and is now instant!**
10 |
11 | It gets better; now once you search a move, it will be displayed at the top of the screen. From here, you can **Refine** your search by pressing **SELECT** again, and the list will update with every species that learns both moves. This can be done up to a total of 4 times, and the top of the screen will animate through the list of currently selected moves. Selected moves will also be sorted at the top of the refine list and marked with a star.
12 |
13 | 
14 |
15 | *Want to quickly find every species that can Baton Pass Agility? The Dex has your back.*
16 |
17 | There's more - previously, the Dex had a significant oversight regarding searching moves - both in the List Tab and in the Moves Tab, there was no handling for moves only learned by previous evolutions. So now, **moves learned by previous evolutions are now displayed** so all moves-related operations are now 100% accurate. You might be thinking of one thing I might have missed, don't worry, we'll cover that a little bit later.
18 |
19 | Lastly, there's one other new feature - **the Area Tab now displays which species have footprints appear in the overworld.** This should help with filling out the Dex as well as finding the areas that may best suit your chaining needs. You may even discover species not normally found in the grass...
20 |
21 | 
22 |
23 | *The footprints icon will also appear in Nuzlocke Mode alongside the other Area Tab icons.*
24 |
25 | **Misc tweaks:**
26 | - Changed "press" to "hold" in the RGB tweaker deletion tutorial
27 | - Fixed legendary quests skipping ahead to reset status under certain conditions
28 |
29 | ## Footprints Rework:
30 |
31 | With the Dex now showing footprints, it was only natural that this feature would be used to help find areas where the feature was a little weak. So **2.5.3** comes with a few minor tweaks and reworks to certain areas to make the feature a little more useful. Some of these areas even have headbutt-only species appear as footprints now.
32 |
33 | **Areas with reworked footprint data:**
34 | - Route 37
35 | - Route 29
36 | - Route 30
37 | - Route 31
38 | - Route 45
39 | - Route 7
40 |
41 | **Misc changes:**
42 | - Tweaked Cinnabar Mansion to avoid symmetry issues with footprints near the entrance
43 | - Moved footprints on Route 11 that were too close to Grullo Gorge, causing a visual glitch
44 | - Fixed Burned Tower B1F not having footprints after releasing the beasts
45 | - Fixed Safari Zone Cyndaquil footprints being one level too low
46 |
47 | 
48 |
49 | *You are no longer safe from Mankey on the first route of the game.*
50 |
51 | ## Expansion:
52 |
53 | - Slightly expanded Route 35.
54 |
55 | This fills out the last gap between all the surrounding maps in that area. There's a couple goodies on the ground and a mysterious house, which may be linked to the Ruins of Alph. Worth a visit before and after completing the Alph Forest related quests, for sure.
56 |
57 | 
58 |
59 | *By far the smallest expansion ever!*
60 |
61 | ## Quality of life:
62 |
63 | **Added the Dragon Tutor in the Dragon Shrine**
64 | - After a small quest, he can teach Barrier or Extremespeed to Dratini, Dragonair, or Dragonite.
65 | - Added an additional learnset category and "Help" page to the Pigydex to reflect this addition.
66 |
67 | **Additional Changes:**
68 |
69 | - Beth will remain in the Underground after clearing the Arena until you've unlocked the secret residence at least once. She will also appear on Route 40 from then on if you want to switch back to that residence.
70 |
71 | - Visiting Silver Cave Outside will unlock "Blood Drain Again" if Birdkeeper Ced has been defeated. This fixes legacy save files who may have missed the normal music unlock event, since he disappears after battle to provide access to the hidden ledge.
72 |
73 | - Battle Tower Ruins now switches palettes correctly based on time of day.
74 |
75 | - Slight visual tweak to the hidden ledge in Seafoam Islands B3F.
76 |
77 | 
78 |
79 | *I thought animated arrows would be enough. Somehow, it wasn't...*
80 |
81 | ## Battle Tutor Changes:
82 |
83 | This is the first ever balance update for the Battle Tutor. After lots of internal discussion and community results, we've removed a few things and added a lot more. While typically I am against nerfing things in a largely single-player experience, this was done to keep things friendly for tournament newcomers, as species-specific moves bans are a bit much to ask people to keep track of out of the gate.
84 |
85 | Additionally, **Curse** is now allowed in the arena again when using the Pigyournament ruleset.
86 |
87 | We have also dished out a handful of new moves to help boost the viability of certain species, with our focus largely being on polishing up fighting types who needed an extra boost to keep up with Heracross and Machamp. Here's the full breakdown:
88 |
89 | **Nerfs:**
90 | - Aerodactyl loses Rock Slide
91 | - Heracross loses Rock Slide
92 | - Jumpluff loses Substitute
93 |
94 | **Buffs:**
95 | - Girafarig gets Confuse Ray
96 | - Forretress gets Psych Up
97 | - Piloswine gets Bone Rush
98 | - Donphan gets Bone Rush
99 | - Granbull gets Safeguard
100 | - Vileplume gets Safeguard
101 | - Bellossom gets Safeguard
102 | - Seaking gets Belly Drum
103 | - Delibird gets Belly Drum
104 | - Primeape gets Belly Drum
105 | - Hitmonchan gets Belly Drum, Safeguard, and Baton Pass
106 | - Hitmontop gets Belly Drum, Rock Slide, Cross Chop, Drill Peck, ExtremeSpeed, and Megahorn
107 | - Hitmonlee gets Belly Drum, Swords Dance, and Low Kick
108 | - Poliwrath gets Mach Punch, and Karate Chop
109 | - Pinsir gets Wing Attack and Glare
110 | - Yanma gets Outrage and Dragonbreath
111 |
112 | **Misc changes:**
113 | - Dratini, Dragonair, and Dragonite now get access to Extremespeed and Barrier through the Dragon Tutor
114 | - Fixed Slowking not getting Sludge, Kingdra not getting Skull Bash, and Octillery not getting Mist via the respective tutors
115 |
116 | ## Fixes:
117 |
118 | - Fixed part of the Mirror Ball machine script not waiting for sound effects to finish playing.
119 | - Fixed inconsistent "rushing water" text events in Lake Tohjo.
120 | - Fixed the pickaxe animation in Cherrygrove Bay Cave showing a glitch frame when the rock disappears.
121 | - Fixed incorrect open quotes in League calls.
122 | - Fixed SGB border badges not matching trainer card after Janine/Sabrina swap.
123 | - SGB border now disables OBJs when updating, which might fix border display issues for certain emulators.
124 | - Tin Tower 1F Sage will now attempt to open the stairs even if you've fought Ho-Oh.
125 | - Experimental fix for objects appearing over grass tiles when they respawn when the map reloads.
126 |
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1 | 2.5.4
2 | --------------
3 | ## Preface:
4 |
5 | Huh? Again? So soon? Yeah. This is mostly an update to add Battle Tutor additions, and a few minor bugfixes. I'll also be using this changelog to cover the new Stadium 2 HSL OTID System.
6 |
7 | ## Stadium 2 HSL OTID System
8 |
9 | This is an advanced but hacky feature that has no bearing on regular gameplay, so if you're not interested in Stadium 2 then you can skip this segment.
10 |
11 | 
12 |
13 | [(Youtube Video)](https://www.youtube.com/watch?v=aVNR-Xv6xgc "HSL OTIDs")
14 |
15 | ## Quality of life:
16 |
17 | - Obedience and Boosted Exp checks now check the OTName instead of the OTID
18 | * This makes trading between your own save files less troublesome.
19 |
20 | - Types and Egg Groups are now alphabetically ordered in the List tab's search feature in the Dex
21 |
22 | ## Battle Tutor Changes:
23 |
24 | The grand majority of these were in development before the previous tournament, so it didn't make sense to release them until now. A lot of thought by people a lot more competitively viable than me has been put into these changes, and this time around there's only one nerf that was required to make a buff not completely unreasonable:
25 |
26 | - Gyarados loses access to Super Fang, but gains access to Aeroblast in return.
27 |
28 | The rest of these changes are too lengthy to post here, so I'll quickly mention a few notable things:
29 |
30 | - We've passed out more Baton Pass, and plenty of new hazing, phazing, and raising options.
31 | - Due to the Pigyournament format's removal of sleep, we've passed out a lot of alternative status options.
32 | - Tyranitar has recieved a handful of new moves for the first time ever.
33 | - Sneasel got a lot of new moves as well.
34 | - There are new users of Sacred Fire and Aeroblast that are sure to shake things up.
35 |
36 | ## Fixes:
37 |
38 | - Chronicler Robert is now Chronicler Rowan.
39 | - Fix a minor visual glitch when entering the Dex's info tab for certain species
40 | - Added full bag handling to Kurt returning the GS Ball to the player
41 | - Minor visual fix for the Ruins of Alph
42 |
43 | 
44 |
45 | *Look, if I could magically increase bag space I would.*
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1 | 2.5.5
2 | --------------
3 | **Preface:**
4 |
5 | Backend stuff. Battle Tutor updates. Minor fixes. Maybe 2.6.0 is happening later this year - you'll just have to wait and see.
6 |
7 | **Quality of life:**
8 |
9 | - The Modification Station can now be accessed from Ace Trainer HQ 2F.
10 |
11 | - Reworked Battle Tutor menu to use the same interface as the Egg and Future tutors.
12 |
13 | **Battle Tutor Changes:**
14 |
15 | A bunch of things have changed for our ever-growing competitive scene - I'm sure there will be a writeup on all of that later by someone who knows more than I do. However I will mention the following changes because of the relevancy to other gameplay elements:
16 |
17 | - Gligar, Koffing, and Weezing now get Defense Curl via TM. This is also detected properly by the Legality Fixer NPC for transferring.
18 |
19 | - In some cases the Battle Tutor could teach earlier evolution family members HM moves that later evolutions got, but not the other way around. Now you can always teach the full family using the Battle Tutor if you want to.
20 |
21 | Lastly, as part of the data structure rework, alphabetization has gone out the window; however now any new moves gained by an evolutionary family member are always listed first, so we can pretend it's a feature. Thanks!
22 |
23 | **Fixes:**
24 |
25 | - Fixed Beth using the wrong sprite in the Underground Path and on Route 40
26 | - Fix trying to print blank move slots on HSL screen
27 | - Fix visual bugs when flying from surf pika, and falling through a hole onto surf pika.
28 | - RYAN is now RAIN.
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1 | 2.5.6
2 | --------------
3 | ## Preface:
4 |
5 | This changelog contains spoilers for the E4, and outcome of the Alph Forest quest.
6 |
7 | Recently, in a big text post about the state of the game, I mentioned that I saw the next update most likely happening as a spur-of-the-moment thing. And that's...pretty much exactly how it went down. Most of this was knocked out between 2-3 small sessions. That said, I was still able to knock out a few extra QoL features and minor additions that I'm sure plenty of people will enjoy.
8 |
9 | ## Quality of life:
10 |
11 | - Added a New Game Selection Screen
12 |
13 | 
14 |
15 | - Added a loading bar animation and sound effect for the "Skip intro text with Select" prompt
16 |
17 | 
18 |
19 | - PP Up is now PP Max
20 |
21 | - Legality Fixer now properly detects purely illegal moves, and has proper handling for Extremespeed on the Dratini family
22 |
23 | - When the requirements are fulfilled for making a roamer stationary, it will display as such in the Dex's search tab:
24 |
25 | 
26 |
27 | - Added a broken TV in Route 35 house to help with the final tablet puzzle
28 |
29 | - New Game+ now carries over the Ancient Pick; you will not be able to get a second one.
30 |
31 | ## Gameplay Changes/Additions:
32 |
33 | Gift bonus shiny rerolls (starters, game corner, etc; not chaining) now have a new effect on the final DVs: **it is now much more viable to soft reset for perfect DVs.**
34 |
35 | The way this works internally is, after each unsuccessful shiny roll, each DV has a 50% chance to maintain a roll of 15 or 10. If all four DVs hit these rolls, and this final maintained set of DVs is shiny, they will be used outright (this is unlikely, but possible.) Otherwise, any maintained rolls will be merged with the last rolled set; this can result in a shiny under certain conditions, but largely has the effect of making the final set of DVs higher overall.
36 |
37 | - Updated Champion and Final Battle teams. This was not done to make the battles more difficult, but rather to reflect new preferences.
38 |
39 | - There are two new hidden tile events:
40 | * One can only be accessed at night, after completing the Sprout Tower cutscene on Tuesday.
41 | * The other has a randomized outcome and is behind multiple hidden ledges.
42 |
43 | - The Rooftop Sale can now be triggered manually once by giving a Soda Pop to an NPC on the 6th floor.
44 |
45 | - There is a small event with Cat on the roof during the sale.
46 |
47 | - Added water to Rock Tunnel B1F, which is only accessible by having a follower with dig and interacting with rocks near an otherwise inaccessible ladder
48 |
49 | 
50 |
51 | ## Battle Tutor Changes:
52 |
53 | - Added Whirlwind to Natu, Xatu
54 | - Added Sweet Scent to Swinub, Piloswine
55 |
56 | ## Fixes:
57 |
58 | - The Arena no longer uses DoubleSpeed while teams are being generated - this may fix a possible crash with certain hardware configurations
59 | - Fixed Stadium 2 GB Tower softlock when inspecting footprints
60 | - Fixed using New Game+ after completing Nuzlocke mode not disabling Nuzlocke mode
61 | - Fixed the Lake Tohjo Mantine surf event crashing
62 | - Fixed duplicate Battle Tutor entries on Exeggutor
63 | - Fixed new Battle Tutor menu allowing left/right scrolling in non-compliant menus
64 | - Fixed opening Laptop after loading map connection breaking tiles
65 | - Fixed a small visual inconsistency with a few of the pack designs
66 | - Fixed a typo in Slowpoke text in Azalea Town
67 | - Fixed footprints on Route 35 using the wrong tile
68 | - Fixed hair flip not being applied correctly on the Gear map when biking or pika surfing
69 | - Fixed getting Ditto and Togepi eggs displaying "Error" in the Dex's search tab
70 |
71 | 
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1 | 2.5.7
2 | --------------
3 | ## Preface:
4 |
5 | I'll admit, I didn't expect to put anything out again this soon, but there were a few things that still irked me about CC. This update has one large focus - breeding had fallen off pretty hard in CC given how effective chaining was, and I wanted to address it. So I've added a few new things that you can read about below.
6 |
7 | ## New Menu Account Options:
8 |
9 | The menu account option has largely been pointless for anyone who's played a game before and knows what a start menu is. You can still use it in all its vanilla glory, but for the more efficient, new options now exist:
10 |
11 | 
12 |
13 | - **None:** You need an explanation for "None?"
14 |
15 | - **Default:** The old menu account option.
16 |
17 | - **Day/Time 12hr:** Display the clock, in 12hr format.
18 |
19 | - **Day/Time 24hr:** Display the clock, in 24hr format.
20 |
21 | - **Seen/Caught:** Track your dex completion.
22 |
23 | - **Current Box:** Displays the current box name, and the remaining space.
24 |
25 | - **Day Care:** See paragraph below
26 |
27 | - **Dex Tracker:** Displays the currently chained species, chain length, and total rerolls.
28 |
29 | The **Day Care** option requires further elaboration. Besides displaying the parent levels and how likely they are to create eggs, the egg status itself is also displayed, _and can be interacted with._
30 |
31 | If an egg is shiny or has max DVs, an icon will be placed to the left of it. On the right, there are 5 indicators for the DVs. A "!" is displayed for any 15 DV, otherwise there will be an up or down arrow for above/below 7, and a "-" to represent exactly 7. Lastly, if applicable, the gender of the egg will be shown.
32 |
33 | That's all well and good, but what makes this feature useful is you can **hold left or right** to reject the egg remotely. This works the exact same as if you were to do so in person. So as you adventure, you can manage breeding without having to make the trip back. Additionally, because egg generation is still based on steps, this gives more reason to move back and forth for chaining over using something like Sweet Scent.
34 |
35 | All of this information is also available at the Day Care itself. By the way, this is not the only buff for breeding, but you'll have to keep reading to find out more about that.
36 |
37 | Last note: this feature is a bit experimental, and sometimes requires some lengthy calculation on loading. I have set up a handful of logic to counteract this, but depending on several factors, opening the start menu may lag a bit with this feature; but it should only be once per session, per Day Care initialization (so, if you swap out parents, recalculation will be necessary.)
38 |
39 | ## Breeding Improvements:
40 |
41 | - The Flame Body pseudo ability now gives an extra hatching step. (+2)
42 |
43 | - You can now help the Machop man in Vermilion City finish his house by giving him a Brick Piece. By doing so, he will give you the **Oval Charm**, which will be visible in your Pack:
44 |
45 | 
46 |
47 | *You can also see the new icons for my Pickaxe and the Gate Key here!*
48 |
49 | While sharing a name with a similar item in future gens, the Oval Charm here works a bit differently. First, it gives you an extra hatching step **(+1)**, in the same way that the pseudo Flame Body ability does. This of course stacks with the existing ones, for a total of **4** hatching steps. This should help hatch eggs significantly faster when fully set up.
50 |
51 | What makes it unique is that it also gives a second "Day Care step." What this means is that the EXP received from the Day Care is effectively doubled. This also doubles your egg generation rolls. So with just the Oval Charm, you have **2** egg generation rolls. And after entering the Hall of Fame, that goes up to **4**.
52 |
53 | Combined with the new Menu Account, I think this should make breeding a lot more accessible and useful. I am hoping that these changes help bring it up to the same level as the other hunting methods.
54 |
55 | - Added a hidden brick piece in Vermilion City
56 |
57 | - The Oval Charm is carried over in New Game+
58 |
59 | ## Gameplay Changes/Additions:
60 |
61 | There are a lot of holdovers and design decisions from earlier in CC's development that used to make a lot more sense. I've now had 5+ years to collect feedback, and have decided to make a handful changes to help ease Dex completion. There are now several species available in the wild that were previously evolution only, and some new obtain methods that might surprise you. Not everything is listed in exact detail here; for that, you'll have to check the Dex!
62 |
63 | - Wild starters have increased levels to blend better with local wild data - this has resulted in middle stage evos being available in certain places.
64 |
65 | - Reworked and rescaled all wild data on all floors of the Seafoam Islands to increase with depth, removing only Zubat and Golbat, and adding Sneasel, Delibird, Smoochum, Jynx, Shellder, Poliwhirl, Staryu, Krabby, Kingler, Mr. Mime and Slowking
66 |
67 | - Extended Headbutt and Rock Smash data to add some variety to certain areas and new obtain methods.
68 | * 3 new high-level tree groups; applied to Route 44 and 45, Route 26, and Dragon's Den B1F.
69 | * 3 species new to Headbutt will be asleep when found at night.
70 | * 1 new high-level rock group; applies only to Silver Cave.
71 |
72 | - Added Rock Smash rocks to Silver Cave
73 | * These automatically respawn with an animation after all 4 rocks have been cleared.
74 |
75 | - Added Ivysaur to Route 12 and 13
76 |
77 | - Added Pidgeot to Route 14, changed NPC text to reflect this
78 |
79 | - Added Bayleef to Route 15, changed NPC text to reflect this
80 |
81 | - Removed Mareep from Forest of Rage and added Bayleef
82 |
83 | - Added Snubbull and Houndour to Route 16
84 |
85 | - Added Koffing, Weezing, Granbull and Houndoom to Route 17
86 |
87 | - Added Flaaffy, Ampharos, and Magcargo to Route 18
88 |
89 | - Removed Vulpix and added Weezing to Cinnabar Mansion 3F
90 |
91 | - Footprints have been added and adjusted for all affected areas
92 |
93 | - Added 2 new, linked, randomized hidden events.
94 |
95 | I'd like to thank **CosmicAngel** for his help in identifying a lot of the weaker points of Dex completion.
96 |
97 | ## Quality of Life:
98 |
99 | - Added a Turbo A option, with a small animation in the options menu when pressing A while hovering over it. This is experimental, and should be treated as such.
100 |
101 | - Fishing will now work 75% of the time instead of 50%, and the Suction Cups pseudo ability will bump it up to 100%
102 |
103 | - New Game+ now carries over the Laptop. Older save files will need to update properly in order for this to work.
104 |
105 | - Added pack icons for the Gate Key, SS's Pickaxe, and Oval Charm (see above)
106 |
107 | - Tweaked Gate Key and Pickaxe obtain text to be clearer that they don't go into the pack as key items.
108 |
109 | - Print intensity is now handled by an NPC near relevant printing events, rather than being in the options menu.
110 |
111 | ## Fixes:
112 |
113 | - Fixed PP Max overflowing current PP when being applied to moves with existing PP Ups - it now also restores the current PP to max after it's applied
114 | - Fixed a headbutt-related softlock in Stadium 2
115 | - Fixed Dex caught animation not being skipped when recieving a Game Corner prize even when "Don't Show Dex After Capture" is enabled
116 | - Fixed footprints in Safari Zone Area 1 being too close to map connection
117 | - Fixed Cherrygrove Bay House not having NPCs
118 | - Tweaked text in New Bark Town when stealing the egg
119 |
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1 | 2.5.8
2 | --------------
3 | **Preface:**
4 |
5 | Menu account hotfixes.
6 |
7 | **Fixes:**
8 |
9 | - Fixed chaining menu account displaying over 250
10 | - Fixed daycare menu account exploding when egg moves were present
11 | - Fixed default menu account exploding when exiting the pack
12 | - Fixed some visual inconsistency with the default menu account
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1 | 2.5.9
2 | --------------
3 | ## Preface:
4 |
5 | I, uh, have a decent bit to say. And I think this is the best place for it, because I know that not everyone who reads these is also in the Discord, and I think it should persist somewhere if that service doesn't.
6 |
7 | You may think that the gaps between updates and decline in amount of content in each one would speak to how I feel about the state of the game; while this is a little true on its own, in this last year I have been enacting a very specific experiment. While I've been doing the best I can to eventually eliminate any reported bugs, I have also been actively looking for anything in Crystal Clear that still _personally_ bugs me.
8 |
9 | Now, this isn't all that new. I'm always looking for that spark of creativity (or nagging, unrelenting madness) to latch onto in order to catapult out a bunch of optimizations just to have the space to enhance the overall experience in any way I can, but oddly, and _possibly_ for the first time ever, I've felt... content(?) with how everything is set up in Crystal Clear. And that's honestly new and unusual for me. The usual is "funny sparks coming out of the machine when in motion," but here it is, well oiled and making minimal noise. This is the first time I've actively looked for opportunities and come back empty handed.
10 |
11 | However, I am still _extremely_ _hesitant_ to say anything stupid like "this will be the last update!!!" There is always potential that unforeseen consequences come along that bring forth another one before all is said and done, and I make no attempt at believing that there won't come a time where I find something that I just absolutely have to do, but... As many of you know, I now have an unrelenting, all-encompassing drive to bring my next project to fruition. And with that, I _do_ feel confident in saying that there is a certain point in time where it will require that I drop support for Crystal Clear entirely, either due to said project's generally overwhelming nature, or for much more complicated and unfortunate reasons.
12 |
13 | Ultimately, what I want to say is that I've been doing the best I can to keep my favorite shiny swiney green and pristine, and I'm hoping that these last few little updates have polished him up enough so that he'll shine for the rest of time with no further adjustments...if that's truly where we're at now.
14 |
15 | I've really enjoyed every aspect of Crystal Clear, and have learned an incalculable amount, but I've come a long way from a seven month hack made only for a small forum back in 2017. And having seen the top of the mountain, to climb the next; I must first climb down this one.
16 |
17 | The outpouring of support in these past few years have been nothing short of unexpectedly lifechanging. I couldn't have kept going without all of you on the other end: playing the game, sharing it with others, and sharing this whole experience with me. I hope that Crystal Clear has made you proud; whether you're a supporter, fan, or friend. I hope that you've enjoyed it, and will continue to enjoy it for the rest of your life, whether that be by playing the game or just remembering the good times with it that you had.
18 |
19 | As I continue to move forward with this next project, I would encourage you to check out the placeholder page on - it may not look like much now, but it's the beginning of the next stage of my life's work, and I fully intend to go even harder on that than I did on this, using everything that I've learned. I'll be sure to sound as many alarms as I can once that begins to take shape, so you don't miss it: I know I won't be able to pull it off without your support.
20 |
21 | ANYWAYS LMAO
22 |
23 | This is mostly bug fixes and minor balance tweaks, but I did sneak some minor QoL in under the radar.
24 |
25 | ## Quality of Life:
26 |
27 | - Thief now knocks the item out of the enemy's hands for later collection when used outside of link battles.
28 |
29 | 
30 |
31 | *Combine this with the Compound Eyes Pseudo Ability and Chaining. Trust me.*
32 |
33 | - Added SUPER NERD COSMO to the randomized Underground Arena trainers, to increases the chance that the Power Bom music will be unlocked during a single run of the arena, if RANDY isn't encountered.
34 |
35 | - Added a few more secrets to Cherrygrove Bay.
36 |
37 | - Added an easter egg with Pigy if you understand the fundamental mechanics behind Crystal Clear's advanced features.
38 |
39 | 
40 |
41 | ## Battle Tutor Updates:
42 |
43 | That's right, we're still slidin' 'em in this late in the game. But hey! Now Aipom has some increased catcher quality, and some other boring competitive stuff whatever.
44 |
45 | - Aipom: +Lovely Kiss, +False Swipe
46 | - Dodrio: -Swords Dance
47 | - Fearow: +Swords Dance
48 | - Machamp: -Swords Dance, +Mach Punch
49 | - Ursaring: +Swords Dance
50 |
51 | ## Fixes:
52 | - Fixed Pigy not rendering correctly due to his increased acceleration
53 | - Fixed one of the Ruins of Alph puzzles not working correctly
54 | - Fixed having a follower dig out of the Forest Path working incorrectly
55 | - Moved a Maniac on Route 42 over one tile for similar reasons
56 | - Fixed the Day Care menu account option incorrectly displaying gender in some cases
57 | - Adjusted a footprint location on Route 25 that was too close to the map border
58 | - Fixed Battle Tutor not checking for HMs
59 | - Fixed the Region Map and Unown Tablet having odd behavior when attempting to sell them
60 | - Fixed evolution stones and the Tradeback Guy circumventing Nuzlocke handling
61 | - Fixed attempting to print Unown forms and the Cianwood Photographer softlocking Stadium 2
62 | - Fixed music system causing inconsistent behavior in the intro sequences
63 | - Several text fixes
64 |
65 | 
66 |
67 | *It's over... After everything...This feels... This feels... Anticlimact-*
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/docs/index.md:
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1 |
2 | ## Contents
3 |
4 | - [FAQ](FAQ.md)
5 | - [Main Documentation](Documentation.md)
6 | - [Items](Items.md)
7 | - [Music](Music.md)
8 | ----
9 | - [Latest Changelog](changelogs/2_5_11_Changelog.md)
10 | - [Last Major Changelog](changelogs/2_5_9_Changelog.md)
11 | - [All Changelogs](Changelogs.md)
12 | ----
13 | - [Credits](Credits.md)
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