├── README.md └── docs ├── Changelogs.md ├── Credits.md ├── Documentation.md ├── FAQ.md ├── Items.md ├── Music.md ├── changelogs ├── 1_0_Changelog.md ├── 1_1_Changelog.md ├── 1_2_Changelog.md ├── 1_2a_Changelog.md ├── 1_3_Changelog.md ├── 1_3a_Changelog.md ├── 1_3b_Changelog.md ├── 2_0_BABY_Changelog.md ├── 2_0_BABY_Hotfixes_Changelog.md ├── 2_0_BETA_Changelog.md ├── 2_1_0_Changelog.md ├── 2_1_1_Changelog.md ├── 2_1_2_Changelog.md ├── 2_2_0_Changelog.md ├── 2_3_0_Changelog.md ├── 2_4_0_Changelog.md ├── 2_4_1_Changelog.md ├── 2_4_2_Changelog.md ├── 2_4_3_Changelog.md ├── 2_4_4_Changelog.md ├── 2_5_0_Changelog.md ├── 2_5_10_Changelog.md ├── 2_5_11_Changelog.md ├── 2_5_1_Changelog.md ├── 2_5_2_Changelog.md ├── 2_5_3_Changelog.md ├── 2_5_4_Changelog.md ├── 2_5_5_Changelog.md ├── 2_5_6_Changelog.md ├── 2_5_7_Changelog.md ├── 2_5_8_Changelog.md ├── 2_5_9_Changelog.md └── images │ ├── 1_2a_Changelog │ └── vba.png │ ├── 1_3_Changelog │ ├── CherrygroveBay.mp4 │ ├── Spouts.mp4 │ └── soft_reset.png │ ├── 2_0_BABY_Changelog │ ├── image10.png │ ├── image11.png │ ├── image12.png │ ├── image13.png │ ├── image14.png │ ├── image15.png │ ├── image16.png │ ├── image17.png │ ├── image18.png │ ├── image19.png │ ├── image1b.png │ ├── image20.png │ ├── image21.png │ ├── image22.png │ ├── image23.png │ ├── image24.png │ ├── image25.png │ ├── image26.png │ ├── image27.png │ ├── image28.png │ ├── image29.png │ ├── image2b.png │ ├── image30.png │ ├── image31.png │ ├── image32.png │ ├── image33.png │ ├── image34.png │ ├── image35.png │ ├── image36.png │ ├── image37.png │ ├── image38.png │ ├── image39.png │ ├── image3b.png │ ├── image4.png │ ├── image40.png │ ├── image41.png │ ├── image42.png │ ├── image43.gif │ ├── image44.gif │ ├── image45.gif │ ├── image46.gif │ ├── image47.png │ ├── image48.png │ ├── image5.png │ ├── image6.png │ ├── image7.png │ ├── image8.png │ └── image9.png │ ├── 2_0_BETA_Changelog │ ├── image1.png │ ├── image10.png │ ├── image11.gif │ ├── image12.gif │ ├── image13.gif │ ├── image14.png │ ├── image15.png │ ├── image16.png │ ├── image17.gif │ ├── image18.png │ ├── image19.png │ ├── image2.png │ ├── image20.png │ ├── image21.png │ ├── image22.png │ ├── image23.png │ ├── image24.png │ ├── image3.png │ ├── image4.png │ ├── image5.png │ ├── image6.gif │ ├── image7.png │ ├── image8.gif │ └── image9.png │ ├── 2_1_0_Changelog │ ├── gif_1.gif │ ├── image_1.png │ ├── image_10.png │ ├── image_11.png │ ├── image_12.png │ ├── image_2.png │ ├── image_3.png │ ├── image_4.png │ ├── image_5.png │ ├── image_6.png │ ├── image_7.png │ ├── image_8.png │ ├── image_9.png │ ├── thumbnail.png │ └── title.png │ ├── 2_2_0_Changelog │ ├── image1.png │ ├── image2.png │ └── thumbnail.png │ ├── 2_3_0_Changelog │ ├── image1.png │ ├── image2.png │ ├── image3.png │ └── image4.png │ ├── 2_4_0_Changelog │ ├── image_1.png │ ├── image_2.png │ ├── image_3.png │ ├── image_4.png │ └── image_5.png │ ├── 2_4_4_Changelog │ ├── crunch.png │ └── thumbnail.png │ ├── 2_5_0_Changelog │ ├── image_1.png │ ├── image_2.png │ ├── image_3.png │ └── thumbnail.png │ ├── 2_5_2_Changelog │ └── image_1.png │ ├── 2_5_3_Changelog │ ├── image_1.gif │ ├── image_2.png │ ├── image_3.png │ ├── image_4.png │ └── image_5.png │ ├── 2_5_4_Changelog │ ├── image_1.png │ └── image_2.png │ ├── 2_5_6_Changelog │ ├── image_1.png │ ├── image_2.gif │ ├── image_3.png │ ├── image_4.png │ └── image_5.png │ ├── 2_5_7_Changelog │ ├── image_1.png │ └── image_2.png │ └── 2_5_9_Changelog │ ├── image_1.gif │ ├── image_1a.gif │ └── image_2.gif ├── images ├── Credits │ └── image1.png ├── Documentation │ └── image1.png └── FAQ │ ├── image1.png │ └── image2.png └── index.md /README.md: -------------------------------------------------------------------------------- 1 | # CCDocs 2 | 3 | CC's documentation. 4 | ---- 5 | 6 | Read [here on Github](docs/index.md) 7 | -------------------------------------------------------------------------------- /docs/Changelogs.md: -------------------------------------------------------------------------------- 1 | # Changelogs 2 | 3 | ### [v2.5.11](changelogs/2_5_11_Changelog.md) 4 | *Released on December 5th, 2024.* 5 | ### [v2.5.10](changelogs/2_5_10_Changelog.md) 6 | *Released on January 23rd, 2024.* 7 | ### [v2.5.9](changelogs/2_5_9_Changelog.md) 8 | *Released on November 13th, 2023.* 9 | ### [v2.5.8](changelogs/2_5_8_Changelog.md) 10 | *Released on April 19th, 2023.* 11 | ### [v2.5.7](changelogs/2_5_7_Changelog.md) 12 | *Released on April 17th, 2023.* 13 | ### [v2.5.6](changelogs/2_5_6_Changelog.md) 14 | *Released on March 30th, 2023.* 15 | ### [v2.5.5](changelogs/2_5_5_Changelog.md) 16 | *Released on October 6th, 2022.* 17 | ### [v2.5.4](changelogs/2_5_4_Changelog.md) 18 | *Released on September 8th, 2022.* 19 | ### [v2.5.3](changelogs/2_5_3_Changelog.md) 20 | *Released on August 12th, 2022.* 21 | ### [v2.5.2](changelogs/2_5_2_Changelog.md) 22 | *Released on May 8th, 2022.* 23 | ### [v2.5.1](changelogs/2_5_1_Changelog.md) 24 | *Released on February 1st, 2022.* 25 | ### [v2.5.0](changelogs/2_5_0_Changelog.md) 26 | *Released on January 15th, 2022.* 27 | ### [v2.4.4](changelogs/2_4_4_Changelog.md) 28 | *Released on September 17th, 2021.* 29 | ### [v2.4.3](changelogs/2_4_3_Changelog.md) 30 | *Released on June 12th, 2021.* 31 | ### [v2.4.2](changelogs/2_4_2_Changelog.md) 32 | *Released on June 9th, 2021.* 33 | ### [v2.4.1](changelogs/2_4_1_Changelog.md) 34 | *Released on June 7th, 2021.* 35 | ### [v2.4.0](changelogs/2_4_0_Changelog.md) 36 | *Released on April 30th, 2021.* 37 | ### [v2.3.0](changelogs/2_3_0_Changelog.md) 38 | *Released on January 31st, 2021.* 39 | ### [v2.2.0](changelogs/2_2_0_Changelog.md) 40 | *Released on January 18th, 2021.* 41 | ### [v2.1.2](changelogs/2_1_2_Changelog.md) 42 | *Released on October 14th, 2020.* 43 | ### [v2.1.1](changelogs/2_1_1_Changelog.md) 44 | *Released on September 26th, 2020.* 45 | ### [v2.1.0](changelogs/2_1_0_Changelog.md) 46 | *Released on September 21st, 2020.* 47 | ### [v2.0 BABY Hotfixes](changelogs/2_0_BABY_Hotfixes_Changelog.md) 48 | *Released on June 29th, 2019 - August 3, 2019.* 49 | ### [v2.0 BABY](changelogs/2_0_BABY_Changelog.md) 50 | *Released on June 28th, 2019.* 51 | ### [v2.0 BETA](changelogs/2_0_BETA_Changelog.md) 52 | *Released on October 5th, 2018.* 53 | ### [v1.3b](changelogs/1_3b_Changelog.md) 54 | *Released on June 22nd, 2018.* 55 | ### [v1.3a](changelogs/1_3a_Changelog.md) 56 | *Released on June 16th, 2018.* 57 | ### [v1.3](changelogs/1_3_Changelog.md) 58 | *Released on June 16th, 2018.* 59 | ### [v1.2](changelogs/1_2a_Changelog.md) 60 | *Released on May 10th, 2018.* 61 | ### [v1.2](changelogs/1_2_Changelog.md) 62 | *Released on May 7th, 2018.* 63 | ### [v1.1](changelogs/1_1_Changelog.md) 64 | *Released on January 12th, 2018.* 65 | ### [v1.0](changelogs/1_0_Changelog.md) 66 | *Released on December 20th, 2017.* 67 | -------------------------------------------------------------------------------- /docs/Credits.md: -------------------------------------------------------------------------------- 1 | # CREDITS 2 | 3 | This page is here to honor all of the people who have contributed to Crystal Clear in some form or fashion; be it play-testing, bug reporting, providing music/graphics, or helping to develop the game in some way. As Crystal Clear continues to grow, the number of people helping fortify it has also grown, increasing the difficulty of maintaining a complete list of credited accomplishments. In addition, many changelogs also have credits sections as well, for any that aren't listed here. 4 | 5 | As such, if your name is listed below, then you've made a notable impact on Crystal Clear, and on behalf of the community that is enjoying the fruits of our combined effort, I want to sincerely thank you for all that you've done. -ShockSlayer 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |
fibbef Rangi
Froggestspirit honeybun
Doom nephitejnf
Robert Mato Chaos
Frank Noah
Mmmmmm Pum
huderlem BurstXShadowzX / jShark111
Eternity Cheese
Darth Tealc sergi
Aurelio Darth
james123 Jason Baitmin
DKong27 NiteKat
ShinyDragonHunter Kalypsa
Guurak timaeus222
Piggy shassin
knee LordRedstar
Pikasprey MacintoshMinus
FifthDream JamesofMelion
Maddalena CatWithHumanEars
BeePrinceVance Kensworth
Richard and Blaziken Allen
Grizz Cedsi
Gio SauceHawk
LilyNews Jabbie/wrath.
treesquid BloodlessNS
Tiko Nic7C5
Muddy ShinkoNetCavy
Lamanitekmg Rytu
CasualPokePlayer Pies
Fef RBL Joker
Smelly-Ghost
40 | 41 | ![](images/Credits/image1.png) 42 | -------------------------------------------------------------------------------- /docs/FAQ.md: -------------------------------------------------------------------------------- 1 | # Common questions 2 | 3 | ## Is Crystal Clear finished? 4 | - Yes, the hack is fully playable and has been this way since the very first release. The game is maintained by ShockSlayer who releases updates with bug fixes and additional content, including new music, areas, trainers, features, and more. 5 | 6 | ## When Crystal Clear updates will I be able to keep my save? 7 | - Yes, save data will always be transferable to the next update. Be sure to read \#releases for instructions on how to update properly between versions. 8 | 9 | ## Is it possible to play Crystal Clear on real hardware? 10 | - Yes! A **GBC** flash cart can run Crystal Clear perfectly so long as it supports save data and RTC. It's recommended to use a modified/reflashable **MBC3** cart with **RTC** for best results. However, **GBA** flash carts *will not run Crystal Clear correctly without enabling Goomba mode.* See: [the 2.3.0 changelog.](changelogs/2_3_0_Changelog.md#2_3_0_Goomba) You can and should use a GBC flashcart when playing on a GBA, but for exceptions like the Micro/DS line, this is your only option. 11 | 12 | ## What's the best emulator if I'm not using real hardware? 13 | - This depends on what platform you intend to use. The /#documentation channel in the Discord has a list of recommended emulators. 14 | 15 | ## Is there a translation patch? 16 | - No, and it's not possible to do so in the game's current state. Text data shifts around considerably between each version, meaning that any translation patch would have to start over every single time there's even a minor patch. This is obviously unsustainable. 17 | 18 | ## Can this game be randomized? 19 | - No, this isn't compatible with randomizers for the same reasons as described above. This may be addressed in the future. 20 | 21 | ## Are there any new species or moves? 22 | - No. Species and moves are unchanged from Gen 2. 23 | 24 | ## What about the "Physical/Special Split?" 25 | - Also no. Anything that would break trading, link battles or compatibility with Stadium 2 has been intentionally either left unchanged or will never be considered for addition. 26 | 27 | ## Can I stream/record a playthrough of Crystal Clear? 28 | - Yes. You may advertise streams or videos in the \#streams channel but only Crystal Clear content is permitted. 29 | 30 | # Gameplay Mechanics 31 | 32 | ## How are trade evolutions handled? 33 | - On the ground floor of each Department Store (Celadon/Goldenrod) is the Tradeback Guy. 34 | 35 | - Requirements are unchanged from the original games. 36 | 37 | ## Are the original 1/8192 shiny odds increased? 38 | - All wild encounters retain the **1/8192** chance (including legendaries and stationaries.) 39 | 40 | - The Safari Zone has a buffed **1/4096** chance. 41 | 42 | - Gifts, such as the starter, Game Corner prizes, Eevee, etc. have been upped to **1/1024.** 43 | - The Stationary Aerodactyl in Grullo Gorge also share these odds, being the only exception. 44 | 45 | - The Odd Egg, as well as shiny breeding in general is unchanged from the original GSC mechanics. 46 | 47 | - See also: [shiny hunting.](Documentation.md#shiny_hunting) 48 | 49 | ## Can I get \ as a shiny? 50 | - Absolutely! All 251 are obtainable in their shiny forms. However, Unown may only be shiny in the **I** and **V** forms. 51 | 52 | ## Will the nickname screen display shiny status? 53 | - Yes! The colors will match the shiny form. There will also be a shiny symbol, DVs, and it will play the shiny sound effect! 54 | 55 | ![](images/FAQ/image1.png) 56 | 57 | ## I found a trainer with a shiny, is that intentional? 58 | - Yes, enemy trainer parties are never randomized. 59 | 60 | ## I can FLY anywhere! Is this a bug? 61 | - This is by design. Only a few places are not available by default. 62 | 63 | ## I went to an area and the levels are too high/low! 64 | - Wild data does not scale. This is an intentional design choice. 65 | 66 | ## Do the E4 scale with badges? Do they get a buff when you get all 16 badges? 67 | - After defeating the E4 once, a second set of rematch teams will be unlocked. They do not scale with badges and require 8 to be accessible. This has been moved to the Indigo Plateau so that Victory Road can be accessed at any time. 68 | 69 | ## Should I fight the E4 after getting 8 badges? 70 | - They are stronger in level than the original E4 was, and much stronger than any 8th Gym leader sets. They are also not monotype. Even with the "Switch" option on, you are not allowed to switch when they choose a next party member. Whether you should or shouldn't fight them is entirely up to you. 71 | 72 | # How do I...? 73 | 74 | ## How do I download the game? 75 | - Follow the instructions in the \#releases channel in the Discord. 76 | 77 | ## Where can I get...? 78 | 79 | - For species, press start and use the Dex. In the OPTION tab, you can enable "DEX DOES NOT REQUIRE SEEN DATA" and use the SEARCH tab to get a complete list of locations, obtain methods, and even information for events/gifts/stationaries/legendaries. 80 | 81 | - For items, including TMs and HMs, see: [the items page.](Items.md) 82 | 83 | - For unlockable music, see: [the music page.](Music.md) 84 | 85 | - For starters, see: [the main documentation page.](Documentation.md#starters) 86 | 87 | ## Where is the Move Deleter/Reminder/etc...? 88 | - See: [Move Tutors and other helpful NPCs](Documentation.md#helpful_npcs) 89 | 90 | ## How do I see DVs in battle? 91 | - In the second room of Cinnabar Lab, inspect the computer and you'll receive the DV Viewer upgrade. There are several different modes, which can be set from the OPTIONS menu. Pressing SELECT while in battle will also bring up the full viewer. 92 | 93 | ![](images/FAQ/image2.png) 94 | 95 | ## How do I change my character after starting the game? 96 | - Visit the Intrinsic Field Generator in the basement of the Goldenrod Dept. Store. You can use the same character customizer as the intro sequence. However, you may not change your name. 97 | 98 | ## How do I inject a starter/character? 99 | - Use [the injector site.](https://inject.sigkill.tech/) A template is provided for character creation. There is also a save pinned in the /#custom-sprites channel in the Discord, which can be used for testing sprites before playing. 100 | 101 | - A correctly injected character will show up at the end of the list when using the Character Select Screen. Pressing SELECT on the starter select screen will select the injected starter. 102 | 103 | ## The injector site says I have more than 4 colors! 104 | - **The site doesn't lie.** If you were careless with your template, you may have shifted the image, or have stray pixels that are slightly different colors than the correct ones, usually due to having anti-aliasing turned on. 105 | 106 | ## The injector site is throwing an error even though I'm doing everything correctly! 107 | - It's a possibility that either you or the site is experiencing some issues, if something went wrong you ***should*** have received an error message, please pass this error to Allen in the Discord server. 108 | 109 | ## How do I choose my follower in the overworld? 110 | - On the Party Screen press **Select** on a party member to make them follow you! 111 | 112 | ## How do I speak in the Discord? 113 | - Type "!boisterousboar" into \#enter-here 114 | - Congratulations! If you made it this far, you should have some basic information that will help you get familiar with what's in the game and what *not* to ask in the server. 115 | 116 | ## How do I move an emulator save to the 3DS? 117 | - First make sure to use [this](https://inject.sigkill.tech/converter/3dsvc) to convert your save (.SAV) to a compatible format, then using a tool such as [Checkpoint](https://github.com/FlagBrew/Checkpoint) you can inject the save into your game. 118 | 119 | # Troubleshooting 120 | 121 | ## I traded/transferred a new species from another game but my Dex didn't update. How can I fix this? 122 | - Have your Dex evaluated in Oak's PC and it will add any missing entries so long as you have the species in your current party or the PC. 123 | 124 | ## My screen turned into glitched graphics! Is this a bug? 125 | - Probably not. This happens often when using inferior emulators, like VBA. There is a routinely updated list of recommended GBC emulators for multiple platforms in the \#documentation channel in the Discord. 126 | 127 | ## My DVs are the same even though I keep resetting, is this a bug? 128 | - No. Keep in mind that soft resetting is not the same as hard resetting (such as hardware reset/using the emulator reset button) Use **A+B+Start+Select** for soft resetting. 129 | 130 | ## Is there a list of working cheat codes for Crystal Clear? 131 | - No. You might be able to get certain vanilla Crystal codes to work, but the only guarantee is that there will be unintended side effects. If you choose to do so, do not bother posting bug reports or screenshots in the server. 132 | -------------------------------------------------------------------------------- /docs/Items.md: -------------------------------------------------------------------------------- 1 | # Items 2 | Preface 3 | ------- 4 | This page does not include all overworld item locations, and will contain spoilers for new additions in CC. 5 | 6 | ## TMs and HMs 7 | TMs (Overworld Locations) 8 | ------------------------- 9 | *These are found in the overworld, either from NPCs, item balls, or hidden items. These may have field move requirements.* 10 | - **ATTRACT** 11 | * Goldenrod Gym 12 | - **BLIZZARD** 13 | * Cerulean Gym 14 | * Cinnabar Mansion 3F 15 | * Seafoam Islands B4F 16 | - **CURSE** 17 | * Celadon Mansion (Roof House) 18 | - **DEFENSE CURL** 19 | * Mt.Mortar 2F (Inside Area) 20 | - **DETECT** 21 | * Lake of Rage 22 | - **DIG** 23 | * Mt.Moon B2F 24 | * National Park 25 | - **DOUBLE TEAM** 26 | * Copycat's House 1F 27 | - **DRAGONBREATH** 28 | * Blackthorn Gym 29 | * Mt.Rose 30 | - **DREAM EATER** 31 | * Viridian City 32 | - **DYNAMICPUNCH** 33 | * Cianwood Gym 34 | - **EARTHQUAKE** 35 | * Pewter Gym 36 | * Victory Road 37 | - **ENDURE** 38 | * Burned Tower B1F 39 | - **FIRE BLAST** 40 | * New Cinnabar Gym 41 | * Cinnabar Mansion 2F 42 | - **FIRE PUNCH** 43 | * Kanto Underground 44 | - **FRUSTRATION** 45 | * Goldenrod Dept.Store 5F 46 | - **FURY CUTTER** 47 | * Azalea Gym 48 | - **GIGA DRAIN** 49 | * Celadon Gym 50 | * Mt.Moon B1F 51 | - **HEADBUTT** 52 | * Forest of Rage 53 | * Ilex Forest 54 | - **HIDDEN POWER** 55 | * Lake of Rage (House) 56 | - **HYPER BEAM** 57 | * Radio Tower 1F 58 | - **ICE PUNCH** 59 | * Ice Path 1F 60 | - **ICY WIND** 61 | * Mahogany Gym 62 | - **IRON TAIL** 63 | * Olivine Gym 64 | - **MUD SLAP** 65 | * Violet Gym 66 | - **NIGHTMARE** 67 | * Route 31 68 | - **PROTECT** 69 | * Route 3 70 | - **PSYCHIC** 71 | * Mr. Psychic's House (Saffron) 72 | * Saffron Gym 73 | - **PSYCH UP** 74 | * Goldenrod Underground Entrance (upper) 75 | - **RAIN DANCE** 76 | * Slowpoke Well B2F 77 | - **REST** 78 | * Ice Path B2F (Blackthorn Side) 79 | - **RETURN** 80 | * Blackthorn-Silver Cave 81 | * Goldenrod Dept. Store 5F 82 | - **ROAR** 83 | * Route 32 84 | - **ROCK SMASH** 85 | * Forest of Rage 86 | * Cinnabar Tunnel 87 | * Mt.Moon 1F 88 | * Route 36 89 | * Slowpoke Well B1F 90 | - **ROLLOUT** 91 | * Route 35 92 | - **SANDSTORM** 93 | * Route 27 (House) 94 | - **SHADOW BALL** 95 | * Ecruteak Gym 96 | - **SLEEP TALK** 97 | * Goldenrod Underground Entrance (lower) 98 | - **SLUDGE BOMB** 99 | * Route 43 Gate 100 | - **SNORE** 101 | * Dark Cave (Blackthorn Entrance) 102 | * Route 39 Farmhouse 103 | - **SOLARBEAM** 104 | * Cinnabar Mansion 1F 105 | * Route 27 106 | - **STEEL WING** 107 | * Rock Tunnel 1F 108 | * Route 28 (Celebrity's House) 109 | - **SUNNY DAY** 110 | * Radio Tower 3F 111 | - **SWAGGER** 112 | * Olivine Lighthouse 5F 113 | - **SWEET SCENT** 114 | * Route 34 Ilex Forest Gate 115 | - **SWIFT** 116 | * Union Cave B1F 117 | * Viridian Gym 118 | - **THIEF** 119 | * Blackthorn City 120 | - **THUNDER** 121 | * Power Plant 122 | - **THUNDERPUNCH** 123 | * Power Plant 124 | - **TOXIC** 125 | * Fuchsia Gym 126 | - **ZAP CANNON** 127 | * Power Plant 128 | * Vermilion Gym 129 | 130 | TMs (Dept.Stores) 131 | ------------------ 132 | *Both regions have a Dept.Store, each which has a floor with a TM mart. As you earn badges, more sets will be unlocked. At 8 badges, all TMs become available.* 133 | - **Johto:** *Goldenrod Dept.Store 5F* 134 | - **Kanto:** *Celadon Dept.Store 3F* 135 | ### Set 1 136 | *Immediately available* 137 | - **HEADBUTT** 138 | - **CURSE** 139 | - **ROCK SMASH** 140 | - **HIDDEN POWER** 141 | - **SUNNY DAY** 142 | - **SWEET SCENT** 143 | - **PROTECT** 144 | - **RAIN DANCE** 145 | - **FRUSTRATION** 146 | - **RETURN** 147 | - **ICE PUNCH** 148 | - **SANDSTORM** 149 | - **DEFENSE CURL** 150 | - **THUNDERPUNCH** 151 | - **DETECT** 152 | - **FIRE PUNCH** 153 | ### Set 2 154 | *Available at 4+ badges* 155 | - **ROLLOUT** 156 | - **ROAR** 157 | - **PSYCH UP** 158 | - **SNORE** 159 | - **ENDURE** 160 | - **DIG** 161 | - **DOUBLE TEAM** 162 | - **SWAGGER** 163 | - **SLEEP TALK** 164 | - **SLUDGE BOMB** 165 | - **SWIFT** 166 | - **DREAM EATER** 167 | - **REST** 168 | - **THIEF** 169 | - **STEEL WING** 170 | - **NIGHTMARE** 171 | ### Set 3 172 | *Available at 6+ badges* 173 | - **DYNAMICPUNCH** 174 | - **TOXIC** 175 | - **ICY WIND** 176 | - **GIGA DRAIN** 177 | - **IRON TAIL** 178 | - **DRAGONBREATH** 179 | - **SHADOW BALL** 180 | - **MUD SLAP** 181 | - **ATTRACT** 182 | - **FURY CUTTER** 183 | ### Set 4 184 | *Available at 8+ badges* 185 | - **ZAP CANNON** 186 | - **BLIZZARD** 187 | - **HYPER BEAM** 188 | - **SOLARBEAM** 189 | - **THUNDER** 190 | - **EARTHQUAKE** 191 | - **PSYCHIC** 192 | - **FIRE BLAST** 193 | 194 | HMs 195 | --- 196 | [A list of HM locations and requirements can be found in the main documentation.](Documentation.md#hms) 197 | 198 | Marts 199 | ------------- 200 | *Standard marts in CC have increased selections as you earn badges. Conversely, there are also many instances of marts that do not change with badges.* 201 | - [Kurt's House](#kurts_house) 202 | - [Specialty Marts](#specialty_marts) 203 | - [Dept.Stores](#department_stores) 204 | - [Snack Bars](#snack_bars) 205 | 206 | ### Scaling Marts 207 | *Available at 0 badges* 208 | - **POKE BALL** 209 | - **ANTIDOTE** 210 | - **BURN HEAL** 211 | - **ICE HEAL** 212 | - **AWAKENING** 213 | - **PARLYZ HEAL** 214 | 215 | *Available at 0-13 badges (removed at 14 badges)* 216 | - **POTION** 217 | 218 | *Available at 1+ badges* 219 | - **FULL HEAL** 220 | 221 | *Available at 2+ badges* 222 | - **REVIVE** 223 | - **GREAT BALL** 224 | 225 | *Available at 2-14 badges (removed at 15 badges)* 226 | - **REPEL** 227 | 228 | *Available at 3+ badges* 229 | - **SUPER POTION** 230 | - **SUPER REPEL** 231 | - **ETHER** 232 | 233 | *Available at 4+ badges* 234 | - **HYPER POTION** 235 | - **MAX REPEL** 236 | 237 | *Available at 5+ badges* 238 | - **MAX ETHER** 239 | 240 | *Available at 6+ badges* 241 | - **ULTRA BALL** 242 | 243 | *Available at 7+ badges* 244 | - **FULL RESTORE** 245 | 246 | *Available at 8+ badges* 247 | - **ELIXER** 248 | 249 | *Available at 9+ badges* 250 | - **MAX POTION** 251 | 252 | *Available at 10+ badges* 253 | - **MAX ELIXER** 254 | 255 | *Available at 11+ badges* 256 | - **MAX REVIVE** 257 | 258 | *Available at 12+ badges* 259 | - **MIRACLEBERRY** 260 | 261 | *Available at 14+ badges* 262 | - **MYSTERYBERRY** 263 | 264 | *Available at 15+ badges* 265 | - **RARE CANDY** 266 | 267 | *Available at 16 badges* 268 | - **SACRED ASH** 269 | 270 | 271 | Balls 272 | ----- 273 | ### Kurt's House 274 | *Kurt in Azalea Town can make balls from Apricorns.* 275 | (See: [Apricorns](#apricorns)) for a list of berry tree locations. 276 | - **HEAVY BALL**: Give **BLKAPRICORN** 277 | - **LURE BALL**: Give **BLUAPRICORN** 278 | - **FRIEND BALL**: Give **GRNAPRICORN** 279 | - **LOVE BALL**: Give **PNKAPRICORN** 280 | - **LEVEL BALL**: Give **REDAPRICORN** 281 | - **FAST BALL**: Give **WHTAPRICORN** 282 | - **MOON BALL**: Give **YLWAPRICORN** 283 | 284 | *Additionally, his son runs a shop in the same place:* 285 | - **POKE BALL** 286 | - **GREAT BALL** 287 | - **LURE BALL** 288 | - **FRIEND BALL** 289 | - **MOON BALL** 290 | - **LOVE BALL** 291 | - **LEVEL BALL** 292 | - **HEAVY BALL** 293 | - **ULTRA BALL** 294 | - **FAST BALL** 295 | 296 | 297 | ### Master Ball 298 | - Mahogany Bazaar (Cash, Friday Nights) 299 | - Goldenrod Game Corner (Coins, See: [Prizes](#prizes)) 300 | - Find and defeat a new roaming trainer atop the waterfall in Mt.Silver. (Battle, Thursdays) 301 | - Available near the end of the Mewtwo sidequest. 302 | 303 | 304 | Specialty Marts 305 | --------------- 306 | ### Azalea Mart 307 | - **CHARCOAL** 308 | - **MYSTIC WATER** 309 | - **MIRACLE SEED** 310 | - **MAGNET** 311 | - **SILVERPOWDER** 312 | - **SHARP BEAK** 313 | - **SPELL TAG** 314 | - **PINK BOW** 315 | - **METAL POWDER** 316 | - **DRAGON FANG** 317 | - **POKE BALL** 318 | - **GREAT BALL** 319 | - **SUPER POTION** 320 | - **ESCAPE ROPE** 321 | - **SUPER REPEL** 322 | - **FULL HEAL** 323 | 324 | ### Pewter Mart 325 | - **HARD STONE** 326 | - **SOFT SAND** 327 | - **BLACKBELT** 328 | - **TWISTEDSPOON** 329 | - **BLACKGLASSES** 330 | - **NEVERMELTICE** 331 | - **POISON BARB** 332 | - **POLKADOT BOW** 333 | - **LIGHT BALL** 334 | - **LUCKY PUNCH** 335 | - **DRAGON FANG** 336 | - **POKE BALL** 337 | - **GREAT BALL** 338 | - **SUPER POTION** 339 | - **ESCAPE ROPE** 340 | - **SUPER REPEL** 341 | - **FULL HEAL** 342 | 343 | ### Cianwood Pharmacy 344 | - **POTION** 345 | - **SUPER POTION** 346 | - **HYPER POTION** 347 | - **MAX POTION** 348 | - **REVIVE** 349 | - **MAX REVIVE** 350 | - **ENERGYPOWDER** 351 | - **ENERGY ROOT** 352 | - **HEAL POWDER** 353 | - **REVIVAL HERB** 354 | - **FULL HEAL** 355 | - **FULL RESTORE** 356 | - **SACRED ASH** 357 | 358 | ### Mt.Moon Square Shop 359 | *Only available during the day* 360 | - **POKE DOLL** 361 | - **FRESH WATER** 362 | - **SODA POP** 363 | - **LEMONADE** 364 | - **REPEL** 365 | - **PORTRAITMAIL** 366 | 367 | ### Goldenrod Underground Shop 368 | *Only available on Sunday* 369 | - **ENERGYPOWDER** 370 | - **ENERGY ROOT** 371 | - **HEAL POWDER** 372 | - **REVIVAL HERB** 373 | 374 | ### New Cinnabar Island Postcard House 375 | - **FLOWER MAIL** 376 | - **EON MAIL** 377 | - **MORPH MAIL** 378 | - **BLUESKY MAIL** 379 | - **LOVELY MAIL** 380 | - **SURF MAIL** 381 | - **LITEBLUEMAIL** 382 | - **PORTRAITMAIL** 383 | - **MUSIC MAIL** 384 | - **MIRAGE MAIL** 385 | 386 | 387 | Dept.Stores 388 | ----------- 389 | ### Trainer's Market 2F 390 | - **ULTRA BALL** 391 | - **GREAT BALL** 392 | - **POKE BALL** 393 | - **ANTIDOTE** 394 | - **BURN HEAL** 395 | - **ICE HEAL** 396 | - **AWAKENING** 397 | - **PARLYZ HEAL** 398 | - **MAX POTION** 399 | - **HYPER POTION** 400 | - **SUPER POTION** 401 | - **POTION** 402 | - **ESCAPE ROPE** 403 | - **POKE DOLL** 404 | - **FULL HEAL** 405 | - **REVIVE** 406 | - **SUPER REPEL** 407 | - **MAX REPEL** 408 | ### Evolution Solutions (Celadon 4F/Goldenrod 3F) 409 | - **FIRE STONE** 410 | - **THUNDERSTONE** 411 | - **WATER STONE** 412 | - **LEAF STONE** 413 | - **KINGS ROCK** 414 | - **EVERSTONE** 415 | - **METAL COAT** 416 | - **DRAGON SCALE** 417 | - **SUN STONE** 418 | - **UP GRADE** 419 | - **MOON STONE** 420 | ### Medicine Box (Celadon 5F/Goldenrod 4F) 421 | - **HP UP** 422 | - **PROTEIN** 423 | - **IRON** 424 | - **CARBOS** 425 | - **CALCIUM** 426 | - **GUARD SPEC** 427 | - **DIRE HIT** 428 | - **X ACCURACY** 429 | - **X ATTACK** 430 | - **X DEFEND** 431 | - **X SPEED** 432 | - **X SPECIAL** 433 | ### Top Square 6F 434 | - **FRESH WATER** 435 | - **SODA POP** 436 | - **LEMONADE** 437 | 438 | 439 | Snack bars: 440 | ----------- 441 | ### Goldenrod Cafe 442 | *A single meal is available once every morning/day/night change. Each meal is given to the follower, or first suitable party member, and increases happiness and matching stat exp.* 443 | - **BURGER** (+ATK, +DEF) 444 | - **COFFEE** (+SPE, +SPC) 445 | - **SOUP** (+HP x2) 446 | 447 | **LEFTOVERS** can also be purchased once a day. 448 | 449 | ### New Cinnabar Island Ferry Terminal 450 | - **FRESH WATER** 451 | - **SODA POP** 452 | - **LEMONADE** 453 | - **MOOMOO MILK** 454 | - **RAGECANDYBAR** 455 | - **BERRY JUICE** 456 | 457 | ### Route 16 Biker Bar 458 | - **FRESH WATER** 459 | - **SODA POP** 460 | - **LEMONADE** 461 | - **MOOMOO MILK** 462 | - **RAGECANDYBAR** 463 | - **BERRY JUICE** 464 | 465 | 466 | Prizes: 467 | ------- 468 | ### Goldenrod Game Corner 469 | - **RARE CANDY** 470 | * (490 Coins) 471 | - **QUICK CLAW** 472 | * (500 Coins) 473 | - **SCOPE LENS** 474 | * (1000 Coins) 475 | - **EXP.SHARE** 476 | * (1000 Coins) 477 | - **LUCKY EGG** 478 | * (2500 Coins) 479 | - **MASTER BALL** 480 | * (7500 Coins) 481 | 482 | ### Celadon Game Corner 483 | - **RARE CANDY** 484 | * (490 Coins) 485 | - **QUICK CLAW** 486 | * (500 Coins) 487 | - **BERSERK GENE** 488 | * (500 Coins) 489 | - **SCOPE LENS** 490 | * (1000 Coins) 491 | - **BRIGHTPOWDER** 492 | * (1000 Coins) 493 | - **PP MAX** 494 | * (2400 Coins) 495 | 496 | ### Underground Arena 497 | - **LAPTOP** 498 | * (65000 Points) 499 | - **BOOSTER BALL** 500 | * (10000 Points) 501 | - **APPLICATOR** 502 | * (9000 Points) 503 | - **LEAF PACK** 504 | * (1000 Points) 505 | - **NUGGET** 506 | * (500 Points) 507 | 508 | Berry trees 509 | ----------- 510 | 511 | ### Apricorns: 512 | - Route 37 **(RedApricorn)** **(BluApricorn)** **(BlkApricorn)** 513 | - Route 42 **(PnkApricorn)** **(GrnApricorn)** **(YlwApricorn)** 514 | - Azalea Town **(WhtApricorn)** 515 | ### Berries: 516 | - Route 11 **(Berry)** 517 | - Route 29 **(Berry)** 518 | - Route 38 **(Berry)** 519 | - Route 39 **(Berry)** 520 | - Route 3 **(Gold Berry)** 521 | - Route 30 **(PsnCureBerry)** **(Berry)** 522 | - Route 46 **(PrzCureBerry)** **(Berry)** 523 | - Violet City **(PrzCureBerry)** 524 | - Route 8 **(PrzCureBerry)** 525 | - Route 2 **(PsnCureBerry)** 526 | - Route 33 **(PsnCureBerry)** 527 | - Route 26 **(Ice Berry)** 528 | - Route 36 **(Ice Berry)** 529 | - Pewter City **(Ice Berry)** **(Mint Berry)** 530 | - Route 39 **(Mint Berry)** 531 | - Fuchsia City **(Burnt Berry)** 532 | - Route 44 **(Burnt Berry)** 533 | - Route 35 **(MysteryBerry)** 534 | - Route 45 **(MysteryBerry)** 535 | - Route 1 **(Bitter Berry)** 536 | - Route 31 **(Bitter Berry)** 537 | - Route 43 **(Bitter Berry)** 538 | - Grullo Gorge **(Bitter Berry)** 539 | - Cherrygrove Bay Forest Path **(MiracleBerry)** 540 | 541 | Key items: 542 | ---------- 543 | - **REGION MAP** 544 | * Grullo Gorge 545 | - **BICYCLE** 546 | * Goldenrod/Cerulean Bike Shops 547 | - **COIN CASE** 548 | * Goldenrod Underground/Celadon Cafe 549 | - **ITEMFINDER** 550 | * Ecruteak City (House) 551 | - **RED SCALE** 552 | * Lake of Rage Gyarados 553 | * Tradable for an EXP.SHARE on Route 30 (House) 554 | - **DOME FOSSIL** 555 | * Mt.Mortar 556 | - **HELIX FOSSIL** 557 | * Mt.Moon 558 | - **OLD AMBER** 559 | * Pewter Museum 560 | - **S.S.TICKET** 561 | * Vermilion Port/Olivine Port (Ticket Salesman) 562 | - **SWORD** 563 | * Cherrygrove Bay Cave 564 | - **PASS** 565 | * Any ferry terminal operator (2+ badges) 566 | - **SQUIRTBOTTLE** 567 | * Goldenrod City/Pewter City (2+ badges) 568 | - **OLD ROD** 569 | * Route 32, Olivine City, Route 12 (See: [Fishing Gurus](Documentation.md#Fishing_Rods)) 570 | - **GOOD ROD** 571 | * Route 32, Olivine City, Route 12 (See: [Fishing Gurus](Documentation.md#Fishing_Rods)) 572 | - **SUPER ROD** 573 | * Route 32, Olivine City, Route 12 (See: [Fishing Gurus](Documentation.md#Fishing_Rods)) 574 | 575 | Hidden/Misc items: 576 | ------------------ 577 | - **LUSTER BALL** 578 | * Forest of Rage (1/8192 chance of spawning when entering the forest) 579 | - **???? ?????** 580 | * New in 2.1.0! Found deep in a cave, only hinted at by footprints... -------------------------------------------------------------------------------- /docs/Music.md: -------------------------------------------------------------------------------- 1 | # Music 2 | 3 | ## This page contains spoilers! 4 | 5 | *These music tracks are unlocked by battling, under the listed conditions/locations. Sorted by game series.* 6 | 7 | You may also be looking for: [ShockSlayer's Soundcloud.](https://soundcloud.com/user-927422935-571023782) 8 | 9 | **Cipher Peon Theme (Colosseum)** 10 | **Cipher Peon Theme (XD: Gale of Darkness):** 11 | - Doom (National Park) 12 | 13 | **Kanto Legends:** 14 | - Articuno, Zapdos, Moltres (Seafoam Islands, Power Plant, Cave outside Mt. Silver) 15 | 16 | **Ho-Oh Theme (HGSS):** 17 | - Ho-oh (Tin Tower after obtaining Rainbow Wing), Celebi (Ilex Forest event) 18 | 19 | **Lugia Theme (HGSS):** 20 | - Lugia (Whirl Islands after obtaining Silver Wing) 21 | 22 | **Alola Legend:** 23 | - Entei, Raikou, Mew (Roaming after release) 24 | 25 | **Mewtwo's Theme:** 26 | - Mewtwo (Cerulean Cave after event) 27 | 28 | **Miror B Theme (Colosseum):** 29 | - Fibbef (Route 7) 30 | 31 | **Miror B Theme (XD Gale of Darkness):** 32 | - Fibbef (Cinnabar Tunnel) 33 | 34 | **Cynthia's Theme:** 35 | - Doom (Indigo Plateau) 36 | 37 | **Zinnia Battle:** 38 | - Fibbef (Mt. Moon) 39 | 40 | **Battle Sim Theme:** 41 | - Will, Bruno, Karen, Koga, Lance (Indigo Plateau Battle Sim) 42 | 43 | **Look Rocket** 44 | **Rocket Battle:** 45 | - Rocket Jata (Celadon Game Corner Basement) 46 | 47 | **Johto GSC Remix:** 48 | - Frogg (Goldenrod Game Corner after scoring above 7 at Voltorb Flip) 49 | 50 | ---- 51 | 52 | **Mega Man Battle Network 3 - Great Battlers:** 53 | - Any trainer (Underground Arena) 54 | 55 | **Mega Man Battle Network 4 - Battle With Myself** 56 | **Mega Man Battle Network 5 - Battle Start!** 57 | **Mega Man Battle Network 6 - Surge of Power!:** 58 | - ShockSlayer (Cherrygrove Bay Forge) 59 | 60 | **Mega Man X5 - X vs Zero:** 61 | - ShockSlayer (Indigo Plateau) 62 | 63 | **Mega Man X5 - Dynamo's Theme:** 64 | - Ex-Rocket Zevach (Silph Co) 65 | 66 | **Mega Man Zero 2 - Elpizo's Theme:** 67 | - Fibbef (Silver Cave) 68 | 69 | **Mega Man Zero 2 - Crash:** 70 | - Neph (Indigo Plateau) 71 | 72 | **Mega Man Zero 2 - Power Bom:** 73 | - Savage Randy (Underground Arena) 74 | - Super Nerd Cosmo (Underground Arena) 75 | 76 | **Mega Man Zero 3 - Cannonball** 77 | **Mega Man Zero 4 - Nothing Beats:** 78 | - DJ Fef (Lavender Radio Tower) 79 | 80 | **Mega Man Zero 4 - Falling Down:** 81 | - ShockSlayer (Cherrygrove Bay Forge after obtaining all 251) 82 | 83 | **Mega Man Soccer - Wily Field:** 84 | - Researcher Grizz (Route 3) 85 | 86 | **Mega Man ZX Advent - Determined Eyes:** 87 | - Lass Duplica (Mirror Match only, Underground Arena) 88 | 89 | ---- 90 | 91 | **Splatoon - Splattack:** 92 | - Robert (Indigo Plateau) 93 | 94 | **Splatoon 2 - Blitz It:** 95 | - Acetrainer Tiko (Mt. Moon Square) 96 | 97 | ---- 98 | 99 | **Sonic Adventure 2 - Escape from the City:** 100 | - Acetrainer Cat (Safari Zone) 101 | 102 | **Sonic X Theme:** 103 | - Acetrainer Cat (Safari Zone) (Set 15+) 104 | 105 | ---- 106 | 107 | **Cave Story - Eyes of Flame:** 108 | - Honeybun (Olivine), Ness (Slowpoke Well) 109 | 110 | **Contra Theme Remix:** 111 | - Fibbef (Indigo Plateau) 112 | 113 | **Streetlight Manifesto - Moment of Silence:** 114 | - Honeybun (Indigo Plateau) 115 | 116 | **Street Fighter 2 - Guile's Theme:** 117 | - Lt. Surge (Vermilion Gym) 118 | 119 | **The Village People - Macho Man:** 120 | - Chronicler Robert (see **Roaming Trainers** in [Documentation](Documentation.md#Roaming_Trainers)) 121 | 122 | **Cheesy Tetris:** 123 | - Diviner Ryan (Ruins of Alph) 124 | 125 | **Terranigma - Perel's Theme:** 126 | - Acetrainer Tiko (Mt. Moon Square) 127 | 128 | **Gameboy Camera - Run! Run! Run!** 129 | **TCG - Ronald's Theme** 130 | **Castlevania: Rondo of Blood - Divine Bloodlines:** 131 | - Engineer Kensworth (Goldenrod Train Station) 132 | 133 | **Superstar Saga - Teehee Valley** 134 | **Phoenix Wright: Ace Attorney - Jake Marshall:** 135 | - Cowboy Noak (Grullo Gorge) 136 | -------------------------------------------------------------------------------- /docs/changelogs/1_0_Changelog.md: -------------------------------------------------------------------------------- 1 | V1.0: 2 | ===== 3 | 4 | *\~ Initial Release \~* -------------------------------------------------------------------------------- /docs/changelogs/1_1_Changelog.md: -------------------------------------------------------------------------------- 1 | V1.1: 2 | ===== 3 | 4 | Feature updates: 5 | ---------------- 6 | Added a "Legality Fixer" NPC for Transporter 7 | - Currently only works for Mew 8 | * This will change the OT and ID to the event Mew 9 | - Located in Move Deleter's house 10 | 11 | Roaming trainer updates: 12 | ------------------------ 13 | Added Chaos to Goldenrod Radio Tower 14 | - Spends the weekends on New Cinnabar Island 15 | 16 | Added Doom to National Park 17 | - Is lots of fun to talk to so just do it okay ( ͡° ͜ʖ ͡°) 18 | 19 | Many improvements to existing roaming trainer scripts: 20 | - Now can be battled only once per day 21 | - Will greet you properly based on time of day 22 | - Remember your name, and some offer a one-time prize for battling 23 | - Will explain some lore to you, but only once 24 | - Will heal you after battle 25 | 26 | Trainer data has also been changed to fix continuity errors after the E4 27 | is unlocked. 28 | - This does not apply to SS yet. 29 | 30 | Each set of the E4 teams have been buffed by about 10 levels 31 | - The first set is now more akin to the original second set. 32 | 33 | Music updates: 34 | -------------- 35 | - Added Hoenn Wild Battle and Hoenn Trainer Battle themes 36 | * These replace the C/XD theme and the old RSE wild battle track 37 | - The Bazaar has its own music theme (Gen 4 mart theme) 38 | - Fixed tempo of Go Gym Battle theme 39 | - Fixed Oak's Talk music changing to the wrong song 40 | - Fixed incorrect music in Viridian Forest and surrounding gates 41 | 42 | Misc updates: 43 | ------------- 44 | - Added FroggestSpirit's Voltorb flip to both Game Corners 45 | * FroggestSpirit himself is in Goldenrod and will explain the controls. 46 | - Added scaling data to Trainer house battle 47 | - New overworld sprite and trainer palette for honeybun 48 | Lots of internal reworking for ease of expansion: 49 | - Organized and notated assets so the 3DS wifi patch wouldn't break 50 | with every update 51 | - Overworld sprite handing is now more organized 52 | 53 | Bugfixes: 54 | --------- 55 | - Fixed missing maptrigger in Goldenrod Gym 56 | - Fixed Blaine's script and Gym Rechallenge not clearing/resetting trainers 57 | - Fixed Dex not updating properly 58 | - Fixed Game Corner prizes not showing Dex screen 59 | - Fixed incorrect Rock Tunnel warps 60 | - Fixed incorrect Goldenrod Underground/Dept.Store warps 61 | - Fixed Chaos battle not using player loss text 62 | - Fixed Route 19/20 map connection issue 63 | - Fixed many Kanto overworld sprite glitches 64 | - Fixed Ruins of Alph wall text crashing the game 65 | - Fixed ITEMNAME used ITEMNAME happening in special trainer battles 66 | - Fixed missing setevents for a handful of trainer scripts and events. 67 | - Fixed being able to run from stationary Power Plant Voltorbs/Electrodes 68 | - Fixed Bazaar Master Ball price being too high compared to Game Corner prize 69 | - Fixed missing transaction sound and money display in Pewter Museum ticket seller script 70 | - Fixed amount of steps to next fossil not being properly handled 71 | - Fixed missing link mode checks in battle engine 72 | - Fixed missing link battle result display 73 | - Fixed Roamer code overflowing and screwing up link battle stats 74 | - Fixed forfeiting in link battles causing a desync 75 | - Fixed Destiny Bond breaking battles and causing a crash 76 | - Fixed roaming Mew jumping to Johto Route 34, and improved jumping in general. 77 | - Fixed Event Tutor teaching eggs moves. 78 | - Fixed Blaine's Gym trainers later sets being too weak in levels 79 | - Fixed phone calls from registered trainers talking about the wrong species 80 | * This has been updated to use species from the current set. 81 | 82 | Ported over a handful of vanilla bugfixes: 83 | (Most of these will be unnoticeable and documented better elsewhere) 84 | - Exp string bug 85 | - Park Ball bug 86 | - Port tileset fix 87 | - Massage happiness fix 88 | - Magikarp length fixes 89 | - Wild validation 90 | - Slot machine bugfix 91 | - US/JP player name length bugfix 92 | - Tile facing bugfix 93 | - Stone compatibility bugfix 94 | - Overworld sprite bugfix 95 | - NPC movement bugfix 96 | - Battle AI Mean Look/Toxic bugfix 97 | - Battle AI Nightmare heal bugfix 98 | - Experience underflow bugfix 99 | 100 | Map fixes: 101 | ---------- 102 | - Fixed incorrect Power Plant/Cinnabar Mansion collision 103 | - Fixed incorrect collision for fence next to Route 19 Gate 104 | - Fixed incorrect tile on under construction Route 4 center 105 | - Fixed incorrect tiles on Route 10 South and Route 12 106 | - Fixed Route 42 border tiles being visible 107 | - Fixed Route 8/Saffron connection tiles 108 | - Fixed Radio tower gate not being open by default 109 | - Fixed Elite Four hallway showing other map corner 110 | - Fixed HM Cut being required to get HM Cut in Kanto 111 | * This also opens up the Digglet's Cave shortcut earlier 112 | - Updated Cianwood/Route 41 tiles 113 | - Fixed two National Park NPCs not using Gameboy kid sprites 114 | - Fixed IVAN wandering around too much 115 | - Fixed New Cinnabar Gym Guy looking up instead of down 116 | - Fixed a red Zubat in Cerulean City 117 | - Changed Time Capsule "other player" sprite to RED 118 | 119 | Moved many NPCs around: 120 | - Lavender Town 121 | - Pallet Town 122 | - Route 25 123 | - Route 38 124 | - Route 44 125 | - Whirl Islands 126 | 127 | Text fixes: 128 | ------ 129 | - Fixed missing sign text in Bazaar/Lavender/Celadon/Saffron/Viridian/Route 4/Route 10 North 130 | - Fixed outdated Slowpoke reference in Azalea Gym 131 | - Fixed Lavender town gramps text error 132 | - Fixed Cinnabar Mansion text overflowing 133 | - Fixed Kanto FLASH text going outside of the box 134 | - Fixed Cerulean Gym guy text going outside of the box 135 | - Fixed "beliving" in PIGY 136 | - Fixed Safari Zone incorrectly named area 137 | - Fixed Kurt's son text improper punctuation 138 | - Fixed Viridian Forest duplicate signs 139 | - Fixed "People and Places" referencing trainers that it shouldn't 140 | - Fixed Saffron Gym Guy assuming it's not your first Gym 141 | - Removed Gym badge obedience level and stat boost references 142 | - Removed reference in Azalea to skinny trees 143 | - Removed reference in Route 35 Goldenrod Gate to weird tree 144 | - Removed reference to fainting from poison 145 | - Updated Route 13 reference to Pikachu text 146 | - Updated Lake of Rage NPC text slightly 147 | - Updated Trainer House/Saffron Center/Vermilion port "JOHTO" text 148 | - Updated Goldenrod Dept.Store "can't rename nicknamed mon" text 149 | - Updated Goldenrod Evolution Solutions NPC text 150 | - Updated reference to Cerulean Cave 151 | - Added a special badge check for Morty's text 152 | - Added text to the sign in the Celadon Game Corner Prize Room 153 | - Lots of other minor text fixes 154 | -------------------------------------------------------------------------------- /docs/changelogs/1_2_Changelog.md: -------------------------------------------------------------------------------- 1 | V1.2: 2 | ===== 3 | 4 | ### Starter Updates: 5 | - See: Starters in the FAQ 6 | - Added Smeargle, Ditto, Unown, and Magikarp as "Hard" starters 7 | * Can choose Unown letter by pressing Up/Down on starter select screen 8 | * Only "I" and "V" forms can be shiny, and if reset for, will have maximum possible DVs 9 | - Every starter now has a custom moveset 10 | - Egg moves have been added 11 | - Babies now have better moves than other starters 12 | - 4 starters come with field moves 13 | * Chikorita - Cut 14 | * Seel - Surf/Headbutt 15 | * Ponyta - Strength 16 | * Voltorb - Flash/Headbutt 17 | - You can now hold the Dpad to scroll through the starters 18 | - Nickname screen now plays shiny sound if shiny 19 | 20 | ### Phone Updates: 21 | - Added "Clear Contacts" function to phone (Press Select on the Gear screen) 22 | * Bill and League numbers can no longer be deleted 23 | - Added new League phone number 24 | * Calls once after each badge to let you know what you've unlocked 25 | * Can be called to restate what you're told 26 | * Will offer a random romhack-related TRAINER TIP after each message 27 | - Bill can now switch boxes for you when you're full 28 | 29 | ### Event Move Updates: 30 | *Gen 1:* 31 | - Pikachu can now be taught Surf and Fly via HM 32 | - Magikarp can learn Dragon Rage 33 | - Ponyta can learn Pay Day 34 | - Spearow can learn Pay Day 35 | *Gen 2:* 36 | - Gligar can learn Earthquake via tutor or via TM 37 | - Farfetch'd can learn Baton Pass 38 | 39 | Event tutor can now overwrite HM moves. 40 | 41 | Added Move Reminder: 42 | - In Move Deleter's house in Blackthorn 43 | - Nice custom frame like the Music screen 44 | - Currently free of charge 45 | 46 | ### Misc Updates: 47 | - Pressing Select on the music screen will set the highlighted track to RANDOMIZE 48 | - Quick Encounter now skips "Wild X appeared!" text and the trainer HUD display, now smoother overall. 49 | - Added Light Ball, Lucky Punch, Metal Powder, and Bright Powder to Pewter and Azalea held item marts 50 | - Lugia's chamber now has custom music 51 | - Added "Unlock Seen Data" to Dex option screen 52 | - Default Dex mode is preconfigured to Old/National on New Game 53 | 54 | ### Expansion: 55 | *Fast Ferry:* 56 | - Added ferry buildings to Route 19 and Route 25 57 | - New Cinnabar Center now doubles as a large terminal building 58 | * This is directly connected to the Route 19 building, for easy access by walking 59 | - Ferry houses now use battle tower lobby theme 60 | - Ferry animation has been tweaked 61 | 62 | *Expanded the Indigo Plateau to make room for the* ***BATTLE SIM*** 63 | - Rebattle the old Champion or Elite Four at will 64 | - Complete with custom "Battle Sim" track and text 65 | 66 | *Expanded Route 24 and 25* 67 | - New Cave: 68 | * Houses a stationary Lapras and a handful of items 69 | - New House: 70 | * Unlockable shiny Ditto egg (for breeders) 71 | * Requires beating Misty or 2 Badges 72 | - Added a snack bar to New Cinnabar Center 73 | * Can buy vending machine drinks, plus things like Berry Juice 74 | 75 | ### Map Changes: 76 | - Route 9 is now easier to navigate 77 | - Dark Cave is now a viable alternative shortcut to blackthorn (provided you have flash) 78 | * No longer requires Surf or Rock Smash to pass through 79 | - Can now surf to New Cinnabar directly from Pallet 80 | - Can now surf to Seafoam Islands directly from New Cinnabar 81 | - Slight rework of Johto ferry buildings 82 | - Left side of Blackthorn now serves as an exit to Route 44 83 | - Route 22 slightly expanded and tweaked 84 | - Route 4 can now be travelled in reverse 85 | - Restored a few tiles in Cerulean City 86 | - There's a truck in a place. 87 | 88 | ### Wild Data Changes: 89 | *Dark Cave:* 90 | - Added Gastly at night 91 | - Wobbuffet any time of day on the second level 92 | - Teddiursa during Morn and Day 93 | 94 | *Burned Tower:* 95 | - Charmander can be now be found on both floors (not just B1F) 96 | - Misdreavus now shows up more often at night 97 | 98 | *Tohjo falls:* 99 | - Levels have been reduced by 10 100 | - Added Chinchou to surfing 101 | - Added Machop, Gastly, Dunsparce, and Wobbuffet to ground floor 102 | 103 | *Route 2:* 104 | - Added Sunkern 105 | - Fixed Butterfree not being level 10 106 | - Pikachu can be found at all times of day 107 | 108 | *Route 22:* 109 | - Added Slugma and Gligar 110 | 111 | *Route 24:* 112 | - Added Natu and Miltank (both Morn/Day) 113 | - Added Mareep (All times) 114 | - Added HootHoot (Nite only) 115 | 116 | Gifts now have 8 total rolls for shiny chance (1/1024 chance) 117 | - This affects: 118 | * Starters 119 | * Game Corner prizes 120 | * Eevee 121 | * Dratini 122 | * Tyrogue 123 | * Fossils 124 | * Kenya 125 | 126 | ### Trainer Changes: 127 | - Doom (National Park) now has his shiny Ponyta 128 | - Fibbef now has his shiny Togepi 129 | - Youngster Joey's 15th and 16th sets have been buffed 130 | - Fixed a game-breaking bug where Joey's Rattata wasn't in the top percentage. 131 | 132 | ### Balance Changes: 133 | - Nerfed Free Eevee down to Level 10 134 | - Can now either beat Clair or have 2 badges to get into the Dragon's Den 135 | - "RageCandyBar" is cheaper 136 | - MooMooMilk is slightly more expensive (half of a Hyper Potion for half the price) 137 | - Move Tutor is always outside the Game Corner in Goldenrod and takes cash instead of coins 138 | * Also available in Kanto as a Blue Fisher in Celadon (also below Game Corner) 139 | - Swapped Odd Egg probabilities: 140 | * Cleffa and IgglyBuff are now less likely 141 | * Magby and Elekid are now more likely 142 | - Stationary Lapras now appear on Monday, Wednesday, and Friday 143 | * Also scales up to level 50 similar to Snorlax 144 | 145 | ### Text Changes: 146 | *Fixes:* 147 | - Fixed "Player's House" signs 148 | - Fixed Shuckle guy's blank line of text 149 | - Updated Celadon trainer tips 150 | - Updated references to Game Corner prizes 151 | - Updated reference to "Year 10" 152 | - Reworked text of a few trainers with specific party member references 153 | - Reworked some badge/training related text 154 | - Removed reference to Chuck's boulders 155 | - Removed Dex story reference in Oak's lab 156 | - Removed Chad talking about how you've met Prof.Oak 157 | 158 | *Updates:* 159 | - Coin Case guy now has text based on what region you get it from 160 | 161 | ### Bug Fixes: 162 | - Fixed Fibbef trainer data not terminating after 16 sets 163 | - Fixed Fast Ferry missing a delay after "Anchors away!" 164 | - Fixed Route 40 Fast Ferry "CANCEL" taking the player to some unused maps 165 | - Fixed missing Power Plant wild data 166 | - Fixed title screen transition music skipping 167 | - Fixed imposter pigy 168 | - Fixed Old Amber "not the time" message showing up twice 169 | - Fixed incorrect Sudowoodo party palettes. 170 | - Fixed Sacred Ash price being too high and glitching the cost number 171 | - Fixed event tutor teaching Doubleslap instead of Double-Edge (and vice versa) 172 | - Fixed missing mart sign on New Cinnabar 173 | - Fixed Route 24/25 connection tile error 174 | - Fixed in-battle shiny icons not taking transform into account 175 | - Fixed Retired Rocket and the Wise Trio Sage not having "No Room for item" handling 176 | - Fixed Quick Encounter not skipping "Fled using a Smoke Ball" text 177 | - Fixed Oak requiring 9 badges instead of 8 178 | - Fixed a trainer walking onto a ledge on Route 9 179 | - Fixed Fast Ferry boats "glowing" 180 | - Fixed a bug where the Vermilion Port ticket seller was using the Olivine script 181 | - Fixed the Onix in Fuchsia glitching out if the player had an active Lapras or Snorlax doll 182 | - Fixed Quick Encounter not correctly taking BATTLETYPE_EUSINE into effect. 183 | 184 | ### Credits: 185 | Mmmmmm - new Lugia and Battle Sim songs 186 | 187 | Sergi - lots of text fixes and Coin Case guy idea 188 | 189 | PC and TPP teams - for Move Relearner/Bill box switch phone call code 190 | 191 | Many people who reported bugs 192 | -------------------------------------------------------------------------------- /docs/changelogs/1_2a_Changelog.md: -------------------------------------------------------------------------------- 1 | V1.2a: 2 | ====== 3 | - Fixed VBA/3DS battle start screen flicker 4 | 5 | ![](images/1_2a_Changelog/vba.png) 6 | 7 | - Fixed Route 12 Gate Psyduck guy using the wrong text 8 | - Fixed missing waitsfx in Route 24 house 9 | - Fixed Picnicker Liz having a Nidoking on set 3 10 | - Fixed Eusine not disappearing after the hole opens 11 | - Fixed Elm knowing who you are from the Rus call. 12 | - Fixed Frank's second battle being spammable 13 | - Fixed Fast Ship warping the player into the water on Vermilion Port 14 | - Fixed NPCs overlapping on Fast Ship 15 | - Fixed Olivine Port not setting event correctly if it's your first time coming from Vermilion 16 | - Moved Fishers around on Route 12 17 | * Fixes one of them walking on water 18 | - Moved Psychics around on Route 36 19 | * Fixes one of them popping in on map load 20 | - Maybe fixed a rare instance where "Disable music" wouldn't be applied 21 | -------------------------------------------------------------------------------- /docs/changelogs/1_3_Changelog.md: -------------------------------------------------------------------------------- 1 | V1.3: 2 | ===== 3 | 4 | New areas: 5 | ---------- 6 | *The first instance of Johto Expansion* 7 | 8 | - Cherrygrove Bay 9 | * Fits in the exact space between Cherrygrove City and Route 32 [(video)](images/1_3_Changelog/CherrygroveBay.mp4) 10 | * Can surf between Cherrygrove City and Route 32 11 | * Can use Cut from Route 32 to get to the grass part of the new area 12 | * Updated world map to reflect this change 13 | 14 | - Cherrygrove Cave 15 | * 3 floors, each with different wild data (see **Wild Data Changes** below) 16 | * Can climb on top of the mountains, or ride the waterfalls to the bottom 17 | * Lots of items, including some on top of the mountains 18 | 19 | - Cherrygrove Forge 20 | * Part of the SWORD sidequest (see below) 21 | * Lower encounter rate, rarer wild data 22 | 23 | - Readded The Underground between Route 7 and Route 8 24 | 25 | Sword sidequest: 26 | ---------------- 27 | *"Someone has moved to Cherrygrove Bay. But the house is usually empty? The journal has some recent entries..."* 28 | 29 | Completing the short sidequest will earn the player a functional sword 30 | - Can be used to cut grass, or trees 31 | - Can be registered to SELECT 32 | - Prompted to use when talking to a tree 33 | 34 | Soft Reset support/Gift updates: 35 | -------------------------------- 36 | ![](images/1_3_Changelog/soft_reset.png) 37 | - Before certain events/gifts, a save dialogue will pop up 38 | - Saving here allows you to soft reset to that point directly 39 | - This affects: 40 | * Goldenrod/Celadon Eevee 41 | * Game Corner prizes 42 | * Kenya (see other changes to Kenya below) 43 | * Tyrogue (see other changes to Tyrogue below) 44 | * Dratini 45 | * Revived fossils 46 | * Snorlax 47 | * Sudowoodo 48 | * Shuckle 49 | * Celebi 50 | - Gift text is now shorter for quicker advancing 51 | * Old: "Give a nickname to the SPECIES you received?" (two button presses) 52 | * New: "Give a nickname to SPECIES?" (one button press) 53 | - Kenya has been buffed 54 | * Has a much better moveset 55 | * But also a much better reward for finishing the sidequest 56 | * Can be respawned if you beat the E4 but haven't finished the quest 57 | - Mt. Mortar Tyrogue now comes with the same moves as starter Tyrogue 58 | * Mind Reader 59 | * Hi Jump Kick 60 | * Mach Punch 61 | * Rapid Spin 62 | - Dome Fossil has been moved to Mt. Mortar B1F 63 | - Moved Strength from starter Ponyta(can't normally learn) to Psyduck(can learn) 64 | * Ponyta gets Quick Attack instead of Tackle as a replacement. 65 | 66 | Hall of Fame sequence now breaks for a moment; the player can save before triggering the resets 67 | - This allows a second shiny reset spot for any fainted roamers 68 | - On resetting the shiny sound will now properly play if the newly generated DVs are shiny 69 | * The shiny sound is now the full number of times, not just one doink. 70 | 71 | E4 Changes: 72 | ----------- 73 | - A new team of trainers has taken over the E4 74 | - Can no longer switch out when the opposing trainer sends in their next pick. 75 | - Team compositions and held items have been reworked. 76 | - Something extra happens after the Champion battle 77 | 78 | Roaming trainers update: 79 | ------------------------ 80 | *Added Chronicler Robert:* 81 | - This mysterious trainer is documenting the wild data across the lands of Johto and Kanto. 82 | - If you can beat him, he'll share it with you. 83 | - Will showcase unique moves per location 84 | - Appears on: 85 | * Route 28 - (Sunday) 86 | * Cherrygrove Bay - (Monday) 87 | * Route 24 - (Tuesday) 88 | * Ruins of Alph - (Wednesday) 89 | * Route 10 - (Thursday) 90 | * Will appear on all routes until you've met him, then he'll follow his schedule 91 | - Don't be afraid to challenge him, he'll heal you if you lose. 92 | - The first NPC with an idle animation! 93 | 94 | GFX updates: 95 | ------------ 96 | - Added waterfall spout tile to Clair's gym [(video)](images/1_3_Changelog/Spouts.mp4) 97 | - New title screen logo and splash screen text 98 | - Scientist class is now purple 99 | - New Slowpoke, Slowbro, and Slowking overworld/party sprites 100 | - Updated Pikachu and Pichu party sprites and normal/shiny palettes (more consistent) 101 | - Updated Lapras party sprite 102 | - Updated Sentret and Furret's shiny palettes 103 | - Pigy can walk around. 104 | 105 | Misc updates and changes: 106 | ------------------------- 107 | - Added multiple item quantities 108 | * "Player found 5 FAST BALLS!" 109 | - Game version prints on continue screen even if there's no savefile 110 | - Entei and Raikou are added as SEEN after completing the Suicune event 111 | - Added smashable rocks to Slowpoke Well B1F 112 | - Added a Slowpoke on the Azalea Gym roof. 113 | - The DEX now has more complete fishing/headbutt/gift support 114 | - Updated Ness team to be Earthbound themed 115 | - Added a new house in Olivine City 116 | - Added Berserk Gene, Leftovers, and PP Up as Game Corner prizes in Kanto 117 | - Slight rework of tiles and trainer layout in Clair's gym 118 | - Tweaked grass on Route 28 119 | - Losing to Eusine in Cianwood doesn't end the event 120 | - Eusine now gloats if you lose to him 121 | - DV vision is now unlocked from the second room in New Cinnabar Lab 122 | - Any of the Fast Ferry operators give you the Pass at two badges 123 | - Youngster Joey now has loss text 124 | - Frogg can now be battled if you get a high enough score playing Voltorb Flip 125 | * can fight again after beating the E4 126 | - If the player chooses to be female, the Mt Silver champions will be Green/Crystal 127 | - Removed a pesky stone in Fuchsia City 128 | - Minor house extension in Cerulean City 129 | - Snorlax can be woken up with a different radio channel? 130 | - Frank doesn't like cheaters. 131 | 132 | New Music: 133 | ---------- 134 | ["Alola Legend"](https://soundcloud.com/user-927422935-571023782/solgaleo-lunala-battle-music-8-bit) 135 | 136 | ["Eyes of Flame"](https://soundcloud.com/user-927422935-571023782/cave-story-eyes-of-fire-8-bit) 137 | 138 | ["Splattack"](https://soundcloud.com/user-927422935-571023782/splatoon-splattack-8-bit) 139 | 140 | ["Misty Mountains"](https://soundcloud.com/user-927422935-571023782/the-hobbit-misty-mountains-8-bit) 141 | 142 | ["All Star Mode"](https://soundcloud.com/user-927422935-571023782/ssbm-all-star-mode-8-bit) 143 | 144 | ["Bubble Crab"](https://soundcloud.com/user-927422935-571023782/megaman-x2-bubble-crab-8-bit) 145 | 146 | ["Contra Boss Battle"](https://soundcloud.com/user-927422935-571023782/contra-boss-battle-theme-8-bit) 147 | 148 | ["A Moment of Silence"](https://soundcloud.com/user-927422935-571023782/streetlight-manifesto-a-moment-of-silence-8-bit) 149 | 150 | ["Crash"](https://soundcloud.com/user-927422935-571023782/megaman-zero-crash-8-bit) 151 | 152 | ["X, the legend"](https://soundcloud.com/user-927422935-571023782/megaman-zero-x-the-legend-8-bit) 153 | 154 | ["Supreme Ruler"](https://soundcloud.com/user-927422935-571023782/megaman-zero-2-supreme-ruler-8-bit) 155 | * unimplemented 156 | 157 | ["X vs Zero"](https://soundcloud.com/user-927422935-571023782/megaman-x5-x-vs-zero-8-bit) 158 | 159 | ["Guile's Theme"](https://soundcloud.com/user-927422935-571023782/guiles-theme-8-bit) 160 | * Goes with everything 161 | 162 | "JohtoGSC remix" by Froggestspirit was also added, but is not present on Soundcloud. 163 | 164 | Radio updates: 165 | -------------- 166 | - Flute channel in both regions 167 | - Added "101.1 THE GRAVE" - only available in Lavender Town areas 168 | - Added "The Sound of Pig" radio station - plays random new music 169 | - Added "24/7 D.A.N.C.E." 170 | 171 | Wild Data Changes: 172 | ------------------ 173 | - Added Cherrygrove Bay and 4 Cherrygrove Bay Cave levels each with unique wild data 174 | 175 | Notable inclusions: 176 | 177 | Outside: 178 | - Stantler 179 | - Ponyta 180 | - Doduo 181 | - Tangela 182 | - Murkrow 183 | - Gastly 184 | 185 | B1F: 186 | - Misdreavus 187 | - Seel 188 | 189 | 1F: 190 | - Rhyhorn 191 | 192 | 2F: 193 | - Gligar 194 | - Cubone 195 | - Kangaskhan 196 | 197 | Forge: 198 | - Magnemite 199 | - Magby 200 | - Larvitar 201 | 202 | - Changed and scaled down Route 32 and Cherrygrove City water data: 203 | * Added Poliwag 204 | * Now Tentacool and Wooper instead of Quagsire and Tentacruel 205 | 206 | - Raichu is now available at night outside on Route 10 North (Electabuzz goes inside) 207 | 208 | Water rescaling/reworking: 209 | -------------------------- 210 | All areas mentioned have had surfing levels lowered unless otherwise mentioned, species changes are in parenthesis 211 | 212 | **Johto:** 213 | - New Bark Town 214 | - Violet City 215 | - Blackthorn City (added Horsea) 216 | - Ruins of Alph (added Goldeen) 217 | - Union Cave 1F (added Horsea) 218 | - Slowpoke Well (added Shellder both levels) 219 | - Ilex Forest 220 | - Route 30 221 | - Route 31 222 | - Route 40 (added Mantine, levels are the same) 223 | - Route 28 (added Kingler) 224 | - Silver Cave Outside (added Kingler) 225 | 226 | **Kanto:** 227 | - Pallet Town (added Wooper) 228 | - Viridian City (added Wooper) 229 | - Cerulean City (added Chinchou) 230 | - Vermilion City (added Chinchou) 231 | - Vermilion Port (added Krabby) 232 | - Celadon City 233 | - Fuchsia City 234 | - Cinnabar Island (added Mantine) 235 | - New Cinnabar Island (added Mantine) 236 | - Route 4 (added Krabby) 237 | - Route 6 (added Poliwag) 238 | - Route 12 239 | - Route 26 (added Goldeen) 240 | - Route 27 (added Goldeen) 241 | 242 | Shellder and Horsea can now be found by fishing only with the Old Rod in these locations: 243 | 244 | **Johto:** 245 | - New Bark Town 246 | - Olivine Port 247 | - Route 41 248 | 249 | **Kanto:** 250 | - Pallet Town 251 | - Vermilion Port 252 | - Route 20 253 | - Route 21 254 | - Cinnabar Island 255 | - New Cinnabar Island 256 | - Vermilion City 257 | - Route 26 258 | - Route 27 259 | 260 | Rescaled Cinnabar Mansion: 261 | - Slugma has replaced Magmar on 1F 262 | - Flareon has replaced Ditto on 3F 263 | - 1F is now around the 10-12 level range (for people who want to get Cyndaquil earlier) 264 | - 2F is now around the 20 level range (to lightly discourage exploration until later) 265 | - 3F and B1F are unchanged (still around 30-40's) 266 | 267 | Rescaled Mt. Mortar: 268 | - Levels have been reduced on 1F 269 | - Swinub and Diglett can be found on 1F 270 | - Larvitar can be found on 1F and B1F 271 | - Tyrogue(morning), Omanyte(day), and Kabuto(night) can be found on B1F 272 | - A Dome Fossil can be found on B1F as well. 273 | 274 | Headbutt updates: 275 | ----------------- 276 | - Added headbutt trees to Route 45 and 46 277 | - Added headbutt trees to Cherrygrove City 278 | 279 | *Group 1:* 280 | - New Bark Town (newly enabled) 281 | - Cherrygrove City (newly enabled) 282 | - Violet City (newly enabled) 283 | - Ecruteak City (newly enabled) 284 | - Mahogany Town (newly enabled) 285 | - Route 44 286 | - Route 45 287 | - Route 46 288 | - Cherrygrove Bay 289 | * Removed Spearow 290 | * Added Spinarak 291 | * Added Pinsir 292 | 293 | *Group 2:* 294 | - Route 33 295 | - Route 42 296 | - Azalea Town 297 | * Added Natu 298 | 299 | *Group 3:* 300 | - Route 29 301 | - Route 30 302 | - Route 31 303 | - Route 35 304 | - Route 36 305 | - Route 37 306 | - Route 38 307 | - Route 39 308 | * Added Meowth 309 | 310 | *Group 4:* 311 | - Route 26 312 | - Route 27 313 | - Route 32 314 | * Added Meowth 315 | 316 | *Group 5:* 317 | - Lake Of Rage 318 | - Route 43 319 | * Added Murkrow 320 | 321 | *Group 6:* 322 | - Ilex Forest 323 | * Removed Noctowl 324 | * Added Scyther 325 | * Added Beedrill to both sets 326 | 327 | Bug Fixes: 328 | ---------- 329 | - Lots of unused data, maps, trainer classes, text, etc. has been cleaned up/removed 330 | - Reverted a broken fix for "Disable Music" causing music to go out when entering a map 331 | - Fixed Tradeback Guy using incorrect ID and not respecting shininess 332 | - Fix shiny Ditto egg having wrong level and exp 333 | - Fix Safari Zone Guard not moving the player away when the player can't afford entry 334 | - Fix bicycle moving at normal speed on Cycling Road when "Always Run" is on 335 | - Fix phone not correctly identifying the League as a registered number 336 | - Fix wrong music loading when saving and reloading while on the Bicycle 337 | - Fix a ghost Eusine being left if you lost to him in Cianwood. 338 | - Fixed missing Eusine loss text. 339 | - Fix clearing a rechallenge not clearing the correct gym, just Violet Gym. 340 | - Fix Route 10 Flash Aide reporting a the wrong badges requirement 341 | - Fix Route 43 Nidoking reference text 342 | - Fixed HMs always being able to be overwritten. 343 | - Fix Bug Catcher Wade and Cooltrainer Allen seeing the player offscreen. 344 | - Fix Starmie doll reporting as Staryu 345 | - Fixed being able to surf to a place in Vermilion Port that you shouldn't be able to. 346 | - Fixed a bug with trainer sprite in Radio Tower 4F 347 | - Fix "here PIKACHU" text 348 | - Fixed being able to leave the E4 bug 349 | - Fixed mountain text syntax in New Cinnabar Lab Room 2 350 | - Fixed Yes/No box overflow glitch? 351 | - Bazaar/Decoration consoles have had code reworked 352 | - Fix Raichu not being able to learn SURF and FLY 353 | * since Pikachu can via event (this does not apply to Pichu) 354 | - Fixed Shuckie not getting the extra shiny rolls 355 | - Fixed a Cooltrainer trying to "cath" a red Gyarados. 356 | - Fixed Dex reporting incorrect/unused surfing information for Cerulean Cave 2F 357 | -------------------------------------------------------------------------------- /docs/changelogs/1_3a_Changelog.md: -------------------------------------------------------------------------------- 1 | V1.3a: 2 | ====== 3 | - Added missing "party full" handling for SR gift events 4 | - Fix Dizzy Punch missing for Clefairy event move group 5 | - Fixed high "caught level" not displaying correctly on stats screen/Seer 6 | - Hopefully fixed Win/Loss text crash. 7 | -------------------------------------------------------------------------------- /docs/changelogs/1_3b_Changelog.md: -------------------------------------------------------------------------------- 1 | v1.3b: 2 | ====== 3 | 4 | Bug fixes: 5 | ---------- 6 | - Reverted "fix" for incorrect caught level display for stats screen and Seer 7 | - Correctly fixed Mewtwo caught level being displayed incorrectly. 8 | - Fixed the Dance Theatre Rhydon's palette being blue instead of grey 9 | - The Pewter Museum Pikachu is now a shiny 10 | - The champion now properly sets the "Met" flag 11 | - Fixed a bug with Oak battle rejection requiring extra button press 12 | - Removed some outdated references in the lab 13 | - Removed Juggler Irwin phone call referencing saving the Slowpoke 14 | 15 | Map fixes: 16 | ---------- 17 | *Cherrygrove Bay Cave B1F:* 18 | - Increased the size of the shortcut room with tiny bonus area (for later) 19 | - Extra shortcut in case of getting stuck down near the water but over the ledges 20 | * This is only needed for users who traverse the cave without surf 21 | - Slight reworked to forge entrance area 22 | - Swapped forge entrance door with shortcut entrance door 23 | 24 | New features: 25 | ------------- 26 | - Ported continuous repel from PC 27 | - Shiny egg now has blue spots (also ported from PC) 28 | - The current game version is printed on the start screen 29 | * This is to address multiple people not knowing what version they're on (likely due to Quick Continue) 30 | -------------------------------------------------------------------------------- /docs/changelogs/2_0_BABY_Hotfixes_Changelog.md: -------------------------------------------------------------------------------- 1 | # Preface 2 | These minor updates came out in the months after 2.0 BABY was released, but were not given a proper identifier. I consider this to have been a mistake, which caused a lot of confusion. Rather than retcon these to be something like "2.0.1", "2.0.2", etc; I've opted to instead sort them by the dates that they were added, and keep them to a single changelog. 3 | 4 | August 3, 2019 5 | -------------- 6 | Minor update to fix: 7 | - Fixed Forest of Rage map connection error with ledge tiles 8 | - Fixed flying to New Cinnabar causing a lot of region detection based bugs 9 | - Fixed Blaine's Gym Rechallenge not clearing trainers properly 10 | - Added Kabutops to Hydro Pump in the Battle Tutor to fix weird Gen 2 omission (could learn normally in Gen 1) 11 | - Oak's PC Stadium 2 Fix now requires a save file to run 12 | - Corrected "any more" to "anymore" 13 | - Fixed typo in Blackthorn Gym follower text 14 | - Fixed a typo in follower low HP text 15 | 16 | - Added "City Escape" 17 | - Added "Sonic X" 18 | * both are unlockable for music choices (wild, trainer, gym, center, bike, surf) 19 | * City Escape is now a radio choice 20 | 21 | - Cat's music is now City Escape, with the exception of Set 15 which is Sonic X. 22 | * Set 16 also unlocks Sonic X, but does not play it in-battle. 23 | 24 | - Fixed a stray pixel on Doom's OW sprite. 25 | 26 | July 14, 2019 27 | ------------- 28 | Minor update to fix: 29 | - Fix for forced radio breaking Eusine Cianwood cutscene 30 | - Fix for disable music not clearing forced radio settings 31 | - Added "BN6 Boss" and "Zero Stage 2" 32 | - Fixed wrong KRIS trainer constant in disallowed radio classes 33 | - "BN6 Boss" is now unlocked with the other two battle network battle themes 34 | - "Teehee Valley" is unlocked when Noak is fought 35 | - "Mad World" now loops. 36 | - Reorganized Sound of Pig tracks, and added "Zero Stage 2" 37 | - Decreased daycare troll text chance to 95% 38 | - Added additional handling to sign text in Grullo Gorge 39 | - Added missing events to Grullo Gorge House 40 | 41 | July 11, 2019 42 | ------------- 43 | Minor update to fix: 44 | - Fixed Training Hall using glitch data when a save isn't present (forces the player to save similar to the Lucky Number Show) 45 | - Fixed exiting Stats Screen instantly not restoring the volume to the proper level 46 | - Fixed Wise Trio not using correct palettes 47 | - Fixed Pryce's Set 14 Piloswine's level being off by one 48 | - Fixed Champion's Jolteon using incorrect hidden power 49 | - Updated Bird Keeper sprite 50 | - Perish Song now fails when used by wild mons 51 | * in CC this affects scaling Celebi, Lapras, and any wild Politoed 52 | - Fixed missing Forest of Rage hidden ledge tiles 53 | 54 | - Enabled experimental perma-radio feature 55 | * Press Select on any radio station to lock the current music. 56 | * Persists through map changes, battles, certain events, etc. 57 | * Several cutscenes _do_ disable this, but only temporarily. 58 | * All settings are saved. 59 | * Updated Radio GFX to support these changes 60 | * (Experimental means this is likely to cause music bugs, please report any you find.) 61 | 62 | - Added several new tracks to "The Sound of Pig" for a total of 35 63 | - "The Sound of Pig" is no longer random, and pressing A now cycles through the whole tracklist. 64 | - Fixed Mom theme not having a channel 1 track 65 | - Added Cannonball to the Radio and as an unlockable track 66 | - Added Teehee Valley (radio only) 67 | - Updated Grullo Gorge cave sign text 68 | 69 | - Small fix for Lugia's Chamber music being overwritten by Surfing 70 | 71 | July 3, 2019 72 | ------------ 73 | Minor update to fix: 74 | - Fixed incorrect Mom sprite when starting in Kanto 75 | - Fixed double text box during Big Rock decoration event 76 | - Removed redundant Azumarill Hydro Pump on Battle Tutor 77 | - Dodrio species text extra line fix 78 | - Removed extra Celadon Game Corner time event NPC 79 | - Fixed Maniac Gustav sight range being too long on Route 14 80 | - Fixed incorrect spelling of renovations on Silph Co 1F 81 | 82 | July 1, 2019 83 | ------------ 84 | Minor update to fix: 85 | - Fixed Lake of Rage Gyarados having Dragon Rage twice at certain levels 86 | - Fixed injected Unown not showing proper form on starter select screen 87 | * always shows A if randomized, otherwise gets from injected DVs 88 | - Fixed Fast Ship lost child event showing follower movement during black screen 89 | - Fixed the following scripts not properly releasing followers after healing: 90 | * Fibbef Cinnabar Tunnel 91 | * Fibbef Mount Moon B2F 92 | * Fibbef Route 7 93 | * Fibbef Silver Cave 94 | * Neph Route 28 95 | * Neph Viridian Forest 96 | 97 | June 29, 2019 98 | ------------- 99 | Minor update to fix: 100 | - Injected starters not clearing PP properly 101 | - Leech seed being a duplicate event/battle tutor move for oddish family 102 | - Bill's house and Route 12 gate having incorrect palette data constants 103 | -------------------------------------------------------------------------------- /docs/changelogs/2_1_1_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.1.1 2 | -------------- 3 | - Added missing "No Effect" entries for Normal and Fighting against Ghost in the Dex 4 | - Added redundant volume updating to hopefully fix some niche bugs with playing cries in the Dex. 5 | - After completing the Bug Catching Contest, Bill will call you if the caught species fills your box. 6 | - Fixed AceTrainer HQ residence bed disappearing when reloading save files 7 | - Fixed DUCK.EXE not having its overworld palette in Silph.Co and the Goldenron Cafe 8 | - Fixed Daycare Man reading the DVs of the next egg instead of the previous one when rejecting an egg. 9 | - Fixed Game Corner prizes using the last fought mon's DVs for shininess display 10 | - Fixed Mt.Rose being listed as a town instead of a route 11 | - Fixed Residence Cinnabar Tunnel Rocks not respawning on map entry 12 | - Fixed a Ruins of Alph Scientist not using farwritetext 13 | - Fixed incorrect collision for single residence bookshelves 14 | - Fixed missing Elevator button in Celadon Dept. Store 15 | - Fixed whiting out while surfing on a Pikachu not returning to the player's palette immediately 16 | - Minor Dex optimizations 17 | - Minor dex AltColorMon palette tweaking optimizations 18 | - Minor home bank optimizations 19 | - Minor optimizations to the area sign animation code 20 | - Minor tweaks to DUCK.EXE's palette 21 | - Updated Brock's Big Rock text to reflect the residence update 22 | - VBlank now preserves hBuffer, which may fix a potential crash when entering areas during particular sets of CPU cycles -------------------------------------------------------------------------------- /docs/changelogs/2_1_2_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.1.2 2 | -------------- 3 | **Gameplay Changes:** 4 | - Umbreon is no longer banned when using the Arena's PIGYOURNAMENT rules 5 | - Curse is now banned for non-ghost types, and scrubbed from auto-generated movesets 6 | - Removed Politoed learning Rock Slide from the Battle Tutor (duplicate) 7 | - Added missing entry for Swords Dance to Kanto TM Tutor list for Scizor 8 | - The Battle Tutor now has support for a significant amount of moves to accommodate these changes. 9 | 10 | **Fixes:** 11 | - Followers will now interpret the player's current tile permissions when determining a safe walking/spawning tile. 12 | * This fixes spawning followers off the edge of cliffs, and followers walking off the edge of cliffs when using field moves 13 | - Fixed AceTrainerHQ residence bed disappearing when reloading save files 14 | - Fixed lists of under 6 in the Dex's Area and List tab not properly scrolling back to the top from the last entry 15 | - Fixed some incorrect footprint tiles on Route 31 and 36 16 | - Fixed a stray transparent pixel on the Big Onix sprite 17 | - Fixed Unown letter caught icon persisting over the RGB Tweaker 18 | - Fixed a bug where two battle participants using nickname palettes wouldn't load the correct palettes for sprites during certain animations 19 | - Fixed entering the Hall of Fame after the E4 and Forge battle not immediately allowing forced radio music 20 | 21 | **Tweaks:** 22 | - Tweaked Radio Tower metatiles to better reflect collision 23 | - Adding facing checks for the Route 32/Cherrygrove Bay Sudowoodo 24 | - More minor dex optimizations 25 | -------------------------------------------------------------------------------- /docs/changelogs/2_2_0_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.2.0 2 | -------------- 3 | 4 | *Please note that this changelog will have some spoilers for legendary events in it, so proceed with caution.* 5 | 6 | ## Credits: 7 | 8 | **Muddy** - Hidden Power nickname palettes 9 | 10 | **Cedsi** - Detailed analysis of chaining math 11 | 12 | And a special thanks to everyone who reported bugs in the Discord server! 13 | 14 | ## Introduction: 15 | This update isn't nearly as big as the last one, but hopefully the new features and areas make a positive impact on the game. If you've been paying attention in the server, you'll probably notice that community feedback was relatively important in deciding what got done this time around. 16 | 17 | ## Gameplay Changes: 18 | 19 | #### Chaining: 20 | Added a new key item, the **DEX TRACKER** which is used to keep track of the new chaining feature: 21 | 22 | [![Chaining](images/2_2_0_Changelog/thumbnail.png)](https://www.youtube.com/watch?v=femz1MF5ra8 "Chaining") 23 | 24 | [(Youtube Video)](https://www.youtube.com/watch?v=femz1MF5ra8 "Chaining") 25 | 26 | (For a text explanation, see this new section of the documentation: [Chaining](https://github.com/ShockSlayer/ccdocs/blob/master/docs/Documentation.md#chaining)) 27 | 28 | - The DEX TRACKER can be upgraded to support searching for Hidden Power type by obtaining the **UPGRADE CARD** in the second room in New Cinnabar Lab 29 | 30 | - Safari Zone now gives two extra rerolls instead of just one 31 | 32 | - National Park (including the Bug Catching Contest) now applies the same bonus as the Safari Zone 33 | 34 | - Footprints can now start chains 35 | * This will start the chain at 25, making it easier to find the footprint species. 36 | 37 | #### Pseudo Abilities: 38 | 39 | Added 3 more **"Pseudo Abilities"** - basically bonuses applied when certain species are present in the party. These have no effect on battling. Pseudo Abilities were given to the species that they would be found on in later gens, and several additional species have been included in order to make these more available. 40 | 41 | - **Suction Cups/Sticky Hold:** increases finding a fish chance from 50% to 80% when in the **first** party slot, even while fainted 42 | * Found on: Grimer, Muk, Octillery 43 | * New to CC: Bellsprout, Weepinbell, Victreebel, Mr. Mime, Tangela, Ditto, Omanyte, Omastar, Teddiursa, Shuckle, Aipom, Politoed 44 | 45 | - **Compound Eyes/Super Luck:** increases wild species held item chance from 25%/8% to 70%/20% when in the **first** party slot, even while fainted 46 | * Found on: Butterfree, Venonat, Yanma, Togepi, Togetic, Murkrow 47 | * New to CC: Venomoth, Paras, Parasect, Spinarak, Ariados, Ledyba, Ledian 48 | 49 | - **Flame Body/Magma Armor:** increases happiness point steps from 1 to 2 while hatching eggs when in any slot in the party. This effectively halves the time to hatch. 50 | * Found on: Ponyta, Rapidash, Magmar, Moltres, Slugma, Magcargo, Magby 51 | * New to CC: Chansey, Blissey 52 | 53 | These lists can also be found in game, in Saffron City (see below.) 54 | 55 | #### Nickname Palettes: 56 | Thanks to the efforts of everyone's favorite wild(?) Wooper listening to distant ribbits, we now have **40** additional nickname palettes - each of which represents a specific hidden power. These were designed with a competitive edge in mind, and should play nicely with the **UPGRADE CARD.** 57 | 58 | The papers on the desk in the Lavender Radio Tower will list the Hidden Power type of the current nickname palette. 59 | 60 | #### QoL Additions: 61 | - Fishing now prompts the player to "Keep fishing?" after succeeding or failing to find an encounter. 62 | 63 | ## Map Changes: 64 | 65 | ![](images/2_2_0_Changelog/image1.png) 66 | 67 | Following the completion of the chaining feature, it occured to me that it would be lame if certain species couldn't be chained. While _technically_ this is still true for certain evolutions, many people will be happy to know that I've spent some extra time knocking out some additional maps and events in order to make it possible to chain every species. This includes species that were previously event only, as well as the roaming legendaries, who now have unlockable stationary encounters. 68 | 69 | #### Additions: 70 | 71 | - Added **Mount Mortar Peaks** 72 | * Connects to Route 42, Route 43, Mt. Mortar, and Tin Tower 2F 73 | * Fully fleshed out wild data, including mountain rock smash rocks and visible/hidden items 74 | * Features overworld Togepi that only appear when the follower or first party member has at least 100 happiness 75 | * Has its own landmark 76 | 77 | - Added **Mirage Sanctuary** 78 | * Mew is available as a stationary here after defeating it and resetting via E4, or by meditating with Eusine. 79 | 80 | - Added **Power Plant Basement** 81 | * Raikou is available as a stationary here after defeating it and resetting via E4, or by feeding Amphy a Berry. 82 | 83 | - Added **Ruins of Alph Entei Chamber** 84 | * Entei is available as a stationary here after defeating it and resetting via E4, or by finding the lost girl on the Fast Ship. 85 | 86 | - Added **Silph Co 2F** 87 | * A new floor that is under construction, currently housing experimental equipment... 88 | * Features a small cutscene that spawns several overworld Porygon 89 | * Requires stealing a "Visitor's Pass" from the residence in Bill's House and tricking the guard into letting you in. 90 | 91 | - Added the **Saffron City Abilities House** 92 | * Inside are several books that list the species who have pseudo abilities, as well as what the abilities do. 93 | * There is also an NPC who will explain what possible wild held items might be found from the last viewed species in the dex. 94 | 95 | #### Expansions/Changes: 96 | 97 | - Expanded **Silph Co 1F** 98 | * New design is a mix of other generations and has the big fountain again. (Try inspecting it from the center!) 99 | 100 | - Expanded **Ice Path B3F** 101 | * Added an additional rock to smash 102 | * Added fishing and surfing wild data 103 | * Added several overworld Piloswine encounters (scaling, but always starts at Lv30) 104 | 105 | - Widened **Ruins of Alph Outside** by 4 blocks to add the Entei Chamber 106 | 107 | - Added a gate to **Tin Tower 2F** for entering from Mount Mortar Peaks, including a gate animation 108 | 109 | - Added a secret entrance to **Sprout Tower 3F** from Violet City 110 | * Perhaps bring a follower that knows Thief? 111 | 112 | - Added a staircase to the **Power Plant** for the basement 113 | 114 | ## Tweaks: 115 | 116 | #### Legendaries: 117 | - Ho-Oh and Lugia now scale with badges, and always have Fly and their signature move. 118 | - Legendary cries now have an added earthquake effect and instant text. 119 | - Stationary roamers have different movesets than their roaming variants 120 | - Added follower recent event text for the stationary Entei and Raikou 121 | 122 | #### Battle Tutor: 123 | - Added Waterfall to Tentacool and Tentacruel 124 | - Added Substitute to Swinub and Piloswine 125 | - Added Confuse Ray, Glare and Thunder Wave to Murkrow 126 | 127 | #### Wild Held Items: 128 | After releasing the last update, there was some confusion about how to get things like the Gold and Silver leaves. Honestly, I thought they were available as wild encounter held items. But this turned out to be only when traded from Gen 1, which is cumbersome at best. So, I've spread them out to the same species that they would be found on, and added a few extra items elsewhere to make things more interesting. Between chaining and the new Pseudo Abilities, these should be a lot easier to get ahold of now. 129 | 130 | Don't forget, there's also a new NPC in Saffron City who can tell you the held items of certain species. 131 | 132 | - **Gold Leaf:** 133 | * Dewgong, Golduck, Hypno, Primeape, Raichu(Berry is now more common), Rhydon, Venomoth 134 | 135 | - **Silver Leaf:** 136 | * Electrode, Kingler, Rapidash, Seaking, Tentacruel, Weezing 137 | 138 | - **Lucky Punch:** 139 | * Chansey, Blissey 140 | 141 | - **Amulet Coin:** 142 | * Meowth, Persian, Murkrow 143 | 144 | - **Metal Coat:** 145 | * Onix, Scyther, Scizor 146 | 147 | - **Nevermeltice:** 148 | * Swinub, Piloswine 149 | 150 | - **Up-Grade:** 151 | * Porygon, Porygon2 152 | 153 | #### Misc Tweaks: 154 | - In battle, the Hidden Power animation is now colored based on what type it is 155 | 156 | ![](images/2_2_0_Changelog/image2.png) 157 | 158 | - Added headbutt data to the Ruins of Alph Outside 159 | - Added **STICK** to Azalea Mart's held items, and increased its price. 160 | - Tweaked text on Route 27, moved some footprints into the grass 161 | - Tweaked Route 14 trainer text referencing species 162 | - Minor Kensworth set changes 163 | 164 | ## Fixes: 165 | - Fixed incorrect footprints on Route 10 North 166 | - Fixed a weird follower interaction where Route 23 was considered as a town instead of a route 167 | - Fixed residence bed healing script not properly returning the follower to its ball 168 | * will make the animation seamless instead of a weird 1-frame follower appearing 169 | - Fixed Cinnabar residence not using the correct border blocks 170 | - Fixed the egg and future tutors being able to teach moves to eggs 171 | - Fixed text error in Cherrygrove Bay house 172 | - Fixed using the House Key to cross regions to non-canon landmark locations that have wild data not loading encounter rates correctly 173 | - Fixed a blockdata error in Dragon's Den B1F 174 | - Fixed typo in Sabrina's text 175 | - Fixed Kanto Underground not showing which route the player came from 176 | -------------------------------------------------------------------------------- /docs/changelogs/2_3_0_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.3.0 2 | -------------- 3 | ## New Features: 4 | 5 | #### New Game+: 6 | Added **New Game+** 7 | - Unlockable by beating the E4 rematch 8 | - Accesible by holding START when selecting NEW GAME from the main menu 9 | - Allows you to carry over certain things into an otherwise fresh save file 10 | 11 | ![](images/2_3_0_Changelog/image2.png) 12 | 13 | **Things carried over:** 14 | - Box data + names 15 | - Decorations including the BIG ROCK 16 | - Unlocked music/Dex Tracker upgrade/DV Vision 17 | - Dex settings 18 | - Music settings 19 | - Options 20 | - Bank money and setting 21 | - Current residence and configuration 22 | - Character, palette, name and IDs 23 | 24 | Please note that your party and daycare data _will_ be wiped, so be sure to make sure anything you want to save is in your boxes! After starting a NG+ and getting your starter(which you can still SR for,) the game will be forced to save in order to complete the initialization process. 25 | 26 | This won't make the game any harder, but there is a small easter egg that will be available until starting the Suicune quest. 27 | 28 | #### Goomba support: 29 | Added **Goomba support.** For a long time, even vanilla Crystal wouldn't play nicely with the Goomba emulator. Usually I don't go out of my way to address inaccurate emulators, but Goomba is a special case in that it's the only way to play CC on certain consoles. 30 | 31 | This is an option that you can enable during the patching stage when using Allen's site. In the interest of future-proofing, this mode can also be enabled by changing 0x3FFF to 01 using a hex editor. When successful, the main menu screen will display a "G" in the top right corner, like so: 32 | 33 | ![](images/2_3_0_Changelog/image1.png) 34 | 35 | This feature is best described as **EXPERIMENTAL.** There may be graphical bugs that I didn't find, and some that may not be addressable. A few things will also be slightly different; for example the map name sign no longer slides up and down when entering an area. However, it should at least make the game far more playable than it was before. If you don't understand any of this, chances are you don't need to worry about it. 36 | 37 | #### New Events: 38 | Added a **new event** to Cinnabar Mansion B1F. 39 | - Bring a follower that knows Dig. 40 | 41 | ![](images/2_3_0_Changelog/image4.png) 42 | 43 | ## Map Changes: 44 | ![](images/2_3_0_Changelog/image3.png) 45 | - Added an unlockable residence to Dragon's Den B1F 46 | - Added headbutt data to Dragon's Den B1F 47 | 48 | - Returned a set of twins from the Captain's Cabin to their original cabin on the S.S.AQUA 49 | 50 | ## QoL Changes: 51 | - Residence PCs now ask which kind of PC you want to use. 52 | 53 | - Wild shinies no longer hit themselves while confused. 54 | 55 | ## Battle Tutor: 56 | - Added Dream Eater to Butterfree 57 | - Added Glare to Beedrill 58 | - Added Agility, Meditate, Barrier to Venonat and Venomoth 59 | - Added Kinesis to Clefairy, Clefable, Jigglypuff, Wigglytuff, Vulpix, Ninetales, Psyduck, Golduck, Slowpoke, Slowbro, Drowzee, Hypno, Exeggcute, Exeggutor, Chansey, Mr. Mime, Jynx, Porygon, Articuno, Zapdos, Moltres, Hoothoot, Noctowl, Togepi, Togetic, Natu, Xatu, Slowking, Misdreavus, Unown, Girafarig, Pineco, Forretress, Porygon2, Stantler, Blissey, Raikou, Entei, Suicune, Lugia, Ho-Oh, and Celebi 60 | 61 | ## Fixes: 62 | - Fixed Flame Body extra steps not correctly returning egg hatching status 63 | - Fixed roamers not resetting properly from the E4 64 | - Fixed the dex not correctly checking owned species for E4 resets 65 | - Fixed Hidden Power palette messing up other move animation palettes 66 | - Fixed the Ruins of Alph shrine changing the wrong tile 67 | - Fixed Tin Tower 1F Suicune preroll code not properly clearing out rolled DVs. 68 | * This means Suicune is now properly chainable, and works the way the documentation says it does. 69 | - Fixed character customizer not disabling map animations 70 | - Fixed incorrect nickname for the Sazabee palette 71 | - Fixed riding the S.S.Aqua from Kanto instead of Johto creating a bad state for the map. 72 | - Fixed bonus egg moves added from chaining resulting in duplicates for certain species 73 | * This means in rare cases that an egg move is not always guaranteed. 74 | - Fixed hovering followers not resuming hovering after using Dig 75 | - Fixed renaming the follower to a nickname palette not immediately updating its palette. 76 | - Fixed the Cafe Train animation not clearing out its tiles when on cooldown. 77 | -------------------------------------------------------------------------------- /docs/changelogs/2_4_0_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.4.0 2 | -------------- 3 | ## Credits: 4 | 5 | Art: 6 | - Maddalena (new Ruins of Alph puzzle, SGB Border Pigy) 7 | - OfficialDracula (new Ruins of Alph puzzles art) 8 | - BloodlessNS (improved Surprised Pika art) 9 | 10 | Bugtesting: 11 | - Cedsi 12 | - Allen 13 | - CasualPokePlayer 14 | - Jabbie 15 | - Gio 16 | - Jelestine 17 | - KC 18 | - Lamanitekmg 19 | - LibertyPrime 20 | - Mannmehta04 21 | - Red Dragon Alexis 22 | - News 23 | - Fef 24 | - Pies 25 | - RBL JOKER 26 | - Sauce 27 | - Smelly-Ghost 28 | - TreeSquid 29 | 30 | ## Preface: 31 | 32 | If you've been around a while, you'll know that by and large, when CC gets updates, there's a lot of little tweaks or entirely supplemental features - but almost never any additional playable events. 2.4.0 is a rare exception; I've spent some time (and space) coming up with some extra stuff for the player to do. This wasn't really something that I was planning on doing; it mostly stemmed from a buildup of gaps in terms of both lore and gameplay that were overdue for some attention. So, I've come up with a little something that should be a fun challenge for those looking to experience something new in CC. 33 | 34 | While the new event does lean towards being "post-game content," it does not require any badges to complete. It is also split into two halves, either of which can be started without the other, but both are required to complete it fully. 35 | 36 | Given how rare it is for something like this to come along, **I've opted to keep event-relevant details and changes out of this changelog to keep it spoiler-free.** Believe it or not, the new event is the smaller half of the update, so there's still plenty to go over. Anyways, let's get into it. 37 | 38 | # New Event: 39 | 40 | ![](images/2_4_0_Changelog/image_4.png) 41 | 42 | Those who have lived there all their lives will often tell you about the mystical properties of Azalea Town. From the mysterious Ilex Forest, to the depths of Slowpoke Well, there is no shortage of text on the pages of its history. However, there are only few that give credence to one of the oldest legends surrounding this ancient town. And those that do will often claim they can see eyes watching them between the branches. Perhaps the story of a vanishing forest was merely a tale used to scare children into coming home before nightfall. But like many old legends, there may be a hint of truth to its origin. 43 | 44 | # Nuzlocke Mode: 45 | 46 | ![](images/2_4_0_Changelog/image_3.png) 47 | 48 | I'll be honest - until this update I've never even attempted a Nuzlocke, so working on this feature had an extra level of challenge. And admittedly, the main reason that I wanted to create a Nuzlocke mode was because I wasn't attracted to the idea of having to keep track of everything myself. So I figured I could probably figure out how to get the game to do it for me. It quickly became a much larger project than I had envisioned, because I know that there are a lot of different clauses that people like to play with to tweak the difficulty to their own playstyle. Naturally I wasn't able to implement everything, but I was able to get a lot of different options in. Hopefully you'll find something you like! 49 | 50 | **You can start a NUZLOCKE CHALLENGE by holding SELECT when starting a New Game.** 51 | 52 | Certain things will be disabled in order to keep the challenge from breaking in half. These are listed in game. Of note, the second part of the new event is disabled because it cannot be completed during a Nuzlocke, and the AI missing/failing clauses are lifted during a Nuzlocke as well. 53 | 54 | After starting a new game in Nuzlocke Mode, you'll have the option to read some text explaining what a Nuzlocke is, and another section on how it affects the overworld in CC. **Even if you're a Nuzlocke veteran, I recommend reading both text prompts at least once,** as both have CC-specific information on how the game handles certain mechanics. The text is as brief as possible. 55 | 56 | After that, you can **customize your Nuzlocke options.** These can't be changed after the challenge has started, so choose wisely. Each option has an in-game explanation of how it works. Just press SELECT while looking at each option. As of 2.4.0, there are 14 unique options, 2 of which have more than one setting. 57 | 58 | - Options: 59 | * Game over when whiting out 60 | * Allow capture of shinies regardless of encounter state(1) 61 | * Shiny party members can faint once 62 | * Duplicate species are treated as failed encounters(2) 63 | * Limit experience growth based on badges 64 | * Scale Stat Exp of opponents(3) 65 | * Randomize starter choice 66 | * Prevent capturing certain species 67 | * Prevent the use of items in battle 68 | * Prevent held items 69 | * Exp.Share has no effect 70 | * Prevent running from battle 71 | * Prevent asking to switch 72 | * Don't allow the use of fly 73 | 74 | (1) Full-odds only, so chaining cannot be used to exploit this clause. There's a limit of 3 per save file. 75 | 76 | (2) CC introduces its own unique Split Evos clause, which don't count as dupes if that evolutionary lines encounter is the opposite form. This normally wouldn't come up, but CC has all Split Evos as encounterable species. Additionally, this rule must be left disabled to use Swap Chaining (see below.) 77 | 78 | (3) When set to scaling, if "Limit experience growth" is enabled, Stat Exp will cap at the current amount. Stars will appear on the status screen to indicate when the current stat is capped. 79 | 80 | During a Nuzlocke challenge, a few resources become more useful: 81 | - The Area Tab of the Dex will show duplicate species, as well as the encounter status of the current area 82 | - Any Town Map will show the encounter status of that landmark 83 | - During wild battles, the enemy's HUD will display the encounter status: 84 | * "!" for a catchable first encounter 85 | * "D" for a duplicate species when first encounter is still available 86 | * "F" for an uncatchable first encounter, when dupes clause is disabled 87 | * "x" for everything else (uncatchable species or legends) 88 | * The shiny symbol will appear for catchable encounters under the shiny clause 89 | - The challenge can be ended manually from the trainer card screen, and a reason for ending it can be selected. 90 | - The Applicator is always in effect. 91 | 92 | Given that this is an entirely new way to play the game, there's bound to be things that I missed. The staff and bug testers have worked tirelessly to find everything they can, but there's a _lot_ that could go wrong. Don't hesitate to ask in the discord if something doesn't seem right! 93 | 94 | ------ 95 | 96 | During the streams leading up to release, it was discovered that chaining still has utility during a Nuzlocke, provided that "Duplicate species are treated as failed encounters" is left disabled. This allows "manipulating" the default Dupes Clause to get the exact DVs that you want for a party member, and is called Swap Chaining. 97 | 98 | - To Swap Chain: 99 | * Pick a target species and make sure it can be found in at least two different landmarks where you still have encounters available. Knowing the encounter types, rates, and times of day will be important. 100 | * Catch the species you want to chain for on the first landmark. This will register the species as a duplicate, and give you a safe place to build up a chain. You will need this party member later. 101 | * Build a chain of that species in the same area. The higher the chain, the safer this will be. Once built, disabling the chain is wise. 102 | * Determine what species could appear in the second landmark that are not the target, and catch them anywhere but the second landmark. You only need to do this for the target time of day, and encounter type (so if your target species is only in the grass at night, you can ignore headbutt encounters and anything that only appears during the day.) If your chain or target encounter rate is high enough, it's possible to omit this step, but remains risky. 103 | * Enable the chain (if needed) and enter the second landmark, with the species you caught earlier in your party. It may be helpful to lower its HP or poison it beforehand. 104 | * Since every possible encounter is a duplicate, nothing can be caught. So keep running away until you find the target species with the DVs that you want. 105 | * Once you've found the species you want, send out the one from your party, and let the enemy faint it. 106 | * Since the enemy species is no longer a duplicate, the HUD will update to reflect that it's now a valid encounter! Now you can catch it. 107 | 108 | Swap Chaining may seem complicated at first, but with a little practice it can be used to build an optimal team without being at the mercy of RNG, in exchange for spending a handful of encounters. In terms of balance, since encounters are a non-recoverable and extremely limited resource, and Swap Chaining is a lengthy process that simultaneously evens the playing field while upping the ante(as losing a Swap Chained party member could be devestating enough to end a run,) I decided to leave it in. 109 | 110 | # SGB Border: 111 | 112 | ![](images/2_4_0_Changelog/image_1.png) 113 | 114 | This one's going to take a little explanation, so bear with me here. **This does not mean that CC is now compatible with the SGB,** that can't happen for a variety of reasons. Instead, this functionality has been "readded" to fill a very specific niche - **streaming overlays.** If you're familiar with it, then you know how cumbersome CCGen was to get set up and use. This is an emulator-based alternative, that features the added bonus of having the game automatically update your border for you, at the cost of a minor delay. 115 | 116 | The SGB Border: 117 | - Loads and displays metrics like the party icons, seen/caught amount, and badges 118 | * Party display supports shininess, nickname palettes, and Unown forms 119 | - Loads the Dex's current theme for border colors 120 | - Has similar art to the intro 121 | - Automatically updates when applicable, and can be updated manually by pressing SELECT while the Start Menu is open. While the border is updating outside of natural game transitions, the screen will quickly fade to white before fading back in. 122 | 123 | This is an option that you can enable during the patching stage when using Allen's site. In the interest of future-proofing, this mode can also be enabled by changing 0x146 to 03 and 0x14D to 24 using a hex editor. When successful, the main menu screen will display "SGB" in the top right corner, like so: 124 | 125 | ![](images/2_4_0_Changelog/image_2.png) 126 | 127 | Usage: 128 | - You'll need to enable the SGB Border using [Allen's site](https://inject.fm1337.com/patch) or by modifying the header directly first. 129 | * Note that this WILL break Stadium 2 compatibility, however - the save data can still be used with vanilla Crystal or a non-SGB copy of CC to get around this limitation. 130 | 131 | - BGB: 132 | 1. In Options > Graphics > "show border", tick "only SGB border" 133 | 2. In Options > System > "Emulated system", tick "SGB + GBC" 134 | 135 | - Goomba: 136 | * By default, Goomba will not load the border. The following must be done on each boot (for now) 137 | 138 | 1. Press L+R to open the Goomba menu 139 | 2. In "Other Settings", set "Game Boy:" to "GBC+SGB" 140 | 3. Return to the main menu and select "Restart" 141 | 4. The border will now work correctly, however the graphics will glitch slightly when updating. 142 | 143 | Other software may or may not support this particular method of emulation. Beyond that, several things were omitted or tweaked to increase transfer speed, which may hinder compatibility. For example the GB Tower in Stadium 2 is unfortunately not compatible with these changes. 144 | 145 | # Gameplay changes: 146 | 147 | - Added Union Cave B3F (new area!) 148 | 149 | - Added 6 new species prizes to a new prize vendor in the Underground Arena 150 | * These can be soft-reset and have the same boosted shiny chance as the other giftmons 151 | 152 | - Added a bonus puzzle to the Entei Chamber. 153 | 154 | - Riding the bike now allows the player to headbutt without having a party member that knows it. 155 | 156 | - Added Voltorb to Route 38 and 39 at night, and Route 6 and Route 11 during Morn/Day 157 | - Added a stationary Voltorb to Radio Tower 4F (resettable via e4) 158 | 159 | - The final battle now has Stat Exp. 160 | 161 | - Lucky Punch now has a secondary effect: when held by any species, it will double the added catch chance from status. 162 | 163 | - Added Piloswine footprints in Ice Path B3F, and Voltorb footprints to Route 6, 38, and 39 164 | 165 | - Dratini and Shuckie are now Lv10 instead of 15 166 | 167 | - Sprout Tower 2F sage won't permit entry unless the player has at least one party member above lv 20 168 | 169 | - Minor level tweaks to sets 14 and 15 for Gym leaders 170 | 171 | - Blue's Squirtle line is now more balanced 172 | 173 | - Added Nuzlocke team from the streams to the Battle Sim (for a limited time!) 174 | 175 | ## Reworked Headbutt data 176 | - Species are distributed more evenly 177 | - A few new species have been added 178 | - A few maps now are in different groups 179 | - Updated the sleeping tables to reflect the changes (plus a few that were missing) 180 | 181 | ## Specialty Ball Reworks: 182 | - Item descriptions have been rewritten to be more useful 183 | - Prices have been tweaked to better reflect their utility 184 | 185 | Nerfed: 186 | - Level Ball no longer skips the HP and Status checks 187 | 188 | Buffed: 189 | - Heavy Ball now uses lbs instead of kg, and has been bumped down to the 200-400lb range (which adds way more species to the list) 190 | - Heavy Ball no longer has a negative effect if the species is too light 191 | - Lure Ball now also applies to Headbutt and Rock Smash encounters 192 | - Moon Ball now applies to any species that evolves with a stone 193 | - Friend Ball retains its original effect of boosting happiness, but now is also 4x for any species that evolve via happiness 194 | - Love Ball no longer requires the same species, only opposite genders, but is now only 4x instead of 8x. 195 | - Park Balls (in the Bug Catching Contest) now have the Level Ball boost if applicable, but otherwise remain 1.5x like the Great Ball. 196 | 197 | # Quality of Life Updates: 198 | 199 | - Pressing START to highlight "END" on the nickname screen is now disabled when reset is disabled. 200 | * This is to prevent imperfect SRing over a shiny. 201 | 202 | - Encounter-based soft-reset loops can be broken out of by holding UP+SELECT. 203 | 204 | - Celebi can now be reset via the E4. This is not in Ilex Forest, check the Dex for more info. 205 | 206 | - Sweet Scent message is now skipped if Quick Encounter is on. 207 | 208 | - The Underground Arena now has viewable ban lists. 209 | 210 | - Increased water encounter rate in Cinnabar Tunnel 211 | 212 | - Added a handful of game mechanic explanations to the blackboard in the Modification Stations. 213 | - Added some stationary roamer hints to the sketchbook in the Modification Stations. 214 | 215 | - Added Compound Eyes pseudo ability to: Magneton, Dugtrio, Doduo, Dodrio, Exeggcute, Exeggutor, Kangaskhan, Girafarig, Weezing, and Slowking 216 | 217 | - Filling up the box while fishing will now end the "Keep fishing?" script (otherwise Bill's call wouldn't happen) 218 | 219 | - After successfully using Sweet Scent and completing the battle, the player will be prompted to "Keep using SWEET SCENT?" 220 | 221 | - Cafe blackmail price increased to 1200 points (enough to get a species prize or leaf pack once.) 222 | 223 | Stat Exp buffs: 224 | - Goldenrod Cafe now applies 3x if party member is infected/cured 225 | - Battles now apply 3x instead of 2x if party member is infected/cured 226 | - Stat Exp items now apply 2x if party member is infected/cured 227 | 228 | # Battle Tutor Updates: 229 | 230 | Howdy folks, it's Grizz again! Another update, another expansion for the Battle Tutor. This one isn't as big as the last upgrade, but it adds some fun new tools for species that didn't get much love previously and also adds support for some explosive new combos! I look forward to seeing how these additions are put to use out there in the field. Go and win some battles! 231 | 232 | ![](images/2_4_0_Changelog/image_5.png) 233 | 234 | # Visual updates: 235 | - Added a new sprite and palette for the cave-in in Cherrygrove Bay Cave. 236 | 237 | - Granbull, Sandshrew, Doduo and Dodrio now use white in their overworld sprites. 238 | 239 | - When Weird Grape isn't unlocked on the title screen, the "O" is now filled in 240 | 241 | - Redesigned the champion's room and sprite, and updated the cutscene room before the E4 242 | 243 | - Minor tweaks to Mt.Moon tileset and blockdata for consistency 244 | 245 | # Misc tweaks: 246 | - The following areas are now listed as landmarks: 247 | * Cinnabar Tunnel 248 | * Cinnabar Mansion 249 | * Underground Arena 250 | * Silph Co. 251 | * Cherrygrove Cave 252 | * The Forge 253 | * Route 24 Cave 254 | 255 | - Tweaked spacing on some landmark strings so they'd look better. 256 | - A handful of minor fixes for Goomba mode have been added 257 | * This includes moving the applicable byte to $3FFF 258 | - "Trap" battle type now prevents enemies from fleeing 259 | - Added new Unown puzzle designs courtesy of OfficialDracula and Maddalena 260 | - Rewrote some of the intro text, which can now only be skipped by holding SELECT. 261 | - Added a Route 32 entry for Sudowoodo in the Dex. 262 | - Tweaked Cat's win/loss text 263 | - PSNBERRY is now also a nickname palette for HP poison for Sudowoodo 264 | - Rowdy Pigy now has his own battle start text 265 | - Added/Updated follower map text for the stationary chambers, Mt. Mortar Peaks, and the Champion's room 266 | - Added following recent event for the lake of rage gyarados (since it can wander) 267 | - DoubleSpeed is now used when reloading sprites and tileset from menus 268 | - Minor tweaks that might help menu transitions sound better 269 | - Fixed Slowpoke Well B1F's footprints being overleveled and added Dunsparce footprints 270 | - Moved Lass on Route 33 271 | - Moved the Sailor in the Underground Arena 272 | - Moved a Fisher in Mahogany Town 273 | - Luster and Booster Balls can no longer be obtained via Gen 1 trades 274 | - Trading now requires the traded party member to be alive 275 | - Tutorial Rattata now has hardcoded DVs 276 | - Minor animation tweak to make it clear who is talking during the pre-E4 cutscene 277 | - Teleporting follower script now has a chance to give a Gold Leaf instead of a Silver Leaf 278 | 279 | # New Music: 280 | 281 | [Alph Forest](https://soundcloud.com/user-927422935-571023782/crystal-clear-alph-forest-8-bit) 282 | 283 | [Astronomia](https://soundcloud.com/user-927422935-571023782/astronomia-8-bit) 284 | 285 | # Bugfixes: 286 | - A lot of internal optimization, compression, and relocation to make space. 287 | - Minor tweak to the Kenya quest text to avoid using text macros. 288 | - Changed Mt.Rose's last known legal landmark to Blackthorn City 289 | - Added last known legal landmark handling to the maps it was missing on 290 | - Fixed a weird map connection half-tree error when coming from down from the Lake of Rage near Mt. Mortar Peaks 291 | - NPC trades now try to restore the correct follower. 292 | - Fixed "You blew it" handling not accessible because of player warping - this now only triggers once. 293 | - Fixed character customizer not loading the correct skin/color data when immediately re-entering the tab. 294 | - The Dex's main screen now uses single inputs without scrolling(except for when hovering over the species) 295 | * This fixes a bug where inputting a direction and a button too fast would cause the cursor to slide too far. 296 | - Toggling shininess in the Dex will now correctly override the previous sound effect. 297 | - Fixed intro text having incorrect colors 298 | - Fixed displaying +1 Reroll animation over the stats box if a party member levelled up at the same time. 299 | - Added "No Room" handling to some key items that were missing it 300 | - Fixed a bug with the dex not allowing music to fade if opened too quickly when entering a map 301 | - Fixed substitute wipe animation playing unneccessarily when failing to use Fly or Dig. 302 | - Substitute and Minimize no longer play the cry animation when swapping in (via Baton Pass) 303 | - Teleport follower script no longer has an emote (could glitch certain map palettes) 304 | -------------------------------------------------------------------------------- /docs/changelogs/2_4_1_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.4.1 2 | -------------- 3 | **Credits:** 4 | 5 | NeedsMoreBirds - New Fef frontsprite 6 | 7 | **Preface:** 8 | 9 | This update is mostly bugfixes, and a few QoL tweaks. Fixes and changes related to the new events added in 2.4.0 are at the very bottom, so if you don't want to be spoiled on those, then avoid reading further after the "Fixes:" section. 10 | 11 | **QoL Changes:** 12 | - Nickname Palettes are now case-insensitive. So for example, a suitable Wobbuffet could be named "SANDBAG", "Sandbag", or even "sAnDbAg" and all of them would use the correct nickname palette. 13 | - The follower is now released after the Nurse turns the player around instead of before. This should usually result in it being released beside the player instead of in front. 14 | - Having an active chain now prevents fleeing for any non-roaming species that has a chance to do so. 15 | - Any encounters that previously scaled up to level 60 will now only scale as high as level 50. This is to address not being able to rematch certain species at Lv50 for the Underground Arena, Stadium 2, etc. after collecting too many badges. 16 | - The Cafe meals Stat Exp yield is now 4x when infected, and 2x by default. For a usable metric, when infected, a single Cafe meal will put a party member at cap in a Nuzlocke with "Limited growth" enabled. 17 | 18 | **Gameplay Changes:** 19 | - Added a small event in Viridian Forest with an injured Kangaskhan. 20 | - Changed Viridian Forest fishing data 21 | - New Game+ will carry over the unlocked E4 Rematch reroll. (beating the E4 again twice will not unlock more rerolls however.) 22 | - Tweaked Super Nerd Stan and Scientist Justin's teams and levels slightly. 23 | - Firebreather Chase and Gentleman Rene have now switched positions in New Cinnabar Gym. 24 | - The base yields for most trainer classes have been increased. 25 | - After obtaining 8 badges: 26 | * Stat Exp gain in battle is increased to 2x. When infected, it goes from 3x to 4x. 27 | * Regular exp gain is boosted by 1.5x. This stacks with trades, Lucky Egg, etc. 28 | - This is to help offset the amount of grinding required since the second set of Gyms scales much higher. 29 | 30 | **New Music:** 31 | - Spark Mandrill: https://soundcloud.com/user-927422935-571023782/mega-man-x-spark-mandrill-8-bit 32 | - Bass's Theme: https://soundcloud.com/user-927422935-571023782/mm7-basss-theme-8-bit 33 | 34 | **Fixes:** 35 | 36 | *Nuzlocke:* 37 | - Fixed shiny explanation text having incorrect formatting 38 | - Fixed Stat Exp from items not calculating correctly when level growth not limited 39 | - Fixed fainting in the Bug Catching Contest screwing up the party 40 | - Fixed fainting to Pursuit not properly removing the affected party member 41 | 42 | *SGB Border:* 43 | - Fixed Color Filter making the SGB border too bright (since it is already color corrected) 44 | - Fixed getting an egg from the DayCare man not requesting an SGB Border update 45 | 46 | *Misc:* 47 | - Fixed Set 7 for Morty being slightly overleveled 48 | - Fixed Chuck's Arena Shuckle having Curse as a move. 49 | - Fixed renaming box sprite not loading correctly 50 | - Fixed map alignment/blockdata issues with Pewter City and Grullo Gorge 51 | - Fixed printing wrong name when reusing Sweet Scent 52 | - Fixed Nickname palettes allowing a partial match if the name was longer. 53 | - Updated a handful of outdated mom reference texts 54 | 55 | **New Events Changes/Fixes: (Spoilers ahead)** 56 | - The palettes for the new areas have been tweaked to be more visually distinct. 57 | - Possible fix for Entei Chamber puzzle textbox glitch 58 | - Fixed Bill not calling after catching SNOWCAP 59 | - Fixed a crash when trying to deposit the Unown Tablet 60 | - Fixed "failed to catch" events not setting for Alph Forest Unowns when losing the battle 61 | -------------------------------------------------------------------------------- /docs/changelogs/2_4_2_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.4.2 2 | -------------- 3 | **Preface:** 4 | 5 | Important hotfixes - don't skip updating to this one. Stat Exp was completely broken(in a bad way) and not yielding the correct vales at all. 6 | 7 | **Fixes:** 8 | - Fixed Fef's last party member text missing a space after the species name. 9 | - Fixed setting a custom nickname palette from the Dex not capitalizing the internal entry. 10 | - Fixed Stat Exp badge check screwing up everything. -------------------------------------------------------------------------------- /docs/changelogs/2_4_3_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.4.3 2 | -------------- 3 | **Preface:** 4 | 5 | Another important fix - don't skip updating to this one. 6 | 7 | **Fixes:** 8 | - Fixed chaining not giving egg moves. This would also break part of the new events introduced in 2.4.0 -------------------------------------------------------------------------------- /docs/changelogs/2_4_4_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.4.4 2 | -------------- 3 | **Preface:** 4 | 5 | There's actually a lot more I wanted to fix in this update, but the new feature outlined below prompts a much earlier release. Noticably missing are some minor Stadium 2 and SGB border fixes, as I haven't had the time or means to work through these properly. But I expect there'll be additional bugs introduced that'll need fixing, so perhaps those will all come together in a future update. 6 | 7 | **New Pig:** 8 | 9 | Howdy, it's Researcher Grizz again. You may be wondering about the new automated helpers installed in the centers across the Kanto and Johto region. These friend-shaped automatons are the latest design in trading and transferring technology: the sixteenth edition of the Transfer Interface or "P16-E" for short. What happened to the previous fifteen editions? Don't worry about that. Next question: What do they do? The P16-E system allows trainers to share with each other without even needing to meet in-person! You can either arrange a trade with a friend, or make a blind trade for something another trainer is offering! Swap out that teammate that isn't getting along with the rest of your party, or catch something simply for the sake of trading it and seeing what you get in return! You never know what the P16-E system might give you! 10 | 11 | **New Features:** 12 | 13 | [![Transfer System](images/2_4_4_Changelog/thumbnail.png)](https://www.youtube.com/watch?v=Ng56NrulwJQ "Transfer System") 14 | 15 | [(Youtube Video)](https://www.youtube.com/watch?v=Ng56NrulwJQ "Transfer System") 16 | 17 | Have you ever wanted to trade with other players online? Well now you can! Introducing the Save Transfer system, developed almost exclusively by Allen and Cedsi. These two exceptional individuals worked together to come up with all the details needed to allows anyone in the Discord to trade safely and quickly. Basically all I did was knock out the in-game NPC and a small console app to move save data around. 18 | 19 | Trading is very easy, and can be done even from a mobile device. 20 | 21 | So aside from the obvious perks such as exp growth, why would you want to trade? Well, to add some extra flair to trades, I've added a single "traded" nickname palette slot. So if the OT puts a custom palette on that mon, it will be transferred alongside it! This should be especially fun for players seeking to build chromatically themed teams. 22 | 23 | Regular trading not disco enough for you? Well, then how about Wonder trading? That's right, these mad lads even worked out how to fit that into this system. 24 | 25 | Lastly, if you're not interested in trading but still want to try out the system, we've also baked in some promotional giveaways that you can just outright download to your save file. 26 | 27 | **Battle Tutor:** 28 | 29 | ![](images/2_4_4_Changelog/crunch.png) 30 | 31 | **Fixes:** 32 | - Trading Unown will now show the correct forms and play the correct animation 33 | - The Dex now handles Arena prizes correctly 34 | - Tin Tower 1F Suicune battle now allows the player to lose, and will correctly determine Suicune's caught status regardless of trades, transfers, or NG+ 35 | - Minor text fix for Eusine's after battle text 36 | - Eusine's object script will now fix the event for saves that failed to complete it correctly 37 | - Applied a handful of fixes regarding how gender is saved and transferred through NG+ 38 | - New items will display correctly on the stats screen outside of the Time Capsule 39 | - Fixed entering the Hall of Fame with max length nickname palettes not displaying correctly 40 | -------------------------------------------------------------------------------- /docs/changelogs/2_5_0_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.5.0 2 | -------------- 3 | ## Special Thanks: 4 | 5 | This update wouldn't be possible without a lot of people. Thanks to the bug testers as always for finding all the obvious stuff that makes me wonder if I can code, Rangi for help with optimization, those of you who showed up to the streams to keep me company and let me bounce ideas around, and of course the people who submitted their feature requests. 6 | 7 | ## Preface: 8 | 9 | Early in December, 2021, I opened up a feature requests channel in the Discord to see if anyone could come up with anything good. And to my surprise, there were a handful of decent suggestions, from minor tweaks to major gaps that needed to be filled. Naturally I didn't get to everything, but I was able to tackle a few that I'm certain everyone will enjoy. Don't worry, I didn't take anything that compromises the vision of the game or breaks compatibility. I also took this as a chance to get to a few things that have been bothering me personally; either things I've seen the community struggle with, or things I tried to do in previous versions but ended up canning for any variety of reasons. 10 | 11 | There's a ton of backend work on this update, music optimization, gfx compression, unused code/gfx removal, etc. Space is certainly getting tighter, but I have just enough at the moment for the likely handful of bugfixes that will follow this update. 12 | 13 | Last thing - this changelog is a bit spoilery, so if you want to experience everything without existing knowledge of what it's about, just update and put Tohjo Falls and the Whirl Islands on your "to visit" list. 14 | 15 | # New Areas: 16 | 17 | ![](images/2_5_0_Changelog/image_2.png) 18 | 19 | **Expanded Tohjo Falls** 20 | - Now has a lost book which may contain some important hints... 21 | - More waterfalls which enter the upper level 22 | 23 | **Added Tohjo Falls 2F** 24 | - Has Ice Rock Smash encounters 25 | - Another place to catch Squirtle, Sneasel, and Delibird 26 | - Overworld Starmie event (resettable via E4) 27 | - Exit to the top of Route 27 (which now has some hidden ledge tiles) 28 | - A few hidden items you won't want to miss 29 | 30 | **Added Lake Tohjo** 31 | - Is a new landmark (reflected in the Town Map layout) 32 | - While surfing, the party will be healed after every encounter. 33 | - Has several swarming overworld encounters 34 | * first visit will always be Stantler, after that they reset daily 35 | * boosted shiny odds, scale with badges, and come with bonus moves 36 | * Smeargle uniquely always gets a random move 37 | - There is a small camera panning event to see the swarm from the mountain after entering (for resetting easier) 38 | * Activated from the top corner of the ledge to the far right 39 | - Has a central island surrounded by whirlpools that starts the **Origin Plains** event 40 | 41 | **Added Origin Plains** 42 | - Is a new landmark (reflected in the Town Map layout) 43 | - There are 4 different unlock conditions that change the area drastically. 44 | - Resettable via E4 45 | - You'll have to discover the rest yourself. Have fun! 46 | 47 | # New Events: 48 | 49 | **Victory Road:** 50 | - Added a new event in Victory Road, that gives a new item! 51 | - Added an NPC in the Victory Road Gate to hint at the event 52 | - Added 3x Rare Candies as an item prize at the end of Victory Road 53 | 54 | Added two additional fruit trees in the overworld 55 | - Berry on Route 39 56 | - Gold Berry on Route 3 57 | 58 | Added a GATE KEY somewhere in Fuchsia City 59 | 60 | # Quality of Life: 61 | 62 | ![](images/2_5_0_Changelog/image_1.png) 63 | 64 | Added 5 more RGB Tweaker palette slots 65 | - The Dex now has an extended UI to more effectively manage slots 66 | 67 | Gym Statues now display the level cap before the badge is earned 68 | 69 | Added Deleveler NPC in Modification Station 70 | - Can set level 100 down to 98 71 | - Can set level 51+ down to 50 72 | 73 | When chaining during the Bug Catching Contest, chains build 5x faster (so +5 for every battle instead of the usual +1) 74 | 75 | Flash is no longer needed for the Whirl Islands 76 | 77 | Removed some ledges in Whirl Islands (North East) 78 | - This allows a path to Lugia when coming from the residence 79 | 80 | # Shadow Lugia: 81 | 82 | [![Shadow Lugia](images/2_5_0_Changelog/thumbnail.png)](https://www.youtube.com/watch?v=MOkQgotLMlw "Shadow Lugia") 83 | 84 | [(Youtube Video)](https://www.youtube.com/watch?v=MOkQgotLMlw "Shadow Lugia") 85 | 86 | Ever since the discovery of Nickname Palettes, trainers have often tried and failed to capture the dark essence of XD001. Even with all that power, the technical limitations of the sprite medium kept the world safe from such a terrifying beast. Unfortunately for the world, there are now shadowy methods for trainers to close the door Lugia's heart and awaken the darkess within. 87 | 88 | Earthquakes beneath the waves have jeopardized the balance of the Whirl Islands, exposing 3 glowing orbs, pondered by many to be crucial keys to the stability of the region, and the forces that guard them. There are those nearby who may be able to offer some insight in to what goes on in the caves. One shudders to think what might happen if they're not protected. 89 | 90 | Legends speak of the guardian of the seas being seen during the night of a storm, and that it was capable of calming it. The power to manipulate the weather would be quite an edge in battle, drawing the eyes of many power-seeking trainers with ill intent. Perhaps those ill intentions have been made manifest elsewhere within the world, but hopefully they'll stay buried. 91 | 92 | --- 93 | 94 | XD001 is the first (and likely only) Nickname Form - an alternate set of sprites loaded when a certain nickname is present. However, due to the unique nature of the nickname, it is unobtainable by simply visiting the Name Rater. Additionally, it is NOT a nickname palette - this means that not only can you apply any colors of your choosing, but it can also be shiny hunted. There wasn't really canon data for what a shiny would look like so I tried to come up with something unique. 95 | 96 | Aside from having a bonus follower interaction, Shadow Lugia functions identically to a regular Lugia with one notable exception - when leading with it(and only when leading with it,) the battle will start with Rain Dance active. This will also override any other battles that may start with weather. The rain will last for over 250 turns, but can be replaced with other standard weather. 97 | 98 | # Misc Tweaks: 99 | 100 | ![](images/2_5_0_Changelog/image_3.png) 101 | 102 | Swapped Sabrina and Janine on the trainer card screen 103 | 104 | Level now prints in the top right corner and with the :L icon on the switch moves/move deleter screen 105 | 106 | Fleshed out the machines in Acetrainer HQ with some more text 107 | 108 | Added battle start weather 109 | - E4 trainers will have different weather depending on their team 110 | - Battling wild Ho-Oh will have Sun, and Lugia will have Rain 111 | 112 | Fuchsia City now uses the Cerulean music 113 | 114 | Added SKULKRAKEN nickname palette for Gyarados (Max Shiny DVs) 115 | 116 | Added a custom palette set for the Whirl Islands 117 | 118 | Tweaked Doom's E4 team 119 | 120 | # New Music: 121 | 122 | While optimizing, I ended up tweaking Dynamo's theme and replacing Together We Ride with a new version entirely. 123 | 124 | [Dynamo's Theme](https://soundcloud.com/user-927422935-571023782/mmx5-dynamos-theme-8-bit-v2) 125 | 126 | [Together We Ride](https://soundcloud.com/user-927422935-571023782/fire-emblem-remix-8-bit) 127 | 128 | [Blood Drain Again](https://soundcloud.com/user-927422935-571023782/blood-drain-again-8-bit) 129 | - Cedsi now uses this as his battle theme 130 | 131 | [Lake Tohjo](https://soundcloud.com/user-927422935-571023782/crystal-clear-lake-tohjo-8-bit) 132 | 133 | [Origin Plains](https://soundcloud.com/user-927422935-571023782/crystal-clear-origin-plains) 134 | 135 | [Ho-Oh Appears](https://soundcloud.com/user-927422935-571023782/heart-gold-ho-oh-appears-8-bit) 136 | 137 | [After Lugia Appears](https://soundcloud.com/user-927422935-571023782/soul-silver-after-lugia-appears-8-bit) 138 | 139 | # Fixes: 140 | - Fixed Unown Tutor not having correct table start entry 141 | - SGB border refreshes properly after receiving an egg 142 | - Hatching an Unown egg will display the proper form. (Vanilla bug!) 143 | - Fixed some "recieved" spelling errors 144 | - Fixed using the Ancient Pick not updating sprites properly 145 | - Gyms no longer overwrite other specialphonecalls 146 | - NPC trades now validate the party's held items when in Nuzlocke Mode 147 | - Fixed overworld Town Maps sometimes loading the wrong region 148 | - Fixed Bill not calling after catching Suicune if the box is full 149 | - Sprout Tower 3F will now always load the default NPC configuration when entering from the back after obtaining the Rainbow Wing 150 | - Using the Luster or Booster Ball will now reduce the target to 1HP (fixes the max HP from DVs changing) 151 | - The SGB border will now properly load the vanilla palettes when loading the game if that dex option is set 152 | - Sweet Scent will now properly check if the Bug Catching Contest is over before allowing the player to reuse it 153 | - When purchasing a residence, the time of day palettes will not update while Randy's face is present. 154 | - Fixed Lugia Chamber music persisting when exiting the map 155 | - Radio can no longer be opened in areas that don't allow forced music 156 | -------------------------------------------------------------------------------- /docs/changelogs/2_5_10_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.5.10 2 | -------------- 3 | ## Preface: 4 | 5 | Nothing has changed about anything I wrote in the 2.5.9 changelog preface. If you haven't read that, I suggest you do. That said, there was a very strange bug found exclusively when using hardware that could randomly crash when opening the start menu, and that is obviously unacceptable. The other bugs were extremely minor and could've been left unpatched, but hey - if I'm already here...might as well. 6 | 7 | ## Quality of Life: 8 | 9 | Between shinies and powerful auras, there's no shortage of unique battle start messages. That said, as I've watched people play the game, there's one combination of DVs that always gets fanfare when it happens to come up. As a direct result, I've chosen to highlight it in game as well. 10 | 11 | - A quick animation and message will play when finding a species with all zero DVs. Soft resetting will also be locked until the battle starts, like shinies are. 12 | 13 | ## Fixes: 14 | - Fixed start menu crashing under odd hardware circumstances when playing on certain hardware 15 | - Fixed Daycare menu account not printing correctly during the Bug Catching Contest 16 | - Kenya's reset status will now be properly displayed by the Dex 17 | - Fixed Morty's Set 11 introduction text being incorrect 18 | - Fixed a minor issue with some of Fibbef's text 19 | - Pigy oinking outside of the box should be fixed, but it's up to him. 20 | -------------------------------------------------------------------------------- /docs/changelogs/2_5_11_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.5.11 2 | -------------- 3 | ## Preface: 4 | 5 | Nothing has changed about anything I wrote in the 2.5.9 changelog preface. If you haven't read that, I suggest you do. 6 | 7 | I've basically spent the entirety of this year working on other things, while slowly collecting any bugs found in CC. I've fixed each one that's come up, and I added a little something extra just for fun. 8 | 9 | ## Professor Oak's Challenge: 10 | 11 | One of the things people have told me they like about CC is how friendly the game is for challenge runs. Among the different variations lies "Professor Oak's Challenge" - the act of filling out the Dex as much as possible before each gym. Considering that the entire Dex can be completed before challenging a single gym, I thought it would be fun to add a little something for completing that. 12 | 13 | - Speaking to Prof. Oak with a completed Dex and zero badges on a non-New Game+ file will allow you to challenge him at his full strength. If defeated, he will pass on his special technique. This will carry over into New Game+. 14 | 15 | ## Misc changes/QoL: 16 | 17 | A handful of Gen 1 TM moves that were incorrectly assigned to certain species have been moved to the Battle Tutor. Additionally, Politoed can now obtain Body Slam, and Hitmonchan can now obtain Mega Punch through the Kanto TM tutor. Ultimately there are no moveset changes, just minor shifts in which tutor they belong to. 18 | 19 | - Gym Rechallenges now have an animation for healing the party. Occasionally people would get confused about this. 20 | - Added a print intensity NPC in the Ruins of Alph Research Center 21 | 22 | ## Fixes: 23 | - Restored the stock delay to the SGB border implementation. Modern emulators now require it. 24 | - Fixed evolution stones and Tradeback Guy not allowing evolution if a party member is at the exact level cap in Nuzlocke Mode. 25 | - Hatching eggs in the Bike Shop, Modification Station, and Underground will correctly set caught location. 26 | - A Mewtwo hatched from Origin Plains will properly display "Hatched" on the stats screen. 27 | - Fixed Perish Song always failing in wild battles. 28 | - Fixed link battle screen displaying incorrect graphics instead of "VS". 29 | - Adjusted footprints on Route 1. 30 | - Fixed Battle Tutor teaching HM moves without HMs. 31 | - Fixed Genetic Fabricator not registering the species as caught. 32 | - Fixed shiny animation on the Dex's register screen being 8px too high. 33 | - Fixed Noak having two Murkrows. 34 | - Fixed incorrect nicknames for Cat and Grizz. 35 | - Fixed a typo in Sprout Tower 3F. -------------------------------------------------------------------------------- /docs/changelogs/2_5_1_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.5.1 2 | -------------- 3 | **Preface:** 4 | 5 | A handful of bugfixes, and some last minute Battle Tutor/Unown Shrine additions. The main reason to update is the handful of issues that were present with the 5 additional Nickname Palette slots in regards to the trade bot and mixed case nicknames not working properly. 6 | 7 | I was also able to push things around enough to make room for a new easter egg with the Onix in Fuchsia City, after fixing its symmetrical but unfortunate disposition. That sidequest is now also outlined properly in the Dex. 8 | 9 | **Fixes:** 10 | - After using transform, the appropriate nickname will also be mirrored. This fixes a bug when transforming into XD001. 11 | - Fixed non-slot 1 nicknames not being saved properly to the transfer system. 12 | - Fixed a spelling error in Goldenrod Cafe. 13 | - Fixed mixed case nicknames not displaying their status properly in the Dex's slot selection menu. 14 | - Fixed Fuchsia City Onix not using the correct movement data. -------------------------------------------------------------------------------- /docs/changelogs/2_5_2_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.5.2 2 | -------------- 3 | **Preface:** 4 | 5 | I had a bit of time, so I fixed a handful of bugs and tweaked a few minor things. I didn't get to everything, but was able to squeeze in a little QoL after freeing up space for the bugfixes. 6 | 7 | **Quality of life:** 8 | 9 | ![](images/2_5_2_Changelog/image_1.png) 10 | 11 | - Inspecting footprints of the species currently being chained will offer upping the chain to 25 if the current chain is less than that. 12 | 13 | - Added footprints to all 4 floors of Cinnabar Mansion and the Power Plant. 14 | 15 | **Fixes:** 16 | 17 | - Fixed Surfing Pika breaking the trade in Cinnabar Tunnel 18 | - Fixed disabled music softlocking the Origin Plains cutscene 19 | - Fixed Crobat getting Reflect instead of Mega Drain via Kanto TM Tutor 20 | - Fixed Omanyte not having Waterfall via Battle Tutor 21 | - Fixed eggs not being detected by the Legality Fixer 22 | - Fixed "Pigy(?)" oinking outside of the box 23 | - Fixed Lavender Town's connection to Route 8 being too short 24 | - Removed a small mountain on Route 12 that was causing visual issues 25 | - Added missing PIBLU nickname palette entries 26 | - Potentially fixed leftover cake 27 | -------------------------------------------------------------------------------- /docs/changelogs/2_5_3_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.5.3 2 | -------------- 3 | ## Preface: 4 | 5 | Despite not being a major content drop, this is easily one of my favorite updates. I've managed to add some new features to the Pigydex that I've personally always wanted, and I've fixed a lot of bugs. There's also some new QoL additions and some tournament-centric stuff that I'm sure everyone will enjoy. 6 | 7 | ## Pigydex Upgrades: 8 | 9 | If you've ever used the Moves search feature of the List Tab, you'll be all too familiar with the amount of time it takes to actually pull up the list. Checking every species and every learn method for a move is a time-consuming operation, after all. Even if it is fun to watch the little animation of Pigy getting the cake. But worry no longer: **this function has been upgraded and is now instant!** 10 | 11 | It gets better; now once you search a move, it will be displayed at the top of the screen. From here, you can **Refine** your search by pressing **SELECT** again, and the list will update with every species that learns both moves. This can be done up to a total of 4 times, and the top of the screen will animate through the list of currently selected moves. Selected moves will also be sorted at the top of the refine list and marked with a star. 12 | 13 | ![](images/2_5_3_Changelog/image_1.gif) 14 | 15 | *Want to quickly find every species that can Baton Pass Agility? The Dex has your back.* 16 | 17 | There's more - previously, the Dex had a significant oversight regarding searching moves - both in the List Tab and in the Moves Tab, there was no handling for moves only learned by previous evolutions. So now, **moves learned by previous evolutions are now displayed** so all moves-related operations are now 100% accurate. You might be thinking of one thing I might have missed, don't worry, we'll cover that a little bit later. 18 | 19 | Lastly, there's one other new feature - **the Area Tab now displays which species have footprints appear in the overworld.** This should help with filling out the Dex as well as finding the areas that may best suit your chaining needs. You may even discover species not normally found in the grass... 20 | 21 | ![](images/2_5_3_Changelog/image_2.png) 22 | 23 | *The footprints icon will also appear in Nuzlocke Mode alongside the other Area Tab icons.* 24 | 25 | **Misc tweaks:** 26 | - Changed "press" to "hold" in the RGB tweaker deletion tutorial 27 | - Fixed legendary quests skipping ahead to reset status under certain conditions 28 | 29 | ## Footprints Rework: 30 | 31 | With the Dex now showing footprints, it was only natural that this feature would be used to help find areas where the feature was a little weak. So **2.5.3** comes with a few minor tweaks and reworks to certain areas to make the feature a little more useful. Some of these areas even have headbutt-only species appear as footprints now. 32 | 33 | **Areas with reworked footprint data:** 34 | - Route 37 35 | - Route 29 36 | - Route 30 37 | - Route 31 38 | - Route 45 39 | - Route 7 40 | 41 | **Misc changes:** 42 | - Tweaked Cinnabar Mansion to avoid symmetry issues with footprints near the entrance 43 | - Moved footprints on Route 11 that were too close to Grullo Gorge, causing a visual glitch 44 | - Fixed Burned Tower B1F not having footprints after releasing the beasts 45 | - Fixed Safari Zone Cyndaquil footprints being one level too low 46 | 47 | ![](images/2_5_3_Changelog/image_3.png) 48 | 49 | *You are no longer safe from Mankey on the first route of the game.* 50 | 51 | ## Expansion: 52 | 53 | - Slightly expanded Route 35. 54 | 55 | This fills out the last gap between all the surrounding maps in that area. There's a couple goodies on the ground and a mysterious house, which may be linked to the Ruins of Alph. Worth a visit before and after completing the Alph Forest related quests, for sure. 56 | 57 | ![](images/2_5_3_Changelog/image_4.png) 58 | 59 | *By far the smallest expansion ever!* 60 | 61 | ## Quality of life: 62 | 63 | **Added the Dragon Tutor in the Dragon Shrine** 64 | - After a small quest, he can teach Barrier or Extremespeed to Dratini, Dragonair, or Dragonite. 65 | - Added an additional learnset category and "Help" page to the Pigydex to reflect this addition. 66 | 67 | **Additional Changes:** 68 | 69 | - Beth will remain in the Underground after clearing the Arena until you've unlocked the secret residence at least once. She will also appear on Route 40 from then on if you want to switch back to that residence. 70 | 71 | - Visiting Silver Cave Outside will unlock "Blood Drain Again" if Birdkeeper Ced has been defeated. This fixes legacy save files who may have missed the normal music unlock event, since he disappears after battle to provide access to the hidden ledge. 72 | 73 | - Battle Tower Ruins now switches palettes correctly based on time of day. 74 | 75 | - Slight visual tweak to the hidden ledge in Seafoam Islands B3F. 76 | 77 | ![](images/2_5_3_Changelog/image_5.png) 78 | 79 | *I thought animated arrows would be enough. Somehow, it wasn't...* 80 | 81 | ## Battle Tutor Changes: 82 | 83 | This is the first ever balance update for the Battle Tutor. After lots of internal discussion and community results, we've removed a few things and added a lot more. While typically I am against nerfing things in a largely single-player experience, this was done to keep things friendly for tournament newcomers, as species-specific moves bans are a bit much to ask people to keep track of out of the gate. 84 | 85 | Additionally, **Curse** is now allowed in the arena again when using the Pigyournament ruleset. 86 | 87 | We have also dished out a handful of new moves to help boost the viability of certain species, with our focus largely being on polishing up fighting types who needed an extra boost to keep up with Heracross and Machamp. Here's the full breakdown: 88 | 89 | **Nerfs:** 90 | - Aerodactyl loses Rock Slide 91 | - Heracross loses Rock Slide 92 | - Jumpluff loses Substitute 93 | 94 | **Buffs:** 95 | - Girafarig gets Confuse Ray 96 | - Forretress gets Psych Up 97 | - Piloswine gets Bone Rush 98 | - Donphan gets Bone Rush 99 | - Granbull gets Safeguard 100 | - Vileplume gets Safeguard 101 | - Bellossom gets Safeguard 102 | - Seaking gets Belly Drum 103 | - Delibird gets Belly Drum 104 | - Primeape gets Belly Drum 105 | - Hitmonchan gets Belly Drum, Safeguard, and Baton Pass 106 | - Hitmontop gets Belly Drum, Rock Slide, Cross Chop, Drill Peck, ExtremeSpeed, and Megahorn 107 | - Hitmonlee gets Belly Drum, Swords Dance, and Low Kick 108 | - Poliwrath gets Mach Punch, and Karate Chop 109 | - Pinsir gets Wing Attack and Glare 110 | - Yanma gets Outrage and Dragonbreath 111 | 112 | **Misc changes:** 113 | - Dratini, Dragonair, and Dragonite now get access to Extremespeed and Barrier through the Dragon Tutor 114 | - Fixed Slowking not getting Sludge, Kingdra not getting Skull Bash, and Octillery not getting Mist via the respective tutors 115 | 116 | ## Fixes: 117 | 118 | - Fixed part of the Mirror Ball machine script not waiting for sound effects to finish playing. 119 | - Fixed inconsistent "rushing water" text events in Lake Tohjo. 120 | - Fixed the pickaxe animation in Cherrygrove Bay Cave showing a glitch frame when the rock disappears. 121 | - Fixed incorrect open quotes in League calls. 122 | - Fixed SGB border badges not matching trainer card after Janine/Sabrina swap. 123 | - SGB border now disables OBJs when updating, which might fix border display issues for certain emulators. 124 | - Tin Tower 1F Sage will now attempt to open the stairs even if you've fought Ho-Oh. 125 | - Experimental fix for objects appearing over grass tiles when they respawn when the map reloads. 126 | -------------------------------------------------------------------------------- /docs/changelogs/2_5_4_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.5.4 2 | -------------- 3 | ## Preface: 4 | 5 | Huh? Again? So soon? Yeah. This is mostly an update to add Battle Tutor additions, and a few minor bugfixes. I'll also be using this changelog to cover the new Stadium 2 HSL OTID System. 6 | 7 | ## Stadium 2 HSL OTID System 8 | 9 | This is an advanced but hacky feature that has no bearing on regular gameplay, so if you're not interested in Stadium 2 then you can skip this segment. 10 | 11 | ![](images/2_5_4_Changelog/image_1.png) 12 | 13 | [(Youtube Video)](https://www.youtube.com/watch?v=aVNR-Xv6xgc "HSL OTIDs") 14 | 15 | ## Quality of life: 16 | 17 | - Obedience and Boosted Exp checks now check the OTName instead of the OTID 18 | * This makes trading between your own save files less troublesome. 19 | 20 | - Types and Egg Groups are now alphabetically ordered in the List tab's search feature in the Dex 21 | 22 | ## Battle Tutor Changes: 23 | 24 | The grand majority of these were in development before the previous tournament, so it didn't make sense to release them until now. A lot of thought by people a lot more competitively viable than me has been put into these changes, and this time around there's only one nerf that was required to make a buff not completely unreasonable: 25 | 26 | - Gyarados loses access to Super Fang, but gains access to Aeroblast in return. 27 | 28 | The rest of these changes are too lengthy to post here, so I'll quickly mention a few notable things: 29 | 30 | - We've passed out more Baton Pass, and plenty of new hazing, phazing, and raising options. 31 | - Due to the Pigyournament format's removal of sleep, we've passed out a lot of alternative status options. 32 | - Tyranitar has recieved a handful of new moves for the first time ever. 33 | - Sneasel got a lot of new moves as well. 34 | - There are new users of Sacred Fire and Aeroblast that are sure to shake things up. 35 | 36 | ## Fixes: 37 | 38 | - Chronicler Robert is now Chronicler Rowan. 39 | - Fix a minor visual glitch when entering the Dex's info tab for certain species 40 | - Added full bag handling to Kurt returning the GS Ball to the player 41 | - Minor visual fix for the Ruins of Alph 42 | 43 | ![](images/2_5_4_Changelog/image_2.png) 44 | 45 | *Look, if I could magically increase bag space I would.* -------------------------------------------------------------------------------- /docs/changelogs/2_5_5_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.5.5 2 | -------------- 3 | **Preface:** 4 | 5 | Backend stuff. Battle Tutor updates. Minor fixes. Maybe 2.6.0 is happening later this year - you'll just have to wait and see. 6 | 7 | **Quality of life:** 8 | 9 | - The Modification Station can now be accessed from Ace Trainer HQ 2F. 10 | 11 | - Reworked Battle Tutor menu to use the same interface as the Egg and Future tutors. 12 | 13 | **Battle Tutor Changes:** 14 | 15 | A bunch of things have changed for our ever-growing competitive scene - I'm sure there will be a writeup on all of that later by someone who knows more than I do. However I will mention the following changes because of the relevancy to other gameplay elements: 16 | 17 | - Gligar, Koffing, and Weezing now get Defense Curl via TM. This is also detected properly by the Legality Fixer NPC for transferring. 18 | 19 | - In some cases the Battle Tutor could teach earlier evolution family members HM moves that later evolutions got, but not the other way around. Now you can always teach the full family using the Battle Tutor if you want to. 20 | 21 | Lastly, as part of the data structure rework, alphabetization has gone out the window; however now any new moves gained by an evolutionary family member are always listed first, so we can pretend it's a feature. Thanks! 22 | 23 | **Fixes:** 24 | 25 | - Fixed Beth using the wrong sprite in the Underground Path and on Route 40 26 | - Fix trying to print blank move slots on HSL screen 27 | - Fix visual bugs when flying from surf pika, and falling through a hole onto surf pika. 28 | - RYAN is now RAIN. -------------------------------------------------------------------------------- /docs/changelogs/2_5_6_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.5.6 2 | -------------- 3 | ## Preface: 4 | 5 | This changelog contains spoilers for the E4, and outcome of the Alph Forest quest. 6 | 7 | Recently, in a big text post about the state of the game, I mentioned that I saw the next update most likely happening as a spur-of-the-moment thing. And that's...pretty much exactly how it went down. Most of this was knocked out between 2-3 small sessions. That said, I was still able to knock out a few extra QoL features and minor additions that I'm sure plenty of people will enjoy. 8 | 9 | ## Quality of life: 10 | 11 | - Added a New Game Selection Screen 12 | 13 | ![](images/2_5_6_Changelog/image_1.png) 14 | 15 | - Added a loading bar animation and sound effect for the "Skip intro text with Select" prompt 16 | 17 | ![](images/2_5_6_Changelog/image_2.gif) 18 | 19 | - PP Up is now PP Max 20 | 21 | - Legality Fixer now properly detects purely illegal moves, and has proper handling for Extremespeed on the Dratini family 22 | 23 | - When the requirements are fulfilled for making a roamer stationary, it will display as such in the Dex's search tab: 24 | 25 | ![](images/2_5_6_Changelog/image_3.png) 26 | 27 | - Added a broken TV in Route 35 house to help with the final tablet puzzle 28 | 29 | - New Game+ now carries over the Ancient Pick; you will not be able to get a second one. 30 | 31 | ## Gameplay Changes/Additions: 32 | 33 | Gift bonus shiny rerolls (starters, game corner, etc; not chaining) now have a new effect on the final DVs: **it is now much more viable to soft reset for perfect DVs.** 34 | 35 | The way this works internally is, after each unsuccessful shiny roll, each DV has a 50% chance to maintain a roll of 15 or 10. If all four DVs hit these rolls, and this final maintained set of DVs is shiny, they will be used outright (this is unlikely, but possible.) Otherwise, any maintained rolls will be merged with the last rolled set; this can result in a shiny under certain conditions, but largely has the effect of making the final set of DVs higher overall. 36 | 37 | - Updated Champion and Final Battle teams. This was not done to make the battles more difficult, but rather to reflect new preferences. 38 | 39 | - There are two new hidden tile events: 40 | * One can only be accessed at night, after completing the Sprout Tower cutscene on Tuesday. 41 | * The other has a randomized outcome and is behind multiple hidden ledges. 42 | 43 | - The Rooftop Sale can now be triggered manually once by giving a Soda Pop to an NPC on the 6th floor. 44 | 45 | - There is a small event with Cat on the roof during the sale. 46 | 47 | - Added water to Rock Tunnel B1F, which is only accessible by having a follower with dig and interacting with rocks near an otherwise inaccessible ladder 48 | 49 | ![](images/2_5_6_Changelog/image_4.png) 50 | 51 | ## Battle Tutor Changes: 52 | 53 | - Added Whirlwind to Natu, Xatu 54 | - Added Sweet Scent to Swinub, Piloswine 55 | 56 | ## Fixes: 57 | 58 | - The Arena no longer uses DoubleSpeed while teams are being generated - this may fix a possible crash with certain hardware configurations 59 | - Fixed Stadium 2 GB Tower softlock when inspecting footprints 60 | - Fixed using New Game+ after completing Nuzlocke mode not disabling Nuzlocke mode 61 | - Fixed the Lake Tohjo Mantine surf event crashing 62 | - Fixed duplicate Battle Tutor entries on Exeggutor 63 | - Fixed new Battle Tutor menu allowing left/right scrolling in non-compliant menus 64 | - Fixed opening Laptop after loading map connection breaking tiles 65 | - Fixed a small visual inconsistency with a few of the pack designs 66 | - Fixed a typo in Slowpoke text in Azalea Town 67 | - Fixed footprints on Route 35 using the wrong tile 68 | - Fixed hair flip not being applied correctly on the Gear map when biking or pika surfing 69 | - Fixed getting Ditto and Togepi eggs displaying "Error" in the Dex's search tab 70 | 71 | ![](images/2_5_6_Changelog/image_5.png) -------------------------------------------------------------------------------- /docs/changelogs/2_5_7_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.5.7 2 | -------------- 3 | ## Preface: 4 | 5 | I'll admit, I didn't expect to put anything out again this soon, but there were a few things that still irked me about CC. This update has one large focus - breeding had fallen off pretty hard in CC given how effective chaining was, and I wanted to address it. So I've added a few new things that you can read about below. 6 | 7 | ## New Menu Account Options: 8 | 9 | The menu account option has largely been pointless for anyone who's played a game before and knows what a start menu is. You can still use it in all its vanilla glory, but for the more efficient, new options now exist: 10 | 11 | ![](images/2_5_7_Changelog/image_1.png) 12 | 13 | - **None:** You need an explanation for "None?" 14 | 15 | - **Default:** The old menu account option. 16 | 17 | - **Day/Time 12hr:** Display the clock, in 12hr format. 18 | 19 | - **Day/Time 24hr:** Display the clock, in 24hr format. 20 | 21 | - **Seen/Caught:** Track your dex completion. 22 | 23 | - **Current Box:** Displays the current box name, and the remaining space. 24 | 25 | - **Day Care:** See paragraph below 26 | 27 | - **Dex Tracker:** Displays the currently chained species, chain length, and total rerolls. 28 | 29 | The **Day Care** option requires further elaboration. Besides displaying the parent levels and how likely they are to create eggs, the egg status itself is also displayed, _and can be interacted with._ 30 | 31 | If an egg is shiny or has max DVs, an icon will be placed to the left of it. On the right, there are 5 indicators for the DVs. A "!" is displayed for any 15 DV, otherwise there will be an up or down arrow for above/below 7, and a "-" to represent exactly 7. Lastly, if applicable, the gender of the egg will be shown. 32 | 33 | That's all well and good, but what makes this feature useful is you can **hold left or right** to reject the egg remotely. This works the exact same as if you were to do so in person. So as you adventure, you can manage breeding without having to make the trip back. Additionally, because egg generation is still based on steps, this gives more reason to move back and forth for chaining over using something like Sweet Scent. 34 | 35 | All of this information is also available at the Day Care itself. By the way, this is not the only buff for breeding, but you'll have to keep reading to find out more about that. 36 | 37 | Last note: this feature is a bit experimental, and sometimes requires some lengthy calculation on loading. I have set up a handful of logic to counteract this, but depending on several factors, opening the start menu may lag a bit with this feature; but it should only be once per session, per Day Care initialization (so, if you swap out parents, recalculation will be necessary.) 38 | 39 | ## Breeding Improvements: 40 | 41 | - The Flame Body pseudo ability now gives an extra hatching step. (+2) 42 | 43 | - You can now help the Machop man in Vermilion City finish his house by giving him a Brick Piece. By doing so, he will give you the **Oval Charm**, which will be visible in your Pack: 44 | 45 | ![](images/2_5_7_Changelog/image_2.png) 46 | 47 | *You can also see the new icons for my Pickaxe and the Gate Key here!* 48 | 49 | While sharing a name with a similar item in future gens, the Oval Charm here works a bit differently. First, it gives you an extra hatching step **(+1)**, in the same way that the pseudo Flame Body ability does. This of course stacks with the existing ones, for a total of **4** hatching steps. This should help hatch eggs significantly faster when fully set up. 50 | 51 | What makes it unique is that it also gives a second "Day Care step." What this means is that the EXP received from the Day Care is effectively doubled. This also doubles your egg generation rolls. So with just the Oval Charm, you have **2** egg generation rolls. And after entering the Hall of Fame, that goes up to **4**. 52 | 53 | Combined with the new Menu Account, I think this should make breeding a lot more accessible and useful. I am hoping that these changes help bring it up to the same level as the other hunting methods. 54 | 55 | - Added a hidden brick piece in Vermilion City 56 | 57 | - The Oval Charm is carried over in New Game+ 58 | 59 | ## Gameplay Changes/Additions: 60 | 61 | There are a lot of holdovers and design decisions from earlier in CC's development that used to make a lot more sense. I've now had 5+ years to collect feedback, and have decided to make a handful changes to help ease Dex completion. There are now several species available in the wild that were previously evolution only, and some new obtain methods that might surprise you. Not everything is listed in exact detail here; for that, you'll have to check the Dex! 62 | 63 | - Wild starters have increased levels to blend better with local wild data - this has resulted in middle stage evos being available in certain places. 64 | 65 | - Reworked and rescaled all wild data on all floors of the Seafoam Islands to increase with depth, removing only Zubat and Golbat, and adding Sneasel, Delibird, Smoochum, Jynx, Shellder, Poliwhirl, Staryu, Krabby, Kingler, Mr. Mime and Slowking 66 | 67 | - Extended Headbutt and Rock Smash data to add some variety to certain areas and new obtain methods. 68 | * 3 new high-level tree groups; applied to Route 44 and 45, Route 26, and Dragon's Den B1F. 69 | * 3 species new to Headbutt will be asleep when found at night. 70 | * 1 new high-level rock group; applies only to Silver Cave. 71 | 72 | - Added Rock Smash rocks to Silver Cave 73 | * These automatically respawn with an animation after all 4 rocks have been cleared. 74 | 75 | - Added Ivysaur to Route 12 and 13 76 | 77 | - Added Pidgeot to Route 14, changed NPC text to reflect this 78 | 79 | - Added Bayleef to Route 15, changed NPC text to reflect this 80 | 81 | - Removed Mareep from Forest of Rage and added Bayleef 82 | 83 | - Added Snubbull and Houndour to Route 16 84 | 85 | - Added Koffing, Weezing, Granbull and Houndoom to Route 17 86 | 87 | - Added Flaaffy, Ampharos, and Magcargo to Route 18 88 | 89 | - Removed Vulpix and added Weezing to Cinnabar Mansion 3F 90 | 91 | - Footprints have been added and adjusted for all affected areas 92 | 93 | - Added 2 new, linked, randomized hidden events. 94 | 95 | I'd like to thank **CosmicAngel** for his help in identifying a lot of the weaker points of Dex completion. 96 | 97 | ## Quality of Life: 98 | 99 | - Added a Turbo A option, with a small animation in the options menu when pressing A while hovering over it. This is experimental, and should be treated as such. 100 | 101 | - Fishing will now work 75% of the time instead of 50%, and the Suction Cups pseudo ability will bump it up to 100% 102 | 103 | - New Game+ now carries over the Laptop. Older save files will need to update properly in order for this to work. 104 | 105 | - Added pack icons for the Gate Key, SS's Pickaxe, and Oval Charm (see above) 106 | 107 | - Tweaked Gate Key and Pickaxe obtain text to be clearer that they don't go into the pack as key items. 108 | 109 | - Print intensity is now handled by an NPC near relevant printing events, rather than being in the options menu. 110 | 111 | ## Fixes: 112 | 113 | - Fixed PP Max overflowing current PP when being applied to moves with existing PP Ups - it now also restores the current PP to max after it's applied 114 | - Fixed a headbutt-related softlock in Stadium 2 115 | - Fixed Dex caught animation not being skipped when recieving a Game Corner prize even when "Don't Show Dex After Capture" is enabled 116 | - Fixed footprints in Safari Zone Area 1 being too close to map connection 117 | - Fixed Cherrygrove Bay House not having NPCs 118 | - Tweaked text in New Bark Town when stealing the egg 119 | -------------------------------------------------------------------------------- /docs/changelogs/2_5_8_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.5.8 2 | -------------- 3 | **Preface:** 4 | 5 | Menu account hotfixes. 6 | 7 | **Fixes:** 8 | 9 | - Fixed chaining menu account displaying over 250 10 | - Fixed daycare menu account exploding when egg moves were present 11 | - Fixed default menu account exploding when exiting the pack 12 | - Fixed some visual inconsistency with the default menu account -------------------------------------------------------------------------------- /docs/changelogs/2_5_9_Changelog.md: -------------------------------------------------------------------------------- 1 | 2.5.9 2 | -------------- 3 | ## Preface: 4 | 5 | I, uh, have a decent bit to say. And I think this is the best place for it, because I know that not everyone who reads these is also in the Discord, and I think it should persist somewhere if that service doesn't. 6 | 7 | You may think that the gaps between updates and decline in amount of content in each one would speak to how I feel about the state of the game; while this is a little true on its own, in this last year I have been enacting a very specific experiment. While I've been doing the best I can to eventually eliminate any reported bugs, I have also been actively looking for anything in Crystal Clear that still _personally_ bugs me. 8 | 9 | Now, this isn't all that new. I'm always looking for that spark of creativity (or nagging, unrelenting madness) to latch onto in order to catapult out a bunch of optimizations just to have the space to enhance the overall experience in any way I can, but oddly, and _possibly_ for the first time ever, I've felt... content(?) with how everything is set up in Crystal Clear. And that's honestly new and unusual for me. The usual is "funny sparks coming out of the machine when in motion," but here it is, well oiled and making minimal noise. This is the first time I've actively looked for opportunities and come back empty handed. 10 | 11 | However, I am still _extremely_ _hesitant_ to say anything stupid like "this will be the last update!!!" There is always potential that unforeseen consequences come along that bring forth another one before all is said and done, and I make no attempt at believing that there won't come a time where I find something that I just absolutely have to do, but... As many of you know, I now have an unrelenting, all-encompassing drive to bring my next project to fruition. And with that, I _do_ feel confident in saying that there is a certain point in time where it will require that I drop support for Crystal Clear entirely, either due to said project's generally overwhelming nature, or for much more complicated and unfortunate reasons. 12 | 13 | Ultimately, what I want to say is that I've been doing the best I can to keep my favorite shiny swiney green and pristine, and I'm hoping that these last few little updates have polished him up enough so that he'll shine for the rest of time with no further adjustments...if that's truly where we're at now. 14 | 15 | I've really enjoyed every aspect of Crystal Clear, and have learned an incalculable amount, but I've come a long way from a seven month hack made only for a small forum back in 2017. And having seen the top of the mountain, to climb the next; I must first climb down this one. 16 | 17 | The outpouring of support in these past few years have been nothing short of unexpectedly lifechanging. I couldn't have kept going without all of you on the other end: playing the game, sharing it with others, and sharing this whole experience with me. I hope that Crystal Clear has made you proud; whether you're a supporter, fan, or friend. I hope that you've enjoyed it, and will continue to enjoy it for the rest of your life, whether that be by playing the game or just remembering the good times with it that you had. 18 | 19 | As I continue to move forward with this next project, I would encourage you to check out the placeholder page on - it may not look like much now, but it's the beginning of the next stage of my life's work, and I fully intend to go even harder on that than I did on this, using everything that I've learned. I'll be sure to sound as many alarms as I can once that begins to take shape, so you don't miss it: I know I won't be able to pull it off without your support. 20 | 21 | ANYWAYS LMAO 22 | 23 | This is mostly bug fixes and minor balance tweaks, but I did sneak some minor QoL in under the radar. 24 | 25 | ## Quality of Life: 26 | 27 | - Thief now knocks the item out of the enemy's hands for later collection when used outside of link battles. 28 | 29 | ![](images/2_5_9_Changelog/image_1.gif) 30 | 31 | *Combine this with the Compound Eyes Pseudo Ability and Chaining. Trust me.* 32 | 33 | - Added SUPER NERD COSMO to the randomized Underground Arena trainers, to increases the chance that the Power Bom music will be unlocked during a single run of the arena, if RANDY isn't encountered. 34 | 35 | - Added a few more secrets to Cherrygrove Bay. 36 | 37 | - Added an easter egg with Pigy if you understand the fundamental mechanics behind Crystal Clear's advanced features. 38 | 39 | ![](images/2_5_9_Changelog/image_2.gif) 40 | 41 | ## Battle Tutor Updates: 42 | 43 | That's right, we're still slidin' 'em in this late in the game. But hey! Now Aipom has some increased catcher quality, and some other boring competitive stuff whatever. 44 | 45 | - Aipom: +Lovely Kiss, +False Swipe 46 | - Dodrio: -Swords Dance 47 | - Fearow: +Swords Dance 48 | - Machamp: -Swords Dance, +Mach Punch 49 | - Ursaring: +Swords Dance 50 | 51 | ## Fixes: 52 | - Fixed Pigy not rendering correctly due to his increased acceleration 53 | - Fixed one of the Ruins of Alph puzzles not working correctly 54 | - Fixed having a follower dig out of the Forest Path working incorrectly 55 | - Moved a Maniac on Route 42 over one tile for similar reasons 56 | - Fixed the Day Care menu account option incorrectly displaying gender in some cases 57 | - Adjusted a footprint location on Route 25 that was too close to the map border 58 | - Fixed Battle Tutor not checking for HMs 59 | - Fixed the Region Map and Unown Tablet having odd behavior when attempting to sell them 60 | - Fixed evolution stones and the Tradeback Guy circumventing Nuzlocke handling 61 | - Fixed attempting to print Unown forms and the Cianwood Photographer softlocking Stadium 2 62 | - Fixed music system causing inconsistent behavior in the intro sequences 63 | - Several text fixes 64 | 65 | ![](images/2_5_9_Changelog/image_1a.gif) 66 | 67 | *It's over... After everything...This feels... This feels... 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Documentation](Documentation.md) 6 | - [Items](Items.md) 7 | - [Music](Music.md) 8 | ---- 9 | - [Latest Changelog](changelogs/2_5_11_Changelog.md) 10 | - [Last Major Changelog](changelogs/2_5_9_Changelog.md) 11 | - [All Changelogs](Changelogs.md) 12 | ---- 13 | - [Credits](Credits.md) --------------------------------------------------------------------------------