├── .gitignore ├── Docs └── Screenshots │ ├── Selection_001.png │ ├── Selection_003.png │ ├── Selection_004.png │ ├── Selection_005.png │ ├── Selection_006.png │ ├── Selection_017.png │ ├── Selection_020.png │ ├── Soft Renderer by SilangQuan_007.png │ ├── Soft Renderer by SilangQuan_008.png │ ├── Soft Renderer by SilangQuan_009.png │ ├── Soft Renderer by SilangQuan_010.png │ ├── Soft Renderer by SilangQuan_011.png │ ├── Soft Renderer by SilangQuan_012.png │ ├── Soft Renderer by SilangQuan_013.png │ ├── Soft Renderer by SilangQuan_014.png │ ├── Soft Renderer by SilangQuan_015.png │ ├── Soft Renderer by SilangQuan_016.png │ ├── Soft Renderer by SilangQuan_018.png │ ├── Soft Renderer by SilangQuan_019.png │ ├── Soft Renderer by SilangQuan_021.png │ ├── Soft Renderer by SilangQuan_022.png │ ├── Soft Renderer by SilangQuan_023.png │ ├── Soft Renderer by SilangQuan_025.png │ ├── Soft Renderer by SilangQuan_027.png │ ├── Soft Renderer by SilangQuan_028.png │ ├── Soft Renderer by SilangQuan_029.png │ ├── Soft Renderer by SilangQuan_030.png │ ├── Soft Renderer by SilangQuan_031 (copy).png │ ├── Soft Renderer by SilangQuan_031.png │ ├── Soft Renderer by SilangQuan_032.png │ ├── Soft Renderer by SilangQuan_033.png │ ├── Soft Renderer by SilangQuan_034.png │ ├── Soft Renderer by SilangQuan_035.png │ ├── Soft Renderer by SilangQuan_036.png │ ├── Soft Renderer by SilangQuan_037.png │ ├── Soft Renderer by SilangQuan_038.png │ ├── Soft Renderer by SilangQuan_039.png │ ├── Soft Renderer by SilangQuan_040.png │ ├── Soft Renderer by SilangQuan_041.png │ ├── Workspace 1_002.png │ ├── bg.png │ ├── bg2.png │ └── sponza.jpg ├── LICENSE ├── Project ├── .vscode │ ├── .cmaketools.json │ ├── c_cpp_properties.json │ ├── launch.json │ ├── settings.json │ └── tasks.json ├── 3rdParty │ └── SDL2 │ │ ├── include │ │ ├── SDL.h │ │ ├── SDL_assert.h │ │ ├── SDL_atomic.h │ │ ├── SDL_audio.h │ │ ├── SDL_bits.h │ │ ├── SDL_blendmode.h │ │ ├── SDL_clipboard.h │ │ ├── SDL_config.h │ │ ├── SDL_config.h.cmake │ │ ├── SDL_config.h.in │ │ ├── SDL_config_android.h │ │ ├── SDL_config_iphoneos.h │ │ ├── SDL_config_macosx.h │ │ ├── SDL_config_minimal.h │ │ ├── SDL_config_pandora.h │ │ ├── SDL_config_psp.h │ │ ├── SDL_config_windows.h │ │ ├── SDL_config_winrt.h │ │ ├── SDL_config_wiz.h │ │ ├── SDL_copying.h │ │ ├── SDL_cpuinfo.h │ │ ├── SDL_egl.h │ │ ├── SDL_endian.h │ │ ├── SDL_error.h │ │ ├── SDL_events.h │ │ ├── SDL_filesystem.h │ │ ├── SDL_gamecontroller.h │ │ ├── SDL_gesture.h │ │ ├── SDL_haptic.h │ │ ├── SDL_hints.h │ │ ├── SDL_joystick.h │ │ ├── SDL_keyboard.h │ │ ├── SDL_keycode.h │ │ ├── SDL_loadso.h │ │ ├── SDL_log.h │ │ ├── SDL_main.h │ │ ├── SDL_messagebox.h │ │ ├── SDL_mouse.h │ │ ├── SDL_mutex.h │ │ ├── SDL_name.h │ │ ├── SDL_opengl.h │ │ ├── SDL_opengles.h │ │ ├── SDL_opengles2.h │ │ ├── SDL_pixels.h │ │ ├── SDL_platform.h │ │ ├── SDL_power.h │ │ ├── SDL_quit.h │ │ ├── SDL_rect.h │ │ ├── SDL_render.h │ │ ├── SDL_revision.h │ │ ├── SDL_rwops.h │ │ ├── SDL_scancode.h │ │ ├── SDL_shape.h │ │ ├── SDL_stdinc.h │ │ ├── SDL_surface.h │ │ ├── SDL_system.h │ │ ├── SDL_syswm.h │ │ ├── SDL_test.h │ │ ├── SDL_test_assert.h │ │ ├── SDL_test_common.h │ │ ├── SDL_test_compare.h │ │ ├── SDL_test_crc32.h │ │ ├── SDL_test_font.h │ │ ├── SDL_test_fuzzer.h │ │ ├── SDL_test_harness.h │ │ ├── SDL_test_images.h │ │ ├── SDL_test_log.h │ │ ├── SDL_test_md5.h │ │ ├── SDL_test_random.h │ │ ├── SDL_thread.h │ │ ├── SDL_timer.h │ │ ├── SDL_touch.h │ │ ├── SDL_types.h │ │ ├── SDL_version.h │ │ ├── SDL_video.h │ │ ├── begin_code.h │ │ ├── close_code.h │ │ └── doxyfile │ │ └── lib │ │ ├── SDL2.dll │ │ ├── SDL2.lib │ │ └── SDL2main.lib ├── Apps │ ├── AppBase.h │ ├── ClipInHomogeneous.hpp │ ├── LifeOfTriangle.hpp │ └── Sponza.hpp ├── Assets │ ├── Bigmax_White_OBJ.obj │ ├── ColorSquare.mtl │ ├── ColorSquare.obj │ ├── EyesWhite.jpg │ ├── LifeOfTriangle.mtl │ ├── LifeOfTriangle.obj │ ├── a.bmp │ ├── a.jpg │ ├── b.bmp │ ├── banner.bmp │ ├── banner.mtl │ ├── banner.obj │ ├── barnes.bmp │ ├── box.mtl │ ├── box.obj │ ├── c.bmp │ ├── collection.mtl │ ├── collection.obj │ ├── d.bmp │ ├── lion.mtl │ ├── lion.obj │ ├── monkey.mtl │ ├── monkey.obj │ ├── pic.bmp │ ├── pic.jpg │ ├── shaders.log │ ├── sphere.mtl │ ├── sphere.obj │ ├── sponza.mtl │ ├── sponza.obj │ ├── sponza │ │ ├── background.bmp │ │ ├── background_ddn.bmp │ │ ├── chain_texture.bmp │ │ ├── chain_texture_ddn.bmp │ │ ├── chain_texture_mask.bmp │ │ ├── lion.bmp │ │ ├── lion_ddn.bmp │ │ ├── spnza_bricks_a_ddn.bmp │ │ ├── spnza_bricks_a_diff.bmp │ │ ├── spnza_bricks_a_spec.bmp │ │ ├── sponza_arch_ddn.bmp │ │ ├── sponza_arch_diff.bmp │ │ ├── sponza_arch_spec.bmp │ │ ├── sponza_ceiling_a_diff.bmp │ │ ├── sponza_ceiling_a_spec.bmp │ │ ├── sponza_column_a_ddn.bmp │ │ ├── sponza_column_a_diff.bmp │ │ ├── sponza_column_a_spec.bmp │ │ ├── sponza_column_b_ddn.bmp │ │ ├── sponza_column_b_diff.bmp │ │ ├── sponza_column_b_spec.bmp │ │ ├── sponza_column_c_ddn.bmp │ │ ├── sponza_column_c_diff.bmp │ │ ├── sponza_column_c_spec.bmp │ │ ├── sponza_curtain_blue_diff.bmp │ │ ├── sponza_curtain_diff.bmp │ │ ├── sponza_curtain_green_diff.bmp │ │ ├── sponza_details_diff.bmp │ │ ├── sponza_details_spec.bmp │ │ ├── sponza_fabric_blue_diff.bmp │ │ ├── sponza_fabric_diff.bmp │ │ ├── sponza_fabric_green_diff.bmp │ │ ├── sponza_fabric_purple.bmp │ │ ├── sponza_fabric_spec.bmp │ │ ├── sponza_flagpole_diff.bmp │ │ ├── sponza_flagpole_spec.bmp │ │ ├── sponza_floor_a_diff.bmp │ │ ├── sponza_floor_a_diff_mod.bmp │ │ ├── sponza_floor_a_spec.bmp │ │ ├── sponza_roof_diff.bmp │ │ ├── sponza_thorn_ddn.bmp │ │ ├── sponza_thorn_diff.bmp │ │ ├── sponza_thorn_mask.bmp │ │ ├── sponza_thorn_spec.bmp │ │ ├── vase_bump.bmp │ │ ├── vase_ddn.bmp │ │ ├── vase_dif.bmp │ │ ├── vase_hanging.bmp │ │ ├── vase_plant.bmp │ │ ├── vase_plant2.bmp │ │ ├── vase_plant_mask.bmp │ │ ├── vase_plant_mask.jpg │ │ ├── vase_round.bmp │ │ ├── vase_round_ddn.bmp │ │ └── vase_round_spec.bmp │ ├── sponza_curtain_blue_diff.bmp │ ├── sponza_floor.mtl │ ├── sponza_floor.obj │ ├── sponza_floor2.mtl │ ├── sponza_floor2.obj │ ├── teapot.mtl │ ├── teapot.obj │ ├── tiger.bmp │ ├── tigre_sumatra_sketchfab.mtl │ ├── tigre_sumatra_sketchfab.obj │ ├── triangle.mtl │ ├── triangle.obj │ ├── triangle2.mtl │ ├── triangle2.obj │ ├── untitled.mtl │ ├── untitled.obj │ ├── wall.mtl │ ├── wall.obj │ └── white.bmp ├── Base │ ├── CTypes.h │ ├── Camera.cpp │ ├── Camera.h │ ├── Color.cpp │ ├── Color.h │ ├── Component.cpp │ ├── Component.h │ ├── Csdl2 │ ├── Csdl2.cpp │ ├── Csdl2.h │ ├── GameObject.cpp │ ├── GameObject.h │ ├── Input.cpp │ ├── Input.h │ ├── InputDefinition.h │ ├── Mesh.cpp │ ├── Mesh.h │ ├── MeshRenderer.cpp │ ├── MeshRenderer.h │ ├── Model.cpp │ ├── Model.h │ ├── ObjLoader.cpp │ ├── ObjLoader.h │ ├── ObjMaterialReader.cpp │ ├── ObjMaterialReader.h │ ├── ObjParseHelper.h │ ├── Scene.cpp │ ├── Scene.h │ ├── Time.cpp │ ├── Time.h │ ├── Utils.h │ ├── Vertex.h │ ├── bitmap_image.hpp │ ├── simplebmp.cpp │ └── simplebmp.h ├── CMakeLists.txt ├── Develope Note ├── Light │ ├── Light.cpp │ ├── Light.h │ ├── LightManager.cpp │ └── LightManager.h ├── Log │ ├── Debug.cpp │ ├── Debug.h │ ├── Log.cpp │ ├── Log.h │ └── MessageLogContext.h ├── Math │ ├── Mathf.cpp │ ├── Mathf.h │ ├── Matrix │ ├── Matrix.cpp │ ├── Matrix.h │ ├── Quaternion.cpp │ ├── Quaternion.h │ ├── Random.h │ ├── Transform.cpp │ ├── Transform.h │ ├── Vector2.cpp │ ├── Vector2.h │ ├── Vector3.cpp │ ├── Vector3.h │ ├── Vector4.cpp │ └── Vector4.h ├── Profiler │ ├── SimpleProfiler.cpp │ └── SimpleProfiler.h ├── RenderSystem │ ├── Material.cpp │ ├── Material.h │ ├── Rasterizer.cpp │ ├── Rasterizer.h │ ├── RenderSystem.cpp │ ├── RenderSystem.h │ ├── Shader.cpp │ ├── Shader.h │ ├── Texture.cpp │ └── Texture.h ├── Shape │ ├── Bounds.cpp │ ├── Bounds.h │ ├── Circle.cpp │ ├── Circle.h │ ├── Line2d.cpp │ ├── Line2d.h │ ├── Plane.cpp │ ├── Plane.h │ ├── Rect.cpp │ └── Rect.h ├── SoftRenderer.code-workspace ├── TestCases.cpp ├── TestCases.h ├── TypeDef.h ├── core └── main.cpp ├── README.md └── SetUpProject └── SetUp_Windows ├── .vs ├── Ritracy │ └── v14 │ │ └── .suo └── SoftRenderer │ └── v14 │ └── .suo ├── SoftRenderer.VC.db ├── SoftRenderer.sdf ├── SoftRenderer.sln └── SoftRenderer ├── 3rdParty └── SDL2 │ ├── include │ ├── SDL.h │ ├── SDL_assert.h │ ├── SDL_atomic.h │ ├── SDL_audio.h │ ├── SDL_bits.h │ ├── SDL_blendmode.h │ ├── SDL_clipboard.h │ ├── SDL_config.h │ ├── SDL_config.h.cmake │ ├── SDL_config.h.in │ ├── SDL_config_android.h │ ├── SDL_config_iphoneos.h │ ├── SDL_config_macosx.h │ ├── SDL_config_minimal.h │ ├── SDL_config_pandora.h │ ├── SDL_config_psp.h │ ├── SDL_config_windows.h │ ├── SDL_config_winrt.h │ ├── SDL_config_wiz.h │ ├── SDL_copying.h │ ├── SDL_cpuinfo.h │ ├── SDL_egl.h │ ├── SDL_endian.h │ ├── SDL_error.h │ ├── SDL_events.h │ ├── SDL_filesystem.h │ ├── SDL_gamecontroller.h │ ├── SDL_gesture.h │ ├── SDL_haptic.h │ ├── SDL_hints.h │ ├── SDL_joystick.h │ ├── SDL_keyboard.h │ ├── SDL_keycode.h │ ├── SDL_loadso.h │ ├── SDL_log.h │ ├── SDL_main.h │ ├── SDL_messagebox.h │ ├── SDL_mouse.h │ ├── SDL_mutex.h │ ├── SDL_name.h │ ├── SDL_opengl.h │ ├── SDL_opengles.h │ ├── SDL_opengles2.h │ ├── SDL_pixels.h │ ├── SDL_platform.h │ ├── SDL_power.h │ ├── SDL_quit.h │ ├── SDL_rect.h │ ├── SDL_render.h │ ├── SDL_revision.h │ ├── SDL_rwops.h │ ├── SDL_scancode.h │ ├── SDL_shape.h │ ├── SDL_stdinc.h │ ├── SDL_surface.h │ ├── SDL_system.h │ ├── SDL_syswm.h │ ├── SDL_test.h │ ├── SDL_test_assert.h │ ├── SDL_test_common.h │ ├── SDL_test_compare.h │ ├── SDL_test_crc32.h │ ├── SDL_test_font.h │ ├── SDL_test_fuzzer.h │ ├── SDL_test_harness.h │ ├── SDL_test_images.h │ ├── SDL_test_log.h │ ├── SDL_test_md5.h │ ├── SDL_test_random.h │ ├── SDL_thread.h │ ├── SDL_timer.h │ ├── SDL_touch.h │ ├── SDL_types.h │ ├── SDL_version.h │ ├── SDL_video.h │ ├── begin_code.h │ ├── close_code.h │ └── doxyfile │ └── lib │ ├── SDL2.dll │ ├── SDL2.lib │ └── SDL2main.lib ├── Assets ├── pic.bmp └── pic.jpg ├── Base ├── Color.cpp ├── Color.h ├── 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