├── .devcontainer └── devcontainer.json ├── .github ├── ISSUE_TEMPLATE │ ├── bug_report.md │ └── feature_request.md └── workflows │ ├── build-module.yml │ ├── check-linux-build-gcc.yml │ ├── check-linux-build.yml │ ├── check-windows-build-clang.yml │ ├── check-windows-build.yml │ ├── create-release-ci.yml │ ├── discord-notification.yml │ ├── generate-installer-ci.yml │ ├── pragma-linux-ci.yml │ ├── pragma-server-tests-ci.yml │ ├── pragma-tests-ci.yml │ ├── pragma-windows-ci.yml │ └── release-module.yml ├── .gitignore ├── .gitmodules ├── .idea ├── cmake.xml └── runConfigurations │ ├── Flatpak_Remote_Debug.xml │ ├── Run_PFM.xml │ └── Run_Pragma.xml ├── .vscode ├── launch.json └── settings.json ├── Addons.cmake ├── CMakeLists.txt ├── CODE_OF_CONDUCT.md ├── Install.cmake ├── LICENSE ├── PrecompiledHeader.cmake ├── README.md ├── ThirdPartyLibs.cmake ├── assets ├── .vscode │ └── launch.json ├── addons │ ├── bw_shader │ │ ├── lua │ │ │ ├── autorun │ │ │ │ └── client │ │ │ │ │ └── cl_bw_shader.lua │ │ │ └── shaders │ │ │ │ └── bw │ │ │ │ └── shader.lua │ │ ├── scripts │ │ │ └── localization │ │ │ │ └── en │ │ │ │ └── texts │ │ │ │ └── bw_shader.txt │ │ └── shaders │ │ │ └── programs │ │ │ └── scene │ │ │ └── bw.frag │ ├── example_shaders │ │ ├── lua │ │ │ ├── entities │ │ │ │ └── components │ │ │ │ │ └── example_shader │ │ │ │ │ └── client │ │ │ │ │ └── cl_init.lua │ │ │ ├── examples │ │ │ │ └── example_2d_shader.lua │ │ │ └── shaders │ │ │ │ ├── example_2d │ │ │ │ └── shader.lua │ │ │ │ ├── example_simple_game_shader │ │ │ │ └── shader.lua │ │ │ │ └── example_wireframe │ │ │ │ └── shader.lua │ │ └── shaders │ │ │ └── examples │ │ │ ├── fs_example_2d.gls │ │ │ ├── fs_example_simple_game_shader.gls │ │ │ └── fs_example_wireframe.gls │ ├── gravity_gun │ │ ├── lua │ │ │ ├── autorun │ │ │ │ └── physcannon.lua │ │ │ └── weapons │ │ │ │ ├── components │ │ │ │ └── weapon_physcannon │ │ │ │ │ ├── client │ │ │ │ │ └── cl_init.lua │ │ │ │ │ ├── server │ │ │ │ │ └── init.lua │ │ │ │ │ └── shared.lua │ │ │ │ └── weapon_physcannon.lua │ │ ├── materials │ │ │ └── models │ │ │ │ └── v_physcannon │ │ │ │ └── v_physcannon_sheet.wmi │ │ └── scripts │ │ │ ├── localization │ │ │ ├── de │ │ │ │ └── weapon_physcannon.txt │ │ │ └── en │ │ │ │ └── weapon_physcannon.txt │ │ │ └── sounds │ │ │ └── fx_weapon_physcannon.txt │ ├── gui_component │ │ ├── lua │ │ │ ├── entities │ │ │ │ ├── components │ │ │ │ │ └── gui_3d │ │ │ │ │ │ └── client │ │ │ │ │ │ ├── cl_init.lua │ │ │ │ │ │ └── drag_scrolling.lua │ │ │ │ └── gui_3d.lua │ │ │ └── shaders │ │ │ │ └── srgb_to_linear.lua │ │ └── shaders │ │ │ └── screen │ │ │ └── fs_srgb_to_linear.gls │ ├── lightmapping │ │ └── lua │ │ │ └── entities │ │ │ └── components │ │ │ └── lightmap_baker │ │ │ └── client │ │ │ ├── cl_init.lua │ │ │ └── map.lua │ ├── portals │ │ ├── lua │ │ │ ├── entities │ │ │ │ ├── components │ │ │ │ │ ├── func_portal │ │ │ │ │ │ ├── client │ │ │ │ │ │ │ └── cl_init.lua │ │ │ │ │ │ ├── server │ │ │ │ │ │ │ └── init.lua │ │ │ │ │ │ └── shared.lua │ │ │ │ │ └── portal │ │ │ │ │ │ ├── client │ │ │ │ │ │ └── cl_init.lua │ │ │ │ │ │ ├── server │ │ │ │ │ │ └── init.lua │ │ │ │ │ │ └── shared.lua │ │ │ │ └── func_portal.lua │ │ │ └── shaders │ │ │ │ └── reflection │ │ │ │ └── reflection.lua │ │ └── shaders │ │ │ └── reflection │ │ │ └── fs_reflection.gls │ ├── shader_graph │ │ └── lua │ │ │ └── gui │ │ │ └── shader_graph │ │ │ ├── node.lua │ │ │ ├── node_socket.lua │ │ │ └── shader_graph.lua │ ├── test_maps │ │ ├── maps │ │ │ ├── test_3d_skybox.pmap_b │ │ │ ├── test_ai_nav.pmap_b │ │ │ ├── test_ai_nav.pnav_b │ │ │ ├── test_fog.pmap_b │ │ │ ├── test_material_blend.pmap │ │ │ ├── test_mirror.pmap_b │ │ │ ├── test_parallax.pmap │ │ │ ├── test_particles.pmap_b │ │ │ ├── test_physics.pmap_b │ │ │ ├── test_portal.pmap_b │ │ │ └── test_water.pmap_b │ │ ├── materials │ │ │ ├── maps │ │ │ │ ├── sdk_3d_skybox │ │ │ │ │ └── lightmap_atlas.dds │ │ │ │ ├── test_3d_skybox │ │ │ │ │ └── lightmap_atlas.dds │ │ │ │ ├── test_ai_nav │ │ │ │ │ └── lightmap_atlas.dds │ │ │ │ ├── test_fog │ │ │ │ │ └── lightmap_atlas.dds │ │ │ │ ├── test_mirror │ │ │ │ │ └── lightmap_atlas.dds │ │ │ │ ├── test_particles │ │ │ │ │ └── lightmap_atlas.dds │ │ │ │ ├── test_physics │ │ │ │ │ └── lightmap_atlas.dds │ │ │ │ ├── test_portal │ │ │ │ │ └── lightmap_atlas.dds │ │ │ │ └── test_water │ │ │ │ │ └── lightmap_atlas.dds │ │ │ └── test │ │ │ │ ├── parallax │ │ │ │ ├── bricks2.dds │ │ │ │ ├── bricks2.pmat │ │ │ │ ├── bricks2_disp.dds │ │ │ │ └── bricks2_normal.dds │ │ │ │ └── proto_blend.pmat │ │ └── models │ │ │ ├── maps │ │ │ ├── sdk_3d_skybox │ │ │ │ ├── skybox_9.pmdl_b │ │ │ │ └── world_1.pmdl_b │ │ │ ├── test_ai_nav │ │ │ │ └── world_1.pmdl_b │ │ │ ├── test_fog │ │ │ │ ├── skybox_12.pmdl_b │ │ │ │ ├── skybox_9.pmdl_b │ │ │ │ └── world_1.pmdl_b │ │ │ ├── test_material_blend │ │ │ │ └── world_1.pmdl_b │ │ │ ├── test_mirror │ │ │ │ ├── func_portal_12.pmdl_b │ │ │ │ └── world_1.pmdl_b │ │ │ ├── test_physics │ │ │ │ └── world_1.pmdl_b │ │ │ ├── test_portal │ │ │ │ ├── func_portal_21.pmdl_b │ │ │ │ ├── func_portal_22.pmdl_b │ │ │ │ └── world_1.pmdl_b │ │ │ ├── test_stage │ │ │ │ └── world_1.pmdl_b │ │ │ └── test_water │ │ │ │ ├── func_portal_10.pmdl_b │ │ │ │ ├── func_water_12.pmdl_b │ │ │ │ └── world_1.pmdl_b │ │ │ └── test │ │ │ └── test_parallax.pmdl │ └── toon_shader │ │ ├── lua │ │ ├── autorun │ │ │ └── client │ │ │ │ └── cl_toon_shader.lua │ │ ├── entities │ │ │ └── components │ │ │ │ └── toon │ │ │ │ └── client │ │ │ │ └── cl_init.lua │ │ └── shaders │ │ │ └── toon │ │ │ └── shader.lua │ │ ├── materials │ │ └── toon │ │ │ ├── ramp_2band.dds │ │ │ └── ramp_4band.dds │ │ ├── scripts │ │ ├── localization │ │ │ └── en │ │ │ │ └── texts │ │ │ │ └── toon_shader.txt │ │ └── shader_data │ │ │ └── materials │ │ │ └── toon.udm │ │ └── shaders │ │ └── programs │ │ └── scene │ │ └── toon.frag ├── cfg │ ├── client.cfg │ ├── engine.cfg │ ├── mounted_games.udm │ ├── render_api_crash_diagnostic.udm │ └── server.cfg ├── doc │ ├── ZeroBrane │ │ ├── api │ │ │ └── lua │ │ │ │ └── pragma.lua │ │ ├── cfg │ │ │ └── pragma.lua │ │ ├── interpreters │ │ │ └── pragma.lua │ │ └── readme.txt │ ├── lua │ │ └── pragma.ldoc │ ├── maps │ │ ├── test_3d_skybox.vmf │ │ ├── test_ai_nav.vmf │ │ ├── test_fog.vmf │ │ ├── test_mirror.vmf │ │ ├── test_physics.vmf │ │ ├── test_portal.vmf │ │ ├── test_stage.vmf │ │ └── test_water.vmf │ └── pragma.wdd ├── fonts │ ├── dejavu │ │ ├── AUTHORS │ │ ├── DejaVuSans-Bold.ttf │ │ ├── DejaVuSans-BoldOblique.ttf │ │ ├── DejaVuSans-Oblique.ttf │ │ ├── DejaVuSans.ttf │ │ ├── DejaVuSansMono-Bold.ttf │ │ ├── DejaVuSansMono-BoldOblique.ttf │ │ ├── DejaVuSansMono-Oblique.ttf │ │ ├── DejaVuSansMono.ttf │ │ ├── DejaVuSerif-Bold.ttf │ │ ├── DejaVuSerif.ttf │ │ ├── LICENSE │ │ ├── README.md │ │ └── font.udm │ ├── source-han-sans │ │ ├── SourceHanSans-VF.ttf │ │ └── font.udm │ └── ubuntu │ │ ├── LICENCE.txt │ │ ├── UbuntuMono-R.ttf │ │ └── copyright.txt ├── lua │ ├── ai │ │ └── tasks │ │ │ ├── controller │ │ │ ├── task_controller_check_input.lua │ │ │ ├── task_controller_move.lua │ │ │ ├── task_get_controller.lua │ │ │ ├── task_get_controller_look_target.lua │ │ │ ├── task_look_in_controller_direction.lua │ │ │ └── task_turn_to_controller_direction.lua │ │ │ ├── task_chase.lua │ │ │ ├── task_find_physics_prop.lua │ │ │ ├── task_function.lua │ │ │ ├── task_move_to_object.lua │ │ │ └── task_move_to_position.lua │ ├── autorun │ │ ├── client │ │ │ ├── c_debug_render_stats.lua │ │ │ ├── c_lightmapping.lua │ │ │ └── c_spray.lua │ │ └── gui │ │ │ └── skin_default.lua │ ├── debug │ │ ├── gui.lua │ │ ├── lightmaps.lua │ │ └── skeleton.lua │ ├── entities │ │ ├── components │ │ │ ├── ammo │ │ │ │ ├── client │ │ │ │ │ └── cl_init.lua │ │ │ │ ├── server │ │ │ │ │ └── init.lua │ │ │ │ └── shared.lua │ │ │ ├── click │ │ │ │ └── cl_init.lua │ │ │ ├── debug_draw_axis │ │ │ │ └── client │ │ │ │ │ └── cl_init.lua │ │ │ ├── debug_eyes │ │ │ │ └── client │ │ │ │ │ └── cl_init.lua │ │ │ ├── debug_model_mesh │ │ │ │ └── client │ │ │ │ │ └── cl_init.lua │ │ │ ├── game_animation_player │ │ │ │ ├── client │ │ │ │ │ └── cl_init.lua │ │ │ │ ├── server │ │ │ │ │ └── init.lua │ │ │ │ └── shared.lua │ │ │ ├── game_animation_recorder │ │ │ │ ├── client │ │ │ │ │ └── cl_init.lua │ │ │ │ ├── server │ │ │ │ │ └── init.lua │ │ │ │ └── shared.lua │ │ │ ├── lua_script │ │ │ │ ├── client │ │ │ │ │ └── cl_init.lua │ │ │ │ ├── server │ │ │ │ │ └── init.lua │ │ │ │ └── shared.lua │ │ │ ├── projectile │ │ │ │ ├── client │ │ │ │ │ └── cl_init.lua │ │ │ │ ├── server │ │ │ │ │ └── init.lua │ │ │ │ └── shared.lua │ │ │ ├── render_target │ │ │ │ ├── client │ │ │ │ │ └── cl_init.lua │ │ │ │ ├── server │ │ │ │ │ └── init.lua │ │ │ │ └── shared.lua │ │ │ ├── split_screen │ │ │ │ └── client │ │ │ │ │ └── cl_init.lua │ │ │ ├── viewer_camera │ │ │ │ └── client │ │ │ │ │ └── cl_init.lua │ │ │ └── wireframe_camera │ │ │ │ └── client │ │ │ │ └── cl_init.lua │ │ ├── game_animation_player.lua │ │ ├── game_animation_recorder.lua │ │ ├── impostor.lua │ │ ├── lua_script.lua │ │ ├── render_target.lua │ │ └── split_screen.lua │ ├── gamemodes │ │ └── components │ │ │ ├── gm_generic │ │ │ ├── client │ │ │ │ └── cl_init.lua │ │ │ ├── server │ │ │ │ └── init.lua │ │ │ └── shared.lua │ │ │ └── gm_zen │ │ │ ├── client │ │ │ ├── cl_hud.lua │ │ │ └── cl_init.lua │ │ │ ├── info.udm │ │ │ ├── server │ │ │ └── init.lua │ │ │ └── shared.lua │ ├── gui │ │ ├── debug │ │ │ └── uv_atlas_mesh_overlay.lua │ │ ├── dialog.lua │ │ ├── editors │ │ │ ├── base_editor.lua │ │ │ └── wieditorwindow.lua │ │ ├── info_box.lua │ │ ├── wibasefileexplorer.lua │ │ ├── wibasehud.lua │ │ ├── wicontextmenu.lua │ │ ├── widebugbehaviortree.lua │ │ ├── widebugrenderstats.lua │ │ ├── wifiledialog.lua │ │ ├── wifileexplorer.lua │ │ ├── wigridview.lua │ │ ├── wimenubar.lua │ │ ├── wimenuitem.lua │ │ ├── wiorthoview.lua │ │ ├── witabbedpanel.lua │ │ ├── witoolbar.lua │ │ └── wiviewport.lua │ ├── meta │ │ ├── Animation.lua │ │ ├── Model.lua │ │ ├── _G.lua │ │ ├── ai.lua │ │ ├── angle.lua │ │ ├── asset.lua │ │ ├── boundingvolume.lua │ │ ├── chromium.lua │ │ ├── console.lua │ │ ├── curl.lua │ │ ├── debug.lua │ │ ├── dmx.lua │ │ ├── doc.lua │ │ ├── engine.lua │ │ ├── ents.lua │ │ ├── file.lua │ │ ├── game.lua │ │ ├── geometry.lua │ │ ├── gui.lua │ │ ├── ik.lua │ │ ├── input.lua │ │ ├── intersect.lua │ │ ├── light.lua │ │ ├── locale.lua │ │ ├── log.lua │ │ ├── math.lua │ │ ├── matrix.lua │ │ ├── nav.lua │ │ ├── net.lua │ │ ├── noise.lua │ │ ├── opencv.lua │ │ ├── openvr.lua │ │ ├── panima.lua │ │ ├── pfm.lua │ │ ├── phys.lua │ │ ├── prosper.lua │ │ ├── python.lua │ │ ├── regex.lua │ │ ├── resource.lua │ │ ├── retarget.lua │ │ ├── shader.lua │ │ ├── sound.lua │ │ ├── string.lua │ │ ├── sweep.lua │ │ ├── time.lua │ │ ├── udm.lua │ │ ├── unirender.lua │ │ ├── util.lua │ │ ├── vector.lua │ │ └── workshop.lua │ ├── modules │ │ ├── XmlParser.lua │ │ ├── json.lua │ │ ├── lua-debug.lua │ │ ├── xml2lua.lua │ │ └── xmlhandler │ │ │ ├── README.md │ │ │ ├── dom.lua │ │ │ ├── print.lua │ │ │ └── tree.lua │ ├── start_debugger_server.lua │ ├── tests │ │ ├── assets │ │ │ ├── assets.lua │ │ │ └── load_models.lua │ │ ├── base.lua │ │ └── game │ │ │ ├── create_entity.lua │ │ │ └── game.lua │ ├── udm │ │ ├── schema.lua │ │ └── schema_api.lua │ └── util │ │ ├── class_property.lua │ │ ├── image_processor.lua │ │ ├── image_recorder.lua │ │ ├── lightmap_bake.lua │ │ ├── lightmap_cache.lua │ │ ├── log.lua │ │ ├── page_control.lua │ │ ├── surface_mesh_generator.lua │ │ ├── table_bininsert.lua │ │ ├── table_binsearch.lua │ │ ├── util_asset_import.lua │ │ ├── util_rig_helper.lua │ │ ├── uv_atlas_generator.lua │ │ └── window.lua ├── maps │ ├── empty.pmap_b │ └── empty_sky.pmap_b ├── materials │ ├── black.dds │ ├── black.pmat │ ├── black_unlit.pmat │ ├── circle.dds │ ├── circle.pmat │ ├── env │ │ ├── brdf.ktx │ │ └── generic │ │ │ ├── generic.pmat │ │ │ └── generic │ │ │ ├── irradiance.ktx │ │ │ └── prefilter.ktx │ ├── error.dds │ ├── error.pmat │ ├── loading.pmat │ ├── logo │ │ ├── pragma_window_icon.png │ │ ├── test_spray.dds │ │ └── test_spray.pmat │ ├── maps │ │ ├── default_ibl.pmat │ │ ├── default_ibl_irradiance.ktx │ │ └── default_ibl_prefilter.ktx │ ├── models │ │ └── player │ │ │ └── soldier │ │ │ ├── soldier_d.dds │ │ │ ├── soldier_d.pmat │ │ │ ├── soldier_n.dds │ │ │ └── soldier_rma.dds │ ├── particles │ │ ├── beam_tracer.dds │ │ ├── beam_tracer.pmat │ │ ├── blob_test.pmat │ │ ├── dust01.dds │ │ ├── dust01.pmat │ │ ├── fire_sprites_v1.dds │ │ ├── fire_sprites_v1.pmat │ │ ├── fire_sprites_v2.dds │ │ ├── fire_sprites_v2.pmat │ │ ├── fire_sprites_v3.dds │ │ ├── fire_sprites_v3.pmat │ │ ├── muzzleflash01.dds │ │ ├── muzzleflash01.pmat │ │ ├── muzzleflash02.dds │ │ ├── muzzleflash02.pmat │ │ ├── muzzleflash03.dds │ │ ├── muzzleflash03.pmat │ │ ├── muzzleflash04.dds │ │ ├── muzzleflash04.pmat │ │ ├── muzzleflash05.dds │ │ ├── muzzleflash05.pmat │ │ ├── muzzleflash06.dds │ │ ├── muzzleflash06.pmat │ │ ├── smoke_sprites_dense.dds │ │ ├── smoke_sprites_dense.pmat │ │ ├── smoke_sprites_light.dds │ │ ├── smoke_sprites_light.pmat │ │ ├── smoke_sprites_med.dds │ │ └── smoke_sprites_med.pmat │ ├── pbr │ │ ├── rma_default.dds │ │ ├── rma_neutral.dds │ │ └── wetnessmap_default.dds │ ├── reflection.pmat │ ├── skybox │ │ ├── dawn2.dds │ │ ├── dawn3.wmi │ │ ├── nebula_dark.dds │ │ └── nebula_dark.wmi │ ├── third_party │ │ ├── fmod_logo.dds │ │ ├── fmod_logo.pmat │ │ ├── fmod_logo.png │ │ ├── lua_logo.pmat │ │ ├── lua_logo.png │ │ ├── physx_logo.pmat │ │ ├── physx_logo.png │ │ ├── vulkan_logo.pmat │ │ └── vulkan_logo.png │ ├── tools │ │ ├── toolsinvisible.pmat │ │ ├── toolsnodraw.dds │ │ └── toolsnodraw.pmat │ ├── transparent.dds │ ├── transparent.pmat │ ├── wgui │ │ ├── cross.dds │ │ ├── cross.pmat │ │ ├── patreon_logo.pmat │ │ ├── patreon_logo.png │ │ ├── pragma_logo.pmat │ │ ├── pragma_logo.png │ │ ├── silkicons.pmat │ │ └── silkicons.png │ ├── white.dds │ ├── white.pmat │ ├── white_surface.dds │ ├── white_surface.pmat │ ├── white_unlit.pmat │ └── wireframe.pmat ├── models │ ├── cube.pmdl_b │ ├── empty.pmdl_b │ ├── error.pmdl_b │ ├── maps │ │ └── empty_sky │ │ │ └── skybox_3.pmdl_b │ ├── player │ │ ├── soldier.pmdl_b │ │ └── soldier_legs.pmdl_b │ └── rect_unlit.pmdl_b ├── particles │ ├── blob_test.pptsys │ ├── fire.pptsys │ ├── impact.pptsys │ ├── muzzleflash.pptsys │ ├── smoke.pptsys │ └── water.pptsys ├── screenshots │ ├── bm_c2a5d0018.png │ ├── cc_new_eden_d0004.png │ ├── light_surface0015.png │ └── light_surface0072.png ├── scripts │ ├── localization │ │ ├── de │ │ │ ├── language.udm │ │ │ └── texts │ │ │ │ ├── colors.txt │ │ │ │ ├── components.txt │ │ │ │ ├── inputs.txt │ │ │ │ ├── menu.txt │ │ │ │ ├── misc.txt │ │ │ │ ├── physics_materials.txt │ │ │ │ ├── prompts.txt │ │ │ │ ├── shader_materials.txt │ │ │ │ └── vr.txt │ │ ├── en │ │ │ ├── language.udm │ │ │ └── texts │ │ │ │ ├── colors.txt │ │ │ │ ├── components.txt │ │ │ │ ├── inputs.txt │ │ │ │ ├── menu.txt │ │ │ │ ├── misc.txt │ │ │ │ ├── physics_materials.txt │ │ │ │ ├── prompts.txt │ │ │ │ ├── sg_categories.txt │ │ │ │ ├── sg_nodes.txt │ │ │ │ ├── shader_materials.txt │ │ │ │ └── vr.txt │ │ ├── es │ │ │ ├── language.udm │ │ │ └── texts │ │ │ │ ├── colors.txt │ │ │ │ ├── components.txt │ │ │ │ ├── inputs.txt │ │ │ │ ├── menu.txt │ │ │ │ ├── misc.txt │ │ │ │ ├── physics_materials.txt │ │ │ │ ├── prompts.txt │ │ │ │ └── shader_materials.txt │ │ ├── fr │ │ │ ├── language.udm │ │ │ └── texts │ │ │ │ ├── colors.txt │ │ │ │ ├── components.txt │ │ │ │ ├── inputs.txt │ │ │ │ ├── menu.txt │ │ │ │ ├── misc.txt │ │ │ │ ├── physics_materials.txt │ │ │ │ ├── prompts.txt │ │ │ │ └── shader_materials.txt │ │ ├── it │ │ │ ├── language.udm │ │ │ └── texts │ │ │ │ ├── colors.txt │ │ │ │ ├── components.txt │ │ │ │ ├── inputs.txt │ │ │ │ ├── menu.txt │ │ │ │ ├── misc.txt │ │ │ │ ├── physics_materials.txt │ │ │ │ ├── prompts.txt │ │ │ │ └── shader_materials.txt │ │ ├── jp │ │ │ ├── language.udm │ │ │ └── texts │ │ │ │ ├── colors.txt │ │ │ │ ├── components.txt │ │ │ │ ├── inputs.txt │ │ │ │ ├── menu.txt │ │ │ │ ├── misc.txt │ │ │ │ ├── physics_materials.txt │ │ │ │ ├── prompts.txt │ │ │ │ ├── shader_materials.txt │ │ │ │ └── vr.txt │ │ ├── pl │ │ │ ├── language.udm │ │ │ └── texts │ │ │ │ ├── colors.txt │ │ │ │ ├── components.txt │ │ │ │ ├── inputs.txt │ │ │ │ ├── menu.txt │ │ │ │ ├── misc.txt │ │ │ │ ├── physics_materials.txt │ │ │ │ ├── prompts.txt │ │ │ │ └── shader_materials.txt │ │ └── zh-cn │ │ │ ├── language.udm │ │ │ └── texts │ │ │ ├── colors.txt │ │ │ ├── components.txt │ │ │ ├── inputs.txt │ │ │ ├── menu.txt │ │ │ ├── misc.txt │ │ │ ├── physics_materials.txt │ │ │ ├── prompts.txt │ │ │ └── shader_materials.txt │ ├── physics │ │ ├── materials.udm │ │ └── tire_types.udm │ ├── shader_data │ │ └── materials │ │ │ ├── albedo.udm │ │ │ ├── basic.udm │ │ │ ├── eye_legacy.udm │ │ │ ├── glow.udm │ │ │ ├── particle_blob.udm │ │ │ ├── pbr.udm │ │ │ ├── pbr_blend.udm │ │ │ ├── skybox.udm │ │ │ └── water.udm │ ├── sounds │ │ ├── fx.udm │ │ ├── fx_footsteps.udm │ │ └── fx_physics_impact.udm │ └── tests │ │ ├── assets.udm │ │ └── game.udm ├── shaders │ ├── .clang-format │ ├── common │ │ ├── alpha_mode.glsl │ │ ├── clip_plane.glsl │ │ ├── color.glsl │ │ ├── compare_op.glsl │ │ ├── conditionals.glsl │ │ ├── depth.glsl │ │ ├── emission.glsl │ │ ├── entity_data.glsl │ │ ├── export.glsl │ │ ├── fog.glsl │ │ ├── fs_alpha_test.glsl │ │ ├── fs_fog_data.glsl │ │ ├── fs_tonemapping.glsl │ │ ├── inputs │ │ │ ├── camera.glsl │ │ │ ├── csm.glsl │ │ │ ├── diffuse_map.glsl │ │ │ ├── entity.glsl │ │ │ ├── entity_instance_data.glsl │ │ │ ├── fs_animated_texture.glsl │ │ │ ├── fs_fog.glsl │ │ │ ├── fs_ibl.glsl │ │ │ ├── fs_lightmap.glsl │ │ │ ├── fs_renderer.glsl │ │ │ ├── lightmap_config.glsl │ │ │ ├── material.glsl │ │ │ ├── render_settings.glsl │ │ │ ├── scene_depth.glsl │ │ │ ├── textures │ │ │ │ ├── albedo_map.glsl │ │ │ │ ├── emission_map.glsl │ │ │ │ ├── normal_map.glsl │ │ │ │ ├── parallax_map.glsl │ │ │ │ ├── specular_map.glsl │ │ │ │ └── ssao_map.glsl │ │ │ ├── time.glsl │ │ │ ├── vs_instanced_entity_data.glsl │ │ │ ├── vs_skeletal_animation.glsl │ │ │ ├── vs_vertex_animation.glsl │ │ │ └── vs_vertex_animation_frame_data.glsl │ │ ├── instance_flags.glsl │ │ ├── light_source.glsl │ │ ├── limits.glsl │ │ ├── material_flags.glsl │ │ ├── pbr │ │ │ ├── core.glsl │ │ │ ├── fs_debug.glsl │ │ │ ├── fs_debug_csm.glsl │ │ │ ├── fs_lighting.glsl │ │ │ ├── fs_pbr.glsl │ │ │ ├── fs_util.glsl │ │ │ ├── lighting │ │ │ │ ├── angular_info.glsl │ │ │ │ ├── attenuation.glsl │ │ │ │ ├── ibl.glsl │ │ │ │ ├── light_directional.glsl │ │ │ │ ├── light_point.glsl │ │ │ │ ├── light_shared.glsl │ │ │ │ ├── light_spot.glsl │ │ │ │ ├── light_spot_shadow.glsl │ │ │ │ ├── lighting_direct.glsl │ │ │ │ └── radiance.glsl │ │ │ └── material.glsl │ │ ├── pixel_outputs │ │ │ └── fs_bloom_color.glsl │ │ ├── rma.glsl │ │ ├── scene_draw_info.glsl │ │ ├── validate.glsl │ │ ├── vertex_data_locations.glsl │ │ └── vertex_outputs │ │ │ ├── tangentspace.glsl │ │ │ ├── vertex_data.glsl │ │ │ ├── vs_lightmap.glsl │ │ │ └── vs_vertex_data_locations.glsl │ ├── debug │ │ └── debug_print.glsl │ ├── functions │ │ ├── fs_linearize_depth.glsl │ │ ├── fs_texture.glsl │ │ ├── position_from_depth.glsl │ │ └── vector_to_depth.glsl │ ├── lighting │ │ ├── fs_lighting.glsl │ │ ├── fs_lighting_directional.glsl │ │ ├── fs_lighting_point.glsl │ │ ├── fs_lighting_spot.glsl │ │ ├── inputs │ │ │ ├── fs_light_sources.glsl │ │ │ ├── fs_shadow_maps.glsl │ │ │ ├── light_sources.glsl │ │ │ └── vis_light_buffer.glsl │ │ ├── lighting.glsl │ │ └── shadow │ │ │ ├── fs_shadow_csm.glsl │ │ │ ├── fs_shadow_point.glsl │ │ │ ├── fs_shadow_spot.glsl │ │ │ └── shadow_settings.glsl │ ├── math │ │ ├── camera.glsl │ │ ├── depth_bias.glsl │ │ ├── ease.glsl │ │ ├── equirectangular.glsl │ │ ├── geometry.glsl │ │ ├── half_float.glsl │ │ ├── intersection.glsl │ │ ├── math.glsl │ │ ├── matrix.glsl │ │ ├── poisson_disk.glsl │ │ └── quaternion.glsl │ ├── modules │ │ ├── camera.glsl │ │ ├── color.glsl │ │ ├── emission.glsl │ │ ├── entity.glsl │ │ ├── fog.glsl │ │ ├── image_texture.glsl │ │ ├── input_data.glsl │ │ ├── lightmap.glsl │ │ ├── math.glsl │ │ ├── mix.glsl │ │ ├── object.glsl │ │ ├── pbr.glsl │ │ ├── render_settings.glsl │ │ ├── scene_output.glsl │ │ ├── time.glsl │ │ ├── uv_data.glsl │ │ ├── vertex_data.glsl │ │ └── wavelength.glsl │ ├── programs │ │ ├── compute │ │ │ ├── calc_image_color.comp │ │ │ ├── forwardp_light_culling.comp │ │ │ ├── forwardp_light_indexing.comp │ │ │ └── water │ │ │ │ ├── water_particle.glsl │ │ │ │ ├── water_particle_instance.glsl │ │ │ │ ├── water_splash.comp │ │ │ │ ├── water_surface.comp │ │ │ │ ├── water_surface_edge_data.glsl │ │ │ │ ├── water_surface_info.glsl │ │ │ │ ├── water_surface_integrate.comp │ │ │ │ ├── water_surface_solve_edges.comp │ │ │ │ └── water_surface_sum_edges.comp │ │ ├── debug │ │ │ ├── csm_depth_to_rgb.frag │ │ │ ├── cube_depth_to_rgb.frag │ │ │ ├── debug.frag │ │ │ ├── debug.glsl │ │ │ ├── debug.vert │ │ │ ├── debug_info.glsl │ │ │ ├── debug_texture.frag │ │ │ ├── debug_uv.vert │ │ │ ├── debug_vertex_color.vert │ │ │ └── depth_to_rgb.frag │ │ ├── effects │ │ │ ├── gaussianblur.glsl │ │ │ ├── gaussianblur_horizontal.frag │ │ │ ├── gaussianblur_vertical.frag │ │ │ └── gradient.frag │ │ ├── gui │ │ │ ├── base_push_constants.glsl │ │ │ ├── colored.frag │ │ │ ├── colored.vert │ │ │ ├── colored_cheap.frag │ │ │ ├── colored_cheap.vert │ │ │ ├── colored_vertex.frag │ │ │ ├── colored_vertex.vert │ │ │ ├── element_buffer.glsl │ │ │ ├── stencil.frag │ │ │ ├── text.frag │ │ │ ├── text.vert │ │ │ ├── text_cheap.frag │ │ │ ├── text_cheap.vert │ │ │ ├── text_cheap_base.frag │ │ │ ├── text_cheap_base.vert │ │ │ ├── text_cheap_color.frag │ │ │ ├── text_cheap_color.vert │ │ │ ├── textured.frag │ │ │ ├── textured.vert │ │ │ ├── textured_cheap.frag │ │ │ ├── textured_cheap.vert │ │ │ ├── textured_expensive.frag │ │ │ ├── textured_expensive.vert │ │ │ ├── textured_subrect.frag │ │ │ └── vs_shared.glsl │ │ ├── image │ │ │ ├── blit.frag │ │ │ ├── clear_color.frag │ │ │ ├── cubemap.vert │ │ │ ├── flip_y.frag │ │ │ ├── noop.frag │ │ │ ├── noop.vert │ │ │ ├── noop_uv.vert │ │ │ └── resize_image.frag │ │ ├── lighting │ │ │ ├── brdf_convolution.frag │ │ │ ├── compute_irradiance_map_roughness.frag │ │ │ ├── convolute_cubemap_lighting.frag │ │ │ └── shadow │ │ │ │ ├── shadow.frag │ │ │ │ ├── shadow.glsl │ │ │ │ ├── shadow.vert │ │ │ │ ├── shadow_csm.glsl │ │ │ │ ├── shadow_csm.vert │ │ │ │ ├── shadow_csm_shared.vert │ │ │ │ ├── shadow_csm_transparent.vert │ │ │ │ └── shadow_spot.frag │ │ ├── particles │ │ │ ├── beam │ │ │ │ ├── gs_particle_polyboard_shared.glsl │ │ │ │ ├── particle_polyboard.frag │ │ │ │ ├── particle_polyboard.geom │ │ │ │ ├── particle_polyboard.glsl │ │ │ │ └── particle_polyboard.vert │ │ │ ├── blob │ │ │ │ ├── fs_particle_blob_shadow.glsl │ │ │ │ ├── fs_particle_data.glsl │ │ │ │ ├── math_scalar_field.glsl │ │ │ │ ├── particle_blob.frag │ │ │ │ ├── particle_blob.glsl │ │ │ │ ├── particle_blob.vert │ │ │ │ ├── particle_blob_shadow.glsl │ │ │ │ └── particle_blob_shadow.vert │ │ │ ├── fs_particle_texture.glsl │ │ │ ├── model │ │ │ │ ├── particle_model.frag │ │ │ │ ├── particle_model.glsl │ │ │ │ └── particle_model.vert │ │ │ ├── particle.frag │ │ │ ├── particle.glsl │ │ │ ├── particle.vert │ │ │ ├── particle_alpha_mode.glsl │ │ │ ├── particle_generic.glsl │ │ │ ├── particle_instance.glsl │ │ │ ├── particle_mode.glsl │ │ │ ├── particle_render_flags.glsl │ │ │ ├── particle_rotational.vert │ │ │ ├── particle_vertex_data.glsl │ │ │ └── vs_particle_vertex.glsl │ │ ├── post_processing │ │ │ ├── depth_of_field.frag │ │ │ ├── fog.frag │ │ │ ├── fxaa │ │ │ │ ├── fxaa.frag │ │ │ │ └── fxaa3_11.glsl │ │ │ ├── hdr.frag │ │ │ ├── motion_blur.frag │ │ │ ├── ssao.frag │ │ │ ├── ssao_blur.frag │ │ │ └── water.frag │ │ ├── scene │ │ │ ├── eye │ │ │ │ ├── eye.frag │ │ │ │ ├── eye.glsl │ │ │ │ ├── eye.vert │ │ │ │ └── eye_legacy.frag │ │ │ ├── light_cone │ │ │ │ ├── light_cone.frag │ │ │ │ ├── light_cone.glsl │ │ │ │ └── light_cone.vert │ │ │ ├── pbr │ │ │ │ ├── fs_config.glsl │ │ │ │ ├── fs_core.glsl │ │ │ │ ├── fs_util.glsl │ │ │ │ ├── pbr.frag │ │ │ │ ├── pbr_blend.frag │ │ │ │ ├── sh_pbr.glsl │ │ │ │ └── textures.glsl │ │ │ ├── prepass │ │ │ │ ├── prepass.frag │ │ │ │ ├── prepass.glsl │ │ │ │ ├── prepass.vert │ │ │ │ ├── prepass_depth.vert │ │ │ │ └── prepass_vertex_data.glsl │ │ │ ├── scene_push_constants.glsl │ │ │ ├── skybox │ │ │ │ ├── skybox.frag │ │ │ │ ├── skybox.glsl │ │ │ │ └── skybox.vert │ │ │ ├── textured.vert │ │ │ ├── textured_blend.glsl │ │ │ ├── textured_blend.vert │ │ │ ├── unlit.frag │ │ │ ├── vs_config.glsl │ │ │ ├── vs_world.glsl │ │ │ ├── water.frag │ │ │ ├── water.vert │ │ │ └── wireframe.frag │ │ ├── test │ │ │ └── test_color.frag │ │ └── util │ │ │ ├── combine_image_channels.frag │ │ │ ├── compose_rma.frag │ │ │ ├── crash.frag │ │ │ ├── cubemap_to_equirectangular.frag │ │ │ ├── decompose_cornea.frag │ │ │ ├── equirectangular_to_cubemap.frag │ │ │ ├── extract_diffuse_ambient_occlusion.frag │ │ │ ├── extract_image_channel.frag │ │ │ ├── flip.frag │ │ │ ├── merge.frag │ │ │ ├── merge_2d_image_into_equirectangular.frag │ │ │ ├── merge_2d_image_into_equirectangular.vert │ │ │ ├── source2 │ │ │ ├── decompose_metalness_reflectance.frag │ │ │ ├── decompose_pbr.frag │ │ │ ├── generate_tangent_space_normal_map.frag │ │ │ └── generate_tangent_space_normal_map_proto.frag │ │ │ ├── specular_glossiness_to_metalness_roughness.frag │ │ │ ├── specular_to_roughness.frag │ │ │ ├── ssbump_to_normalmap.glsl │ │ │ └── ssbumpmap_to_normalmap.frag │ ├── test │ │ └── test_color.frag │ └── util │ │ ├── fs_ssao.glsl │ │ └── vs_sky_camera.glsl ├── sounds │ ├── beep.ogg │ ├── fx │ │ ├── flashlight_off.wav │ │ ├── flashlight_on.wav │ │ ├── footsteps │ │ │ ├── fst_carpet01.ogg │ │ │ ├── fst_carpet02.ogg │ │ │ ├── fst_carpet03.ogg │ │ │ ├── fst_carpet04.ogg │ │ │ ├── fst_carpet05.ogg │ │ │ ├── fst_carpet06.ogg │ │ │ ├── fst_carpet07.ogg │ │ │ ├── fst_carpet08.ogg │ │ │ ├── fst_carpet09.ogg │ │ │ ├── fst_carpet10.ogg │ │ │ ├── fst_carpet11.ogg │ │ │ ├── fst_carpet12.ogg │ │ │ ├── fst_concrete01.ogg │ │ │ ├── fst_concrete02.ogg │ │ │ ├── fst_concrete03.ogg │ │ │ ├── fst_concrete04.ogg │ │ │ ├── fst_concrete05.ogg │ │ │ ├── fst_concrete06.ogg │ │ │ ├── fst_concrete07.ogg │ │ │ ├── fst_concrete08.ogg │ │ │ ├── fst_concrete09.ogg │ │ │ ├── fst_concrete10.ogg │ │ │ ├── fst_concrete11.ogg │ │ │ ├── fst_concrete12.ogg │ │ │ ├── fst_dirt01.ogg │ │ │ ├── fst_dirt02.ogg │ │ │ ├── fst_glass01.ogg │ │ │ ├── fst_glass02.ogg │ │ │ ├── fst_glass03.ogg │ │ │ ├── fst_glass04.ogg │ │ │ ├── fst_glass05.ogg │ │ │ ├── fst_glass06.ogg │ │ │ ├── fst_glass07.ogg │ │ │ ├── fst_glass08.ogg │ │ │ ├── fst_glass09.ogg │ │ │ ├── fst_glass10.ogg │ │ │ ├── fst_glass11.ogg │ │ │ ├── fst_glass12.ogg │ │ │ ├── fst_grass01.ogg │ │ │ ├── fst_grass02.ogg │ │ │ ├── fst_gravel01.ogg │ │ │ ├── fst_gravel02.ogg │ │ │ ├── fst_gravel03.ogg │ │ │ ├── fst_gravel04.ogg │ │ │ ├── fst_gravel05.ogg │ │ │ ├── fst_gravel06.ogg │ │ │ ├── fst_gravel07.ogg │ │ │ ├── fst_gravel08.ogg │ │ │ ├── fst_gravel09.ogg │ │ │ ├── fst_gravel10.ogg │ │ │ ├── fst_gravel11.ogg │ │ │ ├── fst_gravel12.ogg │ │ │ ├── fst_metal01.ogg │ │ │ ├── fst_metal02.ogg │ │ │ ├── fst_metal03.ogg │ │ │ ├── fst_metal04.ogg │ │ │ ├── fst_metal05.ogg │ │ │ ├── fst_metal06.ogg │ │ │ ├── fst_metal07.ogg │ │ │ ├── fst_metal08.ogg │ │ │ ├── fst_metal09.ogg │ │ │ ├── fst_metal10.ogg │ │ │ ├── fst_metal11.ogg │ │ │ ├── fst_metal12.ogg │ │ │ ├── fst_rock01.ogg │ │ │ ├── fst_rock02.ogg │ │ │ ├── fst_snow01.ogg │ │ │ ├── fst_snow02.ogg │ │ │ ├── fst_snow03.ogg │ │ │ ├── fst_snow04.ogg │ │ │ ├── fst_snow05.ogg │ │ │ ├── fst_snow06.ogg │ │ │ ├── fst_snow07.ogg │ │ │ ├── fst_snow08.ogg │ │ │ ├── fst_snow09.ogg │ │ │ ├── fst_snow10.ogg │ │ │ ├── fst_snow11.ogg │ │ │ ├── fst_snow12.ogg │ │ │ ├── fst_snow_hard01.ogg │ │ │ ├── fst_snow_hard02.ogg │ │ │ ├── fst_water01.ogg │ │ │ ├── fst_water02.ogg │ │ │ ├── fst_water03.ogg │ │ │ ├── fst_water04.ogg │ │ │ ├── fst_water05.ogg │ │ │ ├── fst_water06.ogg │ │ │ ├── fst_water07.ogg │ │ │ ├── fst_water08.ogg │ │ │ ├── fst_wood01.ogg │ │ │ ├── fst_wood02.ogg │ │ │ ├── fst_wood03.ogg │ │ │ ├── fst_wood04.ogg │ │ │ ├── fst_wood05.ogg │ │ │ ├── fst_wood06.ogg │ │ │ ├── fst_wood07.ogg │ │ │ ├── fst_wood08.ogg │ │ │ ├── fst_wood09.ogg │ │ │ ├── fst_wood10.ogg │ │ │ ├── fst_wood11.ogg │ │ │ └── fst_wood12.ogg │ │ └── impact │ │ │ ├── impact_generic_hard01.ogg │ │ │ ├── impact_generic_hard02.ogg │ │ │ ├── impact_generic_hard03.ogg │ │ │ ├── impact_generic_hard04.ogg │ │ │ ├── impact_generic_hard05.ogg │ │ │ ├── impact_generic_hard06.ogg │ │ │ ├── impact_generic_hard07.ogg │ │ │ ├── impact_generic_soft01.ogg │ │ │ ├── impact_generic_soft02.ogg │ │ │ ├── impact_generic_soft03.ogg │ │ │ ├── impact_generic_soft04.ogg │ │ │ ├── impact_generic_soft05.ogg │ │ │ ├── impact_generic_soft06.ogg │ │ │ ├── impact_generic_soft07.ogg │ │ │ ├── impact_generic_soft08.ogg │ │ │ ├── impact_generic_soft09.ogg │ │ │ ├── impact_metal_bullet01.ogg │ │ │ ├── impact_metal_bullet02.ogg │ │ │ ├── impact_metal_bullet03.ogg │ │ │ ├── impact_metal_bullet04.ogg │ │ │ ├── impact_metal_bullet05.ogg │ │ │ ├── impact_metal_bullet06.ogg │ │ │ ├── impact_metal_bullet07.ogg │ │ │ ├── impact_metal_bullet08.ogg │ │ │ ├── impact_metal_bullet09.ogg │ │ │ ├── impact_metal_bullet10.ogg │ │ │ ├── impact_metal_bullet11.ogg │ │ │ ├── impact_metal_bullet12.ogg │ │ │ ├── impact_metal_bullet13.ogg │ │ │ ├── impact_metal_bullet14.ogg │ │ │ ├── impact_metal_bullet15.ogg │ │ │ ├── impact_metal_bullet16.ogg │ │ │ ├── impact_metal_bullet17.ogg │ │ │ ├── impact_metal_bullet18.ogg │ │ │ ├── impact_metal_bullet19.ogg │ │ │ ├── impact_metal_bullet20.ogg │ │ │ ├── impact_metal_bullet21.ogg │ │ │ ├── impact_metal_bullet22.ogg │ │ │ ├── impact_rock_soft01.ogg │ │ │ ├── impact_rock_soft02.ogg │ │ │ ├── impact_rock_soft03.ogg │ │ │ ├── impact_rock_soft04.ogg │ │ │ ├── impact_rock_soft05.ogg │ │ │ ├── impact_water_hard01.ogg │ │ │ ├── impact_water_hard02.ogg │ │ │ ├── impact_water_soft01.ogg │ │ │ ├── impact_water_soft02.ogg │ │ │ ├── impact_water_soft03.ogg │ │ │ ├── impact_water_soft04.ogg │ │ │ ├── impact_water_soft05.ogg │ │ │ ├── impact_water_soft06.ogg │ │ │ ├── impact_wood_soft01.ogg │ │ │ ├── impact_wood_soft02.ogg │ │ │ ├── impact_wood_soft03.ogg │ │ │ ├── impact_wood_soft04.ogg │ │ │ ├── impact_wood_soft05.ogg │ │ │ ├── impact_wood_soft06.ogg │ │ │ ├── impact_wood_soft07.ogg │ │ │ ├── impact_wood_soft08.ogg │ │ │ ├── impact_wood_soft09.ogg │ │ │ └── impact_wood_soft10.ogg │ └── ui │ │ └── menu_select.ogg ├── thirdpartylegalnotices.txt └── udm │ └── schemas │ ├── panima.udms │ └── pragma.udms ├── cmake ├── modules │ ├── Find7z.cmake │ ├── Findbit7z.cmake │ ├── Findboost.cmake │ ├── Findbvh.cmake │ ├── Findcpptrace.cmake │ ├── Findeigen.cmake │ ├── Findexprtk.cmake │ ├── Findgeometric_tools.cmake │ ├── Findgli.cmake │ ├── Findicu.cmake │ ├── Findlibdecor.cmake │ ├── Findlibpng.cmake │ ├── Findlibzip.cmake │ ├── Findlua_debugger.cmake │ ├── Findluajit.cmake │ ├── Findminiball.cmake │ ├── Findopencv.cmake │ ├── Findpragma_executable.cmake │ ├── Findrapidxml.cmake │ ├── Findsdbus_cpp.cmake │ ├── Findswiftshader.cmake │ ├── Findtinygltf.cmake │ ├── Findvulkan.cmake │ ├── Findwintoast.cmake │ └── Findzlib.cmake ├── pr_common.cmake ├── pr_dependencies.cmake ├── pr_install.cmake ├── pr_legacy.cmake ├── pr_modules.cmake ├── pr_project.cmake └── pr_sources.cmake ├── core ├── .clang-format ├── .vscode │ └── settings.json ├── CMakeLists.txt ├── client │ ├── CMakeLists.txt │ ├── include │ │ └── pragma │ │ │ ├── addonsystem │ │ │ └── addon_install_manager.hpp │ │ │ ├── ai │ │ │ ├── c_lai.hpp │ │ │ └── c_navsystem.h │ │ │ ├── asset │ │ │ └── c_util_model.hpp │ │ │ ├── audio │ │ │ ├── c_alsound.h │ │ │ ├── c_audio.hpp │ │ │ ├── c_engine_sound.hpp │ │ │ ├── c_laleffect.h │ │ │ ├── c_lalsound.hpp │ │ │ ├── c_sound_efx.hpp │ │ │ ├── c_sound_load.h │ │ │ └── c_soundscript.h │ │ │ ├── c_engine.h │ │ │ ├── c_enginedefinitions.h │ │ │ ├── cinematic │ │ │ └── choreographic_scene.hpp │ │ │ ├── clientdefinitions.h │ │ │ ├── clientstate │ │ │ ├── clientstate.h │ │ │ └── clientutil.h │ │ │ ├── console │ │ │ ├── c_convars.h │ │ │ ├── c_cvar.h │ │ │ ├── c_cvar_global.h │ │ │ ├── c_cvar_global_functions.h │ │ │ ├── c_cvar_keymappings.h │ │ │ ├── c_cvar_movement.h │ │ │ ├── c_cvar_server.h │ │ │ ├── c_cvar_settings.h │ │ │ ├── c_en_cvar_global.h │ │ │ └── cengine_convars.h │ │ │ ├── debug │ │ │ ├── c_debug_game_gui.h │ │ │ ├── c_debugoverlay.h │ │ │ ├── debug_render_filter.hpp │ │ │ └── renderdebuginfo.hpp │ │ │ ├── entities │ │ │ ├── c_baseentity.h │ │ │ ├── c_bot.h │ │ │ ├── c_ent_debug.hpp │ │ │ ├── c_entityfactories.h │ │ │ ├── c_filter_entity_class.h │ │ │ ├── c_filter_entity_name.h │ │ │ ├── c_flashlight.h │ │ │ ├── c_listener.h │ │ │ ├── c_player.hpp │ │ │ ├── c_skybox.h │ │ │ ├── c_viewbody.h │ │ │ ├── c_viewmodel.h │ │ │ ├── c_water_surface.hpp │ │ │ ├── c_wheel.hpp │ │ │ ├── c_world.h │ │ │ ├── components │ │ │ │ ├── c_ai_component.hpp │ │ │ │ ├── c_animated_bvh_component.hpp │ │ │ │ ├── c_animated_component.hpp │ │ │ │ ├── c_attachment_component.hpp │ │ │ │ ├── c_bsp_component.hpp │ │ │ │ ├── c_bsp_leaf_component.hpp │ │ │ │ ├── c_bvh_component.hpp │ │ │ │ ├── c_character_component.hpp │ │ │ │ ├── c_child_component.hpp │ │ │ │ ├── c_color_component.hpp │ │ │ │ ├── c_debug_component.hpp │ │ │ │ ├── c_debug_hitbox_component.hpp │ │ │ │ ├── c_entity_character_component_model.hpp │ │ │ │ ├── c_entity_component.hpp │ │ │ │ ├── c_eye_component.hpp │ │ │ │ ├── c_field_angle_component.hpp │ │ │ │ ├── c_flammable_component.hpp │ │ │ │ ├── c_flex_component.hpp │ │ │ │ ├── c_game_component.hpp │ │ │ │ ├── c_gamemode_component.hpp │ │ │ │ ├── c_generic_component.hpp │ │ │ │ ├── c_global_shader_input.hpp │ │ │ │ ├── c_health_component.hpp │ │ │ │ ├── c_hitbox_bvh_component.hpp │ │ │ │ ├── c_input_component.hpp │ │ │ │ ├── c_io_component.hpp │ │ │ │ ├── c_light_map_component.hpp │ │ │ │ ├── c_light_map_data_cache_component.hpp │ │ │ │ ├── c_light_map_receiver_component.hpp │ │ │ │ ├── c_lua_component.hpp │ │ │ │ ├── c_model_component.hpp │ │ │ │ ├── c_motion_blur_data_component.hpp │ │ │ │ ├── c_name_component.hpp │ │ │ │ ├── c_networked_component.hpp │ │ │ │ ├── c_observable_component.hpp │ │ │ │ ├── c_observer_component.hpp │ │ │ │ ├── c_optical_camera_component.hpp │ │ │ │ ├── c_ownable_component.hpp │ │ │ │ ├── c_physics_component.hpp │ │ │ │ ├── c_player_component.hpp │ │ │ │ ├── c_point_at_target_component.hpp │ │ │ │ ├── c_radius_component.hpp │ │ │ │ ├── c_raytracing_component.hpp │ │ │ │ ├── c_render_component.hpp │ │ │ │ ├── c_scene_component.hpp │ │ │ │ ├── c_score_component.hpp │ │ │ │ ├── c_shooter_component.hpp │ │ │ │ ├── c_softbody_component.hpp │ │ │ │ ├── c_sound_emitter_component.hpp │ │ │ │ ├── c_static_bvh_cache_component.hpp │ │ │ │ ├── c_static_bvh_user_component.hpp │ │ │ │ ├── c_surface_component.hpp │ │ │ │ ├── c_time_scale_component.hpp │ │ │ │ ├── c_toggle_component.hpp │ │ │ │ ├── c_transform_component.hpp │ │ │ │ ├── c_vehicle_component.hpp │ │ │ │ ├── c_vertex_animated_component.hpp │ │ │ │ ├── c_weapon_component.hpp │ │ │ │ ├── hitbox_mesh_bvh_builder.hpp │ │ │ │ ├── lightmap_data_cache.hpp │ │ │ │ ├── liquid │ │ │ │ │ ├── c_buoyancy_component.hpp │ │ │ │ │ ├── c_liquid_component.hpp │ │ │ │ │ ├── c_liquid_control_component.hpp │ │ │ │ │ ├── c_liquid_surface_component.hpp │ │ │ │ │ ├── c_liquid_surface_simulation_component.hpp │ │ │ │ │ └── c_liquid_volume_component.hpp │ │ │ │ ├── material_override.hpp │ │ │ │ ├── material_property_override.hpp │ │ │ │ └── renderers │ │ │ │ │ ├── c_rasterization_renderer_component.hpp │ │ │ │ │ ├── c_raytracing_renderer_component.hpp │ │ │ │ │ ├── c_renderer_component.hpp │ │ │ │ │ ├── c_renderer_pp_base_component.hpp │ │ │ │ │ ├── c_renderer_pp_bloom_component.hpp │ │ │ │ │ ├── c_renderer_pp_dof_component.hpp │ │ │ │ │ ├── c_renderer_pp_fog_component.hpp │ │ │ │ │ ├── c_renderer_pp_fxaa_component.hpp │ │ │ │ │ ├── c_renderer_pp_motion_blur_component.hpp │ │ │ │ │ ├── c_renderer_pp_tone_mapping_component.hpp │ │ │ │ │ ├── c_renderer_pp_volumetric_component.hpp │ │ │ │ │ └── rasterization │ │ │ │ │ └── hdr_data.hpp │ │ │ ├── entity_instance_index_buffer.hpp │ │ │ ├── environment │ │ │ │ ├── audio │ │ │ │ │ ├── c_env_sound.h │ │ │ │ │ ├── c_env_sound_dsp.h │ │ │ │ │ ├── c_env_sound_dsp_chorus.h │ │ │ │ │ ├── c_env_sound_dsp_distortion.h │ │ │ │ │ ├── c_env_sound_dsp_eaxreverb.h │ │ │ │ │ ├── c_env_sound_dsp_echo.h │ │ │ │ │ ├── c_env_sound_dsp_equalizer.h │ │ │ │ │ ├── c_env_sound_dsp_flanger.h │ │ │ │ │ ├── c_env_sound_probe.hpp │ │ │ │ │ └── c_env_soundscape.h │ │ │ │ ├── c_env_camera.h │ │ │ │ ├── c_env_decal.h │ │ │ │ ├── c_env_fog_controller.h │ │ │ │ ├── c_env_microphone.h │ │ │ │ ├── c_env_quake.h │ │ │ │ ├── c_env_reflection_probe.hpp │ │ │ │ ├── c_env_timescale.h │ │ │ │ ├── c_env_weather.h │ │ │ │ ├── c_env_wind.hpp │ │ │ │ ├── c_sky_camera.hpp │ │ │ │ ├── effects │ │ │ │ │ ├── c_env_explosion.h │ │ │ │ │ ├── c_env_fire.h │ │ │ │ │ ├── c_env_particle_system.h │ │ │ │ │ ├── c_env_smoke_trail.h │ │ │ │ │ └── c_env_sprite.h │ │ │ │ └── lights │ │ │ │ │ ├── c_env_light.h │ │ │ │ │ ├── c_env_light_directional.h │ │ │ │ │ ├── c_env_light_point.h │ │ │ │ │ ├── c_env_light_spot.h │ │ │ │ │ ├── c_env_light_spot_vol.h │ │ │ │ │ ├── c_env_shadow.hpp │ │ │ │ │ └── c_env_shadow_csm.hpp │ │ │ ├── func │ │ │ │ ├── c_func_brush.h │ │ │ │ ├── c_func_kinematic.hpp │ │ │ │ ├── c_func_physics.h │ │ │ │ ├── c_func_portal.h │ │ │ │ ├── c_func_softphysics.hpp │ │ │ │ └── c_funcbutton.h │ │ │ ├── game │ │ │ │ ├── c_game_occlusion_culler.hpp │ │ │ │ └── c_game_shadow_manager.hpp │ │ │ ├── point │ │ │ │ ├── c_point_rendertarget.h │ │ │ │ ├── c_point_target.h │ │ │ │ └── constraints │ │ │ │ │ ├── c_point_constraint_ballsocket.h │ │ │ │ │ ├── c_point_constraint_conetwist.h │ │ │ │ │ ├── c_point_constraint_dof.h │ │ │ │ │ ├── c_point_constraint_fixed.h │ │ │ │ │ ├── c_point_constraint_hinge.h │ │ │ │ │ └── c_point_constraint_slider.h │ │ │ ├── prop │ │ │ │ ├── c_prop_base.hpp │ │ │ │ ├── c_prop_dynamic.hpp │ │ │ │ └── c_prop_physics.h │ │ │ ├── trigger │ │ │ │ └── c_trigger_touch.h │ │ │ └── util │ │ │ │ └── c_util_pbr_converter.hpp │ │ │ ├── game │ │ │ ├── c_game.h │ │ │ ├── c_game_aux.hpp │ │ │ ├── c_game_callback.h │ │ │ ├── c_game_createguielement.h │ │ │ └── c_game_entities.h │ │ │ ├── gui │ │ │ ├── debug │ │ │ │ ├── widebughdrbloom.hpp │ │ │ │ ├── widebugshadowmap.hpp │ │ │ │ └── widebugssao.hpp │ │ │ ├── mainmenu │ │ │ │ ├── wimainmenu.h │ │ │ │ ├── wimainmenu_base.h │ │ │ │ ├── wimainmenu_credits.hpp │ │ │ │ ├── wimainmenu_loadgame.h │ │ │ │ ├── wimainmenu_mods.hpp │ │ │ │ ├── wimainmenu_newgame.h │ │ │ │ └── wimainmenu_options.h │ │ │ ├── wgui_luainterface.h │ │ │ ├── wichatbox.h │ │ │ ├── wicheckbox.h │ │ │ ├── wichoicelist.h │ │ │ ├── wichromiumpage.hpp │ │ │ ├── wicommandlineentry.hpp │ │ │ ├── wiconsole.hpp │ │ │ ├── wicontainer.h │ │ │ ├── widebugaischedule.h │ │ │ ├── widebugdepthtexture.h │ │ │ ├── widebugmipmaps.h │ │ │ ├── widebugmsaatexture.hpp │ │ │ ├── widetachable.hpp │ │ │ ├── wifps.h │ │ │ ├── wiframe.h │ │ │ ├── wigridpanel.h │ │ │ ├── wiicon.h │ │ │ ├── wiimageslideshow.h │ │ │ ├── wikeyentry.h │ │ │ ├── wilinegraph.h │ │ │ ├── wiloadscreen.h │ │ │ ├── wiluabase.h │ │ │ ├── wiluahandlewrapper.h │ │ │ ├── wiluaskin.h │ │ │ ├── wimessagebox.h │ │ │ ├── winetgraph.h │ │ │ ├── wioptionslist.h │ │ │ ├── wiprogressbar.h │ │ │ ├── wiscrollcontainer.h │ │ │ ├── wiserverbrowser.h │ │ │ ├── wisilkicon.h │ │ │ ├── wislider.h │ │ │ ├── wisnaparea.hpp │ │ │ ├── witable.h │ │ │ ├── witexturedcubemap.hpp │ │ │ ├── witransformable.h │ │ │ └── witreelist.h │ │ │ ├── input │ │ │ ├── c_keybind.h │ │ │ ├── input_binding_layer.hpp │ │ │ └── input_binding_layer_lua.hpp │ │ │ ├── lua │ │ │ ├── c_ldefinitions.h │ │ │ ├── c_listener_handle.hpp │ │ │ ├── c_lua_gui_manager.h │ │ │ ├── c_lua_script_watcher.hpp │ │ │ ├── classes │ │ │ │ ├── c_lcamera.h │ │ │ │ ├── c_ldef_fontinfo.h │ │ │ │ ├── c_ldef_shaderinfo.h │ │ │ │ ├── c_ldef_wgui.h │ │ │ │ ├── c_ldef_wguihandles.h │ │ │ │ ├── c_lentity.h │ │ │ │ ├── c_llistener.h │ │ │ │ ├── c_lmaterial.h │ │ │ │ ├── c_lmodel.h │ │ │ │ ├── c_lmodelmesh.h │ │ │ │ ├── c_lnetpacket.h │ │ │ │ ├── c_lparticle_modifiers.hpp │ │ │ │ ├── c_lpoint_rendertarget.h │ │ │ │ ├── c_lshader.h │ │ │ │ ├── c_lshaderinfo.h │ │ │ │ ├── c_ltexture.h │ │ │ │ ├── c_lua_entity.h │ │ │ │ ├── c_lua_vulkan.hpp │ │ │ │ ├── c_lwibase.h │ │ │ │ ├── c_lworldenvironment.hpp │ │ │ │ └── components │ │ │ │ │ └── c_lentity_components.hpp │ │ │ ├── converters │ │ │ │ ├── cast_conversions.hpp │ │ │ │ ├── gui_element_converter.hpp │ │ │ │ ├── gui_element_converter_t.hpp │ │ │ │ ├── shader_converter.hpp │ │ │ │ └── shader_converter_t.hpp │ │ │ ├── libraries │ │ │ │ ├── c_gui_callbacks.hpp │ │ │ │ ├── c_ldebugoverlay.h │ │ │ │ ├── c_lengine.h │ │ │ │ ├── c_lents.h │ │ │ │ ├── c_lgame.h │ │ │ │ ├── c_lglobal.h │ │ │ │ ├── c_lgui.h │ │ │ │ ├── c_limport.hpp │ │ │ │ ├── c_llocale.h │ │ │ │ ├── c_lnetmessages.h │ │ │ │ ├── c_lsound.h │ │ │ │ ├── c_lua_vulkan.h │ │ │ │ └── c_lutil.h │ │ │ └── policies │ │ │ │ └── gui_element_policy.hpp │ │ │ ├── math │ │ │ └── c_util_math.hpp │ │ │ ├── model │ │ │ ├── animation │ │ │ │ ├── c_vertex_animation.hpp │ │ │ │ └── flex_animation.hpp │ │ │ ├── brush │ │ │ │ └── c_brushmesh.h │ │ │ ├── c_model.h │ │ │ ├── c_modelmanager.h │ │ │ ├── c_modelmesh.h │ │ │ ├── c_poly.h │ │ │ ├── c_polymesh.h │ │ │ ├── c_side.h │ │ │ ├── c_vertex_buffer_data.hpp │ │ │ └── vk_mesh.h │ │ │ ├── networking │ │ │ ├── c_net_debug.h │ │ │ ├── c_net_definitions.h │ │ │ ├── c_net_global.h │ │ │ ├── c_net_resources.h │ │ │ ├── c_netmessages.h │ │ │ ├── c_nwm_util.h │ │ │ ├── cnetworkhandles.h │ │ │ ├── iclient.hpp │ │ │ ├── local_client.hpp │ │ │ └── standard_client.hpp │ │ │ ├── particlesystem │ │ │ ├── c_particle.h │ │ │ ├── c_particlemodifier.h │ │ │ ├── initializers │ │ │ │ ├── c_particle_initializer_color.hpp │ │ │ │ ├── c_particle_initializer_lua.hpp │ │ │ │ ├── c_particle_initializer_position.hpp │ │ │ │ ├── c_particle_initializer_shoot.hpp │ │ │ │ ├── c_particle_initializer_speed.hpp │ │ │ │ ├── c_particle_mod_initial_angular_velocity.hpp │ │ │ │ ├── c_particle_mod_initial_animation_frame.hpp │ │ │ │ ├── c_particle_mod_initial_velocity.h │ │ │ │ └── c_particle_mod_radius_random.h │ │ │ ├── modifiers │ │ │ │ ├── c_particle_modifier_component_ease.hpp │ │ │ │ ├── c_particle_modifier_component_gradual_fade.hpp │ │ │ │ ├── c_particle_modifier_component_random_color.hpp │ │ │ │ ├── c_particle_modifier_component_random_variable.hpp │ │ │ │ └── c_particle_modifier_component_time.hpp │ │ │ ├── operators │ │ │ │ ├── c_particle_mod_color_fade.h │ │ │ │ ├── c_particle_mod_gravity.h │ │ │ │ ├── c_particle_mod_operator_texture_scrolling.hpp │ │ │ │ ├── c_particle_mod_physics.h │ │ │ │ ├── c_particle_mod_radius_fade.h │ │ │ │ ├── c_particle_mod_trail.h │ │ │ │ ├── c_particle_mod_velocity.h │ │ │ │ ├── c_particle_operator_angular_acceleration.hpp │ │ │ │ ├── c_particle_operator_animation_playback.hpp │ │ │ │ ├── c_particle_operator_cylindrical_vortex.hpp │ │ │ │ ├── c_particle_operator_jitter.hpp │ │ │ │ ├── c_particle_operator_linear_drag.hpp │ │ │ │ ├── c_particle_operator_pause_emission.hpp │ │ │ │ ├── c_particle_operator_quadratic_drag.hpp │ │ │ │ ├── c_particle_operator_random_emission_rate.hpp │ │ │ │ ├── c_particle_operator_toroidal_vortex.hpp │ │ │ │ ├── c_particle_operator_wander.hpp │ │ │ │ ├── c_particle_operator_wind.hpp │ │ │ │ └── c_particle_operator_world_base.hpp │ │ │ └── renderers │ │ │ │ ├── c_particle_mod_beam.h │ │ │ │ ├── c_particle_mod_blob.h │ │ │ │ ├── c_particle_mod_model.hpp │ │ │ │ ├── c_particle_mod_sprite.h │ │ │ │ ├── c_particle_renderer_animated_sprites.hpp │ │ │ │ ├── c_particle_renderer_rotational_buffer.hpp │ │ │ │ └── c_particle_renderer_sprite_trail.hpp │ │ │ ├── physics │ │ │ ├── c_phys_visual_debugger.hpp │ │ │ └── c_phys_water_surface_simulator.hpp │ │ │ ├── rendering │ │ │ ├── c_alpha_mode.hpp │ │ │ ├── c_cubemapside.h │ │ │ ├── c_entitymeshinfo.h │ │ │ ├── c_forwardplus.hpp │ │ │ ├── c_gpu_swapchain_timer.hpp │ │ │ ├── c_model_render_buffer_data.hpp │ │ │ ├── c_msaa.h │ │ │ ├── c_prepass.hpp │ │ │ ├── c_render_context.hpp │ │ │ ├── c_renderflags.h │ │ │ ├── c_rendermode.h │ │ │ ├── c_sci_gpu_timer_manager.hpp │ │ │ ├── c_settings.hpp │ │ │ ├── c_ssao.hpp │ │ │ ├── controlled_blur_settings.hpp │ │ │ ├── game_world_shader_settings.hpp │ │ │ ├── global_render_settings_buffer_data.hpp │ │ │ ├── global_shader_input_manager.hpp │ │ │ ├── lighting │ │ │ │ ├── c_light_data.hpp │ │ │ │ ├── c_light_data_buffer_manager.hpp │ │ │ │ └── shadows │ │ │ │ │ └── c_shadow_type.hpp │ │ │ ├── occlusion_culling │ │ │ │ ├── c_occlusion_octree.hpp │ │ │ │ ├── c_occlusion_octree_impl.hpp │ │ │ │ ├── chc.hpp │ │ │ │ ├── chc_new.hpp │ │ │ │ ├── occlusion_culling_handler.hpp │ │ │ │ ├── occlusion_culling_handler_brute_force.hpp │ │ │ │ ├── occlusion_culling_handler_bsp.hpp │ │ │ │ ├── occlusion_culling_handler_chc.hpp │ │ │ │ ├── occlusion_culling_handler_inert.hpp │ │ │ │ └── occlusion_culling_handler_octtree.hpp │ │ │ ├── raytracing │ │ │ │ └── cycles.hpp │ │ │ ├── render_apis.hpp │ │ │ ├── render_processor.hpp │ │ │ ├── render_queue.hpp │ │ │ ├── render_queue_instancer.hpp │ │ │ ├── render_queue_worker.hpp │ │ │ ├── render_stats.hpp │ │ │ ├── scene │ │ │ │ └── util_draw_scene_info.hpp │ │ │ ├── shader_graph │ │ │ │ ├── manager.hpp │ │ │ │ ├── module.hpp │ │ │ │ ├── modules │ │ │ │ │ ├── image_texture.hpp │ │ │ │ │ ├── input_data.hpp │ │ │ │ │ ├── pbr.hpp │ │ │ │ │ └── toon.hpp │ │ │ │ └── nodes │ │ │ │ │ ├── camera.hpp │ │ │ │ │ ├── fog.hpp │ │ │ │ │ ├── geometry.hpp │ │ │ │ │ ├── image_texture.hpp │ │ │ │ │ ├── input_parameter.hpp │ │ │ │ │ ├── lightmap.hpp │ │ │ │ │ ├── material_texture.hpp │ │ │ │ │ ├── object.hpp │ │ │ │ │ ├── pbr.hpp │ │ │ │ │ ├── scene_output.hpp │ │ │ │ │ ├── shader_material.hpp │ │ │ │ │ ├── texture_coordinate.hpp │ │ │ │ │ ├── time.hpp │ │ │ │ │ ├── toon.hpp │ │ │ │ │ └── vector_transform.hpp │ │ │ ├── shader_input_data.hpp │ │ │ ├── shader_material │ │ │ │ └── shader_material.hpp │ │ │ ├── shaders │ │ │ │ ├── c_shader_3d.hpp │ │ │ │ ├── c_shader_base_cubemap.hpp │ │ │ │ ├── c_shader_brdf_convolution.hpp │ │ │ │ ├── c_shader_compute_irradiance_map_roughness.hpp │ │ │ │ ├── c_shader_convolute_cubemap_lighting.hpp │ │ │ │ ├── c_shader_cubemap_to_equirectangular.hpp │ │ │ │ ├── c_shader_depth_to_rgb.h │ │ │ │ ├── c_shader_equirectangular_to_cubemap.hpp │ │ │ │ ├── c_shader_forwardp_light_culling.hpp │ │ │ │ ├── c_shader_forwardp_light_indexing.hpp │ │ │ │ ├── c_shader_lua.hpp │ │ │ │ ├── c_shader_shadow.hpp │ │ │ │ ├── debug │ │ │ │ │ ├── c_shader_debug.hpp │ │ │ │ │ └── c_shader_debug_text.hpp │ │ │ │ ├── image │ │ │ │ │ ├── c_shader_calc_image_color.hpp │ │ │ │ │ ├── c_shader_clear_color.hpp │ │ │ │ │ ├── c_shader_gradient.hpp │ │ │ │ │ ├── c_shader_merge_2d_image_into_equirectangular.hpp │ │ │ │ │ ├── c_shader_merge_images.hpp │ │ │ │ │ └── c_shader_resize_image.hpp │ │ │ │ ├── info │ │ │ │ │ └── c_shader_velocity_buffer.hpp │ │ │ │ ├── particles │ │ │ │ │ ├── c_shader_particle.hpp │ │ │ │ │ ├── c_shader_particle_2d_base.hpp │ │ │ │ │ ├── c_shader_particle_animated_sprites.hpp │ │ │ │ │ ├── c_shader_particle_base.hpp │ │ │ │ │ ├── c_shader_particle_blob.hpp │ │ │ │ │ ├── c_shader_particle_blob_shadow.h │ │ │ │ │ ├── c_shader_particle_model.hpp │ │ │ │ │ ├── c_shader_particle_model_shadow.hpp │ │ │ │ │ ├── c_shader_particle_polyboard.hpp │ │ │ │ │ ├── c_shader_particle_polyboard_shadow.h │ │ │ │ │ ├── c_shader_particle_shadow.h │ │ │ │ │ └── c_shader_particle_sprite_trail.hpp │ │ │ │ ├── post_processing │ │ │ │ │ ├── c_shader_hdr.hpp │ │ │ │ │ ├── c_shader_pp_base.hpp │ │ │ │ │ ├── c_shader_pp_bloom_blur.hpp │ │ │ │ │ ├── c_shader_pp_dof.hpp │ │ │ │ │ ├── c_shader_pp_fog.hpp │ │ │ │ │ ├── c_shader_pp_fxaa.hpp │ │ │ │ │ ├── c_shader_pp_hdr.hpp │ │ │ │ │ ├── c_shader_pp_light_cone.hpp │ │ │ │ │ ├── c_shader_pp_motion_blur.hpp │ │ │ │ │ ├── c_shader_pp_water.hpp │ │ │ │ │ ├── c_shader_ssao.hpp │ │ │ │ │ └── c_shader_ssao_blur.hpp │ │ │ │ ├── util │ │ │ │ │ ├── c_shader_combine_image_channels.hpp │ │ │ │ │ ├── c_shader_compose_rma.hpp │ │ │ │ │ ├── c_shader_extract_diffuse_ambient_occlusion.hpp │ │ │ │ │ ├── c_shader_specular_glossiness_to_metalness_roughness.hpp │ │ │ │ │ └── c_shader_specular_to_roughness.hpp │ │ │ │ └── world │ │ │ │ │ ├── c_shader_eye.hpp │ │ │ │ │ ├── c_shader_flat.hpp │ │ │ │ │ ├── c_shader_graph.hpp │ │ │ │ │ ├── c_shader_light_cone.hpp │ │ │ │ │ ├── c_shader_loading.hpp │ │ │ │ │ ├── c_shader_noop.hpp │ │ │ │ │ ├── c_shader_pbr.hpp │ │ │ │ │ ├── c_shader_prepass.hpp │ │ │ │ │ ├── c_shader_scene.hpp │ │ │ │ │ ├── c_shader_skybox.hpp │ │ │ │ │ ├── c_shader_test.hpp │ │ │ │ │ ├── c_shader_textured.hpp │ │ │ │ │ ├── c_shader_textured_alpha_transition.hpp │ │ │ │ │ ├── c_shader_textured_base.hpp │ │ │ │ │ ├── c_shader_textured_uniform_data.hpp │ │ │ │ │ ├── c_shader_unlit.hpp │ │ │ │ │ ├── c_shader_wireframe.hpp │ │ │ │ │ ├── raytracing │ │ │ │ │ └── c_shader_raytracing.hpp │ │ │ │ │ └── water │ │ │ │ │ ├── c_shader_water.hpp │ │ │ │ │ ├── c_shader_water_splash.hpp │ │ │ │ │ ├── c_shader_water_surface.hpp │ │ │ │ │ ├── c_shader_water_surface_integrate.hpp │ │ │ │ │ ├── c_shader_water_surface_solve_edges.hpp │ │ │ │ │ └── c_shader_water_surface_sum_edges.hpp │ │ │ ├── sortedrendermeshcontainer.h │ │ │ └── world_environment.hpp │ │ │ └── util │ │ │ ├── c_resource_watcher.hpp │ │ │ ├── c_util.hpp │ │ │ ├── util_baking.hpp │ │ │ ├── util_image.hpp │ │ │ └── util_smoke_trail.h │ └── src │ │ ├── addonsystem │ │ └── addon_install_manager.cpp │ │ ├── ai │ │ └── c_navsystem.cpp │ │ ├── asset │ │ ├── c_gltf_reader.cpp │ │ ├── c_gltf_reader.hpp │ │ ├── c_gltf_writer.cpp │ │ ├── c_gltf_writer.hpp │ │ ├── c_util_model.cpp │ │ ├── fbx_loader.cpp │ │ └── fbx_loader.hpp │ │ ├── audio │ │ ├── c_alsound.cpp │ │ ├── c_engine_sound.cpp │ │ ├── c_sound.cpp │ │ ├── c_sound_efx.cpp │ │ ├── c_sound_load.cpp │ │ ├── c_soundscript.cpp │ │ └── c_steam_audio.cpp │ │ ├── c_clientstate.cpp │ │ ├── c_config.cpp │ │ ├── c_engine.cpp │ │ ├── c_engine_cmd.cpp │ │ ├── c_launchparameters.cpp │ │ ├── c_vr.cpp │ │ ├── cinematic │ │ └── choreographic_scene.cpp │ │ ├── client.cpp │ │ ├── clientstate │ │ └── clientstate.cpp │ │ ├── console │ │ ├── c_cvar.cpp │ │ ├── c_cvar_global.cpp │ │ ├── c_cvar_hdr.cpp │ │ ├── c_cvar_movement.cpp │ │ ├── c_cvar_shadowmap.cpp │ │ ├── c_en_cvar_global.cpp │ │ └── c_getconvar.cpp │ │ ├── debug │ │ ├── c_debug_game_gui.cpp │ │ ├── c_debug_gui_cursor_element.cpp │ │ ├── c_debug_hitboxes.cpp │ │ ├── c_debug_steam_audio_probes.cpp │ │ ├── c_debug_texture_mipmaps.cpp │ │ ├── c_debugoverlay.cpp │ │ ├── debug_prosper_api_dump.cpp │ │ └── renderdebuginfo.cpp │ │ ├── entities │ │ ├── c_baseentity.cpp │ │ ├── c_bot.cpp │ │ ├── c_ent_debug.cpp │ │ ├── c_entities.cpp │ │ ├── c_entityfactories.cpp │ │ ├── c_filter_entity_class.cpp │ │ ├── c_filter_entity_name.cpp │ │ ├── c_flashlight.cpp │ │ ├── c_listener.cpp │ │ ├── c_player.cpp │ │ ├── c_skybox.cpp │ │ ├── c_viewbody.cpp │ │ ├── c_viewmodel.cpp │ │ ├── c_water_surface.cpp │ │ ├── c_wheel.cpp │ │ ├── c_world.cpp │ │ ├── components │ │ │ ├── c_ai_component.cpp │ │ │ ├── c_animated_bvh_component.cpp │ │ │ ├── c_animated_component.cpp │ │ │ ├── c_attachment_component.cpp │ │ │ ├── c_base_entity_component.cpp │ │ │ ├── c_bsp_component.cpp │ │ │ ├── c_bsp_leaf_component.cpp │ │ │ ├── c_bvh_component.cpp │ │ │ ├── c_character_component.cpp │ │ │ ├── c_child_component.cpp │ │ │ ├── c_color_component.cpp │ │ │ ├── c_debug_component.cpp │ │ │ ├── c_debug_hitbox_component.cpp │ │ │ ├── c_entity_character_component_model.cpp │ │ │ ├── c_field_angle_component.cpp │ │ │ ├── c_flammable_component.cpp │ │ │ ├── c_flex_component.cpp │ │ │ ├── c_flex_component_animation.cpp │ │ │ ├── c_game_component.cpp │ │ │ ├── c_gamemode_component.cpp │ │ │ ├── c_generic_component.cpp │ │ │ ├── c_global_shader_input.cpp │ │ │ ├── c_health_component.cpp │ │ │ ├── c_hitbox_bvh_component.cpp │ │ │ ├── c_input_component.cpp │ │ │ ├── c_io_component.cpp │ │ │ ├── c_light_map_component.cpp │ │ │ ├── c_light_map_component_bsp.cpp │ │ │ ├── c_light_map_data_cache_component.cpp │ │ │ ├── c_light_map_receiver_component.cpp │ │ │ ├── c_lua_component.cpp │ │ │ ├── c_model_component.cpp │ │ │ ├── c_motion_blur_data_component.cpp │ │ │ ├── c_name_component.cpp │ │ │ ├── c_networked_component.cpp │ │ │ ├── c_observable_component.cpp │ │ │ ├── c_observer_component.cpp │ │ │ ├── c_optical_camera_component.cpp │ │ │ ├── c_ownable_component.cpp │ │ │ ├── c_physics_component.cpp │ │ │ ├── c_player_component.cpp │ │ │ ├── c_point_at_target_component.cpp │ │ │ ├── c_radius_component.cpp │ │ │ ├── c_raytracing_component.cpp │ │ │ ├── c_render_component.cpp │ │ │ ├── c_scene_component.cpp │ │ │ ├── c_score_component.cpp │ │ │ ├── c_shooter_component.cpp │ │ │ ├── c_softbody_component.cpp │ │ │ ├── c_sound_emitter_component.cpp │ │ │ ├── c_static_bvh_cache_component.cpp │ │ │ ├── c_static_bvh_user_component.cpp │ │ │ ├── c_time_scale_component.cpp │ │ │ ├── c_toggle_component.cpp │ │ │ ├── c_transform_component.cpp │ │ │ ├── c_vehicle_component.cpp │ │ │ ├── c_vertex_animated_component.cpp │ │ │ ├── c_weapon_component.cpp │ │ │ ├── eye │ │ │ │ ├── c_eye_component.cpp │ │ │ │ ├── c_eye_component_blink.cpp │ │ │ │ └── c_eye_component_eye.cpp │ │ │ ├── hitbox_mesh_bvh_builder.cpp │ │ │ ├── lightmap_data_cache.cpp │ │ │ ├── liquid │ │ │ │ ├── c_buoyancy_component.cpp │ │ │ │ ├── c_liquid_component.cpp │ │ │ │ ├── c_liquid_control_component.cpp │ │ │ │ ├── c_liquid_surface_component.cpp │ │ │ │ ├── c_liquid_surface_simulation_component.cpp │ │ │ │ └── c_liquid_volume_component.cpp │ │ │ ├── material_override.cpp │ │ │ ├── material_property_override.cpp │ │ │ └── renderers │ │ │ │ ├── c_rasterization_renderer_component.cpp │ │ │ │ ├── c_raytracing_renderer_component.cpp │ │ │ │ ├── c_renderer_component.cpp │ │ │ │ ├── c_renderer_pp_base_component.cpp │ │ │ │ ├── c_renderer_pp_bloom_component.cpp │ │ │ │ ├── c_renderer_pp_dof_component.cpp │ │ │ │ ├── c_renderer_pp_fog_component.cpp │ │ │ │ ├── c_renderer_pp_fxaa_component.cpp │ │ │ │ ├── c_renderer_pp_motion_blur_component.cpp │ │ │ │ ├── c_renderer_pp_tone_mapping_component.cpp │ │ │ │ ├── c_renderer_pp_volumetric_component.cpp │ │ │ │ └── rasterization │ │ │ │ ├── bloom.cpp │ │ │ │ ├── fog.cpp │ │ │ │ ├── hdr_data.cpp │ │ │ │ ├── light_culling.cpp │ │ │ │ ├── lighting_pass.cpp │ │ │ │ ├── prosper_shader_t_init.cpp │ │ │ │ ├── render_core.cpp │ │ │ │ └── ssao.cpp │ │ ├── entity_instance_index_buffer.cpp │ │ ├── environment │ │ │ ├── audio │ │ │ │ ├── c_env_sound.cpp │ │ │ │ ├── c_env_sound_dsp.cpp │ │ │ │ ├── c_env_sound_dsp_chorus.cpp │ │ │ │ ├── c_env_sound_dsp_distortion.cpp │ │ │ │ ├── c_env_sound_dsp_eaxreverb.cpp │ │ │ │ ├── c_env_sound_dsp_echo.cpp │ │ │ │ ├── c_env_sound_dsp_equalizer.cpp │ │ │ │ ├── c_env_sound_dsp_flanger.cpp │ │ │ │ ├── c_env_sound_probe.cpp │ │ │ │ └── c_env_soundscape.cpp │ │ │ ├── c_env_camera.cpp │ │ │ ├── c_env_decal.cpp │ │ │ ├── c_env_fog_controller.cpp │ │ │ ├── c_env_microphone.cpp │ │ │ ├── c_env_quake.cpp │ │ │ ├── c_env_reflection_probe.cpp │ │ │ ├── c_env_timescale.cpp │ │ │ ├── c_env_weather.cpp │ │ │ ├── c_env_wind.cpp │ │ │ ├── c_sky_camera.cpp │ │ │ ├── effects │ │ │ │ ├── c_env_explosion.cpp │ │ │ │ ├── c_env_fire.cpp │ │ │ │ ├── c_env_particle_system.cpp │ │ │ │ ├── c_env_particle_system_base.cpp │ │ │ │ ├── c_env_particle_system_save.cpp │ │ │ │ ├── c_env_smoke_trail.cpp │ │ │ │ └── c_env_sprite.cpp │ │ │ └── lights │ │ │ │ ├── c_env_light.cpp │ │ │ │ ├── c_env_light_base.cpp │ │ │ │ ├── c_env_light_directional.cpp │ │ │ │ ├── c_env_light_point.cpp │ │ │ │ ├── c_env_light_spot.cpp │ │ │ │ ├── c_env_light_spot_vol.cpp │ │ │ │ ├── c_env_shadow.cpp │ │ │ │ ├── c_env_shadow_csm.cpp │ │ │ │ └── c_env_shadow_csm_texture.cpp │ │ ├── func │ │ │ ├── c_func_brush.cpp │ │ │ ├── c_func_kinematic.cpp │ │ │ ├── c_func_physics.cpp │ │ │ ├── c_func_portal.cpp │ │ │ ├── c_func_softphysics.cpp │ │ │ ├── c_func_water_debug.cpp │ │ │ └── c_funcbutton.cpp │ │ ├── game │ │ │ ├── c_game_occlusion_culler.cpp │ │ │ ├── c_game_shadow_manager.cpp │ │ │ ├── c_game_shadow_manager_csm.cpp │ │ │ └── c_game_shadow_manager_renderer.cpp │ │ ├── point │ │ │ ├── c_point_rendertarget.cpp │ │ │ ├── c_point_target.cpp │ │ │ └── constraints │ │ │ │ ├── c_point_constraint_ballsocket.cpp │ │ │ │ ├── c_point_constraint_conetwist.cpp │ │ │ │ ├── c_point_constraint_dof.cpp │ │ │ │ ├── c_point_constraint_fixed.cpp │ │ │ │ ├── c_point_constraint_hinge.cpp │ │ │ │ └── c_point_constraint_slider.cpp │ │ ├── prop │ │ │ ├── c_prop_base.cpp │ │ │ ├── c_prop_dynamic.cpp │ │ │ └── c_prop_physics.cpp │ │ ├── trigger │ │ │ └── c_trigger_touch.cpp │ │ └── util │ │ │ └── pbr_converter │ │ │ ├── c_util_pbr_converter.cpp │ │ │ ├── c_util_pbr_converter_ao.cpp │ │ │ └── c_util_pbr_converter_metalness.cpp │ │ ├── game │ │ ├── c_game.cpp │ │ ├── c_game_audio.cpp │ │ ├── c_game_callback.cpp │ │ ├── c_game_components.cpp │ │ ├── c_game_global_render_settings_buffer_data.cpp │ │ ├── c_game_input.cpp │ │ ├── c_game_lua_entity_events.cpp │ │ └── c_game_scene.cpp │ │ ├── gui │ │ ├── debug │ │ │ ├── widebughdrbloom.cpp │ │ │ ├── widebugshadowmap.cpp │ │ │ └── widebugssao.cpp │ │ ├── mainmenu │ │ │ ├── wimainmenu.cpp │ │ │ ├── wimainmenu_base.cpp │ │ │ ├── wimainmenu_credits.cpp │ │ │ ├── wimainmenu_loadgame.cpp │ │ │ ├── wimainmenu_mods.cpp │ │ │ ├── wimainmenu_newgame.cpp │ │ │ └── wimainmenu_options.cpp │ │ ├── wgui_luainterface.cpp │ │ ├── wicheckbox.cpp │ │ ├── wichoicelist.cpp │ │ ├── wichromiumpage.cpp │ │ ├── wicommandlineentry.cpp │ │ ├── wiconsole.cpp │ │ ├── wicontainer.cpp │ │ ├── widebugdepthtexture.cpp │ │ ├── widebugmipmaps.cpp │ │ ├── widebugmsaatexture.cpp │ │ ├── widetachable.cpp │ │ ├── wifps.cpp │ │ ├── wiframe.cpp │ │ ├── wigridpanel.cpp │ │ ├── wiicon.cpp │ │ ├── wiimageslideshow.cpp │ │ ├── wikeyentry.cpp │ │ ├── wilinegraph.cpp │ │ ├── wiloadscreen.cpp │ │ ├── wiluabase.cpp │ │ ├── wiluaskin.cpp │ │ ├── wimessagebox.cpp │ │ ├── winetgraph.cpp │ │ ├── wioptionslist.cpp │ │ ├── wiprogressbar.cpp │ │ ├── wiscrollcontainer.cpp │ │ ├── wiserverbrowser.cpp │ │ ├── wisilkicon.cpp │ │ ├── wislider.cpp │ │ ├── wisnaparea.cpp │ │ ├── witable.cpp │ │ ├── witexturedcubemap.cpp │ │ ├── witransformable.cpp │ │ └── witreelist.cpp │ │ ├── implementation │ │ └── rendering │ │ │ └── material_property_block.cpp │ │ ├── input │ │ ├── c_keybind.cpp │ │ ├── c_keymappings.cpp │ │ ├── input_binding_layer.cpp │ │ └── input_binding_layer_lua.cpp │ │ ├── interface │ │ ├── entities.cppm │ │ ├── entities │ │ │ └── components.cppm │ │ ├── rendering.cppm │ │ └── rendering │ │ │ └── material_property_block.cppm │ │ ├── lua │ │ ├── c_lentity_components2.cpp │ │ ├── c_library.cpp │ │ ├── c_library2.cpp │ │ ├── c_lua.cpp │ │ ├── c_lua_gui_manager.cpp │ │ ├── c_lua_script_watcher.cpp │ │ ├── c_lua_vulkan.cpp │ │ ├── c_lua_vulkan2.cpp │ │ ├── c_lua_vulkan3.cpp │ │ ├── c_luaclass.cpp │ │ ├── classes │ │ │ ├── c_laleffect.cpp │ │ │ ├── c_lalsound.cpp │ │ │ ├── c_lcamera.cpp │ │ │ ├── c_lentity.cpp │ │ │ ├── c_llistener.cpp │ │ │ ├── c_lmaterial.cpp │ │ │ ├── c_lmodel.cpp │ │ │ ├── c_lmodelmesh.cpp │ │ │ ├── c_lnetpacket.cpp │ │ │ ├── c_lparticle_modifiers.cpp │ │ │ ├── c_lpoint_rendertarget.cpp │ │ │ ├── c_lshader.cpp │ │ │ ├── c_ltexture.cpp │ │ │ ├── c_lua_entity.cpp │ │ │ ├── c_lwibase.cpp │ │ │ ├── c_lworldenvironment.cpp │ │ │ ├── component │ │ │ │ ├── c_lai_component.cpp │ │ │ │ ├── c_lanimated_component.cpp │ │ │ │ ├── c_lbsp_component.cpp │ │ │ │ ├── c_lcharacter_component.cpp │ │ │ │ ├── c_lentity_components.cpp │ │ │ │ ├── c_lflex_component.cpp │ │ │ │ ├── c_llightmap_component.cpp │ │ │ │ ├── c_lmodel_component.cpp │ │ │ │ ├── c_lparticlesystem_component.cpp │ │ │ │ ├── c_lplayer_component.cpp │ │ │ │ ├── c_lrender_component.cpp │ │ │ │ ├── c_lsound_emitter_component.cpp │ │ │ │ ├── c_lvehicle_component.cpp │ │ │ │ ├── c_lvertex_animated_component.cpp │ │ │ │ └── c_lweapon_component.cpp │ │ │ └── lvector.cpp │ │ └── libraries │ │ │ ├── c_input.cpp │ │ │ ├── c_lai.cpp │ │ │ ├── c_ldebugoverlay.cpp │ │ │ ├── c_lengine.cpp │ │ │ ├── c_lents.cpp │ │ │ ├── c_lgame.cpp │ │ │ ├── c_lglobal.cpp │ │ │ ├── c_lgui.cpp │ │ │ ├── c_limport.cpp │ │ │ ├── c_llocale.cpp │ │ │ ├── c_lsound.cpp │ │ │ └── c_lutil.cpp │ │ ├── math │ │ └── c_util_math.cpp │ │ ├── model │ │ ├── c_model.cpp │ │ ├── c_model_vertex_animations.cpp │ │ ├── c_modelmanager.cpp │ │ ├── c_modelmesh.cpp │ │ ├── c_poly.cpp │ │ ├── c_polymesh.cpp │ │ ├── c_side.cpp │ │ ├── c_vertex_animation.cpp │ │ ├── c_vertex_buffer_data.cpp │ │ └── vk_mesh.cpp │ │ ├── networking │ │ ├── c_net_debug.cpp │ │ ├── c_net_global.cpp │ │ ├── c_net_resources.cpp │ │ ├── c_nwm_util.cpp │ │ ├── c_svmanager.cpp │ │ ├── handles.cpp │ │ ├── iclient.cpp │ │ ├── lnetmessages.cpp │ │ ├── local_client.cpp │ │ ├── netio.cpp │ │ ├── serverinfo.cpp │ │ ├── standard_client.cpp │ │ └── standard_client_nwm.cpp │ │ ├── particlesystem │ │ ├── c_particle.cpp │ │ ├── c_particlemodifier.cpp │ │ ├── initializers │ │ │ ├── c_particle_initializer_color.cpp │ │ │ ├── c_particle_initializer_lua.cpp │ │ │ ├── c_particle_initializer_position.cpp │ │ │ ├── c_particle_initializer_shoot.cpp │ │ │ ├── c_particle_initializer_speed.cpp │ │ │ ├── c_particle_mod_initial_angular_velocity.cpp │ │ │ ├── c_particle_mod_initial_animation_frame.cpp │ │ │ ├── c_particle_mod_initial_velocity.cpp │ │ │ └── c_particle_mod_radius_random.cpp │ │ ├── modifiers │ │ │ ├── c_particle_modifier_component_ease.cpp │ │ │ ├── c_particle_modifier_component_gradual_fade.cpp │ │ │ ├── c_particle_modifier_component_random_color.cpp │ │ │ └── c_particle_modifier_component_time.cpp │ │ ├── operators │ │ │ ├── c_particle_mod_color_fade.cpp │ │ │ ├── c_particle_mod_gravity.cpp │ │ │ ├── c_particle_mod_operator_texture_scrolling.cpp │ │ │ ├── c_particle_mod_physics.cpp │ │ │ ├── c_particle_mod_radius_fade.cpp │ │ │ ├── c_particle_mod_trail.cpp │ │ │ ├── c_particle_mod_velocity.cpp │ │ │ ├── c_particle_operator_angular_acceleration.cpp │ │ │ ├── c_particle_operator_animation_playback.cpp │ │ │ ├── c_particle_operator_cylindrical_vortex.cpp │ │ │ ├── c_particle_operator_jitter.cpp │ │ │ ├── c_particle_operator_linear_drag.cpp │ │ │ ├── c_particle_operator_pause_emission.cpp │ │ │ ├── c_particle_operator_quadratic_drag.cpp │ │ │ ├── c_particle_operator_random_emission_rate.cpp │ │ │ ├── c_particle_operator_toroidal_vortex.cpp │ │ │ ├── c_particle_operator_wander.cpp │ │ │ ├── c_particle_operator_wind.cpp │ │ │ └── c_particle_operator_world_base.cpp │ │ └── renderers │ │ │ ├── c_particle_mod_beam.cpp │ │ │ ├── c_particle_mod_blob.cpp │ │ │ ├── c_particle_mod_model.cpp │ │ │ ├── c_particle_mod_sprite.cpp │ │ │ ├── c_particle_renderer_animated_sprites.cpp │ │ │ ├── c_particle_renderer_rotational_buffer.cpp │ │ │ ├── c_particle_renderer_sprite_trail.cpp │ │ │ ├── c_shader_particle_animated_sprites.cpp │ │ │ └── c_shader_particle_sprite_trail.cpp │ │ ├── physics │ │ ├── c_phys_visual_debugger.cpp │ │ └── c_phys_water_surface_simulator.cpp │ │ ├── pragma │ │ └── entities │ │ │ └── components │ │ │ └── c_surface_component.cpp │ │ ├── rendering │ │ ├── c_alpha_mode.cpp │ │ ├── c_forwardplus.cpp │ │ ├── c_gpu_swapchain_timer.cpp │ │ ├── c_init_texture.cpp │ │ ├── c_msaa.cpp │ │ ├── c_prepass.cpp │ │ ├── c_present_mode.cpp │ │ ├── c_render.cpp │ │ ├── c_render_context.cpp │ │ ├── c_render_scene.cpp │ │ ├── c_sci_gpu_timer_manager.cpp │ │ ├── c_ssao.cpp │ │ ├── controlled_blur_settings.cpp │ │ ├── global_shader_input_manager.cpp │ │ ├── lighting │ │ │ ├── c_light_data_buffer_manager.cpp │ │ │ └── c_lights.cpp │ │ ├── occlusion_culling │ │ │ ├── c_occlusion_octree.cpp │ │ │ ├── chc.cpp │ │ │ ├── chc_new.cpp │ │ │ ├── occlusion_culling_handler.cpp │ │ │ ├── occlusion_culling_handler_brute_force.cpp │ │ │ ├── occlusion_culling_handler_bsp.cpp │ │ │ ├── occlusion_culling_handler_chc.cpp │ │ │ ├── occlusion_culling_handler_inert.cpp │ │ │ └── occlusion_culling_handler_octtree.cpp │ │ ├── raytracing │ │ │ └── cycles.cpp │ │ ├── render_apis.cpp │ │ ├── render_processor.cpp │ │ ├── render_queue.cpp │ │ ├── render_queue_instancer.cpp │ │ ├── render_queue_worker.cpp │ │ ├── render_stats.cpp │ │ ├── rendersystem.cpp │ │ ├── rendersystem_prepass.cpp │ │ ├── scene │ │ │ ├── scene_render_desc.cpp │ │ │ └── util_draw_scene_info.cpp │ │ ├── shader_graph │ │ │ ├── manager.cpp │ │ │ ├── module.cpp │ │ │ ├── modules │ │ │ │ ├── image_texture.cpp │ │ │ │ ├── input_data.cpp │ │ │ │ ├── pbr.cpp │ │ │ │ └── toon.cpp │ │ │ └── nodes │ │ │ │ ├── camera.cpp │ │ │ │ ├── fog.cpp │ │ │ │ ├── geometry.cpp │ │ │ │ ├── image_texture.cpp │ │ │ │ ├── input_parameter.cpp │ │ │ │ ├── lightmap.cpp │ │ │ │ ├── material_texture.cpp │ │ │ │ ├── object.cpp │ │ │ │ ├── pbr.cpp │ │ │ │ ├── scene_output.cpp │ │ │ │ ├── shader_material.cpp │ │ │ │ ├── texture_coordinate.cpp │ │ │ │ ├── time.cpp │ │ │ │ ├── toon.cpp │ │ │ │ └── vector_transform.cpp │ │ ├── shader_input_data.cpp │ │ ├── shader_material │ │ │ └── shader_material.cpp │ │ ├── shader_processor.cpp │ │ ├── shaders │ │ │ ├── c_shader_3d.cpp │ │ │ ├── c_shader_base_cubemap.cpp │ │ │ ├── c_shader_brdf_convolution.cpp │ │ │ ├── c_shader_compute_irradiance_map_roughness.cpp │ │ │ ├── c_shader_convolute_cubemap_lighting.cpp │ │ │ ├── c_shader_cubemap_to_equirectangular.cpp │ │ │ ├── c_shader_depth_to_rgb.cpp │ │ │ ├── c_shader_equirectangular_to_cubemap.cpp │ │ │ ├── c_shader_forwardp_light_culling.cpp │ │ │ ├── c_shader_forwardp_light_indexing.cpp │ │ │ ├── c_shader_lua.cpp │ │ │ ├── c_shader_lua_compute.cpp │ │ │ ├── c_shader_lua_graphics.cpp │ │ │ ├── c_shader_shadow.cpp │ │ │ ├── c_shaders.cpp │ │ │ ├── debug │ │ │ │ ├── c_shader_debug.cpp │ │ │ │ └── c_shader_debug_text.cpp │ │ │ ├── image │ │ │ │ ├── c_shader_calc_image_color.cpp │ │ │ │ ├── c_shader_clear_color.cpp │ │ │ │ ├── c_shader_gradient.cpp │ │ │ │ ├── c_shader_merge_2d_image_into_equirectangular.cpp │ │ │ │ ├── c_shader_merge_images.cpp │ │ │ │ └── c_shader_resize_image.cpp │ │ │ ├── info │ │ │ │ └── c_shader_velocity_buffer.cpp │ │ │ ├── particles │ │ │ │ ├── c_shader_particle.cpp │ │ │ │ ├── c_shader_particle_2d_base.cpp │ │ │ │ ├── c_shader_particle_base.cpp │ │ │ │ ├── c_shader_particle_blob.cpp │ │ │ │ ├── c_shader_particle_blob_shadow.cpp │ │ │ │ ├── c_shader_particle_model.cpp │ │ │ │ ├── c_shader_particle_model_shadow.cpp │ │ │ │ ├── c_shader_particle_polyboard.cpp │ │ │ │ ├── c_shader_particle_polyboard_shadow.cpp │ │ │ │ └── c_shader_particle_shadow.cpp │ │ │ ├── post_processing │ │ │ │ ├── c_shader_hdr.cpp │ │ │ │ ├── c_shader_pp_base.cpp │ │ │ │ ├── c_shader_pp_bloom_blur.cpp │ │ │ │ ├── c_shader_pp_dof.cpp │ │ │ │ ├── c_shader_pp_fog.cpp │ │ │ │ ├── c_shader_pp_fxaa.cpp │ │ │ │ ├── c_shader_pp_hdr.cpp │ │ │ │ ├── c_shader_pp_light_cone.cpp │ │ │ │ ├── c_shader_pp_motion_blur.cpp │ │ │ │ ├── c_shader_pp_water.cpp │ │ │ │ ├── c_shader_ssao.cpp │ │ │ │ └── c_shader_ssao_blur.cpp │ │ │ ├── util │ │ │ │ ├── c_shader_combine_image_channels.cpp │ │ │ │ ├── c_shader_compose_rma.cpp │ │ │ │ ├── c_shader_extract_diffuse_ambient_occlusion.cpp │ │ │ │ ├── c_shader_specular_glossiness_to_metalness_roughness.cpp │ │ │ │ └── c_shader_specular_to_roughness.cpp │ │ │ └── world │ │ │ │ ├── c_shader_eye.cpp │ │ │ │ ├── c_shader_flat.cpp │ │ │ │ ├── c_shader_graph.cpp │ │ │ │ ├── c_shader_light_cone.cpp │ │ │ │ ├── c_shader_loading.cpp │ │ │ │ ├── c_shader_noop.cpp │ │ │ │ ├── c_shader_pbr.cpp │ │ │ │ ├── c_shader_prepass.cpp │ │ │ │ ├── c_shader_scene.cpp │ │ │ │ ├── c_shader_skybox.cpp │ │ │ │ ├── c_shader_test.cpp │ │ │ │ ├── c_shader_textured.cpp │ │ │ │ ├── c_shader_textured_alpha_transition.cpp │ │ │ │ ├── c_shader_textured_base.cpp │ │ │ │ ├── c_shader_unlit.cpp │ │ │ │ ├── c_shader_wireframe.cpp │ │ │ │ ├── raytracing │ │ │ │ └── c_shader_raytracing.cpp │ │ │ │ └── water │ │ │ │ ├── c_shader_water.cpp │ │ │ │ ├── c_shader_water_splash.cpp │ │ │ │ ├── c_shader_water_surface.cpp │ │ │ │ ├── c_shader_water_surface_integrate.cpp │ │ │ │ ├── c_shader_water_surface_solve_edges.cpp │ │ │ │ └── c_shader_water_surface_sum_edges.cpp │ │ ├── sortedrendermeshcontainer.cpp │ │ ├── world_env_fog.cpp │ │ └── world_environment.cpp │ │ ├── stdafx_cengine.cpp │ │ ├── stdafx_cengine.h │ │ ├── stdafx_client.cpp │ │ ├── stdafx_client.h │ │ └── util │ │ ├── c_resource_watcher.cpp │ │ ├── c_util.cpp │ │ ├── util_baking.cpp │ │ ├── util_image.cpp │ │ └── util_smoke_trail.cpp ├── pragma │ ├── CMakeLists.txt │ ├── appicon.ico │ ├── appicon.rc │ ├── include │ │ └── pragma │ │ │ └── pragma_executable.hpp │ ├── normalize_library_name.sh │ ├── patch_library.sh │ └── src │ │ └── main.cpp ├── pragma_server │ ├── CMakeLists.txt │ ├── include │ │ └── resource.h │ └── src │ │ └── main.cpp ├── server │ ├── CMakeLists.txt │ ├── include │ │ └── pragma │ │ │ ├── ai │ │ │ ├── ai_behavior.h │ │ │ ├── ai_behavior_parameter.h │ │ │ ├── ai_memory.h │ │ │ ├── ai_schedule.h │ │ │ ├── ai_squad.h │ │ │ ├── ai_task.h │ │ │ ├── ai_task_debug.h │ │ │ ├── ai_task_decorator.h │ │ │ ├── ai_task_event.hpp │ │ │ ├── ai_task_look_at_target.h │ │ │ ├── ai_task_move_random.h │ │ │ ├── ai_task_move_to_target.h │ │ │ ├── ai_task_play_activity.h │ │ │ ├── ai_task_play_animation.h │ │ │ ├── ai_task_play_sound.h │ │ │ ├── ai_task_random.h │ │ │ ├── ai_task_target.h │ │ │ ├── ai_task_turn_to_target.h │ │ │ ├── ai_task_wait.h │ │ │ ├── s_disposition.h │ │ │ ├── s_factions.h │ │ │ └── s_npcstate.h │ │ │ ├── audio │ │ │ ├── s_alsound.h │ │ │ └── s_alsoundscript.h │ │ │ ├── cacheinfo.h │ │ │ ├── console │ │ │ ├── s_convars.h │ │ │ ├── s_cvar.h │ │ │ ├── s_cvar_global.h │ │ │ ├── s_cvar_global_functions.h │ │ │ ├── s_cvar_server.h │ │ │ └── s_cvar_settings.h │ │ │ ├── debug │ │ │ └── debugoverlay.h │ │ │ ├── entities │ │ │ ├── components │ │ │ │ ├── liquid │ │ │ │ │ ├── s_buoyancy_component.hpp │ │ │ │ │ ├── s_liquid_component.hpp │ │ │ │ │ ├── s_liquid_control_component.hpp │ │ │ │ │ ├── s_liquid_surface_component.hpp │ │ │ │ │ ├── s_liquid_surface_simulation_component.hpp │ │ │ │ │ └── s_liquid_volume_component.hpp │ │ │ │ ├── s_ai_component.hpp │ │ │ │ ├── s_animated_component.hpp │ │ │ │ ├── s_attachment_component.hpp │ │ │ │ ├── s_character_component.hpp │ │ │ │ ├── s_child_component.hpp │ │ │ │ ├── s_color_component.hpp │ │ │ │ ├── s_debug_component.hpp │ │ │ │ ├── s_entity_component.hpp │ │ │ │ ├── s_field_angle_component.hpp │ │ │ │ ├── s_flammable_component.hpp │ │ │ │ ├── s_game_component.hpp │ │ │ │ ├── s_gamemode_component.hpp │ │ │ │ ├── s_generic_component.hpp │ │ │ │ ├── s_health_component.hpp │ │ │ │ ├── s_io_component.hpp │ │ │ │ ├── s_model_component.hpp │ │ │ │ ├── s_name_component.hpp │ │ │ │ ├── s_networked_component.hpp │ │ │ │ ├── s_observable_component.hpp │ │ │ │ ├── s_observer_component.hpp │ │ │ │ ├── s_ownable_component.hpp │ │ │ │ ├── s_physics_component.hpp │ │ │ │ ├── s_player_component.hpp │ │ │ │ ├── s_point_at_target_component.hpp │ │ │ │ ├── s_radius_component.hpp │ │ │ │ ├── s_render_component.hpp │ │ │ │ ├── s_resource_watcher.hpp │ │ │ │ ├── s_score_component.hpp │ │ │ │ ├── s_shooter_component.hpp │ │ │ │ ├── s_sound_emitter_component.hpp │ │ │ │ ├── s_surface_component.hpp │ │ │ │ ├── s_time_scale_component.hpp │ │ │ │ ├── s_toggle_component.hpp │ │ │ │ ├── s_transform_component.hpp │ │ │ │ ├── s_vehicle_component.hpp │ │ │ │ ├── s_weapon_component.hpp │ │ │ │ └── s_wheel_component.hpp │ │ │ ├── environment │ │ │ │ ├── audio │ │ │ │ │ ├── s_env_sound.h │ │ │ │ │ ├── s_env_sound_dsp.h │ │ │ │ │ ├── s_env_sound_dsp_chorus.h │ │ │ │ │ ├── s_env_sound_dsp_distortion.h │ │ │ │ │ ├── s_env_sound_dsp_eaxreverb.h │ │ │ │ │ ├── s_env_sound_dsp_echo.h │ │ │ │ │ ├── s_env_sound_dsp_equalizer.h │ │ │ │ │ ├── s_env_sound_dsp_flanger.h │ │ │ │ │ └── s_env_soundscape.h │ │ │ │ ├── effects │ │ │ │ │ ├── s_env_explosion.h │ │ │ │ │ ├── s_env_fire.h │ │ │ │ │ ├── s_env_particle_system.h │ │ │ │ │ ├── s_env_smoke_trail.h │ │ │ │ │ └── s_env_sprite.h │ │ │ │ ├── lights │ │ │ │ │ ├── s_env_light.h │ │ │ │ │ ├── s_env_light_directional.h │ │ │ │ │ ├── s_env_light_point.h │ │ │ │ │ ├── s_env_light_spot.h │ │ │ │ │ └── s_env_light_spot_vol.h │ │ │ │ ├── s_env_camera.h │ │ │ │ ├── s_env_decal.h │ │ │ │ ├── s_env_fog_controller.h │ │ │ │ ├── s_env_microphone.h │ │ │ │ ├── s_env_quake.h │ │ │ │ ├── s_env_timescale.h │ │ │ │ └── s_env_wind.hpp │ │ │ ├── filter │ │ │ │ ├── s_filter_entity_class.h │ │ │ │ └── s_filter_entity_name.h │ │ │ ├── func │ │ │ │ ├── s_func_brush.h │ │ │ │ ├── s_func_kinematic.hpp │ │ │ │ ├── s_func_physics.h │ │ │ │ ├── s_func_portal.h │ │ │ │ ├── s_func_softphysics.hpp │ │ │ │ └── s_funcbutton.h │ │ │ ├── game_player_spawn.h │ │ │ ├── info │ │ │ │ └── s_info_landmark.hpp │ │ │ ├── logic │ │ │ │ └── s_logic_relay.h │ │ │ ├── player.h │ │ │ ├── point │ │ │ │ ├── constraints │ │ │ │ │ ├── s_point_constraint_ballsocket.h │ │ │ │ │ ├── s_point_constraint_conetwist.h │ │ │ │ │ ├── s_point_constraint_dof.h │ │ │ │ │ ├── s_point_constraint_fixed.h │ │ │ │ │ ├── s_point_constraint_hinge.h │ │ │ │ │ └── s_point_constraint_slider.h │ │ │ │ ├── s_point_path_node.h │ │ │ │ ├── s_point_rendertarget.h │ │ │ │ └── s_point_target.h │ │ │ ├── prop │ │ │ │ ├── s_prop_base.hpp │ │ │ │ ├── s_prop_dynamic.hpp │ │ │ │ └── s_prop_physics.h │ │ │ ├── s_baseentity.h │ │ │ ├── s_bot.h │ │ │ ├── s_ent_debug.hpp │ │ │ ├── s_entityfactories.h │ │ │ ├── s_flashlight.h │ │ │ ├── s_npc_dragonworm.h │ │ │ ├── s_skybox.h │ │ │ ├── trigger │ │ │ │ ├── s_trigger_gravity.h │ │ │ │ ├── s_trigger_hurt.h │ │ │ │ ├── s_trigger_push.h │ │ │ │ ├── s_trigger_remove.h │ │ │ │ ├── s_trigger_teleport.h │ │ │ │ └── s_trigger_touch.h │ │ │ └── world.h │ │ │ ├── game │ │ │ ├── s_game.h │ │ │ ├── s_game_callback.h │ │ │ └── s_game_entities.h │ │ │ ├── lua │ │ │ ├── classes │ │ │ │ ├── lrecipientfilter.h │ │ │ │ ├── lresource.h │ │ │ │ ├── s_lai_behavior.h │ │ │ │ ├── s_lai_schedule.h │ │ │ │ ├── s_laimemory.h │ │ │ │ ├── s_laisquad.h │ │ │ │ ├── s_lentity.h │ │ │ │ ├── s_lfaction.h │ │ │ │ ├── s_lmodel.h │ │ │ │ ├── s_lmodelmesh.h │ │ │ │ ├── s_lnetpacket.h │ │ │ │ ├── s_lua_entity.h │ │ │ │ └── s_lvhcwheel.h │ │ │ ├── libraries │ │ │ │ ├── s_lai.h │ │ │ │ ├── s_ldebug.h │ │ │ │ ├── s_ldebugoverlay.h │ │ │ │ ├── s_lengine.h │ │ │ │ ├── s_lents.h │ │ │ │ ├── s_lgame.h │ │ │ │ ├── s_lnetmessages.h │ │ │ │ ├── s_lsound.h │ │ │ │ └── s_lutil.h │ │ │ ├── s_ldef_memory_fragment.hpp │ │ │ ├── s_lentity_components.hpp │ │ │ ├── s_lua_component.hpp │ │ │ └── s_lua_script_watcher.h │ │ │ ├── model │ │ │ ├── s_modelmanager.h │ │ │ ├── s_poly.h │ │ │ └── s_polymesh.h │ │ │ ├── networking │ │ │ ├── iserver.hpp │ │ │ ├── iserver_client.hpp │ │ │ ├── local_server.hpp │ │ │ ├── master_server.hpp │ │ │ ├── recipient_filter.hpp │ │ │ ├── resource.h │ │ │ ├── resourcemanager.h │ │ │ ├── s_net_definitions.h │ │ │ ├── s_net_global.h │ │ │ ├── s_net_resources.h │ │ │ ├── s_net_server.h │ │ │ ├── s_netmessages.h │ │ │ ├── s_nwm_util.h │ │ │ └── standard_server.hpp │ │ │ ├── serverdefinitions.h │ │ │ └── serverstate │ │ │ ├── serverstate.h │ │ │ └── serverutil.h │ └── src │ │ ├── ai │ │ ├── ai_behavior.cpp │ │ ├── ai_behavior_parameter.cpp │ │ ├── ai_memory.cpp │ │ ├── ai_schedule.cpp │ │ ├── ai_squad.cpp │ │ ├── ai_task_debug.cpp │ │ ├── ai_task_decorator.cpp │ │ ├── ai_task_event.cpp │ │ ├── ai_task_look_at_target.cpp │ │ ├── ai_task_move_random.cpp │ │ ├── ai_task_move_to_target.cpp │ │ ├── ai_task_play_activity.cpp │ │ ├── ai_task_play_animation.cpp │ │ ├── ai_task_play_sound.cpp │ │ ├── ai_task_random.cpp │ │ ├── ai_task_selector.cpp │ │ ├── ai_task_target.cpp │ │ ├── ai_task_turn_to_target.cpp │ │ ├── ai_task_wait.cpp │ │ └── s_factions.cpp │ │ ├── audio │ │ ├── s_alsound.cpp │ │ ├── s_alsoundscript.cpp │ │ └── s_sound.cpp │ │ ├── console │ │ ├── s_cvar.cpp │ │ ├── s_cvar_global.cpp │ │ └── s_cvar_server.cpp │ │ ├── debug │ │ └── debugoverlay.cpp │ │ ├── entities │ │ ├── components │ │ │ ├── liquid │ │ │ │ ├── s_buoyancy_component.cpp │ │ │ │ ├── s_liquid_component.cpp │ │ │ │ ├── s_liquid_control_component.cpp │ │ │ │ ├── s_liquid_surface_component.cpp │ │ │ │ ├── s_liquid_surface_simulation_component.cpp │ │ │ │ └── s_liquid_volume_component.cpp │ │ │ ├── s_ai_component.cpp │ │ │ ├── s_ai_component_animation.cpp │ │ │ ├── s_ai_component_controller.cpp │ │ │ ├── s_ai_component_damage.cpp │ │ │ ├── s_ai_component_debug.cpp │ │ │ ├── s_ai_component_memory.cpp │ │ │ ├── s_ai_component_movement.cpp │ │ │ ├── s_ai_component_relationships.cpp │ │ │ ├── s_ai_component_senses.cpp │ │ │ ├── s_animated_component.cpp │ │ │ ├── s_attachment_component.cpp │ │ │ ├── s_character_component.cpp │ │ │ ├── s_child_component.cpp │ │ │ ├── s_color_component.cpp │ │ │ ├── s_debug_component.cpp │ │ │ ├── s_entity_component.cpp │ │ │ ├── s_field_angle_component.cpp │ │ │ ├── s_flammable_component.cpp │ │ │ ├── s_game_component.cpp │ │ │ ├── s_gamemode_component.cpp │ │ │ ├── s_generic_component.cpp │ │ │ ├── s_health_component.cpp │ │ │ ├── s_io_component.cpp │ │ │ ├── s_name_component.cpp │ │ │ ├── s_networked_component.cpp │ │ │ ├── s_observable_component.cpp │ │ │ ├── s_observer_component.cpp │ │ │ ├── s_ownable_component.cpp │ │ │ ├── s_physics_component.cpp │ │ │ ├── s_player_component.cpp │ │ │ ├── s_point_at_target_component.cpp │ │ │ ├── s_radius_component.cpp │ │ │ ├── s_render_component.cpp │ │ │ ├── s_score_component.cpp │ │ │ ├── s_shooter_component.cpp │ │ │ ├── s_sound_emitter_component.cpp │ │ │ ├── s_time_scale_component.cpp │ │ │ ├── s_toggle_component.cpp │ │ │ ├── s_transform_component.cpp │ │ │ ├── s_vehicle_component.cpp │ │ │ ├── s_weapon_component.cpp │ │ │ └── s_wheel_component.cpp │ │ ├── environment │ │ │ ├── audio │ │ │ │ ├── s_env_sound.cpp │ │ │ │ ├── s_env_sound_dsp.cpp │ │ │ │ ├── s_env_sound_dsp_chorus.cpp │ │ │ │ ├── s_env_sound_dsp_distortion.cpp │ │ │ │ ├── s_env_sound_dsp_eaxreverb.cpp │ │ │ │ ├── s_env_sound_dsp_echo.cpp │ │ │ │ ├── s_env_sound_dsp_equalizer.cpp │ │ │ │ ├── s_env_sound_dsp_flanger.cpp │ │ │ │ └── s_env_soundscape.cpp │ │ │ ├── effects │ │ │ │ ├── s_env_explosion.cpp │ │ │ │ ├── s_env_fire.cpp │ │ │ │ ├── s_env_particle_system.cpp │ │ │ │ ├── s_env_smoke_trail.cpp │ │ │ │ └── s_env_sprite.cpp │ │ │ ├── lights │ │ │ │ ├── s_env_light.cpp │ │ │ │ ├── s_env_light_directional.cpp │ │ │ │ ├── s_env_light_point.cpp │ │ │ │ ├── s_env_light_spot.cpp │ │ │ │ └── s_env_light_spot_vol.cpp │ │ │ ├── s_env_camera.cpp │ │ │ ├── s_env_decal.cpp │ │ │ ├── s_env_fog_controller.cpp │ │ │ ├── s_env_microphone.cpp │ │ │ ├── s_env_quake.cpp │ │ │ ├── s_env_timescale.cpp │ │ │ └── s_env_wind.cpp │ │ ├── filter │ │ │ ├── s_filter_entity_class.cpp │ │ │ └── s_filter_entity_name.cpp │ │ ├── func │ │ │ ├── s_func_brush.cpp │ │ │ ├── s_func_kinematic.cpp │ │ │ ├── s_func_physics.cpp │ │ │ ├── s_func_portal.cpp │ │ │ ├── s_func_softphysics.cpp │ │ │ └── s_funcbutton.cpp │ │ ├── game_player_spawn.cpp │ │ ├── logic │ │ │ └── s_logic_relay.cpp │ │ ├── player.cpp │ │ ├── point │ │ │ ├── constraints │ │ │ │ ├── s_point_constraint_ballsocket.cpp │ │ │ │ ├── s_point_constraint_conetwist.cpp │ │ │ │ ├── s_point_constraint_dof.cpp │ │ │ │ ├── s_point_constraint_fixed.cpp │ │ │ │ ├── s_point_constraint_hinge.cpp │ │ │ │ └── s_point_constraint_slider.cpp │ │ │ ├── s_point_path_node.cpp │ │ │ ├── s_point_rendertarget.cpp │ │ │ └── s_point_target.cpp │ │ ├── prop │ │ │ ├── s_prop_base.cpp │ │ │ ├── s_prop_dynamic.cpp │ │ │ └── s_prop_physics.cpp │ │ ├── s_baseentity.cpp │ │ ├── s_basenpc_component_model.cpp │ │ ├── s_bot.cpp │ │ ├── s_ent_debug.cpp │ │ ├── s_entities.cpp │ │ ├── s_entityfactories.cpp │ │ ├── s_flashlight.cpp │ │ ├── s_info_landmark.cpp │ │ ├── s_npc_dragonworm.cpp │ │ ├── s_skybox.cpp │ │ ├── s_world.cpp │ │ └── trigger │ │ │ ├── s_trigger_gravity.cpp │ │ │ ├── s_trigger_hurt.cpp │ │ │ ├── s_trigger_push.cpp │ │ │ ├── s_trigger_remove.cpp │ │ │ ├── s_trigger_teleport.cpp │ │ │ └── s_trigger_touch.cpp │ │ ├── game │ │ ├── s_game.cpp │ │ ├── s_game_callback.cpp │ │ ├── s_game_components.cpp │ │ ├── s_game_lua_entity_events.cpp │ │ └── s_game_snapshot.cpp │ │ ├── lua │ │ ├── classes │ │ │ ├── lrecipientfilter.cpp │ │ │ ├── lresource.cpp │ │ │ ├── s_laimemory.cpp │ │ │ ├── s_laisquad.cpp │ │ │ ├── s_lcharacter_component.cpp │ │ │ ├── s_lentity.cpp │ │ │ ├── s_lfaction.cpp │ │ │ ├── s_lmodel.cpp │ │ │ ├── s_lmodelmesh.cpp │ │ │ ├── s_lnetpacket.cpp │ │ │ ├── s_lplayer_component.cpp │ │ │ ├── s_lua_component.cpp │ │ │ ├── s_lua_entity.cpp │ │ │ ├── s_lvehicle_component.cpp │ │ │ ├── s_lvhcwheel.cpp │ │ │ ├── s_lweapon_component.cpp │ │ │ └── s_model_component.cpp │ │ ├── libraries │ │ │ ├── s_lai.cpp │ │ │ ├── s_lai_behavior.cpp │ │ │ ├── s_lai_component.cpp │ │ │ ├── s_lai_schedule.cpp │ │ │ ├── s_ldebug.cpp │ │ │ ├── s_ldebugoverlay.cpp │ │ │ ├── s_lengine.cpp │ │ │ ├── s_lgame.cpp │ │ │ ├── s_lsound.cpp │ │ │ └── s_lutil.cpp │ │ ├── library.cpp │ │ ├── lua.cpp │ │ ├── s_class.cpp │ │ ├── s_lentity_components.cpp │ │ ├── s_lentity_components2.cpp │ │ └── s_lua_script_watcher.cpp │ │ ├── model │ │ ├── s_modelmanager.cpp │ │ └── s_poly.cpp │ │ ├── networking │ │ ├── handles.cpp │ │ ├── iserver.cpp │ │ ├── iserver_client.cpp │ │ ├── lnetmessages.cpp │ │ ├── local_host.cpp │ │ ├── master_server.cpp │ │ ├── recipient_filter.cpp │ │ ├── resource.cpp │ │ ├── resourcemanager.cpp │ │ ├── s_net_global.cpp │ │ ├── s_net_resources.cpp │ │ ├── s_net_server.cpp │ │ ├── s_nwm_util.cpp │ │ ├── standard_server.cpp │ │ ├── standard_server_nwm.cpp │ │ ├── svio.cpp │ │ └── svmanager.cpp │ │ ├── pragma │ │ └── entities │ │ │ └── components │ │ │ └── s_surface_component.cpp │ │ ├── server.cpp │ │ ├── serverstate │ │ └── serverstate.cpp │ │ ├── stdafx_server.cpp │ │ ├── stdafx_server.h │ │ └── util │ │ └── s_resource_watcher.cpp ├── shared │ ├── CMakeLists.txt │ ├── include │ │ └── pragma │ │ │ ├── addonsystem │ │ │ └── addonsystem.h │ │ │ ├── ai │ │ │ ├── ai_definitions.h │ │ │ └── navsystem.h │ │ │ ├── asset │ │ │ └── util_asset.hpp │ │ │ ├── asset_types │ │ │ └── world.hpp │ │ │ ├── audio │ │ │ ├── alenums.hpp │ │ │ ├── alsound.h │ │ │ ├── alsound_base.hpp │ │ │ ├── alsound_type.h │ │ │ ├── alsoundscript.h │ │ │ ├── e_alstate.h │ │ │ ├── sound_ogg.h │ │ │ ├── sound_source.hpp │ │ │ ├── sound_system.hpp │ │ │ ├── sound_util.hpp │ │ │ ├── soundscript.h │ │ │ └── soundscript_events.h │ │ │ ├── basenpcdragonworm.h │ │ │ ├── buss_ik │ │ │ ├── Jacobian.h │ │ │ ├── LinearR2.h │ │ │ ├── LinearR3.h │ │ │ ├── LinearR4.h │ │ │ ├── MathMisc.h │ │ │ ├── MatrixRmn.h │ │ │ ├── Node.h │ │ │ ├── Spherical.h │ │ │ ├── Tree.h │ │ │ └── VectorRn.h │ │ │ ├── console │ │ │ ├── command_options.hpp │ │ │ ├── conout.h │ │ │ ├── console.h │ │ │ ├── convarhandle.h │ │ │ ├── convars.h │ │ │ ├── cvar.h │ │ │ ├── cvar_callback.hpp │ │ │ ├── cvar_global.h │ │ │ ├── cvar_handler.h │ │ │ ├── debugconsole.h │ │ │ ├── engine_cvar.h │ │ │ ├── fcvar.h │ │ │ ├── linenoise.hpp │ │ │ ├── sh_cmd.h │ │ │ ├── spdlog_anycolor_sink.hpp │ │ │ ├── util_cmd.hpp │ │ │ └── util_console_color.hpp │ │ │ ├── debug │ │ │ ├── debug_performance_profiler.hpp │ │ │ ├── debug_render_info.hpp │ │ │ ├── debug_utils.hpp │ │ │ ├── debugbehaviortree.h │ │ │ ├── debugbreak.hpp │ │ │ └── intel_vtune.hpp │ │ │ ├── definitions.h │ │ │ ├── emessage.h │ │ │ ├── encryption │ │ │ └── md5.h │ │ │ ├── engine.h │ │ │ ├── engine_info.hpp │ │ │ ├── engine_init.hpp │ │ │ ├── engine_version.h │ │ │ ├── entities │ │ │ ├── attribute_specialization_type.hpp │ │ │ ├── basebot.h │ │ │ ├── baseentity.h │ │ │ ├── baseentity_events.hpp │ │ │ ├── baseentity_handle.h │ │ │ ├── baseentity_luaobject.h │ │ │ ├── baseentity_net_event_manager.hpp │ │ │ ├── baseentity_trace.hpp │ │ │ ├── basefilterentity.h │ │ │ ├── baseflashlight.h │ │ │ ├── baseplayer.hpp │ │ │ ├── baseskybox.h │ │ │ ├── baseworld.h │ │ │ ├── component_member_reference.hpp │ │ │ ├── components │ │ │ │ ├── action_input_controller_component.hpp │ │ │ │ ├── animation_driver_component.hpp │ │ │ │ ├── base_actor_component.hpp │ │ │ │ ├── base_ai_component.hpp │ │ │ │ ├── base_animated_component.hpp │ │ │ │ ├── base_attachment_component.hpp │ │ │ │ ├── base_bvh_component.hpp │ │ │ │ ├── base_character_component.hpp │ │ │ │ ├── base_child_component.hpp │ │ │ │ ├── base_color_component.hpp │ │ │ │ ├── base_debug_component.hpp │ │ │ │ ├── base_entity_component.hpp │ │ │ │ ├── base_entity_component_handle_wrapper.hpp │ │ │ │ ├── base_entity_component_logging.hpp │ │ │ │ ├── base_entity_component_member_register.hpp │ │ │ │ ├── base_field_angle_component.hpp │ │ │ │ ├── base_flammable_component.hpp │ │ │ │ ├── base_flex_component.hpp │ │ │ │ ├── base_game_component.hpp │ │ │ │ ├── base_gamemode_component.hpp │ │ │ │ ├── base_generic_component.hpp │ │ │ │ ├── base_health_component.hpp │ │ │ │ ├── base_io_component.hpp │ │ │ │ ├── base_model_component.hpp │ │ │ │ ├── base_name_component.hpp │ │ │ │ ├── base_networked_component.hpp │ │ │ │ ├── base_observable_component.hpp │ │ │ │ ├── base_observer_component.hpp │ │ │ │ ├── base_ownable_component.hpp │ │ │ │ ├── base_physics_component.hpp │ │ │ │ ├── base_player_component.hpp │ │ │ │ ├── base_point_at_target_component.hpp │ │ │ │ ├── base_radius_component.hpp │ │ │ │ ├── base_render_component.hpp │ │ │ │ ├── base_score_component.hpp │ │ │ │ ├── base_shooter_component.hpp │ │ │ │ ├── base_softbody_component.hpp │ │ │ │ ├── base_sound_emitter_component.hpp │ │ │ │ ├── base_static_bvh_cache_component.hpp │ │ │ │ ├── base_static_bvh_user_component.hpp │ │ │ │ ├── base_surface_component.hpp │ │ │ │ ├── base_time_scale_component.hpp │ │ │ │ ├── base_transform_component.hpp │ │ │ │ ├── base_vehicle_component.hpp │ │ │ │ ├── base_weapon_component.hpp │ │ │ │ ├── base_wheel_component.hpp │ │ │ │ ├── basegravity.h │ │ │ │ ├── basepointpathnode.h │ │ │ │ ├── basetoggle.h │ │ │ │ ├── basetriggergravity.hpp │ │ │ │ ├── bone_merge_component.hpp │ │ │ │ ├── bvh_data.hpp │ │ │ │ ├── component_member_flags.hpp │ │ │ │ ├── composite_component.hpp │ │ │ │ ├── constraints │ │ │ │ │ ├── constraint_child_of_component.hpp │ │ │ │ │ ├── constraint_component.hpp │ │ │ │ │ ├── constraint_copy_location_component.hpp │ │ │ │ │ ├── constraint_copy_rotation_component.hpp │ │ │ │ │ ├── constraint_copy_scale_component.hpp │ │ │ │ │ ├── constraint_limit_distance_component.hpp │ │ │ │ │ ├── constraint_limit_location_component.hpp │ │ │ │ │ ├── constraint_limit_rotation_component.hpp │ │ │ │ │ ├── constraint_limit_scale_component.hpp │ │ │ │ │ ├── constraint_look_at_component.hpp │ │ │ │ │ ├── constraint_manager_component.hpp │ │ │ │ │ └── constraint_space_component.hpp │ │ │ │ ├── damageable_component.hpp │ │ │ │ ├── flex_merge_component.hpp │ │ │ │ ├── global_component.hpp │ │ │ │ ├── ik_component.hpp │ │ │ │ ├── input_movement_controller_component.hpp │ │ │ │ ├── intersection_handler_component.hpp │ │ │ │ ├── lifeline_link_component.hpp │ │ │ │ ├── liquid │ │ │ │ │ ├── base_buoyancy_component.hpp │ │ │ │ │ ├── base_liquid_component.hpp │ │ │ │ │ ├── base_liquid_control_component.hpp │ │ │ │ │ ├── base_liquid_surface_component.hpp │ │ │ │ │ ├── base_liquid_surface_simulation_component.hpp │ │ │ │ │ └── base_liquid_volume_component.hpp │ │ │ │ ├── logic_component.hpp │ │ │ │ ├── map_component.hpp │ │ │ │ ├── meta_rig_component.hpp │ │ │ │ ├── movement_component.hpp │ │ │ │ ├── orientation_component.hpp │ │ │ │ ├── origin_component.hpp │ │ │ │ ├── panima_component.hpp │ │ │ │ ├── panima_component_channel_submitter.hpp │ │ │ │ ├── panima_component_channel_submitter_def.hpp │ │ │ │ ├── parent_component.hpp │ │ │ │ ├── render_component_flags.hpp │ │ │ │ ├── submergible_component.hpp │ │ │ │ ├── usable_component.hpp │ │ │ │ ├── util_bvh.hpp │ │ │ │ └── velocity_component.hpp │ │ │ ├── entity_component_event.hpp │ │ │ ├── entity_component_event_info.hpp │ │ │ ├── entity_component_info.hpp │ │ │ ├── entity_component_manager.hpp │ │ │ ├── entity_component_manager_t.hpp │ │ │ ├── entity_component_member_info.hpp │ │ │ ├── entity_component_system.hpp │ │ │ ├── entity_component_system_t.hpp │ │ │ ├── entity_iterator.hpp │ │ │ ├── entity_property.hpp │ │ │ ├── entity_uuid_ref.hpp │ │ │ ├── entityfactories.h │ │ │ ├── environment │ │ │ │ ├── audio │ │ │ │ │ ├── env_sound.h │ │ │ │ │ ├── env_sound_dsp.h │ │ │ │ │ ├── env_sound_dsp_chorus.h │ │ │ │ │ ├── env_sound_dsp_distortion.h │ │ │ │ │ ├── env_sound_dsp_eaxreverb.h │ │ │ │ │ ├── env_sound_dsp_echo.h │ │ │ │ │ ├── env_sound_dsp_equalizer.h │ │ │ │ │ ├── env_sound_dsp_flanger.h │ │ │ │ │ ├── env_sound_dsp_reverb.h │ │ │ │ │ └── env_soundscape.h │ │ │ │ ├── effects │ │ │ │ │ ├── env_explosion.h │ │ │ │ │ ├── env_fire.h │ │ │ │ │ ├── env_particle_system.h │ │ │ │ │ ├── env_smoke_trail.h │ │ │ │ │ ├── env_sprite.h │ │ │ │ │ └── particlesystemdata.h │ │ │ │ ├── env_camera.h │ │ │ │ ├── env_decal.h │ │ │ │ ├── env_fog_controller.h │ │ │ │ ├── env_microphone_base.h │ │ │ │ ├── env_quake.h │ │ │ │ ├── env_timescale.h │ │ │ │ ├── env_weather.h │ │ │ │ ├── env_wind.hpp │ │ │ │ └── lights │ │ │ │ │ ├── env_light.h │ │ │ │ │ ├── env_light_directional.h │ │ │ │ │ ├── env_light_point.h │ │ │ │ │ ├── env_light_spot.h │ │ │ │ │ └── env_light_spot_vol.h │ │ │ ├── func │ │ │ │ ├── basefuncbrush.h │ │ │ │ ├── basefuncbutton.h │ │ │ │ ├── basefunckinematic.hpp │ │ │ │ ├── basefuncphysics.h │ │ │ │ ├── basefuncportal.h │ │ │ │ ├── basefuncsoftphysics.hpp │ │ │ │ └── basefuncsurfacematerial.hpp │ │ │ ├── info │ │ │ │ └── info_landmark.hpp │ │ │ ├── logic │ │ │ │ └── logic_relay.h │ │ │ ├── member_type.hpp │ │ │ ├── observermode.h │ │ │ ├── output.h │ │ │ ├── parentinfo.h │ │ │ ├── parentmode.h │ │ │ ├── point │ │ │ │ ├── constraints │ │ │ │ │ ├── point_constraint_ballsocket.h │ │ │ │ │ ├── point_constraint_base.h │ │ │ │ │ ├── point_constraint_conetwist.h │ │ │ │ │ ├── point_constraint_dof.h │ │ │ │ │ ├── point_constraint_fixed.h │ │ │ │ │ ├── point_constraint_hinge.h │ │ │ │ │ └── point_constraint_slider.h │ │ │ │ ├── point_rendertarget.h │ │ │ │ └── point_target.h │ │ │ ├── prop │ │ │ │ ├── prop_base.h │ │ │ │ ├── prop_dynamic.hpp │ │ │ │ └── prop_physics.hpp │ │ │ ├── shared_spawnflags.h │ │ │ └── trigger │ │ │ │ ├── base_trigger_hurt.hpp │ │ │ │ ├── base_trigger_push.hpp │ │ │ │ ├── base_trigger_remove.h │ │ │ │ ├── base_trigger_teleport.hpp │ │ │ │ ├── base_trigger_touch.hpp │ │ │ │ └── trigger_spawnflags.h │ │ │ ├── file_formats │ │ │ └── wad.h │ │ │ ├── game │ │ │ ├── animation_channel_cache_data.hpp │ │ │ ├── animation_update_manager.hpp │ │ │ ├── damageinfo.h │ │ │ ├── damagetype.h │ │ │ ├── game.h │ │ │ ├── game_buildvmf.h │ │ │ ├── game_callback.h │ │ │ ├── game_coordinate_system.hpp │ │ │ ├── game_entity_component.hpp │ │ │ ├── game_limits.h │ │ │ ├── game_lua_entity.hpp │ │ │ ├── game_resources.h │ │ │ ├── game_resources.hpp │ │ │ ├── gamemode │ │ │ │ └── gamemodemanager.h │ │ │ ├── global_animation_channel_queue_processor.hpp │ │ │ ├── isteamworks.hpp │ │ │ ├── savegame.hpp │ │ │ ├── scene_snapshot.hpp │ │ │ └── value_driver.hpp │ │ │ ├── indexmap.h │ │ │ ├── input │ │ │ ├── inkeys.h │ │ │ ├── inputhelper.h │ │ │ └── key_state.hpp │ │ │ ├── iserverstate.hpp │ │ │ ├── launchparameters.h │ │ │ ├── level │ │ │ ├── level_info.hpp │ │ │ ├── mapgeometry.h │ │ │ └── mapinfo.h │ │ │ ├── logging.hpp │ │ │ ├── logging_wrapper.hpp │ │ │ ├── lua │ │ │ ├── base_lua_handle.hpp │ │ │ ├── base_lua_handle_method.hpp │ │ │ ├── baseluaobj.h │ │ │ ├── class_manager.hpp │ │ │ ├── classes │ │ │ │ ├── entity_components.hpp │ │ │ │ ├── lalsound.h │ │ │ │ ├── langle.h │ │ │ │ ├── lanimation.h │ │ │ │ ├── lcallback.h │ │ │ │ ├── lcollisionmesh.h │ │ │ │ ├── lcolor.h │ │ │ │ ├── lconvar.h │ │ │ │ ├── ldamageinfo.h │ │ │ │ ├── ldata.hpp │ │ │ │ ├── ldatastream.h │ │ │ │ ├── ldef_angle.h │ │ │ │ ├── ldef_brushmesh.h │ │ │ │ ├── ldef_color.h │ │ │ │ ├── ldef_damageinfo.h │ │ │ │ ├── ldef_entity.h │ │ │ │ ├── ldef_mat4.h │ │ │ │ ├── ldef_material.h │ │ │ │ ├── ldef_model.h │ │ │ │ ├── ldef_netpacket.h │ │ │ │ ├── ldef_physobj.h │ │ │ │ ├── ldef_plane.h │ │ │ │ ├── ldef_quaternion.h │ │ │ │ ├── ldef_recipientfilter.h │ │ │ │ ├── ldef_skeleton.hpp │ │ │ │ ├── ldef_surface_material.h │ │ │ │ ├── ldef_tracedata.h │ │ │ │ ├── ldef_vector.h │ │ │ │ ├── lentity.h │ │ │ │ ├── lerrorcode.h │ │ │ │ ├── llistener.h │ │ │ │ ├── lmaterial.h │ │ │ │ ├── lmodel.h │ │ │ │ ├── lmodelmesh.h │ │ │ │ ├── lnetpacket.h │ │ │ │ ├── lparticlesystem.h │ │ │ │ ├── lphysics.h │ │ │ │ ├── lphysobj.h │ │ │ │ ├── lphyssoftbodyinfo.hpp │ │ │ │ ├── lplane.h │ │ │ │ ├── lproperty.hpp │ │ │ │ ├── lproperty_entity.hpp │ │ │ │ ├── lproperty_generic.hpp │ │ │ │ ├── lquaternion.h │ │ │ │ ├── lshaderinfo.h │ │ │ │ ├── lskeleton.h │ │ │ │ ├── lsurfacematerial.h │ │ │ │ ├── lvector.h │ │ │ │ ├── parallel_job.hpp │ │ │ │ └── thread_pool.hpp │ │ │ ├── converters │ │ │ │ ├── alias_converter.hpp │ │ │ │ ├── alias_converter_t.hpp │ │ │ │ ├── alias_types.hpp │ │ │ │ ├── cast_converter.hpp │ │ │ │ ├── cast_converter_t.hpp │ │ │ │ ├── entity_converter.hpp │ │ │ │ ├── file_converter.hpp │ │ │ │ ├── file_converter_t.hpp │ │ │ │ ├── game_type_converters.hpp │ │ │ │ ├── game_type_converters_t.hpp │ │ │ │ ├── global_string_converter.hpp │ │ │ │ ├── global_string_converter_t.hpp │ │ │ │ ├── optional_converter.hpp │ │ │ │ ├── optional_converter_t.hpp │ │ │ │ ├── pair_converter.hpp │ │ │ │ ├── pair_converter_t.hpp │ │ │ │ ├── property_converter.hpp │ │ │ │ ├── property_converter_t.hpp │ │ │ │ ├── string_view_converter.hpp │ │ │ │ ├── string_view_converter_t.hpp │ │ │ │ ├── thread_pool_converter.hpp │ │ │ │ ├── thread_pool_converter_t.hpp │ │ │ │ ├── utf8_string_converter.hpp │ │ │ │ ├── utf8_string_converter_t.hpp │ │ │ │ ├── vector_converter.hpp │ │ │ │ └── vector_converter_t.hpp │ │ │ ├── core.hpp │ │ │ ├── custom_constructor.hpp │ │ │ ├── d_hooks.h │ │ │ ├── handle_holder.hpp │ │ │ ├── ldefinitions.h │ │ │ ├── lentity_component_lua.hpp │ │ │ ├── lentity_components.hpp │ │ │ ├── lentity_components_base_types.hpp │ │ │ ├── lentity_type.hpp │ │ │ ├── libraries │ │ │ │ ├── lai.hpp │ │ │ │ ├── lasset.hpp │ │ │ │ ├── lboundingvolume.h │ │ │ │ ├── ldebug.h │ │ │ │ ├── ldebugoverlay.h │ │ │ │ ├── lengine.h │ │ │ │ ├── lents.h │ │ │ │ ├── lfile.h │ │ │ │ ├── lgame.h │ │ │ │ ├── lgeometry.h │ │ │ │ ├── lglobal.h │ │ │ │ ├── limport.hpp │ │ │ │ ├── lintersect.h │ │ │ │ ├── lmath.h │ │ │ │ ├── lmatrix.h │ │ │ │ ├── lmesh.h │ │ │ │ ├── lnav.hpp │ │ │ │ ├── lnet.hpp │ │ │ │ ├── lnoise.h │ │ │ │ ├── los.h │ │ │ │ ├── lprint.h │ │ │ │ ├── lray.h │ │ │ │ ├── lregex.h │ │ │ │ ├── lsound.h │ │ │ │ ├── lstring.hpp │ │ │ │ ├── lsweep.h │ │ │ │ ├── ltable.h │ │ │ │ ├── ltime.hpp │ │ │ │ ├── ltimer.h │ │ │ │ ├── ludm.hpp │ │ │ │ └── lutil.hpp │ │ │ ├── lnetmessages.h │ │ │ ├── lua_call.hpp │ │ │ ├── lua_callback_handler.h │ │ │ ├── lua_component_event.hpp │ │ │ ├── lua_doc.hpp │ │ │ ├── lua_entity_handles.hpp │ │ │ ├── lua_entity_iterator.hpp │ │ │ ├── lua_entity_type.hpp │ │ │ ├── lua_error_handling.hpp │ │ │ ├── lua_handle.hpp │ │ │ ├── lua_handles.hpp │ │ │ ├── lua_script_watcher.h │ │ │ ├── lua_util_class.hpp │ │ │ ├── lua_util_component.hpp │ │ │ ├── lua_util_component_stream.hpp │ │ │ ├── luaapi.h │ │ │ ├── luabind_int.h │ │ │ ├── luacallback.h │ │ │ ├── luafunction.h │ │ │ ├── luafunction_call.h │ │ │ ├── luaobjectbase.h │ │ │ ├── ostream_operator_alias.hpp │ │ │ ├── policies │ │ │ │ ├── core_policies.hpp │ │ │ │ ├── default_parameter_policy.hpp │ │ │ │ ├── generic_policy.hpp │ │ │ │ └── shared_from_this_policy.hpp │ │ │ ├── raw_object.hpp │ │ │ ├── sh_lua_component.hpp │ │ │ ├── sh_lua_component_t.hpp │ │ │ ├── sh_lua_entity_manager.h │ │ │ ├── type_converters.hpp │ │ │ ├── types │ │ │ │ ├── nil_type.hpp │ │ │ │ └── udm.hpp │ │ │ ├── user_type_info.hpp │ │ │ ├── util.hpp │ │ │ └── util_logging.hpp │ │ │ ├── math │ │ │ ├── angle │ │ │ │ ├── wvangle.h │ │ │ │ └── wvquaternion.h │ │ │ ├── boundingnode.h │ │ │ ├── deltaoffset.h │ │ │ ├── deltaorientation.h │ │ │ ├── deltatransform.h │ │ │ ├── e_frustum.h │ │ │ ├── icosphere.h │ │ │ ├── intersection.h │ │ │ ├── math_seb.h │ │ │ ├── octtreenode.h │ │ │ ├── orientation.h │ │ │ ├── sphere.h │ │ │ ├── surfacematerial.h │ │ │ ├── util_easing.hpp │ │ │ ├── util_engine_math.hpp │ │ │ ├── util_hermite.h │ │ │ ├── util_noise.hpp │ │ │ ├── util_pid_controller.hpp │ │ │ ├── util_random.hpp │ │ │ ├── util_triangulate.hpp │ │ │ └── vector │ │ │ │ └── wvvector3.h │ │ │ ├── model │ │ │ ├── animation │ │ │ │ ├── activities.h │ │ │ │ ├── anim_channel_desc.hpp │ │ │ │ ├── animation.hpp │ │ │ │ ├── animation_event.h │ │ │ │ ├── bone.hpp │ │ │ │ ├── fanim.h │ │ │ │ ├── frame.h │ │ │ │ ├── meta_rig.hpp │ │ │ │ ├── play_animation_flags.hpp │ │ │ │ ├── pose.hpp │ │ │ │ ├── skeletal_animation.hpp │ │ │ │ ├── skeleton.hpp │ │ │ │ ├── skeleton_util.hpp │ │ │ │ └── vertex_animation.hpp │ │ │ ├── brush │ │ │ │ └── brushmesh.h │ │ │ ├── mesh.h │ │ │ ├── model.h │ │ │ ├── model_flexes.hpp │ │ │ ├── modelmanager.h │ │ │ ├── modelmesh.h │ │ │ ├── modelupdateflags.hpp │ │ │ ├── poly.h │ │ │ ├── polymesh.h │ │ │ ├── side.h │ │ │ └── simplify.h │ │ │ ├── networkdefinitions.h │ │ │ ├── networking │ │ │ ├── enums.hpp │ │ │ ├── error.hpp │ │ │ ├── game_server_data.hpp │ │ │ ├── ip_address.hpp │ │ │ ├── master_server_query_dispatcher.hpp │ │ │ ├── netmessages.h │ │ │ ├── networkedentities.h │ │ │ ├── networking_modules.hpp │ │ │ ├── nwm_message_tracker.hpp │ │ │ ├── nwm_util.h │ │ │ ├── nwm_velocity_correction.hpp │ │ │ ├── portinfo.h │ │ │ ├── resources.h │ │ │ ├── snapshot_flags.hpp │ │ │ └── wv_message.h │ │ │ ├── networkstate │ │ │ └── networkstate.h │ │ │ ├── phonememap.hpp │ │ │ ├── physics │ │ │ ├── base.hpp │ │ │ ├── base_t.hpp │ │ │ ├── collision_object.hpp │ │ │ ├── collisionmasks.h │ │ │ ├── collisionmesh.h │ │ │ ├── collisiontypes.h │ │ │ ├── constraint.hpp │ │ │ ├── contact.hpp │ │ │ ├── controller.hpp │ │ │ ├── controllerhitdata.h │ │ │ ├── environment.hpp │ │ │ ├── hitboxes.h │ │ │ ├── ik │ │ │ │ ├── ik_controller.hpp │ │ │ │ ├── ik_method.hpp │ │ │ │ └── util_ik.hpp │ │ │ ├── jointinfo.h │ │ │ ├── movetypes.h │ │ │ ├── phys_liquid.hpp │ │ │ ├── phys_material.hpp │ │ │ ├── phys_water_buoyancy_simulator.hpp │ │ │ ├── phys_water_surface_simulator.hpp │ │ │ ├── physicstypes.h │ │ │ ├── physobj.h │ │ │ ├── physsoftbodyinfo.hpp │ │ │ ├── phystouch.h │ │ │ ├── ragdoll.h │ │ │ ├── raycallback │ │ │ │ ├── physraycallbackfilter.hpp │ │ │ │ ├── physraycallbackfilter_collisionobject.hpp │ │ │ │ ├── physraycallbackfilter_entity.hpp │ │ │ │ ├── physraycallbackfilter_function.hpp │ │ │ │ ├── physraycallbackfilter_luafunction.hpp │ │ │ │ └── physraycallbackfilter_physobj.hpp │ │ │ ├── raycast_filter.hpp │ │ │ ├── raytraces.h │ │ │ ├── shape.hpp │ │ │ ├── surface_type_manager.hpp │ │ │ ├── tire_type_manager.hpp │ │ │ ├── vehicle.hpp │ │ │ └── visual_debugger.hpp │ │ │ ├── resource.h │ │ │ ├── scripts.h │ │ │ ├── string │ │ │ ├── def_simple_handle.h │ │ │ └── format.h │ │ │ ├── types.hpp │ │ │ └── util │ │ │ ├── ammo_type.h │ │ │ ├── bulletinfo.h │ │ │ ├── coordinate_space.hpp │ │ │ ├── curl_query_handler.hpp │ │ │ ├── datafile.h │ │ │ ├── font_set.hpp │ │ │ ├── functional_parallel_worker.hpp │ │ │ ├── giblet_create_info.hpp │ │ │ ├── global_string_table.hpp │ │ │ ├── lookup_identifier.hpp │ │ │ ├── matrices.h │ │ │ ├── mvpbase.h │ │ │ ├── orientedpoint.h │ │ │ ├── render_tile.hpp │ │ │ ├── resource_watcher.h │ │ │ ├── rig_config.hpp │ │ │ ├── steam │ │ │ ├── util_steam.hpp │ │ │ └── util_vdf.hpp │ │ │ ├── timer_handle.h │ │ │ ├── timertypes.h │ │ │ ├── transform.h │ │ │ ├── util_approach_rotation.hpp │ │ │ ├── util_ballistic.h │ │ │ ├── util_best_fitting_plane.hpp │ │ │ ├── util_bsp_tree.hpp │ │ │ ├── util_duration_type.hpp │ │ │ ├── util_game.hpp │ │ │ ├── util_handled.hpp │ │ │ ├── util_module.hpp │ │ │ ├── util_python.hpp │ │ │ ├── util_rgbcsv.hpp │ │ │ ├── util_splash_damage_info.hpp │ │ │ ├── util_tga.hpp │ │ │ ├── util_thread_pool.hpp │ │ │ ├── util_typed_manager.hpp │ │ │ ├── util_variable_type.hpp │ │ │ └── wvcolor.h │ └── src │ │ ├── addonsystem │ │ └── addonsystem.cpp │ │ ├── ai │ │ ├── base_ai_movement.cpp │ │ └── navsystem.cpp │ │ ├── asset │ │ └── util_asset.cpp │ │ ├── asset_types │ │ ├── world.cpp │ │ ├── world_read.cpp │ │ └── world_write.cpp │ │ ├── audio │ │ ├── alsound.cpp │ │ ├── alsound_base.cpp │ │ ├── alsoundscript.cpp │ │ ├── sound.cpp │ │ ├── sound_ogg.cpp │ │ ├── sound_util.cpp │ │ ├── soundscript.cpp │ │ ├── soundscript_events.cpp │ │ └── soundscripts.cpp │ │ ├── buss_ik │ │ ├── Jacobian.cpp │ │ ├── LinearR2.cpp │ │ ├── LinearR3.cpp │ │ ├── LinearR4.cpp │ │ ├── MatrixRmn.cpp │ │ ├── Misc.cpp │ │ ├── Node.cpp │ │ ├── Tree.cpp │ │ └── VectorRn.cpp │ │ ├── config.cpp │ │ ├── console │ │ ├── command_options.cpp │ │ ├── conout.cpp │ │ ├── console.cpp │ │ ├── convarhandle.cpp │ │ ├── convars.cpp │ │ ├── cvar.cpp │ │ ├── cvar_handler.cpp │ │ ├── debugconsole.cpp │ │ ├── engine_cvar.cpp │ │ ├── getconvar.cpp │ │ ├── linenoise.cpp │ │ ├── sh_cmd.cpp │ │ ├── sh_convars.cpp │ │ ├── spdlog_anycolor_sink.cpp │ │ ├── util_cmd.cpp │ │ └── util_console_color.cpp │ │ ├── debug │ │ ├── StackWalker │ │ │ ├── StackWalker.cpp │ │ │ └── StackWalker.h │ │ ├── debug_performance_profiler.cpp │ │ ├── debug_utils.cpp │ │ ├── debugbehaviortree.cpp │ │ └── intel_vtune.cpp │ │ ├── encryption │ │ └── md5.cpp │ │ ├── engine.cpp │ │ ├── engine_cmd.cpp │ │ ├── engine_info.cpp │ │ ├── engine_version.cpp │ │ ├── engineutil.cpp │ │ ├── entities │ │ ├── basebot.cpp │ │ ├── baseentity.cpp │ │ ├── baseentity_callbacks.cpp │ │ ├── baseentity_events.cpp │ │ ├── baseentity_net_event_manager.cpp │ │ ├── baseentity_quickaccess.cpp │ │ ├── baseentity_store.cpp │ │ ├── baseentity_trace.cpp │ │ ├── baseflashlight.cpp │ │ ├── basegravity.cpp │ │ ├── basenpcdragonworm.cpp │ │ ├── baseplayer.cpp │ │ ├── baseskybox.cpp │ │ ├── basetoggle.cpp │ │ ├── baseworld.cpp │ │ ├── component_member_reference.cpp │ │ ├── components │ │ │ ├── action_input_controller_component.cpp │ │ │ ├── animation_driver_component.cpp │ │ │ ├── base_actor_component.cpp │ │ │ ├── base_ai_component.cpp │ │ │ ├── base_ai_component_lookat.cpp │ │ │ ├── base_animated_component.cpp │ │ │ ├── base_animated_component_animation_events.cpp │ │ │ ├── base_animated_component_animations.cpp │ │ │ ├── base_animated_component_bones.cpp │ │ │ ├── base_animated_component_vertexpos.cpp │ │ │ ├── base_attachment_component.cpp │ │ │ ├── base_bvh_component.cpp │ │ │ ├── base_character_component.cpp │ │ │ ├── base_character_component_orientation.cpp │ │ │ ├── base_character_component_weapons.cpp │ │ │ ├── base_child_component.cpp │ │ │ ├── base_color_component.cpp │ │ │ ├── base_debug_component.cpp │ │ │ ├── base_entity_component.cpp │ │ │ ├── base_entity_component_member_register.cpp │ │ │ ├── base_env_decal.cpp │ │ │ ├── base_field_angle_component.cpp │ │ │ ├── base_flammable_component.cpp │ │ │ ├── base_flex_component.cpp │ │ │ ├── base_game_component.cpp │ │ │ ├── base_gamemode_component.cpp │ │ │ ├── base_generic_component.cpp │ │ │ ├── base_health_component.cpp │ │ │ ├── base_io_component.cpp │ │ │ ├── base_model_component.cpp │ │ │ ├── base_name_component.cpp │ │ │ ├── base_networked_component.cpp │ │ │ ├── base_observable_component.cpp │ │ │ ├── base_observer_component.cpp │ │ │ ├── base_ownable_component.cpp │ │ │ ├── base_physics_component.cpp │ │ │ ├── base_player_component.cpp │ │ │ ├── base_point_at_target_component.cpp │ │ │ ├── base_radius_component.cpp │ │ │ ├── base_render_component.cpp │ │ │ ├── base_score_component.cpp │ │ │ ├── base_shooter_component.cpp │ │ │ ├── base_softbody_component.cpp │ │ │ ├── base_sound_emitter_component.cpp │ │ │ ├── base_static_bvh_cache_component.cpp │ │ │ ├── base_static_bvh_user_component.cpp │ │ │ ├── base_surface_component.cpp │ │ │ ├── base_time_scale_component.cpp │ │ │ ├── base_transform_component.cpp │ │ │ ├── base_vehicle_component.cpp │ │ │ ├── base_weapon_component.cpp │ │ │ ├── base_weapon_component_ammo.cpp │ │ │ ├── base_wheel_component.cpp │ │ │ ├── bone_merge_component.cpp │ │ │ ├── bvh_data.cpp │ │ │ ├── composite_component.cpp │ │ │ ├── constraints │ │ │ │ ├── constraint_child_of_component.cpp │ │ │ │ ├── constraint_component.cpp │ │ │ │ ├── constraint_copy_location_component.cpp │ │ │ │ ├── constraint_copy_rotation_component.cpp │ │ │ │ ├── constraint_copy_scale_component.cpp │ │ │ │ ├── constraint_limit_distance_component.cpp │ │ │ │ ├── constraint_limit_location_component.cpp │ │ │ │ ├── constraint_limit_rotation_component.cpp │ │ │ │ ├── constraint_limit_scale_component.cpp │ │ │ │ ├── constraint_look_at_component.cpp │ │ │ │ ├── constraint_manager_component.cpp │ │ │ │ └── constraint_space_component.cpp │ │ │ ├── damageable_component.cpp │ │ │ ├── flex_merge_component.cpp │ │ │ ├── global_component.cpp │ │ │ ├── ik_component.cpp │ │ │ ├── input_movement_controller_component.cpp │ │ │ ├── intersection_handler_component.cpp │ │ │ ├── lifeline_link_component.cpp │ │ │ ├── liquid │ │ │ │ ├── base_buoyancy_component.cpp │ │ │ │ ├── base_liquid_component.cpp │ │ │ │ ├── base_liquid_control_component.cpp │ │ │ │ ├── base_liquid_surface_component.cpp │ │ │ │ ├── base_liquid_surface_simulation_component.cpp │ │ │ │ └── base_liquid_volume_component.cpp │ │ │ ├── map_component.cpp │ │ │ ├── meta_rig_component.cpp │ │ │ ├── movement_component.cpp │ │ │ ├── orientation_component.cpp │ │ │ ├── origin_component.cpp │ │ │ ├── panima │ │ │ │ ├── panima_component_value_submitter_1.cpp │ │ │ │ ├── panima_component_value_submitter_10.cpp │ │ │ │ ├── panima_component_value_submitter_2.cpp │ │ │ │ ├── panima_component_value_submitter_3.cpp │ │ │ │ ├── panima_component_value_submitter_4.cpp │ │ │ │ ├── panima_component_value_submitter_5.cpp │ │ │ │ ├── panima_component_value_submitter_6.cpp │ │ │ │ ├── panima_component_value_submitter_7.cpp │ │ │ │ ├── panima_component_value_submitter_8.cpp │ │ │ │ └── panima_component_value_submitter_9.cpp │ │ │ ├── panima_component.cpp │ │ │ ├── parent_component.cpp │ │ │ ├── submergible_component.cpp │ │ │ ├── usable_component.cpp │ │ │ ├── util_bvh.cpp │ │ │ └── velocity_component.cpp │ │ ├── entities.cpp │ │ ├── entity_component_event.cpp │ │ ├── entity_component_manager.cpp │ │ ├── entity_component_system.cpp │ │ ├── entity_iterator.cpp │ │ ├── entity_iterator_filters.cpp │ │ ├── entity_property.cpp │ │ ├── entity_uuid_ref.cpp │ │ ├── environment │ │ │ ├── audio │ │ │ │ ├── env_sound.cpp │ │ │ │ ├── env_sound_dsp.cpp │ │ │ │ └── env_soundscape.cpp │ │ │ ├── effects │ │ │ │ ├── env_explosion.cpp │ │ │ │ ├── env_fire.cpp │ │ │ │ ├── env_particle_system.cpp │ │ │ │ ├── env_sprite.cpp │ │ │ │ └── particlesystemdata.cpp │ │ │ ├── env_camera.cpp │ │ │ ├── env_fog_controller.cpp │ │ │ ├── env_microphone_base.cpp │ │ │ ├── env_quake.cpp │ │ │ ├── env_smoke_trail.cpp │ │ │ ├── env_timescale.cpp │ │ │ ├── env_weather.cpp │ │ │ ├── env_wind.cpp │ │ │ └── lights │ │ │ │ ├── env_light.cpp │ │ │ │ ├── env_light_directional.cpp │ │ │ │ ├── env_light_point.cpp │ │ │ │ ├── env_light_spot.cpp │ │ │ │ └── env_light_spot_vol.cpp │ │ ├── filter │ │ │ └── basefilterentity.cpp │ │ ├── func │ │ │ ├── basefuncbrush.cpp │ │ │ ├── basefuncbutton.cpp │ │ │ ├── basefunckinematic.cpp │ │ │ ├── basefuncphysics.cpp │ │ │ ├── basefuncportal.cpp │ │ │ ├── basefuncsoftphysics.cpp │ │ │ └── basefuncsurfacematerial.cpp │ │ ├── info │ │ │ └── info_landmark.cpp │ │ ├── point │ │ │ ├── basepointpathnode.cpp │ │ │ ├── constraints │ │ │ │ ├── point_constraint_ballsocket.cpp │ │ │ │ ├── point_constraint_base.cpp │ │ │ │ ├── point_constraint_conetwist.cpp │ │ │ │ ├── point_constraint_dof.cpp │ │ │ │ ├── point_constraint_fixed.cpp │ │ │ │ ├── point_constraint_hinge.cpp │ │ │ │ └── point_constraint_slider.cpp │ │ │ ├── point_rendertarget.cpp │ │ │ └── point_target.cpp │ │ ├── prop │ │ │ ├── prop_base.cpp │ │ │ ├── prop_dynamic.cpp │ │ │ └── prop_physics.cpp │ │ └── trigger │ │ │ ├── base_trigger_hurt.cpp │ │ │ ├── base_trigger_push.cpp │ │ │ ├── base_trigger_remove.cpp │ │ │ ├── base_trigger_teleport.cpp │ │ │ ├── base_trigger_touch.cpp │ │ │ └── basetriggergravity.cpp │ │ ├── file_formats │ │ └── wad.cpp │ │ ├── format.cpp │ │ ├── game │ │ ├── animation_update_manager.cpp │ │ ├── damageinfo.cpp │ │ ├── game.cpp │ │ ├── game_ammo.cpp │ │ ├── game_components.cpp │ │ ├── game_lua_entity_events.cpp │ │ ├── game_resources.cpp │ │ ├── game_resources_map.cpp │ │ ├── game_resources_sound_scripts.cpp │ │ ├── gamemode │ │ │ ├── gamemode.cpp │ │ │ └── gamemodemanager.cpp │ │ ├── global_animation_channel_queue_processor.cpp │ │ ├── savegame.cpp │ │ ├── scene_snapshot.cpp │ │ └── value_driver.cpp │ │ ├── implementation │ │ ├── console │ │ │ ├── commands.cpp │ │ │ └── lua_run_autocomplete.cpp │ │ ├── core │ │ │ └── locale.cpp │ │ ├── debug │ │ │ ├── crashdump.cpp │ │ │ └── crashdump_helper.hpp │ │ └── scripting │ │ │ └── lua │ │ │ ├── error_handling.cpp │ │ │ ├── include.cpp │ │ │ └── util.cpp │ │ ├── input │ │ └── inputhelper.cpp │ │ ├── interface │ │ ├── console │ │ │ ├── commands │ │ │ │ └── commands.cppm │ │ │ └── console.cppm │ │ ├── core │ │ │ ├── core.cppm │ │ │ └── locale.cppm │ │ ├── debug │ │ │ ├── crashdump.cppm │ │ │ └── debug.cppm │ │ └── scripting │ │ │ └── lua │ │ │ ├── error_handling.hpp │ │ │ ├── include.hpp │ │ │ ├── lua.hpp │ │ │ └── util.hpp │ │ ├── iserverstate.cpp │ │ ├── launchparameters.cpp │ │ ├── level │ │ └── mapgeometry.cpp │ │ ├── log.cpp │ │ ├── logging.cpp │ │ ├── lua │ │ ├── base_lua_handle.cpp │ │ ├── baseluaobj.cpp │ │ ├── class.cpp │ │ ├── class_manager.cpp │ │ ├── class_test.cpp │ │ ├── classes │ │ │ ├── entity_components.cpp │ │ │ ├── lalsound.cpp │ │ │ ├── langle.cpp │ │ │ ├── lanimation.cpp │ │ │ ├── lbone.cpp │ │ │ ├── lcallback.cpp │ │ │ ├── lcollisionmesh.cpp │ │ │ ├── lcollisionobject.cpp │ │ │ ├── lcolor.cpp │ │ │ ├── lconvar.cpp │ │ │ ├── ldamageinfo.cpp │ │ │ ├── ldata.cpp │ │ │ ├── ldatastream.cpp │ │ │ ├── lentity.cpp │ │ │ ├── lerrorcode.cpp │ │ │ ├── lgravity_component.cpp │ │ │ ├── llistener.cpp │ │ │ ├── lmaterial.cpp │ │ │ ├── lmatrix.cpp │ │ │ ├── lmodel.cpp │ │ │ ├── lmodelmesh.cpp │ │ │ ├── lnetpacket.cpp │ │ │ ├── logic_component.cpp │ │ │ ├── logic_relay.cpp │ │ │ ├── lparticlesystem.cpp │ │ │ ├── lphysconstraint.cpp │ │ │ ├── lphyscontact.cpp │ │ │ ├── lphysobj.cpp │ │ │ ├── lphysshape.cpp │ │ │ ├── lphyssoftbodyinfo.cpp │ │ │ ├── lplane.cpp │ │ │ ├── lproperty.cpp │ │ │ ├── lproperty_generic.cpp │ │ │ ├── lquaternion.cpp │ │ │ ├── lray.cpp │ │ │ ├── lshaderinfo.cpp │ │ │ ├── lskeleton.cpp │ │ │ ├── lstdvector.cpp │ │ │ ├── lsurfacematerial.cpp │ │ │ ├── ltimer.cpp │ │ │ ├── lvector.cpp │ │ │ ├── parallel_job.cpp │ │ │ └── thread_pool.cpp │ │ ├── converters │ │ │ ├── alias_types.cpp │ │ │ ├── file_converter.cpp │ │ │ ├── game_type_converters.cpp │ │ │ ├── global_string_converter.cpp │ │ │ ├── string_view_converter.cpp │ │ │ └── utf8_string_converter.cpp │ │ ├── engine_lua.cpp │ │ ├── global.cpp │ │ ├── ldefinitions.cpp │ │ ├── lentity_component.cpp │ │ ├── lentity_components.cpp │ │ ├── libraries │ │ │ ├── lai.cpp │ │ │ ├── lanimation_lib.cpp │ │ │ ├── lasset.cpp │ │ │ ├── lboundingvolume.cpp │ │ │ ├── ldebug.cpp │ │ │ ├── lengine.cpp │ │ │ ├── lents.cpp │ │ │ ├── lfile.cpp │ │ │ ├── lgame.cpp │ │ │ ├── lgeometry.cpp │ │ │ ├── library.cpp │ │ │ ├── limport.cpp │ │ │ ├── lintersect.cpp │ │ │ ├── lmath.cpp │ │ │ ├── lmesh.cpp │ │ │ ├── lnav.cpp │ │ │ ├── lnet.cpp │ │ │ ├── lnoise.cpp │ │ │ ├── los.cpp │ │ │ ├── lphysenv.cpp │ │ │ ├── lprint.cpp │ │ │ ├── lregex.cpp │ │ │ ├── lsound.cpp │ │ │ ├── lstring.cpp │ │ │ ├── lsweep.cpp │ │ │ ├── ltable.cpp │ │ │ ├── ltime.cpp │ │ │ ├── ludm.cpp │ │ │ ├── ludm2.cpp │ │ │ ├── lutil.cpp │ │ │ └── math_bezier.cpp │ │ ├── lrandom.cpp │ │ ├── lua.cpp │ │ ├── lua_call.cpp │ │ ├── lua_callback_handler.cpp │ │ ├── lua_component_event.cpp │ │ ├── lua_doc.cpp │ │ ├── lua_entity_iterator.cpp │ │ ├── lua_error_handling.cpp │ │ ├── lua_script_watcher.cpp │ │ ├── lua_util_component.cpp │ │ ├── luacallback.cpp │ │ ├── luafunction.cpp │ │ ├── luaobjectbase.cpp │ │ ├── sh_lua_component.cpp │ │ ├── sh_lua_entity.cpp │ │ ├── test │ │ │ └── test_policies.cpp │ │ ├── test_shared_ptr.cpp │ │ └── util_logging.cpp │ │ ├── math │ │ ├── angle │ │ │ ├── wvangle.cpp │ │ │ └── wvquaternion.cpp │ │ ├── boundingnode.cpp │ │ ├── deltaoffset.cpp │ │ ├── deltaorientation.cpp │ │ ├── deltatransform.cpp │ │ ├── icosphere.cpp │ │ ├── intersection.cpp │ │ ├── math_seb.cpp │ │ ├── octtreenode.cpp │ │ ├── sphere.cpp │ │ ├── util_easing.cpp │ │ ├── util_engine_math.cpp │ │ ├── util_noise.cpp │ │ ├── util_pid_controller.cpp │ │ ├── util_random.cpp │ │ ├── util_triangulate.cpp │ │ └── vector │ │ │ └── wvvector3.cpp │ │ ├── model │ │ ├── animation │ │ │ ├── activities.cpp │ │ │ ├── animation.cpp │ │ │ ├── animation_event.cpp │ │ │ ├── animation_player.cpp │ │ │ ├── bone.cpp │ │ │ ├── flex_animation.cpp │ │ │ ├── frame.cpp │ │ │ ├── meta_rig.cpp │ │ │ ├── pose.cpp │ │ │ ├── skeletal_animation.cpp │ │ │ ├── skeleton.cpp │ │ │ ├── skeleton_util.cpp │ │ │ └── vertex_animation.cpp │ │ ├── brush │ │ │ └── brushmesh.cpp │ │ ├── mesh.cpp │ │ ├── mikktspace │ │ │ ├── mikktspace.c │ │ │ └── mikktspace.h │ │ ├── model.cpp │ │ ├── model_clip.cpp │ │ ├── model_flex_controller.cpp │ │ ├── model_flexes.cpp │ │ ├── model_ik.cpp │ │ ├── model_include.cpp │ │ ├── model_object_attachment.cpp │ │ ├── model_save.cpp │ │ ├── model_softbody.cpp │ │ ├── model_vertex_animation.cpp │ │ ├── modelmanager.cpp │ │ ├── modelmanager_assimp.cpp │ │ ├── modelmanager_blender.cpp │ │ ├── modelmanager_pmx.cpp │ │ ├── modelmanager_source_mdl.cpp │ │ ├── modelmanager_wmd.cpp │ │ ├── modelmesh.cpp │ │ ├── modelmesh_clip.cpp │ │ ├── poly.cpp │ │ ├── polyMesh.cpp │ │ ├── side.cpp │ │ └── tangent_space.cpp │ │ ├── networking │ │ ├── enums.cpp │ │ ├── error.cpp │ │ ├── game_server_data.cpp │ │ ├── ip_address.cpp │ │ ├── lnetmessages.cpp │ │ ├── master_server_query_dispatcher.cpp │ │ ├── netmessages.cpp │ │ ├── networking_modules.cpp │ │ ├── nwm_message_tracker.cpp │ │ ├── nwm_util.cpp │ │ ├── nwm_velocity_correction.cpp │ │ ├── resources.cpp │ │ └── sh_netmessages.cpp │ │ ├── networkstate │ │ ├── networkstate.cpp │ │ └── time.cpp │ │ ├── physics │ │ ├── collisionmesh.cpp │ │ ├── collisionmesh_clip.cpp │ │ ├── contact.cpp │ │ ├── controller.cpp │ │ ├── controllerhitdata.cpp │ │ ├── hitboxes.cpp │ │ ├── ik │ │ │ ├── ik_controller.cpp │ │ │ └── util_ik.cpp │ │ ├── phys_material.cpp │ │ ├── phys_water_buoyancy_simulator.cpp │ │ ├── phys_water_surface_simulator.cpp │ │ ├── phys_water_surface_simulator_threaded.cpp │ │ ├── physbase.cpp │ │ ├── physcollisionobject.cpp │ │ ├── physconstraint.cpp │ │ ├── physconstraint_dof_spring.cpp │ │ ├── physenvironment.cpp │ │ ├── physics_component_generic.cpp │ │ ├── physics_component_softbody.cpp │ │ ├── physmotionstate.cpp │ │ ├── physobj.cpp │ │ ├── physobj_controller.cpp │ │ ├── physobj_rigid.cpp │ │ ├── physobj_softbody.cpp │ │ ├── physobj_util.cpp │ │ ├── physraycallbackfilter.cpp │ │ ├── physraycallbackfilter_collisionobject.cpp │ │ ├── physraycallbackfilter_entity.cpp │ │ ├── physraycallbackfilter_function.cpp │ │ ├── physraycallbackfilter_luafunction.cpp │ │ ├── physraycallbackfilter_physobj.cpp │ │ ├── physshape.cpp │ │ ├── phystouch.cpp │ │ ├── ragdoll.cpp │ │ ├── raycast_filter.cpp │ │ ├── raytraces.cpp │ │ ├── surface_type_manager.cpp │ │ ├── surfacematerial.cpp │ │ ├── tire_type_manager.cpp │ │ ├── vehicle.cpp │ │ └── visual_debugger.cpp │ │ ├── pragma │ │ └── util │ │ │ └── util_module.cpp │ │ ├── scripts.cpp │ │ ├── shared.cpp │ │ ├── shared.cppm │ │ ├── state_instance.cpp │ │ ├── stdafx_shared.cpp │ │ ├── stdafx_shared.h │ │ └── util │ │ ├── ammo_type.cpp │ │ ├── bulletinfo.cpp │ │ ├── curl_query_handler.cpp │ │ ├── datafile.cpp │ │ ├── font_set.cpp │ │ ├── global_string_table.cpp │ │ ├── matrices.cpp │ │ ├── orientedpoint.cpp │ │ ├── render_tile.cpp │ │ ├── resource_watcher.cpp │ │ ├── rig_config.cpp │ │ ├── steam │ │ ├── util_steam.cpp │ │ └── util_vdf.cpp │ │ ├── timer_handle.cpp │ │ ├── transform.cpp │ │ ├── util.cpp │ │ ├── util_approach_rotation.cpp │ │ ├── util_ballistic.cpp │ │ ├── util_best_fitting_plane.cpp │ │ ├── util_bsp_tree.cpp │ │ ├── util_game.cpp │ │ ├── util_hermite.cpp │ │ ├── util_python.cpp │ │ ├── util_rgbcsv.cpp │ │ ├── util_splash_damage_info.cpp │ │ ├── util_tga.cpp │ │ ├── util_thread_pool.cpp │ │ ├── util_typed_manager.cpp │ │ └── util_variable_type.cpp └── wms_shared │ ├── CMakeLists.txt │ ├── include │ ├── wms_message.h │ ├── wms_request_filter.h │ ├── wms_shared.h │ ├── wms_shareddefinitions.h │ └── wmserverdata.h │ └── src │ ├── wms_message.cpp │ ├── wms_request_filter.cpp │ ├── wms_shared.cpp │ └── wmserverdata.cpp ├── cotire.cmake ├── external_libs ├── .clang-format ├── CMakeLists.txt └── sharedutils-static │ └── CMakeLists.txt ├── github_actions ├── build │ └── action.yml ├── build_generic_module │ └── action.yml ├── build_luadebug │ └── action.yml ├── build_module │ └── action.yml ├── collect_pdb_files │ └── action.yml ├── download_pragma │ └── 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