├── ARkitGame
├── Assets.xcassets
│ ├── Contents.json
│ ├── box.imageset
│ │ ├── box.png
│ │ └── Contents.json
│ ├── green.imageset
│ │ ├── green.png
│ │ └── Contents.json
│ ├── gridDash.imageset
│ │ ├── gridDash.jpg
│ │ └── Contents.json
│ ├── tracker.imageset
│ │ ├── tracker.png
│ │ └── Contents.json
│ ├── ballTexture.imageset
│ │ ├── ballTexture.jpg
│ │ └── Contents.json
│ ├── greenTexture.imageset
│ │ ├── greenTexture.jpg
│ │ └── Contents.json
│ ├── grid.imageset
│ │ ├── MicrosoftTeams-image.png
│ │ └── Contents.json
│ ├── congratulations.imageset
│ │ ├── congratulations.png
│ │ └── Contents.json
│ ├── AccentColor.colorset
│ │ └── Contents.json
│ └── AppIcon.appiconset
│ │ └── Contents.json
├── art.scnassets
│ ├── scene.scn
│ ├── spark.png
│ ├── star.png
│ ├── Explode.scnp
│ ├── reactor.scnp
│ ├── CircleParticle.png
│ └── CustomParticle.scn
├── Congratulations View
│ ├── Congratulations.swift
│ └── Congratulations.xib
├── Extensions
│ └── UIView+Animations.swift
├── Storyboards
│ └── Base.lproj
│ │ ├── LaunchScreen.storyboard
│ │ └── Main.storyboard
├── AppLifeCycle
│ └── AppDelegate.swift
├── Info.plist
└── ViewControllers
│ └── GameViewController.swift
├── ARkitGame.xcodeproj
├── project.xcworkspace
│ ├── contents.xcworkspacedata
│ └── xcshareddata
│ │ └── IDEWorkspaceChecks.plist
└── project.pbxproj
├── README.md
├── .gitignore
└── LICENSE
/ARkitGame/Assets.xcassets/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "info" : {
3 | "author" : "xcode",
4 | "version" : 1
5 | }
6 | }
7 |
--------------------------------------------------------------------------------
/ARkitGame/art.scnassets/scene.scn:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SimformSolutionsPvtLtd/Game-With-AR/HEAD/ARkitGame/art.scnassets/scene.scn
--------------------------------------------------------------------------------
/ARkitGame/art.scnassets/spark.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SimformSolutionsPvtLtd/Game-With-AR/HEAD/ARkitGame/art.scnassets/spark.png
--------------------------------------------------------------------------------
/ARkitGame/art.scnassets/star.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SimformSolutionsPvtLtd/Game-With-AR/HEAD/ARkitGame/art.scnassets/star.png
--------------------------------------------------------------------------------
/ARkitGame/art.scnassets/Explode.scnp:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SimformSolutionsPvtLtd/Game-With-AR/HEAD/ARkitGame/art.scnassets/Explode.scnp
--------------------------------------------------------------------------------
/ARkitGame/art.scnassets/reactor.scnp:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SimformSolutionsPvtLtd/Game-With-AR/HEAD/ARkitGame/art.scnassets/reactor.scnp
--------------------------------------------------------------------------------
/ARkitGame/art.scnassets/CircleParticle.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SimformSolutionsPvtLtd/Game-With-AR/HEAD/ARkitGame/art.scnassets/CircleParticle.png
--------------------------------------------------------------------------------
/ARkitGame/art.scnassets/CustomParticle.scn:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SimformSolutionsPvtLtd/Game-With-AR/HEAD/ARkitGame/art.scnassets/CustomParticle.scn
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/box.imageset/box.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SimformSolutionsPvtLtd/Game-With-AR/HEAD/ARkitGame/Assets.xcassets/box.imageset/box.png
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/green.imageset/green.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SimformSolutionsPvtLtd/Game-With-AR/HEAD/ARkitGame/Assets.xcassets/green.imageset/green.png
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/gridDash.imageset/gridDash.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SimformSolutionsPvtLtd/Game-With-AR/HEAD/ARkitGame/Assets.xcassets/gridDash.imageset/gridDash.jpg
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/tracker.imageset/tracker.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SimformSolutionsPvtLtd/Game-With-AR/HEAD/ARkitGame/Assets.xcassets/tracker.imageset/tracker.png
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/ballTexture.imageset/ballTexture.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SimformSolutionsPvtLtd/Game-With-AR/HEAD/ARkitGame/Assets.xcassets/ballTexture.imageset/ballTexture.jpg
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/greenTexture.imageset/greenTexture.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SimformSolutionsPvtLtd/Game-With-AR/HEAD/ARkitGame/Assets.xcassets/greenTexture.imageset/greenTexture.jpg
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/grid.imageset/MicrosoftTeams-image.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SimformSolutionsPvtLtd/Game-With-AR/HEAD/ARkitGame/Assets.xcassets/grid.imageset/MicrosoftTeams-image.png
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/congratulations.imageset/congratulations.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SimformSolutionsPvtLtd/Game-With-AR/HEAD/ARkitGame/Assets.xcassets/congratulations.imageset/congratulations.png
--------------------------------------------------------------------------------
/ARkitGame.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
--------------------------------------------------------------------------------
1 |
2 |
4 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/AccentColor.colorset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "colors" : [
3 | {
4 | "idiom" : "universal"
5 | }
6 | ],
7 | "info" : {
8 | "author" : "xcode",
9 | "version" : 1
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/box.imageset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "filename" : "box.png",
5 | "idiom" : "universal"
6 | }
7 | ],
8 | "info" : {
9 | "author" : "xcode",
10 | "version" : 1
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/green.imageset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "filename" : "green.png",
5 | "idiom" : "universal"
6 | }
7 | ],
8 | "info" : {
9 | "author" : "xcode",
10 | "version" : 1
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/grid.imageset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "filename" : "MicrosoftTeams-image.png",
5 | "idiom" : "universal"
6 | }
7 | ],
8 | "info" : {
9 | "author" : "xcode",
10 | "version" : 1
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/congratulations.imageset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "filename" : "congratulations.png",
5 | "idiom" : "universal"
6 | }
7 | ],
8 | "info" : {
9 | "author" : "xcode",
10 | "version" : 1
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/ARkitGame.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | IDEDidComputeMac32BitWarning
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/tracker.imageset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "filename" : "tracker.png",
5 | "idiom" : "universal"
6 | }
7 | ],
8 | "info" : {
9 | "author" : "xcode",
10 | "version" : 1
11 | },
12 | "properties" : {
13 | "preserves-vector-representation" : true
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/gridDash.imageset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "filename" : "gridDash.jpg",
5 | "idiom" : "universal"
6 | }
7 | ],
8 | "info" : {
9 | "author" : "xcode",
10 | "version" : 1
11 | },
12 | "properties" : {
13 | "preserves-vector-representation" : true
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/ballTexture.imageset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "filename" : "ballTexture.jpg",
5 | "idiom" : "universal"
6 | }
7 | ],
8 | "info" : {
9 | "author" : "xcode",
10 | "version" : 1
11 | },
12 | "properties" : {
13 | "preserves-vector-representation" : true
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/greenTexture.imageset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "filename" : "greenTexture.jpg",
5 | "idiom" : "universal"
6 | }
7 | ],
8 | "info" : {
9 | "author" : "xcode",
10 | "version" : 1
11 | },
12 | "properties" : {
13 | "preserves-vector-representation" : true
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/ARkitGame/Congratulations View/Congratulations.swift:
--------------------------------------------------------------------------------
1 | //
2 | // Congratulations.swift
3 | // ARkitGame
4 | //
5 | // Created by Mansi Vadodariya on 21/04/21.
6 | //
7 |
8 | import UIKit
9 |
10 | class Congratulations: UIView {
11 |
12 | @IBOutlet weak var imgCongratulations: UIImageView!
13 |
14 | override func draw(_ rect: CGRect) {
15 | super.draw(rect)
16 | }
17 |
18 | }
19 |
--------------------------------------------------------------------------------
/ARkitGame/Extensions/UIView+Animations.swift:
--------------------------------------------------------------------------------
1 | //
2 | // UIView+Animations.swift
3 | // ARkitGame
4 | //
5 | // Created by Mansi Vadodariya on 20/04/21.
6 | //
7 |
8 | import Foundation
9 | import UIKit
10 |
11 | extension UIView {
12 |
13 | /// Rotate 180 degree to self
14 | /// - Parameters:
15 | /// - duration: duration
16 | /// - options: options
17 | func rotate180(duration: TimeInterval, options: UIView.AnimationOptions) {
18 | UIView.animate(withDuration: duration, delay: 0, options: options, animations: { [weak self] in
19 | guard let `self` = self else { return }
20 | self.transform = self.transform.rotated(by: CGFloat.pi)
21 | }, completion: nil)
22 | }
23 |
24 | /// Apply radius with border to view
25 | /// - Parameters:
26 | /// - radius: radius
27 | /// - borderWidth: borderWidth
28 | /// - borderColor: borderColor
29 | func applyRadius(radius: CGFloat, borderWidth: CGFloat = 0, borderColor: CGColor = UIColor.clear.cgColor) {
30 | self.layer.borderColor = borderColor
31 | self.layer.borderWidth = borderWidth
32 | self.layer.cornerRadius = radius
33 | self.layer.masksToBounds = true
34 | }
35 |
36 | }
37 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Game-With-AR
2 | The Boxshot game built with ARKit
3 |
4 | [](https://swift.org)
5 |
6 | Following the introduction of Apple's ARKit, we are continuously exploring the impact of augmented reality on the gaming industry.
7 |
8 | ## Getting Started
9 |
10 | ### Features in this demo
11 |
12 | This demo is created using ARKit:
13 | - Place the stack of boxes in the plain surface
14 | - User can try to hit the boxes with the ball in AR world
15 | - Calculate the score based on the remaining box and available shots
16 |
17 | ### Prerequisites
18 |
19 | - Xcode 12 (or above)
20 | - iOS 14.0 (or above)
21 | - iPhone 7 or above
22 |
23 | ### Summary
24 |
25 | - Discover a flat surface and tap to launch the game. The stack of boxes will be placed on the surface, allowing the user to interact by hitting the box with the AR ball.
26 | - Take a look at the demo below:
27 |
28 | 
29 |
30 | ### Find this example useful? ❤️
31 |
32 | Give a ⭐️ if this project helped you!
33 |
34 | ### Check out our other Libraries
35 |
36 |
37 |
38 | ### Copyright
39 |
40 | Copyright © 2023 Simform. All Rights Reserved.
41 |
--------------------------------------------------------------------------------
/ARkitGame/Storyboards/Base.lproj/LaunchScreen.storyboard:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
--------------------------------------------------------------------------------
/ARkitGame/AppLifeCycle/AppDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.swift
3 | // ARkitGame
4 | //
5 | // Created by Mansi Vadodariya on 10/02/21.
6 | //
7 |
8 | import UIKit
9 |
10 | @main
11 | class AppDelegate: UIResponder, UIApplicationDelegate {
12 |
13 | var window: UIWindow?
14 |
15 |
16 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
17 | // Override point for customization after application launch.
18 | return true
19 | }
20 |
21 | func applicationWillResignActive(_ application: UIApplication) {
22 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
23 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
24 | }
25 |
26 | func applicationDidEnterBackground(_ application: UIApplication) {
27 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
28 | }
29 |
30 | func applicationWillEnterForeground(_ application: UIApplication) {
31 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
32 | }
33 |
34 | func applicationDidBecomeActive(_ application: UIApplication) {
35 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
36 | }
37 |
38 |
39 | }
40 |
--------------------------------------------------------------------------------
/ARkitGame/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | $(DEVELOPMENT_LANGUAGE)
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | $(PRODUCT_BUNDLE_PACKAGE_TYPE)
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleVersion
20 | 1
21 | LSRequiresIPhoneOS
22 |
23 | NSCameraUsageDescription
24 | $(PRODUCT_NAME) requires access to your phone’s camera.
25 | UIApplicationSupportsIndirectInputEvents
26 |
27 | UILaunchStoryboardName
28 | LaunchScreen
29 | UIMainStoryboardFile
30 | Main
31 | UIRequiredDeviceCapabilities
32 |
33 | armv7
34 | arkit
35 |
36 | UIStatusBarHidden
37 |
38 | UISupportedInterfaceOrientations
39 |
40 | UIInterfaceOrientationLandscapeLeft
41 | UIInterfaceOrientationLandscapeRight
42 | UIInterfaceOrientationPortrait
43 |
44 | UISupportedInterfaceOrientations~ipad
45 |
46 | UIInterfaceOrientationPortrait
47 | UIInterfaceOrientationPortraitUpsideDown
48 | UIInterfaceOrientationLandscapeLeft
49 | UIInterfaceOrientationLandscapeRight
50 |
51 |
52 |
53 |
--------------------------------------------------------------------------------
/ARkitGame/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "scale" : "2x",
6 | "size" : "20x20"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "scale" : "3x",
11 | "size" : "20x20"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "scale" : "2x",
16 | "size" : "29x29"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "scale" : "3x",
21 | "size" : "29x29"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "scale" : "2x",
26 | "size" : "40x40"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "scale" : "3x",
31 | "size" : "40x40"
32 | },
33 | {
34 | "idiom" : "iphone",
35 | "scale" : "2x",
36 | "size" : "60x60"
37 | },
38 | {
39 | "idiom" : "iphone",
40 | "scale" : "3x",
41 | "size" : "60x60"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "scale" : "1x",
46 | "size" : "20x20"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "scale" : "2x",
51 | "size" : "20x20"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "scale" : "1x",
56 | "size" : "29x29"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "scale" : "2x",
61 | "size" : "29x29"
62 | },
63 | {
64 | "idiom" : "ipad",
65 | "scale" : "1x",
66 | "size" : "40x40"
67 | },
68 | {
69 | "idiom" : "ipad",
70 | "scale" : "2x",
71 | "size" : "40x40"
72 | },
73 | {
74 | "idiom" : "ipad",
75 | "scale" : "1x",
76 | "size" : "76x76"
77 | },
78 | {
79 | "idiom" : "ipad",
80 | "scale" : "2x",
81 | "size" : "76x76"
82 | },
83 | {
84 | "idiom" : "ipad",
85 | "scale" : "2x",
86 | "size" : "83.5x83.5"
87 | },
88 | {
89 | "idiom" : "ios-marketing",
90 | "scale" : "1x",
91 | "size" : "1024x1024"
92 | }
93 | ],
94 | "info" : {
95 | "author" : "xcode",
96 | "version" : 1
97 | }
98 | }
99 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # Xcode
2 | #
3 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
4 |
5 | ## User settings
6 | xcuserdata/
7 |
8 | ## compatibility with Xcode 8 and earlier (ignoring not required starting Xcode 9)
9 | *.xcscmblueprint
10 | *.xccheckout
11 |
12 | ## compatibility with Xcode 3 and earlier (ignoring not required starting Xcode 4)
13 | build/
14 | DerivedData/
15 | *.moved-aside
16 | *.pbxuser
17 | !default.pbxuser
18 | *.mode1v3
19 | !default.mode1v3
20 | *.mode2v3
21 | !default.mode2v3
22 | *.perspectivev3
23 | !default.perspectivev3
24 |
25 | ## Obj-C/Swift specific
26 | *.hmap
27 |
28 | ## App packaging
29 | *.ipa
30 | *.dSYM.zip
31 | *.dSYM
32 |
33 | ## Playgrounds
34 | timeline.xctimeline
35 | playground.xcworkspace
36 |
37 | # Swift Package Manager
38 | #
39 | # Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
40 | # Packages/
41 | # Package.pins
42 | # Package.resolved
43 | # *.xcodeproj
44 | #
45 | # Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata
46 | # hence it is not needed unless you have added a package configuration file to your project
47 | # .swiftpm
48 |
49 | .build/
50 |
51 | # CocoaPods
52 | #
53 | # We recommend against adding the Pods directory to your .gitignore. However
54 | # you should judge for yourself, the pros and cons are mentioned at:
55 | # https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
56 | #
57 | # Pods/
58 | #
59 | # Add this line if you want to avoid checking in source code from the Xcode workspace
60 | # *.xcworkspace
61 |
62 | # Carthage
63 | #
64 | # Add this line if you want to avoid checking in source code from Carthage dependencies.
65 | # Carthage/Checkouts
66 |
67 | Carthage/Build/
68 |
69 | # Accio dependency management
70 | Dependencies/
71 | .accio/
72 |
73 | # fastlane
74 | #
75 | # It is recommended to not store the screenshots in the git repo.
76 | # Instead, use fastlane to re-generate the screenshots whenever they are needed.
77 | # For more information about the recommended setup visit:
78 | # https://docs.fastlane.tools/best-practices/source-control/#source-control
79 |
80 | fastlane/report.xml
81 | fastlane/Preview.html
82 | fastlane/screenshots/**/*.png
83 | fastlane/test_output
84 |
85 | # Code Injection
86 | #
87 | # After new code Injection tools there's a generated folder /iOSInjectionProject
88 | # https://github.com/johnno1962/injectionforxcode
89 |
90 | iOSInjectionProject/
91 |
--------------------------------------------------------------------------------
/ARkitGame/Congratulations View/Congratulations.xib:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
--------------------------------------------------------------------------------
/ARkitGame/Storyboards/Base.lproj/Main.storyboard:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
31 |
32 |
33 |
34 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | Apache License
2 | Version 2.0, January 2004
3 | http://www.apache.org/licenses/
4 |
5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
6 |
7 | 1. Definitions.
8 |
9 | "License" shall mean the terms and conditions for use, reproduction,
10 | and distribution as defined by Sections 1 through 9 of this document.
11 |
12 | "Licensor" shall mean the copyright owner or entity authorized by
13 | the copyright owner that is granting the License.
14 |
15 | "Legal Entity" shall mean the union of the acting entity and all
16 | other entities that control, are controlled by, or are under common
17 | control with that entity. For the purposes of this definition,
18 | "control" means (i) the power, direct or indirect, to cause the
19 | direction or management of such entity, whether by contract or
20 | otherwise, or (ii) ownership of fifty percent (50%) or more of the
21 | outstanding shares, or (iii) beneficial ownership of such entity.
22 |
23 | "You" (or "Your") shall mean an individual or Legal Entity
24 | exercising permissions granted by this License.
25 |
26 | "Source" form shall mean the preferred form for making modifications,
27 | including but not limited to software source code, documentation
28 | source, and configuration files.
29 |
30 | "Object" form shall mean any form resulting from mechanical
31 | transformation or translation of a Source form, including but
32 | not limited to compiled object code, generated documentation,
33 | and conversions to other media types.
34 |
35 | "Work" shall mean the work of authorship, whether in Source or
36 | Object form, made available under the License, as indicated by a
37 | copyright notice that is included in or attached to the work
38 | (an example is provided in the Appendix below).
39 |
40 | "Derivative Works" shall mean any work, whether in Source or Object
41 | form, that is based on (or derived from) the Work and for which the
42 | editorial revisions, annotations, elaborations, or other modifications
43 | represent, as a whole, an original work of authorship. For the purposes
44 | of this License, Derivative Works shall not include works that remain
45 | separable from, or merely link (or bind by name) to the interfaces of,
46 | the Work and Derivative Works thereof.
47 |
48 | "Contribution" shall mean any work of authorship, including
49 | the original version of the Work and any modifications or additions
50 | to that Work or Derivative Works thereof, that is intentionally
51 | submitted to Licensor for inclusion in the Work by the copyright owner
52 | or by an individual or Legal Entity authorized to submit on behalf of
53 | the copyright owner. For the purposes of this definition, "submitted"
54 | means any form of electronic, verbal, or written communication sent
55 | to the Licensor or its representatives, including but not limited to
56 | communication on electronic mailing lists, source code control systems,
57 | and issue tracking systems that are managed by, or on behalf of, the
58 | Licensor for the purpose of discussing and improving the Work, but
59 | excluding communication that is conspicuously marked or otherwise
60 | designated in writing by the copyright owner as "Not a Contribution."
61 |
62 | "Contributor" shall mean Licensor and any individual or Legal Entity
63 | on behalf of whom a Contribution has been received by Licensor and
64 | subsequently incorporated within the Work.
65 |
66 | 2. Grant of Copyright License. Subject to the terms and conditions of
67 | this License, each Contributor hereby grants to You a perpetual,
68 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable
69 | copyright license to reproduce, prepare Derivative Works of,
70 | publicly display, publicly perform, sublicense, and distribute the
71 | Work and such Derivative Works in Source or Object form.
72 |
73 | 3. Grant of Patent License. Subject to the terms and conditions of
74 | this License, each Contributor hereby grants to You a perpetual,
75 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable
76 | (except as stated in this section) patent license to make, have made,
77 | use, offer to sell, sell, import, and otherwise transfer the Work,
78 | where such license applies only to those patent claims licensable
79 | by such Contributor that are necessarily infringed by their
80 | Contribution(s) alone or by combination of their Contribution(s)
81 | with the Work to which such Contribution(s) was submitted. If You
82 | institute patent litigation against any entity (including a
83 | cross-claim or counterclaim in a lawsuit) alleging that the Work
84 | or a Contribution incorporated within the Work constitutes direct
85 | or contributory patent infringement, then any patent licenses
86 | granted to You under this License for that Work shall terminate
87 | as of the date such litigation is filed.
88 |
89 | 4. Redistribution. You may reproduce and distribute copies of the
90 | Work or Derivative Works thereof in any medium, with or without
91 | modifications, and in Source or Object form, provided that You
92 | meet the following conditions:
93 |
94 | (a) You must give any other recipients of the Work or
95 | Derivative Works a copy of this License; and
96 |
97 | (b) You must cause any modified files to carry prominent notices
98 | stating that You changed the files; and
99 |
100 | (c) You must retain, in the Source form of any Derivative Works
101 | that You distribute, all copyright, patent, trademark, and
102 | attribution notices from the Source form of the Work,
103 | excluding those notices that do not pertain to any part of
104 | the Derivative Works; and
105 |
106 | (d) If the Work includes a "NOTICE" text file as part of its
107 | distribution, then any Derivative Works that You distribute must
108 | include a readable copy of the attribution notices contained
109 | within such NOTICE file, excluding those notices that do not
110 | pertain to any part of the Derivative Works, in at least one
111 | of the following places: within a NOTICE text file distributed
112 | as part of the Derivative Works; within the Source form or
113 | documentation, if provided along with the Derivative Works; or,
114 | within a display generated by the Derivative Works, if and
115 | wherever such third-party notices normally appear. The contents
116 | of the NOTICE file are for informational purposes only and
117 | do not modify the License. You may add Your own attribution
118 | notices within Derivative Works that You distribute, alongside
119 | or as an addendum to the NOTICE text from the Work, provided
120 | that such additional attribution notices cannot be construed
121 | as modifying the License.
122 |
123 | You may add Your own copyright statement to Your modifications and
124 | may provide additional or different license terms and conditions
125 | for use, reproduction, or distribution of Your modifications, or
126 | for any such Derivative Works as a whole, provided Your use,
127 | reproduction, and distribution of the Work otherwise complies with
128 | the conditions stated in this License.
129 |
130 | 5. Submission of Contributions. Unless You explicitly state otherwise,
131 | any Contribution intentionally submitted for inclusion in the Work
132 | by You to the Licensor shall be under the terms and conditions of
133 | this License, without any additional terms or conditions.
134 | Notwithstanding the above, nothing herein shall supersede or modify
135 | the terms of any separate license agreement you may have executed
136 | with Licensor regarding such Contributions.
137 |
138 | 6. Trademarks. This License does not grant permission to use the trade
139 | names, trademarks, service marks, or product names of the Licensor,
140 | except as required for reasonable and customary use in describing the
141 | origin of the Work and reproducing the content of the NOTICE file.
142 |
143 | 7. Disclaimer of Warranty. Unless required by applicable law or
144 | agreed to in writing, Licensor provides the Work (and each
145 | Contributor provides its Contributions) on an "AS IS" BASIS,
146 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
147 | implied, including, without limitation, any warranties or conditions
148 | of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
149 | PARTICULAR PURPOSE. You are solely responsible for determining the
150 | appropriateness of using or redistributing the Work and assume any
151 | risks associated with Your exercise of permissions under this License.
152 |
153 | 8. Limitation of Liability. In no event and under no legal theory,
154 | whether in tort (including negligence), contract, or otherwise,
155 | unless required by applicable law (such as deliberate and grossly
156 | negligent acts) or agreed to in writing, shall any Contributor be
157 | liable to You for damages, including any direct, indirect, special,
158 | incidental, or consequential damages of any character arising as a
159 | result of this License or out of the use or inability to use the
160 | Work (including but not limited to damages for loss of goodwill,
161 | work stoppage, computer failure or malfunction, or any and all
162 | other commercial damages or losses), even if such Contributor
163 | has been advised of the possibility of such damages.
164 |
165 | 9. Accepting Warranty or Additional Liability. While redistributing
166 | the Work or Derivative Works thereof, You may choose to offer,
167 | and charge a fee for, acceptance of support, warranty, indemnity,
168 | or other liability obligations and/or rights consistent with this
169 | License. However, in accepting such obligations, You may act only
170 | on Your own behalf and on Your sole responsibility, not on behalf
171 | of any other Contributor, and only if You agree to indemnify,
172 | defend, and hold each Contributor harmless for any liability
173 | incurred by, or claims asserted against, such Contributor by reason
174 | of your accepting any such warranty or additional liability.
175 |
176 | END OF TERMS AND CONDITIONS
177 |
178 | APPENDIX: How to apply the Apache License to your work.
179 |
180 | To apply the Apache License to your work, attach the following
181 | boilerplate notice, with the fields enclosed by brackets "[]"
182 | replaced with your own identifying information. (Don't include
183 | the brackets!) The text should be enclosed in the appropriate
184 | comment syntax for the file format. We also recommend that a
185 | file or class name and description of purpose be included on the
186 | same "printed page" as the copyright notice for easier
187 | identification within third-party archives.
188 |
189 | Copyright [yyyy] [name of copyright owner]
190 |
191 | Licensed under the Apache License, Version 2.0 (the "License");
192 | you may not use this file except in compliance with the License.
193 | You may obtain a copy of the License at
194 |
195 | http://www.apache.org/licenses/LICENSE-2.0
196 |
197 | Unless required by applicable law or agreed to in writing, software
198 | distributed under the License is distributed on an "AS IS" BASIS,
199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
200 | See the License for the specific language governing permissions and
201 | limitations under the License.
202 |
--------------------------------------------------------------------------------
/ARkitGame/ViewControllers/GameViewController.swift:
--------------------------------------------------------------------------------
1 | //
2 | // GameViewController.swift
3 | // ARkitGame
4 | //
5 | // Created by Mansi Vadodariya on 10/02/21.
6 | //
7 |
8 | import UIKit
9 | import SceneKit
10 | import ARKit
11 |
12 | struct GameConstants {
13 | static let availableShots: Int = 6
14 | static let remainingBoxes: Int = 6
15 | }
16 |
17 | class GameViewController: UIViewController {
18 |
19 | // MARK: -
20 | // MARK: - Outlets
21 |
22 | @IBOutlet var sceneView: ARSCNView!
23 | @IBOutlet weak var lblAvailable: UILabel!
24 | @IBOutlet weak var lblRemaining: UILabel!
25 | @IBOutlet weak var imgAvailableBG: UIImageView!
26 | @IBOutlet weak var imgRemainingBG: UIImageView!
27 |
28 | // MARK: -
29 | // MARK: - Variables & Declarations
30 |
31 | var trackerNode: SCNNode?
32 | var foundSurface = false
33 | var directionalLightNode: SCNNode?
34 | var ambientLightNode: SCNNode?
35 | var tracking = true
36 | var availableShots = GameConstants.availableShots
37 | var remainingBoxes = GameConstants.remainingBoxes
38 | var planeNode: SCNNode?
39 | var modelRootB: SCNNode?
40 |
41 | // MARK: -
42 | // MARK: - ViewController Life cycle
43 |
44 | override func viewDidLoad() {
45 | super.viewDidLoad()
46 | initialSetup()
47 | }
48 |
49 | override func viewWillAppear(_ animated: Bool) {
50 | super.viewWillAppear(animated)
51 | // Create a session configuration
52 | let configuration = ARWorldTrackingConfiguration()
53 | // Detect horizontal planes in the scene
54 | configuration.planeDetection = .horizontal
55 | // Run the view's session
56 | sceneView.session.run(configuration)
57 | }
58 |
59 | override func viewWillDisappear(_ animated: Bool) {
60 | super.viewWillDisappear(animated)
61 | // Pause the view's session
62 | sceneView.session.pause()
63 | }
64 |
65 | override func touchesBegan(_ touches: Set, with event: UIEvent?) {
66 | if tracking {
67 | //Set up the scene
68 | guard foundSurface else { return }
69 | trackerNode?.removeFromParentNode()
70 | addContainer()
71 | sceneView.scene.physicsWorld.contactDelegate = self
72 | tracking = false
73 | } else {
74 | //Handle the shooting
75 | guard let frame = sceneView.session.currentFrame else {
76 | return
77 | }
78 | let camMatrix = SCNMatrix4(frame.camera.transform)
79 | let direction = SCNVector3Make(-camMatrix.m31 * 5.0, -camMatrix.m32 * 10.0, -camMatrix.m33 * 5.0)
80 | let position = SCNVector3Make(camMatrix.m41, camMatrix.m42, camMatrix.m43)
81 |
82 | let ball = SCNSphere(radius: 0.06)
83 | ball.firstMaterial?.diffuse.contents = UIImage(named: "greenTexture")
84 | ball.firstMaterial?.emission.contents = UIImage(named: "greenTexture")
85 | let ballNode = SCNNode(geometry: ball)
86 | ballNode.name = "Ball"
87 | ballNode.position = position
88 | ballNode.physicsBody = SCNPhysicsBody(type: .dynamic, shape: nil)
89 | ballNode.physicsBody?.categoryBitMask = 3
90 | ballNode.physicsBody?.contactTestBitMask = 1
91 | sceneView.scene.rootNode.addChildNode(ballNode)
92 | ballNode.runAction(SCNAction.sequence([SCNAction.wait(duration: 10.0), SCNAction.removeFromParentNode()]))
93 | let velocityInLocalSpace = SCNVector3(0, 0, -0.15)
94 | let velocityInWorldSpace = ballNode.presentation.convertVector(velocityInLocalSpace, to: nil)
95 | ballNode.physicsBody?.velocity = velocityInWorldSpace
96 | ballNode.physicsBody?.applyForce(direction, asImpulse: true)
97 |
98 | // Shot gets fired here
99 | didFiredShot()
100 | if self.planeNode != nil {
101 | planeNode?.removeFromParentNode()
102 | planeNode = nil
103 | }
104 | }
105 | }
106 |
107 | // MARK: -
108 | // MARK: - Internal setup functions
109 |
110 | fileprivate func initialSetup() {
111 | // Set the view's delegate
112 | sceneView.delegate = self
113 | // Show statistics such as fps and timing information
114 | sceneView.showsStatistics = true
115 | // Create a new scene
116 | let scene = SCNScene(named: "art.scnassets/scene.scn")!
117 | // Set the scene to the view
118 | sceneView.scene = scene
119 |
120 | [imgAvailableBG, imgRemainingBG].forEach { imageView in
121 | if let imageView = imageView {
122 | imageView.layer.cornerRadius = 5.0
123 | imageView.clipsToBounds = true
124 | }
125 | }
126 | clearTexts()
127 | }
128 |
129 | /// Add Root Container to Scene
130 | func addContainer() {
131 | guard let backboardScene = SCNScene(named: "art.scnassets/scene.scn") else {
132 | return
133 | }
134 | guard let backBoardNode = backboardScene.rootNode.childNode(withName: "container", recursively: true) else {
135 | return
136 | }
137 | backBoardNode.isHidden = false
138 | sceneView.scene.rootNode.addChildNode(backBoardNode)
139 | resetGame()
140 | addChildNode()
141 | }
142 |
143 | /// Add Boxes
144 | func addChildNode() {
145 | addBoxNodes(index: 0, position: SCNVector3(0, -0.138, -0.3))
146 | addBoxNodes(index: 1, position: SCNVector3(0.12, -0.138, -0.3))
147 | addBoxNodes(index: 2, position: SCNVector3(0.24, -0.138, -0.3))
148 | addBoxNodes(index: 3, position: SCNVector3(0.06, -0.038, -0.3))
149 | addBoxNodes(index: 4, position: SCNVector3(0.18, -0.038, -0.3))
150 | addBoxNodes(index: 5, position: SCNVector3(0.12, 0.062, -0.3))
151 |
152 | planeNode = SCNNode()
153 | if let planeNode = planeNode {
154 | planeNode.name = "Plane"
155 | planeNode.physicsBody = SCNPhysicsBody(type: .static, shape: nil)
156 | planeNode.geometry = SCNBox(width: 0.4, height: 0.015, length: 0.3, chamferRadius: 0)
157 | planeNode.geometry?.firstMaterial?.diffuse.contents = UIImage(named: "gridDash")
158 | planeNode.position = SCNVector3(0.125, -0.2, -0.28)
159 | self.sceneView.scene.rootNode.addChildNode(planeNode)
160 | }
161 | }
162 |
163 | /// Add boxes inside scene view
164 | /// - Parameters:
165 | /// - index: Index
166 | /// - position: Position
167 | func addBoxNodes(index: Int, position: SCNVector3) {
168 | let node = SCNNode()
169 | node.name = "Node\(index)"
170 | node.physicsBody = SCNPhysicsBody(type: .static, shape: nil)
171 | node.geometry = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 0)
172 | node.geometry?.firstMaterial?.diffuse.contents = UIImage(named: "box")
173 | node.position = position
174 | node.physicsBody?.contactTestBitMask = 1
175 | self.sceneView.scene.rootNode.addChildNode(node)
176 | }
177 |
178 | }// End of Class
179 |
180 | // MARK: -
181 | // MARK: - Game Logic
182 |
183 | extension GameViewController {
184 |
185 | /// Reset Game
186 | func resetGame() {
187 | availableShots = GameConstants.availableShots
188 | remainingBoxes = GameConstants.remainingBoxes
189 | setTexts()
190 | showHideViews(shouldShow: true)
191 | }
192 |
193 | /// Show Hide views based on game state
194 | /// - Parameter shouldShow: shouldShow
195 | func showHideViews(shouldShow: Bool) {
196 | [lblAvailable, lblRemaining, imgAvailableBG, imgRemainingBG].forEach {
197 | if let subView = $0 {
198 | subView.isHidden = !shouldShow
199 | }
200 | }
201 | }
202 |
203 | /// Setup shots count text
204 | func setTexts() {
205 | DispatchQueue.main.async { [weak self] in
206 | guard let `self` = self else { return }
207 | self.lblRemaining.text = "Remaining Boxes: \(self.remainingBoxes)"
208 | self.lblAvailable.text = "Available Shots: \(self.availableShots)"
209 | }
210 | }
211 |
212 | /// Clear texts
213 | func clearTexts() {
214 | lblRemaining.text = ""
215 | lblAvailable.text = ""
216 | showHideViews(shouldShow: false)
217 | }
218 |
219 | /// This will be called once shot is fired
220 | /// - Parameter manageShotForSingle: manage shot for single remaining item
221 | func didFiredShot(manageShotForSingle: Bool = true) {
222 | if availableShots == 1, manageShotForSingle {
223 | manageShotForSingleShot()
224 | return
225 | }
226 | // AvailableShots are not 1 here
227 | availableShots -= 1
228 | if availableShots == 0, remainingBoxes > 0 {
229 | showAlertToUser(title: "Oops!!!", message: "You lose the game.")
230 | }
231 | setTexts()
232 | }
233 |
234 | /// Manage shot count for single only shot
235 | func manageShotForSingleShot() {
236 | DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) { [weak self] in
237 | guard let `self` = self else { return }
238 | self.didFiredShot(manageShotForSingle: false)
239 | }
240 | }
241 |
242 | func showCongratulations() {
243 | DispatchQueue.main.async {
244 | //load congratulations XIB.
245 | guard let congratsView = UINib(nibName: "Congratulations", bundle: nil).instantiate(withOwner: nil, options: nil)[0] as? Congratulations else {
246 | return
247 | }
248 | self.clearTexts()
249 | congratsView.imgCongratulations.applyRadius(radius: 20.0)
250 | congratsView.frame = CGRect(x: 0, y: 0, width: self.view.frame.size.width, height: congratsView.frame.size.height)
251 | congratsView.alpha = 0
252 | self.sceneView.addSubview(congratsView)
253 | UIView.animate(withDuration: 1.0) { [weak self] in
254 | guard let `self` = self else { return }
255 | congratsView.alpha = 1.0
256 | congratsView.frame = CGRect(x: 0,
257 | y: (self.view.center.y - congratsView.frame.size.height / 2),
258 | width: self.view.frame.size.width,
259 | height: congratsView.frame.size.height)
260 | guard let activeSceneB = SCNScene(named: "art.scnassets/CustomParticle.scn"),
261 | let modelRootB = activeSceneB.rootNode.childNode(withName: "particles", recursively: false) else { return }
262 | self.modelRootB = modelRootB
263 | self.sceneView.scene.rootNode.addChildNode(modelRootB)
264 | } completion: { (isCompleted) in
265 | if isCompleted {
266 | DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) { [weak self] in
267 | guard let `self` = self else { return }
268 | congratsView.removeFromSuperview()
269 | self.modelRootB?.removeFromParentNode()
270 | self.removeAllNodes()
271 | self.resetGame()
272 | self.addChildNode()
273 | }
274 | }
275 | }
276 | }
277 | }
278 |
279 | /// Used did shot the box
280 | func didShotBox() {
281 | self.remainingBoxes -= 1
282 | setTexts()
283 | if self.remainingBoxes == 0 {
284 | showCongratulations()
285 | } else if availableShots == 0 {
286 | showAlertToUser(title: "Oops!!!", message: "You lose the game.")
287 | }
288 | }
289 |
290 | func showAlertToUser(title: String, message: String) {
291 | let okAction = UIAlertAction(title: "Ok", style: .default) { [weak self] _ in
292 | guard let `self` = self else { return }
293 | self.removeAllNodes()
294 | self.resetGame()
295 | self.addChildNode()
296 | }
297 | let alert = UIAlertController(title: title, message: message, preferredStyle: .alert)
298 | alert.addAction(okAction)
299 | DispatchQueue.main.async { [weak self] in
300 | guard let `self` = self else { return }
301 | self.clearTexts()
302 | self.present(alert, animated: true, completion: nil)
303 | }
304 | }
305 |
306 | /// Remove all nodes
307 | func removeAllNodes() {
308 | self.sceneView.scene.rootNode.enumerateChildNodes { (node, _ ) in
309 | node.removeFromParentNode()
310 | }
311 | }
312 |
313 | }// End of Extension
314 |
315 | // MARK: -
316 | // MARK: - ARSCNViewDelegate
317 |
318 | extension GameViewController: ARSCNViewDelegate {
319 |
320 | func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
321 | DispatchQueue.main.async {
322 | guard self.tracking else { return }
323 | let hitTest = self.sceneView.hitTest(CGPoint(x: self.view.frame.midX, y: self.view.frame.midY), types: .featurePoint)
324 | guard let result = hitTest.first else { return }
325 | let translation = SCNMatrix4(result.worldTransform)
326 | let position = SCNVector3Make(translation.m41, translation.m42, translation.m43)
327 | if self.trackerNode == nil { //1
328 | let plane = SCNPlane(width: 0.15, height: 0.15)
329 | plane.firstMaterial?.diffuse.contents = UIImage(named: "tracker.png")
330 | plane.firstMaterial?.isDoubleSided = true
331 | self.trackerNode = SCNNode(geometry: plane) //2
332 | self.trackerNode?.eulerAngles.x = -.pi * 0.5 //3
333 | self.sceneView.scene.rootNode.addChildNode(self.trackerNode!)
334 | self.foundSurface = true //4
335 | }
336 | self.trackerNode?.position = position //5
337 | }
338 | }
339 |
340 | }// End of Extension
341 |
342 | extension GameViewController: SCNPhysicsContactDelegate {
343 |
344 | func physicsWorld(_ world: SCNPhysicsWorld, didEnd contact: SCNPhysicsContact) {
345 | let ball = contact.nodeA.name == "Ball" ? contact.nodeA : contact.nodeB
346 | let box = contact.nodeA.name != "Ball" ? contact.nodeA : contact.nodeB
347 | if ((contact.nodeA.name ?? "").hasPrefix("Node")) || ((contact.nodeB.name ?? "").hasPrefix("Node")) {
348 | didShotBox()
349 | createExplosion(geometry: box.geometry!, position: box.presentation.position, rotation: box.presentation.rotation)
350 | contact.nodeA.removeFromParentNode()
351 | contact.nodeB.removeFromParentNode()
352 | } else {
353 | ball.removeFromParentNode()
354 | }
355 | }
356 |
357 | func createExplosion(geometry: SCNGeometry, position: SCNVector3, rotation: SCNVector4) {
358 | let explosion = SCNParticleSystem(named: "art.scnassets/reactor.scnp", inDirectory: nil)!
359 | explosion.emitterShape = SCNBox(width: 0.01, height: 0.01, length: 0.01, chamferRadius: 0) //geometry
360 | explosion.birthLocation = .vertex
361 | let rotationMatrix = SCNMatrix4MakeRotation(rotation.w, rotation.x, rotation.y, rotation.z)
362 | let translationMatrix = SCNMatrix4MakeTranslation(position.x, position.y, position.z)
363 | let transformMatrix = SCNMatrix4Mult(rotationMatrix, translationMatrix)
364 | sceneView.scene.addParticleSystem(explosion, transform: transformMatrix)
365 | }
366 |
367 | }// End of Extension
368 |
--------------------------------------------------------------------------------
/ARkitGame.xcodeproj/project.pbxproj:
--------------------------------------------------------------------------------
1 | // !$*UTF8*$!
2 | {
3 | archiveVersion = 1;
4 | classes = {
5 | };
6 | objectVersion = 50;
7 | objects = {
8 |
9 | /* Begin PBXBuildFile section */
10 | 0314B988262EA6A300228590 /* UIView+Animations.swift in Sources */ = {isa = PBXBuildFile; fileRef = 0314B987262EA6A300228590 /* UIView+Animations.swift */; };
11 | 0339CEBC263018BB000AFADD /* Congratulations.xib in Resources */ = {isa = PBXBuildFile; fileRef = 0339CEBB263018BB000AFADD /* Congratulations.xib */; };
12 | 0339CEBF263018CA000AFADD /* Congratulations.swift in Sources */ = {isa = PBXBuildFile; fileRef = 0339CEBE263018CA000AFADD /* Congratulations.swift */; };
13 | 03EED90225D3E471005E3A48 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 03EED90125D3E471005E3A48 /* AppDelegate.swift */; };
14 | 03EED90425D3E471005E3A48 /* art.scnassets in Resources */ = {isa = PBXBuildFile; fileRef = 03EED90325D3E471005E3A48 /* art.scnassets */; };
15 | 03EED90625D3E471005E3A48 /* GameViewController.swift in Sources */ = {isa = PBXBuildFile; fileRef = 03EED90525D3E471005E3A48 /* GameViewController.swift */; };
16 | 03EED90925D3E471005E3A48 /* Main.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 03EED90725D3E471005E3A48 /* Main.storyboard */; };
17 | 03EED90B25D3E472005E3A48 /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = 03EED90A25D3E472005E3A48 /* Assets.xcassets */; };
18 | 03EED90E25D3E472005E3A48 /* LaunchScreen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 03EED90C25D3E472005E3A48 /* LaunchScreen.storyboard */; };
19 | /* End PBXBuildFile section */
20 |
21 | /* Begin PBXFileReference section */
22 | 0314B987262EA6A300228590 /* UIView+Animations.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UIView+Animations.swift"; sourceTree = ""; };
23 | 0339CEBB263018BB000AFADD /* Congratulations.xib */ = {isa = PBXFileReference; lastKnownFileType = file.xib; path = Congratulations.xib; sourceTree = ""; };
24 | 0339CEBE263018CA000AFADD /* Congratulations.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Congratulations.swift; sourceTree = ""; };
25 | 03EED8FE25D3E471005E3A48 /* ARkitGame.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = ARkitGame.app; sourceTree = BUILT_PRODUCTS_DIR; };
26 | 03EED90125D3E471005E3A48 /* AppDelegate.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AppDelegate.swift; sourceTree = ""; };
27 | 03EED90325D3E471005E3A48 /* art.scnassets */ = {isa = PBXFileReference; lastKnownFileType = wrapper.scnassets; path = art.scnassets; sourceTree = ""; };
28 | 03EED90525D3E471005E3A48 /* GameViewController.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = GameViewController.swift; sourceTree = ""; };
29 | 03EED90825D3E471005E3A48 /* Base */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; name = Base; path = Base.lproj/Main.storyboard; sourceTree = ""; };
30 | 03EED90A25D3E472005E3A48 /* Assets.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; path = Assets.xcassets; sourceTree = ""; };
31 | 03EED90D25D3E472005E3A48 /* Base */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; name = Base; path = Base.lproj/LaunchScreen.storyboard; sourceTree = ""; };
32 | 03EED90F25D3E472005E3A48 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = ""; };
33 | /* End PBXFileReference section */
34 |
35 | /* Begin PBXFrameworksBuildPhase section */
36 | 03EED8FB25D3E471005E3A48 /* Frameworks */ = {
37 | isa = PBXFrameworksBuildPhase;
38 | buildActionMask = 2147483647;
39 | files = (
40 | );
41 | runOnlyForDeploymentPostprocessing = 0;
42 | };
43 | /* End PBXFrameworksBuildPhase section */
44 |
45 | /* Begin PBXGroup section */
46 | 03EED8F525D3E471005E3A48 = {
47 | isa = PBXGroup;
48 | children = (
49 | 03EED90025D3E471005E3A48 /* ARkitGame */,
50 | 03EED8FF25D3E471005E3A48 /* Products */,
51 | );
52 | sourceTree = "";
53 | };
54 | 03EED8FF25D3E471005E3A48 /* Products */ = {
55 | isa = PBXGroup;
56 | children = (
57 | 03EED8FE25D3E471005E3A48 /* ARkitGame.app */,
58 | );
59 | name = Products;
60 | sourceTree = "";
61 | };
62 | 03EED90025D3E471005E3A48 /* ARkitGame */ = {
63 | isa = PBXGroup;
64 | children = (
65 | 737B93AD26380C30006929AD /* AppLifeCycle */,
66 | 03EED90325D3E471005E3A48 /* art.scnassets */,
67 | 03EED90A25D3E472005E3A48 /* Assets.xcassets */,
68 | 737B93B326380C7D006929AD /* ViewControllers */,
69 | 737B93B226380C6F006929AD /* Storyboards */,
70 | 737B93AF26380C42006929AD /* Extensions */,
71 | 737B93B026380C56006929AD /* Congratulations View */,
72 | 03EED90F25D3E472005E3A48 /* Info.plist */,
73 | );
74 | path = ARkitGame;
75 | sourceTree = "";
76 | };
77 | 737B93AD26380C30006929AD /* AppLifeCycle */ = {
78 | isa = PBXGroup;
79 | children = (
80 | 03EED90125D3E471005E3A48 /* AppDelegate.swift */,
81 | );
82 | path = AppLifeCycle;
83 | sourceTree = "";
84 | };
85 | 737B93AF26380C42006929AD /* Extensions */ = {
86 | isa = PBXGroup;
87 | children = (
88 | 0314B987262EA6A300228590 /* UIView+Animations.swift */,
89 | );
90 | path = Extensions;
91 | sourceTree = "";
92 | };
93 | 737B93B026380C56006929AD /* Congratulations View */ = {
94 | isa = PBXGroup;
95 | children = (
96 | 0339CEBB263018BB000AFADD /* Congratulations.xib */,
97 | 0339CEBE263018CA000AFADD /* Congratulations.swift */,
98 | );
99 | path = "Congratulations View";
100 | sourceTree = "";
101 | };
102 | 737B93B226380C6F006929AD /* Storyboards */ = {
103 | isa = PBXGroup;
104 | children = (
105 | 03EED90C25D3E472005E3A48 /* LaunchScreen.storyboard */,
106 | 03EED90725D3E471005E3A48 /* Main.storyboard */,
107 | );
108 | path = Storyboards;
109 | sourceTree = "";
110 | };
111 | 737B93B326380C7D006929AD /* ViewControllers */ = {
112 | isa = PBXGroup;
113 | children = (
114 | 03EED90525D3E471005E3A48 /* GameViewController.swift */,
115 | );
116 | path = ViewControllers;
117 | sourceTree = "";
118 | };
119 | /* End PBXGroup section */
120 |
121 | /* Begin PBXNativeTarget section */
122 | 03EED8FD25D3E471005E3A48 /* ARkitGame */ = {
123 | isa = PBXNativeTarget;
124 | buildConfigurationList = 03EED91225D3E472005E3A48 /* Build configuration list for PBXNativeTarget "ARkitGame" */;
125 | buildPhases = (
126 | 03EED8FA25D3E471005E3A48 /* Sources */,
127 | 03EED8FB25D3E471005E3A48 /* Frameworks */,
128 | 03EED8FC25D3E471005E3A48 /* Resources */,
129 | );
130 | buildRules = (
131 | );
132 | dependencies = (
133 | );
134 | name = ARkitGame;
135 | productName = ARkitGame;
136 | productReference = 03EED8FE25D3E471005E3A48 /* ARkitGame.app */;
137 | productType = "com.apple.product-type.application";
138 | };
139 | /* End PBXNativeTarget section */
140 |
141 | /* Begin PBXProject section */
142 | 03EED8F625D3E471005E3A48 /* Project object */ = {
143 | isa = PBXProject;
144 | attributes = {
145 | LastSwiftUpdateCheck = 1230;
146 | LastUpgradeCheck = 1230;
147 | TargetAttributes = {
148 | 03EED8FD25D3E471005E3A48 = {
149 | CreatedOnToolsVersion = 12.3;
150 | };
151 | };
152 | };
153 | buildConfigurationList = 03EED8F925D3E471005E3A48 /* Build configuration list for PBXProject "ARkitGame" */;
154 | compatibilityVersion = "Xcode 9.3";
155 | developmentRegion = en;
156 | hasScannedForEncodings = 0;
157 | knownRegions = (
158 | en,
159 | Base,
160 | );
161 | mainGroup = 03EED8F525D3E471005E3A48;
162 | productRefGroup = 03EED8FF25D3E471005E3A48 /* Products */;
163 | projectDirPath = "";
164 | projectRoot = "";
165 | targets = (
166 | 03EED8FD25D3E471005E3A48 /* ARkitGame */,
167 | );
168 | };
169 | /* End PBXProject section */
170 |
171 | /* Begin PBXResourcesBuildPhase section */
172 | 03EED8FC25D3E471005E3A48 /* Resources */ = {
173 | isa = PBXResourcesBuildPhase;
174 | buildActionMask = 2147483647;
175 | files = (
176 | 03EED90425D3E471005E3A48 /* art.scnassets in Resources */,
177 | 03EED90E25D3E472005E3A48 /* LaunchScreen.storyboard in Resources */,
178 | 03EED90B25D3E472005E3A48 /* Assets.xcassets in Resources */,
179 | 0339CEBC263018BB000AFADD /* Congratulations.xib in Resources */,
180 | 03EED90925D3E471005E3A48 /* Main.storyboard in Resources */,
181 | );
182 | runOnlyForDeploymentPostprocessing = 0;
183 | };
184 | /* End PBXResourcesBuildPhase section */
185 |
186 | /* Begin PBXSourcesBuildPhase section */
187 | 03EED8FA25D3E471005E3A48 /* Sources */ = {
188 | isa = PBXSourcesBuildPhase;
189 | buildActionMask = 2147483647;
190 | files = (
191 | 03EED90625D3E471005E3A48 /* GameViewController.swift in Sources */,
192 | 0339CEBF263018CA000AFADD /* Congratulations.swift in Sources */,
193 | 03EED90225D3E471005E3A48 /* AppDelegate.swift in Sources */,
194 | 0314B988262EA6A300228590 /* UIView+Animations.swift in Sources */,
195 | );
196 | runOnlyForDeploymentPostprocessing = 0;
197 | };
198 | /* End PBXSourcesBuildPhase section */
199 |
200 | /* Begin PBXVariantGroup section */
201 | 03EED90725D3E471005E3A48 /* Main.storyboard */ = {
202 | isa = PBXVariantGroup;
203 | children = (
204 | 03EED90825D3E471005E3A48 /* Base */,
205 | );
206 | name = Main.storyboard;
207 | sourceTree = "";
208 | };
209 | 03EED90C25D3E472005E3A48 /* LaunchScreen.storyboard */ = {
210 | isa = PBXVariantGroup;
211 | children = (
212 | 03EED90D25D3E472005E3A48 /* Base */,
213 | );
214 | name = LaunchScreen.storyboard;
215 | sourceTree = "";
216 | };
217 | /* End PBXVariantGroup section */
218 |
219 | /* Begin XCBuildConfiguration section */
220 | 03EED91025D3E472005E3A48 /* Debug */ = {
221 | isa = XCBuildConfiguration;
222 | buildSettings = {
223 | ALWAYS_SEARCH_USER_PATHS = NO;
224 | CLANG_ANALYZER_NONNULL = YES;
225 | CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
226 | CLANG_CXX_LANGUAGE_STANDARD = "gnu++14";
227 | CLANG_CXX_LIBRARY = "libc++";
228 | CLANG_ENABLE_MODULES = YES;
229 | CLANG_ENABLE_OBJC_ARC = YES;
230 | CLANG_ENABLE_OBJC_WEAK = YES;
231 | CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
232 | CLANG_WARN_BOOL_CONVERSION = YES;
233 | CLANG_WARN_COMMA = YES;
234 | CLANG_WARN_CONSTANT_CONVERSION = YES;
235 | CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
236 | CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
237 | CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
238 | CLANG_WARN_EMPTY_BODY = YES;
239 | CLANG_WARN_ENUM_CONVERSION = YES;
240 | CLANG_WARN_INFINITE_RECURSION = YES;
241 | CLANG_WARN_INT_CONVERSION = YES;
242 | CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
243 | CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
244 | CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
245 | CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
246 | CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = YES;
247 | CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
248 | CLANG_WARN_STRICT_PROTOTYPES = YES;
249 | CLANG_WARN_SUSPICIOUS_MOVE = YES;
250 | CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
251 | CLANG_WARN_UNREACHABLE_CODE = YES;
252 | CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
253 | COPY_PHASE_STRIP = NO;
254 | DEBUG_INFORMATION_FORMAT = dwarf;
255 | ENABLE_STRICT_OBJC_MSGSEND = YES;
256 | ENABLE_TESTABILITY = YES;
257 | GCC_C_LANGUAGE_STANDARD = gnu11;
258 | GCC_DYNAMIC_NO_PIC = NO;
259 | GCC_NO_COMMON_BLOCKS = YES;
260 | GCC_OPTIMIZATION_LEVEL = 0;
261 | GCC_PREPROCESSOR_DEFINITIONS = (
262 | "DEBUG=1",
263 | "$(inherited)",
264 | );
265 | GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
266 | GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
267 | GCC_WARN_UNDECLARED_SELECTOR = YES;
268 | GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
269 | GCC_WARN_UNUSED_FUNCTION = YES;
270 | GCC_WARN_UNUSED_VARIABLE = YES;
271 | IPHONEOS_DEPLOYMENT_TARGET = 14.3;
272 | MTL_ENABLE_DEBUG_INFO = INCLUDE_SOURCE;
273 | MTL_FAST_MATH = YES;
274 | ONLY_ACTIVE_ARCH = YES;
275 | SDKROOT = iphoneos;
276 | SWIFT_ACTIVE_COMPILATION_CONDITIONS = DEBUG;
277 | SWIFT_OPTIMIZATION_LEVEL = "-Onone";
278 | };
279 | name = Debug;
280 | };
281 | 03EED91125D3E472005E3A48 /* Release */ = {
282 | isa = XCBuildConfiguration;
283 | buildSettings = {
284 | ALWAYS_SEARCH_USER_PATHS = NO;
285 | CLANG_ANALYZER_NONNULL = YES;
286 | CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
287 | CLANG_CXX_LANGUAGE_STANDARD = "gnu++14";
288 | CLANG_CXX_LIBRARY = "libc++";
289 | CLANG_ENABLE_MODULES = YES;
290 | CLANG_ENABLE_OBJC_ARC = YES;
291 | CLANG_ENABLE_OBJC_WEAK = YES;
292 | CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
293 | CLANG_WARN_BOOL_CONVERSION = YES;
294 | CLANG_WARN_COMMA = YES;
295 | CLANG_WARN_CONSTANT_CONVERSION = YES;
296 | CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
297 | CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
298 | CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
299 | CLANG_WARN_EMPTY_BODY = YES;
300 | CLANG_WARN_ENUM_CONVERSION = YES;
301 | CLANG_WARN_INFINITE_RECURSION = YES;
302 | CLANG_WARN_INT_CONVERSION = YES;
303 | CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
304 | CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
305 | CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
306 | CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
307 | CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = YES;
308 | CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
309 | CLANG_WARN_STRICT_PROTOTYPES = YES;
310 | CLANG_WARN_SUSPICIOUS_MOVE = YES;
311 | CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
312 | CLANG_WARN_UNREACHABLE_CODE = YES;
313 | CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
314 | COPY_PHASE_STRIP = NO;
315 | DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
316 | ENABLE_NS_ASSERTIONS = NO;
317 | ENABLE_STRICT_OBJC_MSGSEND = YES;
318 | GCC_C_LANGUAGE_STANDARD = gnu11;
319 | GCC_NO_COMMON_BLOCKS = YES;
320 | GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
321 | GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
322 | GCC_WARN_UNDECLARED_SELECTOR = YES;
323 | GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
324 | GCC_WARN_UNUSED_FUNCTION = YES;
325 | GCC_WARN_UNUSED_VARIABLE = YES;
326 | IPHONEOS_DEPLOYMENT_TARGET = 14.3;
327 | MTL_ENABLE_DEBUG_INFO = NO;
328 | MTL_FAST_MATH = YES;
329 | SDKROOT = iphoneos;
330 | SWIFT_COMPILATION_MODE = wholemodule;
331 | SWIFT_OPTIMIZATION_LEVEL = "-O";
332 | VALIDATE_PRODUCT = YES;
333 | };
334 | name = Release;
335 | };
336 | 03EED91325D3E472005E3A48 /* Debug */ = {
337 | isa = XCBuildConfiguration;
338 | buildSettings = {
339 | ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
340 | ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
341 | CODE_SIGN_STYLE = Automatic;
342 | DEVELOPMENT_TEAM = K7XJG666ZW;
343 | INFOPLIST_FILE = ARkitGame/Info.plist;
344 | LD_RUNPATH_SEARCH_PATHS = (
345 | "$(inherited)",
346 | "@executable_path/Frameworks",
347 | );
348 | PRODUCT_BUNDLE_IDENTIFIER = com.simform.ARkitGame;
349 | PRODUCT_NAME = "$(TARGET_NAME)";
350 | SWIFT_VERSION = 5.0;
351 | TARGETED_DEVICE_FAMILY = 1;
352 | };
353 | name = Debug;
354 | };
355 | 03EED91425D3E472005E3A48 /* Release */ = {
356 | isa = XCBuildConfiguration;
357 | buildSettings = {
358 | ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
359 | ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
360 | CODE_SIGN_STYLE = Automatic;
361 | DEVELOPMENT_TEAM = K7XJG666ZW;
362 | INFOPLIST_FILE = ARkitGame/Info.plist;
363 | LD_RUNPATH_SEARCH_PATHS = (
364 | "$(inherited)",
365 | "@executable_path/Frameworks",
366 | );
367 | PRODUCT_BUNDLE_IDENTIFIER = com.simform.ARkitGame;
368 | PRODUCT_NAME = "$(TARGET_NAME)";
369 | SWIFT_VERSION = 5.0;
370 | TARGETED_DEVICE_FAMILY = 1;
371 | };
372 | name = Release;
373 | };
374 | /* End XCBuildConfiguration section */
375 |
376 | /* Begin XCConfigurationList section */
377 | 03EED8F925D3E471005E3A48 /* Build configuration list for PBXProject "ARkitGame" */ = {
378 | isa = XCConfigurationList;
379 | buildConfigurations = (
380 | 03EED91025D3E472005E3A48 /* Debug */,
381 | 03EED91125D3E472005E3A48 /* Release */,
382 | );
383 | defaultConfigurationIsVisible = 0;
384 | defaultConfigurationName = Release;
385 | };
386 | 03EED91225D3E472005E3A48 /* Build configuration list for PBXNativeTarget "ARkitGame" */ = {
387 | isa = XCConfigurationList;
388 | buildConfigurations = (
389 | 03EED91325D3E472005E3A48 /* Debug */,
390 | 03EED91425D3E472005E3A48 /* Release */,
391 | );
392 | defaultConfigurationIsVisible = 0;
393 | defaultConfigurationName = Release;
394 | };
395 | /* End XCConfigurationList section */
396 | };
397 | rootObject = 03EED8F625D3E471005E3A48 /* Project object */;
398 | }
399 |
--------------------------------------------------------------------------------