├── requirements.txt ├── Valorant-Lineup-Script ├── overlays │ ├── red_dot.png │ └── violet_x.png ├── settings.json └── Valorant-Lineup-Tool.py ├── LICENSE └── README.md /requirements.txt: -------------------------------------------------------------------------------- 1 | Pillow 2 | pynput 3 | PyAutoGUI 4 | -------------------------------------------------------------------------------- /Valorant-Lineup-Script/overlays/red_dot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Simonrye/valorant-lineup-tool/HEAD/Valorant-Lineup-Script/overlays/red_dot.png -------------------------------------------------------------------------------- /Valorant-Lineup-Script/overlays/violet_x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Simonrye/valorant-lineup-tool/HEAD/Valorant-Lineup-Script/overlays/violet_x.png -------------------------------------------------------------------------------- /Valorant-Lineup-Script/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "valorant_sensitivity": 0.4, 3 | // Adjust this value to match your in-game sensitivity. 4 | 5 | "player_coords": [206, 227], 6 | // These are the coordinates of the center of the minimap or your point of view (POV). 7 | 8 | "map_distance_multiplier": 1, 9 | // Modify this value if necessary to account for variations. 10 | // Increase if projectiles consistently fall short, decrease if they overshoot. 11 | // Test adjustments on even ground for accuracy. 12 | // Note: Uneven terrain may affect distances and require in-game adjustments. 13 | 14 | 15 | "ascent_multiplier": 1.07, 16 | "bind_multiplier": 1.2625, 17 | "breeze_multiplier": 1.03, 18 | "fracture_multiplier": 0.96, 19 | "haven_multiplier": 1.00, 20 | "icebox_multiplier": 1.03, 21 | "lotus_multiplier": 1.035, 22 | "pearl_multiplier": 0.96, 23 | "split_multiplier": 0.958, 24 | "sunset_multiplier": 0.964, 25 | // Only adjust map multipliers if you are familiar with their impact. 26 | 27 | 28 | "unplanted_spike_rgb": [219, 230, 3], 29 | // RGB color code for the unplanted spike. Adjust if needed for screen variations. 30 | 31 | "planted_spike_rgb": [248, 188, 0], 32 | // RGB color code for the planted spike. Modify as necessary. 33 | 34 | "tolerance": 12, 35 | // The tolerance level for RGB color matching. Generally, this should not need to change. 36 | 37 | "x_file": "overlays/violet_x.png", 38 | "dot_file": "overlays/red_dot.png" 39 | // File paths for the overlay images used. 40 | } -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Creative Commons Legal Code 2 | 3 | CC0 1.0 Universal 4 | 5 | CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE 6 | LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN 7 | ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS 8 | INFORMATION ON AN "AS-IS" BASIS. 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Affirmer understands and acknowledges that Creative Commons is not a 120 | party to this document and has no duty or obligation with respect to 121 | this CC0 or use of the Work. 122 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 |
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121 | Please read this section carefully before using this tool. 122 |
123 |124 | 125 | **Disclaimer:** The tool is **NOT** affiliated with Valorant. Exercise caution when using it in custom games. I have not and will not test this script during live games as a precaution. The script **DOES NOT** interact with any game files. Any responsibility for using this script will solely rest upon the user who chooses to use it. 126 |
127 |128 | 129 | **The most intrusive actions taken by this script include:** 130 | 131 | * Reading your screen to locate the bomb 132 | * Displaying a small overlay (X) above all your windows 133 | * Tracking the mouse cursor position to move the overlay accordingly 134 | * Placing the mouse cursor at the bottom of your screen at the start of ever lineup 135 | * Changing mouse DPI during the lineup 136 |
137 |138 | 139 | **Important:** This tool temperarily changes your DPI during a lineup. If you notice your mouse moving unusually slowly outside of Valorant, click the left arrow to reset the DPI. If the script is closed, you can run the script again to reset the DPI. To prevent this, always remember to click the left arrow after completing a lineup, and avoid closing the script in the middle of a lineup. 140 |
141 | -------------------------------------------------------------------------------- /Valorant-Lineup-Script/Valorant-Lineup-Tool.py: -------------------------------------------------------------------------------- 1 | # Valorant Lineup Script 2 | # Version 1.0 3 | # Author: Simonrye 4 | # GitHub: https://github.com/Simonrye/valorant-lineup-tool/ 5 | # License: Creative Commons Zero v1.0 Universal 6 | 7 | # Please read the entire README.md file for instructions and usage guidelines. 8 | # Use this script responsibly and only in custom games. 9 | # Respect the game's terms of service and fair play rules. 10 | # Remember that third-party scripts are not officially endorsed by Valorant. 11 | 12 | from pynput import keyboard, mouse 13 | from pynput.mouse import Button, Controller 14 | from tkinter import * 15 | from PIL import Image, ImageTk 16 | import pyautogui 17 | import math 18 | import ctypes 19 | import json 20 | 21 | def change_speed(speed=10): 22 | set_mouse_speed = 113 23 | ctypes.windll.user32.SystemParametersInfoA(set_mouse_speed, 0, speed, 0) 24 | 25 | settings_file = 'settings.json' 26 | def remove_comments(json_text): 27 | lines = json_text.split('\n') 28 | cleaned_lines = [line for line in lines if not line.lstrip().startswith('//')] 29 | return '\n'.join(cleaned_lines) 30 | 31 | change_speed(speed=10) 32 | with open(settings_file, 'r') as file: 33 | try: 34 | json_text = remove_comments(file.read()) 35 | data = json.loads(json_text) 36 | val_sensitivity = data['valorant_sensitivity'] 37 | player_x, player_y = data['player_coords'] 38 | 39 | personal_multi = data['map_distance_multiplier'] 40 | 41 | ascent_multi = data['ascent_multiplier'] 42 | bind_multi = data['bind_multiplier'] 43 | breeze_multi = data['breeze_multiplier'] 44 | fracture_multi = data['fracture_multiplier'] 45 | haven_multi = data['haven_multiplier'] 46 | icebox_multi = data['icebox_multiplier'] 47 | lotus_multi = data['lotus_multiplier'] 48 | pearl_multi = data['pearl_multiplier'] 49 | split_multi = data['split_multiplier'] 50 | sunset_multi = data['sunset_multiplier'] 51 | 52 | 53 | unplanted_rgb = data['unplanted_spike_rgb'] 54 | planted_rgb = data['planted_spike_rgb'] 55 | tolerance = data['tolerance'] 56 | XFILE = data['x_file'] 57 | DOTFILE = data['dot_file'] 58 | 59 | except Exception as e: 60 | val_sensitivity = 0.4 61 | player_x, player_y = 206, 227 62 | personal_multi = 1 63 | 64 | ascent_multi = 1.07 65 | bind_multi = 1.27 66 | breeze_multi = 1.03 67 | fracture_multi = 0.96 68 | haven_multi = 1 69 | icebox_multi = 1.03 70 | lotus_multi = 1.035 71 | pearl_multi = 0.96 72 | split_multi = 0.958 73 | sunset_multi = 0.964 74 | 75 | unplanted_rgb = [219, 230, 3] 76 | planted_rgb = [248, 188, 0] 77 | tolerance = 12 78 | XFILE = 'overlays/violet_x.png' 79 | DOTFILE = 'overlays/red_dot.png' 80 | 81 | print(f'WARNING! Unable to load {settings_file}!\nUsing default values that may be inaccurate.') 82 | print(f'Error message:\n{e}\n') 83 | 84 | print('''Valorant Lineup Script 85 | Version 1.0 86 | Author: Simonrye 87 | GitHub: https://github.com/Simonrye/valorant-lineup-tool/ 88 | License: Creative Commons Zero v1.0 Universal 89 | 90 | Please read the entire README.md file for instructions and usage guidelines. 91 | Use this script responsibly and only in custom games. 92 | Respect the game's terms of service and fair play rules. 93 | Remember that third-party scripts are not officially endorsed by Valorant. 94 | ''') 95 | 96 | 97 | while True: 98 | choice = input('''Select agent: 99 | 1. Brimstone 100 | 2. Viper 101 | 3. KAY/O 102 | ''').strip() 103 | if choice in ('1', '2', '3'): 104 | agent = { 105 | '1': 'Brimstone', 106 | '2': 'Viper', 107 | '3': 'KAY/O', 108 | }[choice] 109 | break 110 | 111 | while True: 112 | choice = input(''' 113 | Select map: 114 | 1. Ascent 115 | 2. Bind 116 | 3. Breeze 117 | 4. Fracture 118 | 5. Haven 119 | 6. Icebox 120 | 7. Lotus 121 | 8. Pearl 122 | 9. Split 123 | 10. Sunset 124 | ''').strip() 125 | if choice in (str(x) for x in range(1,11)): 126 | map_multi = { 127 | '1': ascent_multi, 128 | '2': bind_multi, 129 | '3': breeze_multi, 130 | '4': fracture_multi, 131 | '5': haven_multi, 132 | '6': icebox_multi, 133 | '7': lotus_multi, 134 | '8': pearl_multi, 135 | '9': split_multi, 136 | '10': sunset_multi 137 | }[choice] * personal_multi 138 | break 139 | 140 | while True: 141 | choice = input(''' 142 | Select mode: 143 | 1. Unplanted spike 144 | 2. Planted spike 145 | ''').strip() 146 | if choice in ('1', '2'): 147 | target_color = { 148 | '1': unplanted_rgb, 149 | '2': planted_rgb 150 | }[choice] 151 | break 152 | 153 | print('\nSELECTED AGENT:', agent) 154 | 155 | SENSE_MULTI = val_sensitivity/.4 #Do not change. Edit sensitivity in settings.json file. 156 | 157 | print('Script initiated.') 158 | def find_all_pixels_with_tolerance(target_color, tolerance, region_top_left, region_bottom_right): 159 | screen = pyautogui.screenshot(region=(region_top_left[0], region_top_left[1], region_bottom_right[0] - region_top_left[0], region_bottom_right[1] - region_top_left[1])) 160 | matches = [] 161 | for x in range(screen.width): 162 | for y in range(screen.height): 163 | pixel_color = screen.getpixel((x, y)) 164 | if all(abs(pixel_color[i] - target_color[i]) <= tolerance for i in range(3)): 165 | matches.append((x + region_top_left[0], y + region_top_left[1])) 166 | return matches 167 | 168 | 169 | def calculate_average_coordinates(matches): 170 | if not matches: 171 | return None, None 172 | avg_x = sum(x for x, y in matches) // len(matches) 173 | avg_y = sum(y for x, y in matches) // len(matches) 174 | return avg_x, avg_y 175 | 176 | 177 | def calculation(target_x, target_y): 178 | delta_x = target_x - player_x 179 | delta_y = target_y - player_y 180 | turn_angle = math.degrees(math.atan2(delta_y, delta_x)) 181 | distance_m = math.sqrt(delta_x ** 2 + delta_y ** 2) 182 | return distance_m, turn_angle 183 | 184 | 185 | def find_spike(): 186 | global target_color, tolerance 187 | 188 | region_top_left = (20, 30) 189 | region_bottom_right = (400, 230) 190 | matches = find_all_pixels_with_tolerance(target_color, tolerance, region_top_left, region_bottom_right) 191 | if matches: 192 | avg_x, avg_y = calculate_average_coordinates(matches) 193 | distance_m, turn_angle = calculation(avg_x, avg_y) 194 | return distance_m * 0.351 * map_multi, turn_angle + 90 195 | else: 196 | print(f'Spike not found! No pixels with color {target_color} found in the specified region') 197 | return None, None 198 | 199 | 200 | START_X = 960 201 | START_Y = -1650 202 | 203 | win = Tk() 204 | win.wm_attributes('-transparentcolor', win['bg']) 205 | win.geometry('1920x1000') 206 | 207 | canvas = Canvas(win, width=1920, height=1080) 208 | canvas.pack() 209 | 210 | image = ImageTk.PhotoImage(Image.open(XFILE)) 211 | image2 = ImageTk.PhotoImage(Image.open(DOTFILE)) 212 | img = canvas.create_image(START_X, START_Y, anchor='center', image=image, state='hidden') 213 | img2 = canvas.create_image(START_X, START_Y, anchor='center', image=image2, state='hidden') 214 | 215 | label = Label() 216 | label.master.overrideredirect(True) 217 | label.master.lift() 218 | label.master.wm_attributes('-topmost', True) 219 | 220 | online = False 221 | dropable = False 222 | lastx, lasty = 960, 540 223 | mouse_moved = False 224 | 225 | def on_move(x, y): 226 | global listener, lastx, lasty, mouse_moved, dropable 227 | if not mouse_moved: 228 | mouse_moved = True 229 | canvas.itemconfig(img, state='normal') 230 | if dropable: 231 | canvas.itemconfig(img2, state='normal') 232 | canvas.move(img, (lastx - x) * 2.5 * SENSE_MULTI, (lasty - y) * 6 * SENSE_MULTI) 233 | canvas.move(img2, (lastx - x) * 2.5 * SENSE_MULTI, (lasty - y) * 6 * SENSE_MULTI) 234 | lastx, lasty = x, y 235 | #canvas.move(img, (lastx - x)*2.5 * SENSE_MULTI, -(y - lasty )*12/2 * SENSE_MULTI) 236 | 237 | def ExitESC(key): 238 | global listener, listenerExit, online, win 239 | stop_keys = [keyboard.Key.left, keyboard.Key.esc, keyboard.Key.caps_lock] 240 | if key in stop_keys and online: 241 | listener.stop() 242 | listenerExit.stop() 243 | canvas.itemconfig(img, state='hidden') 244 | canvas.itemconfig(img2, state='hidden') 245 | change_speed(speed=10) 246 | online = False 247 | 248 | def BeginMouse(): 249 | global listenerExit, lastx, lasty, mouse_moved 250 | lastx, lasty = 960, 1080 251 | Controller().position = (1920//2 , 1080) 252 | mouse_moved = False 253 | global listener 254 | listener = mouse.Listener(on_move=on_move) 255 | listener.start() 256 | listenerExit = keyboard.Listener(on_press=ExitESC) 257 | listenerExit.start() 258 | 259 | 260 | def on_press1(key): 261 | global listener, online, win 262 | try: 263 | if key == keyboard.Key.right and not online: 264 | distance_m, turn_angle = find_spike() 265 | if distance_m is None or turn_angle is None: 266 | return 267 | canvas.coords(img, START_X, START_Y) 268 | canvas.coords(img2, START_X, START_Y) 269 | canvas.move(img, turn_angle * 5.6, 0) 270 | canvas.move(img2, turn_angle * 5.6, 0) 271 | 272 | if agent == 'Brimstone': 273 | change_main, change_drop = calculate_change_brim(distance_m) 274 | elif agent == 'Viper': 275 | change_main, change_drop = calculate_change_viper(distance_m) 276 | elif agent == 'KAY/O': 277 | change_main, change_drop = calculate_change_kayo(distance_m) 278 | else: 279 | print('Agent selection error.') 280 | return 281 | print('Distance:', distance_m) 282 | 283 | canvas.move(img, 0, change_main) 284 | if change_drop is not None: 285 | canvas.move(img2, 0, change_drop) 286 | BeginMouse() 287 | change_speed(speed=2) 288 | online = True 289 | except Exception as e: 290 | print(e) 291 | 292 | 293 | def calculate_change_brim(M_bounce): 294 | global dropable 295 | change_main = M_bounce * 5.7 - 240 296 | if M_bounce <= 16: 297 | dropable = False 298 | return change_main, None 299 | dropable = True 300 | change_drop = M_bounce * 6.6 - 240 301 | return change_main, change_drop 302 | 303 | 304 | def calculate_change_viper(M_bounce): 305 | global dropable 306 | dropable = False 307 | if M_bounce <= 44: 308 | change_main = M_bounce * 6.1 - 230 309 | elif M_bounce <= 46: 310 | change_main = M_bounce * 8 - 300 311 | else: 312 | change_main = M_bounce * 10 - 410 313 | return change_main, None 314 | 315 | 316 | def calculate_change_kayo(M_bounce): 317 | global dropable 318 | dropable = False 319 | if M_bounce <= 26: 320 | change_main = M_bounce * 10 - 220 321 | elif M_bounce <= 37: 322 | change_main = M_bounce * 20 - 540 323 | else: 324 | change_main = M_bounce * 100 - 3900 325 | return change_main, None 326 | 327 | 328 | listener1 = keyboard.Listener( 329 | on_press=on_press1) 330 | listener1.start() 331 | win.mainloop() 332 | --------------------------------------------------------------------------------