├── .gitignore ├── Character.png ├── Enemy Type ├── .vsconfig ├── Assets │ ├── My Game.meta │ ├── My Game │ │ ├── Animations.meta │ │ ├── Animations │ │ │ ├── Character.meta │ │ │ ├── Character │ │ │ │ ├── Idile_Character.anim │ │ │ │ ├── Idile_Character.anim.meta │ │ │ │ ├── Jump_Character.anim │ │ │ │ ├── Jump_Character.anim.meta │ │ │ │ ├── Move_Character.anim │ │ │ │ ├── Move_Character.anim.meta │ │ │ │ ├── [-PLAYER-].controller │ │ │ │ └── [-PLAYER-].controller.meta │ │ │ ├── Enemy.meta │ │ │ └── Enemy │ │ │ │ ├── Enemy_Idile.anim │ │ │ │ ├── Enemy_Idile.anim.meta │ │ │ │ ├── Enemy_Move.anim │ │ │ │ ├── Enemy_Move.anim.meta │ │ │ │ ├── Enemy_Simple_Attack.anim │ │ │ │ ├── Enemy_Simple_Attack.anim.meta │ │ │ │ ├── [-ENEMY SMART-].controller │ │ │ │ └── [-ENEMY SMART-].controller.meta │ │ ├── Graphics.meta │ │ ├── Graphics │ │ │ ├── Character.meta │ │ │ ├── Character │ │ │ │ ├── Atlas_Character.spriteatlas │ │ │ │ ├── Atlas_Character.spriteatlas.meta │ │ │ │ ├── Basin.png │ │ │ │ ├── Basin.png.meta │ │ │ │ ├── Foot.png │ │ │ │ ├── Foot.png.meta │ │ │ │ ├── Forearm.png │ │ │ │ ├── Forearm.png.meta │ │ │ │ ├── Head.png │ │ │ │ ├── Head.png.meta │ │ │ │ ├── Neck.png │ │ │ │ ├── Neck.png.meta │ │ │ │ ├── Plam.png │ │ │ │ ├── Plam.png.meta │ │ │ │ ├── Shoulder.png │ │ │ │ ├── Shoulder.png.meta │ │ │ │ ├── Thigh.png │ │ │ │ ├── Thigh.png.meta │ │ │ │ ├── Torso.png │ │ │ │ └── Torso.png.meta │ │ │ ├── Ground.meta │ │ │ ├── Ground │ │ │ │ ├── Platform.prefab │ │ │ │ └── Platform.prefab.meta │ │ │ ├── Mapa.meta │ │ │ ├── Mapa │ │ │ │ ├── Atlas_Map.spriteatlas │ │ │ │ ├── Atlas_Map.spriteatlas.meta │ │ │ │ ├── BG.meta │ │ │ │ ├── BG │ │ │ │ │ ├── BG.png │ │ │ │ │ └── BG.png.meta │ │ │ │ ├── Object.meta │ │ │ │ ├── Object │ │ │ │ │ ├── Bush (1).png │ │ │ │ │ ├── Bush (1).png.meta │ │ │ │ │ ├── Bush (2).png │ │ │ │ │ ├── Bush (2).png.meta │ │ │ │ │ ├── Bush (3).png │ │ │ │ │ ├── Bush (3).png.meta │ │ │ │ │ ├── Bush (4).png │ │ │ │ │ ├── Bush (4).png.meta │ │ │ │ │ ├── Crate.png │ │ │ │ │ ├── Crate.png.meta │ │ │ │ │ ├── Mushroom_1.png │ │ │ │ │ ├── Mushroom_1.png.meta │ │ │ │ │ ├── Mushroom_2.png │ │ │ │ │ ├── Mushroom_2.png.meta │ │ │ │ │ ├── Sign_1.png │ │ │ │ │ ├── Sign_1.png.meta │ │ │ │ │ ├── Sign_2.png │ │ │ │ │ ├── Sign_2.png.meta │ │ │ │ │ ├── Stone.png │ │ │ │ │ ├── Stone.png.meta │ │ │ │ │ ├── Tree_1.png │ │ │ │ │ ├── Tree_1.png.meta │ │ │ │ │ ├── Tree_2.png │ │ │ │ │ ├── Tree_2.png.meta │ │ │ │ │ ├── Tree_3.png │ │ │ │ │ └── Tree_3.png.meta │ │ │ │ ├── Tiles.meta │ │ │ │ └── Tiles │ │ │ │ │ ├── 1.png │ │ │ │ │ ├── 1.png.meta │ │ │ │ │ ├── 10.png │ │ │ │ │ ├── 10.png.meta │ │ │ │ │ ├── 11.png │ │ │ │ │ ├── 11.png.meta │ │ │ │ │ ├── 12.png │ │ │ │ │ ├── 12.png.meta │ │ │ │ │ ├── 13.png │ │ │ │ │ ├── 13.png.meta │ │ │ │ │ ├── 14.png │ │ │ │ │ ├── 14.png.meta │ │ │ │ │ ├── 15.png │ │ │ │ │ ├── 15.png.meta │ │ │ │ │ ├── 16.png │ │ │ │ │ ├── 16.png.meta │ │ │ │ │ ├── 17.png │ │ │ │ │ ├── 17.png.meta │ │ │ │ │ ├── 18.png │ │ │ │ │ ├── 18.png.meta │ │ │ │ │ ├── 2.png │ │ │ │ │ ├── 2.png.meta │ │ │ │ │ ├── 3.png │ │ │ │ │ ├── 3.png.meta │ │ │ │ │ ├── 4.png │ │ │ │ │ ├── 4.png.meta │ │ │ │ │ ├── 5.png │ │ │ │ │ ├── 5.png.meta │ │ │ │ │ ├── 6.png │ │ │ │ │ ├── 6.png.meta │ │ │ │ │ ├── 7.png │ │ │ │ │ ├── 7.png.meta │ │ │ │ │ ├── 8.png │ │ │ │ │ ├── 8.png.meta │ │ │ │ │ ├── 9.png │ │ │ │ │ └── 9.png.meta │ │ │ ├── Object.meta │ │ │ ├── Tile_Ground.meta │ │ │ ├── Tile_Ground │ │ │ │ ├── 1.asset │ │ │ │ ├── 1.asset.meta │ │ │ │ ├── 10.asset │ │ │ │ ├── 10.asset.meta │ │ │ │ ├── 11.asset │ │ │ │ ├── 11.asset.meta │ │ │ │ ├── 12.asset │ │ │ │ ├── 12.asset.meta │ │ │ │ ├── 13.asset │ │ │ │ ├── 13.asset.meta │ │ │ │ ├── 14.asset │ │ │ │ ├── 14.asset.meta │ │ │ │ ├── 15.asset │ │ │ │ ├── 15.asset.meta │ │ │ │ ├── 16.asset │ │ │ │ ├── 16.asset.meta │ │ │ │ ├── 17.asset │ │ │ │ ├── 17.asset.meta │ │ │ │ ├── 18.asset │ │ │ │ ├── 18.asset.meta │ │ │ │ ├── 2.asset │ │ │ │ ├── 2.asset.meta │ │ │ │ ├── 3.asset │ │ │ │ ├── 3.asset.meta │ │ │ │ ├── 4.asset │ │ │ │ ├── 4.asset.meta │ │ │ │ ├── 5.asset │ │ │ │ ├── 5.asset.meta │ │ │ │ ├── 6.asset │ │ │ │ ├── 6.asset.meta │ │ │ │ ├── 7.asset │ │ │ │ ├── 7.asset.meta │ │ │ │ ├── 8.asset │ │ │ │ ├── 8.asset.meta │ │ │ │ ├── 9.asset │ │ │ │ └── 9.asset.meta │ │ │ └── Tile_Object.meta │ │ ├── Physics Material.meta │ │ ├── Physics Material │ │ │ ├── Slip.physicsMaterial2D │ │ │ └── Slip.physicsMaterial2D.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── Name_Mob.prefab │ │ │ ├── Name_Mob.prefab.meta │ │ │ ├── Text_TypeEnemy.prefab │ │ │ └── Text_TypeEnemy.prefab.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── GamePlay.unity │ │ │ └── GamePlay.unity.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── Follower System.meta │ │ │ ├── Follower System │ │ │ ├── Follower.cs │ │ │ ├── Follower.cs.meta │ │ │ ├── FollowerFixedUpdate.cs │ │ │ ├── FollowerFixedUpdate.cs.meta │ │ │ ├── FollowerUpDate.cs │ │ │ └── FollowerUpDate.cs.meta │ │ │ ├── Living Entities System.meta │ │ │ └── Living Entities System │ │ │ ├── EnemySystem.meta │ │ │ ├── EnemySystem │ │ │ ├── Enemy Behavior.meta │ │ │ ├── Enemy Behavior │ │ │ │ ├── Attack.meta │ │ │ │ ├── Attack │ │ │ │ │ ├── AttackCollision.cs │ │ │ │ │ ├── AttackCollision.cs.meta │ │ │ │ │ ├── EnemyAttackByDefould.cs │ │ │ │ │ └── EnemyAttackByDefould.cs.meta │ │ │ │ ├── Detection.meta │ │ │ │ ├── Detection │ │ │ │ │ ├── EnemyDetection.cs │ │ │ │ │ ├── EnemyDetection.cs.meta │ │ │ │ │ ├── EnemyTriggerDetectionArea.cs │ │ │ │ │ ├── EnemyTriggerDetectionArea.cs.meta │ │ │ │ │ ├── EnemyVisibillityArea.cs │ │ │ │ │ ├── EnemyVisibillityArea.cs.meta │ │ │ │ │ ├── StatesArea.cs │ │ │ │ │ └── StatesArea.cs.meta │ │ │ │ ├── EnemyBehaviorByDefould.cs │ │ │ │ ├── EnemyBehaviorByDefould.cs.meta │ │ │ │ ├── Movemant.meta │ │ │ │ └── Movemant │ │ │ │ │ ├── EnemyMovemant.cs │ │ │ │ │ ├── EnemyMovemant.cs.meta │ │ │ │ │ ├── EnemyPatrol.cs │ │ │ │ │ ├── EnemyPatrol.cs.meta │ │ │ │ │ ├── IEnemyMovemant.cs │ │ │ │ │ └── IEnemyMovemant.cs.meta │ │ │ └── Type Enemy.meta │ │ │ ├── Live System.meta │ │ │ ├── Live System │ │ │ ├── Health Entity.meta │ │ │ ├── Health Entity │ │ │ │ ├── HealthCharacter.cs │ │ │ │ ├── HealthCharacter.cs.meta │ │ │ │ ├── HealthEnemy.cs │ │ │ │ ├── HealthEnemy.cs.meta │ │ │ │ ├── HealthEntity.cs │ │ │ │ └── HealthEntity.cs.meta │ │ │ ├── HealthUI.cs │ │ │ ├── HealthUI.cs.meta │ │ │ ├── IApplyDamage.cs │ │ │ └── IApplyDamage.cs.meta │ │ │ ├── Player System.meta │ │ │ ├── Player System │ │ │ ├── Character Controller System.meta │ │ │ ├── Character Controller System │ │ │ │ ├── GameInput.cs │ │ │ │ ├── GameInput.cs.meta │ │ │ │ ├── GameInput.inputactions │ │ │ │ ├── GameInput.inputactions.meta │ │ │ │ ├── IControllable.cs │ │ │ │ ├── IControllable.cs.meta │ │ │ │ ├── NewCharacterInputController.cs │ │ │ │ ├── NewCharacterInputController.cs.meta │ │ │ │ ├── OldCharacterInputController.cs │ │ │ │ └── OldCharacterInputController.cs.meta │ │ │ ├── Character.cs │ │ │ └── Character.cs.meta │ │ │ ├── State Animation.meta │ │ │ └── State Animation │ │ │ ├── CharacterAnimation.cs │ │ │ ├── CharacterAnimation.cs.meta │ │ │ ├── DictionaryAnimState.cs │ │ │ ├── DictionaryAnimState.cs.meta │ │ │ ├── ICharacterBehavior.cs │ │ │ ├── ICharacterBehavior.cs.meta │ │ │ ├── State Behavior.meta │ │ │ └── State Behavior │ │ │ ├── CharacterBehavior.cs │ │ │ ├── CharacterBehavior.cs.meta │ │ │ ├── CharacterBehaviorAttack.cs │ │ │ ├── CharacterBehaviorAttack.cs.meta │ │ │ ├── CharacterBehaviorIdile.cs │ │ │ ├── CharacterBehaviorIdile.cs.meta │ │ │ ├── CharacterBehaviorJump.cs │ │ │ ├── CharacterBehaviorJump.cs.meta │ │ │ ├── CharacterBehaviorMove.cs │ │ │ └── CharacterBehaviorMove.cs.meta │ ├── TextMesh Pro.meta │ └── TextMesh Pro │ │ ├── Documentation.meta │ │ ├── Documentation │ │ ├── TextMesh Pro User Guide 2016.pdf │ │ └── TextMesh Pro User Guide 2016.pdf.meta │ │ ├── Examples & Extras.meta │ │ ├── Examples & Extras │ │ ├── Fonts.meta │ │ ├── Fonts │ │ │ ├── Anton OFL.txt │ │ │ ├── Anton OFL.txt.meta │ │ │ ├── Anton.ttf │ │ │ ├── Anton.ttf.meta │ │ │ ├── Bangers - OFL.txt │ │ │ ├── Bangers - OFL.txt.meta │ │ │ ├── Bangers.ttf │ │ │ ├── Bangers.ttf.meta │ │ │ ├── Electronic Highway Sign.TTF │ │ │ ├── Electronic Highway Sign.TTF.meta │ │ │ ├── Oswald-Bold - OFL.txt │ │ │ ├── Oswald-Bold - OFL.txt.meta │ │ │ ├── Oswald-Bold.ttf │ │ │ ├── Oswald-Bold.ttf.meta │ │ │ ├── Roboto-Bold.ttf │ │ │ └── Roboto-Bold.ttf.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Crate - Surface Shader Scene.mat │ │ │ ├── Crate - Surface Shader Scene.mat.meta │ │ │ ├── Ground - Logo Scene.mat │ │ │ ├── Ground - Logo Scene.mat.meta │ │ │ ├── Ground - Surface Shader Scene.mat │ │ │ ├── Ground - Surface Shader Scene.mat.meta │ │ │ ├── Small Crate_diffuse.mat │ │ │ └── Small Crate_diffuse.mat.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── Text Popup.prefab │ │ │ ├── Text Popup.prefab.meta │ │ │ ├── TextMeshPro - Prefab 1.prefab │ │ │ ├── TextMeshPro - Prefab 1.prefab.meta │ │ │ ├── TextMeshPro - Prefab 2.prefab │ │ │ └── TextMeshPro - Prefab 2.prefab.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── Color Gradient Presets.meta │ │ │ ├── Color Gradient Presets │ │ │ │ ├── Blue to Purple - Vertical.asset │ │ │ │ ├── Blue to Purple - Vertical.asset.meta │ │ │ │ ├── Dark to Light Green - Vertical.asset │ │ │ │ ├── Dark to Light Green - Vertical.asset.meta │ │ │ │ ├── Light to Dark Green - Vertical.asset │ │ │ │ ├── Light to Dark Green - Vertical.asset.meta │ │ │ │ ├── Yellow to Orange - Vertical.asset │ │ │ │ └── Yellow to Orange - Vertical.asset.meta │ │ │ ├── Fonts & Materials.meta │ │ │ ├── Fonts & Materials │ │ │ │ ├── Anton SDF - Drop Shadow.mat │ │ │ │ ├── Anton SDF - Drop Shadow.mat.meta │ │ │ │ ├── Anton SDF - Outline.mat │ │ │ │ ├── Anton SDF - Outline.mat.meta │ │ │ │ ├── Anton SDF - Sunny Days.mat │ │ │ │ ├── Anton SDF - Sunny Days.mat.meta │ │ │ │ ├── Anton SDF.asset │ │ │ │ ├── Anton SDF.asset.meta │ │ │ │ ├── Bangers SDF - Drop Shadow.mat │ │ │ │ ├── Bangers SDF - Drop Shadow.mat.meta │ │ │ │ ├── Bangers SDF - Outline.mat │ │ │ │ ├── Bangers SDF - Outline.mat.meta │ │ │ │ ├── Bangers SDF Glow.mat │ │ │ │ ├── Bangers SDF Glow.mat.meta │ │ │ │ ├── Bangers SDF Logo.mat │ │ │ │ ├── Bangers SDF Logo.mat.meta │ │ │ │ ├── Bangers SDF.asset │ │ │ │ ├── Bangers SDF.asset.meta │ │ │ │ ├── Electronic Highway Sign SDF.asset │ │ │ │ ├── Electronic Highway Sign SDF.asset.meta │ │ │ │ ├── LiberationSans SDF - Metalic Green.mat │ │ │ │ ├── LiberationSans SDF - Metalic Green.mat.meta │ │ │ │ ├── LiberationSans SDF - Overlay.mat │ │ │ │ ├── LiberationSans SDF - Overlay.mat.meta │ │ │ │ ├── LiberationSans SDF - Soft Mask.mat │ │ │ │ ├── LiberationSans SDF - Soft Mask.mat.meta │ │ │ │ ├── Oswald Bold SDF.asset │ │ │ │ ├── Oswald Bold SDF.asset.meta │ │ │ │ ├── Roboto-Bold SDF - Drop Shadow.mat │ │ │ │ ├── Roboto-Bold SDF - Drop Shadow.mat.meta │ │ │ │ ├── Roboto-Bold SDF - Surface.mat │ │ │ │ ├── Roboto-Bold SDF - Surface.mat.meta │ │ │ │ ├── Roboto-Bold SDF.asset │ │ │ │ └── Roboto-Bold SDF.asset.meta │ │ │ ├── Sprite Assets.meta │ │ │ └── Sprite Assets │ │ │ │ ├── Default Sprite Asset.asset │ │ │ │ ├── Default Sprite Asset.asset.meta │ │ │ │ ├── DropCap Numbers.asset │ │ │ │ └── DropCap Numbers.asset.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── 01- Single Line TextMesh Pro.unity │ │ │ ├── 01- Single Line TextMesh Pro.unity.meta │ │ │ ├── 02 - Multi-line TextMesh Pro.unity │ │ │ ├── 02 - Multi-line TextMesh Pro.unity.meta │ │ │ ├── 03 - Line Justification.unity │ │ │ ├── 03 - Line Justification.unity.meta │ │ │ ├── 04 - Word Wrapping.unity │ │ │ ├── 04 - Word Wrapping.unity.meta │ │ │ ├── 05 - Style Tags.unity │ │ │ ├── 05 - Style Tags.unity.meta │ │ │ ├── 06 - Extra Rich Text Examples.unity │ │ │ ├── 06 - Extra Rich Text Examples.unity.meta │ │ │ ├── 07 - Superscript & Subscript Example.unity │ │ │ ├── 07 - Superscript & Subscript Example.unity.meta │ │ │ ├── 08 - Improved Text Alignment.unity │ │ │ ├── 08 - Improved Text Alignment.unity.meta │ │ │ ├── 09 - Margin Tag Example.unity │ │ │ ├── 09 - Margin Tag Example.unity.meta │ │ │ ├── 10 - Bullets & Numbered List Example.unity │ │ │ ├── 10 - Bullets & Numbered List Example.unity.meta │ │ │ ├── 11 - The Style Tag.unity │ │ │ ├── 11 - The Style Tag.unity.meta │ │ │ ├── 12 - Link Example.unity │ │ │ ├── 12 - Link Example.unity.meta │ │ │ ├── 12a - Text Interactions.unity │ │ │ ├── 12a - Text Interactions.unity.meta │ │ │ ├── 13 - Soft Hyphenation.unity │ │ │ ├── 13 - Soft Hyphenation.unity.meta │ │ │ ├── 14 - Multi Font & Sprites.unity │ │ │ ├── 14 - Multi Font & Sprites.unity.meta │ │ │ ├── 15 - Inline Graphics & Sprites.unity │ │ │ ├── 15 - Inline Graphics & Sprites.unity.meta │ │ │ ├── 16 - Linked text overflow mode example.unity │ │ │ ├── 16 - Linked text overflow mode example.unity.meta │ │ │ ├── 17 - Old Computer Terminal.unity │ │ │ ├── 17 - Old Computer Terminal.unity.meta │ │ │ ├── 18 - ScrollRect & Masking & Layout.unity │ │ │ ├── 18 - ScrollRect & Masking & Layout.unity.meta │ │ │ ├── 19 - Masking Texture & Soft Mask.unity │ │ │ ├── 19 - Masking Texture & Soft Mask.unity.meta │ │ │ ├── 20 - Input Field with Scrollbar.unity │ │ │ ├── 20 - Input Field with Scrollbar.unity.meta │ │ │ ├── 21 - Script Example.unity │ │ │ ├── 21 - Script Example.unity.meta │ │ │ ├── 22 - Basic Scripting Example.unity │ │ │ ├── 22 - Basic Scripting Example.unity.meta │ │ │ ├── 23 - Animating Vertex Attributes.unity │ │ │ ├── 23 - Animating Vertex Attributes.unity.meta │ │ │ ├── 24 - Surface Shader Example.unity │ │ │ ├── 24 - Surface Shader Example.unity.meta │ │ │ ├── 25 - Sunny Days Example.unity │ │ │ ├── 25 - Sunny Days Example.unity.meta │ │ │ ├── 26 - Dropdown Placeholder Example.unity │ │ │ ├── 26 - Dropdown Placeholder Example.unity.meta │ │ │ ├── Benchmark (Floating Text).unity │ │ │ └── Benchmark (Floating Text).unity.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── Benchmark01.cs │ │ │ ├── Benchmark01.cs.meta │ │ │ ├── Benchmark01_UGUI.cs │ │ │ ├── Benchmark01_UGUI.cs.meta │ │ │ ├── Benchmark02.cs │ │ │ ├── Benchmark02.cs.meta │ │ │ ├── Benchmark03.cs │ │ │ ├── Benchmark03.cs.meta │ │ │ ├── Benchmark04.cs │ │ │ ├── Benchmark04.cs.meta │ │ │ ├── CameraController.cs │ │ │ ├── CameraController.cs.meta │ │ │ ├── ChatController.cs │ │ │ ├── ChatController.cs.meta │ │ │ ├── DropdownSample.cs │ │ │ ├── DropdownSample.cs.meta │ │ │ ├── EnvMapAnimator.cs │ │ │ ├── EnvMapAnimator.cs.meta │ │ │ ├── ObjectSpin.cs │ │ │ ├── ObjectSpin.cs.meta │ │ │ ├── ShaderPropAnimator.cs │ │ │ ├── ShaderPropAnimator.cs.meta │ │ │ ├── SimpleScript.cs │ │ │ ├── SimpleScript.cs.meta │ │ │ ├── SkewTextExample.cs │ │ │ ├── SkewTextExample.cs.meta │ │ │ ├── TMP_DigitValidator.cs │ │ │ ├── TMP_DigitValidator.cs.meta │ │ │ ├── TMP_ExampleScript_01.cs │ │ │ ├── TMP_ExampleScript_01.cs.meta │ │ │ ├── TMP_FrameRateCounter.cs │ │ │ ├── TMP_FrameRateCounter.cs.meta │ │ │ ├── TMP_PhoneNumberValidator.cs │ │ │ ├── TMP_PhoneNumberValidator.cs.meta │ │ │ ├── TMP_TextEventCheck.cs │ │ │ ├── TMP_TextEventCheck.cs.meta │ │ │ ├── TMP_TextEventHandler.cs │ │ │ ├── TMP_TextEventHandler.cs.meta │ │ │ ├── TMP_TextInfoDebugTool.cs │ │ │ ├── TMP_TextInfoDebugTool.cs.meta │ │ │ ├── TMP_TextSelector_A.cs │ │ │ ├── TMP_TextSelector_A.cs.meta │ │ │ ├── TMP_TextSelector_B.cs │ │ │ ├── TMP_TextSelector_B.cs.meta │ │ │ ├── TMP_UiFrameRateCounter.cs │ │ │ ├── TMP_UiFrameRateCounter.cs.meta │ │ │ ├── TMPro_InstructionOverlay.cs │ │ │ ├── TMPro_InstructionOverlay.cs.meta │ │ │ ├── TeleType.cs │ │ │ ├── TeleType.cs.meta │ │ │ ├── TextConsoleSimulator.cs │ │ │ ├── TextConsoleSimulator.cs.meta │ │ │ ├── TextMeshProFloatingText.cs │ │ │ ├── TextMeshProFloatingText.cs.meta │ │ │ ├── TextMeshSpawner.cs │ │ │ ├── TextMeshSpawner.cs.meta │ │ │ ├── VertexColorCycler.cs │ │ │ ├── VertexColorCycler.cs.meta │ │ │ ├── VertexJitter.cs │ │ │ ├── VertexJitter.cs.meta │ │ │ ├── VertexShakeA.cs │ │ │ ├── VertexShakeA.cs.meta │ │ │ ├── VertexShakeB.cs │ │ │ ├── VertexShakeB.cs.meta │ │ │ ├── VertexZoom.cs │ │ │ ├── VertexZoom.cs.meta │ │ │ ├── WarpTextExample.cs │ │ │ └── WarpTextExample.cs.meta │ │ ├── Sprites.meta │ │ ├── Sprites │ │ │ ├── Default Sprites.png │ │ │ ├── Default Sprites.png.meta │ │ │ ├── DropCap Numbers.psd │ │ │ └── DropCap Numbers.psd.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── Brushed Metal 3.jpg │ │ │ ├── Brushed Metal 3.jpg.meta │ │ │ ├── Floor Cement.jpg │ │ │ ├── Floor Cement.jpg.meta │ │ │ ├── Floor Tiles 1 - diffuse.jpg │ │ │ ├── Floor Tiles 1 - diffuse.jpg.meta │ │ │ ├── Fruit Jelly (B&W).jpg │ │ │ ├── Fruit Jelly (B&W).jpg.meta │ │ │ ├── Gradient Diagonal (Color).jpg │ │ │ ├── Gradient Diagonal (Color).jpg.meta │ │ │ ├── Gradient Horizontal (Color).jpg │ │ │ ├── Gradient Horizontal (Color).jpg.meta │ │ │ ├── Gradient Vertical (Color).jpg │ │ │ ├── Gradient Vertical (Color).jpg.meta │ │ │ ├── Mask Zig-n-Zag.psd │ │ │ ├── Mask Zig-n-Zag.psd.meta │ │ │ ├── Small Crate_diffuse.jpg │ │ │ ├── Small Crate_diffuse.jpg.meta │ │ │ ├── Small Crate_normal.jpg │ │ │ ├── Small Crate_normal.jpg.meta │ │ │ ├── Sunny Days - Seamless.jpg │ │ │ ├── Sunny Days - Seamless.jpg.meta │ │ │ ├── Text Overflow - Linked Text Image 1.png │ │ │ ├── Text Overflow - Linked Text Image 1.png.meta │ │ │ ├── Text Overflow - Linked Text UI Screenshot.png │ │ │ ├── Text Overflow - Linked Text UI Screenshot.png.meta │ │ │ ├── Wipe Pattern - Circle.psd │ │ │ ├── Wipe Pattern - Circle.psd.meta │ │ │ ├── Wipe Pattern - Diagonal.psd │ │ │ ├── Wipe Pattern - Diagonal.psd.meta │ │ │ ├── Wipe Pattern - Radial Double.psd │ │ │ ├── Wipe Pattern - Radial Double.psd.meta │ │ │ ├── Wipe Pattern - Radial Quad.psd │ │ │ └── Wipe Pattern - Radial Quad.psd.meta │ │ ├── Fonts.meta │ │ ├── Fonts │ │ ├── LiberationSans - OFL.txt │ │ ├── LiberationSans - OFL.txt.meta │ │ ├── LiberationSans.ttf │ │ └── LiberationSans.ttf.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ ├── Fonts & Materials.meta │ │ ├── Fonts & Materials │ │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ ├── LiberationSans SDF - Fallback.asset │ │ │ ├── LiberationSans SDF - Fallback.asset.meta │ │ │ ├── LiberationSans SDF - Outline.mat │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ ├── LiberationSans SDF.asset │ │ │ └── LiberationSans SDF.asset.meta │ │ ├── LineBreaking Following Characters.txt │ │ ├── LineBreaking Following Characters.txt.meta │ │ ├── LineBreaking Leading Characters.txt │ │ ├── LineBreaking Leading Characters.txt.meta │ │ ├── Sprite Assets.meta │ │ ├── Sprite Assets │ │ │ ├── EmojiOne.asset │ │ │ └── EmojiOne.asset.meta │ │ ├── Style Sheets.meta │ │ ├── Style Sheets │ │ │ ├── Default Style Sheet.asset │ │ │ └── Default Style Sheet.asset.meta │ │ ├── TMP Settings.asset │ │ └── TMP Settings.asset.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ ├── TMP_Bitmap-Custom-Atlas.shader │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ ├── TMP_Bitmap-Mobile.shader │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ ├── TMP_Bitmap.shader │ │ ├── TMP_Bitmap.shader.meta │ │ ├── TMP_SDF Overlay.shader │ │ ├── TMP_SDF Overlay.shader.meta │ │ ├── TMP_SDF SSD.shader │ │ ├── TMP_SDF SSD.shader.meta │ │ ├── TMP_SDF-Mobile Masking.shader │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ ├── TMP_SDF-Mobile SSD.shader │ │ ├── TMP_SDF-Mobile SSD.shader.meta │ │ ├── TMP_SDF-Mobile.shader │ │ ├── TMP_SDF-Mobile.shader.meta │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ ├── TMP_SDF-Surface.shader │ │ ├── TMP_SDF-Surface.shader.meta │ │ ├── TMP_SDF.shader │ │ ├── TMP_SDF.shader.meta │ │ ├── TMP_Sprite.shader │ │ ├── TMP_Sprite.shader.meta │ │ ├── TMPro.cginc │ │ ├── TMPro.cginc.meta │ │ ├── TMPro_Mobile.cginc │ │ ├── TMPro_Mobile.cginc.meta │ │ ├── TMPro_Properties.cginc │ │ ├── TMPro_Properties.cginc.meta │ │ ├── TMPro_Surface.cginc │ │ └── TMPro_Surface.cginc.meta │ │ ├── Sprites.meta │ │ └── Sprites │ │ ├── EmojiOne Attribution.txt │ │ ├── EmojiOne Attribution.txt.meta │ │ ├── EmojiOne.json │ │ ├── EmojiOne.json.meta │ │ ├── EmojiOne.png │ │ └── EmojiOne.png.meta ├── Packages │ ├── manifest.json │ └── packages-lock.json ├── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── MemorySettings.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── PackageManagerSettings.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── SceneTemplateSettings.json │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityConnectSettings.asset │ ├── VFXManager.asset │ ├── VersionControlSettings.asset │ ├── XRSettings.asset │ └── boot.config └── UserSettings │ ├── EditorUserSettings.asset │ ├── Layouts │ ├── CurrentMaximizeLayout.dwlt │ └── default-2021.dwlt │ └── Search.settings ├── EnemyAttack.png ├── EnemyCenterBehavior.png ├── EnemyDetectionOne.png ├── EnemyDetectionTwo.png ├── EnemyMove.png ├── GamePlay_1.png ├── GamePlay_2.png ├── GamePlay_3.png ├── GamePlay_4.png ├── HealthSystemTwo.png ├── HealthSytemOne.png ├── Image_2D_Characters_Enemies_System.psd ├── NewCharacterController.png ├── OldCharacterController.png ├── README.md ├── State_Machine_One.png ├── State_Machine_Two.png └── Сmera_Follower.png /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | [Ll]ibrary/ 6 | [Tt]emp/ 7 | [Oo]bj/ 8 | [Bb]uild/ 9 | [Bb]uilds/ 10 | [Ll]ogs/ 11 | [Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | [Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | -------------------------------------------------------------------------------- /Character.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/SinlessDevil/BehaviorAISystem/6a295ef068a70ab0f336052cd8ed09317f771391/Character.png -------------------------------------------------------------------------------- /Enemy Type/.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Workload.ManagedGame" 5 | ] 6 | } 7 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0f08fb1efeeea294ca8e651c05a0491f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e443ded84395db46a61b0f02e5a99c8 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Prefabs/Name_Mob.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6b468261e7dd60249a72419e6bd27dee 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Prefabs/Text_TypeEnemy.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 32c8e934b97e1dc48b9d11ada24faceb 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 131a6b21c8605f84396be9f6751fb6e3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scenes/GamePlay.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2cda990e2423bbf4892e6590ba056729 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 96f80a39deb784f4fb2f6c7c42b84fec 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Follower System.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bbae0370eccdf7c40bcec09daf00df18 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Follower System/Follower.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace FollowerSystem 4 | { 5 | public abstract class Follower : MonoBehaviour 6 | { 7 | [SerializeField] private Transform _targetTransform; 8 | [SerializeField] private Vector3 _offcet; 9 | [SerializeField] private float _smoothing = 1f; 10 | 11 | private void Awake() 12 | { 13 | if (_targetTransform == null) 14 | throw new System.Exception($"There is no targetTransform component on the object: {gameObject.name}"); 15 | } 16 | 17 | protected void MoveTo(float deltaTime) 18 | { 19 | var nextPosition = Vector3.Lerp(transform.position, _targetTransform.position + _offcet, deltaTime * _smoothing); 20 | 21 | transform.position = nextPosition; 22 | } 23 | } 24 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Follower System/Follower.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 50bf11136487d5e49be3ed25cedc44d1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Follower System/FollowerFixedUpdate.cs: -------------------------------------------------------------------------------- 1 | namespace FollowerSystem 2 | { 3 | public sealed class FollowerFixedUpdate : Follower 4 | { 5 | private void FixedUpdate() 6 | { 7 | MoveTo(UnityEngine.Time.fixedDeltaTime); 8 | } 9 | } 10 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Follower System/FollowerFixedUpdate.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 75bf6d908a90c244bb7312a51a3fb24a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Follower System/FollowerUpDate.cs: -------------------------------------------------------------------------------- 1 | namespace FollowerSystem 2 | { 3 | public sealed class FollowerUpDate : Follower 4 | { 5 | private void Update() 6 | { 7 | MoveTo(UnityEngine.Time.deltaTime); 8 | } 9 | } 10 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Follower System/FollowerUpDate.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48e6818ec85caaa459a0ed678a7309a2 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f426cac72eba7444d9e059cc9b056e69 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 43bc5f1ea17aa54459cbee7f31b06022 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4af13f955f4d20448b92f22a0209ad2b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Attack.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1340f4ac6d0830f4d9eaa320a08cceb5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Attack/AttackCollision.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using LiveSystem.HealthEntitySystem; 3 | using System; 4 | 5 | namespace EnemySystem.EnemyBehavior.Attack 6 | { 7 | public class AttackCollision : MonoBehaviour 8 | { 9 | public event Action OnReferenceToHealthEntityEvent; 10 | 11 | private bool _isNearBy = false; 12 | 13 | public bool IsNearBy { get => _isNearBy; private set => _isNearBy = value; } 14 | 15 | private void OnTriggerEnter2D(Collider2D collision){ 16 | if(collision.gameObject.TryGetComponent(out HealthEntity healthEntity)) 17 | { 18 | IsNearBy = true; 19 | OnReferenceToHealthEntityEvent?.Invoke(healthEntity); 20 | } 21 | } 22 | private void OnTriggerExit2D(Collider2D collision){ 23 | if (collision.gameObject.TryGetComponent(out HealthEntity healthEntity)) 24 | { 25 | IsNearBy = true; 26 | OnReferenceToHealthEntityEvent?.Invoke(null); 27 | } 28 | } 29 | } 30 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Attack/AttackCollision.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3f1989ca1c065c94dae93bd195871d0e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Attack/EnemyAttackByDefould.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using LiveSystem.HealthEntitySystem; 4 | 5 | namespace EnemySystem.EnemyBehavior.Attack 6 | { 7 | public class EnemyAttackByDefould : MonoBehaviour{ 8 | 9 | [SerializeField] private int _damage = 1; 10 | [SerializeField] private float _waitTimeCoolDown = 3f; 11 | 12 | private HealthEntity _healthEntity; 13 | private AttackCollision _collison; 14 | 15 | private bool _isCoolDown = false; 16 | 17 | private void Awake() 18 | { 19 | _collison = GetComponentInChildren(); 20 | 21 | if (_collison == null) 22 | throw new System.Exception($"There is no AttackCollision component on the object in Child: {gameObject.name}"); 23 | } 24 | public void Attack() 25 | { 26 | if (!_isCoolDown && _collison.IsNearBy){ 27 | _healthEntity.ApplyDamage(_damage); 28 | CoolDownToAttack(); 29 | } 30 | } 31 | 32 | public bool IsCoolDown { get => _isCoolDown; private set => _isCoolDown = value; } 33 | private void CoolDownToAttack() 34 | { 35 | StartCoroutine(WaitTimeToCoolDownRoutine()); 36 | } 37 | private IEnumerator WaitTimeToCoolDownRoutine(){ 38 | IsCoolDown = true; 39 | yield return new WaitForSeconds(_waitTimeCoolDown); 40 | IsCoolDown = false; 41 | } 42 | } 43 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Attack/EnemyAttackByDefould.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 805ac74141ed8da46ab37454569e410d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Detection.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 74a983f354e28134fa05171a86956190 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Detection/EnemyDetection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace EnemySystem.EnemyBehavior.Detection 5 | { 6 | [RequireComponent(typeof(BoxCollider2D))] 7 | public abstract class EnemyDetection : MonoBehaviour{ 8 | public event Action OnVisiblyChangeCharacterEvent; 9 | 10 | public event Action OnSwipeAreaEvent; 11 | 12 | protected void SetReferenceTarget(PlayerSystem.Character character) 13 | { 14 | OnVisiblyChangeCharacterEvent?.Invoke(character); 15 | } 16 | 17 | protected void SetCurrentArea(bool _isState){ 18 | OnSwipeAreaEvent?.Invoke(_isState); 19 | } 20 | } 21 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Detection/EnemyDetection.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f1cf0608e70f6344d8191cfb3798fde7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Detection/EnemyTriggerDetectionArea.cs: -------------------------------------------------------------------------------- 1 | namespace EnemySystem.EnemyBehavior.Detection 2 | { 3 | public sealed class EnemyTriggerDetectionArea : EnemyDetection{ 4 | private void OnTriggerEnter2D(UnityEngine.Collider2D collision){ 5 | if(collision.gameObject.TryGetComponent(out PlayerSystem.Character character)){ 6 | SetReferenceTarget(character); 7 | 8 | SetCurrentArea(false); // swipe on Visibility area 9 | } 10 | } 11 | } 12 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Detection/EnemyTriggerDetectionArea.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f00aacd23aec7f44f89d2d548a612e4c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Detection/EnemyVisibillityArea.cs: -------------------------------------------------------------------------------- 1 | namespace EnemySystem.EnemyBehavior.Detection 2 | { 3 | public sealed class EnemyVisibillityArea : EnemyDetection{ 4 | private void OnTriggerEnter2D(UnityEngine.Collider2D collision){ 5 | if (collision.gameObject.TryGetComponent(out PlayerSystem.Character character)){ 6 | SetReferenceTarget(character); 7 | } 8 | } 9 | 10 | // private void OnTriggerStay2D(UnityEngine.Collider2D collision){ 11 | // StateVisibility(collision); 12 | // } 13 | 14 | private void OnTriggerExit2D(UnityEngine.Collider2D collision){ 15 | if (collision.gameObject.TryGetComponent(out PlayerSystem.Character character)){ 16 | SetReferenceTarget(null); 17 | 18 | SetCurrentArea(true); // swipe on Derection area 19 | } 20 | } 21 | } 22 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Detection/EnemyVisibillityArea.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 931a9a26f96770d40a890476054f98a1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Detection/StatesArea.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 02b2ce32c0eb8744a851b217188637dd 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/EnemyBehaviorByDefould.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/SinlessDevil/BehaviorAISystem/6a295ef068a70ab0f336052cd8ed09317f771391/Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/EnemyBehaviorByDefould.cs -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/EnemyBehaviorByDefould.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 878de01acc22924448053942361c768b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Movemant.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c719864a529ba2744bd497a35ea9f2b0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Movemant/EnemyMovemant.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace EnemySystem.EnemyBehavior.Movemant 4 | { 5 | public abstract class EnemyMovemant : MonoBehaviour, IEnemyMovemant{ 6 | [SerializeField] protected float _speed; 7 | [SerializeField] protected Transform _bodyEnemy; 8 | 9 | private Vector3 _lookRight; 10 | private Vector3 _lookLeft; 11 | 12 | private void Start(){ 13 | SetVectorFlipBody(); 14 | } 15 | 16 | public virtual void MoveTo(Transform target){ 17 | transform.position = Vector3.MoveTowards(transform.position, 18 | target.position, _speed); 19 | 20 | FlipBody(target); 21 | } 22 | 23 | private void SetVectorFlipBody(){ 24 | _lookRight = new Vector3(0, 0, 0); 25 | _lookLeft = new Vector3(0, 180, 0); 26 | } 27 | private void FlipBody(Transform target){ 28 | if (transform.position.x <= target.position.x) 29 | _bodyEnemy.eulerAngles = _lookRight; 30 | else 31 | _bodyEnemy.eulerAngles = _lookLeft; 32 | } 33 | } 34 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Movemant/EnemyMovemant.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 15fc3706c0a551f438a4847da2a0318d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Movemant/EnemyPatrol.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | namespace EnemySystem.EnemyBehavior.Movemant 5 | { 6 | public class EnemyPatrol : EnemyMovemant{ 7 | [SerializeField] private Transform[] _points; 8 | [SerializeField] private float waitTime = 2f; 9 | 10 | private bool _isWaitTo = false; 11 | private int _currentPoint = 0; 12 | 13 | public void Patroling(){ 14 | MoveTo(_points[_currentPoint]); 15 | if (transform.position == _points[_currentPoint].position){ 16 | if (_isWaitTo) return; 17 | StartCoroutine(WaitToNextPointRoutine()); 18 | } 19 | } 20 | 21 | public bool IsWaitTo { get => _isWaitTo; private set => _isWaitTo = value; } 22 | private IEnumerator WaitToNextPointRoutine(){ 23 | IsWaitTo = true; 24 | yield return new WaitForSeconds(waitTime); 25 | IsWaitTo = false; 26 | if(_currentPoint == _points.Length - 1) 27 | _currentPoint = 0; 28 | else 29 | _currentPoint++; 30 | } 31 | } 32 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Movemant/EnemyPatrol.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f0896f7ed7ed943488431ac7f15c874f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Movemant/IEnemyMovemant.cs: -------------------------------------------------------------------------------- 1 | namespace EnemySystem.EnemyBehavior.Movemant 2 | { 3 | public interface IEnemyMovemant{ 4 | void MoveTo(UnityEngine.Transform target); 5 | } 6 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Enemy Behavior/Movemant/IEnemyMovemant.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 71df6cae3a400df41bcf37a8e4a34b04 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/EnemySystem/Type Enemy.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 386a024e7e3eb00409404f5708ecf1d5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Live System.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 53e50e9e1baceef4bb674cbbf2403e9b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Live System/Health Entity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bb438ee82236f21429b9ae32feef0213 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Live System/Health Entity/HealthCharacter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace LiveSystem.HealthEntitySystem 4 | { 5 | public sealed class HealthCharacter : HealthEntity 6 | { 7 | public event Action OnHealthChangeEvent; 8 | public event Action OnHealthChangeByDefouldEvent; 9 | public event Action OnGameOverEvent; 10 | 11 | protected override void Start() 12 | { 13 | base.Start(); 14 | OnHealthChangeByDefouldEvent?.Invoke(_maxHealth); 15 | } 16 | 17 | public override void ApplyDamage(int damage) 18 | { 19 | base.ApplyDamage(damage); 20 | 21 | if (OnGameOverEvent != null) 22 | OnHealthChange(_health); 23 | } 24 | 25 | private void OnHealthChange(int value) 26 | { 27 | OnHealthChangeEvent?.Invoke(value); 28 | } 29 | 30 | public override void Dead() 31 | { 32 | OnGameOverEvent?.Invoke(); 33 | } 34 | } 35 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Live System/Health Entity/HealthCharacter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f6ce56fcb46c8bf419dd02ca61eef8ce 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Live System/Health Entity/HealthEnemy.cs: -------------------------------------------------------------------------------- 1 | namespace LiveSystem.HealthEntitySystem 2 | { 3 | public sealed class HealthEnemy : HealthEntity 4 | { 5 | public override void Dead() 6 | { 7 | gameObject.SetActive(false); 8 | } 9 | } 10 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Live System/Health Entity/HealthEnemy.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3672f92c29923f74ca6298b50ac6de62 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Live System/Health Entity/HealthEntity.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace LiveSystem.HealthEntitySystem 4 | { 5 | public abstract class HealthEntity : MonoBehaviour, IApplyDamage 6 | { 7 | [SerializeField] protected int _maxHealth = 10; 8 | protected int _health; 9 | 10 | protected virtual void Start() 11 | { 12 | SetHealthByDefould(); 13 | } 14 | 15 | private void SetHealthByDefould() 16 | { 17 | _health = _maxHealth; 18 | } 19 | 20 | public virtual void ApplyDamage(int damage) 21 | { 22 | if(_health <= damage){ 23 | _health = 0; 24 | Dead(); 25 | } 26 | 27 | _health -= damage; 28 | } 29 | 30 | public abstract void Dead(); 31 | } 32 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Live System/Health Entity/HealthEntity.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5973493770b43004693b266ef9a0d01e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Live System/HealthUI.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/SinlessDevil/BehaviorAISystem/6a295ef068a70ab0f336052cd8ed09317f771391/Enemy Type/Assets/My Game/Scripts/Living Entities System/Live System/HealthUI.cs -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Live System/HealthUI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f44791e9ab2696f4fa9446cde23159e7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Live System/IApplyDamage.cs: -------------------------------------------------------------------------------- 1 | namespace LiveSystem 2 | { 3 | public interface IApplyDamage 4 | { 5 | void ApplyDamage(int damage); 6 | 7 | abstract void Dead(); 8 | 9 | } 10 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Live System/IApplyDamage.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3e8c6a52bbce8184ea3c4299fca556a7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Player System.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 735a490aca0033a4a8e4fc0a8a800ce9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Player System/Character Controller System.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 612551b4e01b4ad4fbd7bfddcb6291a9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Player System/Character Controller System/GameInput.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 20b5476b20bc4004798d470085e9b7e3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Player System/Character Controller System/GameInput.inputactions.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf057586abecef94f95da1d0913c9e03 3 | ScriptedImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 2 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3} 11 | generateWrapperCode: 1 12 | wrapperCodePath: 13 | wrapperClassName: 14 | wrapperCodeNamespace: 15 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Player System/Character Controller System/IControllable.cs: -------------------------------------------------------------------------------- 1 | namespace PlayerSystem.CharacterControllerSystem 2 | { 3 | public interface IControllable 4 | { 5 | void MoveTo(float direction); 6 | 7 | bool IsJumping { get; set; } 8 | bool IsGound { get; } 9 | void Jump(); 10 | } 11 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Player System/Character Controller System/IControllable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7ecaf34a156c75e4a8f9f38b4264b4cd 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Player System/Character Controller System/NewCharacterInputController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ae983959fd03494795a253b84ebd158 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Player System/Character Controller System/OldCharacterInputController.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace PlayerSystem.CharacterControllerSystem 4 | { 5 | public class OldCharacterInputController : MonoBehaviour 6 | { 7 | private IControllable _contollable; 8 | 9 | private void Awake() 10 | { 11 | _contollable = GetComponent(); 12 | 13 | if (_contollable == null) 14 | throw new System.Exception($"There is no IControllable component on the object: {gameObject.name}"); 15 | } 16 | private void Update() 17 | { 18 | ReadMove(); 19 | 20 | ReadJump(); 21 | } 22 | 23 | private void ReadMove() 24 | { 25 | var direction = Input.GetAxis("Horizontal"); 26 | 27 | _contollable.MoveTo(direction); 28 | } 29 | private void ReadJump() 30 | { 31 | if (Input.GetKeyDown(KeyCode.Space)) 32 | _contollable.IsJumping = true; 33 | if (Input.GetKeyUp(KeyCode.Space)) 34 | _contollable.IsJumping = false; 35 | } 36 | } 37 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Player System/Character Controller System/OldCharacterInputController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 68b20c1aa67cd86469edbddceed808a5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/Player System/Character.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 826139c7f228a6941b6545d2303d0e34 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/State Animation.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bb7c4deb7b87c4c48b526761e2ba0b86 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/State Animation/CharacterAnimation.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 938fd57dac7c8414fa97c340c73218d1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/State Animation/DictionaryAnimState.cs: -------------------------------------------------------------------------------- 1 | namespace StateAnimation 2 | { 3 | public class DictionaryAnimState 4 | { 5 | public const string NAME_ANIM_MOVE = "IsMoved"; 6 | public const string NAME_ANIM_JUMP = "IsJumped"; 7 | public const string NAME_ANIM_ATTACK = "IsAttacked"; 8 | } 9 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/State Animation/DictionaryAnimState.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f0c5622a0ab7d7742bc4ba4c2b71965f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/State Animation/ICharacterBehavior.cs: -------------------------------------------------------------------------------- 1 | namespace StateAnimation 2 | { 3 | public interface ICharacterBehavior 4 | { 5 | void Enter(); 6 | void Exit(); 7 | } 8 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/State Animation/ICharacterBehavior.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1b617a15e02deb64da993bbc723f6e32 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/State Animation/State Behavior.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 05a018b4f3354ff4ca795705e14dea12 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/State Animation/State Behavior/CharacterBehavior.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace StateAnimation.StateBehavior 4 | { 5 | public abstract class CharacterBehavior : MonoBehaviour, ICharacterBehavior 6 | { 7 | protected Animator _anim; 8 | public CharacterBehavior(Animator anim) 9 | { 10 | this._anim = anim; 11 | } 12 | 13 | public abstract void Enter(); 14 | 15 | public abstract void Exit(); 16 | 17 | } 18 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/State Animation/State Behavior/CharacterBehavior.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c60479ed5fe2ee945b76b12484558232 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/State Animation/State Behavior/CharacterBehaviorAttack.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace StateAnimation.StateBehavior 4 | { 5 | public class CharacterBehaviorAttack : CharacterBehavior 6 | { 7 | public CharacterBehaviorAttack(Animator anim) : base(anim) { } 8 | 9 | public override void Enter() 10 | { 11 | _anim.SetBool(DictionaryAnimState.NAME_ANIM_ATTACK, true); 12 | } 13 | 14 | public override void Exit() 15 | { 16 | _anim.SetBool(DictionaryAnimState.NAME_ANIM_ATTACK, false); 17 | } 18 | } 19 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/State Animation/State Behavior/CharacterBehaviorAttack.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f2f4e14eb35cdb5489c4bde27cd1cd89 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/State Animation/State Behavior/CharacterBehaviorIdile.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace StateAnimation.StateBehavior 4 | { 5 | public sealed class CharacterBehaviorIdile : CharacterBehavior 6 | { 7 | public CharacterBehaviorIdile(Animator anim) : base(anim) {} 8 | 9 | public override void Enter() 10 | { 11 | _anim.SetBool(DictionaryAnimState.NAME_ANIM_MOVE, false); 12 | _anim.SetBool(DictionaryAnimState.NAME_ANIM_JUMP, false); 13 | } 14 | 15 | public override void Exit() 16 | { 17 | // Debug.Log("Exit Idile State"); 18 | } 19 | } 20 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/State Animation/State Behavior/CharacterBehaviorIdile.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48ab4224dc159494e8d49f8c5944ef4b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/State Animation/State Behavior/CharacterBehaviorJump.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace StateAnimation.StateBehavior 4 | { 5 | public sealed class CharacterBehaviorJump : CharacterBehavior 6 | { 7 | public CharacterBehaviorJump(Animator anim) : base(anim) {} 8 | 9 | public override void Enter() 10 | { 11 | _anim.SetBool(DictionaryAnimState.NAME_ANIM_JUMP, true); 12 | } 13 | 14 | public override void Exit() 15 | { 16 | _anim.SetBool(DictionaryAnimState.NAME_ANIM_JUMP, false); 17 | } 18 | } 19 | } -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/State Animation/State Behavior/CharacterBehaviorJump.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e7ec12fae224fe84aac86ad696c8066d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/My Game/Scripts/Living Entities System/State Animation/State Behavior/CharacterBehaviorMove.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace StateAnimation.StateBehavior 4 | { 5 | public sealed class CharacterBehaviorMove : CharacterBehavior 6 | { 7 | public CharacterBehaviorMove(Animator anim) : base(anim) {} 8 | 9 | public override void Enter() 10 | { 11 | _anim.SetBool(DictionaryAnimState.NAME_ANIM_MOVE, true); 12 | } 13 | 14 | public override void Exit() 15 | { 16 | _anim.SetBool(DictionaryAnimState.NAME_ANIM_MOVE, false); 17 | } 18 | } 19 | } -------------------------------------------------------------------------------- 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customCharacters: 16 | fontRenderingMode: 0 17 | userData: 18 | assetBundleName: 19 | assetBundleVariant: 20 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/SinlessDevil/BehaviorAISystem/6a295ef068a70ab0f336052cd8ed09317f771391/Enemy Type/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8a2b9e2a607dd2143b58c44bc32410b4 3 | TrueTypeFontImporter: 4 | externalObjects: {} 5 | serializedVersion: 4 6 | fontSize: 16 7 | forceTextureCase: -2 8 | 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assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scenes/24 - Surface Shader Example.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c4969fd8ba94a68b07cf11f3e7a5137 3 | labels: 4 | - Mesh 5 | - Text 6 | - Rendering 7 | - TextMesh 8 | - TextMeshPro 9 | - Font 10 | - Dynamic 11 | - Pro 12 | - Fonts 13 | - Advanced 14 | - GUI 15 | - Scene 16 | - Styles 17 | - Style 18 | - Layout 19 | - Atlas 20 | - Kerning 21 | DefaultImporter: 22 | userData: 23 | assetBundleName: 24 | assetBundleVariant: 25 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f9b4c22e15cff344ba9fc6542a58dd07 3 | timeCreated: 1472854817 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scenes/26 - Dropdown Placeholder Example.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0851605490a599b46b6ac5cb681d93ea 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scenes/Benchmark (Floating Text).unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 16177da2e3254cee91944756d5f8ddd3 3 | labels: 4 | - Mesh 5 | - Text 6 | - Rendering 7 | - TextMesh 8 | - TextMeshPro 9 | - Font 10 | - Dynamic 11 | - Pro 12 | - Fonts 13 | - Advanced 14 | - GUI 15 | - Scene 16 | - Styles 17 | - Style 18 | - Layout 19 | - Atlas 20 | - Kerning 21 | DefaultImporter: 22 | userData: 23 | assetBundleName: 24 | assetBundleVariant: 25 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3979ce59e55144c89a2b3b3f8dcf7fd3 3 | folderAsset: yes 4 | timeCreated: 1436068007 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f970ea55f9f84bf79b05dab180b8c125 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ef7be1c625941f7ba8ed7cc71718c0d 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e8538afcddc14efbb5d9e94b7ae50197 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - TheFont: {instanceID: 0} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a73109742c8d47ac822895a473300c29 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - TheFont: {instanceID: 0} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dc20866c0d5e413ab7559440e15333ae 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - TheFont: {instanceID: 0} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2d687537154440a3913a9a3c7977978c 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 53d91f98a2664f5cb9af11de72ac54ec 3 | timeCreated: 1487197841 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs: -------------------------------------------------------------------------------- 1 | using TMPro; 2 | using UnityEngine; 3 | 4 | public class DropdownSample: MonoBehaviour 5 | { 6 | [SerializeField] 7 | private TextMeshProUGUI text = null; 8 | 9 | [SerializeField] 10 | private TMP_Dropdown dropdownWithoutPlaceholder = null; 11 | 12 | [SerializeField] 13 | private TMP_Dropdown dropdownWithPlaceholder = null; 14 | 15 | public void OnButtonClick() 16 | { 17 | text.text = dropdownWithPlaceholder.value > -1 ? "Selected values:\n" + dropdownWithoutPlaceholder.value + " - " + dropdownWithPlaceholder.value : "Error: Please make a selection"; 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ac1eb05af6d391b4eb0f4c070a99f1d0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using TMPro; 4 | 5 | public class EnvMapAnimator : MonoBehaviour { 6 | 7 | //private Vector3 TranslationSpeeds; 8 | public Vector3 RotationSpeeds; 9 | private TMP_Text m_textMeshPro; 10 | private Material m_material; 11 | 12 | 13 | void Awake() 14 | { 15 | //Debug.Log("Awake() on Script called."); 16 | m_textMeshPro = GetComponent(); 17 | m_material = m_textMeshPro.fontSharedMaterial; 18 | } 19 | 20 | // Use this for initialization 21 | IEnumerator Start () 22 | { 23 | Matrix4x4 matrix = new Matrix4x4(); 24 | 25 | while (true) 26 | { 27 | //matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one); 28 | matrix.SetTRS(Vector3.zero, Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one); 29 | 30 | m_material.SetMatrix("_EnvMatrix", matrix); 31 | 32 | yield return null; 33 | } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4b6f99e8bc54541bbd149b014ff441c 3 | timeCreated: 1449025325 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4f19c7f94c794c5097d8bd11e39c750d 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2787a46a4dc848c1b4b7b9307b614bfd 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9eff140b25d64601aabc6ba32245d099 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d412675cfb3441efa3bf8dcd9b7624dc 3 | timeCreated: 1458801336 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System; 3 | 4 | 5 | namespace TMPro 6 | { 7 | /// 8 | /// EXample of a Custom Character Input Validator to only allow digits from 0 to 9. 9 | /// 10 | [Serializable] 11 | //[CreateAssetMenu(fileName = "InputValidator - Digits.asset", menuName = "TextMeshPro/Input Validators/Digits", order = 100)] 12 | public class TMP_DigitValidator : TMP_InputValidator 13 | { 14 | // Custom text input validation function 15 | public override char Validate(ref string text, ref int pos, char ch) 16 | { 17 | if (ch >= '0' && ch <= '9') 18 | { 19 | text += ch; 20 | pos += 1; 21 | return ch; 22 | } 23 | 24 | return (char)0; 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1a7eb92a01ed499a987bde9def05fbce 3 | timeCreated: 1473112765 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6f2c5b59b6874405865e2616e4ec276a 3 | timeCreated: 1449625634 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 686ec78b56aa445795335fbadafcfaa4 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 83680ab1a69f4102ac67d1459fe76e1f 3 | timeCreated: 1473056437 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d736ce056cf444ca96e424f4d9c42b76 3 | timeCreated: 1480416736 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1312ae25639a4bae8e25ae223209cc50 3 | timeCreated: 1452811039 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs.meta: 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-------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a05dcd8be7ec4ccbb35c26219884aa37 3 | timeCreated: 1435531209 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: 8 | - TextPopup_Prefab_01: {fileID: 22450954, guid: b06f0e6c1dfa4356ac918da1bb32c603, 9 | type: 2} 10 | executionOrder: 0 11 | icon: {instanceID: 0} 12 | userData: 13 | assetBundleName: 14 | assetBundleVariant: 15 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 24b0dc2d1d494adbbec1f4db26b4cf83 3 | timeCreated: 1448607572 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c3c1afeda5e545e0b19add5373896d2e 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Enemy Type/Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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