├── About
├── About.xml
├── Manifest.xml
└── Preview.png
├── Assemblies
├── 0Harmony.dll
└── ExtendedStorage.dll
├── CHANGELOG.md
├── Defs
├── DesignationCategoryDefs
│ └── DesignationCategories.xml
├── StatDefs
│ ├── StatCategories.xml
│ └── Stats_Storage.xml
├── ThingCategoryDefs
│ └── ThingCategories.xml
├── ThingDefs
│ └── Storage
│ │ ├── Storage_Buildings.xml
│ │ ├── Storage_Core.xml
│ │ └── Storage_FreezerChest.xml.bak
└── WorkGiverDefs
│ └── WorkGiver_Merge.xml
├── Languages
└── English
│ └── Keyed
│ └── keyed.xml
├── LoadFolders.xml
├── Patches
├── ESE_Cat_Vanilla_Shelf.xml
└── ESE_Des_Vanilla_Shelf.xml
├── README.md
├── Textures
├── Things
│ └── Building
│ │ └── Furniture
│ │ ├── Basket
│ │ ├── Basket.png
│ │ ├── Basket_east.png
│ │ ├── Basket_north.png
│ │ └── Basket_south.png
│ │ ├── ClothingRack
│ │ ├── ClothingRack_east.png
│ │ ├── ClothingRack_north.png
│ │ └── ClothingRack_south.png
│ │ ├── FabricHamper
│ │ ├── FabricHamper_east.png
│ │ ├── FabricHamper_eastm.png
│ │ ├── FabricHamper_north.png
│ │ ├── FabricHamper_northm.png
│ │ ├── FabricHamper_south.png
│ │ └── FabricHamper_southm.png
│ │ ├── HazMat
│ │ ├── HazMat_east.png
│ │ ├── HazMat_north.png
│ │ └── HazMat_south.png
│ │ ├── MedCab
│ │ ├── MedCab_east.png
│ │ ├── MedCab_east_m.png
│ │ ├── MedCab_eastm.png
│ │ ├── MedCab_north.png
│ │ ├── MedCab_north_m.png
│ │ ├── MedCab_northm.png
│ │ ├── MedCab_south.png
│ │ ├── MedCab_south_m.png
│ │ └── MedCab_southm.png
│ │ ├── Pallet
│ │ ├── Pallet_east.png
│ │ ├── Pallet_north.png
│ │ └── Pallet_south.png
│ │ ├── Skip
│ │ ├── Skip_east.png
│ │ ├── Skip_north.png
│ │ └── Skip_south.png
│ │ └── TrayRack
│ │ ├── TrayRack_east.png
│ │ ├── TrayRack_north.png
│ │ └── TrayRack_south.png
└── UI
│ └── Icons
│ └── Rename.png
└── v1.1
└── Assemblies
└── ExtendedStorage.dll
/About/About.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | Extended Storage
4 | (see description)
5 | Adds additional storage buildings that multi stack items. Auto sort by Fluffy, Harmony by spdskatr
6 |
7 | Authors: Skullywag, Fluffy, spdskatr, DoctorVanGogh, Terragg
8 |
9 | Skullywag.ExtendedStorage
10 |
11 | 1.0
12 | 1.1
13 |
14 |
15 |
16 |
17 | brrainz.harmony
18 | Harmony
19 | steam://url/CommunityFilePage/2009463077
20 | https://github.com/pardeike/HarmonyRimWorld/releases/latest
21 |
22 |
23 |
24 |
25 | brrainz.harmony
26 |
27 |
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/About/Manifest.xml:
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1 |
2 |
3 | Extended Storage
4 | 3.5.0.0
5 | https://raw.githubusercontent.com/Skullywag/ExtendedStorage/master/About/Manifest.xml
6 | https://github.com/Skullywag/ExtendedStorage/releases/latest
7 |
8 |
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/About/Preview.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Skullywag/ExtendedStorage/c5da621c4c471cce42c22f95a5c9cc4cd70b1b0d/About/Preview.png
--------------------------------------------------------------------------------
/Assemblies/0Harmony.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Skullywag/ExtendedStorage/c5da621c4c471cce42c22f95a5c9cc4cd70b1b0d/Assemblies/0Harmony.dll
--------------------------------------------------------------------------------
/Assemblies/ExtendedStorage.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Skullywag/ExtendedStorage/c5da621c4c471cce42c22f95a5c9cc4cd70b1b0d/Assemblies/ExtendedStorage.dll
--------------------------------------------------------------------------------
/CHANGELOG.md:
--------------------------------------------------------------------------------
1 | # Version 3.5.0
2 |
3 | 1.1 release
4 | some tweaks by Terragg: updated preview image, fluffy's mod manager support, correct display of weapons & corpses in storage
5 |
6 | # Version 3.4.1.1
7 |
8 | Fix for clothing rack right click menu issue
9 |
10 | # Version 3.4.1
11 |
12 | 1.0 release
13 |
14 | # Version 3.4.0
15 |
16 | B19 release
17 |
18 | # Version 3.3.0
19 |
20 | Experimental 1.0 version
21 |
22 | # Version 3.2.0
23 |
24 | Implement stack merging by fluffy
25 |
26 | # Version 3.1.0
27 |
28 | Experimental A18 version (compiles & starts, basic functionality tested... may still show weird behavior)
29 |
30 | # Version 3.0.1
31 |
32 | ## Bugfixes
33 | - Changes to storage priority correctly trigger hauling jobs to & from Extended Storage buildings
34 | - Correctly update total item count label when partial stack is used from output slot.
35 | - Move single non-max stacks from input cell to output.
36 | - Fix error for reinstalled non empty Extended Storage buildings.
37 | - Disallowing & reallowing a stored item while paused will no longer eject the stored item from storage after unpause.
38 |
39 | ## New features
40 | - Skip now officially supports storing stone chunks
41 | - (Debug) options in God mode (Allow switching displayed filter between User & Storage settings. User settings are default, storage settings are what is actually currently stored in the building).
42 | - Upgrade Harmony to 1.0.9.1
43 |
44 | # Version 3.0
45 |
46 | _Upgrading to this version in an existing savegame is fully supported._
47 |
48 | - Items are no longer stored as one giant stack on the output cell, but as multiple regular sized stacks. Allows multiple pawns picking up/queueing items from the same storage building at once. Also prevents (a mostly rare) issue on save/load where giant stacks might get truncated to regular stack sizes on load.
49 | - Storage buildings now show a cumulative item count on the output slot (or the lowest quality for Clothing racks).
50 | - Stored items now correctly use single/some/max stacksize icons for stored items.
51 | - Storage buildings can be renamed.
52 | - Changed capacity limits for storage buildings. Buildings no longer have a hard number of items they can store, but a multiplier relative to a regular stack's size. This change leads to - at worst - unchanged capacity (for normal items), a slightly better capacity for small size items, or significantly better capacity for 'odd' stack size items like Chemfuel, Hay or Pills.
53 |
54 | Building | New capacity
55 | --- | ---:
56 | Basket | 667 %
57 | Fabric Hemper | 533 %
58 | HazMat Container | 250 %
59 | Clothing rack | 1000 %
60 | Med. Cabinet | 400 %
61 | Skip | 1200 %
62 | Tray rack | 1000 %
63 | Pallet | 800 %
64 |
65 | - Stored items are now ejected on storage building minification/exclusion by filter
66 | - Items stored in clothing rack can now all be selected for force wear in right click popup menu.
67 | - Changed internal workings so mods like [StorageSearch](http://steamcommunity.com/sharedfiles/filedetails/?id=726479594) can filter Extended Storage buildings
68 |
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/Defs/DesignationCategoryDefs/DesignationCategories.xml:
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1 |
2 |
3 |
4 | FurnitureStorage
5 | storage
6 | Things for storing other items.
7 | 515
8 |
9 | Designator_Cancel
10 | Designator_Deconstruct
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------
/Defs/StatDefs/StatCategories.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | ExtendedStorage
5 | Extended Storage
6 | 50
7 | true
8 |
9 |
--------------------------------------------------------------------------------
/Defs/StatDefs/Stats_Storage.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | ES_StorageFactor
6 | storage capacity
7 | The total amount of items this building can store compared to a regular stack's size.
8 | ExtendedStorage
9 | 1
10 | 1
11 | PercentZero
12 | false
13 | 0
14 |
15 |
16 |
--------------------------------------------------------------------------------
/Defs/ThingCategoryDefs/ThingCategories.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | BuildingsFurnitureStorage
5 | storage
6 | BuildingsFurniture
7 |
8 |
9 |
--------------------------------------------------------------------------------
/Defs/ThingDefs/Storage/Storage_Buildings.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 | Storage_Basket
8 | Food Basket
9 |
10 | Things/Building/Furniture/Basket/Basket
11 | Graphic_Multi
12 | (4,3)
13 |
14 |
15 | 8
16 | 7
17 |
18 | Haulers carry raw food and plant matter here for storage.
19 |
20 | Metallic
21 | Woody
22 |
23 | 15
24 |
25 | true
26 |
27 | Important
28 |
29 |
30 | FoodRaw
31 | PlantMatter
32 | Drugs
33 |
34 |
35 | MedicineHerbal
36 | Pemmican
37 | Kibble
38 |
39 |
40 |
41 |
42 | 0.33
43 |
44 |
45 |
46 |
47 |
48 | Storage_FabricHamper
49 | Fabric Hamper
50 |
51 | Things/Building/Furniture/FabricHamper/FabricHamper
52 | Graphic_Multi
53 | (4,2)
54 | CutoutComplex
55 |
56 |
57 | 4
58 | 6
59 |
60 | Haulers carry textiles here for storage.
61 |
62 | Leathery
63 | Fabric
64 |
65 | 45
66 |
67 |
68 | Important
69 |
70 |
71 | Textiles
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 | Storage_HazMatContainer
82 | HazMat Container
83 |
84 | Things/Building/Furniture/HazMat/HazMat
85 | Graphic_Multi
86 | (4,3)
87 |
88 |
89 | -2
90 | 3
91 |
92 | Haulers carry radioactive materials here for storage.
93 |
94 | Metallic
95 |
96 | 30
97 |
98 |
99 | Important
100 |
101 |
102 | Uranium
103 |
104 |
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 | Storage_Locker
113 | Clothing Rack
114 |
115 | Things/Building/Furniture/ClothingRack/ClothingRack
116 | Graphic_Multi
117 | (3,2)
118 |
119 |
120 | 150
121 | 1
122 | 10
123 |
124 | Haulers carry apparel here for storage.
125 |
126 | Metallic
127 | Woody
128 |
129 | 45
130 |
131 |
132 | Important
133 |
134 |
135 | Apparel
136 |
137 |
138 |
139 |
140 |
141 |
142 |
143 |
144 |
145 | Storage_MedicineCabinet
146 | Medicine Cabinet
147 |
148 | Things/Building/Furniture/MedCab/MedCab
149 | Graphic_Multi
150 | (3,2)
151 | CutoutComplex
152 |
153 |
154 | 5
155 | 4
156 |
157 | Haulers carry medicine and drugs here for storage.
158 |
159 | Metallic
160 | Woody
161 |
162 | 45
163 |
164 |
165 | Important
166 |
167 |
168 | Medicine
169 | Drugs
170 |
171 |
172 |
173 |
174 |
175 |
176 |
177 |
178 |
179 | Storage_Skip
180 | Skip
181 |
182 | Things/Building/Furniture/Skip/Skip
183 | Graphic_Multi
184 | (3,2)
185 |
186 |
187 | 250
188 | 780
189 | -2
190 | 12
191 |
192 |
193 | Metallic
194 |
195 | 90
196 | Haulers carry materials here for storage. Holds more than a pallet but not as neatly.
197 |
198 |
199 | Important
200 |
201 |
202 | ResourcesRaw
203 | StoneChunks
204 |
205 |
206 | ChunkSlagSteel
207 |
208 |
209 |
210 |
211 |
212 |
213 |
214 |
215 |
216 | Storage_TrayRack
217 | Tray rack
218 |
219 | Things/Building/Furniture/TrayRack/TrayRack
220 | Graphic_Multi
221 | (4,3)
222 |
223 |
224 | 7
225 | 10
226 |
227 | Haulers carry meals and treats here for storage.
228 |
229 | Metallic
230 | Woody
231 |
232 | 45
233 |
234 |
235 | Important
236 |
237 |
238 | FoodMeals
239 |
240 |
241 | Chocolate
242 |
243 |
244 |
245 |
246 |
247 |
248 |
249 |
250 |
251 | Storage_WoodenPallet
252 | Pallet
253 |
254 | Things/Building/Furniture/Pallet/Pallet
255 | Graphic_Multi
256 | (4,3)
257 |
258 |
259 | 150
260 | 780
261 | -2
262 | 8
263 |
264 | Haulers carry materials here for storage.
265 |
266 | Metallic
267 | Woody
268 |
269 | 75
270 |
271 | true
272 |
273 | Important
274 |
275 |
276 | ResourcesRaw
277 | Manufactured
278 | PlantMatter
279 | Drugs
280 | MortarShells
281 |
282 |
283 | Hay
284 |
285 |
286 |
287 |
288 | 0.25
289 |
290 |
291 |
292 |
--------------------------------------------------------------------------------
/Defs/ThingDefs/Storage/Storage_Core.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | FurnitureStorage
7 | ExtendedStorage.Building_ExtendedStorage
8 | MinifiedThing
9 |
10 | 20
11 | 100
12 | 580
13 | 1.0
14 |
15 |
16 | BuildingsFurnitureStorage
17 |
18 |
19 | Furniture
20 |
21 | (2,1)
22 | PassThroughOnly
23 | Building
24 | 0.5
25 | true
26 | Item
27 | Normal
28 | True
29 |
30 | ExtendedStorage.ITab_Storage
31 |
32 |
33 |
34 |
35 |
--------------------------------------------------------------------------------
/Defs/ThingDefs/Storage/Storage_FreezerChest.xml.bak:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 | Freezer_Chest
8 | Freezer chest
9 | ExtendedStorage.Building_ExtendedStorage
10 |
11 | Things/Building/Furniture/FreezerChest
12 | Graphic_Single
13 | 2,1
14 |
15 | 500
16 | Building
17 | PassThroughOnly
18 | true
19 |
20 | 100
21 | 1000
22 | 1.0
23 | 4
24 |
25 | Haulers carry perishables here for storage.
26 | (2,1)
27 |
28 | Metallic
29 |
30 | 50
31 |
32 | 2
33 |
34 |
35 | 1
36 |
37 |
38 | true
39 |
40 | Important
41 |
42 |
43 | FoodRaw
44 |
45 |
46 | MedicineHerbal
47 |
48 |
49 |
50 |
51 |
52 | ITab_Storage
53 |
54 | Normal
55 | 0.5
56 | Item
57 |
58 |
59 | CommunityCoreLibrary.CompRefrigerated
60 |
61 |
62 | CompForbiddable
63 |
64 |
65 | CompPowerTrader
66 | 100
67 |
68 |
69 |
70 |
71 |
72 | MicroelectronicsBasics
73 | AirConditioning
74 |
75 |
76 |
77 |
78 |
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/Defs/WorkGiverDefs/WorkGiver_Merge.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | ExtendedStorage_MergeStacks
5 | merge storage
6 | ExtendedStorage.WorkGiver_Merge
7 | Hauling
8 | false
9 | tidy up storage
10 | tidying up storage
11 | 1
12 |
13 | Manipulation
14 |
15 |
16 |
--------------------------------------------------------------------------------
/Languages/English/Keyed/keyed.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | Currently storing: {0}
4 |
5 | Nothing
6 |
7 | ∑ {0}
8 | {0}+
9 |
10 | Rename this {0}.
11 |
12 | Currently storing
13 | Usage
14 | {0} / {1}
15 |
16 | N/A
17 |
18 |
19 |
--------------------------------------------------------------------------------
/LoadFolders.xml:
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1 |
2 |
3 | /
4 | v1.1
5 |
6 |
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/Patches/ESE_Cat_Vanilla_Shelf.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | Always
7 |
8 |
9 | Defs/ThingDef[defName="Shelf"]/thingCategories
10 | Invert
11 |
12 |
13 | Defs/ThingDef[defName="Shelf"]
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 | Defs/ThingDef[defName="Shelf"]/thingCategories
22 |
23 |
24 | BuildingsFurnitureStorage
25 |
26 |
27 |
28 |
29 |
--------------------------------------------------------------------------------
/Patches/ESE_Des_Vanilla_Shelf.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | Always
7 |
8 |
9 | Defs/ThingDef[defName="Shelf"]/designationCategory
10 | Invert
11 |
12 |
13 | Defs/ThingDef[defName="Shelf"]
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 | Defs/ThingDef[defName="Shelf"]/designationCategory
22 |
23 | FurnitureStorage
24 |
25 |
26 |
27 |
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/README.md:
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1 | # Extended Storage
2 |
3 | [](http://rimworldgame.com/)
4 |
5 | Adds additional storage buildings that multi stack items.
6 |
7 | This works by having an input cell which the storage cell grabs from until it reaches its own internal limit. For example the pallet can hold an amount equal to 8 full stacks of steel in its storage slot and another stack can sit on the input slot, giving it total storage of 8+1 full stacks, other buildings have smaller and larger limits for certain resources, all controlled via thing categories ala stockpiles, pawns are aware of contents and will take from them as per normal.
8 |
9 | No requirements just subscribe and go.
10 |
11 | ## Powered by Harmony
12 |
13 | 
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/Textures/Things/Building/Furniture/Basket/Basket.png:
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