├── About ├── About.xml ├── Manifest.xml └── Preview.png ├── Assemblies ├── 0Harmony.dll └── ExtendedStorage.dll ├── CHANGELOG.md ├── Defs ├── DesignationCategoryDefs │ └── DesignationCategories.xml ├── StatDefs │ ├── StatCategories.xml │ └── Stats_Storage.xml ├── ThingCategoryDefs │ └── ThingCategories.xml ├── ThingDefs │ └── Storage │ │ ├── Storage_Buildings.xml │ │ ├── Storage_Core.xml │ │ └── Storage_FreezerChest.xml.bak └── WorkGiverDefs │ └── WorkGiver_Merge.xml ├── Languages └── English │ └── Keyed │ └── keyed.xml ├── LoadFolders.xml ├── Patches ├── ESE_Cat_Vanilla_Shelf.xml └── ESE_Des_Vanilla_Shelf.xml ├── README.md ├── Textures ├── Things │ └── Building │ │ └── Furniture │ │ ├── Basket │ │ ├── Basket.png │ │ ├── Basket_east.png │ │ ├── Basket_north.png │ │ └── Basket_south.png │ │ ├── ClothingRack │ │ ├── ClothingRack_east.png │ │ ├── ClothingRack_north.png │ │ └── ClothingRack_south.png │ │ ├── FabricHamper │ │ ├── FabricHamper_east.png │ │ ├── FabricHamper_eastm.png │ │ ├── FabricHamper_north.png │ │ ├── FabricHamper_northm.png │ │ ├── FabricHamper_south.png │ │ └── FabricHamper_southm.png │ │ ├── HazMat │ │ ├── HazMat_east.png │ │ ├── HazMat_north.png │ │ └── HazMat_south.png │ │ ├── MedCab │ │ ├── MedCab_east.png │ │ ├── MedCab_east_m.png │ │ ├── MedCab_eastm.png │ │ ├── MedCab_north.png │ │ ├── MedCab_north_m.png │ │ ├── MedCab_northm.png │ │ ├── MedCab_south.png │ │ ├── MedCab_south_m.png │ │ └── MedCab_southm.png │ │ ├── Pallet │ │ ├── Pallet_east.png │ │ ├── Pallet_north.png │ │ └── Pallet_south.png │ │ ├── Skip │ │ ├── Skip_east.png │ │ ├── Skip_north.png │ │ └── Skip_south.png │ │ └── TrayRack │ │ ├── TrayRack_east.png │ │ ├── TrayRack_north.png │ │ └── TrayRack_south.png └── UI │ └── Icons │ └── Rename.png └── v1.1 └── Assemblies └── ExtendedStorage.dll /About/About.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | Extended Storage 4 | (see description) 5 | Adds additional storage buildings that multi stack items. Auto sort by Fluffy, Harmony by spdskatr 6 | 7 | Authors: Skullywag, Fluffy, spdskatr, DoctorVanGogh, Terragg 8 | 9 | Skullywag.ExtendedStorage 10 | 11 |
  • 1.0
  • 12 |
  • 1.1
  • 13 |
    14 | 15 | 16 |
  • 17 | brrainz.harmony 18 | Harmony 19 | steam://url/CommunityFilePage/2009463077 20 | https://github.com/pardeike/HarmonyRimWorld/releases/latest 21 |
  • 22 |
    23 |
    24 | 25 |
  • brrainz.harmony
  • 26 |
    27 |
    -------------------------------------------------------------------------------- /About/Manifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | Extended Storage 4 | 3.5.0.0 5 | https://raw.githubusercontent.com/Skullywag/ExtendedStorage/master/About/Manifest.xml 6 | https://github.com/Skullywag/ExtendedStorage/releases/latest 7 | 8 | -------------------------------------------------------------------------------- /About/Preview.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Skullywag/ExtendedStorage/c5da621c4c471cce42c22f95a5c9cc4cd70b1b0d/About/Preview.png -------------------------------------------------------------------------------- /Assemblies/0Harmony.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Skullywag/ExtendedStorage/c5da621c4c471cce42c22f95a5c9cc4cd70b1b0d/Assemblies/0Harmony.dll -------------------------------------------------------------------------------- /Assemblies/ExtendedStorage.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Skullywag/ExtendedStorage/c5da621c4c471cce42c22f95a5c9cc4cd70b1b0d/Assemblies/ExtendedStorage.dll -------------------------------------------------------------------------------- /CHANGELOG.md: -------------------------------------------------------------------------------- 1 | # Version 3.5.0 2 | 3 | 1.1 release 4 | some tweaks by Terragg: updated preview image, fluffy's mod manager support, correct display of weapons & corpses in storage 5 | 6 | # Version 3.4.1.1 7 | 8 | Fix for clothing rack right click menu issue 9 | 10 | # Version 3.4.1 11 | 12 | 1.0 release 13 | 14 | # Version 3.4.0 15 | 16 | B19 release 17 | 18 | # Version 3.3.0 19 | 20 | Experimental 1.0 version 21 | 22 | # Version 3.2.0 23 | 24 | Implement stack merging by fluffy 25 | 26 | # Version 3.1.0 27 | 28 | Experimental A18 version (compiles & starts, basic functionality tested... may still show weird behavior) 29 | 30 | # Version 3.0.1 31 | 32 | ## Bugfixes 33 | - Changes to storage priority correctly trigger hauling jobs to & from Extended Storage buildings 34 | - Correctly update total item count label when partial stack is used from output slot. 35 | - Move single non-max stacks from input cell to output. 36 | - Fix error for reinstalled non empty Extended Storage buildings. 37 | - Disallowing & reallowing a stored item while paused will no longer eject the stored item from storage after unpause. 38 | 39 | ## New features 40 | - Skip now officially supports storing stone chunks 41 | - (Debug) options in God mode (Allow switching displayed filter between User & Storage settings. User settings are default, storage settings are what is actually currently stored in the building). 42 | - Upgrade Harmony to 1.0.9.1 43 | 44 | # Version 3.0 45 | 46 | _Upgrading to this version in an existing savegame is fully supported._ 47 | 48 | - Items are no longer stored as one giant stack on the output cell, but as multiple regular sized stacks. Allows multiple pawns picking up/queueing items from the same storage building at once. Also prevents (a mostly rare) issue on save/load where giant stacks might get truncated to regular stack sizes on load. 49 | - Storage buildings now show a cumulative item count on the output slot (or the lowest quality for Clothing racks). 50 | - Stored items now correctly use single/some/max stacksize icons for stored items. 51 | - Storage buildings can be renamed. 52 | - Changed capacity limits for storage buildings. Buildings no longer have a hard number of items they can store, but a multiplier relative to a regular stack's size. This change leads to - at worst - unchanged capacity (for normal items), a slightly better capacity for small size items, or significantly better capacity for 'odd' stack size items like Chemfuel, Hay or Pills. 53 | 54 | Building | New capacity 55 | --- | ---: 56 | Basket | 667 % 57 | Fabric Hemper | 533 % 58 | HazMat Container | 250 % 59 | Clothing rack | 1000 % 60 | Med. Cabinet | 400 % 61 | Skip | 1200 % 62 | Tray rack | 1000 % 63 | Pallet | 800 % 64 | 65 | - Stored items are now ejected on storage building minification/exclusion by filter 66 | - Items stored in clothing rack can now all be selected for force wear in right click popup menu. 67 | - Changed internal workings so mods like [StorageSearch](http://steamcommunity.com/sharedfiles/filedetails/?id=726479594) can filter Extended Storage buildings 68 | -------------------------------------------------------------------------------- /Defs/DesignationCategoryDefs/DesignationCategories.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | FurnitureStorage 5 | 6 | Things for storing other items. 7 | 515 8 | 9 |
  • Designator_Cancel
  • 10 |
  • Designator_Deconstruct
  • 11 |
    12 |
    13 |
    14 | -------------------------------------------------------------------------------- /Defs/StatDefs/StatCategories.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | ExtendedStorage 5 | 6 | 50 7 | true 8 | 9 | -------------------------------------------------------------------------------- /Defs/StatDefs/Stats_Storage.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | ES_StorageFactor 6 | 7 | The total amount of items this building can store compared to a regular stack's size. 8 | ExtendedStorage 9 | 1 10 | 1 11 | PercentZero 12 | false 13 | 0 14 | 15 | 16 | -------------------------------------------------------------------------------- /Defs/ThingCategoryDefs/ThingCategories.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | BuildingsFurnitureStorage 5 | 6 | BuildingsFurniture 7 | 8 | 9 | -------------------------------------------------------------------------------- /Defs/ThingDefs/Storage/Storage_Buildings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Storage_Basket 8 | 9 | 10 | Things/Building/Furniture/Basket/Basket 11 | Graphic_Multi 12 | (4,3) 13 | 14 | 15 | 8 16 | 7 17 | 18 | Haulers carry raw food and plant matter here for storage. 19 | 20 |
  • Metallic
  • 21 |
  • Woody
  • 22 |
    23 | 15 24 | 25 | true 26 | 27 | Important 28 | 29 | 30 |
  • FoodRaw
  • 31 |
  • PlantMatter
  • 32 |
  • Drugs
  • 33 |
    34 | 35 |
  • MedicineHerbal
  • 36 |
  • Pemmican
  • 37 |
  • Kibble
  • 38 |
    39 |
    40 |
    41 |
    42 | 0.33 43 |
    44 | 45 | 46 | 47 | 48 | Storage_FabricHamper 49 | 50 | 51 | Things/Building/Furniture/FabricHamper/FabricHamper 52 | Graphic_Multi 53 | (4,2) 54 | CutoutComplex 55 | 56 | 57 | 4 58 | 6 59 | 60 | Haulers carry textiles here for storage. 61 | 62 |
  • Leathery
  • 63 |
  • Fabric
  • 64 |
    65 | 45 66 | 67 | 68 | Important 69 | 70 | 71 |
  • Textiles
  • 72 |
    73 |
    74 |
    75 |
    76 |
    77 | 78 | 79 | 80 | 81 | Storage_HazMatContainer 82 | 83 | 84 | Things/Building/Furniture/HazMat/HazMat 85 | Graphic_Multi 86 | (4,3) 87 | 88 | 89 | -2 90 | 3 91 | 92 | Haulers carry radioactive materials here for storage. 93 | 94 |
  • Metallic
  • 95 |
    96 | 30 97 | 98 | 99 | Important 100 | 101 | 102 |
  • Uranium
  • 103 |
    104 |
    105 |
    106 |
    107 |
    108 | 109 | 110 | 111 | 112 | Storage_Locker 113 | 114 | 115 | Things/Building/Furniture/ClothingRack/ClothingRack 116 | Graphic_Multi 117 | (3,2) 118 | 119 | 120 | 150 121 | 1 122 | 10 123 | 124 | Haulers carry apparel here for storage. 125 | 126 |
  • Metallic
  • 127 |
  • Woody
  • 128 |
    129 | 45 130 | 131 | 132 | Important 133 | 134 | 135 |
  • Apparel
  • 136 |
    137 |
    138 |
    139 |
    140 |
    141 | 142 | 143 | 144 | 145 | Storage_MedicineCabinet 146 | 147 | 148 | Things/Building/Furniture/MedCab/MedCab 149 | Graphic_Multi 150 | (3,2) 151 | CutoutComplex 152 | 153 | 154 | 5 155 | 4 156 | 157 | Haulers carry medicine and drugs here for storage. 158 | 159 |
  • Metallic
  • 160 |
  • Woody
  • 161 |
    162 | 45 163 | 164 | 165 | Important 166 | 167 | 168 |
  • Medicine
  • 169 |
  • Drugs
  • 170 |
    171 |
    172 |
    173 |
    174 |
    175 | 176 | 177 | 178 | 179 | Storage_Skip 180 | 181 | 182 | Things/Building/Furniture/Skip/Skip 183 | Graphic_Multi 184 | (3,2) 185 | 186 | 187 | 250 188 | 780 189 | -2 190 | 12 191 | 192 | 193 |
  • Metallic
  • 194 |
    195 | 90 196 | Haulers carry materials here for storage. Holds more than a pallet but not as neatly. 197 | 198 | 199 | Important 200 | 201 | 202 |
  • ResourcesRaw
  • 203 |
  • StoneChunks
  • 204 |
    205 | 206 |
  • ChunkSlagSteel
  • 207 |
    208 |
    209 |
    210 |
    211 |
    212 | 213 | 214 | 215 | 216 | Storage_TrayRack 217 | 218 | 219 | Things/Building/Furniture/TrayRack/TrayRack 220 | Graphic_Multi 221 | (4,3) 222 | 223 | 224 | 7 225 | 10 226 | 227 | Haulers carry meals and treats here for storage. 228 | 229 |
  • Metallic
  • 230 |
  • Woody
  • 231 |
    232 | 45 233 | 234 | 235 | Important 236 | 237 | 238 |
  • FoodMeals
  • 239 |
    240 | 241 |
  • Chocolate
  • 242 |
    243 |
    244 |
    245 |
    246 |
    247 | 248 | 249 | 250 | 251 | Storage_WoodenPallet 252 | 253 | 254 | Things/Building/Furniture/Pallet/Pallet 255 | Graphic_Multi 256 | (4,3) 257 | 258 | 259 | 150 260 | 780 261 | -2 262 | 8 263 | 264 | Haulers carry materials here for storage. 265 | 266 |
  • Metallic
  • 267 |
  • Woody
  • 268 |
    269 | 75 270 | 271 | true 272 | 273 | Important 274 | 275 | 276 |
  • ResourcesRaw
  • 277 |
  • Manufactured
  • 278 |
  • PlantMatter
  • 279 |
  • Drugs
  • 280 |
  • MortarShells
  • 281 |
    282 | 283 |
  • Hay
  • 284 |
    285 |
    286 |
    287 |
    288 | 0.25 289 |
    290 | 291 |
    292 | -------------------------------------------------------------------------------- /Defs/ThingDefs/Storage/Storage_Core.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | FurnitureStorage 7 | ExtendedStorage.Building_ExtendedStorage 8 | MinifiedThing 9 | 10 | 20 11 | 100 12 | 580 13 | 1.0 14 | 15 | 16 |
  • BuildingsFurnitureStorage
  • 17 |
    18 | 19 |
  • Furniture
  • 20 |
    21 | (2,1) 22 | PassThroughOnly 23 | Building 24 | 0.5 25 | true 26 | Item 27 | Normal 28 | True 29 | 30 |
  • ExtendedStorage.ITab_Storage
  • 31 |
    32 |
    33 | 34 |
    35 | -------------------------------------------------------------------------------- /Defs/ThingDefs/Storage/Storage_FreezerChest.xml.bak: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Freezer_Chest 8 | 9 | ExtendedStorage.Building_ExtendedStorage 10 | 11 | Things/Building/Furniture/FreezerChest 12 | Graphic_Single 13 | 2,1 14 | 15 | 500 16 | Building 17 | PassThroughOnly 18 | true 19 | 20 | 100 21 | 1000 22 | 1.0 23 | 4 24 | 25 | Haulers carry perishables here for storage. 26 | (2,1) 27 | 28 |
  • Metallic
  • 29 |
    30 | 50 31 | 32 | 2 33 | 34 | 35 | 1 36 | 37 | 38 | true 39 | 40 | Important 41 | 42 | 43 |
  • FoodRaw
  • 44 |
    45 | 46 |
  • MedicineHerbal
  • 47 |
    48 |
    49 |
    50 |
    51 | 52 |
  • ITab_Storage
  • 53 |
    54 | Normal 55 | 0.5 56 | Item 57 | 58 |
  • 59 | CommunityCoreLibrary.CompRefrigerated 60 |
  • 61 |
  • 62 | CompForbiddable 63 |
  • 64 |
  • 65 | CompPowerTrader 66 | 100 67 |
  • 68 |
  • 69 |
  • 70 | 71 | 72 |
  • MicroelectronicsBasics
  • 73 |
  • AirConditioning
  • 74 | 75 |
    76 | 77 |
    78 | -------------------------------------------------------------------------------- /Defs/WorkGiverDefs/WorkGiver_Merge.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | ExtendedStorage_MergeStacks 5 | 6 | ExtendedStorage.WorkGiver_Merge 7 | Hauling 8 | false 9 | tidy up storage 10 | tidying up storage 11 | 1 12 | 13 |
  • Manipulation
  • 14 |
    15 |
    16 |
    -------------------------------------------------------------------------------- /Languages/English/Keyed/keyed.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | Currently storing: {0} 4 | 5 | Nothing 6 | 7 | ∑ {0} 8 | {0}+ 9 | 10 | Rename this {0}. 11 | 12 | Currently storing 13 | Usage 14 | {0} / {1} 15 | 16 | N/A 17 | 18 | 19 | -------------------------------------------------------------------------------- /LoadFolders.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 |
  • /
  • 4 |
  • v1.1
  • 5 |
    6 |
    -------------------------------------------------------------------------------- /Patches/ESE_Cat_Vanilla_Shelf.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Always 7 | 8 |
  • 9 | Defs/ThingDef[defName="Shelf"]/thingCategories 10 | Invert 11 |
  • 12 |
  • 13 | Defs/ThingDef[defName="Shelf"] 14 | 15 | 16 | 17 |
  • 18 |
    19 |
    20 | 21 | Defs/ThingDef[defName="Shelf"]/thingCategories 22 | 23 | 24 |
  • BuildingsFurnitureStorage
  • 25 |
    26 |
    27 |
    28 |
    29 | -------------------------------------------------------------------------------- /Patches/ESE_Des_Vanilla_Shelf.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Always 7 | 8 |
  • 9 | Defs/ThingDef[defName="Shelf"]/designationCategory 10 | Invert 11 |
  • 12 |
  • 13 | Defs/ThingDef[defName="Shelf"] 14 | 15 | 16 | 17 |
  • 18 |
    19 |
    20 | 21 | Defs/ThingDef[defName="Shelf"]/designationCategory 22 | 23 | FurnitureStorage 24 | 25 | 26 |
    27 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Extended Storage 2 | 3 | [![RimWorld 1.0,1.1](https://img.shields.io/badge/RimWorld-1.0,1.1-green.svg?style=popout-square)](http://rimworldgame.com/) 4 | 5 | Adds additional storage buildings that multi stack items. 6 | 7 | This works by having an input cell which the storage cell grabs from until it reaches its own internal limit. For example the pallet can hold an amount equal to 8 full stacks of steel in its storage slot and another stack can sit on the input slot, giving it total storage of 8+1 full stacks, other buildings have smaller and larger limits for certain resources, all controlled via thing categories ala stockpiles, pawns are aware of contents and will take from them as per normal. 8 | 9 | No requirements just subscribe and go. 10 | 11 | ## Powered by Harmony 12 | 13 | ![Powered by Harmony](https://raw.githubusercontent.com/pardeike/Harmony/master/HarmonyLogo.png) -------------------------------------------------------------------------------- /Textures/Things/Building/Furniture/Basket/Basket.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Skullywag/ExtendedStorage/c5da621c4c471cce42c22f95a5c9cc4cd70b1b0d/Textures/Things/Building/Furniture/Basket/Basket.png 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