├── .gitignore
├── LICENSE
├── Lesson1
├── Lesson1.odp
├── Lesson1_Script.odt
└── load.asm
├── Lesson10
├── Lesson10.odp
├── Lesson10_Script.odt
├── build.sh
└── rom.asm
├── Lesson11
├── Lesson11.odp
├── Lesson11_Script.odt
├── bitmap.png
├── bitmap.xcf
├── bitmap_bin.png
├── bitmap_bin_no_il.png
├── build.sh
├── graphics.asm
├── png2spectrum.py
├── presents.ods
└── sg_40x24.png
├── Lesson12
├── Lesson12.odp
├── Lesson12_Script.odt
├── build.sh
├── irq.asm
├── sprite.xcf
├── sprite0.png
├── sprite1.png
├── sprite2.png
├── sprite3.png
└── sprite4.png
├── Lesson2
├── Lesson2.odp
├── Lesson2_Script.odt
├── build.sh
└── modes.asm
├── Lesson3
├── Lesson3.odp
├── Lesson3_Script.odt
├── build.sh
└── data.asm
├── Lesson4
├── Lesson4.odp
├── Lesson4_Script.odt
├── build.sh
└── cond.asm
├── Lesson5
├── Lesson5.odp
├── Lesson5_Script.odt
├── build.sh
└── math.asm
├── Lesson6
├── Lesson6.odp
├── Lesson6_Script.odt
├── build.sh
└── stack.asm
├── Lesson7
├── Lesson7.odp
├── Lesson7_Script.odt
├── bit.asm
└── build.sh
├── Lesson8
├── Lesson8.odp
├── Lesson8_Script.odt
├── build.sh
├── io.asm
├── keyboard.asm
└── sound.asm
├── Lesson9
├── Lesson9.odp
├── Lesson9_Script.odt
├── build.sh
└── rest.asm
└── README.md
/.gitignore:
--------------------------------------------------------------------------------
1 | # Prerequisites
2 | *.d
3 |
4 | # Object files
5 | *.o
6 | *.ko
7 | *.obj
8 | *.elf
9 |
10 | # Linker output
11 | *.ilk
12 | *.map
13 | *.exp
14 |
15 | # Precompiled Headers
16 | *.gch
17 | *.pch
18 |
19 | # Libraries
20 | *.lib
21 | *.a
22 | *.la
23 | *.lo
24 |
25 | # Shared objects (inc. Windows DLLs)
26 | *.dll
27 | *.so
28 | *.so.*
29 | *.dylib
30 |
31 | # Executables
32 | *.exe
33 | *.out
34 | *.app
35 | *.i*86
36 | *.x86_64
37 | *.hex
38 |
39 | # Debug files
40 | *.dSYM/
41 | *.su
42 | *.idb
43 | *.pdb
44 |
45 | # Kernel Module Compile Results
46 | *.mod*
47 | *.cmd
48 | .tmp_versions/
49 | modules.order
50 | Module.symvers
51 | Mkfile.old
52 | dkms.conf
53 |
54 | *.lst
55 | *.bin
56 | *.tap
57 | *.sna
58 | *.szx
59 | .~*
60 | ~*
61 |
--------------------------------------------------------------------------------
/LICENSE:
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521 | A patent license is "discriminatory" if it does not include within
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533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
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545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
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558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
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587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
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599 |
600 | 16. Limitation of Liability.
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609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
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/Lesson1/load.asm:
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1 | DEVICE ZXSPECTRUM48
2 |
3 | org $8000
4 |
5 | start:
6 | ld a,$D6
7 | ld ($5800),a
8 | ret
9 |
10 | ; Deployment: Snapshot
11 | SAVESNA "load.sna", start
12 |
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/Lesson10/Lesson10_Script.odt:
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/Lesson10/build.sh:
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1 | #!/bin/sh
2 |
3 | sjasmplus --lst rom.asm
4 |
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/Lesson10/rom.asm:
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1 | DEVICE ZXSPECTRUM48
2 |
3 | org $8000
4 |
5 | ; Routines
6 | CL_ALL = $0DAF
7 | KEY_INPUT = $10A8
8 |
9 | ; Character Codes
10 | SPACE = $20
11 | COPYRIGHT = $7F
12 |
13 | ; Control Codes
14 | ENTER = $0D
15 | INK = $10
16 | AT = $AC
17 |
18 | start:
19 | im 1 ; Use ROM-based interrupt routine
20 | ei ; Enable maskable interrupts
21 | call CL_ALL ; Clear screen, reset cursor to top
22 | key_loop:
23 | call KEY_INPUT ; Get last key pressed
24 | jp nc,key_loop ; If C is clear, keep waiting for key press
25 | cp AT ; Key has been pressed
26 | jp z,do_ink ; If AT code (Symbol Shift + I), wait for ink color
27 | cp ENTER
28 | jp z,print ; If ENTER code, print
29 | cp SPACE
30 | jp m,key_loop ; If code < space character, ignore
31 | cp COPYRIGHT+1
32 | jp p,key_loop ; If code > copyright character, ignore
33 | jp print ; Else, print the character
34 | do_ink:
35 | ld a,INK
36 | rst $10 ; "print" INK code
37 | ink_loop:
38 | call KEY_INPUT
39 | jp nc,ink_loop ; wait for another key press
40 | cp $30
41 | jp m,reset_ink ; if code < '0', reset ink color
42 | cp $38
43 | jp p,reset_ink ; if code >= '8', reset ink color
44 | sub $30 ; get numerical value of numeral character...
45 | jp print ; ...and "print" it as ink value
46 | reset_ink:
47 | ld a,0 ; reset ink to black by "printing" zero
48 | print:
49 | rst $10 ; print final code
50 | jp key_loop ; keep looping indefinitely
51 |
52 | ; Deployment: Snapshot
53 | SAVESNA "rom.sna", start
54 |
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/Lesson11/build.sh:
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1 | #!/bin/sh
2 | python3 -m pip install Pillow
3 | python3 png2spectrum.py bitmap.png 64
4 | sjasmplus --lst graphics.asm
5 |
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/Lesson11/graphics.asm:
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1 | DEVICE ZXSPECTRUM48
2 |
3 | org $8000
4 |
5 | ; Routines
6 | CL_ALL = $0DAF
7 |
8 | ; Character Codes
9 | ENTER = $0D
10 | INK = $10
11 | PAPER = $11
12 | FLASH = $12
13 | BRIGHT = $13
14 | GFX_0 = $80
15 | GFX_1 = GFX_0+1
16 | GFX_2 = GFX_0+2
17 | GFX_3 = GFX_0+3
18 | GFX_4 = GFX_0+4
19 | GFX_5 = GFX_0+5
20 | GFX_6 = GFX_0+6
21 | GFX_7 = GFX_0+7
22 | GFX_8 = GFX_0+8
23 | GFX_9 = GFX_0+9
24 | GFX_A = GFX_0+$A
25 | GFX_B = GFX_0+$B
26 | GFX_C = GFX_0+$C
27 | GFX_D = GFX_0+$D
28 | GFX_E = GFX_0+$E
29 | GFX_F = GFX_0+$F
30 | UDG_0 = $90
31 | UDG_1 = UDG_0+1
32 | UDG_2 = UDG_0+2
33 | UDG_3 = UDG_0+3
34 | UDG_4 = UDG_0+4
35 | UDG_5 = UDG_0+5
36 | UDG_6 = UDG_0+6
37 | UDG_7 = UDG_0+7
38 | UDG_8 = UDG_0+8
39 | UDG_9 = UDG_0+9
40 | STOP = $E2
41 |
42 | ; UDG
43 | udg0_bitmap:
44 | db %00000000
45 | db %00000000
46 | db %00000000
47 | db %00001100
48 | db %00001100
49 | db %00011001
50 | db %00011001
51 | db %00011000
52 |
53 | udg1_bitmap:
54 | db %00000000
55 | db %00000000
56 | db %00000000
57 | db %00000000
58 | db %00001100
59 | db %10011000
60 | db %10011000
61 | db %00011000
62 |
63 | udg2_bitmap:
64 | db %00000000
65 | db %00000000
66 | db %00000000
67 | db %01111110
68 | db %01100000
69 | db %11000000
70 | db %11000000
71 | db %11000000
72 |
73 | udg3_bitmap:
74 | db %00011111
75 | db %00110000
76 | db %00110000
77 | db %00111110
78 | db %00000011
79 | db %00000011
80 | db %00000110
81 | db %01111100
82 |
83 | udg4_bitmap:
84 | db %00011001
85 | db %00110001
86 | db %00110011
87 | db %00110011
88 | db %00110011
89 | db %01100110
90 | db %01100110
91 | db %01100110
92 |
93 | udg5_bitmap:
94 | db %10011100
95 | db %10110000
96 | db %00110001
97 | db %00110001
98 | db %00110001
99 | db %01100011
100 | db %01100011
101 | db %01110011
102 |
103 | udg6_bitmap:
104 | db %11111100
105 | db %11001100
106 | db %10001100
107 | db %10001100
108 | db %10011001
109 | db %00011001
110 | db %00011001
111 | db %00011001
112 |
113 | udg7_bitmap:
114 | db %01100110
115 | db %11000110
116 | db %11000110
117 | db %11001100
118 | db %10001100
119 | db %10001100
120 | db %10011000
121 | db %11111000
122 |
123 | udg8_bitmap:
124 | db %00000000
125 | db %00000000
126 | db %00000000
127 | db %00000000
128 | db %00000011
129 | db %00000000
130 | db %00000000
131 | db %00000000
132 |
133 | udg9_bitmap:
134 | db %00011000
135 | db %00011000
136 | db %00010000
137 | db %00110000
138 | db %11100000
139 | db %00000000
140 | db %00000000
141 | db %00000000
142 |
143 | SIZE_UDG = $ - udg0_bitmap
144 |
145 | banner:
146 | db BRIGHT,1,FLASH,0,PAPER,7,INK,4," ",UDG_0,UDG_1,UDG_2," ",BRIGHT,0,PAPER,2
147 | db " ",ENTER
148 | db BRIGHT,1,PAPER,7,UDG_3,UDG_4,UDG_5,UDG_6,UDG_7," ",BRIGHT,0,PAPER,2,INK,7," "
149 | db GFX_B,GFX_6,GFX_5,GFX_3,GFX_8,GFX_B,GFX_3,GFX_4,GFX_3,GFX_2,GFX_B
150 | db GFX_3,GFX_5,GFX_8,GFX_5,GFX_1,GFX_7,GFX_3,GFX_4,GFX_3,GFX_2,ENTER
151 | db BRIGHT,1,PAPER,7,INK,4," ",UDG_8,UDG_9," ",BRIGHT,0,PAPER,2,INK,7," "
152 | db GFX_B,GFX_2,GFX_5,GFX_3,GFX_8,GFX_B,GFX_2,GFX_0,GFX_3,GFX_8,GFX_B
153 | db GFX_2,GFX_5,GFX_7,GFX_D,GFX_0,GFX_5,GFX_0,GFX_0,GFX_3,GFX_8,ENTER
154 | db BRIGHT,1,PAPER,7,INK,0,"GAMES ",BRIGHT,0,PAPER,2,INK,7," "
155 | db GFX_A,GFX_0,GFX_5,GFX_0,GFX_A,GFX_E,GFX_C,GFX_4,GFX_C,GFX_2,GFX_E
156 | db GFX_C,GFX_5,GFX_0,GFX_7,GFX_0,GFX_5,GFX_0,GFX_4,GFX_C,GFX_2,ENTER
157 | db BRIGHT,1,PAPER,7," ",BRIGHT,0,PAPER,2
158 | db " ",ENTER,STOP
159 |
160 | bitmap:
161 | INCBIN "bitmap.bin"
162 |
163 | attributes:
164 | INCBIN "colors.bin"
165 |
166 | BITMAP_START = $4800 ; start of pixel row 64 (top of character row 8)
167 | BITMAP_SIZE = 2048 ; 256x64 (all of character rows 8-15)
168 | ATTR_START = $5800 + 8*32
169 | ATTR_SIZE = BITMAP_SIZE/8
170 |
171 | FOOTER_START = $5000 ; start of pixel row 128 (top of character row 16)
172 |
173 | UDG_START = $FF58
174 |
175 | start:
176 | im 1 ; Use ROM-based interrupt routine
177 | ei ; Enable maskable interrupts
178 | call CL_ALL ; Clear screen, reset cursor to top
179 | ld hl,udg0_bitmap
180 | ld de,UDG_START
181 | ld bc,SIZE_UDG
182 | ldir ; overwrite UDGs with custom bitmaps
183 | ld hl,banner ; Load address of start of banner string
184 | banner_loop:
185 | ld a,(hl) ; Get next character from banner
186 | cp STOP
187 | jr z,load_bitmap ; if STOP, jump out of loop
188 | rst $10 ; print character
189 | inc hl ; increment address
190 | jp banner_loop ; continue loop
191 | load_bitmap:
192 | ld hl,bitmap
193 | ld de,BITMAP_START
194 | ld bc,BITMAP_SIZE
195 | ldir ; copy bitmap to screen bitmap RAM
196 | ld hl,attributes
197 | ld de,ATTR_START
198 | ld bc,ATTR_SIZE
199 | ldir ; copy color attributes to screen attribute RAM
200 | ld hl,FOOTER_START ; initialize with starting address of footer bitmap
201 | ld b,$ff ; start end loop with all ink pixels
202 | end_loop:
203 | halt ; wait for next video frame
204 | ld (hl),b ; write pixels to screen bitmap RAM
205 | inc hl ; go to next address
206 | bit 3,h ; check to see if it puts us into attribute RAM
207 | jp z,end_loop ; if still in bitmap RAM, continue loop
208 | ld hl,FOOTER_START ; reset loop to top of footer again
209 | ld a,b
210 | xor $FF
211 | ld b,a ; invert pixel pattern
212 | jp end_loop ; continue loop with new pattern
213 |
214 | ; Deployment: Snapshot
215 | SAVESNA "graphics.sna", start
216 |
--------------------------------------------------------------------------------
/Lesson11/png2spectrum.py:
--------------------------------------------------------------------------------
1 | from PIL import Image
2 | import sys
3 |
4 | def bitmapline(sourceline):
5 | return (sourceline & 0xC0) | ((sourceline & 0x38) >> 3) | ((sourceline & 0x07) << 3)
6 |
7 | if len(sys.argv) < 2:
8 | print("Usage: python3 ", sys.argv[0], " [PNG filename] [starting screen line] [starting screen column]")
9 | sys.exit()
10 |
11 | startline = 0
12 | if len(sys.argv) >= 3:
13 | startline = int(sys.argv[2])
14 |
15 | startcol = 0
16 | if len(sys.argv) >= 4:
17 | startcol = int(sys.argv[3])
18 |
19 | pngdata = Image.open(sys.argv[1])
20 |
21 | if pngdata.format != "PNG":
22 | print("Error: ", pngdata.format, " format not supported, must be PNG")
23 | sys.exit();
24 |
25 | if pngdata.mode != "P":
26 | print("Error: PNG must use 8-bit palette indexed color")
27 | sys.exit();
28 |
29 | if ((pngdata.width+startcol) > 256) or ((pngdata.height+startline) > 192):
30 | print("Error: PNG must fit within 256x192 screen")
31 | sys.exit();
32 |
33 | if (len(pngdata.palette.getdata()[1]) > 48):
34 | print("Error: PNG palette must be 16 colors or smaller")
35 | sys.exit();
36 |
37 | colorpixels = pngdata.load();
38 |
39 | attrrows = int(pngdata.height / 8)
40 |
41 | if (startline % 8 != 0):
42 | print("Warning: startline is not divisible by 8, attributes may clash")
43 | attrrows = attrrows+1
44 |
45 | if (pngdata.height % 8 != 0):
46 | print("Warning: image height is not divisible by 8, attributes may clash")
47 | if ((pngdata.height + startline) % 8 != 0):
48 | attrrows = attrrows+1
49 |
50 | attributes = [[0 for y in range(attrrows)] for x in range(32)]
51 |
52 | bmlines_start = startline
53 | bmlines_stop = startline+pngdata.height
54 | bmrows = range(bmlines_start,bmlines_stop)
55 |
56 | for i in bmrows:
57 | line = bitmapline(i)
58 | if (line < bmlines_start):
59 | bmlines_start = line
60 | elif (line > bmlines_stop):
61 | bmlines_stop = line
62 |
63 | attry_start = int(startline / 8)
64 | bitmap = [[0 for y in range(bmlines_stop-bmlines_start)] for x in range(256)]
65 |
66 | for x in range(pngdata.width):
67 | bitmapx = x+startcol
68 | attrx = int(bitmapx / 8)
69 | for y in range(pngdata.height):
70 | bitmapy = bitmapline(y+startline) - bmlines_start
71 | attry = int((y+startline) / 8) - attry_start
72 | isink = False
73 | if (x % 8 == 0) and ((y+startline) % 8 == 0):
74 | attributes[attrx][attry] = colorpixels[x,y] << 3
75 | elif (attributes[attrx][attry] & 0x07) == 0:
76 | bgcolor = attributes[attrx][attry] >> 3
77 | if colorpixels[x,y] != bgcolor:
78 | if ((colorpixels[x,y] ^ bgcolor) & 0x08) != 0:
79 | print("Warning: brightness mismatch found at ", x, ",", y)
80 | fgcolor = colorpixels[x,y] & 0x07
81 | if (bgcolor & 0x07) != fgcolor:
82 | isink = True
83 | attributes[attrx][attry] = attributes[attrx][attry] | fgcolor
84 | else:
85 | bgcolor = (attributes[attrx][attry] >> 3) & 0x07
86 | fgcolor = attributes[attrx][attry] & 0x07
87 | pixelcolor = colorpixels[x,y] & 0x07
88 | if pixelcolor == fgcolor:
89 | isink = True
90 | elif pixelcolor != bgcolor:
91 | print("Warning: unexpected color found at ", x, ",", y, ", will be set as paper")
92 | bitmap[bitmapx][bitmapy] = 1 if isink else 0
93 | #print("colorpixels[",x,",",y,"] = ", colorpixels[x,y])
94 | #print("bitmap[",bitmapx,",",bitmapy,"] = ", bitmap[bitmapx][bitmapy])
95 | #print("attributes[",attrx,"][",attry,"] = ",attributes[attrx][attry])
96 |
97 | bitmap_array = bytearray(len(bitmap[0])*32)
98 | i = 0
99 | for y in range(len(bitmap[0])):
100 | for x in range(32):
101 | octet = 0
102 | for pixel in range(8):
103 | bit = bitmap[x*8+pixel][y] << (7 - pixel)
104 | octet = octet | bit
105 | bitmap_array[i] = octet
106 | i = i+1
107 | outfile = open("bitmap.bin","wb")
108 | outfile.write(bitmap_array)
109 |
110 | attr_array = bytearray(len(attributes[0])*32)
111 | i = 0
112 | for y in range(len(attributes[0])):
113 | for x in range(32):
114 | attr_array[i] = attributes[x][y]
115 | i = i+1
116 | outfile = open("colors.bin","wb")
117 | outfile.write(attr_array)
118 |
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/Lesson12/build.sh:
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1 | #!/bin/sh
2 |
3 | sjasmplus --lst irq.asm
4 |
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/Lesson12/irq.asm:
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1 | DEVICE ZXSPECTRUM48
2 |
3 | org $8000
4 |
5 | IM2_TABLE = $FE00
6 | IM2_VECTOR = $FDFD
7 |
8 | SCREEN_LINE = $4860 ; Line 88
9 |
10 | position:
11 | db 124,0
12 |
13 | sprite:
14 | db %00111100
15 | db %01100110
16 | db %11111011
17 | db %11111101
18 | db %11111101
19 | db %11111111
20 | db %01111110
21 | db %00111100
22 |
23 | line_buffer:
24 | .256 db 0
25 |
26 | start:
27 | ; Setup Interrupt Mode 2
28 | di ; disable interrupts
29 | ld de,IM2_TABLE ; de = beginning of 257 bytes to set to $FD
30 | ld hl,IM2_VECTOR ; hl = vector location ($FDFD)
31 | ld a,d ;
32 | ld i,a ; i = custom IM2 table page
33 | ld a,l ; a = $FD
34 | .fill_loop:
35 | ld (de),a ; set byte in IM2 table to $FD
36 | inc e ; de = next byte (unless e = 0)
37 | jp nz,.fill_loop ; loop until whole page is set to $FD (e = 0)
38 | inc d ; de = 257th byte of table
39 | ld (de),a ; set last byte to $FD
40 | ld (hl),$C3 ; place unconditional JP opcode at vector
41 | inc l ; hl = vector + 1
42 | ld (hl),low im2_handler ; low byte of custom handler address
43 | inc l ; hl = vector + 2
44 | ld (hl),high im2_handler ; high byte of custom handler address
45 | im 2 ; set interrupt mode 2
46 | ei ; re-enable interrupts
47 |
48 | ; Main thread of execution:
49 | jp draw_sprite ; draw sprite at initial position, then loop back
50 | main_loop:
51 | halt ; wait for interrupt
52 | ld bc,$FEFE ; BC = Port $FEFE (in: keyboard[Shift,Z,X,C,V]
53 | in a,(c) ; scan keyboard
54 | and $06 ; check for Z or X
55 | jp z,main_loop ; if both pressed, return to top of loop
56 | cp $06
57 | jp z,main_loop ; if neither pressed, return to top of loop
58 | ld hl,position ; HL = address of position
59 | bit 1,a ; check state of Z key (Bit 1)
60 | jp z,.go_left ; if Z pressed, go left
61 | ld a,(HL) ; X must be pressed, get current position
62 | cp 248 ; check to see if already at the far right end
63 | jp z,main_loop ; if already there, don't move, return to top
64 | inc (hl) ; move one pixel to right
65 | jp draw_sprite ; ready to draw
66 | .go_left:
67 | ld a,(HL) ; Z must be pressed, get current position
68 | cp 0
69 | jp z,main_loop ; if already zero, don't move, return to top
70 | dec (hl) ; move one pixel to left
71 |
72 | ; now, update line buffer with new sprite position
73 | draw_sprite:
74 | ld hl,line_buffer ; HL = beginning line buffer
75 | ld bc,(position) ; BC = starting sprite pixel position
76 | srl c
77 | srl c
78 | srl c ; BC = position/8
79 | add hl,bc ; HL = starting address of sprite destination
80 | push hl
81 | pop ix ; IX = HL
82 | ld a,(position) ; A = position
83 | cp 0
84 | jp z,.draw ; If A=0, jump to drawing sprite
85 | and $07 ; A = A%8
86 | jp nz,.draw ; If A > 0, no need clear previous, jump ahead
87 | dec hl ; go back to previous address
88 | ld b,8 ; loop through 8 lines
89 | ld de,32 ; 32 bytes per line
90 | .prev_loop:
91 | ld (hl),0 ; clear pixels to left
92 | add hl,de ; next line
93 | dec b ; decrement loop index
94 | jp nz,.prev_loop ; keep looping until zero
95 | .draw:
96 | and $07 ; A = A%8
97 | ld b,a ; B = A; store shift loop init
98 | ld c,8 ; C = line loop index (sprite height)
99 | ld hl,sprite ; HL = sprite pixels
100 | .line_loop:
101 | ld d,(hl) ; DE = sprite line
102 | ld e,0
103 | ld a,b ; init shift loop
104 | cp 0
105 | jp z,.draw_line ; if A already zero, no need to shift
106 | .shift_loop:
107 | srl d
108 | rr e ; shift sprite line to right
109 | dec a ; decrement loop index
110 | jp nz,.shift_loop ; keep looping until zero
111 | .draw_line:
112 | ld (ix),d ; draw left byte
113 | ld (ix+1),e ; draw right byte
114 | ld de,32 ; 32 bytes per line
115 | add ix,de ; go to next line in buffer
116 | inc hl ; and get next line of sprite
117 | dec c ; decrement line loop index
118 | jp nz,.line_loop ; keep looping until zero
119 | jp main_loop ; forever wait for next interrupt
120 |
121 | im2_handler:
122 | ; stash all registers to stack
123 | push af
124 | push bc
125 | push de
126 | push hl
127 | ex af,af' ; exchange AF and AF'
128 | exx ; exchange BE,DE,HL with BE',DE',HL'
129 | push af
130 | push bc
131 | push de
132 | push hl
133 | push ix
134 | push iy
135 |
136 | ; Interrupt routine:
137 | ld hl,line_buffer ; HL = start of line buffer
138 | ld de,SCREEN_LINE ; DE = start of destination screen memory
139 | ld b,8 ; line index
140 | .line_loop:
141 | ld c,32 ; pixel byte loop index
142 | .byte_loop:
143 | ld a,(hl)
144 | ld (de),a ; copy byte from line buffer to screen memory
145 | inc hl
146 | inc e
147 | dec c ; decrement loop index for next byte
148 | jp nz,.byte_loop ; keep looping for all bytes in line
149 | ld e,low SCREEN_LINE
150 | inc d ; DE = next line in screen memory
151 | dec b ; decrement loop index for next line
152 | jp nz,.line_loop ; loop until all lines are copied
153 |
154 | ; restore all registers from stack
155 | pop iy
156 | pop ix
157 | pop hl
158 | pop de
159 | pop bc
160 | pop af
161 | ex af,af' ; exchange AF and AF'
162 | exx ; exchange BE,DE,HL with BE',DE',HL'
163 | pop hl
164 | pop de
165 | pop bc
166 | pop af
167 | ei ; re-enable interrupts
168 | ret
169 |
170 | ; Deployment: Snapshot
171 | SAVESNA "irq.sna", start
172 |
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/Lesson2/build.sh:
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1 | #!/bin/sh
2 |
3 | sjasmplus --lst modes.asm
4 |
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/Lesson2/modes.asm:
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1 | DEVICE ZXSPECTRUM48
2 |
3 | org $8000
4 |
5 | jp start ; jump over data to code (extended immediate)
6 |
7 | string:
8 | db "hello"
9 |
10 | STRING_LENGTH = 5
11 |
12 | ROM_CLS = $0DAF ; ROM address for "Clear Screen" routine
13 | COLOR_ATTR = $5800 ; start of color attribute memory
14 | ENTER = $0D ; Character code for Enter key
15 | BLACK_WHITE = $47 ; black paper, white ink
16 |
17 | start:
18 | im 1 ; Set interrupt mode to 1 (interrupt mode)
19 | call ROM_CLS ; Call clear screen routine from ROM (extended immediate)
20 | ld hl,string ; HL = address of string (register,extended immediate)
21 | ld b,STRING_LENGTH ; B = length of string (register,immediate)
22 | loop:
23 | ld a,(hl) ; A = byte at address in HL (register,register indirect)
24 | rst $10 ; print character code in A (modified page zero)
25 | inc hl ; increment HL to address of next character (register)
26 | dec b ; decrement B (register)
27 | jr nz,loop ; if B not zero, jump back to top of loop (condition,relative)
28 | ld a,ENTER ; A = Enter character code (register,immediate)
29 | rst $10 ; print Enter for new line (modified page zero)
30 |
31 | ; Let's change the color of the first character we printed
32 | ld a,BLACK_WHITE ; A = black/white color attribute (register,immediate)
33 | ld (COLOR_ATTR),a ; Color attribute(0,0) = A (extended,register)
34 |
35 | ; Let's do it again, but unrolled and with the first letter capitalized
36 | ld ix,string ; IX = address of string (register,extended immediate)
37 | res 5,(ix) ; reset bit 5 of first character (bit,indexed)
38 | ld a,(ix) ; A = string[0] (register,indexed)
39 | rst $10 ; print character (modified page zero)
40 | ld a,(ix+1) ; A = string[1] (register,indexed)
41 | rst $10 ; print character (modified page zero)
42 | ld a,(ix+2) ; A = string[2] (register,indexed)
43 | rst $10 ; print character (modified page zero)
44 | ld a,(ix+3) ; A = string[3] (register,indexed)
45 | rst $10 ; print character (modified page zero)
46 | ld a,(ix+4) ; A = string[4] (register,indexed)
47 | rst $10 ; print character (modified page zero)
48 | ld a,ENTER ; A = Enter character code (register,immediate)
49 | rst $10 ; print Enter for new line (modified page zero)
50 |
51 | ; And, we're done
52 | ret ; return from call (implied)
53 |
54 |
55 | ; Deployment: Snapshot
56 | SAVESNA "modes.sna", start
57 |
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/Lesson3/build.sh:
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1 | #!/bin/sh
2 |
3 | sjasmplus --lst data.asm
4 |
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/Lesson3/data.asm:
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1 | DEVICE ZXSPECTRUM48
2 |
3 | org $8000
4 |
5 | start:
6 | ld a,%11001100
7 | ld de,$4000
8 | ld (de),a
9 | ex de,hl
10 | ld de,$4001
11 | ld bc,$200
12 | bitmap_loop:
13 | ldi ; fill first 16 rows with vertical bars
14 | ld a,b
15 | or c
16 | jr nz,bitmap_loop
17 | srl (hl) ; shift pattern to right
18 | ld bc,$200
19 | ldir ; fill the next 16 rows with shifted bars
20 | srl (hl) ; shift pattern to right once more
21 | ld de,$45FF
22 | ldd ; copy new pattern to end of next block, decrement DE
23 | ld bc,$1FE
24 | ld hl,$45FF
25 | lddr ; fill in third block backwards
26 | ld hl,$4600
27 | ld (hl),%10011001
28 | ld de,$4601
29 | ld bc,$1FF
30 | exx ; we'll get back to the fourth block later
31 | ld hl,$5800
32 | ld (hl),$41 ; blue ink on black paper
33 | ld de,$5801
34 | ld bc,$FF
35 | color_loop:
36 | ldi
37 | inc (hl) ; increment ink color
38 | ld a,$07
39 | and (hl) ; check to see if ink set to zero (black)
40 | jr nz,next
41 | ld (hl),$41 ; re-initialize color
42 | next:
43 | ld a,b
44 | or c
45 | jr nz,color_loop
46 | exx ; bring back fourth block addresses
47 | ldir ; fill in fourth block
48 | ret
49 |
50 | ; Deployment: Snapshot
51 | SAVESNA "data.sna", start
52 |
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/Lesson4/build.sh:
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1 | #!/bin/sh
2 |
3 | sjasmplus --lst cond.asm
4 |
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/Lesson4/cond.asm:
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1 | DEVICE ZXSPECTRUM48
2 |
3 | org $8000
4 |
5 | jp start
6 |
7 | ; Character Codes
8 | ENTER = $0D
9 | UPPER_A = $41
10 | UPPER_Z = $5A
11 | LOWER_A = $61
12 | LOWER_Z = $7A
13 |
14 | message:
15 | db "Like And Subscribe!",ENTER
16 |
17 | MSG_LEN = $ - message
18 |
19 | start:
20 | ; Print original message
21 | ld hl,message
22 | ld b,MSG_LEN
23 | orig_loop:
24 | ld a,(hl)
25 | rst $10
26 | inc hl
27 | djnz orig_loop
28 |
29 | ; Print as all lowercase
30 | ld hl,message
31 | ld a,(hl)
32 | lower_loop:
33 | cp UPPER_A
34 | jr c,print_lower_char
35 | cp UPPER_Z+1
36 | call c,tolower
37 | print_lower_char:
38 | rst $10
39 | inc hl
40 | ld a,(hl)
41 | cp ENTER
42 | jr nz,lower_loop
43 | rst $10
44 |
45 | ; Print as all uppercase
46 | ld hl,message
47 | ld b,MSG_LEN
48 | upper_loop:
49 | ld a,(hl)
50 | call toupper
51 | rst $10
52 | inc hl
53 | djnz upper_loop
54 |
55 | ; All done
56 | ret
57 |
58 | tolower:
59 | add $20
60 | ret
61 |
62 | toupper:
63 | cp LOWER_A
64 | ret c
65 | cp LOWER_Z+1
66 | ret nc
67 | sub $20
68 | ret
69 |
70 | ; Deployment: Snapshot
71 | SAVESNA "cond.sna", start
72 |
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/Lesson5/build.sh:
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1 | #!/bin/sh
2 |
3 | sjasmplus --lst math.asm
4 |
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/Lesson5/math.asm:
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1 | DEVICE ZXSPECTRUM48
2 |
3 | org $8000
4 |
5 | jp start
6 |
7 | ENTER = $0D
8 |
9 | scratch:
10 | dw 0 ; 2 bytes of RAM for general temporary use
11 |
12 | start:
13 | ld a,$10
14 | add a,$02 ; A = $10 + $02 = $12, clears all flags
15 | ld hl,$3456
16 | call print_afhl ; Print contents of A,F,H,L registers
17 | ld d,$0E
18 | add a,d ; A = $12 + $0E = $20, sets H
19 | call print_afhl
20 | ld hl,scratch ; HL = scratch address ($8003)
21 | ld (hl),$60
22 | add a,(hl) ; A = $20 + $60 = $80, sets S and P/V
23 | call print_afhl
24 | add a,h ; A = $80 + $80 = $00, sets Z , P/V and C
25 | call print_afhl
26 | inc a ; A = $00 + $01 = $01, clears all flags, but leaves C set
27 | call print_afhl
28 | neg ; A = $00 - $01 = $FF, sets S, H, N, and C
29 | call print_afhl
30 | ld bc,$0003
31 | sbc hl,bc ; HL = $8003 - $0003 - 1 = $7FFF, sets H, P/V, and N
32 | call print_afhl
33 | sbc hl,hl ; HL = $7FFF - $7FFF - 0 = $0000, set Z and N
34 | call print_afhl
35 | ret
36 |
37 | print_afhl:
38 | push hl
39 | push af
40 | call print_hex ; print A in hex
41 | ld (scratch),sp ; copy SP to RAM
42 | ld bc,(scratch) ; BC = stack pointer addresss
43 | ld a,(bc) ; A = F at top of the stack
44 | call print_hex ; print F in hex
45 | ld a,h ; A = H
46 | call print_hex ; print H in hex
47 | ld a,l ; A = L
48 | call print_hex ; print L in hex
49 | ld a,ENTER
50 | rst $10 ; new line
51 | pop af
52 | pop hl
53 | ret
54 |
55 | print_hex:
56 | push hl
57 | push af
58 | srl a
59 | srl a
60 | srl a
61 | srl a ; A = A >> 4
62 | call print_hex_digit ; print high nybble
63 | pop af ; restore A
64 | and $0F ; clear high nybble
65 | call print_hex_digit ; print low nybble
66 | pop hl
67 | ret
68 |
69 | print_hex_digit:
70 | cp $0A
71 | jp p,print_letter ; if S clear, A >= $0A
72 | or $30 ; A < $0A, just put $3 in upper nybble for number code
73 | jp print_char
74 | print_letter:
75 | add $37 ; A >= $0A, add $37 to get letter code
76 | print_char:
77 | rst $10 ; print code for digit
78 | ret
79 |
80 |
81 | ; Deployment: Snapshot
82 | SAVESNA "math.sna", start
83 |
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/Lesson6/build.sh:
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1 | #!/bin/sh
2 |
3 | sjasmplus --lst stack.asm
4 |
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/Lesson6/stack.asm:
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1 | DEVICE ZXSPECTRUM48
2 |
3 | org $8000
4 |
5 | jp start
6 |
7 | SCREEN_BITMAP = $4000
8 | BITMAP_SIZE = $1800
9 | SCREEN_COLOR = $5800
10 | COLOR_SIZE = $0300
11 |
12 | sp_backup:
13 | dw 0
14 |
15 | start:
16 | exx
17 | push hl ; preserve HL'
18 |
19 | ; make stripes
20 | ld hl,SCREEN_BITMAP ; start at beginning of screen memory
21 | ld de,$FF00 ; 16-pixel pattern
22 | ld bc,BITMAP_SIZE/2 ; whole screen
23 | call fill_ram ; fill in pixel data
24 |
25 | ld hl,SCREEN_COLOR ; start at beginning of color attribute memory
26 | ld de,$2A2A ; red on cyan for 2 squares
27 | ld bc,COLOR_SIZE/2 ; whole screen
28 | call fill_ram ; fill in color attributes
29 |
30 | pop hl
31 | exx ; restore HL' to gracefully return to BASIC
32 | ret
33 |
34 | fill_ram: ; HL = RAM address
35 | ; BC = number of words
36 | ; DE = word to write
37 | ld (sp_backup),sp ; back up the stack pointer
38 | add hl,bc
39 | add hl,bc ; HL = address after target segment
40 | ld sp,hl ; make the RAM the stack
41 | ld a,$FF
42 | .loop:
43 | push de ; write pattern
44 | dec c ; decrement loop index
45 | jp nz,.loop
46 | dec b ; lower byte wrapped around, decrement upper byte
47 | cp b ; check for underflow
48 | jp nz,.loop
49 | ld sp,(sp_backup) ; restore stack pointer
50 | ret
51 |
52 | ; Deployment: Snapshot
53 | SAVESNA "stack.sna", start
54 |
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/Lesson7/bit.asm:
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1 | DEVICE ZXSPECTRUM48
2 |
3 | org $8000
4 |
5 | jp start
6 |
7 | ; ROM routines
8 | ROM_CLS = $0DAF
9 | ROM_PRINT = $203C
10 |
11 | header:
12 | db "[ A ][ B ][ C ][ (HL) ]"
13 |
14 | hlvar:
15 | db 0
16 |
17 | start:
18 | exx
19 | push hl ; preserve HL'
20 |
21 | ; demo instructions: rlca, rrca, rla, rra, cpl, and, xor, or, rrd, rld,
22 | ; rlc, rrc, rl, rr, sla, sra, sll, srl, bit, res, set
23 | call ROM_CLS
24 | ld de,header
25 | ld bc,32
26 | call ROM_PRINT
27 |
28 | ; set initial register values
29 | ld a,%01101010
30 | ld b,%10010101
31 | ld c,%11001100
32 | ld hl,hlvar
33 | ld (hl),%00111100
34 |
35 | call binregs
36 | rrca ; A: 01101010 --> 00110101, carry clear
37 | rrca ; A: 00110101 --> 10011010, carry set
38 | call binregs
39 | sll a ; A: 10011010 --> 00110101, carry set
40 | sla a ; A: 00110101 --> 01101010, carry clear
41 | call binregs
42 | sra a ; A: 01101010 --> 00110101, carry clear
43 | rr b ; B: 10010101 --> 01001010, carry set
44 | rr c ; C: 11001100 --> 11100110, carry clear
45 | rr (hl) ; (HL): 00111100 --> 00011110, carry clear
46 | call binregs
47 | or b ; A: 00110101 --> 00110101 | 01001010 = 01111111
48 | call binregs
49 | and c ; A: 01111111 --> 01111111 & 11100110 = 01100110
50 | call binregs
51 | xor (hl) ; A: 01100110 --> 01100110 ^ 00011110 = 01111000
52 | call binregs
53 | rld ; A: 01111000, (HL): 00011110 --> A: 01110001, (HL): 11101000
54 | call binregs
55 | rrd ; A: 01110001, (HL): 11101000 --> A: 01111000, (HL): 00011110
56 | call binregs
57 | set 0,a ; A: 01111000 --> 01111001
58 | res 1,b ; B: 01001010 --> 01001000
59 | call binregs
60 | cpl ; A: 01111001 --> 10000110
61 | call binregs
62 | scf ; set carry flag
63 | .bitloop: ; C: 11100110 --> 11001101 --> 10011011
64 | rl c
65 | call binregs
66 | bit 4,c
67 | jp z,.bitloop
68 |
69 | ; set colors
70 | ld b,22 ; set color attributes for first 22 lines
71 | ld hl,$5800 ; starting at top
72 | .rowloop:
73 | ld d,0
74 | call setcolor ; First column (A) = black
75 | inc d
76 | call setcolor ; B = blue
77 | inc d
78 | call setcolor ; C = red
79 | inc d
80 | call setcolor ; (HL) = magenta
81 | dec b
82 | jp nz,.rowloop ; loop until B = 0
83 |
84 | pop hl
85 | exx ; restore HL' to gracefully return to BASIC
86 | ret
87 |
88 | binregs: ; Prints A, B, C and (HL) in binary
89 | push af ; preserve A on stack
90 | call bina ; Print A
91 | ld a,b
92 | call bina ; Print B
93 | ld a,c
94 | call bina ; Print C
95 | ld a,(hl)
96 | call bina ; Print (HL)
97 | pop af ; Restore A
98 | ret
99 |
100 | bina: ; Prints A in binary
101 | push bc ; Preserve BC on stack
102 | ld b,8 ; Loop for all 8 bits
103 | .bitloop:
104 | rlca ; Shift high bit of A into carry bit
105 | ld c,a ; Preserve A in C
106 | jr c,.print1 ; Print "1" if carry bit set
107 | ld a,$30 ; Carry bit clear, A = "0"
108 | jp .next
109 | .print1:
110 | ld a,$31 ; A = "1"
111 | .next:
112 | rst $10 ; Print character code in A ("0" or "1")
113 | ld a,c ; Restore A
114 | dec b
115 | jp nz,.bitloop ; Continue looping until B = 0
116 | pop bc ; Restore BC
117 | ret
118 |
119 | setcolor: ; Input: D = new ink color, HL = color attribute address
120 | ld c,8 ; Loop for 8 color attributes
121 | .attrloop:
122 | ld a,(hl) ; A = current color attribute (ink assumed to be black)
123 | or d ; A = A | D (set new ink color)
124 | ld (hl),a ; Write back new color attribute
125 | inc hl ; HL = next color attribute
126 | dec c
127 | jp nz,.attrloop ; loop until C = 0
128 | ret
129 |
130 | ; Deployment: Snapshot
131 | SAVESNA "bit.sna", start
132 |
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/Lesson7/build.sh:
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1 | #!/bin/sh
2 |
3 | sjasmplus --lst bit.asm
4 |
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/Lesson8/Lesson8.odp:
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https://raw.githubusercontent.com/SlithyMatt/zxs-assembly-tutorial/f00d9c560c176bc499b5d95454555ba24726fe1b/Lesson8/Lesson8.odp
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/Lesson8/Lesson8_Script.odt:
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https://raw.githubusercontent.com/SlithyMatt/zxs-assembly-tutorial/f00d9c560c176bc499b5d95454555ba24726fe1b/Lesson8/Lesson8_Script.odt
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/Lesson8/build.sh:
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1 | #!/bin/sh
2 |
3 | sjasmplus --lst io.asm
4 |
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/Lesson8/io.asm:
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1 | DEVICE ZXSPECTRUM48
2 |
3 | org $8000
4 |
5 | start:
6 | ld bc,$FEFE ; BC = Port $FEFE (in: keyboard[Shift,Z,X,C,V]; out: beeper)
7 | ld d,0 ; D = byte to output (bit 4 toggled for beeper frequency)
8 | .keyloop:
9 | in a,(c) ; A = key states
10 | bit 2,a ; Check bit 2 (X key)
11 | jp nz,.soundoff ; If bit is set, key is not pressed, turn off sound
12 | ld a,d ; A = last output byte
13 | xor $10 ; flip bit 4
14 | ld d,a ; save new byte back to D
15 | jp .output
16 | .soundoff:
17 | ld a,0 ; hold output to zero
18 | .output:
19 | out (c),a ; output determined byte value
20 | .500 nop ; do a busy wait (2000 T-states = 0.57 ms)
21 | jp .keyloop ; loop indefinitely
22 |
23 | ; Deployment: Snapshot
24 | SAVESNA "io.sna", start
25 |
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/Lesson8/keyboard.asm:
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1 | DEVICE ZXSPECTRUM48
2 |
3 | org $8000
4 |
5 | start:
6 | ld a,$FE
7 | in a,($FE)
8 | ld bc,$FDFE
9 | in d,(c)
10 | ld b,$FB
11 | in e,(c)
12 | ld b,$F7
13 | in h,(c)
14 | ld b,$EF
15 | in l,(c)
16 | ld b,h
17 | ld c,l
18 | exx
19 | ld bc,$DFFE
20 | in d,(c)
21 | ld b,$BF
22 | in e,(c)
23 | ld b,$7F
24 | in h,(c)
25 | ld b,h
26 | ld c,a
27 | jp start
28 |
29 | ; B = SPACE, SYM SHFT, M, N, B
30 | ; C = SHIFT, Z, X, C, V
31 | ; D = P, O, I, U, Y
32 | ; E = ENTER, L, K, J, H
33 | ; B' = 1, 2, 3, 4, 5
34 | ; C' = 0, 9, 8, 7, 6
35 | ; D' = A, S, D, F, G
36 | ; E' = Q, W, E, R, T
37 |
38 | ret
39 |
40 | ; Deployment: Snapshot
41 | SAVESNA "kb.sna", start
42 |
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/Lesson8/sound.asm:
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1 | DEVICE ZXSPECTRUM48
2 |
3 | org $8000
4 |
5 | start:
6 | ei
7 | ld c,$fe
8 | sound_loop:
9 | xor $10
10 | halt
11 | out (c),a
12 | jp sound_loop
13 |
14 | ; Deployment: Snapshot
15 | SAVESNA "sound.sna", start
16 |
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/Lesson9/Lesson9.odp:
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https://raw.githubusercontent.com/SlithyMatt/zxs-assembly-tutorial/f00d9c560c176bc499b5d95454555ba24726fe1b/Lesson9/Lesson9.odp
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/Lesson9/Lesson9_Script.odt:
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https://raw.githubusercontent.com/SlithyMatt/zxs-assembly-tutorial/f00d9c560c176bc499b5d95454555ba24726fe1b/Lesson9/Lesson9_Script.odt
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/Lesson9/build.sh:
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1 | #!/bin/sh
2 |
3 | sjasmplus --lst rest.asm
4 |
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/Lesson9/rest.asm:
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1 | DEVICE ZXSPECTRUM48
2 |
3 | org $8000
4 |
5 | start:
6 | exx
7 | push hl ; preserve HL'
8 |
9 | nop ; Do absolutely nothing but waste time!
10 |
11 | ld hl,$3657 ; Load 3657 as BCD into HL
12 | ld bc,$2845 ; Load 2845 as BCD into bc
13 | ld a,l
14 | add a,c ; Add ones and tens places
15 | daa ; Do BCD adjustment
16 | ld l,a
17 | ld a,h
18 | adc a,b ; Add hundreds and thousands places (with possible carry)
19 | daa ; Do BCD adjustment
20 | ld h,a ; HL = HL + BC (BCD)
21 | call printhex ; print decimal digits in H (thousands, hundreds)
22 | ld a,l
23 | call printhex ; print decimal digits in L (tens, ones)
24 | ld a,$0D
25 | rst $10 ; print newline
26 |
27 | ; find the first NOP in main routine
28 | ld hl,start
29 | ld bc,printhex-start ; stop searching after end of routine code
30 | ld a,0 ; A = NOP opcode
31 | cpir
32 | dec hl
33 | ld a,h
34 | call printhex ; print upper byte of first NOP address
35 | ld a,l
36 | call printhex ; print lower byte
37 | ld a,$0D
38 | rst $10 ; print newline
39 |
40 | ; find the last NOP in main routine
41 | ld hl,printhex-1 ; start with last byte
42 | ld bc,printhex-start ; stop searching at beginning of routine code
43 | ld a,0 ; A = NOP opcode
44 | cpdr
45 | inc hl
46 | ld a,h
47 | call printhex ; print upper byte of last NOP address
48 | ld a,l
49 | call printhex ; print lower byte
50 | ld a,$0D
51 | rst $10 ; print newline
52 |
53 | nop ; one more to do even more nothing
54 |
55 | pop hl
56 | exx ; restore HL' to gracefully return to BASIC
57 | ret
58 |
59 | printhex: ; print A as hex byte
60 | push af ; save full byte on stack
61 | srl a
62 | srl a
63 | srl a
64 | srl a ; move upper nybble to lower spot
65 | call printhex_digit ; print upper nybble
66 | pop af ; restore byte
67 | and $0F ; clear out upper nybble
68 | call printhex_digit ; print lower nybble
69 | ret
70 |
71 | printhex_digit: ; print A as hex digit
72 | cp $0A
73 | jp p,print_letter
74 | or $30
75 | jp print_character
76 | print_letter:
77 | add a,$37
78 | print_character:
79 | rst $10
80 | ret
81 |
82 | ; Deployment: Snapshot
83 | SAVESNA "rest.sna", start
84 |
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/README.md:
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1 | # zxs-assembly-tutorial
2 | Z80 Assembly Tutorial for Sinclair ZX Spectrum Development
3 |
4 | This is a repo containing all the materials from my YouTube series. Available
5 | now are the following lessons:
6 |
7 | - Lesson 1: The Basics
8 | - Lesson 2: Addressing Modes
9 | - Lesson 3: Data in Motion
10 | - Lesson 4: Conditionality
11 | - Lesson 5: Arithmetic
12 | - Lesson 6: The Stack
13 | - Lesson 7: Bit by Bit
14 | - Lesson 8: In and Out
15 | - Lesson 9: The Rest
16 | - Lesson 10: The ROM
17 | - Lesson 11: Graphics
18 |
19 | *Coming Soon:*
20 | - Lesson 12: Interrupts
21 |
22 | More to come!
23 |
24 | Each lesson has its own directory here. Please feel free to do what you want
25 | with these code examples - it is all [free and open source](LICENSE).
26 |
27 | ## Tools Required
28 | - Any text editor
29 | - [sjasmplus](https://github.com/z00m128/sjasmplus)
30 | - ZX Spectrum emulator
31 |
32 | ## Tools Recommended
33 | - Text Editor: [Atom](https://atom.io/)
34 | - Packages: [file-types](https://atom.io/packages/file-types), [language-z80asm](https://atom.io/packages/language-z80asm), [language-assembler-sjasmplus](https://atom.io/packages/language-assembler-sjasmplus)
35 | - Emulators: [ZEsarUX](https://github.com/chernandezba/zesarux), [Fuse](http://fuse-emulator.sourceforge.net/)
36 |
37 | ## Further Reading
38 |
39 | - https://en.wikipedia.org/wiki/Hexadecimal
40 | - https://en.wikipedia.org/wiki/Endianness
41 | - https://en.wikipedia.org/wiki/Computer_memory
42 | - https://en.wikipedia.org/wiki/Boolean_algebra
43 | - [Z80 Opcodes](http://z80-heaven.wikidot.com/opcode-reference-chart)
44 | - [Break Into Program: ZX Spectrum](http://www.breakintoprogram.co.uk/computers/zx-spectrum)
45 | - [ZX Spectrum ROM Disassembly](https://skoolkid.github.io/rom/maps/all.html)
46 |
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