├── .gitattributes ├── README.md ├── bgfxh.h ├── bgfxh_embedded_shader.h ├── bgfxh_mesh.h ├── effects ├── atmosphere.h ├── bloom.h ├── cascadingShadowMap.h ├── guassianBlur.h ├── lum.h └── tonemapping.h ├── loadTexture.h ├── mesh.h ├── sdlWindow.h ├── shaders ├── atmosphere │ ├── build_atmosphere.lua │ ├── c │ │ ├── fs_atmosphere.bin.h │ │ ├── fs_atmosphere_frag.bin.h │ │ ├── vs_atmosphere.bin.h │ │ └── vs_atmosphere_frag.bin.h │ ├── dx11 │ │ ├── fs_atmosphere.bin │ │ ├── fs_atmosphere_frag.bin │ │ ├── vs_atmosphere.bin │ │ └── vs_atmosphere_frag.bin │ ├── essl │ │ ├── fs_atmosphere.bin │ │ ├── fs_atmosphere_frag.bin │ │ ├── vs_atmosphere.bin │ │ └── vs_atmosphere_frag.bin │ ├── glsl │ │ ├── fs_atmosphere.bin │ │ ├── fs_atmosphere_frag.bin │ │ ├── vs_atmosphere.bin │ │ └── vs_atmosphere_frag.bin │ ├── metal │ │ ├── fs_atmosphere.bin │ │ ├── fs_atmosphere_frag.bin │ │ ├── vs_atmosphere.bin │ │ └── vs_atmosphere_frag.bin │ ├── spirv │ │ ├── fs_atmosphere.bin │ │ ├── fs_atmosphere_frag.bin │ │ ├── vs_atmosphere.bin │ │ └── vs_atmosphere_frag.bin │ └── src │ │ ├── atmospheric_functions.shh │ │ ├── fs_atmosphere.sc │ │ ├── fs_atmosphere_frag.sc │ │ ├── varying_atmosphere.def.sc │ │ ├── varying_atmosphere_frag.def.sc │ │ ├── vs_atmosphere.sc │ │ └── vs_atmosphere_frag.sc ├── bloom │ ├── build_bloom.lua │ ├── c │ │ ├── fs_bloom_blur_hz.bin.h │ │ ├── fs_bloom_blur_vt.bin.h │ │ ├── fs_bloom_brightpass.bin.h │ │ ├── fs_bloom_brightpass_lum.bin.h │ │ ├── vs_bloom_blur_hz.bin.h │ │ ├── vs_bloom_blur_vt.bin.h │ │ ├── vs_bloom_brightpass.bin.h │ │ └── vs_bloom_brightpass_lum.bin.h │ ├── dx11 │ │ ├── fs_bloom_blur_hz.bin │ │ ├── fs_bloom_blur_vt.bin │ │ ├── fs_bloom_brightpass.bin │ │ ├── fs_bloom_brightpass_lum.bin │ │ ├── vs_bloom_blur_hz.bin │ │ ├── vs_bloom_blur_vt.bin │ │ ├── vs_bloom_brightpass.bin │ │ └── vs_bloom_brightpass_lum.bin │ ├── essl │ │ ├── fs_bloom_blur_hz.bin │ │ ├── fs_bloom_blur_vt.bin │ │ ├── fs_bloom_brightpass.bin │ │ ├── fs_bloom_brightpass_lum.bin │ │ ├── vs_bloom_blur_hz.bin │ │ ├── vs_bloom_blur_vt.bin │ │ ├── vs_bloom_brightpass.bin │ │ └── vs_bloom_brightpass_lum.bin │ ├── glsl │ │ ├── fs_bloom_blur_hz.bin │ │ ├── fs_bloom_blur_vt.bin │ │ ├── fs_bloom_brightpass.bin │ │ ├── fs_bloom_brightpass_lum.bin │ │ ├── vs_bloom_blur_hz.bin │ │ ├── vs_bloom_blur_vt.bin │ │ ├── vs_bloom_brightpass.bin │ │ └── vs_bloom_brightpass_lum.bin │ ├── metal │ │ ├── fs_bloom_blur_hz.bin │ │ ├── fs_bloom_blur_vt.bin │ │ ├── fs_bloom_brightpass.bin │ │ ├── fs_bloom_brightpass_lum.bin │ │ ├── vs_bloom_blur_hz.bin │ │ ├── vs_bloom_blur_vt.bin │ │ ├── vs_bloom_brightpass.bin │ │ └── vs_bloom_brightpass_lum.bin │ ├── spirv │ │ ├── fs_bloom_blur_hz.bin │ │ ├── fs_bloom_blur_vt.bin │ │ ├── fs_bloom_brightpass.bin │ │ ├── fs_bloom_brightpass_lum.bin │ │ ├── vs_bloom_blur_hz.bin │ │ ├── vs_bloom_blur_vt.bin │ │ ├── vs_bloom_brightpass.bin │ │ └── vs_bloom_brightpass_lum.bin │ └── src │ │ ├── fs_bloom_blur.sc │ │ ├── fs_bloom_brightpass.sc │ │ ├── varying_bloom.def.sc │ │ ├── vs_bloom_blur.sc │ │ └── vs_bloom_brightpass.sc ├── build_all.lua ├── cascading_shadow_map │ ├── build_cascading_shadow_map.lua │ ├── c │ │ ├── fs_cascading_shadow_map.bin.h │ │ ├── fs_cascading_shadow_map_vsm.bin.h │ │ ├── vs_cascading_shadow_map.bin.h │ │ └── vs_cascading_shadow_map_vsm.bin.h │ ├── dx11 │ │ ├── fs_cascading_shadow_map.bin │ │ ├── fs_cascading_shadow_map_vsm.bin │ │ ├── vs_cascading_shadow_map.bin │ │ └── vs_cascading_shadow_map_vsm.bin │ ├── essl │ │ ├── fs_cascading_shadow_map.bin │ │ ├── fs_cascading_shadow_map_vsm.bin │ │ ├── vs_cascading_shadow_map.bin │ │ └── vs_cascading_shadow_map_vsm.bin │ ├── glsl │ │ ├── fs_cascading_shadow_map.bin │ │ ├── fs_cascading_shadow_map_vsm.bin │ │ ├── vs_cascading_shadow_map.bin │ │ └── vs_cascading_shadow_map_vsm.bin │ ├── metal │ │ ├── fs_cascading_shadow_map.bin │ │ ├── fs_cascading_shadow_map_vsm.bin │ │ ├── vs_cascading_shadow_map.bin │ │ └── vs_cascading_shadow_map_vsm.bin │ ├── spirv │ │ ├── fs_cascading_shadow_map.bin │ │ ├── fs_cascading_shadow_map_vsm.bin │ │ ├── vs_cascading_shadow_map.bin │ │ └── vs_cascading_shadow_map_vsm.bin │ └── src │ │ ├── fs_cascading_shadow_map.sc │ │ ├── varying_cascading_shadow_map.def.sc │ │ └── vs_cascading_shadow_map.sc ├── compile_shaders.lua ├── guassian_blur │ ├── build_guassian_blur.lua │ ├── c │ │ ├── fs_guassian_blur_hz.bin.h │ │ ├── fs_guassian_blur_vt.bin.h │ │ ├── vs_guassian_blur_hz.bin.h │ │ └── vs_guassian_blur_vt.bin.h │ ├── dx11 │ │ ├── fs_guassian_blur_hz.bin │ │ ├── fs_guassian_blur_vt.bin │ │ ├── vs_guassian_blur_hz.bin │ │ └── vs_guassian_blur_vt.bin │ ├── essl │ │ ├── fs_guassian_blur_hz.bin │ │ ├── fs_guassian_blur_vt.bin │ │ ├── vs_guassian_blur_hz.bin │ │ └── vs_guassian_blur_vt.bin │ ├── glsl │ │ ├── fs_guassian_blur_hz.bin │ │ ├── fs_guassian_blur_vt.bin │ │ ├── vs_guassian_blur_hz.bin │ │ └── vs_guassian_blur_vt.bin │ ├── metal │ │ ├── fs_guassian_blur_hz.bin │ │ ├── fs_guassian_blur_vt.bin │ │ ├── vs_guassian_blur_hz.bin │ │ └── vs_guassian_blur_vt.bin │ ├── spirv │ │ ├── fs_guassian_blur_hz.bin │ │ ├── fs_guassian_blur_vt.bin │ │ ├── vs_guassian_blur_hz.bin │ │ └── vs_guassian_blur_vt.bin │ └── src │ │ ├── fs_guassian_blur.sc │ │ ├── varying_guassian_blur.def.sc │ │ └── vs_guassian_blur.sc ├── include │ ├── bgfx_shader.shh │ ├── bgfxh_shader_utils.shh │ └── shader_lib.shh ├── lum │ ├── build_lum.lua │ ├── c │ │ ├── fs_lum.bin.h │ │ ├── fs_lum_avg.bin.h │ │ ├── fs_lum_avg_output.bin.h │ │ ├── vs_lum.bin.h │ │ ├── vs_lum_avg.bin.h │ │ └── vs_lum_avg_output.bin.h │ ├── dx11 │ │ ├── fs_lum.bin │ │ ├── fs_lum_avg.bin │ │ ├── fs_lum_avg_output.bin │ │ ├── vs_lum.bin │ │ ├── vs_lum_avg.bin │ │ └── vs_lum_avg_output.bin │ ├── essl │ │ ├── fs_lum.bin │ │ ├── fs_lum_avg.bin │ │ ├── fs_lum_avg_output.bin │ │ ├── vs_lum.bin │ │ ├── vs_lum_avg.bin │ │ └── vs_lum_avg_output.bin │ ├── glsl │ │ ├── fs_lum.bin │ │ ├── fs_lum_avg.bin │ │ ├── fs_lum_avg_output.bin │ │ ├── vs_lum.bin │ │ ├── vs_lum_avg.bin │ │ └── vs_lum_avg_output.bin │ ├── metal │ │ ├── fs_lum.bin │ │ ├── fs_lum_avg.bin │ │ ├── fs_lum_avg_output.bin │ │ ├── vs_lum.bin │ │ ├── vs_lum_avg.bin │ │ └── vs_lum_avg_output.bin │ ├── spirv │ │ ├── fs_lum.bin │ │ ├── fs_lum_avg.bin │ │ ├── fs_lum_avg_output.bin │ │ ├── vs_lum.bin │ │ ├── vs_lum_avg.bin │ │ └── vs_lum_avg_output.bin │ └── src │ │ ├── fs_lum.sc │ │ ├── fs_lum_avg.sc │ │ ├── varying_lum.def.sc │ │ ├── vs_lum.sc │ │ └── vs_lum_avg.sc ├── textured_passthrough │ ├── build_textured_passthrough.lua │ ├── c │ │ ├── fs_textured_passthrough.bin.h │ │ ├── fs_textured_passthrough_array.bin.h │ │ ├── fs_textured_passthrough_monochromatic.bin.h │ │ ├── fs_untextured_passthrough.bin.h │ │ ├── fs_untextured_passthrough_color.bin.h │ │ ├── vs_textured_passthrough.bin.h │ │ ├── vs_textured_passthrough_array.bin.h │ │ ├── vs_textured_passthrough_monochromatic.bin.h │ │ ├── vs_untextured_passthrough.bin.h │ │ └── vs_untextured_passthrough_color.bin.h │ ├── dx11 │ │ ├── fs_textured_passthrough.bin │ │ ├── fs_textured_passthrough_array.bin │ │ ├── fs_textured_passthrough_monochromatic.bin │ │ ├── fs_untextured_passthrough.bin │ │ ├── fs_untextured_passthrough_color.bin │ │ ├── vs_textured_passthrough.bin │ │ ├── vs_textured_passthrough_array.bin │ │ ├── vs_textured_passthrough_monochromatic.bin │ │ ├── vs_untextured_passthrough.bin │ │ └── vs_untextured_passthrough_color.bin │ ├── essl │ │ ├── fs_textured_passthrough.bin │ │ ├── fs_textured_passthrough_array.bin │ │ ├── fs_textured_passthrough_monochromatic.bin │ │ ├── fs_untextured_passthrough.bin │ │ ├── fs_untextured_passthrough_color.bin │ │ ├── vs_textured_passthrough.bin │ │ ├── vs_textured_passthrough_array.bin │ │ ├── vs_textured_passthrough_monochromatic.bin │ │ ├── vs_untextured_passthrough.bin │ │ └── vs_untextured_passthrough_color.bin │ ├── glsl │ │ ├── fs_textured_passthrough.bin │ │ ├── fs_textured_passthrough_array.bin │ │ ├── fs_textured_passthrough_monochromatic.bin │ │ ├── fs_untextured_passthrough.bin │ │ ├── fs_untextured_passthrough_color.bin │ │ ├── vs_textured_passthrough.bin │ │ ├── vs_textured_passthrough_array.bin │ │ ├── vs_textured_passthrough_monochromatic.bin │ │ ├── vs_untextured_passthrough.bin │ │ └── vs_untextured_passthrough_color.bin │ ├── metal │ │ ├── fs_textured_passthrough.bin │ │ ├── fs_textured_passthrough_array.bin │ │ ├── fs_textured_passthrough_monochromatic.bin │ │ ├── fs_untextured_passthrough.bin │ │ ├── fs_untextured_passthrough_color.bin │ │ ├── vs_textured_passthrough.bin │ │ ├── vs_textured_passthrough_array.bin │ │ ├── vs_textured_passthrough_monochromatic.bin │ │ ├── vs_untextured_passthrough.bin │ │ └── vs_untextured_passthrough_color.bin │ ├── spirv │ │ ├── fs_textured_passthrough.bin │ │ ├── fs_textured_passthrough_array.bin │ │ ├── fs_textured_passthrough_monochromatic.bin │ │ ├── fs_untextured_passthrough.bin │ │ ├── fs_untextured_passthrough_color.bin │ │ ├── vs_textured_passthrough.bin │ │ ├── vs_textured_passthrough_array.bin │ │ ├── vs_textured_passthrough_monochromatic.bin │ │ ├── vs_untextured_passthrough.bin │ │ └── vs_untextured_passthrough_color.bin │ └── src │ │ ├── fs_textured_passthrough.sc │ │ ├── fs_textured_passthrough_array.sc │ │ ├── fs_textured_passthrough_monochromatic.sc │ │ ├── fs_untextured_passthrough.sc │ │ ├── fs_untextured_passthrough_color.sc │ │ ├── varying_textured_passthrough.def.sc │ │ ├── vs_textured_passthrough.sc │ │ ├── vs_textured_passthrough_array.sc │ │ ├── vs_textured_passthrough_monochromatic.sc │ │ ├── vs_untextured_passthrough.sc │ │ └── vs_untextured_passthrough_color.sc └── tonemapping │ ├── build_tonemapping.lua │ ├── c │ ├── fs_tonemapping.bin.h │ ├── fs_tonemapping_ch1.bin.h │ ├── fs_tonemapping_ch2.bin.h │ ├── fs_tonemapping_ch3.bin.h │ ├── fs_tonemapping_ch4.bin.h │ ├── vs_tonemapping.bin.h │ ├── vs_tonemapping_ch1.bin.h │ ├── vs_tonemapping_ch2.bin.h │ ├── vs_tonemapping_ch3.bin.h │ └── vs_tonemapping_ch4.bin.h │ ├── dx11 │ ├── fs_tonemapping.bin │ ├── fs_tonemapping_ch1.bin │ ├── fs_tonemapping_ch2.bin │ ├── fs_tonemapping_ch3.bin │ ├── fs_tonemapping_ch4.bin │ ├── vs_tonemapping.bin │ ├── vs_tonemapping_ch1.bin │ ├── vs_tonemapping_ch2.bin │ ├── vs_tonemapping_ch3.bin │ └── vs_tonemapping_ch4.bin │ ├── essl │ ├── fs_tonemapping.bin │ ├── fs_tonemapping_ch1.bin │ ├── fs_tonemapping_ch2.bin │ ├── fs_tonemapping_ch3.bin │ ├── fs_tonemapping_ch4.bin │ ├── vs_tonemapping.bin │ ├── vs_tonemapping_ch1.bin │ ├── vs_tonemapping_ch2.bin │ ├── vs_tonemapping_ch3.bin │ └── vs_tonemapping_ch4.bin │ ├── glsl │ ├── fs_tonemapping.bin │ ├── fs_tonemapping_ch1.bin │ ├── fs_tonemapping_ch2.bin │ ├── fs_tonemapping_ch3.bin │ ├── fs_tonemapping_ch4.bin │ ├── vs_tonemapping.bin │ ├── vs_tonemapping_ch1.bin │ ├── vs_tonemapping_ch2.bin │ ├── vs_tonemapping_ch3.bin │ └── vs_tonemapping_ch4.bin │ ├── metal │ ├── fs_tonemapping.bin │ ├── fs_tonemapping_ch1.bin │ ├── fs_tonemapping_ch2.bin │ ├── fs_tonemapping_ch3.bin │ ├── fs_tonemapping_ch4.bin │ ├── vs_tonemapping.bin │ ├── vs_tonemapping_ch1.bin │ ├── vs_tonemapping_ch2.bin │ ├── vs_tonemapping_ch3.bin │ └── vs_tonemapping_ch4.bin │ ├── spirv │ ├── fs_tonemapping.bin │ ├── fs_tonemapping_ch1.bin │ ├── fs_tonemapping_ch2.bin │ ├── fs_tonemapping_ch3.bin │ ├── fs_tonemapping_ch4.bin │ ├── vs_tonemapping.bin │ ├── vs_tonemapping_ch1.bin │ ├── vs_tonemapping_ch2.bin │ ├── vs_tonemapping_ch3.bin │ └── vs_tonemapping_ch4.bin │ └── src │ ├── fs_tonemapping.sc │ ├── varying_tonemapping.def.sc │ └── vs_tonemapping.sc ├── src ├── bgfxh.lzz ├── bgfxh_embedded_shader.lzz ├── bgfxh_mesh.lzz ├── effects │ ├── atmosphere.lzz │ ├── bloom.lzz │ ├── cascadingShadowMap.lzz │ ├── guassianBlur.lzz │ ├── lum.lzz │ └── tonemapping.lzz ├── loadTexture.lzz ├── makefile ├── sdlWindow.lzz └── temp │ ├── bgfxh.cpp │ ├── bgfxh_embedded_shader.cpp │ ├── bgfxh_mesh.cpp │ ├── effects │ ├── atmosphere.cpp │ ├── bloom.cpp │ ├── cascadingShadowMap.cpp │ 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