├── .editorconfig ├── .github └── ISSUE_TEMPLATE │ ├── bug_report.md │ └── feature_request.md ├── .gitignore ├── .gitmodules ├── Assets ├── entity │ ├── directional_gravity.png │ ├── ent_balloon.png │ ├── ent_drone.png │ ├── ent_lamp.png │ ├── ent_light.png │ ├── flashlight.png │ └── spawnicon.png ├── materials │ ├── particles │ │ ├── electrical │ │ │ ├── electrical_arc02.vtex_c │ │ │ ├── electrical_arc02_unsharp.vtex_c │ │ │ ├── electrical_arc03.vtex_c │ │ │ ├── electrical_arc03a.vtex_c │ │ │ ├── electrical_arc03b.png │ │ │ ├── electrical_arc03c.vtex_c │ │ │ ├── electrical_arc03d.vtex_c │ │ │ ├── electrical_arc03e.vtex_c │ │ │ ├── electrical_arc03f.vtex_c │ │ │ ├── electrical_arc_looping.vtex_c │ │ │ ├── electrical_arc_looping_a.vtex_c │ │ │ ├── electrical_arc_looping_b.vtex_c │ │ │ ├── electrical_arc_looping_c.vtex_c │ │ │ ├── electrical_arc_looping_d.vtex_c │ │ │ ├── electrical_arc_looping_e.vtex_c │ │ │ ├── electrical_arc_smooth.vtex_c │ │ │ ├── electrical_cracks.vtex_c │ │ │ ├── electrical_seq.vtex_c │ │ │ ├── electrical_seq_b.vtex_c │ │ │ ├── electricity_22_a.vtex_c │ │ │ ├── electricity_22_d.vtex_c │ │ │ └── electricity_28_a.vtex_c │ │ ├── physgun_beam.vmat │ │ └── physgun_beam.vmat_c │ ├── shiny_white.vmat │ └── shiny_white.vmat_c ├── menu │ └── boxes.webm ├── models │ ├── ball │ │ ├── ball.vmdl │ │ ├── ball.vmdl_c │ │ └── ball.vmdl_c.png │ ├── citizen │ │ └── citizen.vmdl_c.png │ ├── citizen_props │ │ ├── balloonears01.vmdl_c.png │ │ ├── balloonheart01.vmdl_c.png │ │ ├── balloonregular01.vmdl_c.png │ │ ├── balloontall01.vmdl_c.png │ │ ├── bathroomsink01.vmdl_c.png │ │ ├── beachball.vmdl_c.png │ │ ├── beertankard01.vmdl_c.png │ │ ├── broom01.vmdl_c.png │ │ ├── cardboardbox01.vmdl_c.png │ │ ├── chair01.vmdl_c.png │ │ ├── chair02.vmdl_c.png │ │ ├── chair03.vmdl_c.png │ │ ├── chair04blackleather.vmdl_c.png │ │ ├── chair05bluefabric.vmdl_c.png │ │ ├── chippacket01.vmdl_c.png │ │ ├── coffeemug01.vmdl_c.png │ │ ├── coin01.vmdl_c.png │ │ ├── concreteroaddivider01.vmdl_c.png │ │ ├── crate01.vmdl_c.png │ │ ├── crowbar01.vmdl_c.png │ │ ├── foamhand.vmdl_c.png │ │ ├── gritbin01_combined.vmdl_c.png │ │ ├── hotdog01.vmdl_c.png │ │ ├── icecreamcone01.vmdl_c.png │ │ ├── newspaper01.vmdl_c.png │ │ ├── oldoven.vmdl_c.png │ │ ├── recyclingbin01.vmdl_c.png │ │ ├── roadcone01.vmdl_c.png │ │ ├── sodacan01.vmdl_c.png │ │ ├── trashbag02.vmdl_c.png │ │ ├── trashcan01.vmdl_c.png │ │ ├── trashcan02.vmdl_c.png │ │ ├── wheel01.vmdl_c.png │ │ ├── wheel02.vmdl_c.png │ │ ├── wineglass01.vmdl_c.png │ │ └── wineglass02.vmdl_c.png │ ├── light │ │ ├── light_tubular.vmat │ │ ├── light_tubular.vmat_c │ │ ├── light_tubular.vmdl │ │ ├── light_tubular.vmdl_c │ │ ├── light_tubular.vmdl_c.png │ │ ├── light_tubular_color.tga │ │ └── light_tubular_refs │ │ │ ├── mesh │ │ │ ├── light_tubular_bg_body_lod0.dmx │ │ │ ├── light_tubular_bg_body_lod1.dmx │ │ │ ├── light_tubular_bg_body_lod2.dmx │ │ │ └── meshinfo.txt │ │ │ └── phys │ │ │ └── light_tubular_phy.dmx │ ├── thruster │ │ ├── ThrusterProjector.fbx │ │ ├── ThrusterProjector.tga │ │ ├── thrusterprojector.vmat │ │ ├── thrusterprojector.vmat_c │ │ ├── thrusterprojector.vmdl │ │ ├── thrusterprojector.vmdl_c │ │ └── thrusterprojector.vmdl_c.png │ └── torch │ │ ├── torch.vmat │ │ ├── torch.vmat_c │ │ ├── torch.vmdl │ │ ├── torch.vmdl_c │ │ ├── torch.vmdl_c.png │ │ ├── torch_color.tga │ │ ├── torch_normal.tga │ │ └── torch_refs │ │ ├── anim │ │ └── _idle_0.dmx │ │ ├── mesh │ │ ├── torch_bg_torch_lod0.dmx │ │ ├── torch_bg_torch_lod1.dmx │ │ └── torch_bg_torch_lod2.dmx │ │ └── phys │ │ └── torch_phy.dmx ├── prefabs │ ├── engine │ │ ├── player.prefab │ │ ├── player.prefab_c │ │ ├── spawnpoint.prefab │ │ └── spawnpoint.prefab_c │ └── weapons │ │ ├── physgun │ │ ├── physgun.prefab │ │ ├── physgun.prefab_c │ │ ├── physgun_vm.prefab │ │ ├── physgun_vm.prefab_c │ │ ├── physgun_wm.prefab │ │ └── physgun_wm.prefab_c │ │ └── pistol │ │ ├── pistol.prefab │ │ ├── pistol.prefab_c │ │ ├── pistol_vm.prefab │ │ ├── pistol_vm.prefab_c │ │ ├── pistol_wm.prefab │ │ └── pistol_wm.prefab_c ├── scenes │ ├── engine.scene │ ├── engine.scene_c │ ├── game.scene │ ├── game.scene_c │ ├── menu.scene │ └── menu.scene_c ├── sounds │ ├── balloon_pop_cute.sound │ ├── balloon_pop_cute.sound_c │ ├── balloon_pop_cute.vsnd_c │ ├── balloon_pop_cute.wav │ ├── flashlight-off.sound │ ├── flashlight-off.sound_c │ ├── flashlight-off.vsnd_c │ ├── flashlight-off.wav │ ├── flashlight-on.sound │ ├── flashlight-on.sound_c │ ├── flashlight-on.vsnd_c │ ├── flashlight-on.wav │ ├── kersplat.sound │ ├── kersplat.sound_c │ ├── kersplat.vsnd_c │ ├── kersplat.wav │ └── weapons │ │ ├── rust_flashlight │ │ ├── flashlight-attack.vsnd_c │ │ ├── rust_flashlight.attack.sound │ │ └── rust_flashlight.attack.sound_c │ │ ├── rust_pistol │ │ ├── eject_clip.vsnd_c │ │ ├── fire-alt-distant.vsnd_c │ │ ├── fire-alt-far-distant.vsnd_c │ │ ├── fire-alt.vsnd_c │ │ ├── grab_clip.vsnd_c │ │ ├── insert_clip.vsnd_c │ │ ├── revolver-deploy.vsnd_c │ │ ├── revolver-dryfire.vsnd_c │ │ ├── rust_pistol.shoot.sound │ │ ├── rust_pistol.shoot.sound_c │ │ ├── semi-pistol-attack-silenced.vsnd_c │ │ ├── slide_back.vsnd_c │ │ └── slide_shut.vsnd_c │ │ ├── rust_pumpshotgun │ │ ├── rust_pumpshotgun-attack-distant.vsnd_c │ │ ├── rust_pumpshotgun-attack-far-distant.vsnd_c │ │ ├── rust_pumpshotgun-attack-silenced.vsnd_c │ │ ├── rust_pumpshotgun-attack.vsnd_c │ │ ├── rust_pumpshotgun-deploy-2.vsnd_c │ │ ├── rust_pumpshotgun-deploy-3p.vsnd_c │ │ ├── rust_pumpshotgun-deploy.vsnd_c │ │ ├── rust_pumpshotgun-dryfire.vsnd_c │ │ ├── rust_pumpshotgun-flip_over.vsnd_c │ │ ├── rust_pumpshotgun-insert_shell-1.vsnd_c │ │ ├── rust_pumpshotgun-insert_shell-2.vsnd_c │ │ ├── rust_pumpshotgun-pump-forward.vsnd_c │ │ ├── rust_pumpshotgun-pumpaction.vsnd_c │ │ ├── rust_pumpshotgun-reload-start.vsnd_c │ │ ├── rust_pumpshotgun.insert.sound │ │ ├── rust_pumpshotgun.insert.sound_c │ │ ├── rust_pumpshotgun.pump.sound │ │ ├── rust_pumpshotgun.pump.sound_c │ │ ├── rust_pumpshotgun.pumpslow.sound │ │ ├── rust_pumpshotgun.pumpslow.sound_c │ │ ├── rust_pumpshotgun.shoot.sound │ │ ├── rust_pumpshotgun.shoot.sound_c │ │ ├── rust_pumpshotgun.shootdouble.sound │ │ └── rust_pumpshotgun.shootdouble.sound_c │ │ └── rust_smg │ │ ├── rust_smg.boltback.sound │ │ ├── rust_smg.boltback.sound_c │ │ ├── rust_smg.boltshut.sound │ │ ├── rust_smg.boltshut.sound_c │ │ ├── rust_smg.clipin.sound │ │ ├── rust_smg.clipin.sound_c │ │ ├── rust_smg.clipout.sound │ │ ├── rust_smg.clipout.sound_c │ │ ├── rust_smg.deploy.sound │ │ ├── rust_smg.deploy.sound_c │ │ ├── rust_smg.dryfire.sound │ │ ├── rust_smg.dryfire.sound_c │ │ ├── rust_smg.reloadstart.sound │ │ ├── rust_smg.reloadstart.sound_c │ │ ├── rust_smg.shoot.sound │ │ ├── rust_smg.shoot.sound_c │ │ ├── rust_smg_attack.vsnd_c │ │ ├── rust_smg_attackdistant.vsnd_c │ │ ├── rust_smg_attackfardistant.vsnd_c │ │ ├── rust_smg_attacksilenced.vsnd_c │ │ ├── rust_smg_boltback.vsnd_c │ │ ├── rust_smg_boltshut.vsnd_c │ │ ├── rust_smg_clipin.vsnd_c │ │ ├── rust_smg_clipout.vsnd_c │ │ ├── rust_smg_deploy.vsnd_c │ │ ├── rust_smg_deploy3p.vsnd_c │ │ ├── rust_smg_dryfire.vsnd_c │ │ └── rust_smg_reloadstart.vsnd_c └── surfaces │ ├── car.surface │ └── car.surface_c ├── Code ├── Assembly.cs ├── Game │ └── Weapon │ │ ├── BaseBulletWeapon │ │ └── BaseBulletWeapon.cs │ │ ├── BaseCarriable │ │ ├── BaseCarriable.ViewModel.cs │ │ ├── BaseCarriable.WorldModel.cs │ │ └── BaseCarriable.cs │ │ ├── BaseWeapon │ │ ├── BaseWeapon.Events.cs │ │ ├── BaseWeapon.Reloading.cs │ │ └── BaseWeapon.cs │ │ └── WeaponModel │ │ ├── ViewModel.Throwables.cs │ │ ├── ViewModel.cs │ │ ├── WeaponModel.cs │ │ └── WorldModel.cs ├── GameLoop │ ├── GameManager.cs │ └── GamePreferences.cs ├── Map │ ├── BaseToggle.cs │ ├── FuncButton.cs │ ├── FuncDoor.cs │ ├── FuncMover.cs │ ├── TriggerHurt.cs │ ├── TriggerPush.cs │ └── TriggerTeleport.cs ├── Player │ ├── DeathCameraTarget.cs │ ├── DeathmatchDamageInfo.cs │ ├── NoclipMoveMode.cs │ ├── Player.ConsoleCommands.cs │ ├── Player.cs │ ├── PlayerData.cs │ ├── PlayerEvent.cs │ ├── PlayerInventory.cs │ ├── PlayerObserver.cs │ └── PlayerStats.cs ├── UI │ ├── Chat │ │ ├── Chat.razor │ │ ├── Chat.razor.cs │ │ ├── Chat.razor.scss │ │ └── ChatRow.razor │ ├── Components │ │ ├── ButtonGroup.cs │ │ ├── PackageIcon.razor │ │ ├── PackageIcon.razor.scss │ │ ├── PackageList.razor │ │ ├── PackageList.razor.scss │ │ └── PackageSortButtonGroup.razor │ ├── Crosshair.razor │ ├── Crosshair.razor.scss │ ├── GameMenu │ │ ├── Components │ │ │ ├── MapButton.razor │ │ │ └── MapButton.razor.scss │ │ ├── GameMenu.razor │ │ ├── GameMenu.razor.scss │ │ ├── GameMenuPanel.razor │ │ ├── GameMenuPanel.razor.scss │ │ ├── Modals │ │ │ ├── Components │ │ │ │ ├── FormGroup.razor │ │ │ │ ├── MapSelectButton.razor │ │ │ │ └── MapSelectButton.razor.scss │ │ │ ├── CreateGameModal.razor │ │ │ └── CreateGameModal.razor.scss │ │ └── Pages │ │ │ ├── ActivePage.razor │ │ │ ├── FrontPage.razor │ │ │ └── FrontPage.razor.scss │ ├── Health.razor │ ├── Health.razor.scss │ ├── Inventory │ │ ├── InventoryBar.razor │ │ ├── InventoryBar.razor.scss │ │ ├── InventoryIcon.razor │ │ └── InventoryIcon.razor.scss │ ├── KillFeed │ │ ├── KillFeed.razor │ │ ├── KillFeed.razor.scss │ │ └── KillFeedEntry.razor │ ├── Notice.razor │ ├── Notice.razor.scss │ ├── Scoreboard │ │ ├── Scoreboard.razor │ │ ├── Scoreboard.razor.scss │ │ └── ScoreboardEntry.razor │ ├── SpawnMenu │ │ ├── Lists │ │ │ ├── EntityList.razor │ │ │ ├── ModelList.razor │ │ │ ├── NPCList.razor │ │ │ └── SpawnList.razor │ │ ├── SpawnMenu.razor │ │ └── SpawnMenu.razor.scss │ └── VoiceChat │ │ ├── VoiceEntry.razor │ │ ├── VoiceList.razor │ │ ├── VoiceList.razor.scss │ │ ├── VoiceSpeaker.razor │ │ └── VoiceSpeaker.razor.scss ├── Utility │ ├── CameraSetup.cs │ ├── EnvironmentShake.cs │ ├── Extensions.cs │ └── LineRendererLight.cs └── Weapons │ ├── Physgun.Effects.cs │ ├── Physgun.cs │ └── Pistol.cs ├── LICENSE ├── ProjectSettings ├── 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