├── Documents ├── imgs │ ├── img_sample_save_play_mode_changes.png │ └── img_sample_save_play_mode_changes.png.meta └── imgs.meta ├── LICENSE.meta ├── README.md.meta ├── README_CN.md.meta ├── package.json.meta ├── Documents.meta ├── Editor.meta ├── Editor ├── Scripts.meta ├── Scripts │ ├── Inspector.meta │ └── Inspector │ │ ├── SavePlayModeChangesInspector.cs.meta │ │ └── SavePlayModeChangesInspector.cs ├── GBG.SavePlayModeChanges.Editor.asmdef.meta └── GBG.SavePlayModeChanges.Editor.asmdef ├── EditorRuntime.meta ├── EditorRuntime ├── Scripts.meta ├── GBG.SavePlayModeChanges.EditorRuntime.asmdef.meta ├── Scripts │ ├── SavePlayModeChanges.cs.meta │ ├── SavePlayModeChangesTool.cs.meta │ ├── SavePlayModeChanges.cs │ └── SavePlayModeChangesTool.cs └── GBG.SavePlayModeChanges.EditorRuntime.asmdef ├── README_CN.md ├── package.json ├── README.md ├── LICENSE └── .gitignore /Documents/imgs/img_sample_save_play_mode_changes.png: 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7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /EditorRuntime/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dede3711c9270dc4488c2d5b8fc611f2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Editor/GBG.SavePlayModeChanges.Editor.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18d6fd1a284348649a729d586d9db99c 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /EditorRuntime/GBG.SavePlayModeChanges.EditorRuntime.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a2396422bacf79348bde7adf290b3c03 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /EditorRuntime/Scripts/SavePlayModeChanges.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 20a0b2c151d007f4da7a1d7e04cf8bb8 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /EditorRuntime/Scripts/SavePlayModeChangesTool.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f76fdde73110e9c499212811febc00b1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Editor/Scripts/Inspector/SavePlayModeChangesInspector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ed476579707c05b4e804c5e05ad3cbca 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /EditorRuntime/GBG.SavePlayModeChanges.EditorRuntime.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "GBG.SavePlayModeChanges.EditorRuntime", 3 | "rootNamespace": "GBG.SavePlayModeChanges", 4 | "references": [], 5 | "includePlatforms": [], 6 | "excludePlatforms": [], 7 | "allowUnsafeCode": false, 8 | "overrideReferences": false, 9 | "precompiledReferences": [], 10 | "autoReferenced": true, 11 | "defineConstraints": [], 12 | "versionDefines": [], 13 | "noEngineReferences": false 14 | } -------------------------------------------------------------------------------- /README_CN.md: -------------------------------------------------------------------------------- 1 | # Unity Play Mode 修改保存工具 2 | 3 | ![Save Play Mode Changes](./Documents/imgs/img_sample_save_play_mode_changes.png) 4 | 5 | [English](./README.md) 6 | 7 | ## 支持的Unity版本 8 | 9 | Unity 2019.4 或更新版本。 10 | 11 | ## 如何使用 12 | 13 | 将 `SavePlayModeChanges` 组件添加到Scene中的任意GameObject上,然后将要保存PlayMode修改的其他组件拖放到 `SavePlayModeChanges` 组件的 `ComponentsToSave` 列表属性中。 14 | 15 | 进入PlayMode并修改要保存的组建的属性,然后退出PlayMode,对**受支持的**属性的修改将会被保留。 16 | 17 | ## 使用限制 18 | 19 | 仅能在Editor中使用。 20 | 21 | 仅支持 **可序列化 托管** 属性。 22 | -------------------------------------------------------------------------------- /Editor/GBG.SavePlayModeChanges.Editor.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "GBG.SavePlayModeChanges.Editor", 3 | "rootNamespace": "GBG.SavePlayModeChanges.Editor", 4 | "references": [ 5 | "GUID:a2396422bacf79348bde7adf290b3c03" 6 | ], 7 | "includePlatforms": [ 8 | "Editor" 9 | ], 10 | "excludePlatforms": [], 11 | "allowUnsafeCode": false, 12 | "overrideReferences": false, 13 | "precompiledReferences": [], 14 | "autoReferenced": true, 15 | "defineConstraints": [], 16 | "versionDefines": [], 17 | "noEngineReferences": false 18 | } -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "com.greenbamboogames.saveplaymodechanges", 3 | "version": "1.0.1", 4 | "displayName": "SavePlayModeChanges!", 5 | "description": "Save play mode changes.", 6 | "unity": "2019.4", 7 | "documentationUrl": "https://github.com/SolarianZ/UnitySavePlayModeChangesTool", 8 | "changelogUrl": "", 9 | "licensesUrl": "https://github.com/SolarianZ/UnitySavePlayModeChangesTool/blob/main/LICENSE", 10 | "keywords": [], 11 | "author": { 12 | "name": "GBG", 13 | "email": "vdergow@hotmail.com", 14 | "url": "" 15 | }, 16 | "type": "tool", 17 | "hideInEditor": false 18 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity Save Play Mode Changes Tool. 2 | 3 | ![Save Play Mode Changes](./Documents/imgs/img_sample_save_play_mode_changes.png) 4 | 5 | [中文](./README_CN.md) 6 | 7 | ## Supported Unity Version 8 | 9 | Unity 2019.4 and later. 10 | 11 | ## How to use 12 | 13 | Add `SavePlayModeChanges` component to any game object in scene, then drag the component you want to save to `SavePlayModeChanges.ComponentsToSave` list. 14 | 15 | Enter play mode and modify any properties on the component you want to save, then exit play mode, all changes of **supported** properties will be saved. 16 | 17 | ## Limitations 18 | 19 | Editor use only. 20 | 21 | Only support **serialized managed** properties. 22 | -------------------------------------------------------------------------------- /Editor/Scripts/Inspector/SavePlayModeChangesInspector.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | 4 | namespace GBG.SavePlayModeChanges.Editor 5 | { 6 | /// 7 | /// Custom inspector of . 8 | /// 9 | [CustomEditor(typeof(SavePlayModeChanges))] 10 | internal class SavePlayModeChangesInspector : UnityEditor.Editor 11 | { 12 | public override void OnInspectorGUI() 13 | { 14 | EditorGUILayout.HelpBox(SavePlayModeChanges.Tips, MessageType.Info); 15 | 16 | EditorGUI.BeginDisabledGroup(Application.isPlaying); 17 | base.OnInspectorGUI(); 18 | EditorGUI.EndDisabledGroup(); 19 | 20 | if (SavePlayModeChanges.CanCollectComponents()) 21 | { 22 | EditorGUILayout.Space(); 23 | 24 | if (GUILayout.Button("Collect All Components")) 25 | { 26 | ((SavePlayModeChanges)target).EditorOnlyCollectAllComponents(); 27 | } 28 | } 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2022 Qiuyu ZHANG 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | -------------------------------------------------------------------------------- /EditorRuntime/Scripts/SavePlayModeChanges.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR 2 | using System.Runtime.CompilerServices; 3 | using UnityEditor; 4 | using UnityEngine; 5 | using UnityEngine.Assertions; 6 | 7 | [assembly: InternalsVisibleTo("GBG.SavePlayModeChanges.Editor")] 8 | 9 | namespace GBG.SavePlayModeChanges 10 | { 11 | /// 12 | /// Save changes made to the components during play mode. 13 | /// 14 | [DisallowMultipleComponent] 15 | internal class SavePlayModeChanges : MonoBehaviour 16 | { 17 | public const string Tips = "Only support serialized fields and limited range of properties." + 18 | "\nProperty limitations:" + 19 | "\n SetMethod.MethodImplementationFlags should be contains InternalCall(declare with 'extern')."; 20 | 21 | [Tooltip(Tips)] 22 | [SerializeField] 23 | private Behaviour[] _componentsToSave; 24 | 25 | 26 | private void Start() 27 | { 28 | if (_componentsToSave == null) 29 | { 30 | return; 31 | } 32 | 33 | foreach (var component in _componentsToSave) 34 | { 35 | if (component) 36 | { 37 | SavePlayModeChangesTool.RegisterComponent(component); 38 | } 39 | } 40 | } 41 | 42 | 43 | public static bool CanCollectComponents() 44 | { 45 | return Application.isPlaying == false; 46 | } 47 | 48 | public void EditorOnlyCollectAllComponents() 49 | { 50 | Assert.IsTrue(CanCollectComponents()); 51 | 52 | var components = GetComponents(); 53 | var validComponentCount = 0; 54 | foreach (var component in components) 55 | { 56 | if (component == this) 57 | { 58 | continue; 59 | } 60 | 61 | ++validComponentCount; 62 | } 63 | 64 | Undo.RecordObject(this, "Collect All Components"); 65 | _componentsToSave = new Behaviour[validComponentCount]; 66 | var componentIndex = 0; 67 | foreach (var component in components) 68 | { 69 | if (component == this) 70 | { 71 | continue; 72 | } 73 | 74 | _componentsToSave[componentIndex] = component; 75 | ++componentIndex; 76 | } 77 | } 78 | } 79 | } 80 | #endif 81 | -------------------------------------------------------------------------------- /Documents/imgs/img_sample_save_play_mode_changes.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ca35052c1a654e4ca8411e1eb337fb6 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 11 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | ignoreMasterTextureLimit: 0 28 | grayScaleToAlpha: 0 29 | generateCubemap: 6 30 | cubemapConvolution: 0 31 | seamlessCubemap: 0 32 | textureFormat: 1 33 | maxTextureSize: 2048 34 | textureSettings: 35 | serializedVersion: 2 36 | filterMode: 1 37 | aniso: 1 38 | mipBias: 0 39 | wrapU: 0 40 | wrapV: 0 41 | wrapW: 0 42 | nPOTScale: 1 43 | lightmap: 0 44 | compressionQuality: 50 45 | spriteMode: 0 46 | spriteExtrude: 1 47 | spriteMeshType: 1 48 | alignment: 0 49 | spritePivot: {x: 0.5, y: 0.5} 50 | spritePixelsToUnits: 100 51 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 52 | spriteGenerateFallbackPhysicsShape: 1 53 | alphaUsage: 1 54 | alphaIsTransparency: 0 55 | spriteTessellationDetail: -1 56 | textureType: 0 57 | textureShape: 1 58 | singleChannelComponent: 0 59 | flipbookRows: 1 60 | flipbookColumns: 1 61 | maxTextureSizeSet: 0 62 | compressionQualitySet: 0 63 | textureFormatSet: 0 64 | ignorePngGamma: 0 65 | applyGammaDecoding: 0 66 | platformSettings: 67 | - serializedVersion: 3 68 | buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 2048 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | androidETC2FallbackOverride: 0 78 | forceMaximumCompressionQuality_BC6H_BC7: 0 79 | spriteSheet: 80 | serializedVersion: 2 81 | sprites: [] 82 | outline: [] 83 | physicsShape: [] 84 | bones: [] 85 | spriteID: 86 | internalID: 0 87 | vertices: [] 88 | indices: 89 | edges: [] 90 | weights: [] 91 | secondaryTextures: [] 92 | nameFileIdTable: {} 93 | spritePackingTag: 94 | pSDRemoveMatte: 0 95 | pSDShowRemoveMatteOption: 0 96 | userData: 97 | assetBundleName: 98 | assetBundleVariant: 99 | -------------------------------------------------------------------------------- /EditorRuntime/Scripts/SavePlayModeChangesTool.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR 2 | using System.Collections.Generic; 3 | using UnityEditor; 4 | using UnityEngine; 5 | using UDebug = UnityEngine.Debug; 6 | 7 | namespace GBG.SavePlayModeChanges 8 | { 9 | /// 10 | /// A tool used for save changes made to the components during play mode. 11 | /// 12 | internal static class SavePlayModeChangesTool 13 | { 14 | private static bool _isInitialized; 15 | 16 | private static readonly string _logPrefix = $"[Editor][{nameof(SavePlayModeChangesTool)}]"; 17 | 18 | private static readonly HashSet _componentRegistry = new HashSet(); 19 | 20 | 21 | /// 22 | /// Register a component so that to save the changes to it. 23 | /// 24 | /// 25 | public static void RegisterComponent(Behaviour component) 26 | { 27 | if (!Application.isPlaying) 28 | { 29 | UDebug.LogError($"{_logPrefix} Can't register component during edit mode.", component); 30 | return; 31 | } 32 | 33 | if (!component) 34 | { 35 | UDebug.LogError($"{_logPrefix} Register component failed: component is null."); 36 | return; 37 | } 38 | 39 | Initialize(); 40 | 41 | _componentRegistry.Add(component); 42 | 43 | UDebug.Log($"{_logPrefix} Register component: {component}.", component); 44 | } 45 | 46 | 47 | private static void Initialize() 48 | { 49 | if (_isInitialized) 50 | { 51 | return; 52 | } 53 | 54 | UDebug.Log($"{_logPrefix} Initialize {nameof(SavePlayModeChangesTool)}."); 55 | 56 | EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; 57 | EditorApplication.playModeStateChanged += OnPlayModeStateChanged; 58 | 59 | _componentRegistry.Clear(); 60 | 61 | _isInitialized = true; 62 | } 63 | 64 | private static void OnPlayModeStateChanged(PlayModeStateChange state) 65 | { 66 | if (state != PlayModeStateChange.EnteredEditMode) 67 | { 68 | return; 69 | } 70 | 71 | EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; 72 | _isInitialized = false; 73 | 74 | ApplyChanges(); 75 | } 76 | 77 | private static void ApplyChanges() 78 | { 79 | UDebug.Log($"{_logPrefix} Apply play mode changes..."); 80 | 81 | foreach (var playModeComponent in _componentRegistry) 82 | { 83 | // playModeComponent==null is always true, but you can use ?. operator 84 | var componentId = playModeComponent?.GetInstanceID(); 85 | if (componentId == null) 86 | { 87 | UDebug.LogError($"{_logPrefix} Skip destroyed play mode component."); 88 | continue; 89 | } 90 | 91 | var editModeComponent = EditorUtility.InstanceIDToObject(playModeComponent.GetInstanceID()) as Behaviour; 92 | if (!editModeComponent) 93 | { 94 | UDebug.LogError($"{_logPrefix} Skip nonexistent edit mode component: {playModeComponent}."); 95 | continue; 96 | } 97 | 98 | Undo.RecordObject(editModeComponent, "Apply Play Mode Changes"); 99 | EditorUtility.CopySerializedManagedFieldsOnly(playModeComponent, editModeComponent); 100 | 101 | UDebug.Log($"{_logPrefix} Apply play mode changes to {editModeComponent}.", editModeComponent); 102 | } 103 | 104 | _componentRegistry.Clear(); 105 | 106 | UDebug.Log($"{_logPrefix} Apply play mode changes done."); 107 | } 108 | } 109 | } 110 | #endif 111 | --------------------------------------------------------------------------------